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Eclipse Phase General

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Thread replies: 326
Thread images: 116

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>>OFFICIAL BOOKS
http://robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q

PLAY AIDS:
>>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
http://eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
http://www.mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
http://www.mediafire.com/file/fsmkm846acu6kcy/singularity.zip

COMMUNITY CONTENT:
>>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf
>>Seedware: Another Yearblog
https://dl.dropboxusercontent.com/u/36317552/Seedware%20Blog.pdf

/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit
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Does anyone have *that* interview's PDF?

I need to explain to someone just how radical transhumanity gets.
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>>50407859

Are you looking for the classic which started it all?

https://docs.google.com/document/d/1PNTgZhYWDfzVoHMFqjIlFguyNPQ4-2ZQVsK1STJJYf8/edit
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>>50407913
This is the one.
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>>50407913
I'm actually tempted to put this in my campaign as an NPC, just to torment my players with it
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Question. would a character with a cyberbrain be able to set up their inputs or whatever to have a muse filter out things a character doesn't wanna see? eg. Eldritch horrors.
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>>50408792
Maybe.
If you find a way to stop the signal from the eyes on its way to the brain and make a fork to be your muse and order to him "i don't want to see shit that can scare me!"
but he will need to erase or cover up those things and redirect the edited visual in the brain so maybe you would experience some lag in your visual perception.
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>>50408792
Until your muse breaks.

You monster.
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>>50408792
Yes, altering your sensory input like that is called skinning, and can be unlimited in its scope. The core book also mentions something called a killfile, which does the exact thing you talk of, except for people who are pic related. And it doesn't need a cyberbrain, just basic mesh inserts.
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>>50409005
So I can make those face-eating, deformed exsurgents look like little magical girls (or pixelated Doom imps) to me in order to save my sanity? Wouldn't that open up certain vectors of attack, though?
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>>50409247
Yes, obviously. It means including something that could theoretically be subverted by even non-TITAN forces. You could end up having the opposite of intended effect, and start seeing everything as an exsurgent.
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>>50409247
or you could simply embrace the madness
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>>50409247
>So I can make those face-eating, deformed exsurgents look like little magical girls (or pixelated Doom imps) to me in order to save my sanity?
Of course.

However, to do that you either need to be aware of them in some fashion(so by the time you get around to it the damage might be inflicted already)or have a script or AI do it for you(and these can be subverted). The impact of you not actually knowing what you're up against can also bring about some complications.
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Why are the jovians generally considered the best faction?
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>>50411440

Because 4chan hates what you love and loves what you hate, and fuck you for telling them what to think - they will disregard the shit out of your premise if we can make some memes.
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>>50411440
Because anons who got triggered by the writers' leftist bias tend to relapse into the opposite extreme in some misguided attempt to get back at them and the people who actually enjoy the setting.
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>>50411440
>Why are the jovians generally considered the best faction?
Because they're an edgy anti-transhumanist faction in a world full of transhumanists, and 4chan is mostly populated with 12-year olds.
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>>50411440
Contrarianism mostly. Some people like them because they're more relatable than other factions. Then there's the HFY wankers.
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>>50411440
/tg/ is to the gaming community what /pol/ is to /tg/
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Place your bets for the first faction to build an extrasolar ringworld habitat
>ultimates/rortians 2:1
>consortium 1:1
>autonomist 1:2
>morningstar/LLA 5:1
>extropian 7:1
>jove 50:1
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>>50411440
Because they're the lewdest
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>>50411440

I'd say Argonauts are, given they have all the super AI waifus, and bleeding edge tech.
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>>50412435

Ultimates/Rortians

And they'll find it, rather than make it.
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https://www.youtube.com/watch?v=12x8EANwK-I
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>>50411440
The only way that they could be better as the bastion of humanity would be if they had an extrasolar colonization program. Speaking of which, if there were a Pandora Gate in Jovian orbit, where would it be?

>>50412435
>ringworld habitat
Those need space magic to stay together.
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>>50414855
>Those need space magic to stay together.
>Implying there isn't space magic in the Eclipse Phase universe.
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>>50412454
The fuck is this shit?
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>>50414855
Fuck yes, I am thinking of running a campaign based around this premise.

I was gonna have the Pandora gate be discovered at the bottom of the sea on Europa. It would start magnificent shit.
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>>50417304
so its not an active pandora gate?
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So, if a Redline race were to be held in the Eclipse Phase universe where do you think it ought to be? The TQZ seems like the obvious choice, but doing it on an exoplanet is also pretty cool. Earth maybe? Or just do the same shit as in the movie and have it run through Jovian space?
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>>50417612
with exoplanet the limit is your imagination
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>>50414855
>implying the Jovians would treat a Pandora Gate in their territory as anything but a massive security risk
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>>50417669
it is a security risk, but with enough nukes, it's not really a problem.
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>>50417669
Next you'll say they don't have AI. The Jovian's would be all over a gate, it would just be a state secret.
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>>50418514
>>50419171
A gate is incomprehensible TITAN/ETI technology that's second only to exsurgents in terms of sheer SHOULD NOT BE. You really think they'd have no reservations about that?
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>>50406063
>>50408761
One thing I do like about Eclipse Phase is how the giant killer robots can also be really nice people.
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>>50419503
eheh true
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>>50419522
I can totally see a few different ways to explain what's happening in that image, and they would all make complete sense in the game.
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>>50419574
i totally agree
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>>50409247
>Faster than even your enhanced reflexes can follow the puppy leaps
>It's adorable pink tounge lapping at night the base of your skull
>your team try and free you.
>Tickling it's soft belly and giving it treats but it just snuggles closer
>Finally it cuddles up to your brainstem >the last thing you hear is a delightful yip before everything goes black

Yup, problem solved anon, now to liberate Earth
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>>50420530
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>>50414855
And if they weren't Mexicans.
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>>50416551
I mean space magic as in materials that have a higher material strength than chemical bonds allow.

>>50420693
I meant besides the godawful pre-Fall/Fall worldbuiling that the devs shat onto paper.
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>>50416915
:^)
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I'm thinking of trying to run a mission of EC. What are common mistakes to avoid other helpful tips you can give?
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>>50422093
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>>50422117
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Why are all the machines and AIs evil, again?
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>>50422649
AI are seen as dangerous because of what happened with the TITANs
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>>50422732
Actually not all the AI only the one most powerfull ones.

The AI of a blender is not usually seen as dangerous, an AGI in a morph is, for some people (mostly Jovians)
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>>50408961
Realistically could get the lag to under a millisecond.
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>>50423072
i actually did not remembered that there was something similar described in the book, so i was just trying to think to something for that job.
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>>50419234
they're jovaboos, they think its the imperium from 40k
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Do mechanical augmentations to biological morphs have any place in Eclipse Phase?
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>>50426443
Sure, if you don't have a healing vat around, do some heavily experimental shit, or are an edgy fuck. Also when you don't have time to regrow your tragically lost body part so you just plug in a new one.
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>>50426443

Material discriminations about organical or mechanical are implied in wound threshold and durability. GM can tweak these values (i do) when confront one organic with inorganic.

The real difference comes to the somatic attr. The moravec's paradox is not averted but ignored.
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>>50427156
>organical
Don't you have homework to be doing?
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>>50426443
Not really. The biotech level is too high for mechanical augmentation to be as powerful as it is in other cyberpunk settings. That being said, a lot of the classics are still in play: cyberclaws, cyberlimb (as extra limbs), cyberlimb+, hand lasers, hardened skeleton, reflex booster, etc. Replacing a limb with a cyberlimb without adding a hidden weapon is rendered obsolete by healing vats and basic biomods, though.
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>>50427597

You can also mimic a lot of sensory and mental augs with cyberware - but typically this is an alternative for Synthmorphs who have no meat to mod.
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>>50426443
They can be if you want them to. I've made basic biomods much less potent than they are in the setting; if you lose an arm or leg it ain't growing back, and biomods does NOT give you a blanket immunity to every single conceivable disease in existence that isn't alien shit or artificially made stuff. Also nanotechnology is less widespread in this incarnation of the setting, so it's not a guarantee that you'll have access to a healing vat.
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>>50427476


Sometimes i forgot doublecheck with the dic.

> I'm not a robot
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>>50427833
>>50427597
Cyberware is for upgrading your existing morph because you can't, for some reason, replace it. I consider it a personal challenge to make my starting morph, that particular body, to be the one I spend the entire game in (circumstances of the game allowing, of course). Cyberware is one of the critical pieces of that self-challenge.
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>>50403434
More pics like this?
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>>50430407
I don't have anymore of that sorry
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>>50431127
Hot diggity, gimme a sauce on that glitchy babe
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>>50432214
Most likely from...
https://www.artstation.com/artist/gui
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>>50429886
There ate also quite a few things that can only be done with cyberware
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>>50421066
Fuck you man. It almost as bad as Shadowdragon's shit.
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>>50434403
Who even writes this shit?
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>>50436076
>I'm pretty sure the Prosperity Group procedurally generated slogans are glitched in some way when I look at their ads
>Oh, they're supposed to come off as strained. something to do with doubled lingua francas and ancient memes.
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>>50432214
heres another one for you
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>>50432214
http://moonlightorange.deviantart.com/gallery/
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>>50432214
want more?
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>>50436684
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>>50436715
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>>50436759
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>>50436790
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>>50436815
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>>50436844
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>>50436864
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>>50436881
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>>50436901
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>>50436914
https://s-media-cache-ak0.pinimg.com/originals/65/0e/2c/650e2cbc746d81255c276d3b5ceacf84.gif

this is the last one i've found but cant post it because its too big
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>>50434403
No, the garbage that SD writes would be invoking the worst types of fetishes imaginable.

That's just a regular human getting off on gay porn. It's blatant fapfiction but fuck, at least it's not loli vore snake people.
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>>50419234
Hence the state secret. They are bloody desperate for resources, given how they're shooting their relative technological advancement in the foot.
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>>50441520
I commend your commitment, but sometimes it's just better to try tomorrow.
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>>50412435
My bet is on no one because ringworlds don't make sense to actually do. Even if we assume that your carbon nanoshit is strong enough (and the situation is *way* worse than space elevators), it still provides no benefit over an asteroid belt worth of O'Neill cylinders.
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>>50438705
What game is this?
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>>50438705

Titanfall 2
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>>50434403
Of course, you're right. I don't know what I was thinking.

Perhaps this will be more up your alley
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>>50439670
I think Jove would go for reclaiming Earth rather than expanding through gates if they were hard pressed into going to TITANland for resources.
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>>50443679
Not gonna read it. It's in second person - ergo it's shit.
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OZMA campaign when?
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>>50449656

Never.

OZMA is a whisper. It is a rumor. It is lies wrapped in truths. It is a mystery and an enigma and a foreboding all standing side by side. To one man, OZMA is one thing, to another man, OZMA appears as something completely different. No one can tell you what OZMA is, you need to assume what it is for your self.
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>>50451561
>>OZMA [...] your self.

Is this from a movie or book?
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>>50451700

That last one is me paraphrasing the matrix, yes.
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>>50449656
At all times. It's what the servers you're aligned with call the servers they disagree with
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>>50419503
>>50419574
>Dolores

Mah nigga.
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>>50451561
I call bullshit. Anything's possible for a campaign. All you need to do is actually flesh them out with some homemade fluff. I would imagine OZMA would be like Deathwatch: Characters have a level of freedom, but they're still on a specific mission with little focus on personal goals. If anything, OZMA provides good ground for the Archer themed game someone came up with a while ago.
>>
Would you allow someone to play as two characters? Like, a person who forked a twin and refused to merge? I kinda had a concept where the character was more like a pair of twin forks in a pair of flex bots.
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>>50455939

Well, I mean, you can do anything with OZMA. But unless you are a GM who has a clear concept of OZMA in his head and is ready to jump out and run a game on it there's no campaign for it. EP as a game line certainly won't do anything to help or hinder it.

Your idea for project OZMA is as valid as anyone else's. Because there is no canonical project OZMA. Which was the point of the quote, OZMA is a mysterious mystery - the alien other to Firewall. They might not even be real! It's all just how the GM decides they play into his game.
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Do you prefer your exoplanets to be horror, exotic or political?
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>>50457994
Horror or exotic. Politics stay in system.
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>>50457994
All of the above with a dash of TITAN.
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>>50449656
Once I finish the Eclipse Phase - Delta Green conversion I'm working on
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>>50449656
>>50451561
>>50455939
From now on, you'll have no identifying marks of any kind. You'll not stand out in any way. Your entire image is crafted to leave no lasting memory with anyone you encounter. You're a rumor, recognizable only as déjà vu and dismissed just as quickly. You don't exist. You were never even born. Anonymity is your name, silence your native tongue. You're no longer part of the System. You are above the System. Over it. Beyond it. We're "them". We're "they". We are the Men in Black.
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>>50451561
>>50459065
>Firewall knows so little about you that they're still using the US government project name for the small team of researchers that first made contact and created your organization
>yfw
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>>50457994
Sexual
>>
>>50461469

Carnivale already exists.
>>
>>50461874
But it isn't an exoplanet.
>>
>>50461923

Sure it is.
>>
>>50461986
It isn't.
>>
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>>50462095
>>
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>>50462151
I thought you were talking about carnival of the goat.
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>>50462249

That's why I made sure to add the "e".
>>
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>>50447310
:^^^)
>>
>>50456003
Not really, unless you heavily stole from Fantasy Craft's beast Master class. At best, they'd be a really valuable contact.
>>
>>50456003
I once played as two twins in one body.

A Lost experiment

Both twins shared the same attributes, morph and they had both PSI 2

They had different mental problems (3 each) and when one was awake the other was asleep.
>>
>>50462842
They had the same set of skills but some skill were usable by one twin and others were not, and the same with the other twin.
>>
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I'm working on consolidating the skill system. What would be a good name for merged Programming/Infosec skill? Not merging them or merging with other skills is not an option.
>>
>>50463596
Informatic?

why do you want to merge them?
>>
>>50463632
I'm trying to reduce skill bloat, simplify creation, gameplay and the system overall, using the new Delta Green as a guideline. It's not really relevant to the question.
>>
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>>50462295
Begone foul beast!
>>
Every time I start a game, at least one player keeps making characters with a fuckton of forks, buys a body for each one and acts like they read each other's minds. I tried forcing players to only control one fork at a time, but that leaves me with having to control their forks too, and coupled with everything else it's really hard.

What should I do? I can't just ban forks, it's stupid, and I can't control them all, it's too hard to remember everything.
>>
>>50463768
shouldn't EP be a setting were finding a body is very difficult?
>>
>>50464131
A stupid amount of CP invested into credits and/or reputation can get you very far.
>>
>>50464131
Depends on what type of body and where you are.
>>
>>50464165
thats not the point, if there are no bodies where someone can fork in to, you can have all the money in the world.

The bodies usually are made by the hypercorp to work for the hypercorp or for other hypercorp, other ways to find a body is the black market where there is little chance to find a body that you like and all bodies you find in that way in my opinion should cost a lot more than the CP cost.

I'm not saying don't let him buy more than one body but increase the price of the other bodies so he could not buy a lot of them, cause he should not be able to find a body that easy.
>>
>>50464231
Yeah, but even one or two becomes a huge pain.
>>
>>50463768
>>50464310
Maybe it's possible to force the fork owner to make a separate character sheet for each fork and giving control to other players, and employ a "no sheet - no fork" policy.
>>
>>50464310
i don't know.
I mean lets say he has 3 bodies.

First of all what kind of forks we are talking about? Beta?

Alpha fork should be "against the law" pretty much everywhere, so if he uses alpha forks and someone find out he can be in trouble.

What kind of body are we talking about?

Biomorph are very difficult to put your hands on and should not be found if not for the main body in the creation of the character.

Synthetic morphs are more easy to find, but i find it strange that someone would pay duoble the money for a good one, more than that even if they are it should be really difficult to find a guard morph even more to find two.

The easiest to find should be Synth or Case or Flexbots, that are not the top.

Also it should be extremely difficult to find 2, 3 of the same body with the same implants and the same morph traits, so he would have to buy the same implants 2 or 3 times.

Some of the body he find might have some problems, like negative morph traits (like the corp one that every 3 month loses 5 SOM), or can be negative plot hooks (like someone dangerous is searching this morph in particular because it's special in some way).

>>50464334
Yes, no question.

If someone wants to fork in some other bodies and let them "join the fun" he should have a sheet for every one of them.
He is the one that should use them if they are Beta forks.
If they are Alpha forks someone else should use them, respecting the character motivations and usual behavior, but not being a sub of the main character.
>>
>>50464472
Another thing is that if it's required for him to go on a distant planet, let's say form mars to saturn in one day he would merge with its fork, use the farcasting service, and then once there fork again and rent new bodies for all his forks spending money for his forks once more.
>>
>>50464472
It's not THAT hard to find a body in the inner system, especially on Mars. Rusters and splicers are prominent enough. And it's not THAT hard to get an alpha fork and sleeve it, especially on the black market which is a huge fucking deal according to the sourcebooks.

And this is where the problems arise. Even if hea lands in trouble, it's not like I can just say "lol you're caught". There should be some kind of investigation, and that means some time passes, and there should be some kind of arrest, which can be resisted, which means that at least one more scene should be added for the sake of self-consistency, which slows down the game and adds absolutely nothing of value to it.

And, the body type, and the fork type doesn't even matter. I mean, the guy insists on having four forks in cases with SMGs follow his main at all times. And he pays for all that shit, and he's even hardened to forking-merging stress. The problem is, when he controlls all that shit, his turns and actions take forever, same when I do, and in addition, when I control them, it's really distracting and it's really easy to forget about one or two.
>>
>>50464802

>>Rusters and splicers are prominent enough

Yeah with an EGO in them

Are prominent means that people with biomorphs on mars usually have a splicer and ruster, that are pratically flat morphs (AKA humans) genefixed and with som implants in them.

Meaning maybe they are born human and then they get the implants later and were already on mars or luna when the Fall happened.

Or if they left the Earth during the fall via egocasting, they had enough money to pay someone to create a splicer for them to get their EGO in to.

I does not mean that they have a splicer for main body and have other bodies in their closet for their forks.

>>the guy insists on having four forks in cases with SMGs follow his main at all times.

So they are Beta forks because Alpha forks ARE the character (in every way) so they might have something to say about just follow someone and die for him, thats why Alpha Forks should be handled by someone else, and thats why it matters what kind of forks he make.

>>The problem is, when he controlls all that shit, his turns and actions take forever, same when I do, and in addition, when I control them, it's really distracting and it's really easy to forget about one or two.

If he adds someone to the party you can do that too, put more enemies on the field and try to target his main body or the bodies of the forks so in the next combat they will not be so many.

Or if it's really that pain in the ass for you just say to your friend "Ehi i can't control all of your forks and having them is a time waster and it's distracting, please don't make them"
>>
>>50465081
To be fair, "beta" is a specific term for partially pruned forks, and "alpha" is a full copy. The guy would be the original (or alpha-zero) and others are alpha-1, alpha-2 and so on.
>>
>>50465529
Sure.
The point is if you say to a beta fork "take this nuke and go die in the sea" he will do it

If you say it to an alpha fork he CAN say "fuck you, i'm not doing it"
>>
>>50465586
You can control your Beta Forks

You don't control your Alpha Forks, they ARE you.
>>
>>50465586
That actually depends on the fork. Betas aren't blindly obeying orders, they are just less smart then alphas, and obey orders only because they know that they are artificial, they are inferior, they have no rights and they have a singular purpose. The book states that some betas actually rebel against the alpha and/or try to escape.
>>
>>50403434
That's Shadowrun you nincompoop.
>>
>>50465612

Ok, sure, some do. but the vast majority don't.
>>
>>50465642
That's Deus Ex HR you fucktard.
>>
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>>50462298
I figured I'd use intense relationship so they'd have to stay together constantly. It can work especially if the group is undermanned.
>>
>>50456003
I did once. They shared their CP and Rez points.
>>
>>50463768
My solution is crude but efficient. First, all the forks of a given ego share their CP and Rez pool, so a single one (the main that the player himself controls) gets less Rez for each fork proportionally.

Second, each new fork costs 5 future Rez which are not refunded after merging. This serves as an excellent deterrent.
>>
>>50465952
Misphrased the first a bit. What I meant is all the Rez the PC would normally get is divided by the number of egos, and this is what the PC gets, e. g. if a PC has 3 forks, he would only get a quarter of Rez.
>>
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>>50463768
Are EP player concepts usually this fucking obtuse?
>>
>>50466180(me)

Meant to say convoluted, oopsy poopsy
>>
>>50466180

I mean, have you seen the trait list for this game?
>>
>>50466180
>>50466195
You totally can make a male human fighter from farmville here and even be efficient and have a place in the world and have a great time.

But some players like to experiment and create super complicated and unusual concepts, and the system allows that. The thing is, not all concept fit all campaigns, and some people don't understand it.
>>
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>>50463768
>What should I do?

Did they "carefully coordinate with their gamemaster to ensure a common understanding of the fork’s place in the game and how they can be utilized"? Putting your foot down and saying that, no, you can't do this sort of thing might come across as pretty heavy-handed, but it's one of those things that pretty explicitly requires the player and the GM to come to an understanding.

If it were the case that most of your player characters aren't particularly talented in combat, then it could be interesting to have the face-puncher with a bunch of established forks that serve as bodyguards - each player would take control of a fork during combat, and you could use it to solve issues where you're having to balance the needs of "not wanting to split the player characters up too much" with "player hesitation about sending their nerdy xenolinguist into a combat zone".

If you're looking for in character solutions to this problem, then send the player characters to somewhere where forks aren't allowed. They'll still be useful contacts while they're away, maintaining the interests of the character, providing alibis, generally being contacts that the player can mostly trust. If you want to solve the problem with in-setting means and be a bit of a dick about it, set up an elaborate kidnapping scheme, possibly organised by bigger fish within Firewall as as loyalty test for the forks. Treat them like the worst sort of GM would treat family in a backstory; they're a liability waiting to happen and will be sacrificed for cheap dramatic moments, or when you just don't know what else you can throw at them to get them motivated about something.

But, really, talk to them - explain that it slows the game down too much, that this isn't a ban on forks, but that you need to come to the "common understanding" about how the forks are going to be used before the game starts if you're taking that positive trait.
>>
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Anyone got some of these for eclipse phase factions?
>>
>>50466982
The only next logical step is dominating the galaxy by force, and then the universe, and assimilating all life.

And when there is nothing left to conquer, shift into hibernation until the heat death of the universe.

If you're so smart, why not make a purpose yourself?
>>
>>50467037
what is the logic in that?
>>
>>50463647
You should call it use GURPS.
>>
>>50467362
I don't like d6s, but I like d100s. So no, I won't do that.
>>
>>50466982
a death that can never come to the immortal? Why the fuck wouldn't you be able to kill yourself?
>>
>>50467469
You like retarded golf balls but not bog-standard dice? Shit taste, hombre.
>>
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>>50467037
When there's nothing left to fight, you fork yourself and fight each other.
>>
>>50467707
I like cute couples of non-platonic solids. And it's extra nice to have actual repeating digits on different dice instead of dots or golfballs.
>>
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>>50467293
logic has never borne on the issue
>>
>>50467362
>GURPS
>reduce skill bloat, simplify creation, gameplay and the system overall

Pick one
>>
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>>50468349
I mean, just look how lovely they look together.
>>
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I gotta run a game this sunday and gotta put my warface on, but I'm fucking flatlined from playing dwarf fortress and binge watching star trek on netflix all week.

How do I restore my facaulties?
>>
What do synthmorphs run on? What fuel do they use? How ling, say, a steel morph will run without recharging?
>>
>>50471122
the use radio-isotopes, radio-thermal generators, and other sources of nuclear power that don't require artificial fission or fusion reactions.

Some elements spontaneously decay over time which can be used to produce energy.
>>
>>50471122
the power cells they use last for decades, if not hundreds or even thousands of years.
>>
>>50471122

They also can probably top off most places with wi-tricity
>>
>>50471115
Sit down, put on some music you like, and try to write shit. Simple.

If it's hard to write, just try to write something else for a couple dozen minutes, even if it's not related to the game or doesn't make sense or even not original. That epic speech you always wanted to use, that chilling description from a book, or just word salad.

If it's really hard to write, read something before. Short stories usually work best.

If it's really really hard to write or you're in a hurry, take a CoC or (preferably) Delta Green adventure, replace "magic" with "nanotech" or "psi" or both, " unspeakable ancient evils" with "exsurgents", move them to Mars and you're golden.
>>
>>50471208
>>50471230
>>50471302
What happens if their power cell gets damaged? I suppose it'll at least kill all the nanotech cause radiation leaks and shit, but how should it be reflected in terms of game mechanics?
>>
>>50471347
Writing doesn't help much with a live game.

I already got 5 sessions in the hole, I just don't have any background detail, and I haven't rehearsed any characters voices yet.

I have a loose outline but I haven't prepped yet.
>>
>>50471376
You should treat it like a story event, perhaps following a critical hit. Mechanically, damage to your power core is already reflected in the rules with wounds.
>>
>>50471376
In general, its just not something that should come up unless you want it to. Its like asking how an action hero can get shot in the leg and keep running.
>>
>>50471412
Dunno man, I run live games and it does.

Use whatever background you like. Or none, it's not like the players are omniscient. If they start digging, wing it, note down what you said and roll with it.

Instead of voices, try accents and speech quirks. It's easier and more convincing.
>>
>>50471376

Sounds like equivalent of a high Wound result. Other consequences are dependant on what else is going on. Like, same for a bio - if you take a lot of damage and get your hand blown off in migrograv so blood goes everywhere, that's kind of an on the fly thing for the GM.

I mean, do you know what happens if you take a bullet wound to your spleen? Probably not, so unless you want to do a lot of research every time somebody takes a bullet, let the system abstraction take that weight.
>>
>>50471376
It'll start leaking radiation, what exactly that means depends on exactly what it's made of. It'll probably mostly be alpha particles though, which aren't super dangerous externally, but are bad to breathe when they bind to things. They'll probably mess up nanomachines they touch, but it's not going to kill all the nanotech, at least, not quickly.

That said, I strongly doubt most synthmorphs have RTGs or Isotope batteries in them. They aren't very energy dense, and present a public health hazard. Synthmorphs likely use a lot of power, so you'd likely need high energy density fuels, which leak a lot more penetrating radiation.

They probably use conventional batteries, which hold a ton of charge anyway, and recharge from time to time.

That said, EP nuclear batteries are kind of magic anyway, so this could easily not be relevant.
>>
>>50471597
I try to describe wounds often. No effects, just fluff. As a rule of thumb, though, a limb is severed or unusable only when the character gets 2 or more wounds in from the same damage source.

So, wounds would be "broken limbs", "concussions", "damaged arteries", "pierced organs", "severed nerves", "jammed servos", "leaking hydraulics", "burnt wiring" and so on, not even mentioning regular "bullet wounds" and "lodged shrapnel". So, a damaged power core is just that - a "damaged power core". Yeah, it's leaking radiation and fucks up the nano, fries the electronics and the power output drops, but all that is included into wound penalties to all actions.
>>
>>50471802
Oops, meant for >>50471376
>>
>>50471697
Well, the "T" in RTG probably doesn't apply, more like an "E" for converting radiaction directly into electricity. Not sure how, but I'm pretty sure it can be done
>>
>>50467707
Who actually uses golf ball dice? Besides, it's easier to calculate things when they come in nice, rounded numbers divisible by five. I know my odds of success with d100s with out having to do math.
>>
>>50471822
https://www.newscientist.com/article/dn13545-nanomaterial-turns-radiation-directly-into-electricity/

Plausible, and would definitely let an RG power a human.
>>
>>50472234
I think the defining survival trait of people who survived the fall is that they were more cautious than the rest of humanity.

They are far more capable of handling advanced technology because, as a general rule, they are not as rash, brazen, or fool hearty as their compatriots on earth.

They may not be "smarter", but they are definitely more cautious.
>>
>>50472234
>20 times as much power
Compared to the RTG on Curiosity that would give about 130% efficiency. Pretty fucking good.
>>
>>50472379
Unless if you're scum.
>>
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>>50472545
>>
>>50468349
>>50469526
>non-platonic
Standard d10s aren't even Catalan solids. Literally the worst.
>>
>>50471115
How the fuck does living the life of a shut-in NEET make you unable to prepare scenarios? Go outside and take a walk. Just think about it. Then, after 30+ minutes, go home and crunch out some scenarios.
>>
>>50474045
How many hours of social contact do you get a day?
6?
7?

1. I get 1 hour, everyday, talking to my parents. Maybe another if you count talking on forums.

You know how hard that shit is to transition? Its like dropping out of 4th gear into 1st. If I don't psyche myself up it'll be a disaster.
>>
>>50474298
I don't think that your writers block is caused by too much Dwarf Fortress and Star Trek.
>>
>>50439580

I had best hope I have vehicle scaled weapons to shoot down this fucker.

There is no fucking hope against it otherwise.
>>
>>50466180

Forks and disposable drone armies.

Fastest way to power, and easiest way to insulate yourself from danger.
>>
>>50473672

EM drives powering EM drives when?
>>
>>50474989
If they ever made a Eclipse Phase 2ed they should do a recon to reel in the power of forking. I think something like destructive scanning only and service costs with formatting an ego to a morph could help. Even as just supplementary rule it could help.
>>
>>50475469

Mental degradation over time for beta and delta forks, and copying errors.

The system was meant to have backup fully functioning versions of yourself in case of death, not mentally handicapped versions.

Alpha forks may still have copying errors, which may lead to divergent interests from the original, or mental deficiencies, but no death spiral of mental degradation.
>>
>>50475511

Well, technically this kind of happens anyway. Just the rules don't make this real prominent or nothing. Needs some streamlining maybe.
>>
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On a personal level, I could handle uploading myself to a machine. It would be like controlling my car or computer.

But another meat body? It just doesn't feel right, no matter how many FPS games I play.
>>
>>50475880
At least most meat bodies have a similar body plan to your own. You go from four limbs to zero limbs. Absolutely none of your senses correlate with reality.
>>
>>50475880
What if you were being used as a cumdump while in another meat body?
>>
>>50476017
It would still feel like I'm inhabiting someone else's body, regardless of what the engineers/doctors told me. At least with a machine, I'd get a sense of ownership by stamping my own bits and pieces.

Don't get me wrong, I can see your point and why groups prefer meat bodies.

>>50476020
I know that's an actual concern in the game. I'm sure people have cameras and traps set up for just that situation.
>>
>>50476291
Would you feel better if you had the meat body shipped to you shrinkwrapped ina box filled with with styrofoam packing peanuts?
>>
>>50476815
No.
>>
>>50477056
When you buy a cheesburger do you feel weird because it feels like the meat belongs to someone else?
>>
>>50477166
I'm going to eat the burger, NOT BE THE BURGER.
>>
>>50477285
But you will incorporate the burger into the structure of your body. This seems like a silly distinction.
>>
>>50477309
Exhuman get removed
>>
>>50473672
Thermodynamics only applies when you know the boundaries of the system. You're pressing the switch on an electric motor and concluding that your finger is the power source.
>>
>>50477285
But anon, you're already a burger.
>>
Why the fuck space travel is rated [High] to [Expensive], but egocasting is [Expensive]? Isn't the latter supposed to be cheaper?
>>
>>50474327
>I don't think that your writers block is caused by too much Dwarf Fortress and Star Trek.

I don't think it's writers block. Sounds more like Anon hasn't had much extended social contact recently, and so running a game - which'll go on for a few hours and be a social activity where you're expected to be the one taking the lead as the GM - can be a bit daunting.

Best advice I could offer in that situation is to have some time with your players before the game starts. Before you've got to assume the mantle of GM, just be around them (or listen to them, if you're doing it online) and try to get comfortable with that. Ease yourself into it a little, do your obligatory last-minute preparations / pre-game routine while they're talking, and once it looks like their chatting is quietening down or slowing, get the game started. Basically, get comfortable with those people in a situation where you're not the "GM", you're just "another one of the people", and then transition from there into being a GM.

Or just panic, cancel the game, and play some more Dwarf Fortress.
>>
My players decided that they are space pirates. So they decided to board a spaceship mid-flight, hijack it, redirect its course to their home base and then sell it for parts.

What can possibly go wrong? My thoughts are that there is an awful lot of steps that can horribly fuck up both ships and morphs, but what exactly that can be?
>>
>>50479744
>What can possibly go wrong?
People will not like that and come and shoot them. They can count on rep dings and repo crews from appropriate sources.
>>
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>>50479744
>>What can possibly go wrong?

they think it's a ship full of blueprints and stuff they can sell easy for a good price but its not.
It's a ship used by someone (Firewall/OZMA/Corp X/whoever) to transport a football (soccer for americans) sized metallic sphere that can be opened and inside of that there is some mortal exurgent shit.

They can open it by accident or try to blackmail rich people with it or whoknowswhat.
>>
>>50479744
Well for starters they'll need their own ship. And it should have at least double the acceleration and dV of the ship that they want to board. Even if they have such a ship they need to pray to all the Dark Gods that whoever flies their target is sleeping or unconscious. Because otherwise they'll need to somehow board a spinning ship which is kind of hard.

Of course they can try armed robbery but then their portraits will be all over the Solar system within a couple of hours. Including photos of their ship and all technical data about it. Basically the moment they do robbery they no longer will be able to step in 99% of habs in the system. PC, Titanians, Jovians and most of smaller organizations and governments will hunt them if they come into their space. Also all space captains will hate them. Like HATE HATE them.

Spaceships take a lot of resources and time to construct. And if they are something more complex than a bulk freighter they'll also need a good crew for which ship basically becomes home.
>>
>>50479845
>>for which ship basically becomes home
pic related


>>Of course they can try armed robbery but then their portraits will be all over the Solar system within a couple of hours.

can't they, like, shut/shoot down the ship comunication system?
>>
>>50479818
>>50479833
I was thinking something more along the lines of >>50479845.

As in, the interception course can be easily fucked up and the wannabe pirates end up drifting in open space with no fuel, the boarding can very easily result in collision, there may not be enough fuel left for the return trip which means that they are left to drift in open space again, and so on.
>>
>>50479744
>What can possibly go wrong?

The people on board the ship are probably going to fight back and, whichever way it goes, the original owners of the ship won't be happy about it. If it's a ship owned by a big muckety-muck, the repercussions of stealing a ship are pretty obvious - they'll likely have the resources to make sure your players have a Very Bad Time. Expect the "home base" of the players to receive a visit from some mercenaries, or for them to lie in wait and ambush it, or to simply try and track the players down when they start selling the parts. Once your players have embarked on a life of space piracy, mixing in with polite society might prove difficult. But, hey, space pirates are cool.

If your game has small, independent ship owners, then the options for revenge could be a bit harsher - the players have embarked on a life of space piracy, which means they're going to be living as outlaws. There's no protection from other outlaws. What if your independent ship owner purchased protection from the local pirates? Not only will they be unhappy that somebody else is doing business in their area without their express permission (and the obligatory cut of the profits), attacking one of the vessels that had paid their protection racket money erodes trust in the whole scheme. While the local pirate group will want to make an example of them, perhaps a large pirate group that had been looking to expand might see this is an opportunity to snatch up their turf, and make overtures to the players about taking the fight to the local pirates.

Basically, establish whose toes are getting stomped on by committing piracy, and draw the consequences out from that.
>>
>>50479744
I don't really see a situation when hijacking a ship mid-flight is more profitable or safer then grand theft spaceship from dock, or just robbing its owner directly.
>>
>>50479904
well those things are kinda obvious that would happen to space pirates, like it happened in the past and it's happening today to normal pirates.

>>50479928
well first of all you are in space where the only com devices are on the spaceship, so if you manage to shut/shoot it down the can be virtually no ripercussion on the pirates because no one would know what happened.
On the contrary on the ground there are other people that are connected on the mesh so pratically everyone is a walking videocamera and microphone.
>>
>>50479949
Space ships would most likely fly on schedule, because you can't really have a docking queue, and any error in timing would result in a collision. So a ship not arriving on time would be a big deal.
>>
>>50479981
yes but still, if a ship is not coming on time, you still don't know what happened.

can be pirates, can be they got hit by a meteorite, can be TITANs, can be an enemy corp (and you don't know which one), could be firewall or human (well transhuman) mistake.
>>
>>50479949
>well first of all you are in space where the only com devices are on the spaceship

If the ship belongs to an organisation, I'd expect the ship to be in communication with the organisation - even if it's just transmitting a simple code repeatedly that either says "everything is fine" or "requiring assistance". When you see another ship coming towards you unexpectedly, you'd probably flick the switch to change the code being sent back home.

It's going to all come down to things like "how is Anon running his game?", "who are they targeting?" and so on. If you establish that space travel is kind of like a wild west with little to no laws in your game, then the outcomes of space piracy are going to be different from a version of Eclipse Phase where space travel is very highly regulated.
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>>50479893
>can't they, like, shut/shoot down the ship comunication system?
In theory yes? In practice no. They'll need to shoot up too much equipment too fast. By the time they get into range where their weapons can reliably hit such small objects it will be too late. It can stop their morph portraits leaking out but there is no way to stop translation of their ship data in time.

Though if they can get close under some guise they can try. But it relies on too much low probability happenings:

That crew of the target will not make a standard report
That crew of the target won't be on guard
That no one tracks the target's ship through telescopes
That there is no routine check ups on the target ship
Etc.
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>>50480008
Thats why i wrote they should shoot/shut down the ship coms, if they don't all this
>>their portraits will be all over the Solar system within a couple of hours
will happen.

Let's sey you are on a ship traveling from mars to jupiter and you are halfway there.
you see another ship coming near you, you send message to the ship like "who are you?" or whatever.
Next thing they do is shoot an EMP or whatever that shut down your coms.

the organization you are working with will see that you are not comunicating and maybe that you transmitted something to another unknown ship.

would they send help? maybe
but you are like 2 month from mars and jupiter sooo have a sit and wait, you are on your own.

>>50480028
>>It can stop their morph portraits leaking out but there is no way to stop translation of their ship data in time

ill just dock where the corporation X that i robbed its not in power, like an anarchist place or something like that sell the shit i robbed make substantial change to the ship to make it not recognisable, or sell it and buy another ship,
Or maybe i can even sell everything and stop being a pirate for X years and then start again.

Or maybe i have my secret pirate place inside a metor or wherever, where i have another ship and use that ship to sell the cargo and only use the first ship to be a pirate.

Best way would be having someone on the inside that shut down the coms.
>>
>>50480125
>ill just dock where the corporation X that i robbed its not in power...
There is a problem with this line of thought. And a problem is that if someone hates you they can track your ship through the Solar System from the moment of the incident. There is no hiding.

If you dock with a hab it makes them a target. And treatment of pirates is probably one of the few points on which Jovians and PC will agree. So you are sandwiched between PC mercenaries in Inner System and Jovian military in the Outer system.

Yeah there is probably some types of cargo that can be worth it to still try but not many.
>>
>>50480272
the point is find the cargo that is worth being a pirate, with some work of intelligence before the act of piracy, if you just attack a random ship you are a stupid pirate.
>>
>>50480303
Well in this case cargo should be something insanely valuable. Something like a seed AI that imprints on the first one he talks to or something of similar scale.
>>
>>50480356
or maybe less valuable but from someone not that powerfull
>>
>>50480125
This all still relies on a set of assumptions about how space travel is regulated and monitored (in this case, very little) - you assume that no third party is monitoring the movement of ships and wouldn't flag deviations from planned routes as something somebody needs to look at, for instance, or that you could remotely shut down the communications of a ship without another party noticing it.

If you assume that nobody is really taking an interest in what's moving through their space-turf, then piracy becomes as simple as stopping them from phoning home and taking your ill-gotten goods to your asteroid pirate cove. If you went the other way, and assumed that traffic is regulated and monitored, then space piracy becomes far more difficult. Without knowing the details of how the game is presenting space travel, it's impossible to come up with a good answer to the question - or even have much of a good discussion on it. You just end up going around in circles, because the question isn't well defined, and how well space piracy works, and what plans you'd need to put into place as a space pirate, is going to depend on how you choose to fill in the blanks.
>>
>>50480382
If im the pirate you would not be able to monitor my ship, especially on long routes, for you to monitor me i have to emit a signal because your monitoring system from any stationary place would not be able to reach me or would reach me with extreme delay.
In the age we are living planes disappear in passage from radar to radar nowhere to be found, like the malaysian one, now enlarge this to space scale.

There are no fixed routes for a space trip, especially a long one, because planets don't revolves around the sun at the same velocity, so the routes are constantly changing.

Once you are out from the maximum radar range of the planet you departed from you are on your own, you can comunicate with quantum comunicators with the place you departed from, and likely with another quantum comunicator, with your destination, you can comunicate with other ships IF they are in range and if they are not expect delay in comunications.
You can see ships on your radar system IF they are in range of that system, if not, you would not know they are there.

With all the technology we have today there are still pirates in the sea, and we are on one planet with relatively very limited place to hide, in EP you have multiple planets and all of what is in between to hide.
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>>50480623
>planet's don't revolve around the sun at the same velocity

That's wrong, you idiot. That's precisely what they do. And that's why calculating routes and actually sending probes and rovers and shit is possible.
>>
>>50480656
so you are saying that mars is fast as jupiter in revolving around the sun?
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>>50480666
I'm saying that it's possible to calculate a route and all the maneuvers for it at literally any given time, because planets don't randomly stop or speed up, their relative position is always known.

And it's possible to do it even without computers.
>>
>>50480623
>If im the pirate you would not be able to monitor my ship, especially on long routes
Check what NASA does right now. If you have ship technical data but don't where it is at all it may be hard to find it. But in case of pirate attack not only tracking station has data but also the starting point from which they will track you.

They will just use one computer slaved to a telescope tracking you 24/7. Without FTL drive you are not going anywhere.
>>
I'm going to rule that to dodge bullets you need to be either near cover or have Mental Speed (which allows tracking bullets with Perception). Because otherwise it's retarded, it's possible to stand out in the open under a hail of bullets and just cartwheel in place without being hit, because stacking modifiers to half Fray isn't hard.

Mental Speed would allow you to actually dodge bullets Matrix-style.

Without it, it would be a bit trickier. Basically, if you have speed 1 and 4/20 movement rate, you have to be within 3 meters to jump to cover. So, how would Speed and different movement rates affect this distance?
>>
>>50480689
>>because planets don't randomly stop or speed up

i did not wrote that.
what i meant is that if today mars and jupiter are at distance X form eachother, tomorrow they would not be, sometimes there can be or not be the sun between them. so the route changes from day to day, ergo is never the same route, can it be calculated? Hell yeah, i've never say it cant be, i was saying that the route change literally every second.

>>50480691
I was talking about a pirate ship.
You can have my technical data and my route and the minute and seconds when i departed from somewhere and yes if i'm loyal to my route you will find me, but i'm a pirate ship, why would i give you the right route i'll follow?
The only thing you would know is where i am in terms of range from the place that i departed from, but without me emitting a signal you would not be able to find my position.
Actually i don't really know if i would have to give you my route at all, what would you care anyway?

Lets say i leave a place where corp X is the ruler to go to a place where anarchists rules
.
would i say that to corp X people? probably not
even if corp X people are in not bad terms with this anarchist place would they give the anarchist my route and the day i will supposedly arrive? maybe
And if they do would the anarchist give a shit? Definitely not

>>They will just use one computer slaved to a telescope tracking you 24/7
to avoid that ill just have to go to the opposite side of the planet
>>
>>50480952
>Actually i don't really know if i would have to give you my route at all, what would you care anyway?
No one cares about a route. They will track you from the robbed ship. Even if a whole day will pass since you rob them before they start tracking they will easily find you. You can't just stop and turn in space. There is a cone of probable trajectories that you could achieve in this time and it can be easily swept with telescopes until your ship is found. After your ship is found it is back to tracking it 24/7.

Don't forget that accelerations on a interplanetary ships are really small compared to their dV. You may need up to a weak to kill your speed and start working on getting to your chosen pirate hab.
>>
>>50480952
made a mistake here
>>the route change literally every second.
the distance change, the route once calculated stays the same, if everything goes according to plan.
>>
>>50480952
>to avoid that ill just have to go to the opposite side of the planet
Also how would this help? Unless you are landing on said planet they will see you again in a couple of hours.
>>
>>50481029
>>50481042
are we talking about visual tracking?
>>
>>50481079
Well standard is visual + thermo + radio.
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>>50481098
ok so let's say i take off from a planet and i'm being tracked by that, for some reason, because i doubt that you would track every ship just for fun, other than the fact that you need more than one telescope.

To avoid the visual tracking ill just have to go on the other side of the planet where you cannot see me, once i'm there i can change my route and i can go literally in every direction, WHEN i want to.

i don't know todays systems very well, so i don't know if there is a way to see thermo and radio signal from a ship between jupiter and mars.

for how i understand it.

Radio, you can send a radio imput (?) from the ship and eventually it will reach something able to catch it but, depending on how much time is passed when you point the "radio telescope" on that point the ship would not be there.
You can calculate the range where the ship is, based on the specifics of the ship, and the supposed speed of the ship.
But then how do you know that the ship is moving at the same speed? maybe its going slower or faster than before.

with 2 radio imput is easyer since you can draw a line, a direction and you know the speed based on the time between the imputs and the distance from one imput to the other.

Let's say you are on Mars and you have a ship going to Jupiter.
Let's say the trip is 4 month and the spaceship departure from Mars was 2 month ago and it is constantly trasmitting with quantum comunicators to Mars and Jupiter, but suddendly stop doing that.

You know the exact coordinates of your ship

The real distance between mars and jupiter is
https://theplanets.org/distances-between-planets/

3.68 AU. THAT'S APPROXIMATELY 550,390,000 KM OR 342,012,346 MILES
(i guess today? or is the average distance? idk)

Can you see your ship from Mars or Jupiter (cause they only will know about it and even if they call someone inbetween those planets idk if there is a reason for that kind of telescope to be anywere inbetween those 2 planets)?
>>
>>50481442
You do realize that right now, in modern times, space agencies track literally every piece of debris and space junk in the solar system, just in case it collides with a satellite or ISS or is large enough to survive Earth atmosphere and cause damage?

Radio telescopes work precisely like optical telescopes, except on different wavelengths. So is thermal (which uses infrared).

Tracking shit, right now, is ridiculously easy and can be done from literally anywhere with a small telescope (or a radio telescope which, three servos and the simplest of PCs. Hell, even a smartphone would suffice.
>>
>>50481574
Or a radio telescope which is basically as simple as a receiver and an antenna rigged in a special way, I meant.

You can make one at home with parts from old radios and garage junk. Right now.
>>
>>50481442
Both radio signals, thermal (basically infrared) and light travel at the same speed, y'know. The speed of light. Draw conclusions from that.
>>
>>50481595
i know that but i was thinking rangewise and accuracywise how far they can go?
And the fact that you can track the radio waves that the ship emits, how accurate can you be?
Can u determine the shape or only the mass of an object? can you determine from the data if you are looking at a ship or at a "shiplike" asteroid?

Same for the Thermal can you just see the thermical signal of the ship?

what i'm asking is you can SEE the ship, do you have visual on it floating in space?Or just recive data that will tell you that there is a ship there?
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>>50479261
It depends on how far you are going.

If you just want to go from one part of the main belt to another, and don't mind waiting a few months, you can get from A-B with very little fuel, while far casting takes some pretty sophisticated hardware that clogs the local bandwidth something awful.
>>
>>50481707
How are your hypothetical pirates finding their target?
>>
>>50482475

By the way i would never do the pirate in EP, i'm just arguing that is possible to make a crew of space pirates and just don't be caught automatically.

They would have to know the route and the time the ship took off from wherever. (not choosing a random ship)
And i guess they would have to use their sensors to find it once on that route or if they are on the route waiting for the ship.
>>
>>
>>50480905
You don't dodge bullets. You dodge the area where the muzzle is pointed when you see the shooter's finger tense up. Otherwise, you just move between cover.
>>
>>50482587
So if they're using sensors to track the ship down, what's to prevent others from tracking the ship down now it's been hijacked?

It's not so much that you'd get caught automatically, but that it'd be difficult to hide it from people who're looking for it, and being an expensive fucking space ship, the owners are probably very interested in its whereabouts. You might be able to commit the crime, but the getting away with it and translating it into delicious credits is going to be harder - far better, if you've got access to a spaceship, to become a smuggler yourself.

Or maybe target other smugglers, but being an outlaw that fucks with other outlaws doesn't end well. It pays to show some solidarity with the people on whatever side of the law you're on.
>>
>>50483538

The pirates are not traking the ship at all times because they know the route of the ship, so being on the route of the ship it does not matter what range your sensor have you'll find the ship eventually.

The corporation that want to track their ship, i was thinking that, the only way to do that was with a quantum comunicator, because i was thinking that the corporation sensor had a maximum range like todays radars, thats why i made the example of the malaysian plane.

The idea now (that as i understood there is no range problem) is that if you get only data and not a real image from those kind of telescope (i still don't know if it is the case tho), you could build a device that has the radio and thermical imprint of something really big, like a big asteroid or whatever, so big that can obfuscate the "vision" of the cargoship to the telescope, in a way that the data coming to the corp would say that there is a big asteroid going near the ship.

This device is on the pirate ship so the cargoship would have the same sensor reading as the corp they could see that there is not a big asteroid, but still it would be difficult for them to see the real pirateship (because they cannot use their sensors, just their eyes.

After this the pirate attack the ship trying to destroy the comunications so the telescope people would not know what is going on.

After the pirates raided the ship, they would put the "asteroid device" on the cargoship with a timebomb on it.

They should have 6/7 more devices like the one before but with the radio a thermo imprint a little bit bigger of the pirateship to fly in different direction and one of those should be on the pirateship (like the spacebarrels with GPS signal in one episode of Firefly).

When the pirate ship is approaching somewhere with a big spaceport with lot of ships floating around them, they can deactivate the device showing their real radio and thermo imprint.
>>
>>50472545
Yeah, I'm guessing that that "up to" was compared to a bad design but the press latched on to it.

Pic related has an initial output of 62 watts, and a human body runs on about 100 watts of power, and 1.5x the power seems more reasonable than 20x.

>>50479744
I think we had a big thread long argument over something like this. The biggest problem you have is either
>The cargo ship self destructs when you get within 10,000 km :^)
or
>Everyone who matters can see your engine burn from anywhere in the solar system, so you can't really run away and hide. Some kind of safe harbor is a possibility though.
>>
>>50483848
https://www.youtube.com/watch?v=9BTvqo3jzoc
look minute 9:25
>>
>>50481442
>Can you see your ship from Mars or Jupiter (cause they only will know about it and even if they call someone inbetween those planets idk if there is a reason for that kind of telescope to be anywere inbetween those 2 planets)?

Absolutely. Modern thermal telescopes can see the space shuttle activate its small Reaction Control Thrusters from the asteroid belt. Spacefuture telescopes trying to see a vastly more powerful drive signature is easy. When there's literally nothing to hide in or behind, it's very easy to be seen.

I forget the exact time, but a single decent telescope can image the whole sky in a few hours, so using more than one allows you to have a functionally real-time view of most of the solar system.

The Hexagon already tracks most ships in the solar system, and I doubt it's alone in that.

>The pirates are not traking the ship at all times because they know the route of the ship, so being on the route of the ship it does not matter what range your sensor have you'll find the ship eventually.

The pirate ship can be seen by everyone, so the target is very likely to change course.

>The corporation that want to track their ship, i was thinking that, the only way to do that was with a quantum comunicator, because i was thinking that the corporation sensor had a maximum range like todays radars, thats why i made the example of the malaysian plane.

I've already written a lot about why a thermal telescope would be more likely. Radar isn't the best option in space.

> you could build a device that has the radio and thermical imprint of something really big, like a big asteroid or whatever, so big that can obfuscate the "vision" of the cargoship to the telescope, in a way that the data coming to the corp would say that there is a big asteroid going near the ship.

I'd expect every asteroid to be tracked for hab safety. An erratically moving powered asteroid isn't just weird, its a WMD.

fuck, out of characters.
>>
Piracy is an interesting subject in EP. In the nautical sense too, not just the digital kind.

We know it happens, in some form, "pirates" are mentioned operating both in the Jovian Trojan neighborhood and the orbit of earth. That said the books have yet to well describe what actions these guys do besides kill people and take their stuff (crime book, plz).

Stealth in space is another thorny issue. Barring some freaky space magic tech, it basically can't be done in a conventional sense. Something at some point is going to end up visible. Even the Stealth Insertion Pod is only stealthy right up until the point where you're about to arrive somewhere, and then the intent is obviously you're too close for people to do much.

Piracy probably works in the same way. You might hide behind an asteroid or other obscuring factor and wait for a ship to cross, then pop out at full burn and catch them before they have a chance to figure out you're doing it. Or you might hide as routine traffic and then pop across a target ship's route. Lightspeed lag means that a live, static "air traffic control" would not really exist, everything's gonna have a little bit of delay in them, especially long range call and response. Pirates probably live and die in those windows of lag, and then after the important question is not "does somebody see where you go" because they do, but did the entity that saw you specifically care.
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>>50483996

>>but a single decent telescope can image the whole sky in a few hours

And thats my point, is it an image based on data,or is a real photo?

If is based on data and you insert fake data the image will change, right? or not?

>>The pirate ship can be seen by everyone, so the target is very likely to change course.

So everyone is scanning ALL the space between Jupiter and Mars at ALL time? with so much precision that they can see the pirateship near another ship of the same size and distinguish them?

if thats true how
>>50484165
>>"pirates" are mentioned operating both in the Jovian Trojan neighborhood and the orbit of earth
its possible?

And then why the target should change course?
How do they know the ship in front of them its a pirate ship?
Maybe is another cargoship...

>>I'd expect every asteroid to be tracked for hab safety.

idk, i would track the asteroids to a range far enough to let me have time to take action, not all the asteroids in the system.

>>An erratically moving powered asteroid isn't just weird

Yeah well it doesn't really matter, you dont take off from a planet with the "asteroid" device on.
What it matter is that the device would obscure the view of the radio/thermo telescope and the cargoship sensor just right before the attack. You can use one of the "slightly bigger ship" devices after you took off until just before using the "asteroid" device.
>>
>>
>>50484247
Ok let's describe situation in steps. Again.

1. Pirates find information about valuable cargo.
2. Pirates obtain information about ship that has cargo
3. Pirates intercept ship and steal cargo

Point three is the moment where every fucking idiot in the System can start tracking pirates because the point of interception is known. Either the target ship send a SOS signal or missed a checkup. Whatever. The point at which pirate ship and target ship meet is now a public domain. And that is exactly the problem.

Without FTL drive there is no way to run fast enough from this point in space so that you won't be tracked.
>>
>>50483996
>>50483848
>After this the pirate attack the ship trying to destroy the comunications so the telescope people would not know what is going on.

Here's what the telescope people see
>ship 1 the cargo ship.
Moving on a planned flight path which has been communicated to the relevant authorities, tracked for insurance reasons. It is seen by the thermal waste heat of the engine and its change in motion. This allows its mass to be found.
>Bogey 1, the pirate ship.
It is seen as a thermal drive signature and speed, which means its mass can be found. It is seen with several days to weeks to go before in intercepts. Lets skip over the actual boarding action and interception.

>They should have 6/7 more devices like the one before but with the radio a thermo imprint a little bit bigger of the pirateship to fly in different direction and one of those should be on the pirateship (like the spacebarrels with GPS signal in one episode of Firefly).

Because with the power output of the engine and the acceleration of the ship you can determine the mass. It's possible to fudge this a little bit by running inefficiently and emitting a lot of waste heat, but spectral analysis should be able to determine if this is done, which makes probable decoys easy to spot.
>>
>>50484601

We're over the bump limit man, no point in doing that anymore.
>>
>>50484611

And here, we see the classic impasse of the Eclipse Phase General

>"how does X work?"
>"X is impossible, get the fuck out"
>"But X is in the books, just without any detail, how would that actually work"
>"I said it doesn't - end of story"

Because all one side can do is tell you how something will not happen, yet the other side has the definitive proof it does happen (for purposes of the discussion of a fictional universe) the two will never come together, and the argument will persist ad infinitum, until everybody gets tired of saying the same thing over and over again. Possibly literally.
>>
>>50484247
>And thats my point, is it an image based on data,or is a real photo?
Photos are images based on data, what are you getting at?

>So everyone is scanning ALL the space between Jupiter and Mars at ALL time? with so much precision that they can see the pirateship near another ship of the same size and distinguish them?

Yes. It takes about 4 hours for a pretty cheap telescope to do a full sky pass. Not much changes every 4 hours so it's a good read.

>And then why the target should change course?
>How do they know the ship in front of them its a pirate ship?
It's not on a registered flight path and the drive signature is for a small fast ship.

> [piracy] its possible?
Rimward goes into some detail. Pirates generally operate by attacking poorly defended automated ships or isolated habs. They get away with it by having anarchist, or more frequently, Extropian safe harbors to go hide in. It's no secret that pirates operate out of Extropia (They're legitimate corporations there), but no one feels like taking action if they don't get to dangerous with that.

My guess is that this largely works because thanks to defense contracts with big players like Gorgon Defense Systems pirates have resources and weapons weaker than, but not by a whole lot than navies. They're Extropian privateers basically. So their SOP is likely:

>get close
>Burn like hell for a mostly unarmed automated ship
>Get the stuff
>Sell it back to the original company via several Extropian intermediaries.

Out in the Kuiper belt they just kill people though.

Luckily piracy rates are pretty low (which I suspect the pirates have a hand in ensuring) so mostly stuff just raises insurance rates.
>>
>>50484611
>>50484644
well i knew my english was bad i just wasn't thinking it was this bad

let's start with the fist comment.

1. Pirates find information about valuable cargo.
2. Pirates obtain information about ship that has cargo
3. Pirates intercept ship and steal cargo

im fine with all of this if the thermal/radio decoy can work covering the piracy operation.

>>Point three is the moment where every fucking idiot in the System can start tracking pirates because the point of interception is known.

if the "asteroid" device is cloacking the thermal and radio traces of both the ships, i don't understand how can they know what is happening. Can they know that something strange its happening, sure, but what is exactly happening? i don't think they would know.

>>Either the target ship send a SOS signal or missed a checkup.

Thats why i wrote hit the coms first.
If, again, the "asteroid" device works, their sensor would be useless, they will only have their eyes to see the pirate ship, and the pirates can come at them from behind or under the cargoship.
In this way they would not know what is happening and could not describe the pirate ship to the telescope people.

Other than that the cargoship after the robbery will not have anyone alive on board and will be blown up with the time bomb i mentioned before.

After that with the "asteroid" device now on the cargo ship ready to explode. the pirate will activate their 6/7 "slightly bigger ship" devices, one will stay on the pirate ship, the others will have some kind of propeller and they wil be sent in different direction.

If the thermo telescope create an image by translating data in to a picture, the image will be 6/7 ships of the same size coming out from an asteroid, now the bomb explode and the asteroid disappear.

the pirates will program the "big ship" devices to let them have enough time to reach a station with a lot of ships. Once there they will turn off the "big ship" device.
cont.
>>
>>50484869
They are in a place with a lot of ships now and following the thermical/radio traces of a single ship while other ships are going in and out of the station would be like... impossible?

>>50484644
>>Moving on a planned flight [...] to be found.
Sure. no problem.

>>It is seen as a thermal drive signature and speed, which means its mass can be found. It is seen with several days to weeks to go before in intercepts.

Thats why i said before going where the attack point is that the pirate ship would have to have one of the "big ship" devices active, so the thermal and radio signature would be different and the telescope would be seeing a different mass.

>>Because with the power output of the engine and the acceleration of the ship you can determine the mass.

and thats why i wrote that the 6/7 "big ship" devices would need to be able to be read as the mass of a ship bigger than the pirate ship. How? i don't know, but it probably can be done, its EP, we have space magic. XD
>>
>>50484772
>>Photos are images based on data, what are you getting at?

Yes but what i was saying is that you can falsify a photo.
If i have a photo and i want to put a clown in it i can use photoshop. now i have a photo with a clown but that specific thing that is in the photo never actually happened.

what i was asking was can i use a device, like the "asteroid" device, to trick the telescope in thinking that there is an asteroid when in reality there isn't one?

>>full sky pass
is it the same thing of all the space around the earth or it just scan the sky you can see from your emisphere?
>>
>>50484971
>and thats why i wrote that the 6/7 "big ship" devices would need to be able to be read as the mass of a ship bigger than the pirate ship. How? i don't know, but it probably can be done, its EP, we have space magic. XD

They need to be comparably massive to the ship they're impersonating. It's a lot easier to let people know you're running back to an independent Gorgon station with a defense fleet and weapons than pack 6 cargo ships mass worth of decoys.

>im fine with all of this if the thermal/radio decoy can work covering the piracy operation.
I don't think it can, but I'm not sure it's necessary.

>if the "asteroid" device is cloacking the thermal and radio traces of both the ships

I think you're saying that the pirates would put an asteroid between the sensor and the ships/interception in order to blind them.

The tricky part is that the pirate ship can be tracked from the start, and the asteroid isn't likely to have the right course to block it for months. Pirate ships may be, or impersonate normal cargo ships to get close though (seeing as piracy is legitimate business in parts of the system)

If the sensor sees a ship get dangerously close and then disappear behind an asteroid they won't stop looking there, they'll phone up a nearby hab with a clear view and ask to borrow the sensor data.

>what i was asking was can i use a device, like the "asteroid" device, to trick the telescope in thinking that there is an asteroid when in reality there isn't one?

It's extremely difficult to hide a heat signature in space, which is basically what you're getting at with that kind of occlusion. There's nothing to hide in or behind which would cause weird sensor readings.

>is it the same thing of all the space around the earth or it just scan the sky you can see from your emisphere?

A full sphere.
>>
>>50485119
>>I think you're saying that the pirates would put an asteroid between the sensor and the ships/interception in order to blind them.

nope not a real asteroid.
a device on the ship that when activated emits the thermal and radio signature of a BIG asteroid, in a way that the cargo ship sensor would see that instead of the pirate ship at the center of the fake asteroid.

the asteroid device and the big ship device are pratically the same device, they do the same thing, they emulate the thermal and radio signature of an asteroid or a big ship, while being real small so they can be positioned inside the pirate ship.

Im not hiding, well not really. I'm creating a thermal and radio signal that is bigger than the pirate ship, in a way that the pirate ship is a part of it and is indistinguishable from the fake asteroid or the fake big ship.
>>
>>50485308
New thread
>>
>>50485232
Ok, let's say your device works and doesn't cook your own ship with heat. You look like a fat ass ship with shitty drives and low mass.

Let's assume your target was blind or retarded and didn't make any pictures of your ship before your got them.

1. You need to hope that no one was making a space sweep in your direction before you activated your "cloaking" device. Because otherwise it will be dug out of archives and pictures of your ship again will be everywhere.

2. Even if you drop your device on the target ship and blow it up it won't stop someone from tracking your ship. They may be not 100% sure which ship is which but tracking two, ten or even a hundred ships is not a problem.

3. Let us say you use your "cloaker" until you reach a hab. Problem is they will know where you are heading around a month before you get there. So they can monitor that hab to see who goes there and who departs or even buy a little time of some closer telescope that will give them nice pictures of the hab and what ships there is.

Extropia is a good variant as your ha. They are big enough to not be worth messing with for some cheapass ore. On the other hand trying to drop there something really valuable may lead to a diplomatic incident and a lot of antimatter being used.
>>
>>50485426
answering you here.
>>50485308
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