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/hwg/ - Historical Wargames General

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Commerce Raider Edition

Previous thread: >>50240798

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
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>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf
>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ

Desired scans :
Black Powder - Rebellion
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
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19th November in military history:

636 – The Rashidun Caliphate defeated the Sasanian Empire at the Battle of al-Qādisiyyah in Iraq.
1863 – American Civil War: U.S. President Abraham Lincoln delivers the Gettysburg Address at the dedication ceremony for the military cemetery at Gettysburg, Pennsylvania.
1885 – Serbo-Bulgarian War: Bulgarian victory in the Battle of Slivnitsa solidifies the unification between the Principality of Bulgaria and Eastern Rumelia.
1912 – First Balkan War: The Serbian Army captures Bitola, ending the five-century-long Ottoman rule of Macedonia.
1941 – World War II: Battle between HMAS Sydney and HSK Kormoran. The two ships sink each other off the coast of Western Australia, with the loss of 645 Australians and about 77 German seamen.
1942 – World War II: Battle of Stalingrad: Soviet Union forces under General Georgy Zhukov launch the Operation Uranus counterattacks at Stalingrad, turning the tide of the battle in the USSR's favor.
1944 – World War II: Thirty members of the Luxembourgish resistance defend the town of Vianden against a German attack in the Battle of Vianden.
1950 – US General Dwight D. Eisenhower becomes Supreme Commander of NATO-Europe.
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It is 75 years since the battle between the Australian light cruiser HMAS Sydney and the German auxiliary cruiser Kormoran, off the coast of Western Australia. The two ships destroyed one another and Sydney was lost with all 645 hands. Most of the crew from Kormoran were rescued and became prisoners of war. The battle and sinkings remain controversial for a number of reasons. The loss of Sydney also deeply shocked Australia, as it had been considered one of the prime ships of the nation's still young navy.

HMAS Sydney was launched in 1934. She was a 6,830-ton, modified Leander class light cruiser, commissioned by the Royal Australian Navy (RAN) in 1935. Her armament included eight 6-inch (152 mm) guns, in pairs, and four 4-inch (102 mm) guns, mounted singly. Externally, Sydney's most notable modification from the original Leander design was the re-trunking of the single, large funnel into two, much narrower and taller stacks, and she was uniquely distinguishable from her closer (RAN) sisters by a spar projecting forward from the bridge and by her single open-mount 4-inch guns (as opposed to shielded twin mounts), amidships. She also carried a Supermarine Walrus seaplane. In 1940, Sydney was credited with sinking a modern Italian cruiser during the Battle of Cape Spada, and two Italian destroyers in other engagements. After her return from the Mediterranean, command of Sydney passed to the relatively inexperienced Captain Joseph Burnett.

Kormoran, a freighter which had been converted into a covert, long-range merchant raider, was under the command of Fregattenkapitän Theodor Detmers. The German vessel was posing as the Dutch freighter Straat Malakka. Although Kormoran lacked the armour protection and speed of a proper warship, she had substantial concealed armament, including six 150-millimetre (5.9 in) guns and torpedo tubes. She had been in service for just over a year and had sunk ten merchant ships in the South Atlantic, Indian Ocean and the South Pacific.
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>>50301997
In November 1941, HMAS Sydney undertook a mission to escort the troopship Zealandia to Sunda Strait. As Sydney was returning to Fremantle she sighted what appeared to be a merchant ship. This was the Kormoran, painted black and disguised. According to accounts by crew members of Kormoran, Sydney chased and overhauled the raider, which due to engine problems, could only make 14 knots (26 km/h). All this time, the ships were exchanging signals while Sydney was attempting to verify her identity.

Detmers maintained the charade as long as possible, to take full advantage of surprise and knowing that he had a better chance in a battle at close range, where the effects of Sydney's better guns, fire control and armour protection would be diminished. A series of deliberately muddled and badly displayed flag signals were sent by the German raider, as, over a period of 90 minutes, the range between the two ships steadily reduced. Burnett eventually demanded a secret letter code from Kormoran, by which time Sydney had approached to within about 1,000 metres (1,100 yd) of Kormoran. Seeing no other choice Detmers hoisted the German ensign and opened fire, and his crew went into action at 5:30 pm.

According to the crew of Kormoran, the Australian warship did not appear to be fully prepared for the battle—her main guns were trained on Kormoran, but her secondary guns were unmanned. They reported that Sydney was hit 50 times by the raider's 150-millimetre (5.9 in) heavy guns—a simultaneous salvo from the Kormoran's 37-millimetre guns and 20-millimetre anti-aircraft weapons scored direct hits on its bridge and open decks. Sydney's gunnery direction tower was also hit in this burst, impeding the ability of her turret crews to fire accurately. The Supermarine Seagull seaplane on board Sydney was hit, and its fuel caused a fire amidships.
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>>50302004
However, the turrets on Sydney opened fire almost immediately, with a "bracket salvo" that fell on either side of Kormoran. Sydney then suffered hits from two salvoes on her bridge and midships section. It appears that the forward turrets ("A" and "B") were put out of action leaving only the after turrets ("X" and "Y") operational. The crew of Kormoran reported that Sydney's "X" turret opened fast and accurate fire, hitting Kormoran in the funnel and engine room, which caught fire. "Y" turret is said to have fired only two or three salvoes, all of which went over. Sydney was also hit in the bow by at least one torpedo.

Sydney then headed directly at Kormoran, and completed a 180-degree turn in order to use her starboard torpedoes. During the turn, "B" turret exploded; the top was blown off and fell overboard. At 17:45, four torpedoes were fired, but were near misses behind Kormoran. At the same time, the engines on Kormoran broke down.

Critically, Sydney was now exposed to further intense fire, this time along her starboard side. The volume of hits that Sydney had now sustained along both sides of her superstructure and the resulting fires would have seen the almost complete destruction of her lifeboats and rafts.

The Australian ship fired a last torpedo at 18:00 as she left the scene southwards, still under fire from Kormoran's rear guns, until 18:25, when Kormoran was abandoned. The Germans reported seeing Sydney on fire at the horizon until 10 pm that night, and saw flames emerging from time to time two hours later. Some time after the Australian ship disappeared from view, the Germans heard several loud explosions, and believed these to be fire reaching magazines on Sydney. None of the 645 RAN and RAAF personnel on Sydney were seen again (with the possible exception of an unidentified body later washed up on Christmas Island).
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>>50302012
Kormoran had suffered damage that ensured its abandonment. The engine room was destroyed, there were already 20 dead and fire was approaching the mine storage area. Detmers gave the order to abandon ship at 18:25. Explosive charges were placed and the surviving crew took to the boats, with Detmers the last to leave. A further 40 men, mostly wounded, lost their lives when a lifeboat capsized in the rough seas. Shortly after midnight the charges went off, followed 25 minutes later by the mines. The entire stern and midships section was engulfed in a gigantic sheet of flame that shot 300 metres (980 ft) into the night sky as Kormoran went down by the stern.

Detmers, about 320 of his crew and three Chinese prisoners of war (POWs) were rescued from their lifeboats and liferafts by five merchant ships. A further two lifeboats came ashore north of Carnarvon. Nearly all of the Germans spent the rest of the war in POW Camps around Tatura, Victoria, from which they were not released until January 1947.

The dearth of evidence and the fact that the only survivors were from the Kormoran allowed the battle between Sydney and Kormoran to become the subject of some controversy, speculation and conspiracy theories over the years leading to the discovery of their wrecks in March 2008.

One on the one hand this famous battle could make for an unusual ship-on-ship action, with rules to simulate the deception and some smart moves required by the captains. But running a commerce raider game could also make for interesting campaign play, especially for the solitaire gamer.

http://www.mediafire.com/file/eq6cq04yva7787m/Osprey+-+DUE+027+-+German+Commerce+Raider+vs+British+Cruiser.pdf
http://www.mediafire.com/file/v87q6vfqoaxx4h7/Osprey+-+NVA+156+-+Kriegsmarine+Auxiliary+Cruisers.pdf
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This month's community project is a food/drink-related mini or unit.
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>>50300360
>So, I've been combing the mini provider list, but I can't find anyone who has Irish Volunteer / Original IRA minis. Should I just use Australian or British WWI troops?

Reiver Castings do an Anglo-Irish War range you could look at: https://reivercasting.wordpress.com/anglo-irish-wars-1916-1923-irish-rebellion-irish-war-of-independence-irish-civil-war/

Aussies would be fine in the right shade of green. The biggest thing would be the ammo pouch bandolier; Australian Light Horse often wore one too so they work particularly well. Also look at Boers, some of the more organized commandos also wore similar uniforms.
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>>50302033
For Irregulars he could also try Footsore they do some Easter Rising types if I recall.
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Modern Spearhead in 6mm
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>>50302023
Interesting that this redcoat is depicted with orange facings; assuming it's an accurate colouring (and it seems so) that means he could be from only one unit, the 35th (Sussex) Regiment. This was the only foot regiment in the British Army to have orange facings (until 1832 when they were designated Royal and consequently adopted royal blue). They were granted by King William III (of Orange) as a mark of special favor and in recognition of the Protestant character of the Regiment. The regimental nickname was "The Orange Lillies", the orange for obvious reasons, and the Lily allegedly for the lillies (fleur-de lis) on the flag of their conquered foes at Quebec, the Royal Roussillon regiment

The 1st Battalion spend the Napoleonic Wars in the Mediterranean, serving in Egypt, Sicily and the Ionian Islands. as well as a trip to the Walcheren disaster of 1809. The 2nd Battalion was at Waterloo, in the Reserve.
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Anyone here play fistful of tows?
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>>50304130
I've played a few matches with modern forces, why do you ask?
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>>50304141
Trying to figure out how too add in SVBIEDs but having never actually played was wondering if you might have some advice for homebrewing them in
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>>50304151
If I were to go about adding SVBIEDs to a game I'd treat them essentially as a mobile marker for a one use area attack without the need for a spotter.

This would mean the vehicle drives up, you "detonate" the vehicle and from there on in treat it as a normal artillery barrage, don't know what kind of barrage you'd want to use, but that should achieve the same effect.
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>>50304229
And before they detonate jjust treat them as an armoured vehicle?
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>>50304240
Before they detonate they're basically just a vehicle packed with explosives anyway, so yeah, they should be treated as a normal armoured vehicle
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>>50304269
Sweet. Ill have to give thought to figuring out its point value.
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Managed to resist adding the pendraken awi British army pack to my lead pile whilst at reading warfare today.

Couldn't resist a couple of packs of woodland creatures and yet another pack of Indians though.

Pretty cool set up there in all
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What do you think about my camo? Does it look right or should i add more of one of the colors before i continue with decals and chipping?

I always struggle when doing camo, but having only vehicles with dunkelgelb only gets kinda boring
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World War II Croatian Legionaries: Croatian Troops under Axis Command 1941-1945
(Osprey Men-at-Arms 508)

As Europe descended into war the newly formed state of Croatia found itself an ally in Nazi Germany. Tens of thousands of Croatians volunteered for the German Wehrmacht, with Croatian-badged units created within the Army, Navy, Luftwaffe, Waffen-SS and Police force. When Hitler turned his attention to Stalin's Soviet Union many of these men found themselves thrown into the fray, with Croatian soldiers serving at Stalingrad, fighting Tito's Partisans in the Balkans and battling against the advancing Red Army in Hungary. Aided by detailed illustrations, author Vladimir Brnardic explores the uniforms and equipment of World War II Croatian Legionaries.

http://www.mediafire.com/file/amahnnhnkrdf519/Osprey+-+MAA+508+-+World+War+II+Croatian+Legionaries.pdf
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>>50304872
Very nice. Thank you Anon!
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>>50302299
>>50302033

Thanks a bunch, guys.
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Just a reminder that John from Picoarmor is an amazing guy. Just made a largeish order (which he packed and shipped right away) but the shipping ended up cheaper than his standard price so he refunded me the difference once he found out.

Amazing stand up guy.
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How hard would you need to squint to use late WW2 Americans as ARVN?

I need some support weapons in 1/72
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>>50305821
I want to use Korean War US for that. Check the IMEX box, it has machine guns (the Bren can be converted to a .30cal easily), and you can get mortars from the North Korean box.
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>>50304229
Barrage should be surprisingly small but generally accurate. You're not really getting anywhere near the effect of a battery of artillery shelling an area, so a single fire unit of something like 120mm to 170mm+ depending on the vehicle ought to do it. Alternatively, stat them as an airstrike with general purpose bombs, mostly a light or medium type I'd think would suffice.
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What are the best Naval games?

I only played Harpoon and computer games like Harpoon like Command.
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>>50306648
What era, scale and level of simulation vs quick gameplay?
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>>50306745
I guess I would not mind a age of sale game, but I was thinking WW1-WW3 era or Modern era.

I am open for quickplay or simulation. Though I suspect Modern simulation that Harpoon is the main game.
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>>50306648
On the computer side of thing Rule the Waves is pretty good even if it is less historical naval battles and more mash your Fisherian crimes against ship design against computer's crimes against ship design.
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>>50306879
>Rule the Waves
Thank you, will have to look into it.
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>>50306932
Have fun.
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>>50306785
If you're looking for WW2, I can recommend Naval War, a free living ruleset, version 1.3 of which will be released on the 25th.
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>>50306879
>your Fisherian crimes against ship design against computer's crimes against ship design

Heh
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>>50307570

Convoluted & illogical - but absolutely true.

You wouldn't believe the designs AI cooks up ...
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>>50302023
Would cavalry count?
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>>50306958
>Fisherian crimes
You got any of those warez so I can try before I buy?
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>>50307629
>>50307570
I actually ordered it as a early birthday gift...now just waiting for the code to be emailed... Can't wait to lose in glorious fashon
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Any recommendations on starting out on Rule the waves? I am already in love with the game?

Austria Hungry so you only have to mess with the med? Japan so you can avoid the major powers?
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>>50309386
>Austria Hungry so you only have to mess with the med?
Italy would be more fun for that. AH are truly awful.
My first game was germany, decent budget, mostly european theatre of operations, not too strong, not too isolated.
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Starting musket and tomahawk soon, taking the opportunity to try and paint a colonial
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>>50306879
That doesn't look ambiguous to me. It looks like a plain old battleship. It's got several high power batteries, and it's huge. That being said, I'm a scrub.
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>>50309524
>High power
High caliber even. I need sleep.
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>>50309478
Damn, stop posting musket and tomahawk minis.. they always look so tempting.

I still have ww2 stuff to do.

Your mini looks nice. Very gritty in a good way if that makes sense. Where is the mini from?
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>>50309825
thanks! wargames factory's colonial militia set
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>>50309524
Totally not a battle cruiser guise, it's a Large Cruiser. Nevermind that it's totally built like bc which is totally a valid ship design that fills a useful fleet role and isn't a poser battleship wannabe.

It's USS Alaska, if you're actually interested. It was basically a battlecruiser that the US built after they quit being fashionable, so they made up an entirely new class designation, Large Cruiser, to avoid the embarrassment.
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>>50310701
>Early in its development, the class used the US battlecruiser designation CC, which had been planned for the Lexington class. However, the designation was changed to CB to reflect their new status, "large cruiser", and the practice of referring to them as battlecruisers was officially discouraged.[16] The U.S. Navy then named the individual vessels after U.S. territories, rather than states (as was the tradition with battleships) or cities (for which cruisers were named)

Haha wow
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BMP
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Just finished up down at the local club. Played Ostfront: Italians vs British. One of the hardest games I've ever played, with both commanders trying their utmost to use all units to their maximum capacity. I played the Italians, and attempted to rush a flank with Carro Armatos, and was able to sieze the initiative and ace the recon, allowing me to mine one section of the battlefield. My Autocannone da 90s wrecked havoc on the British infantry and slowed down some Matildas, but the 6-prds of the Valetines proved fatal for my Carro Armato light tanks at close range, and my main flank attack failed. We both sustain heavy casualties, but in the end the British were able to pull a close victory, having contested one of my table quarters by sneaking up a unit of infatry behind the cover of a burning carro armato. Good game!

other games being played:
Blucher - a Napoleonic Lutzen scenario which was massive
TANKS! - 2 Panthers + 2 Pz. IVs vs 4 T34/85
Some X-wing, warmachine and a group of guys playing a marvel super hero game.
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>>50314100
I haven't played Ostfront but is that really the intended amount of terrain for it?
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>>50314138
we were aiming for a north Africa style battle so a bit sparse on the terrain side. We would usually have a bit more, and for a city battle, a LOT more. You can actually roll tor terrain type in the rules - there are 6 different types from desert with scattered ruins to battles on a river with bridges, to dense city fights. We tend to either try to match the setting or just go for an "average" amount of terrain, which might cover ~25% of the table.

Pic is the start of the game showing the full table. Everything neatly deployed and ready to go - and the recon cards placed in the middle.
In hindsight I should have taken more light vehicles for recon instead of sacrificing my carro armato light tanks for the job. They did take the cards, but were destroyed in the process!
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>>50304796
To be honest, it looks very dark. I would recommend doing a full sepia wash and reapplying the base colors, but make the brown lighter. Then highlight everything! Every edge should be 2 tones lighter. If you are lazy Dry brush it with a sand color.

Next time download a Tamiya paint guide for the tank model. They usually have a well balanced color scheme. I don't recall the scheme you use having a lot of horizontal stripes as you applied you could clean those up with dunkel
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Anyone have Hitler's Russian and cossack allies 1941-45? Osprey men at arms
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>>50303898
Where do you get your stuff particularly that wonderful tiny terrain.
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>>50316312
In our WW2/Osprey folder, we only just got it a couple of weeks ago

http://www.mediafire.com/file/m7442jnx3pscpuu/Osprey+-+MAA+503+-+Hitler%27s+Russian+%26+Cossack+Allies+1941-5.pdf

>>50316324
Check out this blog: https://modernspearhead.wordpress.com/
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>>50316446
I must have been sleepy when i checked, because i couldnt find it.

Here is a picture of my infantry for a coming 500 point BA2 match. Going to field a hano 251 (wish i had a 250) and a heavy field car. Basically engineers w. flamer to kill whatever is in a building or bunker. Hano loaded up to do an outflank and try to kill something expensive like an artillery piece. Lt and other squad for objective grab(s). Supposed to meet up w. a buddy to pickup the field car but he isnt answering his phone AND I WANT TO START PAINTING NOW SO IT WILL BE DONE BY NEXT WEEKEND

any tips on making the commander stand out would be appreciated. All other advice also very welcome!
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>>50314214
dude order some 15mm MDF laser terrain it costs nothing and make the table look decent. Currently table is too small and doesnt do any justice to your minis. Also that parking lot/tank rows is the worst
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>>50317336
>it costs nothing and make the table look decent
I guarantee he is happy with how that table looks.

I agree with the tank rows though, unsure if its because they are playing lenthways (for some reason) or because having 20 tanks on a battlefield in 1:72 is too many.
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>>50317324
>any tips on making the commander stand out would be appreciated.
Is he the bloke with the feldmütze in the front row? Immediately made me think of Steiner. You should give him a camo jacket and a PPSh-41.
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>>50306958
See I don't build badnoughts, I just abuse the superstructure designer to give all my ships wings and pretend they're flying, make them look like pulp rocketships.
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>>50317549
I also just read Last Stand of the Tin Can Sailors and feel slightly more guilty about running DD swarms into things willy-nilly.

Not enough to not do it, because once you get some tech in the relevant areas they can sink fucking everything. Early on they're pretty useless though.
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>>50317336
Just using club terrain and tables. Their 6' X 4' tops are a bit small and 1/72 is a bit large in general for WW2 so get some sardine fun, especially at the start of the battle before they've had a chance to spread out or be destroyed. We usually play on a slightly larger table. We rolled one of the most compact deployments as well so things are pretty crammed in. Just gotta remember that its a wargame and things are abstract. 1 tank represents 2 tanks in real life and is more of a "marker" for the unit. At smaller scales like 10mm this becomes less of the case.

>>50317391
>they are playing lenthways (for some reason)
There are 5 different deployment types, we roll for them at the start of the battle. 5 deployments and 5 scenarios / objectives helps keep things interesting. This deployment was "spearhead" where forces are somewhat concentrated on the short edges.
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>>50317421
lol, that isnt a steiner model, but will paint the jacket a tan/white color like in the movie.

The Lt. is the guy 2 models to the right. He is holding binoculars. Also its hard to convert these models, all metal from Blacktree
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>>50306879

Man, I love that game, but Pre-Dreadnought battles at the beginning are about as exciting as watching paint dry.

It makes you REALLY grateful for the Dreadnoughts later on ...
>>
I am so incredibly hyped for RtW2 though. I mean, I paid full price for RtW and love it to bits - if RtW2 comes close to living up to that, then I'll pay, like, double full price.

Or pay full price and buy a copy for a friend.
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Found a rather obscure moderns skirmish ruleset from 1995: Tactical Command, by Medallion games. Covers 1:300 vehicles only though, apparently. Doesn't seem particularly good but you can never have enough games, right?

http://www.mediafire.com/file/j7xxwh5t1bnb75r/Tactical+Command.pdf
http://theminiaturespage.com/rules/mod/tactcommand.html
https://boardgamegeek.com/boardgame/42632/tactical-command
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>>50318384
What's the reccomended scales for it?
will my 15mm modern stuff work for it?
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>>50317696
>>50317421

What movie is that?
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>>50318692
Cross of Iron

>>50318678
1:285 or 1:300 only, I guess you could play around with the distances
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Started reading this last night, can already tell this is one of the better ones even though annoyingly the cut-off for the book is the year 1600, so misses out on the 30 years war that I've actually been trying to get a decent warfare focused read about, this one has been straight in with information about how things like the English battle tactics developed in fighting the Scots and actually bothering to question and analyse the generally accepted assumptions of early firearms and their effect on the battlefield. Pretty sure in just a intro and a chapter I've already learned more than in the entirety of Urban's Matchlocks to Flintlocks.
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>>50317584
I've heard several really good recommendations for that book, and I've been kicking myself for not picking up a copy of it I saw in a second hand store in Charleston a couple of months ago.
>>
Apart from Gripping Beast and Footsore, what's a good source for early dark ages Germanics? Say 6th-9th centuries AD. I'm looking to make a Saxon army and I want my armored troops to have a bit more character than just everyone in chainmail. Some Alannic helmets, scale armor, lamellar etc would be nice.
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>>50318384
no..not a really good system. I remember buying it at a con when I was stationed in Long Beach in '95. Me and a couple other guys messed around with it a few times. We didnt like it.

could be that it didnt come with shit for minis....think maybe 4 or 5 tanks...no infantry. and this was at the time where we didnt have the internet to go online and order minis. had to actually find a store that carried the ones you wanted.
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>>50319465
http://saxonminiatures.com/
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>>50319511
>had to actually find a store that carried the ones you wanted.
Good god do we live in great times nowadays
>>
>>50319465
Wargames Foundry, Artizan Designs, Crusader Miniatures, Saxon Miniatures, West Wind, Black Tree Designs.

Those are the ones I can think off the top of my head. Quality differs between them as does scale and 'style'.
>>
Just finished "Forgotten Soldier"

Any other good Ww2 eastern front memoirs out there?
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>>50319593
you have no idea!
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>>50320544
Tiger im Schlamm /Tiger in the Mud by Otto Carius.

The english translation isn't that great sadly.
It might not be the best book ever written, but seeing Carius career i think its kinda worth reading anyway.

I also enjoyed "Im Auge des Jägers" (Sniper on the Eastern Front: The Memoirs of Sepp Allerberger in english).
I have no idea how good or bad the english version is though, ive read it in german.

https://www.amazon.com/Sniper-Eastern-Front-Memoirs-Allerberger/dp/1781590044/ref=sr_1_1?ie=UTF8&qid=1479664747&sr=8-1&keywords=sepp+allerberger
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Some pictures I stole from a naval wargaming zuckerbook page
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>>50321298
I saw those too. Aside from the shadows the islands up top cast, it was a pretty amazing effect.
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>>50321298
>>50321330
>>50321342
>>50321356
>>50321368
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>>50321298
>>50321383
Yeah, also saw that dropping by.

Quite inspiring.
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>>50321383
>>50321504
>Islands don't extend down to the sea floor
what are they turtles or something?
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>>50321714
I'm not sure why they didn't just go ahead and make two part islands, but like I said aside from that bit of weirdness, I think it looks pretty damn amazing.
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>>50321714
>The game is set in the far future where massive plastic islands have formed ecosystems on top of themselves
>After the crash of past empires and the fall of technology, sail ships have taken over the seas once again
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>>50321797
Too bad there aren't sky scrapers visible in the deeps, with a trimaran and tiny Kevin Costner on one of the beaches.
>>
Imagine playing something islandless but with more naval minis without bases.
Then add some more colour to the seafloor.

That would already look pretty amazing.
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>>50321796
It's a sheet of shower glass sitting on stands above a blue vinyl mat. If it were more permanent board you could do to two part islands or use a jigsaw to cut holes in the glass for islands.
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>>50322081
There's no reason why the couldn't have done two part islands in the setup they had, barring time constraints. Just make your below water bits the correct height to sit below the glass when you suspend it. I can understand time being the issue, but if you're gonna go to those lengths you might as well go all the way. Or it could be that they never thought about it to begin with, and next time they'll have some two part islands.
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>>50320849
Thanks, I will check those out.
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>>50321314
The reefs are neat too. Any idea who makes those ships and what scale this is?
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>>50321796
>>50322081
With reasonably strong magnets you could stick the lower part to the upper while still being able to move them around.
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>>50322238
Mariners just aren't as pretty as Cats, although I do appreciate the canted double rudders.
Which AVN is that?
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>>50322367
AVP, I mean.
>>
>be typical nerd with interest in histotical stuff but dont read up as much as I should
>go to gaming yesterday
>play against guy who turns out to be an army lieutenant
>talk about guns, stuff going on in the army, some basic tactics and stuff
>Dont embarass myself and he never has to dumb down what hes saying to me

I feel so accomplished
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>>50322266
No idea who makes the ships, but the scale is 1/1200
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Why do all my historical pun names revolve around custard?
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>>50322756
I have literally no idea
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>>50310701
>preliminary design plans mark it as heavy cruiser
>navy designates it as large cruiser
>sailors call it battlecruiser

>doesn't fill the requirements for a battlecruiser (i.e. mounts contemporary battleship caliber guns but is faster than a contemporary battleship)
>yet would had been about equal to all but 1 battlecruiser in service during ww2

Rather strange boat desu.
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>>50322756
>Batlle of Custard's Last Flan

If you haven't yet, you must now.
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>>50322920
Well one of my Romano-Britons/Late Romans charcters is going to be Ambrosius Dumnonius, Custode.
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>>50323468
>m'brosia
>ambrosius custode

you have to go back
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>>50316200
Hey Anon. Thanks for your feedback.
I took your advise and repainted the colors and it really looks better now i think.

The brown is still kinda dark, despite its name is "Pale Brown". Its from a Vallejo Model Air set for german camo.. so i will assume it kinda fits.
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>>50323993
Nice, that looks awesome.
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Fistful of Tows noob again here. Maybe Im mmissing something but how do I know how many stands each unit should have?
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>>50324015
Thanks Anon.
A few things here and there still need a bit of paint, and then a the pigments to the tracks. Maybe I'll be able to finish it by tomorrow evening.


Personally that Panzer 4 is very special to me. I build tank kits since i was around 12 (and being german myself, i'm kinda a wearaboo i guess so i had tons of 1:76 and 1:72 wehrmacht tanks as a child) but i never build a Panzer 4. Now this has finally changed.
>>
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>>50324229
That's a damn nice looking field. Is there a batrep that goes with it?
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>>50324346
Afraid not, just someone showing off their new mat on facebook.
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>>50324054

Single stands for all units. Each stand should represent a Platoon. You can have one Tank per stand or 4 to 6 if you wanna use the 1:1 rules like I do.
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Anybody got any good resources for Modern Orders of Battle? I wanted to do a goofy near future scenario of a Fascist Greece taking advantage of the Superpowers crippling each other in a short exchange to take Turkey and expand into the Balkans. But I don't know anything about Hellenic Battalion makeup.
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>>50322471

Ya dun good anon.

They like it when they dont have to dumb shit down either. Everyone likes being able to "talk shop" and its a lot harder to do when you're ex-mil.

Just remember, they can always tell when you're full of shit.
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>>50324830
There's a description of the Hellenic Army OOB circa the 90's in this pdf (starts page 99)
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>>50324873

Oh, also doing shit like that got me a bunch of cold-war era ranger battalion and downwards level intel books about Soviet force org/typical deployment strategies, and asset identification/prediction books. He had them all left over from when he was in ranger sigint way back when and they were just taking up room in his garage.
>>
>>50324897
>>50324830
Also Wikipedia has some pretty decent diagrams.

https://en.wikipedia.org/wiki/Formations_of_the_Hellenic_Army
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>>50324760
If every unit is a stand then what are the cohesion rules for?
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>>50324936
Oh yeah, excuse me. You can divide units into 3 stands I believe. Been awhile since I've played. I apologize. I'll get my old hardcopy out to have a look see.
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>>50324873
I was mostly asking questions and stuff but Im glad I wasnt being stupid/ Im a pretty young guy with no actual military experience so it was a good time
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>>50324970
Its no problem. Im usually one that doesnt understands rules properly until ive started playing so im trying to clarify before my minis arrive and I have to start basing stuff
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>>50322463
No idea. Found the pic by accident and thought it was cool. I don't into boats.
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Just spent hours playing Rule the Waves. Deeply entertaining.

Current game is odd, all the nations are building BC and CL, and not BB or CAs. My BC's with 8x 12 inch guns have been able to deal with the french and Haspburgs. Was nice when I caught the entire Austrian-Hungarian navy between my fleet and land. Even my old CA and Bs where able to wipe out the CLs
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Anyone has any expireince with Navwar ACW models?
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Just picked up pic related - 2 LCVP higgins boats being the main attraction. We're aiming to do a pacific theater amphibious landing a la peleliu in a few weeks, so more landing craft the better. Already have a few LVT buffaloes.

The real question here is how am I going to chop the bottom off the boats so they look like they're submerged? Can't have them leaning to one side on top of the table/"water".
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>>50326761
They don't have a waterline option as part of the kit? If not, I'd say get rid of the prop and rudder, and embed it in a foam base with some surf and the like.
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>>50326659
ACW naval is on my list of things eventually, but no, no experience just yet.
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>>50327281
Turns out they do have a waterline option, and set comes with a beach diorama base - including surf!

So I cut the boat sections out of the diorama base and glued the boats to them. Then I'll mount them on a balsa wood base and fill in the sides. Should end up legit.

Turns out the boats are just big enough to accommodate a standard size ostfront infantry base, as long as I leave out a few side components.
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>>50326270

Glad you like it.
It's one of my GOAT games, too.
One of the best-spent 35$ ever.

>all the nations are building BC and CL

Well, some guys up on the forums are all about the BC - up to the point where one guy builds nothing but BC's and DD's.
But, IMHO, they're too squishy (and too expensive) to be useful in any kind of situation.
BB's slap their shit around no problem, CL's can still run from them - and you can build more of them, and DD's still paint the water torpedo-gray.
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>>50326761
Attach a marker to a block of wood the desired height then move the block around the model so it marks a line at the fixed height. Cut along the line with a razor saw.

Alternatively, if you don't mind some lung damage and making a mess, a belt sander clamped upside down will make short work of the bottom of the hull
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>>50321383
I guess what you'd want is giant foam slabs with sloping sides cut so the tops fit the islands? With the blurring effect of the water you wouldn't need much detail. It would add a hell of a lot of bulk to transport though, and islands near one another would be a problem unless they were very steep-sided.

Such a pretty board anyway.
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>>50322756
Custard puns were good enough for Shakespeare.
>>
Does the Mediafire not have the 2nd edition of the German Bolt Action army book yet? I can only see the first edition in there.
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>>50324078
I made the original suggestion and can't believe the improvement! Tabletop ready.

It looks great and I wouldn't bother with pigments on this model. Get started on the next one and then compare you current paint skills with a showcase model, and try to figure out where to improve. Pigments requirs a certain approach. You could pickup a master painting guide for your next model. If you are into shelf displays buy some soldiers/drivers and fuel canisters
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>>50328929
>a belt sander clamped upside down will make short work of the bottom of the hull
I was thinking of using a bench mounted grinder, as fun as that would be to grind the bottom off of a model boat, turns out the kit comes with waves and basing options, so problem solved.

Just finished the Chinese army list for ostfront! now I can focus on finishing and playtesting this WW1 system.
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>>50324054
Have you looked at the army lists? Looking at a random list...

A 1980s+ Canadian Armoured Regiment has:

Base: 4 recon Lynx, 2 M113 TOW (M150). That's the number of stands.

3 Armoured Squadrons: Each has 4 MBT. That's a total of 12 stands of MBTs - the equipment note at the end of the list tells you what MBT counts as, giving dates. In this case it's Leopard variants, with Leopard 2A6 available from 2007 onwards.

The final part of the Regiment listing is a Stand Inventory, which tells you how many total stands you have - 4 recon Lynx, 2 M113 TOW (M150), 12 MBT. That's not too complex here, but helps out a lot in the bulkier and more complicated formations.

Typically each stand is one vehicle model and represents a platoon. There are rules modifications listed to use 1:1 instead, if you're into that, and if you're using 3mm instead of 6mm you can probably fit 2-4 tanks on a base easily enough.

The cohesion rules are pp47, rule 6.5. You basically have to keep the whole unit roughly together, depending on troop quality, although some stands in some units are exempt - all recon and Base stands (the Lynxes and M113s) and stands in parentheses (none in the example Canadian formation).
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>>50304796
it looks like a lend lease Panzer IV used by the Japanese (if that could have actually happened)
the colours are too dark.
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>>50330658
>it looks like a lend lease Panzer IV used by the Japanese (if that could have actually happened)

Still saner plan than the land lease Tiger shit that they tried.
>we can't deal with yank armor
>i know, lets buy a tank that we can't maintain nor build copies of instead of just buying plans for some kind of handheld anti-tank rocket or something
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>>50330697
>instead of just buying plans for some kind of handheld anti-tank rocket or something

For me this is one of the biggest questions.. why did the Japs (and the Soviets as well) not start to build their own version of Panzerfausts or copy the Bazooka (like the Germans did with their Panzerschreck)
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>>50330712
>(and the Soviets as well)
the Soviets didn't need to at that point in time. they had the absolute upper hand in number of tanks and with the T-34/85 more than enough punch.

Japs: not enough resources. had children with anti tank mines to throw under tanks. sad but true...
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>>50330712
The Japanese did actually produce a rocket launcher, the Type 4, but it was never used in action because they were saving it for the expected invasion of the home islands.

https://en.wikipedia.org/wiki/Type_4_70_mm_AT_Rocket_Launcher

Besides, why use something sensible like that when you have "bomb on a stick"!
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>>50330798
holy shit this guy is on druuuugs
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>>50330658
>if that could have actually happened
The germans didn't really do lend-lease to Japan, but they did share some technology - blueprints etc.

>>50330712
The Japanese had rifle grenades based on German designs, quite effective and they had them quite early too. Armor wasn't really an issue for them for the majority of their war, especially not heavy armor needing a powerful shaped charge. They didn't start facing heavier armor until they were on the defensive in the pacific against the allies - more than 10 years after their WW2 started (if you count the invasion of Manchuria in 1931 as the start of their war)

Lunge mines as >>50330798 suggested are the truly Japanese way to deal with armor.
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>>50329437
Anyone?
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So the new website for Naval War has gone live. If you're a member of the old website and re-register on the new one, come December 5th you'll get a 15% off coupon from Topside Minis, those folks that make the really nice counters.

Also note that the new rule iteration will be dropping November 25th, and it will no longer be behind a registration barrier, so if you were curious before, but didn't feel like making an account at the time, stop by and check it out.

>http://www.naval-war.com/
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>>50330903
Fraid not anon
It will be posted when it does arrive but as ever, that depends on our generous anons
>>
>>50330922
Ah thanks, I figured it'd be popular enough that it wouldn't take long to be put up. I've been away for a while.
>>
El Reg made me chuckle:
http://www.theregister.co.uk/2016/11/17/solution_to_navy_harpoon_missile_withdrawal_problem/
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>>50331898
Interesting idea but I've got a better one, instead of unreliable ship types like aircraft carriers of nuclear submarines UK should switch to using heavy frigates, a ship type with many proven advantages.
>no engine=increased stealth capacity and helps to combat the climate change
>reliable, can last well over 200 years in commission
>all parts can be built either in britain or commonwealth nations, thus no need to get filthy poles or colonial rebels involved
>neither eu nor usa posses any weapons designed to combat them
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>>50331898
Maybe that'll help us deter Spaniards' recent passes at Gibraltar, too!
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>>50331970
>neither USA nor EU
Mate, I hate to break it to you, but that's USS Constitution.
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>>50332004
I know, and yet it doesn't change the fact that Americans don't posses any weapons designed to combat a ship type that they've hold a monopoly on for this long.
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>>50331970
I know this may seem dubiously foreign, but hear me out: Tessarakonteres.

In fact, the historical length of 420' is fairly close to the Fairey Swordfish's requirement for a 540' flight deck - with a modern redesign, perhaps we could rule the waves with the world's first rowed carrier?

A CVR, perhaps.

Too foreign for us Brits? Keep listening: HMS Elgin Marbles.
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>>50332021
>HMS Elgin Marbles.
Why not stick to a tried and tested name?

https://en.m.wikipedia.org/wiki/HMS_Gibraltar
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>>50331898
I read the comments.

>ironically, the Swordfish would be able to carry around a SLAM-ER, which is the air launched version of said, just abolished, Harpoon...
>Can we have the Missle controleable by a tablet? So the rear gunner might make uso of it? How hard can it be? (and what could *possibly* go wrong?)

>If they decided on the Albacore, the Stringbag's slightly younger brother, it'd be able to carry the AGM-131, or SRAM II. A 1930s nuclear bomber, I'd love to see Winkle Brown's face at the thought..

I'm OK with this. Nuclear biplanes, my god.
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What are you guys currently working on? I'm painting my way through a small skirmish force of Frenchies
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>>50332431
Getting a tad close to finishing my Airfix US Paratrooper platoon for Battlegroup. 5 guys are in front of me with some colors applied, I need to convert a medic as well as MMG teams and mortars, but the two squads, Bazookas and the 6pdr are done.

I need to find some Para Crew for a Jeep, or bite the bullet and get a ready-to-roll one with crew from Rapid Fire, so Iunno. Usually seated figures fit shit into plastic model Jeeps, so if anyone happens to know a source for seated US paras that fit the older Airfix Jeep (the one with the almost 1:100 crew), don't hold back.
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>>50332431
I did a chopjob on my Bretagne-class BB to try to make it look a little more like the upgraded version rather than the as originally built that WotC decided upon when the sculpt was made. See pic related for comparison between a repaint somebody else did and my wip. I still need to clean up the superstructure, it still has a bunch rough and fuzziness to it. Also might see about what other details I could add. It's not perfect, but hopefully it's closer in spirit to what it should be than the original sculpt
Also got the third K-class cruiser that was built to round out the class, but it didn't get here for me to do more than prime it before the recon challenge ended, so it's been sitting here gazing reproachfully at me.
I'll paint it when I get the time, but between the holiday and needing a little break, it's going to have to stay primed for a while longer.
>>
>>50332431
Damn, these are nice.

Perry?
>>
>>50332961
Victrix, the big square integral bases are a dead giveaway.
>>
>>50333010
I was looking at the bases and wondered, but i've never bought any kind of napoleonic minis so i wasn't sure.

One day..
>>
May be some air warfire ww2 games? Such as Victory at sea for naval or FOW for ground
>>
>>50333248
Have a look through the WW2 MF folder in the OP. Scramble! looks like it'd be a pretty fun game, but I don't have any experience with it to say otherwise. We've got a few planefags that play Check Your Six, so you could, you know, check that out too. Wish I could help more, that's a realm of historicals I'd like to get into to. Oh, there's a Night Witches RPG in MF as well, that might be fun to give a look at too.
>>
Warlord Games newsletter just announced their Black Friday deal... 20% on selected resin tanks which are limited in numbers... what the fuck?

Is it just me or is this an utterly dumb idea?
Their example pic shows a King Tiger with a quantity of 12... what an amazing offer.

Also.. why do they ignore all their other games ;_;
>>
>>50334027
Because Wehraboos.
>>
Good news to all 28mm soviet collectors.

The guy who is behind this store is working on a A-19 howitzer which should be available in 1-2 weeks.

http://www.kingshobbiesandgames.com/28mm-Pak43-p/28mm-pak43.htm
>>
>>50334027
Because even though Tiger was as useful as tits on a bull it is still pretty damn sexy looking tank.
>>
>>50334233
>>50334186

They offer other tanks as well, and i don't have a problem with offering a discount for the King Tiger at all. Its just their idea of having limited inventory of these for a big sale like Black Friday. I mean.. 12 pieces is fucking nothing.

Maybe i can snatch a SU-76 at least.. but even with 30 pieces i assume it will be out of stock within the first hour.
>>
>>50334266
I meant it for the "why do they ignore all their other games" part. I mean shit, still more WW2 plastic German kits than the overall number of plastic kits for Pike and Shotte.
>>
>>50332431
>>50332431
Trying to decide what army list to take to a blucher tournament on December the 4th. 200 pts so hard to squeeze everything I want to fit it.
>>
>>50334312
True. Bolt Action and Germans are selling the best

But it still makes no sense.
It wouldn't hurt them if they offered 20% discount to all the Caesar, P&S and Blackpowder boxes as well.. if anything it might convince a few people to start an army for these.. This wouldn't take away sales for German Bolt Action stuff at all.
>>
>>50334312
Gotta go with what makes the dosh, and pike and shot era is a niche within niche, and plastic kits are still a serious cash investment.
>>
>>50334325
thing is WW2 has a lot more customers. As far as I know, Bolt Action is one of the few Warlord Games systems that is also translated into other languages (German e.g.). Ceasar/Pike&Shotte isn't.
>>
>>50335167
I always say is that you can't know it unless you've tried it. I've seen a lot of USMC and IJA armies since they were made in plastic, and I'm considering getting a small force for Secrets of the Third Reich and making them a bit more weird - also, the USMC sprue is really great for postapoc gaming, they look rugged, have tons of extras, slap in some AKs and M4s, and you have a rag-tag bunch of survivors for practically nothing.
>>
Airfix is doing a Black Friday sale right now, pretty good deals on some of the 1:76 buildings.

http://www.airfix.com/us-en/shop/black-friday-1.html
>>
>>50335662
If they wouldn't charge 20 fucking pounds for a single box of infantry to be shipped to Hungary...if only...
>>
>>50324873
You do have to be careful though, some military people know alarmingly little about military topics.
>>
File: Fear Naught.pdf (1B, 486x500px)
Fear Naught.pdf
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Been working on this for a little while; it's an early 20th Century naval wargame.
>>
>>50334266
I'm interested in the IS-2, hopefully it'll have a good discount.

In any case, I'm looking for cheap dogs to use as anti tank dog teams. What are some good choices? Warlord provides packs of 5 mastiffs or warhounds, which is one too little if I want to use three teams), but are they the right size?
>>
>>50337092
Reaper (Bones) has Familiar packs. I think there should be a few dogs among them.
>>
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>>50331970
>>
>>50338154
>people think this is stupid rather than useful
>>
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Railroad embankments seem to show up fairly regularly in descriptions of battles as improvised breastworks but are rarely seen on the tabletop. Anyone have experience making rail embankment terrain?

I was thinking I could just make elongate mounds that match pieces of HO track so if I want an embankment I just put the rail on top of the hills while still giving the option to use the same track on flat ground.
>>
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>>50338196
The main issue is that it's not self propelled
>>
>>50338518
Seems like you'd build it like any other hill, only very deliberately shaped and small.
>>
>>50338518
You need rail, some foam you can carve to the right shape, dirt, grass, and ballast. Look up how model railroaders do track, it's really pretty easy.
>>
>>50338518
I missed the second part. Lay the track on a thin sloped piece of foam to form the roadbed, and ballast it as usual. Make your embankment with a flat top for your track, flock it up and all, and cap it with just a touch of ballast to hide the seam better.
>>
>>50337017
Pretty neat quick play system. It puts the onus on players, but it allows for imaginations and planned classes.
>>
So, I'm thinking about trying to get Bolt Action started at my new FLGS. My old one had a core of 50+ oldsters playing it but actually got a solid core of us young'uns playing it, mostly ex-40kids.

So I've put together this pair of small starter lists from my Finnish army, and I was thinking of running them against each other. How well do you guys think that would go? My prospective players are mostly familiar with 40k, so they'll get the basics pretty quickly and I want to highlight how BA handles different unit types, Regulars vs. Veterans, and the activation system. Does this seem like a good pair of lists to introduce that? I'll probably leave the national rules out because I want to encourage the players to learn the core game.

Platoon 1: 517


Veteran First Lieutenant with two Veteran redshirts: 91


Veteran Medium Anti Tank Gun: 90


Veteran Medium Mortar Team w/ Spotter: 75


Veteran squad, 9 men, Tough Fighters and Anti Tank Grenades, one SMG: 147


Veteran BA-10 Armored Car: 114


Platoon 2: 515


Regular Second Lieutenant: 50


Regular Rifle Squad, 9 men: 90
Regular Rifle Squad, 9 men: 90


Regular Sniper Team: 55


Regular Stug 3: 230
>>
>>50338957
Yeah, I wanted to get everything on two sides of A4, so stuff like specific ship design is left up to the scenario writer.

The only thing I'm worried about is how the firing works in practice.
>>
>>50330712

The Soviets tried a lot.

http://tankarchives.blogspot.com/2016/06/world-of-tanks-history-section-grenade.html

After failing to build something soviet-proof, they went "fuck it" and merely got AT-rifles and tanks. Postwar developments however....
>>
>>50337017
>>50338957
Knocked a really quick scenario together based on the Battle of the Falkland Islands.
>>
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>>
Does Warlord Games usually do a black friday sale?
>>
Found this Kickstarter for some modern Contractor-types.

Proportions look a bit weird to me but maybe someone here will like them.

https://www.kickstarter.com/projects/1347433757/special-artizan-service-miniatures-presents-contra/description
>>
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>>50340867
heh
>>
>>50338518
http://shedwars.blogspot.com/2014/03/rail-embankments-trains-for-wargames.html
>>
BMP-3
>>
>>50329511
The issue I have is the armies Im making dont have set army lists.
>>
>>50337017

>Amount of guns & their calibre in a battery not defined.
>Gun positions & firing arcs not even mentioned.
>There are differences between primary and secondary batteries other than name.
>No tertiary (light anti-Destroyer) batteries on Battleships.
>No aiming system: to-hit based on guns instead of on targeting systems in use at the time.
>No speed creep: later ships (of the same class) were faster.
>No modifiers to Captain morale roll & no clue as to the basic value.
>Crew Ratings are cute idea, but vessel would be lost long before all crew got killed.
>No Crew Quality.
>No Armor/Toughness.

All in all, not a bad attempt, but needs more work - even for a Beer & Pretzel game.
>>
>buy new vallejo paint
>it smells like bubblegum

wtf
>>
>>50339507
My medium anti tank gun consistently fails against my nemesis' StuG. Play it inexperienced or something maybe.
>>
>>50330896
The Germans actually sold Panther, etc to Japan. They just didn't arrange delivery!
>>
>>50343967
Are they totally made-up or based on real-world sources? If the latter, just go with the real organisation and tweak things to taste. If the former, use some of the "official" lists for inspiration?

I'm not sure what problem you're actually having - could you elaborate?
>>
>>50344490
Panthers on boats are a bit like Samsung phones on planes - even if the factory says they're totally safe now, no captain wants them on their ship in case they spontaneously combust.
>>
>>50344549
this probably the anon doing the Syria project. ISIL vs [insert other Syrian faction]

Finding out their OOBs may be difficult, so I would suggest just fudging it. Watch some videos from the conflict in Syria, decide what kind of units are common, and what kind of combinations are around, and go with that.
>>
>>50344584
Yeah, in that case, just make something up with appropriate coy/bn equivalents. Maybe go with a basic organisation like the VC infantry one and just pick and mix from a wide bunch of attachments for other gear? A basic core of rifle stands with a couple of mortars, RPGs are folded into the infantry stand ratings anyway, and just add extras a la carte.

I don't think the 1973 Syrian Parachute Brigade list will be terribly useful, for some reason.
>>
>>50344623
(although I'm way out of date on Syria (what's Aleppo?) and they may have grav tanks and twenty divisions of crack commandos involved by now, who knows)
>>
>>50344623
Its quite a unique type of army that has evolved in Syria and other middle eastern areas like Lybia in the last 10 years.
The use of heavy weapons welded to pickup trucks, tanks or AA guns as artillery pieces, TOWs - even used in an anti-infantry role, usually no air support (unless they're Assad or its some western air support), Things like T-55s and T-62s, as well humvees and BMPs. Then there are the areas where the troops are equipped with decent Russian equipment - including T-72s with ERA and more modern BMPs.
And then there are suicide trucks packed with explosives like the Syria anon is casting around for rules for. I wish you best of luck Syria anon, its a very interesting and dynamic conflict. Lots to keep you on your toes!
>>
>>50344549
>>50344584
>>50344623
>>50344584
Yeah Im that anon. will keep this advice in mind, thanks a bunch
>>
>>50344712
Yeah I got a lot to get my head around especially since im using unfamiliar rules. Im sure ill get there though
>>
>>50340917
They do.
Don't you get their Newsletter?

Already they give 25% on all (most) Plastic tank kits and they announced 20% on resin tanks as well.
>>
>>50339507
Looks like good lists to learn the core mechanics.
All types of units are covered.
>>
>>50344715
Well, please do post more if you make progress. I'm interested to see what you're up to.
>>
>>50344835
yeah will do. just waiting on minis to arrive but ive made a couple of simple terrain pieces while waiting. Once minis get here Ill have to give the rules a good read then figure out what units im missing. I think i forgot to get mortars which is a shame.
>>
>>50341173
A shame that there is no comparison picture between these and other companies like Spectre.
>>
>>50344712
>including T-72s with ERA

Republican Guard, 4th armored division and some of the Elite Assad Militas got factory new T-90s already. They also have the new Tigr wheeled vehicles and other ultra-modern russian shit.

If you were to build one of these units i assume you could get away with regular russian oobs.
>>
>>50344887
The issue is Im not sure what anti-isis faction im actually using. Im leaning towards peshmerga, but iraqi army is also prevalent as well as them working together
>>
>>50345649
In case you don't know this channel already, check out R&U Video. They translate lots of videos from both sides and also have reporters in the field. (They are russian, so they accompany Pro-Assad units)
Focus in on Syria tough, but they do some other videos once in a while.
https://www.youtube.com/channel/UCeDSNa_VcvSPJNa9_Q3VkJQ
>>
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>>50345649
you could go for Free Syria Army. its a good cover all name for a few different factions. essentially guys wanting to fuck over Assad but also dont like ISIL.

When you look into the politics of Syria it gets very fun and the situation and factions involved seems to change year to year

Here's a recent overview:
https://www.youtube.com/watch?v=zArK07RQd1s

Pic: putting my printer to good use, printing out gas mask markers and some crater markers for westfront. Massive mine explosions and having to capture the enormous mine crater will be a thing.
>>
>>50345760
You are prolific if nothing else
>>
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>>50345661
You might also find this interesting:
http://syria.liveuamap.com/
http://isis.liveuamap.com/

If you're a phone-poster, click the map tab up at the top
>>
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>>50344036
I appreciate the comments! I'm working on rules for gun positions and firing arcs, gonna finalize the morale system and look into getting armour to play a bigger part somehow.

The intention is for the system to be as simple as possible, and play really quickly so you could blast through a game in an hour or two, so I'm trying to cut down stat and modifier bloat by ignoring stuff like crew quality and targeting systems.

The idea is to get the game's core mechanics onto two sides of A4.
>>
dead thread?
>>
>>50349879
slow day
>>
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>>50350070
Never understood why some people freak out if a thread moves on a comfy speed instead of 1 hour=+700 posts.
>>
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>>50350109
Honestly this.

I'll use the opportunity to repost pic related.
Still a couple of days until Dec 1st, so feel free to join up if you want.
>>
>>50350190
Would it be useful for me to let you know the kind of things I would likely be sending?
I'm already signed up but it might be better if I send my box to someone more likely to like what they get.
>>
>>50350212
I think knowing beforehand what you get is somewhat against the idea of doing a "secret" santa..

Besides, so far nobody made any requests in regards of what they desire as gift, so even if you would tell me what you are about to gift, i can't do anything with that information.
>>
>>50350290
>>50350212
It's HWG, surely they'll be somewhat interested in roughly anything in this vein. I know I'd be interested in pretty much anything. It's just 10 or 15 quid after all. :)
>>
>>50350290
If two anons like 1/72 WW2 then should be easy enough to pair them. Obviously going to be some mismatch with all the different interests.

How about shipping though? Just checked US post yesterday and a small packet to Hungary is $62
>>
>>50350531
Maybe pair Europeans with each other and Americans with each other?
>>
>>50350598
Thats the plan.

>>50350531
So far neither someone from Hungary nor the USA signed up anyway. Don't worry. 9 out of 10 are from the EU.
>>
>>50349879
>no post in an hour
>hurr dead thread
take your Ritalin
>>
>>50350703
>9 out of 10 are from the EU.

>rip the person sending out of europe/into europe
>>
>>50351317
Theoretically the person could just order something from a US site to be delivered to them instead of having to get postage to themselves then across the Atlantic?
>>
>>50351317
At worst, just order something online from a US website and have it ship right to them?
>>
I see people online talking about a free 11 man inexperienced Soviet unit in Bolt Action. But isn't the unit 12 man big?
>>
>>50351352
>>50351351
I presume thats an option if shipping is really that expensive.
>>
>>50351361
12 is the maximum size, yes.
>>
>>50351352
>>50351351
It's a solution, but it sort of takes the fun out of it, for me anyway.

I don't know, cross that bridge if I come to it I suppose.
>>
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Ambrosius Dumnonius, Custode of the Sabrina Civitates
>>
>>50351254
i went to sleep and woke up this morning to only 3 new posts
>>
>>50351942
Yesterday I went to sleep and woke up to 111, most of the times it's between 40-20. Were doing fine, our threads are being visited by 80 people or something, last year that number was around 60.
>>
>>50351857

Well well well. Look who it is...
>>
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>>50352156
>https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

Could the owner of this document add Baccus to the 6mm ww2 list?

No tanks yet
>>
>>50352313
h...hot
>>
>>50350190
I'd consider joining if I knew how many people had already signed up.

Also, I live in Australia, which means that shipping costs might be just as high as purchase costs. Is that a problem?
>>
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>>50355609
For God and Parliament!
>>
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What I've been working on while waiting for my minis to arrive
>>
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Re-worked a lot of the mechanics based on the feedback given in this post: >>50344036

>Creating gun batteries has been completely re-worked, including turrets and casemates. Includes new firing arcs. Fire dice are added per gun in battery.

>Re-worked torpedoes with deck-mounted launchers and submerged tubes. - May add submarines into the game when I can figure out how to make submerging work mechanically.

>Secondary gun batteries re-worked based on ship class.

>Added tertiary batteries for dreadnoughts and battleships.

>Re-worked the aiming system so shots spread out, added fire control to reduce scatter.

>Morale system clarified, with a rating system for captains.

>Crew rating renamed to Crew Effectiveness, now represents the number of crew able to do their job aboard ship. When reduced to 0, it is assumed all the crew are either dead, wounded or prevented from working by battle damage etc.

>Added armour for cruisers, battleships and dreadnoughts.
>>
>>50356520
its shit
>>
M247 Sgt. York
>>
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>>50356833

OK, I really like where you're going with this. The biggest breaks you have from the way ships work are the accuracy-tied-to-gun-caliber thing, and the fact that larger ships are ludicrously slow compared to smaller ships. The third issue I have is the damage chart and how it interacts with a 2d6 bell curve.

In the first instance, I'd recommend a simple switch over to fire control:
>Guns using local optical sights hit on a 6
>Guns using a central fire director hit on a 5,6
>Guns using radar control hit on a 4,5,6

"Bridge Destroyed" thus becomes "Command Spaces Hit". Roll 1d6; on a 1-3 the fire control system (if director or radar) is hit and all guns revert to local optical control. On a 4-6 it's the Bridge as written.

In the second instance, larger ships aren't actually much slower than smaller ships. The whole point of BCs was to hunt down *slower* cruisers, for example. My recommendation would be to give DDs, CLs and BCs a 10" speed, and all other ships (CA, BB, DN) an 8" speed. Allow DDs to "turn 90-degrees in place" and force BBs and DNs to spend a full turn moving straight ahead before making a 90-degree turn, and you're much closer to the actual relative performance of the ships. As a side note, you may also want to consider the ability of DDs especially to make smoke.

Finally, the outcomes on your damage chart seem slightly wonky. Given that Bridge Hit and Magazine Hit are essentially kills, I'd put them on 2 and 12, respectively. Likewise, "superficial damage" should probably be more common, given the historic tendency of ships to absorb frightening amounts of damage until something really critical gets hit (see also: Seydlitz, SMS; pic related). It's not unreasonable to put that superficial damage result as the "7" on a 2d6 curve.

Oh, you probably want to bump up morale slightly. Green on a 7, Regular on an 8, and Veteran on a 9 is going to be less frustrating; making Greens test on a 4 on 2d6 is a guarantee of failure.
>>
>>50359772
>The whole point of BCs was to hunt down *slower* cruisers

One of the ironies of English CCs was that they were too well armed for that job and thus were forced into roles where they were faced with equal and/or superior opponents instead of weaker armored cruisers they had been designed to hunt.
>>
I think it was more necessity, by the time of WW2, the new Battleships that arrived on the scene would be much faster than the old ww1 rebuilds in the Royal Navy, so the only ships they had (untill the arrival of the KGV class) that could keep up with- and stand up to the new opponents like Bismarck, Scharnhorst and Gneisenau were the old battlecruisers. They just didnt have anything better at the time.
>>
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>>50360154

I know that's the popular view on it, but I personally don't think it's *entirely* accurate insofar as their armament wasn't the deciding factor. The British BC's were engaged in three really meaningful ship-to-ship engagements:

1) Battle of the Falkland Islands
2) Battle of Dogger Bank (1915)
3) Jutland

In #1, they did exactly as they were intended. Invincible and Inflexible used their superior speed and range of armament to wipe out Spee's cruiser squadron.

In #2, they were employed as an reaction force to hit Hipper's BCs as they returned to Germany; they were the only ships that could catch Hipper (it was believed; the presence of SMS Blucher actually made this untrue) and still stand a chance of fighting his ships. No other ships would have been able to catch and match Hipper. Thus, while not working as intended, they were the only ships capable of meeting the mission requirements of this operation. The alternative was to let Hipper said back to the Jade unmolested.

In #3, you had the same issue as in #2; Beatty's job was to catch and destroy Hipper, while also serving as a heavy scouting force for the Grand Fleet. It was only Beatty's incompetence that let Hipper have even a chance; if he'd bothered to instruct Rear-Admiral Evan-Thomas of procedures, he'd have had 5 extra fast battleships and Hipper would have likely not made it back to the High Seas Fleet at all (thus invalidating the Run to the North).

>cont
>>
>>50356833

The whole point of 'Beer & Pretzel' wargaming is make the game as deep as possible & at the same time as simple (i.e.least amount of things to track) as possible.

The best way to do it (IMHO) is to introduce the maximum amount of various (unique) qualities, and have them intersect on as many levels as possible.

And so far you've got (as far as I can see) a decent amount of qualities each tied to a single job, not connecting to anything else.

Not to mention that some qualities (like Crew 'Effectiveness' & it's loss) seem like direct carryover from Sail&Shot, while totally useless in this period.

Just my 0.02$ anyway.
>>
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>>50360313
>cont

Basically, the existence of German BCs made the intended mission of the British BCs obsolete on its face. They could not do their job as long as Hipper's force existed, because the Admiralty couldn't spare them in any numbers to go kill anything that wasn't Hipper (witness Jellicoe's tremendous shitfit when they pulled two BCs away to deal with Spee). It wasn't so much as they were too well-armed per se, as they were the only ships capable of catching *and* killing Hipper's squadron at all and so had to stay on-station in case they were needed to do that.

Amusingly, the mission they were intended for was simply moot anyway; the Germans had no ocean-going naval force by 1915 outside the North Sea, and they had so little merchant marine incoming as to be not worth killing using BCs. Aside from the High Seas Fleet, there was nothing for the BCs to really do.

Aside from being wasted at Gallipoli, of course.

>I'm worried about breaking /hwg/ Secret Santa project by being the only `Murican who signs up; I don't want to cost someone a lot to ship things.
>>
>>50360305
Hood was decent enough fast battleship, the problem was that because of reasons Brits never brought her up to modern standards and thus when faced with more modern (as far as you can call Bismarck and her WW1-ish design modern) fast battleship she performed as badly as expected.
>>
Side note: does anyone have the Osprey for the Hawker Hurricane? Osprey's Air Vanguard series isn't in the OP mediafire basically at all.

Alternatively, if anyone has any specific information (including squadron markings and aircraft type) for the No.73 Squadron (No.204 Air Group) posted in North Africa circa 1942, I'd appreciate it. I'm adding air support to my Operation Lightfoot Bolt Action list, and if I'm going to do it, it needs to be done correctly.

Before you ask, google results are basically limited mostly to wikipedia and unhelpful RAF squadron summary pages with only minimal data (when they deign to even load).
>>
>>50360325
>the Germans had no ocean-going naval force by 1915 outside the North Sea
The ghost of Graf Felix Von Luckner disagrees in technical terms but agrees in principle
>>
>>50360472

If you want a badass desert-service hurricane, look for a IID model, not the IICs and IIBs used by 73 Squadron. The IID had a pair of 40mm gun pods under the wings and looks positively magnificent.

It's bolt action, so your aircraft is just a stand-in for a generic "airstrike" anyway, so you may as well go with what looks best.

Offhand, you'll want to research No6 and No7 squadrons. Those units are both in-theatre by the time El Alamein rolled around. No6 Squadron is famous for their use of IIDs.
>>
>>50360407
I don't agree that is was such a foregone conclusion. Hood's 15" were a serious threat to Bismarck and the crew was well-trained and experienced. If it wasn't for that lucky hit she suffered the history books might have well relegated Bismarck to a footnote "Bismarck, disabled on her first voyage without causing any significant damage to any merchant shipping"
>>
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>>50360472
I'm not much of a collector of Osprey's aviation titles, but they're easy to find

Hawker Hurricane Mk I–V (Osprey Air Vanguard 6)

At the outbreak of World War II, only 111 Squadron and a handful of others were equipped with the Hurricane. Thanks to sudden massive orders and a well-organized Hawker sub-contracting production to Gloster and General Aircraft, more squadrons rapidly became operational. Cutting their teeth during the Battle of France, it was during the Battle of Britain that the type excelled and came to form the backbone of Fighter Command. While the Hurricane was steadily overtaken by the Spitfire in the fighter defence role, it remained the fighter of choice in North Africa and the Far East. Despite a large number being shot down in these far-flung conflicts, many received hasty repairs and returned to the fray while more fragile designs were permanently grounded. The Hurricane may not have been the prettiest or, the best-performing aircraft but, as Francis Mason stated: 'The Royal Air Force was glad to get the Spitfire, but it had to have the Hurricane!'

http://www.mediafire.com/file/o3puspxweb12p92/Osprey+-+AVA+006+-+Hawker+Hurricane+Mk+I-V.pdf
>>
>>50360518
>"Bismarck, disabled on her first voyage without causing any significant damage to any merchant shipping"

That is pretty much what already happened given that only reason why people remember her and Hood was RN's PR department spending most of the interwar period by claiming Hood to be the most powerful warship in the world (probably as some kind of reaction to the fact that after the WW1 Royal Navy wasn't the supreme ruler of the waves anymore).
>>
>>50360532
>http://www.mediafire.com/file/o3puspxweb12p92/Osprey+-+AVA+006+-+Hawker+Hurricane+Mk+I-V.pdf

Damn, that was impressively fast. Thank you, sir.

>>50360515

Huh, I was not aware of that version. You're correct on both counts: it looks badass and it's just a marker on the table, really. I'm going to give that some serious research once I wake back up. I'm running a pretty strict-to-history 22nd Armoured Division list (basically solely because the Rifle Brigade nee 95th Rifles nee Sharpe's Rifles are in their OOB), but if I can find some data putting No.6 or No.7 Squadrons in the right area of operations, I'll certainly think very hard about running the MkII-D instead. A quick check on Amazon reveals that the model's going to be even tougher to find than a normal MkII Hurricane, though (using 1/72 for this).

Thank you as well.
>>
>>50360154
>>50360313
>>50360325

This is the main reason why I'm an advocate of the 'Mahanian' theory:

Leave slugging matches to Battleships, and Raiding to (Light) Cruisers.

Mixing the two just results in a ship that is useful at nothing:
It'll lose to Battleship in any slugging match, and it's too expensive (i.e.there'll be too few of them) to cover a lot of 'ground' while cruising around looking for trouble.
>>
>>50360771
The whole anglot-style battlecruiser concept became pretty much obsolete when Queen Elizabeth-class BBs (and why returning to slower BBs with Revenge-class was, in my option, one the biggest mistakes RN made back then) were launched. German ones fared bit better mostly because the krauts built theirs as proto-fast battleships instead of overgunned cruisers.
>>
>>50360771
My amature[ spoiler]read mook in an appropriate sort of game [/spoiler] (say fantasy argie/china who cares) response to that would be some horrible hybrid of a BB and a DD, kinda a shortstack battlecruiser. Essentially, small numbers of battleship guns to ourrange CLs, with enough speed to keep up, and a strategy to engage BBs by outnumbering them and trying to exploit that for a winnable gun dual
>>
>>50360864
Lord Fisher would be proud.
>>
>>50360822

>German ones fared bit better mostly because the krauts built theirs as proto-fast battleships instead of overgunned cruisers.

This.
For a good example, I just point people to Lion after Dogger Bank vs Seydlitz after Jutland.
Both managed to limp back home after heavy pounding, but one took just 16 11-12" hits, and the other (smaller) one took 21 13.5-15" hits + a torpedo.

I know which one I'd want in my fleet.

Actually, I'm thinking about doing a "Rule the Waves" playthrough without any CA at all (or maybe just small ones) - just to see how it goes.
>>
>>50360864

Not sure if b8 or not - but I'll bite:

Outrageous, Uproarious & Spurious would like to have a word with you ...
>>
>>50360313
I have my Grandad's old ashtray made from the bell of that same HMS Tiger. It's pretty cool.
>>
How does warlord guys compare in size with Victrix ones? I'm thinking of building a small roman force with Victrix and add a few warlord characters.
>>
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>>50361063
>>
>>50362217
Jackie was a man of many ideas, most of them bad.
>>
The new Swordpoint rules from Gripping Beast, yay or nay?
>>
>>50360874
But it doesn't have a 20" main battery and secondary battery that pops up and down to hide beneath armour when it's reloading.
>>
>>50362236
>He resigned seven months later in frustration over Churchill's Gallipoli campaign
I don't know, when faced with purestrain Churchill it is probably a good idea to just give up, resign, and let it happen under someone else's leadership.
>>
Gaddis Gaming is having a 20% off Black Friday sale.

https://tabletopper.myshopify.com
>>
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This class of ship (I built 3 of them) has won 3 wars for me in "Rule the Waves" Though I have to decide now (1922) if I want to build new BB/BCs, or spend a fair amount of money doing a big overhaul of this design.
>>
>>50365879
Go with a completely new design, in my opinion your deck armor is dangerously thin for late game.
>>
>>50365879
that ship looks out of date in about 1910, so I'd just go straight into new designs.
>>
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>>50365955
>>50365953
Noted. The only other capital ship I have is this one (it is a Treaty-max as we had years of 18000 ton, 12 inch limits) and two older 1910 era dreadnoughts that I have scheduled for scrapping as updated ships are come out of the yards.

Biggest limit I have is my budget is under 7 million at the moment. While a modern BC or BB might be 5 million a month for 30 months....
>>
>>50353660
Hey Anon. So far 10 people joined in.
Shipping from/to Aussieland might be a bit expensive but there is the option of buying something from a store there and let it ship it directly as people discussed earlier in the thread. Not the optimal solution though.

There also is the option to join the /WIP/ version. I do a secret santa there as well in case you haven't seen it already. There are over 40 participants so far and among them several people from Australia and i intend to match these to avoid these huge distances and high shipping costs.
>>
>>50366185
>Biggest limit I have is my budget is under 7 million at the moment.
That was my experience as Italy. Treading a fine line in terms of escalating conflicts in order to boost budget whilst not entering wars which will lose big ships really makes you understand why there were so few pitched battles featuring capitol ships, the stakes are just too high.
>>
>>50366401
>tfw I prefer to win my wars via raiding and submarine warfare

It ain't honorable nor is it glorious but damn that it can be effective.
>>
>>50366425
If you are Italy, in my experience thats the only way you can challenge some nations.
>>
>>50366330
Any of them from Brazil?
>>
>>50366729
No, not a single person from south of the USA (as expected honestly).
>>
>>50366185
What's c.t.?
>>
>>50366924
Conning tower.
>>
>>50366425
>>50366401
Yep, I had a USA-Italian war (As Italy). Kept my fleet it the med and used subs and a a few raiders to obtain a fair peace treaty.

Anyone have a good raider designs?
>>
Steam sale is happening, anything a /hwg/ minded person should be on the look out for?
>>
>>50368193
Panzer Corps is 70% off. Pretty good game, but not really a "in depth" wargame. I still had fun for almost 300 hours with the grand eastern front campaign. Gonna pick up the Soviet expansion i think.
>>
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>>50368193
If you want something thats actually /hwg/ worthy you're probably not going to find it on steam.

You have to get quite a bit more niche for that sort of thing.
>>
>>50368247
>If you want something thats actually /hwg/ worthy you're probably not going to find it on steam.
I mean more and more matrix games are on steam, essentially all the newer releases are.

However, these wont have a black friday sale would be my guess.

If it does go on sale I'd recommend Pike and Shot, I played loads of games of that in multiplayer, including 2 games with someone from hwg, it's got enough crunch to be really good, but it's all working under a pretty intuitive interface (charging uphill bad, etc you don't need to learn the game's actual modifiers to be good at it.)
>>
>>50368247
What about Graviteam Tactics?
(75% off btw)
>>
It looks like swordpoint is out now, anyone got it yet?
>>
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>>50368291
>>50368286
Oh I agree that there are some on steam, but the pickings are still slim.
>>
Baccus Austrian Landwehr might be the worst castings I've ever painted jesus christ
>>
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Flashpoint Campaigns: Red Storm is 50% off, I really recommend that if you have any inclination towards WW3 scenarios. Also great in multiplayer.
>>
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New thread: >>50371668
Thread posts: 317
Thread images: 99


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