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/5eg/ D&D Fifth Edition General

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>Latest News
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Previous thread >>50580097

What house rules have you played with that you can't imagine playing without?
>>
When should a player fear for their character family's lives?
>>
>>50586921
When the dm gives them reason to.
>>
>>50586921
With bad DMs, always.
>>
>>50586898
>house rule
Everyone gets a bonus feat at level 1.
>>
>>50586898
>What house rules have you played with that you can't imagine playing without?
My DM is new, and I never told him about the concentration rules, he doesn't know damage can break it, does this count as a house rule?
>>
>>50587042
I guess you can concentrate on as many spells as you like too?
>>
Players have in game families?

I've been dming for a few years now and my players just fill in mechanical benefits conferred by their backgrounds into the section instead of any story.

How do I fix this?
>>
>>50586898
Everybody gets 1 reroll per session.You must take the second result, even if its worse. This applies to character creation and hp rolls, if you want.
>>
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>>50587042
>Can I cheat
>>
>>50587062
Tell them to come up with a story when they create their character.
>>
>>50586898
I let my players drink potions as a free/bonus action
>>
>>50587062
Anytime I try to get them to talk about their characters, they respond with passionless statements like "uhh, maybe we're a circus troupe"
>>
>>50587062
Ask em about their families, especially during character generation.
If nobody cares to think about it in-depth, ask about different things.

If people consistently don't' care to think about it, then stop pressing it and either accept that it's something they don't care to consider, or get a different group.
>>
Jail break scheme! Can a forge cleric use a ritual to convert a metal bar into a sword?
>>
>>50587053
>I guess you can concentrate on as many spells as you like too?
My conscience doesn't allow that

>>50587078
I don't cheat, just forget some rules that are beneficial to me
>>
>>50587091
Yes
>>
>>50587062
I used my old PC as family. It kinda help reassure that the DM won't mess with them since they are high level adventurers.
>>
>>50587091
Yes. Forge clerics are great.
>>
Can Minor Conjugation be used to create material components (that arent consumed)?
>>
>>50587021
I feel like more people do this than don't with 5e.
>>
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>>50587096
>I don't cheat, I just cheat
>>
>>50587155
Yes. It can create material components that are consumed too.
>>
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>>50586898
Our group has always played with these house rules, with some being class specific but otherwise universal

>Flanking in general
>Can opt to use Str instead of Cha for intimidation checks
>If the DM want bonus feats at level 1, variant human is banned, preventing double feats
>homebrew races and classes are allowed if it matches the concept as long as you okay it with the DM

Class wise, we get flexible with it. Maintaining a character's mechanical concepts are more important to us than being OP, although we know the system pretty well and don't meaningfully try for dumb shit like reskinned greatswords for punching weapons. Some we've used in the past were

>Sorcerers can use the spell point variant rule
>Paladins can smite with a bow

Probably the biggest one we've done was allowing the Rogue to sneak attack with a cantrip fired from her shortbow, but considering she was the only real damage dealer, it didn't bother us too much
>>
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So I fiddled with the weapon mechanics a bit to make each one a bit more diverse or useful. The only major change is the option to choose damage type with some weapons where it makes sense. (You can slash with a dagger or stab with a longsword.). The only one that may not make sense is the greataxe, which I gave slash and blug to so it's not straight-up inferior to the greatsword. My reasoning is that you can have one end sharpened while the other is duller and thicker. I also bumped up some of the simple weapons to be slightly more viable if you're a Life Cleric that doesn't just want to healbot or a non-blade Warlock that can hit things that are too close for EB harder. I also added a two-handed option for DEXfags just because.

Thoughts?
>>
>>50586921
When the players made sure that their characters had no living relatives, and then suddenly their family members aren't so dead anymore.
>>
>house rules

Nature is a Wisdom check, Medicine is an Intelligence check.
>>
How do you guys feel about your players pulling off cool shit to completely destroy an encounter that should have been way too hard? I love this sort of shit.
>PCs helping kobolds against a gnoll warband that has been harassing them in exchange for their help later
>After defeating much of the warband through small skirmishes and guerilla tactics while avoiding the Flind (CR 9, party of 4 level 5s),
>some of the last remaining gnolls along with the flind track the players find the entrance to the Kobolds caverns
>The PCs escape, ouitrunning them by tricking them with alternate passages and illusions
>Lead them to a 20 ft chasm with a rope bridge across it, unknown how deep
>Before they arrive, stand the barbarian on an immovable rod in the middle of the bridge, cut the bridge and Major Image a new one.
>Barbarian taunts the flind, who leads from the front into charging, but he makes the investigation roll to determine the bridge is fake
>Managing to keep his balance despite the arrows and spears thrown at him
>Druid casts jump
>Barb rolls to hurricane rana (https://www.youtube.com/watch?v=RDx2DNzhnDM he's a wrestling fan) the flind, who is at the ledge from his investigation check
>Suceeds the acrobatics roll and the contested strength, as well as the roll to grab onto the ledge on his way down, the Flind grabs his leg on the way down
>Both dangling off the cliff over an essentially bottomless pit
>Contested strength roll for the flind to try and climb up over the barb
>Comes out even
>Barbs turn, rolls to kick the flind off
>Barb rolls low
>Barb is in rage, advantage rolls again
>Not even shitting, natural 20+4
>Flind kicked into the abyss

Like damn son, that should have been an incredibly hard fight but the flind was killed in like 2 turns. Coolest shit my parties ever done.
>>
>>50587159
It's funny when I tell the group rules that fuck us
>>
>>50587173
it's spelled "versatile"
>>
>>50587173
I think this makes weapons less diverse rather than more.
>>
>>50587173
They seem fine, probably.
>>
>>50587161
That seems really cheesy. Got a source, or do you just mean by RAW?
>>
>>50587173
>lucrene
Lucerne?
Scythes are not fucking weapons, 1d4
Unless it's a properly modified war scythe
>>
>Protection cleric trades compelled duel for shield in its spell list
>Forge cleric loses passive +1 AC at level 6 and trades shield for burning hands in its spell list
>Samurai activating their level 3 ability no longer costs an action
>Arcane archer has fighter level/2 uses of arcane arrow, regains 2 uses on short rest and all uses on long rest
>Sharpshooter's steady aim is always active
Thoughts?
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>>50587185
>Half a campaign in before anyone realizes we were ignoring the cantirp only restriction on second spells
>Sorcs/Wizards/Clerics face when
>>
>>50587229
>>Samurai activating their level 3 ability no longer costs an action
Why?
>>
>>50587218
By raw. What's cheesy about it?
>>
>>50587190
I'm terrible without spellcheck. Wordpad doesn't have that option. Should probably use MS Word next time I cap.

>>50587221
I know, I've read all the times it's been argued about on /tg/, but it's dee n dee so I don't think the player's suspension of disbelief would be affected much.
>>
>>50587240
>works with dual wielding
>no longer anti-synergistic with the level 15 feature
>can use both second wind and archetype feature at the same time
I don't think it would make the samurai insane, but it doesn't need more limitations on an ability it can only ever use 3/short rest while the battlemaster can do cool shit 4+ times a rest.
>>
>>50587235
That happened in my table too, I was playing a cleric. It was a blast
>>
>>50587266
The fact that said spells are balanced around the gp cost to use them mostly, it seems like it wouldnt be allowed RAI to me since its not a "real" one.

Mind you I'd be glad if it is allowed since I'm going to play a Conjugation wiz and that would be hella convenient
>>
>>50587280

holy shit the weebs
>>
>>50587266
The part where you can create incredibly rare items that costs thousands of gold pieces?
>>
>>50587312
>literally on a mongolian finger painting forum
>complaining about weebs
I'm seriously not seeing how this would break samurai, and I'm comparing it to battlemaster and seeing it as weak as-is.

Also I really wish samurai was named something less culture-specific
>>
>>50587275
Not that guy, but even if you are having scythes be less realistic, 2d4 and simple would better to represent that it's effectively a quarter staff with a dagger strapped to it at best. Which is perfectly fine as a simple weapon. Could probably use similar stats for a pitchfork.
>>
>>50587314
...Which you would have to expend the same value in materials to create.
>>
>>50587266
Beats me, I've never played in a group in any edition that ever enforced material components.

>>50587309
>Conjugation wizard
Is this a wizard that uses power words, or one that gets power through sexual intercourse?
>>
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We house rule a conjure fiend spell. It's just like conjure fey, except with fiends. It's a sixth level spell for warlocks and wizards.
>>
>>50587365
>>50587355
>Minor Conjuration
It's the wizard conjuration school feature, not the forge cleric channel divinity.

You could, by RAW, use it to conjure a 5kgp diamond and use said diamond to cast Gate.
>>
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>>50587280
You realize that the level 3 ability lasts two rounds already, right? It's not underpowered.

If you want fixes for Samurai, here you go.
>>
>>50587309
They're mostly balanced around being really high level spells.

Iirc, if you go by recommended treasure charts, the PCs should usually get at least one resurrections worth of gems per major quest completed once they are capable of casting it.

So if you look at as a purely gold based concern, you aren't really changing anything besides giving the players a discount on their death tax.
>>
>>50587235
What is this rule?
>>
>>50587430
If you cast a spell that has a casting time of 1 bonus action, the only other spell you can cast that turn has to be a cantrip with a casting time of 1 action.
>>
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>>50587410
>people post my homebrew


Feels good man. Also, added just a minor fix to wording. From "gain" to "regain"
>>
Does anyone here like the spell point variant rule? Is it prone to abuse at all? Would you consider it a buff over the normal system?
>>
>>50587410
I don't think I worded this right.

Samurai isn't underpowered, you're right, but I don't think making activating fighting spirit a free action adds enough to it to make it *overpowered*. What it does do is open up more possible builds for samurai and remove anti-synergy within the archetype itself, not to mention the class as a whole. Fighter's have a bunch of things they can use their bonus actions for.

Plus it's a really simple change.
>>
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>>50587449
so wait, 2 questions

what if I cast the main spell first then the bonus action spell second?


secondly, is ASI tied to class level or character level?
>>
>>50587096
>My conscience doesn't allow that

What's your color?
>>
>>50587525
>secondly, is ASI tied to class level or character level?

ASIs are tied to class levels. Proficiency and cantrip scaling are tied to character levels
>>
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>>50587525
>what if I cast the main spell first then the bonus action spell second?

Then you couldn't cast the bonus action.
>>
>>50587525
>what if I cast the main spell first then the bonus action spell second?
Then you can't cast the bonus action spell.
>>
>>50587021
Do variant humans get 2 then? Because I tried doing this one and disallowing variant-humans and everyone in my group was ready to crucify me.
>>
>>50587525
If you miss sequence your turns, you lose the ability to cast spells.

Asi is tied to class levels. Note how fighters get more than everyone else.
>>
>>50587463
Updated my journal.

>>50587487
Well, okay. It's true that no one really plays dual wielding characters anyway. Rogues have tons of bonus action abilities too, and I don't think it really kills their two weapon fighting. I guess it helps that it gives them a second chance to sneak attack though, while with Fighter you get tons of attacks just by leveling up.
>>
>>50587555
Lol your players are so fucking entitled
>>
>>50587538
magic?
I play mostly red and green
>>
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>>50587053
Concentration exists so you don't end up in the Pathfinder caster-supremacy hole of the flying, invisible, hasted wizard with stoneskin, 3 different force fields, windwall, and is also transformed into a deathking murderboss enemy while doing all this.
>>
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Who is the best unarmored tank?

Human Monk 5 with 1 level sorcerer to get +3 AC or Human Fighter 6 with Tavern Brawler?
>>
>>50587574
Eh, 2 feats at 1 could unbalance but its possible they wanted the extra skill.

I kinda liked the one anons idea of "one free feat but it's from a limited list".
>>
>>50587596
>Human Monk 5 with 1 level sorcerer to get +3 AC
That's not how AC works.

>Human Fighter 6 with Tavern Brawler?
If you want to die.
>>
>>50587476
It's better than the normal system. If you let all classes use it, it'll completely kill Sorcerers because converting spell slots was one of their cooler abilities. It fits Sorcerers perfectly though.
>>
>>50587596

Bear totem barbarian with a shield. AC caluclations don't stack - you must use either the sorcerers dragon scales, or the monk's unarmored defense.
>>
>>50587596
The best unarmored tank is Bear Totem Barbarian

Also Dragon Sorc AC bonus doesn't stack with Monk's Unarmored Defense
>>
>>50587596
reskin plate as very thick muscles
>>
>>50587594
It's okay, just don't tell the DM.
>>
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>>50587561
>Updated my journal.

No please I don't have time to play it again.
>>
>>50587596
>1 level sorcerer to get +3 AC
When will people stop being so fucking retarded? They made it so fucking clear this edition too. Every sage advice is just Jerry repeating RAW to retards and /5eg/ has the same retards.
>>
>>50586898
>What house rules have you played with that you can't imagine playing without?

All mortals are Unaligned. The Unaligned "alignment" is WoC gift to man. No more CN lol random, no more LG stick in the ass, no more True Neutral do nothings. No more "but I'm playing my alignment." God bless the Unaligned!
>>
>>50587622
I forgot that sorcerers could already exchange slots like that. I guess giving that ability to everyone else would shit on them. Unfortunate.
>>
>>50587561
Now that I feel Samurai is good enough(for now) I've found myself bored, what are some archetypes/classes that haven't been done yet? I was thinking a Cavalier of sorts, but the Knight fulfills that niche already(kinda).

Another idea I had was creating a necromancer/death-y bard, though bards are one of the classes I have the least experience with.
>>
>>50587596
Best unarmored tank...and you didn't even think to even so much as glance at the very obvious Barbarian class?

Did you even read the PHB?
>>
>>50587708
If you like the system, it's probably okay to use it as long as none of the players are going to play as a sorcerer.

It does make casters even more versatile though.
>>
probably retarded but can spells crit?
>>
>>50586898

Monks receive +2 AC in 1st level. When multiclass, this bonus disappears.
>>
>>50587712
3.5 had the Dirgesinger prestige class you could take some inspiration from for a death-y bard.
>>
>>50587802
Yes. The critical hits section doesn't specify weapon attacks. Double the damage dice like normal.
>>
>>50587802
Since most spells require a saving throw and not an attack roll, no.
>>
How big of a village could a Decanter of Endless Water support in a drought? Assume that it's also being used for field irrigation, and for simplicitys sake its a generic european woodland type region.
>>
>>50587802

If they require an attack roll, yes.
>>
>>50587021
I'm thinking of running a grittier game with the following

Everybody gets a feat at lv 1
8hr short rests 1 week long rests
Each time a PC is downed (0 hp) they gain 1 lv of exhaustion

Planning making it a pretty brutal game.
>>
>>50587021
I really wish my DM did this.
>>
>>50587712
Mystic Theurge is the only prestige class that i thought was interesting, in back in the dark days of playing pf, it'd be great to see some kind of 5e version.
>>
>>50587898
Unless you generally have massive downtime between each campaign, it sounds like being a caster of any kind is going to be problematic.
>>
>>50587898
Make long rests 3 days max if you don't want your game to grind to a halt
>>
>>50587908
Theurge exists in one of the Unearthed Arcanas.

However it's also the only Unearthed Arcana I disallow in my games because it's basically a cleric that gets wizard spells and the only tradeoff it has to suffer is a lower hit dice. Unbalanced as fuck. (Also they get a cleric's level 17 domain ability at level 14 for some reason.)
>>
Is it evil to use Charm Person to get a blowjob?
>>
>>50588029
Depends who you charm.
>>
>>50588029
Would charm person even make them give you a blowjob? The spell just makes them your friend right? So unless they give blowjobs to all their friends I think you might be out of luck. Also yes.
>>
>>50587923
>>50587929

I thinking of theming it around kingdom building and so the pcs would only really venture out when their villagers/minions couldn't handle the threat.
>>
>>50588029
Yes, that counts as rape.
>>
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>>50587898
I want to do similar things to this but as others pointed out it'd massively slow down the game.

It seems even wotc want you to speed up pointless travel/downtime. They hand out airships/teleport circles freely in SKT.

Instead of exhaustion, I've tried to make combat more gritty I've given characters horrible scars and broken spines when they've nearly died.
>>
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>>50588029
>Chard person =/= mind control
>>
>>50588071
I think the exhaustion by itself balances out the free feat. It sure as hell would make me think twice about prep before dungeon run.
>>
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>>50588095
That feeling when that's EXACTLY what every person I've seen play an Enchanting Wizard or Great Old One Warlock thinks Charm Person is.
>>
>>50587712
>Cavalier
Literally already in UA, Kits of Old.
>>
My Cleric just hit level 4, which means I've got the choice of the ability score or a feat. This is a largely spellcasting based Cleric, so should I just go for the Wisdom boost for the higher spell DC?
>>
>>50588029
Charm Person only makes them see you as a friendly acquaintance, so if you manage to get a blowjob out of it, that's on them. Not evil.
>>
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>>50588029
>Charm Person
>Regards you as a friendly acquaintance
>Acquaintance
>Blowjob
>>
>>50588178
But if they wouldn't have done it without the spell in place then it's still rape.
>>
>>50588176
Yeah, just go for the WIS boost, go for feats once you're completely satisfied with your character's AS.
>>
>>50587410
>fixes for Samurai
Wait, what? 5e has Samurai as a class now? When did that happen? Was it in Volo's Guide or something?
>>
>>50588201
subclass from the last UA
>>
>>50588201
Unearthed Arcana. Fighter archetypes released on Monday. Link at the top of the OP.
>>
>>50588178
Are you Lawful Evil?
>>
>>50588201
Literally in the opening post

>Latest News
Fighter UA is out! https://dnd.wizards.com/articles/unearthed-arcana/fighter
Be sure to fill out the survey on last week's Druids.
>>
>>50588210
>>50588214
Ah, that's pretty cool, I'll have to check that out

Speaking of things I think I may have missed: are there official stats for Aarakocra or bird people in general as a playable race in 5e yet?
>>
>>50587898
That would work. You just have to account for the idea of an adventuring 'day' being 3 days instrad, with stretches of downtime between dungeons.
>>
>>50588242
Yes, Aarakocra is a playable race with stats in the Elemental Evil Player's Companion book. You can download it from the Mega in the OP.
>>
>>50588225
Real life morality is relative rather than absolute and deterministic, but yeah, probably.

>>50588242
Aarakocra in Elemental Evil Players Companion, Kenku in Volo's Guide to Monsters.
>>
>>50587898
keep the short/long rest times as standard, but don't heal the characters to full health after a long rest. Just restore hit dice. it will slow natural healing without causing the game to grind to a halt.
>>
>>50588289
What definition of evil are you using?
>>
>>50588289
>Real life morality is relative
Ok, CHAOTIC Evil then, got it.
>>
>>50588330
I'm just saying man, Morality is dependent on the culture it exists in. Compare modern western morals to those of the Roman Republic, or rural communities in Southeast Asia today.
>>
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>>50587827
>>50587908
>>50588143
I believe I know what I'll work on now. Though none of what you people suggested struck me as something interesting, I think I'll work on a Headhunter/Bushwacker archetype for Rangers. Taking some hints from Ambuscade rangers(as horribly OP as they were) I really like Skirmisher's Stealth. I think I'll go along the lines of making a Ranger who is good at ambushing and mainly focuses on dual wielding, as I feel dual wielding is a subpar choice currently I'll obviously design gimmicks to make it feel worthwhile.
>>
After some consideration I've decided that using Charm Person to get a blowjob is evil.
>>
>>50588383
proud of you anon
>>
>>50588383
But you're still going to do it, right?
>>
>>50588364
I'm just having a giggle, mate.
As far as this discussion is concerned, the only thing I'm willing to say about morality is that the D&D 5e general is not the place to probe its meaning.
>>
>>50588398
I was considering it, but I'll pass. No one who's blown a goblin is going to be happy after the spell's worn off.
>>
>>50588379
A Dual Weilding Ranger would be pretty neat. Bonus points if it can use thrown weapons effectively as well.
>>
>>50588426
Someone's never played CoC.
>>
>>50587867
A huge one. It can max out at 300 gpm which is a hot fucking water well. Give some storage capacity and you could supply a city with it.
>>
>>50588445
*No one in a non-sex-driven fantasy
Barring fetishists and other goblins.
>>
>>50588492
Okay yeah, that checks out. Not sure another goblin would be terribly happy about it either, though.
>>
>>50587712
Everything from Dragonmech.
>>
Im a war cleric about to hit 4, I have 16 str, 16 wis, and 13 con, what should I do with ASI? str, wis, warcaster, or resilient (con)?
>>
>>50588307
I'm a civil claims attorney.
>>
>>50588573

Didn't you get answers to this already? War caster is probably your best bet since you'll be chilling in melee all the time.
>>
>>50588453
Cool, that's what the plan was; build a large subterranean reservoir on a nearby hill to store water in and have a pump/aqueduct system to distribute it around the town, which should be easy to make since its flowing downhill.
>>
>>50586898
>Running a 5e game.
>Ban find familiar spell because I dislike how the help action interacts with the game in that case, particularly in combat.
>Player who wants to use the spell points me to a post where one of the designers clarified that familiars can use the help action.
>Tell him I disagree with the designers in this case.
>He says he wants to play the game how it's meant to be played and leaves.

What do you guys think of the find familiar spell?
>>
What the fuck does having proficiency with dice or playing card sets means?
>>
>>50588595

I think you can design your encounters in such a way that you include one additional faggot with a bow who exists solely to shoot the familiar. It's really not that fuckin' hard.
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>>50586898
So starting in on reading through this. What stuff in the Mega is homebrew? Would rather avoid making an ass of myself by assuming a supplement is canon when it's not.
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>>50588595
Can't you just kill the familiar if it ever goes anywhere near the enemies?
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>>50588609
It means you can challenge a Noble to a game of chess to pass the time or gain a boon if you beat them and might actually win without dumb luck.
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>>50588609
When you play a game of dice or cards, it's a skill contest to decide who wins (each one rolls an Intelligence check and the higher wins). Being proficient means you get to add your proficiency bonus to this roll.
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>>50588627
>dice
>playing card sets
>you can challenge a Noble to a game of chess
...how?
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>>50588649
By asking the noble if he wants to play chess.

>durr how do I eat food if it doesnt say in the phb
>>
If I wanted to make a pure-offence Fighter, how would I do it?
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>>50588667
There's a separate skill for chess though.
>>
>>50588649
>>50588667
Clarification- im referring to game sets in general not just chess.
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>>50588617
Everything in the Mega except the 3rd Party folder is official material.
However, Unearthed Arcana is playtest material that hasn't been polished and released yet. It's still from Wizards of the Coast, but it's just not published and may have some balance issues.
>>
>>50588595
I haven't really had any players use it, so I don't have a strong opinion. I do feel like players who just assume it isn't ever going to be attacked are in for a disappointment though.

I feel like if someone was really abusing it, I'd just include more enemies with Mastiffs that can sniff out the invisible creature and kill it. But that's probably only if they were being really reckless with it.
>>
>>50588609
>>50588692
Well, you might be able to gamble or something.

It's probably more useful than being proficient in calligrapher's supplies or cartographer's tools.
>>
>>50588617
Anything in the UA folder is not official, doubly so if it's in a DMsG Spotlight subfolder because those articles were just Mearls shilling the idea of the DM's Guild. I think there's also a 3rd party publisher folder, so non of that is official but it was properly licensed by a real company instead of some schlub neckbeard on GiTP.

Other than that, We keep the homebrew shit in the OTHER MEGA.
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>>50588124
Enchantment wizards are more like stoners.

Meanwhile GOOlocks cause riots by turning invisible and broadcasting nonstop Christmas carols directly into people's brains.
>>
>>50588682
>>50588682
Pick a big weapon, pick things that go well with that.
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>>50588727
Technically UA is official, just unpublished playtest material.
>>
>>50588594
To give you an idea of how much water that is.it would meet the water requirements for 4500 Americans at present day water use. So you could probably supply ten thousand, including again use easily
>>
>>50588737
>You Better Watch Out
>You Better Not Cry
>You Better Not Pout
>I'm Telling You Why
>Allabar, Opener Of The Way Is Coming
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>>50588682
STR16+, Polearm Master Feat, some race that gives +2 STR, Halberd
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>>50588615
>>50588622
>>50588717
It's not that I can't kill it or whatever and it's more that I don't like the way it feels. It's hard to describe but it seems like familiars should be useful outside of combat but not useful in combat. Something about a creature that can't attack people helping someone else attack doesn't make sense to me. Like, what's the familiar doing, pooping on the guy? Adjusting the rogue's aim?
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>>50587182
Our DM did the same with an Ettin last week, it was supposed to be a hard encounter for us (lvl 3 party) but our ranger killed him in like two turns (my sorcerer did nothing amazing and our fighter got knocked down)

It was fun, at least
>>
>>50588794
I always figured it would be them clambering over the enemy, fluttering wings, or yanking hair. Stuff that would distract them.

I'd picture something similar for a core Ranger with a Falcon companion using their Bonus action to help, harrying the enemy to allow the Ranger a cleaner shot.

The difference is a Ranger's beast companion is more durable and trained for that purpose, while a familiar isn't.

I'd be fine if someone wanted to use it in a pinch, but if it's a standard familiar, it'd get shot right away. If it's a Chain pact familiar that can be invisible, enjoy dogs being popular pets.
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>when you roll a nat 20 on a persuasion check and make good points anyway so the DM ends up skipping over the planned encounter
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>>50588767
Damn son, at least I won't have to worry about the fields withering with that shit then.

Too bad electricity hasnt been discovered, I could make a fucking hydroelectric plant with that shit.

At least the granary mill will be running at full potential.
>>
>>50588852
>critting on ability checks
Ehhhhh
>>
>>50588595
I think it's fine. It's very good, but it's still fine. Chain pact is a bit more problematic mostly because of permanent invisibility.

At the same time, I wouldn't bow out of a game if the DM didn't want to deal with pets and companions. They can bog down the game in certain contexts.

>>50588622
Then the enemy is spending an action, meaning the familiar has still served a purpose by slowing the enemies and tanking damage.
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>>50588861
I didn't make a big deal out of it when it happened, though at least he doesn't have dumb shit happen on nat1s.
>>
>>50588861
He didn't even say crit though, but rolling a nat 20 on a check you could possibly succeed means that you succeed. Maybe he could have rolled a 15 and passed, all he said was he rolled a 20 when it mattered and it was satisfying
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>>50588913
Not to mention, in 5e a natural 20 basically always succeeds at anything unless it's super hard and you're also incompetent.
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>>50588836
But a Ranger's companion can attack people. It says a familiar can't. It might be me being semantic but it seems like if it can't attack people it can't really do the stuff you're saying either, at least not in a tactical way.
>>
>Roll up edgy mcedgerson character
>Suck at being edgy
>Manage to get some edge in, not much
>Die because party decides to throw AoE into an enclosed space while I'm tanking for them
>Be dead a few days
>Get raised finally
>DM hits me with indefinite madness for being dead a few days
>Roll
>I take nothing seriously and the more serious the situation, the less seriously I take it

I find the whole situation immensely hilarious.
>>
>>50588930
Not taking anything seriously is actually more edgy than edge

>>50588927
I'd stop worrying and go with your gut. The designers clarified familiars can use the Help action, and I'm sure a good portion of players have decided to simply ignore that.
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>>50588952

Sorry, supposed to be "the more serious the situation, the FUNNIER I find it."

So my party and I are staring down a lich tonight. I whip out my heavy crossbow, train it on the lich on instinct...then bust out laughing.
>>
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Alright people, as I said just a few posts above I'm now working on a dual wielding Ranger archetype. Incredibly barebones, and just posting this to get some ideas on some of the stuff I have so far so I don't waste too much time dicking around with it.

First off, yes I understand Pounce and Head Hunter may or may not be OP as fuck. However, they're simply ideas for new mechanics to try and make dual wielding viable and not a subpar choice for non-rogues. Opinions? Suggestions? I feel like Pounce is either too early or too easily abused by min-maxers. I'm trying to think of ways to make off-hand attacks strong and not consume bonus actions under certain situations.
>>
>>50588984
That can be turbo edgy.
Example- Kefka. Intelligent and nihilistic with a wicked sense of humor.
>>
>>50589007

Huh, I really am bad at being edgy. Never even considered that, and I love Kefka.
>>
How does dizziness work in 5e. I had a great idea about making a shrunken gnome wizard gatling gun but i'm worried that the spinning would make them dizzy and throw off their aim or vomit or something.

Are there any rules on dizziness or ways to prevent it's effects in 5e?
>>
>>50589034
Poisoned status
>>
Would I fuck my party over if I introduced a rule that if someone goes unconscious and gets healed up during combat, they get one level of exhaustion. The exhaustion (however many they got) only last for the rest of the encounter.

I mainly want to discourage the way of thinking "Well if I go unconscious my healer will just use healing word and its fine again".
>>
>>50589004
>dual wielding Ranger archetype
Don't make archetypes for a particular weapon/fighting style, man. That's not what 5e is about.
>>
>>50589004
>move action
I think you need to go back and read the rules for 5e more carefully before homebrewing.
>>
>>50589056
Not him, but Arcane Archer sure has many weapon choices...
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>>50588930
>>Die because party decides to throw AoE into an enclosed space
Why didn't the guy just spellshape that shit so it didn't hit you?
>>
>>50589046
That shouldn't be much of a problem as long as you don't throw too hard of an encounter at them (that you expect them to survive, that is).
>>
>>50589007
I know you're just memeing, but did Kefka ever actually display any intelligence?
>>
My party has helped a tribe of Kobolds in exchange for their help against a massive cave infested with Kuo Toa + Aboleth, mostly wanting their explosives to cave in sections of the cavern to cut off sections of their armies. Would it be too much to give them a small squad of Dragonshields, 4-5 as well as 1 Kobold Inventor (both from volos) to place the explosives as an escort, or would having this many NPCs on the PCs side make combat fucked/take ages? I was thinking of essentially giving each player a dragonshield to control while I control the inventor. Is that a bit much? I would obviously scale combat/numbers upwards.
>>
>>50589004
I feel like the first feature is already conflicting a lot with a dual wield skirmisher. Bonus action to hide isn't as handy if you're trying to use two weapons.

For Headhunter, 'move action' isn't a thing in 5e. The circumstances are a bit specific, so I don't think it'll result in too much extra damage, but something about it just feels off.

Pounce might indeed come a bit too early, as it's essentially giving you a monk flurry but with actual weapons and without spending Ki.

Dual Wielding is already pretty good at early levels, so I would put the focus there on things that aid in movement, stealth and skirmishing. Higher levels is where you should start worrying more about giving extra off-hand attacks.

I would also say you should possibly design this with the UA revised Ranger in mind if you aren't already. It gets some surprise bonuses early on as well, so you can look to those for ways to make this mesh or avoid overlap.
>>
>>50589111
I mean he was a caster so it was implied I guess
>>
>>50589102
Idk anon maybe they didn't have that ability
>>
>>50589046
>only last for the rest of the encounter.
That's pretty weak, unless you have it last until they rest.

Another "fix" I've seen is to let death saving throws last until they rest. That way having even one will make you think twice if you want to be rolling any more death saving throws, since rolling a 1 on their next one will kill them.
>>
>>50589046
That depends. Have they been heavily relying on using Healing Word like this in the encounters so far? If yes, then you might be looking at a TPK after implementing this rule, because the players are just scraping by as it stands.
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>>50589077
UAs are shit.
Core rulebook or get out.
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>>50589042
oh, thanks a lot. That actually works real well.
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>>50589114
>My party has helped a tribe of Kobolds
HERESY!
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>>50589148
Well the thing is they do extremely dangerous things because they rely on being healed as a bonus action from afar if anything goes wrong.

For example the level 6 fighter gets enlarge cast on him from the wizard and runs straight up into 2 fire giants in the first round. And who would have guessed, he gets reduced to 0 hp in one round.

I hope to accomplish that they value the life of their characters more.
>>
>>50589186
kobolds aren't aliens and D&D isn't w40k
please meme more responsibly next time
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>>50589158
Yeah right. I love to play my Bladesinger with a heavy weapon or with a bow...
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>>50588861
>>50588852
>Nat 20
>Ability roll

Everytime.
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>>50589217
Fuck's sakes, we just went over this. He didn't "crit" the ability roll, he just got the highest possible result. Please calm your autism
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>three years
>warlocks still can't summon anything but elementals and fairies

Get it together, Perkins
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>>50589056
Arcane Archer? Sharpshooter? Swashbuckler? Monks in general? Not trying to be a dick here, but there's plenty of archetypes that tend to focus on a particular fighting style/weapon. Sure, you can attempt to try other weapons outside of the archetypes, but its incredibly obvious what certain archetypes are designed for.

>>50589059
>>50589122
Maybe I should've said "movement" instead of move action. Old habits etc.

As for Skirmisher's Stealth, perhaps I should come up with a way for it to trigger automatically instead of making it a bonus action? For example, if a creature has disadvantage on you and misses their attack, you can use a reaction to hide from it until the end of your next turn?

Headhunter is too weird, and Pounce comes too early(as I suspected). Personally, I really like the idea of Head Hunter allowing someone to run in and out of combat shanking in the process. I just made Pounce up since it seemed to fitting for an ambusher, but perhaps I should get rid of it and think of something movement related(as you said).
>>
>>50589217
don't act like that doesn't almost always guarantee a success
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>>50589211
Kobolds aren't aliens but they are dirty, treacherous, wicked monsters who only exist to build traps, worship evil dragons and kill more civilized creatures. They're like goblins with tails.
>>
Forge Cleric with magic initiate for Shillelagh?

Is this a good idea?
>>
>>50589264
Monks have two different playstyles, sneaky and punchy, and I've never been a big fan of them. As for the rest of these I will refer you to my previous statement: 'Core rulebook or get out.' Das PHB ist das master race. ACHTUNG!
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>>50589286
I don't get this either. How is a nat20 not the same a a crit?

If you let your players make an ability check and they have no chance to succeed in the first place then you're retarded. Just say it's impossible for them. If I were a player and rolled a nat20 and didn't succeed I would feel cheated.
>>
>>50588861
>>50589217

Are your DMs unfun?

Nat 20 on anything is going to make something special happen. You Nat 20 on that intimidate roll? Not only does he back down, he gets his buddies to back down too.

Nat 20 on survival to track? You find an ambush route.

Nat 20 on perception? Yeah, you notice them. You also notice the rock wall behind them, chink in their armor (roll adv on your attack if you chose), or other advantage.

1s should always be horrible and hilarious

20s should always be celebrations.

This is how I run my dnd
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>>50589325

RAW, crits only apply to attack rolls. That said, unless it's someone untrained in that particular skill/check against a VERY high DC a 20 is almost always guaranteed to succeed anyways.
>>
>>50589325
Depends what your bonuses are. A DC of 25 is perfectly acceptable for a very hard skill check.

A Nat 20 on an attack roll is different because it automatically hits any AC and doubles your dice. You can't do double damage on a persuasion check.
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>>50589315
Personally I agree with you on the Monk problem. Regardless, I'll take your advice and design the archetype to be something separate from a dual wielder focus, but I will add on an extra here and there to at least offer better mechanics for dual wielders to use to their advantage.
>>
>>50589264
Well, just to spitball some ideas, perhaps you could have something that triggers when you hit with a Bonus action attack, such as allowing you to move a short distance without taking an opportunity attack, and then hiding if you have cover. Triggering off of a Bonus action attack in general might be a good way to incentivise dual weilding, but still allow the Archetype to make use of other weapons if someone wants to be weird and use Polearms or two-handers.

Aside from that, perhaps a feature to give enemies disadvantage when trying to make opportunity attacks against them? It's tough to say when some of this stuff should come up or how frequently it should be used.

Thinking on the rules for Stealth more, perhaps an early version of pounce could simpy let you leap out of stealth and still have advantage against the target with all your attacks despite them being able to see you now? I'm not sure if that's a default assumption or not.
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>>50589342
Nah sounds shit. I'll change an encounter for good roleplaying but not for a random dice roll.

A 20 or a 1 are arbitrarily exactly the same % of being rolled. Literally nothing special about either of them.
>>
>>50589387
Using your literal logic... why even roll die? Why not just play diceless?
>>
>>50589342
>1s should always be horrible and hilarious
>20s should always be celebrations.
no, a minor bonus/malus, sure, but a 5% chance is too often for for big result

s>>50589357
>A DC of 25 is perfectly acceptable for a very hard skill check.
Sure, but then at least have the decency to tell players not to roll if they can't possibly make it.
>>
>>50589347
>>50589357
Yes RAW it isn't a crit.

But what if someone tries to make a athletics check that is really hard. Let's say the DC is 25. They have a stenght modifier of 0 and no proficiency. Just tell them what they try to do is impossible. But if they have a chance (the DC is 20) than a nat20 is a success. So let them roll.
>>
>>50589342
The point is.. that's not fun at all anon.

Why would fighter progressively getting worst at doing his job be any fun? Master swordman would have 22% to cripple himself every 6 second.
>>
>>50589342
Any DM who run like this will be met with a Halfling Diviner with Lucky feat.

A 6 person party of Halfling Diviner with Lucky feat even.
>>
In the spell Hypnotic Pattern what constitutes an attack or ally shake action?

Could I for example manacle them while they're charm locked without waking them up? Steal their items mid fight? How about draw a dick on their face.
These are critical questions.
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>>50589398
Gotta have something to determine pass or fail.

The point is no number on the dice should give a greater success or failure than any other. Exactly because they are all literally the same chance of being rolled.
>>
Sorry if this is a stupid question, but I'm having trouble finding a consistent/reliable answer for this.
How intelligent are dragons from about age 0-18?
Like, roughly estimating, what's the equivalent average human age in mental development? I've heard varying things from wyrmlings being able to speak and fend for themselves right out of the egg to they progress the same as people, but significantly faster.
>>
>>50589442
up to the dm mate
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>>50589404
>>50589405
Sure, it comes down to communicating the situation to your players. Ultimately the DM calls for dice rolls and should tell a player if its impossible.

Sometimes its a good narrative device to let players see their high rolls fail
>>
>>50589403
Were any of my examples "too big" of a result? I mean, even crits aren't game-changing.

>>50589405
Okay, let me just try to follow your logic.

How exactly would making natural 1s have a bad effect and natural 20s have a good result on skill checks (in addition to the crit hit/fumbles that are pretty par for the course) going to cause a master swordsman to cripple himself?

>>50589432
I run it like this and have yet to meet that player. I don't imagine that sort of person is well liked.

>>50589452
Or, you could realize that the number you assign to pass and fail are just as arbitrary and the actual point of dice is to introduce randomness (which is subtly different from what you say).

Nothing quite like a player rolling a natural 20 and the group getting excited for the benefit and a natural 1 prompting similarly excited anxiety over the failure.

But hey, you go ahead and do you, boo boo.
>>
>>50589477
Well brass Dragons learn multiple languages in a span of a few hours. I would say in general that they are very intelligent.
>>
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It seems like there's just a ton of stuff in the Trove, isn't there?
Between Unearthed Arcana articles, supplements to published adventures, and expansions like Volo's Guide (yeah, I know there's only one of those so far), I can't help but feel overwhelmed at all the possible things I feel like I ought to know about.

DMs: how do you guys decide which rulebooks/supplements/UA you'll allow in your campaigns? I don't want to restrict my players unnecessarily, but all these extra rules and things to be aware of are frankly intimidating.
>>
>>50589507

Well, I'm not doubting the limits of an adult's dragon, with exception to some white dragons, they're all supposed to be significantly above standard human intelligence.
I'm more concerned with the developmental stages of dragons when they're still juveniles. Are they baby-like right out of the egg? Is a wyrmling of age 3 smart enough to hold extended conversations and understand abstract concepts? How does their mind develop compared to a human child's mind as they're growing up?
>>
>>50589496
>How exactly would making natural 1s have a bad effect and natural 20s have a good result on skill checks (in addition to the crit hit/fumbles that are pretty par for the course) going to cause a master swordsman to cripple himself?

Because 1s do not account for level or skill. Using a fumble chart or even the crit failure chart from something like wfrp could lead to that master swordsman chopping off their own arm.
>>
>>50589535
Core human only.
>>
>>50589535
Just use SCAG/EE and Volo's. You only need to know the stuff in them that the players actually want to use, so it's not as enormous as it may seem. Don't use UA if you're at all worried about having too much stuff.
>>
>>50589342
This makes sense for attack rolls, because everyone is going to be making a lot of rolls and things even out. It doesn't make sense for skill checks, because in most cases rolling an ability check represents some sort of remarkable feat in itself. Unless you're also rolling ability checks for mundane crap like "roll charisma to order a beer" which is even dumber than skill criticals.
>>
>>50589477
Depends on the exact setting and color of dragon, but just based on the 5e monster manual, they start off clever and only get better from there.

Typically, Dragons are either remarkably fast learners, or actually have magical genetic memory that gives them some of the knowledge of their parents. This means that they're either going to be only spending an hour or two out of the egg figuring out their vocal cords, or maybe a few weeks picking up language.

Even the most retarded of Dragons, White wyrmlings have 5 Intelligence. That's roughly on par with a great ape at only a couple years old. Other Wyrmlings are closer to human averages.

Furthermore, a Dragon is only a Wyrmling for about 5 years, effectively making them babies and toddlers. Young dragons are the next stage up for the next century, and they're almost entirely above average human intelligence, save for Whites, again.

Regardless of ability to speak though, a Wyrmling is certainly capable of fending for itself right out of the egg.
>>
>>50589496
And I can't imagine any DM with even a little bit of system mastery will like critical and fumble on skill check. Only "LOL SORANDUM" newfag DM like it.
>>
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I'm new to this sort of thing and I've been told a bunch that 5th edition is where to start. Is that true? Not sure if I was being fucked with.

If so I want to play a Wild Mage or a Witch. I remember when I did research for a would-be-group that fell through a few years back they both sounded really interesting to me. The DM will be new as well so we don't want to be homebrewing anything at the moment. Does 5th edition have these classes? I have a character in mind and I think they would make the most sense for him too.

Also, would you recommend grouping up with randoms? My buddy is willing to DM but we obviously need more than just the 2 of us. Working around people's schedules is hard so that's all we have right now.
>>
>>50589570
>You only need to know the stuff in them that the players actually want to use, so it's not as enormous as it may seem.
Well, I suppose I'm a little worried because I'm trying to introduce somebody to the game, and although it would probably be a better idea to give them a few less options, I don't want to restrict them if they want to play something that would work best with rules I didn't plan on including.
I was figuring I would print out at least a few of the UA articles and keep them in a binder or something just in case.
>>
>>50589623

IT is, 5E is pretty much the best incarnation of D&D. It's relatively lightweight, very well balanced, and a lot of fun.

5E has wild magic as an archetype for sorcerer, it does not exactly have a witch. However, warlock would fit the bill as a class that is very close to witches thematically.

Grouping with randoms is fine, just with the same risk it always carries of getting unknown quantities.
>>
>>50589623
5e is a really great place to start playing tabletop games.

Take a look at the Wild Magic Sorcerer in the Player's Handbook, maybe that is what you're looking for. The pdf is in the mega if you don't have it already.
>>
>>50589597

If I'm understanding correctly, immediately after birth, they possess at least young child level intelligence, and learn exceedingly quickly. They can probably speak in basic sentences within a month of birth. By the end of the wyrmling stage, it is not all uncommon for them to have incredible intelligence (at least two standard deviations from the mean human). Is this more or less correct?

And yeah, I did read something about them having some memory of their parents. Supposing the dragon was raised from birth by humans, how much is their personality/values/worldview shaped by that immediate knowledge, and how much by the parenting? How much is nature vs nurture?
>>
>>50589623
5e is a pretty good place to start if you're new to tabletop.

Wild Mage would be best suited as a Wild Magic Sorcerer. Witch would be best represented by a Fey Patron Warlock. Both are in the core rulebook and are fairly straightforward.

Looking for random players might not go too badly, but you want to try and find people who are willing to be in a group with relatively new people like you and your DM. Finding other new players is a good option if you can, as is finding other friends who may be interested.

I think if you found at least 2 other people you'd have enough.
>>
>>50589623
>I'm new to this sort of thing and I've been told a bunch that 5th edition is where to start. Is that true? Not sure if I was being fucked with.
5e is relatively simple compared to 3 and 3.5, but with more of the focus on roleplaying than earlier versions (although still not very much). It also has a lot more players than those earlier versions, because it's the most recent edition. Those are its best strengths as a starting system.

"Wild Mage" sounds a bit like the "wild magic" sorcerous origin, which is a subclass of Sorcerer whose magic sometimes manifests with chaotic effects. As for building a Witch, that would probably be best to build as a Warlock, a caster class who gets their powers from a pact with a greater being.

Personally, if I were you, I would rather play with people I already know, even if they're not into RPGs. Playing with randoms is a decent way to make new friends, but playing with people you're already friends with to me is usually a guaranteed good time.
>>
>>50589543
> Using a fumble chart or even the crit failure chart from something like wfrp could lead to that master swordsman chopping off their own arm.

Then don't use a fumble chart that has a character cut off their own arm. I don't.

I still don't understand how a master swordsman would have a 22% chance of doing something catastrophic. The likelihood of rolling a "1" is 5%.

Besides, I find most groups enjoy fumbles (including combat and non combat fumbles). Can you take it one step autistically too far and have crit fumbles be absurdly consequential? Of course.

But that's just the learning curve that some DMs need to get over and develop as they understand how to tailor a game to enjoy both the narrative excitement critical success and failures can provide without completely replacing character autonomy with dice rolls.

Much like most rules, it is absolutely okay to discuss the group's preference.

>>50589588
That's sort of a false dichotomy. I don't have my characters roll for mundane skill checks. But I do let the ability checks (with the threat of success and failure) carry the additional risk/reward of a natural 1 and 20 because it has (often) added a lot of thematic and interesting variability. In fact, I've found the FFG Star Wars dice actually do a really good job with this with the triumph/despair success/fail narrative dice.

Again, you're not really making an arugment other than "I don't prefer critical successes/failures"

>>50589610
I've been playing DnD since my adolescence the mid-80s. I realize this dates me...

But I've played for a long time. Some of my players? Longer. The large majority of my group enjoys the thrill that dice offer with the possibility of random chance offering a small amount of exciting outcomes (specifically, one in 10 rolls providing a more interesting outcome than "you succeed" or "you fail")
>>
>>50589680
Pact of the Undying from SCAG is a pretty good witch patron.
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>>50589670
Keep in mind that metalic dragons are inherently good and chromatic dragons are inherently evil. They get born that way, and unlike humans don't have the choice of being good or evil.

Let's say a black dragon wyrmling gets raised by a very good cleric who teaches him to protect others etc. At some point the dragon will plan to overthrow his "master", take his belongings or enslave them.

This points usually comes when they are strong and intelligent enough to pull this off. Until then they would play along.
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Is it me or does the Wild Magic sorc have absolutely no downsides?

A small possibility of rolling a 1. Then you get to roll on a chart that is 90% good, and by good I mean pointless shit like butterflies and seeing invisible creatures.

The worst possible outcomes is either a fireball or deaging 10 years.
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>>50589702
I'm not that anon, but here's what he means with the master swordsman stuff: At level 1, a fighter makes 1 attack roll per round. That's 5% chance of getting a nat1 and fumbling. At level 20, a fighter makes at least 4 attacks rolls per round. That increases his chance of fumbling, since the more he rolls, the more likely he is to get a nat1.
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>>50589727

Wait, I thought that there were exceptions to that? Like a vast majority follow their racially assigned alignment, but there are some that aren't bound to it.
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>>50586898

I have a house rule that anyone using a ranged attack on a creature engaged in melee with a friendly risks an accident unless they take a major penalty to hit.

I find it adds some interesting dynamics to combat. Ranged attackers (and casters) have fewer ideal options, and melee types enjoy some cover by engaging. Ranged combat is still valuable though, since range provides a measure of safety and lets you hit things ducking behind the front line.
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>>50589670
Depends on the exact variety of dragon, but yes, right after birth they're already quite intelligent, on par with either more clever animals or a small child.

Speaking may come even sooner than a month, possibly in the span of weeks or even a few days. After a couple months, they're probably on par with most commoners for intellect, and after about 5 years, they'll be on par with scholars and mages while also being the size of a horse.

The genetic memory thing I believe is more dependent on setting, and isn't universal.

Assuming humans actually found a dragon egg and tried to raise it, they'd run into difficulties either way though. Chromatic dragons tend towards evil instinctively even without a full knowledge of their history, and imagine trying to instill morals in a child that's your size, has skin as hard as armor, and can kill most animals and people with a breath or a scratch. It'd be very difficult to do so aside from those with class levels, and even they might have a hard time.

I feel like a best case scenario would be a Druid giving them a bit of a free-range upbringing in the forest and being able to logically argue the importance of not eating everything so there's more to eat later, but even that's more likely to just result in a more neutral dragon rather than an outright evil one.
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>>50589702
>I still don't understand how a master swordsman would have a 22% chance of doing something catastrophic. The likelihood of rolling a "1" is 5%.
And they attack 4 times. I'll let you do the math. Although I dont mind small crit fails that could logically happen eg hitting your ally thats being grappled instead of the enemy, or even one between you and them with an arrow, absurd shit like hitting yourself or dropping your weapon for no reason it retarded though.
>>50589756
>no downsides
>mentions fireballing yourself
Wild magic is cool though
>>
>>50589759
I think thats for races like Drow. I never heard of good chromatic dragons. Their connection to Tiamat makes them evil.
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>>50589781
Sure a fireball is bad. But by a certain level most players have fire resistance or can outright survive a basic fireball.
>>
>>50589652
>>50589663
>>50589680
>>50589697
Thanks anons. So I can use wild magic from the start then? It sounds like a lot of fun. I actually did read up on that bit but I didn't see it as a listed class when I was doing research just now. Makes sense that it was a subclass sort of thing.

What about 5e makes it so much better? I remember hearing people didn't like 4e years back so I'm surprised there's so much positive opinions about 5e.

I've been trying to get into this for years, I'm probably just ready to risk randoms because I've had enough groups fall through.
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>>50589111
Well he did ascend to godhood after his keikaku doori went off successfully, and I guess you have to be at least kinda smart to pull that off.
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>>50589759
I think this again depends a bit on the exact setting and edition. I believe I have seen neutrally aligned metallic dragons depicted before, but there is still generally that natural tendency for good/evil, accordingly.
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>>50589808
>What about 5e makes it so much better?

At the most basic level, it's simple, easy to learn, and does its best to not offend anybody. 4e really shook things up, but that's not a discussion you really want to stir up.

Just stick with 5e. It'll serve you just fine.
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>>50589756
Aside from fireballing yourself, confusing yourself, disabling any spells you might want to cast that would require you to speak (instead of emitting bubbles), or you become vulnerable to piercing damage.

Hey, something that's been bothering me for a while now -- if you turn into a plant, and the plant drops to 0 hp, do you revert to your own form unconscious? I don't see a reason why you wouldn't still be at 0 hp, but for some reason it still seems ambiguous.
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>>50589756
There are a few bad results. Fireball, Confusion or Polymorph on yourself, becoming a potted plant, inability to speak prevents casting with vocal components, and vulnerability to piercing makes any simple encounter into a death-match. But you're mostly right, the Wild Surges are an integral part of the archetype and you should be trying to roll on the table as frequently as possible.
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>>50589756
>deaging 10 years
>downside
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>>50589808
>What about 5e makes it so much better?
It took out a lot of the needless complications of previous editions and balanced out the classes so that there's no "super OP" combination that overshadows all the other choices.
This edition is also rather rules-light and encourages a more improvisational approach to things that would be too specific or niche to make rules for.
>>
>>50589808
All of the fuckers who didn't like 4e or thought it was a bad system have literally been kicked in the head too many times or dropped on their heads too many times. 4e is a good system.

5e is also a good system. But it represents a different genre to 4e. 5e is sword and sorcery compared to 4e's high fantasy.
>>
Alright, continuing the trend of mine to attempt this archetype, I have redone the features a bit more. Still, obviously strong, but would like opinions. I'm not sure if I'm liking what I did with Head Hunter, but it's supposed to take the place of the Extra Attacks. I should also mention I am basing the archetype off of the ones for the Revised Ranger.
>>
>>50589808
>I'm surprised there's so much positive opinions about 5e.
You shouldn't be -- you're asking the /5eg/, which is filled entirely with people who play 5e or they wouldn't be here. So the audience you're polling is kinda biased.
>>
>>50589808

>Thanks anons. So I can use wild magic from the start then? It sounds like a lot of fun. I actually did read up on that bit but I didn't see it as a listed class when I was doing research just now. Makes sense that it was a subclass sort of thing.

You'll be able to use it starting at level 3 when you choose the wild magic sorcerer archetype.

>What about 5e makes it so much better? I remember hearing people didn't like 4e years back so I'm surprised there's so much positive opinions about 5e.

4E was VERY different to what D&D has been in every other edition. It was very tactical in terms of combat, at the expense of everything feeling very homogenous due to the at-will, encounter, daily powers everyone got.

5E feels like D&D, is very balanced, and fixed a lot of 3.5s most glaring crunch overloads and balance issues.
If you haven't played D&D before, don't worry about the edition wars they're pretty irrelevant to you.
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>>50589819

If I'm not mistaken, if a dragon is raised by party members, you have to pass a very difficult Diplomacy check conditioned on a lot of things to have them considered a guardian and not a captor, so it's not absolutely impossible. Just very difficult.
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>>50589890

Sorcs pick their subtype at level 1.

Read the book.
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>>50589890
>Choose archetype at level 3
Sorcerers, like Clerics and Warlocks, choose their subclass at level 1.
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>>50589801
The problem is more that before a certain level PCs can't survive the fireball. It's easy enough to fix though, just replace fireball with stinking cloud.
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>>50589849
>do you revert to your own form unconscious?
No, unless you took enough damage that the excess after dropping the plant to 0 would also bring your current HP to 0. Like Polymorph or Wild Shape. Which might as well happen, since as a plant you have vulnerability to everything. That raises another question, though: How many hit points a potted plant has?
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>>50589902
Yeah, but even after being considered a Guardian, you'd still have to raise them properly.

I still feel as though it's going to end up Neutral at best. I don't think you'd end up with a Good aligned Chromatic dragon even remotely easily.
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>>50589757
I see now, I thought he was referring to some ability I wasn't familiar with.

>>50589781
Yes, I understand the math just fine (still not sure how you got 22% 20%? Sure). But DMs are welcome to attenuate a "botch" as it were however they like as fits the group.

Even master swordsmen drop their swords.

Even master swordsmen lose their swords.

Bowstrings snap.

People slip on wet ground and stumble forward.

I don't usually have players actually wound themselves with fumbles, but even that is possible "your blades lock and you lose your footing. He presses forward, cutting your shoulder with your own blade before you break free."

I'm more inclined to give the opponent advantage with some narrative color or the player some disadvantage.

The point is... "no reason" happens *all the time*. And if you are worried about "random" being too much of a factor, take solice in the fact that for 95% of the dice roll, they'll probably be more than adequate.

Simply missing is perfectly fine, but some of the best stories come from the misadventures that dice provoke and the players having to think of creative solutions to unexpected problems.

Is your problem the fact that a botch has a 5% chance of occurring per dice roll? Because I think we both see how botches add so much more to the game.
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>>50589849
You would be unconscious.

Polymorph and Wild Shape has specific wording ("it isn’t knocked unconscious.") that avoid this.
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>>50589943
That second line was supposed to be "even master swordsmen might have a sword that fractures"

It's late.
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>>50589935
>>50589902
>>50589782

That brings up another question I have, actually.
So it is possible for a good aligned chromatic dragon to occur under the most perfect of circumstances. Something that's the stuff of a large backstory or legend.
But what are those conditions? Is there a reason why they are inherently evil? Someone brought up that it is because of their connection to Tiamat. Is that merely faith, or do they have an inherent mental/spiritual connection from birth? In what way can a chromatic dragon or metallic dragon defy its initial compulsions?

And thanks to everyone who patiently replied to these silly inquiries.
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>>50589943
>Even master swordsmen drop their swords.

Do they do so 4 times as often as novice swordsman? How often do you think a master swordsman should be making as critical of a mistake as losing their weapon? If a battle goes on for 5 rounds, a max level Fighter makes 20 attacks. Statistically, this means that the most skilled Fighter in the realm is making critical mistakes once every fight.

Don't you find that a bit silly? That just every battle this skilled warrior capable of swinging his sword with blinding speed, battling incredibly dangerous monsters with ease, will randomly get butterfingers every single battle?
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>>50589943
>still not sure how you got 22%
>22.62%
http://anydice.com/program/a05b

5 rolls because of a possible offhand/bonus attack.
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>>50589878
I might change Skirmisher's Stealth to make it so that making an attack roll doesn't reveal you to one enemy with in 30 ft but that could be to strong.
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>>50589943
> He fail statistic class
It's actually 5 attack since fighter would have bonus action to attack via PAM or CE too.

1- (0.95^4) = 18.5%
1 - (0.95^5) = 22.6%

Seriously, if you are bad at math, don't be a DM. You can't balance encounter or mechanic for shit.
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>>50589972
Oh shit. Now that I reread it, it makes more sense. I assumed the sorcerer was basically assuming the form of a potted plant, with different AC, HP and everything. But he is just assuming the shape and keeping his stats.
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>>50589943
> Neckbeard who never workout logic
You would do well at paizo

"Master" part including maintenance of their weapon. Drop sword and stumble is fixed by several years of training (that is before they even become an adventurer and gain even more expeirence). Go do learn some martial arts and stuff in RL.
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>>50589990
I think it is partly instinct with how their respective deities created them, along with reinforcement of those habits due to their natural talents.

A chromatic dragon would need to be in a situation where it sees a rather powerful good aligned character as its guardian, and also not have much opportunity to use its natural talents to bully others. It'd be a long, painstaking process of showing it that the fastest way isn't always the best way. Keeping it away from treasure would also probably help, as would being a dragon yourself.

Realistically speaking, the more likely way you would see a Good Aligned White Dragon is an Albino Silver Dragon, rather than one being raised from birth.
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>>50589990
Well, there's always magic items and artifacts that can change alignment. Granted, a dragon wouldn't be defying its nature in this scenario, instead its very nature would be changed via powerful magic.
>>
Could you say "Sleep" using Command as a ghetto Sleep (the spell)?

What are some of the more creative uses for Command you've seen?
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>>50590090
They would attempt to sleep. But 6 second probably not enough for them to sleep naturally.

Same with "masturbate" or "pee".
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>>50589990
Well if you're the DM it's up to you. I don't think there is a known way to make chromatic draon defy their evil nature, but if you want one just do it.

You would probably deny them access to knowledge about the world and its inhabitants and to gold/gems. The greed will get to them if they see treasure, and knowing that they are born to be evil will probably encourage their evil desires.
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>>50590061
>>50590080

So it comes down to power and influence, in some form to oppose those strong impulses. Does that mean that simply persistent, and relentless altruism/love alone is doomed to always fail, if the "guardians" is insufficiently strong himself to impart those lessons? Those instincts must be fucking ingrained deep in their biology, holy fuck.
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>>50590090
Yes, but it only lasts one round.
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>>50589997
>Do they do so 4 times as often as novice swordsman?

Except they don't. They have exactly the same chance of a narrative botch (5%). They just are able to utilize their blade so quickly that they can strike 4 times as quickly as a novice.

Conversely, the master fighter is also more likely to expect a critical success (probably more so, as they will have weapons/feats to lower their crit threshold)

Sure, I think it's absolutely within the realm of possibility that a mistake could be made. I think what you are getting hung up on is the magnitude of the mistake that's made.

A botch could be drop the sword. It could also be losing 2 AC (leaving an opening) for a round. It could also represent the opponent tripping you to the ground. It can represent any number of outcomes that are possible when you introduce the likelihood of "critical failure".

I mean, the alternative here is that we are playing a game where the only thing that's happening is "you hit" or "you miss". And, that's fine if you play DnD like that... but it plays less like a roleplaying game and more like a videogame. You're simply running numbers at that point.

>>50590008
Appreciated

>>50590047
I suspect I'm being trolled. I'm a physician and happen to work very closely with peers who are "masters" of their craft (I wouldn't consider myself a master yet). I happened to scrub a lysis of adhesions with a surgeon who has had 25 years of experience. He made several serosal tears during the procedure. Simple mistakes but pretty difficult to anticipate. The bleeding was more than anticipated and the patient required a transfusion. The likelihood of new adhesions and new bowel obstructions is high. I get that the example is a little unusual, but my point is skill will get you very far, but there's always the chance for error, even with the highest levels of mastery.

If you would like to play a game where the only consequence for error is "you miss" that's your prerogative.
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>>50590113
Yes, you have to be pretty convincing to get a dragon to view you as a caretaker in the first place, and you'll also need to be strong enough to shrug off anything a dragon wyrmling could do to you. After all, it's hard to raise a child when it can just breathe acid and kill you.

Simply loving and caring for it won't really work. That'll get the dragon to see you more as a worshiper rather than a parent.

Your best bet is to take it somewhere that will help you humble it. Somewhere a Dragon Wyrmling is as helpless as a typical child and thus will need someone taking care of it. However, this has to be done carefully, or else it would just resent you for raising it somewhere so dangerous. It also may backfire if it ever gets into the open world and discovers how strong it is in comparison to things, at least before it's more grown and there are more things that are much weaker than it.

Even then you still risk it backsliding due to greed and the instinct to horde things.

I'd imagine trying to raise an Evil metallic dragon would be similarly difficult. I expect they'd have similar instincts driving them to spare those who are most obviously innocent, and they don't have the same level of selfishness.
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>>50590113
Another problem I see is how the world reacts to them. If they are raised good they will probably always have doubts about their behavior, so their alignment could swing really fast towards evil if they're not.

Now if some people other than its guardian see the dragon they will probably run and scream, or try to kill it. This will soon haunt the dragon, and remember they are very proud creatures, so they will plot revenge.
>>
What would be a reasonable age for a master craftsman in the medieval age? Mid-late twenties? Early thirties? I can't imagine much older than that because of life expectancy and whatnot.
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>>50590236
Generally middle age life expectancy was skewed by infant mortality. Once they got through infancy they tended to live pretty decently long and die of things like cancer and infection that we can treat. It wasn't unheard of to live into the 70s and 80s during middle ages
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>>50590110

> deny them access to knowledge about the world and its inhabitants and to gold/gems

Ah, well, I was thinking of a sort of Lilo and Stitch-esque approach to the thing when I was writing up the backstory.
By some remarkable extent of coincidence, an innkeeper's children (one of them an adult, the other about 10 years old), happen upon a dragons egg left by an overnight tenant that was quickly passing by who forgot it there.
But this is out in the middle of fucking nowhere. It's not isolated like Hawaii, but the village is relatively poor, there's not much stocked at the general store, and the most anyone has to their name is probably their livestock and crops. There's not much to be gleaned from the world in a place like this, and copper coins don't exactly shine enticingly. There's nothing to strive for. No treasures to covet. No important subjects to convert. No great kingdoms to fall before his might. Not even anything remarkably interesting to make a lair with.
But maybe even that would not be enough. He could just tear it up out of boredom and move on.

>>50590187
>>50590192

And this is where I think the backsliding might be kind of interesting, as it adds a depth of character as the dragon is torn between two completely opposing ideals.

> somewhere a dragon wyrmling is as helpless as a typical child

If I remember correctly, dragon eggs tend to be difficult to incubate properly, and I doubt the commoners looking over it would have gone through such a rigorous procedure. Perhaps this criteria can be settled with the dragon being significantly weak at birth? The runt of the litter?
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>>50590158
>Except they don't

Except they do, because that's how math works. They should not be fucking up more than a Novice because they swing faster. They swing faster because they know what the fuck they're doing.

> I think it's absolutely within the realm of possibility that a mistake could be made

And that realm of possibility shouldn't be 'basically once per fight'. That's the sort of thing that should happen to a master swordsman maybe once a month.

It doesn't enhance roleplaying to have my level 20 fighter be some incompetent who regularly drops his weapon, forgets to put his shield back up, and gets tripped for free by enemies whose skill is often beneath his.

If I wanted to play someone who attacked recklessly and made mistakes that left openings for his enemies, I'd be playing a Barbarian.
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So I'm rolling up a warlock in an upcoming campaign. I'm not sure what patron I'm going with, but I was wondering what I can expect from the class besides eldritch blasting my way through combat.
>>
>>50590264
>And that realm of possibility shouldn't be 'basically once per fight'.

We disagree. And if you think that master warriors don't make mistakes more frequently than "once per fight" I would encourage you to watch professional fighting.

>It doesn't enhance roleplaying to have my level 20 fighter be some incompetent who regularly drops his weapon, forgets to put his shield back up, and gets tripped for free by enemies whose skill is often beneath his.

That master swordsman will, more often than not (95% of the duration of the fight, to borrow your specific example) easily outmatch those whose skill is beneath his.

If you think that in the heat of the battle a master swordsman might make zero mis-steps in a protracted fight, I think you might have a more unrealistic view of the world than you realize.
>>
>>50590320
I'm making one for my first character. I'm not really sure how I should prioritize my ability score for it.
>>
>>50590347
Charisma, Constitution, Dexterity/Strength, Intelligence/Wisdom.
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>>50590347
If you plan to primarily be a spellcaster, Charisma > Con > Dex. Charisma boosts your magic abilities, Constitution keeps you alive and helps you concentrate on spells, and Dexterity helps you not get hit if you do get attacked.
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>>50590320
>>50590347
One thing I did when I played a warlock was go Sorlock(Sorcerer/Warlock). Aside from both having the same stat modifier for their spells(CHA), you can also use quickened spells on your Eldritch Blasts. Enjoy being a laser cannon.
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>>50590347
charisma and agonizing blast is good and reliable but I personally like the the bladelock with pole arm master feat as a character idea
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>>50590347
Eldritch blast will be your primary damage source just because it's so efficient- You'll focus Charisma (which you'll want for spells anyway), since your EB can benefit from it with Agonizing Blast.

Tbh, though, when it comes to Warlocks I'm a big fan of asking my DM to have a specific flavor for the patron. The given options are too limited in style, personally, so I'll take the function of them and choose a patron that kind 'fits' that.
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>>50590320

Depends on which pact you choose to go with really.

Tomelock: more of an eldritch blast machine than the others, but you get a little black book that can hold any ritual spell in the game.

Chainlock: familiar shenanigans. Be sure to make use of the fact that you get an invisible familiar, which opens up a lot of tactics and RP opportunities.

Bladelock: a gish is you. If you want to be a bladelock, take fighter at first level so you can wear plate mail.
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>>50590256
>But maybe even that would not be enough. He could just tear it up out of boredom and move on.

This would be the most likely outcome. Villagers wouldn't be a very good match for a wyrmling, and he'd slaughter them with ease. More likely would be him playing along for a few minutes before getting bored, eating all the adults, and bullying the children into polishing all of the copper coins to a mirror sheen before eating them as well.

Not the prettiest outcome, but chromatic dragons are evil monsters for a reason.

Lilo & Stitch partially worked because while Stitch was a bioweapon engineered to enjoy destruction, he was trying to avoid notice from more powerful people aiming to destroy him, and was in an area that was rather hostile to his biology. Plus, those powerful people also wanted to stay secret, so using villagers as human shields was viable.

That aside,

>Perhaps this criteria can be settled with the dragon being significantly weak at birth? The runt of the litter?

I think your best bet would be a White Dragon in somewhere that's rather hot, either tropical or a desert. Being relatively dumb compared to other dragons might allow for a more careful education, and the climate will make it rather weak. It's still a very dangerous and cruel creature though, but I think it's the most optimal starting point.
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>>50590347
Cha>Con=Dex is a good rule to go by for warlock. Besides using eldritch blast, warlock has a decent array of solid damage and cc spells. Don't be afraid to use your spell slots since they are regained on a short rest unlike other casters who get it on a long rest. Also keep in mind warlock is a very frontloaded class; most of it's features are within the first few levels. You can do some pretty powerful stuff with multiclassing, especially with sorcerer or paladin.
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>>50590371
I have also considered rolling up a Sorclock. Would you go Warlock2/SorcX? Also what sublasses would go well with it?
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>>50590326
>I think you might have a more unrealistic view of the world than you realize.

Yes, my view of this fantasy world is clearly unrealistic. Let's have my Fighter drop his sword due to human error and just suplex the Giant he's fighting instead.
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>>50590320
Of note: Your Patron choice is ultimately more important than your 3rd level boon choice.

Also, you want to be using ALL of your spell slots between short rests, whether that be in-combat or for utility purposes.
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>>50590424
Personally, I went for 4 Sorcerer/3 Warlock at the time. So final build would probably be 17 Sorc/3 Warlock. I went for Dragon since Wild Magic is pretty shit.
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>>50590326

Not the guy you're arguing with, but really dude? You should probably take a step back and reevaluate things. Like, everything.
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>>50590404

Yeah. I didn't SPECIFICALLY model it after Lilo and Stitch, but I was rereading some of the stuff I wrote and it just reminded me of it. And yeah, there are significantly more elements that drove forward Stitch's development the way it did. There are no such motivations in the environment I have.

But I'll look into what I can work with as far as white dragons go. The original draft was for a green dragon and that would pretty much destroy any semblance of "this could work... maybe?" Thanks for all the feedback and patience with these newcomer questions, I have a lot to consider and write about now.
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>>50590468
Yeah, a Green dragon would probably be the last option I'd pick for this. They probably wouldn't understand the concept of other creatures not being able to inhale poison unharmed.
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>>50590158
Critical fumble only serve to nerf martials. I hope you enjoy everyone playing Halfling Diviner with Lucky feat.

actually just Halfling would work. But there is no way anyone would want someone with your mindset and no system mastery to narrate the story
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>>50590326
> 95% during the fight
You still failed at statistic.

Assuming 5 round.
> Novice fighter chance of making mistake at least once in 5 round = 22.621%
> "Master" fighter chance of making mistake at least once in 5 round = 64.145%

So yeah. Your fighter is getting worst at his job by "mastering" his craft.
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>>50590364
>>50590366
>>50590371
>>50590379
>>50590387
Thanks for all the help! I was thinking Dexterity would be better than Constitution because you'd get hit less. I suppose at higher levels the enemies hit easier so constitution is more valuable then?

>>50590407
Huh, good to know, thank you! What makes multiclassing with a Sorcerer or Paladin especially good?
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>>50590158
> Confirmation bias
>>
>>50590581

Dex is usually more valuable. More HP is relatively easy to get (e.g. take fiend patron and enjoy rolling in temp HP), while AC is very hard. However if you go fighter or paladin 1/Warlock X then you don't need to worry about dex for defense as you can wear heavy armor.

>Huh, good to know, thank you! What makes multiclassing with a Sorcerer or Paladin especially good?

Not that anon, but they share your casting stat (cha) and each give you different advantages. Sorcerer makes you a better magic blasty type, while a 2 level dip into paladin gives you super smites for melee if you're a bladelock. It also gives you heavy armor which is very nice for a caster.
>>
>>50590581
Sorcerer is good because of the sorcery points they get later on. Dragon sorcerer in particular is nice for the bonus HP, resistances, and AC. Just imagine being able to cast eldritch blast twice a turn and you see what I mean by powerful.

As far as paladin goes, it's better to start paladin then multiclass warlock rather than the other way around, but the synergy comes from the short rest regen spell slots warlock has. Paladin uses spell slots for it's divine smite but regains them on a long rest. Warlock spell slots allow you to use your smite more liberally since the slots are regained on a short rest.
>>
>>50590581
Not him but...
Sorcerer let you quicken Eldritch Blast and I think you can convert Warlock spell slot (which refill during short rest) into sorcery point.

Paladin + Warlock let you smite more often. Using Warlock spell slot which progress faster than paladin spell slot (again it refill during short rest)
>>
File: 1426564973389.png (483KB, 892x892px) Image search: [Google]
1426564973389.png
483KB, 892x892px
Do we have an updated .pdf with all the new spells?
>>
>>50590425
>Yes, my view of this fantasy world is clearly unrealistic. Let's have my Fighter drop his sword due to human error and just suplex the Giant he's fighting instead.

Or pick it up. You realize dice rolls can represent more than just what your character does, right? It can also represent the effect of the environment or the thing your character is acting on.

Perhaps your fighter dropped his sword because the giant batted it away.

>>50590578
>You still failed at statistic.
Statistics*
>Your fighter is getting worst at his job by "mastering" his craft.
worse*

I guess we both have our strengths and weaknesses.

That same fighter who got "worse" is also going to be able to stand toe to toe with a fucking giant, has a proficiency bonus.. what... triple? that of the novice, likely has feats and weapons to supplement his skill, and (because AC is generally static) will practically guarantee hits when he *isn't* rolling a 1 (and on some creatures would probably still roll a hit if it weren't for a critical fumble).

Yeah, he's struggling alright.
>>
>>50590326
>D&D must follow reality when it comes to physical characters
>except if reality allows for superior physicality than the current rules, go with the rules
>anything to depower martials further
neck yaself
>>
>>50589756
Use the Libram of Random Magical Encounters, not because it's much larger but because it offers a better ratio of good and bad outcomes.
Not v1.20, that one is a bit magical realm. v2.0 is the best one out there.
>>
>>50590803
>Perhaps your fighter dropped his sword because the giant batted it away.

Perhaps if the Giant wants to bat away my sword, he can use his own actions on his own turn to try and disarm me instead of getting to do it for free because my dice had a particular number on them that wasn't a 2.
>>
quick question, not sure if anybody has the answer:

when is the revised mystic supposed to be out? by the end of this year, right?
>>
>>50590828
It got pushed back, so it probably won't come out til early next year.
>>
>>50590320
Remember that Hex is good for more than just damage. You can use it out of combat to screw with Perception and Insight checks.
>>
>>50590874
aw fuck. Im working on some archetypes for it and am really looking forward to seeing how they fixed its brokeness.

thanks anon.
>>
>>50587163
If the situation is described right you could theoretically use any ability score for any skill check
>>
So can a pact of tome warlock write a spell into his book of shadows just by seeing it, or does he need a scroll of the spell like a wizard would?
>>
New thread

>>50591144
>>50591144
>>50591144
>>
>>50591066
It doesn't specify "written source" like ritual caster feat.
>>
>>50591066
You need to have the time to transcribe it into your grimoire. It doesn't spell it out, but it's essentially left to your DM to decide how you obtain them.

Personally, I'd say you either need a written source (not specifically something with mechanical value like a scroll or Spellbook, but a book of prayers or ancient stone tablets or such), or to observe the ritual in full and immediately begin the transcription.
>>
>>50591018
Yeah, we're pretty flexible overall. No one's been a shit head about it yet so we've got a good track record
>>
>>50591156
The first 2 ritual just appear in your book though. So I think it work like Pokedex, where it filled itself out once you witness a ritual.
>>
Hey /tg/ quick question, sorry if it's stupid, but does haste boost the AC of my mirror images?
>>
>>50591181
No
>>
>>50591180
Go read the Book of Ancient Secrets invocation, it specifically calls out that adding an extra ritual costs time and money to inscribe.
>>
>>50591192
Okay thanks
>>
>>50591221
Magical ink that write several pages by itself take money and time
>>
I've never played a tabletop game. Do you recommend I stay away from google homebrew stuff if my DM is also pretty new? I want a special snowflake class.
>>
>>50590517

Pretty rude anon. I don't really think you've contributed much to the conversation either. As a Dm i think i have more in common with the physician >>50590158 then whatever kind of player/DM you might so happen to be. Critical fumbles are up to DM to interpret and even the DMG makes the example of the hero who cut their own belt off.

For high level multi-attack PC's i usually settle for a small drop in AC from attacks made by the particular enemy for there next turn.
>>
>>50590803
Paizo go and stay go.
>>
>>50589623
New DM here, I started learning 5e a couple of weeks ago and I've already managed to have two excellent sessions. Admittedly I'm playing with a group of close friends over Skype (which has been going a lot better than I expected) but even though we've just been going through a crappy little tutorial quest that I wrote myself to test the waters we've already been having a stupid amount of fun.

Based on my limited experience of previous DnD editions (mostly video games) 5e is far more straightforward and easy to learn. Even DMing has mostly been a breeze.
>>
>>50589862
>two characters in my group are in a relationship for RP purposes, a female human wild magic sorc and a male half-elf ranger
>sorcerer ends up de-aging herself 15 years (I called for a d20 because d10 seemed like it would probably be too subtle a difference)
>"erm... i guess she's about 13 or 14 now?"
>end of combat, everyone congratulating each other
>ranger looks at sorc
>"uhhhhh.... nope"

I decided to change it to a week-long effect as I'd fiddled the values, though. I'm not a monster.
>>
>>50593150
Ranger is a queer
>>
>>50587525
Don't forget, you can cast two spells in one turn provided you don't cast a bonus action spell.
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