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/40krpg/ - Warhammer 40,000 RPG General

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Crazy Daemon World Arbitrator Edition!

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

>40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

>40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
In the Homebrew megafolder

>Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
In the Homebrew megafolder

>Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
In the Homebrew megafolder

>The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
In the Homebrew megafolder

Any general rules of thumb players should know before getting into a game? Things that increase survival rates, common sense, etc. Looking to update the "Rules for Not Dying like an Idiot" file.

By the way, with the license BS happening, these really neat Digital Character Sheets will be getting removed from the Play Store in March. Get it while you can, it can print to .pdf.
https://play.google.com/store/apps/details?id=com.dizelabs.dcsdh
https://play.google.com/store/apps/details?id=com.dizelabs.dcsdh2
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>>50596703
So I don't get something about the Soul Reaver premade. It says it's for adventurers of any rank, but near the end of chapter 1, one of the crucial objectives requires a -10 demolitions test, which is an advanced skill (so it can't be done untrained) that as far as I can tell is unobtainable until you have a rank 4 Arch Militant.

What's up with that?
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>>50597652
If I recall correctly the reason for that is soul reaver is a bad adventure.
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>>50598459
Awww, I like it conceptually. Making a deal to pull of a heist with some Dark Eldar sounds like FUN.
Other hand, it's pretty hard to get anyone but a hardcore radical to be involved with them. Do you think it could work better or be converted to Black Crusade?
>>50595513
What do you guys usually play? That's probably going to be the deciding factor, as you'll want something fresh.
Personally, I'd say do Shadowrun. It's silly and zany, easy to write scenarios for, encourages whatever bizarre character concepts you can come up with, and will be a bit of fresh air compared to 40k's grimdark. Stagnation, decay and xenophobia are all fun, but sometimes it's good to be a tough detective trying to make a difference in a crazy cyberpunk distopia.
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>>50596703
>don't piss off your inquisitor
>do not piss off your inquisitor
>seriously, don't
>no, you don't have a better idea
>or opinion
>or exist unless you're told to
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>>50599095
>Other hand, it's pretty hard to get anyone but a hardcore radical to be involved with them. Do you think it could work better or be converted to Black Crusade?
"Okay, so she wants us to help her overthrow her rival and take control of her webway colony. How about we overthrow him like she wants, then backstab her and take control of it for humanity instead?
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>>50596703
>Respect authority... but be ready to murder them for being heretics
>Awareness and Dodge. Always take Awareness and Dodge
>Sound Constitution is cheap
>No one ever said "I wish I didn't bring all these grenades!"
>...until they all get cooked off on a bad critical hit.
>Flamers are a gift from the God Emperor. Even a partially blind, one-legged pilgrim with no weapons training still stands a good chance of setting the enemies of Man on fire.
>If Techpriests have gone missing looking for it, go loaded for bear.
>Don't be afraid to run away. What's in your head might be worth more to the Emperor than a glorious death.
>>50599686
True, but what if someone on the team is of the "SUFFER NOT THE ALIEN TO LIVE" brand of puritan and thinks even a temporary alliance with aliens is beyond the pale? I guess it's their fault for playing a crazy person...
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>>50600003
>Other hand, it's pretty hard to get anyone but a hardcore radical to be involved with them. Do you think it could work better or be converted to Black Crusade?
Point out to them that Rogue Traders are the only people in the Imperium authorized to make trade agreements with aliens.
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What are some campaign ideas that you really want to do but probably won't get around to?

I'd love to GM a campaign where a group of pre-Imperium humans have a brief stay on an Eldar world whilst trading with them. Suddenly, millions of aliens suddenly have their souls sucked out and the entire sector slowly turns into the Eye of Terror. Turns out that the PCs have just been caught in the middle of the Fall.

The campaign would mainly focus on the PCs trying to get back to their ship, all whilst being hounded by a Herald of Slaanesh that finds the group's futile attempts to escape entertaining. If all goes well, the PCs get to their ship in one piece and make a successful warp jump only to be spat out into 40k. And the Herald still remembers them.
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>>50596703
The answer to your problems lies in superior firepower.

Yes, even that one.
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So a friend wants to run DH 1st ed, and I asked why he isnt doing 2nd ed, and he wasnt really able to give a concrete answer and spouted a meme on top of it

I've never played it, why would someone not like it?
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>>50601248
An unwillingness to learn a new system?
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>>50601248
He may just like it better, I also do prefer DH1.
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>>50596703
Help me world build for my campaign.
41 Pry is a decrepit orbital station situated in the lumen of a large asteroid on the periphery of the Ochre gas giant of Pry. Past its zenith and just operational enough to sustain a small population, Pry is a contentious subject within the Fortress of The Grand Precinct on Scintilla. "The Ignominious 41" is an apt colloquialism for the Mark 4 "Sacrosanct" class station in the Golgenna Reach, as it is used for the wholesale and often conspicuous distribution of class alpha and beta Iocanthan prohibitants by a plethora of void cartels and Kasabillica ventures, including the powerful combat stimulant derived from Ghostfire pollen. The cabal presiding over the station have almost unanimously been tangentially associated with impeachment and legally questionable ventures, but the evidence required to ratify a sanction is never enough; much to the disappointment of the single arbitrator on the station.
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>>50601915
Sure, what do you need help with? Sounds like a pretty cool location.
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>>50601992
I'm just being scrupulous and looking to build the setting up. I just want some suggestions to those nagging little questions I have when i'm worldbuilding. Questions like...
Why is it given the prefix 41? does it relate to its orbital location? How is Ghostfire Pollen made and transported to the station? What's 41's history? What's the population like and what are its customs and dialect? What jobs do they have? Who are the governors and what are their backstories? The station is somewhat dilapidated and disused, so what little traffic does it receive and from whom? and so on and so on. I just want pedantic little suggestions. Don't feel obligated to write out a full homebrew for me.
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>>50601166

I wanted to do a relics of the dark age of technology game, but then GW blew away all my headcanon with the new Ollanius Pius story, so there goes that.
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>>50603048
>new Ollanius Pius story
Oh fuck. Did they finally shit on the one human everyone agreed was an alright dude?
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Tell me about your inquisitor's /tg/
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>>50603222

If the emperor was born in 8000 BC according to MoM, Ollanius was born in 15,000 BC, so he's older than any of us thought, even as a perpetual. He fought in the battles against the Men of Iron, and called it "simple and fun" compared to the Horus Heresy. He notes how the Men of Iron struck first, with nanomachine swarms and weapons capable of consuming stars, against the scattered and fractured Alliances of humanity during the DAoT.
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My group is running a DH1 game, and as the psyker I want to go Templar Calix with a Biomancy specialization. Which rank should I swap?
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>>50602162
>Why does it have the prefix 41?
It was originally the 41st colony founded within the near space of Pry (including colonies on Pry itself)
>How is ghostfire pollen made and transported to the station?
I am unaware if this is a homebrew plant or not, but assuming it is you could have large floating plants inside Pry that the cartels enter and obtain pollen than fly it back to 41. Once there just use heroin as the 'recipe'.
>What's 41's history?
Standard loyalist back story: Dreary mining/factory world, stayed loyal and saw little fighting during the heresy, been in decline ever since. If you want make it a 'way station' at one point for loyalist iron warriors.
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>>50603282
He's a chessmaster-type character that works from the shadows. We communicate to him through various agents and, through them, is actually quite helpful. However, whenever we do anything good he takes the credit so our Influence doesn't budge. So far our characters haven't noticed, though I don't think mine would mind anyway since she's actually getting shit done.
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>>50603475
Ghostfire pollen is the chief export from Iocanthos, a feral world in the Calixis sector. Ghostfire pollen is a key ingredient in many combat drugs and is a regulated substance by the Munitorum. Iocanthos shows up in the adventure in the back of the book adventure of the first Dark Heresy core book.
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>>50603282
He claims he is with the Ordos Xenos and is extremely interested in acquiring and understanding xenos tech. He is actually with the Ordos Mechanicum and thinks that maybe, just maybe, the Omnissiah is a false god. He constantly is looking for cutting edge technology and "tech heresy" to add to his collection. While overall he's a pretty okay dude he's willing to sacrifice his acolytes by the drove to obtain AdMech secrets.
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>>50603333
>If the emperor was born in 8000 BC according to MoM, Ollanius was born in 15,000 BC, so he's older than any of us thought, even as a perpetual. He fought in the battles against the Men of Iron, and called it "simple and fun" compared to the Horus Heresy. He notes how the Men of Iron struck first, with nanomachine swarms and weapons capable of consuming stars, against the scattered and fractured Alliances of humanity during the DAoT.
And somehow, people still get pissed when you say "Yeah, I'm completely ignoring anything that comes out of BL these days"
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>>50603333
>>50603940

I actually rather like it. More objective information SHOULD mean less argument over established fact, especially when it deals with things that have never been looked at before. It's just that people cling to "feelings" and Your Dudes as a catch-all excuse when the game hasn't been about that for a very long time.
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>>50603282
She has large burn scars around her augemetic eyes. I'm around eighty percent sure she's a psyker, but we've never seen her in combat. A slightly radical pragmatist, I'm sure she has growing concerns about the fanatical ultra-puritan assassin/knight/former child soldier of Cell 29, who somehow has not only consistently failed to kill himself in a heroic last stand against heresy, but has been bringing the party to his way of thinking more often than not.
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>>50603981
Most (though certainly not all) of what people complain about though isn't new objective information. It's information that's come out that flat out contradicts objective information that was already available. And is usually worse (but that's certainly a matter of personal opinion.)

In any case, that's why I like the 40k RPGs. People can have their 40k setting how they like it, and if someone disagrees, well then they can GM the next game with the setting how they like it.
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Alright /tg/, how's this for a regimental background.

131st Royal Vestan Dragoons “The Deadly Dandies”

The world of Vesta is a planet of the idle rich. It is a land of rolling green hills and palatial estates. Its population is made up of blue bloods and their retainers, servants, house guard, etc. While there are roughly ninety-five thousand noble houses on Vesta each vying for the favour of Planetary Governess the Duchess Lizbeth Helestel XXI.

Due to the planet’s political influence, Vesta was exempt from tithing to the Imperial Guard. However the 1st Royal Vestan Rifles was founded in response to the formation of the Macharian Crusade. Since then a total of 155 active Imperial Guard regiments have been founded, collectively known as the Royal Vestans. Every soldier is a volunteer and is typically wined and dined by a regimental recruiter directly from their noble house. Two primary reasons for volunteering is to alleviate the boredom of the idle rich or if the entire 20 year term can be served the trooper is virtually guaranteed to be named heir of their house.

The 131st Royal Vestan Dragoons were founded roughly two centuries ago as a traditional cavalry unit. The first complete deployment of the regiment resulted in 94% casualties due to a miscommunicated order to charge a heavily fortified artillery battery. After this massacre Colonel Boarwood II set about making sure the regiment would never fail a charge again. Utilizing his numerous contacts within the Adeptus Mechanicus and Departmento Munitorum he outfitted the entire regiment with Chimera Armoured Transports and reorganized them for armoured assault and close attack. Though they have completely abandoned their mounted roots enlisted officers still wear a horse hair plume on their helmets.
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>>50604289
The 131st is organized into squads of 12 troopers and 1 chimera, which are in turn organized into 3 squads (alpha, beta, and gamma) per platoon, 4 platoons per company, 5 companies per battalion, with 6 battalions making up the regiment, at full strength the regiment can put 4,320 troops and 360 Chimeras into the field.

Due to their penchant towards finery, immaculate grooming, and general arrogance the 131st are often dismissed as a parade unit. Such insults are, more often than not, met with blades or fist as the so called “Deadly Dandies” will defend their personal and regimental honour against any slight real or imagined. While command tends to encourage this behavior as they feel it “keeps the troops sharp” they have strictly forbade duelling between ranks after, several decades ago, such an event caused the death of a Major and the subsequent collapse of an entire offensive front.


Tried to get some specifics but keep it vague enough for the players to fill in any blanks they want.
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>>50604289
>there are roughly ninety-five thousand noble houses on Vesta
That's a ridiculously huge number, even if each House is under 500 members including servants.
>>
A few friends want to try out roleplaying and because they're all fairly knowledgeable about the 40k universe I figured Dark Heresy would be a decent system to run for them. I haven't played 2nd edition at all, haven't even looked through the book yet, and am wondering what changed between 1st and 2nd and peoples general thoughts on the edition.
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>>50604382
Wait too high or too low?
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>>50602162
The Arbites "Precinct" is an ever-increasing hub of surveillance monitors, data-cortexes and filing cabinets as the lone Arbitrator tries his damnedest to finally catch the cabal red-handed, but they ever evade him... Yet.

Unbeknownst to him, there is also a small and relatively tight-knit community of a hundred or so mutants, downtrodden scum, wanted deserters and even a few rogue psykers who live in a hidden, decrepit area of the station only spoken of as the Blind Gut. Accessible via a combination of dusty air vents and long sealed off maintenance tunnels, the Blind Gut most closely resembles a small village, with its own bazaar and the watering hole going by the name The Jolly Gutter, serving the best rotgut booze on the whole of 41 Pry (its taste almost coming close to Amasec, and its recipe a closely guarded and rather digusting secret).

Of course, only a select few are privy to the location of the Blind Gut, among them many associates of the cabal and the void cartels who often use the bazaar to buy and sell the station's famous illicit goods, but if you know just the right thing to ask, you can pay one of the Gut Guides to lead you through the treacherous journey down there - blindfolded, of course, for your own safety, but mostly that of the Blind Gut's inhabitants. See, were the lone Arbitrator ever to find out, all hell would break loose, as the Blind Gut could provide him with just the evidence (and guilty parties, of course) he needs and so desperately searches for.
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>>50603981
>Your Dudes as a catch-all excuse when the game hasn't been about that for a very long time.
And guess when 40k as a game and setting turned to shit.
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>>50601166
I wanna run an Ordo Chronos game with recursive reality shifting, like Sliders meets Groundhog Day. The plan is to have the players board a Space Hulk that flickers into and out of reality every seven days. PCs find a doorway to a warpglass orrery of the system they currently inhabit. The orrery has a miniature space hulk. Each sphere of the orrery has a symbol corresponding with a door on the wall. Players that go through the doors find that they can alter events that will have occurred the next time the hulk flickers. The big goal of mission 1 is find out about the orrery. Mission 2 is to change an event for the Inquisitor. Mission 3 is a deep delve into the orrery to change events in the distant past, stopping an assassination of a particular general from the crusade that established the sector some 5000 years ago.
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>>50601248
For myself, I've played 1e with my group literally since it came out. We've worked with this system for the better part of a decade, and truth be told we have so many house rules, tweaks and little understandings about the rules that we genuinely don't see the point in switching to 2e. I've also heard 2e's fluff is less interesting. The Calixis Sector is a really lovely campaign setting, I adore it.
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>>50604382
It's a non-hive world with 155 active IG regiments made up entirely of highborn. I was concerned that 95,000 would be too low. But I figure with rejuvenate treatments that noble families would probably have something like 6 active generations at any given time.

It's literally this pic the planet.
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>>50606523
So how does the world support itself? Does it? Is it every noble in the sector's vacation home, which they only occupy every third decade?
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>>50605432
Mission 4 is to evade the extremely competent killers that suddenly turn up.

Twenty sessions and a great deal more Radicalism later, Mission 5 is to return to the space hulk and stop their original PCs from completing Mission 3.

The PCs are unaware that Mission 2, completed by their past selves, will in fact ensure that their future selves cannot complete Mission 5.
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>>50606588
You support it citizen, with your hard work and unambitious dreams. Now get back to the pollution factory, its time for another 14 hour shift because that misery isn't going to assemble itself.
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>>50606625
That was kinda the plan. I originally wanted them to encounter themselves in combat, but decided against it. If I run it, I'll have them spot themselves several times but only encounter themselves fully when they have to reassassinate the general.

The big twist will be that the general will die on a world they'd never visited before. Their alternate universe selves will be his protection, a mission that they never received due to a prior successful mission.

End game is to collapse the orrery into itself using the doors and the hulk. It'll cause their mad Ordo Chronos inquisitor to gain temporary insight into the underlying mechanics of the universe and become a Daemon Prince. The agents will then be given knowledge of how they were secretly being used to gather evidence against the newly ascended Prince, unwitting sleeper agents for a Malleus inquisitor.

This sets up for the next campaign.
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>>50605432
>>50606625
>>50606966
This is some Singularity shit right here.

Go for it, then story time it.

Make the General Vostroyan, to complete the Singularity vibe.
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>>50606523
Reminds me of a mission my GM ran for his other group. They had just finished this mission, involved destroying a cruiser commandered by Chaos and were pretty hurt, burned a lot of Fate.

So their Inquisitor let them take a month, all expenses paid on a paradise world. You know, beaches, resorts to the horizon and beyond. Partly because he was a nice guy, partly because it would take him that long to sift through the data and determine their next mission.

Anyways, they wind up RPing part of this paradise world until the whole resort gets hit by kill squads sent to assassinate them. So they have to Die Hard their way out of a situation without their normal gear or weapons. You know, kitchen knives and priceless wind bottles as weapons.

They eventually escape when an Inquisition agent (actually the head of the kill squads) 'saves their lives' and helps them get out, so they trust him, unbeknownst to them, an Inquisition war is brewing.

I just really like the variety of worlds available in 40k. I get tired of hive world after hive world.
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>>50607322
*wine bottles
Teach me not to proofread my posts
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You guys have any good greentexts/stories saved?
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How do you make your players care about the NPCs?
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>>50607389
http://www.theallguardsmenparty.com/secret.html

I was reading this earlier today, it's a new installment.
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>>50607389
Here's my favorite

>>50607406
make them helpful
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>>50607406

Only make like 3-4 of them max, and make them each do something different. A Support Crew, if you will. They should be there if needed for advice, but not really interject, and have personalities similar enough to the players that they feel comradeship, but different enough that they're not mirrors.
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>>50607125
No players, comrade. They've all decided they'd rather play Pathfinder, so I've gotta run Pathfinder.

I hate Pathfinder.
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>>50607535

Tell them you're running 40k, and if they don't like it, they can find another GM. Your fun is important, too.

Or are you going to pull the "they're your friends and you don't want drama" excuse"?
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>>50607535
I know your pain, all my local group would play was 5e and Pathfinder, I stopped showing up at meetups and eventually they booted me out because someone couldn't let go of shit that happened when we were in high school together.

I hate this province so much.
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>>50607555
Remember kids, if they aren't willing to at least TRY a new system, find new friends, because they are what kills tabletop.
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>>50607632
East or west?
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>>50607669
East.

Think "skidmark," its a good enough descriptor.
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>>50607555
Oh no, I already laid that shit down. They whined and complained and ran a one-shot that sucked moose dick. I got dirty looks throughout the entire session, the looks of "This sucks, it's your fault we're all having a bad time, why are you playing, you're the GM."

We usually have 4 PCs and forever GM (me). They ran a one-shot with 2 GMs for 3 PCs and it was literally the worst session of any game I've ever played.
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>>50607740
Hold up, they resented you for wanting to actually play yourself for once?

Bail. NOW. Having no group is still better than inconsiderate, self-absorbed assholes ruining it for you.
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Any pre-made macros for Roll20 DH2? Or will I have to make 'em from scratch?
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Ever done DH over one of a voice things like Skype our face time? I really don't want to play a slow ass online game, but I have no reliable players.
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>>50607816
Still leaves me with no one to play with. I guess I'll write out the adventure and make a little module for others to play. Such is life.
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>>50599095
>Do you think it could work better or be converted to Black Crusade?
Our GM is running The Soul Reaver for our Black Crusade group. We've turned terrorists and disinformation agents to get what we want, and prepare to backstab every single Dark Eldar who shows any inclination of doing the same.

After all, even Chaos hates the vile xeno.
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>>50608201
t. A cuck who cant stand up to his "friends"
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>>50606966
See, the whole "you meet yourselves as NPCs" thing is kind of unsatisfying in a time travel game.

But "Oh shit, you mean those events that occurred six sessions ago were set in motion by us NOW in THIS session? What kind of FUCKED UP MIND GAMES ARE YOU PLAYING? How did you DO that?"

That's very satisfying. It requires just the right amount of vagueness, gaslighting, cold reading, and trickery, but it's worth it just to see the players realize that they /somehow/ closed a timeloop in an RPG without any railroading involved.
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>>50608201
Ever considered just asking people here to play instead?

I'm sure there are plenty of people in the Warhammer 40k RPG general who would be happy to play with someone competent running 40k.

It honestly doesn't sound like they're your friends, they just like your campaigns.
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Can someone share some of your most insidious plans on killing pc?
Something that wouldn't be lame and could be overcome if the players are smart
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>>50609281
Everyone hate the vile xeno
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When you're creating characters, do you prefer to get talents, a load of known skills, or pluses in a couple of skills/advancements?

I'm a GM completely new to the systems (playing Dark Heresy 2E in case there's a difference), and trying to figure out what I should suggest for my players.
Side note, coming from Fate/Shadowrun/D&D, it feels really weird that unless I give them a bonus, they'll probably only pass one in three rolls
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>>50611360
>do you prefer to get talents, a load of known skills, or pluses in a couple of skills/advancements?
It really depends on the character. Combat-heavy acolytes will probably focus on talents whilst most knowledge/social-based acolytes will be taking more skills. There's a few skills that are almost crucial though, like Awareness, Atheltics, Acrobatics, Dodge and Stealth.

It's more about what Aptitudes your character has though. If they're going for close combat then Weapon Skill, Strength, Offence, Finesse and Defence are what they should pick up. If they want something more brainy then Knowledge, Intelligence, Fieldcraft, Tech and Perception are what they should focus on. If the acolyte has the right aptitudes then they won't run into situations where a talent or skill they want/need is priced too high.

>it feels really weird that unless I give them a bonus, they'll probably only pass one in three rolls
To begin with, sure, they're green recruits. After a while though, PCs will each have a couple of things that they can consistantly succeed at. They can also assist each other and use Fate points for re-rolls, so it's not all doom and gloom.
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>>50611506
I'd picked up the aptitude thing, though they're all completely new to non-level-based progression, so I'm guessing it'll take them a few sessions (and some prompting) to really get the hang of being able to up Deceive before they try to infiltrate the group of cultists, and so on.

But thanks for the help, good to know I'm not steering them too wrong
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>>50609331
This actually reminds me of a game I want to run in Only War, sort of a combination of Aliens with time warping powers. Orbital research station around an odd ocean world suddenly drops out of contact, except for a garbled Distress Signal. Troops get sent in, and start encountering strange and weird shit and everyone is missing, probably end up fighting Dark Eldar and so initially the thought is that it's just a raid but for some reason the DE are still there. They get garbled messages and assistance from deeper in the vessel, which clears the way for their advance deepr and deeper in, and the course of the game eventually leads to them discovering the truth about the research, that the planet below is alive and is a massive psyker and is warping space and time, and eventually they'll reach a point where they reach the final control center where the distress beacon supposedly came from, only to realize that it hasn't been sent yet, and they're the ones who both set it and, eventually, were the ones assisting themselves in trying to get to the center.

Not sure where it goes from there, desu.
>>
I'm GMing a DH2e game am putting down a bunch of talents for a player who wants to focus on a 2 handed weapon brutal killer without sucking compared to a dual wielder finesse route.

This is what i got for now

TIER 1
- Giant Grip (Aptitudes: Weapon Skill, Offence; Prerequisite: Strength 40): Use a 2 handed weapon with one hand but lose any benefit gained from talents concerning 2 handed weapons.
- Wall of Steel (Aptitudes: Weapon Skill, Defence; Prerequisite: Weapon Skill 30): Parry normally when using melee weapons with Unbalanced quality with 2 hands.

TIER 2
- Sweeping Attack (Aptitudes: Weapon Skill, Offence; Prerequisite: Weapon Skill 40): When making a Standard Attack with a 2 handed weapon, you can hit a number of enemies in range equal to WSB.

TIER 3
- Crushing Strength (Aptitudes: Strength, Offence; Prerequisite: Strength 40): SBx2 when using a 2 handed weapon.

Are they too weak? Do they combine in disruptive ways with other existing stuff? Other opinions and ideas?
>>
What's some OP shit you can do in Only War?
>>
>>50611360
>Side note, coming from Fate/Shadowrun/D&D, it feels really weird that unless I give them a bonus, they'll probably only pass one in three rolls
The system is designed so that it's easy to get bonuses. Close range is +10 or +20 for point-blank, aiming is +10 or +20, accurate weapon is another +10 on top of that, a large target is another +10... It's fairly easy to get +30 or +40 to BS rolls.
>>
>>50612207
Play a techpriest.
>>
>>50612221
Combat wasn't actually the one I was worrying about, it was more that me saying things to the effect of 'well, you failed the roll and didn't find the extra clues, but you still got this really necessary one' is gonna become a lot more obvious
>>
>>50612630
Well, remember than +0 is a challenging test. An ordinary test would be done at +10 and an easy one at +30.
>>
>>50612650
>ordinary is +10
I wish our fucking GM would remember this.

Also, our Tech Priest has roughly a 90% chance of passing a challenging test, so of course every single thing he wants to do is -30 to -60 it's infuriating.
>>
>>50612678
I had a GM like this, not for WHRPG though... It was basically worthless to specialize in something because the difficulties rose with your skill, not the inherent difficulty of the task itself or things where so hard you needed an exceptional success no matter what skill level you had to begin with.
>>
>>50612091
Rename giant grip to ogryn grip.

Whirlwind of death already exists.

Just use a thunder hammer or derivatives.
>>
>>50612091
>Crushing Strength (Aptitudes: Strength, Offence; Prerequisite: Strength 40): SBx2 when using a 2 handed weapon.

>Have 60 strength
>get this talent
>use a thunderhammer
>+18 damage for strength bonus because x2 becomes x3

Chaos was fucked.
>>
>>50613438
>Rename giant grip to ogryn grip.
Great idea.

>Whirlwind of death already exists.
It's more of a single sweep that hits more target (thus only one attack roll), rather than many different attacks. I should really specify it doesn't hit targets that are more difficult to hit than the first one.

>Just use a thunder hammer or derivatives.
and
>>50613656

I didn't remember that weapon and i don't like it. It has incredible damage and penetration, versatility being both one-handed and two handed (with a bonus) and nice extra effects. It's basically "the only right choice" for two handed builds. I think i'll change it too.

I will certainly specify the talent doesn't stack with weapons that double the strength bonus.
>>
Soon going to play my first game of 40k, we're running Only War. Are there any tips for playing/CharGen? I'd like to make a demolition specialist, are there any recommendations for doing so? Thanks.
>>
>>50613438
>>50613656
I forgot: thanks for the feedback.
>>
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I've got a Black Crusade game coming up soon, I've played a few times as a pirate prince and a noise marine, so I figured no more slaanesh this time around.

I wanna make a khorne character that's vaguely like Doomguy. Absolutely brutal, fast, and skilled with tons of guns and a chainsword.

My big question is what archetype should I use for this? I'm thinking a Renegade, a Frost Father, or a Khorne Berserker. Anyone have ideas for archetypes or builds? What talents and skills to get? Obviously I need the biggest shotgun available.
>>
>>50604958
This.
Present day 40k has pretty much been reduced to GW jerking off about how great chaos is, and even retconning chaos' greatest defeat into a victory.

I don't know why any still bothers to follow releases outside of FFG (or at all, now).
>>
>>50614113
Make a regiment that every player is interested in playing. Talk to your gm while building the regiment to determine what's going to fit into the campaign.

Weapon specialist would work well for demolitions.
>>
>>50614515
Chemdog or whatever the fuck the drugged up psychopath from tome of blood is called.
>>
>>50614515
Obviously no one RIP AND TEARS HUGE GUTS like a Khorne Berserker, but you'll probably find him lacking on the firearms side of things.
>>
Alright, so I'm having a hard time grasping this.

How the hell does the Administratum work? Why can Imperial nobility do most anything they want (within reason - by which I mean 'no heresy and no breaches of the Lex Imperialis') when there's a centralized authority they're ultimately expected to answer to? Why do nobility have ANY clout with Imperial authority when ultimately, what the Administratum says goes? How does Imperial politics work when planetary nobility are effectively removed from that entire part of the equation because planetary governments get no say in Imperial matters?

And no cop-out answers, like greentexting a reply to the tune of 'expecting logic out of 40k.' If the Administratum were completely superfluous, the Imperium wouldn't have stood for 10,000 years. How are Sector Governors and Subsector Governors selected? Where's the line between planetary and Imperial authority? How can the Imperium reliably enforce any decisions made from on high?
>>
>>50615741
>How the hell does the Administratum work?

it doesnt
>>
>>50615796
Clearly it does, or the Imperium would've collapsed a long-ass time ago. Civil administration is a fundamental necessity for an empire of any size, nevermind one on the scale of the Imperium. The Administratum needs to function, even if the meme of 'it doesn't work' is endemic to the fiction.
>>
>>50615741
>Why do nobility have ANY clout with Imperial authority when ultimately, what the Administratum says goes?

Because the Administratum has limited resources, and ultimately only cares about what happens in individual planets if it would affect their tithe.
>>
>>50615063
Chem Hunter of Messia, its basically a Renegade with 4000 more points and nice bonuses to drugs.
>>50614515
Keep in mind a renegade has like thousands less XP than a frost father because of advanced archetypes and stuff, make sure the campaign is using advanced archetypes or basic archetypes first.
>>
>>50615741
What Ive managed to glean is that Planetary Governments (which are usually a nobility and hereditary, but not always according to the mrb) are allowed to run their planet as they see fit so long as they meet their tithe and obey Imperial Law.
The tithe and Imperial Law is set by the Administratum, Imperial Law is enforced by the Arbites.

Particularly wealthy families can buy influence into the higher echlelons of the Administratum leading to higher level appointments, like subsector administrator.
>>
>>50615741
The power of veto and the ability to overrule planetary governors doesn't mean they concern themselves with the day to day activity of even sectors, let alone planets.

They might say "you need to meet the tithe" or "produce more weapons" or maybe something else, but beyond that they fully expect the governors to handle literally everything else and give zero shits about how its done.
>>
>>50615870
>>50615911
>>50615928
Alright. Follow-up question.

How do you make an adventure centering on the Administratum interesting, and full of political scheming that isn't completely fucking petty, and also isn't just an extension of the shit-eating noble politics that define planetary-level power structures?

The Administratum and Imperial matters are automatically a cut above the common nobility if anything we've seen is accurate. They don't kowtow to the nobles. The nobles eat shit and put up with what the Administratum says, whether they like it or not.

But there's got to be internal divisions within the Administratum that aren't inherently heretical and don't break the law unless things escalate way too far in the ensuing conflicts. How do you make the tax collectors an interesting and politically-divided bunch? What would they even be divided over if all they do is collect the taxes?
>>
How do i combat Heretek? Do i use my cybernetic power to play faux-marine or do i carry around the biggest, fanciest, most techy gun and blow people away?
>>
>>50616190
Yes.

In all seriousness, though, you've got two broad ways to go and one specific. Either go melee combat monster and abuse that you get access to all the cybernetics as well as free parry with Utility Mechadendrite (leaving your hands free to be power fists) or get the biggest, heaviest gun you can find and tote it around and take advantage of all the neat bonuses you can get like semi-permanent Telescopic Sight from your Optical Mechadendrite or just be dead shooty and kill shit. Weapon-Tech is godlike, ESPECIALLY in Black Crusade where you can declare it after hitting an attack.

The third option is to become a techno-sorcerer and become the metal wizard. In that case, get psybernetics, mount random magic shit in your pants and worship Tzeentch.
>>
>>50616113
>and also isn't just an extension of the shit-eating noble politics that define planetary-level power structures?
I don't think you can do that. The higher levels of the administratum are shit-eating noble politics made of nobles whose wealth and power is no longer contained to a single planet. And it only gets worse until you get to the Game of Thrones on Steroids shithole of Holy Terra.
>>
>>50614113
>>50615048
Rather than trying to make one regiment that everyone is happy with, do something like the Tanith First in Hammer Of The Emperor, but with each (sub)regiment having their own focus.

>I'd like to make a demolition specialist
It's not much more than having tech use and intelligence with some other explosive gear, a combi tool, and related doctrines. (ie; Demolitionists) Voila, you can now set and defuse explosives with the best of them. If you go operator, you get skills, aptitudes, and some useful gear.
>>
>>50616113
>How do you make the tax collectors an interesting and politically-divided bunch?
The same way you make 'dogmatic worshippers of technology' or 'manchild murder masters' interesting and politically divided?
>>
>>50616363
>Psybernetics
What?
You mean like the luminen stuff and ferric lures?
>>
>>50616627
No, actual psychic modules.
>>
>>50616617
Well, details?

I mean the entire reason the Mechanicus is interesting and politically divided is because they have something to be divided over.

With the Administratum, apparently, there simply isn't anything that would warrant any kind of division. The tithe is paid, they distribute it accordingly, there's a hierarchical structure they answer to, and that's the end of it. No real room for a divide. Everyone does their jobs. With the Magi of the Mechanicus, there's at least forge-cities and forge worlds they have as feudal fiefdoms, and histories of rivalries that aren't even matters of tech-heresy or orthodoxy exploding into open war on Mars itself.

What would the upper echelons of the Administratum be divided over that would spark any kind of political conflict within the organization?
>>
>>50616113
Well, they do more than just collecting the taxes. Or rather, what counts as "tax" covers a hilariously wide array of raw materials and manufactured goods, manpower, entire armies, military supplies and all else. Where these resources are spent, what purpose they are used for is of vital importance, down to the most minute detail of "just what do we do with these 600 tons of grox manure?". It's easy to imagine that some serious conflicts can arise between different officials, dignitaries, lobby groups and political interests over where these resources should be sent to and where not.
>>
>>50616640
Okay, what are those and where do i find those? Tome of Fate?
>>
>>50616702
DH1: The Lathe Worlds.
>>
Ho guys. I really like the way tau basic infantry looks, but i really hate the kroot. Is It possible to make a tau army without the Beast units? Or are they fondamentale?
>>
>>50616808
Wrong thread, friendo.
>>
>>50616873
Oh fuck didnt see that. Posting from phone is a pain. sorry
>>
>>50616698
Wouldn't there be a standardized policy for when and where the tithe goes?
>Planet X ships grain to Planet Y
>Planet A makes guns, shipped to Guardsmen on Planet B

Probably laid out in advance?
>>
>>50616918
And then suddenly Orks invade Planet E and F, while planet M is cordoned off by the Inquisition due to an unexpected mutant uprising, and planet X is long overdue on tithes while a succession war rages on due to the Governor's untimely death. Thusly, the entire supply chain gets thrown hilariously out of whack and five different senior officials propose six different courses of action on fixing this state of affairs, while Adept Fuckface arrives with news that due to clerical error there are, in fact three conflicting standardized policies currently in effect in the sector, and someone really should decide which of them should be actually enforced.
Meanwhile, Governor L's official representative is probing around the office to find someone willing to accept a hefty bribe and divert extra resources to planet L's brand new Governatorial Palace. Meanwhile, incresingly angry messages arrive from both Magos Dickwad and Deacon Cheeky Nando, that their respective pet projects, that is, the construction of the new Research Station of Asteroid P or that of new Grand Cathedral of Hive N should be the one to be granted access to the manpower of Penal Colony D, but Planet E and F are both petitioning for military intervention and a penal regiment could be just the answer... And of course, the Recaf machine is broken again.

That's how I imagine an average day at the Administratum.
>>
>>50616757
Eh for the moment i find it simpler to just stick with BC content.
>>50614515
A chainsword is one handed, doomguy only ever used his chainsaw in two hands, maybe you should get an eviscerator or whatever the chain greatswords are called?

Doomguy is also despite his obvious insanity really more of a Dark Heresy character, since ripping and tearing demons is slightly less common when some of those demons are on your team.
>>
>>50617203
Well, shit, this actually helps a lot, anon.

So basically, rapid redistribution of supplies and gear that're piling up, handling various crises, and dealing with everyone demanding your time to deal with dumb shit.

Now, how about stuff like expanding the Imperium, prioritizing the reclaiming of certain alien-occupied Imperial worlds, reassessing tithe demands and such? Because a lot of this is Rogue Trader-oriented. And does any of this primarily operate independently of the usual noble politicking and backstabbing? Because my players have dealt with quite enough of that. Relatively-straightforward politicking, especially based on political philosophical grounds, with way less murder involved is a direction I'm trying to take with this. It didn't seem like there was a lot of room for it based on what little we have about how the Administratum actually works.
>>
>>50615741
If you've ever worked in a large corporate structure or better yet, the actual government, you'll understand how the administratum works. It's slow, ponderous, and largely ineffective. Until someone (like a noble or upper manager or whatever) focuses it at something. And it crushes everything else beneath that ponderous weight and nothing can stop it.

How do nobles and governors have power? They don't have any real power but everyone in the power structure is desperate to hold onto what little authority they have, so they'll do whatever someone wants if they perceive that that person is "above" them.
>>
>>50616562
>mixing regiments
Do not do this. It will cause you nothing but problems. You'll either have an insane eclectic mix of some players sneaking, some riding horses, some jumping out of Valkyries, and one motherfucker in a baneblade.

That or everyone will tailor their regiment specifically to their specialty and min max as hard as they can.
>>
Hey, this thread is perfect for me! My group may be interested in starting one of these rpgs. They seem most interested in Deathwatch because, you know, SPESS MAHREENS.

What vendors do you recommend for acquiring physical copies of the books? Also (and this is embarassing) I have no clue how to use mega.nz. Is it safe?
>>
>>50617941
Pretty safe.
>>
>>50617941
Yes.

Also physical vendors are charging stupidly high-marked prices because the books are officially out of print.

Get them from FFG if they still have any in stock.

If you can't, well, we have the mega.nz repository.
>>
>>50616684
>Well, details?
I'm not doing it for you, mate.

>What would the upper echelons of the Administratum be divided over that would spark any kind of political conflict within the organization?
The Imperium is old, and if a group could be divided on how to do something or logistically cut off from the main body, that's enough to change how things are done. Changing how things are done is enough to start internal disagreements, suspicions of heresy, and all manner of conflict.

>What would the upper echelons of the Administratum be divided over that would spark any kind of political conflict within the organization?
Change.
Dig deeper on how they work, then change something and consider how factions would form and respond.
>>
>>50617784
Eesh. Don't presume complete lack of communication or that everyone gets their own "regiment", and go read the Tanith First writeup.
>>
>>50617970
>>50617974
Thanks. Is playing an RPG with only pdfs as references as tedious as it might seem at first?
>>
>>50618149
Depends, you got a laptop?
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>>50618162
I do.
>>
>>50618489
Well, there ya go. Just remember to pay attention to the players and don't always be looking at your computer screen. It's easy enough.
>>
>>50615900
I should have clarified that my DM ruled that core classes get 4600 extra XP to spend at creation to catch up to the other classes.
>>
>>50618724
As it should be, that's literally how the book outlines it.
>>
Is there any way to combine a Hot Shot Charge Pack with the Overload Setting on las weaponry?
>>
>>50619188
Assault las gun with shot selector. Slot in 4 hotshot packs and find a tech priest that will bypass the safety features. Then try to avoid it exploding in your hand when you pull the trigger.
>>
>>50619238
Can't the assault lasgun only fit two charge packs?

Or am I looking at the wrong one?

I was hoping to make it work with my Traitor's Penance.
>>
>>50619301
Shot selector lets you slot in 2 more clips for a total of 4.

Keeping in mind it will take 4 rounds to reload this thing.
>>
sup /tg/
im playing a magos of polix in a black crusade game and wanted tips for how to build him.
we have CSM on the team but im the only one with tech and psyker skills so im not worried about becoming "obsolete" but i think combat will be a non issue for me
what support skills and magic should i get?
should i align with tzeench?
what implants are a must have?
(i have MIU, best servo arm, and a manipulator dendrite)
is combat mechadendrites a waste of time?
im really new to black crusade and warhammer rpg's in general so i appreciate any help you guys could throw my way.
>>
Anyone has Shira Calpurnia omnibus?
>>
What's the benefit of a backpack?

I mean, the 50kg in it must still weigh against you, so what does it provide except a 1kg extra weight in itself?
>>
>>50619467
Tzeentch has some pretty great powers, I do recommend.

It's been a while, but I remember Protean Form and Boon of Tzeentch together being pretty broken, you can pump out ridiculous Force Storms with those two. My scanned copy is terrible, so I can't actually read it, but the power next to 'Mantle of Lies' is amazing for durability. Whether or not your GM lets you manifest powers while incorporeal is unclear, mine did, so it was a bit ridiculous.

I don't know much about chaos implants, but Tzeentchian sorcerers have always been a blast for me.
>>
>>50619467
I'm probably not the best person to offer advice, but as far as i know most combat mechadendrites are better defensively than offensively.
There is an implant that gives you metal bones which protects you against stunning and gives you bulging biceps so you dont have to brace heavy weapons, useful if you want to carry around a plasma cannon or a missile launcher or some kind of crazy bigass "adeptus mechanicus unapproved" weapon.

I imagine Tech Use, maybe security and forbidden lore daemonology would be important things, especially since daemonology lore is used for rituals for doing shit like possessing someone, summoning demons, or making a daemon weapon/daemon engine.
>>
>>50619843
is unnatural willpower useful at all?
i got demon organ and am thinking between that and toughness
magos of polix guy here btw
>>
>>50620059
Yes, for psykers unnatural willpower is very useful. Because your focus tests are willpower based, you gain that many bonus degrees of success as per your unnatural willpower.

Take for example force storm, which functions identically to an automatic weapon. That extra unnatural willpower is another shot landed. That's why Protean Form is so useful, because you can give yourself Unnatural Willpower (or toughness) = degrees of success on the focus test to manifest it.
>>
I'm planning a Black Crusade game with my group, as quite a few of them are big chaos fans, and I know that the system has some mechanical issues. Could anyone elaborate/ explain what exactly the problems of the system are, and would we be better off using a different system?
>>
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Three major issues with BC.
The power disparity between CSM and humans. In most cases to actually threaten a CSM you need to send enemies that will pink mist the human characters. By the same token if you're not in combat your CSM will have nothing to do at all. Depending on how you run things, entire session will go by without the CSMs doing anything because there's no one to bitch slap. This can be counteracted by only allowing players to be one or the other, the issue with that is an all CSM party, you should play Deathwatch it's much better at that. Or you can very carefully craft encounter but that really starts to get annoying after a while.

Not only does the fluff encourage the players to pettily stab each other in the back, the crunch does too. There are large bonuses for straight up killing other players if they're of an opposing god. This can be counteracted by putting a clause in their Pact (which is the equivalent of an Endeavor )that allows no direct action against each other. This also has the advantage of players scheming subtly against each other and typically turns the conclusion of campaigns into hilarious Mexican standoffs.

Associating experience with talents, stats, and skills will pigeonhole most characters. Want to make a deadly fencer of Slaanesh, a Khorne battle commander, a Nurgle psyker, or a Tzeentchian anything other than a psyker? You will be picking up completely superfluous skills, talents, and stats just so you can keep aligned with your particular god. I don't have any real solution to this problem unfortunately.

Two minor issues are that being unaligned is pointless, like seriously there's 1 advantage to being unaligned and that's if you have that particular ability on your power armour. The other is that splatbook characters are much better than characters of the same equivalent experience, but if everyone is going to be a splat character that's no problem.
>>
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player just submitted this as his character picture for his blind astropath; is it fair to say the glasses are heretical even if the rest of the table seems to find it funny?
>>
>>50621985
>Heretical
Its clearly just some weird symbols designed to be reminiscent of ancient forms of gothic anon, clearly it venerates ancient humanity.
>>
>>50621985
Heretical? I think you misspelled Hysterical!
Hahahahaha...
>>
>>50621985
Hmm...astropath who wears tinted glasses like a traditional blind man, that constantly flash a series of strange, esoteric symbols and writing.

Excuse me, I've got an NPC to make.
>>
>>50621114
This is all pretty much accurate.
>>
>>50622631
>like a traditional blind man, that constantly flash a series of strange, esoteric symbols and writing.
According to Black Library so ignore it, the Imperium still uses the roman alphabet.
I can't say anything about how anything is spelled though.

On the note of astropaths though, is there anything I missed that prevents them from just installing bionic eyes?
I told my astropath that the Soul-Binding seared his natural optical capabilities straight to the brain but I've got no source.
>>
>>50623936
Try 4th ed 40k rulebook for source on that. I've heard it that way too.
>>
>>50623936
On that note. Can an astropath actually see? It's really vague in the Rogue Trader rulebook. Like it says they use their psychic abilities to see. Does this mean they see 360 degrees? Are they affected by the navigators warp eye?
>>
>>50623977
The way I ruled it is that they see soul auras (which includes most inanimate objects since Chaos Space Marines 6e says even the smallest scalpel has a reflection in the warp.)

But to that end, I told my astropath he can't read (at least not traditional paper), he can't like lip-read or make out facial expressions (scrutiny is done with psychic sense), etc.
>>
>>50622008
Then the glasses stay.
>>
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>>50619661
If you've a bean-counting sort of GM, a backpack is vital for storing all your extra shit. You can assume you've got holsters/slings for your weapons, and if you're not worried about being obvious a tac-vest can secure all your spare ammo and grenades, but where are you keeping your Data-slates, weird mementos, tomes of forbidden lore etc? If you keep them all loose, a particular sort of GM might rule that they can get mucked up by hits or lost when you're running around chasing heretics. With a backpack, you can safely keep your non-combat gear close to hand for whenever you need to make quick reference while out on a mission. They come in a variety of fashionable designs, and give you the lovely hunched frame of a true man of learning!
>>
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Would a Korpsman who is the standard borderline-sociopathic, or a shell-shocked, traumatized young man just torn away from war be more interesting in a game of Dark Heresy?
Also should in character dialogue be spoken in a German or French accent
>>
>>50624227
Go Belgian, split the difference.

He'd be interesting, but not a ton of fun to role play if you go for standard "I'm dead inside" Kreiger.
>>
Does there exist a pdf style bestiary for DH2? It's an incredible pain to need to reference so many books for enemies.
>>
>>50624226
See, that pic reminds me,my GM thought my assassin is slowly becoming closer and closer to a storm trooper because I recently requisitioned some augs and nightshroud coated storm trooper carapace.

I just don't wanna die and hardened body glove/syn-skin ain't stopping snub revolvers, much less genestealer claws.

Is there any actually good stealth armor that I can't just get by coating a better set of armor in the same stuff? (ie nightshroud, chamleoline coating, preysense mask)
>>
>>50601166
Lost & The Damned campaign using a mix of Black Crusade and Only War.
>>
>>50624511
Easiest method I found is to use Creatures Anathema and adapt it to 2nd Edition. There is the 40k bestiary but that shit doesn't work at all for me
>>
What should be the punishement of one of my player (Space Marine) for refusing a direct order from an ORDO HERETICUS Lord Inquisitor ?

Pic VERY related
>>
>>50624851
The enemy cannot roll awareness if the enemy is dead.
>>
>>50601166
I want to do a game where some low-mid level Inquisitorial agents are sent to sabotage/assassinate some Insurrection/Cultist facility and when they've managed to get in, the facility gets hit by a drop pod.

Out of the droppod steps an Eversor Assassin, and it starts slaughtering everything in sight.

Think Rainbow 6 40k meets Alien Isolation. The team has to elude or distract the Eversor with more immediate targets or risk running into a shark it absolutely CANNOT take on.

Every once in a while, running through this facility, they get hints of the assassin's path.
https://www.youtube.com/watch?v=dOXkI0PKweM
Basically like this.
>>
Sup dudes, would I please get some input on two characters I made for a 2nd Ed DH game I'm trying to get into? Mainly after places where I screwed up and what I can do better, Thanks.

First one is Quinten Gaius.
Role: Tech support, security, and weapon maintenance.
>>
>>50625020
Next: Rosalynd Vas.
Role: Combat/Legitimacy for party. ("Why are you here?" "We're with the Sister" Why are you armed?" "Sister" also a good way to get fanatics on your side for any meat shielding or distracting that needs to be done.)
>>
Is Dark Heresy or Rogue Trader better to immerse first-time players in the setting in a Divine Cybermancy-style "here's the setting without any explanation other than a paragraph of introduction, have fun with it".
>>
>>50625002
"Certain traitors deemed useful to the Inquisition may in extremely rare cases be mind-scrubbed, their old memories and identity erased and replaced with one loyal to the Inquisition."

"The Inquisition's power extends over the Space Marines, but the Chapters themselves are fiercely independent and not welcoming of outside investigators. An Inquisitor that suspects a Chapter of deviant behaviour must tread carefully. Space Marines have been, historically, extended a lot more latitude than other Imperial forces concerning their organisation and activities."

Depends how pissed the Inquisitor is. Execution is...rare, and it doesn't sound like the Chapter is tainted. Generally, put the Marine in chains, strip him of his arms and armor by force if necessary and take him to his Chapter Master.
>>
>>50625070
Probably Dark Heresy. Rogue Trader has a lot of openness and expectation that you understand various factions and their inherent obligations.

Adeptus Mechanicus -> Archaotech
Ordo Xenos -> Xenotech
Ordo Malleus -> Chaos
Planetary Governors -> Imperial Tithe
etc

Dark Heresy is a little more controlled, since they go where their Inquisitor sends them, you can kinda introduce them into calmer, simpler worlds.
>>
Am I missing something, or do DH2e pyskers not have the Fettered and Push(?) mechanics? Cause that seems a bit rough for the head exploders that they can't prevent the explosion/make it more dangerous.
>>
>>50625020
You're short an aptitude and it is either a hand cannon OR an autogun. Your terrible willpower is a liability. Buy it up a bit.

>>50625061
Again, you're short an aptitude. Unless if I missed something, you still have 1 more thing to pick due to starting influence and you should still have a chain blade. I would recommend armor along with buying an advance in toughness.
>>
>>50625113
They don't have fettered and their push is incredibly punishing to actually use as it makes the power less likely to be manifested.
>>
>>50625130

Better to sub in the mechanic of another game line, then. Which would be the most fair/balanced?

Oh, I'm planning use Roll20 despite play locally, as my prospective players (bar one) and I are terrible at math and macros save on dice, I can use fog of war, and can't hand draw to save my life.

I'm new; only played a baby bit of Black Crusade, before that group drifted apart, no psyker in the group, decided to go "fuck it" and start up a DH game with any friends I can rope into it.
>>
>>50625323
Just play Dark Heresy 1st edition then, porting over the skills of later editions

You know advancements for Concealment, Move Silently and Shadowing -> Stealth, etc.
>>
>>50625117
Fair enough, though I thought I read you could trade in items for one of a lesser availability(rare-scarce)? Also the two options of scarce or better availability. I'll give them another work over to see where I went wrong.
>>
>>50625323
Using anything other than 1e's power system.

>>50625338
That is on a requisition test. The extra gear you can start with is not a requisition test. You can pick up to your influence bonus in scarce or less rare stuff.
>>
>>50625378
I think you meant this guy >>50625350
>>
>>50625378
Right, kinda hoping I could trade in the chainblade for the chainsword. Ah well.
>>
>>50620874
40krpg is, as a whole, basically a PvE system.

BC tried turning it into a PvP system without changing core mechanics, and encouraging players to buddyfuck their team mates.
>>
>>50625558
Tell me about it.

I was in the middle of a very late game BC game (80+ infamy) during our last session and the guardsman and I got into a fight.

Two hours and 6 of his infamy 'points' burned later, we decided to call it even just so we could finish the campaign.
>>
>>50601166
I found an Ordo Chronos adventure someone wrote that looks kinda cool, and if I ever get a group I'd gm for, that would be what I'd want to run.

Pic related for what I'd like to play, though an OW regiment going through a front line meat grinder comes close second. It's been really hard to get either, though I've had more GMs pretend and/or think they're able to do the OW one. Things very quickly backslid each time, with other players expecting fewer deaths, the GM ratcheting down damage codes and talking about "balance" ... it's just very underwhelming when the initial talk point for a campaign is so damn clear.
>>
>>50604382
That depends on the definition of 'noble house', though. For comparison: just before the French Revolution, France had about twentythousand noble families.

But mind you, this included everything from dukes to lowly lords, knights and barons. Though even the highest titles had become somewhat devalued - it was ridiculously easy to get ennobled in pre-revolutionary France, and for rich families, getting a noble title was often just the next step in social mobility.
>>
>>50625827
Is it too much to ask for a text-based Discord game about scavenging chaos space marines in the aftermath of a catastrophic loss of favour?
>>
>>50626009
Been mulling over something like that for the last two days after reading Storm of Iron, could be fun to run it.
>>
>>50619467
If you're ever going to be in melee (and psykers can, due to warptime and force weapons,) get some dendrite blades, which'll reduce enemy WS when they are attacking you.
>>
>>50623977
See, in DH2nd, they just give them Unnatural Senses as an easy out, but I'd say... kinda? Like, they don't HAVE to turn to look but they can, their sight is probably sort of like Wraithsight that Wraithguard have, it's not like our sight.
>>
>>50624851
See, I did subskin armor, bionic parts in general, and so on for it. Then again, I was playing a mechanicum tech-assassin.
>>
>>50625002
While that pic works perfectly well in theory, it amounts to precisely fuck all in reality. In the upper echelons, you have exactly as much power as you're capable of bringing to bear right here and now. Always remember that the mountain is high and Terra is very far away.
>>
>>50626555
>in DH2nd, they just give them Unnatural Senses
I wish they were clearer about how this treats cover and so on. It's the worst when your GM considers it not only short range, but no better than anyone else's vision, as though that's something you'd pay for.
>>
So a ton of shit in these games references frenzy, but it seems so shit. Why would i ever want to GIVE UP PARRY if im going into melee and give up tactical thinking?
>>
>>50625002
That picture points out that the inquisition has NO HIERARCHICAL RELATIONSHIP to ANY other body, just that they report only to the emperor.

If a space marine disobeys an inquisitor its up to his chapter and that inquisitor to do something about it, he has no specific reason to obey them "just because its the inquisition".
>>
Anyone got some favorite homebrew weapons/armor/gear? I'm looking for some new qualities to give a bunch of ragtag space scavengers/hereteks. Bonus points for bizarre xenos shit that is obviously not human but retrofitted to poorly work for humans.
>>
>>50627492
You can still dodge.
>>
>>50625002
What kind of dumb fuck orders a son of the Emperor to do anything?

You ask them for help. You don't tell them what to do
>>
>>50627492
Because you can take Battle Rage and no longer give up parry.
>>
When pushing you get a +10xPR to the Psychic Phenomena roll, but when you get Perils, do you continue to apply the +10xPR to your roll on the Perils table?
>>
>finally get into a game i want to play
>dm doesnt let my techhpriest do anything even things i should be allowed to do or otherwise just doesnt let me make any decisions
>all the while sucking the other player's dicks and throwing stupid OP gear at them
im not gonna make it
>>
>>50628263
I guess, its just that there are so many other ways to get frenzy than having the talent all the time (notably frenzon) and it just seems a bit silly to me since without battle rage that big WS wont do shit to protect you unless you one shot every opponent.
>>
>>50628672
Don't get me wrong, I agree. It's flavorful though, particularly in Black Crusade, what with Khorne and all. Also sort of lends itself towards a sort of absorb tank; boost your Toughness, stack as many defense bonuses as you can via things like armor, grab subskin armor, hack off your limbs and replace them with bionics. If you're lucky (as Khorne) you'll roll Machine and get that plus Natural armor, but Mechanicus Assimilation can work too. Use a shield in your off-hand, like a thunder or power shield or (if you're going all out and can) aim for a Rune Shield, and then whatever armor you have make it Skinhidden, so you end up adding corruption bonuses to your armor like twice over on the body for example.

Laugh as plasma pistols bounce off you.
>>
>>50628711
Huh i guess so. I mean +10 to four stats isnt too bad and i guess its a very cheap way to align yourself to khorne. Shame Frenzon doesn't give new bonuses to people who already know frenzy though, kind of ruins its place as the "crazy rage" drug.
>>
I'm buying up all the FFG books I can, but I've come to terms with the fact that my Deathwatch collection will only be complete in PDF form.

>$273 on amazon for Rites of Battle
I wish I had gotten that one, but shit's been out of print since before I start playing 40k rpgs, I always wondered why they never bothered reprinting it.
>>
What are some of the best things to get with the "Wealth" background in Black Crusade? A good quality conversion field seemed neat to me, especially if we all wear things that protect us from flash grenades.
>>
File: Capture.jpg (77KB, 1251x376px) Image search: [Google]
Capture.jpg
77KB, 1251x376px
>>50628864
Oh yeah, I feel real bad for you anon.
>>
>>50628917
Hot damn, I need to invent a stasis vault to put my copy in.
And my Only War MRB too for that matter, it's falling apart.
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