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/5eg/ D&D Fifth Edition General

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Thread replies: 355
Thread images: 28

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>Latest News
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Previous thread >>50591144

What monsters do you think are woefully underused in most campaigns?
>>
Wtf is up with /5eg/s penchant for Generals fuckery?
>>
>>50597948
speaking of asmodeous, has there been any attempt at converting the way of the wicked campaign into 5e?
>>
>>50598004
>statting an estoc
1d8 piercing two handed finesse is alright, maybe make it a d10.
If you really want a special ability, make it +1 to hit against metal armor.
>>
>>50597925
I'm about to DM a story about a Githzerai and a Slaad who end up in the material plane. Players may ally themselves with the Gith, and try to banish or kill the slaad. But I'm really struggling with a motive for the slaad that makes it behave like anything more than a beast. Could use some help.
>>
sixth for gladiuses are shortswords
>>
>>50597961
What are you talking about? I mean, specifically.
>>
>>50598113
Yeah when I thought about it a bit more I realised that it doesn't make any sense to make it a d8 when two-handed longswords are a d10, unless you assume piercing attacks are inherently less damaging than cutting attacks which would be taking huge liberties with interpretation.

The special effect would be 90% DM fiat I guess because 5e doesn't really differentiate between different types of armour. I'd want it to have an effect against leather and certain forms of natural armour too though.
>>
Reminder that Magic Missile is an area of effect attack that has a very flexible area of effect that can't really be called an 'area'.

Learn it already you faggots.
>>
>>50598439
>unless you assume piercing attacks are inherently less damaging than cutting attacks
That would be pretty stupid considering that irl it's the exact opposite.
>>
>>50598387
The fact that there are two (2) Generals going right now, and no one seems to be batting an eye. I feel like I'm taking crazy pills.
>>
>>50598504
>attack
TRIGGERED
>>
>>50598581
Because the retard who posted the other thread didn't link to it in the previous one
>>
>>50598504
>Reminder that Magic Missile is an area of effect
Reminder each missile receives +int damage from the evocation school level 10 ability because of this and you roll missile damage once
>>
>>50598698
Somebody did their homework.
>>
>>50598504
>>50598698
I love when people who doesn't like it to work like this get in denial
>>
>>50598504
That's not how that works. How many threads is this going to take.
>>
Do you guys ever do collaborative skill checks? It doesn't work with a lot of skills but last night I was DMing a party who were squaring up against a group of thugs and I had two people step forward wanting to do the required intimidate check to get them to back down. In the end I got three of them to all roll intimidation checks to see if they would combine to beat a DC of 40 (which they did.)

Any other examples?
>>
>>50598798
Tell that to Crawford :^)

https://twitter.com/jeremyecrawford/status/557820938402947072?lang=pt
>>
>>50597280
The true and only general thread.
>>
>>50598798
>>50598825
BTFO
>>
>redirected to this thread in that thread
>>50598849
can we just fucking decide already?
>>
>>50598798
Two /5eg/s running at full power consecutively.

This was all intended.
>>
>>50598870
Yes, we have decided. That thread has more posts, which means it's a real general.
>>
>>50598813
I do these all the time, stuff like combining Athletics rolls to push a huge stone statue aside. Builds camaraderie.
>>
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>>50598891
>he said, posting in this thread
>>
>>50598857
>https://twitter.com/jeremyecrawford/status/557820938402947072?lang=pt
>>50598825
ctrl+f "area"

Nope, nothing about it being an area. It's a spell that can target and deal damage to multiple target or the same target multiple times.

Not an attack.
Not an area.
>>
>>50598891
OP of the other thread is a retard and didn't link it in the old thread so this is the real one
>>
>>50597925
I really like ettercaps. I dream of one day making an ettercap PC.
>>
>>50598891
>>50598928
Well, the other one is higher quality so I'll just close this tab then.
>>
>>50598920
Are you blind?

https://twitter.com/JeremyECrawford/status/557823175581769729?lang=pt

>just like fireball
>just like fireball
>just like fireball
>just like fireball
>just like fireball


see >>50598774
>>
I read somewhere at some point that there was an extremely low level spells in some official D&D adventure that would end the world if cast. Was that in 5e, some other thing, or was it not official afterall?
>>
this general has a better image, i'm moving to this one

slaadi are neat
>>
>>50598947
That's correct. You roll damage once. 3 x (1d3+1) You don't get take-backsies if you kill someone with your "first dart". Nor do you do another attack and get a separate damage roll like with eldritch blast.
>>
>>50598942
>check other thread
>last comment: "whats with all the autistic fuckery" replying to nothing
>ten minutes ago
>no comments since

Yeah, buddy, go have fun.
>>
>>50598987
>3 x (1d3+1)
3 x (1d4 +1) actually, you probably mistyped tho
>>
>>50598987
>>50599016
er uh yea. That one.
>puts away stack of d3s
>>
>>50599060
>tfw I actually have d3s
>>
>>50598947
Has nothing to do with it being an area spell. You just roll the damage once. Just like Fireball. Tacking on "like an area spell" or saying "it's a flexible area spell" has no meaning or justification.

Notice how these guys
>>50598987
>>50598991
make no mention of it being an area spell. You just roll damage once. Just like fireball. Damage rolling. Fireball.

Nothing to do with area.


>>50598987
>>50598991
>>
>>50593903
>what is Comprehend Languages

There's no rule that says you can;t write your spellbook in a specific language is what you're saying.
>>
Every time I come to this thread I wonder what % of people actually read the PHB and what % of people just played 3.5 and figured they already knew the rules.
>>
>>50599302
>people just played 3.5 and figured they already knew the rules.
This is the biggest mistake someone could do when they start playing 5e. It's the first thing I mention when people say they will be moving from 3.5 to 5th edition
>>
>>50598952
They may have been referring to the Locate City Nuke, a broken combination of metamagic feats that can cause an innocuous spell that detects cities within a few miles of you to instead utterly annihilate everything within a few miles.
>>
>>50599263
Does comprehend languages work on thieves cant? Its hearing the "literal meaning" after all, and a conversation in thieves cant is disguised as a normal conversation.
>>
>>50599394
[Desire to know more intensifies]
>>
>>50599396
You are correct that the trick behind thieves cant is that it uses normal words. Comprehend languages only tells you how the words literally translate, not the subtext that thieves cant uses.
>>
>>50599420
Snowcasting feat gives your spell the [Cold] tag

Flash Frost feat adds 2 cold damage/level to any [Cold] spell. Not a damaging spell, any spell.

Energy Admixture Feat turns [Cold] damage to thunder damage.

Born of Three Thunders feat makes it half electric, half sonic and adds a reflex save knockdown effect

Explosive spell means if you fail a reflex save you'r blasted back to the perimeter of the spell and take 1d6 for every 10ft moved.

Locate City has a rance of 1 mile/caster level.

Anyone within X miles takes 5 cold damage, 2.5 electric damage and 2.5 sonic damage. Anyone who additionally fails their reflex save is plasted back X miles or until they hit a structure, taking Xd6 damage depending on how far they explode (including straight up if you cast it underground).

The trick doesn't work, but it's cool nonetheless.
>>
>>50598947
I don't know what you think I'm arguing here.

The only thing I'm arguing against is the semantics of saying
>is an area of effect attack

It is neither an attack, nor an area effect.

It's a spell that deals force damage to X targets. You roll the damage once, and empowered evocation is applied to it [just like fireball].

>Not an attack
>Not an area effect
>>
>>50599525
Also in addition to this carnage, you also still know the location of any cities within X miles.

Chances are they're uninhabited now though
>>
>>50599420
Okay, here's the short version of how it works.

Locate City is a simple divination spell that does exactly what its name says. Its radius is 10 miles per caster level.

Snowcasting is a feat that gives any spell the [Cold] tag and adds some snow to its material components.

Flash Frost Spell is a feat that adds 2 cold damage to any [Cold] spell that affects an area.

Energy Admixture is a feat that takes any spell that deals energy damage and makes it into a blend of two different types of energy. You can use it to take a Flash Frost/Snowcasted Locate City and make it deal a blend of cold damage and electricity damage

Born of the Three Thunders is a feat that adds sonic damage to a spell that deals electricity damage and knocks them prone if they fail a Reflex save.

Explosive Spell is a feat that takes an area spell that requires a Reflex save and causes it to push all creatures inside its area out to the edge of its area, and they take an extra 1d6 damage per 10 feet they were pushed.

With all these metamagic feats applied to it, Locate City is an 8th-level spell that deals an arbitrarily large amount of damage to everything within at least 150 miles.
>>
>>50599563
Or they have a really pretty coat of blood and body parts.
>>
>>50599552
>The only thing I'm arguing against is the semantics of saying
>is an area of effect attack
You are right, it's not an AoE spell, but it uses the same rules than one (roll damage once)
>>
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>>50597925
Bullwugs
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>>50599563
Actually they will be inhabited with the few pick pockets and theives who had at least 2 levels of rogue and were lucky enough to pass a dex saving throw.
>>
>>50599642
They band together and form The Kings Of Hiroshima
>>
>>50598315
Are you trying to run Demon Stone?
>>
Posted this in the other thread. Looking for opinions on this archetype, as a note this is based off the Revised Ranger.
>>
>>50597925
Kenku
>>
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>>50599605
Bullywugs are out. Grungs are in.
>>
>>50598504
It has a range, up to 3 targets at 1st level whithin range.
Not area of effect.
>>
>>50599673
Seems alright. I'm not sure on the wording of that last level 15 feature, but I think it's fine.

I think overall it add a nice degree of melee ability and stealth attack options. Not sure what else you could name it though. Maybe Brushblade?
>>
>>50599673
This is pretty neat, are there more custom builds like this?
>>
>>50599843
>custom builds

I have these that I threw together months ago and never looked at again.

http://homebrewery.naturalcrit.com/share/SkpZBnJ_

The idea is that they're supposed to be part of a very specific homebrew world a la Battlerager or Purple Dragon Knight, so take that as you will.
>>
>>50599605
I have some stats for non evil toad/frogmen in my setting. Here you go.
Skin Secretions: You gain resistance to Acid and Fire damage

Speed: Your speed is 30 ft.

Subrace: Two subraces of Grippli populate the world: Broadbellow Grippli and Longleap Grippli. Choose one of these subraces.

BROADBELLOW GRIPPLI

Size: Medium

Ability Score Increase: Choose Strength or Constitution. The chosen score increases by 2, the other increases by 1.

Booming Bellow: As an action, you may bellow with all your might. Any creature within a 15 ft cone must make a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. A creature takes 2d6 thunder damage on a failed save, and half as much on a successful save. At 6th level, a creature that fails its save against this ability is also pushed 15 feet away. At 11th level, that creature is also knocked prone. At 16th level, that creature is also stunned until the end of their next turn. After you use booming bellow, you can’t use it again until you complete a short or long rest.

Tenacious Tongue: When you take the grapple action in combat, your reach for grappling increases by 5 feet.
LONGLEAP GRIPPLI

Size: Small

Ability Score Increase: Choose Dexterity or Intelligence. The chosen score increases by 2, the other increases by 1.

Standing Leap: Your long jump is up to 20 feet and your high jump is up to 10 feet, without a running start. Double these ranges for a running start.

Gripping Digits: You can climb difficult surfaces, including upside down on ceilings without needing to make an ability check.
>>
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>>50599733
say that to my face not online see what happens
>>
>>50598952
>>50599420
It might also have been Pun-Pun, a kobold spellcaster who at level 5 could acquire any ability in the game, including godhood, and raise his stats arbitrarily high. The trick involves turning himself into an extinct reptile progenitor race from Forgotten Realms backstory and bestowing abilities upon his viper familiar who can then bestow those same abilities upon him in return.
>>
>>50599525
That's the most hilarious shit I've read all day.
>the trick doesn't work
What, in real life? As long as it all adds up it works, and is probably also the RAWest thing in history. Pun intended.
>>
>>50599809
Brushblade is a pretty cool name for it, think I'll use it. As for the wording, I worded it like that so as to play off of FotW. So when you run by, you can attack twice each time. This is to add a degree of viability to dual wielders late game, and to also make up for the fact this archetype doesn't get Extra Attack.

>>50599843
Custom builds? I have a few more homebrew options I've made, haven't playtested them much though.
>>
>>50599525
>>50599569
Where are you getting these feats?
>>
>>50600044
They're all from 3.5
>>
>>50600044
A shitload of splatbooks. Locate Cityis in Races Of Destiny ffs, the most worthless splatbook
>>
>>50599871
>>50599981
Lack of a better phrase I guess, in a hurry and just wanted the point across.
what would be a proper name?

Thanks though.
>>
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>>50600106
Just homebrew archetypes would be a good phrase for it.
>>
Does 5E have stats for firearms, mortars and so on? I remember seeing them somewhere, but can´t find them.
>>
>>50600155
They're in the DMG where they belong
>>
>>50600155
DMG, page 267
>>
>>50600177
>>50600187
Thank you.
>>
Is revised ranger OP? My DM lmay et one of our players use it but we don't know if it's broken
>>
>>50600236
Naw, it's more on par with paladins now.
>>
>>50600236
Don't let them multiclass.

Beastmaster is a little strong beause Wolf as a pet is very strong, if they take pretty much anything else they are fine.
>>
Rolled 2 (1d20)

THREAD CHALLENGE
>>50597280
>>
>>50600357
>>50600332
>Rolled 18 (1d20)
This thread has lost. It's a TPK.
Migrate to >>50597280 receive your new party.
>>
>>50600388
Remember to move back to this one once that other one is past bump if it's still up.
>>
So I'm unhappy with the rules for way getting people back on their feet when they're knocked out/ dying work. Just getting someone back to 1HP and them having all the abilities back in the world doesn't quite fly with me- I'm sure some of you have watched stuff like Critical Role where sometimes it just turned into a heal train.

So I was wondering if any of you have systems in place to make it more challenging or what you'd do. Bring back negative hit-points? Or maybe the rezzed has disadvantage on all rolls for the next round?
>>
>>50599605
>>50599733

Whatever happened to the Grippli?
>>
>>50599981
Wait, so does Reanimator just summon CR 1/4 skeletons no matter what? Seems like it wouldn't scale particularly well.
>>
>>50600406
Someone at 0HP can't act again until they finish a short rest, even if they're healed in the meantime. That way they won't be so confident in their ability to survive a brief journey into 0HP.
>>
>>50599569
>150 miles
>792000d6+2
Jesus fucking christ.
>>
>>50600459
Grippli are tree frogs. Grungs are poison dart frogs. Learn the difference; it may save your life.
>>
>>50599669
I remember playing that, but don't quite remember what it's about.
>>
>>50598004
>>50598113
Estoc
martial weapon, 25 gp, 3 lb.
1d8 piercing (versatile 1d10)

NOT FINESSE
>>
>>50599724
This. Sneaky little raven men? Where the fuck are they?
>>
I'm new to this sort of thing. I don't want to play anything standard like a dwarf or elf or anything. Can I play something weird like a ratman or Troglodyte? How would that work?
>>
>>50600658
>NOT FINESSE
Butthurt brigade at it again.
>>
>>50600609
I just want my weird frog/toad people with their frog language, with frog houses, frog clothing, frog music, frog weapons, and frog ruins to their frog/toad demon gods.

Fucking Ice Toads have their own language. Ice Toads then must have their own society.

Slaad fit the bill for frog/toad demons. Weird and chaotic in nature.
>>
>>50600680
They just released a book with a variety of weird playable races in it. But before you do this you may want to sit down, take a deep breath, look inside yourself, and ask yourself why you want to play something weird. That kind of introspection will prevent yet another gaming group of three tieflings and a dragonborn.
>>
>>50600718
Because I'm tired of dwarves and elves. I'm already a human so I don't see much point in playing that. I don't want a mary sue race, the opposite really. I want to play a shitty stupid little sewer vermin or something akin to it.

Thanks anon. what's the book called? Or is it already in the OP omnibus?
>>
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>>50600708
>implying all froglike people are the same
>just lumping grippli, grungs, bullywugs, neraphim, and fucking slaad all into the same category

It's like you don't even care
>>
>>50600752
It's called Volo's Guide to Monsters. It's probably in the mega somewhere. Goblins and kobolds fit the bill of simpering weaklings who get no respect, but kobolds turned out to be weirdly strong, so maybe ask your DM first.
>>
Hey you niggers, move here. Keep this shit in one thread.

>>50597280
>>50597280
>>50597280
>>50597280
>>
>>50600658
>>50600696
AN ESTOC IS A BIGASS PIERCING SWORD THAT CAN BE USED ON HORSEBACK

IT'S LIKE A LONGSWORD BUT PIERCING

CAPISCE?
>>
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>>50600388
>>50600357
>>50600804
>>
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Some anons have been shilling the Favored soul sorcerer recently and it made me think of this.

>Class : Gish

>Gish points
You have some gish points

>Spellblade
As a bonus action you can spend some gish points and put a spell on your weapon. Choose a spell that can target one creature and expand a spell slot for it. The first creature you hit with a melee weapon receives the spell effect (can't put two spells on the blade at one time).

>Possible class feature
X per rest : the spell stays on you blade and can affect another creature after the first one.

>Possible high level class feature
X per rest : you get to put special effects on your blade (effects that usually don't exist in spells, I am thinking vorpal hit and unique things like that but I don't know enough about balance).
there would be a list for the effects.

>Quickened spell ripoff
When you cast a spell that has a casting time of 1 action,
you can spend some gish points to change the casting
time to 1 bonus action for this casting.
This feature is for casting spells that allows you to survive in melee,the problem is you can just cast a fireball with it too.

>Gith weapon training
You have proficiency with the greatsword.

The idea is that you actually do both melee wep attacks and spellcasting but the spellcasting is gated so you are not competing with fullcasters. Also you are not competing with martial because of your hitdie.

It would need a spell list that makes sense for it (let's say sorcerer + war domain spells like the FS sorc)

help?
>>
>>50599396

I look at thieves cant as a code using language, symbols and gestures not a proper language. Its already being spoken in some language so you get a literal translation of words but doesn't mean the code would be translated and comprehended by someone or something.
>>
Two questions:

Is there a good warlord class for 5e?

In my next campaign, players are going to join an adventurers guild but they have to complete well an adventure before they join, what kind of adventure can they complete?
>>
>>50601524
Death's House. Give them hell.
>>
>>50600155

Ultramodern5 has expanded rules for stuff like that, but its third party
>>
>>50601524

Battlemaster is the warlord equivalent.
>>
>>50601524

There's a pretty good homebrew in the trove that one of my players is using.
>>
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>>50601524
Is there a good warlord class for 5e?

Here's how you homebrew one:

1. Take the Battlemaster subclass
2. Throw out the list of Maneuvers. Replace that list, which mainly consists of things to improve your own attacks, with maneuvers that support and buff your own allies - like letting them shift 5' without provoking opportunity attacks, regain hitpoints, and so on.
>>
>>50601739
go check the new warlord homebrew >>50597280
>>
>>50598813
The way the book presents it, you set a normal DC and the party succeeds if at least half the party passes the check. Called Group Checks or something.
>>
>>50601524
>Is there a good warlord class for 5e?
It depends. If you want the fluff of a smart, tactical, martial, you've got the Battlemaster Fighter, but it's mechanically pretty different from a 4e warlord. If you want closer mechanics, you can be a Valour Bard, but obviously the fluff is a little different. They're both a pretty good simulacrum of the warlord, just in different ways. If you want something that perfectly recreates both the fluff and the mechanics of a Warlord, then you're going to be disappointed. The Warlord just doesn't make sense in the 5e design paradigm. Though you could just refluff the bard.
>>
>>50601658
>>50601739
Stop being mentally deficient.
>>
>>50600406
Any damage over what was needed to bring you to 0 HP reduces your maximum HP until a long rest. It's an idea I've been toying with, though I haven't had a chance to use it in a game yet.
>>
ARISE SECOND THREAD ARISE
>>
>>50600492
No, what it does is reanimate a skeleton/zombie version of a creature who fits the requirements. Whereas necromancers summon a BONE ZONE my Death Guide makes what could be called a "commander" of sorts. The idea is that you can animate dead as normally, but have a stronger and more powerful leader undead to help them stay alive.
>>
reposting for feedback then ill fuck off to find playtesters
>>
Holy shit I've used magic missile wrong every time.

All 2 times I've cast it since 5e came out.
>>
>>50604514
aaand the spells
>>
What would be the spell list of an 8 INT Wizard
>>
>>50604583
The same as any other wizard. Just less good at some of them.
>>
>>50604583
enlarge person.

only enlarge person.
>>
>>50604583
Polymorph, because he wants to fuck animals just like druids.
>>
>>50600610
>http://forgottenrealms.wikia.com/wiki/Demon_Stone

>Orc armies and the red dragon Caminus are raiding the Gemspark Mine in Damara. Three adventurers, Rannek, Zhai, and Illius take it upon themselves to save the civilians in the area and secure the mines. They join up and eventually defeat the warlord controlling the dominant army. Searching the area, they come across a mysterious stone and accidentally release the prisoners it contains: the Githyanki general Cireka and the slaad Ygorl. They summon their armies and resume an old fight.
>>
>>50604537
What's the right way?
>>
>>50604583

Anything buff/utility oriented if they didn't want to be awful. Otherwise basic stuff like fireball that are solid even with a bad DC.
>>
>>50604455
Combine it with some other feat.

Perhaps make it like this:
1. You no longer require the 'light' property, and can use two-weapon-fighting with ranged weapons as well. They must still be one-handed.
2. You can draw two weapons when you would normally draw one.
3. You gain two martial superiority dice, regained on short rest. They are d6s and can only be used when you attack with a weapon held in only one hand. If you are a battlemaster, these may be d8s, d10s or d12s as per class features but they still require you to use a one-handed weapon. You learn two manoeuvres of your choice that you can use with these dice.

Or, perhaps you could combine the 'reaction to increase your AC' feat with it, or perhaps.. I'm not sure.
But just raw stats isn't fun. GWM is great with both potential bonus attacks and +10 damage -5 to hit, and sharpshooter's got a lot going for it with that too, but those are best used on fighters.

Honestly though? I don't think it needs a buff. 5e is going for realism, and while two-weapon fighting is fine for some it shouldn't be fine for everyone. There are already lots of things that are rather niche. Only some martials are good with GWM, only some martials are good with sharpshooter, only some martials are good with PAM.
>>
>>50597925
The new fighter archtypes are conceptually interesting but seem like they would feel lacking in execution.

Even with more options, the class still seems way too limited.
>>
>>50598315
Dont' some Slaad have basically mind-control gemstones that hold power over them but the Slaad just want to eat the stone so no one can control them.

Maybe he is trying to get his back and is willing to seek the party for help.
>>
Anyone played or played with Shadow sorcerer? Thoughts on it?
>>
>>50604686
Doggo powerful as dicks.
>>
>>50604643
You only make one roll. All darts deal the same amount of damage. A creature targeted by multiple darts has taken multiple instances of damage.

This has implications regarding the Concentration mechanic, and the Evocation tradition.
>>
>>50604686
I think the infinite lives they get is mildly annoying.
>>
>>50604514
The final ability is overpowered, fucking permanent transformed bullshit is awful
This class isn't really interesting and felt very lifeless.
>>
>>50604686
As a DM, I would allow it if you did not use it for multi-class focused things. Only because Sorcerer isn't exactly super powerful anyway.

If you suddenly decided you wanted a one level dip into it, I would politely redirect you to a 'peasant' class that may be more suitable.
>>
Anyone have cool multiclass combos? Not really looking for anything OP, prefer something thematically interesting or has a fun psynergy between features.
>>
>>50604660

Hmm, the martial dice is interesting but steps too much on the Martial feat's toes.

That parry idea has more merit to it I think, if we're going the Enryies route to it and adding it once to the AC as a reaction.
>>
>>50604671
>>50598315
Slaad have control gems that can be removed from their skulls and used to dominate them.

Slaad things the Gith has his gem, and will do anything to get it back, but can't confront the Gith directly or he will obviously be dominated, so he tries to convince the PC's to intervene on his behalf.

Gith admits to taking the control gem, but he lost it some time ago and with it, the ability to control the Slaad. Although the Slaad doesn't know this so that could work to his advantage, but why did he take the gem in the first place anyway?

Make them pick who to side against instead of simply help DMPC beat BadguyPC.
>>
>>50604724
Paladin/warlock, any level combination you want really.

Be a spiritual warrior of titania, Cthulhu, or Mephisto.
>>
>>50604733
>steps on the martial feat's toes

It's supposed to be plain better than the martial feat because the martial feat sucks.

I don't like the parry idea because as long as you have free reactions it's basically 'Just have a flat +proficiency to your AC' as a feat. It doesn't compete in damage or utility at all.
>>
>>50604733
AC as a reaction is already a feat.

I'd personally add a seperate feat (Or just roll it into the current one) that if you have the Extra Attack feature, allows you to make two off-hand attacks as a bonus.
>>
>>50604700
You have it almost completely backwards

>You only make one roll
You roll once for all darts that hit the same target, but roll a new result for different targets.
http://www.sageadvice.eu/2014/09/02/three-magic-missile/

>A creature targeted by multiple darts has taken multiple instances of damage
No matter how many darts hit a single target, it counts as one instance of damage for that target.
http://www.sageadvice.eu/2015/08/04/magic-missiles-strike-simultaneously/
>>
>>50604724
>>50604754
Honestly, I'd say warlock/anything is at least thematically interesting, but not always viable considering how the warlock works in theory vs. how it works in practice.
>>
>>50604712
thanks for your feedback anon.

can you elaborate as to why the transformation is overpowered?

the spell abilities make up the majority of the class. did you also see those?
>>
>>50604785
he got the concentration thing right though, which is something that i didn't know

http://www.sageadvice.eu/2016/04/22/do-you-roll-concentration-for-every-instance-of-damage-taken/
>>
>>50604686
First level feature is strong at lowest levels, it goes from meh to okish at mid-high levels
>>
>>50604788
Warlocks only really do poorly if the player is either mismanaging their character, or making a conscious decision to play badly for roleplay reasons (which is actually playing well).

The class is so front loaded with great features that those are really the only explanations.
>>
>>50604785
>Roll damage once for each target
>Mearls
Taking that with a grain of salt because literally everything Crawford has said about MM would indicate otherwise, but okay.
>>
>>50604788
>>50604754
Admittedly I was kind of expecting Paladin/Warlock. I don't wanna seem like a dick, but got anything not Charisma based?

I was thinking Barbarian+War Cleric works well. Bonus attacks while Raging.
>>
>>50604817
Ok what the fuck Crawford
Does nobody at WotC understand how Magic fucking Missile works in 5e? Even on Sage Advice there are so many contradicting rulings.
>>
>>50604871
crawford over rule anything cause he is the sage
>>
>>50604868
Conjuration wizard, thief.

Conjure useful things with your action, then use your fast hands to use them same turn.

Requires level 5 (3 rogue, 2 wizard)

Arguably can be done with arcane trickster / wizard too.

Bonus points if your dm uses the gunpowder rules.
>>
>>50604583
Anything without spell attack or spell save.
>>
Guys head to this thread.

>>50597280
>>50597280
>>50597280
>>
>>50604909
Yeah but it was also his ruling that Magic Missile dealt a single instance of damage
He's directly contradicting himself
>>
>>50604801
Well it's a bootleg barbarian rage that's permanent forever, along as you got a warlock buddy casting darkness everywhere, which he could considering both this class and warlocks can see through magical darkness

I didn't think to check the spells, but it does give some life, though I fell asleep trying to read it because there's a lot of shit
>>
>>50604942
I dunno, people are pretty triggered over there.
>>
>>50604850
Warlock has a lot of great features, but the spell's associated with the class can be a little stat dependent IMO (vs. wizards who retain a lot of versatility and viability even with low stats).

The pacts and invocations options are great though, making it a better multiclass choice with lower stats than the sorcerer.
>>
>>50604944
He ruled that it's one damage roll to see how much damage the darts do, its different
>>
Is Contagion as good as it look? 3 saves before they can even shake it off? Slimy Doom or Flesh rot is pretty much a dead sentence.
>>
>>50604955
It's funny how butthurt that one guy is
>>
>>50604801
The whole thing is overpowered.
>level 1
>you gain darkvision
>you can cast darkness for 1 sorcerery point, which is a third of the cost to create a 2nd level slot or a half of what you get if you dissolve a 2nd level slot, and that's +1 spell effectively learnt
>con save to not die ability. Don't even get me started.
>level 6
>as a bonus action, summon a dire wolf. This also technically does not count as a bonus action spell, it grants disadvantage to that opponent while the wolf is next to it alongside the fact you can still cast an action spell, it does not require concentration, and it's only 3 points to do all that.
>level 14
>literally shadow monk's ability but double the range, and you also have less things to do with your bonus action than the monk. Oh, I guess you don't get advantage on one punch after using it, though. At least you get darkvision as part of the class, though.
>level 18
>the moment you've all been waiting for, 3 points to, for an entire minute, gain bear barbarian's resistance benefits except it's force instead of psychic you're weak to. Even better, you can move through objects and this doesn't require any form of concentration either. Basically a cheaper, no-concentration stoneskin with a shorter duration- who am I kidding, stoneskin only gives physical resistance.
Dragon sorcerer's level 18 ability requires concentration and 5 sorcerery points, at least. Shadow form should've been concentration too.
>>
>>50604969
>One guy
>36 lurkers
>Anonymous board
>>
>>50604955
>>50604969
You too can be a literal shit.
>>
>>50604969
I hope he is enjoying this thread.
>>
>>50604988
Sorry it's 40 lurkers now, that thread has more traction than this one
>>
>>50604963
I was talking about http://www.sageadvice.eu/2015/08/04/magic-missiles-strike-simultaneously/
He says in this one that it's a single instance of damage
>>
>>50604994
Not him, but this thread has been remarkably free of three-chinned autists with no friends.
>>
>>50604999
I'm lurking it to fuck with that guy some more.
>>
>>50604966
Nah, the general reading is that they only suffer the effects after failing the saves. That's why it has a week long duration.
>>
>>50604966
well they have to fail 3 saving throws in order to be affected in the first place, it works like death saving throws, 3 fails = affected, 3 successes = not affected
>>
>>50604994

Looks like he is >>50604993
>>
>>50604982
>gain darkvision, which most races already have
>cast a spell that will most likely disadvantage your party too unless they have capital-d Darkvision cast on them so who cares what the cost is
>disadvantage wolf
And the rest of the shit doesn't matter because you'll never get it.
>>
>>50605007
5eg quality varies wildly based on time of day.
>>
>>50604955
>>50604969
>>50604993
>>50604994
>>50605008
>>50605018
Heel boogiefrancis, this is your home now.
>>
>>50605046
>boogiefrancis
Is this some /tg/ meme I don't know?
>>
>>50605053
Go to this thread to find out.

>>50597280
>>50597280
>>50597280
>>
>>50605114
Already there! It's comfy.
>>
>>50605114
Old thread is dead, Long live /5eg/.
>>
>>50604966
It sounds like it could really fuck with Legendary Resistance monsters if you cast it enough and you can..
Well, the issue is, they don't have to use legendary resistance until they fail a third save, and their con save is probably going to be good.
It's a shame, but it could really fuck them over if they fail the first two saves and from then on have to burn through legendary resistances, if they even have any left by turn 3 or 4 or 5.

>>50605025
Don't forget the >con save not to die at level 1 that does not have increasing difficulty unlike barbarian's, only increasing difficulty with damage
Human variant and halfling don't have darkvision, and they're both strong characters all-around, especially if you want lucky from feats or halfling to reroll your bad con saves and thus live longer. Both can get at least a +1 to charisma.

Disadvantage on spell saves is a big deal, and they've thrown it in here like it's an extra. Advantage on attacks hardly compares when you can throw life-or-death saves at your opponents the very same turn you set a wolf with its own initiative that can prone its target on hit on its ass to fuck it up.

You can't cast darkvision to give allies the ability to see through darkness, but you shouldn't underestimate darkness. If you're at the back of the party (hint: you should be) you'll have advantage on all attack rolls and many effects can't target you, and you won't be in the way. Warlocks will love you. It's also great utility otherwise.
>>
>>50605126
I know right friend. We can shitpost all day erry day. It's comfy af.
>>
>>50605132
Holy shit i never thought about casting Contagion multiple times on one target. Seems really good in fights against dragons and the likes.
>>
>>50605166
You can't cast it on the same target multiple times yourself, but you could do it if you have friends, I believe.

Honestly, I don't think it'd work unless you got lucky. If they have a good modifier, they're only more likely to make the three saves as they're more likely to score average over three or more attempts than over one attempt, and their modifier will make it so they're more likely to save than not save.
Bleh.

You could use disadvantagewolf though.
>>
>>50605166
Effects with the same name don't stack.
>>
I would like to make a magical plague doctor-like mask for a Kenku. What would be some cool effects it could give?
>>
>>50605195
Ah shit forgot about that because it never comes up in our sessions.
>>
>>50605197
Advantage on saving throws against being Poisoned.
>>
>>50605194
>>50605166
Rereading it, even if you had a friendly caster only one of the effects would supposedly work since it's still the same spell in the end even if the effects are the same. I'd assume that means it only makes one set of saves though, because honestly failing even just one is enough to doom the poor thing that's being hit with it.
>>
>>50601893
>>50598813
Yeah, group success seems better than just slamming shit together. Otherwise we start getting into Hectopeasants becoming master diplomancers and so on.
I realize we're not talking about RAW so our DM likely has a pulse. But /tg/ has wound itself into strange knots before.
>>
>>50604956
Warlock gets great no stat options.

Hex, invisibility, flight, darkness, counterspell (sort of), etc.
>>
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>>50605197
What rarity?
>>
>>50604952
>>50604982
wait what the fuck are you going on about. thats not in my homebrew.
>>
>>50605267
>>50605166
>>50605194
Third post.

Actually, the answer to this is...

In theory, you can actually stack this spell to hell and back.

As long as the durations overlap, only one will apply.
Once they save three times against one contagion, a new contagion will be what they have to save against.

Doesn't that mean that while the spells don't stack, they line up end to end when one ends, another starts?
>>
Is Legendary Resistance just limited to 3 per day for monsters? Or could that limit be increased?

Same with Legendary Actions?
>>
>>50605025
Let us dispel with this notion that darkness disadvantages your party. It does not. Blind characters have disadvantage to hit, but attacking a dude who can't see you means you get advantage.

So it cancels out in most situations.
>>
>>50605325
We mistook it for the overpowered shadow form transformation from shadow sorcerer that was being discussed.

>>50605334
More than that might get trollish. Tiamat has 5 with all heads.
I'd be careful about adding extras.
>>
>>50605334
Even the Tarrasque is limited to 3 uses of Legendary Resistance per day. I would highly recommend not giving a monster more than that.
>>
>>50605334
legendary resistance is just a "fuck you" to 3 failed saving throws a day
>>
>>50605349
well fuck. care to take a gander at mine then?

I promise its not as broken as the mystic i based it somewhat off of.
>>
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>>50605334
>>
Please give me some odd duck class/race/multiclass/stat assortment ideas.

I like to roll up and tinker with odd character ideas, even if I never use them (and in fact a few of them should probably never be used).
>>
>>50605341
Good luck finding your target in a 30 foot wide sphere of total darkness to even make your disadvantaged attack against.
>>
>>50605318
It probably the only magic item for a level 8 Kenku. The character will travel alongside and support the party for a while. So maybe rare?
>>
>>50605334
Tiamat, the physical avatar of a demon God has 5.
>>
>>50605393
The target must use the hide action in order for you to not work out their position and thus attack with advantage+disadvantage.

>>50605371
I'm about to probably sleep, so I'll just look at the level 20 feature, but, I'll say:

1. Capstone features don't have to be powerful. They're high in power level usually, but that doesn't equal powerful mechanics-wise. .. Though, they tend to be pretty nice.
2. Summoning up to 5 own-initiative creatures could be a pain.
3. That's a lot of resistances for being in darkness, when a lot of creatures like to be in darkness too.

I'm mostly concerned about summoning a load of creatures though.
>>
>>50597925
What would be a good build for a character that would just put enemies to sleep?

She will be a non-violent character.
>>
>>50605491
orc wizard with 6 INT that only uses the sleep spell
>>
>>50605491
Probably Bard so you can also get Charms and provide other support for your team-mates. Bards are great for everything except damage, so you don't lose much by being more of a pacifist.
>>
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>>50605477
thanks for the feedback. i should probably tone down the summons to say 3 or 2 or something.

at 20th level i figured the resistances wouldnt be that big of a deal, but you may be right. that much resistance might be a little too heavy handed.

I had gotten the capstone ability off the shadow dragon in the MM.
>>
>>50598504

it's not an AoE if it's got targets

It's fine that it's not an attack either. Dream isn't an AoE nor an Attack
>>
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>>50598068
I finished our roll20 party for the most part just now. Gonna try and make top center a bit more unique, though.
>Dwarf Fighter/Monk
>Thunder Cleric of Stronmaus
>Human GOO Bladelock
>Human Swashbuckler Rogue
>Half-elven Divination Wizard
>>
>>50605470
Isn't she the god of evil dragons? Is it her avatar or actual form that your party fights? It's never been clear.
>>
This is more of an opinion thing since I've gotten my DM to houserule some shit anyway but:

I'm tryna run an "I AM THE LAW" oath of vengeance paladin. And the DM is on board.

But we kind of agree that Divine Sense needs to be reworked a little to look for types other than fiend/celestial and undead.

Construct seems a solid choice for "hey that's lawful"

Everything else seems much more random. I thought Aberrations would be a good chaotic choice, but it's not necessarily so clear cut going by actual monster alignments.
And no idea what else would fit in there.

Any input anons?
>>
>>50605349
>>50605350
>>50605364
>>50605377
>>50605470
Fair enough. Thanks mates. How about for something greater than a high-end monster, like an avatar form? Or is that still overkill?

As noted, Tiamat has 5 but that's probably also because she has 5 heads.
>>
>>50597925
I had no idea there was a "mega trove" for 5ed.

Any chance someone has a link to a similar site with 3rd or even 4th editions?
>>
>>50605751
Elemental.
>>
>>50605800
If you manage to catch a 3.x general, they have their own Mega. /4eg/ also has their own repository, but it's in a fucky html archive format.
>>
>>50605831
I'll keep an eye out. Thanks for letting me know.
>>
>>50605800
TSR: https://mega.nz/#F!dgQ2GQYa!KQQf2-1aRySfvLz95TzIkA

WotC: https://mega.nz/#F!UsRUlLAR!-5YN6nV_QeOO97Gu6CE-sg
>>
I'm this dude >>50605197

How does a mask sound that allows you to make better use of a healers' kit by magically gives you knowledge about the most important wounds that need to be fixed and how it can be achieved?

It would maybe allow you to give temporary HP to a target you stabalize (I'm thinking about maybe half your level). You can also cure poisen and diseases by spending a few uses of the healers' kit.
>>
>>50600798
Wait, are there stats for kobolds to play as in the guide?
>>
>>50606034
Yes.
>>
>>50606059
I can't find it anywhere, is it under character races?
>>
>>50606110
The section after that.
>>
>>50605804
I feel like being literally part of elemental nature needs to stay as straight neutral.
Though thinking along those lines I could probably argue Fey as having rather chaotic disposition.

If I can't figure out a better 3rd though I'll jam elemental in there.
>>
>>50606034
>>50606059
>>50606110
>>50606117
Pg. 119.
Dex +2, Str -2 though.
>>
>>50606153
Honestly pack tactics and cower more than makes up for that. They're also one of the few small races with a full 30 foot movement speed instead of 25 foot.

Of course there's also sunlight sensitivity, but depending on the setting and class (i.e. revised beastmaster rangers) that can often be compensated for thanks to pack tactics.
>>
>>50606186
>threadly reminder that kobolds are objectively better them gnomes.
>>
>>50605956
Thank you. Very much appreciated.
>>
>>50606319
too bad they weren't good enough to not let their god get punked by Garl Glittergold
>>
>>50606319
MUCKLED DAMN KOBOLDS! WHA EH NAMBLIES BE HAVIN AGAINST ME WEE MEN!?
>>
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>>50606394
Garl Glittergold a SHIT! SHIIIIIT!
>>
>>50606405
yeah? Well guess who WASN'T crushed by tons of rock?
>>
Anyone DM any new players that never experienced a tabletop before? How quickly did you find they picked it up, and how enthusiatic were they?
>>
>>50606477
yeah, i ran LMoP with 2 new players, they didn't know exactly how all the things worked but they had a good idea and i would correct them or explain it every now and then so they would learn it

example: explaining to the rogue why they get the sneak attack dice and giving them tips on how to be in a position to get the sneak attack damage, they picked it up eventually
>>
>>50606394
Garl is a damn proven cheater.
>>
>>50606513
and yet none of the other gods stepped up. Either they agreed with him, or feared him.

Garl a best
>>
>>50606536
gnomes are little pieces of shit. the fact that theyre damn good illusionists is their only redeeming quality.

>also lol gnomes only good at pulling tricks
>like a whore
>>
Hey so I'm in need of a few ideas for filler quests to just take up time in a city I'm keeping my players in. I really want them to get the vibe that this is their home base.

Anyways. Anyone have any sites for just general ideas for quests?
>>
Just starting out with tabletop. I downloaded the trove in the OP. Where should I start? Player basic rules and core?
>>
What's another material for medium armor for druids? So no metal
>>
>>50598564
what? no
>>
>>50606569
Players Handbook in the Core folder.
>>
>>50606536
>implying Garl isn't truly Pun-Pun himself given form.
Garlluminati kobolds best kobolds.
>>
>>50606562
>like a whore
that makes Garl the Pimp

Pimp god A BEST
>>
>>50606575
Wood/'Ironwood', or some variant thereof.
>>
>>50606569
read the basic rules and then move onto the players handbook
>>
>>50606575
Chitin.
>>
>>50606609
no it makes him the god of whores.

which actually isnt that bad either.
>>
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>>50606575
Stone Plate.

STR requirement of 24.
>>
>>50606645
>no it makes him the god of whores.
so...a pimp?
>>
Barbarian + War Domain Cleric. Greatsword or Maul.

Use War Priest while raging to get extra attacks using Bonus action with a 2hander, so you get 2 attacks for a few rounds while raging with advantage with a 2hander.
When not raging, summon Sacred Weapon maybe? Use that bonus action for more damage.
Having Con saves with prof, putting War Caster ontop of that, is real nice for Concentration, probably making it a non-issue.

Also, if you're a Barbarian, why are you not declaring your devotion to the local God of War seeking glory in combat and an honorable death.

I didn't think about this character past like...level 5, cause most people don't live past that.
>>
>>50606575
Layers of dirt from being filthy hippies.
>>
>>50606405
>most structurally sound mine the world has ever seen
>gnome destroys it by waving his hands around
To be fair, the mine was probably more structurally sound than this story. I guess that's to be expected from a race of dog-people who claim to be descended from dragons.
>>
>>50606783
Dogbolds a shit, gb2 the 90's/Japan. Your choice.
>>
Would this trait significantly affect CR?

>Untouchable
>Whenever an attack misses this creature, or this creature succeeds on a Dexterity saving throw, they may move 5 feet without provoking opportunity attacks

On a primarily melee creature, so they can't just dance away forever.
>>
Would you let a Wizard PC start the game (High level campaign, level 14) with a Legendary item that's still under construction and not at full power yet they've been working on for a long ass time prior to the campaign?

(The item in question is a Staff of the Magi, which is a very fucking strong item)
>>
>>50606860
I don't think it would, no. Not significantly enough to up their effect AC or HP, anyway.
>>
As a forge cleric, should I be relying on Animate Object to do damage? It does stack with Spiritual Weapon right since I only need to order animated object once.
>>
>>50606860
probably change it to only melee attacks, but you can do it how you want to do
>>
>>50606575
Paper. I'm serious.
>>
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I 99% of the time play the typical but but grounded human in DnD, I tend to play a "loyal" character too where I'll usually die for my party if it means saving everyone or killing the bad guy, I just like the trope a lot and it's more fun to die gloriously than to some random mook or trap

These were in different groups, but here's an example of some characters I've had die over the last 5 years of various DnD and pathfinder campaigns

>A human fighter who held the mouth of a cave against a goblin army, so my party members could have time to bomb the entrance, thus allowing all the village's civilians to escape through the tunnels, he died with the goblins backing off from melee so about 40 of them could shoot him dead with arrows, his last action was blowing his horn to let the party know to explode it

>A Knight, I chose to block a fire breath attack from a dragon fully, so the wizard of the party would have time to use the mcguffin and shoot him with it, banishing him back to his plane forever

>I had ranger/fighter with archery focus hold a small pass against an undead horde that was approaching, the BBEG necromancer had lured into this shitty situation with what we hoped was a mcguffin to kill him, we actually ended up in a keep at the end of a canyon with no escape, he then unleashed a small army of zombie warriors/archers to come burn us out and kill us. I stayed at the top of the keep, killing them to slow them down, while my party used climbing equipment to escape. I actually almost got out of that one, the halfling's rope got cut and he fell back down, trying to help him would have seen both of us killed. I only had the option of climbing out myself according to my DM, I just kept shooting to cover him, it worked, he got out barely, too late for me though

>I had a rogue/privateer that saved our party's ship by loading a shitload of gunpowder kegs into a a lifeboat, and driving into the maw of the kraken trying to kill us, sent/awakened by the BBEG

1/2?
>>
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Probably one of my favorite characters from any game. How do I make him in D&D? Is he just a Paladin? Probably would have to homebrew a Bullywog type race.

I thought Paladin would work best
>Wears actual Armour
>Broadsword
>Has a shield
>Healing magic
>Noble/Knightly character

The thing that i find an issue is that all his Techs in Chrono Trigger are Water themed. Would it just be best describe his spells as being water based?

Any suggestions.
>>
>>50606872
Yes, but it's unusable until the put the time and material into crafting it, under the assumption that it's at most halfway completed.
>>
>>50606405
"It was a prank, bro! Look, the camera's right here!"
>>
>>50606954
That's fair, it'd be a fine excuse to join the party too if he's hunting a particular super-rare raw material the BBEG has he needs to proceed with construction.
>>
>>50606879
Animate Objects is absurdly good once you get it, no matter who you are. Just get a belt of daggers and animate them as 10 tiny objects, you can easily pull off 30-50 damage per round while you maintain concentration. And because they're constructs (and thus, creatures) they serve as decent battlefield control as well.
>>
>>50606950
Just reflufff halfling. 5e is all about fluff. That's what the DMG suggest too.
>>
>>50607025
> daggers
> not coins
>>
>>50598113
I would make it a d8, since DEX is significantly stronger than STR in 5e
>>
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>>50607041
Yes, daggers.
>>
>>50607026
FUCK REFLUFFERS
REEEEEEE


GET OUT OF MY THREAD

REEEEEEE
>>
>>50607084
Go back to your containment cell name /pfg/
>>
>>50607026
>>50607084
So.....Paladin? Sure. Paladin works. I'll just make him a Paladin.
>>
>>50607084
>I need strictly defined ruled in order to be creative
>No, even if there's literally no mechanical difference, my frogmen need their own goddamn rules writeup
>>
>>50607132
You can fluff divine smite as holy water / wave of divine energy.

Or you could take magic inititate for shape water and ice knife.
>>
>>50607137
Not him, but what would you recommend reskinning to make a Thri-kreen? Or should i wait for the inevitable Dark Sun 5e supplement?
>>
What do I do if I have no friends but I want a campaign without all the Adveturer's League BS?
>>
>>50607179
roll20 or /r/lfg
>>
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>>50606929
2/2

>I had a wizard with his hands drawn together and down because he had been chained/cuffed, I couldn't cast my last fireball at the big bad, so I asked the DM if he's let me shoot it straight down at my feet where my hands were pointed, he did, so I charge tackled the dude and blew us both to shit screaming "you're coming with me you rotten craven"

My favorite is my last and latest one

>A grizzled gunslinger/mercenary who had seen one too many shitshows, our party in this campaign had been tricked by the BBEG's lieutenant, who lured us into a hopeless ambush, I made a check and then told the party what they had to do, they began scaling the pretty much sheer mountainside in front of us, while me and the wizard mounted up and rode on toward the harriers.

>We had a nice little back and forth, with me telling him he was an honorary gunslinger now, and him saying that did him just fine. We had a very cool little moment (at least to me).

>Big bad and his 60 or so riders with him stood at one end of the valley, me and the wizard at the other. He shouted from afar "This is how it ends spell and gun slinger, unless you wish to give us the girl, we can cut a deal!" (girl was a mcguffin we were protecting)

>I returned with "Sir me and my associate here are gunslingers by trade! We only deal in one thing. and that's lead." (none of my party got the reference and thought it was fucking cool lel) We both then made a surprise action and both managed a lucky hit at that range, we killed him where he sat.

>Then we whooped and rode into the rest of them, me shooting two big revolvers, him slinging spells.

>We killed a little more than half of them, not bad for an old man, and a spellslinger.

So is playing characters like these bad? I mean I'm not suicidal, but there's a time in almost every campaign someone has to sacrifice to save things
>>
>>50607179
Make friends.
>>
>>50607167
>Thri-kreen
See now, That's something worth giving it's own racial traits rather than reskinning.

I wouldn't hold your breath for Dark Sun 5e though. It's definitely not an inevitability, at best we'll get it 4 years from now after we finish Eberron.
>>
>>50606929
>>50607198
I feel you man, there's always a need for the Leonidas, the Thomas A Baker, the Boromir, that kind of guy
>>
>>50607198
>"Sir me and my associate here are gunslingers by trade! We only deal in one thing. and that's lead." (none of my party got the reference and thought it was fucking cool lel)
>>
Can you take Thieve's Cant as a language without being a rogue instead of another language when you make a character?
>>
>>50607244
I can't wait 4 years for Bug People. Making my own, or just gonna google someone else's homebrew.
>>
>>50607357
No
>>
>>50607416
rip plans to triple-encode my spellbook to bamboozle any pesky would-be spell thieves.
>>
>>50607436
Can't isn't even a language. It's a way of hiding phrases into existing languages. Thieves Cant is basically how to sneak code-words into Common.
>>
Do dragons have literal spiritual connections to Tiamat/Bahamut that result in their compulsions to good and evil, or are their dispositions and personality connected merely to faith in their deity?
>>
>>50607500
The former
>>
>>50607468
Yeah that was the plan write the spellbook in Primordial using code, and writing said code in Thieve's Cant

So in order to read it you'd need to know Primordial, know the code used, and know Thieve's Cant to see what the code is so things like Comprehend Languages would only show the literal meaning of the Primordial, a string of useless conversation directly translated from Common.
>>
>>50607500
Spiritual compulsion. It's literally part of their draconic nature as children of Io.
>>
>>50607500

Under what conditions can these connections be severed, altered or even changed? Aren't there like several dragon deities out there?
>>
>>50607538
Spellbooks are written in arcane formulae, not any spoken language.
>>
>>50606712
You can't cast spells when raging.
>>
>>50607543

meant to quote
>>50607541
>>50607529
>>
>>50599733
Used them in my session last night. They hitched a ride on a shambling mound.
>>
>>50607500
>>50607543

They do, but they can change their mind. Most don't, however, because it feels right and natural for them to be the way they are.

There's no great process they need to go through to change their alignment. At least not any more than most other intelligent creatures.
>>
>>50607893

I thought that having a bulk of intelligence and knowledge inherited from the parents would be a particular tricky obstacle to overcome, particularly for red or black dragons. The natural sense of superiority and entitlement may override most possibilities of becoming good.
>>
>>50607893
>There's no great process they need to go through to change their alignment
They can't change their alignment willingly. That's the point. Chromatic Dragons are evil and metallic ones are good. It's even a plotpoint in Rise of Tiamat a bronze dragon on the dragon council mentions it
>>
>>50607940
There have been exceptions in the past. Maybe not in forgotten realms, because I can't be assed to keep up with that mess.
>>
How functional/powerful are the UA Fighter archetypes?
>>
>>50607940

> plotpoint in Rise of Tiamat

Care to go into more detail? I don't mind spoilers and this is pertinent to my interests. In exactly what way are they bound, and what hope is there for a chromatic or metallic dragon to defy their fate?
>>
>>50607924
Well, yeah. There's a reason why being the exception is exceptional. Red dragons are pretty much the worst about it since they're at the top of the dragon totem pole, along with gold dragons. What else but a god-like being can challenge an elder red dragon? (this is not an actual question, we know mathematically what actually can and can't)
>>
>>50608003
Well the dragon mentions that dragons don't have the option to choose between good and evil, but humans do. He thinks that it would be very beautiful if humankind chooses to fight for good on their own account.
>>
What Rarity would this be

(Note that this is still an early idea and as such is worded really fucking badly, it'll need some effort to get it readable)

Scrollburner
Magic Item

This specially designed Rod is designed to read and activate any Spell Scroll fit into it's chamber and activated by the trigger. This item can take any Spell Scroll that makes an attack roll and allows anyone to fire it regardless of their spellcasting ability.

When a Spell Scroll is loaded into a Scrollburner, aimed, and fired, it casts the spell scroll as normal at the base level of whatever the spell is. You don't need to have any spellcasting ability to use this item. Used scrolls are reduced to ash, and attempting to use a spell scroll without an attack roll will destroy the scroll without casting it.

There is a second trigger that when activated fires the Eldritch Blast cantrip, at a +4 to hit. The number of beams is determined by your character's level.


As you could assume by the existence of this item in the first place, spell scrolls are somewhat more common than normal in this setting.
>>
>>50608062
Oh and I forgot to add- using this item replaces the need to use Verbal, Somatic, and Material components- (Material components because they were already used for making the scroll), and can be used in one hand.
>>
Does Samurai have any synergy with Monk in general? I'd been planning on using Monk if I were ever going to play a samurai character, so I was curious whether they work now.
>>
>players wake up in a jailcell
>escape to find necromancers necromancing
>defeat them, find a hand in a jar
>inscription on metal jar lid tells them to find blood of each race to activate spell (players were captured for their blood)
>activates a spell which causes hand to point and spin around, compass-like
>follow hand to dungeoncrawls
>leads to more bodyparts in jars
>more inscriptions tell them to reassemble owner of bodyparts for the reward of eternal life

Is this a semi-decent, low-effort hook? Intentionally trying to railroad for a group of new players. I plan on doing most of it off-the-cuff.
>>
>>50608091
A 3 level dip in Samurai might be worthwhile. It can let them get Resistance and Advantage easily for a round or so, and while it eats up their bonus action the extra survivability and accuracy will be nice for a Monk.
>>
>>50608091
Monk 1/Samurai 4/Monk X is alright. Remember that Fighting Spirit lasts until the end of your *next* turn, which gets hilarious with FoB at high level.
>>
>>50608105
you could make it the hand of vecna if you really wanted to crazy with it
>>
Are there any 2-level dips that would go well with Arcane Archer? Can anyone with more experience than me give their overall opinion of that archetype? The concept looks pretty fun.
>>
>>50608105
That actually sounds really interesting, but I can see a variety of ways that it might not work out so well if you don't know your group. I'd be content to follow the hand around just because it sounds cool, but I also know some heroically inclined players who wouldn't hesitate to smash the hand at first sight, because fuck the dark arts.
>>
>>50608062
You're right, the description is all over the place.

Scrollburner, uncommon(probably) rod
This specially designed Rod has a chamber large enough to place a spell scroll inside.
As an action(?) you can place a spell scroll inside.
As an action, you can say the command word, and activate the spell scroll inside as normal if the spell would make an attack roll. You do not need any spellcasting ability for this. If the spell doesn't involve an attack roll, the spell scroll is destroyed without casting the spell.
As an action, you can say a different command word to cast the Eldritch Blast cantrip, which has a +4 to hit. The number of beams is determined by your character's level.
>>
>>50608267
Yeah, I figured that would be a possibility too. Which is why I'm trying it with new players who are less likely to RP a 'D&D character' and more just RP themselves.

I don't intend for the hand to be evil though, just belong to an exceptionally clever wizard.
>>
>>50608105
Throw in an NPC, who knows that the hand points to these body parts, and lets the party know that there others who would do really villainous things if they get enough parts. The NPC could be one of them.
>>
>>50608281
That's considerably better organized. I'd probably say loading a spell scroll is a bonus action, but that's not too big of a change.
>>
>>50608334
Bonus, no; Minor, yes.

About the third effect, does this require a scroll be used as fuel for this Eldritch Blast? Might want to clarify this point whichever answer.
>>
>>50608362
What the shit is a minor action?
>>
>>50608362
>minor action
Do you even play 5e?
>>
>>50608362
No, that's more of a basic ability for it- these are used by things like city guards/police and soldiers in a high-magic setting, and are essentially the replacement to weapons in some regions.

+4 to hit might be a bit much for it though since it's meant to be a somewhat common item.

>>50608362
>>50608376
>>50608386
I assume he means making it a bonus action wouldn't be a minor change.
>>
>>50608390
I'm assuming the +4 to hit replaces the usual Ability Mod + Proficiency? If so that's fine, that's slightly less than a 1st level caster would have.
>>
>>50608390

No, they're right; I'm confusing editions; my bad.
>>
>>50608424
You can only add your proficiency if you're able to cast cantrips, so WIZ and WLK get it but not Paladins.

Another thing I evidently forgot to add.
>>
>>50608105
No one would believe a hand and just smash it
>>
>>50608454
Magic invulnerable jar.

Or instead of a jar it's a liquid filled "not glass" sphere so they might not even bother trying to open it.
>>
Whoever makes the new thread, please try to avoid the urge to fuck it up.
>>
>>50606879
>>50607025
>>50607041
>>50607081
>daggers

anime faggot

yer a fucking FORGE cleric, not a "ten gallons of hair spray whilst wearing womens clothing" cleric

animate some fucking HAMMERS
>>
Is revised ranger still shitty compared to other classes or are they somewhat competitive now?
>>
>>50608515
Blacksmiths make swords.
Daggers are tiny swords.
Carrying a bag of mallets isn't practical unlike a belt of knives.
>>
>>50608520
The Revised Ranger is borderline OP actually
>>
>>50608520
It's strong, and if I remember correctly it's broken if you multiclass.
>>
>>50608520
They're good in combat and have great out-of-combat utility, even without spells.
>>
>>50608520
>Advantage on initiative rolls
>1st turn advantage against everyone who hasn't moved yet
>+4 to damage rolls on any range of broad categories
>ignores difficult terrain
>can also communicate with animals in all archetypes because why the fuck not
Even ignoring the archetypes it's pretty impressive now.
>>
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>>50608526
yer a fag, anon,

mayhaps a sissy bathrobe-wearing monk, or a prissy little rogue is more yer style
>>
Would a player having a crocodile animal companion for the UA beastmaster cause any issues? It's a higher CR than recommended, but the player is playing a lizardman from a swamp, and it makes total sense.
>>
>>50608557
well, 2 broad categories, but having humanoids as your favored enemy already probably covers some 50% of the enemies you're going to face, and depending on your campaign you can also cover much of the remainder with the greater favored enemy.
>>
>>50608571
Joke's on you beard manlet, I animate molten steel chunks as a weapon.

Enjoy your wimpy metal bricks.
>>
>>50608608
jew bread
>>
>>50608578
There's a box of suggested values and damage output in the UA, so you can tune those to be in line.
>>
>>50608578
>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
>Hit: 7 (1d10 + 2) piercing damage, and the target is grappled. Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Unfortunately, its attack just seems too strong, especially with revised UA beastmaster. This isn't like pounce, where the target only has to beat a relatively low AC to avoid getting knocked prone. The bite automatically procs grappled and restrained on hit.

If you could reduce the effect of its procs to maybe a single AC 10-14 roll to be restrained or grappled I'd say it'd be a lot better-balanced.
>>
>>50608578
Reduce the restrained condition into just a grapple and I'd say it's fine.

You might also want to make it Medium instead of Large, which would drop it to d8 hit dice. But it's your call.
>>
>>50608515
> hammer
> not anvils
> not flame
> not coals
>>
>>50608672
>>50608647
Realized i read it wrong in the other entry, but would DC12 strength save be fine for the bite to grapple?
>>
>>50608764
It would be 8 + prof + Str, so it would scale with it. With the way the revised beast scales, you've got to look at how its abilities are laid out and call which of Str or Dex it uses.
>>
>>50608571
>Bearded manlet with fragile masculinity
>calling anyone else a fag
kek
>>
>>50608764
If it's just grappling, then yeah, DC12 Str is fine.

If Restrained automatically procs from grappling, then I'd allow the target to choose between Dexterity (Acro) or Strength (Athletics), their choice, and maybe lower it to 11.

>>50608736
>What if i used the version from the lizardfolk shaman entry?
Volo's MM doesn't allow lizardfolk PCs to have this option, which makes me think that they didn't intend for player-controlled characters to have such an ability.
>>
are there any random encounter tables?
>>
>>50609353
No. There's no such thing.
>>
what kind of insignia do you give to a member of the adventurer guild?
>>
>>50609687
a severe goblin head
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