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Warhammer 40,000 general

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Why didn't GW released a goliath+neophyte hybrids box for armoured assault? edition

Don't use the madoka genestealer cult reference general image sub edition

>previous thread
>>50652668

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
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First for Orks are Kool.
>>
>>50655946
No IA 8 in the Mega ?
>>
>>50655971

Second for post your ork fixes.


ORKS

1. An Initiative increase across the board. Boyz are now I3, Nobz are now I4, and Warbosses are now I5.

2. Army-wide Furious Charge.

3. A Ballistic Skill increase across the board. Boyz are now BS3, Nobz are now BS4, and Warbosses are now BS5.

4. Choppas are now AP4. Big Choppas are now AP3.

5. A Toughness increase across the board. Boyz are now T4, Nobz are now T5, and Warbosses are now T6.

6. A Leadership increase across the board. Boyz are now LD8, Nobz are now LD9, and Warbosses are now LD10.

7. Army-wide Feel No Pain 6+. This can be improved with Wargear and Painboyz up to a maximum of 4+.

8. Painboyz and Mekboyz are Elite choices. You may take up to 3 of each type as a single Elites choice, and you may distribute them as Independent Characters.

9. Mekboyz now have access to Kustom Force Fields. A Kustom Force Field grants a 4+ Cover Save to all models completely within 18 inches, including vehicles.

10. A Waaaaagh may be called once per game, and grants all Orks in your army Fearless for that turn. Calling a Waaaaagh also allows all Orks in your army the ability to reroll their Charge distance for that turn.

11. Characters now have access to non-Mega Armour wargear that grants a 2+ armour save, 1 per army.

12. Characters now have access to non-Mega Armour wargear that grants a 3+ invulnerable save, 1 per army.
>>
>>50655972
Dreads can't get Power Fist meltas, unfortunately.
>>
>>50655999
Nth for deny the spam
>>
>>50655992

If you want the big mek list from it, that can be found here:

https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf
>>
>>50656032
Contemptors get better. Graviton-Gun chainfists, at least if you're running the IA2 variant. Rapid Fire S3 Haywire, on top of a Chainfist is beautiful to have.
>>
>>50655946
>Goliath and Neophytes
>Not Acolytes

I know there's the stupid formation but Acolytes would go way better in a box and any way to get a good value on those fucks is desperately needed.
>>
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>Ork fix poster actually posts this list non-ironically thinking it's a list of fixes
>He actually does this in the hope that GW will see it

Ladies and gentlemen, the man who may actually beat out Raptors Anon and Carnac for the coveted title of "most retarded poster in /40kg/".
>>
How long do you think the Ork spamming faggot will keep it up?
>>
>>50656065
> Mentioning Raptors Anon
You fucking retard. You've doomed us all!
>>
>>50656053
Yeah, but that's more FW that I'd have to buy, alongside both I not having IA:2 and likely that the Contemptor would increase the amount of points I'd need to shave off of my list.
>>
How do Eldar Exodites deal with not getting their souls eaten by Slaanesh?
>>
>>50656032
Leviathans and Ironclads can and if you play 30k then all dreadnoughts can.
>>
>>50656092
I dunno, man. I kind of want to get all of /40kg/'s shitposters together and have them fuck around with one another for a thread or two. With all the Sistersposting it can't get much worse for a while, anyway. Maybe they'll get bored and leave afterwards.

>>50656114
Their planets have some hippie world spirit shit that serves as the analogue of an Infinity Circuit.
>>
>>50656068
Probably till orks 8th adition. So one to two years.
>>
>>50656068
Until games workshop notices and hires him as a designer
>>
>>50656150
The Dark Angels codex doesn't have ironclads.
>>
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Is my idea of converting alpha legion from sternguard shit? I have some spare sternguard I bought years ago, my son wants some alpha legion. I was going to mix them with chaos bits - will all the eagles and cruxes look jarring? Logically the alpha's would cover their armour in aquilla and such to allow infiltration.

Can anyone else see this working?
>>
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>>50655999
Hey gitz U forgot to bring back the 20 point looted Rino
>>
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There a good Traitor Legion to represent Red Corsairs?
>>
>>50656285
The Space Marine codex
>>
>>50656285
Night Lords and World Eaters together.

Or >>50656321
>>
>>50656285
Alpha legion or just use Tyrants legion list.
>>
>>50656053
>rapid fire s3
no its not
its a small blast at 18"
>>
>>50655999

I3 S3 boyz with furious charge is okay I guess, but they might need a point or two more for their cost. Maybe.
>>
>>50656252

Back in the day 'Eavy Metal made CSM by taking loyalists and painting red X's over their symbols.
>>
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>printed out the HoR Kill Team rules on cardstock
>ready for play when friends come back into town for winter break
Feels good, man.
>>
How should I equip 10 man Blood Angels Tactical Squads to take the most advantage of their chapter traits?
>>
what fun builds can you get from combining traitor legions with the kill team detachment?
>>
>>50656476
You get Heavy Flamers (and somehow Salamanders don't, lol) and Furious Charge. If you aren't going to use them as MSU special weapons teams and objective holders, I'd take HFlamer, Flamer, Combi-Flamer and drop templates on light and medium infantry from inside a Rhino. If need be/when the Rhino dies you can get out and charge things after waiting a turn, or block a charge intended for one of your juicier units.
>>
>>50656503
Kit sergeant out for challenges?
>>
>>50656471
Yeah I can remember. I might try it on one guy first. Gonna be a fuck load of x's...
>>
>>50656509
No. Don't bother giving them any melee gear specifically, just have it be an option if you catch a Fire Warrior squad outside of Supporting Fire range, etc. Power weapons are too expensive to bother.

Also, you could go hand flamer instead of combi if you think the multiple shots would be worth the lower S.
>>
>>50656326
Is that still a thing? Holy crap.

>>50656322
>>50656321
Noted, lads.
>>
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So how do thousand sons deal with super heavies like imperial knights? The more I think on it they really have no attractive options, rolling on tzeentch gives them a good chance of doombolt and breath of chaos but that is hardly a reliable anti-tank and rolling the stronger sorcerers on heretech for the few anti-tank powers there seems like a waste and is for something equally ineffective. And buffing an exalted with biomancy or sinistrum to go into melee doesn't seem to work either as between the S D attacks, stomps, and super blast that follows the knights death that sorcerer could very easily just get gibbed. SO what do they do? Bring their own knight and have even less models? Summon pink horrors and just keep the knight tied up the whole game with bodies? Neither of these are really TSons solving the problem though
>>
>tfw want to LR my deathwing and walk my dreadnought
>Anon deepstrike those termis and pod that nought
Should I? I want my Land Raider, but I'll consider the Drop Pod, since if I ever actually use the Deathwing formation I'll need one.

How are drop pods as models though? I've heard mixed reviews about building/painting them.

Also, Storm Bolter or HFlamer on a Dreadnought?
>>
>>50656558
>So how do thousand sons deal with super heavies like imperial knights?
Magnus
>>
>>50656556
Its just an add on to the space marine codex so its still is valid, add formations to it and it could work.
>>
>>50656503
Yeah well Space Wolves get CCWs and blood angels don't. I'd gladly trade heavy flamers for CCWs as Blood Angels. But that'd probably make us too good, Initiative 5 Strength 5 and 30 attacks on the charge on a tactical squad.
>>
>>50656471
Like this a little
>>
Should I equip my GK strike squads with Falchions or keep them cheap with swords?
>>
>>50656558
Just shell out the points for Big Red for the D beam, follow it up with Doombolt, and if whatever you shot at didn't die, kill it in melee. Magnus will beat a Knight any day of the week.
>>
>>50656285
Red Corsairs would probably be Black Legion rules.
>>
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>>50655946
In regards The Banner of Sanctity that Jacobus carries, it reads "Friendly models within 12" of Uriah Jacobus have the Fearless and Counter-attack special rules while he is alive". Does that confer to allies as well?
>>
>>50656602
Equip them with Jump packs and make them interceptors. I like to run Falchions on Justicar for Challenges, 2 Halberds, 1 hammer, and incinerator.
>>
>>50656621
>friendly
Gee, what do you think.
>>
>>50656631
Well I assume it confers to allies as well, but I wanted to make sure.
>>
>>50656285
Black Legion CAD or use the formations and replace Abaddon with Huron and Black Legion with Red Corsairs. Or use C:SM and their stuff instead since they are all recent traitors compared to the original legion. Or use IA: Siege of Vraks and run a traitor's legion army
>>
Are there any ways to set up potentially fluffy sorcerer/rubric focused Thousand Sons lists while still having the list work?
>>
my fellow anons, I want to know about your local metas, are you automatically a troll or WAACfag if you take anything that isn't Vanilla Marines?
The 180 for me came with Traitor Legions going from a Troll for running Chaos to a WAACfag for running a Rapture Battalion, I want to know if any of you know my feel
>>
>>50656558
>So how do thousand sons deal with super heavies like imperial knights?
Depends what you mean by Thousand Sons mate?

Has anyone tested out the Exalted sorcs silver tower shot by the way? How useful is that?
>>
>>50656645
You fluff that your warband sorcs uses a lot of horrors because they're faster than rubrics
>>
>>50656621
>>50656631
yeah so any battlebros get it because friendlies. remember any other level of alliance is an enemy you cannot target intentionally.
>>
>>50656612
space marine marine astral claws because that's what they are. Job that into the chaos detachment
>>
>>50656659
Vanilla Marines can be one of the most WAAC armies in the game if you build them that way. The army or even list alone doesn't determine what kind of player you are.
>>
>>50656668
Is there really no hope for using trapped piles of dust?
>>
>>50656645
Its would be easier if you posted a list we can critique because what some people find 'fluffy' others dont. I mean if youre asking if you can run 3 10 man units of rubrics and expect to beat most armies? No probably not. However you will put the pain on some of the new chaos formations.
>>
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>>50656685
While i totally understand that you want to make a fluffy TSon list, if you want a little competive edge you're going to have to compromise
I personally love DE Mandrakes and gunboat raiders, but i will not lose all the time due to fluff

Best thing is to come up with a list yourself and then post it here for critique
>>
>>50655999
I kinda feel like BS4 Nobs and BS5 WB breaks the flavour of orks shooting randomly. Give them BS3 too, just make them have more attacks to dish out. BS4 for flashgitz though, since they specialise in ranged weaponry.
>>
>>50656718
keep Bs 2 but give them twin linked to represent all the dakka. Give combi shootas more shots to represent more dakka
>>
Hey, newfag here. What is the best (and the cheaper) to start between 40k and AoS ? I don't have experience in wargame btw
>>
>>50656765
Play demons you can use them in both.
>>
>>50656765
Play iron weld arsonel and you can use it as imperial guard from a low tech world. Demons requires less imagination though
>>
Are GK good against most armies or actually pretty limited to only fighting Daemons and chaos?

I'm trying to decide between BA, SW, and GK and I'd hate to put in a ton of time and effort only to find that I cannot deal with most types of armies.
I know GK have a really hard time with fast armies and lots of AV 13-14.
If the enemy can get out of the way once you deep strike they can just shoot you from a distance and you won't have any way of catching them except maybe gate of infinity.
>>
>>50656786
GK are only really good against Daemons, and even then we have trouble against them (at least I do, because my friend has the MOST insane fucking rolls). I'd say Space Wolves are the "best" of the bunch with BA on their heels(I don't know how they are with the new Angels Blade stuff, though.) But Space Wolves are pretty balanced across the game.
>>
>>50656759

Eh, you could give most Ork weapons +1 shot and they wouldn't be broken. KMKs being a major exception.
>>
Anons, what's the most common AV?
>>
What should I grab if I want to go mechanised Astra Militarum? Bought the start collecting box yesterday, what should I look to add to get to 1000 points?
>>
>>50656831
Probably 12, plan to meet or exceed it. S7-8 is the go-to.

What's in your meta may vary, obviously.
>>
>>50656814

GK are two steps from SoB meme status. The new daemons of tzeentch shit all over them.
>>
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>>50656786
>mfw I've thoroughly beat up Grey Knights as daemons

it's kinda weird how they're suppose to be a hard counter but eh. to defeat daemons you need a lot of small arms fire, instant death, and psychic dice for denying. the grey knights have this but there's always something not that intimidating about them.

then again they got nerfed to shit because of their 5th book while daemons got a side grade from their OP last book to say nothing of the White Dwarf Update
>>
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Whats your excuse for not having an Orks army now ?
the trukk is free
>>
>>50656906
They're both shit.
>>
>>50656906
We don't know the prices, and the second new ork boyz kits come out I'll dive head first. I don't want to buy hundreds of dollars worth of boyz, for them to get a kit that doesn't look a decade old and either replace all of them, or stick with the ugly ones.
>>
>>50655999
na, this make Orks master race.

Simple solution: take current dex, change mob rule AND everything is 25% less points.
>>
>>50656902
Still waiting for any proof, battle report, or photo jamal.

in that case i've been stomping 1850points riptide wing with only 800 points of tyranids on an HOURLY basis
>>
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>>50656884
Don't remind me. I own over 2k points of them...
>>
Alright fellow poorcucks, I wanna hear how you make this hobby affordable. Also post your wildest conversions. Bonus points for starting with toys.
>>
>>50656935
eBay and China.
>>
Is pure Militarum Tempestus viable for a 1000 point newfag force?
>>
>>50656941
I just ordered my first from china man, $12 for Russ is so much sweeter than $100.
>>
>>50656928
>How to spot someone who doesn't play Orks.
>>
>>50656831
D E P E N D S

E

P

E

N

D

S
>>
>>50656948
yes.
>>
>>50656935

The hobby is already affordable though, as long as you don't buy whole armies at a time and play with grey armies.

I will by a box every other week, gives me time to assemble and paint them. So even the most expensive model I bought, the new bloodthirster worked out to a Starbucks coffee day.
>>
>>50656948
Yeah. They just don't scale as well as other armies as you move up.
>>
>>50656906
One of the worst units in the codex with a vehicle that explodes to bolters.

Weeee
>>
>>50656930
truth is stranger then fiction anon. daemons are a fairly strong army even when i use chariots or keepers. say i get you this proof, you can dismiss it offhand as the player had a weak list/bad rolls/terrible deployment/took it easy/etc.

i've seen my double keepers get smacked by a dread they should've shredded easily. admittedly this last one was because i forgot to smash and tried to drown a siege dread in a lot of attacks only to end up with no rends
>>
>>50656976
Good advice
>>
>>50656906
i'll buy orks when they don't have retarded 90 degree turns in their spine that make their ass jut out unnaturally from the rest of their body. i'm already looking at maybe getting the blud bowl orcs and some iron jaws and some bonesplitters to do conversions but i'm a lazy bastard.
>>
>>50657030

I bought the Ironjawz and use them every once in awhile as Space Wolves and was satisfied with them.
>>
>>50655999
1. Agreed with buffing initiative, but make Boyz and Nobs both I3 and Warbosses I4, I5 Warbosses seems a little weird to me.

2. Sure

3. Disagree. Orks are arguably the purest melee army in the game, giving them even half-decent BS ruins this (and opens the door to endless cheese).

4. Disagree. Orks rely on (and have always relied on) swamping their opponents with shit-tons of attacks to win assaults. If you did give this buff, you'd have to significantly increase the cost of Boyz and other choppa units.

5. Boyz already are T4. I wouldn't be opposed to making Nobz T5 (since they're supposed to be proto-Warbosses). But that Warboss buff is a little ridiculous, as that would make them as tough as Carnifexes (something which is significantly larger than them).

6. Or just give them the old Mob Rule back (Ld = number of models in the unit if above 7, 10+ models in unit = Fearless).

7. Why? For reference, whenever any other unit in the game has inherent FNP, it's explained as being part of cybernetics or a medikit or something. There's nothing inherent to Orks that would warrant this.

8. Kinda like 3e Death Cult Assassins? I like it.

9. That's a cool idea, but it would have to be hella expensive if the bubble is 18".

10. Keep the current Waaagh rule (can Run and Charge on the same turn) and add the Fearless. The re-roll to charge distance is already pseudo-included with 'Ere We Go!

11-12. More Gifts of Gork and Mork are cool.

You have some good ideas, but taken all together, these concepts would make Orks more powerful than any other army in the game right now.
>>
>>50657049

you are responding to pasta
>>
This hobby is the very definition of luxury and GW has no obligation to make it more affordable when it has a dedicated fanbase that gleefully scoops up every new release.

What makes the hobby unaffordable is the habit that I have, as well as many others, that it is so easy to get ahead of yourself and think about the 1850 point list you're working towards and buy up models without actually building what you have.
I'm honestly embarrassed by how much I've spent on the hobby but I realize that it's 100% my own doing.
>>
>>50657043
space wolves? gore-grunta thunderwoof cav?
>>
>>50657064

yes, and brutes became my wulfen
>>
>>50656976
Its true, they are also a long term investment. I bought models 15 years ago that still bring me joy and are now bringing my children joy.
>>
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SONS OF CURZE
LAST OF HIS LINE
LAST OF HIS KIND
THE LAST...NIGHT HAUNTER

https://youtu.be/4J3sYHoGQlw

Chaos Lord
>scourging chains, power sword, power axe, sigil, melta bombs, bike
155 pts

CSM, 10
>champ w/ power sword, melta bomb
>plasma gun x2
190 pts
>Rhino w/ dirge caster, dozer blade
45 (235) pts

CSM, 10 + Rhino
>as above
235 pts

Terminators, 4
>champ w/ combi-melta, power maul
>combi-melta x2; power axe, power sword; dual lightning claws x1
150 pts

Bikes, 5
>champ w/ power lance
>melta gun x2
125 pts

Bikes, 5
>champ w/ power lance
>melta gun x2
125 pts

Helbrute
>power scourge x2
120 pts

Spawn, 3
105 pts

1250 pts

Lord hangs out with Spawn unit, Termies for point-target removal and backfield harassment. Helbrute for fluff and I have a dread sitting around.
>>
>>50655999
Nonork player. I like these things. Orks need less comedy and more brutality
>>
>>50657087
>Edge Lords
>>
>>50657078
Excellent idea!
>>
>>50657087
They get raptors as troops and you don't have a single one in your list.

WTF kind of night lord army is that?!
>>
>>50657078
sounds cool, what weapons do you have count as what?
>>
>>50657087
Interesting, but why mix weapons in the terminators? What will you do with them, deep strike and lose the claws before they can even strike?
>>
I think I've sort of fixed the list?

I gave the tacs Rhinos, and reluctantly removed the Land Raider and Power Swords.
>>
>>50657136
Crap, forgot to post it. Also gave the dread a Drop Pod. Was that a good idea or no?

1500 Fluffy(?) Dark Angels

HQ
-Terminator Interrogator Chaplain, 140

-Terminator Librarian, 90
+ML2, 25
+Storm Bolter, 5
Total, 120

Troops
-3x Tactical Squad, 70
+5 marines, 70
+Plasma Pistol, 15
+Melta Bombs, 5
+Chainsword, free
+Plasma Gun, 15
+Plasma Cannon, 15
Total, 205 (570)

Dedicated Transports
-3xRhinos, 105

Elites
-Venerable Dreadnought, 125
+Plasma Cannon, 5
+Extra Armor, 10
Total, 140

Dedicated Transport
-Drop Pod, 35

-Deathwing Command Squad, 200
+Champion, 5
+Apothecary, 5
+Plasma Cannon, 15
+Deathwing Company Standard, 20
+2 Chainfists, 10
Total, 255

Fast Attack
-Ravenwing Black Knights, 120

Complete Total, 1500
>>
>>50655946
So I just got into this and was wondering if someone could help me with choosing an army, among other things.
>>
>>50657182
Find a faction whos fluff you enjoy ask if they are playable if yes then get into them if no get into them at your own risk
>>
>>50657182
What general themes do you like? Either tell us that that or look for which ones you think look coolest.
>>
>>50656410
a points increase totally fucking defeats the purpose of buffing them to begin with
>>
>>50656285
No because they do not operate as a legion, they are a warband in all a reasons and porpuses. So just use the normal chaos dex.
>>
>>50657182
if your looking for crunch over fluff what kind of playstyle do you want.

close combat, ranged, mixed, stationary gunline, move and shoot, psykers for days?
>>
>>50657087
>power sword and melta bomb in CSM squad
>WITH PLASMA GUNS

You aren't Death Guard, anon.
>>
>>50657107
One that goes after ADB shot rathher than the most refined and superior Lord Of The Night.
>>
>>50657182
1. skim through the codexes of the armies you like. OP got a mega with all books so just download them all.
2. pick the one you think sounds the most fun.
3. buy a squad, paints, glue and spray. start collecting boxes are good value. or the dark vengeance box if you want to play either chaos or dark angels.
4. paint everything before you buy anything else.
5. make a 500pts list. buy the stuff you need for it.
6. play.

or you could play with unpainted models
>>
>>50657201
Playable as in viable? Are there any particular ones I should avoid?
>>
>>50657253
Depends on your meta.

My meta is so casual that Orks are considered "OP"
>>
>>50657253
Just find something you enjoy first before you start worrying about metas and viability
>>
>>50657234
>ADB
Dear God, I'll reckon he writes good NL stuff, but choosing a csmfag with obvious dad issues was a glaring mistake.

Also he turned Drach'nyen into pure power wank that's not even funny.
>>
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Going to take a crack at writing my own ork codex, with the aim of making them fun, fluffy and viable

wish me luck
>>
>>50657182

Find an army whose aesthetic you like. Most of this hobby is building models and painting them. So you want to pick something you want to build and paint.

If you're after a particular army style, there's actually a lot of flexibility in armies these days. Of course some play certain roles better than others but generally you can play the way you want with the army you choose.
>>
>>50657204
I like space marines in general but I'm pretty open for anything. The one I considered most was the Blood Angels on aesthetic alone.
>>
Why the fuck starter contains DA models? Shouldn't it be generic SM's which i can paint in any legion?
>>
>>50657264
literally HOW
>>
>>50657253
Fair warning, orkz and Tyranids should be approached with caution and aren't beginner's friendly,
>>
I wish they would do like Spire of Dawn and release black reach for $80
>>
>>50657277
Nope, you're gonna play Dangels and you're gonna love them
>>
So I've got a friend who's looking at getting into 40k and really wants to play Orks. I've been looking for something that makes Orks better so he doesn't lose all the time and I happened across Space0din's fandex. What's /tg/'s opinion of it? Would it be a good option for my noob friend? I don't have much experience with Orks personally, so it's difficult for me to be a good judge.
>>
>>50657253
there are a handful of armys with very few viable options, not necassarily unplayable but lacking choices.
examples= orks, dark eldar, and tyranids all have trap choices in their books while other codexes have sub-par units instead of active point sinks. note this is not a comprehensive list
>>
>>50657275
You should look at the fluff and crunch of Blood Angels then, and decide if you'd be satisfied with that. If you already like their looks, that's one less step in determining if they're the army for you.
>>
>>50657303
If you play at a GW or a place that isn't friendly to homebrew, drop it.
>>
>>50657049

Thank you for the constructive feedback :)
>>
>>50657270
Best of luck, anon! I have some experience doing this with OpenOffice, so if you need any help/advice/whatever, let me know
>>
>>50657217
I'm gonna be real, I'm new to wargames as a whole. I don't know the intricacies of the game yet but I've watched some videos of people playing to try to get a feel for it.
>>
>>50657313
It's just me and my friends playing at home, we allow homebrew rules so long as everyone playing is cool with it.
>>
>>50655999

sounds like you should just proxy your orks as space marines
>>
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Place your bets guys. Who created the Hollow worlds?
>>
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>>50655999
An idea for Mob Rule I like that runs with the current incarnation's concepts

>If a unit with this special rule meets TWO or more of the following criteria...
>-The unit is locked in combat
>-The unit has at least 10 wounds remaining between its models
>-The unit contains one or more characters
>...Then it has the Fearless special rule.
>If the unit meets ONE of the criteria, it rerolls failed Leadership tests
>If it meets NONE of the criteria, it gains no benefit from Mob Rule

I don't know what boss-poles would be changed to do. +1 LD? Stubborn? Or just remove them as wargear
>>
>>50657093

Agreed.
>>
>>50657280
Warbikes are OP because twin-linked S5 shooting

Tankbustas are OP because they rip marines apart

Gretchin are OP because they're too cheap for a unit

Then the general bitching that Orks can field too many models for them to shoot them all.

Resident Tau-faggot who's go-to list is 3 Riptides and a Stormsurge complains that he doesn't have enough shooting to kill them all before assault happens.

Basically most of the people here are terrible at the game.
>>
>>50657240 Okay thanks, assembling and painting the miniatures is part of what pulled me in. I've heard it's generally frowned upon to play with unpainted models.
>>
How is this for an NL traitor legion starting force? Trying to maximize what I already have so that's why no raptors yet.

I envision it as
>bikes abuse jink+stealth and screen for chosen
>chosen screen for helbrute
>melta bikers hit armour and tacticals hit objectives

Eventual goal is chaos warband + raptor talon + aux tax
>>
>>50657357
Bow HOW does one not kill all the Orks with fucking 8d6 anti-infantry missiles and literally any of the weapon options the Riptide has? Even without Markerlights...
>>
>>50657293
I do love Dangels though, in fact it's the only good loyal chapter, and if i would play SM i would pick them probably, because the rest are all shit. But i thought the appeal of the game is that you can play whatever dudes you like, but if you buy a starter, you stuck with one particular chapter, which GW chose for you. Doesn't make any sense to me.
>>
>>50657391
His excuse is that there are too many different units to shoot at, and can't kill them all before melee happens.
>>
1k list for a game where troops gain bonus kill points.

++ Combined Arms Detachment (991pts) ++

> HQ (255pts) <

·Warboss (105pts) [Choppa, Gift: Headwoppa's Killchoppa, Slugga, Warbike]

·Zhadsnark 'Da Rippa' (FW) (150pts) [Warlord, Zhadsnark]

> Troops (736pts) <

·Boyz (140pts) [19x Boy]
··Boss Nob [Big Choppa, Bosspole, Slugga]

·Boyz (140pts) [19x Boy]
··Boss Nob [Big Choppa, Bosspole, Shoota]

·Gretchin (62pts) [19x Gretchin]
··Runtherd [Grabba stik]

·Gretchin (62pts) [19x Gretchin]
··Runtherd [Grabba stik]

·Warbikers (166pts) [6x Warbiker]
··Warbiker Nob [Bosspole, Power Klaw]

·Warbikers (166pts) [6x Warbiker]
··Warbiker Nob [Bosspole, Power Klaw]
>>
>>50656673
No land speeders in csm
>>
Been away from 40k threads for a while. What's this about madoka genestealer cults?
>>
>>50657398
Do you run nothing but MSU footsloggers or something? I seriously don't understand how someone can be this bad at the game.
>>
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Gonna stick this to my car door to remember hunger is a good thing and I stop buying so much fucking takeout.
>>
>>50656906
They boyz aren't free too.
>>
>>50657429
No fuck you we aren't arguing about that again. Go browse /pol/ if you want that.
>>
>>50657093
Naw.
Keep comedy, Increase brutality, reduce tacked on randomness.
>>
>>50656857
Chimeras
>>
>>50657443
Uh, /pol/ is full of Trump and nazi threads, not madoka/40k threads.
>>
>>50657432
A few units of grot, and like 6 5-model units of warbikes.

He usually wastes the first turn shooting grot, while I only have them to take the objectives in/near my deployment
>>
>>50657473
Oh you know what I'm referring to you fucking kekold.
>>
>>50657486
Cool, could you explain it then?
>>
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>>50657107
I like the modelling opportunities, and it fits the Legion theme a bit. I'm probably adding Raptors later.

>>50657130
All-comers, I'm thinking. He throws a handful more attacks out and I can lose the sword guy instead if I used the meltas.

>>50657227
Didn't know Mortarion copyrighted dangerous shit, yo. :^)
>>
>all these CAD night lords with no raptors

Night Lords CAD 1000

Lord -145
Claws of the Black Hunt
Jump Pack, Sigil

Chosen x5 -175
Plasma Gun x3
Rhino w/Dirge

Chosen x5 -175
Plasma Gun x3
Rhino w/Dirge

Raptors x5
Melta x2
Champ w/ LC + MB

Raptors x5
Champ w/ LC + MB

Raptors x10
Melta x2
Champ with LC x2 + MB
>>
>>50657509
Why not put the meltas on both the smaller units, so they can tank hunt while the big ones try to assault stuff?
>>
>>50657525

Mobility, mostly. And I had 15 points
>>
>>50657391

>Basically most of the people here are terrible at the game.

he gave you all the answer you need right there anon.
>>
>>50656715
How does the Archon and sslyth fit into the venom? The Sslyth are still bulky, right? i mean it's in the codex.

Not an issue i guess, the archon could go somewhere else.

Also, what list builder is this i've seen it thrown around a bit but i have no idea what program it is.
>>
How should I kit out my raptor talon?

I was thinking either
> 2x2 melta, 1x2 flamer

>2x2 melta, 1x warptalons
>>
>>50657571

but anon they are not bulky

and the list builder is in the OP
>>
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>>50657571
>i mean it's in the codex.
Not him, but...

Also
>http://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
How to equip 2 megadread in a 1000 point ork list ? the rest of the list is Boyz in trukks and some mek in mega armor + nobs in mega armor.

It'll be a friendly game against a Fluffy Traitor Space Marines Legion (deathguard) from 30k, which is mainly footslogging.

thanks
>>
>>50657652
Id grab either a supa-skorcha or the kannon.
>>
>>50657348
No idea but thats cool as fuck.
>>
>>50657348
Necrons or the Old Ones. Its always one of those two. The fact that its not destroyed means it probably the Crons
>>
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!! :(
>>
>>50657785
Watching Sistersfags get demolished will never not be funny. By far the worst faction far base after Orks.
>>
>>50657785
>that bonus
oh wow
>>
On a scale of 1-10 how bad of an idea is this? (it doesn't matter, I'm going to do it anyway)

Corsair Voidstorm Squad (230 points): 5 Felarchs, each with 2x Dissonance Pistol, plus Haywire Grenades and Combat Drugs, and Jet Packs
+
Corsair Baron (70 points): 2x Dissonance Pistol, Shimmershield, Jet Pack

Dissonance Pistols are 12" S5 AP4, Pistol 1, Pinning, Vibro-pulse
Vibro pulse = each 6 to hit (from the same unit only, doesn't stack with others) gives you +1S and -1AP

So in theory at full strength these guys should on average put out 8 hits @ S7, AP2 pinning, then also have combat drugs to run in and kill people without overwatch (and have gunslinger + a CCW so they all have +1 A anyway, for a base of 3 attacks, plus charge, plus combat bonus, at a mighty WS5 S3). Altenatively it could be 300 points for 8 s5 ap4 hits and some useless combat drug roll. Who knows!

tl;dr I think I discovered the lulziest elf pirate unit and it's complete shit but I love it

MORE IMPORTANTLY: I want to make the dissonance pistol conversions look like old cartoon martian ray guns. You know, 3 small parabolic dishes on a stick protruding from a pistol hilt. Are there any bits that will work for this or do I have to figure something else out?
>>
>>50657785
Lol. I mean I feel bad for you but lol.
>>
>>50657785

Vestal Task force doesn't look bad. I mean, it's not the best one about but it's a nice bonus at least for something that's likely to be done anyway.
>>
>>50657395
You could probably convert them thou
>>
>>50657785
Is this pretending to be official?
They don't do unique Force Orgs anymore, just Decurions
>>
>>50656621

Fearless and Counterattack? Ouch, that's a step down from it's old version.
>>
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>>50657785
well then, time to go to bed and read this shit storm in the morning
>>
>>50657822
I've never once used an elite slot in my sisters army... I am prepping some repentia for primer right now and still can't see myself using elites.
>>
>>50657825

Yes they do, or at least they have regularly for codex supplements over the last 2 years. Eg. Haemonculus Covens, Inquisition, Militarum Tempestus, and now Sisters of Battle (a supplement to Codex: Space Marines :^)

More seriously, the first page of the book leaked and the Inquisitorial Detachment is listed, and that is a unique FOC. So get rekt.
>>
>>50657785
It's just a CAD that trades ObSec for rerolling saves of 1 for a single turn.

whoopie
>>
>>50657852
Had not even considered the obsec part.
This is beyond terrible.
>>
>>50657852
Have any of the unique charts (not decurions) ever done something dramatic?
>>
>>50657590


Huh, look at that, and the worst part is i play dark eldar as my main army, My bad, i checked the 5'th ed book and they weren't bulky there either. Thanks, my bad!
>>
>>50657852

...I'd not considered the loss of ObSec.

Yeah, nevermind. That blows.
>>
>>50657606

Yeah, i saw that 50657590 answered it too, i have no idea where i got it into my head that they were bulky from. That's on me.

Thanks, i should have really seen the link above!
>>
>>50657895
Orks got got HoW if they had 10 models and rolled a 10 on charge.
>>
>>50657785
So, this isn't the worst thing in the world, but I don't see myself ever using it outside of fluff-games. IMHO, ObSec is far more useful than Army of Faith. Also, now AoF can mean Army of Faith as well as Act of Faith. Curse you, corporate overlords!
>>
>>50657895
Generally no, but trading ObSec for a single turn of rerolling save rolls of 1 is a joke.

If it was all saving rolls of 1 for the whole game, that would be another story.

To be honest, if this is a sign of the direction of the balance of 8th edition, it won't be all bad. Just need something to reign in the crazy formations and units/weapons (looking at you Eldar and Tau) that were made during the Era of Kirby.
>>
>>50657910
It also gives an additional 3 troop slots.
>>
>>50657895
No, but a Decurion is also a formation of formations. They need to be simple so you can keep track of all the special rules everyone has from the component formations as well as the decurion bonus itself.

This is a slightly-altered CAD, which is pretty lazy on GW's part (especially when a bunch of neckbeards on /tg/ have done better than their paid professionals).
>>
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so now that hall fuxking imperial agent and all fucking chaos got updated rules, what is the next due Codex Update ?
arent all the codex up to date with our edition now ?
>>
>>50657927

I could see 1/game being worth it if was 1/game 'Reroll failed saves' but yeah, not saves of 1.
>>
>>50657946
Imperial Guard are still using sixth, I dont see us getting an update till 8th though. Hopefully we're one of the first.
>>
>>50657946

CSM are still on a 6th ed codex. Now it has new armory entries and decurions, as well as chapter tactics. That's it though, it wasn't a full update. The only updated units are Rubrics/Tzeentch shit.
>>
>>50657956
Guard codex is great, the armory section is where it needs points tweaks as far as I can tell from playing them quite a bit.
>>
>>50657938

Paying more Grot tax is not a plus.

What it is good for however is unlocking another HQ slot at the cost of only one additional Grot tax.
>>
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>>50657927
It is somewhat reminiscent of some of the FW formations. (pic related)

>>50657946
Last I heard, Sisters are next, though that may be contingent on how Imperial Agents pans out (and the rumors I read may have been referring to Imperial Agents rather than a real update for SoB).
>>
>>50657910
S3 HoWs
And pretty much the only unit eligible to make use of it would be your boy squads
>>
>>50657973
At this point I suspect SoB get a garbage supplement with a Lord of war and formations.
Just to rape wallets for 2 books that in the end will not be good.
>>
>>50657969
It still only has 2 HQ slots, but has a minimum of 3 troops.

It's terrible at getting another HQ slot.
>>
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>>50657785

Holy fucking shit. This is some fucking shit right here.

The last time I took anything in the elites slot was in Codex Witch Hunters because Celestians were better gab Doms. As of the WD, Celestians have been nothing more than overpriced battle sisters with a worse AoF.

Now with this, I get the option to trade ObSec for mandatory elites and hold the phone, rerolling ONES on saves ONCE PER GAME

Woooooooooooooowwwwwwwwww

Stop the presses.
>>
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>>50657996

It has 3 HQ slots.
>>
>>50657792
I think you mean Tau
>>
>>50657785
So Celestine is missing from this book and she's not available on the webstore any more. Are the rules in this book meant to completely replace the 6e codex? Is Celestine just non-existent now? Because that would pretty much ruin most of my strategies for playing Sisters.
>>
Could anyone give any tips on making a world eaters army? And would the start collecting chaos marines box be a good place to start?
>>
>>50656930
jamal?
>>
>>50658023
I feel like Saturday a lot of people are going to want their money back for this book.
>>
>>50658015
Yeah wow 3 sub par heros who fold like tissue. And we still can't take jump packs on canoness
>>
>>50657983

Well I would field 10 Man Nobz squads but they wouldn't fit in my 'Nauts. Major oversight on GW's part there.
>>
>>50657756
I imagine they're a bit like a more harmless version of the celestial orrery, in that they just cultivated them like bonsai trees. Necrons have that side to them, for some reason.
>>
>>50658025
Honestly I'd get mk3 from bop, heads from fw or eBay, same with chain axes and cast more myself
Same with arms.

I'm tempted to do it with DG honestly
>>
>>50658033
That's an Ork detachment...
>>
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>>50657785
Now, compare that to this and bear witness to the depths of GW's ineptitude.
>>
>>50658056
bop?
>>
>>50658065
My bad sorry.
>>
>>50658074
Burning of Prospero

Sets of the marines are quite cheap on eBay or Fb trade groups
>>
>>50658068
>A Decurion built on 50/50s
Pass
>>
>>50658088
Oh, don't those have chapter markings on them, unlike the betrayal at calth ones?
>>
>>50658068

Dominator Gunships?
>>
>>50658068
>my unofficial fan rules

fuck

off

Any good club has one simple rule: play by the rules of the game
>>
>>50658099
No only the hero's do so the wolf guy or Amirhan
>>
>>50657824
Why would i buy my first pack of models ever and mutilate them though?
>>
>>50658068
>a codex meant to represent small detachments of SoB, Deathwatch, Ad Mech and Grey Knights working alongside Inquisitors
>surprised that its not a fully fleshed out army list

What the fuck were you sisterfags expecting? this isnt codex gun nuns its codex imperial agents.
>>
>>50658139

Do we actually know if any SOB units have different rules yet or is it just copy/paste?
>>
>>50658139
Gw directly saying it's a SoB list?

So a halfway decent list.
>>
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>>50658148
I havent seen anything yet. Even the rule breakdowns I've read are just skims.

>>50658155
You dumb fuck they never sai-
>- A full army list for the Battle Sisters of the Adepta Sororitas

Wooow you guys got fucked. Are we sure thats the entire SoB segment or is there more?
>>
>>50658090
50/50s?

>>50658104
Meant to be an SoB-specific air unit. Transports 6 models, comes with an inferno or melta cannon and hurricane bolter.
Rules can be found here: https://1d4chan.org/wiki/Codex_-_Adepta_Sororitas:_/tg/_7th_Edition

>>50658139
We don't need a fully-fleshed out army list, but something better than a shittier CAD would've been nice. They could've still made a decurion with the units that are already in the 6e SoB codex (which they've done for other armies in previous supplements) or some standalone formations that give us something to work with.
>>
>>50658176
Some people claim more due in Feb others say we're fucked.

I'm waiting on the named guys who post leaks here to chime in though
>>
>>50658185
You know how originally they were allied units. I'd be happy with that if we had a bloody plastic kit

Fuck you GW, Fuck you.
>>
>>50658208

>Plastic sisters are coming!
>Oh shit...
>Eventually guys!
>>
>>50658185

Really the only benefit is 50% of the time, you can use an AoF an additional time per unit. Otherwise it really doesn't provide much more than a CAD, with less flexibility.

Compare that to +1 Reanimation Protocols across the board at all times and you can see why it's a poor bonus. Just make it "Each unit with the Act of Faith special rule may activate their Ace of Faith an additional time in the battle". There's no reason to make it 50/50.
>>
Nearly my entire list begins in reserves, what should I put inside a land raider to give me some board presence at the beginning? Only shooty units pls
>>
>>50657822

Compare it to the stuff in traitor legions, like death guard rerolling 1s on fnp for the whole game.

I mean, I could have written better content than this codex in my lunch break, and these are supposed to be professional games designers
>>
>>50658176
>- A full army list for the Battle Sisters of the Adepta Sororitas
Fuck, you're right, I guess Celestine is out. I don't see myself playing much SoB at FLGS anymore, outside of using them as allies.

>>50658223
>I'd be happy with that if we had a bloody plastic kit
Amen.

>>50658230
Good idea. My only concern is Celestine being able to revive twice per game.

>>50658231
Details? What army/chapter are you? What units are in reserves? Are you using drop pods?
>>
>>50655946
At least CSM players stop whining about their drop pods

>Idiots want to play their precious vanilla Chaos Space Marines and flotslog them across the field and kill armies with their vanilla bolters in tournamnets.

IDIOTS. Fuck it makes me buttmad.
>>
>>50658231
sternguard or shooty termies
>>
>>50658266
>Good idea. My only concern is Celestine being able to revive twice per game.

WOW CELESTINE REVIVING TWICE ?

BETTER CALL THE ITC.
>>
>>50658266
>Good idea. My only concern is Celestine being able to revive twice per game.

Honestly, it's not even remotely OP. Not compared to the shit we face these days.
>>
>>50658267
(You)
>>
>>50658282
(You) know it's true.
>>
>>50658267
That's exactly what the DG tactics do.
>>
>>50658015
that'd be nice for an army that has good hq's
>>
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>>50658277
>>50658278
She also has Eternal Warrior in this incarnation, so she's substantially harder to kill. I've been cautious with these rules to make sure they aren't overpowered, as many fan-codexes often are.
>>
>>50658305
Or troops
>>
>>50658015

Looking at the other detatchment priests now take a hq slot, so you'll need those slots.

or ally in guard to use their's
>>
>>50658317

>T3 with 3 wounds

Nigga, she needs to be coming back twice because she's going to be blown off the table when a grot farts in her direction.

Yes, fan-codices do often fall into the overpowered category, but the trouble is that GW codices do exactly the same thing. Frankly in today's environment you could have Celestine endlessly respawning and it still wouldn't be overpowered. If she goes back into Ongoing Reserves then she's gonna be useless when she drops back down for a turn anyway.
>>
>>50655999
>1. An Initiative increase across the board. Boyz are now I3, Nobz are now I4, and Warbosses are now I5.
>2. Army-wide Furious Charge.
I feel like this should be one or the other. Orks need a fix to I2 always strikes last, but I'm not sure this is the way to do it.
>3. A Ballistic Skill increase across the board. Boyz are now BS3, Nobz are now BS4, and Warbosses are now BS5.
Nah. BS2 is one of the ork defining features. They do weight of fire, not accuracy/quality. If special weapons need to be more likely to hit, make them twin linked.
>4. Choppas are now AP4. Big Choppas are now AP3.
So orks can beat the units they could already beat more? With I4 nobs I guess big choppas being power weapons is useful, but ap4 choppas isn't helping much.
>5. A Toughness increase across the board. Boyz are now T4, Nobz are now T5, and Warbosses are now T6.
Boyz were already T4. T5 nobz is going a bit far imho.
>6. A Leadership increase across the board. Boyz are now LD8, Nobz are now LD9, and Warbosses are now LD10.
That's a big leap. Ld8 nobz would be sufficient, all tehy need is to not be fucked by mob rule.
>etc.
Not sure you really are going to have an Ork army after all those fixes.
>>
>>50658359
Alright. Thanks for your feedback btw.
>>
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>>50658362
>Orks need a fix to I2 always strikes last, but I'm not sure this is the way to do it.

Just give them the Wulfen's Death Frenzy ability. Perfectly fitting for Orks, carried away with bloodlust in melee, swinging madly as they go down.
>>
>>50657756

nah necrons dont do anything anymore but have petty infight squabbles

they're the new orks, comic relief characters who could conquer the galaxy if they stopped squabbling
>>
>>50658386

Huh...that used to be the Repentia faith power. Only In Death Does Duty End. They really need that back some time (Because strikes last light armour troops are not happy there either)
>>
>>50657785
Why is everyone so salty about rerolling 1s? Rerolling 1s is pretty good. If you're taking an armor save it basically doubles your survivability, is a nontrivial bump to your cover save, and well, if you're using your 6+ invulnerable... you were in deep shit anyway.
>>
>>50658386
That's not a bad idea.

>>50658418
Because a 1-turn save buff is not as good as ObSec, meaning that we're back to using CADs as usual.
>>
>>50658399

Just like Bladestorm used to be Divine Guidance

Everything sisters have is being given to someone else. Celestine is gone. I'd bet a dollar that the next Bangles update has Sanguinor rising from the dead once a game. Go ahead and screen cap this.
>>
>>50658418

Once per game.

Make it constant and we're close to having something workable here.

>>50658432

The thing is, the fixes for Orks are already in the game. Look at the Canticles of the Omnissiah rules; bonuses for having more units on the field. That fits perfectly for Orks, and its even fluffy; Orks get more powerful the more Orks there are in an area. The Wulfen are a walking example of what Nobz SHOULD be like; power klaws that are unweildy, but hit at Init on the charge? YES.
>>
>>50658418

Because you're trading rerolling ones ONCE A GAME that you have to call before hand. If that was just a free buff, then sure. Yes. I'd take it.

However, that is not the case.

We're not only trading ObSec for it, we're forced to take something from our worst slot. Why the fuck they thought that was an acceptable trade is beyond me.
>>
>>50657895
The Champions of Fenris one isn't bad. You lose ObSec to give +1 WS to Wolf Guards and, most importantly, TWC.
You have also mandatory 2 élite instead of two troops so that you can take instead of Grey Hunters 2 Iron Priest on thunderwolf
They also, but this is outside of the actual detachment, must declare and accept challenges but most of their sergeants gain preferred enemy (character)
>>
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>>50657785
It seems like GW is activitly trying to make SoB so bad that when they kill the army no one will care.

First they came for the Sisters of Battle, and I did not speak out—
Because I did not play Sisters of Battle.

Then they came for the Orks, and I did not speak out—
Because I did not play Orks.

Then they came for the Grey Knights, and I did not speak out—
Because I did not play Grey Knights

Then they came for my army and there was no one left to speak for me.


Maybe Repentias in a Valkery or Landraider variant? Could that be possible, because if they are just copy pasted SoB rules as usual the elite slot sucks will suck so much ass.
>>
>>50656935
it's really, really easy anon

paint before buying more, and spend effort and love on what you have

(up until now) i have literally been on centrelink youth allowance and still had no problems
>>
>>50657319
>I'm good at fucking dudes too, want me to teach you?
>>
>>50658559
Give in to Chaos my friend.
>>
>>50656765
Bump, would like more answer
>>
Thoughts on the next Nid dex?
>>
>>50658578
I would had add chaos in that list too, but the original poem is short.
>>
>>50658593
You got two good answers anon but I'm feeling nice so:

AoS is newer and GW has been more jewish lately so is more expensive, but 40k doesn't play very well at small points levels.

Some people would say AoS doesn't play very well at any points levels though, mind.
>>
>>50658559

>orks
>ever gioing away

>playing accessory armies like space marine flavors
your fault
>>
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>>50657785

>muh new plastic sisters

>muh its just a few units in the supplement anon

WeW LaD
>>
>>50658603

flyrants will be garbage, to sell more models

Pyrovores will be good for the first time ever, prepare your wallet
>>
>>50658559
Literally the only thing you can't do anymore is take St. Celestine, making Seraphim worse. Other than that they're just a boring-as-shit middle-tier army like they used to be, like Guard.

They're nowhere near the same place as Orks. Take six Immolators. Put multi-meltas on the immolators. Put Sisters into the Immolators. Add Dominions and Exorcists to taste. Congratulations, you have a mostly functional army that would do fine at many objective-based tournaments.
>>
>>50658635

Well, we don't know yet. No one's managed to see the actual rules for the units so far (Though I'm expecting a copy-paste job)
>>
>>50658631

I agree on flyrants

pyrovores will remain the same

New big plastic model that will be a dual kit that will be awesome sauce, maybe a flying tervigon like MC that spawns gargoyles
>>
>>50657785
>SoB faction.
Wait. So I can't even mix and match units in the codex without going unbound?
>>
>>50658645
I heard that it was a copy-paste job but I guess I was just reading speculation.
>>
>>50655999
>1. An Initiative increase across the board. Boyz are now I3, Nobz are now I4, and Warbosses are now I5.
Having orks be slow to react is fine.They just need to hit back harder.

>2. Army-wide Furious Charge.
They have that already.

>3. A Ballistic Skill increase across the board. Boyz are now BS3, Nobz are now BS4, and Warbosses are now BS5.
With the dakka orks can bring? Fuck off.

>4. Choppas are now AP4. Big Choppas are now AP3.
No. Just give big choppas rending and allow power axes as special weapons.

>5. A Toughness increase across the board. Boyz are now T4, Nobz are now T5, and Warbosses are now T6.
And biker nobs are T6, bikerbosses T7? FOH. Ork toughness is already great for their points cost.

>6. A Leadership increase across the board. Boyz are now LD8, Nobz are now LD9, and Warbosses are now LD10.
No. Just make Nobs Ld8.

>7. Army-wide Feel No Pain 6+. This can be improved with Wargear and Painboyz up to a maximum of 4+.
Fuck no. Just make cybork bodies stack with painboyz.

>8. Painboyz and Mekboyz are Elite choices. You may take up to 3 of each type as a single Elites choice, and you may distribute them as Independent Characters.
Current mekboyz are fine, just allow painboyz to be taken in the same way.

>9. Mekboyz now have access to Kustom Force Fields. A Kustom Force Field grants a 4+ Cover Save to all models completely within 18 inches, including vehicles.
Increase the range OR make them more plentiful. Don't do both.

>10. A Waaaaagh may be called once per game, and grants all Orks in your army Fearless for that turn. Calling a Waaaaagh also allows all Orks in your army the ability to reroll their Charge distance for that turn.
Reasonable.

>11. Characters now have access to non-Mega Armour wargear that grants a 2+ armour save, 1 per army.
For what purpose? Ork's problem is a lack of cc invun saves.

>12. Characters now have access to non-Mega Armour wargear that grants a 3+ invulnerable save, 1 per army.
See above.
>>
>>50658658
This just in: Armies with one more than detachment are, in fact, legal.
>>
So am I the only one who sees the new Inquisition rules (not Sisters of battle, Inquisition) as a buff?
Unless Coteaz has been nerfed, which would suck, we traded Servo-skulls, Razorbacks and 10pt psykers for a Warlord trait on our Inquisitors and the ability to add Sisters, Deathwatch, GK and Admechs to taste.
Sure, the psyker thing sucks, but the rest seems to be fine. Might actually get some use out of the Inquisition warlord traits now.
They made our supporty varied codex more supporty and varied, and took away some auto-take options. I'm fine with that.
>>
>>50658208
Lady Atia, the one person everyone was always invoking when talking about plastic SoBs coming has already backpedaled insisting there is no ETA.
>>
>>50658631

GW does not make new models better or old, popular models worse in order to sell shit. They're exactly as inconsistent with their new stuff as they are with everything else.

I know the Nid community is still collectively shattered over the Cruddexes, and as an Ork player I sympathize, but in our update, the new model stuff was the same mix of horrible and decent as the rest of the old stuff in the codex. Hell, our best unit in the old codex, Lootas, got better, whilst Deffrollas got thrown under the bus, pissed on, doused in promethium then set on fire.
>>
>>50658690

Honestly, the same has happened with reliable rumour mongers for the last two sisters codex updates.

Makes you wonder if GW have a sprue just to find out where leaks are coming from.
>>
>>50658660

I wouldn't be remotely surprised.
>>
>>50657785
Good God...
This isn't the first CAD alternative that sucks but SoB really deserved better.
>>
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>>50657348

>Linked by mysterious archways
>Lost in an ancient cataclysm
>Artificially terraformed

Gee, I wonder who possibly be behind this? Do you think it's the that used to terraform planets for fun before a cataclysm happened and navigate with archways? I think it might be them.
>>
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I am hype as fuck about playing some World Eaters, the new kit seems great, and allows for some serious beating.

Bringing 4 daemon weapons to field seems pure fucking murderous.

World Eaters Butcherhorde
Command
-Lord of the Legion
Daemon Prince, Wings, Armour, Berserkers Glaive, Gift of Mutation, Warlord.

Lord of the Legion
Daemon Prince, Wings Armour, The Black Mace

Core
-Chaos Warband
6 Bikes
5 Chaos Space Marines,Rhino
5 Chaos Space Marines, Rhino
3 Chaos Terminators, Combi Meltas and Force Axes
1 Helbrute
Chaos Lord, Juggernaut, Axe of Blind Fury, Sigil of Corruption

Raptor Talon
5 Raptors, Meltas, Meltabomb
5 Raptors Meltas, Meltabomb
8 Raptors
Chaos Lord, Jump Pack, Sigil of Corruption, Bloodfeeder

Model count seems low, but i pretty much just need 2 of either Lords or Daemon Princes to hit the enemies line to start unravelling shit, while the CSMs and Rhinos capture objectives.
>>
General CSM question here: Is loading up on sorcerers a good idea? I have a termy sorcerer but I've been thinking about grabbing more, what do you think?

And I've heard that Khorne Berserkers are strictly worse than regular CSM with CCW. Is that true?
>>
>>50658729
Not only is bad. Is not even fun bad like the Demonhost table or the land raider reedemer with Psy amunition filled with death cult
>>
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I think, to make okrs great againg they need
1) Trukks don't get Explose! result on vehicle damage table.
2) Mob Rule - same as now, but work on EVERY tests with Ld.
Bosspole get +-1 to mob rule table.
3) If orks die - they still make they cc atacks, like woofwooflen.
4) Waaaagh! as now + unwieldy has no effect/model without unwieldy get x2 Initiative.
5) Ap3 cc weapon for nobs, 4+ armor for flashgits, battlewagon 90 pts, nauts are Super Heavy Walkers.
6) GET INVULNEREABLE SAVE BACK REEEEEEEEEEEEE
or get 4+ fnp to all army.
>>
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>>50658559
Can somebody shoop Anne Frank in sister armor?
>>
>>50658766
Please do. As SoB player I find the entire situation fucking hilarious. We had been dick over since 3rd when everyone got at least basic troop in plastic.
I'm just surprise that after 15 years the army has not been squared yet.
>>
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>>50658694
>Deffrollas
>when orks had somthing band in house rules world wide
What a time it was to be alive.
>>
>>50658791
What was the old Deffrollas rules?
>>
>>50657785
Oh, look, our real 6th edition codex finally arrived
Let's see how it stacks uo against 7th ed and 7.5 ed
>>
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>>50658766
>>
>>50658807
I dont have the old codex on me and I can't remember off the top of my head but it was a reliable way to take on land raider spam in 5th. It was actually the only reliable anti armor orks had at the time.
>>
>>50658139
Both the store page as well as gw fb confirm that this is the new sob dex for now.
>>
>>50658807
It was like a D6 S10 hits to anything rammed/tank-shocked. I think it might have doubled if you tried to DoG.

For the time, that was a lot of killing potential, especially since a lot of the big MC/GC stuff that trivializes high-strength-high-ap attacks didn't exist yet.
>>
>>50655999
>its the new 'Orks I2' meme
hoorah, i really love this, he said with sarcasm
>>
>>50657087
>power lance
what did he mean by this?
>>
>>50655999
>3. A Ballistic Skill increase across the board. Boyz are now BS3, Nobz are now BS4, and Warbosses are now BS5.
>4. Choppas are now AP4


Completely misses the point of Orks, and the point of basic melee weapons. These are stupid and you should feel bad.
>>
>>50656032
Oh shit, your right
>tfw you forget that the ironclad options aren't available to everyone
>>
I'm new to the game, could someone give me help on my list?

1000pts Tyranids

Living Artillery Node formation
3x1 Biovore
1 Exocrine
1 Warrior Brood with Barbed Strangler

Tyranid CAD

1 Flyrant, ESG, 2x TLDW

2x10 Termagants

2x1 Zoanthropes

1 Venomthrope

1 Carnifex, 2xTLDW


I would like to buy a Mawloc and Hive Guards next.
>>
>>50658826

>But how does that relate to Anne Frank, all that's inside a 1k son is...

Very cheeky m8
>>
>>50658708
An expensive exercise but wouldn't surprise me.
Movies are fond of making multiple scripts. Each has things reworded just slightly different here and there so when a script is inevitably leaked they can quickly work out who leaked it.
>>
>>50658982
I say never buy into the dakkafex meme, certainly not if you're not going to deep-strike him in. just run Fexes with double claws and possible adren glands. everything else looks fine.

Get Hive guard next, they are a must have for killing skimmers and such, a good unit for smaller points
>>
>>50658752
>>50655999
How about instead of giving invul save, Eternal warrior rules to Nobz and Warbosses that only works in CC? It would be nice to have invul save for Megaarmoured units though.
>>
>>50658982

You're really going to need more Gants. 20 gants are basically nothing. Even one round of flamers is going to wipe them off the board.

I know /tg/ are going to immediately tell me I'm wrong to speak heresy against the Flyrant, but it's too expensive to run in 1k.
>>
>Looking at world eater relics
>give a deamn prince the Bezerker glaive
>Have 5+D6+2 str 9 ap 2attacks on the charge
>also FNP and IWND
OH LORD, holy shit, truly khorn has blessed his followers
>>
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>>50658826
>>
>>50656984
>explodes to bolters.
>bolters are s4
>trukk is av10
>best a bolter can do is a 10
>need a roll of an 11+ to penetrate a trukk, to get a chance to cause it to explode.
>best a bolter can do is glance
>>
>>50659029
>EW nobz
naa, EW should be saved for spcial charicter TBQH.

>>50659055
>3 HP vehcle
do you even play this game? or do you just shitpost on tg?
>>
>>50658982

Whats your meta like, that will depend on what direction you need to take your list.
>>
>>50659055

Do you know what Hull Points are?
>>
>>50659049
Can daemons hold daemon-weapons?
>>
https://drive.google.com/open?id=0B4wN-6BdRhC5UThhU255VE9WMzA

Age of 40k
>>
>>50658395
Actually, Newcrons do a lot of space manipulating and celestial murder in the lore.
>>
>>50659105
I love the bit of lore where Necrons do not destroy Stars with a click due to too much paper work.
>>
>>50659079
yeah, happends all the time: black mace DPs were a staple in the core book. also, deamon prices arent 'true' deamons, they are a weird half breed
>>
>>50658690
I think there was someone on here claiming feb.
GW need to just admit that they are dead so people can move on.
>>
>>50659029
Now it's impossible to play without inv.saves. Orks must have it or fnp more than 5+.
>>
>>50659070
Glance to death is vastly different than exploding.

Also
>Takes 27 Marines shooting at 12"+ or 14 Marines rapid-firing to glance a trukk down in a single turn

>WAAAH it takes 196-378pts to blow up my 30pt vehicle.
>>
Is the wraith lord a good addition? He feels a bit too slow to fit an eldar army.
>>
>>50659070
>>50659057
Is there any meme truer than Orks players being absolute shit with the rules?
>>
>Waiting on my airbrush so i can start painting my new armies
>Those squad boxes from GW are coming out early next year
Fuck
>>
>>50659168
>open top av 10 hp 3 vechles
>naa guys your transports are fine, you just need to know the rules!
>>
>>50659142
It's an extremely powerful unit. It might seem a little slow, but don't forget that you can move 2d6" in the assault phase because jet pack unit. The idea with the wraithknight is to use your D weapons and great survivability to kill whatever threatens the rest of your force. By the time the enemy kills it, you should have wiped out what they needed to deal with the rest of your army.
>>
>>50659174
T H I R T Y
H
I
R
T
Y

P O I N T S
O
I
N
T
S
>>
>>50659142
>>50659190
Ignore me, I suck dicks for obvious reasons

I'm way too used to reading knight not lord
>>
>>50659191
UTTER
T
T
E
R
SHIT
H
I
T
>>
>>50659139
Mathhammer... no. I do not recall if ork cars where 2 or 3 HP but getting 2-3 six from a random squad is not hard.

Specially if you consider that game is not a perfect place with perfect random. Most of the dice used are not balanced and so the 6 side will show up more time. Mostly due to the 1 side being a bit heavier than the rest of the side. 5 and 6 sides in your run of mill dice will show up more often.
>>
>>50659174
The joke was that multiple Orkfags thought Bolters could explode Trukks.

Your transports ARE fine. The issue is the occupants being dog-shit. You just need a Boyz datasheet that lets an 11+Nob 'Eavy Armor squad be a relevant unit.
>>
>>50659205
>no, actual statistics make me 'ead 'urt
>instead, you should believe my entirely unsubstantiated and unverified claim about the probability of rolling 6's
Fucking Orkfags. This is why nobody takes you seriously.
>>
>>50659174
So what's your suggestion? Make a piece of shit ramshackle scrap-metal truck held together with duct tape and grot loogies have the same AV as an STC-designed space marine armoured transport?

Trukks must stay 10/10/10 open-topped. They do their job just fine - they're a cheap suicidal delivery vehicle for a squad of boyz. You stick them at the edge of your deployment zone, Flat Out turn one, next turn if it isn't dead you move up 6" disembark and charge. If it does blow up it still got your boyz closer than they would have made it footslogging across the fucking table being shot at directly.
>>
>>50659253
Actually that is just common sense. Normal d6 are heavier on the bottom. If that actually means more 6 result is another story.
>>
>>50659201
Yeah nobody runs Lords but I really like the mini. It just feels like it's not threatening enough and too slow though. At least it's cheap, but Heavy Support is crowded as fuck for Eldar.
>>
Omg, guys. Trukk is BEST vehicle for okrs. 35 pts with rerol dangerous terrain and opentop.
If only trukks don't blow up and kill boys - then it was BEST VEHICLE IM GAME.
>>
How do I make an eldar list that my friends won't whine if I play?

I swear they would whine even at guardians because omg base rending weapons that's so OP
And the one that complains the most plays fucking necrons
>>
>>50659319
Base rending weapons IS fucking OP. Elves are a faggot army.
>>
>>50659319
>I haven an issue with my friends
>instead of talking to them, I'll talk to a bunch of misantropic retards on /tg/ who don't even play the game
Don't worry. You're dumb enough that even a decently powerful Eldar army isn't enough to overcome your mental handicap.
>>
Which are the worse whiners - Orkfags or SoBstories? I was leaning towards the latter but then this thread happened, holy shit.
>>
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When The event manger lets you run Dread mob in a kill team comp
>>
>>50659319
So play some troops that don't have pseudo rending on their guns, like scatter laser windriders.
>>
>>50659349
kek
>>
>>50659348
Deff dreads don't fit inside the armor limits, so all you're taking is kans, and kans aren't that hard to kill.
>>
>>50659324
So op the best lists are either multilaser or D strength spam
>>
>>50659344
I'm starting to think that the bitching and moaning for Orks, SoB and Chaos are just anon shitposting.

I can't be the only not piss off SoB player. Just surprise that SoB had not been killed from 40k yet.
>>
>>50659357
That's an indictment of how powerful Eldar are, that even with something that OP the rest of the Codex is even more ridiculous. It's not a defense of rending small arms.
>>
>>50659366
The only straight up ridiculous units in the eldar codex are wraith bullshit.

The rest are extremely powerful in their niche.
>>
>>50658663
Don't bother, told him the same in nearly every field days ago, no change
>>
>>50659417
>scatbikes
>>
>>50657286
Tyranids were my first army and it wasn't that bad of a learning curve. The hardest part for me was losing 30 units in a blink of an eye after spending 20 hours painting them.
>>
>>50659430
Scatbikes are a given and basically just a gigantic oversight.
>>
>>50659432
Tyranids had more of a learning curve back when they were actually playable and niddy. Now they're just a bland boring pointless NPC army with all the love sucked out of it by a terrible replacement designer, so there's not much of a learning curve because there's not much to learn.
>>
Are haemonculus covens fun?
>>
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>>50658789
i did it myself, im not very good in shoops
>>
>>50659191
>he thinks the equivlent of a T6 3w model with no AS is tough

man, wait until you see actual tough things
>>
>>50659500
I'm just lazy and at work
>>
>>50658830
Orks never had an issue with Land Raiders, it was metal boxes en-masse that gave us troubles and that our vehicles were useless when everyone was bringing max melta to deal with the en-masse metal boxes.

>>50658898
MCs weren't as big a deal in 5e. Everyone had answers. It was METAL BOXES everywhere that was the big thing. It was good, but only could come on expensive tanks, whereas most armies could (and did) put meltas on infantry in apcs and call it a day.

>>50659227
They could up until this edition. I'm assuming they're remembering old rules.That said, they still will die the moment anything heavier then a bolter looks at them. Which is honestly okay, except that the vehicle will kill half the orks in it and leave them running.

>You just need a Boyz datasheet that lets an 11+Nob 'Eavy Armor squad be a relevant unit.
Free Trukks wouldn't even do it.

>>50659191
Five points less than a Rhino. Alternatively 30 more than a razorback.

>>50659256
>If it does blow up it still got your boyz
Nope. If it blows up, some orks die, the nob kills a few more to keep the squad in line and there might be enough to survive overwatch and die in h2h before they get to swing.
An explodes result kills 5 orks on average. In a squad of 12 with ld7, that's an issue. It's barely more likely to pass than fail. Either way, it ceases to exist as a threat.

What'd fix trukks is a rule saying that orks get a 4+ save against their trukk and don't suffer pinning from exploding vehicles, since they're used to jumping in/out of burning vehicles.
>>
>>50659522
He didn't say it was tough, he said it was cheap.

Trukks are fine. It's the occupants that are the issue.
>>
Tell me a cool and fluffy feat one of your miniatures accomplished in the tabletop. I like reading those kind of stories.
>>
>>50659543
trukks are meh. they are cheap assult boats, which would be fine, if (as you said we had good units, OR had a more expencive alterative, ala the forge world big trakk
>>
>>50659532
>I'm assuming they're remembering old rules.
Like you are?
>An explodes result kills 5 orks on average

Orkfags never know the rules. Even when they act like know-it-all's, they STILL fuck up the rules.
>>
>>50659366
Fluff wise the eldar should be powerful. Balance it by giving the enemy more points. Forge the narative!
>>
>>50659532
>Free Trukks wouldn't even do it.
That's because Trukks aren't the issue.

>>50659558
I never understand the purpose of these "I agree with everything you said, but I'll word it like I don't" posts.
>>
>>50659561
>Explodes! The unit suffers a number of Strength 4 AP- hits equal to the number of
models embarked. These Wounds are Randomly Allocated. Surviving passengers are
placed where the vehicle used to be and in unit coherency. Any models that cannot be
placed are removed as casualties. The unit then takes a Pinning test.

Str4 ap- hit each.
12 boyz, 12 hits, 6 wounds, 5 failed saves.
What'd I miss?
>>
>>50659101
Question: Why remove the mortal wounds rules? One could easily treat the invul saves of days past as save vs mortal wounds. There are AoS units that have such rules so it makes sense to just carry that idea forward. Psychic attack powers should feel frightening to be hit by.
>>
>Death Guard players using bawkses, bikes or raptors

reeeee normies get out of my legion
>>
>>50659570
I disagree with the word fine. everything else is in your reading of my post. such is the way with non-verbal communication, in a species where facial expression/voice tone is hugely important in communication.
>>
>>50659564
You don't need to give the enemy more points, you need to increase the points costs of the Eldar - accomplishes the same thing with less confusion.

Basically their entire Codex is criminally undercosted. Wraithknights and Jetbikes should cost double what they do.
>>
>>50659594
nobody would field a wraith king at 600 points. it should be 450~

scatbikes should be nuked
rest of aspect warriors are fine
>>
>>50659553
A squad of renegades managed to hold up an enemy charge (think it was Tyranids )advance for 3 turns due to a combination of difficult terrain preventing charges, overwatch making a charge fail and then once combat happened they just did not run away due to the icon. They had objective secured too and were next to an objective. 40 pts of awesome tenacity.

Another time my opponents vindicare assiassain managed to survive 4d6 hits from a collapsed building (he was on the top floor) and then went on to actually effect the game.

Too many stories to remember. They really do write themselves
>>
>>50657785
BLOWN THE FUCK OUT AHAHAHAHAAHAHAHAHAHAHAHA
>>
>>50659607
>Warp Spiders
>fine
>>
>>50659589
You literally said they would be fine if they had occupants that were okay.

Trukks are fine. It's the occupants that are shit. Anyone that disagrees is a retard that would create an OP shitshow like CWE if given the chance.
>>
>>50659584
>muh fun lists
Stop forcing your bullshit on everyone, fucking casualfag.
>>
>>50659584
20 marine squads marching across the battlefield like gods of war. I wish iron warriors could pull it off...

Gods speed, plague bros
>>
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>>50659619

>sisters alters have been calling this shit since rumors started
>btfo
>>
Anyone have an Idea when Imperial Agents is supposed to drop? It seems like they are teasing us to death.
>>
>>50659631
i said they were fine if there were non-battle wagon alternatives
>>
>>50659584
I'v been thinking of allying in some death guard biker into my alpha legion list. what do you think?
>>
>>50659643
>orkfags in charge of remembering their own statements
>trukks are meh. they are cheap assult boats, which would be fine, if (as you said we had good units, OR had a more expencive alterative, ala the forge world big trakk
>OR
Pretty much everybody lacks a good, mid-strength transport. This isn't unique to Orks, and gaining one would do absolutely nothing to make Boyz less shit.
>>
>>50659319
>I swear they would whine even at guardians because omg base rending weapons that's so OP

If they can't stay out of range of 12 inch guns and deal with t3, 5+ guardians then your friends are fucking retarded.
>>
>>50657785
Holy hell, how can gw be so incompetent? Do they not have playtesters?
>>
>>50659669

>death guard biker
>reeeeeee
>>
>>50659684
whats not to love about T6, FNP? proably a psyker HQ, rolling on telepathy seeing as they are VoTLW, so would know it from the heresy days
>>
>>50659679

>12 inch range guns
>die to bolters on a 3+ with no armour save
>bolters have literally double the range

Sorry, eldaranon, but your friends are literally retarded. Tell them to suck it the fuck up (presuming you're not fielding cheese lists) or find another group.
>>
>>50657785
This is good news, you fucking morons, it's evidence that they're getting an ACTUAL Codex come 8th edition. They weren't going to waste time making a Decurion for them now in an ally compendium book. This is just a placeholder until the big release with the plastic kits.
>>
Question for you lads, if i take a character from a World Eaters formation, and stick him in some Khorne Dogs from the Gorepack, does the gorepack get to move 2d6" at the start of the game?
>>
>>50659638
>"N-no guys we totally expected to be s-shit! plastic sisters? pfft, i-i was only pretending!!

Sisterfags on full damage control
>>
>>50659723
Yeah, because printing an FBD takes so much longer than printing an alternate FOC.
>>
>>50659724
No: the rule dictates that the unit must entirely be comprised of world eaters
>>
>>50659724
Just fucking read the wording on Blood Mad, retard.
>>
>>50659451

New player here and I love tyranids.

How were they back then? As in niddy?
>>
>>50659744
>being this much of a dick
not that guy, but who piss'd in your tea
>>
>>50659638
B T F O
T
F
O
>>
G-guys, if I have a Bolter, can I shoot at a target 37" away AND shoot at a target 11" away AND charge an entirely different target?
>>
>>50658559

>copy pasted SoB rules as usual the elite slot sucks will suck so much ass.
Crusaders, DC assassins and flagellants are elites now.
>>
>>50659750
>>
>>50659758

...no? A Bolter's max range is 24", it's rapid fire, so you only fire once unless you're within half of it's range, you can only fire at one target per turn unless you have a rule stating otherwise.

You can charge another target from the one you shot at though.
>>
Would anyone happen to have that image showing codex releases since 1994 or so? It's a nice summary of how Orks and Deldar had to languish for a very long time before getting their updates.
>>
>>50659580
Difficulty in points cost calculation
>>
>>50658559
>implying Orks one of the most iconic armies of 40k is going away just the designated meme army for queers and nu-males is about to get shoa'd
GET REKT HAHAHAHAHAHA
>>
>>50659734
Designing one with all the Formations and their individual bonuses does, especially when a bunch of core rules of the system and the Faction are going to change in the next update in probably under 6 months.
>>
>>50659795
>numales cry about the lack of female representation in 40k
>GW squats SoB
>>
>>50659750
They were fast as hell (like a melee faction should be) and wrecked face when they made it into combat, creatures in synapse had Eternal Warrior so you could actually run the mid-sized bugs, the MCs weren't all overcosted and overshadowed by new shit, and their special rules hadn't been all taken away and given to other armies. You could actually run SWARMS instead of the dumb flyrant spam we have now, Carnifexes were tough as fuck if you upgraded them or cheap and spammy if you didn't. Lictors were once terror-inducing killing machines that could strike from nowhere immediately, Genestealers could charge from Outflank, almost everything could run + charge... sighs it was a good time.
>>
>>50659793
Since AoS got points shouldn't it be easier to line up? I haven't looked at your chaos stuff vs AoS chaos but if say the two sorcerer lords can use the same number of spell/powers it shouldn't be an issue right? Because you can line them up.
>>
>>50659844

The issue with Eternal Warrior on the mid-sized bugs is that it made anti-tank weapons fucking pointless at dealing with them. If it slags a land raider in a single shot it shouldn't vaguely annoy a warrior.
>>
>>50659882
And yet Ogryns, which by all accounts should be FAR squishier than a Warrior, can eat a Lascannon shot without dying.

Eternal Warrior in this day and age would be a bit much, but all the mid-sized creatures should be S/T 5.
>>
>>50659882
>>50659923
Instant Death should just be D3 wounds. That way it doesn't completely invalidate T3, T4 multi-wound, but it still let's the big guns do more damage.
>>
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>>50659818
BASED
>>
>>50659951

Honestly bringing back multiple wounds for weapons and scrapping instant death in general wouldn't be bad. So yeah, that Carnifex is going to lose more than a single wound if the multimelta gets shoved down his gullet.
>>
>>50659870
Those points are not balanced, I came up with a formula to calculate points which mortal wounds would complicate.
>>
>>50655946
Happy Monday
>>50660101
Play nice
>>50660101
Punching a WAAC fag in the face is not mandatory
>>50660101
>>
>>50657652
I often take 3 Skorchas, since the Killkannon is Ordnance. However, you only have Big Shootas, Killkannon away.
>>
>>50658453
I gave Nobz lots of Wulfen-style options, it they turned out OP as fuck. With 'Ere We Go bringing them up to i4, they were carving up everything at S9 AP2, & it was dumb as hell.

The answer is that nothing should be like Wulfen, because they're broken and dumb.
>>
>>50658612
>>50656770
>>50656783
Thanks anons
>>
>>50659487
do you like losing? if yes then yeah
>>
>>50658635
>Pretending that SoB and Guard are boring

Spotted the boring-as-shit Marine player. Wow, good thing we have more of you.
>>
>>50658231
>>50658266
Yeah, I have a star phantoms army so it's all either flyers or drop pods
>>
>>50659607
>s10 meltas
Literally fucking why
>>
>>50661261
Well, half your drop pods will arrive on your first turn, so basically, you need units that can survive a single turn of enemy shooting, but have enough firepower to provide fire support for your initial drop pod deep strikes.

Depending on how many points you have to work with, I'd recommend Devastators, Devastator Centurions, and/or Thunderfire Cannon(s) behind an Aegis Defense Line. They should be able to survive a single round of shooting from the other side, and have enough firepower to support your other units as they come in.
>>
>>50659553
first time i've ever driven my land raider over dangerous terrain. moved flat out to cap objective on other side of hill. failed dangerous terrain test, immobilized. later used deathwatch relic to teleport it across the field. the look on tau suits faces when you take your immobilized LR and drop it inces away from them. Shot them up a bit, finally got destroyed, but exploded result took out remaining suit squad
>>
>>50661261
>>50661548
Alternatively, you could also just hide your initial unit(s) behind a building or something.
>>
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>>50659553
I was playing SoB against my Eldar friend, and he had decided to bring almost nothing by Wave Serpents and D-flamer Wraithguard. As in, that constituted almost all of his army, I think he just had a couple guardians outside of that. He was in a mad rush to reach my side of the table to deliver a cheesy death, but my Exorcists were managing to pick off the Wave Serpents quickly enough that his most of his Wraithguard were stuck footslogging before they could reach me.

Well, all except one. One of his Wave Serpents had managed to survive my firestorm by slipping in along the flank. I still managed to pound it, but not quickly enough, it still had one hull point left. My friend gave a hearty chuckle as he ended his turn hidden behind a building, in perfect position to sweep my forces on his next turn.

Unfortunately for him, he'd parked his Wave Serpent in Tank Shock range.
>>
>>50659256
actually ramshackle is a real ork rules that gives a +5 invuln.

i would love that on trukk
>>
Hope for plastic sisters.

Gw basically admitted its a huge joke.

Fml
>>
quick question - i ordered the Deathwatch battleforce the other day, only to have it get backordered... so i figured, what other cool stuff can i add to my order? is a corvus blackstar worth it for the cash? it seems overpriced, but overall i love its look. I already have 5 of the Cassius team models, and i won a DW Upgrade/Vanguard vets sprue on Ebay for $10. i also won artemis for $2 - anything else youd recommend? i already have 2 yiff pods built and painted, but is $39 for a second hand Built corvus with just the assaultcannon and the array wysiwig worth it?
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