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Warhammer 40,000 general

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Tomorrow agents of the imperium edition

Previous thread
>>50610613

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
FIRST FOR THE GREATFATHER NURGLE
>>
>>50614238
fuck your image changes
>>
First for Night Lords aren't too bad.
>>
First for jet fuel can't melt rivet elbows

>>50614282
>>50614282
>>50614282
>>
>>50614284
Fack. Phone too slow.
>>
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Kabalite supplement WHEEEEEEEEEENNNNNN!!!!????
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>>50614238
Those proportions though.
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>>50614238
Eeh, not diggin it , falls flat of 40k, AT style, not even internally consistent.
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>>50614311
that's a really noice pic
>>
post new general pictures
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>>50614363
>>50614348
>>50614311
>>50614283
>>50614238
>>
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>>50614295
>making this big a deal over something that can be snipped off and greenstuffed over
>>
>>50614378

but anon, that's not new
>>
>>50614348
This version has been in rotation for a few weeks, now. Older version can be traced back to about this time last year, I think.

>>50614283
Shit birds can find the old general to easr. requiring filters is the best new filter.
>>
>>50614382
>paying money to then snip something off and greenstuff over

I wasn't aware you wanted to pay for more work which then makes your luxury toys shit

All this hobby has is aesthetics and if you're paying money for shit aesthetics then you're dumber than a GW cuck schill.

FURTHERMORE the reason why I'm making a big deal of this isn't because I particularly care (it's really easy to not buy something) but it's more a matter of being RIGHT.

I said "power armour elbows don't have rivets" to which multiple (or possible same fagging) anon(s) (fuck you alpha legion) declared that they had indeed seen elbows with rivets.

When I demanded proof there was none but yet still I was assaulted with the assurance that they had indeed seen power armour elbows with rivets.

So instead I found pictures of power armour wielding heavy weapons which HOLY FUCKING SHIT don't have rivets.
TL;DR I play 40k so it's important that I am right and you are wrong
>>
>>50614405
>Shit birds can find the old general to easr. requiring filters is the best new filter.

I'm glad that we need three filters btw /40kg/ isn't good enough, you need Warhammer 40,000 General and Warhammer 40k General
>>
>>50614416
From now samefags in 40k generals shall be referred to a alphaposters
>>
>>50614416
You're not the same guy who was complaining about Chaos winning in the BL book, are you?
>>
>>50614438
40k has worked for years now, still does.
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>Orks have armywide Feel No Pain 6+, I3, and Rage

Thoughts?
>>
>>50614416
>not doing some kitbashing and converting occasionally.
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Space hulk is now out of stock.

What did I do to deserve this?
>>
>>50614464
>armywide Feel No Pain 6+
Yes
>I3
I4 on charge
>Rage
Why?
They don't need more attachs they need the ones they make to be better than guardsmen.
>>
>>50614486
>What did I do to deserve this?
You sat with your thumbs up your ass.
>>
>>50614464
They don't need 2A base plus 2CCW AND rage AND furious charge.

Instead of armywide FnP 6, which doesn't make sense given the context of what normally gets FnP 6, give them FnP 5+ only when charging, lasts until the end of the turn. Cybork and Dok Tools stack with other sources.

Leave the initiative alone. It's always been 2, always. At best grant them Hammer of Wrath.
>>
>>50614486
You didn't buy it when you could.
>>
>>50614493
But I'm poor. I didn't have money for Space Hulk right now.

Why must life be so hard? Why can't I afford all the little plastic men that I want? It's unfair.
>>
>>50614464
Honestly I don't think Rage belongs there and I'd even be okay ditching the FnP but can Orks please have Str 4 so that Tau, Eldar and Humans can't armwrestle Orks to the ground
>>
>>50614486
you didn't buy it impulsively and immediately the way GW desire

>>50614482
I'm all for kitbashing and converting, I have a full set of hobby files to minimize transition lines for smooth transitions between pieces

I play orks, too, and love to plasticard the shit out of pretty much anything. Hell my friend and I raided the dollarstore and made gorkamorka vehicles last year for a summer campaign

>>50614442
sadly I'm not, I wish I was though, he collected a lot of (You)s

>>50614447
40k as a filter doesn't even work for this general though

>>50614439
it'll never catch on
>>
>>50614464

>orks getting 3 different legion rules
>>
>tfw new SoB shitdex is coming out
>tfw it still won't include Artificer Celestians, Assault Repressors, or a useful flyer
Hold me, /tg/.
>>
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>>50614525
>40k as a filter doesn't even work for this general though
Funny that...
>>
>>50614538
Yes but Orks don't have the equipment which the Legions already have access too so a simple blank comparison as you're making isn't giving the full context.

That being said I don't think they should have rage.
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is there any decent literature that focuses on the Sisters of Battle?

only one I've so far read is pic related
>>
>>50614464
Add S4, BS3 on Nob statline units and give Nobz power axes by default and you'd be set.
>>
>>50614555
Daemonifuge IIRC
>>
>>50614557
>bs3

no. absolutely not.
>>
>>50614555
Casts a Hungry Shadow :^)
>>
>>50614567
Shut the fuck up cunt.
>>
>>50614464
I would never change the base stats of Orks, it's like changing the base stats of marines.

Orks being I2 is iconic, it's been that way for so long now that if you got rid of I2 they wouldn't be Orks anymore.
>>
>>50614555
No. There is no decent literature on anyone but Space Marines
>>
>>50614552
Why not give them actually decent equipment options then?
Just slapping more special rules on them is boring.
>>
>>50614584
I would definitely give Orks Str 4. They're constantly described as muscular and physically powerful and then given the same Str as an Eldar and Tau.
>>
>>50614579
Neck yourself, bitchboy.
>>
>>50614567
Yes, absolutely yes. They've even had BS4 in the past. Gitz and Bigmeks should have BS3 at least, possibly upgrade options for Lootas and Blood Axe shootaboyz.
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>>50614551
GOOD PROOF ANON
>>
>>50614584
>Orks being I2 is iconic, it's been that way for so long now that if you got rid of I2 they wouldn't be Orks anymore.

Changed at the start of 3rd ed. with the advent of the Andy Chambers/Brian Nelson Orks.
>>
>>50614584
The difference is that it used to be circumvented by other rules that made it higher.
>>
>>50614363
>>
>>50614625
>11

eleven
l
e
v
n

that's ten more than one and eleven times more heretical
>>
>>50614615
Just give drop them to BS1 and give Shootas 7 attacks.
>>
Is Flight of the Eisenstein any good?
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>>50614643
So you want them to perform as well as they do in a typical overwatch?
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>>50614579
>>50614557
>bs 3
>3
>for generic nobs

It's like you don't even know the lore
>>
>>50614637
>They Shall Not Fear
Nope. Fix it.
>>
>>50614601
But I like the idea of Orks having blanket furious charge and s5 boyz is too much.

reduce boyz by a point
reduce 'evy armour cost by a point
'ere we go gives +1 inititive
give grots furious charge
give deff dreads 'ere we go
give killa kans and deff dreads furious charge
give burna boyz, lootas, flash gits and tank bustas 'evy armour base
flash gits get Bs3
Gitfinders allow you to fire one weapon a turn with increased Bs
Give vehicles the option to equip gitfinders
>>
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How about Orks get Furious Charge and Painboyz become 0-3 as an Elite slot again? Add wargear to give characters Invulnverable saves, and make Looted Tanks 1-3 squadrons like vehicles in other codices?

I'm ok with giving boyz I3 or S4 too.
>>
>>50614486
you haven't gone to a 3rd part store.
up here there are 3-4 stores that i know to still have 1-7 copies.
also Space hulk was a bit overrated.
atleast for my needs
>>
>>50614657
You shouldn't want to charge Orks anyway.
>>
>>50614584
This.

Any attempted fix to Boys which changes their statline is retarded and wrong

What they need is better special rules. Fix mob rule, fix Ere We Go.
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>>50614590
except Gaunts Ghosts, Deff Squadron, Eisenhorn, 14 hours, etc. lots of good non- marine books

>>50614555
Read Faith and fire. Forget the author, but its a really good SOB book.
>>
>>50614691
make mob rule fearless again
>>
>>50614658
in the old editions orks didn't have problems shooiting
>>
>>50614658
Gitz and Blood Axe only then, who cares. Point is, they need at least BS3 to make any form of dakka upgrade (that isn't kombi flamers) useful.
>>
>>50614689
>>50614657
Oh, I think I see what you were talking about now. My mistake. I meant give Shootas (the weapon) 7 shots to make up for the lowered BS, not to give Boyz more attacks.
>>
>>50614681
>>50614676
These, plus a further +1 initiative on a waaagh.
>>
>>50614701
40k 2ed was awful.

3ed up are the only ones that matters.
>>
>>50614699
Make it so model count = leadership, allowed to go above ld10.
A 20 Ork mob is leadership 20, only fails leadership tests on a double 6.
>>
>>50614721
>3e
no mbt for orks.
no clan rules.
cannot shoot
it was great just not for orks
>>
Anons, I'm feeling depressed right now. Cheer me up by posting fluffy lists.
>>
>>50614722

That's fucking stupid and breaks one of the fundamental rules of the game.

No stat ever goes above 10. Ever.
>>
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>>50614567
>>
>>50614722
Lets not because that only benefits boys and boys are fucking worthless.

Instead lets not be fucking retards about it and just give Nobs LD 8-9 and Warbosses 10.

Now its actually worth while to get the Nob in the group and keep him alive.

>A 20 Ork mob is leadership 20, only fails leadership tests on a double 6.

And the moronic "can't give something fairly decent without huge draw back" for Orks continues.

Orks need simple things:
Invuln save on HQs
Power weapons on Nobz
Higher leadership
And dedicated shooting units that aren't useless tier Lootas. (Flashgitz can do this job so fucking well but they're 6+ armour and far too expensive).

That is pretty much the crux of it.
>>
>>50614567
Actually, I like the idea of giving them twin-linked on all their good weapons over increased BS.
It increases their overall hit rate but makes them much more accurate when firing snapshots.
>>
>>50614669
>...and these dudes ain't scurred
>>
>>50614722

So...fearless above 10 models?
>>
>>50614464

>MORE special rules

No thanks. Just remove Overwatch and all of the Ignores Cover garbage.
>>
>>50614773
Better than fearless against powers that target leadership, although....
>laugh of sorrows
>13 dead Orks
>>
>>50614768
I'm a huge advocate for more twin-linked on all Orks weapons but the problem is it does make them nearly BS4.

Orks need something like re-roll all 1s and 2s that miss which both reflects their ungodly amount of fire power in the form of rerolls representing more bullets that did hit their mark by accident, but not the full re-roll on everything that our S3 Tau friends will be crying is unfair because not lore friendly.
>>
>>50614791

removing ignore cover garbage can only be done if they reduce all the shit that gives cover.
>>
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Sup guys.

With the latest Traitor Legions list out, I'm revamping my list for my Iron Warriors and could do with some advice on what I need to shore up on. I have 2 ideas on what I want to do. Pic related is my old CAD force.

IRON WARRIORS GRAND COMPANY
1464/2000

CHAOS WARBAND
Chaos Lord: Sigil of Corruption, Bike, Veteran of the Long Wars, Siegebreaker Mace - 135
5 Chaos Space Marines: Flamer, Veterans of the Long War, Rhino - 115
5 Chaos Space Marines: Meltagun, Veterans of the Long War, Rhino - 120
3 Terminators: Combi-Plasma/Chainfist, Combi-Plasma/Power Maul, Combi-Plasma/Power Maul Veterans of the Long War - 124
5 Bikers: 2 Meltaguns, Veteran of the Long Wars - 130
5 Havocs: 4 Autocannons Veterans of the Long War - 115

FIST OF THE GOD
Warpsmith: Aura of Dark Glory, Veterans of the Long War - 125
3 Vindicators - 360
Predator: Heavy Bolter Sponsons - 95
Predator: Heavy Bolter Sponsons - 95

STRONGHOLDS OF CHAOS
Aegis Defence Line - 50

Now, I'm not sure on what to really get next.

Option A is to include a Renegade Knight Paladin in, which I already have, and maybe a Sorcerer to turn the bike/chaos lord into a death star. Plus, the Heretek powers would be sweet with all dis armour.

The other option is to go full siege mode. Drop a predator, add in another 3 vindicators, get more havocs and maybe a sorcerer.

Option C is something I haven't thought up of yet to shore up on a weakness I have yet to discover.

My local meta barely runs flyers, hence the lack of flyer support.

Any ideas iron brahs?
>>
>>50614669
I don't make the art, anon. I just slap a general sticker on it. That's how we got the Duke Boys Taurox general, the adventure time general, the other one with the cute little 40k dudes, the real world 40k general, and I didn't even do anything to the rose of versaille general.

I just try to keep it an ensemble image or at least non-official art that otherwise shows strong merit. Official art is bad for generals.

It's pretty easy, actually.
>>
>>50614676
But I don't like the idea of a hulking green gorilla alien described as being incredibly physically powerful only being as strong as an Eldar or Tau
>>
>>50614751

My new Death Guard fluff 1k list:

Termi Chaos Lord w/ Dual Lightning Claws

5 Termis w/ Reaper Autocannon, Chainfist & Combi-Plas

10 CSM w/ Plasma Gun, Autocannon, extra CCW

10 CSM w/ Plasma Gun, Autocannon, extra CCW

5 Havocs w/ 4 Missile Launchers


It's called "Walk The Fuck Over And Shoot Bitches"
>>
>>50614791
Overwatch is a fundamental part of the game and has been for quite a while, you can't remove it.
>>
>>50614808
As another idea, I may upgrade the 2 5 man squads into 10 man squads with just autocannons if I have the spare points. I'm kinda lacking on bodies, I feel.
>>
>>50614800
Why do they need to be Bs 4?
>>
>>50614808

your table cloth goes well with your army.
>>
>>50614693
I think he meant to say no decent non-Imperium literature. Which would still not make sense given the context but whatever
>>
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What're the upcoming rules for the Emperor Children? I know it's combat drugs but I don't remember what else it is.
>>
>>50614827
Your reading ability is shit.
>>
>>50614808
Fortifications that fire barrage/ordanace would be a options.
>>
>>50614813

4th played just fine without overwatch.
>>
>>50614810
Maybe do some quality control first then.
>>
>>50614810
I would put my dink in that eldar
>>
>>50614813

They need to bring back consolidating into combat.
>>
>>50614811
I'm pretty sure the lore says your bottom of the barrel lad is barely stronger than a human.
Boyz S3 -> 4 when worked up
Then they grow in to nobz who are stronger than humans at 4 -> 5(!) when worked up
Then warbosses 5 -> 6 on the charge, enough to tear through tank armour bear handed.

That's fluffy enough.
>>
>>50614834
if only we hade some repository for rules, maybe like a wiki or something, but for /tg/...
>>
>>50614860
>Barely managed to survive combat because S3, AP-, I2
>Down to 4 models
>Win combat
>Forced to consolidate into combat
>...e-e-ree we go...

What good would that do exactly to a foundation broken race like Orks?
>>
>>50614837
Yeah well fuck you too buddy, enjoy your Bs 2.
>>
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I'm thinking about doing Carcharodons list, what do you recommend?
>>
>>50614770
Perfection.
>>
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>>50614812
>Death Guard list
>no Plague Marines

disowned by nurgle
>>
>>50614878
Alas
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>>50614854
"Quality control?" Anon, this is 4chan.
Besides. Fuck space marines.

>>50614859
>pic
>>
>>50614896
painting them
>>
>>50614875
Ok, lets go off your crap interpretation that a Tau and Human benches as much as an Ork.

If an Ork is in combat why isn't he worked up and fighting at S4 / like a fucking crazed fanatic?
>>
>>50614896
Tyberios, 10 lightning claw terminators, Spartan Assault tank
>>
>>50614489
>Why?
They are really fired up. :^)
>>
>>50614904

Because MoN CSM are plague marines now, senpai.

T5, FnP, Fearless, Relentless.

Plus, if anything, it's far closer to how Death Guard actually work. Just overwhelming wave of dudes.
>>
>>50614909
why is her sideboob black
>>
>>50614887

I was referring to balancing out overwatch actually, but since you asked it prevents that unit from shooting the other boys,
>>
>>50614920
Because, in his savage hubris, he expected to wipe them enemy out on the charge and is now just milling about aimlessly?

Tau should be s2, fuck Tau.
>>
>>50614887

Consolidating into NEW combat, senpai.
>>
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>>50614929
>i want to powergame
>>
>>50614929
>>50614904
>>50614812
typical GW release "so everyone bought our finecast plague marines, how do we sell plastic CSM kits?"
"lets just make plague marines obsolete with this new book that they have to buy"
>>
>>50614922
Looks fun
>>
>>50614945
Which he will then lose.
>>
>>50614875
I'm sorry what? An Ork Boyz is consistently described as stronger than a normal human.

For crying out loud most BL Fluff has Marines describe Orks as being physically strong. By their standards!

Where is this 'Orks are as strong as humans' in fluff coming from?
>>
>>50614942
So all the lore that dictates a loosing Ork blown in half and literally crawling himself through the ground to try and chop and kill anything (someone you'd agree was clearly losing combat), comes across to you as someone down hearted and now not as eager to fight at full strength?
>>
>>50614951

How the fuck is it powergaming? It fits the fluff perfectly and has nearly half of it's points invested in termis at 1k.
>>
>>50614960

You're not forced to do it, anon. It's optional.
>>
>>50614951
Plague marines? More like Plague memes, they're so shit.

Good thing no one has to take them now, just take normal chaos marines and get all their benefits!
>>
>>50614936
So that it blends into the background for that one pose. Cause capatin planet's figure is more slender than hers. It's an illusion, like painting cheekbones on a smooth-faced mini. But the opposite.

I'm guessing.
>>
>>50614954

As if you can't just use your plague marine models as MoN CSM?

That's how most people made their plague marines, if they wanted plastic ones.
>>
>>50614969
>loosing Ork blown in half and literally crawling himself through the ground to try and chop and kill anything
Sounds like strength 3 to me, I don't think an Ork boy would be strength 4 after being cut in half!
>>
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>>50614830
Thanks man. table cloth OP
>>50614842
I'm not amazingly big on fortifications but my army seems to be geared towards bringing them. Any suggestions?
>>
>>50614951
>If you don't pay 8ppm for regular close combat weapons with poison 4+ on footslogging infantry with 1 attack base you're powergaming
Faggot, what???
>>
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>>50614979
If you want more points, go for it. You're not a real Death Guard player though. You've lost your integrity, but not your soul.

Nurgle wouldn't take it
>>
>>50614954
I'm going to buy even MORE plague marine kits since i now need them to make into plague bikers, plague devastators, plague raptors and whatnot.
>>
>>50614978
>>50614960
you're both describing a negative situation with no positive outcome

If he truly had nothing but 4 ork boyz it wouldn't matter if he consolidated and lost combat or was shot to death.

To evaluate this game state you need to consider the possibilities of every outcome.

It's possible that consolidating into 10 tactical marines would be fine since 11 attacks of 3's and 4's with 5's to save wouldn't wipe the 4 of them.

This denies a shooting attack and possibly wipes out some marines.

Of course them getting shot potentially wastes a shooting phase of another unit which could be more valuable.


In short having the option to consolidate into more close combat only adds more gameplay options for the Ork player in this scenario and can never be seen as a negative addition to his gameplan, instead it offers more player agency and decisions.

This is discounting 5 man squads running around which potentially could be consolidated into and 4 orks don't have a shit chance at killing 5 space marines.

TL;DR you both are shit at game theory and arguments
>>
>>50615026

Again, the CSM squads have the Mark of Nurgle.

That's literally all plague marines are. Marines with the Mark of Nurgle.
>>
>>50614989
but if she turns and points it ruins the entire illusion, it would've been 100x better if she had blue with lines
>>
>>50615026
Yeah... I'm a real PLAGUE upon this hobby.
Sorry my attitudes are making you SICK.
>>
>>50615032
this
>>
>>50614765
Just give
>Boss Poles Stubborn,
>Mob Chart is simplified to if you fail a Ld Test you may take S4 AP- Hits equal to the difference
>All Orks fall back towards the nearest Friendly Ork unit (of same type) and after getting within coherency they automatically rally and merge (allowed to do all actions)
>0-3 Oddboyz (Wierdboy, Mek, Painboy) per CAD detachment. Takes no slot
>Loota, Burna, Nobz, Flashgitz get 'eavy Armour free
>Nobz (the unit) get: Big Choppas free, Power Weapons for 5 pts, Klaws for 10pts
>'ere We Go gives +1 I on the charge.
>>
>>50614954
There's no meaningful distinction model wise between Plague Marines and Death Guard MoN CSM people can and will use whatever models they have. If this sells anything it will be Havocs.
>>
>>50615014
>Orks that literally push pieces of metal through Space Marine armour like it was butter
>S3
>>
>>50615032
No, you're shit.

Fuck you.
>>
>>50615056
get out carlos
>>
>>50615062
the resin plague marines have plague knives, you're not paying the 2 points or whatever for CCW on those 2 marines per squad

you cheating fuck your army isn't even wysiwyg
>>
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>>50615068
>Orks that literally push pieces of metal through Space Marine armour like it was butter
Not from what I've seen on the table top!
>melee race
>I2
>S3
>>
>>50615060
>Boss Poles Stubborn,
Still Ld 7, useless and doesn't address faults.

>Mob Chart is simplified to if you fail a Ld Test you may take S4 AP- Hits equal to the difference
Why S4? Orks are S3 or are they really fired up? but this is also the Chaos Daemon leadership rule and that wipes your own shit out so fast.

>0-3 Oddboyz (Wierdboy, Mek, Painboy) per CAD detachment. Takes no slot
I like a lot.
>>
>tfw realize that if I give my tacs rhinos my chaplain would have nowhere to go.
>tfw no room in Elite slot for command squad either
>>
quick guise, post the absolutely most FUN, non-human race
>>
>>50615123
Orks. Shame they're shit on the TT.
>>
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>>50615093
Good thing we're talking about the lore then aren't we?

Also don't fucking meme me with my own meme.
>>
>>50614637

Ok that's pretty awesome. But it really should be know no fear.
>>
>>50615089
Most people probably will kit all their CSM squads with CCW.

>WYSIWYG
>>
>>50614875

>barely stronger than humans

Have you ever picked up an Ork model? Ever? Their arms are teice as thick as a marine's, including his power armour. They make catachans look like weedy lanklets.
In the lore an ork boy is supposed to be able to rip the arms off a man like he's a doll and wield axes so heavy they turn power armour into an eldar spandex save.
Where is this fluff that says 'lol, these green niggas literally designed to wage war by bashing shit to death are of a similar physique to space elves and Shooting Phase: The Faction'?
Produce it, please.
>>
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>>50615123
Orks, they're the bestest.

I'm going to take them in for another game this weekend, wish me luck!
>>
I claim this thread for the alpha legion. Anyone who posts below this line is not one of my sleeper agents.

___________________________
>>
>>50615174
>Not
>>
>>50614808
>>50615015

Possibly swap/add one of the fortifications that you could stand on (ie wall of martyrs something something) for fearless Havocs.

Would also add combi bolters to the vindicators for 5 pt "Weapon Destroyed does not auto ruin me" insurance.
>>
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>>50615130

>expecting fluff to match crunch
>>
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>>50615123

R A D I C A L
>>
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gonna run some chosen in my alpha legion and never brought them before, what it a good loadout for chosen
>>
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>>50615123
Rak'gols!
>>
>>50615130
Just be glad we don't have movie marines.

I remember when 100 Minotaurs killed off a whole waggh.
>>
>>50615149
lots don't because CSMs are mostly tax units who don't want to eat that many points
>>
>>50615179
Definitely NOT, brother.
>>
>>50615116
>Still Ld 7, useless and doesn't address faults.
58% chance to get 7 or under on 2d6, and with Stubborn, you'll always have at least that chance.

>Why S4? Orks are S3
Nobz are S4. He's beating them. Guess you can add if unit doesn't have a Character use S3 instead.

>Chaos Daemon leadership rule and that wipes your own shit out so fast.
I know, I'm a Daemon player. Except ours is unsaveable wounds. Plus new one would work for ANY Ld test, Fear, Psychic Shriek, etc.

I'd also probably double KFF's range and let Mek's take them

Cybork body gives 6++ or +1 to FNPs

Warbosses get +1W

During Waaaghs Orks get Deathrattle (base # of A's at I1 If Killed in CC like Wulfen)
>>
>we can't remove overwatch, it's been part of the rules for so long!

yeah and rules NEVER CHANGE or EVOLVE

the fact is 40k is dominated by shooting, maybe taking away overwatch which is high variance and isn't tactical or strategic in any way would benefit the game
>>
guys, im feeling a little under the wearther, let me know when the imperial agents stuff starts, ok? cheers
>>
>>50615231
Psychic Shriek isn't a leadership test.
>>
>>50615231
>Nobz are S4. He's beating them. Guess you can add if unit doesn't have a Character use S3 instead.
Deal, but only if Nobs are ld 8
>>
>>50615032

I literally, unironically agree with you, anon. I am on your side.
>>
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>>50614751

WB list, 1997/2000

Legion of the Damned

80 Cultists

Dark Apostle, VotLW, Scripts of Erebus

Lords of the Black Crusade

Sorcerer, ML3, VotLW, Sigil of Corruption, Spell Familiar, Malefic Tome

Favoured of Chaos

Daemon Prince, MoT, Power Armour, Wings, ML3, Spell Familiar

3x 5 Possessed, Chaos Rhino, Daemonic Possession, Dirge Caster

Terminator Annihilation Force

3x 3 Chaos Terminators, VotLW, Combi-bolters, Power Fists

Terminator Sorcerer, ML3, Spell Familiar, Power Fist, Combi-Bolter
>>
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>>50614669
>>50615142
>>
Ruststalkers or Infiltrators?
>>
>>50615275
Infilstalkers
>>
>>50615275
Infiltrators, much better and the screwy aura is badass, especially when you pop WS7 and have WS4 hit you on a 5.
>>
>>50615292
>WS7 and have WS4 hit you on a 5.
Don't you have to double out for that?
>>
>>50615241

I just don't get why people like overwatch. It's complicated, it slows down the game, and it punishes assaulting armies even more heavily than they already would be.

Stand & shoot made sense for Fantasy, but still had counterplay (close charges). 40k doesn't need overwatch. I expect it to go the way of the dodo in the expected 8th streamlining.

Random charge ranges also need to die in a fire.
>>
>>50615315
Overwatch sounds like a good way to compensate for allowing people to charge out of reserves.
>>
>>50615306
You need double + 1, but the Infiltrators have an aura that deducts 1 Initiative, WS, BS and Ld from any enemy models within 6".
So since you are WS7 and I4, you hit first and they hit you on 5s because (4-1)x2 +1 = 7
>>
>>50615306
Double+1
So WS3s hit WS7 on 5+s
You need WS9 to make WS4 hit on 5+
>>
>>50615315
Overwatch should be disabled if you shot in the previous shooting phase.
>>
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can you put grav centurions in a drop pod?
>>
>>50615223

Again: If they're using DG rules, they're plague marines without poisoned CCW.

They are no longer a tax.
>>
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>>50615346
>WS10 hits WS1 on 3s
>>
>>50615333

Charging out of reserves is pretty stupid too, as far as I'm concerned. Can them both.
>>
>>50615223
>CSMs are mostly tax units
Not anymore. Certainly not for Death Guard.
>>
>>50615348
that's even more clunky and slows the game down further (it's a bad rule)
>>
>>50615223
Not anymore, Anon.
>>
>>50615380

Overwatch should just be removed.
>>
>>50615369

>Bloodthirsters
>WS10
>Melee Monster
>>
>>50615241
Overwatch in its current incarnation is pretty damned recent.
>>
>>50614808
I this and your dudes are pretty.

Knight seems like the best choice. As you say, more havocs would be legit too.

If you get bored and want to switch up your focus, you could always give your csm heavy weapons and camp them in larger fortifications like the big skyfire one, the one with the barrage missiles, or some bunkers/bastion. Build some tank traps and razor wire, make an iron cage for me to get stuck in.
>>
>>50615380
What? How?
>>
>>50615187
Combi-Bolters are a thing. I've got the aegis, but bastions are cheap and 10 marines in there will do a good job of never fucking budging.

I'm probably gonna take a Knight. I have the model and my meta isn't too competitive.
>>
>>50615315
I'd rather Overwatch be a reaction.

In the shooting phase a unit can prepare to Overwatch. They get an OW token

In the opponent's turn anytime an enemy unit enters LOS of a unit with an OW token the player can spend the token to shoot at that unit at Full BS

Tokens expire at the end of the opponent's turn.
>>
>>50615399

Yes, it came along in 6th when you could charge out of reserves

They got rid of one of those, now they should get rid of the other
>>
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>>50615427
You should ass MAN missiles
>>
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>>50615398
Damn right they are.
>>
>>50615353
You can't put anything in a drop pod.
>>
>>50615353

Yes you can, though they can't take dedicated transports so they eat into Fast Attack slots.
>>
>>50615427
>look mom, I posted it again!
>>
>>50615412
That's 2nd ed. style Overwatch and was removed to speed up the game when they increased the standard army sizes. It's a great rule for a skirmish game like Necromunda, but pretty clunky for 40k.
>>
>>50615412
Yeah, this is how I honestly expected Overwatch to work when I started 40k a few months ago, since I play a lot of XCOM.
Maybe make it at -1 BS, since otherwise you can just overwatch whenever a melee unit is in cover and then wait for them to move and remove the save, unless they move from not in LOS to LOS-blocking cover.
>>
>>50615315
When I play my CSM army I'm always frustrated by over watch, but when I play IG I'm grateful for it. The only thing I would really charge is markerlights being used in over watch. I can't stand the "oh yeah, so these five squads are over watching on fours." malarkey that basically gives Tau an extra shooting phase.
>>
>>50615369
>No honor in crushing unskilled opponents
>Khorne handicaps his chosen to make the fight "fair"

Imagine if Bloodthirsters hit on 2+ rerollable in CC.
>>
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>>50615405
Thanks man. Knight's going in by the looks of it.

I don't know how legit of a tactic it is to buy loads of fortifications and tank traps and half half my army blast my enemy to pieces whilst I just swoop in whilst they're all weak and put them down where they stand, but it's fluffy as fuck.

I'll add to my list and see what I can get. Biggest question is if I should try and include a sorcerer or not. Probably not though.
>>
>>50615407
now you have to track and remember whether or not a unit shot in the previous turn if they're allowed to overwatch or not

that sounds fine in theory but what if you're playing kill teams and now there's 40 models who you need to remember when they fired last
>>
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Can someone post a close up of the gut with what looks like a mask? Can't tell if he's wearing a mask or is somehow wearing a MkVII helmet.
>>
>>50615461
The whole point of tau is that they're so shit in the melee phase they NEED that extra shooting phase, you can't take it away from them.
>>
>>50615450
>make it at -1 BS
Again 2nd. Ed. All these thinks existed in 40k before and were removed for good reasons.

7th ed. Is considered bloated by rules as it is. They aren't going to add complexity.
>>
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>3h 25min for the legion midnight opening in my FLGS
Are any of you getting together with your mates to go through the book?
>>
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>>50615467

So pretty much big flying Kharns
>>
>>50615489
Got mine yesterday, so no.
>>
>>50615485
>All these thinks existed in 40k before and were removed for good reasons.
Math is haaaard.
>>
>>50615480
>taufags actually believe these
>>
>>50615480
Tau existed before overwatch. They certainly don't NEED it. Especially not modern Tau.
>>
>>50615470
Well the nice thing is you can always tag one in via the warband. It might be fun to try, but it depends on your local meta whether your psychic phase is fun or whether you are totally outpaced in warp charge and can't do anything.
>>
>>50615485
7ed isn't bloated by the actual rules, it's bloated by everything and their mother having three special rules that you need to factor into account. Trimming that would help a lot.
>>
>>50615461
>leaving 12 markerlight sources alive within 12" of charge target.

Honestly this is the least offensive thing about Tau.
>>
>>50615506
Math is slow. It's a matter of tradeoffs.
>>
>>50615513
I play casual lists which wouldn't work without overwatch.
Getting rid of it would only justify more riptides.
>>
>>50615480
So not only should the Tau get two shooting phases (One turn to drive rhinos, one turn to disembark and stand around like ass hats) they should get a third before I can do anything to them? And that's if I get lucky and they don't just run away or jetpack to far away to even get to them. Do you see why Tau are hated? Why in the nine hells should I spend three turns removing models with nothing to show for it?

Having supporting fire is more than enough.
>>
>>50615485
True, I don't really mind either way since my Mechanicus are decent but not great at overwatch without Cognis, and I don't have much of that in my list. Best it has ever done for me is killing one DC with Infiltrator flechettes so I won combat.

>>50615480

Yes, that SHOULD be how Tau work, but melee is gimped in this editon (apparently, newfag here so I can't remember when things were otherwise) and they have so many overwatch and mobility bonuses it isn't even much of a weakness.

Armies like Mech Guard and Admech are bad at melee, against Tau it's almost a trap, given that they can make you kill you own units charging their MCs that are actually not bad in a scrap.
>>
>>50615540
that's a problem with inter-codex balance, not a problem with the core rules.

The core rules don't make your weak force playable, they make the tryhard WAAC list unbearable.

You're mixing up a lot of wrong reasoning
>>
>>50615551
This is a problem with CSM not Tau. How they still have no access to reasonable assault vehicles is beyond me.
>>
>>50615526
they need to stop with the million BS suppliments. have core rulebook, have codex for different factinos. i dont want a SM codex, 2 suppliments and 2 chapter codexs. just put chapter tactics back in like the last or before that edition had
>>
>>50614808
>P9130100.png
Chrome/10
Would ride to Valhalla
>>
>>50615540
This. Id hate to see the totally reasonable infantry and tank based players get shafted and thus the rise of more suitspam metagamers.
>>
>>50615582
well, they have chapter tactics in the codex, but there are supplements which give you different bonuses and formations and shit
>>
>>50615480

Tau didn't need two shooting phases to be viable in 4th.
>>
>>50615611

They don't need it now either. If they're relying on Overwatch to kill something, they've fucked up.
>>
>>50615526
What? No, it's definitely bloated by the core rules.

AoS takes the route of very, very simple core rules, special rules on EVERYTHING individually, and it works out well actually.
>>
>>50615577
What would be a cool assault transport for csm, my man?

I always thought a sort of webway portal device that rips open holes in the warp for your guys to run out of Space Marine tm the game style would be sweet.
>>
>>50615611
It is the whole point as anon says, it just didn't work out in the crunch. I'd be for making assault better before taking away counters to it.
>>
>>50615595

If the infantry/tank players are going against other REASONABLE lists, and not a WAAC assaulting list, they do not need two shooting phases a round.

Heaven forbid that you have to actually maneuver your troops and prioritize targets wisely to avoid being charged.
>>
>>50615635

So the whole point of a pre-overwatch army was that they needed overwatch?

Tau have units that are at least passable in melee for a reason. If they NEED overwatch to be viable against assault armies, which is an absurd claim, than that's a balance failure which can be easily remedied if overwatch is removed.
>>
>>50615630
Rhino with assault ramp. Boom, done.
>>
>>50615630
Easy way would to just put a daemonic maw/open top on [the front of] a rhino and call it an assault vehicle.
>>
>>50615678
I has that, problem is it's in the rear.
>>
>>50615635
All signs point to them making the game simpler. Overwatch is an easy target.
>>
>>50615241
Overwatch should be a defensive alternative where you have to set the unit up to be able to react to assaulters or maybe even shoot at units moving through a certain area near them, but forego shooting in your own turn.
Then at least it will be a interesting tactical ability.
>>
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>>50615524
Probably will be outplayed in the psychic phase. May try it sometime.
>>50615589
No shit, I always ask to be witnessed when I roll on the chaos boon table. Never had Spawnhood yet.
>>
>>50615715
>What GW seems likely to do, is the correct thing to do.
Kek
>>
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>>50615315
>and it punishes assaulting armies even more heavily than they already would be.
Waaaaah my army has a particular weakness we should just ditch it all together!

I'm a Tau player and you don't hear me bitching about the assault and psychic phases. I don't even get to use one of those phases. At all. It's just 100% disadvantage, unless I brought an overpriced deny the witch relic.
>>
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>>50615473
>>
>>50614238
Sup fa/tg/uys, I just got into tabletop after years of reading BL and various other fluff.
Any advice for starting up a CSM army? I'm going Nurgle, but I'm not sure how that'd stack up against my friends' armies at 1k pts. (Black Templars; Necrons)
>>
>>50615721
I'd make it a feature of certain guns (ie, carbines but not rifles for tau), and have it replace the first round of melee for those who fire.

Losing shooting before hand would never be advisable afaik, and treating it like interceptor wouldn't be a trade off if they're going to be locked anyway.
>>
>>50615678
>>50615683
They don't make cheap "assault vehicles". What you get instead are open topped vehicles, and those are generally reserved for low armor armies.

Not sure why CSM need them in a world of World Eater Raptors and Bikers.
>>
>>50615728

Psychic phase is ridiculous too, anon. I'm right with you there. Bringing it back was a terrible mistake. A reversion to the 4th/5th model of powers seems likely.
>>
>>50615728

Some of us give up a shooting phase and a psychic phase.
>>
>>50615728
As another Tau player, we are also perfectly viable without those where as melee is gimped AF. Don't agree with their solutions exactly, but assault is fucked rn.
>>
>>50615728
Are you daft? Anyone running Khornite marines should be complaining about the assault phase being shit just like you'd complain about the shooting phase if it was shit.
>>
>>50615762
Death Guard just became really good. Pick up the Traitor Legion book that comes out tomorrow. Death Guard will be built around Bikers, and footslogging CSM and Havocs with their move and fire heavy weapons.
>>
>>50615770
>Not sure why CSM need them in a world of World Eater Raptors and Bikers.

To give the hordes of non biked, non Raptors CSMs a purpose.
>>
>>50615827
This ^.
>>
>>50615776

5th was great for psychic. Pay for powers, use them in shooting phase. Worked seamlessly.
>>
You know what REALLY needs to be nerfed?

Fucking bikes. They offer no real disadvantage over infantry, there's no trade-off at all.

A Marine on a bike twin-links his gun and gains HoW on the charge, gets more mobility, AND more toughness and the ability to jink, and loses what? The ability to take transports, which he no longer needs?

Offensive power, mobility, durability - these are basically the three attributes on which you can judge any unit for efficiency, and bikes improve all three of them. There has to be a disadvantage associated with them.
>>
>>50615827
Any legion that gets fearless has plenty of use for them now without assault vehicles.
>>
>>50615858

100%. I can't fathom why they ever changed it.
>>
>Space hulk already sold out

they are gonna reprint that right? anyone knows how long that takes GW usually?
>>
>>50615864

Bikes don't need a fundamental change. They should just be made more expensive if they're too good.
>>
>>50615864
>Disadvantage
It's cost, they are just under-costed relative to other units.
>>
>>50615864

Difficult terrain should automatically become dangerous terrain to bikes.

You can't ride a bike over the same sort of stuff you can walk over.
>>
what is a good loadout for chosen
>>
>>50615893
Jink is kinda bullshit. They could probably stand to loose that.
>>
>>50615883
No, it was a one off.
They're already working on their next boxed game.

Rumours point to sigmar-mordeheim
>>
>>50615871
Not enough fun random tables.
Sigh.
>>
>>50615871
Because it wasn't actually that simple, you guys are misremembering.

Back then, psychic powers were all fucking over the place in the turn order. Ones which buffed you in assault were at the start of the assault phase, some of them were at the start of the shooting phase, some of them were at the start of the turn, and you had to remember for all the different powers which ones you rolled for when.

Also, there was no interactivity with powers. You either passed the test or you didn't, Deny the Witch didn't exist, and that is honestly fucking bullshit and we better not go back to that.

New psychic phase is clunky and has some issues but it's actually better than the old method.
>>
>>50615864
If your going to change bikes, change them to +1 save to a max of 3+.
This nerfs eldar as well
>>
>>50615858
>use them whenever they told you to.
FTFY, but overall I like that system. Especially buying powers. I'd like to build my Psykers as part of my list not pray they remember to be useful.
>>
>>50615906

As many plasma guns as they can carry.
>>
>>50615909

If 8th truly does simplify the game dramatically, that rule hasn't a prayer, so so don't worry.
>>
>>50615899

difficult terrain is already dangerous terrain to bikes.
>>
>>50615899
>Difficult terrain should automatically become dangerous terrain to bikes.
have you read the rules recently?
>>
>>50615899
It does.

Personally what gets my goat is Bikes are straight up superior to Jump packs, which imo, are badass.
>>
>>50615926

Plus it's inherently far more balanced. Want a giant fuck-you-I win power? Be prepared to pay for it.

Want a small sharpen-up boost or an extra shooting attack? Cheap little upgrade.
>>
>>50615864

So much this! I hate that NOT taking bikes is just nerfing yourself, I want my marines on foot god damnit...
>>
>>50615871
Probably because the wanted to make psychic powers more powerful and weird. The less reliable and more involved current system does let them do it, but it's clearly not worth the cost in rules complexity, game time, and waac faggotry.

It is fluffy though.
>>
>>50615918

Remembering was really fucking easy because you had typically only 2 powers max, usually, and movement powers went in Movement phase, ranged attack powers in shooting phase, etc.

There's no need for Deny the Witch if powers aren't retardedly good.
>>
>>50615893
Fucking wrong, see below.

>>50615896
Cost is not a disadvantage. If something with higher cost is better in every way, there's almost no reason to take the cheaper one - you might as well delete the cheaper entry and just include the better more expensive one. See - Flyrants. If they upped the points costs for Wings on Hive Tyrants, you think people would start taking walking ones? No, they'd suck it up and pay the higher points. It's not a matter of point efficiency.

There needs to be OPPORTUNITY cost and drawbacks to create unique roles for each unit type to fulfill. Infantry need to be able to do something that bikes CANNOT DO, PERIOD, other than "cost less points lol".
>>
>>50615918
Imagine if all you had to do was pass a Ld10 test to cast invisibility.
>>
GW PLEASE UPDATE THE GUO, KEEPER AND LORD OF CHANGE.
THODE SHIT SCULPTSHAVE BEEN BURNING MY RETINA FOR EASILY 25 YEARS. ITS THE OLDEST FUCKING PIECE OF SHIT YOU HAVE LEFT. LOOK HOW MUCH PEOPLE BOUGHT THE FUCKING NEW BLOODTHIRSTER YOU MORONS.

ALSO UPDATE PIC FUCKING RELATED. IT EVEN HAVE A LAZY EYE. THAT JUST SHOW HOW MUCH TOU DONT GIVE A FUCKING FUCK
>>
>>50615808
Some of us had all three phase and still do less than any other army does in any single one.
>>
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>>50615924

>eldar get 3+ save from their bikes and scatter lasers

>Deldar get 5+save and a splinter rifle
>>
>>50615985

If it's going back to 5th-ed style, you'd also have to pay a significant point cost to even access Invisibility.
>>
>>50615956
>Jump packs, which imo, are badass.
Yep, I'd love to see them have more of a place.
>>
>>50615985

This is a great argument for broken powers not existing, not for the current psychic phase.

An entire game phase that some armies cannot interact with significantly, if at all, is just a fucking terrible idea.
>>
>>50615960
Imagine someone taking an Invisible Iron Arm guaranteed Daemon Prince. Although fluff wise it makes sense that someone shouldn't randomly be getting powers each game it does prevent only taking the absurdly good powers.
>>
>>50616006
Play corsairs. Objectively fluffier and more powerful version of dark eldar. They even get cheaper Shadow Fields.
>>
>>50615999

I am sorry ork player

t. KDK player
>>
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>>50615970
Khan disapproves
>>
>>50615980
>Infantry need to be able to do something that bikes CANNOT DO.

Like being able to have enough of them to durably defend objectives do to a lower cost per man?

>it's not about points efficiency
Sure, mate.
>>
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>>50616006

But you get better if you don't die
>>
>>50616041

they just sit on my shelf now, chaos is back
>>
>>50616038

If powers go back to having a balanced points cost, where's the problem? You get what you pay for.
>>
>>50616038
Just up the cost to high heaven.
>>
>>50616038

There were good powers in 5th ed that required 50pts to buy. So yeah, you could guarantee Iron Arm...if you want to pay through the nose for it.

Also, they could stand to make Perils far more punishing. I remember when it just removed models from play.
>>
>>50615998
There's a rumor for a plastic LoC in Jan. along with blue/brimstone horror boxes and a Tzeentch AoS release.
>>
>>50616063

laughingants.jpg
>>
>>50616046

The Khan can go stay in the webway
>>
>>50616082

>No Plastic GUO

why live
>>
>>50616053
>Like being able to have enough of them to durably defend objectives do to a lower cost per man?
That's not an innate quality of Infantry which other unit types cannot approximate through being more durable despite less numerous.

Now saying "ONLY infantry can capture objectives and bikes cannot hold objectives ever", that would be an actual role and force intelligent decisions.

Go learn some game design.
>>
>>50616038
>Imagine someone taking an Invisible Iron Arm guaranteed Daemon Prince

So he'd be like... 500+ points. Super scary and super expensive.
>>
>>50616093
Once upon a time you needed Troops choices to hold objectives.
>>
>>50616090
>why live
Because Nurgle is feeding off your despair
>>
>>50616093
>Objective Secured
This should have never left infantry only, and rarely does.

>Go learn game design
kek mate, quality bants.
>>
https://www.forgeworld.co.uk/en-IE/Deredeo-Dreadnought-with-Arachnus-Heavy-Lascannon-Battery

Any word on the rules for this? The pdf hasn't been updated.
>>
>>50616090

Its crazy, because he was the first of that generation of greater daemons.
>>
>>50616093
>ONLY infantry can capture objectives

Oh look, a newfag.
>>
>>50616150
2 S9 shot
>>
>>50616136
I'm aware, it should go back to that.

>>50616168
What the fuck are you on about, I'm talking about a hypothetical that differs from the current set-up.
>>
>>50616150
>>50616172

30k rules here
>>50611981
>>
Honest question.
Why cant a Warpsmith/Dark Apostle take a Bike/Jump pack/Daemonic mount?
>>
>>50615864

They need to make bikes not play well at all with difficult terrain. No more of this "skilled rider = ignores terrain!" nonsense for starters.
>>
>>50616150
Range : 48"
STR : 10
AP : 2

Heavy 2, Exoshock

Exoshock : If this weapon successfully scores a penetrating hit, roll a d6. On the roll of a 4+ a second automatic penetrating hit is inflicted on the same target with no cover saves allowed.
>>
>>50616149
There's a big difference between not having ObSec, and not being able to hold Objectives whatsoever.
>>
>>50616180
>I have a problem with bikes.
>Actually it's a problem with infantry.
>Actually I've a problem with formations.
>>
>>50616180
>Once upon a time you needed Troops choices to hold objectives.

That doesn't solve anything since eldar bikes are troops and you can make space marine bikes troops.
>>
>>50616191
No fun allowed.
>>
>>50616191

We can't have nice things until loyalist scum have it, and say we can
>>
>>50616191
Because the CSM codex is old and shitty and the Traitor Legions book is trying to fuck with as little as possible so it can forward compatible with a new book.
>>
>>50615998
lazy eye and "badness" of catachans is mostly paintjob though
>>
>>50616191
Because the model is monopose and having options for mounts and jetpacks means that another company can make those options. And that is money GW is not getting so they don't let anyone have fun.
>>
>>50616204
>missing the underlying point that causes all three of those things to be factors

>>50616205
Which is why my first suggestion was only INFANTRY can hold objectives. Shouldn't have second-guessed myself by agreeing with the Troops thing, that should be inconsequential.
>>
>>50616205
They don't need to be at all. Especially in the world of formations and detachments.
>>
>>50616258
>missing points

Doesn't help that your original post was way of base.
>>
So now that World Eaters have Fearless, Furious Charge, and Adamantine Will what's the point of Bezerkers?
>>
>>50616286
Explain why you think that, I'm open to different ideas.
>>
>>50616253
Please find a stock GW catachan that's painted so good it compensates for the sculpt.

No Harker and no third party models.
>>
>>50616297
Every single World Eater is a Berzerker, so nothing, in a WE army.
>>
>>50616297
WS 5 is kind of nice I guess. Not worth it though.
>>
>>50616297

That's the point.

Death Guard's CSM are basically Plague Marines too.

Drink it in, cheap and effective CSM squads.
>>
>>50616297
The same as Plague Marines for Death Guard who now have Fearless, Feel No Pain and Relentless.

Nothing, they're an overcosted legacy unit that will need to wait to be fixed in the next Chaos Codex. Just use the models to represent regular CSM of the appropriate Legion.
>>
>>50616297
AP4 and Ws5.. maybe.. now.. I'm sorry, they're as bad a Plague marines now.

At least EC still have monopoly on sonics.
>TFW no sonic havoks...
>>
>>50616346

>4 blastmaster in a 5 man squad

man, that would be awesome, but make some people cry.
>>
>>50616342
>>50616297

Berzerkers and Plague Marines are not for WE and DG armies, they are elite choices for non-Cult Legions.

Cult Legions are all made up of them, so it doesn't make sense to have them.
>>
>>50616346
>>TFW no sonic havoks...
Don't particularly need em when you've got blastmasters in every NM squad, shred and splitfire and bonus strength everywhere, and psychic powers to deal with vehicles.
>>
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>>50616323
>>50616346
>>50616322
>>50616317
I just bought the Maelstrom of Gore... What am I supposed to do with 48 Bezerkers now?!
>>
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>>50616312
Took like 20 seconds
>>
>>50616374

It's how it should always have been. Every CSM in World Eaters is a berzerker, every CSM in Death Guard is a plague marine.
>>
>>50616392
Use them as WE CSM.
>>
>>50616392

callem mark of khorne marines
>>
>>50616392
Field them as regular Khornate marines, no confusion since you'll never field them as 'Zerkers again.
>>
>>50616392

Take all their bits and combine them into a Kytan
>>
>>50616392

Use them? They've not got any worse, and you still need to take them to use Maelstrom fo Gore.
>>
>>50616374
The only reason this doesn't make sense is that Cult Marines still have bonuses over the regular Legion versions which aren't worth the additional points but make them fluffier nonetheless. Why are my Berzerkers lower WS than the ones with the Word Bearers, or why do my Plague Marines not have poison knives while the non-DG ones do?

But in any case I think they'll fix this come 8th CSM dex.
>>
>>50616392
Play World Eaters and use them as normal CSM. Or still run Maelstrom of Gore in your WE "Decurion" if you want.
>>
>>50616418

That's just a consequence of the supplement patching an old book.

Like you said, it'll be fixed come their new book.
>>
>>50616401
Ain't he a metal era catachan?
Back before they got cancer armes and inflated skulls
>>
>>50615728
>reee don't change the rules so my only drawback actually becomes a drawback

ftfy
>>
>>50614808
The knight is always a safe choice.
If you already have 3 vindicators, getting to 6 is going to be overkill (not a bad thing but could be too much to bear for many lactose-intollerant armies).
I'd say bring the knight even if just as a DISTRACTION CARNIFEX so that their anti-tank guns will not go directly to your vindicator squadron and put more bodies on the marine squads.
>>
>>50616435

The last time a CSM book fixed anything was 3.5

Each other one has been a progressively worse dumpster fire.
>>
>>50616418
So 8th ed CSM is going to buff Berzerkers and Plague Marines to make them worth the cost compare to regular marked CSM?
>>
>>50616456

Traitor Legions literally just came out and just fixed a tonne of issues.
>>
>>50616458
Possessed too, probably.
>>
>>50616392
I've been using zerkers as CSMs with MoK for years my friend, you know what's really good? Taking a melta gun to open metal boxes and assault the presents inside
>>
>>50616437
No idea
>>
>>50616458
Nope.

The price will represent Cult marines being rare outside their parent chapter.
>>
CSMs will be nerfed in the next codex too, since they just got buffed by Traitor Legions book
>>
>>50616458
>>50616474
>>
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>>50616474
Noice.
>>
>>50616187

ty
>>
>>50616241
But they have it already, Techmarine on bike, Chaplain on bike/jump pack

>>50616257
But there is no model for Techmarine on bike nor Iron Priest on thunderwolf
>>
>>50614545
What face, you idiot?
>>
>>50616583

but they haven't said we can have their scraps yet.
>>
>>50614545

enjoy your 'new' WD dex
>>
>>50614486
My FLGS still has 2 copies.
>>
>>50616458
Most likely, yes. Maybe even make Thousand Sons playable by fixing the Rubric Marine entry.
>>
>>50616666
Mostly a points cost issue, isn't it?
>>
>>50614545

Flyers should be pushed back to Apoc, and hopefully will be, so I'm not sweating it.
>>
How do I buy my Nun with Gun? Just go into GW tomorrow to order or can I preorder online?
>>
>>50614942
You know, technically, if there were enough orks around and they all believed that they would wipe the enemy out on the charge, they should without issue.
>>
>>50616694
You can pre order online.
>>
>>50616715

Sweet, thanks
>>
>>50616694
She'll just show up on the web store at the normal update time for your region on Saturday. She's no longer limited for online orders.
>>
>>50616713
The WAAGH field doesn't work that way.
>>
>>50616676

Points and lack of versatility on the party of the sorcerers. Locking a power into Tzeentch hurts them alot.
>>
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>>50616312
from Astra Militarum / Imperial Guard codex.

and I guess u can also mix them with Hvt. wep team and Catachan command squad parts since they are newer and better sculpted. But still its really not so bad
>>
>>50615026
That's what I've been saying for years about DG players using Rhinos
>>
How long until Imperial Agents leaks start coming in?
>>
>>50615089
The Plague Marine squad models don't even all have plague knives. And mine are the metal ones I bought 13 years ago, I didn't chop up metal to give them all knives then and I'm not doing it now.

WYSIWYG cant apply when the official models don't have the mandatory wargear
>>
>>50616847

BIkers too. Nothing says "I'm only using Death Guard for crunch" like MoN Bikers.
>>
>>50616912
WYSIWYG only applies to models with optional rules, because deathguard have to have plague knives they didn't have to be modeled with plague knives.

However CSMs need to have their optional CCW or they can't have an alternative CCW because it's optional

FWIW you should probably read the rules
>>
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>>50616392
>Buying 48 ice-skaters
>>
Which faction do you guys think has the best sculpts/ kits? Not which faction has the single best, but which faction, as a whole, is best visually?
>>
>>50616955
Dark Eldar hands down.
I may be biased, though.
>>
>>50616935

>However CSMs need to have their optional CCW or they can't have an alternative CCW because it's optional

Fun fact: Try and pull this against any reasonable opponent and they'll laugh at you like you just shit yourself.
>>
>>50616908
About 6-8 hours.
>>
>>50616955

Dark Eldar
>>
>>50616913
The Chaos Warband forces you to take a unit of Bikers, Raptors, or Warp Talons.
>>
>>50616955
GSC
>>
Hi guys. I really like the way tau basic infantry looks but i hate the kroot. is it viable to make a tau army without the Beast units?
>>
>>50617026
Yes
>>
>>50617026
Read your codex.
>>
>>50617008

Then don't use it for Death Guard.
>>
>>50617049
It's the required core choice of the Death Guard "Decurion". Please eat especially Nurgely shit.
>>
>>50616955
Dark Angels
Black Templars
Inquisition
DKoK

Catholic space nazis ftw.
>>
>>50617090

what is plague colony is also usable senpai
>>
>>50617090
Then dont use the fucking decurion you WAAC shitter.
>>
>>50617049
Salty Tzeentchfag detected.
>>
>>50617090
>>50617109

No, you could also go with Plague Colony.
>>
>>50617105
>taking plague marines
>when your regular marines have death guard rules
funny one, senpai!
>>
>>50616794
What is tzeentchs primaris was to ape any other primaris once?
>>
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>>50617090

Allow me to point to the edge of my dick you can fuck off from.
>>
So I have some time to kill on a plane and would like to get some reading done. I really, really would like to read something about either Tau or Eldar but a novel about them actually winning a war or battle for a change. I read Overfiend recently and am tired of everyone but Marines dying.

Are there any recommendations for novels like that? Or ones where Orks win a War? If I could get any I'd appreciate it thanks.
>>
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ORK FIXES

1. A Strength increase across the board. Boyz are now S4, Nobz are now S5, and Warbosses are now S6. Adjust points cost accordingly.

2. An Initiative increase across the board. Boyz are now I4, Nobz are now I5, and Warbosses are now I6. Adjust points cost accordingly.

3. A Ballistic Skill increase across the board. Boyz are now BS3, Nobz are now BS4, and Warbosses are now BS5. Adjust points cost accordingly.

4. A Leadership increase across the board. Boyz are now LD8, Nobz are now LD9, and Warbosses are now LD10. Adjust points cost accordingly.

5. HQ's now have access to wargear that grants a 2+ armour save.

6. HQ's now have access to wargear that grants a 3+ invulnerable save.

7. Army-wide Feel No Pain 6+. Adjust points cost accordingly. This can be improved with Wargear and Painboyz up to a maximum of 4+.

8. Painboyz and Mekboyz are Elite choices. You may take up to 3 of each type as a single Elites choice, and you may distribute them as Independent Characters. Adjust points cost accordingly.

9. Mekboyz now have access to Kustom Force Fields. A Kustom Force Field grants a 4+ Cover Save to all models within 12 inches, including vehicles.

10. Waaaaagh can be called once per game, and grants all Orks in your army Fearless for that turn. Calling a Waaaaagh also allows all Orks in the army the ability to reroll their Charge distance.
>>
>>50617128
You hear that? That's the sound of the point of this discussion going over your head.
>>
>>50617139

Huh?
>>
>>50617147
Path of the Eldar Omnibus?
>>
>>50617149
Missing a few things
>All Orks have access to Looted Power Armour giving them a 3+

>Orks get access to Klan Tactics
>>
>>50616084
>Khan disappears in the web way
>leman Russ disappeared God knows where
>corax the same
>also does vulkan who get to a planet without any help
>Vulkan confirms Dorn is alive but doesn't tell where is he
>recent novel confirms the web way project is down
>the primarchs are returning and will be active
>ynnead escaped to the webway
>Ahriman got knowledge of the web way
>rumours about the web way war
So, the imperium will reclaim the web way soon?
>>
>>50617142
emphasis
ˈɛmfəsJs/Submit
noun
1.
special importance, value, or prominence given to something.

He didn't focus on their ruse like Corax or Khan did, not did he disallow it.
>>
>>50617149
The strength increase I agree with, not the Initiative increase or the Ballistic Skill Increase

I think Nobs should get Ld 8, Boyz and Warbosses stay as is.

Orks already Mega Armour and don't need access to a 3+ Invun. Cybork Body should give regular FnP and a Kustom Force Field like the one Snagrod wore should give 4+-5+ Invun
>>
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>>50617149
>all of this tripe
I'm assuming you've never played Orks in your life anon
>>
>>50617192

If you just admit you want Death Guard bikers purely for crunch, it's OK.
>>
>>50617090
I still don't quite get the concept of "Decurion". I read it was a Necron thing, but then every army got one? Is there a way to read what each army's "Decurion" is? I want to know the Guard one.
>>
>>50617149

why don't you just play space marines
>>
>>50617167
Ah, thanks, except in that one the Eldar still don't win the battle, they were going to lose.

I'd like one where, like for the Marines, the book just has the Eldar/Tau/Orks or whatever win the battle. Are there any like that?
>>
>>50617202
If you admit you misread the fluff bit almost noone will think less of you.
>>
>>50617216

And this is why 8th will probably cut them.
>>
>>50617202
Fielding a unit of death guard bikers in no way makes you a waac fag. Going way out of the way to fuck yourself to avoid them makes you a pure fluff bunny.
>>
>>50617187
Great as if Eldar didn't job enough now they'll lose pretty much their only primary advantage.
>>
>>50617216
Not all armies get one, only ones released after 2015 have an automatic one, the rest have to dig through supplements.
>>
>>50617216
Decurion is a term that just means detachment made up of a group of formations.
>>
>>50617202
Still better than literall all the Chaos armies during the previous Codex. Slaanesh Princes leading a ragtag band of Plague Marines and Berzerkers and their Obli friends.
>>
what is /tg/s opinion of the multi-tracker? does it allow a suit to fire two weapons in overwatch?
>>
>>50614564
He meant finished works.
>cries into pillow
>>
>>50617216
It's a shorthand term for a special type of Detachment that is itself composed of Formations and has a sort of force org chart where each entry is an entire formation. This detachment of formations has associate bonuses. Think of it as just another level of hierarchy above normal formations.
>>
>>50617258
The new offical FAQ says that a unit can fire as many weapons in Overwatch as it can in the Shooting Phase, so yes it does. That also means my Cybernetica get a nice buff too, so that's nice.
>>
>>50617241
The eldar are death anon
>>
why is nobody talking about alpha legion's rules? they seem pretty strong to me

>unending horde of cultists that can multiply
>infiltrate your army giving no room to your opponent
>>
>>50615776
Psychic phase should just become a general 'powers' phase.
>>
>>50617292
Thank you, glad to know I have no cool or awesome moments or victories to look forward to in my fluff.
>>
>>50615932
Haha on what basis do you think that rule would disappear? GW gave DA a reroll to their jink save. They know what people are doing with it. Get out of here.
>>
>>50617256
What do you think the black crusade is? A giant horde of ragtag forces lead by a muliti favoured guy with all the legions behind.
>>
>>50617227
Um...I think there might not be any anon. I don't know any.
>>
>>50616006
Cheer up Dark Eldar have a better time against grav..sorta
>>
>>50617320
If everything goes as planned Ynnead will free the eldar from slanees, so they'll be as any other race without fear of their souls being eaten when they die.
>>
>>50617392
>If everything goes as planned Ynnead
Nothing went as planned. Shit's fucked after Eldrad decided to jumpstart things and got punked.
>>
>>50617187
Also forgot
>wazzdakka wishing to break into the web way to RIDE FOREVER!!!!!!!!!!
>>
>>50617392
Yeah, but is it too much to ask for the Craftworld Eldar to just get one supplement or novel or major fluff event where they beat the Imperium in a straight up fight? Just one?

Orks too, and I'm sure others, I'm just talking about Craftworld Eldar right now because of how badly they job at everything.
>>
Imperium gets the Primarchs

Chaos gets the Daemon Primarchs

Eldar will probably get an avatars of Ynnaed

Orks might get Beast-Ghaz/Primorks

What will the remaining Factions get as their super-units?
>>
>>50617491
I don't get this. Why would Avatars of Ynnead be any better than Avatars of Khaine? Considering the bulk of Ynnead was lost shouldn't they be weaker?

Also Primorks can all be killed via reverse-waaagh effect so I don't know if they're at all Daemon Primarch/Primarch tier.

No way the Tau/Dark Eldar/Tyranids will get anything near that tier.

Necron will probably just get stronger C'tan Shards
>>
>>50617491
>What will the remaining Factions get as their super-units?

Tau get a new Giant Robo..erm I mean, Monstrous Creature.
>>
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>>50617491
>Orks
>getting super anything
>>
>>50617491

[Spoilers]Living Saints[/spoiler]
>>
>>50617187
>ynead
did you mean cegorach? I hope you did.
>>
>>50617491
Admech get the Fabricator Generals, who would be massively supporty rather than beatsticks, and the old DAoT tech in some places. Glorious temporal cannons.
>>
>>50617491
Tau get sore foreheads
>>
>>50617510
Tyranids could get some super-bug. Or no one but imperials and chaos get anything
>>
>>50617515
You really haven't read Ghaz lore recently have you? The dude is omnipotent at this point.
>>
>>50617446
>Wazdakka wants into the webway
Source?
>>
https://www.games-workshop.com/en-NZ/Warhammer-40-000?Nu=product.repositoryId&Nao=0&N=102331+3252425321&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
>>
>>50617567
4th edition Ork codex.
>>
>>50617449
Apparently based off of fluff it would be too much to ask
>>
>>50617559
I don't play Orkz, but Ghaz deserves a dreadnought sized model at least.
>>
>>50617341
Well that is truly dissappointing. Thanks anyway
>>
Stuff is up on New Zealand site
>>
>>50617571
They metal?
>>
>>50617558
Sounds about right. Each Traitor Primarch probably loses in the Book he's introduced but then at the end cackles that he got away with the magical X stone and thus victory is assured...till the next plot comes along and its forgotten completely
>>
While the Imperium draws great advantage from the unbelievable weight of manpower it can bring to bear, the diversity of its military is its greatest strength. Many, many esoteric factions are expected to answer the call to protect humanity, from the arcane Adeptus Mechanicus, to the merciless, psychically-gifted Grey Knights and all in between. The forces of the Imperium are myriad and distinct, but all follow the Emperor’s divine will – through this common goal, they strive to ensure the continued if fraught survival of Mankind.

This 136-page full-colour Codex presents background and rules for a number of smaller Imperial factions, whose forces fight alongside other armies of the Emperor. Use the rules, datasheets, wargear and detachments included to add members of the following operatives to any army of the Imperium:

- A full army list for the Battle Sisters of the Adepta Sororitas
- Tech-Priest Enginseers and Servitors of the Adeptus Mechanicus
- Valkyries of the Aeronautica Imperialis
- Battle Psykers and Astropaths of the Astra Telepathica
- Priests of the Adeptus Ministorum
- Kill Teams and Corvus Blackstars of the Deathwatch
- Terminator Squads and Nemesis Dreadknights of the Grey Knights
- The Legion of the Damned
- Assassins of the Officio Assassinorum
- Inquisitors of the Inquisition
>>
>>50617491
Necrons get the Silent King, The Void Dragon or some other fused C'Tan shards.
>>
>>50617574
He wants to ride from planet to planet on an endless Waaagh destroying everything in his path

Your mixing headcanon with lore, anon. Wazdakka has never heard of or encountered the webway. Who the fuck would tell him?
>>
>>50617571
Immolators are back, nice.

>>50617604
Yes they're metal.
>>
>>50617604
yeah those are the old metals.
>>
>>50617527
When Eldrad ritual failed Ynnead escaped to the web way.
>>
Oh shit, Celestine's on last chance to buy.
>>
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>>50617491
Avatar of the Hive Mind
>>
>>50617559
Um he's just killed a Trygon and has long range telepathy. He really hasn't done anything close to Primarch tier, I doubt he could take a Chapter master in a fight.

Also he definitely can't lead the Orks to victory, he's never won a single battle against any Space Marine force he's fought
>>
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>>50617613
>Silent King
He's too busy unifying the crons and setting up potential alliances to take to the field of battle
>Void dragon
That fucks up mars. Do you people even know pre 6th ed lore?
>>
>>50617571
Why are SoB on pre-order? Reboxing?
>>
>>50617558
>new Tyranids codex
>reinforced chtin comes back
>on GC it causes a -1/-2 to S D weapons
What does Tyranid players think about this?
>>
>>50617641
>nothing can happen because X reason said in an old book
Fuck off
>>
>>50617626
>Eldar Ritual to summon Ynnead
Ynnead gets summoned when the last Eldar dies. When was this attempted? What codex/novel?

Is this a retcon, or pure imagination?

Also, Ynnead would be weak as his power comes from non-claimed Eldar souls in the infinity circuit, and don't forget Slaanesh ate like 99% of all Eldar in existence

How can they even begin to justify this??
>>
Is there any hope that GW will drop the dumb bio-weapons from Tyranids and make their weapons make more sense. I love everything about their fluff and the models that don't have stupid guns or are holding literal swords are all great.
>>
>>50617641
The latest Necron Codex already confirmed their are Void Dragon Shards in the Necron's hands so it doesn't mess up Mars to use them.

One of the fluff bits was about one such Shard escaping.
>>
>>50617647

Positive look: squeeze the last money out of the models before a plastic release

Negative look: there is no plastic release, this is the army...

(the book seems to make the last most likely...)
>>
>>50617661
Deathwatch Deathmasque.
>>
>>50617661
Death Masque. It was a big event.
>>
>>50617615
During the beast incident the Admech theorised that te orkz were using it to fast travel for their deffmoons
>>
>>50617661
Eldrad attempted to preemptively summoned Ynnead in Death Masque.

A Death Watch Captain arrived killed the Harlequin guards, messed up the ritual and the thing failed.

All Infinity Circuits may/may not be empty and only a tiny speck of Ynnead survived
>>
>>50617662
Honestly they need to take a page out of Blizzard's book when it comes to Tyranid design. The zerg have some really great designs and everything feels organic rather than just "it's a gun but made of flesh".
>>
>>50617571

>A full army list for the Battle Sisters of the Adepta Sororitas

Plastic SOB fags BTFO.
>>
>>50617660
Help me understand, anon.
>>
>>50617678
>(the book seems to make the last most likely...)

That was my immediate reaction too, I expected imperial agents to just feature a few of the sisters units not all of them.
>>
>>50617707
Still happening, January-February.

If it doesn't happen I'll buy a full metal SoB army.

Cap this shit.
>>
>>50617704
Which is funny considering how blizzard was clearly inspired by GW way back when. I'm just glad genestealer cults came out, now I can play apart of my favourite faction without dealing without horrible 80's designs.
>>
>>50617715

>A full army list for the Battle Sisters of the Adepta Sororitas
>A full army list for the Battle Sisters
>A full army list
>full
>>
OK, my AdMech now have everything they need for a War Convocation sans Knight.
Which Knight should I pick to finish it off?

Was considering a Warden, Paladin or Errant.

>>50617609

Anyone find it a tad odd that Guard and ImpAg get Servitors and Tech-Priests, but Mechanicus itself does not? Maybe we'll pick up some in a combined codex or IA14, but a weird quirk ATM.
>>
>>50617609
>Use the rules, datasheets, wargear and detachments included to add members of the following operatives to any army of the Imperium:

Looks like it won't be playable as a "standalone" army. That sucks. I was really hoping I could run a =][= list with my GK's side by side. I'll have to see if I want it or not based on the leaks.
>>
>>50617704
To be fair Tyranids were probably a designed species, I mean why the hell would an animal develop flesh guns that would look like actual weapons?
>>
>>50617720

You seriously believe they're going to get two army books in the space of 3 months?
>>
>>50617732
He said expected, as in before that went up. Not that he thought it was that now.
>>
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>>50617720
>>
>>50617740
>>50617732
>>
>>50617748
Yes indeed.
>>
>>50617739
Warden, everything else can be covered by the rest of the war convo
>>
SISTERS KEKED AGAIN
>>
>>50617778
Nope, plastics soon.
>>
>>50617787
Keep telling yourself that
>>
>>50617787
A full army list for the Battle Sisters of the Adepta Sororitas
>>
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>>50617787
>>
I know two sister's players at my FLGS, and neither of them would buy plastics because they already had metal and wouldn't want to mix them.

They just want a new book.

Sisters aren't going to get plastics
>>
>>50617772
What DOES it do exactly? I do very much like it, but I would think the Skitarii covered lots of medium Dakka quite well with plascals
I also thought that was the best looking GW knight as well. Sword or Fist? Sword looks better rules-wise, but throwing a Stormsurge around just sounds hilarious.

Just bought some new colours for it as well, going to be House Malinax.
>>
>>50617794
>>50617798
>>50617803
>>50617809

Plastics soon, Emperor damn it.
>>
>>50617787
>>
>>50617815
By my repeating digits, Sisters will get plastic models!
>>
>>50614238
Fuck AoS
>>50617814
Some respect for 30k
>>50617814
ALL HAIL THE KING OF WARHAMMERS
>>50617814
>>
>>50617825
Check my 7 they won't
>>
>>50617815
>>50617825
Dedicate yourself to chaos lad, the emperor has abandoned you.
>>
>>50617847

Welp.
>>
>>50617847
FUK U M8
>>
>>50617746
Because the game came out in the fucking 80s, and the tyranids were designed during a time when that shit looked cool (which was actually the 90's I think). The issue is that by modern design standards, they look fucking stupid.
>>
>>50617813
The warden is the wrecking ball that will fuck shit up if they don't deal with him

Basically
>distraction carnifex
But way more threatening
>>
>>50617882
> by modern design standards
>by my own standards
FIFY
>>
>>50617905
You mean a D-istraction Carnifex?
OK, then. Not used to having something that is both tough AND dangerous in my list. Worried about it being smacked down by our local Chaos player's Daemon Knight of Nurgle (I have a love/hate relationship with the Shrouded special rule thanks to that) or Stormsurge D missiles.
I guess I just have to shoot those first and hope the Tau player doesn't make 18 4++ saves and 3 FnP rolls like last time. I was at least expecting to shave off a couple wounds.
>>
>>50617916
Sure, fine whatever. But you actually think that bio-guns dont look stupid? They have fucking magazines. WHY DO THEY HAVE MAGAZINES?
>>
>>50617654
>on GC it causes a -1/-2 to S D weapons
>This causes future weapons to become S DD, which negates any normal S D defenses

Stupid. It's the definition of power creep.
>>
>>50618086
So instead we're just supposed to accept the other guy is going to spam strength D and there's nothing we can do about it?
>>
>>50618580
Anyone "spamming" strength D is going to lose the game because if you bring five S:D cannons they're going to run out of useful targets very quickly.

If nids could roll on telepathy this wouldn't be a problem at all.
>>
>>50616455
Feels like legit advice. Thanks brah.

I can get the 10 man squads with autocannons and I'm thinking of grabbing an extra havoc or two to soak up wounds.
>>
Didn't play the game since 5th and just got started again.

I lurked from time to time and read CSM would be shit, are they in a better spot now with the supplement?

Also, any rumors of a new tyranid codex?
>>
>>50616955

Tyranids
>>
>>50614305
Anyone know where I can get shipping containers that aren't GW? There has to be a cheaper option.
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