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/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
>Last Viewed Files: >>50463862
>Adepts: All Punk, No Cyber (466Mpps rip by xXSKIPJACKXx).trid
>So You Want To Be A Rigger Pt 3: 10 Vans That Won't Get You Arrested.zdf
>Annual Captain Chaos Memorial Thread.thread
>How To Pick A Runner Name (Narrated by Slamm-O! and Cereal Killer).trid

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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Generic shadowrun thread edition
Have any of your runners ever "made it?" The big score? The great escape from the shadows? How did you do it?
>>
>>50526281
>escaping from the shadows
For what purpose? Every runner I've ever made has had enough skills to get a good Corp job whenever they want. They're all in the shadows for personal reasons that a big payday won't fix.
>>
>>50527075
>Every runner I've ever made has had enough skills to get a good Corp job whenever they want
Just because they have skills doesn't mean they'd be selected if they rocked up for an interview, outside some particularly specialised positions. Corps care about more than just that.
>>
>>50527107
>Corps care about more than just that.
And maybe that's the heart of the matter. Maybe a corp job would require him to change himself in a way he'd rather not or make some other sacrifice that just isn't worth it when so much money can be made in the shadows.
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>>50527075
"Making it" doesn't have to involve walking into NeoNET and getting a job as a spider or something. It could just be that one job that made so much money you could retire on it, or a contact in a high enough place that money stops having value to you, or even a crowning achievement of awesome that ensured that no one's ever gonna fuck with you again.

Every runner has a different idea of "making it."
>>
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Speaking of the "big score" do you guys tend to run a continuous narrative of "weekly episode" style missions or a looser long term life of crime and payoffs?

I've mostly been doing the later because I've had a rotating group of newbies who made some less than competent first characters and this made it the easiest for a constantly shifting roster.

But now I want to transition more to a continuous narrative style since the group has stabilized and everyone has a solid character. Maybe let them take on more of the research and planning for the job than just getting a fully loaded dossier dropped into their laps by every Johnson.
>>
>>50527917
Oops, I meant the former not the latter
>>
>>50527917
I like keeping two or three jobs ready to go at any time and have the primary fixer present them every time the group shows up looking for work. This way they can decide for themselves if they want some monster-of-the-week run, a plot-related run, or a session just screwing around in town or sticking up for the little man. That way they also have the freedom to just walk away from a run if they get to the meeting with Mr. Johnson and get super sketched out or whatever.

Usually presented something like "yeah, I've got a job for a datasteal if you're interested. Oh, and your Renraku friend called again, wants to meet up at the usual place if you want another job. And if you're looking for a little charity work, I've got some leads you can look into around town."
>>
>>50527917
First, give your players a heads up and be sure to phrase it like "I now feel you're ready for the full Shadowrun experience" or some affirmative shit like that. Second, check their character sheets to see which kind of research would be easy for them, moderately difficult for them and hard for them. Third check past runs and character backgrounds to see if you've already got some plot hooks lying around.
>>
>>50528301
>I now feel you're ready for the full Shadowrun experience

>turn the lights off
>put on rainymood and some outrun music
>describe the scene in vivid detail
>punch nearest player in the face and walk out
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>>50527917
My games are boom-and-bust cycles of runs, but with a through narrative.

I picked the habit up from running Barbarians of Lemuria, which is Conan with the serial number filed off. The basic assumption is that you go on fantastic adventures to kill priest-kings and recover mountains of treasure, then sit around feasting, whoring, and lounging on your throne until you're broke and need to adventure again.

The runners get a big paycheck which they reinvest in downtime, getting their stuff repaired and new toys ordered and installed. We go through briefly how they spent their money and their time, and come back in when their pocketbooks are thin and they need to throw themselves into the teeth of a megacorp to make scratch. So we start the story of the decker with him making the money to send his daughters to college, peek in over the next couple months to see how he adapts to the empty nest, and now the next downtime phase is going to be looking at how his relationship with his wife is going, considering he's focused more and more on his secret life and SINless friends than he is on keeping the marriage humming along..
>>
Why buy light security armor when you can buy full body armor?
>>
Is it possible for vampires to feed off donated blood?
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>>50529107
You mean like a bloodbag? No. They need to drain Essence from someone while they feed, the blood is just a conduit.
>>
>>50529082
To blend in with on-site security.
>>
>>50529239
You're right, but for the wrong reason. A vampire needs both - blood for mundane dietary nutrition, but also essence for magical sustenance. A vampire could feed their biological needs with donated blood, but sooner or later they'd need some Essence too or they'd die.

Technically, the Essence is drained through moments of extreme emotion, not necessarily blood loss. A vampire could put a gun to your head and pull the trigger on an empty cylinder to get their Essence drain going - it's just that biting a fool and sucking down his blood tends to kill both birds with one meal.
>>
>>50529273
Yeah, but mechanically it doesn't make sense
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>>50529342
The mechanical bonus is the bonus your GM will give to disguise/impersonation. You don't buy it for purely combat reasons.
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>>50529321
So with the right connections it's possible to play a vamp who does neither leave a trail of dry sucked corpses or a wave of infected in his wake?
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So, /srg/, I have a character question for all of you.

How would you go about building a character as a member of the old, landed, English nobility, like >picrelated? I understand that you'd want money as an A priority, but how exactly would you go about doing it?

As context, my GM is setting up a side game for us to do when we're missing a player or two. The gist of it is that we're busting down corrupt figures in the British government, with the runs financed by some member of the House of Lords. However, the dude has to come along with them to get them in to certain places, which is why I need to create a character for him.
>>
>>50529764
There was a high class big game hunter character posted a couple of threads ago. Go with that as a basis.
>>
>>50523457

Is it just me? I enabled all the books but I don't see the banshee option in the drop-down list it used to be in—

Nevermind I'm retarded, it's a quality now.
>>
>>50529457
Kinda. You still have to leave a trail of Essence-damaged traumatized fools in your wake.
>>
>>50529764
In a nutshell?

Give him some decent skill with a shotgun, lots of social skills and plenty of knowledge skills too. He'd have a shit ton of money to start with and plenty of contacts too.
>>
>>50529764
There's a Trust Fund Quality which gives you a monthly stipend and a free Lifestyle as long a you remain a SINner in good social standing.

Take that.

You don't even need Resources A - that's just if you have a lot of really expensive equipment. You could easily be a low-Resources mage with a Trust Fund whose family wealth is more represented by the fact that he has a free High lifestyle and a monthly allowance in the thousands of nuyen, where he simply doesn't start the game with expensive runner gear outside of his selected lifestyle.
>>
>>50529764
There's a Quality which gives you a fuckton of extremely high-tier Contacts. Pick that up, and have them be extremely well-connected and eccentric, useful nobles you know and could exchange favors with. You know, back-room high-society types with land holdings and a wealth of experiences and connections in Africa as a result of various adventures in the Congo. That kind of thing.

Make sure that they're a diverse lot that you can call on for a wide range of extremely different shit, rather than all being in the same approximate circles.
>>
I think I fucked up
I put a security spider in the building my group was supposed to blow up, and they stole his deck after they killed him.
His deck(Sony CIY-720) is better/more expensive than the decker's old one(Renraku Tsurugi) by a decent margin, and she has enough money to repair the minimal damage it took and
What do
>>
>>50530723
Have them deal with the own,ership resetting and let them keep it.

Let that be a lesson to you that spiders shouldn't be physically accessible or even present.
>>
>>50530723
I don't see the problem. Decks are so expensive that there's literally no other way to get yourself an upgrade in play.
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>>50530882
The pay for the run overall was significantly less than the difference between the decks' prices.
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>>50530882
>>50530975
And this was only like, the fourth or fifth session/third run of the game
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>>50530723
>the deck wasn't rigged to explode when the spider's biomonitor registers death for more than 10 seconds

That spider was a scrub and didn't deserve that deck in the first place.

Just let her do the test to reset ownership, then once she installs her own OS and copies her programs over she's gucci. She probably isn't getting a deck upgrade (without modding the CIY herself) for a while, though.
>>
>>50530723
It's not the end of the world, the new deck is about as good as a level 6 sprite. It's not like you gave her an Excalibur or a Cyber-7.
>>
>>50530975
>>50531001
Again, I don't see the problem. Decks are grotesquely overpriced. Despite the supposed price difference, it's only a minor difference in actual power.
>>
What's a good name for a mildly popular soap opera for a runners significant other might watch in Seattle? Looking for a bit more fluff but I can't think of a good name besides like "Runs of our Lives" or something equally lame
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>>50532082
"You, me and the street sammy"
It's about a human face and his ork girlfriend, living together. But since he has no place the elf razorboy moves in with them. Hilarity ensues
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>>50532132
I'd watch that shit.
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>>50532132
>the elf is played by a guy with charlie sheen biosculpting and personafix
>the character's low essence is used as a justification for him acting like charlie harper
>>
>>50532082
That night at the stuffer shack
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>>50532132
That's a sitcom, not a soap.

>>50532082
>Flowers of Moray
>A team of Aztlan researchers explore the Incan ruins of Moray, engaging in torrid romances, professional rivalries, and heartbreaking reveals. Brought to you by Aztechnology.

>Ruutsu Guroo Diipu
>A Japanese family, left behind in California after the fall of the Saito regime, deal with their neighbours, friends, and community after their fall from grace

>Bugland General
>A group of doctors who volunteered to help rebuild Chicago butt heads while saving lives. Horizon backing means an impressive production budget, notable guest stars, and subtle jabs at Ares' handling of the situation
>>
shedim: yes or no
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>>50532877
Depends.
For what?
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>>50532895

secondary antagonists
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>>50530313
>>50530352
Awesome, these both sound absolutely perfect for what I'm trying to do.
And since I'm somewhat new to the general, what books would I find them in?
>>
>>50532980
Friends in High Places, Run Faster p147
Trust Fund, Run Faster 151
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>>50532919
yes
>>
>>50531001
You could asspull something, give the new deck some flaw. Maybe some of its components were factory defective and one of its parameters is lower than they should be, or maybe it only has a couple of uses left in it.
>>
I'm looking to get into Shadowrun, should I do 4th or 5th edition?
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>>50533684
>the deck's hardware IDs are registered with GOD as belonging to a dead spider
>every time a persona running on it gains OS, roll an extra d6 and double the OS gained on a 5 or 6
>this isn't communicated to the decker, but it might be hinted at if she absolutely destroys a check overwatch score test
>>
>>50533729
4th edition is best edition dont listen to anyone who says otherwise.

Source: my completely factual and unbiased opinion.
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>>50533801
Or just give her the Wanted by GOD quality for as long as she's using the deck
>>
>>50532440
>>50532532
Thanks, I'll probably find a way to work all of these soaps into some descriptions of downtime activities or what other people might be doing.

>>50532132
I'll probably find a way to include this too, but it's obviously a sitcom like was said. Not that that's bad, I would watch the shit out of it, but I was looking for something dumb and complicated a girlfriend, or obsessed contact, might annoy the runner with.
>>
So a bumblebee or sterl lynx with some armor slapped on can take full clip from ares alpha without any damage but the moment APDS are involved they die in one or two hits.
Im kinda pissed off
>>
>>50533565
My question is wtf are Shedim and how can they be good antagonists besides killing people because evil.

I've read the street grimoire bit on them, but it was kinda vague. They are probably horrors, but how can they be portrayed as scary?
>>
>>50533684
>>50533801
>>50533918
That's a great idea. Here's a better one. Don't punish the decker for your stupidity.
It's not like it matters, all a good deck does is give a decker higher limits, which don't matter unless your dicepool is high enough to hit them.
>>
>>50534058
Well yeah. That's the thing about heavy armor on drones. They can withstand any amount of small arms fire, but they go down quick if you know what you're up against and prepare accordingly.
>>50534129
Bodysnatchers! They kill people and take their place. Like insect spirits, but they're undead.
>>
>>50530723
Changing owner requires a specific test that requires days, on any failures a message is sent to the owner (Usually the corp) who gets the location and the attempts at stealing their hardware.

Unless they do it in a Faraday cage, you can easily get it from them.

Also a Sony isn't the end of the world, you can get it at Chargen iirc.
>>
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>>50534231
>It's not physically possible to discuss ideas you don't plan on acting on
>I get personally offended when people even talk about something I don't like

t. Clockwork
>>
How hard would it be to adapt the old 2e insect spirit adventures to 5e?
>>
>>50534494
Shit, forgot the name was on.
>>
Hey guys, first time DMing Shadow Run. Since my group uses Roll20, and there isn't a 4th edition char sheet (been told that's the best to start with), should we use 5th, or is it as user friendly for first timers?
>>
>>50534721
5th is arguably more newbie-friendly, since the mechanics are less complex versions of what 4e had.
See: Deckers, who in 4e basically required the GM to run a whole second game, but in 5e require a lot less work.
>>
>>50534494
The adventure concept itself is easy enough to copy. Most of the mechanics and stat blocks would have to be converted by hand. Depending on how much verisimilitude you demand from your runs, you can mostly get through it by just eyeballing stats and skill pools though.
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>>50534494
In terms of the rules? Not very. All the insects are statted out in SG, easy enough to do the various NPCs.

In terms of play? Very hard. Unless your group is completely new to SR, they're going to realise what's up pretty quickly. The big thing about those early adventures was that you had no idea what was going on: Insect Spirits just weren't a known quantity, so it was all very strange and terrifying to experience for the first time. Queen Euphoria and Missing Blood just won't have the same impact now that "the kidnapee was taken by insect shamans" is a cliche.
>>
>>50535134
That's great, my group has no idea about insect shamans. I have been running a slightly modified setting, and all their info about the game world they have so far is from a booklet I gave each of them.
>>
>>50535305
In that case go for it. How are things looking vis a vis the Universal Brotherhood/Chicago?
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>>50535344
Chicago never happened, and the Universal Brotherhood emerged in the year 2068. They've had a huge amount of growth, and now have over 500 chapters worldwide. Everything else setting wise is about the same, though I'm not going to use any CFD stuff. I just realy liked the old insect stuff, and wanted to run it in the more modern setting. The team has gone on some normal runs, so this won't be their first.
>>
>>50534721
Character sheets in 4e are a mistake, anyway. You should all save yourselves the trouble and download Chummer.
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>>50530269
Essence drain can be fun for the victim, and the loss is barely noticeable.
>>
>>50535521
Interactive sheets in Roll20 are kind of the point of roll20 though.
>>
>>50531001

So first things first, your decker needs to hack the deck to gain ownership of it. This is a pretty big deal - If he crit glitches, he bricks the deck irreparably. If he glitches, it phones home to its owner, likely the corp office given that it's corporate property that was simply assigned to the spider. And if he forgets to reassign ownership, the corp will notice that their spider's deck is gone and ping for it, and then it's just a matter of time before they send a HTR team to conduct a tactical exchange for this missing company property.

If the decker succeeds, the Sony isn't gamebreakingly more powerful than the Tsurugi. Bump up the challenge of the matrix opposition that the decker has to deal with if he's getting stuff done too easily.

Besides, having stolen corp property is a plot hook waiting to happen
>>
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>>50526281
How do you not get pulled over by the cops running around with a huge claymore or virbosword?

Or for that matter, how do sword characters do anything without causing panic?
>>
Just keep the fact that he has a stolen deck in your back pocket. Like, maybe he tries to get it past airport/corp security, and when he declares his cyberdeck, and shows the guards his license, they notice the serial numbers match one reported stolen.

Or maybe a friend/former-SO of the spider has been tracking the decker down in their spare time, so halfway into a run when the decker notices attempts to put a mark on his deck. But they clearly don't belong to the enemy host. Then the decker has to talk to the persona in front of him, and convince them to not trip an alarm or send their location to the security chief. Hope the decker invested in even a little charisma
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>>50535437
Sounds like you've got the right setup to go ahead with the Universal Brotherhood, then.

I haven't run much from the 7300 series in ... let's say a while, but I remember some things. Queen Euphoria is the weakest one, kinda railroady and Mercurial does the "glitzy starlet meets grungy streets" job better, though it does show off the reach of the bugs. Missing Blood is fantastic if you have a party willing to do some investigating and not just start shooting every possible suspect, and the bug reveal is great. And of course Double Exposure is a great climax, though the setup strongarming the players into the real adventure is a bit rough.

If I was in your shoes, I'd do the first half of Euphoria and see how the players take to her as a character, while it still is a regular job (maybe toss in the blackmail adventures from DE as well over the next couple sessions) and let them collect the reward for a job well done. Go on to Missing Blood for the big reveal of insect spirits, then either loop back around to finish QE or dive right into DE and bring it all to a big finale. Bonus points if you manage to line everything up so it ends on August 22.
>>
It's weird, recently I haven't been able to do weapon modifications in chummer. Anyone else having this problem?
>>
>>50535669
Some places won't shy from you wearing a sword on your back or on your hip, its just good sense if you're a swordsman.

In less shitty parts of town you get away with it by not carrying the sword in a traditional holster. The Guitar Case is a cliche, but theres real value in the concept. The Bodyguard of the Face is also a classic. It helps if you're a big troll or ork.

Sword characters have to rely heavily on Sweep in 5e to not murder each Rent-a-cop they need to take out, so that usually helps keep them out of the news.
>>
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>>50535758
In what way?
>>50535669
Style, my friend.
>>
>>50535669
Depending on the size of the sword, you can keep one in a cyber arm/leg. A little bigger? Then maybe have the sheath be a cane or some mundane object.

If even bigger; smuggling compartment in the car/bike. Take it out before you get to where the wetwork is gonna happen.

If you want shits and giggles, get a custom job/disguise to the blade to make it look like its made out of nerf foam. Then have the sheath be an actual foam sheath the same color as the blade.
>>
Anyone could point me towards the latest update to Two-Dee's Storytime? Thanks in advance.
>>
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>>50535855
>implying having a cane isn't just as conspicious

Unless you're a Sioux elder there's no reason for imperfection, omae
>>
>>50535881
>>
>>50535669
Do your best corvo attano impression and hide a small one in your trenchcoat.

Failing that, in a lot of areas "sword guy" is a common enough profession that you can get away with it if you've got the right licenses and probable cause to be there carrying a sword.
>>
>>50535587
>if he forgets to reassign ownership
Also, without ownership or the benevolence of the owner, you need to hack marks to use something - that means overwatch and regular resets.
>>
>>50535823
I right click on the weapon, and it only gives me an option for accessories, not for modifications
>>
>>50535913

Thanks, omae.
>>
>>50535989
>Recently
Good lord, we pulled that functionality out like six months ago. Modifications have been merged with Accessories, since there's no functional difference between them anymore.
>>
>>50535587
Rolled for it a bit after I posted, and he succeeded on all the rolls with no glitches, for both the deck and everything else they'd stolen
>>
>>50535669
step one: have a working sin
step two: have a working license
step three: you are now legally able to be a bodyguard
>>
>>50535881
>latest

Hey, did he ever come back for this group's Hong Kong adventures?
>>
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>>50536395
Nothing was said about Hong Kong, afaik
>>
>>50535708
Those ideas are fucking stupid. Don't punish players. Scavenging decks is literally the only way to actually get a new deck in play.
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>>50535669

Take a leaf out of SR:HK's book and employ the Gaichu Defense.

"Oh this? It's just cosplay prop."
>>
>>50536723
The default setting is fairly heavy handed on corps being able to fill expensive products with all manner of tracking devices - both hardware and software. If you didn't make it yourself, you probably should be a little paranoid at the best of times.
>>
>>50535669
What you've got to remember is when Shadowrun and the cyberpunk novels it's based on were written, Japan was a much bigger economic powerhouse and a flanderized version Japanese culture is a big element as well other more fantasy themed cultures, so a sword is kind of a legitimate fashion accessories.
>>
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In our last campaign, the characters ended up taking a long term job by EVO, that culminated in assassinating a UCAS senator.
Their payment basically ended up being "we give you new, legit corp sins, build a new life for you and we will keep you save from persecution"
Two characters took the EVO citizenship and new identity, but eventually just settled down in the services of a dragon they me during their runner days.
The third character just went all dark wizard and simply disappeared back into the shadows, and the rigger just retired as EVO engineer.
>>
>>50536036
How am I supposed to bling weapons?
>>
>>50537084
Add Accessory.
>>
>>50537107
Wait, is the bling the asian girl? That seem inefficient.
>>
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>>50537138

Bling is obviously the gratuitous cat ears.
>>
>>50537138
What, like this?
>>
>>50537187
Don't have any diamonds you pleb? pfffffff
>>
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>>50536977
Mecha-Yang? Or just another anime girl bumblebee?
>>
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>>50537244

That's Rule 63 of Genos from One Punch Man.
>>
>>50537244
It's 63 Genos from One Punch Man. I thought it was Yang too at first.
>>
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>>50537221
Diamonds are for the chassis, you peasant. Did not the Prophet state, 'All that glitters is gold, but a diamond will protect the core vitals at impacts of up to 65 MPH'?
>>
>>50537293
well, that IS something players would spend their money on. Instead of smart things, like SINS or contacts.
>>
>>50537351
I had a player beg me to start the game with a bag of diamonds, once. Spent like half his character resources on it. He bailed out of the campaign early complaining that he wasn't very effective without ever telling me WHY he wanted the damned things.
>>
>>50537293

>Coming up next, on Yerz My Ride...
>>
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>>50537271
>>50537277
Thanks.

On a related note, how practical is the flametosser? 6P, -6AP, and taser ranges means you can give a hell of a surprise to an armoured guard who thinks you're unarmed and approaches, but it seems like it would be pretty limited most of the time.
>>
So, I plan on making a character that specializes in incendiary devices and explosives.
What are some out of character uses for a street sam of this type besides intimidation?
>>
>>50537455
... Sick barbeque parties in the slums?
>>
>>50537455
>>50537484
Impersonation [Guy Fieri]
>>
>>50537437
If you can't find a fun use for a conceable one handed flamethrower, you are sorely lacking in imagination.
Jokes aside, it is just a situational as you think it is.
>>
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/srg/ I have a question.

If you were potential running in the Federal District of Washington and had to somehow find a a way to distract Delta Force to extract an objective from a site they'd be the QRF to. What would you do ?
>>
>>50537484
Damn, I should totally hold sick barbeque parties in the slums.
Which magical creatures are edible?
Can I... Can I eat that bug spirit?
>>
>>50537455
Infiltration under the guise of fireworks specialist. Technically correct, best kind of correct.
>>
>>50537529
Maybe not, but by god you can sure try.
>>
>>50537554
Well, they leave corpses, right?
So theoretically I should be able to figure out how to eat one.
>>
>>50537529
>>50537554
Noooo. No barbeque with bug spirits. It's not gonna end well dammit.
>>
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>>50537513
Steal the declaration of independence.
>>
>>50537529
>>50537564
Basilisk/bug barbeque, make it happen bro.
>>
>>50537572
>that moment when you have to talk your demolitionist street sam out of trying to eat weird metacritters
>>
>>50537506
It sounds totally awesome, but taking up 8 capacity and doing pretty shitty damage at short range just means it's a bad idea for an implant weapon. What a shame.
>>
>>50537582
Can't do that, our objective is actually right under the National Archives.
>>
>>50537585
Then we can try devil rats, and hellhounds, and hm.
I don't know many metacritters.
>>
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>>50537588
Junkyard Jaw is only 2000 nuyen. With a bit of work he's ready to eat his way through the para-animal kingdom.
>>
>>50537582
>>50537604
Um.....steal the Lincoln monument, the Washington monument or both?
>>
>>50537617
This has potential, i may not know much of shadowrun, but there HAS to be "monster compendium" or such full of shit you can turn into improv bbq meat.
>>
>>50537643
Then I can figure out what lives near my area and what lives far away, so I can be all like "ooo, a rare and possibly delicious creature!"

Oh, there were giant lobsters. I think they fought tanks. I bet they're delicious.
>>
>>50537604
Wikipedia says there most recent deployment was against a drug cartel leader.

If you can manage to get them to hunt someone more important than maybe? Create a perceivable immediate threat, like a suicidal Mage trying to turn the monument into a weapon? Hell a good Old bomb threat usually works wonders.
>>
>>50537631
>junkyard jaw
>that expanded digestive system mod
what else?
>>
>>50537513
Hire another team to hit somewhere nearby to draw them away from where you need to be.
>>
>>50537513
Firebomb their barracks? Or just apply gratuitous amounts of fire in general? Blowing up a gasline while setting fires in multiple surronding buildings to make it look like an accident could work. Bonus points if you disguise yourselves as responding firefighters.
>>
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>>50537634
I like it.
Very Carmen Sandiego.
>>
>>50537721
>Pay a bunch of streetkids/local artists to do the most daring act of performance art imaginable - deface the Washington Monument with numbers, listing the number of orcs killed in racial violence every year, the death toll of Chicago, confirmed missing people in Boston, etc.

>It's actually top secret data - launch codes for ballistic missiles, geocoordinates for the troops they have stationed along the Sioux border, the phone number of the President's fucktoy, etc.

Perfect cover.
>>
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>>50537764

A high enough rating Biowaste Storage Expansion to fit a digested corpse.
>>
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>>50537721
Shit that's actually a pretty good idea. A multiple bomb threat at key location would force them to spread out and secure the area to sweep.

>>50537766
That's the plan so far but we need to give them an objective that would draw out the QRF.

>>50537770
Their last response to our little intrusion was two squads plus Predator drone plus Attack helicopter. I like the idea of causing an accident but man would that be hell to pull off.
>>
>>50537672
That sounds cool as fuck. I want my PCs to fight giant lobsters now.
>>
>>50537817
What exactly was your "last intrusion"?
>>
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>>50537853
Abrams Lobster, in Howling Shadows. They're also psychically linked to each other, so they come at you in packs.
>>
>>50537875
We were told to get some basic data off the national archive.

Except turns out that the second sub-basement is the headquarters of the NSA Tailored Access Group and where the Echo-Mirage Team was based.

And it turns out they had an Oracle built from Mirage's fragment down there. A shackled AI called Echo.

Also Mirage was there and alive, in an ultraviolet host but we basically ran as soon as we found out about that.

Delta Force was deployed 5minutes after we triggered the alarm by accident.
>>
>>50537918
>ultraviolet
Was that a typo for ultraviolent, or does ultraviolet mean something in Shadowrun that a new guy like me doesn't know about?
>>
>>50537897
... Psychic giant lobsters... FUCK i need to play more shadowrun.
>>
>>50537948
http://shadowrun.wikia.com/wiki/Ultraviolet_hosts

TL;DR
Don't go in there, ever. It's the matrix equivalent of a metaplane I think.
>>
>>50537817
>That's the plan so far but we need to give them an objective that would draw out the QRF.
Best place to find out what they're responsible for and how they'll go about defending it is their own comms data. Find out what they're already concerned about in the area and play the hired team up as that threat. They'll jump right into it.
>>
>>50537968
>An Ultraviolet host, or UV Host, is the ultimate in artificial reality. These rare hosts are able to simulate real life so effectively that it is difficult to differentiate between them and reality.
>When a decker enters a UV host, his utilities will alter to appear as tools that apply to what they do. A decker can actually make use of his real world skills for actions inside the UV host, or use his computer ability at reduced effectiveness. Upon jacking out the decker will automatically experience a form of dumpshock caused by the system.
I don't have an image that sufficiently conveys the HOLY SHIT this makes me feel. Though, that might be because the hard drive all my old reaction images were on is fried...
>>
>>50537952
They've also got 9 Hardened Armour and Immunity to Toxins, so make sure you bring a lot of dynamite if you plan to go fishing.
>>
>>50538106
Does fire work on hardened armor?
I've never needed that.
>>
>>50538101
Yeah they're so freaking powerful AIs usually use them to either create new Artificial Intelligences or increase their power to ridiculous levels.

We think Mirage might've been put in one to lead the NSA or something like that. Either way I don't look forward to having to hack into his security again, last time I had four black IC, a junior demiGOD and every part of the Host was segmented and made so that every room was a faraday cage and needed to be hacked individually.
>>
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>>50538440
>fire
>underwater

Unless you plan to manhandle a bunch of giant lobsters out of the ocean for a punchup on the beach, in which case good luck
>>
>>50538485
No need for manhandling, anon. We just need to lure them onto the beach with the bait of the century, whatever that may be.
>>
>>50538485
We make them come to us.
Shouldn't be that hard if I start dropping dynamite on them
>>
>>50537506
Frankly I think it's better just to take the raw essence cost over the capacity, that way you can have it implanted in your throat and breathe fire. The real problem with it is that the fuel is availability 16, which requires you to start without any or waste a restricted gear pick on it.
>>
>>50537293
Then the GM tells you first Johnson meet is in the barrens.
>>
>>50538618
>drive into the barrens with your yerzed out Roadmaster
>the gangers are so interested in stealing it for themselves that you have an entire session of Fury Road style action before you even meet Mr Johnson
>>
>>50538599
But then they just punch holes in your boat with their mighty claws. What, do you have a bigger boat? Because you're going to need one.

>>50538565
>We just need to lure them onto the beach with the bait of the century, whatever that may be.

Street Sam dressed as a sexy lady lobster.
>>
>>50538907
>We just need to lure them onto the beach with the bait of the century, whatever that may be.
>Street Sam dressed as a sexy lady lobster.

This is absolutely the plot to an episode of "You, Me, and the Street Sammy" (>>50532132)
>>
Alright so, I'm angling for revamping a bunch of my cyberware into a more... vampire hunting focused configuration. Potentially some wooden striking surfaces, wooden flechette shotguns in the arm etc.

I've also been wondering whether it is possible to enchant cyberware at all. The essence loss prevents me from doing it myself, but I'm hardly averse to fighting sorcery with sorcery, and runes are totally a thing. So could I contract a mage to do anything useful to my augs? I figure if I'm doing something nuts like insetting wood into it anyway that ought to make it easier to go off the rails.

Who the fuck should I even suck up to to make this happen? The GM has indicated some general approval for the idea but also "good luck justifying a seller for anything more than wooden flechette rounds bub"
>>
>>50539072
I suspect real wood would be prohibitively expensive.
>>
>>50539095
Indeed. I figure there must be supply routes for small quantities of low grade stuff (suitable for a wood shavings grenade or the like) for Mages at whatever special little clubs they hang out with, but to come up with enough wood to make an actual stake out of, I don't know who I would even see about that. Seems like the sort of thing that you'd get from rifling through a Corp CEO's household bin or something.
>>
I'm looking for music to play during sessions, something more jazzy rather than just synthwave.

An example could be the GTA V ost and some of the stuff from Shawn Lee. Hard to pinpoint since i know so little examples.

Any recommendations?
>>
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>>50539284
>jazzy
Parov Stelar, Amon Tobin, Seatbelts, The Glitch Mob, Bitter:Sweet
>>
>>50537390

Hosted by Orxibit

Other soap/drama ideas, some of which are almost certainly shitty

> The Big Score
> Follows a team of 5 runners after a massive payday. Their windfall and the ways they're spending it are driving wedges between them, and you swear that everyone on the team is fucking everyone else. The current season is focused on something that might split the team apart - The face and sammy want to hang up their Ares Predators and retire to a suburban life, because they've had enough and are romantically involved, but the "hack the planet" political manifesto decker, the adept who blew most of his share in the second season sweeps week special about combat stims, and the wolf shaman all want to run and stay a team, and the face and the wolf shaman are also having a fling. Will Luka the wolf shaman keep the pack together? The rumor on the BBSes is that the actress playing the sammy is quitting and that this is real life writing the plot. Chock full of Ares product placement, but produced by an unaffiliated production company

> Five Swords Crossed
> A foreign import produced by Shiawase, this follows a team of five elite corpsec soldiers in a unit that is quite clearly intended to be the Red Samurai. Mysterious hidden pasts and forbidden romances tear at the familial bonds holding the unit together. Super melodramatic by western standards - the classic shouting and long shots of crying monologues are here in full force - but it's pretty popular among the foreign drama set, and has some crossover appeal. Renraku has allegedly sued for the show's defamatory portrayal of the Red Samurai, but the case hasn't gone before the corporate court.
>>
>>50539284
Soil and PIMP Sessions
>>
>>50539284
Try Gramatik
>>
How imbalanced would it be to allow a starting technomancer to take the Mind over Machine submersion perk for some BP cost?

One of my players has asked to play a techno-rigger, but I'm uncertain
>>
>>50540353
Not really super imba at all, it's literally just a resonance version of the control rig cyber. Just let them pay the 13 karma during chargen to submerge once and they can pick up the echo from that.

But if you let one player submerge/initiate during chargen, you have to let them all do it desu
>>
>>50540431

First rank submersion is 30 karma, not 13
>>
>>50540476
Yeah sorry but to this day I refuse to believe that the x in the submersion cost isn't a typo that never got errata. It's a + for initiation in 5e, it was a + for submersion in 4e, and if they actually meant it as-written they would have just written it as "30 x grade" instead of "(3 x grade) x 10"

Plus, even if you want to use it entirely RAW, chummer doesn't even have the option to use the higher cost and I can't be fucked to work around that.

But if you want to use the RAW cost and the dude still wants to take it, even going as far as to take a 5 point negative quality to be able to afford it, just let the poor bastard do it.
>>
>>50540570
It did get errata, http://forums.shadowruntabletop.com/index.php?PHPSESSID=ttv2ap9ii2db437qs4q4fkcan3&topic=24595.0
>>
>>50539284
Caravan Palace?

Really, just search for "electro swing" on youtube
>>
>>50540681
Maybe i should have mentioned that i was looking for something that still tonally fit Shadowrun, somber and sometimes tense tunes.

Earlier i was suggested Amon Tobin and it was almost exactly what i was looking for.
>>
Does Gunnery still use Agi if you're jumped into a drone/turret and firing from it?
>>
>>50540908
There's also "Bohren & der CLub of Gore"

Pretty dark and grungy if I remember right
>>
GM in my group is banning Actioneer Business Clothes, Armor Jacket, and Full Body Armor as he thinks they're too good compared to similar armor pieces. e.g. Security Armor (Light)

Thoughts?
>>
>>50541294
Get an Executive Suite or Sleeping Tiger and laugh.
>>
>>50539284
8tracks.com/exhuman/shadowrun

This is the general playlist I use while I'm working on Shadowrunny stuff.
>>50541294
I've seen people tweak them so that installing mods gives them the Restrictive property, or outright banning capacity usage on them.

Generally speaking, I don't like those suits, largely because it's weird as fuck seeing street sams gravitate towards suits instead of kevlar.
>>
>>50541294
Certainly the armour could do with more useful options, but the suits he's banned are far from the best. Big game hunter is objectively the best armour Ar 14 comes with gear access and a free rating 6 elemental resistance from (fire/cold or chemical) and as it's clothing is fully stackable with PPP unlike an armour jacket. I mean sure it costs five times as much as an armour jacket but that's chump change to a street Samurai. Who the hell buys full body armour? If you're going to spend restricted gear on something ridiculous and impractical, you may as well go the whole hog and MilSpec.
>>
>>50541370
Emphasis is on street, sometimes you gotta be able to mingle and blend on the street and you can't do that looking full operator.
>>
>>50541370
>weird as fuck seeing street sams gravitate towards suits

Seems reasonable to me. Like a team trying really hard to look "professional" by emulating what the secret service or some kind of black ops G-men might wear.
>>
>>50541316
Or an Argentum Greatcoat
>>
>>50541473
>Who the hell buys full body armour?

More often than not, people wanting dirt-cheap heavy armor after their first run(s) ended. Blowing a Restricted Gear on it is stupid. Investing 2500 of your hard-won nuyen into something that will mostly guarantee you can go in hot when required and survive isn't.
>>
>>50541147
No.

>GUNNERY
>The rules and modifers for ranged combat apply to vehicle-mounted weapons. Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems. A Complex Action is required for shooting weapons mounted on a vehicle in any fring mode. Characters shooting handheld weapons follow the normal rules for ranged combat and suffer a –2 dice penalty for fring from a moving vehicle. Stationary vehicles do not confer any of these effects, though they may inflict the Firing from Cover modifier.
>>
>>50537455
Stealth demolitions. Is there a building you don't like fucking up the skyline? Call <burner comlink number>, I can do something about it.
>>
>>50541517
>>50541534
Sure, but I don't like the concept of universal best-in-slot gear. Like, aside from being broke, there is no mechanical reason not to wear sleeping tiger.

Seeing a street sam awkwardly struggle with his cufflinks before a meet is fun. Seeing a street sam wearing that suit every day because it's better armour than the riot armour he normally wears isn't, at least for me.
>>
>>50541316
This
The GM is an idiot
>>
Did the maker of Shadowrun really hate nuclear-electric power plants? I'm reading the timeline for the first time and there are so many catastrophic and unrealistically severe nuclear meltdowns. They treat power plants like actual nuclear bombs.
>>
>>50542121
Yes. Magic returning had unpredictable effects on nuclear stuff, for reasons.
>>
>>50542141
Probably elvish reasons... Damn hippies.
>>
>>50542149
Gaia stuff, and eco-terrorists.
>>
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Ever since someone brought up the idea of robot characters in the last thread, I've been thinking,

Is it possible to bind a spirit to a robotic body or drone, forcing them to inhabit it?

>>50542121
Shadowrun was released roughly around the same time the Chernobyl disaster happened, right?
>>
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>>50542295
Possession spirits can kinda do that, but preparing a vessel out of advanced materials is a shit and a half. Mechanically you're better off just jamming it into an articulated mannequin, sort of like Warforged.
>>
>>50542295
>Shadowrun was released roughly around the same time the Chernobyl disaster happened, right?
Actually yes. That is a good point.

The Chernobyl disaster happened in 1986. Shadowrun was published in 1989.
>>
>October 28, 2010: 10.5 million of the 14 million inhabitants of Madagascar have died from VITAS by this time.
heh
>>
>>50526281
>I suspect real wood would be prohibitively expensive.
Why? It's not like you're in a desert wasteland. Shit's polluted, but Seattle is still surrounded by woodlands as far as the eye can see.
>>
>>50539284
Hudson Mohawke. Check out Watch_Dogs 2's original music.
>>
>>50541147
It's unclear whether shooting while Jumped In counts as remote control and therefore uses Logic by RAW, but most consensus I've seen on the official forums and abroad is that it does.
>>
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>>50542589
>Hudson Mohawke
>>
>>50542617
>It's unclear whether shooting while Jumped In counts as remote control
Less unclear than you might think.

Manual Operation involves placing your hands on the grip and pulling the trigger. Such a weapon is mounted if it is physically connected to a vehicle or emplacement.

Remote Operation is when you do something that is not that.
>>
>>50542936
No, it's more unclear than you'd think, because there's a bit in the rigger chapter about how you use all your normal attributes when jumped in.

The consensus is that it's Logic, and I agree with the consensus, but to suggest it's clear-cut in one direction or the other is ignorant of how contradictory the rules on this particular matter are.
>>
>>50541316
Fair enough, but what if I am walking through the slums and want wear more casual attire? I'm basically looking for something equivalent to Armor Jacket?
>>
>>50542912
If it makes you feel any more absurd, dude's from Glasgow, not New York. It's a real wtf of a name.
>>
>>50535521
Chummer doesn't seem to include qualities from any book except the corebook, which is a significant problem for this character I made using negative qualities from other books to give him enough BP to be what I want him to be. Is there any way to add them manually?
>>
>>50542957
To be more accurate; the consensus is that some sections of the core book are wrong.

Technomancer Submersion costs, Archetypes in general, and any section on Gunnery but the Gunnery section on p183. (Control Device being the biggest offender)
>>
>>50543033
> Your Chummer > Tools > Options books list has been unchecked
It's like there's something you should read in the OP, every single time.
>>
I really want to try Anarchy but I don't want to shell money for an incomplete system, how much is it missing currently?
>>
Is the name Magnum Mantis too stupid? I think it's a pretty cool name, but I'm also entirely socially unaware of "cringe factor".
>>
>>50543063
My bad.

In my defense, that line in the OP meant nothing to me, since I didn't know about chummer until halfway through this thread.
>>
>>50543117
It sounds super dumb.
Meaning it's great for a runner name that everyone busts your balls over.
>>
>>50543117
Magnum and Mantis are both good names on their own, so I have to ask why you feel the need to combine the two.
>>
>>50543156
I'm a decker with an insect theme, antennae and all, but I've also dumped a shit ton of resources into a top tier cyberarm and a Super Warhawk.
>>
>>50543117
Sounds like it's straight out of MGS. If you don't have a problem with it being a little tongue-in-cheek, go for it.
>>
>>50543200
>I'm a decker with an insect theme, antennae and all, but I've also dumped a shit ton of resources into a top tier cyberarm and a Super Warhawk.
>I'm a decker with an insect theme, antennae and all
>insect theme
Here's to hoping you don't get shot by someone who picked up a little PTSD in Chicago.
>>
>>50543200
>I'm a decker with an insect theme
>insect theme
GET THE EX-EX DAVE WE GOT WORK TO DO
>>
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>>50539072
There's plenty of wood available. SR isn't the blasted wasteland of Mad Max; trees are all over the place, as are logging companies. Wood pulp bullets are statted out, and buying good large pieces of wood is a little pricey but probably no more so than buying real food instead of soyshit.

The main issue is that you can't have magic unless you are magic. You can't use a foci unless you are attuned to it, and you can't be attuned to it unless you are Awakened. So either be a burnout, or stick to astral powder and other antimagic toxins from SG and Chrome Flesh.
>>
>>50543117
This >>50543305

It's ludicrous and I love it.
>>
>>50542295
You could have an e-ghost or a minor AI inhabit a robot body. The problem with a spirit is that it would make the robot easy as fuck to hack into
>>
>>50539072
>>50543458
>runes are totally a thing
They are not.

Also if the GM is being a cunt about finding material, use the reagent harvesting rules but ask to sub another skill like Survival instead of Alchemy.
>>
>>50543704
>runes are totally a thing
>They are not.
Depends what you mean by that.
>>
>>50543773
They only work as a Norse foci, addressed in >>50543458. Or as alchemy, which doesn't work for something you want implanted in your cyberware.
>>
>>50543814
Actually, Alchemy would work on ware, it's just that you'd have to contend with a huge Object Resistance pool.

The problem, of course, is that command preps can only be activated by the Alchemist, Contact preps can be activated accidentally(arguably they might be activated just from being attached to you), and Time preps aren't really good for combat spells and shit.

The best bet for 'enchanting cyberware' would be to just have your group's mage(assuming they can enchant) a sticker or something with the enchantment on it, then slap it on your cyberarm while avoiding skin contact at all costs. Then, when you want to activate it, tap it with your finger, or something.
>>
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>>50543982
I meant more that alchemy is a one-use, quickly degrading effect; it's not something that would want included as an integral part of your 'ware, because it would just be a lump of wood in a couple days or less. Unless you refluffed the storage compartment as a mounting you put the alchemical item in, which is possible but a waste of capacity.

And I'd argue that your sticker idea doesn't count as enchanting the cyberware; if you're assuming that the cyberlimb has no aura (which I'm not sure about) then it shouldn't get the benefit of the spell. You're enchanting every part of the vampire hunter but the cyberlimb.
>>
>>50543814
>They only work as a Norse foci
Perhaps, but there's nothing stopping one from using tattoo foci on cyber, and working the description to something similar. Tats can work with foci of any type.
>>
https://mobile.twitter.com/ShadowrunPorn
>>
>>50544281
>(it's very deep)
>>
>>50544096
>And I'd argue that your sticker idea doesn't count as enchanting the cyberware; if you're assuming that the cyberlimb has no aura (which I'm not sure about) then it shouldn't get the benefit of the spell. You're enchanting every part of the vampire hunter but the cyberlimb.
It's the closest, easiest idea I can think of; enchant the sticker, then slap it on the 'ware and use it as a "rune" of sorts.

I'm not talking about enchanting the ware as in giving it better stats with magic; that's straight up impossible(barring foci, I guess?). I'm talking about enchanting the ware as a method for a non-awakened character to use magic; enchant the sticker with a contact activated fireball that's set to fire "forward", then slap it on the arm and when they want to throw the fireball, they just need to tap on the sticker.

Closest approximation I can make to what the guy wanted.
>>
>>50544281
That reminds me, did the anon who came up with the random XXX-rated trid generator ever share it with the rest of us?
>>
>>50544478
Yeah, last thread. That's where >>50544281 got started.
http://pastebin.com/zsE1GKLC
>>
>>50544347
>>50544096
>>50543982
>>50543814
>>50543458
Thanks, this is useful stuff to know. There's a bit of a culture of knowing your role only in my group so I don't really know much about magic given my low essence pool puts it awkardly out of reach.

We'd run into an 'artifact' that Mages seemed to value as a power source, and I had inferred from that that permanent enchantment of inanimate objects was on the table. But yeah, if they just function as focii which you in turn need to be a mage to interact with, or alchemical one-off effects, then probably not ideal in my case.

I guess this leaves me (at the moment) just loading an arm cannon shotgun full of wooden flechette and the shock hand already mounted on it. Not really enough to take on the world, but no runner ever really should, not to mention that I'm technically the party Decker, much as combat ability has been far more important for the whole damn time.
>>
>>50544581
>Porn-Number-of-Characters
>0 (it's an abstract kind of porn) - 1
Wut.

Also the prevalence of pizza delivery porn is, judging by my experience, vastly overestimated.
>>
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>>50544581
>no bestiality or pedo porn types
See, normally I'd be happy not to see them on the list, but with rape and snuff on the list I know that things aren't being omitted in the name of good taste and now their absence is rustling my simulationism jimmies.
>>
>>50544850
There's shifters, naga, centaurs, etc, all of which are basically beastiality.
>>
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>>50544628
>We'd run into an 'artifact' that Mages seemed to value as a power source, and I had inferred from that that permanent enchantment of inanimate objects was on the table

There are a few magic items out there that don't seem to be traditional foci (like pic related, or the Luck Coins that Wuxing have), but they're plot MacGuffins. Nothing you can have the local talismonger whip up.
>>
>>50544903
(not that anon, but)

Given the world of shadowrun, I'd be extremely surprised if pedo porn trids and actual bestiality (dogs, etc) trids weren't a huge thing on the black market.
>>
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>>50544985
Here's a related question- If you live in a place that grants shifters citizenship, can you fuck them in their animal form or is that still not kosher?
>>
>>50545039
Shifters keep their intelligence in animal form, so it is kosher as far as consent goes.

For the rest, we're speaking about a setting where an individual can get three digits of functional cybernetical dicks implanted over their whole body, so I don't think anyone would give a fuck about what happens between consenting partners.
>>
>>50544985
>be doing a seemingly regular datasteal
>it turns out to be a massive cache of child pornography
>you know that Mr Johnson's intent is not to turn this data over to the authorities
>are you a morally bankrupt enough shadowrunner to complete the job?
>>
>>50545135
That's a hook I would run.
>>
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>>50545135
Data Bombs exist for a reason, anon.

Or keep a mark on it, Snoop, and deal out some vigilante justice in the tri-state area.
>>
>>50545135
Fuck no. I eat the Notoriety of refusing to complete a job in exchange for the Street Cred gained from doling out samurai(or cowboy)-style street justice.
>>
hello /srg/

so a friend decided to start a group and everyting is confusing, i can´t even find a pdf on how to create a character

what books do i need to buy to create a character, is there a list of traits i can choose?

is there a way to find this online?
>>
>>50547768
Read the fucking OP.
>>
>>50547768
Check the pastebin in the OP
>>
>>50547802
>>50547810

i did and now i found it.... way to hide a pastebin

but thx for the info so far
>>
>>50547802
>>50547810

wow but everything is there, thx alot to everyone who put this together
>>
>>50545135
can't you just double dip? make a copy or just get the info needed for evidence. deliver the job get paid then follow up for some street justice?
>>
>>50539025
Now I'm imagining this show being at NCIS levels of plot holes and factual inaccuracies but people still defend it anyway with "But it's fuuuuuuun!"
I actually thought the first few seasons of NCIS were kind of fun, even if it was stupid
>>
>>50548136
You can do that, definitely. The problem is that Mr. Johnson will know you were the ones to allow the data to go public if he ever finds out. Depending on who exactly J. is, they might have the means to get some payback.

Life in the shadows ain't easy, chummer.
>>
>>50548250
They'd know either way. Might as well get his money, too, since they're coming for blood no matter what.
>>
I just realized that Chummer doesn't have Bullets and Bandages. This is a problem.
>>
>>50548552
Sure looks like it's there for me, friend.
>>
>>50548136
You could.

You'd be a retard, though.

If you turn him in and refuse his money, you preserve your honor and street cred, even if you tarnish your professional reputation.

If your turn him in after taking his money, you're just a piece of shit.
>>
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>>50548600
I'm not your friend, pal.
>>
>>50548665
Oh, Chummer, not Chummer5. Yekka doesn't work of Chummer so it's not really an issue that can be solved here, I think.
>>
>>50548705
Hrm. Chummer5 is for fifth edition, I assume?
>>
>>50548723
That is correct. I don't believe that regular Chummer is still in development, even.
>>
>>50548738
That's a shame. Are there any other similar programs that work for 4th?

I only want one Adept power out of Bullets and Bandages, so I can make it work if I have to, but I'd rather not have to.
>>
>>50548909
There's Herolab, but I don't know if that has B&B and also you kind of have to pay for it, so I'd say that's a bust.
>>
>>50548909
What Power?
>>
>>50548945

TRANSMIT DAMAGE
Cost: 1 per level
This power allows an adept with Killing Hands to channel any physical damage he has taken into an unarmed attack and transmit it into his target. The attack is resolved using the standard rules for unarmed combat. For each box of unresisted physical damage the adept deals to his opponent, remove one box from his Physical Condition Monitor. The maximum number of boxes that can be transferred
in this way is equal to the adept’s level in the power.
Stun damage cannot be transmitted.
>>
>>50548994
Since chummer and chummer5 work on similar principles, couldn't you just add that power in the adept power file?
>>
>>50549029
Possibly, if someone walked me through it. I have no idea how to do such things.

For example, I don't even know how to open this XML document, which I assume is what I need to edit?

Heck, if I learned how to edit it, I might even put all of B&B into it and update the Github files.
>>
>>50549029
>>50549077

Nevermind, I figured it out on my own by poking at things until they worked. Cool.

Would anyone care/be interested if I wanted to put Bullets and Bandages into Chummer and uploaded it as a Github fork?
>>
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>>50549077
Making new entries isn't that hard
>go to your chummer folder -> data
>open the power.xml with your preferred text editor
>paste this into it (preferably after the last power)

<power>
<name>Transmit Damage</name>
<points>1</points>
<levels>yes</levels>
<limit>1</limit>
<source>SR4</source>
<page>0</page>
</power>
>>
>>50549253
I actually added Bullets and Bandages as a book, and inserted Transmit Damage in alphabetical order into the power list. Thank you, though.

Like a lot of things, it got much less intimidating once I actually opened it up and looked at the text.
>>
So, how much time should I give players to escape from any given building where shit is going down?
Like, say, if their job is to plug a black box into a building's systems, and the black box holds fucking shodan who starts killing everyone. How tough should it be to get out?

Or if the box contained bug spirits.

or nanites.

Or anything like that really.
>>
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>>50551728
Start an Apocalypse World Clock. Every time something happens that would take a significant amount of time (a firefight, searching for extra shit to grab, dodging a patrol) you fill in a segment.

Up to 9 o'clock, each segment is an opportunity for you to signal that they ought to get out (strange signals on the radio, guards being called down to Subbasement 8 on the double, etc). They have time to get out scott free.

From 9 to 12 o'clock, each segment is an active danger. Security doors slam shut while electronic laughter echoes down the hall, Accounting gets eviscerated by a roaming squad of soldier spirits, a floor above them the HTR team blasts it's way in. They can get out if they go NOW, and it'll involve a worse outcome, a hard bargain, or an ugly choice.

If the clock hits 12, the threat is fully active. Neurotoxin is released, the portal to the insect metaplane is opened, the headcases have conquered security and are now herding the PCs to a dead end. The threat is fully active, and it'll take a lot of good ideas, a lot of luck, and a lot of blood to survive, let alone escape.
>>
>>50541671
Sleeping tiger specifically sets off alarms for corporate types because of the subculture it's been associated with since like the 50s.
>>
>>50552041
That's a fair idea.
I may adjust the amount of segments on the clock, but yeah.
>>
>>50552214

Remember, when in doubt, rule of 3. Give the party at least 2 "chances"/setpieces before shit seriously goes down, and it should feel natural/dramatic.
>>
>>50549253
>>50549291
It's a bit irrelevant in this case, but if you want to ensure that your changes aren't overwritten, you can make a custom_powers.xml file
>>50552192
Isn't the fluff in 5th, also isn't a mechanical penalty. If you can't quantify something as nebulous as 'people might recognise that it's sleeping tiger and think that you're a shadowrunner and/or corporate suit', then it becomes more and more difficult NOT to recommend those suits.
>>
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>>50544660
The pizza delivery genre being weighted so high was a joke because one of the first things it generated when run was a 1 person pizza delivery porn in an apartment featuring a centaur possessed by a spirit.

>>50544850
The real reason they aren't on the list is I simply forgot to add a child descriptor for generating characters and adding an unintelligent animal never occured to me with shifters and centaurs already on the list. Just for you I'll adjust it on my end to include a table for generating a random animal or paracritter and add a very low weighted child descriptor to the character tables.
>>
>>50551728

For things like this I work it out backwards: I'd think of something nasty to put in the box that will take a bit of time to get going full blast, giving the players enough time to escape.

How tough? Depends how good your players and their characters are. Nubs with gangers should be given a wide margin of error. Veterans with prime runners, well, I'd have them burning edge until their asscheeks were red.
>>
>>50543117
Its more of a metal gear code name then a runner name.
>>
>>50543117

Sounds pretty Pink Mohawk. I could believe someone in-setting would use it. Helps that it alliterates, takes some of the edge out.
>>
>>50552497
>If you can't quantify something

Thanks, but I don't exclusively rollplay. All I need is the narrative of one NPC having a negative view of Sleeping Tiger.
>>
>>50552497
I see posts with that yekka name in these threads all the time. How long have you been playing Shadowrun?
>>
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>>50539095
>I suspect real wood would be prohibitively expensive.
For some perspective on how expensive natural stuff is in SR: peaches are comparatively expensive at 20 nuyen each. It's like, you can get them, but only upper class could afford to eat them regularly. So I think wood would be expensive in the sense of "only really rich people use real wood for their fireplaces", but not "this piece of sharpened wood is worth more than my gun".

Really, just read the tables at the very end of Run Faster. All those prices for mundane crap really help ground you in terms of understanding the value of a nuyen in everyday life.
>>
>>50552795
Is there any metal gear code name that wouldn't be a great runner name?
>>
>>50554372
Liquid Snake, Decoy Octopus, any of the B&B unit
>>
>>50554372
I was gonna say Smiling Capybara but no it somehow still works.
>>
>>50554451
I can see Liquid Snake working for a hacker, or possibly a mage who focuses on water spirits.
>>
>>50554451
They had a bed and breakfast unit?
>>
>>50554451
Decoy octopus is radical as fuck as a name.
>>
>>50554479
I'm never going to be able to imagine "liquid snake" as anything but the aftermath of stopping by taco bell after work
>>
>>50553895
I've been a player since second edition, I started running games in 3rd. Specifically to the trip, I adopted that after I started working on Chummer about... two years ago?
>>
>>50554931
How do you feel about game balance regarding the use of spirits?
What is your opinion on characters specializing in a few things to the point of being badasses at them but unable to tie their own shoes?
Throughout the years, how high a dicepool have you noticed someone has to have to be a competent face?
After all the time you've played, how paranoid of getting caught by the law (or worse) do you feel characters need to be?

I'm asking everyone these things while I'm at it.
>>
>>50553895
He's not wrong though, 5e doesn't really specify any drawbacks to the sleeping tiger line and if you've never played an older edition you probably would never know they have any unless someone specifically told you.

I mentioned it because the previous anon was complaining about people wearing the same stuff all the time. Regardless of what it says in the book, there are in-universe reasons to not wear the same shit all the time. In a facility where everyone's wearing low-budget security armor you'd better be wearing the same shit if you want to blend in, regardless of its lower stats. If you're meeting a Shiawase or Renraku Johnson, you'd better not be wearing anything that could possibly have been worn by some corporate sellout trog in another life.
>>
>>50555237
No idea what you're talking about. I'm not attacking this yekka person over sleeping tigers, I'm looking for people who have played for years to answer >>50555094
>>
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>>50553399
To do what? Discourage your troll street sam from wearing the suit to the meet and then to the job because it's as good as his other armour and fits in pretty much anywhere that isn't the barrens?
>>50555320
Misquote, probably.
>>50555094
Woof, this is probably gonna open up a can of worms, but let's see. Preface: The vast majority of my games are subject to either gentleman's agreements or house rules to create a levelish playing ground that I'm interested in running. That said, I try to be the players' biggest fan, so I err more on the side of letting the players do awesome shit than dragging them down. YMMV with regards to any advice I give.

>How do you feel about game balance regarding the use of spirits?
Shadowrun has pretty much always had an issue with magic as a force multiplier. The single best way I've found to curb their abuse is to treat spirits as a recurring NPC and have the player recognise that fact. A Force 1 fire spirit might be barely cognisant, but that Force 6 Spirit you've been summoning and binding the last few weeks will start to resent you and might well find creative ways to thwart your goals while still 'obeying' your orders.
>>
>>50555094
>>50555895
>What is your opinion on characters specializing in a few things to the point of being badasses at them but unable to tie their own shoes?
I've taken firm steps to ensure a minimum level of competency at day-to-day activities, but fuck, it's Shadowrun. When else are you going to use a pound of d6?
>Throughout the years, how high a dicepool have you noticed someone has to have to be a competent face?
The best face PLAYERS I've seen do everything they can to ensure they have positive bonuses from other sources. Contacts, blackmail, intimidation, bribery, plain outfoxing the GM with banter. For the characters themselves, I generally see around the 16-20 mark.
>After all the time you've played, how paranoid of getting caught by the law (or worse) do you feel characters need to be?
Depends on the campaign goals, really. A lot of the games I run are big into favours and blackmail, and pretty much all of my faces find a way to get a lawyer of cop under their thumb as a priority. A street game should always be fucking TERRIFIED of the cops, though.
>>
>>50555895
I think they fucked up with ST. Naturally no one official has made any known effort to fix it.

>The new incarnation builds from the foundation created by the old with an upgraded color-change system and even an adaptive camouflage feature for the right price.

Sounds more like default electrochromic colour change, with RPC for extra.

If they did what they said, and put RPC outside the reach of 12AV, I wouldn't give a toss whether they kept the social commentary or not.
>>
>looking through Run & Gun
>Executive Suite
>12 Armor, same as my armor jacket
>bumps up social limits
>not filled with an illegal substance like Sleeping Tiger is
>cheaper too at a mere 2,000 nuyen
>all one piece, so you don't lose any of your armor at the coat check
I think I know what I'm doing with my next paycheque. Still only going to wear it to meeting Mr. Johnson and infiltration though.

>>50555895
>To do what? Discourage your troll street sam from wearing the suit to the meet and then to the job because it's as good as his other armour and fits in pretty much anywhere that isn't the barrens?
To be fair, if he's got enough money to show up to the meet in a Sleeping Tiger, he's probably also got the money to show up to the job in SWAT gear.
>>
>>50555924
Where do you get do many pictures of DFC operators?
>>
>>50553399
The first part of that sentence is it isn't in the fluff of 5th, they've brought the line back so I view it as basically having had it's slate wiped clean, as fashion has moved on. Worst case, you're likely to stand out a bit too much wearing it.
>>
>>50553982
Realistically speaking, what'd be the price of a good street kebab? Soyburger (Fancy) tier or?
>>
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>>50556137
Tumblr, pixiv and /k/, mostly.
>>50556066
Yeah, I really wouldn't be surprised if it's a Hardyism. Seriously though, best way to fix High Fashion Armour Clothing? Zero Capacity and push the availability above chargen and/or force you to have a contact like Armand who you can buy it from. They become a highly diverse set of outfits specced for doing certain things very well, but you can't customise them for shit. That wasy they're what they're supposed to be, which is Johnson-wear.
>>
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So how hard would it be for a SINner to hide the fact they are Awakened? Or, more importantly, hide the fact they moonlight as a shadowrunner?
>>
I'm trying to use chummer 5 to make some fun character ideas, but my problem is when trying to make a gun/face adept and choose the chaos mentor spirit, I get an error and the program wants to crash.

Any solutions? Also, any other ideas for mentor spirits or general ideas for this character? I chose chaos spirit because his physical limit is trash
>>
>>50557069
Adversary? Raccoon? Raven?
>>
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>>50556286
That sounds like it falls under street vendor food to me, so 5 nuyen per the RF guidelines.

If it's made with real meat, is otherwise has high quality, or is being sold in a rich/tourist-y part of town, I'd bump it up to 10.

A nuyen is supposed to be around 1 modern US dollar in value, so that's a good guideline when you're not sure how much something would cost.
>>
>>50557022
Pretty dang hard depending on where you are. In most places if you are Awakened you are required to be registered with a SIN and be licensed to use whatever magic abilities you've got. If a mage police officer or security guard decides to astrally perceive you are gonna light up like a christmas tree in their sight. They will then likely check your PAN (which you better be broadcasting) to make sure you are a licensed and registered citizen. If you are not licensed you will be stopped at the very least, but more than likely detained while they figure out who are you and why you (a magical ticking timebomb) does not have a SIN.

On the other hand, in poorer areas that the cops don't care about like the Barrens or out in the wilderness of bumfuck nowhere, nobody will really care if you have a SIN or magic until you become a violent liability.
>>
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>>50557022
Will your GM let you initiate during chargen?
>>
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>>50557152
Ah true, I forgot about the having to be registered if you have a SIN. I just like the idea of someone who has a regular day job who also does shadow work because of a compulsion to kill. I guess you probably wouldn't need a SIN if you did something like work as a bartender in a sketchy dive or be a barista in a little soykaf shop.
>>
>>50557248
>You will never have undistorted energy patterns
I just want to die in my sleep already.
>>
>>50557248
No.
>>
From what I have learned so far it seems like summoning spirits is overpowered mechanically and balanced out by the GM sending negative consequences at you for abusing it.

There's plenty of material in the books talking about how the spirits don't want to deal with your shit, how they can use their own edge to resist, how enemies can assense your signature on the spirit and use that to hunt you down, how the lack of subtlety paints a huge target on your back, etc.

Have you guys ever made up a hard rule to counter the more powerful summoning? Like giving the spirit more dice when trying to summon something with a force higher than your magic stat or something like that?
>>
>>50557339
Due to two Crashes wiping out a majority of personal and public records a very large percentage of the population do not have SINs. So many people in fact that the black market for the SINless to buy, sell, and trade rivals the actual economy in many places. SINless can find work just fine, but its usually gonna be from other SINless and definitely in the poorest areas of the city.
>>
>>50557114
Makes sense. I'd totally fork over 10-20-30 nuyen for a bunch of street kebabs after a run-gone-right.
>>
>>50529764
You can do a lot of stuff with that; have him do a short serve commission in the British Army to give him all the soldiering skill one could want, make him an eccentric expert in his field, etc.
>>
>>50557383
My players rarely make mages, and when they do I'd have to paint a circle on the floor with the words "SUMMON SPIRIT HERE" like in the HBS games before they would ever summon anything. That's not unique to the mages, either. The current group has two technomancers in it, and after 3 runs the word "sprite" has never been spoken.

If your players are really shitting everything up by summoning tons of spirits to do suicide runs and win combat for free, you can either just have the spirits constantly try to edge out of their summons or give the mage the Spirit Pariah quality. That won't stop them from doing it, but it'll send a message.
>>
Can someone give me the short and to the point on how to make a good MysAdept that focuses on combat spells.
>>
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4th or 5th edition?

Mostly tempted by 4th because it has the most easily available .pdfs and I'm running over a large group of potential players remotely.

Also,
>tips for running 4th on Roll20?

I know everyone uses Chummer for charGen\maintenance but I'm at a loss for how to convert the statistics from the quick refs I found for stuff like lonestarr mooks into easily Macroable form.
>>
>>50557908
Don't. If you want to focus on casting spells, play a Mage/Shaman.
>>
>>50557022
Well now I want to make a musclegirl character, thanks Anon.
>>
>>50557952
Check the pastebin in OP link.
>>
What's the strongest Ally Spirit you can reasonably have? They seem insanely expensive in karma.
>>
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Tinkering with the Character Roster; any opinions on useful stuff that could be added to it?
>>
>>50558053
So what does the MysAdpet do best at then?
>>
>>50535913
This is surprisingly educational. What's a good way to get a feel for what a SR campaign looks like for a prospective first time DM?
>>
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So are there any good Shadowrun Podcasts out there?
>>
>>50558353
Profiting from synergetic effects.
>>
>>50558687
anymore details on that?
>>
>>50558353
Consider the MysAd as an adept that can cast a few useful spells on the side as a bonus, you'll run less risk of spreading yourself too thin.
>>
>>50558747
and the best spell to take are?
>>
>>50558799
That depends on what role you want to fulfill in the group, there will be spells that will round out your adept powers nicely.

For instance, if you go for an infiltrator build, Stealth and Improved Invisibility will make you that much sneakier. (Unless you run in a Spirit, but that's another problem entirely.)
>>
>>50558842
what if you want to be the master blaster
>>
>>50558728
Use the most effective shit Adepts and Magicians offer.

Use the Adept Powers to increase your speed without having to sustain a spell, use the Armor Spell to increase your Armor without having to spend PP on the shitty Adept Power, being able to boost all of your attributes etc pp
>>
Can you put a sensor array into body armour?
>>
>>50559580
Yes. An array takes up 6 points of capacity from the item in which it is installed, and houses up to 8 sensor functions (all at the rating of the array).
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