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/5eg/ D&D Fifth Edition General

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Thread replies: 338
Thread images: 28

File: UA Samurai.jpg (272KB, 587x915px) Image search: [Google]
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>Latest News
Fighter UA is out! https://dnd.wizards.com/articles/unearthed-arcana/fighter
Be sure to fill out the survey on last week's Druids.

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Previous thread >>50549401

What ideas do you have for multiclassing with the new Fighter archetypes?
>>
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I wonder what the rogue will get?
>>
>>50556041

Hopefully we get drunken master next week.
>>
>>50556041
Probably something Fey related.
>>
So will Ranger be the next one to get an UA or are they skipping it for now because of the relatively new reworked Ranger?
>>
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To repeat from last thread, I took it upon myself to try and fix the Samurai archetype from just being a level 3 pump and dump. Any critique is appreciated.
>>
>>50556041
DUAL WIELD
FEY
UNDEAD HUNTER
>>
Coming in off the other thread's Conjuration thing-

What exactly can you conjure that would be good?

For example, you could conjure, say, a vial of Alchemist's Fire. But then if it shatters it would probably disappear before the fire did any real damage.
So what about Gunpowder? (Assume said wiz knows how to make it normally). Could you make a decent size gunpowder charge and use it to propel something, since it only takes an instant for the explosion to release enough force?

What if you made a 3ft/3ft cube of water and drowned someone? Obviously Water doesn't take damage if you hit it with something.
>>
>>50556072
Next week is Monk. Then Paladin, and then Ranger. Ranger is guaranteed to get one.
>>
>>50556072
? It's by alphabetical order so Monk is next.
>>
>>50556075
It's fine.
You're catgirls are still inferior tho~
>>
hey guys what if, this thread, we don't argue in circles about literally fucking nothing
>>
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>>50556080
Since the object has to be conjured on the ground you must create one of those Japanese noisemaker fountain things out of glass, filled with acid.

The weight of the acid tilts the glass canister towards the enemy, splashing the acid onto them. But since the glass isn't smashing into the ground or anything, it does not break, and no damage is dealt to it that would cause the whole thing to unsummon.
>>
>>50556080
Conjure korred using conjure fey with a 7th level spell slot.
It can summon a galeb dhur.
The galeb dhur summons two more galeb dhur that can't summon.
It's beautiful.

Even more beautiful if you can planar binding them.
>>
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>>50556141
lets talk about how cool the new monk UAs won't be
>>
>>50556141
Shhh don't jinx it.
>>
>>50556141
>/tg/
>>
>>50556141
>making posts like this
Mmmm.
>>
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>>50556101
Don't know nothing about any cat girls, got that picture from some Anon earlier today.

WotC should just hire me to fix their shit, it is not hard to look at the Samurai archetype and see what it needs to be leveled out to the others.
>>
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(reposting since it new threaded while i was writing)

Rate my kobold homebrew (since i dislike almost everything about the volo kobold)

Size: Small
Speed: 30 feet
Vision: Darkvision
Attributes: +2 dex, +1 cha
Proficiencies: Gain proficiency in stealth
Trap Sense: You gain a +2 bonus to saving throws versus traps
Scamper: Once as part of your move action, you can move without causing attacks of opportunity against you. After this feature is used, it cannot be used again until after a short or long rest.
Languages: You know common and draconic

it's essentially the 4e kobold with it's power changed but the theme of it kept since shifting isn't really a thing anymore
>>
>>50556075
I do like the Ribbon on Swallow Strike, though I think it should technically be regain rather than gain.

Aside from that, accelerating some of these benefits helps a lot. Getting the skill bonuses early helps make it feel more meaningful and influence the upcoming feat decisions.

Rapid Strike being at level 7 helps to keep up with Battlemaster and Eldritch Knight that get combat boosts at that level as well.

Now it really feels like there's a real incentive to keep progressing in it rather than multiclassing out.
>>
>>50556158
monk fucking SUCKS you'd be better off playing any other martial

eastern kung fu man does not fit D&D
>>
>>50556243
>hurf durf
>Muh Medieval Fantasy
>Knowing jack dick about what Gygax intended
>>
>>50556243
They're really good as stun-bots.
And open hand 17 makes them legit very good.
>>
>>50556201
I'd have Scamper be Disengage as a bonus action or just a bonus action in general. 'Move action' isn't really a thing in 5e.

Aside from that, I'd say it needs more ribbons and flavor. Just small stuff that's less mechanically important.
>>
>>50556243
>>50556269
And so it begins. Good thread while it lasted
>>
>>50556269
>eastern kung fu man does not fit D&D
>I know nothing about Greyhawk
>>
>>50556243
>does not fit D&D
>has been in the game since its inception
>>
>>50556278
It's amazing really, I thought I made my post completely obvious
>>
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>>50556222
Good m8, glad you like it. As a weeb myself, I felt like Samurai "had" good intentions but felt really rushed and lacked a real focus to it. By bumping up the progression to it, it'll incentivise people to stay inside the class or multiclass out at a later level. If I feel the need to play a Samurai, I'll kick this to my DM and see if they'll allow it(they probably will).
>>
>>50556313
>Japanese Goburin
>>
>>50556269

Who cares about what Gainax wanted?

Either way, people who get butt mad about monk being out of place in fantasy settings need to sit down and have a drink. It'll be okay.

I don't really like spiritual eastern shit either, so I just fluff my monks to be some kinda pugilist.

It's okay to complain as long as it leads to you DOING something about it.
>>
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I wish Level Progression still varied by class
>>
>>50556383
Players would be salty about other people having a higher number than they do.
>>
>>50556313
I can take or leave Samurai fluff myself, though I think it does fit nicely as a sort of 'intense focus' Fighter based on willpower and the like. Wisdom as a secondary stat of sorts adds to that, and also has the benefit of mixing nicely with Monk.

I think it's a very nice archetype for people who want a more straightforward swordsman than the Battlemaster, but still want more control over it compared to the Champion.
>>
>>50556383
2e still exists, you can still play it, grandpa.
>>
>>50556383
If you love convoluted rules then why even play 5e?
>>
>>50556269
>tfw every D&D game would be more fun if people actually played it like Conan, Barsoom, and Fafhrd as Gygax inteded
>instead we get the Hobbit-only parts of Lord of the Rings and Gandalf solving every little thing with a fireball or teleportation
>>
>>50556363
>Who cares about what Gainax wanted?
Get in the damn robot, Melf!
>>
>>50556075
I just realized Rapid Strike and Fighting Spirit both use your bonus action. And it's like that in the real version too.

That's annoying, although I suppose it's for situations where you have advantage without needing the feature.
>>
>>50556450
fighting spirit lasts till the end of your next turn iirc
>>
>>50556450
Fighting Spirit lasts until the end of your next turn, so you activate at the start of your turn, make attacks with advantage, then forgo advantage on one of the attacks the next turn for a free bonus action attack.
>>
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>>50556411
>>50556425

I just see it as a potential way to curb that caster supremacy complaints that always pops up.

that or spell failure

or giving the wizard d4 hit die
>>
>>50556407
Exactly, while I like playing fighter there wasn't a whole lot of options before Battlemaster and Champion. Battlemaster required too much effort sometimes to remember every maneuver for the right situation, whereas Champion was way too boring and streamlined. I feel like Samurai is a nice in between, as you said.

>>50556450
What these guys said >>50556459
>>50556465
>>
>>50556465
>>50556459
I had assumed it was only until the start of your next turn. That makes it even better than I thought.
>>
>>50556480
>Battlemaster required too much effort to remember every maneuver for the right situation
Uh, it's easy because you only know 4-6 for most of the game and that's about how many there are that are good (Trip, Push, Menacing, Riposte, and Parry are good for anyone; the +Accuracy one, Commander, Maneuvering, and Lunging are niche).
>>
>>50556476
What caster supremacy there is in 5e is all utility-based, out-of-combat stuff. It's best curbed by allowing martials a lot of leniency with what they can do with ability checks and giving them nice utility magic items here and there.
>>
>>50556480
>Battlemaster required too much effort sometimes to remember every maneuver for the right situation

I really hope you're not serious. If you can't remember the 3-9 manuevers you get sweet god please never play a caster or any other edition of d&d
>>
>>50556480
Yeah, I get what you mean. While I personally like Battlemaster, that's partially because I started with 4e and so I'm used to some complexity. I like Knight for the similar reasons.

That said, I do appreciate a good middle ground, and Samurai seems straightforward, but very engaging.
>>
>>50556516
or make crafting worth a damn
>>
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>>50556027
Hey remember when this faggot was dead wrong about literally everything?
>>
>>50556550
This is why you always screenshot a "screeshot this"-er
>>
>>50556550
I remember telling him to fuck off, lol

Glad someone actually screencapped his dumb ass
>>
>>50556513
>>50556519
What I meant is, sometimes I just don't want to deal with the extra maneuvers and dice sometimes. Playing a wizard and memorizing all of the spells is nice once in awhile, but other times I'd like to turn my brain off and just smack shit without keeping track of the Battlemaster stuff. You know? While champion allows me to do that, it is also a very boring and inactive archetype in my opinion.


>>50556526
Exactly.
>>
>>50556550
Savage.
>>
I fucking hate tieflings and you if you play one. Tell me why I'm wrong.
>>
>>50556624
Because fags didn't get to vote in Hillary? So you're wrong. Ez.
>>
>>50556624
>tell me why I'm wrong
You... don't hate tieflings...?
>>
>>50556624
>fun is a buzzword
>>
>>50556624
Well how would that even work? Do we need to prove that you're deluding yourself and you actually love Tieflings?
>>
>>50556550
>tfw my "dedicated archer" guess was right
>>
>>50556624
You're not wrong, you can hate whatever you want, but you're fucking stupid if you just hate it blindly without reason.
>>
>>50556624
I don't like Tieflings but i don't care if other people like them
>>
>>50556657
Maybe it's some sort of clever plot to make us post tiefling porn?
>>
>>50556810
Well I don't have any of that.

Maybe someone should post some so uh, he can change his mind.
>>
>>50556624
You don't have that strong feelings towards anything imaginary i'm afraid
>>
Does Clone work even from other planes? It doesn't say it doesn't iirc so I dont see why not but can your soul fly from one plane to another to reach the clone?
>>
>>50556027
>I can play a catgirl samurai
I am tempted
>>
>>50556970
Aww yiss.
>>
>>50556902
If you need the fluff justification for it, you and your clone are connected by your Silver Thread on the Astral plane, because you are the same person.
>>
>>50556027
They could probably just rename the samurai as something else and it'd be fine.
>>
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Fighter UA kinda disappointing.
I love the ranged stuff.
Hate the Knight/Samurai, dumb shit, could have made a battle master and reskinned him as a Samurai, or a Barbarian as an undisciplined Samurai.
>>
>>50557106
Knight is boring but honestly it's not actually mechanically bad.
>>
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>Orcus can use an action to conjure undead creatures whose combined average hit points don't exceed 500.

Holy shit. What's the most OP thing he could do with that? 5 Mummy Lords? Just dealing with all the legendary actions would be a nightmare for both DM and party.
>>
>>50556078
N E C R O T I C D A M A G E
>>
>>50557113
500, 1 HP nulls, imagine how long it would take to kill them? They would fuck a town up!
>>
>>50557113
5 demiliches. Instant-death AoEs.
>>
>>50557113
How the fuck would a party kill Orcus without serious serious macguffins?

even if it was like 8 level 20 adventurers i just dont see it
>>
>>50557113
3 liches and a demilich.
>>
>>50557113
>What's the most OP thing he could do with that?

Use it 6 seconds before Dawn. Then do it again.
>>
>>50557139
I totally forgot Demiliches! You could have 6 of those, since they have less HP. 6 Howls could devastate even a high level party.
>>
>>50557113
Seems like the priority before taking on Orcus is getting the wand away from him
>>
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Variant human Arcane Archer with Sharpshooter feat.
Blows the Sharpshooter out of the water.
>>
>>50557113
>Alright, so at the end of your turn, I want everyone to go ahead and roll 6 Constitution saving throws.
>>
>>50557141

I mean, assuming they had enough prep time they could probably do it. Scour the planet for sunswords, use Wish to turn everyone's natural form into an ancient dragon, find an Iron Flask and so on.
>>
>>50557229
Sharpshooter beats it in terms of DPR at higher levels though.
>>
>>50557251
>DPR
Is that all you people think about?
It's an R.P.G. bitches!
>>
>>50557251
Sharpshooter also effectively gets another feat to work with because it doesn't need Sharpshooter to be a good Sharpshooter
>>
>>50557265
I'd take sharpshooter (the feat) anyway though. Free damage.

>>50557263
Rekking things is flavorful too senpai.
>>
>>50557251
Well, you have to aim for the sky before you reach!
>>
>>50556243
If anything early DnD had more of a Wuxia vibe to it.
Do you hate paladins too? Because they were introduced along with monk and ranger.
>>
Today was a good day
>>
>>50556027
Hope the Monk UA won't be shit like fighter.
What I hope for:

Drunken master - improvised weapons as monk weapons, brewing magic booze, tumbling arround and an alcoholic firebreath as capstone.

Arcane monk (wot4e is an elementalist closer to druids) - AT/EK spell casting, mage-hand punching, spend ki to regain spell slots, bonus action unarmed strike/FOB after spell, at will low level spells.

Iron body monk - Calculate Hp with Wis instead of Con, cast shield on self for cheap, Wis mod to unarmed damage with concentration, High damage bludgeon attack.

Charming school tradition - basically a kungfu bard.

Blood monk - blood magic ki edition.

Separate elemental archetypes (or one monk archetype that works on lieou of Dragon Sorcerer).

Weapon focused monk (Iron soul) that can enchant his weapons and fists.

Druidic monk.
>>
>>50557414
Nah man. February 23, 1993 was a Good Day.
>>
>>50557456
Don't you mean January 20th, 1992?
>>
>>50557450
I'd like a monk that gets a channel divinity feature
>>
Monk UA is next, but no one cares about monk so let's talk about best class instead

Paladin is the next UA after Monk. I don't think pally has ever had a UA oath? just the three in the PHB and crown in scag and oathbreaker in DMG?

What could they do? What would you want?
>>
>>50557450
I'd be happy with a drunken master, and either a boxer/pugilist type or some kind of kung fu movie inspired option that gets way too many reactions, like some of the fighter options
>>
>>50557450

You should add magic tattoo monk to that list.
>>
>>50557450
Drunken Master

Radiant/Necrotic version of 4 Elements

Goku
>>
>>50557505
A ranged variant.

One with the fluff of an oathbreaker that isn't getting evil powers from some mysterious source that isn't an oath.
>>
>>50557505
I want a ranged paladin archetype too.
Mearls said it was probably perfectly alright to just allow in games already, but I'd still prefer an actual archetype that just explicitly let me do it as part of printed material.
>>
>>50557518
>Radiant/Necrotic version of 4 Elements
>Goku
These are both Sun Soul monk.
>>
>>50557505
A ranged Paladin would be neat, even if it's thrown weapons or lasers like how Sun Soul monk is.

As much as people joke about anti-undead variants, I think I am expecting an Oath of the Gravekeeper or something that's all about funeral rites and smiting undead.
>>
>>50557561
Can't even polymorph into a giant monkey/teleport anywhere in the universe instantly/scream and stand in place for multiple rounds to power up/destroy planets. Pass
>>
>>50557582
You'll want a wizard or sorcerer, then.
>>
>>50557591
Wizard UA: Muscle Wizard pls
>>
>>50557505
I'd be happy with Paladin options that gain specific powers for following specific deities. But that doesn't seem like something they'd go for.

Warlock, on the other hand - I'd love a warlock option for making a dragon your patron, so I can play a kobold warlock gaining power from a powerful dragon
>>
>>50557612
They'd never add deity-specific powers because they encourage DMs to make their own pantheons

A dragon pact Warlock would be fucking awesome though
>>
>>50557631
If you add a Dragon-pat Warlock, you need to add a Dungeon-origin Sorcerer

How do
>>
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>>50557645
>dungeon origin
You mean like... a Carcerian/Tartarian origin...?
>>
>>50557645
>Cryptborn Sorcerous Origin
>>
Does the Sharpshooter archetype work with guns?
>>
>>50557664
It's called Dungeons & Dragons

If you add a dragon feature you must add a dungeon feature
>>
>>50557505
Since ranged paladin was already mentioned, some kind of Van-Helsing/Castlevania paladin is wanted
>>
>>50557676
Oh I get it now
Top meme bro
>>
>>50557670
Yes.
>>
>>50557645
>>50557668

CAN YOU DIG IT
>>
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>>50557711
Thank you my white friend
>>
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>>50557727
I aim to please.
>>
>>50557722
Uh Huh!
>>
>>50557670

Yes, but in a normal game you won't be able to get proficiency in them.
>>
>>50557767
Weapon Master bruh
>>
>>50557612
>kobold warlock gaining power from a powerful dragon

fuck I would be all over this
>>
Anyone have transparent images of duskblades?
>>
Can anyone recommend a good, 1 session dungeon for 3rd level adventurers?

Need some inspo.
>>
>>50557450
I wouldn't mind a fix for the Wot4E, ala ranger
>>
>>50558017
Tomb of Horrors
>>
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>>50557645
>Dungeon-origin Sorcerer
Yes, I want it.
On that note since Magic Jar works on crystals, if you found a huge cave made from crystal could you use that and put your soul into it to turn yourself into a dungeon?
>>
>>50557505
I'd like the oathbreaker to be expanded into a straight up death knight, frankly. No more lay on hands etc.
>>
I can dig the idea of a bardic monk.
Let them have a base ability like shouts from TesV Skyrim that keys of Wis.
>>
Why is druid UA so amazing while fighter UA is suck?
>>
>>50558123
non-casters are boring
>>
>>50558143
I think rogues are fun though

Battlemaster fighter is kind fun too
>>
>>50558156
fun is a buzzword
>>
>>50558316
Uh... rogues and battlemasters are enjoyable?
>>
>>50557113

Shadows.As many Shadows as possible and watch everything die due to sheer number of attacks and Str loss
>>
>>50558368
31 shadows.
So every round you can expect at least one to roll a 20.

At the same time though they can literally all die to a single aoe spell.
>>
>>50558316
And your reply is a meme.
>>
>>50558123

I just dont think they put in a lot of effort into the Fighter UA because it didnt really NEED it. Battlemaster already handles almost every arch typical warrior concept well and EK does all the Magical tricks you need without just using another class. A pure ranged type was the only real thing let and not only did we get two or them but Battlemaster STILL does it very well
>>
Luckily we get to give them feedback and can help them make knight and samurai a bit cooler.
>>
>>50558478
Try playing a knight first. Trust me on this, the marking ability is a literal game changer.
>>
>>50558478
Your optimism and naivety are adorable
>>
>>50558489
No, I know knight is good mechanically just by looking over it.

It's just *hella* boring. We can leave marking and change the other stuff to be more fun.
>>
Where's my anti-undead necrotic damage fighter?
>>
>>50558478
>>50558489
What's the best way to build a knight? Heavy armor with sword and board and protection style?
>>
>>50558518
Monster hunter literally gets a bunch of stuff that makes it good vs undead senpai.
>>
>>50558526
LANCE BOI
>>
>>50558526
I'd actually still go polearm master + sentinel.
Probably still take tunnel fighter as the fighting style.
>>
>>50558496
agreed, marking by itself would make me play it, but I'd just multiclass after level 3.

I thought Hold the Line sounded fine, but everything else was meh.
>>
>>50558526
Defense fighting style and Heavy Armor Master. Heaviest armor you can get plus a shield. Wield a whip for reach if you want shenanigans and mark as many people as you can in a turn as possible. Soak their damage while the rest of the team goes wild since you have a super strong at-will debuff against any creature you mark.
>>
>>50558547
Hold the Line is good, but it is essentially just a replacement your special attacks from marking.

You could keep it probably, but if you did I would definitely still want the 15 and 18 changed. Them giving that rapid strike to everything was more than a little dull imo.
>>
>>50558554
So.. hobgoblin knight..?
>>
The fighter UAs aren't bad actually.
>>
>>50558575
Samurai is actually bad though - champion is even better.
>>
>>50558539
> no necrotic damage
You're not anti-undead if you don't do necrotic damage, according to WotC design philosophy.
>>
>>50558578

if there were an edition where samurai were actually good the planet would explode
>>
>>50558582
Lol.
The Circle of Twilight and Gravekeeper domain are still really good archetypes senpai, even if they do engage in that silliness.
>>
>>50558588
CW samurai still haunts my dreams.
>>
>>50558582
most undead are not resistant to necrotic, nor are they vulnerable to radiant.
>>
>>50558526

Looking at it overall you get the most benefit out of the archetype by having something to protect. If the opponents just attack you then you get dick out of it. If you can babysit a wizard a Rogue or even your mount o use your class features great if not your an even shitter Champion

Taking advantage of the extra attacks and advantage id probably just stack up a 2H weapon and GWM. You basically have Sentinel built in and your abilities only work within 5 feet so PAM is a no-go. Get a Maul or 2H sword then GWM and probably Resilient Wis so you dont kill your AoO generator
>>
Some question about Knight...

> If a target marked by you is within 5 feet of
you on its turn and it moves at least 1 foot or makes an attack that suffers disadvantage from
this feature, you can make one melee weapon
attack against it using your reaction.

How do you break down this sentence? I really want it to be "A or B", but I'm pretty sure that's not the case.

A: "If a target marked by you is within 5 feet of
you on its turn and it moves at least 1 foot"

or

B: "makes an attack that suffers disadvantage from this feature"
>>
>>50558604
Stacking PAM and Sentinel on top of what you already have just makes it that much harder to get by your character.

I would still do it in a tank build as it stands.
>>
>>50558622

Im pretty sure its "If it does either one of these things you get a free bonk on them"
>>
>>50558622
(If a target marked by you is within 5 feet of you on its turn) and (it moves at least 1 foot or makes an attack that suffers disadvantage from this feature), [then] (you can make one melee weapon attack against it using your reaction).
>>
>>50558622

>If a target marked by you is within 5 feet of
you on its turn moves at least 1 foot
OR
>If a target marked by you is within 5 feet of
you on its turn makes an attack that suffers disadvantage from this feature.

otherwise you're making a melee weapon attack even if they're further away than you could normally reach. Which is unfortunate wording because you can't use polearm master with it, intentional or not
>>
>>50558622
It has to be within 5 feet of you, then If A or B.
>>
Shillelagh work with Polearm master right? Anyone here ever try playing a shillelagh martials?
>>
>>50558645
>>50558650
>>50558651
Thanks. I thought that was the case.
>>
>>50558665
You get to use your casting modifier for both attack and damage rolls with polearm master, and I believe both attacks will also be magic, but you'll still only be rolling a d8 and a d4
>>
Ok so I'm a mounted Knight. I have Mounted Combat and GWM because I hate things being alive. I attack with advantage on a lot of things with +10 damage. If they go after my mount trying to stop that I can attack via reaction on them but I also have the MC feat so could I redirect the attack after getting my freebie?
>>
>>50558735
The timing of it doesn't work out. If you use your reaction attack on them for making an attack that targets your mount (instead of you), you have missed your opportunity to force the attack to target you. If you chose first to force the attack to target you, then the condition that enabled your reaction attack was not met, because the attack didn't target someone other than you.
>>
>>50557113
>power word: kill, save DC 23
>a spell that has the main feature of not having a save

>>50557141
Had a party that killed Orcus before. They were all level 30 after a 3 year long campaign. Yes, that was 4e, a much higher power level game.

I guess fight him outside his lair and use macguffins. He only has 3 legendary resistances, and he's not immune to being stunned and such.
>>
>>50558735
No. Because mounted combat feat force the enemy to target you. Your mark will never trigger.
>>
>>50558769

Yeah makes sense.Im just trying to think of ideas to maximize this thing no matter how meh it is.So far all I got is enlarging your mount for more advantage and noting that Defenders blade will go great with PAM/Sentinel for infinite AoO on anything coming at you
>>
Have you ever had a party with a home base? If so, has it ever been under attack?
>>
Could you fluff the hunting rifle into a sniper rifle, or are there actually sniper rifles already statted out?

Then you can grab the Sharpshooter. Fighters get proficiencies in long arms and sidearms.
>>
>>50558968
Wizards get proficiency in tanks because,I don't know, int-based class.
Camapign over.
>>
>>50559037
Wtf? How did you make that leap of logic?
>>
What classes for an all-Eladrin adventure?

>Ancients paladin
>Bow fighter (BM/MH/if they get their shit together by then AA)
>Cleric of nature
>Bladesinger wizard
>Archfey warlock (what boon?)
>Dreams druid
>>
>>50559079
I'm just balancing the classes for an age of sniper rifles.
>>
>>50556075
>Weeb faggot
Stopped reading there.
>>
>>50559094
You do realize modern weapons are an option in the DMG, right?
There's no need to be autistic.
>>
>>50558898
well once we sort of did

just this small town that fucking hated us because it was apparently our fault that some of the retarded townsfolk got themselves killed when we started to root out the evil, rapey extortionist thugs that had taken over the town by force

after we cleared them we had like two friends in the town, luckily they were the general store owner and the innkeeper

the town was eventually pillaged by orcs because our resident party that guy wanted to go on a wild goose chase to find his (and im being serious here) evil edgy brother that took us like an in game month
>>
>>50558968
>>50559037
>>50559079
>>50559094
Apache attack helicopters with Find Familiar
>>
>>50559037
>>50559094
He's talking about this http://dnd.wizards.com/articles/features/my-new-d20-modern-campaign you fucking retard.
>>
>>50557141
1. Don't fight him in his lair unless you've got a plan that accounts for eating a Power Word: Kill to the face every single turn for the entire fight.
2. Prevent him from using the Wand, or only engage him after he's already used it on something other than summoning 6 Demiliches to ruin your day.
>>
>>50559104
Tanks are therefore an option, too.
Peace isn't.

>>50559128
Just when I thought find familiar couldn't get any more cancerous.
I love it.
>>
>>50559132
>wizards get spells that allow them to interface with technology
Tank proficiency.
>>
>Champion - lvl 10: additional fighting style
>Battlemaster: superiority dies become d10s (as well as learning two maneuvers)
>EK: eldritch strike
>Knight: Hold the Line (attack with extra damage and speed 0 as reaction)
>Samurai: saving throw proficiency
>SS: close-quarters shooting
>AA - lvl 10: nothing... just learn one maneuver

Lol?
>>
>>50559147
Tank proficiency is already covered by land vehicles. Just take the soldier background.
>>
This thread is turning out great.

What modern things should classes get proficiencies in?
Wizards obviously proficiency in nuke launching.
>>
So I recently reached level four and I'm not sure what to do with my Eldritch Knight. I want to take the Polearm Master feat but the chances of ever finding a magical polearm are very slim since I play Adventurers League. Playing AL also means I can't get Tunnel Fighter as that comes from an UA (I can also only use one book besides the PHB).


Should I go with a feat or just increase my Strength score or something? I have no other feats yet.
>>
>>50559157
I think the real question here is
'Why are you playing a modern campaign with guns when you could just blow everything up or play a different system that actually accomodates blowing everything up?'
>>
>>50559160
Bards get proficiency in Politics

Rogues get proficiency in telemarketing

Barbarians get a new totem option (Trump) that lets them fly into a rage and do extra damage to minorities and queers
>>
>>50559164
Normal fighters much prefer GWM to polearm master in general. At least later. Not to mention, you get bonus action attacks already from war magic at level 7 which would clash.
>>
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>>50559179
>>
>>50558898
Every time my group has a home base, they put an autistic amount of time into designing it and never actually use it. We've had like 6, none of which were ever attacked or threatened in any way
>>
>>50559179
Topkek.

>>50559173
It could be pretty great.
>>
How would you do a 5e Blue Mage?
>>
Certain backgrounds give you game proficiency, which can be used to gain proficiency in D&D.
>>
>>50559179
Fucking lol.

That totem barbarian also gets proficiency in wall-building. And can build a wall as a reaction.
>>
>>50559209
>Reaction: nightly tweet
>>
>>50559209

>>2017
>>Not playing a Trump totem Barbarian
>>Never worry about cliched invasion of homeland by filthy orcs goblins or Mexican Goblins
>>Not smashing Liberalfags and their D6 CR summoned humanoid minorities per round

You even vote bra?
>>
>>50559237
Can someone translate this shit for me? I don't speak Undercommon.
>>
I'm afraid we're getting heavily derailed here

Come on, everyone get back to trolling about how weak the Knight and Samurai are and how OP the Arcane Archer is
>>
>>50559227
>>50559237
Make Dungeons & Dragons great again.
>>
>>50559254
They're legitimately good ideas and it's in the context of the game, don't hate.
>>
>>50559274
>Chose Mike Pence as running mate
>>
>>50559274
I could post you a dozen links, but let's not get into that in this thread, please. >>>/pol/
>>
>>50559274
Twas a joke anon, I wasn't actually suggesting we make Trumpbarians a thing.
>>
Fuck it, New Thread When?
>>
>>50559298
asap please, just end it
>>
All of that is probably going too far, we could brainstorm using our modern world as inspiration though. It's being pretty great so far.
>>
>>50559298
>>50559303
you can't just escape your miseries by starting a new thread!
>>
Path of the Zealot is sick
>>
Is Sorcerer the only fullcaster that doesn't have spells unique to it?

Actually both ranger and paladin have unique spells too

Eknight and Atrickster go off wiz's but they dont really count, fighter n rogue arent innate caster classes

Also how come sorc doesnt get a lot of the good arcane utility spells? Like identify

Also why do sorcerers need a focus? Don't they cast because they have magic in their physical essence?

Sorcs also don't get rituals
>>
>>50559321
Nobody cares about Sorcerers anon, not the writers and not the playtesters. They're just Wizards for people too lazy to keep track of which spells they have prepared
>>
>>50559335
I like metamagic
>>
Class idea: Eldritch Theurge

Gives Wizards access to metamagic and spell points

Delet the Sorcerer
>>
new thread is here. gtfo of this one before its too late

>>50559339
>>50559339
>>50559339
>>
>>50559344
my nigga

but what >>50559335
anon said is true.
>>
>>50556624
Tieflings are cute! CUTE!
>>
>>50559335
>>50559344
>>50559355
I fucking guess so.

Meta magic really doesn't carry the class. Like yea twinning haste is awesome but thats all you're there for

Also you dont any upkeep on points or slots. You get literally nothing back on a short rest

What a joke
>>
>>50559421
yep. its much better to roll metamagic into a wizard archetype and call it a day. seriously.
>>
>>50559183
I don't know about GWM... It locks me into using a certain type of weapon just like Polearm Master. When I finally do get my hands on a magic weapon it will probably be something that doesn't fit my feats at all.
>>
>>50559421
then again on the other hand, being able to convert reserve points into spells is pretty nifty and something that the wizard cant do. so i mean, take that for what its worth.
>>
>>50559346
Did you get dropped on your head too many times?
And then get kicked in the head too many times?
>>
>>50559436
It is highly expensive and inefficient to do so

Also a Wizard just gets some spells back on a short rest once per day without using up any of his resources LOL

Like a level 4 Wizard can regen two level 1 slots or one level 2 slot. A level 4 sorc has 4 sorc points, can regen two level ones or one level two BUT this uses up literally the only thing the sorc has to justify its existance for that day
>>
>>50556075
Ok. But your choice of illustration is bad.
>>
>>50559476
well shit. when you're right, you're right, anon.
>>
>>50559476
sorc can also convert higher level spells into many lower level spells. not sure why youd wanna do that tho
>>
>>50559476
Lets say we increase their sorcery points/day. How hight would it need to be to justify the sorcerer's existence?
>>
>>50559510
Give sorcerers a thematic spell list they get for free based on their origin ala cleric or pally or land druid

Let them regen half their sorc level in sorc points on a short rest once per day

Give them the fucking wizard spell list you miserly fucks WotC or atleast throw the FULL DEDICATED CASTER some unique class exclusive spells LIKE LITERALLY EVERY CASTER

Honestly they'd still prob just be worse than wizards.
>>
>>50556624
Tell why, o (you)-hungry goblin molester
>>
>>50559541
>Let them regen half their sorc level in sorc points on a short rest once per day

thats... thats a pretty good idea anon.
>>
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Planning on playing a pugilist for CoS, what am I in for?
>>
>Ultimate Magus

2nd: Sorcerous Savant - can scribe sorcerous spells for half cost into spellbook

2nd: Font of Magic - as sorcerer

6th: Metamagic - choose a number of metamagic options = Int Modifier, when you prepare spells for the day choose two Metamagic options to be available to you for the day

10th: Magic In The Blood: Any round you begin with no Sorcery Points, you can take a bonus action to gain 1 sorcery point.

14th: Incantatrix - can ready a 3rd Metamagic option, can switch them out for others (reset on a long rest)

Thoughts?
>>
>>50559565
Pretty limited actually compared to a wizs regen thing

Im a fan of making sorcs use the spell point system. Would really fit what I imagine sorcs as; naturally magical lads with innate magic ability and the ability to manipulate that innate magic
>>
>>50559093
>Eladrin Warlock
>Any Pact except Blade
Tome is only tangentally acceptable, and only if you multiclass out.
>>
>>50559645
Fuck you fuuuuuuuuuuuuuuuuuuuuuck yoooooooouuuuuu
>>
>>50559645
This completely too much. This is OP as balls in every definition of the word. You need to design in a different mindset for 5e, none of this powergaming shit.
>>
>>50559645
You won't fix the sorcerer by giving all of its class features to another class. If you want a sorcerer archetype for the wizard, you'll have to start from scratch. You can borrow ideas, but not, like, everything.
>>
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>mage hand is a conjuration cantrip
>telekinesis is a transmutation spell
>>
>>50559820
Mage Hand actually conjures a hand

Telekinesis changes a thing and makes it mobile
>>
>>50559645
You need to completely tone all of that down.
>>
>>50559645
I'm pretty sure that Savant covers tons of spells still, so probably covers too many spells.
Font of magic wholesale is too much especially since a Wiz already has Arcane Recovery.
The metamagic one I don't think is too bad especially since you actually only prepare 2 a day but eh.
10th will just get completely out of hand, where you can basically twin a cantrip every turn no problem (or abuse most of the other metamagics.) It'd be amusing, but totally imbalanced in 5e.
14th is more metamagic, so it fits...but combined with 10 it just gives you even more potential absurdness.
>>
>>50559839
>Ultimate Magus
>Wizard archetype, replaces Sorcerer

2nd: Sorcerous Savant - can scribe ??? spells for half cost into spellbook

2nd: Font of Magic - Gain pool of Sorcery Points = half Wizard level. Can convert spell slots and points as a sorcerer.

6th: Metamagic - choose 2 metamagic options, when you prepare spells for the day choose one Metamagic option to be available to you for the day

10th: Magic In The Blood: Any round you begin with no Sorcery Points, you can take an action to gain 1 sorcery point.

14th: Incantatrix - choose a 3rd Metamagic option, can switch readied option for another one known (rest on a long rest)

Thoughts?
>>
>>50559624
Pls respond
>>
>>50559888
a ghost is going to kill you lvl 1 or 2.
>>
Has anyone converted the Star Pact warlock to 5e?
>>
>Knight can finally bona-fide mark
>Only 3 times per rest but okay
....
>this does absolutely nothing to impede the enemy wizard in casting fireball
>laughingcaster.jpg
>>
>>50559984
Isn't the GOO warlock the star-pact stand-in?
>>
>>50559624
Force the werewolf to bite you

Win 5E forever
>>
>>50559887
You don't need to post in both threads, pretty sure everybody's monitoring both. Keep it in this thread to reach autosage faster so we can officially migrate over and stop this 2 thread silliness.
>>
>>50559903
Well I'm starting at level 4 so hopefully that won't happen

>>50560036
How do I do this?

without spoiling me on the plot
>>
>>50560127
Shove your arm in a werewolf's mouth and then smash its head+jaw so it bites down.
>>
>>50560149
How does lycanthropy work in the D&D universe? Do you turn into an uncontrollable monster or does the player still have control of his actions?
>>
>>50556693
Very sad I didn't get my wrassler in the fighter UA, but I hold out hope that monk will have it.
>>
>>50556293
I don't agree with anti-monk anon, but just because something has been in something since its inception doesn't mean it fits automatically. example: your mom and my fat cock
>>
>>50556693
Twice.
>>
>>50557141
WARLOCK
BATTLEMASTER
RAILGUN
>>
>>50560009
>>50559984
Correct. Things like Hunger of Hadar are actually Star Pact spells.
>>
>>50557113
Generally an entire campaign must be built around it. Learn rituals to bind his power, find powerful relics that can prevent him from escaping or calling too much help, get weapons capable of overwhelming his defenses, and grow strong enough to use them all.

All the while trying to avoid his attention, dealing with the things that guard these items, stealing at least one from whatever Hell it's locked in for a rainy day, and coping with the fact that you'll basically be calling out an entire army of fiends once your plan starts working.

There's a reason he's been around for so long, anon. If the challenge was just "get to level X and curb stomp" it would've already happened by now.
>>
>>50556243
>monk fucking SUCKS you'd be better off playing any other martial
But that's wrong you Autist.
>>
>>50557450
Iron Soul (so weapon master monk)
Drunk Master
I want these both
>>
>>50560306
pedo
>>
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Was anyone else unenthusiastic about the fighter UA? It felt sorta underwhelming to me
>>
>>50557450
Can we get a serious flurry monk that gets an extra attack?

It still annoys me that monks max out at the same amount of attacks as a dual-wielding fighter, there should at least be a monk specialization that turns the monk into a storm of punches, sort of like open palm except with extra attacks instead of debuffs and even more extra attacks instead of quivering palm
>>
>>50558588
2e samurai were pretty good anon
>>
>>50557612
Isn't that basically what a dragon sorcerer is?
>>
>>50561488
I expected more stuff along the lines of the battlemaster/eldritch knight, everything we got felt more like the champion

God damn I hate the champion fighter and beserker barbarian so much
>>
>>50556243
...except for all the not!Asian DnD worlds and continents

try again
>>
>>50561753
Eh I sorta feel like the number of attacks monks get is fine. I feel like if they had more than what they have that it would be overkill
>>
I want to make a monk character, but reflavor / theme everything so he's a bloodthirsty Jaguar warrior rooted in Aztec / Mayan culture.

Which god fits the best?
>>
>>50562001
There are no monk specializations for more damage, which is part of the reason why monks are considered weaker than other martials (the other part being that monks don't get the full use out of a magic weapon and can't use magic armor)

Magic handwraps and a damage-focused spec could help a lot, and I feel that the best way to make a damage focused-spec for monks would be to make a spec that increases their total number of attacks, rather than making each attack better
>>
>>50562210
If you're going by pure RAW then yeah that's true

I know my GM (or if I GM'd) would make some magic items to buff fists, or come up with non-armor magic clothes (think like a pair of cloth trousers that, while don't increase AC, do grant other bonuses)

As far as damage boosts go, I feel like that's not really a monks niche. Flavor wise you don't generally think of a monk as beating every living thing to a pulp. In my mind, monks are more like "I do what is necessary to defeat me opponent". They don't really want to inflict as much damage as possible so the mechanical reasons for less damage are tied to their flavor. Also probably because of balance reasons. Since all monks can do stunning strike, and then each subclass can do other fancy stuff it would be silly to have a subclass where all they do is pump out crazy numbers. With regards to multiple attacks, it then comes down to action economy and balance. All monks get an ability to use a Bonus Action to make an additional 2 attacks, and then you want to give another subclass even more? Where would it fit in? Use up a reaction, or come up with a subclass only resource?
>>
>>50561488
Some of the UA were disappointing in general. I'm sad druids didn't get any animal companions.
>>
In the spell Suggestion, does 'Obviously Harmful' only include damaging effects? If I suggested to a person "You really should do the right thing, turn yourself in to the guards" would that be an unreasonable Suggestion?

Story behind this wish:
Previous Neutral Good character decided to leave the party due to them constantly doing rash to evil things that so far has literally gotten them banned/kicked out of every town they visit. In Waterdeep now, again they did stuff that got them wanted and they want to flee. But, one of them REALLY wants to hire a bard first. This gives me an idea-
Queue new char, the Chaotic Good Bard.
They're in the Bardic College of Cooking looking to hire a young bard. Angmire (New bard) being a modestly ranked (6th level) Bard of Lore has visited hearing one of the students will be chosen for a lucrative job and wants to wish them luck during the interview.

Fast forward, parties enemies poisoned the food, young bards, and the servant bringing the food that took a bite and collapsed in front of us with blood running out his mouth.
This will be where the party determines their own fate
Do they:
Good End - Show remorse for and sorrow for what happened, and in their quest gain a comrade to avenge the bards?
Indifferent/Neutral end - 'Sad, and we're sorry, but we really must be leaving' The Bard knows who they are 'Rich adventurers, hey aren't they those wanted guys? If they wont help, then they can think about the deaths they've caused in jail'. Queue Suggestion
Bad End - Completely apathetic, they go so far as to insult the dead students, 'could absolutely care less and have learned nothing from their comrade'. Hypnotic Pattern at Disadvantage DC16 (Their best Wis save member is a +1) In the minute of being Charm locked the enraged bard robs them blind, their magical gear and gold. Donating the weapons to the College of Valour and using the gold to host a massive festival in honour of the deceased bards.
>>
>>50562435
Stop hitting the ranger! He's already dead!
>>
>>50561488
I'm with you. None of the archetypes really feel worth taking past level 3 with the exception of Knight. Samurai seems like a great multiclass option for Rogues, giving them the mini-rage and advantage for two turns, three times per rest.
>>
>>50562556
not dead enough
>>
>>50562588
>Samurai seems like a great multiclass option for Rogues, giving them the mini-rage and advantage for two turns, three times per rest.
I'm playing a rogue and thinking about putting 3 levels into Fighter for it. However I'm then tempted to put in two more just for another ASI and Extra Fighting but I don't really want to go that deep. My ideal build right now (through 10) is Rogue 5 Fighter 3 Warlock 2.
>>
On a scale of redundant/10 how is an Archer EK?
>>
How do you usually describe your character background? I never know where to start.
>>
Goto
>>50559339
>>50559339
>>
>>50562544
Bad End sounds like a good end to me.
>>
>>50563340
>39 memes early
>>
>>50557933
I played a kobold warlock gaining power from a demon pretending to be a dragon. It was silly.
>>
shit
>>
Necromancy thread
>>
>>50565829
How about those 8 int Kobold Wizards battling a level 3 Knight attempting to kill their den (But only 8 kobolds at a time)
>>
>>50565840
Which side has diamonds?
>>
I guess I feel obligated to shitpost us over the bump limit.

>>50565846
The knight has a diamond pickaxe.
>>
Post volo's character ideas.

Only good one I've had yet is Lizardman Monk who bites people to death.
>>
Whoever fucked up this baldy is on thread-making suspension.
>>
>>50557113

what book is that in?
>>
>>50565879
Tabaxi the hedgehog
>>
>>50565887
Sometimes the only way to be sure is to nuke it to hell and start over
>>
im gonna go war cleric and multiclass knight, I do support caster/battle control. should be powerful
>>
>>50565909
Out of the Abyss, appendix on demon lords
>>
>>50557113
>Skelly has 13 hp
>Orcus can make 38 skellies on a round
>All of which could Grapple and immobilize you
>>
>>50557113
>>50565945
2 Adult Blue Dracoliches and assorted skellies to make up the difference
>>
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Fuck whoever decided they wanted to be a speshucl snewflake and make the thread before this one was up.
>>
Hookshotty Hand Crossbow
A hand crossbow with two triggers and a second arrowhead protruding below the shaft. Pressing the second trigger (as a bonus action), the head fires out, attached to 30' of taut rope - rope that could not possibly fit inside the crossbow.
Make a ranged attack roll. If the hookshot hits a creature, it attaches to it. If the creature is of a smaller size than you, it is moved in a straight line towards you up to 30' or until something comes in its way. If the creature is instead larger than you, you are moved to it. If you are both the same size, decide who moves with a Strength (Athletics) context. The hook detaches from the creature at the end of your turn. Until then, your attacks against the creature using this weapon do not suffer disadvantage due to being a close quarters ranged attack.
If you targeted an object or surface instead of a creature, compare your attack roll to the material's AC (see the DMG for stats on different materials). On a hit, the hookshot attaches and pulls you to the surface. On a miss, it does not penetrate the surface. A hook attached to a surface remains so until you detach it with a bonus action.
>>
>>50566067
He was upset about the politcs posting
>>
>>50566117
Oh no, politics shitposting? On 4chan? What a travesty! It's almost like that happens ALL THE FUCKING TIME.

Fucking manbaby. If you're too much of a bitch nigga to just report and ignore it there's a handy "hide post" button you can push.
>>
I've never been to this board, or have any knowledge about d&d.

That said, why are there different types of dice?
All they do is needlessly complicate the gameplay.
The same thing can be achieved by generating a random number between 0 and 1.
The DM than calculates what fraction is needed to "win" or whatever the dice does.
Calculating statistical chances of winning is also easier.
If the fraction is 0.5, this means you have 50% chance of winning.
>>
>>50566196
Because you want different probability curves for different actions.
>>
>>50566196
Most systems (including D&D) only use one die size when determining if an action succeeds or fails. A 20-sided die, in D&D's case.

Also, how do you propose to generate a random number between 0(00) and 1(00)? d100 or something? And don't fucking say electronics.
>>
>>50566196
What can I say, we like rolling funny dice
>>
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>>50566180
>getting this triggered over there being 2 threads
do you need a safe space? maybe you shouldn't be on 4chan if such trivial things upset you so hard
>>
Finally over bump.

I guess I'll make a new thread in a few minutes if nobody else does.

Any changes to the OP Pasta that need to go in?
>>
Hey guys, how many of you use flanking rules when running a game?

I've disallowed it because I want to keep things like the Hobgoblin (I think?) rules special.
>>
>>50566278
remove the "(embed)"
>>
>>50566259
Op of the next thread was the one who got so triggered and buttblasted that he had to chimp out and make a new thread. Because he was a little bitch.
>>
>>50566360
and so the cycle continues
>>
>>50566196
Dice results are integers, not floating points.

Twenty-faced polyhedra are easier to roll and read than 100-faced ones.

RuneQuest does use percentages. For example, if your climbing skill is 30, you have a 30% chance to succeed in a typical climbing challenge.
>>
>>50566225
Except the end result would be literally the same mathematically, just simplified.
And players could easily see the probability of success for their actions.

>>50566241
Well yeah, using the largest possible dice works too.
And if you have a d20, and you need more than 10 to do something, you know the probability is 50%.
But a d20 only has a resolution of 5% and you need mental math to calculate the actual probability which i imagine gets exhausting. Maybe 5% is enough for this game, i don't know, but i'd still prefer to have a better resolution on my random variables.
As for actually generating the number, if you're playing online, it's not a problem.
If you want something physical, you can use one of those spin-wheel thingies.

>>50566258
Eh, it just seems needlessly convoluted.
>>
>>50566413
>Eh, it just seems needlessly convoluted.

I'm sure it made sense in the 80s when the fat neckbears were inventing the game and getting stoned
>>
>>50566413
The only way to get a % dice is a d100 (which is hard to read) or have everyone take out their phones and get an rng app (which encourages them to play other games instead of pay attention).
A d20 makes for easy math while still allowing a degree of randomness.
Plus rolling dice is fun, makes you feel like you're doing something even if you're just getting a random number from a dice
>>
>>50566371
>Waiting until after bump to make a proper thread instead of sperging out and making a 3rd one
>Cycle continues
nigga u dum.

I'll post the next thread once this one gets to 6 or so if someone else doesn't first. Wonder how much I'll fuck it up since I haven't made a new thread in ages.
>>
>>50566413
But things aren't always generated as a flat roll indicating success or faliure. Attacks and such often do multiple dice worth of damage (2d6).
>>
>>50566466
Just remember the fucking thread title, the trove, and a question, you'll be golden, my boy.
>>
>>50566413
Play a d% system, then. I'm partial to Rogue Trader, myself.

>>50566464
There's the 2d10 method for d100, which is slightly slower and less conductive to multiple simultaneous rolls, but it works.
>>
>>50566466
The cycle was crying and swearing at everything and everybody about something so immensely trivial, the same as the guy who decided to make a new thread because there was some /pol/ chat here (actually he didn't swear or really insult people so)
>>
Any anon here has a top view aasimar paladin token?
>>
>>50566103
While it does sound flavourful I'm not really seeing the use of this. There are only two classes who make good use of handcrossbows, rogues and fighters.

Rogues have better options for their bonus actions. Why take the risk to move 30ft. by making an attack if you could just dash as a bonus action.

Fighter would want to use Handcrossbows because they don't really have a use for bonus actions and want the extra attack from crossbow expert especially if they are small and can't use longbows or heavy crossbows. So it would have uses in some situations, but why use it to get near enemies if you could just stand back and shoot?
>>
new thread
>>50566548
>>50566548
>>50566548
>>
>>50566413
The player doesn't actually know or need to know their chances of success - because they don't know the target number of the roll. The DM doesn't tell them the target before they roll, and sometimes not even after, only whether they failed or succeeded.

You know, just like in real life, you don't know your exact odds, you can only eyeball it.
>>
>>50566413
The 5% resolution of the d20 is suitable for the kind of game that D&D is meant to be (heroic fantasy). The smaller resolution also makes smaller modifiers more relevant. (+1=5% better odds)
>>
>>50566549
You can also use it to move vertically, for the people without misty step.
>>
>>50566620
Yeah like I said it has SOME instances where you would want it, but if a player wants a good magic weapon they don't want to have a feature that they will use once every three combats.
It's a better item for exploration, but even then you could just climb and get a normal hookshot in most cases.
>>
>>50566371
It's ironic because you were just talking about a safe space. The other op created a literal space thread, which is the textbook definition of a punk ass bitch.
>>
>>50568216
No one has posted here in an hour and a half.
>>
>>50556075
Thousands of images of samurai and you go with that
>>
File: salamander.jpg (186KB, 733x1008px) Image search: [Google]
salamander.jpg
186KB, 733x1008px
Is this stupid, and if you were my DM would you allow this?
Essentially I want to play a salamander, and I found pdf related. According to that, a CR 5 creature is ~=a PC between 12 and 16th level. I also noticed that slamanders in the MM have 12 hit dice, and fire snakes have 5, so I split up all the things that salamanders get from fire snake through adulthood and wrote it up as a class.

Salamander
Racial Traits+2 DEX, +1 STR, -2 INT
Vulnerable to Col
Immune to fire
Understands Ignan
No hands, cannot speak
Darkvision
Natural Attack (Tail)

Level 1
>D8 Hit Dice
>Natural Armor (+2)
Level 2
>Extra Attack
Level 3
>Heated Body
Level 4
>Ability Score Increase
Level 5
>Gain resistance to bludgeoning, piercing, slashing from non-magical attacks
Level 6
>Grow arms, learn to speak
>Gain proficiency with 1 Martial weapon of your choice
>Ability Score Increase
Level 7
>Tail Grapple
Level 8
>Ability Score Increase
Level 9
>Double damage from Heated body; Gains heated weapons
Level 10
>You have grown enough to be considered large. Your hit dice are now d10s
Level 11
>+1 AC (natural armor)
Level 12
>Ability Score Improvement
Thread posts: 338
Thread images: 28


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