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Warhammer 40k general

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Thread replies: 470
Thread images: 58

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It (thread) Will Not Die edition

>Previous Edition
>>50490113

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (MAKE SURE TO TIP CLOWNS 10%):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
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First for bad paint jobs are best jobs
>>
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>>50493331
Anyone else not cancel your preorders for the new TSons things?
I'm ready for the best legion, and the best primarch.
>>
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>hey guys new world eaters rules!
>khorne berzerkers now cause fear and get +1" on the charge
>>
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LEVIATHANS ASSEMBLE
>>
>>50493353

I didn't, but I only ordered Magnus and a couple Tzaanagors.
>>
>>50493354
Pls no
>>
>>50493351
only the dead can know peace from the flash on that bolter
>>
Just mostly finished my first Raider. Do I cover it in spikes now, or wait till I've put some paint on it?
>>
>>50493354
>death guard get +1 to fnp
>it becomes +2 to fnp with meme nurgle number
>>
>>50493370
I don't even know what that means.
>>
>>50493360
>memetic sponging for weathering
i'll give you a 6/10
you also cucked yourself with the grav flux bombard
>>
>>50493378
I've never built dark eldar models but my inclination would be PIN. DOWN. EVERYTHING.

I pin anything remotely not-a-solid-block in my CSM army, and deldar shit makes chaos spike marines jealous with all those bits ready to snap off. Just pin it my dude. Pin your dark eldar or prepare for the suffering of super gluing shit constantly and having it look terrible/broken.
>>
>>50493384
It was my first try at weathering a vehicle.
Chose the Grav Flux Bombard because its fairly neutral looking, can use it as the Storm Cannon or Melta Lance
>>
>>50493337
The Tzaangor warheard could be funny with 6 Chaos spawn rerolling ones with a ML3 sorcerer buffing them.

>>50493353
Still getting Ahriman and a box of sorcerers myself.
>>
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>>50493339
Well he's the only one I play against currently, I just feel bad because of the like 10 games we've played he's only one and it was because he read HIS rules wrong and gave his plague drones a rerollable 4++ save. He's absolute shit at learning rules so I'm basically learning 3 codices and the entire rulebook for the both of us. He's also not great at strategy and for some reason terribly unlucky when it comes to deep striking. Also our layouts seem to favor me since his daemons have shroud but we have yet to use cover saves meaning his daemons survive off their 5++ save... that never saves them.
>>
>>50493378

I didn't put spikes on, I love the lines as is
>>
>>50493380
the bit of plastic on the barrel that is clearly visible. also the mold line on the scope. you should clip and file this type of stuff off, it's not the end of the world if you don't and many do not but man you really should. also drill them barrels.
>>
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Does anyone happen to know where I can buy bases for 40k flyers?
Also anyone know where I can get instructions on how to construct my Barracuda AX-5-2 from chinaman? It didn't come with a base or instructions but was still half the price of FW. Also I am ticking off my box.
>>
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>>50493353
Anyone else get the collector's edition WoM?
>>
Scions kill team with a Taurox Prime.

2 Volley Guns or 2 meltaguns?
>>
>>50493406
It's plastic glued. I'm confident that the little bits are fine.

>>50493423

But spikes
>>
>>50493440
Vollyguns are always better unless you need to deal with vehicles, then again the taurox battle cannon and the autocannon should cover you there.
>>
>>50493433
Check eBay for flyer stand. Check /r/warhammerinstructions on reddit for how to build it.
>>
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We all know it's AdMech, but what can it be?
My guess is either another HQ option, or a triple pack á la Bullgryns, either option will have optional assembly modes.
Please screencap this post so I can be shown how wrong I am. :^)
>>
>>50493441


I play mostly covens, maybe I am just weird.
>>
>>50493436
I wish :(
>>
>>50493456
I am terribly sorry to hear you missed out on it, anon. I wish I could do something about your situation.
>>
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>>50493426
I don't care too too much about the Dark Angel models I painted BA colors but that also has made me extremely hesitant to paint my actual Blood Angel models because they're already glued together and I don't want them to be as sloppy as the rest currently are. The Dark Angel models are kind of like testing grounds and help me see how I've progressed but I only have 3 bikes left to paint before real deal models.

I'd like to say I've come a long way in my painting but I haven't even touched making modifications to my models.
>>
>>50493449
Figured so. Cheers.
>>
>>50493467
That's what I get for still being at Uni.
>>
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Soon brothers in Chaos, Soon!
>>
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>>50493351
Did someone say bad paint jobs?

My current WIP, trying to see what I like for my GSC.
>>
>>50493485
Nice to see color theory in use. I'd darken the armor and cloths, though. In my mind, at least, non-SM clothing is duller than skin, plus it'd bring out the arms and faces.
>>
>>50493485

Oh shit, don't make me start posting mine,
>>
>>50493485
Yours look good. They remind me of that picture of the guy with a too big brain.
>>
>>50493485
Dude besides the too thick edge highlighting, they look okay.
>>
>>50493485
Thin your paints
Learn colour theory
Thin your paints
Get a smaller brush
Thin your paints
>>
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>>50493482

I have to wait another week for my Iron Warriors though.
>>
>>50493453

I'm warming up to the idea of Covens, but I'm actually more interested in wyches, meaning what I like is irrelevant.
>>
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>>50493485
Don't too hard on yourself bud, they look pretty decent to me.

I feel the warhams community often gives a bad impression on this. Just because a model's rules doesn't shit all over the competition in a landslide victory doesn't mean mean it sucks arse. Likewise just cause your painting isn't up to Golden Daemon standards and makes people weep tears of blood when they gaze upon your models doesn't make them terrible.
>>
>>50493533

I run wyches alongside my coven, so people don't bitch about my army.

I know, people bitching about DE but what are you going to do?
>>
>>50493541
This. So many people show up with unpainted armies, or barely half painted that even if the army is crudely painted, if it's all painted, people are at least thankful about it.
>>
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Patriarch pre-everything, lighting sucks but this is the theme for my nids>>50493525


>>50493501
Plz do! Not enough Xeno love in these threads


>>50493500
Yeah I agree, might try adding some black to the armor, just wanted to try and get some "pop"

>>50493503
Thanks dood.

>>50493509
I know its terrible, literally my first time attempting. Working on it!

>>50493510
I could use some green in there...hmmm and yeah my dollar store brushes are rough.
>>
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>>50493354
>those feet

What are the flamers and cannon on 1K sons like statwise?
>>
I've had this gifted Stormraven in here for 11 months but I don't play marines. What should I do with it?
>>
>>50493353
Still getting mine. Trying to think of interesting background as I don't really care for lifeless troops and colour scheme.
>>
>>50493563
flamers ap3 soulblaze
cannon s5ap3 heavy 4 rending, dont know if it has soulblaze, but it probably does
>>
>>50493582
1ksons get a s4 ap4 flamer. The scarab termintators get the S5 ap3 flamer
>>
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>>50493582
>5+ ap3 flamers jumping out of a rhino to fuck everyone's day up

Don't give a shit if it's overcosted, i'd play it just to see the look on the SM players face as I rape his marine squad in cover.
>>
Is Yarrick ever worth it? I have a model of him from a friend and it's tempting to use him. He seems so expensive for what he can do. Seems more like a hilarious gimmick to see how long he lasts instead of him doing stuff. I'm considering throwing him in with a blob or Bullgryn.

I also feel like Straken is better since he has orders and a squad. Not that either of them seem very good.
>>
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>>50493608

Orks have been doing that for years.
>>
>>50493608
150 for 4+Sorceror, 5 pts for Flamers, 170 points for 4 Flamer Rubrics.
>>
>>50493608

The Rubric Flamers are only ap4

The Scarab Termies have the ap3
>>
>>50493549

I fully plan on using my box of wyches, but I don't expect much. Mostly wounds for the Succubus.
>>
>>50493661
the succubus deserves a harem of incubi, really
>>
>>50493671
If they weren't failcast and hyper expensive, I'd consider it.
>>
>>50493661

I use them to keep stuff away from my grots and talos.
>>
Best disciplines to roll TS psychic powers from? Damage-wise, I mean. thinking Telepathy or Biomancy for the AP2 powers.
>>
!!! the formations have finally fucking leaked, thank god
>>
>>50493768
What, Traitor Legions?
>>
>>50493768
?
>>
>>50493406
I've never had any issue with my Deldar. I just use that hard case custom battle foam stuff.

It helps that the sails on the Raiders are pegs, so you don't have to glue them down and can pop them off for easy storage.
>>
>>50493379
>take 7 units of plague marines @ 120pts/unit

>Get toughness 5 3+ FNP dudes

Hey, I know you were memeing but I'd do that in a heartbeat, especially since only str 10 would remove the FNP.
>>
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we still posting pics from our last games?
>>
>>50493818
people play 40k here?
>>
>>50493379
>>50493814
that would be really fucking good actually, thats better than decurion crons level of durability except against strength 10
>>
>>50493790
>>50493787
1k sons
>>
>>50493562
You definitely need some kind of wash on the yellow parts.
>>
Can you highlight a color after you wash it with the same color?

Thinking of catachan green on my guardsmen (cadian 8th)
>>
>>50493841
Yeah washes are thinner than real colours.
>>
>>50493829
They've been out for daaaays.
>>
Anyone know a mini maker that sells mini 'roos? I wanna make some custom rough riders.
>>
>>50493865
>'roos
...kangaroos?
>>
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>>50493818
Sure.

Orks v. GSC, a narrow as fuck 7-5 win.
>>
>>50493880
Yes
>>
>>50493865
i have literally never seen someone put an apostrophe before "roo" and I've lived in australia all my life
>>
>>50493818
>KA
what the fuck are you doing outside your proper thread there bud
>>50493887
>that many unpainted models
>unpainted terrain
fuck you
>>
>>50493922
I mean it's correct, it's just weird.
>>
>>50493925
Ill paint when im done doing conversions for all 6500 points of orks.
>>
How do you motivate yourself to paint?
>>
>>50493954

>6500 point of orks

anon I am so sorry
>>
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>>50493976
I envision Taytay looking at my army and ask myself what she'd think.
>>
>>50493985
I needed a casual break from my Chaos.
>>
>>50493987
She looks like she's saying Apathetic.
>>
>>50493987
Who?
>>
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>>50493580
Would making the head dresses the thousand sons have look similar to pope hats be a retarded idea? Was thinking I could give them some templar order colours and make them a renegade crusading chapter. Might have to think of a good reason why they went renegade in first place.
>>
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>>50494001
You don't want a beautiful angel thinking you're apathetic anon, show her you care about her by painting your army mans

>>50494004
Don't even
>>
>>50494023
>gay shit
>anime picture

thats it, fuck off back to your pathfinder thread weeaboo
>>
>>50494023
What?
Is it some youtuber?
>>
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>>50494031
Found the autist
>>
>>50493987
Wow that bitch has an ugly mouth/jawline
>>
>>50494023
>>50494037
This is 4chan man, the place wasn't made for your gay anime. Go post on Reddit.
>>
>>50494000

I feel your pain.

I have orks, CSM, nids and DE.

So I just rotate through the pain.
>>
>>50494037
>>50494023
>the lack of self-awareness is real
>>
>>50494051
but 4chan was literally made for /a/
>>
>>50494051
>4chan
>not made for anime
Are you retarded?
>>
>>50494037

>pointing out an autist
>on /tg/
>>
>>50494059
uh
>>
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>>50494048
>>50494048
DELETE THIS
>>
>>50494059
>>50494057
Did you intentionally jump in with both legs?
>>
>>50494067
What book/wargame did she design?
>>
>>50494067
Literally looks like a man in drag, holy shit.
>>
>>50494073
the wargame of having no real talent and turning into just another generic slut popstar
if you disagree, have it be clear that i have pulled my shirt off and wrestled another man, to the ground, and into submission over the overplaying of shake it off
>>
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So is siphon magic a good idea ever?
>>
>>50494084
What a cool and not autism filled man
>>
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>>50493468
>>
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>>50494073
TSwift is the foremost tactician on the battlefield of love.

>>50494084
Shake it off is Meh, but I would still fight you for her honor.
>>
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>>50494068
It's fun to jump on the bait though anon
>>
>>50494095
>>50494084
So its off topic garbage.
Got it.
>>
>>50494095
Alright you can fuck off back to your own thread now m9
>>
>>50494089
nigga, we are on a carpathian horse breeding forum, discussing tiny little plastic soldiers from the future, and you have the temerity to accuse another of autism, as if you arent autistic as well?
>>
>>50493809

Yea. I just popped them in.
>>
>>50494085
I don't even get how you're supposed to use them. I've been operating under the impression you have to keep casting until you finish with each character.

Do you cast a round of siphon magic with all your psykers THEN start going through them again to cast the rest, then do a third pass to use all the extra points?
>>
>>50494057
You mean this isn't a Korean tapestry board?!?
>>
>>50494122
Nigger I just wanna breed some fucking miniature kangaroos for my rough riders
>>
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I sure hope EC dont suck shit

Also I wonder if the black legion shit will just be recycled from the supplement.
>>
>>50494143
>EC
but eternal crusade's been out, of course it sucks
>>
>>50494128
Pretty sure you can swap between casters at any time. So chuck it on 1 or 2 guys then use them last I guess?
>>
>>50493925
threds ded baby, you guys weren't satisfying me tonight.
>>
>>50494134
I was under the assumption it was an Uzbekian fish breeding board.
>>
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So whatre you guys buying with your Thousand Sons refund money?

I think i'll pick up some tanks for my 30k legion
>>
>>50494189
Do you just post this to annoy me?
>>
>>50494189
What'd I miss?
>>
>>50494202
I wonder if its the same guy just posting it over and over again?
>>
>>50494211
I bet it is.
>>
>>50494209
Thousands sons rules are a lazy unfluffy mess with no unique flavor or mechanic to them at all and sacrifice usability in favor of FIELD AS MANY UNITS AS PHYSICALLY POSSIBLE TO GET A BONUS
>>
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>>50494189
I'm not buying TS, so more is going into my Skyrar's Dark Wolves conversions and Dark Eldar.
>>
>>50494242
>Implying running Ahriman and 3 decked out Exalted Sorcerers all on Discs of Tzeentch for 1000 points isnt going to be fun as hell
I dont even know where to begin.
>>
>>50494242
Are they in the mega?
>>
>>50494257
>you get daemons

>you get daemons

>EVERYONE GETS DAEMONS

laughingexaltedsorcerer.jpg
>>
>>50494189
Are you the idiot that sold his orcs to preorder?
>>
>>50494271
Isn't it more efficient to have Daemon Princes instead because of malefic summoning penalty? but I guess at that point you're just playing Daemons.
>>
>>50494257
How does it feel to know a librarius conclave on bikes does your job better than you for half the cost?
>>
What are the most agile guard unit?
>>
>>50494291
>Feels Chaos man
Seriously though arent they only ML1/2? And Tigrus is 3.
>>
>>50494310
vulture
>>
>>50494323
Exalteds are 2 and can go up to 3.

Ahriman is.. 4?

Anyways, the book is technically playable if you don't run the rubrics or termies, which is shit and feelsbadman, but I think a Sorc heavy list with some Tzaangors and Spawn in a Warherd is legit.
>>
>>50494323
for 550 points you can have 5 ML2 librarians on bikes
>>
>>50494085
Well you could easily throw one die for it and and if you succeed it's pretty much guaranteed to give back more than you invested. Also it can activate +1 inv.save for your solo characters.
>>
>>50494189
>>50494242
I know this is bait and has been repeated on other threads but
>getting mad because Thousand sons aren't broken
>>
>>50494344
Rubrics and the terminators are actually shit-tier
>>
>>50494344
>Magnus is broken
>Again
>>
>>50494357
>30pt Fearless terminators with 4++ and ap3 out the ass

>shit tier

Go buy a SC: Eldar
>>
>>50494334
>Exalteds are 2 and can go up to 3.
Thats why I said fully decked out. 3 Exalted with ML3 and disk is 645 with Ahriman being 260 (I believe as I havent actually seen his data sheet yet) on a disk. So complaining about running ALL the dudes just seems odd when you can mess around with stuff like this.

Besides Rubric are shit and have been since 3.5. Never understood the love for them.
>>
Are DKoK riders good?
>>
>>50494380
250 points divided by 5 doesnt fucking equal 30
>>
>>50494380

If only they didn't need that 130 sorcerer and 4 of them at a time.
>>
>>50494380
>1W
>ONLY ap3
>>
Autocannons, Multilasers, or Plasma cannons on sentinels?

Lascannons are too unreliable, right?
>>
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>>50494143
But of course they will

>>50493354
Related
>>
>>50494420
Autocannon is never a bad investment. Has gotten me through 4 editions.
>>
>>50494357
Completely fluffy, then.
>>
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>>50494456
>scarab occult
>Rubric'd

>fluffy
>>
>>50494466
>shitmages and muggles get zapped
>unfluffy
>>
>>50494476
>Scarab Occult
>Shit mages
Pick one.
>>
>>50494486
>get zapped
>n-no we weren't shit mages h-honest!
>>
>>50494420
Auto on armoured
Hflamer on scout.
>>
>>50494505
>Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself.
Even their new lore states this. They have to be retconning the Rubric somehow.
>>
>>50494520
Or maybe their lies were finally exposed by the TRUTHbric of Ahriman.

Stay dusty, scrubmages.
>>
So I just had an idea for custom "Scarab Occult" Terminators.

Instead of using them as the entry, join 5 Sorcs in terminator armour. That would be even more expensive but would it be fun? What would it take in terms of wargear to make them work?
>>
>>50494506
This, 100%.
>>
>>50494532
Oh so you were just pretending to be retarded this whole time. How hilarious.
>>
>>50494506
>HFlamer on scout
absolute madman
>>
>>50494535
Protection from 8/2 pies
>>
>>50494549
...Like that 3++ they come with, which can be given re-rollable with the Sinistrum spell?
>>
>>50494546
It's great.
My buggies use it too and they tend to earn themselves 4-times over before exploding.
>>
>>50494543
>can't refute
>flings insults
the rubric doesn't discriminate, and they weren't good enough
>>
>>50494558
Only if you go super formation with them.
But yes it'll help.

Only 33% chance to pe pulped by a unit that cost about the same as 1,5 sorcerer.
>>
>>50494579
1/10
>>
>>50494546
It's even better with Cult Ambush.
>>
>>50494559
2HP 10/10/10 open topped walkers that chill within 9" of the enemy do not strike me as the types of models that take out 4x their cost before dying
>>
>>50494586
What super Formation? Blessing of Tzeentch is part of the Thousand Sons rules not the DoF rules.
>>
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>>50494591
>playing GSC
>>
>>50494594
Guessing you've never laid 3 Hflamer templates on smug little backliners thinking their 4+/2+ cover makes them immortal.

Had great fun lighting up those cheesy little Sekutari Pelasta fuckers.
>>
>>50494586
Yeah that part sucks.

I guess to make them work you'd need to give them Terminator armour, spell familiar, MoT and ML2 minimum. That makes them 140 each. Cheaper than Exalted Sorcs but considering those are 20 points more expneisve for a better statline and the beam freebie, might be better off using them instead. Or you decide you want to stick to Tzeentch (which honestly now isn't that bad) and you keep them ML1 for 115 a pop. That way they became halfway affordable.
>>
Why isn't tank hunters a +1 to penetration table?

Why do fire dragons get +3?
>>
>>50494603
>Not playing one of the 2 most successfully designed, fun, fluffy factions in 40k history
>>
The Astral Grimoire says that the bearer or a friendly unit within 12". Does the thing affect the bearer's unit if he's attached to a squad? Would seem kinda silly it can either yoink a sergeant away from his lads or affect a full group with attachments as intended.
>>
>>50494658
What's the other one?
>>
>>50494674
Skitarii, imo.
>>
>>50494684
Yeah, they're pretty great.
>>
>>50494684
This. There's a few hiccups but personally I find the fluff, crunch and interactions within the Skitarii Codex to be nothing short of top-tier in terms of writing/design, at least for 40k, especially for modern 40k.
>>
About to build my first army, does this look okay for some sort of ghetto all-comer's list?

Dominus Maniple (475)
[150] Tech-Priest Dominus w/ Stasis Field, Rainment of the Technomartyr
[200] Skitarii Vanguard x10 w/ Plasma Caliver x3, Omnispex
[125] Onager Dunecrawler w/ Icarus Array

Skitarii Maniple (445)
[125] Skitarii Ranger x5 w/ Transuranic Arquebus x2, Omnispex
[120] Skitarii Vanguard x10 w/ Phosphor Pistol, Phase Taser
[95] Skitarii Vanguard x5 w/ Arc Rifle x2
[110] Void Shield Generator + Extra Shield, Barricades x2

Null-Maiden Task Force (75)
[75] Sister of Silence x5, Executioner Greatblade x5

The big gimmick of this list is the 350 points tied up in the tech-priest and his plasma squad, which can go to ground and still be firing twin-linked BS2 plasma while the tech-priest tanks with his 2++. Everything else just sits under the void shield and tries not to die.
>>
>>50494657
Assured destruction is just +1
The rest is common melta.
>>
>>50494700
My only concerns are that a couple points values are a little off. Cheaper Ruststalkers, Rangers, and Arquebi snipers would basically solve everything.
>>
>>50494700
The Doctrina are fucking bullshit.

Then again I play Orks so any other codex has stuff that so much better then what I can get that it just seems insane to even dream about something that good.
>>
>>50494721
Even then, Ruststalkers and Rangers are at least viable for their points costs, they're just outclassed by Infiltrators and Vanguard respectively, the only thing in the Codex that you could really consider bad is the Arquebus just because of how ridiculously expensive it is for what it does.
>>
Anyone else have a pile of models for an army, no interest in expanding their collection, but desperately trying to piece together a casual army that's halfway decent with them at or below 2K points that uses all their models?

Story of my life. Trying to do up my TS that way.
>>
>>50494756
>Skitarri/AdMech
>complaining about upgrade costs

lol
>>
>>50494778
The War convocation as most Detatchments is restrictive to work with.
>>
>>50494786
>includes everything you'd want
>upgrades are free
>restrictive
>>
>>50494702
If they're just sitting under the void shield why put the phosphor pistol and phase taser on the vanguard alpha? May as well drop them for another radium carbine. Also they the sister's of silence?
>>
Someone could please post a screenshot of pg177 of Wrath of Magnus?
>>
>>50494808
What's on Page 177?
>>
>>50494771
I've recently achieved around 1850 pts with a subpar combination of Dark Eldar models, I won't have the money or time for about eight months or so to expand my collection but I'm very happy despite the, um, glaring flaws in the list.

I don't use all of my models, mostly due to the fact I have an Archon and a few (second-hand) Court models as well as a Succubus and some Incubi which can both chew up points like nobodies business.

It's mostly about what squishy HQ I want insta-death'd by Str 6 that inform the rest of the army composition and upgrades you know, I got a handful of Kabalites and Wychs and a few Raiders and Venoms. With how Trueborn and Bloodbrides work it means I've got a surprising amount of flexibility.

I even have a Razorwing Jetfighter, which I run upgrade-wise like I desperately want a Voidraven Bomber (because I do). I don't know, I feel like with the right army a small amount of models can go a long way. Good luck with your Thousand Sons.
>>
>>50494700
As much as I love the Skitarii codex I can't just help but feel like it's missing something but I just can't put my finger on it.
>>
>>50494791
Free upgrades don't change that ~1500 points are forced units with set numbers.
>>
The new warp storm table
>>
Finishing up my 1000pts Black Templar. After that, maybe i'll get a Knight just for fun.
>>
>>50494778
The formation is broken as fuck and, furthermore, is outside of the Skitarii Codex itself, which I felt was the focus of the topic, especially considering Skitarii, not AdMech was specified. In that I feel as if it's justified to complain a little bit about the Arquebus as printed, but nothing else in the book can be considered sub-par.
>>
>>50494806
In my fanciful imagination the vanguards charge a big MC, phase it out of existence, and make back all their points plus some.

The Sisters of Silence exist to try and even out the psychic phase. If there aren't any psykers anywhere they'll just have to countercharge or something.
>>
>>50494833
>>50494834
Is linking broken?
>>
fulgrim here....

just a reminder that while everyone is frothing over big red and his egyptians.....

that slaanesh throws alot better parties.
>>
>>50494845
Nope.
>>
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>>50494847
Magos Kelbor Delta-3 initialising contact.

Cognitive reestablishment advice; while fleshbags are glorifying the sins of the flesh...

The Omnissiah grants a more fulfilling purpose.
>>
>>50494189
Kept Magnus, going Daemons instead.
>>
>>50494839
I can't imagine the psychic phase being that big of a deal in a 1000pt game to justify Sisters but then again I don't play against anyone with a psyker heavy army so I can't say for sure. Really you'd probably just be better off filling out the other squad of vanguards.
>>
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>>50494861
Any good BL novels for the AdMech you can recommend?
(The BL link in the OP just receives forever)
>>
>>50494824
Sounds good, friendo. My models are simply far too expensive to field all at once in any combination.

18 rubric marines + 2 AspSorcs
5 Terminators (One wearing fancier hat)
Daemon Prince
4 Obliterators
Terminator Sorc
3 converted Sorcs riding "disc"
Land Raider
Rhino
2 Fiends that can be run as either Forge or Mauler

I kinda abandoned my Oblits because they just didn't get much shit done and while I was a hardcore Forgefiend fan, Maulers have been growing on me due to the anti-tank potential with 12" move. Also 50 points cheaper is nice.

been trying to think of some combos I could use, maybe counting the Termies as a cheaper or at least more effective variant of "dude in terminator armour". If ExSorcs could use it, I'd field a mass of them, but the converted flying Sorcs will have to do.

Even leaving out the rhino and oblits, I'm looking at like... 2500 minimum before upgrades. And you NEED those upgrades to be worth a toss and I'd still likely lose due to objectives.
>>
>>50494917
Sorry, 16 Rubric Marines.
>>
>>50494825
An actual HQ, transports, and neat little attachment servo-skulls with various weird effects like Tau support drones.
>>
>>50494926
And Genestealer Cults need a small elite infiltrating unit with pinning sniper rifles that can RttS at the end of the shooting phase if they're in a ruin or structure.
>>
>>50494926
I can accept the lack of an HQ since it's kinda fluffy with the Magos usually directing them from a separate location. Transports are a definite though. Really I just want "more" I guess, elites that aren't just melee units, and maybe another fast attack option.
>>
>>50494926
>and neat little attachment servo-skulls with various weird effects like Tau support drones

Wouldn't even have to be new equipment, give me Servo-Skulls that carry my Omnispex/Data-tethers and I'd take them entirely for cool factor.
>>
>>50493354
>anyone who complains is overwhelmed by a tide of shitposters harping about how he doesn't really play CSM
>>
It's funny that when Genestealer cults, a beloved unupdated 40k faction got their update SO VERY MANY people came back into the hobby - but when Thousand Sons get the same treatment I'm not seeing the same rush of returning oldhammer fans.

Just my $0.02, but it's a funny thing isn't it?
>>
>>50494988
One factor is probably that so many people were still already playing C:SM before the TS release reveal, despite their very mediocre rules. I remember seeing some polls on it and the figures were quite surprising.
>>
>>50494988
Because the rules just aren't that amazing for TS.

Maybe I'm being thick, but what's your point? People love flavour of the month armies, that's nothing new.
>>
How do I play Mechanicus without being a bandwagoner?
>>
>>50494988
TS definitely feels like a sloppier release. GCults was refreshing and "new" while still nailing that nostalgia factor, and came with a lot more options without being overwhelming or focussing around a big gimmicky gargantuan like Wraithknights/Stormsurges/Magnus The Red. They did a good job of integrating existing units (Genestealers/Imperial Guard stuff) in fresh new ways, while TS has dragged with it tons of baggage from the still foul-smelling CSM Codex and did a poor job of integrating them with the rest of the CSM range + tzeentch daemons range by leaving too much out of the decurion.

Imagine the disaster GCults would have been if they built it out of the current garbage Tyranid Codex with just three or so new units slapped on, restrictions on what you can take, no change to purestrains, forcing GCult psykers to roll one die on the Tyranid psychic discipline because of bad legacy rules, etc.
>>
>>50495018
Stop being a bitch.
>>
>>50495018
By just playing Mechanicus

What the hell do you want a justification for?
>>
>>50495018
There's nothing bandwaggony about them, they're fucking awesome but not overpowered and you should play what you like.
>>
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>>50494998
>despite their very mediocre rules

this is something 40k gen seems like it will never fucking get through their head

most people don't give a flying fuck about rule viability, and of those that do, a large percentage of those don't follow meta trends and just make their own uneducated opinions on what's strong (kharn has 9 attacks on the charge! from one model! overpowered!) and as such are essentially uncorrelated

your views are skewed because you spend most of your time on this thread (which is very, VERY competitive despite supposedly hating WAAC players), on similar boards like dakka, and in LGS's with competitive regulars

csm are a cool looking bunch of space marines, so they get played. it's that simple.
>>
>>50493351
It's not so bad. Do some tidying up on the edges and apply wash and you'll see a world of difference.
>>
>>50495051
Agree with everything you just said.
>>
I have £50 to spend on necrons.
So far I have 10 warriors, a lord and a night scythe.
Should I get the start collecting box? Or is there a better investment..
>>
>>50495097
warriors
warriors
warriors
don't buy anything else until you have 20-40 warriors
>>
>>50495097

You can get two boxes of warriors for that.

Do that.
>>
Would giving Tyrannofexes flesh borer hives by default in addition to their main weapon make them good?
>>
>>50495104
>>50495131
Ok. Message read loud and clear.
Good thing I enjoy painting warriors.
Thanks anons.
>>
>>50495136
No.

T-fexes should be S7 T7 Gargantuan creatures. The 12" movement and Feel No Pain durability would fit them better, and then the weapons need a big rework.

That would make them good.
>>
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>>50493351

What >>50495066 said. It's not bad, and I've seen worse in person. To me, it just looks unfinished.

Clean up the edges. I've circled the most obvious ones. The whites could use more thin coats, and trust me the whites are a pain. Then, apply a wash like Nulan Oil and paint the raised bits again the same color. Put a lighter color trim around the edges of the armor. Real thin.
>>
>>50495144

Make all the TMC on that base size gargantuan. Would be a lot of fun.
>>
>>50495051
I couldn't agree more. These communities seem hell-bent on nitpicking every tiny detail, check and balance with everything else in the range along with training yourself to use every advantage as efficiently as possible when most players I meet seem to not give much of a fuck.

They get cool models and accept every unit as badass in form and function both, uncaring if something else (especially some obscure shit like 30k/FW stuff like Rapier batteries) does a better job for cheaper.
>>
>>50495173
Yes exactly.

It's ridiculous that Tyranids were so badly statted for their sized. There are clear and obvious gaps in the progression that are unnecessary nerfs to unusable units.

Gaunts S/T 3, W 1, sv 6+
Genestealers S/T 4. W 1, sv 5+
Warriors/Raveners S/T 4, W 3, sv 4+... What the fuck?
Should be S/T 5, W 2, sv 4+, with specialists like the Lictor and Prime at W 3
This flows right into Hive Tyrants and Carnifex sized beasties at S/T 6 (higher strength for carni's since that's just their "thing"), W 4, sv 3+
And then everything bigger than that should be S/T 7 W 5/6 sv 2+, with slight adjustments here and there (like weaker armour on Tervigons because giant meatsack, etc.)

It just makes no sense the way they did it. The Codex is phoned in crap that has a clear pattern it should fit for larger Tyranids and just, doesn't.
>>
I don't use Mega at all, why am I getting an eternal 'Receiving folder data' on the Black Library link?
>>
Tempestus Scions 1850

CAD1
HQ: 4 Plasma Guns (deepstrike)
HQ: 4 Grenade launchers, Taurox with Battle Cannon and Autocannon
Troop: 10 Scions 2 Volley, Taurox with Gatling and Volley
Troop: 10 Scions 2 Volley, Taurox with Missles and Autocannon
Troop: 10 Scions 2 Flamer, Taurox with Missles and Autocannon
Troop: 10 Scion

CAD2:
HQ: 4 Plasma Guns (deepstrike)
HQ: 4 Volley (deepstrike)
Troop: 5 Scions 2 Melta (deepstrike)
Troop: 5 Scions 2 Melta (deepstrike)
Troop: 5 Scions 2 Melta (deepstrike)
Troop: 5 Scions 2 Melta (deepstrike)

Is 1870. Overcosted units! What to remove, and then add?
Alternatively, would a couple of units of Skitarii Rangers help to reach 2000, or inquisition?
>>
>>50495245
FuGG The "Troop: 10 Scion " in CAD1 is 5 Scions with 2 flamers.
>>
>>50495207
Its Cruddace after, the fact that its nonsensical makes perfect sense
>>
>>50495207

I am going to try it this weekend, friend said he be down.

>>50495261

I can't wait for him to finish our new dex, he is quite the Tyranid pro after all.
>>
>>50495207
>A clear pattern

Not that I disagree with you that Tyranids is bollocks, but why for the love of god do you think it should be a linear progression?
>>
>>50494998
>and the figures were quite surprising

you sound like a faggot
>>
>>50495279
Don't tell me it's confirmed he'll be doing it
>>
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>TSons rules (crappy edition)
>>
>>50495285
I agree with the sentiment, they should be more logical but not exactly a linear progression, to spice things up
>>
>>50495285
Because that makes more sense for creatures all sharing the same basic genetic template scaled to varying sizes than some asshole throwing numbers at the wall?

Then all you do is make adjustments based on species-specific traits, like Zoanthropes/Venomthropes are scaled back to S/T 4 Sv 5+ because they're scrawny and gangly and not meant for frontline fighting, Hive/Tyrant Guard add an extra Toughness and Save because they're designed as living shields, and so forth.
>>
>>50495245
I would swap the volley on the gatling taurox to autocannons, half the range isnt worth double the shots, if you really want more dakka throw a stubber on there

grenade launchers on a command squad is a wasted HQ slot, volleys i wouldnt put on them for deepstrike either, thats 205 points that cant bring its full shots to bare until the turn after it arrives, by which point its probably dead

drop all the 10 man squads down to 5, swap the nade launchers out for melta/plasma, swap the 4 man volley squad for melta/plasma

you should have enough points left over for another taurox on that 4th troop slot in the 1st cad plus missile launchers on the battle cannon taurox, i would also consider taking one of the melta deepstrikers and swapping it with flamers, then swapping a non deepstrike flamer with melta, while deepstriking melta is really nice for tempestus, keeping all of them in reserve will fuck you over if you are unlucky
>>
>>50494988
GSC had better rules, fluffier rules, and was the return of a faction that hasn't existed in two decades.

There were still a fair number of Thousand Sons players, plus a ton of CSM players. GSC took shitty legacy units (Genstealers) and made them into cost-effective powerhouses. TS took shitty legacy units (Thousand Sons) and left them essentially the same.
>>
>>50493406
>super gluing shit constantly
Why the fuck are you using superglue on a plastic model?

The only reason to do that is if you want the option of breaking it off later.
>>
>>50495294
No, there's not even rumours of a new Tyranid dex anywhere on the horizon, but if they do give it to him AGAIN I will fly out to Nottingham and burn down their fucking building.
>>
>>50495295
Nice. Is that all the leaks so far?
>>
>>50495300
Well my main gripe is that if you follow a logical progression like you're implying then all you get is bigger versions of the same bug, less specialised. Like in a vacuum Warriors with their 3W/6T are slightly more resistant to big single hits (besides ID) than small arms fire relative to their points cost than Tyrants with their T6.

The only real reason I can see to follow a logical progression is if this is an intentional weakness of the army (nids dont need more weaknesses) or if it's to serve as a memory aid.
>>
>>50494988
Easy, they aren't OP like GSC, so will dissapear like Deathwatch.
>>
>>50495314
Replied in >>50495332 but I think it's important to add that 40k rules are a stylised representation of lore and not literal, otherwise a tac marine would be like 100 points
>>
>>50495295
Missing the Thousand Sons detachment page, not the FBD but the "say any CSM detachment is Thousand Sons" thing.
>>
>>50495332
What in the world are you talking about? They still serve different roles, this is just referencing the fact that their S/T stats are fucking badly distributed.
>>
>>50495332
>Like in a vacuum Warriors with their 3W/6T are slightly more resistant to big single hits (besides ID) than small arms fire relative to their points cost than Tyrants with their T6.
What?
>>
With all this talk about Nid MCs I just realized the Maleceptor is a throwback to the old Zoanthrope,the humanoid one. Just look at it from above

>inb4 slowpoke
>>
>>50495360
I can't slowpoke slow enough for you
>>
>>50495369

Screen cap and reply in 3 years
>>
>>50495329
>>50495345
Yeah, still missing some pages
>>
>>50495315

First and foremost, my mind double-farted today, there is another 100 pts taurox with missiles there! Sorry, and thanks for the answer.

>I would swap the volley on the gatling taurox to autocannons, half the range isnt worth double the shots, if you really want more dakka throw a stubber on there

Yeah, I put it there for the volume of fire, sort of anti-horde taurox, but I see your point.

>grenade launchers on a command squad is a wasted HQ slot, volleys i wouldnt put on them for deepstrike either, thats 205 points that cant bring its full shots to bare until the turn after it arrives, by which point its probably dead

the aim with that unit was to be cheap because I need one to carry a warlord. I would generally keep this back and use it to order a 10 men unit with something needing high volume of fire like an Elimination Protocol.

>drop all the 10 man squads down to 5, swap the nade launchers out for melta/plasma, swap the 4 man volley squad for melta/plasma

I hear discordant reports about the performance of the volley. I have spare plasmas from Ebay, tough, I think I should follow the advice.

>you should have enough points left over for another taurox on that 4th troop slot in the 1st cad plus missile launchers on the battle cannon taurox, i would also consider taking one of the melta deepstrikers and swapping it with flamers, then swapping a non deepstrike flamer with melta, while deepstriking melta is really nice for tempestus, keeping all of them in reserve will fuck you over if you are unlucky

perhaps you are right, one in a vehicle could turn up nice. Thanks!
>>
>>50495360
Yah, and it's fucking great. Model-ways.
>>
>>50495353
If wounds, toughness, and strength simply increased linearly with points cost, strategy would be constricted because all your units would be homogenized into similar roles.
>>
>>50495395
No one said anything about points cost, and there's like a thousand more factors to what a unit is and can do besides just those three stats Weapons, mobility, special rules, options, unit type, psychic powers... are you being deliberately obtuse for sake of arguing, here?
>>
>>50495245
I will never understand why Scions did not get Fire on My Target, Bring it Down, and Get back to Fight.
The latter would have helped, in particular.
>>
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>>50493422
He also appears to be a cat. I don't think you'll have much luck getting him to grasp the rules.
>>
>>50495419
No, I just really don't understand why you think there should be a linear progression when there's literally no reason for there to be one. It doesn't serve any purpose gameplay wise.

points cost as a proxy for nid size, btw.
>>
yo TG, what's the smallest points value you can play and the game still be tactically interesting?
>>
>>50495445

Depends on the armies and mode of play
>>
>>50495379
if you are looking for a cheap warlord you are going to be wanting a hellrain brigade, a lord commisar in his own pimped transport sat way at the back

you arnt going to be able to sit your command squads at the back and also have them give orders, there is only 12" range on orders

you are also worse off trying to give orders to a troops squad, unless you pay for 2 vox casters (one on the command squads, one on every troop squad, these take up a special weapon slot on the command squads) then your orders arnt as useful unless you are using the sniper + rending order

right now the best way to use orders is to have 4 plasma gun command squads, have them order themselves with preferred enemy and get them into rapid fire range, thats 8 s7 ap2 shots that reroll any gets hot and reroll failed wounds vs everything that isnt t6 or higher

alternatively you use the twin linked order if your squad is next to a haemotrope reactor, you dont reroll wounds, but you reroll the gets hot rolls of 1 and 2, plus you reroll scatter on 4 blast templates

for the 2000 points question, inquisition is really cheap and also amazing with your gatling taurox, 10 twin linked s4 shots, roll on divination for the inquisitor and that can become rending against a target of your choosing
>>
>>50495445
750 if you're both playing cheap armies, 1000-1250 if you're not
>>
>>50495455
i didnt really elabourate on the lord commisar

he would be sat at the back with a camo net + relic plating missile + auto cannon taurox on his own, you take a command squad and scion squad out of the CAD and use them in the hell rain

you essentially have a moderately expensive warlord who is out of harms way, but as long as he stays alive, the scion squad in his formation deepstrikes in automatically the turn after they die, which makes the commisars points back easily
>>
>>50495430
There are tons of reasons, you're just being an idiot. If anything, it just makes sense, from a design standpoint, so in order for there to NOT be a linear progression you should need to make an argument for why NOT.

As for gameplay, T5 mid-sized bugs greatly increases their viability, as does T7 huge bugs. Both of those are important thresholds in interacting with weapon strength which are it feels like nids are being intentionally gimped on - it sticks out like a sore thumb.

Also, points costs for size again fails to take into account all the other factors in determining what a unit is capable of. You don't seem to be able to grasp a larger design picture. Warriors and Raveners should not cost the same despite being identical in size stats because they serve different roles and have different strengths and weaknesses, for example. Carnifexes and Hive Tyrants likewise. You're just being dense.
>>
>>50495471
"it just makes sense" is a terrible argument.

I just realised it doesn't fucking matter anyway because GW throw darts to determine stats anyway so I'm going to sleep. Unironically have a good night, anon.
>>
>>50495479
Well shit now I feel like an aggressive ass. You have a good night, too.
>>
Wrath of Magnus/Thousand Sons subfaction review
>Pros
Tzaangor Warherd is okay. Kinda expensive for what the Tzaangor are, but a decent enough way to add numbers to a Thousand Sons list.

The new powers in Change are pretty good for anyone that isn't ML1. Siphon Magic can get nasty with multiple ML3's all casting near each other, and the other two are both just straight good.

Reroll perils can save your bacon, and the "Reroll 1's to Hit" with the Cabal lets you buff your rubricae output without actually dedicated the magic to it.

Seer's Bane and Astral Grimoire are both great relics. The Grimoire in particular is fantastic for the versatility it brings.

Magnus is crazy strong. As long as he can avoid getting killed turn 1 before he can take off/bless himself/be grimoired, he'll prove near impossible to bring down while just vomiting psychic death around the table.

>Cons
Magnus is crazy strong. He can't be taken outside WAAC competitive games.

Aspiring Sorcerers and Scarab Occult Sorcerers are crap. The lack of Spell Familiars means that they are significantly less efficient than their non-rubricae-encumbered kin.

Thousand Sons in particular are still absolute shit. Super expensive, slow, extremely narrow in use. They and Scarab Occult are both "optimized" for killing MEQ's in the open, so the army has a severely limited arsenal. Both units are reliant on HQ Sorcerers to provide mobility, defense, and actual killing poower, and many armies just won't have the Warp Charge to accomplish all of that.

The Formation/Detachment benefits are either prohibitively expensive (reroll saves) or don't mesh well with the rest of the codex. Reroll 1's to hit isn't very useful for Scarab Occult with their combi-bolters. +1 Invuln while blessed doesn't mesh well with Change lacking unit-wide blessings or the only Primaris unit-blessing overlaps with the Cabal's formation benefit.
>>
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>>50493987
>>
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>>50495514

DELETE THIS
>>
>>50495445
>tactically interesting
Trick question. 40k is never tactically interesting.

Entirely dependent on games. You can have tactically engaging games at 500 points (say between an infantry heavy guard army and a Tyranid micro-swarm). You can have tactically mind-numbing games at 1500 (Imperial Knights).
>>
I haven't played in a few years, are S8+ weapons really so prevalent now that any multi-wound model needs to be T5 to be viable?
>>
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>>50495514

> Tay Tay wanted the BBC
> Got surprise shekels instead
> "Rused again, goyim!"
>>
>>50495542

not as much from what I have seen, ymmv
>>
>>50495512
The blessing part at the end is wrong. Force affects everyone in the unit and every Sorc knows it by default. Activating your weapon is enough to give your squad the +1 to invulns, effectively granting you more or less an army-wide 3++
>>
>>50495542
Yes. Especially when they cost 30 or more ppm and having more Wounds but less Toughness makes them really bad for combat resolution when powerfists/thunderhammers and so forth get 3 Wounds for every 1.
>>
>>50495542
most S8 weapons that arnt melta are generally ap3, so T4 multi wound models are fine provided they have some sort of reliable save or 2+ armor

T3 multi wound characters are laughable though
>>
>>50493353
Order magnus, the rubric marines and the scarab occult, gonna have fun painting them on a comfy winter evening.
>>
>>50495512
>Both units are reliant on HQ Sorcerers to provide mobility, defense, and actual killing poower,

Isn't that the point? The dustbins are shit without them? And why there's an entire formation of them? All with familiars and a wider choice of powers and artifacts?
>>
>>50495542
It's more the strength D being everywhere that makes a mess of things. Missile spam has always been around and is much easier to deal with .

Honestly 40k is a dying game , GW are going to pull the plug and age of sigmar it soon.

Get into 30k where actual balance and fun still exists with designers who care about the game. It reminds me of the game I always loved and used to play before it got taken over by D spam and mechwarrior-hammer .
>>
>>50495561
Because multi-Wound T4 models with 2+ saves are so prevalent, and lascannons/dark lances/riptide cannonshits/powerfist equivalents aren't, right?
>>
>>50495578
I'd love to get into 30k but the cost is much greater than 40k and it's much harder to find games.
>>
>>50495578

30k seems fun, but even as a Marine player, I think I'd miss the xenos races.

Hopefully 8th edition makes some radical changes (as if).
>>
>>50495578
>just get into 30k!
>it's not like it literally lacks half of the really unique and fun factions or anything
>>
>>50495587
hence why i said somesort of reliable save m8, not just 2+

did you know line of sight is a reliable save?
>>
>>50495578

Letting all the Apoc garbage bleed into normal 40k was the height of foolishness. They've really backed themselves into a corner now that so many people have the models.
>>
Is it rude to take 3 flyers at 1850?
>>
>>50494095
Beta cuck. Listen to some REAL music.

https://www.youtube.com/watch?v=AyHRQgDhHZ0

"I HAVE FACED MORE FEARSOME TAAAAAAAAAANKS!"
>>
>>50495554
Force does nothing for the rest of the unit, and will often do nothing for the Asp. Sorcerer either. Yes, it will work in a pinch, but burning 2-3 dice per rubric unit every psychic phase for nothing other than +1 Invulns is terrible idea.

Here's the 1000 point list that I'll be running as soon as I get some Tzaangors.

>Grand Coven Detachment
>War Cabal
2x Sorcerer- MoTz, Spell Familiar, Mastery Level 3- 140x2= 280
1x Thousand Sons- Rhino- 185
1x Scarab Occult- 250
>Warherd
1x Sorcerer- MoTz- 75
3x Tzaangor- 70x3= 210

That list only generate 10 WC, and it's already spending ~450-500 points on psykers. Even with a max roll of 6, that's still a quarter of my Warp Charge spent on Force, and I'm going to need every Warp Charge I can get to bust vehicles, keep the Tzaangor alive, and actually provide shooting good at doing anything other than killing MEQ's in the open.
>>
>>50495568
Both units are too expensive to be so heavily reliant on another super expensive unit to do anything. This could have been fixed by just making the Aspiring Sorcerer 2W+ML2 and letting him and the S.O. Sorcerer buy Familiars.

Failing that, they should just removed the Aspiring Sorcerer/S.O. Sorcerer entirely and given the rubrics something like the old Wraithsight.
>>
>>50495613

Nope, If I have 5-7 Flyrants at that points level
>>
>>50495616
If you want oodles warp charges, field some brimstone horrors. they're 30 points for 10, have 5++ rerolling 1s and are ObjSec. Even a TS Legion purist myself I'm considering fielding a bunch as Tutelaries.
>>
>>50495602
>>50495596

This argument about lack of variety in 30k is nonsense.

There's mechanium , solar auxilia , knights, warp cults ( which lets you field squats! And anything else your imagination can muster, daemon's and like 18 legions all of which play uniquely and have a slew of different units.


The only core armies not really represented there are Orks, Eldar and Necrons.

I can see Eldar players being upset they don't get to spam D and scatter bikes. Necrons are hardly played that much. Nobody wants to play Orks in 40k anyway because their rules are so bad and forge world might in time release Ullanor Orks.

30k has huge variety , great rules and balance, designers who care an awesome community who care about fluff and grassroots warhammer and no formations , D spam, unbound, daemon farms and other nonsense that has killed 40k.
>>
>>50495657
good luck getting the models
>>
>>50495692
SQUATS?!
>>
>>50495612
Sad thing is the only way to fix it at this point would be to gut it and start again.

Have one clean , simplified but well written core rulebook and an updated codex for each faction then leave it the fuck alone.
>>
>>50495711
-y
>>
>>50495696
They'll be released later in an AoS release window.
>>
>>50495696
Fuck buying them, kitbash them. They're tiny flames with mouths officially, just get a box of Nurglings and convert. You can squeeze out like 18 out of a single box. If you just count them from something else, find any minituare line that creates "little buggers, multiple on a single base" and buy a few of those. Brimstones for days.

Think outside the box, you're playing a SMART legion ffs.
>>
>>50495470
I don't know, I see the benefit of hellrain but the commissar looks like wasted point. What if the enemy ignores my scions?

For "sit back" I meant "slightly less frontline in the 5 tauroxes train". Yes, I meant the Sniper or the Rending order.

But I see where you are coming from, Tempestus are really MSU. I Just hate I MUST give the pistols to the sergeants.
I wish I had more orders, 3-4 from the AM list would be great.
I wish options were less overcosted.
My feets hurt.
>>
>>50495692
>The only core armies not really represented there are Orks, Eldar and Necrons.

you might want to change that to

>the only armies that are represented are imperium, so if you like one of the 11 other codexes then you are shit out of luck senpai
>>
>>50495692
You can still integrate Eldar and Orks in 30k by fluff.. inb4 power level
>>
>>50495712
last time they tried we had AoS.

The design team just cannot pull it, they are just NOT THAT GOOD.
>>
>>50495743
> What if the enemy ignores my scions?

then he's retarded, if you sit your with a 3+ cover in a ruin or out of LoS completely if he has long range weapons, every shot going towards the commisar is a shot not killing your scions

the point of your scions is to get in fast, punch above their weight, and then die because they dont have good cover saves and everything and its dog is ap4 or better, the more turns he isnt shooting at your command squads is going to benefit you way more than its going to benefit him
>>
>>50495746

Mechanium , daemon's, knights and warp cults are all playable in 30k and none of them are imperium

You're also shit out of luck in 40k if you want to play Tyranids, Orks , Sisters , Chaos, because their rules and or models are dog shit and you'll be crushed by 50 scatter bikes.

And likewise you can play 30k vs 40k if you use the 30k missions and force orgs and you still have a better and more balanced game than playing 40k
>>
>>50495793
>Mechanium , daemon's, knights and warp cults

2 of those are imperium

>You're also shit out of luck in 40k if you want to play Tyranids, Orks , Sisters , Chaos, because their rules and or models are dog shit and you'll be crushed by 50 scatter bikes.

itt: someone who doesnt actually play 40k
>>
>>50495657
Tutelaries were/are Spell Familiars.

I guess every factions but Orksand Tyranids is completely fine since they can just take some other, better faction as Butt Buddy allies. Nice way to dodge the discussion, too.
>>
>>50495769
Oh yeah they're incapable of it unless they hand the reigns entirely to forge world which they won't so 40k will be dead by the end of the decade.

The only thing really keeping it alive are the rabid fans still clinging on and the fact there's still nothing on the market that equals and competes with it properly.
>>
>>50493351
The base colors are fine, now just add lights and shadows and the result should be decent.

Also please, that bolter's flash.
>>
>>50495809
Not him, but the last time I played by CSM was in sixth. Went up against MechDar with dual Wraithknights. Failed to kill a single model, but got a lecture post-game about how my list was still stuck in fifth edition and I should go buy a bunch of Heldrakes. Nothing about 40k's meta has improved since then.
>>
>>50495809
None of them are, learn your fluff.

I used to run Tyranids before I sold them all, awful unplayable army. You say 40k has variety but in reality there's less armies in 40k that are actually viable to play than there are in 30k.
>>
>>50495846
>those human armies run by humans that are clearly imperium armies and are part of the imperium in 40k?

>oh no, they don't count as imperium because they were technically their own faction in lore

Semantics nigga, you know what he meant by imperium/not imperium.
>>
>>50495828
>the rabid fans

I tried once to post in bols it was awful. Many people expressed the disregard for what I was saying attacking me personally but not with a "faggot" like would happen here, but more saying that things like "we don't need you here"

It looks like a sect o cult or something. People felt unnerved by a simple criticism.

Truth to be told, many are just shills because they sell these toys.
>>
>>50495846
>None of them are, learn your fluff

I've seen some dumb comments recently but your really trying to become a new bingo square aren't you?
>>
>>50495789
So you think I should split and convert those 10 men units in additional 5 men ones? Perhaps with plasma since I have not plasma troops?

I can spam hellrain like 5 times.

What do you think about melta in HQs? (4 meltas I mean).
>>
alright hows this for a 1500 points list?
slaughtercult

Chaos lord (axe of khorne, termi armour, combi-melta ) - 142

8x bloodletters (1x bloodreaper) - 85
8x bloodletters (1x bloodreaper) - 85

spawn - 32

5x possessed - 150

soul grinder (baleful torrent) - 155
----------------------------------------

charnel cohort
blood throne - (the bloodforged armour) - 130

8x bloodletters -85
8x bloodletters -85

10x flesh hounds - 80

3x bloodcrushers -135

2x skull cannon -250

-------

1494
>>
>>50495846

Armies in 30k:

Marines.

Admech.

Solar Guard.

Daemons.

Renegades.

Am I missing anything? Don't think I am.
>>
>>50495846
retard.
>>
>>50495927
stfu he's right
>>
>>50493331
https://www.youtube.com/watch?v=zDMWlPgZuxI

>it's a chaos butthurt episode
>>
>>50495846
>awful unplayable army

ah so we've moved to goal posts to "if i cant win its a bad army"

i'll bet you dont even realise orks are pretty high up on ITC win rates with tyranids not too far behind

perhaps you should get good instead of whining that your codex requires some thought to make it competitive

>but muh fluff

if you cared about fluff you would accept that a fluffy list wont be viable vs a competitive one

>mech and knights arnt in the imperium because nuance in the fluff

not even an argument
>>
>>50495810
Tutelaries are purely TS specific. And you know what? I don't give a fuck anymore.

Fuck the fluff. Fuck any semblance of giving a shit about what my mandudes are, were or represent.

I just want to finally play a fucking game and have fun rolling dice. All this extraneous meta[physical bullshit I've been putting into my models has amounted to a steaming cauldron of shit that GW heaps upon my plate anytime they fancy, so fuck it. It's clear that I cannot win against this force, so I'm going to stop caring about fighting the tide.
>>
>>50495322
M8, I'd buy your plane ticket and the petrol.
>>
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Looking for good Raven Guard novels to read, don't mind Horus Heresy or 40k era.

I just love me some RG.
>>
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Painting up some iron warriors terminators, hoping to the gods legion rules will be good. Please gamesworkshop! I have waited since 3rd edition.

I belt it will be stubborn / tank hunters and some fortification bonus or something. Maybe that's just my bitter twisted heart speaking
>>
>>50496086
Nice hazard stripes there, Anon.
>>
>>50496035
Sure, a TS specific kind of spell familiar. They've never been depicted as capering horde of Daemons extensively operating independently of their summoner.
>>
>>50495018
Play Mechanicum instead.
>>
>>50496029
>le git gud argument
1-2 broken combos do not make a codex good. It must be something with an internal balance, and organic.
Broken combos crumble under a FAQ or new edition and you are left in dust.
Also, many ITC list mix unbelievable fluffmurders that most people would not deploy.
>>
>>50496086
Those stripes aren't bad! If you want them to look crisp, I'd recommend Tamiya 2mm masking tape.
>>
>>50496165
Exactly so.

' Tyranids are fine, you can run 6 flyrants and won't

' chaos are fine you can run 9 helldrakes and won't

'Orks are fine you can run...... Oh dear '

God some 40k players live in permanent denial.
>>
>>50496165
>Also, many ITC list mix unbelievable fluffmurders that most people would not deploy.

see previous comment

>1-2 broken combos do not make a codex good

never said it did, however getting good at the army isnt just an argument, its THE argument if you want to complain that an army is bad

people in here shit on dark eldar all the time for being a bad but its an insanely strong MSU army if you know how to play with any semblance of brain function, orks and tyranids are no different
>>
>>50495360
Has anyone made a bipedal version of it in the style of the old Zoanthrope?
>>
>>50496201
Would love to see that
>>
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>>50496106
Too bad, they do now because I don't give a shit and I don't give a fuck.
>>
>ordered from element
>cancelled
>issued refund
>says it's been dispatched despite being given my money back 2 days ago

it's just automated, right?
>>
>>50496196
>>>50496165 (You)
People want codices in which you can play the army without spamming the same units.
But 40K is generally awful.
>>
>>50496196
Orks and Tyranids are waaaay below D Eldars.
>>
>>50496240
everything is way below them, that doesnt make them a shit army

keep trying to move the goalposts boys
>>
Anons, I don't know what to do.

On one hand, I want to get BaC and start a Consecrators army and order a set of plasma cannons so each tac squad can have a plasma pistol, gun, and cannon.

On the other hand, I want to start a 30k Dark Angels army, because I like their 30k rules too.
>>
>>50496284
What's the problem past paint job? Plasma is/was DA's thing
>>
>>50496168
Cheers anon. I'll look into it. I live in China so recasts are easy to get (Free shipping!), hobby supplies aren't.
>>
>>50495914
Blood Throne can't take Bloodforged armour (though you haven't accounted for it in points either).

Blood thrones aren't very good except in Gorethunder battery or Locus+Crimson Crown+Murderhorde combo.

Naked bloodcrushers are pretty poor. I'd take a banner to act as a locator beacon turn 2.

Your only anti-vehicle is soul grinder claw and S8 Large blasts.

SG with torrent is 165 ponts.

10 Flesh Hounds is 160 points.

Footslogging possessed will be shot to pieces. They need a rhino.

Keeping the list as it is I'd remove the spawn and downgrade Blood Throne to Herald with rage locus. Give the possessed a rhino, swap axe of khorne for gordrinker and give the bloodcrushers a banner.

Really you need a bit of melta which I understand doesn't work will with the Charnel Cohort.

If you have another Skull Cannon and bikes, a gorepack with melta bikers and Chaos Daemons Gorethunder battery would be more competitive.
>>
>>50496228
Play Orks then, they have a ton of genuinely powerful units that cost so few points.
Boyz, tank bustas, nobz, kommandos, warbikers, dakka jets, kopters, warbuggies, battlewagons, mek gunz and stompas.
The list goes on!

And yet, here you all are whining about how weak your book is instead of learning how to utilized it to win games.
get
gud
>>
>>50494847
maybe if you had actual guitar marines still.

bet EC will be last
>>
>>50496299
You can only give tacs a plasma pistol for the sergeant, and vets a plasma pistol for the sergeant and a plasma gun per 5 models in 30k, whereas in 40k you can give tacs all three options in one squad, unless they changed this in 7th.

Plasma Cannons can only be taken by Heavy Support Squads, and all models have to take them.

And paintjob, yeah.
>>
How many warp charges do Pink, Blue and Brimstone Horrors actually give?
>>
>>50493351
eh that's not so bad
be glad it's getting painted and isn't
>THIN YOUR PAINTS
tier
it's better than just having a bunch of primed or unpainted minis
>>
>>50494847
>>50496340
EC has 2 named Character in CSM Codex, they should get some love just because that.
>>
>>50494819
boobs
>>
>>50494169
Aww come back baby. I'm awake now, I can please you now ;^)
>>
>>50496398
No, that's page 3.
>>
>>50496324
I haven't even got 1 skull cannon and dont gave cash to drop on 3 so I'll just keep the cohort and do what you said.
>>
>>50496463
that only makes 1 page of boobs, clearly we need more boobs
>>
>>50495828

40k won't be dead by the end of the decade, that's absurd. It's still the the biggest game in town.

Barring a drastic revamp from GW, they'll continue to lose ground to PP and FFG and Corvus Belli and whoever else pops up, but that won't be enough to kill the game.

They'll be hard-pressed to fix things after integrating Apocalypse concepts like flyers, formations, and strength D so closely, though. How can they simplify and rework things when everyone still needs to be able to use these ridiculous models in every game?
>>
>>50496625
Drastic Revamp = 8th.
>>
>>50496196
Or you can play 30k where the game is already balanced and you don't have to be Sun Tzu and try desperately to eke a win out of your shabby old codex against a 12 year old running the latest formation spam.
>>
>>50496636

What can 8th really do, though? They're still weighed down with all the baggage of nonsense like Knights and flyers.

I hope that they prove me a pessimist, but I can't imagine that they will.

At the very least we can probably look forward to the Psychic Phase being jettisoned again.
>>
im gonna play my first game in a long time against some dude in my class. i dont want to be a jerk so i wonder if this list is cheesy.

captain
librarian
command squad, rhino
10 space marines
10 space marines
5 scouts
5 scouts
stormtalon
stormtalon

1000pts

he will play eldar. im not sure exactly what.
>>
>>50496713
Its hard to make a CAD cheesey, although 2 stormtalons dont help
>>
>>50496086
>stubborn/tank hunters and some fortification bonus for IW
At this stage I'll take it.
>>
>>50496747
what is CAD?

i wanted to use the two stormtalons because they were the first two models i bought and painted since i started playing again.

if having two is considered cheesey i could just bring one.
>>
>>50496747
Eh, Eldar have enough mid strength shots that they don't have to worry about snap shooting at flying rhinos.
>>
>>50496625
>still the the biggest game in town
I heard that X-wing is the biggest model-based game right now
>>
>>50495692
> Ullanor Orks

Instant-boner

FW always made some amazing shit. If they made a codex we could use to stop bothering with all the mistakes in GW's book, I'd shit my green pants in joy.
>>
>>50496384
Pink are unchanged. Blue are 2 at 11+ models. Brimstone are always 1.

Pink Horrors actually generate more Warp Charge once split, and it gets real silly if you get creative with model placement and movement to generate as many Blue Horror units as possible.
>>
>>50496222
I started posting just to whine about Thousand Sons and their lack of viability in even semi-competitive environments, and you've managed to bitch even more and about entirely unrelated things.
>>
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My second renegade Tau Shas'Ui.
Rate and name suggestions?
>>
>>50496848

I don't count X-Wing as a proper mini wargame. It's more like Magic, if anything - great game, but there's no hobby aspect. While it's certainly a competitor, I wouldn't consider it as direct of one as Warmachine or Flames of War.
>>
anyone have the scan of the Rehati War Sect?
>>
>>50496196
Dark Eldar are very strong until you run smack into the bottom of the top tier. Venom-spam Dark Eldar can crush CSM, Orks, and Tyranids like they're a good codex, but they get hosed just as hard by the plethora of mid-strength shooting that Eldar and Tau can shit out.
>>
>>50496165
Don't legitimize shitposter-kun's awful bait with (you)s.

Having the army's book designed by Dr. Math Is Your Opinion alone precluded any argument from "git gud."
>>
>>50496793
combined arms detach, what army are you playing against? eldar?

if you're playing against eldar then don't worry about it, you'll need templates to deal with jetbikes though

what chapter tactic are you playing?
>>
50496330
Weak b8, 1/10, don't even get a (you).
>>
>>50496937
meta tau are piss easy to beat if you deploy properly out of LoS, they overkill vs MSU and by turn 2 half of their important shit is either dead or tarpitted for the rest of the game, thankfully the most common way to get ignores cover on meta tau is from the drone net, which is easy to focus down while you also tarpit

eldar are slightly different due to the prevalance of D blasts and warp fuckery, however you still benefit from (generally) double or more than the amount of units they take

you are beyond fucked in killpoint matches, but in objective or ITC formats they shine really well
>>
How should I be running a Tech Priest Dominus, and which unit should I attach him to?
>>
>>50496965
>templates to deal with jetbikes
huh?
>>
>>50497001
Raiment of technomartyr, phospor, deathraydoohickey, stasis field. Attach him to kataphron destroyers. This way he can tank wounds to his unit with 2++ and can even shoot well even if gone to ground since you snapshot with BS2 (and probably with rerolls).
>>
>>50496980
To be fair to him, at least a couple of units he named are good. Ork lists revolving around bikers/koptas tend to sit around the middle tier of tournament rankings.
>>
>>50497023
If you play against eldar, and he fields jetbikes, use flamer templates to ignore their jink. drop pod dread is the best for that

what chapter are you playing?
>>
>>50497001
don't forget the data spike
>>
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>>50494847
fuck off you prissy shit. At least we're doing something with immortality other than weird perfectionism and orgies.
>>
>>50496920
>no hobby aspect
I have never understand this meme - why collecting models is not a "hobby"? You can collect coins and Maori people heads and it's called as "hobby" but x-wing models are not. IMO it is as much hobby as painting toy soldiers - both are using to play games and gathering dust on a shelf
>>
>>50497023
im assuming he means because it ignores cover, but he probably forgot that bikes have a 3+ armor save which most template weapons dont cover
>>
>>50497063
I'm not him, that's just a bizarre statement.

I see two major issues;

Firstly, how are you gonna catch up to jetbikes in order to flamer them more than once?

Secondly, jetbikes have a 3+ save, even if flamers didn't ignore cover it'd be better to just not jink vs them.
>>
>>50494337
That only harness on 4+,
Or can pool their juju to let one cast 2 powers on a 2+

While the Exalteds dick around throwing 3 a piece
>and turbo-boost 24" away in the shooting phase
>>
>>50495578
Strength D was a mistake that has no business being in 40k outside of Apoc
>>
>>50496848
It's not. That claim comes from a report that had X-wing slightly above 40k in terms of 3rd party retailer sales, which is most of x-wing sales but a bit less than a third of 40k's. 40k is still the biggest wargame by far
>>
>>50497132
Only in the US that was.
>>
>>50497093
And drop a S9 AP2 Lance cupcake plate each from anywhere, to anywhere.
>>
>>50497101
ITC rules on Strength D aren't bad.
>>
>>50497200
Care to share with the class?
>>
>>50497091
you can only do it once, thats why you use double flamers
jink is a 4+ until they cast shrouding
go ahead and try to just kill them with rending or whatever, but it will suck

>although if they get invisible on anything then my advice is null
>>
>>50497227
1: no damage
2-5: d3 wounds
6: 3 automatic wounds/hull points with no saves allowed
>>
>>50497249
6 is d6+6 wounds, anon
>>
>>50497249
>automatic wounds/hull points with no saves allowed
this is why D is cancer, but i'm glad it's 6 only
>>
>>50497284
no its not, this is ITC rules like he asked, read before you post
>>
>>50497101
Agreed, but seeing as it's apparently here to stay, I honestly have a bigger problem with Stomp. When a Stormsurge is better in CC than a Primarch just because it gets d3 free shots at a D table 6 in blast format, something is a bit wrong.

I actually thought a house rule up for this a few hours ago. Supers and Gargants now have D3 stomps. On a 1, nothing as before. 2-6, it's an AP2 blast with Strength equalling the SHvys starting wounds or HP, and if S would be 11+ it becomes S:D for stuff like Titans.
That makes it still good for clearing hordes, but not so BS.
Knights, Surges, Wraithknights and such now have S6 blasts, which is a bit less likely to smash units trying to fight the Stormsurge into pulp simply by not ignoring Invulns and FnP.
>>
>>50497287
at least it puts it roughly on par with explodes results from penetrating hits

>mfw i penned a 9hp tantalus with ap4 and rolled a 6, its open topped and he was not amused
>>
>>50497318
kek
>>
>>50497318
>tfw I once killed a Stompa with 1 rocket back in 5th
I was honestly astounded
>>
>>50497249

Still pretty excessive desu, for sub-true titan scale.

The real problem is that HOLY SHIT BETTER THAN S10 weapons for infantry and small superheavy units really shouldn't be the same as the weapons Warhounds and up launch at one another.
>>
>>50496965
>>50497063
im playing imperial fists.

are jetbikes really that big of a problem in this edition? they used to be total pushovers. i figured i could just gun them down with my bolters.
>>
>>50497337
Exploding 6's were hilarious.
>>
>>50497075

Anon, there's no reason to be a pedant. You're just as aware as I am that I'm referring to the modelling aspect of the hobby, of which X-Wing is wholly devoid. Obviously the word "hobby" casts a wide net in reality.
>>
>>50497364
By and large? No. But the Eldar got a truly insane buff from their latest Codex, and now the bikes have a 3+ save and can each mount a Scatter Laser fro hardly any points, and can be Objective Secured troops and so can be spammed.
>>
>>50497364
They're some of the most mobile units in the game, have stunning firepower, are durable by eldar standards, and are pretty absurdly cheap for what you get (27pts for 4 BS4 S6 shots that can be twin-linked if a farseer is thrown into the mix).

So yeah, they're a big problem. With that said, you don't even know if he's bringing anyway, and I have serious doubts that flamers are a viable solution to them. Just bring the list you were planning on and see how it pans out, try to have fun while you're at it.
>>
>>50497359
exactly
only Titans should have weapons with that capability
>>
Is there any way to claw the game back from Apoc nonsense at this point?
>>
>>50497359
i wouldnt say its that excessive, its nerfed it from 7 automatic wounds with a chance for 12, down to 3, plus remember that D weapons only hurt the model, not the unit, so nothing transfers

but yeah, its pretty hilarious that almost every codex only has 1, maybe 2 sources of D, but eldar have about 30 sources in every slot you could think of, on the cheap as well
>>
>>50493640

Yarrick is the best HQ for Guard. He's annoying to get Slay the Warlord from, he's decent in melee, he has a reasonable warlord trait, but most importantly he's the only entry that can issue Orders and join a unit rather than being stuck with 4 Guardsmen. Straken is bad for the same reason the regular CCS is bad; 5 Marines with bolters or a lone Venom or 3 Scatbikes or basically anything else will clear them out quite handily and deprive you of Orders, at which point Guard just falls apart.
>>
>>50497359
>>50497396
Looking at the new suppliments for my armies, it's really worring that I have an easier time getting strength D in my army than I do strength 10.

It's completely backwards.
>>
>>50497408
refuse to play people who use strength D weapons or superheavies

don't allow them in tournaments

make separate rules for superheavies in 40k and apoc
>>
>>50497428
what army?

>>50497422
>doesn't have fearless anymore
>or even stubborn
why the fuck did they nerf Yarrick
>>
>>50497408
Honestly might need a slightly-less-severe-than-Sigmar reboot. Publish the game at three tiers; kill team (for newer players/skirmish fans), regular 40k (basically what we have now but with all flyers/D/lords of war removed, focus should be on balanced play over huge variety and this should be the tournament/normal standard), and Apocalypse (which wouldn't necessarily focus on large-point games, but rather on cramming all the weird and insane stuff into one game that's not intended to be balanced, this would be where formations/flyers/whatever else goes and stays).
>>
>>50497431
>30pts unit can blast you with D.
>>
>>50497459
they could just nerf it next dex
even ST10 is preferable to D
>>
>>50497422
I didn't think Yarrick could issue orders since he's a Commissar
>>
>>50497454

Hopefully 8th edition will approach the problem from this angle. I just can't see management being willing to let the design studio cut the legs out from under people's collections of flyers and superheavies, though.

>>50497459

This is truly insane. In the orginal Apoc book, didn't only like 2 guns on the bigger superheavies even have D?
>>
16+1 Rubrics/Sorc = 426
4+1 Scarab Occult/Sorc + Soulreaper cannon + Hellfyre missile rack = 300
Land Raider (for Scarab Occult) = 230

Exalted Sorc + Disc + Astral Grimoire + Spell familiar = 235
5x Spawn (with Disc Sorc) + MoT = 170

2 Maulerfiends = 250
2x Exalted Sorc with spell familiar (one attached to rubrics, maybe) = 350

1961, 39 points free, 9 WCs. Might get me a unit of Brimstones for more WCs and ObjSec.

Buddy's Black Templars gonna git fucked up.
>>
>>50497459
>>50497469

It's not even S:D alone that's the problem, just the 6 result. Have that allow invulnerable saves and it would be less BS, as we as maybe cut it down to 6 wounds to stop so a Baneblade or something doesn't die to a Stormsurge markerlight missile.

My Admech have mini-D guns, that are S8AP1 and cause D3 wounds/hp per wound/pen. However, they're one shot each, on a BS3 platform that are 50pts a pop, with no transports.
>>
>>50497431
>>50497408
perhaps introducing some sort of D-shield on big units too. No way they're gonna remove D-weapons but they could be cancelled out.
>>
>>50497529
> introducing some sort of D-shield on big units
Taunar has it.
>>
>>50497529

This will just complicate the game even further, especially when they inevitably put out Super-D that can negate these shields.

They've dug themselves an awful hole these past few years. I still can't believe that flyers and formations are playable in "normal" games now.
>>
>>50497529
allow invuls, limit it to 3-5 wounds
bam, balanced

>>50497516
yup, not even the mighty BANEBLADE had STR D
>>
>>50497521
D:6 is a problem but so too is unkillable units with 2+ rerollable saves and 2+ FNP saves. Model like that can tank 216 wounds.

Units like those are way more common and bigger problem than D-weapons.
>>
>>50494152
>Finally, a Planestside game where I care about the factions!
>Oh, it's just the Space Marine multiplayer?
>mfw
>>
>>50497558

Str-D is just a small part of the problem this edition, honestly I feel Deathstars are the much bigger problem... Nerfing Str-D futher is just gonna make deathstars stronger...
>>
>>50497391
jesus. things really have changed in the last few years. tanks got hull points and flyers everywhere.

>>50497395
i dont mind losing but being massacred isnt any fun for either of us so i wanted a decent competitive list so that the game has some tension to it.

the goal of 40k is to have fun so i will try.
>>
>>50497450
Daermons.

For stregnth 10 we have
>rolling a 2 on the lesser gifts chart on a unit with 5 base strenght or more (doubles strength of your CC attacks on a to hit roll of a 6)
>soulgrinders
>tzeentch witchfires with D6+4 strength
>smash attacks

Now we have
>D thirsters
>strength D khorne relic for any thirster or prince
>a Khorne warlord trait give smash at strength D
>any tzeentch psyker, even the troops choices, can now roll a strength D power
>fate weaver knows the strength D power by default

The only way to strength 10 was mostly random chance with soul grinders and giving up your super monsters many attacks for only one.

Now you can bring two HQ with D weapons/powers, and randomly roll for a shitload for strength D attacks and powers on everything else*.
*provided you're playing Tzeench/Khrone
>>
>>50497586
nerf the deathstars too then
I'm telling you having separate rulesets for 40k and apoc could go a long way
>>
>>50497576
Space marines, spiky space marines, orks and eldars.
>>
>>50497311
>>50497249
I like this

now to fix close combat
>hit on 2's when 3+WS of opponent
>>
>>50497600

Totally agree! It would be nice if the game let every unit feel useful
>>
>>50497518
>shooty terminators in a Land Raider
>that rubricae brick
>Putting he Grimoire on a Disc and not a foot sorcerer
>buying extra casters before the ML are capped on the others
>buying Exalted's when a regular Sorcerer is just as good a caster for sixty points less
>2k Thousand Sons list with only 9 WarpCharge
I mean, you could make a worse list, but you'd have to try.
>>
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>>50494730
Just think, anon, when GW gets to our Codex, Orks will have stuff like that to!
>>
>>50497569
>>50497586

At least 8th can fix this if they rebalance rules and points costs across the board.

I haven't played much since 5th. The extent to which deathstars have taken over sounds even worse than WHFB. If a unit needs invul and FNP and multiple wounds to be considered as resting at the top of the heap, things have really gotten out of hand.
>>
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>>50497569
Yeah, those are a serious problem too. I was considering trying to make a house rule where Invulnerable saves rerolls only succeed on a 5 or 6.

FnP deathstars also hurt, but I have a solution to those. Problems, Fleshy One?
>>
>>50497595
technically you both have to agree on the lists before the game, thats the rules

then both make adjustments

but it seems that you're playing really casual and you buddy will prolly just run some aspects and wave serpants. and if he is cool, some walkers

so you should be good cause lists don't really matter in casual games, cause why even try and play a game well
>am I right?
>>
>>50497642
Of course they will, I bet it'll be something retarded like a waaaagh power buffing one weapon to strength d
>>
>>50497600

They should always have been separate. Very short-sighted, undoubtedly revenue-driven decision on GW's part to merge them.
>>
>>50497618
Severely limit overwatch, shooty armies already have multiple shoot phases while the fighty armies close in, they don't need another free one when they're charged. It should only be a special rule on a couple of units where it makes sense, if it even remains in the game at all.
>>
>>50495051
Agreed. If you care about balance, play 1p40k or Kill Team instead.
>>
NEW THREAD
>>50497671
>>50497671
>>50497671
FRESH BREAD
>>50497671
>>50497671
>>50497671
Come on man, just go to bed
>>
>>50497679

Overwatch shouldn't even exist. 4th was fine without it.
>>
>>50497661
Deathstars (barring screamerstar) arent vialble really
super-friends lists just work because of RAWfags and loose rule-writing spanning across 5 books and 6 years

although I have heard some crazy corsair bullshit
>>
>>50497698
make it a conferred trait that sergeants have

now you have to make the choice between overwatch or making your units as cheap as possible
>>
>>50493640
Yes he is worth it. He always fucks up the Tau battle suit commander my buddy brings in our games.
>>
I'm just getting started into 40k, and I want Orks. I know they suck, apparently, but that's what houserules between friends are for.

So where do I begin?
>>
>>50497731
start collecting box + rules book off ebay, dont get the hardback one
>>
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>>50493818
>>
>>50497745
I found Start Collecting Orks for $65. That seems really cheap for this game.
>>
>>50497757
it is, all the start collecting boxes are amazing value

taking tau for example, £45 for 3 crisis suits, or with a start collecting box its £50 for 3 crisis suits, £30 worth of fire warriors, plus an ethereal
>>
>>50497551
Is a combination of GW demanding that all the kits must be sold, and designers each time pumping their special snowflake pet faction.
>>
>>50497654
I fear it will be a shitfest. They tend to over-fix stuff or to just throw away the baby with the bathwater.
>>
>>50493608
5 S D AP 2 flamers jumping out of a wave serpent.
>>
>>50497629
>Shooty termies in Landy
They need to get in range
>Rubricae brick
My friend will never kill them all
>Grimoire on Disc Sorc
That's the point. He can already move 12", this way he also make someone else move 12" too. It makes the rubric blob not slow as shit.
>Extra casters/capping MLs
So I get more bodies, more charges and more Silver Tower bombardments and psychic potential
>Normal Sorc better than ExSorc
Normal Sorc with the same kit as ExSorc is 20 points less with a shittier statline, fewer psychic disciplines and no free bombardment
>Only 9 warpcharges
This is my kicker desu. I have a few sorcs to summon more dudes but I'm considering giving all 3 ExSorcs a disc and giving them 1 Spawn each as a shield. Keeps all the army mobile with 12" movement. Maybe will end up dropping a fiend for a few masses of brimstones or something, to my chagrin. Still have a few models leftover I don't have space for..

Can you Jink and cast Psychic powers in the same turn? It only states for shooting, no?
>>
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>>50494143
They'll recycle Black Legion with maybe an update to make VotlW free. But it will still suck.
I hate it so much. I just want to play a horde of united traitors with no goal other than the absolute unequivocal death of the Imperium that won't get curb stomped by 3/4 of the armies.
>>
>>50495291
but anon what if the figures were surprising
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