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Warhammer 40k General

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Thread replies: 368
Thread images: 46

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Vintage Moonman Miniature edition

Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (ALWAYS ACCEPT RIDES FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
When do you think we can get scans of the new books?
>>
>>50443388
I predict you will have an epub on Saturday.
>>
Going to guess Thursday
>>
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So what's the point in Gaze of Magnus if he already automatically knows Prismatic Gaze? Is it a beam or something? How does that make it any better against Baneblades?
>>
Is the Ork suppliment any good? I want to expand my WAAGH.
>>
>>50443723
Mate, it's Orks, none if it helps, just buy what you like.
>>
Continuing from the last thread.

Is Eternal Crusade worth it to someone who enjoyed the Multiplayer in Space Marine?

I'd ask /v/, but they suck at this, they don't have the hobby factor.
>>
>>50443783
It is basically Space Marine's multiplayer but with more variety and less balance.
>>
>>50443783
It still feels like it's in alpha
>>
>>50443713
its a beam
what does his melee weapon do?
>>
So I'm new to the game and I love the idea of a cyborg army. What's the deal with Cult Mechanicus and Skitarii and why are they 2 armies instead of 1?
>>
>>50443783
For the record, /v/ will absolutely shit on it for being an unfinished piece of shit, and they would be right to do so.
>it's /v/

It's unpolished, unfinished and unbalanced, but it can still be enjoyable if you were into Space Marine. Wouldn't recommend it to anyone outside of /tg/ unless they're a huge 40k nerd.
>>
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Are there any torrents for any of these mega libraries? Because fuck that download quota bullshit.
>>
>>50443783
not worth the full asking price by any stretch. it's still basically an alpha, packaged into a full release by corporate overlords.
>>
>>50443753
I'm mostly interested in the relics to be honest, the decurion too.

My Orks do very well at the moment but I was looking to beef them up for 1500 points. My tau friend is expanding his army so I thought I should too.
>>
>>50443816
>Cult Mechanicus and Skitarii
The more you got the better the buffs, all around good army.
>why are they 2 armies instead of 1
$$$
>>
>>50443816
>Cult Mech
Big stompy robots actually are Monstrous Creatures :^) and heavy weapons everywhere, nothing is fast but everything is tanky as fuck
>Skitarii
Fucking fast medium infantry with excellent basic guns and decent firepower, not much in the way of tankiness or big guns, outside of the moderately-durable Onager and whatever gun you prefer.

They are made to be used together but you can play them separately if you like. The real reason behind there being 2 codices is because GW loves cashgrabs
>>
>>50443853
>>50443819
>>50443806
>>50443799

Is it worth $25 bucks, or about an hour and a half of work?
>>
>>50443808
ap2, force soul blaze , on a roll of a 6 transform killed model into a chaos spawn under your control.
>>
>>50443816

Two separate releases. Skitarii seem more like Imperial Guard, and have footslogging troops and vehicles. Pretty straightforward.

Cult Mechanicus has more warmachines and weirdos. Stompy robots and servitors and electro-priests who can shoot a whole lot of lightning when used right. Not exactly a straightforward army.

They seem to have been intended as simple ally codices that people could bring units from, adapting them to whatever they need, be it additional infantrymen and vehicles or big stompy robots.
>>
>>50443877
sure, you'll get some fun out if it, especially since they're still updating it. just don't expect any real quality.
>>
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So I'm certain there are no full leaks to be had of the Traitor Legions supplement yet, but I'm obligated to ask if we've had ANY image releases of its contents.
I somehow convinced myself to start a noise marine army, and after tearing off all their sonic weapons in favor of plasma guns I now have hope that something therein will make fielding actual noise marines worthwhile again (if they indeed ever were in the first place).
>>
From Bolter and Chainsword:

>Since Warhammer Community thankfully posted this today with a good glimpse of what's in the book I can at least say this much. I'm a Death Guard player in 30K and probably will be in 40K eventually (though sticking with Building a TS army off the Wrath of Magnus release and then once I win the lottery, naturally, a 30K TS legion since Inferno will be out in February.) ...but, back to DG. Can't say anything specific until the review but I'm quite pleased with the DG rules, warlord traits, expanded Nurgle lore, artefacts, 6 specific objective cards and bonuses. But disclaimer: I'm only now with TS release becoming a CSM player for the first time so my expectations and satisfaction with content may be vastly different from anyone's, and I don't care for competitive 40K (especially the past 2 years), but I feel the fluff/theme of the legions is reflected well in the new rules.

>To all my fellow sons of Mortarion, Count the Seven!

>http://www.bolterandchainsword.com/topic/328002-traitor-legions/page-16
>>
>>50443967

such great fan art one of the best
>>
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>>50444035

>I don't play 40k but things look good!
>>
>>50444037
Definitely one of my favorites. It's hard to stack up since official artwork sets the bar so high, but there are some really good non-professional pieces out there.
>>
>>50444053
Yeah the whole "I don't like competitive 40k + I'm not a CSM player yet" thing is very concerning.

He reviewed the 1k Sons stuff from WoM and said he liked it, then it came out and a lot of CSM players thought it was balls, so he's probably trying to mitigate expectations.
>>
Starting Orks even if they are currently terrible.

Is it worth taking the formations from the ghazz Supplement or is it better to just role with the standard CAD?

The Goff Killmob seems like a fun way to initially build my army. Waagh every turn, plus rerolls to charge distance and Hammer of Wrath on the boys mobs seems like fun.
>>
So I skimmed over the WoM rule stuffs:
Is Magnus exempt from the 3++ limit or is he no longer King Cheesewheel?
And am I missing something or are Horrors the new cheese factory of the book?
>>
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>>50444066
Not so fast, stinky.
>>
>>50443799

It's a far cry from Space Marine multiplayer. At least Space Marine felt polished and complete. Eternal Crusade is an absolute mess.

The animations are clunky, controls aren't fluid t at all, and there isn't even the slightest attempt at balance.

>>50443877

Now for the original question if it's worth $25? No... but is it worth $25 knowing you can get a refund if you don't enjoy it because Steam is amazing? Sure.

Buy it, find out if it's something you enjoy and make the decision yourself. If you hate it, return it and buy it again in a few months when it's on sale or they've patched it.
>>
>>50444596
Either go with what you want and play against other flavorful casual lists. You don't really have "trap units" as the whole power level is pretty low in orkdex.

Current competitive list for orks is Zhadsnark + painboy on bike + 2+ warbosses on bikes, and 6+ bikerboyz, Buzzgob mek stompa and lots of MSU shooty units like deffkoptas, tankbustas etc. This requires ITC setting but can be a potent list in the right hands:
http://talonsalight.blogspot.fi/2016/11/november-19th-elliscon-tournament-first.html
>>
>>50444053
>I don't play 40k but things look good!
/40kg/ in a nutshell
>>
>>50443783
It plays like shit, looks like shit. I mean, if you NEED some 40k multiplayer and you have no other options? I guess?
I wouldn't pay $25 for it. Maybe $10 tops. I'd rather put that $25 into something I won't hate/be eternally disappointed by.
>>
>>50444629
Magnus is a Daemons of Tzeentch with a 4++. He will always have a 2++ because of the Grimoire.

Horrors are fucking faggotrocious now.
>>
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So who's planning on buying the XL primers?

I am, and it's an alright deal too. You save like 8$ compared to buying two.
>>
>>50444699
Thanks for clearing up. I don't play Daemons but I might try the new Tzeentch list for the Tzaanagor tarpits and Horror shenanigans.
Any word on how those will be packaged. Will there be a box of pink, blue, and brimstone models or will I have to buy a box of each?
>>
Do we have a definitive GSC tourny strong list?
>>
>>50444661
Interesting, everything is equal in power level(Tho that power level is low) so its sort of hard to fuck up as far as that goes at least. Thanks!
>>
What is the best way to outfit my Rock 'em Sock 'em Kastellan Robots?
>>
>>50444713
I will be, hope they expand the colours available, as I am looking at 40k/HH Blood Angels next
>>
>>50444713
That ad looks gay as fuck, so not me.
>>
>>50444802
fuck you, gw's new ads are hilarious
>>
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>>50444802
>>
>>Heralds of Tzeentch got their own cabal formation
>each herald generates another power die

SCREAMER STAR FOR DAYS
>>
>>50444787
phosphor blasters all round, bring down the DAKKA
the fists are alright but not super necessary unless you need to bitchslap a wraithknight or something that's strayed too close
>>
>>50444742
No one is going to play against splitting Horrors, and you're a shitter for even considering buying them.

>>50444661
I'm curious what the White Scars guy was running if a Stompa was essentially immune to the list.

I wish VSG had been severely curtailed in Stronghold Assault.
>>
So there tonnes of shitty pic of the new rules see >>50443713

So where are my poorly shot photos of the fluff?
>>
>>50444596
>The Goff Killmob seems like a fun way to initially build my army. Waagh every turn, plus rerolls to charge distance and Hammer of Wrath on the boys mobs seems like fun.
it's not, just use CAD.

I can't say I've tried it, but I'd never field a gorkanaught so I never will try it.

S3 HoW is balls.

Waaagh every turn is also only useful if you build around the gimmick. Most of Orks straight up best units don't make any use of waaaghs.

Stormboyz are one of the best to utilise it, since on the first turn they can move 12" run 2d6 and then charge another 2d6, but if you want to do this then your entire army will revolve around this tactic.
>>
>>50444870

>not buying brimstones because they're 3ppm psykers that free up points for more cabal Heralds
>>
>>50444928
There's like 140 pages of fluff. No one is taking photos of all that.
>>
>>50444870
If the boxes are separate I might consider >>50444957 too. I just like the idea of fielding a lot of cheap fodder to back up my 1-2 squads of rubricae.
>>
>>50444963
>There's like 140 pages of fluff.
Kek really? I didnt realise it was so big. I'll stop being an impatient douche then. For now.

Also that makes those people taking that shitty lore summary as gospel ten times funnier.
>>
>>50445006
>This 136-page hardback book contains the thunderous, galaxy-shaking story of the Wrath of Magnus; set over 3 chapters, it features a huge selection of brand-new artwork supporting the story within.

That's the first book, with the story.

>The 64-page book 2 of War Zone Fenris: Wrath of Magnus features a huge amount of new Chaos Space Marines and Chaos Daemons

And that's book 2.
>>
>>50444053
Man I loved those cups when I was in cap. I think I still have one.
>>
Anyone got some/all of the rules photos? I'm curious to see how the 1k sons are looking.
>>
Bout to build some Crisis suits. I don't plan on magnetizing them, how should I kit them out? Or go for rule of cool?
>>
>>50445052
Fug. Ok.

How long did it take the first warzone book to come out/get scanned after release?

Im a video game pleb who just likes learing about the settingDOW2 still best 40k game
>>
>>50445100
What do they need to do for your army? What niche do they have to fill that your current list leaves open Kit accordingly.
>>
>>50445119
Well, they're only my 4th-6th suits in the army. So I'm not sure if I should make a big 6 suit squad with a buffmander or 2 3 man squads with the buffmander in one squad.
>>
>>50445100
Magnetize them so they can look cool with every weapon.
>>
>>50445115
There'll probably be an upub up saturday or monday at latest.
>>
>>50445115
That isn't how you spell Dark Heresy.
>vidya
Pretty close but you seem to have typed 2 instead of 1.

>>50445130
Always smaller units. Always. Never go bigger than a squad of three unless you're playing a Farsight bomb.
>>
>>50445146
Ok, thanks.

>>50445135
I would love to, but my previous ventures into magnetizing have ALWAYS ended with wobbly pieces that fall if the model is hit with a slight breeze.
>>
>>50445157
You probably need stronger magnets, I use K&J Magnets and they work pretty good for their size.
>>
>>50445198
I've used different types of magnets from different sources. I can try again, but I don't want to end up with shitty holes in my models where the weapons won't stick. Is there a guide somewhere for Crisis suits?
>>
>>50445238
https://www.youtube.com/watch?v=wz3UdL7Nf0Q

This one is pretty good, just magnetize the attachment points.
>>
>>50445141
Alright cheers Anon.

>>50445146
>Pretty close but you seem to have typed 2 instead of 1.
Subjectively INCORRECT.
>>
>>50445304
Sweet, those are the exact size magnets I own. Thanks, anon.
>>
>>50445310
But you're clearly wrong Anon, because they're both great series with different strengths. DoW2 campaign was the shit but Dow1, WA and DC had their moments, really I just prefer the actual gameplay and aesthetic of the first line.
>>
>>50445384
Lets just both agree to say were both really worried about DOW3.
>>
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>>50445238
K&J magnets are strong. I use a 3mm drill bit and 1/8x1/16 disc magnets. Clip down the mounting point on the inside of the gun, drill a shallow hole into it. Drill out the same size circle in the existing hole in the arm. Test fit a magnet in the arm first till it fits, then in the weapon. Repeat for the other side. If you use the magnetized wrapon to insert the other arm's magnet, you can keep the polarity more consistent.
>>
>>50445411
God, I forgot it was that huge.

>>50445304 has a better size of magnet, FWIW. I use my 1/8x1/16 on vehicles as well, hence why I have larger ones.
>>
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>>50445411
>>
So, question. If a model inflicts instant death hits against multiple models with several wounds, when seeing how much a squad lost by is it the wounds dealt or the wounds lost?
>>
>>50445411
Mine are some I got off Aliexpress. They seem to work well enough to hold my Reavers on their bases because they don't have enough natural grip on the ball socket.
>>
Magnetizing is for poors.
>>
>>50445455
Not sure if it was FAQ'd, but my pals and I play it as reduced by the amount of wounds that the model lost, so a captain that got smashed by a powerfist, we count as lost 3 wounds.
>>
>>50445455
Wounds lost, which is why 3W T4 Tyranid warriors is a nerf compared to 2W T5 like they should be.

Cruddace a shit.
>>
>>50445411
That's a lot of plasma.
>>
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QUICK! I MUST KNOW JUST HOW MUCH PLASMA YOU CAN TAKE IN A 2,000 POINT LIST! ANY ARMY!

Also how the heck this guy painted that awesome glow.
>>
>>50445571
Damn that is a fucking crazy optical illusion.
>>
>>50443783
should of picked it up during the sale. fucking terrible game but you can have fun playing it, provided you aren't loyalists
>>
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>>50445409
>worried
Pic related, I've basically already given up hope I'll get it anyway because motherfucking Wraithknights
>>
What are the most important parts of an Imperial Guard army?

I've got like 80-90 guardsmen/officers, 3 chimeras, 2 wyverns, and some heavy weapons teams.

Do I get Leman Russes now? How essential are they?
>>
>>50445571
probably take as many imperial guard command squads with 4 plasma guns and a pistol on your commander, leman russ executioners with sponsons, stormblade, ally Dangels, captain with lions roar and a plasma gun command squad, black knight command squad with all talons and plascannon devvys
>>
>>50445571
I would like to know too. That's the best glow I've ever seen.
>>
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>>50445571
I forget the name of the technique, something like true light source highlighting or some shit.

It looks like shit unless you do it properly in which case it's fucking incredible.
>>
>>50445571
https://hq-builder.com/shared/157685

Excuse the shitty site, but it's like 63 Plasma Cannons and like 21 Plasma Pistol/Combi-Plasma
>>
>>50445628
Are you running vets or platoons? Either way picking up the start collecting box wouldn't be a bad idea. You get a Russ, another heavy weapons base, and a commissar. Other than that I would consider picking up a Russ or two, some air support, and maybe some bullgryns next.
>>
>>50444086
This is reviewer code for "This book is hot garbage and doesn't improve anything"
>>
>>50445571
It seems like the actual effect is little more than while with a hint of blue but the glow effect is established by the different colored highlights.
It looks damn fine
>>
>>50445683
4 teams of 9 crisis suits with 2 plasma rifles
1 naked commander
36 points of bonding knife ritual
Farsight enclaves
72 plasma shots from 12"-24" or 144 at less than 12"
>>
>>50445683
Object Source Lighting
>>
>>50445571
>>50445767
This was meant for you, sorry
>>
>>50445767
thats not real plasma, taucuck
thats babbies first training wheel plasma
>>
>>50445571
Farsight Enclave CAD
HQ: Commander, 2xPlasma rifle
Troop1 9xCrisis suit, 2xPlasma rifle each
Troop2 9xCrisis suit, 2xPlasma rifle each
Troop3 9xCrisis suit, 2xPlasma rifle each
Troop4 8xCrisis suit, 2xPlasma rifle each

That's 36 crisis suits or 72 plasma rifles. 1970p/2000p so you could upgrade 6 plasma rifles into twin-linked plasma rifles.
>>
R8 my Genestealer cult list?

HQ: Magnus

Troop: Acolyte Hybrids (20) 8 Demo Charges

Troop: Acolyte Hybrids (20) 8 Demo Charges

Troop: Acolyte Hybrids (20) 8 Demo Charges

I call it Aloha Snackbar
>>
>>50445696
Right now I've got 2 squads of meltavets (2 in each) in the chimeras. Then like 4 infantry squads, 2 CCS, and 2 PCS. I could probably field 5 infantry squads if I did 1 CCS/PCS.

Thanks for the reply. Are bullgryn good for "run at you" guard armies? Their cover save bonus seems pretty awesome
>>
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>>50445571
This isn't Peak Plasma, but it has the up side of having a lot more blast than the fellow Tau players' lists do, as well as incorporating something approaching actual armor. Plus, it's Marines.
>>
>>50445812
Please direct me to the FAQ that lets GSC take Magnus as a standard HQ choice?

Then again 1kSons are rumored to be getting Old One Eye as a LoW so fair trade :^)
>>
>>50445872

The Tyranid as a warlord?
>>
>>50445872
I'm sorry, is he not? I'm very new, and just want to blow things up. I've sculpted little pipe bombs for my Acyolytes.
>>
>>50445872
Probably a Magus typo or autocorrect
>>
>>50445838
Mech guard is more of the mobile list. Platoon guard is more about building a gunline and holding it.
>>
>>50445876
Magus or Magnus?

And Acolytes already have those.
>>
>>50445894
Magus also, shit is that really how you say it? I've been saying Magnus this whole time, also, I know, but the pipe bombs look a little cooler
>>
>>50445571
>Inquisitorial detachment x16
>Ordo Xenos inquisitor with plasma gun
>3x3 Servitors with plasma cannons

Thats 16 plasma guns and 144 plasma cannons
>>
>>50443322
Most of the problems of weapon types would be solve if their "type" was also included inthe rulebook, like plasma, laser, flamer, missile, etc; so there wasn't troubles with stuff like, "does calibers count as plasma weapons for the generator", " does baleflamers count as flamers?" or "which weapons counts as plasma for the Inquisition thingy" and stuff like that, I know those things were FAQed and solved but for future releases it would make it easier for new equipment and rules that affect those equipments.
>>
>>50445923
That's fucking glorious.
>>
>>50445571
Here.

KHORNE DEMANDS PLASMA!

KdK 2,000

HQ
-2xChaos Lord, 75 (150)
+Plasma Gun, 15 (130)
Total, 90 (180)

Troops
-6xChaos Space Marines, 130 (780)
+Two CSM, 30 (180)
+Plasma Gun, 15 (90)
+Plasma Pistol, 15 (90)
+Aspiring Champion Plasma Pistol, 15 (90)
Total, 205 (1,230)

Dedicated Transports
-Chaos Rhino, 35 (210)
+Combi-Plasma, 10 (60)
Total, 45 (270)

Fast Attack
-Chaos Bikers, 76
+2 Plasma Guns, 30
+Champion Plasma Pistol, 15
Total, 121

Heavy Support
-Forgefiend, 180
+2 Ectoplasma Cannons, free
+Extra Ectoplasma Cannon, 25
Total, 205

Total, 1,976
>>
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Idea to fix orkz:

>Boyz squad:
>Add 10 boyz: +6ppm
>Add an additional 10 boyz +3ppm

>Heavy Armor:
>If 10 models in the squad +2ppm
>If 11-20 models in the squad +3ppm
>If 21-30 models in the squad +4ppm
>>
>>50445923

Can I get that many in Multi-Meltas? I have to see a man about a Hive Tyrant.
>>
>>50445983
Here's mine:
>-50% point costs for everything, rounded up because no fun things for npc races
>no cool new rules, only shit tons of anything.
>>
>>50444787
I'm a fan of the rowbutt x4, datasmith x2, robo space pope formation
3 of the bots have double phos, while the last has fists + phos. Robo space pope takes the relic that gives his unit Cognis
(And all characters take a 4++)

Congratulations. You have a 750pt unit that pumps out 9 TL + 12 S6 AP3 36" shots, on a T7 frame, split firing shots as needed and can Snapshoot at BS2 for pseudo Skyfire / improved Overwatch

Is it good? Ehhh. I had fun with it.
>>
>>50445571

13 Inquisitors with combi-plasmas

36 Henchmen warbands composed of:
3 Acolytes with plasma guns

1 Henchmen warband composed of:
2 Acolytes with plasma gun
1 Acolyte

1999 points
110 plasma guns
13 oneshot plasma guns

>>50445923
Inquisitors cannot take plasma guns.
>>
>>50445912
Yup, Magnus is the big red guy. Magus is your charismatic leader dude.
>>
>>50446000
Making things cheaper is the worst fix.
Their comparative units probably need a point increase or they themselves need a statline increase.
Lower ppm only helps GW and its shareholders.
>>
>>50445923
>>50445950
>>50445990
Fuck, that's the multi-melta version. With plasma cannons it's 9 detachments. 9 plasma guns and 81 plasma cannons.
>>
>>50446041
Whoops, that's my bad. I mean, the bald robe wearing friend
>>
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>>50446050

Excellent.
>>
>>50445571
Cadian Battlegroup. Spam Command Squads infinitely since you don't even need a CAD and it's all in one detachment and not a formation, so tournament legal :^)

Though I think the Inquisition one has me beat.
>>
>>50445571
I want to know how much plasma Dank Angels can take in a 2k list.

Also can someone link me a tutorial on how to do that effect?
>>
>>50446045
Think that would be the point of the sarcastic greentext
>>
>>50445571
Ravenwing strike Force

Sammael x1 - plasma cannon
Ravenwing Black Knights x45 - 45 Twin Linked Plasma talons
>>
Admech combined codex fucking when
>>
How's my Deldar list? It uses most of what I have.

1001

Purge Coterie

Archon w/ Blaster and WWP

Trueborn x5
Blaster x3
Raider with SF

Reavers x3
Heat Lance
Caltrops
Champ w/Agonizer

CAD
Succubus w/ Glaive and WWP
Armor of Misery

Wyches x9
Hydra Gauntlet
Raider w/NS and Sails

Kabalite Warriors
Venom w/Cannons

Reavers x3
Heat Lance
Caltrops

Scourges x5
Haywire x4

Not sure if the Purge Coterie is worth it, but it doesn't seem bad if I'm running the models anyway. The wyches are bad, I know, but I like them, have them, and might as well use them.
>>
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Space Hulk is fun
>>
>>50445990

The Multi-melta is 10 pts less, each, than the Plasma Cannon.

Not the anon you asked buut

>Ordo Xenos Inquisitor with Combi-Melta
>3x3 Servitors with Multi-Meltas
125 points
So you can fit exactly 16 of those into a 2000 points detachment. 16x9 = 144.

I believe anon lied to you and undercosted his Servitors by a bunch. The same detachment with plasma cannons is instead 215 points, so you can only fit 9~ of them in, for 81 plasma guns and change.

I may be wrong though idk I don't have the codex with me. 99% sure that's right
>>
>>50446193
Did this game come out already? I have not been keeping up with it. I'll be fucking mad if I missed it being on sale last week
>>
>>50446213
>>50446050
>>
>>50446217
Na beta. Its pretty good but it crahses a bit. Hopefully itll get fixed, frogs seems good with 40k vidya
>>
>>50446217
It's in beta for retards that pre-order. Release date is early next week
>>
>>50446157
>mfw I only need 15 more black knights
>>
>>50446189

>1001 points

Stop right there criminal scum!

Alternatively,
Why are you 249 points below your limit? Weird, man.

Anyway you just drop a Wych since I assume you have already modeled the hilariously overcosted Arena Champion. List looks fine other than the Wyches :^)
>>
>>50446223

Whoops. Guess I'm getting blammed.
>>
>>50446045
Orks are the original horde army.
If you don't want to spam them you're doing it wrong.
>>
>>50446242
>next week
FUCK. I wasted more cash than I should have done on my FLGS Black Friday deals so I'm too poor to buy it until next month.

>>50446240
It's better than Eternal Crusade at any rate, form the looks of things I don't actually own either of them
>>
>>50446258

>249 below limit

What?

And yes, I did. I don't have to use it as that, but I did model it.
>>
>>50446193
Games performance is dogshit random and is buggy mess.
>>
>>50446329
He's joking that you're just playing under-points at 1250 instead of 1000.
>>
>>50446442

Oh, he's autistic, then?
>>
>>50446449
What were you expecting from /tg/?
>>
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>>50446000
The idea is that it makes it easier to have big squads of low-kit boys or small squads of high-kit boys.
If you wanted to run few orks you could because eavy armor is cheaper with less models.

But sure, tell me a new cool rule.
>>
>>50446449

Fuck you too, anon. It was supposed to be a light hearted comment on your list to lead into the legitimate advice on what you should drop to make the list legal, but you had to be a cunt.

I hope you roll 1s on every single poison to wound and all your saving throws for your next 15 games, nigger. May a fat neckbeard drop your Venom on the floor and smash it into pieces.
>>
Should I go cyborg men or space bugs for my first army?
>>
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>>50446595
Don't do this to me again, Anon.
>>
>>50446595

Cyborg men are better on the table. Bugs are the coolest.

Your choice though.
>>
>>50446595
cyber bug men, skitarii with nid bits
>>
>>50446611
I can't decide, anon.

It's tearing me up inside.
>>
>>50446613
>>50446622

Don't reply to him, he's been asking for 2 weeks.
>>
>>50446595
Do you want to have fun or do you want to win?
Bugs for the former, robutts for the latter.
>>
>>50446595
Remain undecided until the next Nids book drops.
>>
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>>50446622
>Being a heretic on this level
>>
>>50446557

Hey man, light heartedness doesn't transfer well on a board where I've seen more people spaz out over being one or two points over more times than not.

Of course your reaction to being called autistic on the site where everyone is autistic makes me believe you're actually autistic.
>>
>>50446707

REEEEEEEEEEEEEE NORMIE GO FUCK OFFFFFFFF

:^)
>>
Is it worth magnetizing only a few specific weapons for Sternguard?
>>
>>50446633
>Do you want to have fun or do you want to win?
You need AdMech for either of those.

Tyranids haven't been fun for about 8 years.
>>
>>50445571
Dude, that's a sick looking glow. How do you paint that, I wonder?
>>
>>50446707
Not the autistic guy, but 1000 points is 1000 points. What if your opponent took out something because he was one or two points over? Just take out like one of your 5 point models
>>
There are two people who write decurions
>Good, easy to fill formations that interlock well
and
>ALL THE MODELS, unwieldy as fuck, thousamds of points per, with little payoff
>>
Pandaemonium seems nice for dropping my army down in power without changing the constituent models.

Thousand Sons are garbage. Magnus is crazy powerful if he doesn't get alpha strikes.

Tzeentch Warpstorm has way too many symmetrical effects, but could be neat with Incursion+Fateweaver.

New Change powers are mostly nice, although Siphon Magic is garbage on Aspiring Sorcerers and should be an anti-psyker spell. Bummed we still have to waste a roll on it.

Ahriman still isn't worth it, and his formation is hella expensive.
>>
>>50443322
>I want to restart 40k after 6 years
>mfw I find all my old Ork models crushed and broken
>>
>>50446837
Probably indicates a level of disagreement within the design team:

Half want formations to be the normal way of building armies and to provide players that fit the mold a bunch of free benefits as a reward for adhering to the army's theme. Formations themselves are fairly easy to construct, provide excellent benefits, and dovetail nicely.

The other half see formations, being free, as having the capacity to provide benefits but only if you work for it or only at much higher levels. The detachments in the GK codex and now this 1K Sons one are much more appropriate at Apoc-size levels than in an actual game.

Hopefully the detachments in Traitor Legions were created by the former group rather than the latter.
>>
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>>50446859
>Orks
Glue them back together and add damage, nobody will know the difference.
>>
>>50446859
buy a bunch of cybork bits from kromlech and bring them back to life, dok
>>
>>50446800

I don't see what the big deal is, especially if they ask. It's one or two points, not 50. If 1 point is that big of a deal and they end up being 4 under, then what? They're at a comparatively huge disadvantage. If I'm at exactly 1000, I would rather them be 1 point over than 4 points under in order to have a more balanced match, but the truth is that it actually doesn't matter because those points are less than a whole % of the total.

The only reason it's at 1001 in the first place is Reavers are 16 points a piece and need to be taken in sets of three, which fucks everything up.
>>
>>50446859
With the current state of Orks, them all being broken isn't a bad thing.
>>
>>50446859
That just makes them more orky
>>
>>50446906
>>50446934
kek
>>
>>50446837
for me it really doesn't change much with how daemons play. my chariots still die fast or kill lots, i'm loaded with powers, rushing up the field, and fielding lots of models.
>>
>>50446906
I don't know, I've just got into Orks and I'm doing really well with them despite them being a so-called "weak" army.

I mainly play against tau and I tabled my friend the other day.
>>
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>>50445571
This order of Paints behind the Apothecary. Going from Left to Right. However it looks like in the Picture that he made it CONSIDERABLY brighter by going for White Scar as his final layer on all of the coils instead of just on the corner coils, and using White Scar on the bottom of the coils all over.

His Object Source Highlights look like they're done with Teclis Blue, followed by Lothern Blue, and finally Baharoth Blue on only the vertices. It's really an unimaginably complicated setup, but you can break it down into a couple layers for basically everything.

You can also vary up the final step of White scar based on how INTENSE you want the glow to be. My own style involves more subdued, dull colors with minimal highlights, so I limit White Scar only to the corners of the coils, leaving darkened areas towards the bottom of the model. The pic you provided is the opposite style where the highlights are put on an extreme intensity, with almost no lowlights at all.
>>
>>50445628
Faith and Steel
Meat and Metal
Grunts and Guns
>>
>>50446957
Post list.
>>
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>>50446957
Post your fucking lists you mongoloid.
>>
>>50446957
post tau list and yours
>>
>>50446770
if you pre pose the arms to hold the gun+hand but don't glue it in, you can kinda just stick whatever you want in their hands and it does tend to stay. I do this with some tactical squads.
>>
>>50446957
Where's that bingo board with the "Orks aren't weak, I win with them all the time!" tile?
>>
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>>50447136
Here it is. It may desperately be in need of an update, but "Orks are Weak, I win with them all the time!" obviously isn't in need of replacing.
>>
>>50447073
>>50447085
>>50447088
Combined Arms Detachment
-Warboss (1) - 120pts
1 Warboss: Slugga,Power klaw,Warbike,Da Finkin' Kap
-Big Mek (1) - 90pts
1 Big Mek: Shokk attack gun,Choppa,Gitfinda

-Gretchin (11) - 40pts
1 Runtherd: 'Ere We Go!,Furious Charge,Stikkbombs,Slugga,Grabba stikk ,Squig hound
10 Gretchin: Grot blasta
-Boyz (10) - 78pts
1 Boss Nob: Big choppa,Twin-linked shoota
9 Boy: Slugga,Choppa
-Boyz (10) - 91pts
1 Boss Nob: Big choppa,Twin-linked shoota
1 Boy: Big Shoota,Choppa
8 Boy: Shoota,Choppa

-Tankbustas (6) - 103pts Three bomb squigs
1 Boss Nob: Rokkit launcha
5 Tankbusta: Rokkit launcha
-Meganobz (3) - 120pts
1 Boss Meganob: Power klaw and twin-linked shoota
2 Meganob: Power klaw and twin-linked shoota
Trukk (1) - 35pts Dedicated Transport
1 Trukk: Big shoota,Reinforced ram

-Warbikers (4) - 87pts
1 Boss Nob: Big choppa,Slugga
3 Warbiker: Choppa,Slugga

-Mek Gunz (3) - 90pts
3 Mek Gun: Kustom mega-kannon,Two Gretchin
-Battlewagon (1) - 145pts
1 Battlewagon: Reinforced ram,Killakannon

His list was a riptide, two squads of stealth suits, some broadsides with missles, two squads of path finders and lots of fire warriors.
HQ was an ethereal in a transport thingy.
>>
>>50447149
It may get data fast but I'd nominate "bitching about Magnus" and "GSC aren't OP because they're not cheese!"
>>
>>50444802
You wrong to the came hood neighbour
>>
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>>50447162
I just freed up 6 tiles. Any suggestions for what to put down? I'll go ahead and add "bitching about Magnus"
>>
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>>50447153
Warboss and Krew caught the riptide and chopped it up early.
>>
>>50447182
begging for leaks/scans
>>
>>50447182
new epub soon
>>
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>>Be Watch Captain Artemis
>>Referenced multiple times in the Deathwatch Codex
>> Model has unique wargear and is used multiple times in codex showcase photography
>>Does not have a datasheet entry in the deathwatch codex

And same goes for the unique dreadnought characters, etc. What were they thinking? They did a lot right - I find the kill team formations really interesting as a solution to mixed units - but sweet Emperor this book is a hot mess of errors, unclear language, and omissions.

>>have profile for relic ammo in stalker bolters
>>no character can take a stalker bolter

>>extremely unclear as to what wargear blackshields may take

>>no terminator armor for chaplains for no particular reason

Like, don't get me wrong, I'm getting my tacticool jive on, but this is the least proofread codex I've seen in a while.
>>
>>50447182
blue paint
anons making comments without actually paying attention to the thread
1001 point lists
combined skitarii/admech codex
skitarii transports
>>
>>50443322
Can Servo Skulls speak?
>>
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>>50447231
Eh, blue paint is more of a /WIP/ thing, you don't ever see it in the 40k generals. Hence this being the 40k general bingo.
>>
>>50447184
Terrain looks really nice.

Your orks looks nice and I wanna see em close.

>>tau army entirely unpainted, includes riptide
Step it up already, Damocles Gulf-Senapi.
>>
>>50447247
add something about 30 multimeltas
>>
>>50447260
>30

Get out.
>>
>>50444752

Well that's not strictly speaking true. Some Ork units are much more effective than others, and some are so bad as to be traps. Nobz, Flash Gitz, Orkanauts and the Stompa all fall into the trap category. Avoid at all costs, outside of just modelling fun. I have two Orkanauts and I love the model, but fielding them is an exercise in pain and frustration.

Frankly I'd argue that Boyz are a trap unit too. They're not as bad as the above mentioned units, but they're sub-par at absolute best. They lack sustainability and hitting power. There's nothing they do decently outside of a Green Tide formation, but they're so iconic that players figure they need a bunch of them. The most effective Ork lists just don't use Boyz.

Meanwhile, the following units are effective:

>Mega-Nobz

Go-to assault unit. Needs transportation. Best used as MSU suicide in Trukks or as a Bullyboyz formation.

>Biker Boyz

Probably the best unit in the codex. Can be fielded as a deathstar with Warboss, Painboy and Big Mek. Don't underestimate their shooting; it's one of the main things that makes them good. MSUs of Bikers in a Zhadsnark formation remains a staple of tournament Ork lists due to Objective Secured.

>Painboyz

Can't go wrong with them

>Koptas

Good source of rokkits and objective grabbers. Vastly better in ITC due to the way their objectives work.

>Buggies

Good source of rokkits.

>Tankbustas

Used to be far better before the grenade ruling. Still good source of rokkits.
>>
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CSM 996/1000

HQ

1 Dark Apostle, VotLW, Combi-flamer.

Elites

1x9 Possessed, Possessed Champion, VotLW, Icon of Vengeance, Rhino, Daemonic Possession, Dozer Blades

Troops

2x19 Cultists, Cultist Champion, 2 Flamers

Fast Attack

1x2 Bikers, Biker Champion, 2 Meltas, Combi-Melta, Icon of Vengeance, VotLW.

Heavy Support

1x4 Havocs, Aspiring Champion, 4 Autocannons, Icon of Vengeance, Rhino, Daemonic Possession, Dozer Blades.
>>
>>50447247
>tau hate, AoS, and chinaman in the same row

Just giving away bingos, are we?
>>
>>50447272
Literally the oldest meme I can remember
>>
>>50447280
Chinaman needs someone actively mentioning it. Obviously he doesn't get mentioned consistently in every thread. Same deal with Space 0din, although I'm pretty sure he used to be in the OP's link lists.
>>
>>50447247
The blue paint thing came from a 40k general, though.
>>
>>50447256
Mt Orks only look ok because they're just blurred outlines, theyre old models from my childhood which I'm repairing.

His army is brand new, the other tau army I face is 100% suits and drones but strictly no monsters/big suits because he hates them.
>>
>>50447274

(cont)

>Mek Guns

Kustom Mega Kannons are fantastic.

>Grots

Unlocks you more CADs and holds objectives. Go-to troops choice.

>Warboss

Bit of a trap choice, because players tend to think that the main HQ of an assault-focused army can go toe-to-toe with other characters. He can't. Warbosses can bully weaker things, and do this very well, but against any kind of melee focused character, Warbosses will lose.
>>
>>50447291
>>50447247
This, it was from a guy with a guard army painted with a grey uniform and dark grey armour.
When they said he didnt have three colours on it he responded "YOU FUCKERS MUST BE BLIND, CANT YOU SEE THE BLUE PAINT?!"
>>
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>>50447247
New and improved
>>
>>50447289
Chinaman gets mentioned a lot in Australia
We don't have any other alternatives bar ebay for cheap wh40k and chinaman only makes fw, also yes I won a chinaman barracuda ax-5-2 because fw is so overpriced for australians
>>
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>>50447305
Cute, but that works for me.
>>
>>50447274
>>50447297
>>ITT: Anon posts the best Ork advice available - tells it like it is.
What is your opinion on kans, dreads, planes, and lootas?
>>
>>50447182
Felinids.
>>
>>50446489

>WAAAAAGH!
>Orks have an innate tendency towards group behaviour. In essence, the more Orks there are in an area, the more Orks they will attract, until vast "mobs" of greenskins reach a critical mass of flesh, anger and ammo. At this point the mobs will be unleashed on anything unfortunate enough to be nearby.
>All multi-model Ork units receive a 50% points discount if their unit contains the maximum number of models.
>>
>>50447276
>Icon of Fearless on Fearless unit
>Icons on MSU squads
Stop being stupid.
>>
>>50447350
>half price nobs

Only then would they be worth it.
>>
>>50447371

Would you put them in your half-price Gorkanauts?
>>
>>50447339
Decent but way over-costed.
Good cheap melee dread but no way to actually get it in to combat.
Situational but good.
Very good for their points.
>>
>>50447323
>ABLOOBLOO FW IS OVERPRICED

The price is the same worldwide you stupid faggot, and FW is cheaper than GW shit in AU. You shitlords just bitch about prices any chance you get, regardless of whether or not it makes sense.
>>
>>50447350
>Da Mob.
Orks recieve +1 to the strength of HoW hits and their combat resolution for every 10 living boys.
>>
>>50447339

>Kans

Overpriced, poor survivability. Poor source of dakka too. Best used with Grotzookas, but Lobbas do the same job, at better range, for fewer points, without having to expose themselves, and all it costs them is -1 strength.

>Dreads

No good delivery method of getting across the board. They don't benefit from 'Ere We Go, despite being crewed by Orks and being assault focused. They can bully weak units if you manage to get them across the board, but frankly, MANZ can do the same thing, and have Trukks to deliver them.

>Planes

Nothing they really do that other units don't do better. Dakkajets remain the best of the lot, but that's not saying much. If you want tons of AP4 dakka, then just take Lootas. Blitzbombas are too random and don't tend to do their job even when they do hit (Str 7 armourbane, with Ap2, even on a large blast, isn't particularly good at cracking vehicles). Burna Bombers are our only source of ranged ignore-cover, but outflanking Skorcha Buggies fill much of the same role, for cheaper. The new Bomber is absolutely atrocious, avoid at all costs.

>Lootas

The increase in Ignore Cover has really hurt Lootas. They used to rely on sitting in a nice high ruin throwing out mass dakka, but now lots of factions can negate cover. That being said they're not bad, just not the alpha threat they used to be. If you're stuck for what to put in a list, you can't really go wrong with them. Can benefit from a Battlewagon but beware of drop pod melta.
>>
>>50447276
Also, those Rhinos are way too expensive. Cut everything. Maybe throw Extra Armor on the Possessed Rhino if you feel the need to be kinda dumb.
>>
>>50447423

Trouble with that is that it really only benefits Boyz. You can field Stormboyz in lots of 20, and most elites in lots of 15, but chances are you'll be below 10 models when you have to make that combat resolution test. As to HoW, GW have this weird boner for giving Orks HoW, despite it being pretty poor on a horde force, since you don't tend to get many models into Base-to-Base contact, and even at Str 4, not many people are going to be scared about those extra hits.

>>50447371

PK Nobz would be 21.5 ppm under that system. Certainly makes them better, although the same problem of MANZ being strictly better remains, since they'd be 20 ppm.
>>
I'm starting to get into 40k and I'm looking to put a list together after reading the rules. I'd like to know if I did this right.


Astra Militarum - 1497pts

Combined Arms Detachment

Company Command Squad (7) - 141pts
-1 Company Commander: Boltgun, Power Fist, Camo Gear
-1 Master of Ordnance
-1 Officer of the Fleet
-1 Veteran: Vox Caster
-3 Veterans

Infantry Platoon (25) - 183 pts
-1 Platoon Commander: Boltgun, Melta Bombs
-2 Sergeants: Boltgun, Melta Bombs
-1 Guardsman: Vox Caster
-1 Guardsman: Medi-pack
-1 Guardsman: Heavy Flamer
-1 Guardsman: Grenade Launcher
-18 Guardsmen

Infantry Platoon (25) - 183 pts
-1 Platoon Commander: Boltgun, Melta Bombs
-2 Sergeants: Boltgun, Melta Bombs
-1 Guardsman: Vox Caster
-1 Guardsman: Medi-pack
-1 Guardsman: Heavy Flamer
-1 Guardsman: Grenade Launcher
-18 Guardsmen

Heavy Weapons Squad (3) - 60 pts
-3 Heavy Weapons Team: Mortar

Leman Russ Squadron (2) - 340 pts
-2 Leman Russ: Battle Cannon, Heavy Flamer, Dozer Blade, Camo Netting

Armored Sentinel Squadron (3) - 180 pts
-3 Armored Sentinel: Autocannon, Camo Netting


Oathswarn Detachment

Knight Warden (1) - 410 pts
-1 Knight Warden: Reaper Chainsword, Heavy Stubber, Twin Icarus Autocannon


Basically the idea is, the backline is the tanks and mortars, near them is the CCS, ahead of him is the infantry, and they're all covering Sentinels while they look for objectives and give some fire support for the Warden while he distributes the D and Avenger fire.
>>
>>50447366
Good points.

>Also, those Rhinos are way too expensive. Cut everything.

Nah, I'm good.
>>
>>50446891
Quit making excuses and sort your fucking points.

It's a point limit not a point target.
>>
>>50447537
What is the point of posting a list and then ignoring feedback?

The list is pretty much unsalvageable thanks to the 300 point Possessed unit that will never see combat. You have no real AP2, very little answers to armor, and a micro-horde that will die like flies to any other horde or any real anti-infantry.
>>
>>50446622
>>50446595

skitaari bug people. get multiple armies. genestealer cult. 30k militia. ad mech. IG.

super duper set
>>
>>50447621
I actually listened to the Icons stuff, like I said, good points. But honestly, fluffy>effective for me, so it's not really a big deal, which is why I ignored the rhino stuff.

I wouldn't be running 10 Possessed if I was going for optimisation.
>>
>>50447297
>warbosses can bully weaker things.

Thats pretty much the rule of the entire codex.

I don't know a single Ork unit that can got toe to to with their peers in other dexes and come out on top.

Unless it's vs. low grade t3 characters.
>>
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>>Venerable dreadnought as the mandatory command slot choice? Aw yiss I'm gonna make a venerable dreadnought my watch commander for my deathwatch
>>Venerable dreadnoughts aren't characters, so can't actually be my warlord.
Request: someone please salve my blue balls with a cool deathwatch dreadnought image.

Might forgeworld be able to aide me in this endeavor? I'd heard whispers that deathwatch can use contemptors?
>>
>>50447542

How many Riptides do you like to bring to casual games?

What's it like playing with a group where 1 point causes frothing at the mouth?
>>
>>50447669
Contemptors still aren't characters, anon.

Sorry.
>>
>>50446891
>4 points
>comparatively huge disadvantage

Yeah right. The limit is a limit for a reason. If you can't fill those 4 points up with four 1 point pieces of wargear, then it's not a disadvantage at all because it can't even buy a 5 point upgrade.
>>
>>50447669
Deathwatch can't no.

Space wolves, Blood Angels, Minotaurs, Howling Griffons and... Salamanders have HQ Dreads IIRC.
>>
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>>50447669
>>
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>tfw there is a chapter richer than their parent chapter
>>
>>50447670

You're even worse than Riptide cheesers. At least they follow the rules and can tell the difference between 0 and 1. You and your "FOUR POINTS IS A HUGE GAME DECIDING DISADVANTAGE" and "IF YOU DON'T ALLOW ME TO CHEAT YOU'RE AS BAD AS A TAUFAG" bullshit is beyond faggoty. Fucking neck yourself, cunt.
>>
>>50447669
Good news!

Nihilus from Death Masque is a character Venerable Dreadnought.
>>
>>50447703
... But death Masque is no longer stocked.
Whoops, better luck next time anon!
>>
can magnus be used in csd lists?
>>
>>50447715
So?
It's regular DWDread model.
>>
Help me out guys, what's a fluffy 40k mechanicum list I can build up to act as support to my titans? I've got none of the 40k models but I do have a comprehensive 30k taghmata list which feels like too much power, considering I'm fielding a warlord titan (and will be expanding to a couple of warhounds and a reaver)
From reading titanicus it seems like it'd be mostly skitarii running around murdering each other and a couple of artillery pieces in support.
>>
>>50447718
Says temp out of stock for me, is that not the case?
>>
>>50447715
He's just a Venerable Dreadnought with a plasma cannon and stormbolter on the powerfist.

Only special rule apart from a normal Venerable is "Thrice-blessed Hull" which gives a 6++ which goes to a 5++ against witchfire powers.

135 points
>>
>>50447733
>Mechanicum

Anon. Mechanicus in 40k, even if you use 30k models.
>>
Question:

Do Dark Angels have access to Cataphractii armor?
>>
>>50447745

Really? Why'd they change their name. Mechanicum sounds so much better than "Cult Mechanicus"
>>
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>>50447687
>>Step back, true pimp comin' through
>>50447703
YES
>>50447715
NO
>>50447730
YES

Well this is good, though - I was hoping to take a lascannon and missiles, maybe roll for that sweet re roll to wound and pen against MCs, tanks, and SHs trait, but plasma cannon and power fist isn't awful with mission tactics... reroll ones to hit!
>>
So I'm in a tournament as deldar vs a lot of grav spamming armies, I've taken a Grotesquery in raiders and hoping they'll soak up the grav since its 6's to wound, 3 wounds and FNP to get through per model. Anyone got experience of grots vs grav spam?
>>
>>50447733
Developed in the lost and ancient days long before the Imperium, the Secutarii Titan Guard were created as the honour guard and protectors of the Titan Legions. For while a Battle Titan might shatter a mighty fortress or blast a tank company to ruin, it is the role of the Secutarii to eradicate such threats its survivors might still pose as the Titans press on to more important targets, and to hunt down and slay those who seek to flee from the Machine God’s wrath.

Secutarii Peltasts armed with a Galvanic-caster, are equipped for all manner of targets seek targets of flesh and bone that would attempt harm on the great God-Machines of the Legio Titanicus.

Secutarii Hoplites go into battle armed with Arc Lances and Mag-inverter shields, weapons that enable them to hunt war machines and vehicles that would threaten their charges.
>>
>>50447761
They're the Adeptus Mechanicus, the Cult Mechanicus a part of it, it's their religion.

And they changed it because Horus Heresy and religious influence. It's why the Chaos equivelant is still called the Dark Mechanicum.
>>
>>50447503
pls respond
>>
>>50447761
Mechanicum is their Pre-Imperial name. They official became the Adeptus Mechanicus once they were absorbed into the Imperium. At the time of the HH the treaty was still recent enough for the old name to still be in use.
>>
>>50447645

Zhadsnark technically can since he hits at I4 with a power klaw at Str 10. There are a few characters he can conceivably beat.

Ghaz during a WAAAGH is also a contender. He beats most characters from memory when someone worked it out ages ago. Trouble is if they can weather the two turns of combat, he turns into a total jobber.
>>
>>50447641
>it's fluffy for your Rhinos to eat their occupants
Okay. For a Rhino, Extra Armor is more effective than Possession and cheaper to boot. Dozer Blades are a luxury that your list can't afford, not when both units either don't care much about their Rhinos mobility or will be hopping out Turn 1 or 2 anyways.

If you want to be fluffy with a shitty codex like CSM, you have to optimize as hard as possible within your theme. Really, you should switch to a Black Crusade Detachment with a Lost and the Damned core. I don't recall if there's any way to add a solo Possessed to that within the BC, but you could instead grab your Possessed from the Disciples of Mannon formation, which also nets you a Sorcerer (aka the best unit in the codex and then only unit in the code that is straight up good). Pick your poison for anti-armor. Sorcerers rolling on Heretek are great for it, and add more melee oomph to your Cultists while doing it.
>>
>>50447784
Don't have first hand experience but I cannot imagine grav working well against dark eldar really.
>>
>>50447787

Aren't those the guys where, as usual, forgeworld is trying to jew us by selling a load of pieces to upgrade a unit you have to buy separately, for the same price?

I mean I can't really complain, but I don't like to support that kind of practice.
>>
>>50444746

A WAAC friend of mine is running Insurrection and 2 flying hive tyrants, as many ambushing units as he can fit in. It's a really strong bully list but flamers hurt.
>>
>>50447693
Man, I really want to run these guys, and since BaC came out I can, but I need to know if they Contemptor and the Cataphractii can be used in Dank Angle armies or no?
>>
>>50447821

I've never understood why FW doesn't provide the extra pieces needed for the upgrade kits like they do for vehicles. Especially for kits that only upgrade one specific model and not like every space marine in existence.
>>
>>50447808
>it's fluffy for your Rhinos to eat their occupants

I'd imagine that Word Bearers would have possessed vehicles.

>If you want to be fluffy with a shitty codex like CSM, you have to optimize as hard as possible within your theme.

Explain why, please?

And I can't get the Black Crusade detachment because I'd have to paint the models to look like they're aligned with the Black Legion (probably black with red shoulders with WB symbol) instead of the full red for Word Bearers.
>>
>>50447503
Boltguns are a waste on sergeants.

Why are you mixing heavy flamers and grenade launchers?

Also why the flamer on the Russ? Cant overwatch and can't snapfire after the main gun has fired.
>>
>>50447839

I dunno man, considering it's a set intended for a full unit you'd think they'd package them together. Maybe it's because more people would realize how dumb it was if they did. I'm quite annoyed at them for that, it doesn't seem very customer friendly. I really don't see why anyone would actually buy them, considering you can just get two full squads for that price and convert away and I'm the target audience, it probably sounds stupid considering I'm happy to blow several thousand on a titan maniple.
>>
Is there anything that synergises well witha Breacher team in a Devilfish?
>>
>>50447853
Black crusade detachment isn't Black legion specific.
>>
>>50447871
>Why are you mixing heavy flamers and grenade launchers?
I want to give the squads flexibility, but the flamers are more for shit deep striking or otherwise getting around the stompy mechs and attacking the flank. I watched a few batreps where shit deploys behind things and starts wrecking shit, so I want a backup weapon on the tanks and squads in case they get flanked.

Would something else do a better job?
>>
>>50447695

Fellow Aussie speaks the truth. Follow the points or don't play, fuckwit.
>>
>>50447888
Oh so that bit with Thousand Sons painting their armour black with blue shoulder pads to signify that they joined the Crusade doesn't apply to everyone?
>>
>>50447899
In 40k "Flexibility" means "shit at both jobs" inless you're a Tau Battlesuit.
>>
>>50447904
Nothing applies to everyone.
Chaos even less so.
>>
>>50447917
Seems fair. Thanks.

Hope Traitor Legions has something good too.
>>
>>50447910
What should I take instead?
>>
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>>50447910
>mfw I've been called a min-maxing tryhard for not mixing weapons

I'm playing Deathwatch and I have melee-centric units, anti-armor units, and anti-infantry units.
>>
>>50447682

If you're making a big deal, about 1 point, then 4 must be even bigger, right?

Seriously. It's a point. I've let people go over more. Seriously, who the hell cares?

>>50447695
>>50447901

I feel like I'm taking crazy pills.
>>
>>50447937
You just reminded me he died with that picture.
>>
>>50447937

Perhaps you can help me.
How do you keep a team of heavy thunder hammers alive long enough to actually do anything?
>>
>>50447503
>>50447793
I am pretty sure your list is legal but your formatting makes my head hurt. Anyways, here's a couple of issues your list will encounter.

1. Lack of mobility. You have sentinels and one knight but even then sentinels are not known for their speed when traversing terrain and 1 knight can be downed if your opponent is savvy. If your meta plays maelstrom missions, you will be boned.

2. Resilience. First, you have... surprisingly very little models for an IG army. That's what? 64 models all totaled? 55 of those are meatbags with tshirt saves to keep em alive. I don't know what terrain you play with but unless you have a solid amount of LOS blocking terrain and/or ruins to hide in, your dudes will die within 2 turns and then you'll find yourself up shit's creek with no paddle.

3. The final problem are the upgrades you bought for your army. I'll break this up into subpoints.

3a. Company command squad. Why the officer of the fleet? You have nothing that uses it and unless ALL your opponents are rocking reserves, it's not worth it.
3b. Infantry Platoon. You don't need the medipack. Why the heavy flamer and grenade launcher anyways? Typically infantry platoons only want one heavy weapon and that's the autocannon. If you want a forward moving meatbag squad, swap the platoon out for vets and get a chimera.
3c. Heavy weapons squad. Why the mortars? My guess is that they are cheap. For those points, get a wyvern. Deadlier and does the same job as the mortars for 5 more points.
3d. Leman Russ. If you're running Battle Cannons, drop the flamers. Ordnance and 72" means you're never likely to use those flamers.

In general, your list is haphazard and schizophrenic. You're trying to do a whole lot but the end result has a good chunk of army end up wasting points. Points that could have gone into units/upgrades that will make your army better.

If you have any further questions, ask away. I'll be here for a while longer.
>>
>>50447878
Darkstrider
>>
>>50447952
Thanks for the tips. I've never done this before that's why it's retarded.
>>
>>50447950
>>50447937
Except isn't that Karl Urban and he plays the doctor?
>>
>>50447939

Let's make this simpler. Going over the points limit is cheating.

There, was that so hard? Fucking christ, some people just don't get it.
>>
>>50447967
I fucking hate when people do that.

I can't remember faces unless I see them often.
>>
>>50447925
Use Autocannons instead of the Flamers. They're the good kind of flexibility in that they're generally a good choice against most targets.
>>
>>50447951
Assault them out of a Corvus Blackstar or Land Raider

Screen them with another unit

Have them using jump packs to extend threat range and hide behind cover until they need to pop out.
>>
>>50447988

I don't have a problem with getting them there, but what about in actual combat? They're hitting last and they have no saves against a monstrous creature.
>>
>>50447999

Some other veterans with storm shields should do the trick. It's the best you'll likely get.
>>
>>50447968

I find autistic spergs like you hilarious, and it makes me appreciate the group I have.
>>
>>50447910
There are some units that are able to threaten multiple target types effectively and these are really valuable.

Most units simply can't do this.
>>
>>50447999
I have a couple dudes with Storm shields in the unit too. One has a power maul so if he lands a hit the unit's going to hit at i1 if they haven't gone already.
>>
>>50448008
You people to socially inept to speak up against your cheating?
>>
>>50448008

>"H-he disagreed with me! Better call him an autist! Heh! T-totally got him!"

My group are all fluff players, regularly meet at our homes on custom boards in our garages, and have a great time every time we play. But you know what's funny? We can follow the rules - like, I don't know, points limits? Try again, cheating is cheating.
>>
>>50448008
Apparently being able to do math is "autistic"
>>
>>50448031
10 points over or less doesn't matter at all. Ever.
>>
>>50447670
So you like to cheat. I'm sure you'll be cheating about all sorts of other stuff too.

You know it's cheating which is why you're being so defensive.
>>
>>50448040
If being 10 points over doesn't matter why do you insist on going over the points?
>>
>>50448040

Funnily enough, the majority disagrees. You're wrong. Cheating is cheating. But you can tell yourself whatever you need to in order to keep being able to sneak points into a list, buddy.

>inb4 "a-autism!"
>>
>>50448047
Because sometimes those are the only models you have. It really doesn't matter unless you're in a tourney or something.

>>50448049
The majority can be wrong, you know. More people thinking something doesn't mean their right.
>>
any Khorne Daemonkin players here? I'm thinking I might start an army around Christrmas time, how fun are they to play, are they a viable army for our average FLGS meta?
>>
>>50448047
This.
"it's only a couple of points"
"it's just a melta bomb"

Then fix it.

Oh, you can't fix it because you actually need to drop a whole unit or a key upgrade and now your army doesn't work the way you wanted? Cheating fuck.
>>
>>50447853
Sure, but the current rules for Possessed vehicles are ass.

Black Crusade isn't Black Legion specific, and is actually rather incongruous with current BL specific rules.

Plus it doesn't matter what color you paint shit anyways.
>>
>>50448059
You know you don't have to use every model you own, right?
>>
>>50448059

If you're going over the points limit on models, counts-as them as something else. I regularly do this with things like power swords, combi-weapons, vehicle sponsons etc.

Also, let me guess, you're the enlightened intellectual here educating the majority?
>>
>>50448065
>plays game mostly for fluff

>Plus it doesn't matter what color you paint shit anyways.

Anon.
>>
>>50448059
>Because sometimes those are the only models you have
So take less of them. Unless you are minmaxing the fuck out of every squad then you ALWAYS have the option to drop a guy or a non-modelled upgrade.
>>
>>50447963
It's okay. You live you learn. One good rule of thumb is this: Specialize your units but have enough variety that your army is flexible in what it can take on.
>>
>>50448065

>Plus it doesn't matter what color you paint shit anyways.

Bruh
>>
>>50448080
>you ALWAYS have the option to drop a guy

Not in the Age of the Emperor you won't.
>>
>>50448086

And we're not in this mythical, exists-in-rumour-only edition. We're in 7th. You can drop a guy.
>>
>>50448091
Or not take a special weapon on one your squads.
"but I need that weapon"
Hence, cheating.
>>
>>50448091
Not the same guy, I'm just joking.
>>
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>>50447999
I wonder if this is actually a good job for a grav pistol or two... cause concussive?

>>50447951
>>50447937
>>50447764

Okay, show of hands because myself included, how many people in this thread have recently started a deathwatch army and have no idea what they're doing with it?

>>tfw kinda wanna make an insane beacon angelis crazy black spear force full of deep strikes, teleport homer shenanigans, and dogpiling my whole army on the chaplain
>>
>>50448103

Ah, my apologies.

>>50448098

Exactly, or drop a veterancy level/mastery level. It's not hard.
>>
Is it better to keep Chimera with Multi lasers at 55 pts or give them TL HBs for 65?
>>
>>50448109

I'm about to pick up a 10-man Kill Team, but I have no idea what to do with it either. My army is hugely melee/psyker/speed focused, and desperately needs a squad that can shit out AP3 at the very least 24", or ride a pod in and do it from point-blank.

Be that as it may though, I can't deny the sheer cool factor of kitting one up as balls-to-the-wall melee fanatics and going for gold. Definitely doing the Sarge as a CC monster from my custom chapter though.
>>
>>50448109
My meta's casual as fuck.

I'm currently having fun drop-podding a veteran squad with frag cannons and a Watch Captain in tow with Beacon Angelis. Which then pulls in a terminator squad all with assault cannons.

Sure, not exactly ultra competitive, but fun as hell dropping that much dakka in their backline right away.
>>
>>50448109
I have a deathwatch kill team for... I don't actually know. I thought about using them to replace paladins but that idea fell by the wayside when the custodes showed up.
>>
>>50448116
Aren't chimeras baseline 65 pts already? Or are you quoting the Codex: Inquisition?
>>
>>50448109
I own the Deathwatch from the Overkill box. I have no real intention of using them at all though.
>>
>>50448120
>>All assault cannon terminator squad
Im here to tell you you're doing it right, anon. Show me them.
>>
>>50448120
>>50448140

What this anon said. Pictures?
>>
>>50448140
They're not painted yet. I've been spending most of my hobby time painting my ____Orks____
>>
>>50448154

I weep for you, anon.
>>
>>50447952
What should I have done differently for formatting, by the way
>>
>>50448184
consider using battlescribe for pc/mac and uploading a picture you can make using battlescribe, it has everything you need plus more
>>
>>50448040

Then go less, retard. Why the fuck would you even go over, that's just bad form and shitty sportsmanship.
>>
>>50447234

Yeah they sound like the Parrot from Disney's Aladdin
>>
>>50447925
Autocannons are good on their own and can be paired decently with grenade launchers.

Also heavy and normal flamers.
>>
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>>50448243
Anon pls
>>
I love how autistic this thread got.

Never change, /tg/

I'm going to play a 1001 point game with my friends later
>>
>>50448109
>Raises hand.
I kust saw the opportunity for nassed conversions, a easy colour scheme and amodel count i can realisticly finish painting.

Going totally blind as for power though.
>>
>>50448262
>friends
>>
>>50448272

That's what you call people who like you, anon. Maybe you'll find one some day, too!
>>
>>50448262
>>50448276

Oh look, it's the cheater back again after a quick cry session. And we've already started on >"You disagree with me! A-autist! No friends! Haha! R-right guys!"

No anon, you are the cancer.
>>
>>50448298

It's not cheating if we're playing a 1001 point game.
>>
>>50448302

Funny that, if you're not going over your point limit then you aren't cheating. See how simple that was?
>>
>Playing Tau or AdMech

https://www.youtube.com/watch?v=1o_8b31GRnU
>>
>>50448339

sometimes, we like to play 1000 points and go to 1001 because we're rebels without a cause

Don't tell anyone ;)
>>
>>50448350

You can be a snarky dickhead as much as you want, it doesn't change the fact that, as so many people have pointed out, you're doing the wrong thing and being a cheating knob. There's no way around it.

As has been said a dozen times for fuck's sake, cheating is cheating.
>>
>>50448361

It bothers you more than me or my play group. You keep on getting mad, and we'll keep on having fun.

Nuthin personel kid, have a point on me
>>
>>50448361
>>50448298
>cheater
>cancer
>dickhead
>chearing knob
Wow, you sound like a pleasant person to play with!
>>
>>50448384
I'm going to take two special weapons in my tac squads.

What kind of friendless autist would complain?
>>
>>50448388

>"Mum! He said the rude words! His point must be invalid!"

>>50448384

You keep on doing that, and i'll keep on following the rules of the game and having friends that don't cheat. Sounds good.
>>
>>50448393
Oh yeah, well *I'm* going to take a heavy weapon on every single jetbike.

Wait, no, I've done this wrong...
>>
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>>50448407

I see what you did there
>>
>>50448393

5E Space Wolves pls go
>>
>>50448075
Faction names behind the minis are irrelevant. As long as you get to field the models you want, painted the way you want, it's irrelevant what faction header GE staples onto the top. If a codex was released tomorrow that had Ork statlines and models but called them Word Bearers, they'd still be Orks.
>>
Planning to assemble my first Skitarii Vanguard/Alphas soon. What weapon options are best for them? Is it worth it to take the Arquebus on Rangers?

In general, what's a good balance between Rangers/Vanguards in an army, since fielding only one kind is probably not optimal.

Most importantly: how should I go about assembling these fucks? Magnetized heads and arms on 4 guys for the special weapons to be freely interchangeable and adjust my Alpha as necessary and give one of them the Omispex/Data Tether hand- in case I ever use it?
>>
>>50448393
I'm sorry anon, that's too far.

I'm going to have to raise my points limit from 1001 to [/spoiler] 1002
>>
>>50448393

>he has to cheat to take two special weapons
>>
>>50448437

"If I keep being facetious enough, people might forget the core of my argument is that i'm cheating!"
>>
>>50448434

Sadly, the best special weapons loadouts are 3 plasma culivers on vanguard and 3 arquebuses on rangers.

In a kit that makes a full squad, which can take 3 special weapons, yet only has 1 of each special weapon option.
>>
FRESH BREAD
>>50448454
get
>>50448454
in
>>50448454
>>
>>50448452
Not to mention that you can't just easily slap extra Arquebuses into them with magnets either since the weapon is that fuckhuge and needs an extra base.
>>
Anyone know where I can get some kasrkin with meltaguns?
>>
>>50448434

I bought 2 boxes and just pinned the heads, and magnetized the arms. It was a pain in the ass, but at least you can run the squads how you like.

3 Calivers is definitely the way to go, though. I personally run the Rangers naked, though if you were to take a special weapon, the Arquebus is definitely it.
>>
>>50448445
Lol yeah, stupid loyalists, trying to bring their tactical squads up to the power level of CSM.

>>50448452
No love for haywire? Although that's arguably better taken 2 in 5 models so you're not wasting as many points on ablative bodies.
>>
>>50448452

>DE scourges can take 4 of several special weapons
>only get 1 of each
>Trueborn can take 4 blasters per 5
>doesn't even have a kit but you can scavenge a squad and 1 blaster per 10 warriors, who also want the blaster

How painful for you skittles
>>
>>50448478

DE whinge force right on time
>>
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>>50448393
>>
>>50447939
You're dealing with autists - free transports, summoning, mechs treated as MCs and they're sperging over ONE point over a 1000 point limit.
>>
>>50448452
Arquebuses are just the worst shit imaginable. Only being able to knock out Rhinos if you're lucky is shit for an AT gun, and they don't work as snipers because of the low number of shots.

If you want anti-infantry, stick with the main guns (Rangers a shit, Vanguard a best) or shell out for plasma calivers Take a Haemotrope reactor in a War convocations and give everything plasma, 9 plasma cannon shots per unit from your skittles squads and as many large blast plasma cannons as you want from Kataphrons. AND NONE OF IT GETS HOT.
>>
>>50448623
>posting in an auto-saging general to insult people
>people who at least aren't cheaters

Bet you were too stupid to color inside the lines in school so the teachers thought you were retarded.
>>
>>50448623

You know that's not the point. But keep deflecting.
>>
>>50448623

Take note - none of those things you listed are cheating. Not one. But going over the points limit, by 1 point or by 500, is cheating. Fuck off.
>>
>>50447669
anvil strike force allows you to nominate a vehicle to be warlord.
>>
>People adamantly complaining about being a few points over

Am I on dakkadakka? I thought that was their brand of autism.
>>
>>50448864

What if I nominate the God Emperor to be my warlord?
>>
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>>50449005

I'm going to score Slay the Warlord.
>>
>>50448419
We can still do it we just have to pay for the second one, now
>>
>>50447787
These fuckers are something else. I have 20 peltast (yes, you can take 20 men units) for 250 points, and the face of your enemy when he sees you rolling 80 shots with shred (i'm not fucking with you) is incredible. They're the cheesiest thing ever after the cataphrons destroyers with grav cannons. Do not use with friends.
>>
>>50447682
Or don't buy that 5pt upgrade and be one point under than four points over.
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