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/5eg/ D&D Fifth Edition General

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>Latest News
Fighter UA is out! https://dnd.wizards.com/articles/unearthed-arcana/fighter
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Previous thread >>50586898

What rules have DMs ignored/removed that really annoyed you as a player? DMs, what rules have your players argued with you the most about what they mean?
>>
>DMs who don't allow feats

Scum of the earth
>>
>>50591144
Rules for eating a pound of food and a gallon of water a day. It makes a good deal of my character's features useless.
>>
>>50591172
Doesn't that make your character useless though?
>>
>>50591144
>What rules have you ignored/removed that really annoyed you as a player?
More of a change than removal, but in my games Nature and Religion are keyed off Wisdom, Medicine keys off Intelligence.
>>
>>50591190
You're drunk.
>>
Am I the only one wishing that instead of this Month-by-Month and now Week-by-Week release of half-assed content was replaced with a full fucking book of stuff that came out a year after 5E was dropped, ala the Unearthed Arcana book of 3.5? As much as I fucking hate 3.5, UA was still a great fucking book. And contained fucktons more useful content than SCAG.
>>
>>50591190
This isn't 3.pf
>>
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What's the best class for a crossbow user? Ranger, rogue or fighter?
>>
>>50591220
Fighter

it's always fighter
>>
>>50591200
Might I ask why? Since Nature and Religion are your academic study of those topics, rather than common knowledge or the like. I definitely understand Medicine off Int, but those two just seem odd.
>>
>>50591144
>What rules have DMs ignored/removed that really annoyed you as a player?

Identify a magic item on a short rest. No wizard in the party.
>>
>>50591208
No. Let them take their time polishing stuff so embrassing trap option like Purple dragon knight never come out again.

Class bloat and option bloat is against thr core design of 5e. You might be playing wrong eidtion.
>>
>>50591200
>things you can learn about in academic settings are keyed off your intuition

do you know what wisdom means in this edition anon
>>
>>50591208
It would be nice if they took a review of all the UA add ons and refined/reduced them to the cremedelacreme-tier, then released that into an official book
>>
>>50591222

Why is that? Also, would multiclassing into any of the other two be ideal?
>>
>>50591236
>take their time polishing stuff
>Mastermind, Swashbuckler, Storm Bloodline pretty much all released unchanged from their UA versions
>in the meantime, we get a fuckton of half-assed options that are even worse than Purple Dragon Knight

Yeah, that's working out well. I'm basically talking about >>50591259
>>
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What's a good feat for a fiendish tomelock? Also is it really just up to DM discretion how a tomelock learns its rituals? Can I learn ritual spells as a warlock, write them into my book of shadows, and then switch them out for non-ritual spells when I level up without having to worry about making scrolls for the spells?
>>
>>50591278
Mastermind was never in a UA.

Also there are no class options worse than PDK, in any books or any UA. Its capstone is even placed at the wrong level, for fuck's sake.
>>
>>50591274

Proficiency in everything, maybe battlemaster maneuvers, but most especially action surge.

>>50591291

Elemental adept. You cannot just replace the spells in your book of shadows - it is specifically for ritual spells.
>>
>>50591259
I actually think it'd be great if, after they have done at least one UA for each class, they started doing a second round of UA that're a mix of refinements of the first round based on feedback from players as well as a few newer options that people were looking for, including new classes.

And then once that's all done the stuff from the first round, now that it's been balanced and all checked out, gets an official publication as the first splat, and the options from the second round then get an extra bit of refining.
>>
>>50591274
I'd say taking levels in rogue would be worthwhile, especially if thats the flavor you want for your character

I'd take 3-5 fighter levels first desu before going into rogue
>>
>>50591208
I prefer 5e's slow-and-steady release rate with regular free playtest material to allow or disallow at my leisure.

Also this weekly UAs they're doing now is for sure for the first mechanics-focused splatbook. Expect it out near the end of next year.
>>
>>50591291
Your ritual spell is separate from normal spell known.
>>
>>50591242
>>50591225
Well for one, that was the change from 4e that pissed me off. Everything else was fine, but seeing "the Druid's skill" and "The Cleric's skill" go back to being "It's a knowledge check, roll Int."

Secondarily, Wisdom is specifically the Ability score that represents how attuned you are to the world around you, and my interpretation of that includes understanding the natural and spiritual aspects of the world.

I totally understand why they're keyed off Int by default in 5e, I just personally disagree with it being the default.
>>
What dragon origin would fit a neutral Tiefling the best? I'm planing to make him fire related, so either brass, gold or red.
>>
>>50591342
Honestly, just let the player key it off their higher scores

but I feel your pain lol. I honestly fucking hate the fact that perception isn't its own stat. Like someone can be "wise" and not notice things. Wow it triggers my autism.
>>
>>50591341
>>50591309
But if I know the spell, then I can write it into my book of shadows and then switch out the spell from my normal warlock spell list, right?
>>
>>50591363
For a Sorcerer? Tough call, though I'd say Red for the least amount of special snowflake. Having Dragon and Demon blood is already up there, but at least have it all be the evil kind.
>>
>>50591363
If tiefling you could go with red, like an ancient wyrm red dragon tried to breed supersoldier offspring or whatever with a fiendish pact and you're a leftover from that bloodline
>>
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>>50591277
The book doesn't fucking write itself, you fucking wad.
>>
>>50591342
When the check is for something requiring intuition more than memory purely by wrote, go ahead and swap int for wis. The game is designed to work that way.
>>
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>>50591363
>Tiefling
>>
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>>50591342
>>50591225
>>50591200
>Not just limiting rolling to those that are proficient

Fixes everything. Makes it worthwhile, and those with skills feel special.
>>
>>50591291
>>50591386
So let's say you have ritual A and B in your tome already. You level up and learn a warlock spell and it has the ritual tag. You want to put it in your tome as ritual C. You level up again and replace the spell? If that's your question I would argue ritual C is still in the book but like the others you can only ritual cast it of course
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>>50591406
No one is saying it does. A warlock can learn a ritual spell via pact magic, transcribe it to his book of shadow by taking the time and spending the gold, and then change the spell with another one when he levels up without ever having to make a scroll for the spell, correct?
>>
>>50591435
It fixes nothing, it just makes sure that there are some checks that some people can *never* attempt.
>>
>>50591435
>Irish cap
>Irish beer
>Dog isn't an Irish Setter
How disappointing.
>>
>>50591460
Wasn't responding to a post in this thread. Try reading next time.
>>
>>50591220

Battlemaster Fighter makes the best crossbow users. The extra feats mean you get your full damage quicker and more of those -5/+10 damage attacks really add up. The riders you can put on your shots to force knockback knockdown fear etc. can be amazing CC for a class that just pumps out damage. Not to mention that precision attack turns the occasional -5 attack miss into a hit really easily
>>
>>50591460
Hey, >>50591453 here, I think yes that's fine you knew the ritual and spent the time/money to put it in the book. It's still there
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>>50591461
So? Can't be a master of everything.

Why even have classes, let everyone do everything.
>>
>>50591460
Please see >>50591180 from last thread.
>>
>>50591435
> Nerf everything except Bard
For what reason?
>>
>>50591435
> make sure everyone put INT as dumb stat
>>
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>>50591506
>For what reason?
flavour
>>50591514
>mixmaxing
>not just having fun creating a character with strengths and weaknesses
>not having a whole party with individual flaws but together are strong
>>
>>50591514
>Put Int as a dumb stat
Not sure if typo or just appropriately funny.
>>
>>50591532
>having a party where everyone is a Sailor just so they can see and hear
>>
>>50591532
>a whole party with nothing but flaws except for one chance at succeeding any check, and it will always be the same guy for each check
Yeah
No
>>
>>50591532
>You can be superhumanly strong but unless you're a trained athlete you can't even attempt to break a grapple
Nah.
>>
>>50591291

Ive been doing FiendTomelock for about a year and a half now. I always write down these three things that a Warlock does well

1} Eldritch Blast Turret
2} Take advantage of auto-scaling spells with stuff like Hold person Banishment Invisibility Fly etc. and short rests
3} With a Rod of the Pact Keeper your save DCs go above the curve and make you the best debuffer available

Warlock is extremely campaign dependant sort of like Illusionists. If you can get a PK rod and the DM allows a good amount of short rests then you should be great. If not the class ends up very subpar and you have to focus on EB shenanigans just to be useful

Take feats like Warcaster, and/or resilient Con to keep spells up.Take Alert so you can go first and use a single spell that alters the entire dynamic of the battle.Take Lucky to win.

Dont be the dumbass that thinks you need elemental adapt to pump out fire damage just becauseis on your spell list. It aint worth it and it really doesnt come out as much as you would like.Scorching Ray is only nice with Hex to back it up but thats two of your spells just get a damage spike.Fireball is best not used for just damage but as a replacement for sleep IE it exterminates a horde of small shitbeasts that would be too tough to just trudge through.Wall of Fire is best used in ways you can keep opponents close to the wall and is actually kinda feeble if you cant.Never use Flame strike

EB itself can often benefit from Spell Sniper and Warcaster and even Crossbow Exoert if the DM loves to find bullshit ways to get things into melee with you
>>
>>50591174
Playing a ranger?
>>
When you cast a spell like scorching ray as a dragon sorcerer with a fire dragon origin, do you add your Cha modifier to the damage of every single ray, just like agonizing blast for eldritch blast?
>>
>>50591298
Holy shit, I had never noticed. Where is PDK's 18th level feature? What the fuck, WotC?
>>
>>50591842
You only get it to one of them.
>>
>>50591844
I think the improved Inspiring Surge is meant to be for level 18 not 17.
>>
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>>50591190

nah

does make them way more boringer though, and it's like

it's a game

why should it be boring
>>
>>50591883
That would be amazingly shitty for an 18th level feature, the subclass capstone. I must choose to believe WotC fucked up and didn't print the feature instead of intentionally making such an uninspired archetype like that.
>>
>>50591220

If you must use a crossbow go for Beast Master Ranger (PHB or UA.) It's actually designed around the crossbow's loading property.

Anything else is going to pretty much require taking the Crossbow Expert feat,which is generally a waste compared to just using a longbow instead.

If at all possible, just take the longbow.
>>
>>50591962
>Implying Mearls understand his own system
Crawford is the only competent being left on the D&D team.
>>
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>>50591579
>There's no cross proficiencies between classes
>Waaah why can't my totally cool dragonkin with a 10ft dick flying sorc/rogue/barb do everything
>>50591597
Fundamentally its more about arcana/nature/medicine etc. Things that actually require training...

Anyone can attempt to break out of a grapple and/or be athletic.
>>
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>>50592052
Crawford is partially responsible for some of the mess in SCAG himself.

Chris Perkins, however, is completely absent from the credits list. So he's still in the clear.
>>
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I recall some posts regarding Minor Conjuration so I decided to do some digging.

This post implies that a conjured grenade used to make an attack roll wouldn't fizzle as soon as it took damage, at least to me, since exploding is what it's intended to do.

Maybe I'm stretching here but I think RAI "using" an item doesn't count as it taking damage if that's the item's intended use- so while you could throw a grenade and have it explode (Via an Attack Roll, that being the important point here) it'd explode however if someone hit the grenade before it exploded it would "take damage" and disappear.
>>
>>50592194
Hating on based Perkins. That someone is a complete fucker.
>>
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>>50592271
Note that it says in the Errata "The conjured object also disappears if it deals any damage (6th printing)." I think what this means is that if the object deals damage itself, for example if you tried to conjure something that dealt damage without you making an attack roll- this errata could be from after that tweet though and overwrite it so I don't know.

And this one is for asking about material components.
>>
If there is someone in the party that has the Sentinel feat, should I choose another option or pick Sentinel anyway? He is a fighter and I am a paladin.

I'm not sure if having two people with Sentinel is good or not.
>>
ok, tell me how shitty of an idea this is: monks get ki points equal to 1+wis mod per level
>>
>>50592357
Absolute excess Ki.
Did you mean wis mod(min 1) + monk level?
>>
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>>50592357
>120 ki points per short rest
>>
>>50592299
I'd avoid it, personally. The Sentinel feat's reaction attack is canceled out if the person you're defending has Sentinel as well.
>>
>>50592366
>>50592377
yeah i knew it was a bad idea and i forgot KI recharges on a short rest not long. nevermind it was just a random thought
>>
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>>50592366
>>50592377
>My monk when
>>
Does a spellbook count as a foci? would you allow that?
>>
>>50592357
No, fuck you. This is not the ballad of Edgardo and A Guy Named Squid.
>>
I think Bladelock needs a rework to be honest family. Here's an easy change.

Rough idea
>Get rid of the Extra Attack invocation
>Retool it so rather than attacking directly with your weapon, you essentially make a point blank Eldritch Blast using your weapon, you gain attacks when you get extra Eldritch Blast beams

It would need some work to make it a balanced idea but it'd essentially make you a point blank blaster who can knock enemies around using Repelling Blast in melee. It'd be a lot of DPR, however even with these changes you're only getting it in melee as a squishy class. The biggest issue with it is weapon damage, (Should it be a flat d10 or use weapon die?) and the fact it'd be a CHA attack with two CHAMod damage boosts (Agonizing Blast and Lifedrinker)

It's a pretty simple change but it'd go a decent way to making it viable without changing much.
>>
>>50592462
RAW no, but i don't see why it couldn't be allowed
>>
>>50592468
Bladelock's problem is entirely defensive, or lack of it (and that one invocation at level 12).
>>
>>50592462
>>50592483
Also: How does v. human conjuration wizard, taking skilled at level 1 for a shitload of proficiencies? I want to be a skill monkey who literally always has tool for the job, flavoured as a detective.
>>
>>50592513
That's not a bard
>>
Probably actually retarded, but how does cunning action work? Is it a bonus action or an extra full action that can only be used for hide dash and disengage? its worded as
>You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide action.

It says "bonus action", but also this "action" what do?
>>
>>50592540
I'm not a huge fan of bard for this character idea
-I want minor conjuration, for the "any tool for the situation"
-I want high int, because investigation
Now I think about it instead of skilled im thinking 1 rogue/rest wizard
>>
>>50592513
Currently playing with a group of "unga, kick door kill orc" kind of players at level 5. Variant human with Skilled, Thief 3/Conjuration Wiz 2. An ambitious petty criminal that made off with arcane texts before fleeing the town he was born and raised in due to multiple crimes. I didn't want the Bard flavor and it's served well so far, especially when everyone else only cares about their damage. I'm like Mr. Dependable in this group. There are better ways to be a skill monkey but I like what I have so far
>>
>>50592546
It's a bonus action, which you can use to Dash, Disengage, or Hide, which are types of actions (that normally take a regular action).
>>
>>50592546
basically it turns things that would normally take your regular action into only needing a bonus action.

for example attacking is an action but so is disengage so you can only do one of the two if you don't have cunning action, it's very good to run up, attack and then run away without provoking attacks of opportunity
>>
>>50592566
>>50592569
So it uses your bonus action? It's weird that it stats it as
>You can take a bonus action on each of your turns
But that's how I thought it worked, thanks.
>>
>>50592564
Also, having my spellbook written in Thieves' Cant is amazing. Imagine a spellbook, then degrade it into sloppy notes from an amateur wizard, then degrade it further into a bunch of symbolism only a trained criminal can read.
>>
>>50592582
>>50592564
Thats pretty much exactly what I was going for, I'll probably do that then, Im thinking if we start at 3, ill go 1 rogue, 2 conj wizard, then at 5 i might get either 3 rogue for mage hand ledgerman or go thief like you did, then go rest wizard. Thanks!
>>
>>50591144
I'm thinking of removing Sharpshooter, GWM... and not allowing similar feats, though.
I'd probably let them design their own feats (DM approved of course).

I just really hate feats which are basically a +X to damage; which is really flavourless and do not add to building a character in any way except mechanics.

>Inb4 my character is a great fighter
Yes. So is every character in DnD.
>>
Has anyone finished the published adventures? What did people think of them?
>>
>>50592468
Better worded version, as an Invocation so you can choose to not take it if you're using a bow or other weapon where it wouldn't fit.

>Eldritch Strike
>Prerequisite- Pact of the Blade
>When you make a melee attack with your Pact Weapon, you can choose to make an Eldritch Strike instead of a normal attack. You use your Charisma score for the attack and the attack deals 1d10 force damage. This attack gains the benefits of any Eldritch Blast invocations and the Lifedrinker invocation, however cannot be used on the same turn as the extra attack granted by Thirsting Blade; instead you gain extra Eldritch Strike attacks as your Eldritch Blast gains beams at 5th, 11th, and 17th level.

I feel like this is way too wordy so if some other kind anon wants to rewrite it so it's not such a jumbled mess that'd be nice. Making you take Agonizing Blast to get your CHAmod on an attack would be a bit much to me but you'll already be able to add your CHAmod twice to the damage which is already breaking "normal" rules as there's nothing I can think of that lets you use your attack stat twice with Lifedrinker so that'd be far too much imo.

>>50592506
Yeah I agree, but every time I suggested letting Bladelock get extra HP or something (2 hp per Warlock level and maybe Medium Armor) the people here say it'd make Bladelock "better" than other invocations, which I think is dumb because in my mind Bladelock is meant to be the "combat' spec so obviously making them tougher makes sense, especially since they're stuck taking 2 Invocations and a Feat just to keep up with just spamming EB from safe ranges.

So making them a melee nuker seems fair to me.
>>
>>50592650
Curse of Strahd was great, though the party was fucking stacked by the end. Even with some buffing Strahd was a relative pushover.

Barovia is self-contained and lets the party rove around within defined borders, so there's not much in terms of making shit up that you have to do. Though obviously it'll run up better the more you add to it, that's true of anything.
>>
>>50592656
id just remove lifedrinker and thirsting blade in exchange for that. Possibly even making that a part of pact of the blade, its not even any stronger than just normal blasting anyway like that
>>
>>50591941
>guy's left hand
>blood
>he stabbed himself
>>
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If you were a GM would you allow a fighter (monster hunter) who is becoming an alchemist to create potions that mimic certain spells. Such as
> For 1 minute gain resistance to bludgeoning, slashing, piercing weapons
> For 1 minute gain immunity to frightened and gain 1d8 temporary hitpoints
> For 8 hours gain Darkvision 60ft
> Any of the Ability enhancers (bears, owls, foxes, etc)
> Neutralize 1 poison, gain advantage against poison & resistance to poison for 1 hour.
> Haste

Or would you restrict them to things like grease bombs/tangle foot bags/smoke sticks and the like.

In each case the player would need to find appropriate ingredients and the formula either through study or locating ancient alchemical tomes.
>>
>>50592684

>>The Suglin was a less retarded weapon than the spiked chain
>>
What amounts of levels is decent but not retarded for a non-mechanical dip?

Specifically, in our off/secondary campaign I'm playing an ex-information broker Diviner, criminal background, but i feel like it would make sense to be part rogue, plus expertise investigation seems to make perfect sense/
>>
>>50592682
>its not even any stronger than just normal blasting anyway like that

EB is 1d10+CHA Force
ES would be 1d10+CHA Force +CHA Necrotic at 12 (Which, again, I can't think of anything that lets you double up on an ability mod for damage) plus potential Polearm Master/GWM shenanigans so it would be stronger, at least if I'm thinking right.

I think it would be fine as a normal part of Pact of the Blade. From a Homebrew point of view it's easier to implement as an Invocation though, as in my potentially autistic mind it makes more sense to add to a list of abilities you can pick than to directly change a class feature.
>>
>>50592713
Best dip: 1 level
Acceptable dip: 2 levels
I hope it's worth it dip: 3 levels
"I need an ASI and my other class' next level is lame" dip: 4 levels
Things are getting out of hand dip: 5 levels
This isn't even really a dip anymore dip: 6 levels and beyond
>>
>>50592756
>ASI

??
>>
>>50592761
ability score increase
>>
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>>50592761
>>
>>50592725
I meant without lifedrinker, but yeah bonus action shenanigans could be ridiculous, but i guess its kind of like a subclass thats basically a slightly better shillilegh with extra attacks? Ive never played or had a warlock so idk how that would go
>>
>>50592772
>Ability Score Improvement

Thanks

>>50592768
>ability score increase

LIAR!!
>>
>>50592776
>ability score increase

>LIAR!!

i never realised that it wasn't increase i guess
>>
>>50592774
Yeah that's where the idea first came from, anons always shitposting that "TOMELOCK MAKES BETTER BLADELOCK BECAUSE SHILLELAGH LMAO"

Like this it lets you hit things effectively with CHA so you can make up for your squishy nerd mage-ness with CON ASIs when normally as a bladelock you're MAD as fuck.
>>
>>50592805
Medium armour prof would be good too as a feature. Bladelock just needs to be completely remade desu.
>>
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Does this mean "only at the very beginning of combat" or "Once the Initiative counter starts from the top again"?
>>
>>50592850
You can assassinate anyone who hasn't acted yet in that combat. Does not reset until you roll initiative for a new combat
>>
>>50592833
>>50592805
>>50592774
>>50592725
>>50592656
Just looking at EB, 4 hits at level 17 + potential for bonus action on a full caster? no way should it go up like that, id probably just make it 2 attacks at 5 without an invocation.
>>
>>50592859
Yeah that's what I figured, just thought I'd ask since it seems like it's worded a bit oddly to me.
>>
>>50592862
Would it be better to reword so you couldn't use things like GWM or Bonus Action attacks with Eldritch Strikes as doing so is technically using a Cantrip?
>>
>>50592883
still 4 hits at 17 on a full caster tho
>>
>>50592582
>spellbook written in thieves cant
But that's wrong you dummy
Spells are always written in 'arcane' language, thats why you can cast any scroll regardless of who wrote it and the languages you know
>>
>>50592893

That's the warlock's shtick - while they're a full caster they cast less spells than everyone else. To make up for it, they're basically the fighter of the full casters with EB.
>>
>>50592899
[citation required]
>>
>>50592893
And so is a normal Eldritch Blast, which is 4 Glaives that can knock people back 10 feet which you can do from potentially 600 feet away ignoring half cover?

Do you also not allow normal warlocks to use Eldritch Blast?
>>
>>50592899
PHB p114

"then transcribe it into your own spellbook using your own notation"

no reason why it couldn't be coded
>>
>>50592916
>>50592906
If half casters can max out at 2 then a full caster with perma shililegh and 1d10 on 1 handed attacks probably shouldnt get 4.
>>
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>grappling is considered a "special melee attack"
>bugbears get 10 foot reach on melee attacks made on their turn
>bugbears can grapple and shove people 10 feet away from them
>this puts the bugbear outside most creatures' reach
>>
>>50592974
10/10 art
>>
>>50592974
*casts fireball*

Next
>>
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>>50592957
You seem to be completely missing the point of Warlock.

Eldritch Blast
Level: 0
Type: Evocation
Casting Time: 1 action
Range: 120 feet
Components: V S
Duration: Instantaneous
Used By: WRK
A beam of crackling energy streaks toward a creature within range.

Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.


Warlock already gets 4 ranged attacks that deals 1d10 with one hand, and with invocations (Both of which you can take at level 2) you get your "perma shillelagh" and can knock enemies around like ragdolls at will.
>>
>>50592998
Do Magic Initiate cantrips scale?

Because that's sick
>>
>>50593018
yep, all damage cantrips scale on total character level
>>
>>50593018
Yes, but it'll use your CHA to attack roll (Which may or may not be good for you) and you can't get the invocations that let you add your CHAmod to damage or knock enemies back as other classes.

Cantrips level up based on your total character level, not your level in a class.
>>
>>50592998
it seems kinda fucked but I guess you dont get fighting styles or +damage from weapons, bonus actions i guess its fine, like if it counts as a cantrip still. Otherwise there would be no reason to pick fighter
>>
>>50592699
anyone? please
>>
>>50593044
>Otherwise there would be no reason to pick fighter
>What is higher hit die, heavy armor and shield proficiency, and Action Surge/Second Wind/Maneuvers

The biggest weakness of Bladelock, even with this suggested change, is the fact that warlocks are WIMPY NERDS who crumple like a shit cookie the second something looks at them too hard.

d8 hit die and light armor isn't a very tough character, however letting a player use CHA for melee means you don't need to worry about STR to attack, so you can put more in other stats where they make up for aforementioned wimpy nerdness.
>>
>>50593095
>1 level fighter still gives those+4 hits at 18 and full casting
>d10 over a d8
>average of like 2 per level

still, like I said it isnt bad as long as it still counts as a cantrip so fighting styles, GWM such doesnt work, otherwise it would get fuckin ridiculous. Think ranger, half caster with 2 attacks, why would you ever pick that when you can be a full caster with 4?
>>
What is the use of a blowgun?
As a rogue, i would rather just apply poisons with a crossbow.
>>
>>50593137
Crossbow can't be hidden in your pants
>>
>>50593141
I have very big pants.
>>
>>50593147
Crossbow can't be hidden in your ass.
>>
>>50593161
I have a very expansive anus.
>>
>>50592699
Yeah sure I'm all for the players having fun, just scale how hard it would be to make them. Haste potion would be hard af for example
>>
>>50592699

I probably wouldn't, because then they'd get all the casting benefits alongside their fighter kit.

Some things like invis, a poison nutralise, probably, but I'd make them pretty hard to get and expensive.
Maybe price it slightly under a spell scroll of the same level?
>>
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>>50593137
>>50593141
>>50593147
>>50593161
>>50593169
>>
>>50593161

Fucking Chrono Trigger
>>
>>50592459
STR monk when?
>>
>>50592596
Thief's Fast hands feature is extremely useful if you're item based like I am. Caltrops, ball bearings, throwable potions, grappling hooks, healer kits, lockpicks. Whatever isn't a thrown consumable like a potion is just something you can conjure up and use for a turn.

Also keep in mind that you can conjure a weapon and use it, so you're never really unarmed. Also works if you don't want to appear threatening with a sword strapped to your hip

Regardless of your chosen archetype, if you're truly a skill monkey, go for at least 11 levels of Rogue for Reliable Talent. You'll get one 5th level slot as a Wizard if you stay in till Wizard 9, but if you just want to be cheesy and don't give a flying fuck about how it works our narratively, dip into Bard 2 levels and Knowledge Cleric 1 level. You'll need lots of high stats but you'll be proficient in nearly everything, Expertise in 6 skills, and will never roll under 10+Skill mod. The few things you aren't trained in will still benefit thanks to Jack of All Trades
>>
>>50593224
Forgot to mention that if you do that ridiculous dip, you'll still be Conj Wiz 6, snagging that free spammable teleport and 3rd level spells.
>>
>>50593216
Monk that uses ki to replicate self-buffing spells when?

Anti-magic barbarian that coats itself in an anti-magic shell during rages at high levels when?
>>
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>>50593241
Yeah, when are we getting our Anti mage? With the mage slayer feat, could make a great thematic build.

Thought about making an Eldritch Knight that only uses spells like detect magic, dispel magic, counterspell, etc.

But that would suck since EK only gets 3rd level spells at level 13.

Really need to scratch that antimage itch.
>>
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>>50593216
>Good at grappling
>Raging Demon ki ability which teleports, grapples and then lets you make like 20 attacks
>If it kills you make a fright attempt on everything that can see your flourish
>>
>>50593224
>>50593232
Yeah, Use an object as a bonus action seems good. I was thinking some extra cantrips for utility + bonus action mage hand, but I missed that. Thats perfect, action conjuration bonus action use.
Can you use a magic item as a bonus action? So with minor conjuration its literally anything that works, they can do damage and such but if they get hit they break? So caltrops and such can all be summoned?
>>
>>50593286
Just saying I really love this idea, I want to play as a detective with expertise in investigation+something else, summoning magnifying glasses, and all sorts of items to be full utility. This is going to be so fun
If I wasn't perma DM
>>
>>50593216
>>50593284
Here's a rather unbalanced Barbarian Monk thing if you want to give it a look.

Also, I'm considering adding back the "Removes proficiency with Martial weapons/Armor" clause as it's the only way I can think to make up for the fact it's a Path with a shitload of abilities compared to Core ones without scrapping more of the Path abilities.
>>
>>50593317
>forgot the file like a dumbass
>>
>>50593265
Play a Monk with Mage Slayer feat you goof.
>>
>>50593216
Pugilist in the DMs trove
it's not bad
>>
>>50593376
it's only kinda really unbalanced,
>>
>a first time DM is me
>playing with a small group of friends over skype
>only three people apart from me, plus i want my own character for fun reasons
>decide to play a character as well as DMing
>go for a mascot-type character, a mute dragonborn monk with a contant gentle smile and a friendly attachment to one of the PC characters (yes i took inspiration from groot)
>doesn't dominate combat, social interactions or exploration, doesn't provide solutions to problems due to being mute and mostly passive
>feels like i've avoided most of the issues inherent in DMing and PCing at once

How wrong am I? How badly is this going to bite me in the ass later on?
>>
>>50593522
eh, as long as your players are fine with it, and you allow the players to shine rather than your character i don't really see how it could go wrong
>>
>>50593522
DMPCs are fine when they're made specifically to not offer significant contribution to the party other than the bare minimum.

Healbots that are too shy to take any initiative or offer advice unless prompted a couple times, for instance.
>>
>>50593522
NPCs in parties leaving all the initiative to the players is doing it right. If you can downplay them in each category: combat, interaction, and exploration, that's ideal.
It might be even better if they're not there, but story might demand it, try making up short 'random events' involving them trying to solve a problem on their own, but needing help or advice from the players.
>>
>>50593286
I don't know about a bunch of caltrops since it specifies an object, but just run it by your DM. Worse comes to worse you spend pocket change on caltrops.
>>
Is there a rule for individual pieces of armor in 5ed?

could you help me with creating one?
>>
>>50593792
No.

_No.
>>
>>50593792
Don't add complexity to what's meant to be a rules-lite edition. If you need a gambeson statted so bad, just treat it like padded armor.
>>
>>50592951
Okay.

>every wizard now hides his spells in a 32-character cypher

Besides: "copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it". Nobody knows this notation, it already is a code.

It is clearly meant as an in-character explanation to why you take hours to copy a couple pages.

>>50592907
Oh gee, I don't know, like when you went into that goblin fortress and stole the Hobgoblin's spellbook and the DM didn't go "sorry you cannot copy this because it's written in goblin and you only speak common and elvish". Or when you went into the Lost Tombs of Gadgetzan and cast a spell from one of the scrolls you found, even though literally nobody speaks that language anymore?
>>
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lads I really hate Roll20

something always goes wrong. A player "sleeps through his alarms" (our campaign takes place, in his timezone, at 4pm) and we can't play

a player drops because he has a spergout over something so minuscule and unimportant that the entire rest of the party legitimately have NO fucking idea what the metric fuck he's talking about

then a new guy joins to replace him, and is the most overtly obnoxious and that guy-y dude to the point were I'm actually not sure if he's a real person or a performance artist impersonating the ultimate obnoxious neckbeard. The guy is late 30s for sure and says shit like "Epic Pwnage!", on voice, for real, no joke, and just does the absolute worst munchkin, powergamy, rules lawyery shit and has temper tantrums when something doesn't go his way, OR when another player is doing well

All my friends are dudebros, they think D&D is gay because "like, you have to imagine it". No FLGS within 15 miles, closest one is 99.9% magic, they have like one tiny corner for D&D and no one plays there. Roll20 is the best I can do.

And man do I hate it. By the way out of the seven or eight groups I've had this one I described is the best
>>
>>50593928
>player doesn't show up
>whole group can't play
wat?

Why aren't you just NPCing his character then? Or put him under another player's control during combats and ignore him otherwise?

No suggestions for your thatguy unfortunately. I honestly really enjoy my Roll20 game, the group is mostly novices (like me), fairly consistent about showing up and when they can't they have the courtesy to apologize, and I'm pretty sure I'm the most obnoxious player in the game (and I think that's just self doubt over my tendency to take the lead.)
What you're working with sucks, no doubt about it, but have hope, good groups exist, even online.
>>
>>50593928
Have you tried looking in gamefinder threads here? I mean, they'll use roll20 still, but I've had better luck with players from /tg/ than Roll20.
>>
>>50593928
>this one I described is the best

what the fuck
>>
My group is going to do a level 10 oneshot this weekend.

How is the Forge cleric? Should I go with Variant Human (Magic Initiate) for Shillelagh and using Staff of Defense?
>>
>>50593928
What do you expect from triple-chinned, neckbeard autists?
>>
>>50592661
Yeah, have heard Curse of Strahd is really great but am very disappointed that Perkins took the easy way out and just mostly copy-pasted the vampire from MM. Strahd should really be a Dark Lord.

Else the final boss battle will result in an anti-climax.
>>
>>50592661
>>50594149
From what I heard, Strahd is suppose to be playing dirty at the party. Ambush them. Abduct them and split the party. Never let them rest. He really want them dead and he will use everything he can to do so.

Letting the party fighting straight on will be anti-climatic.
>>
>>50594007
We had just lost the guy who freaked out about something we've still not figured out (we think he had his episode because he tried to identify a nonmagical thing and the GM told him it wasn't magical in any way) so without the guy who overslept there was only me and the other guy who is totally normal and fun to play with

>>50594045
Not for dnd, I might try it. Had a terrible experience with a PTU game I joined from a tg gamefinder so it put me off it. Though that might be due to PTU being pretty shit, I just wanted to catch pokemans

>>50594049
Bruh I got shit that'll make your head spin

I'm not desperate for games and I dont apply to everything I can, only campaigns where the GM looks good and the campaign sounds fun, but man do I get unlucky. I've had campaigns that werent terribad, but those two were really mediocre. It's weird, I always get accepted to shit, I think I've been turned down in the app process like twice

I've considered running LMoP, I just want to be a member in a stable fucking campaign. I think I could do a decent job at filtering players, at the least I could just not let people who unironically say epic pwnage and XD in
>>
>>50594180
Have you tried playing something else?
>>
Arcane Cleric with shillelagh and GFB is better than Tomelock. Bonus action to attack with spiritual weapon and concentrating on spiritual guardian to put more hurt also hurt.
>>
>>50594231
Like I said, no friends even remotely interested, nobody I know plays D&D, no game shop nearby, no gaming clubs in my area that I can find

I've asked my friends if they want to play, but the idea of sitting at a table for 1-3 hours is too much for them, let alone allowing themselves to get into something perceived as nerdy like D&D. Thats gay dude etc
>>
>>50594247
When competing with tomelock, you can assume the tomelock probably has eldritch blast invocations and is more of a ranged combatant.

But, I'd say cleric is just better than warlock in general.

Naturally, it'll be better than bladelock, has good AC without even having to multiclass and delay their already worse than normal full-caster spell progression.
>>
>>50594247
Shame about that CD though

Also the spell list sorta sucks and the level 6 is going to come up like never
>>
>>50594180
>I've considered running LMoP, I just want to be a member in a stable fucking campaign. I think I could do a decent job at filtering players, at the least I could just not let people who unironically say epic pwnage and XD in
I've been debating trying an online game since i'm not working much atm, so if you decide to try just post here with time preference and/or contact info.
>>
I want to see a team of repelling blast warlocks sometime.
Have the party in some elevated,mobile cover (Say, a wagon) and run away from anything immune to eldritch blast (Terrasque).
>>
>>50594362
Oh, bonus points for
They're all sorlocks and they have two levels in fighter
>>
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>want to remake avenger for 5e, or at least multiclass levels to simulate it
>figure i'll go paladin then rogue
>apparently paladin/rogue-assassin is one of the most complained about combos that do retard-levels of damage

but I don't want to be a DPR rollplayer ;_;, i just wanted to be the avenger! lightly or unarmored holy assassin being all flashy n shit!
>>
>>50594439
just do it
>>
>>50594447
i still might try to homebrew the class.

Hit Dice: D8
Proficiencies: No armor, simple/military melee, simple/ ranged
Skills: Choose 3 from.... athletics, acrobatics, stealth, insight, investigation, persuasion, religion
saves: wisdom, dexterity

armor of faith: when wearing no armor and not wielding a shield, add your wisdom bonus to AC

just a shot in the dark, trying to remember them
>>
>>50594494
>saves: wisdom, dexterity
denied
>>
>>50594439
It can do that kind of damage once per combat. And only when star-align (since you need to beat opponent initiative to do that too).
>>
>>50594439
>assassin
There's one of those already.
>being flashy
I think maybe your assassin is doing it wrong.
>>
>>50594439
Paladin-rogue isn't an awfully great combo, really.

You can level to 6 and take AT or swashbuckler rogue, but it's not really doing you anything special.

I wouldn't say it's plain bad, though. However, it feels like it'd be better to keep levelling paladin instead to get improved divine smite and spell slots and auras.

So, go ahead and do it. As long as you don't fuck something up stats-wise or levels-wise, it should be good.
>>
>>50593265
The times you face enemies that cast actual spells are very few. Even the Mage Slayer feat is too situational to take - a whole class with the same focus would be even worse.
>>
>>50594561
That depends on your campaign a lot. If you're on an anti-undead campaign you might expect a lot of necromancers. Less so if you're stopping an orc army. You'd have to talk to your DM about what kind of campaign you're in for.
>>
>>50594180
PTU IS SHIT

SHIIIIIIIIT
>>
>>50594362

Chainlock works well here, you can position your familiar within melee of the target, have them use the Help action, and when at least one of your EBs hits, the familiar is no longer in melee. Paired with reactions you can get near certain hits without incurring real risk to your familiar.
>>
>>50591144
Any DMs out there have some tips for running chapter three of Storm King's Thunder? The idea of letting my players run around the Sword Coast without much direction is a bit daunting.

I know there is a ton of information and suggested encounters but how to string them together / prep sessions?
>>
>>50594766
Chapter 2 NPCs populate the "things to do" quest list if they live. Maybe feed them a few at a time, or ask your players to pick them in order for your preparation?
Once you're done with those or bored of those, run the encounters at the end of Chapter 3, the final one should lead into chapter 4.
>>
>>50591144
>What rules have DMs ignored/removed that really annoyed you as a player? DMs, what rules have your players argued with you the most about what they mean?

>I'm an Elf, that means I only need 4 hours for a Long Rest!

No you idiot, you don't. You need 8 hours, just like all the other adventure-plebs.
>>
>>50594607
Best-case scenario, you'll be fighting a boss who's a spellcaster and a bunch of underlings and miscellaneous critters who aren't.
>>
What's the best way to get the most out of hand crossbows?

Was wanting to make an operator who switched from Crossbow to Hand crossbow every round for constant firing (using Crossbow Expert, of course).

But then I realized Crossbow Expert only triggers (the bonus action attack) if you attack with a one handed weapon first. Also, you need a free hand to reload (even if you do ignore the Loading property), so dual Hand Crossbows is out :/
>>
>>50594862
Use a single hand crossbow and keep the other hand free to reload it. A crossbow IS a one-handed weapon, so you can take the attack action with a hand crossbow and then get a bonus action attack with that same hand crossbow.
>>
>DMs, what rules have your players argued with you the most about what they mean?

>Phantom steed means the horse can talk to me telepathically
>Sentinel means I get to opportunity attack a vampire moving with legendary actions
>divine sense means that I can literally smell evil all the time without having to use it
>I make an opportunity attack on the invisible creature moving away.
>He mentions sentinel again.
>Magic Missile + Hex
>Sacred Flame hits every creature in a 5 foot radius
>Turn undead. I mention they're turn immune, he doesn't believe me, almost positive he opened monster manual to check me.

All from the same person.
>>
>>50594913
I'm sorry, I meant using a Light or Heavy Crossbow for the main attack, then switching to Hand Crossbow for the bonus attack.

I was aiming for the whole operator vibe (Fire main weapon, switch to sidearm to finish off).

Out of these three character ideas, which would get the most out of using a hand crossbow like a sidearm?

Snake / Big Boss
> Battlemaster Fighter

Judge Dredd
> Vengeance Paladin

Sicario / Hitman
> Assassin Rogue
>>
>>50594969
>I make an opportunity attack on the invisible creature moving away.
If you know what square it's in, you can absolutely do this. An invisible creature isn't necessarily hidden from you. You might be able to hear it or see its footprints or something.
>>
>>50594969
>divine sense means that I can literally smell evil all the time without having to use it

I have a player that does this, but with Detect Magic
> "I mean, It's only one action and it lasts 10 minutes. I'm gonna keep it up pretty much permanently."
>>
>>50595001
yeah, if someone runs away from you within 5 feet you would absolutely be able to make an attack of opportunity, at disadvantage obviously though
>>
>>50595001
>>50595019
Opportunity attacks require a target that you can see. page 195.
>>
>>50594998
If you get two attacks, you could in theory do the following:
>Take the Attack action
>Attack once with heavy crossbow
>Drop the heavy crossbow to the ground
>Draw a hand crossbow
>Make an attack with the hand crossbow
>Use a bonus action to make one more attack with the hand crossbow

But that seems kind of silly. I don't lurk on /k/ very much; do they really think it's a good idea to randomly switch weapons in the middle of a fight? Is it just when the main weapon runs out of ammo?
>>
>>50595027
That's stupid, if you know something invisible is infront of you via sound or not being a fucking retard, you should be able to hit it at disadvantage
>>
Speaking of Invisibility; obviously you can make an attack against them with disadvantage, but what about outside of combat?

How does Passive Perception work vs. Invisible creatures? Like if I want to set up an ambush or have "invisible creatures" attack the players, how do I do it without seeming like an asshole DM?
>>
someone in my party mistook a bag of tricks for a bag of holding, and put a pair of magic boots inside of it before our session ended

I didn't say anything because my character isn't supposed to know about bags of tricks, but I wonder what's going to happen to the boots.
>>
>>50595057
You can do that as a regular attack, not an opportunity attack.
An opportunity attack is supposed to be the attacker noticing a drop in guard in the opponent as the opponent is not taking the Disengage action (read: Keep up my guard action).
You can't see if an opponent is reckless in not keeping up their guard, because they're fucking invisible, hence no opportunity attack.
>>
>>50594749
Or you know.. just be any warlock with find familiar and use Owl.
>>
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>>50595073
They get new boots.
>>
>>50595072
I'd rule that you can make a Perception check with disadvantage to hear invisible creatures approaching and know the general direction they're coming from. From there you can guess where the creatures are and attempt to attack a space that may contain an invisible creature. The attack has disadvantage, and of course the attack does nothing if nobody's in that space. Once an invisible creature does something like make a melee attack, it becomes clear what space they're in (if they're still even invisible) until they move a reasonable distance away again or take the Hide action.
>>
>>50595072
You have the invisible creatures roll stealth for moving quietly. Passive perception may mean you hear the sound of steps or the clangs of metal. You just have no idea where it's coming from.

If your players all have a poor passive perception then you can just blame it on them if the invisible creature can move quietly,
>>
>>50595027

Very useful to know. Invisibility just got a lot better for me.
>>
>>50595073
Nothing would happen to the boots. The animals insode a bag of tricks remain in pom-pom form until they're removed from the bag.

You may want to notify the player that the bag feels heavier when it has things in it, and it looks just as big on the outside as it does on the inside.
>>
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>>50595073
>>50595099
>>50595122
I vote getting new boots that look like or are made of actual animal. Not like hide, but magically living, warm to the touch, blood pulsing animals. At least once.
>>
>>50595072
If you would have disadvantage on a Perception check and you neglect to make the check, your effective passive Perception is 5 points worse.
>>
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How does /tg/ shake up their wild magic sorcerers a bit? I was thinking -

> 1 to 4 causes surge, so 20% chance rather than 5%

> Rewriting a whole table of effects because the ones out there suck balls

DM not player btw
>>
>>50595256
My WM sorcerer is the most boring player (personality wise, RP wise, in game etc.) so I let him surge on every spell above 1st.

> Waaah that's dumb it would make the game yadda yadda yadda

My players love it, as it makes up for Mr. Predictable's Lightning Bolt / Magic Missile / Fireball.

Would love some new tables though.
>>
>>50595256
Ask your sorcerer would they like to add advantage to the last spell they used via Tides of Chaos.
Often.
>>
>>50595256
Just straight-up break the rules sometimes. Call for wild surges at the wrong time, have spells simply fail or do the wrong thing, have him come down with a bad case of slaad fever, have him fail to complete a long rest because he has a Twin Peaks nightmare, and if he complains that that's not in the book, ask him what he was expecting when he rolled up a conduit of raw chaos.
>>
>>50595330
I think about doing this, or just making up my own random wild magic effects.
>>
>>50595256
>>50595330
So, punish the player even more for choosing an archetype that literally depends on the DM's whim.

Kill yourselves.
>>
>>50595380
It's not like good things wouldn't occasionally happen, too. And even the bad things would be fun. If you roll up a wild sorcerer, you are showing the world that you care about fun rather than some leet optimized build you found on the internet.
>>
>>50595330
Yeah this might be best, still thinking the 20% to surge and then throw extras anyway if he's been getting away with them. Chuck in >>50595306
and that's quite a lot of chances.

>>50595296
This sounds interesting, when you say "let him surge" does he just choose to roll for a wild magic effect?

Any thoughts on new tables appreciated
>>
>>50595444
>"let him surge"
When he casts a spell, he gets to roll on the Wild Magic Table.
>>
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>>50595444
well there's always old reliable
>>
>>50595380
Not trying to punish (original asker here) and will be nerfing some of the table (inb4 boo hiss at that too)

Just wanted him to get more flavour out of it. Otherwise it can be a whole game, easily at low levels, with wild magic not even rearing it's head.
>>
>>50595403
>occasionally
>le randumb is fun

I understand you want to add spice to your game, but remember that players' abilities must be a boon, not a hindrance. This is not optional.
>>
>>50591435
>limiting rolling to those that are proficient
I'd only ever be ok with this if every class got automatic proficiency with every skill on its list.
>>
>>50595256
here you go anon. you'll fucking love this: http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf
it has 10,000 magical effects.
>>
>>50595465
>>50595444
Wild Surges are much more likely to be good than bad, so letting him add a surge to any spell might be too powerful. Maybe instead take a page from AD&D and give him the spell Nahal's Reckless Dweomer. It's a first-level spell that just straight-up causes a wild surge. Originally it allowed you to attempt to cast any other spell you knew, but the AD&D wild surge effects were almost certain to completely cancel or overwrite the effects of the original spell. Maybe make it a cantrip or a bonus action to compensate somewhat.
>>
>>50595485
If that's how you feel, keep playing your tacticool optimized polearm sorcerer/warlock/paladin. Have "fun."
>>
>>50595524
>>50595523
>>50595469
>>50595444


I like this one: http://donjon.bin.sh/5e/random/#type=wild_surge;level=1

It lets you pick a level so the effects are more or less appropriate or severe based on the spell cast.
>>
>>50595469
Yeah I'd seen that, dismissed it pretty quickly. Hundreds of roughly the same effect bundled for bulk (Target asserts, what is that shitty effect?)

>>50595485
> Mocking random in a glorified game of dice

That's cool.
>>
>>50595523
>7676: The target's skkeleton becomes undead whilst still in their body
>>
>>50595474

As someone else said, each time he uses Tides of Chaos, then casts a level 1 spell, that's a roll on the table. Just encourage him to use Tides of Chaos for everything.

I DM for a Wild Magic Sorcerer, and boy does he like using those Tides. He's only fireballed himself once.
>>
>>50595549
I like that one too, except maybe the edges are taken off a little more than I'd hoped. Maybe just adding a couple of extra effects with negative connotations and having him roll a D12 is a good balance
>>
Players are in a Havana like city on a large Island and in between adventures / stories.

Nothing planned for the future. What do?
>>
>>50595681
jurassic park
>>
>>50594105
Anyone? How do you play forge cleric?
>>
>>50595756
Yes.
>>
>>50595681
Clearly the island needs to violently split up into banana republics, maybe backed by various monsters.
>>
>>50591220
Beastmaster rangers can use Crossbows very effectively without feats.

Battlemaster fighters can use hand-crossbow memes for obscene dpr.

Rogues can use crossbows well but don't get proficiency in heavy.
>>
>>50592299
You won't be able to protect him and he won't be able to protect you.

BUT you will have two people able to protect the team druids, clerics, rogues and wizards, being able to defend two points at once is great.
>>
>>50592699
Assuming they are hard enough to make, potions that emulate 2nd level spells or less should be fine. Although that first one is basically stoneskin.
>>
>>50593310
Rogue with the Inquisitive Archetype from the Gothic Heroes UA. Pick the City Watch Investigator background from the SCAG.
>>
>>50594969
>magic missile + hex

There's two terribly wrong things there. One being that it's only one instance of damage / one attack (unless you twin hex and hit two seperate targets that are both hexed in which case you'd trigger ittwice) and the fact it never triggers hex in the first place since it's not an attack spell.

>>50595012
I'd make a ruling that if you have a concentration spell up all the time / cast something that requires you to cast it every round (blade ward) that there would be some penalty, such as con checks/saves to not exhaust oneself, lowered passive perception/disadvantage on perception checks, something like that. Heck, there might even need to be a willpower check to do it in the first place and not say 'screw this, I'm too lazy'.
>>
Would you allow for a character to multiclass into the same class but different archetype? How would that work?
>>
>>50596116
This is retarded.
>>
>>50595953
> implying Druid need protection
He should be the one taking Sentinel while wild shaping into huge creature
> implying Cleric need protection
Well.. depending on their domain... but most Cleric get Heavy armor...
>>
>>50596116
No. You waste a bunch of ribbon feature for practically nothing at all. That character would end up being weaker than the others.
>>
>giving new tables for wild sorcerer
>tables that have generally a lot less powerful effects

Probably one of the only redeeming things about the already weak wild sorcerer is some of the surge effects are great.
Honestly, it's fine to make a table even more useful than the PHB one because of the balance of wild sorcerers already. As long as it still has some bad, some neutral and some dubious.
>>
>>50596180
Yes it's okay for a character to gain spells from both a divine origin and via a pact with a powerful being a la Lock-a-din, but no it's retarded for a Wizard to double major in Arcane Traditions or for a Fighter to know maneuvers AND crit on 19-20.
>>
>>50593548
He's not an NPC because I want him to level with the party, that's like a major sauce of enjoyment for me.

Otherwise, downplayed is pretty much the name of the game. In interaction he's a non-entity because he doesn't speak, in exploration we have a rogue, a druid and a bard who can handle pretty much anything themselves and in combat he's just a sort of second-row all-rounder who occasionally grapples a troublesome opponent when it seems necessary for the sake of the party.

The random events thing sounds fun, I'll try and work it in where necessary. His wisdom is quite high so on occasion I use him to point the team in the (or a) right direction when they seem at a loss.
>>
>>50596116
fighter11 + fighter1 9 times
+20 to hit with your four crossbow attacks
>>
>>50596116
As far as I know there is no ruling saying you can't take levels in the same class again.

Thus, I'd allow it.

Though, naturally, unless there is a specific rule you cannot gain the same feature twice.
Archetypes are chosen as part of a class feature, and thus will not stack.
Thus, there is almost no point whatsoever except maybe learning more cantrips and level 1 spells.
>>
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>>50596278
As a DM I generally won't allow it, 'cause the character will be losing in a lot of power.

But if he's feeling strongly about it, then fuck it.
>>
>>50596354
You don't gain the same features several times, in the multi classing section it's gives unarmored defense as an example, if you get unarmored defense from one class, you don't get it from another. You choose one and stick to it.

Same thing with same class features, multi classing same class is dumb, but if someone really wants to be dumb, let them.
>>
>>50596354
First, fighting styles cannot be chosen multiple times as is specifically stated.
Secondly, I assume you've taken hand crossbows and relevant feats to allow yourself four attacks.
>>
>>50595645
Yeah, the wild surges for 9th-level spells should be much more serious shit.
>>
>>50596359
>>50596358
>>50596354
>>50596254

Well how do you feel about psuedo-gish type characters that allow you to pick multiple archetypes and gain those features simultaneously?
>>
>>50596358
Actually, I might want to change that statement. Looking up now, normal feats (things that aren't specifically mentioned) do seem as if they might stack, even if they have the exact same name. However, a lot would likely be redundant anyway.

Not sure if it's actually allowed by RAW or if that would actually break anything,though.
>>
>>50596386
go back to pathfinder
>>
>>50596449
Never played it, nig-nog.
>>
>>50594839
Are you retarded?
Why would you deny a whole race one of its defining features?
>>
>>50596419
>>50596358
NO
O

http://www.sageadvice.eu/2015/09/23/can-i-multiclass-into-same-class/
>>
>>50596489
Still need 8 hours of REST, not sleep/trance.
>>
>>50591856
That was the ruling for things like magic missile, as I recall, because some dumbass decided that "being fired simultaneously" somehow translates to "is one damage roll". Do you have a specific and official ruling on this for spells that are each their own separate attacks, like scorching ray?
>>
How to make a roman soldier and not suck?
>>
Which warlock pact is better; Tome or Chain?
>>
>>50596116
Nah. It's either going to end up useless, or it's going to be a weird attempt to break things like taking 3 levels in each Superiority die Fighter archetype
>>
>>50592271
>>50592293
This still means a conjured grenade would work, though. It won't disappear until after it "deals any damage", after which point you don't care if it disappears or not, because the damage has been dealt.
>>
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>>50596386
Is a Gish basically some sort of battlemage/spellsword?
>>
>>50596518
Battlemaster with that spear feat from the unearthed aracana for feats.
>>
>>50592299
Take the shield fighting style instead. It and the Sentinel feat compete for reactions, so if he can use his on Sentinel and you can use yours to shield block for allies, you're doubling up on protections.
>>
>>50596529
I like chain very much, but as someone once pointed out, you can take pact of the tome, and take ritual casting as an invocation, then you can learn conjure familiar (find familiar?), Doesn't get all benefits from chain but atleast you get some of them.
>>
>>50596497
That only states RAI. 'It is not designed to work that way'.
Sounds like RAW holds true.
>>
>>50596529
Do you want shillelagh or a familiar to help action and scout.
>>
>>50596556
It is a class or build that hybridizes casting and fighting in equal parts, and it is often associated with a battlemage/spellsword/arcane half caster idea, even though it originates from a gith tradition because psionics are second class metaphysics.
>>
>>50596489
Are you retarded?

Are your long rests literally 8 hours of sleep? >Alright guys, let's stop right here and -
>*snorefor8hours*
>Okay, let's continue.
>>
>>50596585
Do you want shillelagh [and the option to gain access to literally every ritual from every class ever written] or a familiar to help action and scout.
>>
>>Phantom steed means the horse can talk to me telepathically

DM's ruling on whether or not you can command the steed telepathically, but RAI, phantom steed can't talk, period. It's an illusion, you can't talk to it any more you can talk to a GIF

>>Sentinel means I get to opportunity attack a vampire moving with legendary actions

DM's rulling, but it's pretty plausible

>>divine sense means that I can literally smell evil all the time without having to use it

Wrong

>>I make an opportunity attack on the invisible creature moving away.

You do if you are aware an invisible creature was there to begin with
However, you do it at a disadvantage

>>He mentions sentinel again.

Disadvantage, as sit qualifies as "Hidden From Sight"

>>Magic Missile + Hex

I'd say sure.

>>Sacred Flame hits every creature in a 5 foot radius

I'd say if it misses one, the one behind it also has to make a dex save

>>Turn undead. I mention they're turn immune, he doesn't believe me, almost positive he opened monster manual to check me.

DM's ruling. The monster can be one you literally just made up
>>
>>50595012
>> "I mean, It's only one action and it lasts 10 minutes. I'm gonna keep it up pretty much permanently."

I have this druid on my party who demands to do that with Guidance

Luckily, he still hasn't found out about Initiative being a skill check
>>
>>50596579
fighter1/fighter1 isn't a new class, multiclassing specifies taking a new class.
>>
>>50596585
Find familiar is a ritual. Sure it isn't as good as ino but Owl can still spam help action safely.
>>
Ok, so let's say someone is crazy enough to multiclass so they take one level in every class. And just to make this simple you have a 14 in every stat.

What classes would you start with and try to get quick, and which classes would you take your time in getting. For clarity, while the party is level 12, you are Barb1/Bard1/Cleric1/Druid1/Fighter1/Monk1/Paladin1/Ranger1/Rogue1/Sorcerer1/Warlock1/Wizard1. You have 4 level 1 slots 3 level 2 slots and 2 level 3 slots. You have a fighting style and spells back on short rest.
>>
I want to thank everyone for the help last thread with this >>50590347 for my Warlock.

Just a couple more questions.

So score priority is Charisma and then Constitution. After that several people said Dex/Str, and then Wis/Int. Which of each pair is better prioritize? Dex over Strength or vice versa? Dex seems to have more skills it benefits, so is there any reason to put more points in Strength over it? And one score is going to suck regardless since we're using Bruenor's score from the start of the book, so which is the least useful?
>>
>>50594998
>using a Light or Heavy Crossbow for the main attack, then switching to Hand Crossbow for the bonus attack.
Doesn't work. Crossbow Expert requires that you attack with a one-handed weapon to get the bonus attack.
>>
>>50596518
Just build a sword and board fighter and ask your dm if you can reskin a rapier into a gladius.
There, roman legionary done.
>>
>>50596654
You need to be able to see a creature to make an opportunity attack against it.
Magic Missile isn't a hit as Hex requires, it simply does damage.
Why randomly buff the cantrip? Especially when even the fluff says it falls from above.
>>
>>50596784
>But then I realized Crossbow Expert only triggers (the bonus action attack) if you attack with a one handed weapon first.

TIL you don't have the attention span to look up and see what people are actually talking about.
>>
>>50596579
Crawford word is RAW.
>>
dex wis. Dex gives you armor class, and finesse weapons use it for the same thing as strength

Wisdom gives you perception, insight and saves on an immensely common type ot attacks
>>
>>50596774
Rogue to start, then probably Barb. Cleric and Warlock next, then maybe pick up Fighter before the rest of the full casting classes. Save Paladin, Ranger, and Monk for last.
>>
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How do I turn my tiefling warlock into pic related?
>>
>>50594969
>Sacred Flame hits every creature in a 5 foot radius
Disregarding the fact that Sacred Flame clearly specifies one target, there's a BIG difference between a 5 foot square and a 5 foot radius.
>>
>>50596881
Unarmored, dex as second highest mod. Maybe take the actor feat as they'll probably be pretending to be someone normal during the day. I recommend fae pact as they're all about the glamorous, fabled supernatural, alternately fiend pact if you want a lot of fire and brimstone. Unsure about the enormous jumps though.
>>
>>50596802

>You need to be able to see a creature to make an opportunity attack against it.

No you don't. You just need to have it leave your area in a way that sacrifices some of its defensive posture i.e. without disengaging
Most swordfight is muscle memory, regardless of what a fighter is actually seeing in front of him. If the foot prints are moving away from them as the sounds of heavy breath goes quiet, and he or she decides to take a standard hit at it, nothing stops them. It's literally a reflex

It is however, made at a heavy disadvantage.

>Magic Missile isn't a hit as Hex requires, it simply does damage.

Magic Missile is a hit that doesn't require rolling. Different thing.
If it was a "just do damage" it'd be called "Power Word: DAMAGE"

>Why randomly buff the cantrip? Especially when even the fluff says it falls from above.

Its not fluff. It falling down from above is specifically the reason for it being a dex save, not an attack roll, and the why it ignores cover.
>>
>>50596901
>Unsure about the enormous jumps though
Combine expeditious retreat with the otherwordly leap invocation.
>>
>>50596918
That'd do it. Bit fuzzy on DnD recently, been on a 40k binge instead.
>>
>>50596907
>Its not fluff. It falling down from above is specifically the reason for it being a dex save, not an attack roll, and the why it ignores cover.

maybe it does a dex save with advantage, but that type of thing really just strikes me as the natural drawback of a nice feature such as that which lets you stay in bigers creature's space.

You get more cover, but on the other hand, sometimes you can be targeted by things the only the tank has to deal with
>>
>>50596794
>rapier into gladius
Friend, why. It's a shortsword, plain and simple.
>>
>>50596743
How so?
>>
>>50596907
>You can make an opportunity attack when a hostile creature that you can see moves out of your reach.
That "heavy disadvantage" is that it's impossible. You can't see the hole in an opponent's guard when you can't see them at all.
>Until the spell ends. you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
>Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.
You don't hit the creature with an attack, as no attack roll is made.

Do I even need to rebuke that last thing? Why are you going to make the cantrip more powerful, justifying hitting a creature near the target if the target dodges, when it's not even in trajectory?
>>
Thoughts on a player casting cantrips at higher level and using spell slots to buff them up?

Like a powered up 3rd level Create Bonfire makes a huge pillar of flame that does 8d6 fire damage in a 5~10 ft radius, or 5th level Mage Hand that can carry 1000 lbs. (These are just examples with arbitrary numbers, unbunch those panties).

>Why not just cast 'X'
Because maybe they didn't take that spell, and this would allow for a little more versatility, and reflect the growing powerlevel of said caster.
>>
>>50596975
if you can't be fucked to take fireball or floating disc you a lazy ass
>>
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>>50596975
Yeah sure sounds cool, just consult the damage board in the DMG for creating a spell.
>>
>>50596964
Owl movement doesn't provoke attacks of opportunity unless PAM is involved. Still vulnerable to ranged attacks and AOE, but owls are fast enough that they will usually be able to fly to a good location by the end of their turn.
>>
Why is there now GWM or Sharpshooter style feat for shortswords and stuff?
>>
>>50597004
>>50597014
It would be slightly worse than taking a specific spell that does the same effect.

Case in point: A powered up Mage Hand would be slightly weaker and have more restrictions than a Bigby's Hand at the same level.

In my head it seems flavorful and makes sense that if I can cast low level spells at higher levels, why wouldn't I be able to treat cantrips the same way?
>>
>>50596973
>>Until the spell ends. you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
>>Each dart hits

I don't understand

What is your question here?
>>
>>50596907
"You can make an opportunity attack when a hostile creature THAT YOU CAN SEE moves out of your reach."
PHB p. 195
You can take the attack action with disadvantage, but not an attack of opportunity.
>>
>>50596975

HotDQ has a magic item called Wand of Storms that lets you cast Ray of Frost at 5th level.

It doesn't do any more damage than a regular ray of frost, but it does let you add +5 to hit
>>
>>50597048
The darts aren't attacks
>>
>>50596962
>Friend, why.
Because a gladius is closer to a broadsword than to a shortsword and he doesn't want to suck so I suggested a weapon with a higher damage die. I mean he could use a longsword too for that matter, but I said rapier because legionaries were taught to pierce rather than slash.
>>
>>50596489
http://dnd.wizards.com/articles/features/rules-answers-september-2015
>Here’s what this all means for an elf. An elf can spend 4 hours in a trance during a long rest and then has 4 additional hours of light activity. While an elf’s companions are snoozing, the elf can be awake and engaged in a variety of activities, including carving a lovely trinket, composing a sonnet, reading a tome of ancient lore, attempting to remember something experienced centuries before, and keeping an eye out for danger. The Trance trait is, ultimately, meant to highlight the otherworldly character of elves, not to give them an edge in the game.
>>
>>50597040
Because they didn't realize how necessary those were for optimized damage and so everyone else gets left behind.

To bad for Monks, dual Wielders, and Sword&Boarders
>>
>>50596556
>>50596386
I'm actually retarded. I didn't mean to type gish, but meant to type GESTALT.

PSEUDO-GESTALT, not gish :/
>>
>>50597048
http://www.sageadvice.eu/2015/08/15/hex-atttack-roll/
http://www.sageadvice.eu/2015/10/11/is-magic-missile-an-attack-that-hits-without-an-attack-roll/
>>
Do attacks like Sentinel happen before or after the "Triggering" attack.

For example.
If a Paladin with sentinel attacks a bandit and kills him, does the bandits attack still happen?

If a Druid with sentinel wildshaped into a Constrictor attacks a bandit and hits, restraining him, does he gain disadvantage on the attack?

If a Druid with sentinel wildshaped into a giant toad bites on a bandit who is already restrained by his bite, and swallows the bandit, bandit get his attack at all since the target now has full cover?
>>
>>50597111

sure, magic missiles are not attacks, they're actually just stern letters from your mother full of disappointment .

You know it's okay that you've already made up your mind about it, you don't need to pretend there's anything else to it.
>>
>>50597185
see
>>50597169
>>
>>50597087
>>50597014
Stuff like Message distance increasing, or adding multiple people to a conference call; Friends lasting longer, Mending fixer bigger and bigger things.
>>
>>50597179
Reactions happen first if I recall, so when an enemy goes for an attack you get your reaction. If you kill him or apply any kind of effect, the effect would happen immediately I believe.

Death, restrained, in cover, it's pretty strong though and probably required a screen shot RAW of the PHB.
>>
>>50597126
>gladius is closer to a broadsword than to a shortsword
What do you think a broadsword is? Actually, what do you think a shortsword is?

Of course he COULD use a longsword, he could use anything he wanted if his DM agreed, but reskinning a rapier just seems like nonsense to me. If nothing else, why would a gladius have finesse?
>>
>>50597204

I did. It says *normally* implies an attack roll, and elaborates on how Fireball (not magic missle) is no exception

Magic Missle is an exception spell, in which it does a homing attack, forging rolls to hit to assure very low damage.
>>
>>50597245
Did you read the second link?
>>
>>50597245
And the 2nd link says magic missile is not an attack is is just damage.
>>
>>50597241
>

Gladius is literally just latin for Sword.

It's any sword you want at any length, though it was commonly a shorter type of sword because A) Romans had to make shitloads of it and B) Tower Shield types of legion combat relied on shorter range and one handed wielding, which means lighter weapons were requierd
>>
>>50597245
>Words don't mean what they mean, only what I say they mean

Magic missile makes no attack rolls, so it isn't an attack, so it doesn't benefit from effects that benefit attacks. It's really that simple.
>>
>>50597262

it says it's not an attack

But it says it's a hit
>>
>>50597295
>sure, magic missiles are not attacks, they're actually just stern letters from your mother full of disappointment .
>>
>>50597295
And hex only applies to attacks that hit, so not Magic Missile
Glad this is settled
>>
>>50597275
I would still say a Gladius would be a shorstword. It's the type of weapon that was mass produced for an army, so of course they would go for something cheaper and lighter.

The 1 less damage on average isn't a huge deal if you're really dead set on a Gladius.
>>
>>50597312

jesus, maybe, but only in the most autistic and anal levels of semantic absurdity
>>
Alright lads, posted this last night but got too tired to continue fixing it so I went to bed. With a fresh mind I have worked on it a bit more, some of the features may be overpowered, but they're just a first draft for ideas on mechanics. Opinions people?

Also, I'm having trouble coming up with some other poison mechanics for Brutal Tactics. Anyone have any ideas?
>>
>>50597345
That is how RAW works. Confirmed again by sage advice. Sorry you read the rule wrong.
>>
>>50597345
It's literally RAW and RAI
You don't need to be so butthurt
>>
>>50597345
>Jeez, why are you guys so mean about not allowing a misunderstanding of the rules as written and clarified by the writers that would be absurdly powerful?
Hmm, I wonder.
>>
>>50597275
>Gladius is literally just latin for Sword
Well then I guess nothing matters, let him have whatever sword he wants and he can call it a katana if he likes.

Again, of course you CAN follow whatever rules you want as long as the DM is down for it, but the fact that he said he wanted to make a Roman soldier implies that his aim was to reproduce them with some degree of verisimilitude. Making up arbitrary rules and whacking Roman names on them just doesn't seem that satisfying to me.

For the benefit of the original poster, gladii are shortswords through-and-through, but later Roman legionnaires also used spathae which have dimensions more similar to a standard DnD longsword, albeit solely intended for use with one hand.
>>
>>50597425
Katana = Long Sword
Wakizashi = Short Sword
Gladius = Short Sword

>>50597345
It's not even anal, that's just how it is. You make an attack roll, it's an attack. You don't make an attack roll, it isn't an attack.
>>
>>50597241
>What do you think a broadsword is?
A military basket hilted sword. But I meant to refer to the arming sword, which is commonly misnamed as broadsword too.
>Actually, what do you think a shortsword is?
It's a shit categorization that isn't really used outside of rpgs. In my head it's a seax, or a pugio in roman terms.
>If nothing else, why would a gladius have finesse?
Why does anything? It's just rules. An estoc relies on dexterity as much as a rapier, yet it would classify inbetween a longsword and a greatsword. Same goes for any piercing weapon really.
>>
>>50597425

sarcasm and passive aggressiveness aside, you'll notice right after that, I did explain how the classical "gladius" matches up to a short sword.

That said, there's plenty of roman long swords out there. Obviously
>>
>>50597526
I guess gladii just seem like such a quintessential shortsword to me that comparing them to any other weapon on the table seems silly. Compare a gladius to any other one-handed double-edged military sword and in comparison they're just... short. The longest blades were about 60cm, that's significantly less than an average knightly sword and way, way shorter than a rapier. As the other anon said above, they were mass-production items and from their known dimensions it's safe to assume they were intended to be juuuuust long enough to throw out an effective stab from behind a scutum.

In my head (and you're probably right, this is probably just taken from a lengthy absorption of RPGs and fantasy literature over time rather than anything historical) a shortsword is just a one-handed sword with a blade somewhere longer than 30cm, but shorter than a rapier or longsword (around a meter). And if I'm honest if I picture a shortsword half the time what's popping into my head is the image of a gladius.
>>
>>50597588
Honestly I thought you were the guy I was responding to just changing the tack of his argument entirely. Apologies for tone.
>>
new thread when?
>>
>>50597874
Give me 2 minutes
>>
>>50597874
>>50597893

NEW THREAD

>>50597925
>>50597925
>>50597925
>>
>>50597526
Damn, now I'm wondering how I'd stat out an estoc. I'm thinking 1d8, finesse, two-handed, but with some kind of special function that gives it a bonus against armour.
>>
>>50597788
>The longest blades were about 60cm
Dude, hispaniensis (the most famous type of gladius by far) blades were on average 60-70cm (compared to the 73cm average of the knightly sword.
>from their known dimensions it's safe to assume they were intended to be juuuuust long enough to throw out an effective stab from behind a scutum
No, they were just long enough not to bend like clay after hitting the enemy. Spathas became a thing because metallurgy improved, and the infantry versions were specifically used to give more thrusting range. Gladiuses aren't short by design, and their length wasn't the same throughout the centuries.
If you want to see what the romans considered a shortsword, look up the parazonium.
>>
>>50598030
>spathae
>gladii
FTFY
>>
>>50598208
Do you decline foreign words in english? I don't in my language, so I stuck to the same convention.
>>
>>50598030

This bears more research on my part, because at the moment I'm referring to wikipedia which isn't a strong position to be arguing from. Suffice to say you make good points but I'm unsure that I agree with your assessment of the gladius hispaniensis as the most "famous" type of gladius, and the fact that it has the longest blade despite being one of the earliest forms known in itself somewhat goes against your points regarding length solely being based on metallurgic advancements. The Mainz gladius, for example, was used long into the ADs (unlike the hispaniensis) and yet its blade was markedly shorter at around 50cm, which doesn't make sense if the only thing limiting blade length was the available metalworking technology.

What you say about the spatha is true, though, and in all honesty both would make sense as a sidearm for an adaptation of a Roman legionnaire.

>>50598208
Don't you dare imply there are consistent set rules for pluralising loan words in English you prescriptivist fuck, I will end you.
>>
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IMG_0664.png
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>>50593928
go outside and fucking play with people in the flesh, fuck stop being such a neckbeard.
>>
>>50598030
>>50598208
>>50598247
>>50598257

This is the kind of shit I come to /tg/ for.
>>
>>50596907
>magic missile is a hit that doesn't require rolling
It behaves as an area of effect attack. You roll the damage and then apply.

It's not even anything LIKE an attack roll, but nobody ever realizes this because of how counter-inuitive it is.
>>
>>50596823
No, because he didn't write them into the book or errata. He could say something stupid at a bar and it doesn't suddenly become RAW.
If it's errata, it's RAW.
Literally, Rules As Written, not Rules As You Really Should Play Them.
>>
>>50595681
They run afoul the city's underground crime lords
>>
>>50593137

Cheap-ass super-light ammo.
>>
>>50596679

Guidance is a cantrip. DM is a 10 minute ritual in its own right.
>>
>>50598004

I'd just make it a 1d10 finesse two-hander. The damage math works out courtesy of the versatile trait. The only thing I would caution is that they did try a two-handed versatile and removed it because of rule interactions, but if IIRC it was also a polearm.
>>
>>50595681
If they have a lot of gold burning holes, find something for them to use it on, free a smith, fund some archaneotech, let them set the groundwork for a brewery.

If they're aching for combat have them fight fucking coconut-imp pirates
>>
>>50595906

They still have to reload after every shot right?
>>
>>50600222
Crossbows don't take an action to reload, they just limit you to firing once per action (the idea being that reloading takes the rest of that action). Since the Beastmaster Ranger only attacks once per action anyway, that works perfectly. It's not so much that they're an especially good combo, it's just that their drawbacks overlap perfectly.
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