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Eclipse Phase General

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>>OFFICIAL BOOKS
http://robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q

PLAY AIDS:
>>the10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
http://eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
http://www.mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
http://www.mediafire.com/file/fsmkm846acu6kcy/singularity.zip

COMMUNITY CONTENT:
>>the 3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf
>>Seedware: Another Yearblog
https://dl.dropboxusercontent.com/u/36317552/Seedware%20Blog.pdf

/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit
>>
>>50485232
>a device on the ship that when activated emits the thermal and radio signature of a BIG asteroid

This won't really look like an asteroid, as you can't give yourself an Radar Cross Section bigger than you are via emission. It might be possible to use a reflective chaff cloud but that won't look like an asteroid. Beating radar isn't really important, as it's not going to be what you're spotted with. (thermal is most likely, but optical systems could as well)

Pretending to be an asteroid isn't useful though.

1. Ship leaves port (it's so easy to track that it will be)
2. Ship becomes asteroid (??? watch closely)
3. "Asteroid" approaches ship, which has likely been warned that something weird is happening already
4. Everyone knows the pirate ship wasn't a real asteroid, and can use signature analysis to identify it, especially once real sensors get pointed at potential piracy (full on optical telescopes which can image a ship directly might appear here)

Or, you have it on the whole time.
1. Hab launches asteroid under power in an unknown direction.
2. Oh shit moment because if they aren't stopped asteroids are potential WMDs, and this one hasn't sent warning.
It's like secretly flying into a country by pretending to be an ICBM.

Pretending to be another ship is similar, as the other ships need to be of similar mass and composition to what they're impersonating. Decoys are essentially full fledged ships.

Here's how I think a pirate might operate:
1. Be a legitimate extropian, anarchist, or similar cargo hauler.
2. Intercept a ship in a "crowded" area like the main belt with a lot of traffic in various directions, so getting close isn't as suspicious.
3. Launch a boarding ship. Could be something like a Firewall stealth pod, or just a MH rocket which can outrun any big hauler.
4. Seize enough control of the ship to slow it down (undefended automated ships are best for this)
5. Bring in your mothership and take the cargo
6. Fuck off back to a friendly port
>>
>>50485426
Ok, let's say your device works and doesn't cook your own ship with heat. You look like a fat ass ship with shitty drives and low mass.

>>Let's assume your target was blind or retarded and didn't make any pictures of your ship before your got them.

the pirates don't need to approach the cargo from the front, and again the first thing they should do is going for the coms, and if they take a picture of the pirate with their sensors, before switching on the asteroid device, other than with a normal camera, they will see a ship bigger than the pirate ship.
And if they make a picture of the pirate ship after the pirates destroyed the coms who cares, they'll just have to delete those pictures.

If they somehow make a picture of my ship before destroying their coms, well fuck... they are pirates its not an easy and without danger life.

>>You need to hope that no one was making a space sweep in your direction before you activated your "cloaking" device.

If the pirate are going to make a robbery they will depart from a station with the "big ship" device turned on. (lets say an Extropia station or hub or whatever, just need to be a lot of ships there).

The big ship device would be something that give the pirates the thermal and radio signal of a ship bigger than the pirate ship but not so big that it would be super strange.
If a thing that would be usefull with the possibility that someone comes at the pirates and says
"we have this signal of a ship that made a robbery, let us check your thermal/radio emission of your ship to see if you are the one that did that"
They will check the pirate ship and will see that the thermal and radio signal that they have is different from the one of the pirates.

cont.
>>
cont.

>>50485904

>>Even if you drop your device on the target ship and blow it up it won't stop someone from tracking your ship.

I actually don't care about that, they can track the pirates but they will track the big ship device signal that the pirates will switch off once in an Extropian station, so when they will go away from that station to sell the cargo in, let's say, another station they will go away without any device switched on.
People tracking them would see that the big ship with thermal signature that made the robbery entered the Extropian station, with a lot of other ships, and a lot of other ships got out of the station, one of them will be the pirate ship with no device switched on, and the people tracking it will lose the signal once the ship is in the station.
>>
>>50485801
>>Pretending to be an asteroid isn't useful though.
the asteroid thing is just to say something very big and very sudden, its more of a distraction and a problem for the most used sensors of the cargoship.

>>1. Ship leaves port (it's so easy to track that it will be)
Do they track every ship? why?
and by the way it's not ship leaves port
is ship with the thermal/radio signal of a bigger ship leaves port
if they are going to commit piracy they start with the big ship signal

>>2. Ship becomes asteroid (??? watch closely)
Again, why are they tracking the pirates?

>>3. "Asteroid" approaches ship, which has likely been warned that something weird is happening already
not if they aren't tracking me.

>>Pretending to be another ship is similar, as the other ships need to be of similar mass and composition to what they're impersonating.
>>Decoys are essentially full fledged ships.

Ok lets say that the "big ship" device copies a ship with a similar mass of the pirate ship but different thermal/radio signature. Better?

>>1. Be a legitimate extropian, anarchist, or similar cargo hauler.

Fine

>>2. Intercept a ship in a "crowded" area like the main belt with a lot of traffic in various directions, so getting close isn't as suspicious.

Don't really get how it is suspicious, if you are going to jupiter from mars (for example), can't i do it too?
Usually people in space use the shortest route to go from A to B.

>>3. Launch a boarding ship. Could be something like a Firewall stealth pod

I wasn't thinking about that, i'm more a missile guy, good point.

>>4.
>>5.
>>6.
agree
agree
agree
>>
>>50486143
Are you redarded?
>>
>>50486303
maybe
are you?
>>
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>>50487157
turn off your nick
>>
>>50487304
or what?
>>
>>50486143
>Again, why are they tracking the pirates?
Why wouldn't you track pirates?
>>
>>50487512
because before they made the robbery they are still not pirates, so why track them?
That's why the question before this was:
Do port people track every ship everytime?
>>
>>50486143
>Do they track every ship? why?

Same reason ports track which ships are near them. From a security standpoint its useful to prevent ships carrying something or someone unwanted from getting to you. Seeing as this can include Exsurgent viruses and saboteurs with nuclear weapons in Eclipse Phase a ship registry is extra important.

It's this easy for airplanes today:
https://www.flightradar24.com/QXE406/bc69fd2

It's also very easy. You need a muse-tier AI or less to track what it sees and report anomalies it can't make sense of. You need a small IR telescope, and bigger ones for visual ID and generally seeing things far away. Nothing major for any hab. That combined with a bit of networking with allied habs gives you a quickly updating map of where every ship inside the orbit of neptune or pluto is.

>is ship with the thermal/radio signal of a bigger ship leaves port

Spectral analysis a muse could do will tell you that the heat is coming from heat sinks not a fusion torch. fusing hydrogen/helium look different than say, copper radiators. If you just turn up the engine power to match the signature you want, you'll accelerate too fast.

>Again, why are they tracking the pirates?
In the present most near earth objects large enough to damage something (like the size of a dime and up) are tracked. It'd be a lot more, but we don't have much off earth. As tracking becomes easier in EP, you'd expect every ship to be tracked.

>not if they aren't tracking me.
The pirates aren't a tiny speck of TITAN smart matter, they're very likely to be tracked.

>Ok lets say that the "big ship" device copies a ship with a similar mass of the pirate ship but different thermal/radio signature. Better?
I'm not sure why the pirates would want to, but they could. I guess maybe if the hull is a known pirate ship? I'd expect them to get resold and chopped up a lot to make tracking harder more than adjustment.
>>
>>50487548
Do airport people track every airplane every time?

Plus, if they only get to commit one act of piracy then they're pretty shitty pirates anyway.
>>
>>50487718
not when the airplains are out of their radar.

>>50487689
I understand tracking something that is coming to you but why doing that to something that goes away from you?
Do a Mars spaceport track all ships that take off all the way to their destination?
Would all Extropian spacestations, or anarchist spaceports track you while you are leaving it?

>>Spectral analysis [...] accelerate too fast.

The device would transmit a signal.
Thermic sensors and radio sensor, would translate that signal as "ehy there is a big ship here".
It does not have to be something that heats up for real, its more like hacking the sensors, or an informatic virus.

>>I'm not sure why the pirates would want to
because of this:
>>The big ship device would be something that give the pirates the thermal and radio signal of a ship bigger than the pirate ship but not so big that it would be super strange.
>>If a thing that would be usefull with the possibility that someone comes at the pirates and says
>>"we have this signal of a ship that made a robbery, let us check your thermal/radio emission of your ship to see if you are the one that did that"
>>They will check the pirate ship and will see that the thermal and radio signal that they have is different from the one of the pirates.
>>
>ITT: people continue their extremely long winded conversation from the previous thread, ensuring that it dies a slow painful death like a babe left in the mountains
>>
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>>50488280
You can have more than one discussion in a thread.
How about starting one instead of being a dick?
>>
>>50487939
>not when the airplains are out of their radar.
False
>>
Jesus people, there are numerous space pirate groups in EP.

There has to be a way to do it.

Maybe tracking cannot be achieved on ships with dedicated stealth hardware, we do have metamaterial cloaks for humans.

Maybe pirates set up chaff and drones that fire off confusing signals at tracking stations along the optimal transport paths. As long as the value of cargo lost to such routes is less than taking another path, the transports will keep coming.
>>
>>50488566
Say that to the Malaysian airplane, crew and passengers that they could not find some time ago.
They had to use satellites to find it.
There are places with no radar cover on Earth.
The plane disappeared from a control tower radar and did not reappear on the radar of the next control tower on the route it was supposed to go.
>>
>>50487939
>The device would transmit a signal.
>Thermic sensors and radio sensor, would translate that signal as "ehy there is a big ship here".
>It does not have to be something that heats up for real, its more like hacking the sensors, or an informatic virus.
Look pal, you clearly don't know what a thermal signature is and don't understand airgapping. Quit while you're ahead. Also, thermic? Really?

>The big ship device would be something that give the pirates the thermal and radio signal of a ship bigger than the pirate ship but not so big that it would be super strange.

A) Spacecraft don't normally have a radio signature that varies with size.
B) You can't mimic drive plumes that are hotter than the melting point of tantalum hafnium carbide without actually making a drive plume, which means you're accelerating, which means that the drive signature can compared to your acceleration to determine your mass.
C) Even if they only start tracking you after the piracy occurs you're still fucked.

Even in the modern day with pirates operating in places where they can disappear, they still rely on boats that orders of magnitude cheaper than the targets they're after because they absolutely will need to scuttle their boats and go to ground after doing a job.
>>
>>50488570

Also, depending on actual density of space travel, the fact that the Solar System isn't a unified whole probably puts some wrinkles.

Titan probably doesn't share their traffic control data with Jove, who don't share with the Consortium, etc. Spotting individual objects isn't hard, but we aren't currently in a system littered with spacecraft, space habs and smaller drones, platforms and probes. Now, I'm not an expert in telescope imaging, but I'd wager you can get some errors and misreads if your computer systems have to filter out a lot of bullshit and you have limited angles on something.

You can probably route around most such problems, but obviously we will never be looking at a detailed map of what space traffic is like in the system. If you're on a farhaul and an asteroid or a hab happens to get part of the way of the plane they need to maintain line of sight on you then the problem becomes logistics. You got a guy sitting out there you can call on the radio to look at it from a different angle? Do major shipping companies have telescope buoys littering the system? How hard is it to arrange one of those to have an accident? Can you cause a big, visible and noisy ruckus one place to cover for a smaller ruckus another?

Too many people in EP get fixated on technology magically solving issues when clearly it does not. So many human elements are left in the setting which can be exploited. It's like whining about how the Panopticon is invincible.
>>
>>50488681
>There are places with no radar cover on Earth.
The thing about the Earth is that from any point on its surface most other points on its surface are invisible because there's a fucking planet in the way.

The point is that people like to track airplanes because they like to do investigations when bad things happen. This is entirely separate from the question of how easy it is to track spacecraft (really fucking easy).

>>50488570
>Maybe pirates set up chaff and drones that fire off confusing signals at tracking stations along the optimal transport paths. As long as the value of cargo lost to such routes is less than taking another path, the transports will keep coming.

The trouble with that is that a decoy that, for reasons already discussed, a decoy spacecraft must have the same mass as the spacecraft and the same engine as the spacecraft.
>>
>>50488770

>The thing about the Earth is that from any point on its surface most other points on its surface are invisible because there's a fucking planet in the way.

Depending on where your telescope is and where your ships are, there's a lot of shit that can get in the way in space too.
>>
>>50488749
>Titan probably doesn't share their traffic control data with Jove
You can bet your ass they do when piracy occurs.

>in a system littered with spacecraft
You're forgetting how big space is

>You got a guy sitting out there you can call on the radio to look at it from a different angle?
If you don't then some other hab sure as hell does.

>Do major shipping companies have telescope buoys littering the system?
They sure as fuck do if piracy is happening. Telescopes are really easy.

>obviously we will never be looking at a detailed map of what space traffic is like in the system
Why not?

>How hard is it to arrange one of those to have an accident?
A hell of a lot easier than arranging for lots of them to have accidents.

>Can you cause a big, visible and noisy ruckus one place to cover for a smaller ruckus another?
No. That's not how sensors work.
>>
>>50488770
Maybe sensors can be decieved. Fire lasers in the right configuration at the tracking station and it maybe it can't give an exact picture of what is going on.

Also, once a ship is in transit, certain course corrections might be impossible to do while maintaining mission specs.

Again, we know for sure that pirates are a thing.

Just because you do not think it is possible to utterly defeat pirates does not mean the setting is like that.
>>
>>50488820
All of that goes away if you have two telescopes.
>>
>>50488844
Piracy that isn't highly violent doesn't invoke huge responses.

If it costs more to fight the pirates than the pirates steal, then the pirates are the rational price to pay.
>>
>>50488847
>Fire lasers in the right configuration at the tracking station and it maybe it can't give an exact picture of what is going on.
It doesn't need an exact picture. It just needs to notice the guy running away with the stuff he stole.

>Also, once a ship is in transit, certain course corrections might be impossible to do while maintaining mission specs.
So?

>Again, we know for sure that pirates are a thing.
So they probably do it in little pieces of shit really close to fucking terrible places where they can throw away the spacecraft and disappear like real pirates.
>>
>>50488892
If the pirates are stealing less than operating cost of some telescopes then they aren't relevant to the plot.
>>
>>50488844

>You can bet your ass they do when piracy occurs.

Haha fuck no they don't. This is a solar system in cold war. If they're not stealing TITAN shit and they're not attacking your ships, nobody gives a fuck. The fuck would you help the jovians catch a pirate? You get fuck all from that because they're sure as hell not gonna share their intel data with you. You might log that on your own in case it comes up again, but share data with another polity?

>If you don't then some other hab sure as hell does.

Okay, that other hab is Anarchist and you're ComEx. They aren't taking your call, mate.

>Why not?

Well, the developers sure as hell are not going to make an accurate, comprehensive simulation of every body in the solar system and then realistically plot the exact numbers of space craft moving too and from each hab in real time. Rimward's technically out of date because we're still finding new shit in our solar system.

Are you gonna sit down and make it? Because I'm gonna ask where you're gonna get your data.
>>
If you can't beat technology, beat people.
>>
>>50488929
Go back to school kid. The USSR and USA maintained an extradition treaty during the Cold War.
>>
>>50488896
Right, so when a shipper from Mars headed for Titan goes through the main belt and tries to use the bodies of that region to trim some dV use they go past an asteroid full of pirates who launch themselves at the ship, demand a portion of the cargo on penalty of blowing up the ship.

Then the pirates sell the goods on a bunch of other belt objects who have anarchist views, probably trading their ship too, and wait on another asteroid to repeat the process.

The Lagrange points of any other body probably provide similar opportunities for interdiction markets to skim off the top of trade.

And no one gets too bothered by it because dealing with the pirates or avoiding those regions would cost more than the pirates steal.
>>
>>50487322
Or you're a faggot.
>>
>>50488980
>>50488929

The Commonwealth couldn't give away that data even if they wanted to. Orchestra would only release it when it became most immediately relevant and useful.
>>
>>50488987
>goes through the main belt and tries to use the bodies of that region to trim some dV use
Unless this is a many year journey using the ITN, guess again.

Regardless though, we're now far removed from the original pretend asteroid stealth system that was originally proposed and laughed at for being stupid.
>>
>>50488995
He is a namefag already.

How could he not know himself for such?
>>
When is it okay to play a cute robot, whether or not it's a space pirate?
>>
>>50489019
>Maintaining good relations with the Junta isn't useful, even when it serves a mutual interest
>>
>>50489045

I honestly have no idea if it would be mutual with the Jovians. Remember, their plan for T-Day is to fort up and basically turn the entire Jovian orbit into a "fuck you" circle of every kind of comms jamming imaginable and hope the TITANs decide to skip it.
>>
>>50489090
Piracy is bad for everyone who isn't a pirate
>>
>>50489024
We do not know how good the orbital mechanics for optimizing travel is.

Also, maybe it is totally normal to do some small transactions along course with residents of belts and Lagrange areas. Firing off smaller shipments with enough dV to make them interceptable by the arranged locals.

Again, we know there are real pirate groups, the GM is free to come up with an explanation as long as it feels plausible.
>>
>>50489122

>Autonomists
>Not pirates

Pick one.
>>
>>50489127
>We do not know how good the orbital mechanics for optimizing travel is.
Correction: You don't know.
Gravity assists are neglible and frequently impossible for high speed trajectories.
>>
>>50489143
OK, just keep insisting on not having any speculative tech in your speculative fiction.
>>
>>50489186
>Speculative tech changes the fundamentals of Newtonian physics
>>
>>50489186

It could be worse, you could insist on harmony and cooperation in your game of transhuman conspiracy and horror.
>>
>>50489198
"Those fuckin pirates that steal my stuff too went that way ->" isn't exactly harmony, particularly considering that even nations in declared wars sometimes have that level of cooperation.
>>
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>>50489127
>mfw all of the pirate groups are highschool girls in miniskirts, cosplay, and skintight body suits
>>
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>>50489254

Ah, I see, so they operate out of a Scum Swarm.
>>
>>50489254
I am sure someone tried that.

If that anime survived, it is now a cherished relic of human culture.
>>
>>50488844
>You can bet your ass they do when piracy occurs.
Titan is allied with factions which openly support piracy (Extropia and some anarchists), they aren't going to share data on their allies activities with the Jovians.

LLA and PC habs probably share a ton of data though.

>>50489024
ITN shipments are probably some of the easiest to steal from as well. Given the fractured state of the solar system I imagine nothing too valuable gets moved with them.
>>
Ok. So I've been reading the section about the Jovians since they're the cause of so many fucking flame wars on this thread and all I have to say is this:

They are fleshed out plenty, why anyone says they need to be "fixed" is beyond me. Anyone who praises them as being the best faction is a retarded fanboy who forgot that they have the most vulnerable mesh in the solar system. Oh, and for anyone who thinks they stand a chance against the TITANs, your fucking retarded. You can nuke them as much as you want but 10 years for a recursive god intelligence is enough time to develop an army massive enough that they'll just bleed you dry of all resources.
>>
>>50489273
Nope. They're rich, bored Venusian schoolgirls. They operate out of a secret aerostat.

>>50489308
>openly support piracy
>Extropia
>it literally violates the NAP

>>50489317
>your
>>
>>50489345

I didn't realize you also were in the sky piracy business, Claudia.
>>
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>>50489317
>>
>>50489186
>speculative tech

>it's the future, so throw out the laws of physics

Get the fuck out, faggot.
>>
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I'm about to go full Hekatonkheires on a bunch of pirates with their suped up drone army.

Should I feel guilty I'm going this far, or should I embrace my role in the defense of a bunch of sexy nuns on the run?

https://www.youtube.com/watch?v=qwJj2EpC8vg
>>
>>50488749
>It's like whining about how the Panopticon is invincible.

The trick is pretty much always to exploit vulnerabilities in the human element, the problem with the majority of the arguments for why space piracy should be so easy from our awful namefag ignores the technical elements that would make it difficult. Yes, space piracy will surely exist, but you'll need to take into account the available technology to work out where you've got room to operate.

If you denied the existence of the Jovian navy, then pirating stuff around there would be a great idea. The rest of us might go: "Hold on, there's the Jovian navy to worry about...".

Our namefag's plan involves being able to scan down ships using sensor systems while the plan simultaneously calls for nobody else being able to know the whereabouts of ships.
>>
PirateGM from the previous thread here.

I ran it. It went like this.

>players scan their Belt space region and find a target
>an automatic freighter carrying unprocessed fissionables
>they decide to attack it
>they even plot the interception course and don't fuck it up
>players enter visual range
>freighter hails them with a pre-recorded message that boils down to "dangerous contents, collision course, back down or we open fire in 10 minutes"
>players refuse and continue their boarding attempt, without weapon fire though because if they destroy the ship the goods are irretrievable
>freighter fires a mass driver volley, and hits
>fucks up the players ship pretty bad, it's literally pierced straight through in multiple places, air, fuel and oxidizer are leaking, albeit slowly
>players fire back, hit the freighter and fuck off to their base

Pretty underwhelming.
>>
>>50493576
You should give context, because that sounds great.

>>50493961
Sounds about right, space combat goes from 0 to dead really fast in remotely hard SF settings. Next time they should pack an accurate laser and poke out the targeting sensors.
>>
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>>50494226

Ex-Jovians hijacked a decommissioned destroyer and is on its way to the outer rim, our group is in a scum fleet, that it is currently visiting, while we double deal every single group we encounter.

The Ex-Jovians are full of civilians, and nuns that we invited to a coke-fueled orgy of degeneracy that only the scum could throw, just before they take the long trip to Uranus.

Unfortunately for them, one of our team members owed a big favor to a bunch of pirates, and twisted his arm for a HUEG weapons shipment in the millions worth of creds. Outfitting them with a dozen or so suped up Guardian Angel bots, and synths, armed plasma rifles, and seeker launchers etc...

He went along with it since he was also promised a cut of the share, because these pirates were going to hijack the ship these Jovians came in on, under the cover of a fleet wide communications blackout from a pre-announced hacker threat that notoriously was done before as a method to force everyone to harden their networks against intrusion.

As we learned who the pirates were going to attack, we decided, as the already horrible double dealing bastards that we are, to backstab the pirates, and maybe take their ship instead as payment. All the while acting like we're BIG FUCKING HEROES.
>>
>>50494362

>player is asked to help a sale of xenofungus found from a blackmarked gate site
>sells the shit to some people
>get a call from a mysterious John that would like to procure said xenofungus from group we already sold it to.
>compete with a group of Ultimates that were also after it
>steal back the xenofungus we sold after kicking the shit in of a group of Ultimates while looking like BIG GODDAMN HEROES
>Firewall calls in wondering what we're up to
>have to come clean with Firewall
>Firewall oks the sale so long as we track the target
>backstab mysterious John
>also forknapped a psi-exsurgent cult leader for the mysterious John too, he wants a lot of "interesting" things
>came in as heroic "EMT Volunteers" after a party member kicked in that cult leader's brain matter to goo
>forknapped cult leader
>gave both goodies to mysterious John with tracking nanos ready to latch on whoever is transporting the goods.

And now pirates, and sexy nuns.

All in under a single day in the Scum Fleet.
>>
>>50489024
Actually the original question was piracy in EP.
What i proposed was building a device that tricks the sensors of the target ship and telescope that might track you as a way to do it.

>>50489254
>>50489273
Could be hahah

>>50493782
>>plan involves being able to scan down ships using sensor systems while the plan simultaneously calls for nobody else being able to know the whereabouts of ships.
nope

>>50493961
meh
>>
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>>50488371
>>50488280
Hey guys, remember when we talked about creating an army of Nazi lolis using neotenics and AGI's?
>>
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>>50494560
This guy remembers.
>>
>>50494560

Yes.

Your waifus a shit.
>>
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>>50494560
>>
>>50489397
It ain't bait, bro.
>>
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>>50494691
No one insults my waifu.
>>
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>>50493961
>if they destroy the ship the goods are irretrievable
What are the contents in this case?
>>
>>50497370
It doesn't matter. Ship explodes (and it really fucking might), everything flies off into space. There are no magic tractor beams, you know.
>>
>>50495675
you're waifu a crime against humanity
>>
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>>50485308

Here, let's change the subject.

Some of you may or may not remember this doucment, which was tweeted about by the EP home twitter
https://docs.google.com/document/d/15_bMdNRkjvGxhFm0Xj91gA18PIrOtEpVfzLfDUraK1Q/mobilebasic?pref=2&pli=1

Apparently it's updates, seeing some new terms on there.
>>
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>>50489345
>>Extropia
>>it literally violates the NAP
you've hit the nail right on the head there
>>
Does the Recognition Guide have all the morphs because I swear I remember seeing a professional looking doc, with pics, that had morphs that aren't in the Guide?
>>
>>50499923

Sadly, I think some of these new entries are even more cancerous.
>>
>>50499923
>fapper

I love it. Totally will include it in my games. There's always at least one player who just won't quit rolling to fab EVERYTHING, it drives me up the fucking wall but I can't just forbid it.
>>
>>50500528

Yeah, see, some of these are actually clever or funny.

And then some of them are just stupid and childish. "Skinbat"? "With missiles"?
>>
>>50500668
Yeah. Nothing stops me from using the good ones and cutting out everything I don't like, though.

I even keep my games PG-13.
>>
>>50500668
"With missiles" is kinda funny. I genuinely laughed at that.

I think it will get old soon if actually used, though.
>>
>>50500729

Well, it is funny - as a joke. Good once or twice maybe as a punchline.

But the idea that people walk around saying "Hey, bro, fuck you with missiles" (or whatever that sounds like in your local language) in a serious manner doesn't click at all. Same with people using "Fail/Failure" on the same level as "cunt".

On the other hand, I could see somebody saying "I'm going to SELL YOU" with some serious venom and it have some serious implications in the EP world, just as bad as saying "kill" or "fuck".
>>
>>50500796
To be fair, you don't often see "like the dickens" either.
>>
>>50500860

Depends on how many anglo children you talk to.
>>
>>50497445
>Ship explodes (and it really fucking might)
Why would that happen?
>>
>>50488914
Telescopes and the military response to deal with the pirates.

Pirates don't stop being a thing just because you point out that they exist.
>>
>>50501967
Why wouldn't that happen? If a drive gets damaged, it's almost certain. Metallic hydrogen is naturally unstable, plasma rockets actually heat hydrogen to plasma which requires ridiculous amounts of pressure and heat, same and even higher for fusion drives which are actually used in most long-range flights, and antimatter is fucking antimatter which is self-descriptive.
>>
>>50499923

Y'know, last time this circulated, we actually came up with a decent number on our own. Anybody have any fun ideas lately?

I came up with something based on our recent spaceship discussion

>POP-TOP
>A rocket motor or other propulsion system. Said because most systems are highly volatile and tend to "pop" if damaged. "POP THEIR TOP" is slang for taking out a hostile ship, sometimes broadened to killing or disabling someone in general.
>>
>>50501997
Knowing where they went sure makes it a lot easier to forknap them though, plus you can also use that information to try to avoid them.

>>50502444
Metallic hydrogen would be a problem but isn't used in large amounts on long hauls because high acceleration isn't necessary and high delta v is.

Fusion reactors do not explode when they break.

If it's an antimatter courier then you're not going to catch it anyway.
>>
>>50503012
A fusion reactor would explode if the main chamber (y'know, the one with gas is in a state similar to the core of a fucking sun) is breached or magnetic containment is disabled. Both systems are pretty large in size and can be damaged.

Also, it's not a fusion reactor, it's a fusion rocket. And the game states that they are similar to plasma rockets.
>>
>>50503012
If a ship is using hydrogen for remass or fuel storing it as metallic hydrogen would make some sense. You'd save a lot of volume and not have to worry about hydrogen escape and embrittlement. That said, volume is probably not a huge concern for transport ships, and supermaterials can help solve the other two problems.

>>50503107
It's not really that much of an explosion. Plasma cools super fast, and isn't terribly energy dense. It's one of the primary reasons plasma weapons aren't very scary IRL.
>>
ATMO is atmosphere.

BIG DARK is space, naturally.

To DELTA somewhere is to proceed somewhere at high velocity. As in, "we don these drop suits, delta through atmo and hope that killsats miss us".

To SNORT VAC is to run out of air, for any reason. In some cases similar to modern "feed the fish".

DROP SUIT is a hardsuit for orbital drops.

To DISK someone is to fork-nap.
>>
>>50503262
It's not the temperature, it's the pressure. Try making a hole in an industrial-grade tank pumped with several atmospheres worth of room-temperature gas. You'll regret it. A fusion reactor would have several orders of magnitude more pressure.
>>
>>50503107
>A fusion reactor would explode if the main chamber (y'know, the one with gas is in a state similar to the core of a fucking sun) is breached or magnetic containment is disabled.
No, it wouldn't. The magnetic confinement is the only thing making fusion happen. Breaching it makes the reaction stop.

>Also, it's not a fusion reactor, it's a fusion rocket. And the game states that they are similar to plasma rockets.

Yeah, so the reaction isn't even inside the spacecraft proper, making damage even less likely.

>>50503262
I would also expect metallic hydrogen storage to come with its own host of problems, with slow leakage being low on the priority list.
>>
>>50503447
Are you under the impression that the chamber is full of plasma? It's not. The plasma is confined to a much smaller region far from the walls of the reactor to prevent thermal erosion of the walls. This means that loss of confinement will result in dramatic reduction in the temperature and pressure of the plasma long before it reaches the walls of the reactor.
>>
>>50502877

Here's a couple of my favorites from the last time.

ACTION FIGURE
A combat rated pod, usually used remotely via puppet-sock. From slang for a Pod as a "DOLL".

BURNING DELTA
Wasting time, effort or energy. Comes from "Burning Daylight" and Delta-V.

DOUBLEMINT
An morph which is an exact copy or clone of another. Also refers to the set.

FACTORY
A item which is relatively new, and as such hasn't been modified or broken in yet. Usually refers to hypercorp designs which still feature DRM or other IP protection. From both "Factory Reset" and "Unsatisfactory".

FRACTAL
Firewall slang for something (usually a mission) gone really wrong. Comes from TITANs use of fractal technology and shapes.

PAPERCLIP
A really primitive or shittly made AI, usually one which is poorly socialized. These kinds of poorly made AIs can become PAPERCLIP MAXIMIZERS. Also "CLIP" or "CLIPPY".

T-MINUS NEVER
Not going to happen. No matter how many people say it will.
>>
>>50500254
There's several pictures of the same morphs in the books. Just look through the pre-made characters.
>>
What do you think of an Eclipse Phase expansion pack for Cards Against Humanity? There's plenty to work with and it'll help on those tough weeks where only half the party can make it.
>>
>>50503978
Could you give some example cards?
>>
>>50504002
Keep in mind this is supposed to go in with the standard deck.

Black cards:
Why is my Rep taking a hit? I only made a post about __________
Of all the X-Risks in the universe, the most dangerous by far is __________
I used to think __________ was the best path for transhumanity to progress down, but then I witnessed __________
What did Pivo find while scavenging around Earth's orbit?
I know how to stop the TITANs, but it's going to involve __________
I need to this psycosurgery, man! I need to forget __________
What's in the Scrach Space?
The hardest part about being an uplist is __________
At long last! I have descovered that the ETI's agenda is aimed towards __________
__________, __________, and __________. There's nothing better than all those at once.

White cards:
An emergent AGI
Extropians
Fractals
Firewall
Project Ozma
Basilisk Hacks
Carnival
Uplifts
Getting away from you fucking Luddites
Scitzo
TITAN Waifus
Factor Waifus
Trying to fix Jovian fluff
Loonies
A flesh party
Flexbot Voltron
The Clanking Masses
Consensual rape with a Neo-Bonobo
A lubed up Neo-Avian in a one-peace
Octomorph porn
/epg/
Preventing an X-Risk
Neotenic traps
Hyper capitalism
>>
>>50500045
Anarcha-feminists need to die too.

>>50502877
Problem with "pop their top" is that you "pop" someone's cortical stack. It sounds too close.
>>
>>50504986

Actually, that's kind of where I figured the drift or the broaden would come in. I imagine most drive systems are still roughly cylindrical which helps the "pop-top" analogy, and then once you start talking about popping tops it could easily degrade to just mean something like popping the stack.

It's not like we don't have modern colloquialisms which mean the same thing.
>>
>>50504191
Some additional white card suggestions:
Using Orchestra to store your porn
The Morningstar Constellation
Fork Boning
Cancer Enthusiasts
Momo and the Cock
Your Muse
Mob of Anarchists
space piracy
>>
>>50505053
You think that there was an appreciable amount of space combat before cortical stacks became commonplace? Not likely.
>>
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What would a mind optimized for operating a swarmanoid be like?
>>
>>50507438
I'm not convinced there has been an appreciable amount of space combat ever in this setting.
>>
>>50507501
Then "pop their top" would probably not exist as slang with the given meaning.
>>
>>50507501

There was at least one orbital battle directly tied to the Fall, and I believe several battles prior to some factions forming, and the Battle of Locus.

Not counting non "battle" instances which do not necessarily involve two combatant ships but more an unarmed vessel getting "popped" because they're in the wrong neighborhood, either by a naval vessel or hab defense. I don't know how frequently that happens, but it can't be unheard of, especially in certain fringes.
>>
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What are people drinking in the Transhuman future?
>>
>>50509515
Literally anything in simulspace
>>
>>50507445
Momo a cute
>>
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>>50509515
Recycled water.
>>
>>50509699
Though she is sleeved in a flat. Or made a surgery to look like one.
>>
>>50509718

The Cock is probably just ginormous by normal transhuman scales.

In all ways.
>>
>>50509718
That's part of the appeal.
>>
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>want to play so bad I start GMing myself
>successfully run two campaigns over the course of a year
>suggest to players some of them should GM
>they chicken out and say that it's too hard and you have to keep so much stuff in your head, only I can do that well

Life is suffering. Especially because I winged most of that shit, including modifiers.
>>
>>
>>
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>>50509718

Why would that be a flat?
>>
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So do you guys use basic biomods as they are in the setting (I.e. they can cure/defend against anything and everything known to man except alien shit) or run it as offered here, where medical issues are still a problem despite transhuman technology?
>>
>>50516169
Maybe i'm wrong but basic biomods protects you from diseases/cancer.

You can still be affected by drugs, nanodrugs, toxins and nanotoxins.
>>
>>50516169
>>50516203
It's kind of an arms race. Space is full of radiation, so microbes mutate really fast, and sometimes protection like biomods just fails to keep up. Nanomagic helps, but only so much - forcing it to keep the morph microbiotics in a fixed assortment prevents developing immunities, something must be monitored first before being declared as harmful, and nanostuff can't really operate on its own - there's too much shit to counter, control and monitor, and it's not that smart either.
>>
>>50516169

I prefer to run it as is, and sepsis is only a problem for Flats (I/E all the poorest, most destitute people) or generally everybody if it compromises biological systems involved in hab environment - i/e the contaminated environment rule.

You might not come down with a fever with biomods, but that doesn't mean you won't hack and cough or get bleary-eyed if there's some serious shit in the atmosphere. Basic Biomods also don't account for non-conventional diseases, i/e anything under "Pathogens" or similar test-tube diseases, TITAN shit or alien shit. Or secondary effects, like if a blight or other disease gets into your local hydroponics suite or alpaca farm.
>>
>>50516455

Also, Sunward mentions a strain of I believe common cold which bypasses Biomods (while specifically talking about a biohacker community on Mars) so the "test-tube" thing can be pretty broad.
>>
>>50516169
Biomods are relatively harmless, it's medichines were things get a little bit to instant regeneration for me. I mean, you heal a broken limb in like what, maybe a day? That turns thing around quite a bit.
>>
>>50516585
yeah medichines are kinda broken
>>
What Earth environmental hazards and enemies would be challenging or threatening for a reasonably geared character, without feeling cheap or forced ("lol it bypasses your nanodefenses"or "lol it's another warbot")?

I have a party on Earth surface in Siberian wilderness. They fucked up their orbital drop and have to traverse 400 km of taiga in early spring to reach a reclaimer enclave, on foot. What can happen to them, and how to make the journey actually interesting?

In terms of gear, there are four of them, all equipped with medichines, guardian nanoswarms, laser-link comms stuffed with counterintrusion stuff and monitored by the hacker, all in theseus morphs save for one in a crasher, all armed and armored in sealed combat armor, one has a torch, all have a dozen of various grenades and some superthermite charges. One is an async. No drones or AIs aside from two muses.

In terms of skillsets, there is an hacker/face, a sneaker/shooter, a "bit of everything" and a smart guy/async.
>>
>>50516899
How are they supposed to find this place?
>>
>>50516899
Do they know where they are and do they have a compass or something along the lines? Because 400 km of Siberia sounds like it could kill anyone, no exsurgents needed. Do they possess basic survival skills?
>>
>>50516935
>>50516971
They have maps, compasses, the sun and the stars, a general idea of their current position and the place they have to reach. No mesh coverage though. Also, a shelter dome, 100 meters of smart rope, a survival fabber and a maker for four. The "bit of everything" has Navigation at 50.

The thing is, I don't want to kill them, I want to not have to fast forward.
>>
>>50517078
>>50516899

Throw an exsurgent bear at them during a snowstorm that's really fucking good at hiding.
>>
>>50517325
A pack of exsurgent wolves during a snowstorm, at night. Their ghostly howls are sound-based basilisk hacks.
>>
>>50516899

Well, there is an Earth-set adventure in the community doc, which has some random tables of Earth-based hazards. Though it is set in the China/Mongolia region IIRC

Sunward covers the rules of a lot of environmental factors, think about some interesting things which could happen. While they'd probably be safe from the damage and penalties caused by say, a sudden blizzard, they might not have fun with the visibility drop and possible reduction in comms range. They might need to circumvent hazards like a minefield or TITAN Forest which can extend the trip and set some interesting scenes. Maybe they have to dodge a siberian village overtaken by Flesh Party for instance. X-Risks has new threats and booby traps if that's your thing.

Otherwise, forget survival, just make some poignant vignettes. They find a pack of decapitated transhumans frozen in a snow bank. They cross a major highway filled with abandoned ground cars. They pause to sift through some snow to make new water and have to remove a lot of silt and ash to make it consumable (or say, they find a lot left when they use a filter straw).
>>
>>50516899
>>sealed combat armor
in what book is that?
>>
>>50517729
The corebook
>>
>>50517740
You mean the body armor (heavy)?
>>
>>50516169
I actually ended up making a simple grading system for Basic Biomods and Medichines vs diseases and WMDs. It's basically a grading system for overall protection that I made up in a scenario where the players were dealing with a released bag of bioplagues. BBs need to be physically updated from time to time with new information, which is generally done via injested nanodrug (update smoothies), and medichines need their software updated. The modernity of your gear and "boosters" you can get increase the level of protection.


>T
>S
>A
>B
>C
>D
>F
>(E)
Standard BBs and Medichines give a C grade, which is enough to stop most naturally evolved diseases, though super new mutations might slip through. (never came up desu)
B grade plagues use transgenic plasmids or have been modified beyond natural means, but not necessarily as bioweapons. "amateur" plagues and incidental infections from non-weaponized superbacteria.
A and S grade are bioweapons, with S grade being cutting edge superplagues. Protection maxes out at S grade.
T is Titan Grade, and can't be fully stopped by BBs and Medichines, only slowed.
E is space magic diseases.

This isn't super complicated, I just made it between sessions a while ago because it was getting unclear which things needed to be worried about.

>>50516899
Leftover fall era area denial weapons. Hives of artificial bug swarms (they use hive intelligence and radio communication to organize the hive to get resources and kill animals in a set distance). Smart Razorwire. Basically a strangling nanotechnological plant which infects people it cuts with nanoplagues and drags them underground to be digested to power the "plant". The kind of thing an artillery shell can deliver which will deny the use of the ground for years at least. Smart Mines are similar.

Weird TITAN shit like the stuff in Zone Stalkers. Weird but non-hostile exsurgent alters and such. The TITANs were making a lot of crazy pointless stuff by the end of the Fall.
>>
>>50517817
That or most power armor
>>
>>50518126
Why would there be area denial weapons in remote Siberia?
>>
>>50518238
Either they're TITAN-made and where they are doesn't make sense at the time, or siberia ended up being a front at some point during the fall.
>>
>>50518494

Or was a Pre-Fall front. Aren't there a lot of natural resources up in Siberia still?
>>
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>>50516899
Fractal snow.
>>
>>50520265

Totally gonna steal this name for something someday.
>>
>>50516169
>>50516585
Stupidity. What good are your nanomachines and gene splices going to do you when you lost your dildo inside your rectum for the third time?
>>
>>50521055
The gene splicing includes a stretchier anus and conscious control of the bowel muscles
>>
>>50521439
It's been a while since I've read a post quite this retarded.
>>
I have debated just making some EP characters just to drop into a game in case I find one. (Really going with that 'Firewall recruits whoever is available' thing going on.) Would this be a good idea or bad idea? Also, I have debated making some teams based around pop culture references, which is probably a WORSE idea but I kinda want to do it anyway.
>>
>>50521582
You're overthinking this.
>>
>>50509515

http://ephrep.blogspot.com/2016/12/drinks.html
>>
>>50515627
Two most telling features:

1. Face - it is either her flat face or just a sculpt over a face of other morph. Even for splicers there is too many irregularities and other strange features. Check nose, chin and cheeks.

2. Muscle tone - or more the lack of it. Most non-flat morphs are created in good physical from from the start. Her morph in the picture on the other hand doesn't have any visible muscles and her arms are too thin to hide them under fat. So it is either a flat or a downgraded morph of other model.
>>
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>>50524773

You think so? I thought that splicers are more or less indistinguishable from regular flat humans. Well, indistinguishable from folks who aren't morph designers or what have you. I figured only times they'd be in good physical form is if their genetic tweaks was optimized in that direction (game terms: the +5 went to Somatics).

Though I don't want to make the common /epg/ mistake of mixing up how I GM things and how canon portrays things and presenting the former as fact; that's just how I run splicers I guess. I lowered the "average attribute" to 10 in my setting, with 15 being transhuman augmented stuff, and 20 and beyond being in various shades of specialized, so I guess that plays into it
>>
>>50525130

>a single drug doubles the peak strength of a flat human

That's a bit silly.
>>
>>50524773
If you think that is an average looking human body you really have standards.
>>
Most humanoid morphs generally have the same "human" look, if they are not designed to be super pretty like sylphs. It's the inside that counts, after all.
>>
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>>50525130
Maximum abilities and current abilities are a different thing. Splicers is not that far from a trained flat. But splicer is also much better than average flat (1.5 times better). They are on the level of someone routinely going to a gym and/or partaking in sports.
>>
>>50526739
And then they themselves can routinely go to the gym and/or partake in sports and get to Exalt level.
>>
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>>50520335
It sounds like an exhuman drug to me for some reason.
>>
>>50489044
Anyone?
>>
>>50525225
Drugs usually are +5. That's not double.
>>
>>50525225
PCP can do that
>>
>>50528184

I'm probably gonna write it as a weird earth thing, where rogue weather control tech or utility fog shits out metallic or ceramic elements instead of water ice. The scale is small enough it doesn't hurt you much if you're bundled up, but it'd turn a blizzard into a sand storm in terms of abrasion, and if you breath it in your gonna have a bad time.
>>
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>>50525720

This is the picture of a Flat as presented in MRG.
>>
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>>50529498

And this is the picture used for Splicer. It should be noted that according to the shitty scale outlines in MRG, this Splicer F and that Flat M are roughly a similar height/build, not accounting for the posing.
>>
Does Gattaca basically portray a life of a flat in a world of splicers?
>>
>>50530163
Specifically a luddite flat with a chip on his shoulder, yes
>>
>>50530163

If Splicers are the only higher level of morph, yeah.

Otherwise no, once you start getting Exalts and Olympians run around the novelty of your perfect upper class being genefixed wears off and you have to get, like, real security measures.

Though by EP level tech Gattaca would be a completely different story.
>>
>>
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>>
>>50529067

There is literally only one drug in the game that increases SOM, and does so by 10.
>>
>>50531687

If you wanted a drug which was just +5 SOM, what sort of drug do you think it would be like?
>>
>>
Christ, I blew it.

I ran a game today and I just couldn't find my groove. I hadn't talked to anyone in months and basically had my foot in my mouth the whole time.
>>
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>>50532933

Storytime my fellow unidentified Ego.

https://youtu.be/rzvXBFwcyek
>>
>>50532933
you ever see that movie "All That Jazz"? You know that scene when hes looking in the mirror and is all strung out on pills and has those huge bags under his eyes and that worn look on his face and tries to do jazzhands and says, "Showtime!"

That was me.
>>
>>50532933
Months?
>>
>>50533050
>>50533050
Some poor kid had his stepdad going off on him in the background cause he left cans lying around or something, sounded like a drunk asshole...

Then there was this German guy, seemed nice, but he was kind of disinterested and I felt like I was boring him.

Then this other guy seemed cool but his character was basically a fascist anime loli agi working for the commonwealth..
>>
>>50532933
>>50533050
You did better than you thought and worse than you hoped.

Next time, you'll do better. Trussssst in me!
>>
>>50533060
Well, you know, besides "how do you do" and talking to my roommates through my bedroom door.
>>
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>>50533060
Where do you think you are?
>>
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What's life for a transhuman NEET like?
>>
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>>50534515
>>
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>>50535105

Why didn't you have them in the first place?
>>
>>50487939
>>50534976
Better answer: because you can't tell if something is moving towards you or away from you unless you're tracking it.
>>
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>>50535105
>>50535283

Good good... train your mind, and body to accept the full potential of your new frame, with blade, gun, and fist if necessary, be proficient with each of your arms.

Then fork yourself with two more of yourselves in ghost rider modules, give them access to your implants to benefit from your warframe's many features, but most importantly smart manipulators, so they too can each give you four more hands to wield on their own, blades, guns, and fists (just make sure you get to 40 COO).

Then unleash 12 simultaneous attacks at speed 4, for 48 attacks per round.

You alone will be all the back needed for when an army of drones come threatening some poor sexy nuns on the run.
>>
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>>50535469

Smart Clothes, my man. Cheaper than good food in some places. As many sleeves as you need, any cut, any style.
>>
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>>50535105

Of course, you'll need a weapon for all those extra hands you have.
>>
>>50535483
Not if you nerf transhuman nanotech to possible levels.

>>50535578
FOUR SMGs with hollow points.
>>
>>50535596
What? Variable number of sleeves is totally doable
>>
>>50535642
Nanomachines in your clothing remaking itself within a reasonable timeframe is just not going to happen.
>>
>>50535664
That's a silly way to do it when you could just have self-organizing fibers
>>
>>50525225
What'd you mean? I think that was referring to the +5 bonus to one attribute that splicers get by default, not drugs.
>>
>>50535756

I think he's referring to Flats averaging 10 (which they do) and MRDR giving +10 SOM
>>
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>>
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>>
>>50540532
It's from a vidgyagame called inversion
>>
>>50531431
> suit this tight
> can't make out the cunt
I wouldn't make my hopes up.
>>
>>50529519
> > this Splicer F and that Flat M are roughly a similar height/build
> living in a setting where energy efficiency and resleeving are things
> being fuckhuge
For what possible purpose?
>>
I'm thinking about running a survival game where the players have to survive and escape from a hab/colony that's slowly being taken over by some form of Exsurgent.

Has any one run something similar to that?
>>
>>50533707
>>50533733
Now that's disturbing.
>>
>>50541258
There are no folds, just the small tight slit

And sometimes it's just skin, no reproductive organs
>>
>>
>>50541282

I dunno, ask the people who buy bruisers.
>>
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>>
Would maintenance tunnels be big enough to walk in? In a would where you can jam into a slitheroid, wouldn't they be more like a meter wide shafts?
>>
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>>50547051

Yes. Well, maybe not walk unless you're Small sized but at least crawl. The standard Automech drone doesn't have a size trait noted anywhere, so it's Medium sized - just like most morphs. This means you need at least as much space as a normal transhuman would to get around.
>>
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Oversight/Titanian science police are auditing Westworld and the Delos company, what are their responses?
>>
>>50547051
Space is a premium, so they're probably as small as feasible. They're probably big enough for a transhuman, but designed for not form factors and would be weirdly shaped and uncomfortable for a human-shaped morph.

>>50547440
Oversight will want to look over the AI indenture terms pretty closely, but AI slaves are legal.

Westworld probably just can't operate on Titan.
>>
>>50547124
Unless the manufacturer is using flexbots for every bit of maintenance. Or, Jove forbid, wants you to use nanomachines for everything. Y'know, like most appliances nowadays where they glue every piece together instead of making you able to access and open the damn things.
>>
>>50548347

Well, a lot of consumer devices are explicitly black boxed, sealed via fabrication or other methods and not intended to be opened - probably to cut down on aftermarket and other possible IP breakers.

Habs and ships are probably too large for that sort of treatment normally though. But god, can you imagine buying a black boxed Drone or something?

>"I really want to install this laser link on my quadrotor, but the seams are all nano-glued together"
>>
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>>
So how many gigs are needed to store (not run) an average transhuman ego?
>>
>>50550632
http://www.fhi.ox.ac.uk/brain-emulation-roadmap-report.pdf

It's somewhere in between Terabytes and Exabytes, depending on how precise the scan needs to be.
>>
>>50550632
In game mechanics terms, you can run one and only active transhuman ego on mesh inserts or an ecto/equivalent device. But your question was how many inactive egos you can keep in compressed memory/dead storage on an ecto - there is nothing in the books to even give a hint but a safe assumption would be one.

As for how many actual bytes a stored ego measures in size, devices in Eclipse Phase are not rated in gigabyte capacity for several reasons, the main ones being 1) Storage density keeps going up and no one has any idea when or if it will level off 2) Posthuman Studios cannot into computers and probably didn't want to embarrass themselves.

The most recent estimate I've seen suggests the human brain has a storage capacity equivalent to at least 1,000,000 gigabytes (or 1 petabyte), so if you really want a figure you might start there.
>>
>>50551229

I'm a fan of 1 exabyte, the most complex of the three models chosen as the most realistic ones in that paper.
>>
>>50551229
That's with no process optimization and no file compression though.
>>
>>50551684
The story there is that the other models were leaving out stuff for simplicity, and they had shortcomings. So someone says, "well, let's include as much detail as possible". This model works better, but it's not at all clear yet which of those details were important and which weren't.
>>
>>50551831
>process optimization
A deleted ego runs infinitely fast.
>>
>>50551939

I'm not sure that actually works like that. If there's nothing to run, there's no speed at all, as it isn't running in the first place.

Unless I missed a maths lesson and 0 = ∞
>>
>>50552738
I think he's making a joke about conflating optimization with pruning, noting that simpler programs can run faster on the same hardware, and then making an argumentum ad absurdum fallacy.
>>
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>>
>>50556768
Aside from the term "firearm-grenade launcher complex" that's actually not too bad. I am curious where the grenade launcher trigger is though.
>>
>>50556768
>AR system
>smg variant

waitaminute
>>
>>50556865

I don't know if Carbine is the right terminology to lose the stock, and how many people know what a PDW is?

It also says "35-shot-clip" despite the fact that that is clearly a detachable box magazine.
>>
>>50556865
Sure, clearly a PDW, but in terms of how guns actually work it's better than what usually shows up here
>>
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Here, I'll post something stupider this time.
>>
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>>50557822
I exclusively use stupid weapons in my space opera games.
>>
>>50558390

What am I looking at?
>>
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>>50558422
It's a capacitor gun. Shoots big ol lightning bolts out the end.

It's as stupid and dangerous as it sounds. This one, in this image, isn't much.
>>
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>>50557822
>>
>>50557822

In a setting where "basic" biomods makes everyone immune to every conceivable combination of diseases and biological problems in existence, and where it's somehow a trivial matter to power cornucopia machines, I can completely believe this can be a thing in EP.
>>
>>50557822
>>
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>>50557822
Target's crime coefficient exceeding 300 points.
Enforcement mode: Lethal Eliminator.
Please aim carefully and eliminate the target.
>>
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>>50552738
>>50553297
>>
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When you can stack inherent armor with worn armor aren't biomorphs completely subpar for combat? Why do furys even exist? The inconspicuous bodyguard trope can be covered with a synthetic mask.
>>
>>
>>50558470
>bullpup recoil suppression
It burns!
>>
>>50558437
clearly a tesla coil

>>50558495
>cantilever rails
WHY?
>>
>>50559927
Asyncs, habs that restrict the use of synths, people who don't like being in synths because food and such are enjoyable organic experiences, synths are more vulnerable to getting their brains hacked unless the user is willing to use Ectos exclusively, and a fury can probably pass through low-tech scanning equipment in the equivalent to airport security without being noticed for being an oddity.
>>
>>50559927
One dazzler cripples every synthmorph in 200 meters.
>>
>>50562769
There are dozens of ways around that and it can blind biomorphs too.
>>
>>50562908
No it can't
>>
>>50562948
Explain how a lens detector with a laser can't burn out your eyes
>>
>>50562958
>>50562948
>>50562908
>>50562769

The Dazzler is an omni-directional light laser ball that basically blinds anyone looking at visible spectrum light in it's range.

Lens Crazers and Spotters do not explicitly target biomorphs but traditional artificial lenses (and so they don't hit flat cams or fiber cams or lots of other exotic sensor equipment, in addition to analog eyes) - but in X-Risks there's a version of that which blinds everybody, it's just not a commercial product.
>>
>>50562958
Just install some of those quantum dot sensors, can't be detected by lens crazers and such.
>>
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>>50559927
>>50562017

Masked synths still look weird on thermals and probably some other equipment. And anybody with electrical sense can probably tell right away.

But to most people the only way to tell a Fury from an Olympian from an Exalt other than finding a barcode or something is when the Fury fist of the north stars a guy in under 3 seconds, or takes a sniper round to the torso and is just pissed off, etc.
>>
>>50563279
Wouldn't the fury's reinforced skeleton look different under x-ray inspection?
>>
>>50563330

Maybe? I don't know what kind of resolution you get on an X-Ray, and you can already see bones with it, so I don't know necessarily if you could tell the difference between hardened and not. T-Ray reflections can identify materials but it doesn't penetrate skin.

That said, if you've visiting somewhere using a full body X-Ray scan for security, your Masked Synth is also probably revealed.

>"Excuse me sir, you appear to have a skeleton shaped like a Gargoyle under your skin"
>>
>>50563398
https://en.wikipedia.org/wiki/Energy-dispersive_X-ray_spectroscopy
>That said, if you've visiting somewhere using a full body X-Ray scan for security, your Masked Synth is also probably revealed.

It doesn't necessarily need to be a full body x-ray scan, but I would agree than any method which could distinguish a Fury by its skeleton would also detect a masked synth.

However, one method which would not necessarily detect a masked synth (if the mask is made of living tissue like an 800 series terminator) but would detect a fury is DNA analysis.
>>
>>50563330
>>50563398
>>50563478
> X-rays
Remind me again, what protection do biomorphs have against radiation?
>>
>>50563539
Basic biomods will prevent cancer from the levels of exposure that would be caused by sensors.
>>
>>50563539
bananas furiosas?
>>
>>50563539

You can buy Radiation Tolerance for [Expensive].
>>
>>50557822
> 21â—‹â—‹
> guns with physical UIs
> not transmitting the data input directly to the user
Is this thing Jovian?
>>
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>>50563666
YFW its just off brand flintstones chewables
>>
>>50563726
yeah, cause thats what i want in my assault rifle, fucking wireless capability
>>
>>50494691
> your
>>
>>50563793
Link with it by plugging it into your arsehole if need be, but why the fuck wouldn't anyone want to control their guns with their minds? Who even needs triggers when they can shoot people by saying "pew-pew" in their minds?
>>
>>50563778
That guy looks like a fucking Ithorian
>>50563793
Well look who doesn't like shooting around corners
>>
>>50563849
>>50563851
because its fucking retarded.

Its like putting a laser sight on a spear.
>>
>>50563851
so heres a fun fact:

if you got a periscope on your gun, and hes got a periscope on his gun...
>>
>>50563894
No, it's like putting a laser sight on a gun
>>
>>50563894
If you are serious about failing to see how that's incredibly useful, then I genuinely pity you.
>>
>>50563927
That's not actually what the word periscope means, and even if it did then you would still be way better off with it than without it.
>>
A gun is not a toy, you insolent little shit
>>
>>50564084
who?
>>
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Fact: ordinary Jovians can only live like they do because their masters let them know no other way — nobody who has been at least a splicer would consider a flat body anything but a mangled husk, and players who like Jovians all suffer from a bad case of Dunning-Kruger's.
>>
>>
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>>
>>50563937
You do like your gear hacked and subverted, do you?
>>
>>50566764
As I said, plug it up your anus if you're that paranoid. Manipulating it with your mind is much more efficient and reliable. Besides, many synths already do that.
>>
>>50566764
Luckily there's a handy wifi switch, and skinlink exists. Also in existence: encryption.
>>
>>50566821
Good luck when you're swarmed with a megaton of disposable skinlinked bots whose sole purpose is to bruteforce and disable all electronic equipment the enemy might have.

And yes, this is a thing.
>>
>>50566893
> what is redundancy
I bet you don't even go pod,
>>
>>50566959
I rely on my actual skills and brains instead of stuffing my gear full of backdoors. You don't need wi-fi to shoot around corners when you can use a fucking mirror.
>>
>>50567009
>mirror

Apparently this is a thing too.

https://www.youtube.com/watch?v=UfBUfzfKWls
>>
>>50566893
Wouldn't it be easier to just have the bots explode or inject poison? Also, even if they are exactly what you described, your antique musket isn't going to save you.
>>
>>50567049
This kind of thing is actually really hard to use for accurate shooting compared to a gun cam.
>>
>>50567049
Good luck when you're swarmed with a megaton of disposable fog machine bots whose sole purpose is to fog and disable all mirror-based equipment the enemy might have.
>>
>>50567009
> setting up/improvising gun platforms to shoot from several barrels simultaneously, potentially eliminating reload times and being able to provide continuous fire without needing to cooperate with other egos
> using a gun as a camera to pick up details beyond "probably an enemy"
> optimising weapons for direct control and having stuff like keeping track of ammo, being able to control the parameters of each individual shot, having precise data on gun and user performance, etc.
I get it that you don't possess the power of imagination and have no desire to try to learn to, but at least give credit to others, would you?
>>50567049
What >>50567093 said.
>>
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>>50567120
> mfw I imagined some Jovian fuck deciding to Ludd it up and use all primitive, unhackable tech, only to have swarms of disposable bots spray sparks, hot water, and other shit at him, all designed to render his tactical choices useless
>>
>>50567070
Maybe. But I can totally see swarms of hacker specks.

If we take the default speck [Low], replace one [Moderate] augmentation (synthetic mask) with another (skinlink), the price will stay the same. It can be brought even lower if we remove access jacks.

It's not that hard to manufacture them en masse - they are small and take two hours to assemble at most by the simplest fabber, which can be put on repeat and left running. That's eight specks per day. Stuff the fabber into a bag and turn it on. When the need arises, open the container and unleash the bots.

Standard bot/vehicle AI has an Infosec of 20. It can be tuned so once the speck latches on, the AI starts trying to hack the system with no stealth attempts. When it's locked out, it disconnects and starts over. At some point, a speck WILL roll a critical success and defeat the system.
>>
>>50567417
That's terribly inefficient. Unless we're talking about some particularly tough blast-resistant tank-morph, simply making bots explode on contact with the target is make much more sense.
>>
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>>50567473
>>50567417
>>
>>50567417
You could just take the default ones and have them fly into the barrel of the gun
>>
>>50567417
>When it's locked out, it disconnects and starts over. At some point, a speck WILL roll a critical success and defeat the system.
This assumes the system has no security features. At all.
>>
>>50567493
Nightmare fuel.
>>
Why do sample NPCs have stats so low, like 40-50 in weapons for a professional soldier? I understand that he would aim and use scopes and burst fire, but it's really easy to get 80+ at chargen, especilly with the game encouraging you to invest in skills and drop gear. It's possible to get a 30 in 1-2 aptitudes and a 80 in at least 14 skills, and still have more then enough CP left for morph and gear.
>>
>>50566893
>I wanna avoid anything that could possibly be subverted.
That's easy, anon! Just follow my three simple steps!

1. Destroy all mind backups. You never know where the exsurgent virus could be hiding!
2. Buy some explosives. Encase your head with them, to ensure maximum protection.
3. Detonate, and free yourself of all risk, forever!

Thank me later. Or don't, now that I think about it.
>>
I heard Eclipse Phase is getting a 2nd edition is that true?
>>
>>50569515

I've heard nothing to indicate that from PS anywhere.
>>
>>50569515
First I've heard of it. We're still waiting on books for the first edition

A reprint maybe?
>>
>>50569569
>>50569600
Wait I was thinking of Cthulhutech never mind.
>>
>>50568088
1000 cp chargen makes Jason Bournes and Einsteins, sometimes at the same time.
>>
>>50571421
how many cp do the pregens have?
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