[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ D&D Fifth Edition General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 417
Thread images: 27

File: Not Aang.png (829KB, 1036x1280px) Image search: [Google]
Not Aang.png
829KB, 1036x1280px
>Latest News
Fighter UA is out! https://dnd.wizards.com/articles/unearthed-arcana/fighter
Be sure to fill out the survey on last week's Druids.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

Previous thread >>50649305

What would you really like to see in today's Monk UA?
>>
>>50657090
>What would you really like to see in today's Monk UA?

an apology for making the monk class
>>
>>50657101
>You don't apply templates when determining wildshape.

Does Wild Shape say that?

Or does it just say a Beast within the CR threshold?
>>
>>50657090
Monk UA is a huge disappointment.
>>
>>50657104
Honestly this.

They added the Warlock to the 3e roster. They could just have easily removed the Monk and given Fighters an Unarmed archetype.
>>
File: 15351453452345345.jpg (795KB, 1395x2150px) Image search: [Google]
15351453452345345.jpg
795KB, 1395x2150px
>>50657090
monks are cool to be honest, whatever they have i'm sure will be cool. wouldn't mind a battlemaster-like (resource management for tricks) monk, a martial weapon using monk, and a psionic monk.
>>
>>50657090
Way of the Dancing Dragon.
>>
>>50657109
up to DM
>>
>>50657090
drunken master
>>
File: where do you think we are 5e.jpg (282KB, 1067x800px) Image search: [Google]
where do you think we are 5e.jpg
282KB, 1067x800px
>>50657104
>>50657115
>monks were introduced in the second supplement that D&D ever had, ever
>people complain that it's in 5e, the Throwback Edition of D&D
>>
>>50657104

I will never understand hatred for monks.

We don't need less classes, if anything we need more. More options is always better.
>>
>>50657219
But the Monk is invariably shit and people get annoyed about it.

Just get rid of it, and make a Monk-flavored unarmed Fighter instead
>>
>>50657239
shit idea to be honest family. the monk class is really unique, idk why you think that making it a fighter sub class is the answer.
>>
>>50657239

The monk has enough sheer features to it that it doesn't feel like just a subclass. That and fighters don't get a subclass until level 3 so they'd go 'Armoured + weapon' through level 1 and 2 which is a bit silly.
>>
>>50657090

More options (Better priced) for the Monk of the 4 Elements.

Alternatively: Desert Wind Monks. They were the best monk type in 4e.
>>
>>50657239

People also complained that the Ranger was shit, did they get rid of it? No.

Besides Monk does fine, it doesn't need to be the strongest class.
>>
>>50657239

The 5E Monk is the best the class has ever gotten in the history of the game.Sure 5Elm sucks porn star negro cock but the the rest of it is fine. Its a nice mobile melee guy that adds riders to its moderate damage attacks and has archtypes to support adding more riders Sneaking like a MoFo or Shooting/Praising the Sun. Its not Ranger bad thats for certain
>>
>>50657135
Aren't Ki points basically equivalent to superiority dice from a resource management standpoint?

Might be able to combine the martial weapon monk with that idea. Spend ki points to do superhuman feats with weapons or something.

>>50657247
To be fair, pretty much every class is pretty silly at levels 1-2, they're basically tutorial levels.
>>
File: 800px-Scotch_Eggs.jpg (77KB, 800x643px) Image search: [Google]
800px-Scotch_Eggs.jpg
77KB, 800x643px
>>50657090

Dear /5eg/,

I've been using the UltraModern5 supplement to DM a sci-fi campaign for my group, but I'm not satisfied with the rules in that supplement as far as something I could use for Star-Ship combat. Does anyone have recommendations for good 5e compatible rules for large combat vehicles with multiple controllers (i.e. PCs as helmsmen and gunners and engineers etc.)?

Please don't make me use D20 Modern rules
>>
>>50657239

Monk is a lot of fun, and if you think THIS monk is shit you clearly never tried to play one in 3.5.
>>
does anybody else think the kill bill wannabe save or suck instakill is lame as fuck or am i solo on that one?
>>
>>50657262

The issue with Ranger is that it's never been entirely sure what it IS. It's a collection of several things that don't quite line up because it's the bastard child of a few things (Most chiefly 'Shoving most of Drizzt in').

Monk, for any issues people have with it, has a concrete theme. It's an unarmed, unarmoured, enlightened combatant.
>>
>>50657284
Just you, famalam. Especially if you think that Tarantino came up with that shit.
>>
>>50657281
>Aren't Ki points basically equivalent to superiority dice from a resource management standpoint?
yeah i guess so.
i also would accept a drunken master or some kind of bard like spiritual guidance monk.
>>
>>50657282
Sear for the 5e Spelljammer conversion, it has rule for that kind of thing.

Also, I can't fucking tell, is that a real photo or just an ingame render from ffxv?
>>
>>50657274

>The 5E Monk is the best the class has ever gotten in the history of the game.

I like the 5e monk but that's not remotely true.

The 4e monk was utterly fantastic with it's cool Full Discipline system meaning that every monk had a heap of mobility powers and a silly amount of control abilities.
>>
>>50657311

I'll take a look around. If anyone has a .pdf it'd be much appreciated

To answer you're question I'm pretty sure I saved this off /ck/ and they're real eggs... but I don't know that for certain
>>
>>50657311
>Also, I can't fucking tell, is that a real photo or just an ingame render from ffxv?
why?
>>
Monk honestly feels like a better rogue than rogues do, not for usefulness but how well they can pull off what the typical rogue would want to do.

>don't need to hide any weapons
>don't NEED anything if you're captured/disarmed
>faster, can jump twice as far, good at dodging, should have higher AC
>deflect missiles
>slow fall
>can stun anyone who discovers you
>>
>>50657287

Yeah the Ranger has a LOT of baggage from the ancient ye olde days of AD&D where its random collection of shit abilities stacked up better.It was the class that was supposed to be Aragorn but since out of combat skills didnt exist they created a class around the concept. You then pack Drizzle worship and too much focus on the idea that "Exploration is one of the pillars of the game" and you get the Ranger in the PHB

Monk has always had the problem in the old days of never fixing the 1st shitfest of a Monk hat was a collection of completely random nonsense abilities like "Shitty featherfall" and "Insignificantly heal self" on a class that couldnt hit anything It makes me glad for the Monk we got today
>>
>>50657341

They are kinda mediocre on the skills/damage front however.
>>
>>50657281
>Aren't Ki points basically equivalent to superiority dice from a resource management standpoint?
Arent spellslots?
>>
>>50657321

Sorry bro I never bought the game since I doubted my whole group would be able to play on the same server

See that was a joke about it being an MMORPG because I love original humor
>>
>>50657287
>unarmed

Yeah I wish. I want to punch and kick things, but it's just so much more efficient to use the magical shortsword or other monk weapon I find.
I'm not a min-maxer, it's just that when the party is only me, a rogue and a cleric I need all the optimization I can get.
>>
I was thinking of going Shadow Sorcerer/Undying Light Warlock but I'm not sure how well they'd work together. They both have great synergy with martial classes (Undying Light with Paladin, Shadow Sorcerer with Rogues and Monks or any Martial Class really) but those two archetypes just don't really feel like they'd work together.

Also while I'm at it, I have a couple issues with each archetype and would like to know if anyone who has played them feels the same way or not.

I like the idea of the Undying Light patron but it doesn't offer any reason to do anything other than Eldritch Blast. Also the expanded spell list is disappointing. It just seems strictly worse at low levels than the other Patrons.

Shadow Sorcerer has two outstanding level 1 abilities. However I don't really care for Hound of Ill Omen that much. Is it actually good or a waste of sorcery points? Shadow Walk also seems like it should be at an earlier level than it is, considering Monk gets basically the same thing at level 6.
>>
>give monk an additional ASI

there I fixed monk
>>
>>50657394
add this to barbarian and bladelock too please.
>>
>>50657341
>typical rogue would want to do
What about pickpocketing, picking locks, forging documents/identities, or talking your way out of a situation?

Rogues are also skillmonkeys unless you just murderhobo.
>>
>>50657399
Barb is fine.
Bladelock, sure I guess. How about a bladelock feature that raises either you dex or str by 2.
>>
>>50657407

Bladelock would be heavily improved if they just went 'You can stab with cha'.
>>
I'm playing a level 5 Mystic and will be hitting level 6 tomorrow and I'm seriously thinking about multiclassing into something else. I love the class but I've felt pretty useless in combat the past several sessions (knocked out in one, two hits at most in 4 of the last 5 combats too) and the delay of the updated Mystic UA really hurt. Any ideas on what I should do?
>>
>>50657428
That's true. Would basically fix it instantly.

But then gives more power to cha casters. I'd have to say no multiclassing with that. Or make it a feature that comes much later.
>>
>>50657449
Make it an invocation.
>>
>>50657449

Eh, Paladins already want strength for Heavy Armour. I don't see it dramatically changing.

Classes having different stats they could hit with is something I really, really miss from 4e honestly.
>>
I just want to be able to better pull off fire, earth, water, or air bending with Wot4e monk.
>>
>>50657428

Its a bad gish that doesnt get much to make it fight better and has a heavy invocation tax to be able to do what other melee based guys can do already at the expense of not taking something good like Book or Agonizing blast. It needs a massive rework to make function as anything but a joke
>>
are quivering palm and power word: kill the only ways to instant kill?
>>
>>50657462

A cool monk class would be one that grants them a ranged attack and has that be the flurry weapon. So rather than hitting with a short sword they get infinite throwing axe equivalents or something in the form of elemental attacks.
>>
>>50657467
There are a few others that "insta kill" if the HP of the one suffering the effect isn't too high.

Like disintegrate is a pretty big save or suck spell.
>>
>>50657469
That's essentially the sun soul monk.
Combining some of the ideas of sun soul and wot4e could make for a sweet archetype. As they a
>>
>>50657467

Power word: Kill, disintegrate, quivering palm, and certain magical weapons such as a vorpal blade.
>>
>>50657462

I'm using this right now. It's pretty great so far
>>
>>50657478

Ah, I haven't looked into the sun soul monk yet.
>>
>>50657407
>Bladelock, sure I guess. How about a bladelock feature that raises either you dex or str by 2.
not too shabby
>Barb is fine.
idk is this true? its fine in combat, but if you abandon str/dex/con for some of the other stats in any way, it seems pretty bad. and by bad i mean suffering from the same MAD that bladelock and monk suffer from, but it can only use str and dex skills.
like the berserker's intimidate thing thats based off of charisma is basically a ribbon because you'll never have the stats to make use of it (well, unless your table rolls for stats).
>>50657428
i've always hated this idea to be honest. i'd prefer the weapon stuff stays coming from strength or dexterity.
>>
>>50657478
*As they are now, though, they're both pretty meh.
>>
make a monk archetype that actually contributes something to the party

yes great job open hand monks you can try to stun an enemy, the GM sure won't get annoyed with that, whenever you aren't spamming stun you are a waste of the party rations we don't actually keep track off

thank you for the PWAT shadow monk, sure glad you went monk to spam PWAT instead of going ranger or druid, both of whom can also cast pwat almost as well (ranger) and much better (druid) and also contribute to the party in other ways

wot4e/sun soul/long death HAHAHA I can't even think of something they'd contribute
>>
>>50657502
I honestly don't mind my monk player spamming stun.
It's just he isn't the most optimized build so it almost never works. And we all know that monks are decently MAD.
>>
I'd like to see monks, paladins, and clerics treated as three versions of the same thing: believers in a higher power who follow their beliefs in their own special way. Monks just feel like another flavor of fighter.
>>
What time of day do they typically post the UA?
>>
>>50657502

>Stunning not being the best status affliction in the game, letting everyone complete destroy a target
>Shadow monk not being the best scout in the game
>>
>>50657487

>i've always hated this idea to be honest. i'd prefer the weapon stuff stays coming from strength or dexterity.

The issue there is that it really, REALLY makes the Warlock more MAD. As they need max cha for spellslinging and max <Stat> for offence (And generally dex as well if they go Str so they can avoid hits)
>>
>>50657090
>What would you really like to see in today's Monk UA?

Punctuality.
>>
>>50657519
The actual best status afflictions in the game are paralyzed and unconscious, because they provide auto-crits on top of disabling them completely.

Stun is good too, though.
>>
>>50657519

One of my real annoyances with the Shadow monk is the fact that it doesn't really get much combat stuff it can really do. It's sorta like Champion/Eldritch Knight on that front. I'd have really preferred the devs had put combat and non-combat as two completely separate things for balance rather than something you can go 'I'm going to sacrifice offence for being actually able to do something out of combat'
>>
>>50657524
i get that, i would just prefer a different fix.
an invocation that gives you more stats, as was suggested, is interesting and i'm going to think on that for a bit.
i also like how 4e gave bladelocks extra good weapons off the bat, which is kind of an artificial version.
>>
>>50657541

>i also like how 4e gave bladelocks extra good weapons off the bat, which is kind of an artificial version.

Urg, essentials. Sorry, that just leaves a bit of a bad taste in my mouth.

The actual Blade for the Bladelock IS painfully generic as a weapon however. You are right.
>>
>>50657534

I'd rate stun higher though, because lots of stuff has immunity to being paralyzed. Almost nothing is immune to stunned.
>>
>>50657554
Yeah, would be interesting if there was some basic upgrade. Like it was a +1 weapon or something.
>>
>>50657554
>Urg, essentials. Sorry, that just leaves a bit of a bad taste in my mouth.
i didn't like 4e particularly personally, but i think some of the ideas were good, or at least interesting.
>>
>>50657560

I'd lean towards odder things myself. Like being able to pick what element your attacks do, damage-wise.
>>
>>50657574

While I was a big 4e fan myself, so Essentials was a hefty step backwards imo.
>>
>>50657554
>>50657560
>Your pact weapon takes the shape of an uncommon magic melee weapon of your choice. At 11th level, it can take the form of a rare magic weapon of your choice, and at 17th level, it can take the form of a very rare magic weapon. Your Dungeon Master determines the specific weapon forms your blade can take.
>>
>>50657577
Yeah, I just used that as a very generic example.
Just something slightly better than "it's a sword, but it's magic."

That's good, I suppose, if you go up against a lot of things that resist non magical damage.
>>
>>50657235

More options is not always better. The game has plenty of options. What WotC really should have done is explained better that the game isn't meant to be based purely off of DPR. If people had more imagination and built their characters as part of a team instead of as an individual snowflake their games would be much more fun.
>>
>>50657594
I feel like that's just asking for people to complain about their DM not letting them pick what weapon they get.

A standard upgrade of +1, +2, +3 would be much safer.
Or "it deals an extra 1d6 of an element you choose" then 2d6, then 3d6.

Something easier to step through.
>>
>>50657601
I don't disagree with your last point.
But monks are fine, and providing options is a good thing.

So that you can better form a coherent team, not so that you can make more special snowflakes. When I learned that D&D is much more fun when you have a session 0 and discuss what kind of party you want to make and how the party is related to one another, everything changed for the better. So I think you're right about that.
>>
>>50657586
sorry for your loss then lol
you bring anything from 4e to your 5e games?
>>
>>50657612
Letting it be a variety of magic weapons (perhaps with the form being chosen at the end of a long rest instead of changed at-will) would add much-needed utility that blade pact lacks compared to chain and tome. That way it's less about it being lackluster compared to Eldritch Blast (and stuff like Flametongue can get around that with extra damage) and more about having a variety of things to choose from.
>>
>>50657623

I wasn't implying the Monk class should go, just that more options isn't always better. New players could learn a lot about how to play RPGs from reading the 1E books and the two generic books Gygax wrote after he was ousted from TSR, "Role-Playing Mastery" and "Master of the Game". If players approached the game like that instead of like a video game they'd be better off.
>>
>>50657672
5e has brought back a fair bit of what was lost during the 3.5 years, at least in my experience. People are more willing to step outside the rigid specificity of the rules for flavor and fun, and i haven't played in a single good game that had homebrew classes, feats, or races.
>>
File: 1481312072666.jpg (79KB, 592x471px) Image search: [Google]
1481312072666.jpg
79KB, 592x471px
Long story short, one of my players wants to play a character with blindsight/perceives the world by hearing.
The dude's a great player, so there'd be no issue on his end, but how should I, as a DM, handle blindsight? Is it as simple as autofail sight checks and lower DC's for hearing checks? probably redundant since his perception/survival is stupid high
>>
Anon who doesn't like monks, you seem to have an irrational hatred of monks. Did they bully you or something?
>>
>>50657519
Stunning is fantastic.

it is also incredibly one-note to be "the stun guy". If all you're doing is stunning it's like your playing an mmo or something, you're fucking boring to play and to play with. It will very quickly just be something that is obligatory every combat and that no one is impressed with, it's just "anon stunned the monster. time to hit the monster."

>shadow monks best scout

lololno

That'd be a familiar boyo. Especially if it's a Chainlock familiar and can go invis.

An AT could also be a really great scout; expertise + invisibility or something, also could get a familiar. Similarly a Lore Bard could be a hilarious scouting arsenal, being able to completely out PWAT spam you, have a familiar, and turn invisible + having stealth expertise
>>
>>50657518
>>50657529
WotC is an American company, it's like 1am right now for them.
>>
For the last time you fuckers, the spell is Pass Without Trace, not PWaT.
>>
>>50657726
I'm going to keep on calling it pwat, sounds better

what are you gonna do about it nerd
>>
>>50657717
A familiar is no doubt safer, but if they are outperforming you, you or the DM has bigger issues.
>>
>>50657726
It's stuck in my head that way because of Laura Bailey, I'm sorry.
>>
>>50657741
Complain about it to get a rise out of nerds like you. What now, chum?
>>
People who think Monks are shit are themselves shit

from a sincere DM
>>
>>50657759
A monk is good at a lot of things but fails to shine at any of them, so he looks like shit in any well-rounded team where specialists can do that stuff better
>>
>>50657699

I've found that players that emphasize or are obsessed with the crunch tend to have less imagination. They would rather build a min-maxed character and then just power through than think of something cool, innovative or entertaining.
>>
>>50657745
a familiar is 0 risk, almost 0 investment scouting.

they'd get by fine, and if detected it's like a bird or a cat or something, the enemies would have be be very magic savvy and cast detect magic on it (which would pretty much be GM bullshit if the npc in question wasn't like a wizard or something) to discern that it's anything but a cat or something. Depending on the location you're scouting and the familiar you're using they'd possibly not give a single shit about it

shadow sorc gets detected he's detected, gigs up. Sure he could teleport 60ft away but this isn't a video game, the npcs don't go "what was that?" then forget about the overweight weaboo in a kimono they just saw vanish into shadows
>>
>>50657779
>he looks like shit
you mean you look like shit

reread my post
>>
>>50657783

Where is the panda race? You can't have good Monk without Panda race.
>>
>>50657783
>(which would pretty much be GM bullshit if the npc in question wasn't like a wizard or something)
not to be an ass but it really depends on how common magic is in the setting. i think if people understand the idea that wizards often have familiars, they would be a lot less trusting of animals trying to come into their space specifically for no reason, especially since most animals avoid humans when they can, even domestic ones. assuming they are guarding something or hiding something and know that magic users might be after them, even abstractly.
>>
>>50657783

Dude you could say that about ANY scout. If they got detected it sucks but thems the breaks. The difference is any PC can do things involving opposable thumbs that a crow wouldnt be able too.Need a door unlocked keys stolen fvor the jail a letter pilfered from a drawer pr sentries stabbed in the neck? Your Shadow Monk Assassin Rogue or Bard can do it just fine
>>
>>50657789
sorry anon, you seem to be on anon so i can't figure out what post is yours. Maybe you're retarded
>>
>>50657819
you are retarded
>>
File: 913IfH6bVrL.jpg (691KB, 2560x2284px) Image search: [Google]
913IfH6bVrL.jpg
691KB, 2560x2284px
Is the 4th edition starter set easy to convert to 5th edtion or did somebody else already do it? I can get one for cheap but it would be a waste if only the dice were useful.
>>
>>50657717
> LOL INVISIBLE IS UNDETECTABLE

No. It only give you advantage on stealth check, Imp still make sound. Player will have higher dex and stealth proficiency than familiar measly +5 (effectively +8)
>>
>>50657819
>>50657829
maybe I'M retarded because i'm literally chuckling at the fact that two anonymous guys are calling each other retarded about literally the stupidest most basic string of posts lol.
>>
>>50657654

The setting mostly. Elemental Chaos > Elemental Planes IMO.
>>
>>50657717
Holy shit, this autism.
>>
>>50657101
You can if you seen it before. The only limit in Wild shape is CR,Movement type and whether you seen it before.

Half-dragon template doesn't change CR. If doesn't change movement type. And you had seen it before from Polymorph someone into it.
>>
>>50657835
Tiles and tokens are useful if that's the style of dungeon exploration/combat your group enjoys. The player's info book will be useless. The DM pamphlet is decent, but only in the parts that don't talk about mechanics. The monsters use the fucky early combat math and most monsters in the redbox have already seen official 5e stats.

Basically, if you want the tokens and dungeon tiles, and maybe a little info on DMing with a basic quest outline, go for it. If I remember correctly, the adventure in it features a relatively large gang of bandits called the Iron Circle terrorizing the countryside, but they're secretly a front for a cult of Orcus? Yeah, that should be easy enough to convert to 5e, but you'll definitely want to rebuild the combat encounters using 5e npc statblocks.
>>
>>50657944
Nah man the Iron Circle shit was in the 4e DM's kit, not the redbox.
>>
>>50657540
wotc approach is best, combat and out of combat are not separate realms

ie. party rogue is a halfling specialist who habitually roles terrible health values to the point he gave up carrying any conspicuous weapon or armor:

he has reset the trap in the hallway, removed the manacles from the one-dimensional DPR Fighter, stole the mcguffin, and tied the BBEG's shoelaces together before combat even started.
>>
How much damage should we be taking before each long rest at level 5? I'm surprised at how fast we go through 60 good berries...
>>
>>50657980

Yes but I feel that better design is that combat and non-combat should not be things someone needs to specialise in over the other. All classes should be equally good at combat and non-combat.
>>
>>50657835
Thats worthless. 4e is crap.
>>
>>50657090
Monk fixes I'd like to see:

>One Extra ASI at a mid level.

>Extra attack 2 at lvl 11.

>Same capstone as barbarian (getting 24 in Str/Dex) instead of astral projection.

Subclasses I'd like to see:

Reworked Elemental monk that isn't inspired by Avatar.

Drunken master

Arcane magic monk similar to AT/EK

Monk with maneouvers.

Iron soul monk.
>>
>>50657980
> rolling for health
>>
>Making Paladin
>Doing general character traits, not background yet
>The more I do of it the more I think it'd be more fitting for them to be a Fighter

If I'm going to make a Paladin that rarely uses magic/smites should I even bother or just switch to a Fighter? As of now they're just gonna be a normal fighter until they get pissed at an enemy enough to nova with all their spell slots.
>>
>>50658085
>Iron soul monk

I don't know what this would be, but I want it.
>>
File: 1277773624562.png (1MB, 1280x1024px) Image search: [Google]
1277773624562.png
1MB, 1280x1024px
>>50657540
>>50657980
>>50658011

I agree that they shouldn't be opposed to each other, or at least not how DnD typically does it, for two reasons;

1. For DnD, you usually end up with a class or two that ends up being baller at social interaction no matter what because one or two of their combat abilities are keyed off Charisma, so that's not a designed-in tradeoff, it's only a tradeoff if you want to play the wrong class.

and

2. Forcing that split results in the practical problem that it encourages certain party members to just shut up during the half of a session that consists of non-combat. This disengages them from what's going on, and I think it's better to minimize time that players spend being bored or unengaged.

So ideally it would be best to make those build choices not compete with each other and have a separate "social class" for every character. But that's an idea well outside the scope of 5E so I'll just shut up now.
>>
>>50658150

What's the rest of your party like?
>>
>>50658166
>But that's an idea well outside the scope of 5E so I'll just shut up now.
not quite, some of the backgrounds start to verge on this.
>>
>>50658172
As of now it's Bard/Barbarian/Fighter, but I don't expect I'll actually use this character for this party. I've got the flavor of autism where I make characters when I'm bored.
>>
>>50658197
Well then fuck yeah man, make your paladin who is reluctant to use their divine powers, only popping off when truly incensed at their foe.
>>
>>50658197
i once played a paladin/war cleric who was devotion oath, but used the oath of vengeance abilities.
i themed most non spell/smite things i could do as just "sword techniques" and i played as a wandering swordsman devoted to the wind god. oath of vengeance has some fun tricks instead of holy auras and stuff.
that character was fun i wish that campaign had kept going.
>>
File: Beautiful.png (50KB, 360x319px) Image search: [Google]
Beautiful.png
50KB, 360x319px
I played my first wild mage yesterday to my party's chagrin.

>"If you play that shit, we will literally kill it."
>Roll up a level 5 tiefling wild magic sorc
>They attack me with the excuse of "it's a demon!11"
>Roll last on initiative
>All 3 get into melee with me
>Fuck it
>Cast fireball on myself
>Wild Surge: You cast fireball as a 3rd level spell, centered on yourself.
>60-ish fire damage in one action
>mfw I resist fire
>>
>>50657274
If you're only looking at the name Monk and ignore 4E's existence. Stop doing that and there were quite a few not-Monks that were a lot better than the 5E one.
>>
>>50658324
You and your group both sound awful.
Glad to hear you had fun though. That's rare around these parts.
>>
>>50658335
don't bother responding to that. that story literally never happened.
>>
>>50658165
A weapon/blademaster monk.
>>
>>50658166

I'm not sure I'd go 'Social class' but I would lean towards something non-combat for each person. So that everyone has SOMETHING they bring to the non-combat.
>>
File: Capture.png (181KB, 344x209px) Image search: [Google]
Capture.png
181KB, 344x209px
What are your thoughts on changing the breath weapon on Dragonborn to the normal Dragon recharge rules?
>>
>>50658324
Serves them right,but that sounds almost too coincidential / 'if only this happened'
>>
>>50658407
extra dice rolling for something that probably won't come up that often, but not too much dice rolling, and its not too much more powerful.
>>
>>50658423
Yeah it hardly seems strong enough to require a full rest between uses, half the Dragonborn players I've seen forget they even have it. I suppose it might be better to only recharge on a 6.

And I don't see why everyone's always afraid of "extra rolling", you don't have to stop the game to do it and there's no chance of a player fucking with it if it's on roll20 or they just roll in plain sight.
>>
>>50658464
>And I don't see why everyone's always afraid of "extra rolling",
just more stuff to have to do which separates you from the game, and takes up time.
every turn that player is going to take a few seconds being like "oh yeah and now i roll for my breath weapon to recharge" while everyone watches.
>>
>>50658478
I dunno I'd just roll before the turn comes up to save time personally, though I play on Roll20 so there's no worry about the DM forgetting or not seeing the roll.
>>
>>50658165
Uses ki to infuse weapons with elemental damage.
Basically a monk with ki powered smites.
>>
>>50658489
Bonus action dragon breath, recharging doesn't actually solve anything when the ability goes underutilized anyway.
>>
How to do with large creature's breath weapon on the battle grid map? Can I just choose any square next me as the point of origination?
>>
Can a touch spell with Distant metamagic be cast through a familiar?
>>
>>50658641
nope, distant metamagic doesn't work on touch range spells

familiars can deliver touch range spells for you using their reaction though
>>
>>50658641
>>50658669
fuck me i'm retarded

yes, the answer is yes
>>
When should the monk UA drop?
>>
>>50658771
m8 it's 4 in the fucking morning here on the US west coast. Mearls won't even fucking wake his sorry ass up for another 3 hours. Chill.

About 6-8 hours from now.
>>
>>50658771
like 20:00 cet
>>
Any good music playlist? Do you change music theme depending on how the battle goes?
>>
>>50657287
But isn't spear or quarter staff strictly better than unarmed? Doesn't the ideal monk use one of those, and pepper in the extra unarmed strikes from class abilities?
>>
On a scale of 1/10 how retarded is a pacifist Paladin? Making an Oathbreaker/Vengeance Paladin, depending on how the DM feels about using an Oathbreaker, whose oath originally included being a Pacifist.

The idea of a heavily armored warrior of a god whose entire schtick is smiting in the name of their lord swearing an oath to be a pacifist seems a bit silly. I might change it to "show mercy to anyone who asks, including goblins" and that's what triggered it.
>>
>>50657402
>What about gay shit?

A true hero punches his way past locks, pockets, and talking.
>>
>>50658813
>Shoving your manhood where it isn't wanted
Nigga that's some gay shit right there.
>>
>>50658165
A cute hobgoblin monk
>>
>>50658824
Still better than rolling some faggy social skill for it. Only attack rolls or Strength (Athletics) are permitted in a real man's struggle for booty
>>
>>50658785
>>50658795
I'm already living in the future.
>>
File: jabba-the-hutt-portrait-tall.jpg (342KB, 1536x864px) Image search: [Google]
jabba-the-hutt-portrait-tall.jpg
342KB, 1536x864px
Anons, I'm in a hospital and the only thing I have with me is my mobile. What tg related activity except for shitposting on 5eg can I do?
Because I've been here just for a few hours now, and boredom is driving me insane already.
>>
>>50658862
Netflix. Make a trial account, hopefully 1 month is more than enough for you to be checked out of your expensive hotel.
>>
>>50658862
basically shit post

why in hospital
>>
>>50658862
http://blogofholding.com/dungeonrobber/index.php if this works on your phone, and you don't mind that it's based on previous editions, it'll entertain you a bit. There are also phone apps for Dungeon Crawl if you like that sorta thing.
>>
>>50658876
I live in Russia, not America. No netflix for me.
>>50658878
Heart problems.
>>
>>50658862
listen to tg podcast? looking through spell list and find a nice combo?
>>
File: tough.jpg (464KB, 800x515px) Image search: [Google]
tough.jpg
464KB, 800x515px
>>50657710
it'd basically just be can't see shit beyond like 30-60 ft depending on how generous you are, but advantage on anything within range. Probably not too helpful except for those pesky invisible/burrowing creatures. Would probably make a great monk.
>>
>>50658862
Adventure Zone is a fun podcast, a tad too rules loose for me, but still one of the best.
You could also try a play by post, but i havent done one in many years.
>>
>>50658862
>not forcing nurses to clean you
>not raping them till they fall for you
If JAV has any resemblance to real life you shouldn't be bored
>>
>>50657710
>>50658925
Blindsight/Tremorsight are both things in the game.
>>
>>50658007
If you feel you're taking too much, maybe there's something wrong with the party set-up.

A druid can tank quite a lot with temporary HP. A barbarian can tank quite a lot with resistance. Someone with AC is just simply less likely to get hit.

Most monsters are much worse at range.

So forth.

But, in most games, tactics go out the window and everyone just does whatever gives them the highest damage.
>>
>>50657283
The fact that there's a shittier version doesn't make this version less shitty.
>>
>>50657274
No, 4e's monk was better
>>
>>50657710
blindsight is a very powerful ability. Handle this with care.
>>
>>50658955
At this point... Our DM just ignore my Moon Druid. And yes, the Sorcerer rushing out, instead of staying behind me, to shoot his fireball 1 round earlier doesn't help.
>>
>>50659003

I believe I already made fun of 4th edition earlier and I dont need to recycle the old joke that it doesnt count
>>
>>50659018

I too have stupid players with the tactical sense of twitchy crack addicts that I have to save from their own stupidity and can sympathize
>>
>>50658943
The issue is range

I'd probably give a blind character blindsense 20 or 30, with total blindness beyond that range, similar to what a grimlock has.

Keep in mind that it is impossible for this character to see a drawing that isn't a deep engraving due to blindsight giving no indication of color or shade differences, only surface differences, and it is highly, highly unlikely that this character can read at all because of this
>>
>>50657710
I'd give blindsight and tremorsense to 30ft, but nothing beyond that aside from loud noises giving a rough (Disadvantage to attack) idea of where anything is.

Emphasise that this will mean they are reliant on other players for a number of things, because while they are buffed (there's a lot of effects they're now immune to). If they try to go solo and be 'look at me, I'm extra powerful' then clearly they'll have a big problem with their limited perception range.
Needing people to help keep them out of danger will be a good bond to the party.

Also, there is a downside, because any attack outside of their 30ft bubble will have advantage (including any dex save from an effect originating from outside their sight. I know that covers lightning bolt, might not cover fireball), and they can't use reactions such as 'deflect missiles' or 'counterspell' outside of that range, and you might rule they can't use reactions on fast things that use movement but no sound (a somatic one-action spell, for example).

However, I'd put in a special rule that they cannot gain advantage from (or avoid disadvantage from), say, fighting a creature that can't see in an area of magical darkness. Magical effects such as 'fog cloud' and 'darkness' will still obscure their senses in the same way it does to everybody else unless they have a feature to say otherwise. They can keep effective immunity to gaze attacks and blindness and all that, though.
>>
File: Monk.jpg (38KB, 480x480px) Image search: [Google]
Monk.jpg
38KB, 480x480px
A Strength-based Monk archetype.

Seriously, Dex is just too much of the end-all be-all of 5 edition.
>>
>>50659078
>>50657710
Actually, on second thought, you could have them choose between tremorsense and blindsight. Both is kind of overdoing it.
>>
>>50659086
Does a "Strength-based monk" just mean "Armored monk, or permit Unarmored AC to incorporate Strength (rather than DEX?)"
>>
>>50659108
It means some sort of "Hard Body" form that allows you to soak up actual hits.
It means a strong tanky Monk.
>>
>>50659086
3rd level feature: Iron Mountain Defense

While you are wearing no armor
and not wielding a shield, your AC equals your wisdom modifier times 2 +10. This replaces Unarmored Defense

Make the other features use strength and there you go, a slower, more defensive monk tradition
>>
File: monks.jpg (71KB, 800x536px) Image search: [Google]
monks.jpg
71KB, 800x536px
>>50659122
Could be a class ability, or a Ki ability, whatever.
>>
>Start game
>Be monk in a group with a Barb, Paladin and a Cleric1/WizardX
>Since 1st level GM has been humiliating my monk in combat
>There isn't an encounter that I don't end unconscious at least once
>Accept this is the new normal and that I'm the comic relief character so afraid of failing he doesn't even try anymore
>Basically no other 5e games in my city so I have to deal with this, who knows maybe something good cames out of it
>Rest of group is ok with it because they get to shine more and spend less heals on me
>5th level
>Hard as fuck encounter
>Paladin is ded
>Then Barb
>Then Wizard tries to flee and dies too
>I'm like at 700 ft away and the enemies can't catch me
>People start to blame me for not doing shit
>Literally kicked out
Who knew, something good actually came out of it
>>
>>50659123
I'd favor reducing incoming damage over "being missed based on Strength", I think.
>>
>>50659145
But that isn't being missed based on strength, it's being missed based solely on wisdom without dexterity
>>
>>50659137

Were you playing an element monk with shit stats and just not using class abilities like dick punch or was the DM actively screwing you over?
>>
>>50659153
Sun Soul with starting Dex/Wis of 16/14. GM always rolled hyper high against me (he rolls in the open most of the time) always focus attacked me, and I always missed my attacks because monsters seemed to have high AC. So you could say my DM was actively screwing me over.
>>
>>50659151
A powerful monk needn't be dodgy based on Wisdom. I also don't think that a Strength Archetype should lose basic monk abilities necessarily. I just think the Archetype abilities should be of a sort that makes being strong very advantageous, where it becomes the Primary Stat, and Wis/Con/Dex secondary.
>>
>>50659172
I think you are just being paranoid/a whiner.
No offense.
>>
>>50659180
I fell unconcious in every combat ever at least once, this is not being paranoid, rest of players joked with the "we trained him wrong un purpose" wizard even was annoyed of him spending heals on me. To be paranoid you have to imagine things, not actually being factual stuff happening.
>>
>>50659175
So you want an archetype that actively encourages beings as MAD as monks were in previous editions?
>>
"Iron Shirt (traditional Chinese: 鐵衫; simplified Chinese: 铁衫; pinyin: tiě shān; Cantonese: tit1 saam3) is a form of hard style martial art exercise for protecting the human body from impacts in a fight. This is one of the 72 arts of the Shaolin Temple. Some martial arts are based on the idea that a correctly trained body can withstand more damage than one that is untrained. Iron Shirt is said to be a series of exercises using many post stances, herbs, qigong and body movements to cause the body's natural energy (qi) to reinforce its structural strength. Practitioners believe that directing energy to parts of the body can reinforce these parts of the body to take blows against them. In the Shaolin version of Iron Shirt, the practitioner would do things such as lying on a stump or supporting tablets of granite on the chest with the goal of toughening the body."


Adding Strength AND Con modifier to hit points would pretty much do it. Maybe a higher level ability to ablate or improve hand to hand damage.
>>
>>50659206
Realistically you aren't going to be able to max Dex, Con and Strength on a character with as many ASI as a Monk, not even close.

I'm saying the Archetype should make Strength the most appealing of the 3 stats to max.
>>
>>50659108
I'd word the lvl 3 ability this way:

You gain Extra Str Mod Hp each time you take the monastic tradition feature.

Your Unarmoured AC is equall to 10+Dex mod+Str Mod+Wis mod (Not abusable with monks pitifull 5 ASIs)
>>
>>50659175
No, that is a terrible idea, you are going back to why monks in 3.5 were shit by making them need 4 stats all at once when everyone else only needs 2 or sometimes 3.

Give them features that let them not need dexterity, that its the first and most important part of making a strength-focused monk
>>
>Monk got extra feats in previous iterations
>No extra ASI
>Rogue didn't get extra feats in previous iterations plus the class doesnt' heavily rely on stats like monk
>Gets extra ASI
Even when they fix stuff you know they're still wotc and are going to pull shit like this for no reason
>>
>>50659244
THAT's what I am saying.
Make them able to soak hits to the extent that they don't NEED to have a great AC, where they have bonus HP and a Ki ability to soak punishment up.

So they just wade in and exchange powerful blows, with none of this artful dancing about.
>>
>>50659214
>Adding Strength AND Con modifier to hit points would pretty much do it
No.
because now you need strength to benefit from that, you still need con to not die (especially because you're still melee), wis+dex to have any sort of AC
You're just split even more. You'll need like at least +2 STR for the HP gain to even be a huge deal (+1 over like 7 levels is like +7 HP, big whoop. It likely cost you at least 1 point of AC to get that, which means you just lose it quicker anyways)

It's a benefit, yeah, but it's one that, alone, is not a good idea.
>>
>>50659262
so make them barbarians?
>>
>>50659197

DId you ever speak up about how weird it was that all enemies were focusing on you as if they had a sexual attraction to being killed by the rest of the party? Because this shit sounds like im being baited by the guy earlier that insisted Monk sucked at everything
>>
File: sagat_by_spinebender-d3bhs9c.jpg (99KB, 1063x752px) Image search: [Google]
sagat_by_spinebender-d3bhs9c.jpg
99KB, 1063x752px
>>50659273
No, I want to make them this.
>>
>>50659262
Ohh, you want to make monks into barbarians, I gotcha

I want to make monks more of a "god-hand" sort of character, with slower, more focused movement on the defense, focusing on blocking and anticipation rather than flighty dodges or just soaking hits, with powerful, individual hits using ki points

Basically a fighting game grappler, you get in slow, play defensively, then get close enough to blow your stupid-massive-damage super-move command grab and take out 3/4s of their health in one go
>>
>>50659244
Dex is still secondary to strength-based classes, as it's useful for stealth, dex saves and initiative even if they wear heavy armour.

However, I guess the deal with paladins is while they like having higher stats they don't NEED to have higher stats to have a decent AC/damage, so monks would manage to surpass Paladins in both ability dependence AND multiple ability dependence.
>>
>>50659313
...Sun soul monk?

You don't go in with Sagat, you sit back and spam tiger shots until they make a mistake
>>
>>50659313
ironically sagat plays defensively as fuck in my experience
>>
>>50659311
I kinda did though I didn't keep asking why, his explanations where that my character was unarmored, fast and jumped into combat with impossible long jumps so he had to be special.
>>
>>50659327
>>50659321

In CvsS2 it was all about spamming DHP so there was that
>>
>>50659314
You can't make a ponderous, slow monk without taking apart the Monk class entirely;
Being fast is a fundamental element the class.
I'm talking about less nimble/evasive, not slower.
>>
>>50659337
monks already serve a niche and i dont see why we are trying to adjust the niche instead of trying to better balance the existing class
>>
>>50659328

So it was bullshit.Call them fucking assholes and tell them to shove their shit game for wasting your time and take the character to another campaign. I probably would have walked the minute they said some BS like that
>>
>>50659337
I disagree, what defines the monk is unarmed strikes, unarmored defense, the flurry of blows and using ki as a resource

The other thing I was thinking of for this archetype would be a feature that lets you make spend 1 ki point to make one (strength based, no dex allowed here) attack roll, then, on a hit, deal damage equal to 5 basic attacks, wrapping both of the monks standard attacks and their flurry of blows + 1 extra attack into a single strike. hereby keeping the flurry, but making it a slower, more powerful display, instead of rapid jabs
>>
>>50659350
Not him but why is that bullshit? enemies focus on people with robes because there's a chance they're wizards, even Mearls and Crawford say enemies use this tactic.
>>
>>50659328
this is how the conversation should have gone
>your monk is unarmored
no shit sherlock im a fucking monk is this your first game? thats how they work
>hes fast
okay? so monsters target fast people? is this an african campaign?
>jumped into combat with impossible long jumps so he had to be special
how dare your character engage combat right? what a fucking asshole, engaging the encounter that he built for the party
jesus fucking christ that group sounds toxic as fuck
if i were you i would link them to this thread so they can see how fucking retarded they are
>>
File: frodo.jpg (7KB, 259x194px) Image search: [Google]
frodo.jpg
7KB, 259x194px
>Arcane Archer
I didn't remember I wanted this until these assholes did it. Now I can relive my Dragon's Dogma life.

Do you think it overpowered? Would you allow it on your games?
>>
>>50659364
because if it happens EVERY. SINGLE. FIGHT. then it becomes horrible and tedious
its not fun for the character thats getting fucked over and and DM who isnt a massive cunt wouldnt fuck over 1 particular character over and over again unless he had a personal bias against him
>>
>>50659392
No it's not OP (a lot of people here say it's actually UP what with it having 2 whole arrows), sure

It's not nearly as cool as the DD AA, but then nothing ever is.
>>
>>50659328
Question

You're a sun soul monk right?

What the fuck are you doing in melee? shouldn't you be standing well behind the Barbarian and Paladin and hurling sunbolts at enemies? You're a monk, enemies shouldn't be able to get within melee range of you if you don't want them to
>>
>>50659428
it sounds like the DM had something against him so he probably used terrain and various other things he "just remembered" to fuck him over and force him into melee combat
>>
>>50659428
I wasn't a sun soul till 3rd level.
If I'm behind people enemies get bonuses for cover against my sun bolts.
Also 2 attacks (before 5th level, one of them used later on with quarterstaff) is better than 1 (before 5th level).
Also I wanted to be a melee beast like how I imagine monks and use my sun bolts for coolness or when enemies were beyond my reach. Seemed like a good idea at the begining...
>>
>>50659419
I haven't played archers myself, but being able to freely deal damage wihout the use of spells from a safe distance would be an element to take in count when considering DPR?
>>
>>50659447
your DM is a cunt
he forced you into 2 choices
>run in and die to the monsters that i will focus you with
or
>sit in the back and be useless so people blame you when the party bites off more than it can chew
dont blame yourself
>>
>>50659447
Oh, I had never realized that 5e went back to 3.5s idea of allies providing cover to enemies

I guess it makes sense, but god damn it screws with ranged characters that aren't casters. I must never tell my group of this
>>
>>50659456
Who gives a shit about DPR, but yeah range being less DPR is "often" made up by the fact you're far away so can fire more/safely.

The problem is you don't get to do your cool class things very often.
I don't understand the obsession with this in their game design.
>>
>>50659465
>it screws with ranged characters that aren't casters
Only if you aren't fighter or ranger who get archery style (+2 to hit which coincidentally is the bonus for half cover).
>>
>Playing a wizard in a game with 5 others, ~8th level, some lower some higher.
>Traveling in a desert
>DM says "A caster appears 150 feet away and fireballs you"
>Everyone hurt, but everyone standing
>DM says "A dozen warriors burst from the sand and surround you"
>Then we get a turn
>Thinking the caster is the biggest threat, I Dimension Door next to the caster along with one of our fighters.
>Fighter hits caster some
>Rest of party hits warriors some
>DM says "caster Dimension Doors away"
>DM attacks warriors one at a time targeting the same character (also only girl player)
>Drops to 0
>Keeps attacking that character
>Auto fails death saves, killing that character
>DM blames me for splitting the party.
>>
>>50659513
>~8th level, some lower some higher.
Disgusting
>>
>>50659513
>DM blames me
why is the DM blaming anybody? isnt he supposed to be neutral?
more importantly it sounds like a bullshit encounter
only cunt DM's attack past 0 HP
>>
>>50659474
So, effectively, ranged fighters and rangers get no fighting style at all, because they need to use their fighting style to be as accurate as anyone else
>>
Would an elemental monk that throws around ranged elemental damage + effects be a decent idea? I'm thinking similar range as sun soul, standard action or bonus with ki, damage is x2 unarmed + wisdom mod. Not sure what effects are appropriate though.
>>
>>50659534
Unless you have the Sharpshooter feat.
>>
>>50659534
They get their style when there isn't cover. Also sharpshooter ignores every cover but the highest ones.
>>
>martial party member goes out of his way to piss off other CE caster character in the party for "super secret backstory reasons" for like an in game week straight
>CE caster ends his life in a quarter second after about 50 warnings in and out of character
>martial gets absurdly butthurt about it and pouts for about 3 hours
>caster player feels out of character bad for the martial player so his evil character goes against his alignment and finds a way to resurrect the martial so he'll stop crying
>martial attacks caster after resurrection
i want off this fucking ride
>>
>>50659585
Then leave
>>
>>50659513
>caster is a hundred and fifty feet away
>Dimension door near him
>Don't have counterspell prepared to stop him from doing the same.

You've got a shit dm, but you're a shit wizard.

>>50659531
Depends on the monster/npc. It makes sense for trained warriors somewhat familiar with magic (and they are, since they're working with a caster) who've just seen some of their victims use magic to kill their victims dead least they be revived.

Similarly, for mindless, hungry ghoul types, it makes sense for them to drag victims away to be eaten, all the while biting them and forcing death saves.

And so on and so on.

If you make it a rule that your challenges will helpfully ignore unconscious people, then you remove a good bit of the tension from being unconscious, and arguably throw off the balance of the game.
>>
>>50659605
I did Counterspell, and he Counterspelled that.
>>
>>50659585
>and they say caster superiority isn't a thing.
>>
>>50659537
Actually had the same idea.
Here's my half-finished brew.
>>
>>50659605
so if your DM surprised you, you got hit twice, gave you 1 turn (while surrounded), and then hit you 12 times and auto killed your character you would be totally cool with that?
>>
>>50659537
>>50659625
aaand part two
>>
>>50659620
it was a fully rested caster with full slots and hp vs a martial with relatively low health/daily resources
>>
>>50659620
Its still a thing in pvp.
But now a wizard cannot have like 100 protections and do things other classes do better.
Also figthers can have skills and thing outside their class
>>
>>50659625
>>50659628
No.
>>
Yesterday I had a horrible session:

>Me, lizardfolk druid (level 1), 10 HP, 17 AC and +5 spell attack
>First encounter begins, Goblin crits me for 11 damage, I fall unconscious
>We take a short rest, I roll my hit dice to recover HP, I roll 2
>Second encounter, Stirge crits me for 9 damage, I fall unconscious again
>I missed literally more than 80% of my attacks in whole session
>I tried being useful healing the others, and I rolled 1 for healing word twice
>DM do "critical failures" when someone rolls 1, I get fucked

I think I will reroll a halfling abjurer
>>
>>50659647
So how the shit ended. Are they friends nao?
>>
>>50659661
nah give it a chance m8
you just had bad rolls
the most fun ive ever had was on a druid
>>
>>50659647
Just saying, wizards too can have skills and thing outside their class. And generally do things better than fighters.
>>
>>50659625
>>50659628
Not nearly half. It's too weak, too strong, too complicated and too stupid.
>>
Is it "Post bullshit DM things that may or may not have happened" hour?

>Level 7 party
>A few hours into session, called off plans for that day to play
>Finds cave of orcs threatening town
>Go in
>Kill a metric niggerload of Orcs, like Deadly Encounter amount
>As we kill the last of the Orcs 8 Otyugs with Orcs riding them enter the battle
>We manage to kill all of them without losing anyone, had to burn all our spells and potions
>Get to center of cave
>4 Illithids
>Go to deal with that
>A fucking Beholder appears and erases one of our members with Disintegrate
>Then to top it off a fucking Adult Black Dragon appears
>What would be a deadly encounter for a 7 man level 20 group
>Instant party wipe with no save
>Leave game right then and don't look back

If you're tired of DMing fucking tell someone instead of pulling that shit and wasting everyone's time. I ended up cancelling plans to play and it ended up being a fucking waste of time for everyone.
>>
>>50659627
I already said he's a shit dm mate, but it's for his encounter design, not because of some universal rule against killing players. Did you even read my post?
>>
>>50659585
Had this exact thing happen the first time our group played 5e, just the other way around

>caster's whole backstory is "muh parents died and i want to avenge them"
>someone clearly evil and untrustworthy tells him the rogue did it
>caster attacks rogue without even talking to him
>doesn't kill rogue
>rogue takes him down in one hit, and breaks character to leave caster alive
>caster wakes up and just walks straight to where the rogue is and tries it again
>gets killed for real this time
>>
>>50659703
i dont believe that you even lasted that long lol
>>
>>50659703
Why did you continue into the cave after burning everything you had? I ask because my group would have found any chance to long rest if a caster had spent even two spell slots, so I have to either put a time limit on the whole place or assume they'll go into most fights fully rested.
>>
>>50659717
at least im not suffering alone
>>
>>50659673
>the most fun ive ever had was on a druid
How? I didn't like the spell list very much
>>
>>50659752
He showed up to the next session with a suicidal paladin who got himself killed, and we just stopped inviting him after that
>>
>>50659738
We had to burn literally everything we had, and had a water elemental from a ring of spell storing that was able to do most of the tanking

>>50659749
The usual "bad dudes are doing a ritual, go stop em before it's done" bit.
>>
>>50657235
>More options is always better.
Agreed. I don't understand why people cant just limit their choises according to the theme of their setting and their game instead of complaining that something is in this or that book. Just say no or accept the challenge and make it work in your setting.

Also all this talk about balance. It's a RPG, the balance is the GM and how much attention each players character get in the story from the GM. If there's game play mechanical issues just hand out some ability, feat, item, stat increase for some story reason and presto problem solved.

I do wish the classes would be even more modular though. I'm not used to things being so extremly hard coded into a system.
>>
>>50659778
Ah, okay. My condolences, then. It otherwise sounded like you were being actively discouraged from continuing on
>>
>>50659694

Nah, in 5e a fighter fulfill a role.
Sure you is posible to do more dmg in an encounter with a fireball.
But man no every encounter is a buch of goblings in an espherical formation. Sometimes you have 4 ogres in front of you.
Sure you can still deal 28 dmg if they dont fail, but a figther can deal 60 to one 100 if action surging 120 if doing reactions, and also can hold the line.

I played CoS recently with a diviner, and yeah i was doing a fireball per encounter, but having someone like the fighter how can take someone DOWN when needed is nice and its something a wizard can do until high lvls.
>sleep
Yeah sleep is noice, but sleep is 5d8 dmg starting from the creature with least pg.
Also in D&D 5e paladins are pretty retarded in power or barbarians with sentinel.
Yeah sure a wizard can do amazings things with magic but that its ok if they dont go outside their role into another class roles. And in this edition they cant.
>>
>>50657282
Don't use D&D. Look elsewhere.
>>
>>50659812
Nah, he had been pretty obviously trying to kill us for some time, literally every encounter I can remember from the previous few sessions I can remember were Deadly. I guess at that point they just got bored of DMing or something and just said "rocks fall, everyone dies".

The only part about it that I'm still annoyed about is that instead of just saying they're putting the campaign on hold or anything they wasted several hours of the group's time just to smugly kill everyone's characters.
>>
>>50659766
they have a lot of good utility spells and they can wild shape into martial beasts while maintaining concentration
its pretty badass
you can moonbeam the shit out of someody and then turn into a bear and maul them while moonbeam kills them simultaneously, if they somehow damage you enough to knock you out of wild shape
wash rinse repeat a second time
plus the conjuration shit they get later is a blast
>>
>>50659843
I hope you at least gave him shit about it.
>>
>>50657502
This is why D&D shouldn't be considered being a RPG.
>>
>>50659876
Hmmm, I didn't chose moon circle (I picked Dreams from the UA), maybe I'll just change that
>>
Does anyone have a full, detailed spell list arranged by school or level, rather than alphabetically?

I'm seriously considering just never playing a spellcaster class ever again because of how frustrating searching for spells is when they're arranged so inefficiently.
>>
>>50659611
>not having *ONLY* counterspell prepared for all 3rd or higher slots
You goof'd.
>>
>>50659885
Right, real RPGs don't have mechanics to consider
>>
File: spelljammer-ships-ships.jpg (34KB, 400x259px) Image search: [Google]
spelljammer-ships-ships.jpg
34KB, 400x259px
>>50659826

I would, but my group is already having their minds blown by the mere concept of using firearms in a tabletop game, I don't think I could get them to learn a whole new system. But if there is a system that has pretty decent standalone ship-combat I might be able to jam that in there.

>>50657311

Did some googling. There's some stuff here that might work for me. It seems like the most common interpretation is just to give the ship Spell slots like a wizard and make attacks ship maneuvers use spells slots. I think I can make this work...
>>
>>50659893
moon is the strongest of the druid types and at endgame levels they are the strongest class in the game by far (though you likely wont get that far)
but you should pick what you want to play, not what is the strongest
>>
>>50657540
You should see what our shadow monk did with darkness and minor illusion (sounds) and reach. Completely shut down a big bady.
>>
>>50659922
I can see that working. But rather than just shutting down, how did you take down the guy? It's a bit of trouble to focus the parties efforts into a darkness spell.
>>
>>50659918

Not the guy you were responding to, but also druid-curious. What are the monster stats I should look at first when planning out a Moon druid?
>>
>>50659918
>you should pick what you want to play, not what is the strongest
I know, I'll give this character another chance in the next session, maybe things get better when it learns second level spells.
>>
>>50657335
Not him but while I can tell it's not from the game, some of them dishes were realistic enough to make me want food after seeing them out of the corner of my eye, I can see how you'd make the mistake from looking at the thumbnail.
>>
>>50657374
A..are you autistic?
>>
>>50657779
It's a RPG, the GM creates a story and experience suited for the group. If not then the GM has failed to do what it should.
>>
>>50659611
i wouldnt do that as gm.
I mean its legal but imagine the situation.
I start casting my spell: doing the first movements, gestures and speaking the spell words.
Them some fucker tries to counterspell my spell.
So i interrupt my spell, counter his counter spell, and then start again?.
Its silly
>>
>>50659907
You can only use 1 reaction though.
>>
Where monk?
>>
>>50659956
Why would someone be asking questions about an image they didn't even bother expanding?
>>
>>50659983
~3-4ish hours probably
>>
>>50659946
it depends on if your DM only allows the Monster Manual or if he will also allow Volo's Guide/Tome of Beasts
if you are a moon druid level 2, and your DM is an MM only kind of guy
Dire Wolf should be your starting form
best monster in CR 1 from MM imo
>>
>>50659976
>the GM creates a story and experience suited for the group

>Tfw I'm a druid and the DM sends the party to help dwarves mining a mountain
I don't want to be that guy and split from the party but...
>>
>>50659983
Hours away. Go do something else.
>>
>>50659977
Time to go with subtle counter spell Sorcerer.
>>
>>50660006
I know mining is a dirty business, but maybe your druid knows some ways to limit it's impact. It could be a teachable moment that furthers the overall health of the land.
>>
>>50660006
> He still think that druid must be a hippy tree hugger

No. Druid protect balance, they are not nature supremacist. You can help dwarves mine stuff.
>>
Does anyone know off hand what page the cost for things like Potions and Spell Scrolls are on in the DMG? I can't seem to find it.
>>
>>50660031
yeah but it sounds like his character isnt into it
does seem off imo
>>
>>50659977
I'd never thought of it that way
>>
>>50659661
>+4 dex
>+3 wis
>at first levek
>>
>>50660039
magic items are on page 153 of the DMG pdf and the costs of the associated items (by rarity) are a few pages back
dont remember exactly
potions/scrolls are consumables so they cost half as much as a permanent item of the same rarity
>>
File: 1323119301624.gif (858KB, 240x228px) Image search: [Google]
1323119301624.gif
858KB, 240x228px
I'm genuinely impressed at how shitty Kobold Press is at making homebrew material, especially given that people pay for it. I knew their Pathfinder material was absolute garbage, but I decided to download their Tome of Beasts just to give it a loot. Holy shit.

Big list of clockwork constructions. They literally all powered by alchemical fire. Nothing even remotely given the illusion of clockwork, just an ability where they explode in fire if you kill them.

Then, since I've been looking for a good Dullahan, I check out theirs. CR 11 creature with a Save or 0hp. It also has an at-will, actionless ability to make anything that starts its turn within 30 feet of it and that the two can see one another make a DC 15 Wisdom save or else be Frightened until the start of its next turn. While frightened this way, the creature -- which just started its turn -- must move away from the dullahan and can only use its action to Dash. And if you do save, unlike pretty much every ability like this in the game which usually actually requires the investment of the action, if you make the Save you don't 24 hours immunity. And even if you avert your eyes, if you do anything targeting it or else make dat save.

And their Gnolls don't have Rampage, their Goblins don't have Nimble Escape. And they have Drowned Maidens and Rusulka as two seperate creatures while still keeping the Rusulka t he evil spirit of a drowned woman that drowns those she lures in. And both use weaponized strangling hair.

People paid them $200,000 to make this.
>>
>>50660060
13 (natural armor) + 2 (dex) + 2 (shield) = 17
>>
>>50660062
>potions/scrolls are consumables so they cost half as much as a permanent item of the same rarity
Ah, i must have missed that. I saw the item rarity chart and i thought "100g for a potion of healing is a bit much"

Thanks!
>>
>>50660064
dullahans canonically have always had a save or 0hp death note style mechanic from my understanding
>>
>>50659992
People are retarded
Australia-tier internet
Lazy

take your pick.
>>
>>50660039
There's also this which might be of assistance to you.
>>
>>50660074
no problem m8 have fun
>>
>>50660004
Depends what your're doing.
If you need to tank (no barb,fighter,pala) brown bear is where it's at.
>>
>>50659940
The monk kept poking it and the rest cleane dup everything else and tended to wounds and other situations and then they all handled it outside of the darkness. The monk had done fairly well during that time though, been poking away at the big bady.

The monk poped it at a quite dire situation and saved the day, as well as did a fair bit of damage while "juking and jiving" it out in thhe darknes for quite a few turns.

Oh, also the rangers wolf helped out in the darkness (with its hearing and smell and trip attacks).

They did well (I had given them a bit of a to hard encounter and we al though they were going down untill the monk, and the ranger, did that), hopefully they keep that level of creativity up.
>>
>>50660031
I agree with you, but, honestly, the rest of the group don't care that much about it, and it would be too much work explaining things. Also, I don't want to make my character philosophy too convoluted, it would make the character unplayable.

Also, you need to define what is

>balance
>nature

People can have different definitions for these concepts
>>
Are clerics in Forgotten Realms still obligated to stay on the axis of their deity's alignment, or has that been scrapped in 5e like most alignment restrictions?
>>
>>50659916
Fair enough, go with what you know and enjoy. It's all about what inspires you and your group to have an entertaining time.
>>
>>50660137
no but its generally a good idea to at least be in the same category
so if your deity is lawful good, you could roll a chaotic good character and not be breaking any boundaries
it would be a bit strange to have a CE worship a LG deity tho lol
>>
>>50660064
You realize that the baleful glare ability is based on the medusa's petrifying gaze? Also their clockwork is based on their existing campaign setting Midgard?

Not saying their shit is as good as the MM but it's leagues better than 99.9% of the homebrew garbage out there.
>>
>>50660099
That is really good if you are trying to compare the value of different items, but its retarded when DMs open up magic item Walmarts
>>
>>50660089
Yeah but 5e got rid of a lot of those sorts of abilities.
>>
>>50659820
What he meant is that while fighters have their niche in battle (single target damage) they odn't have one outside of it.

Wizards have a niche both in, and outside combat.
>>
>>50660167
i miss them :(
they were fun
>>
>>50659661
> crit fail
> not immediately playing Halfling diviner with lucky feat
>>
>>50660127
And if it's stopping you from doing a quest to help innocents in a mine, your interpretation is probably shit.
>>
>>50660124
Not bad, although the behavior of the big bad is suspect. He was locked down in the darkness by what? If he's getting whittled away trying to take down mr shadows, why didn't he try to escape the darkness by running off?
>>
>>50660174
I mean if you like that sort of thing. I prefer not getting one-shot for no reason.
>>
>>50660165
our DM did this but you basically have to travel to a nexus point for planar travel and theres a huge bazaar where entities from various planes trade their magical shit
so its not easy to get to and that shit aint cheap
>>
>>50660167
Still present with monsters like the banshee who's wail is an AOE
>>
>>50660183
>not immediately playing Halfling diviner with lucky feat
He took me by surprise, I don't remember he ever doing this before, and feats are banned
>>
>>50660137
It's okay to not be the same alignment, but you do NOT want to be labeled False by the setting.
>>
>>50660165
Unless you're playing in a setting like Eberron which actually has Magic Item Walmarts.

>>50660160
Yeah, and the medusa's petrifying glaze is seven different levels of fucked for a CR 6 monster already. Plus, the medusa can't use a Reaction to make you look at even if you specifically aren't looking at it. And I couldn't give less of a shit about their campaign setting, but don't call combustion-powered constructs clockwork.

Kobold Press were garbage-tier homebrew creators for Pathfinder, and they're just as wretched at 5E.
>>
>>50660200
if the DM just throws it at you out of nowhere then yeah its fucking lame, but im assuming if he was going to introduce something like that, he would have you character hear stories about it and learn what it can do beforehand so you can plan for it and play accordingly
and it doesnt just 1 shot you straight to death, it puts you at 0 hp
your party can heal you right back into the fight immediately
>>
> 4/6 of the party member only care about "muh damage"
> all of them are experienced player

Why is this a thing? These guy freaking play a variant human martials and doesn't carry a torch or lamp and complain about darkness...
>>
So the campaign where I was playing a domain of Trickery Cleric dissipated anyway, but there was something we never really resolved.

How the fuck do you run his channel divinity double? I haven't found anything authoritative and a few handwavy forum answers.

>Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
>As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).

>The illusion appears in an unoccupied space that you can see within 30 feet of you.
>As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
>For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses.
>Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

Does it have my AC? Can it even be attacked? Does it have Mirror Image's AC? (I feel like that's a reach but it's an argument i've encountered)

Does it have my hitpoints? Does it vanish on contact with damage? Does no amount of swinging hurt it and it always lasts a minute or until concentration is broken?

Does it -actually use up- my concentration or is "as if" just saying I could lose it to taking damage etc.
>>
>>50660209
> feats are banned
ABORT ABORT ABORT
>>
>>50660205
Lower Dc (13)
1/day under specific conditions.
>>
>>50660219
That's a ridiculously strong ability though, and it can easily cream anyone it affects. Gods forbid your party only has one competent healer either; they can get knocked out instantly and without a good burst heal that next turn can be focused by the dullahan.
Now, if it were something like a legendary action that sent a creature into the throes of mortal fear, so that they were unconscious but could be roused as an action or by receiving healing, that'd be more interesting.
>>
>>50659981
...oh fuck, you're right.
I guess me and my GM are confirmed insufferable M:tG blue players.
I've been playing abjuration wizard and getting into counter wars left and right. But the DM has been fully enabling it. So.
I guess it's time to abuse more reaction speed shit or somethin. (Or be boring and have a conversation about how we've been cheating)
>>
>>50660240
To be fair, only the DM and I know the rules, some of the other players still confuse attack rolls with damage rolls. He doesn't want the game to get more complex
>>
>>50660259
everyone in my party carries health potions or something similar, so even if the 1 healer goes down they can get him back in
but idk if every party is that organized
>>
>>50660243
banshee wail is 3d6 on success. Dullahan can only use it 1/day per creature, 0 effect if saves, and takes it's entire action.
>>
>>50660231
It's an illusion not a shadow being, it "reacts" to attacks exactly the way you want it to. You probably want it narrowly avoiding melee attacks and suffering through ranged and spells.

Concentration is concentration, it works the same as in any other case.
>>
>>50660231
It can be attacked, just like any illusion, from which a creature might deduce it is in fact an illusion. Personally I'd roll to see if it hits your unarmored AC, and if its roll would have been negated by armor or hit I would maybe have it spend its next turn examining it to determine it is an illusion.
It cannot be destroyed unless its magic is dispelled.
It uses your concentration, it says it right there.
>>
>>50660259
also, if im not mistaken, the dullahan has to know the characters name to perform its "1 shot" and it takes an action to learn the characters name
so it would take 2 full turns to do its 1 shot thing
(i could be wrong, been a while since i read it)
>>
>>50659661
Wait... you "crit fail"... on a 1d4 roll?
>>
>>50660272
subtle counterspell.
>>
>>50660317
No, I was just telling more of my failures, and how unlucky I was that session, my bad, should have explained better
>>
>>50659907
>>50659981
>>50660272
Also, you don't prepare a single spell multiple times, nor do you prepare spells into slots.
>>
>>50660334
Alright our group has definitely been playing adjusted shitty 3.5 for a few months pls forgib.
>>
>>50660064
Don't forget the Bone Collective, which can switch between a swarm form and a singular form which gains spells and sneak attack.

Only the Sneak Attack is never listed on its stat block, so just give it however many you want.
>>
>>50659895
google dnd spells.
>>
>>50660358
one would assume it would be one
>>
>>50660347
No prob, let me help you.

>P r e p a r i n g a n d C a s t i n g S p e l l s
The W izard table show s how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots w hen you finish a long rest.
>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. >With an Intelligence o f 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

So they're not "slots" anymore at all except in name, they're just resources you expend for any spell.
>>
>>50659895
go to the 5e mega trove in the OP
in the extras folder there is an application called spellviewer where you can order the spells however the fuck you want and it has all the info on all 5e spells
>>
>>50659895
http://hardcodex.ru/
https://donjon.bin.sh/5e/spells/
>>
Anyone know where I could find the new Dungeonology book?
>>
>>50660398
seconding this off the bat
>>
>>50660194
He though he was hitting things at first, then he thought he was surounded and would get hit with all the reaction attacks if he did, so he AoEd (hit one player and alot of its own little minions), then he got grappled (one round reach on hand to hand from the munk) and tripped and then he did get out and then everyone swarmed it outside of the darkness.

Enraged, confused and high on its own power it all dawned on him to late and the players did very well to save teh day.

Befor all that it had been going donkey kong on the players (knocking two of them out).
>>
>>50660398
This meme needs to die.
>>
>>50660384
>another anon
Oh, I didn't know that. Thank you for the tip.
>>
>>50660301
>>50660294
Okay, I'm good with all that. But every DM i've talked to has differing opinions on the specifics.
The concentration thing I might just be acting silly on, sure.
But is there something I should try pointing to so I can clarify this issue some if I play the domain again? Do other illusions function with this philosophy? Where is this stated? Is there some FAQ out there I missed? etc.
>>
>>50660450
no problem, its a great application and i have it open every time i play
really helps and streamlines spell shit
>>
>>50659661
i only run crit fails for rolls involving a d20, crit failing on a 1 damage roll is just being a dick.
>>
Is there any good way to adapt prestige classes other than just giving items that give the same effect?
>>
>>50660499
Make their abilities into archetypes/feats/spells.
>>
>>50660419
The Bee Movie except every time the word bee is mentioned, an anon posts a link to the Dungeonology book
>>
Can I make the shove attempt and then attack? It doesn't specify "before" you attack, only "On your turn".
>>
File: Capture.png (202KB, 329x238px) Image search: [Google]
Capture.png
202KB, 329x238px
>>50660549
Forgot this
>>
>>50660534
It's the Nutshack! (Yee, yee)
>>
>>50660384
>>50660385
thanks
>>
omw to take a final boys, wish me luck
hopefully ill be back shitposting by noon
>>
>>50660469
Pity it can't print spellcards, but this is definitely a real gem.
>>
>>50660463
Most illusion spells like minor illusion, silent image, and the like have a caveat that a creature can use an action to investigate and attempt to discern an illusion, or interact with it physically. These are the most comparable thing to your Channel Divinity, although since there's no specific mention and channeling the power of a divine trickster is a bit of a special thing, I'd probably have it necessitate physical interaction. Depending on the intelligence of your enemy about both you and illusions in general, I'd change how they approach; perhaps a fool or beast would waste time attacking it, but someone who's been spying on you knows to avoid its range and ignore it. Your mileage may vary.
>>
>>50660591
i reference you to
>>50660385
>>
>>50660549
yes. But you can only choose the attack action for your turn.
>>
>>50657601
>More options is not always better
If options are equally balanced, yes, more options is always better.
>>
>>50660549
>>50660556
I would say yes, you just have to declare you're taking the attack action for your turn. There are other abilities that let you take a bonus action in the middle of an attack action, so I can only assume that's the RAI.
>>
>>50660549
>>50660556
I think Sage Advice has placed it at either. I would, no point gypping S&B users for one of the few cool things they get while GWF and Archers are blasting with +10 damage.
I think technically the "order" for it would be
>Declare the attack action
>You can move and do things between the attacks; use bonus action to shove/shove prone
>Use your attacks on the now easier target
>>
>>50660591
Hardcodex does cards

Beware that some of the longer spells don't fit. And some have typos.
>>
>>50660626
Which my issue. Plus one of my players is playing a Shaman, so I dunno if all of the spells can be found under a single class.
>>
>>50660615
Then people will start crying like in 4e.
>>
Which is better in the long run, Tough or Heavy Armor Master?

For a Paladin if it makes much difference.
>>
>>50660301
I'd set the attack AC as the illusionist's spell save DC. The ability to make a manipulated illusion dodge seems like it should be based on the magical skill of the caster.
>>
>>50660651
1. Nice godwin fallacy
2. People didn't complain about options in 4e, they also didn't complain about options in 3.5, neither in previous editions. They complained about unbalance problems among those options which is a different issue
>>
>>50660681
Whatever suits the character concept and the personality of the character.
>>
>>50660698
They complain that all classes are the same in 4e. Because all of the options are perfectly balance.

There is a reasom why WotC went back to caster supremacy formula again in 5e.
>>
Ideally, to avoid oversaturation of options wotc should have made a more modular class system and boosting multiclass allowing to synergize everything.
>>
>>50660737
>They complain that all classes are the same in 4e. Because all of the options are perfectly balance.
They complained because the layout and design were shit, which gave the impression everything is the same
>>
>>50660737
>They complain that all classes are the same in 4e. Because all of the options are perfectly balance.
Then people is retarded, one thing has nothing to do with the other. Open hand, Shadow path, Sun soul and long death are pretty much balanced, and you can't say they're the same. You can't also say with those 4 options you cover all monk character concepts.
>>
>>50660737

I think you're a bit off the mark-- the problem with 4e wasn't that all the options are perfectly balanced, but that they consciously chose to disconnect fictional effect from mechanical one.

That the powers are all presented in the same format and all classes use the same At-will/Encounter/Daily structure means that superficially all classes resemble each other. In actual play they have different tactical priorities and different playstyle incentives.

But I suspect you're just baiting, which brings great shame to me that I have replied.
>>
>>50660681
From what I can tell the consensus is on HAM. It will mitigate a lot more damage over the course of your career and you get +1 Str out of it.

>>50660735
Both feats really say the same thing about the character's personality in this case.
>>
>>50660737
>caster supremacy formula again
>in 5e
What are you smoking?
>>
>>50660748
Considering how much people like to multiclass and the fact that games rarely make it past level 10, they should stop designing classes past level 10. Let characters higher than 10th level advance another class.
>>
>>50660811
> simulacrum + wish
> onion druid
>>
>>50660752
>Default flavor text neatly sorted at the first thing you read in the ability
>Mechanics very cleanly laid out on an organized manner
I mean, maybe it's because my friends and I all code and aren't abhorred by the fact the number of dice you roll aren't baked into the fluff description, but I disagree.
>>
>>50660826
You know, I wouldn't mind that, but as it's now some classes get fucked if they multiclass, see monk for example.
>>
>>50660868
If the neat monk stuff was all crammed into 10 levels though, would you really be upset that you got quivering palm at 10 and then advanced fighter/ranger/cleric levels for stuff after that?
>>
>>50660840
>Playing over level 10
literally no one does this
>>
>>50660807
One says that the individual is a hardy take any blows (armor or not) kind of person, the other that the character is an expert at taking care of, using and putting trust in its armor. There's more nuance there to be explored and elaborated on, but that's some of the differences that picking one over the other might express.
>>
>>50660583
Good luck brother
>>
>>50660880
I am getting ready to DM my game tonight that has been going for a year for my level 14 players who are soon to be level 15.
>>
>>50660737
Caster supremacy is a superior formula
>>
>>50660902
Legitimate question. How fast or so is combat when the average monster has well over a hundred HP?
>>
File: 1461666391601.gif (737KB, 250x300px) Image search: [Google]
1461666391601.gif
737KB, 250x300px
>run an oneshot of Death House for one single player just because I didn't want willing players to leave the night they prepared time for wasted
>2 of the 3 guys went away after finding out I wasn't even DM of the original game, just someone with good intent
>The only guy that stood made a sorcerer
>I decided to give him a NPC to duo with him
>encounter happens
>I put the friendly NPC in position to protect the sorc
>Only 1 attack roll is enough to down my NPC, effectively leaving the sorc, who had ran away and taken an AoO, to fend for himself
>He even plays smartly; he barricaded and readied a marvelous scheme, I was about to give him the fight just because of that
>The situation, after stuff happens, is the following; Sorcerer is sumo-wrestling the living armor right beside a previously magically opened window, while my NPC just recovered from death rolls and went down to try and help
>Sorcerer casts Thunderwave
>And hits both the living armor and my NPC
>tfw I told him afterwards that if he had kept on with the plan of throwing the armor through the window with more athletics rolls, he would have won by default as the armor would have rusted and disintegrated

A magnificient player, too bad I didn't get to play with him the original Mines of Phandelver game we were on.
>>
>>50660771
>they consciously chose to disconnect fictional effect from mechanical one.
This, very much this. I love the options in 4e, I loath the disconnect, the bloated values and the horrible lay out presentation.

I like 5e but I miss the options, the tactical choises, the diversity in the monsters.

I think 5e is on the right path but I also think they dropped a bit to much of what they did right in 4e.

That said I can just do the work myself and add that back in but it's a bloody chore.
>>
>>50660928
Not much longer than lower levels
Damage scales up as well
>>
>>50660928
Barely any different because player damage is scaling up too. The fighter has 3 attacks, the rogue keeps gaining sneak attack dice, the casters have higher level spells to hurt/control enemies with, the paladin can smite harder and more often. If you were lacking in classes that scale up in damage past level 5, I could see an issue.
>>
>>50660681

Both kinda suck but HAM tends to stop contributing significantly to your survivability after a couple levels when damage numbers are huge and from sources beyond basic S/B/P stuff
>>
>>50660968
Ah, good to hear it. The numbers just seem so bloated at times, even when just looking at shit like CR 4-5 monsters like the oytugh. I was just imagining that as the levels ramped up, it'd get exasperated under the weight of HP pools.
>>
>>50661028
Generally not an issue unless the party is Barbarian, Monk, Ranger, and Druid past level 10.

Then I need to give them a little help with magic items to keep their damage scaling up at a decent pace. The barbarian gets decent enough damage just from finding a magic weapon that lets him critical on a 19, since reckless attack compounds that critical hit chance to about 19% so he gets decent use out of brutal critical. Ranger and monk need a bit more help like a flametongue weapon to keep up. Druid has a problem with wildshape scaling like shit and too many of its spells having their damage/effects scaled around concentrating for multiple turns. They lack the kind of burst that lets a party knock out 1-2 creatures before they get a turn if the all focus.
>>
>>50660681
>in the long run
Probably tough, HAM gets old really fast.
>>
How will wizards disappoint with the monk ua today?

I'm thinking a death themed monk that hunts undead with its bonus necrotic damage.
>>
>>50661142
A Fey-themed Monk that attacks with leaves.
https://www.youtube.com/watch?v=p9keMBIyPnA
>>
>>50661142
C'mon, buddy. You know this won't lead to any sort of productive discussion.

They'll probably disappoint us with strange take on the Divine Fist. But hopefully they'll make up for it with a totally radical Kensai.
>>
>>50660681
HAM (If you have an odd Str score) > HAM (If you have an even Str score) = Str increase = Con increase > Tough
>>
File: barf.jpg (30KB, 620x350px) Image search: [Google]
barf.jpg
30KB, 620x350px
>>50661155
>it's just Eldritch Knight slapped on the Monk class and every instance of "Wizard" replaced by "Cleric"
>>
>>50661155
But there are already plenty of perfectly adequate Homebrew Kensai.
>>
>>50661172
But that would be decent enough to play.
>>
>>50661201
>use a non-heavy weapon as a Monk weapon
OK
>make a bonus attack using your weapon instead of unarmed
uh
>or spend ki to attack twice with this bonus weapon attack
uhhhhh
>you're literally just a Monk with half of a Battlemaster's skills and all your attacks deal 1d10 way before 17th level
>>
New thread is up

>>50661262
>>50661262
>>50661262
>>
>>50661201
I didn't like when WotC gave too many archetypes maneuvers, and I don't like it here. It also has zero utility, which is inappropriate archetype design.
>>
>>50658801
Yes, right now, and that is a problem a new subclass or two could address. An armed monk and an unarmed monk.
>>
>>50659513
>13 characters ALL passed stealth checks to get past your passive perception

Your DM is bullshitting you. They should not have gotten a surprise round.

To get a surprise round, ALL of the enemies trying to get a surprise round must roll stealth and if even one of them is beaten by passive perception, they fail and combat occurs in a regular manner.

This prevents the chucklefuck DM from doing what they just did.

Also, it sounds like they're playing the caster like a metagaming tard. Since it's a caster of all things, it's sort of understandable, but for a first encounter with them that's just cancer. It'd be much more fun for everybody if they made a dramatic appearance and instead announced themself and what the fuck they're doing rather than being an outright chucklefuck, and then instead they metagame in the following encounters when you're more familiar with them and they're being a bit more cautious.

Don't even get me started on the 'they're attacking downed people' stuff.
>>
>>50660771
>but that they consciously chose to disconnect fictional effect from mechanical one.
There are fiction-first powers all over the place in 4E though. You can tell because the mechanics used to represent them are kinda weird. But they had an idea they wanted to represent and so they published it anyway. No, the problem was people missed the dead sacred cows.

I can't say that people lacked imagination, because they could get really imaginative when they tried to explain how a power was disconnected from its mechanical resolution.
>>
>>50657502
>the GM sure won't get annoyed with that,
>put a little tick by the guy's token on the map to indicate he's stunned
>remove it when he's not
EZ
>>
>>50657515
I like "Cleric," as in "holy warrior," as its own thing. Reducing things to Big Three classes is cool but it doesn't feel like D&D
>>
>>50659585
>>50659717
>pvp
STOP
>>
>>50660935
I haven't heard of this Death House thing. And let me get this straight, you ran this one shot for only one player? That sounds fun.
>>
>>50663604
It's the first dungeon instance for Curse of Strahd. And it's very punishing.
>>
>>50663634
Yeah, I have run it with 4 players and that armor nearly killed them.
>>
>>50663653
That guy almost soloed the armor by playing with the surroundings in a very smart way. But theeeen he decided to Thunderwave in range of everything and forfeit both his life and his only help by doing so.
>>
UA IS OUT YOU LAZY FUCKS
http://dnd.wizards.com/articles/unearthed-arcana/monk-monastic-traditions
BAM
Kensai dude called it
>>
>>50663706
*Kensei

Also they made a pacifist monk!
>>
File: 5656767889.jpg (8KB, 257x200px) Image search: [Google]
5656767889.jpg
8KB, 257x200px
Only two? The monk hate is real
>>
>>50663706
Yeah people have been going nuts on it in the new thread.
>>50661262
Thread posts: 417
Thread images: 27


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.