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/hwg/ - Historical Wargames General

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Thread replies: 325
Thread images: 85

Leper King Edition

Previous thread: >>50301966

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
>>
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>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf
>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ

Desired scans :
Black Powder - Rebellion
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
>>
25th of November in military history:

1120 – The White Ship sinks in the English Channel, drowning William Adelin, son and heir of Henry I of England.
1177 – Baldwin IV of Jerusalem and Raynald of Châtillon defeat Saladin at the Battle of Montgisard.
1491 – The siege of Granada, the last Moorish stronghold in Spain, ends with the Treaty of Granada.
1758 – French and Indian War: British forces capture Fort Duquesne from French control.
1783 – American Revolutionary War: The last British troops leave New York City three months after the signing of the Treaty of Paris.
1795 – Partitions of Poland: Stanisław August Poniatowski, the last king of independent Poland, is forced to abdicate and is exiled to Russia.
1826 – The Greek frigate Hellas arrives in Nafplion to become the first flagship of the Hellenic Navy.
1863 – American Civil War: Battle of Missionary Ridge: Union forces led by General Ulysses S. Grant break the Siege of Chattanooga by routing Confederate troops under General Braxton Bragg.
1864 – American Civil War: A group of Confederate operatives calling themselves the Confederate Army of Manhattan starts fires in more than 20 locations in an unsuccessful attempt to burn down New York City.
1876 – In retaliation for the American defeat at the Battle of the Little Bighorn, United States Army troops sack Chief Dull Knife's sleeping Cheyenne village at the headwaters of the Powder River.
1917 – World War I: German forces defeat Portuguese army of about 1200 at Negomano on the border of modern-day Mozambique and Tanzania.
1940 – World War II: First flight of the de Havilland Mosquito and Martin B-26 Marauder.
1941 – HMS Barham is sunk by a German torpedo during World War II.
1952 – Korean War: After 42 days of fighting, the Battle of Triangle Hill ends as UN forces abandon their attempt to capture the "Iron Triangle".
1970 – In Japan, author Yukio Mishima commits ritualistic seppuku after an unsuccessful coup attempt.
>>
It is 839 years since the Battle of Montgisard was fought between the Ayyubids and the Kingdom of Jerusalem. The 16-year-old King Baldwin IV, seriously afflicted by leprosy, led an out-numbered Christian force against the army of Saladin. The Arab force was routed and their casualties were massive, and only a fraction managed to flee to safety.

Saladin had planned and invasion of the Kingdom of Jerusalem from Egypt. Learning of Saladin's plans, Baldwin left Jerusalem with only 375 knights to attempt a defense at Ascalon, but was stalled there by a detachment of troops sent by Saladin who had 26,000 men. The true numbers are impossible to estimate, since the Christian sources refer only to knights and give no account of the number of infantry and turcopoles, except that it is evident from the number of the dead and wounded that there must have been more men than the 375 "knights". It is also uncertain whether the so-called knights included mounted sergeants or squires, or whether they were true knights. Just as uncertain are the numbers of their opponents. An 1181 review listed Saladin's Mamluk forces at 6,976 Ghulams and 1,553 Qaraghulams. However, there would have been additional soldiers available in Syria and elsewhere, while auxiliaries might have accompanied the Mamluks. Whether these would have added up to a total of 26,000 reported by William of Tyre is impossible to say.

Saladin left part of his army to besiege Gaza and a smaller force at Ascalon and marched northward with the rest. Accompanying Baldwin was Raynald of Châtillon, who had just been released from captivity in Aleppo in 1176. Raynald was a fierce enemy of Saladin and was King Baldwin's second-in-command. Also with the army were Baldwin of Ibelin, his brother Balian, Reginald of Sidon, and Joscelin III of Edessa. Odo de St Amand, Master of the Knights Templar, came with 84 Templar knights. Another Templar force attempted to meet Baldwin at Ascalon, but they remained besieged at Gaza.
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>>50371708
Saladin continued his march towards Jerusalem, thinking that Baldwin would not dare to follow him with so few men. Because Baldwin was supposedly not a danger, he allowed his army to be spread out over a large area, pillaging and foraging. However, unknown to Saladin, the forces he had left to subdue the King had been insufficient and now both Baldwin and the Templars were marching to intercept him before he reached Jerusalem.

The Christians, led by the King, pursued the Muslims along the coast. The location is disputed, as Ramla was a large region that included the town under the same name. Saladin was taken totally by surprise. His army was in disarray, part had been held up by the mired baggage train while another part of his force had scattered into raiding parties across the countryside. The horses were tired from the long march. Some men had to hurry to collect their weapons from the baggage train. Saladin's army, in a state of panic, scrambled to make battle lines against the enemy. King Baldwin ordered the relic of the True Cross to be raised in front of the troops. The King, whose teenage body was already ravaged by aggressive leprosy, was helped from his horse and dropped to his knees before the cross. He prayed to God for victory and rose to his feet to cheers from his army.

The Jerusalem army attacked the hurriedly arranged Muslims, inflicting heavy casualties. The King, fighting with bandaged hands to cover his terrible wounds and sores, was in the thick of the fighting. Egyptian effective command was under Saladin's nephew Taqi ad-Din. Taqi ad-Din apparently attacked while Saladin was putting his Mamluk guard together. Saladin's men were quickly overwhelmed. Saladin himself only avoided capture by escaping on a racing camel.

King Baldwin's victory was total. He had utterly destroyed the invasion force and had captured Saladin's baggage train.
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>>50371716
Baldwin pursued Saladin until nightfall, and then retired to Ascalon. Deluged by ten days of heavy rains and suffering the loss of roughly ninety percent of his army, including his personal bodyguard of Mamluks, Saladin fled back to Egypt, harassed by Bedouins along the way. Only one tenth of his army made it back to Egypt with him.

Baldwin memorialized his victory by erecting a Benedictine monastery on the battlefield dedicated to St. Catherine of Alexandria, whose feast day fell on the day of the battle. However, it was a difficult victory; Roger des Moulins, master of the Knights Hospitaller, reported that 1,100 men had been killed and 750 returned home wounded.

Despite an intervening year of relative peace, by 1179 Saladin was able to renew his attacks on the kingdom, including his victory at the Battle of Marj Ayyun that year. This led to almost another decade of warfare which culminated in Saladin's victory over the Crusaders at the Battle of Hattin in 1187.

Montgisard is a quintessential "Crescent and the Cross" type wargame, with two of the most famous commanders of the Crusades leading classic knight and ghulam armies. A better prepared Saracen player could present a serious challenge to the Jerusalem army, and a historical result is by no means certain.

http://www.mediafire.com/download/vsgd7bp2hvd1l72/Osprey+-+ELI+019+-+The+Crusades.pdf
http://www.mediafire.com/download/yqweqi34z6tczad/Osprey+-+MAA+075+-+Armies+Of+The+Crusades.pdf
http://www.mediafire.com/download/a2dwzr8fwlqma0r/Osprey+-+MAA+155+-+The+Knights+Of+Christ.pdf
http://www.mediafire.com/download/5sn46pirygc8zbv/Osprey+-+MAA+171+-+Saladin+and+the+Saracens.pdf
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On 25 November 1941 at 4:25 p.m., while steaming to cover an attack on Italian convoys in the Mediterranean, HMS Barham was hit by three torpedoes from the German submarine U-331, commanded by Oberleutnant zur See Hans-Diedrich von Tiesenhausen. The torpedoes were fired from a range of only 750 yards providing no time for evasive action, and struck so closely together as to throw up a single massive water column. As the ship rolled over to port, her magazines exploded and she quickly sank with the loss of more than two-thirds of the crew. Out of a crew of approximately 1,184 officers and men, 841 were killed. The survivors were rescued by the other British ships.

Tiesenhausen was forced to dive to evade the escorting ships before Barham exploded, and heard only the detonation of the torpedo. He could not be sure whether he had sunk Barham, or if she had merely been damaged and left the scene before he resurfaced. It was not until the Admiralty's admission on 27 January 1942 that Barham had been sunk and described the circumstances that Tiesenhausen knew that he had sunk her. He was awarded the Knight's Cross of the Iron Cross that day.

A Royal Navy Court of Enquiry into the sinking ascribed the final magazine explosion to the detonation en masse of 4-inch anti-aircraft ammunition stored in wing passages adjacent to the main magazines, which would have detonated the contents of the main magazines.

The sinking was captured on film by Pathé cameraman John Turner, aboard HMS Valiant. In consideration of public morale and to protect the families who had lost loved ones, the Admiralty decided to keep the film secret until the end of hostilities in 1945. The film has been used many times as stock footage in documentaries. It has also been used fictionally in films such as Earth vs. the Flying Saucers (as an American destroyer), Task Force (as a Japanese carrier), The Guns of Navarone, "Up Periscope" (as an Japanese destroyer) and The Battle of Okinawa (as Yamato).
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This month's community project is a food/drink-related mini or unit.
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>>50368352
>>50368291
graviteam tactics is so hard. Ill never understand it
>>
Someone asked about Steam Sale Games in the last thread, so I'll list some stuff.

Firefight: http://store.steampowered.com/app/500190/

It's old. It's clunky. It's in desperate need of an update to bring it up to the standards of the original version. It's also not discounted, but might be over Christmas. It's a real-time WW2 game where you order squads and tanks and weapon teams around. It's simple to control, it's also groggy as fuck and you will really appreciate real-world tactics when you realise that however hard you yell, that fucking squad is not listening and you're going to have to send in a reserve to flank that fucking machine gun or they'll lie behind that hedge all game.

Advanced Tactics Gold: http://store.steampowered.com/app/310390/

Not especially good at simulation, but a fun game for running chits around through hexes. You control a "nation" and cities produce stuff which you form into forces that go off and fight. Supply matters, and can be a horrendous pain in the arse. The AI is... ok. Multiplayer PBEM is more fun.

Crusader Kings 2 now lets you promote a horse to be your doctor and also become immortal, so that's great fun. You can also turn off supernatural stuff entirely in the options now, and with the latest expansion you can watch everybody die to the fucking black plague and then aztecs invade France because you bought that DLC and left it switched on. Still an excellent game.

Super Hexagon: you like hexes, right? no chits involved, just hexes.

OK, enough of that. Back to reading Napoleon's Campaigns in Miniature, a surprisingly good book even if the wargame rules included are not at all to my taste, and I don't particularly care for Nappies either. The material on campaigning and logistics is fascinating.
>>
>>50372569
oh, COMMAND is 65% off.

http://store.steampowered.com/app/321410/

DLC scenario packs aren't on sale. Still tempted to buy the brexit one.
>>
>>50372579
>UNUSUAL ACTIVITY
>>
>>50372579
Dammit, the one week im broke as shit.
>>
>>50372620
Christmas sale coming.

I get paid tomorrow at least.
>>
>>50372687
lucky you. ive had my eye on command for a while but never for full price
>>
>>50372695
It goes on sale every so often. isthereanydeal.com is a nice site - it'll import your steam wishlist and email you when stuff's on sale on steam or on other sites that sell you a (legal, legit, not grey-market) steam key.

But anyway, how about them miniatures. Apparently Warlord are talking about bringing back the Wargames Factory War of Spanish Succession plastics next year? If they're not too jacked-up in price I'll be all over that shit.
>>
>>50372714
>Apparently Warlord are talking about bringing back the Wargames Factory War of Spanish Succession plastics next year?
I think they mentioned a revamp...bringing the infantry up to the standards of the cavalry and artillery would be fucking nice. Even if it's just a headswap because the infantry heads look particularly derp.
>>
>>50372569
>Back to reading Napoleon's Campaigns in Miniature, a surprisingly good book even if the wargame rules included are not at all to my taste, and I don't particularly care for Nappies either. The material on campaigning and logistics is fascinating.

It's an idiosyncratic book, that's for sure. Bruce Quarrie (whose usual gig was WW2, especially the SS), was very much a student of the Peter Gilder/"In The Grand Manner" school, having charts and tables for everything. I always disliked his insistence on a mini-to-man scale of 1:33.3; it looks good when you base them but the battles seemed far too small. As you say the research is superb, and presented in a really interesting way. His campaign rules are excessively complicated but provide a perfect basis for developing your own. Certainly, it's still required reading if you want to get serious about Napoleonic gaming, and that's an impressive achievement for something written forty years ago.

http://www.mediafire.com/file/yz48dg5v3r4fyse/Napoleon%27s+Campaigns+In+Miniature.pdf
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Finished off my LCVP Higgins boats for ostfront.

Just build up a bunch of soviet cavalry too (2 boxes of Strelets regular cavalry RKKA). I'm going to use the guys with helmets as Chinese, as the helmets look identical to German stalhelm. The 2 boxes (24 cavalry total) will make 8 bases for the Chinese, and 4 Bases for the Soviets - the guys with soft caps that are distinctively soviet.

My painting schedule goes:
>finish 4 bases of Italian Assault Infantry
>paint 12 bases of WW1 German infantry
>work on the WW2 Chinese (infantry, cavalry, SDK.222, and 4 Vickers Mark Es which hopefully will have turned up by then)
>>
Requesting a scan of this if possible.

http://www.grippingbeast.co.uk/Painting_War_Issue_7--product--5416.html
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>>50374508
I'd be interested in this as well
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>>50372557
I feel you, brother. I want to love it, I really do.
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>>
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>>50375999
Will these be in the plastic box? If so they'll make wonderful figures for various Victorian pulp games like In Her Majesty's Name.
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>>50372557
>>50375857
The thing about graviteam is you can't treat it like you do most rts and expect it to make a lot of sense straight away.

Graviteam really pushes the whole "war is very confusing" angle quite hard as it only gives you vague, sometimes incorrect, information on enemy movements and positions.

Good recce is absolutely vital as knowing where your enemy is provides a significant advantage in both the defense and the offense.

In short, you really have to treat it like you're an actual battalion commander rather than a game of company of heroes.
>>
>>50376022
I believe that is the plan, yes.
>>
To the anon who was looking for an A-19 in 28mm: there's a guy in the US who just made a 3d printed one on Facebook, look for Tim Spakowski.
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>>50376553
This is Tims shop:
http://www.kingshobbiesandgames.com/category-s/178.htm

It will be available there soon. I already talked with Tim a couple of days ago about it.
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>>50374360
very nice work anon!
>>
>>50371668
I somewhat ponder starting either Bolt Action and/or konflikt 47.
Now i see a large number of resin/metal tank being sold out due to these 20%off deals.
Is it an only for the duration of the sale thing, or do they clear their inventory and i should engage in a panic-buy?
link for the curious
https://store.warlordgames.com/collections/tanksgiving-20-off-resin-tanks
>>
>>50376844
Simple Black Friday sale, no need to commence panic. They frequently offer their stuff for much lower prices.

Go for standard BA, you can expand into K47 from there.
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>>50376844

They clear their stock for the resin tanks.

They will be available again after the black friday sale is over. (no longer for 20% off of course)

>>50376872
This. Go for BA and later you can add Weird units if you like.. or not. You can play K47 with a regular BA army just fine.


Btw, i suggest to wait with an order for at least until tomorrow. First they offered 25% on plastic tanks (still available) and a day later the 20% on resin tanks came. I highly suspect that they do one or two more specials tomorrow and over the weekend. So it might be a better idea to wait until the weekend and see if you can save some more money. (Last year they sold single sprues at 50% discount which is a really nice deal)
>>
>>50376872
>>50376938

thanks for the answer. Naturally the tank I want is not among those on sale (KV-85)
I dont know if I abuse the historical general with it, but:
the konflikt 47 rulebook does not have the KV 85 listed as possible unit. Bolt action rules however can be found in the russian armybook.
Will many K47 players be ok with it?
>>
>>50371744
That is an absolutely tragic and depressing video to watch.
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>>50372579
Paid full price.

Still worth it.
>>
>>50375929
Those are really nice. Footsore?
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>>50377822
They are Footsore, yes. The chaps thread is up on Lead Adventure and has a few more pics.
>>
What was that MSPaint looking ships game, and where to get it?
>>
>>50378614
Rule The Waves. Google it, gotta buy it from the publisher's website.
>>
Is there any his wargame with minis you'd actually want to look at?
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>>50378614
If it WW1ish naval combat, its "Rule the Waves, if it is

>>50372585
its is "Command:", can be purchased on steam. IN fact, on a big sale right now.
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>>50378761
I don't really understand the question.
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>>50378998
Most wargames posted here have buttugly minis. I'd like to know if there are some where this isn't thee case
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>>50379027
Surely you are mistaking the "games" for the "private collections". Games tend not to have specific miniatures, for example Black Powder could be played with 28mm Victrix, or Perry, or maybe 10mm Pendrakens or 6mm Baccus and Adler or Heroics and Ros.

Then of course there's the skill (or patience) of the guy who painted them.

So really it's quite a complicated question you have asked, frankly I think there are plenty of great looking game boards for a lot of rules.
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>>50379027
most wargames posted here have no specific miniature manufacturer. You use whatever figures you want based upon quality, price etc.

So find a period/ruleset you like. Then find figures for it.
>>
>>50379027
There are lots of great looking historical minis out there. If you don't like the style of a certain company, pick a different company with minis from that time period.
>>
Who's watching the Mishima Kino for his anniversary? https://www.youtube.com/watch?v=UtmNCXSIr-Q
>>
>>50374360
Those turned out really nice! The only issue I'd take is it looks like your decal went a little hazy by the ramp on the front one. Some Solvaset might help that. If it's just weathering forgive me, I'm on a mobile and I can't see it in the best of detail.
>>
>>50379027
>de gustibus non est disputandum
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>order german winter 10,5cm howitzer with the coupon a while ago
>wait 9 days
>order finally arrives
>crew members are awesome sculpts
>gun itself consists of 16 metal parts
>no instruction with the kit
>none available on the warlord website
>look in their forum: Its says there is non

T-thanks Warlord Games.

I don't understand why they produce plastic tank kits for tanks like the M3 Light tank (which almost nobody uses anyway) while basic stuff thats part of every single list like artillery, mortars or heavy machine guns are still a fucking metal kit with no instruction sheet available.
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>>50381089
because tanks are cool and crew served weapons are for nerds.
>>
>>50381089
>not playing in 1:72 with glorious PSC Heavy Weapon boxes

Scrub.
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>>50381141
For me the most fun in this hobby besides reading is painting miniatures, and for that purpose 28mm is a better choice in my eyes.

1:72 is great if you play alot i guess, but not for me.
>>
Latest version of Fear Naught from the last thread. Changed a few bits and pieces around.

>Hits determined by fire control not gun calibre.

>Ship movement speeds re-worked.

>Adjustment to turn sequence and how long range gunfire works.

>Morale ratings adjusted.

>Damage chart re-worked

>Added smoke generators for destroyers.
>>
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>>50381206
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>>50377364
Cant speak for everyone but i wouldnt care dude. Bolt action and k47 are all good to go in most k47 games ive seen or played.
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>>50381217
And here's an introductory scenario.
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Mark A Whippet
>>
Hello night time /hwg/. I can't sleep, entertain me or rivet count at me so I get dozy.
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>>50382921
What's your favourite tank?
Why?
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>>50382921
>night time
its 2:08 in the afternoon and beautifully sunny.

Have some banzaaaiiii!!! miniatures
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>>50383052
Anon, I think you'll find its currently ten minutes past one o'clock in the morning
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>>50383040
Crusader. Me and another chap here a few years ago posted many pics was the good times.

>why
I like North Africa for WWII. It looks sleek as fuck and like a 'tank'. I like the fact that it was an underdog in terms of armour/gun etc.

>>50383052
I think you'll find it is twenty past 1 in the morning.
>>
>>50383095
>>50383207
>living in the past
>living at night
>probably living in winter too
suit yourselves friendos
>>
>>50382410
Whippet good!
>>
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>>50381024
>>
Lulu (home of many a printed rulebook, including Fistful of TOWs and a bunch of the History of Wargaming Project) is doing 33% off, BFRIDAY33.
>>
Has anyone seen Bill Lamming's medieval campaign rules, or is there a scan of them floating around? I know there's a reprint (thanks john curry) but there's not too much on the internet about the originals except a brief overview and some complaints about the amount of bookkeeping.

Apparently it basically has players as nobles sailing to a newly-discovered island and colonising it, squabbling over resources and trying to build shit.
>>
>>50376553
you're a bro. Thanks
>>
Sorry for shilling, but since lots of people in here seem to enjoy this time period...

this is a really amazing deal:

https://www.fantasywelt.de/-50-SALE-American-War-of-Independence-Continental-Army-Starter-Set-160

50% discount on the Black Powder/AWI starter set
>>
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>>50388442
This is a blue board
>>
>>50388456
little 28mm nipples aren't porn though.
>>
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As mentioned previously, Naval War version 1.3 has now officially released, alongside a brand new website:

http://www.naval-war.com/

This is a free WW2 naval wargame suitable for various scales, at least from 1:1800 to 1:3000.
In contrast to many other rulesets, it's very much a game that aims to capture the feeling of these historical battles rather than a simulation while not being quite as simplified as, say, Axis & Allies Naval Miniatures.
It's also a living ruleset, so things will continue to expand and any broken stuff will be fixed up once it's encountered.

With this release, the games has five orders of battle that each provide force construction options and points values for a certain historical force or campaign:
Coral Sea 1942, including both carrier and surface forces on both sides.
Dutch East Indies 1942, including the British Force Z and the ramshackle forces of ABDA vs most of the IJN order of battle.
France 1940, representing the Marine Nationale before the armistice.
Italy, May-July 1940, representing the Reggia Marina at the start of the war.
Norway campaign 1940, covering the British and German forces involved there, up to and including the battleships (and in the British case, carriers).

In addition to the vessels in these OoBs, various notable ships (including most iconic battleships) have also had their stat cards created so they can still be used in historically-based scenarios. They simply don't have an associated OoB with points values yet.
More of these are on the way, with the priority determined by what people ask for.
You can even help them become a reality more quickly by helping out in the research.
>>
>>50388603
That storm (i presume) marker could look like some War of the Worlds shit with a different colour scheme.
>>
>>50388442
Why did they place the bed right on top of a mudhole?
>>
>>50388442
>>50388456
>>50388467

Fun fact: in Baroque you have to take an area of the board as baggage for the army. It can be captured, you can pay points to fortify it, and you can also spend points to supply it with prostitutes to increase its VDT by a couple of points, which makes the army slightly harder to break.

>>50389628
That's not mud.
>>
>>50389661
>VDT
?
>>
>>50389707
Demoralisation Value Total. Units contribute to the overall morale of the army, but not equally, so it works on having a total value that drops rather than just counting units lost or a percentage of the total points cost of the army.
>>
>>50389707
Some games originating in other languages use acronyms from the native version when translated, because it makes life easier for the publisher and doesn't make that much difference to players once they get the hang of the rules.
>>
>>50374360
I've also seen pictures of Chinese cavalry in soft caps and putees that the HaT WW1 British cavalry world work well for if you want some variety.
>>
Just ordered my A-19 howitzer. Finally a piece of artillery for the soviets.
>>
>>50390766
Just finished painting my 155mml Stalingrad themed unit. Only the spotter left
>>
ADATS
>>
>>50391076
post some pics m8
>>
>>50388442
Is that lady from Hasslefree?
>>
>>50371744
Weird to think of all the people who went to see those old movies and probably thought, "Wow, excellent trick photography," when they were actually watching real men die.
>>
>>50392816
yep
second best female 28mm miniatures out there
>>
>>50389707
>Venereal Disease Total
Obviously
>>
>>50388456
I'll say! Ding dong!
>>
>>50372579
Reading some of the reviews on CMANO's official website, it makes me chuckle:
>It’s a simulation that’s as close as many of us will ever get to real Pentagon simulation.
Any government that isn't retarded does Operational Research. Jobs for peons/civilians where you can spend all day playing and analysing these simulators, or hex-and-chit wargames, do actually exist.

You're closer than you think to "real Pentagon simulation", all you have to do is search for the job postings.
>>
Hey Naval War anon...while my uncle's in town for the holidays (got me into gaming; ex-TSR editor, played everything I can think of), we're going to try a scenario tomorrow to see how the system works.

Unfortunately, I don't have a lot in the way of WW2 minis. I have a bunch of rebased Axis&Allies:WAS minis - the entire OOB for both sides of the Battle of Midway. I was going to take some of those minis and do a scenario, and I was wondering about good game sizes.

Right now, I'm looking at a Japanese force of:
-Soryu (2 Ftr Sq, 1 Dive-bomber Sq, 1 torp Sq)
-Hiryu (2 Ftr Sq, 1 Dive-bomber Sq, 1 torp Sq)
-x2 Tone-class cruiser (Tone, Chikuma)
-x1 Nagara-class CL (Nagara)
-x6 Kagero-class DDs (Maikaze; Hamakae; Isokaze; Nowaki; Hagikaze; Arashi)

And then roughly equivalent forces on the US side, probably most of TF 16 (Enterprise, Hornet; 3 New Orleans-class cruisers, 6 Farragut-class DDs).

How's that for a starting game? Too big, too small?
>>
>>50394308
Most of my games so far have been cruiser (+DD) battles; I've done fairly little with carriers and pretty much nothing with BBs because of the limits of my collection, sticking to 200-250 points for that.
Having more than 1 carrier will probably make things very air-heavy and I'm not sure how that's gonna work out for a starter match.

I'd start a bit smaller and with a mostly surface battle, leaving the airpower for a round 2.

The Dutch East Indies and Coral Sea orders of battle have the points values you need for the minis you mentioned, at least.

Jumping straight into airpower might be a bit tricky, but considering your level of wargaming experience, it should be doable if you really want to.
>>
>>50394475

Copy that.

OK, then what I think I'll do is drop the CVs for the first game. Figure out stuff re: surface combat using a force mix of x3 cruisers and x6 DDs. Then add in ONE carrier to each side (keeping everything else identical) for game 2.

That sound a bit more sane?
>>
>>50394475

Followup questions: the point values for ships are not on their datacards. Is there a reason for this?

Also, do you have point values for the Atlanta-class CLs and the Benham-class DDs? I've managed to pull out point values from your scenario packets for everything else, and I'm somewhat shocked at what I'm seeing here. For reference:

Akagi (119 pts)
Tone (51 pts)
Chikuma (51 pts)
Nagara (21 pts)
x6 Kagero-class DD (29 pts per)
TOTAL: 416 pts

Enterprise (83 pts)
New Orleans (31 pts)
Vincennes (31 pts)
Atlanta (??? ~19 is my guess based on ratio between Tone and Nagara)
x2 Benham-class DD (??? ~18 is my guess)
x2 Porter-class DD (20 pts per)
x2 Farragut-class DD (17 pts per)
TOTAL: ~274 (probably somewhere between 265 and 290)

PVs for the IJN ships are largely taken from your OOB: Dutch East Indies, where it does indeed list Tone-class CAs as 51 points. USN PVs are taken from OOB: Coral Sea. Are those PVs all accurate? I would have eyeballed this as a roughly even scenario, but that's essentially a 33% point bonus on the IJN side.
>>
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Played a game of Blucher against my regular opponent today, bit of a fantasy match of Austrians vs Prussians (not TOO far from the realms of possibility, if things had shaken out differently).

We rolled up an unusual battlefield, smattered with loads of urban bases, but with no elevation and only 2 areas of rough terrain, one forest stuck off to the side and a field smack in the middle of the battlefield. Our armies were very different, mine featuring a solid infantry core (mostly of which were conscripts) backed up with 2 units of Grenadiers and lots of artillery combined with a smaller cavalry contingent of elite Kurassier and Hussars. Against this my opponent bought a smaller but very elite army, including 5 very powerful Heavy Cavalry and the Prussian Avant-Garde brigades (a unit comprised of Skirmishers, Fusiliers, and Light Cavalry).

On my left flank I advanced into canister range of the Saxon brigades pushed in front of the expensive Prussians so that my massed artillery could begin to take effect. This they did fast, wearing through the Saxons in only a few turns of shooting. Behind this front line Austrian Grenadiers and some Conscript Landwehr began to advance in order to help overwhelm the weakened Prussian Infantry.

The centre was dominated by a tight grouping of small towns and a field, which limited the combat there. The Austrians in square there would never move again (although one unit would be wiped out completely by the artillery firing at them, although the Dragoons to their back would turn to face off against the Prussian Light cavalry who had managed to sneak through to threaten the Austrian second objective.

Finally, on the right flank elite Austrian cavalry found themselves in the rare situation of being outnumbered by even stronger cavalry than themselves, and facing a battery of Horse Artillery to boot. The noble (brightly coloured) heart of the Austrian army would spend the game falling back in the face of the Prussian heavy horse.
>>
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>>50395502
The battle quickly spiraled out of control at for my opponents Prussians from this point. His Infantry were smashed apart by a mix of infantry charges and the close range fire of my artillery batteries. His right flank was now held by a corps of 4 units with a total strength of 6, 3 of which had their backs to my Austrians, leaving the other infantry corps close to completely surrounded. Both units of expensive Avant-Garde infantry had been routed by this point and the remaining Prussian infantry were in no position to even attempt to hold off the Austrian infantry who still included 2 units of full strength Grenadiers.

On the right my cavalry had been ground down quite considerably, 1 unit lost entirely, but were still looking likely to hold up the Prussian Cavalry who were in no position to assist the Prussian Infantry and leave these half strength units to their rear. Despite their significant advantage, (the Prussian cavalry were still at strength values of 4, 7, 6, 5 and 5 {27} against my Austrians on 4, 4, 3 and 5 {16}) it looked likely my cavalry would be able to hold out for several more turns and possibly even escape off the board unrouted.

At this point my opponent threw in the towel, unwilling to watch his infantry be swallowed up by the encroaching Austrians, and seeing no way to break my army, even if he would be able to wipe out my cavalry quickly which seemed unlikely.

The ability of my cavalry to delay his cavalry corps for so long, and the congested centre preventing his cavalry quickly detaching to assist his infantry on his right was crucial to my victory. His expensive cavalry corps (123 points from a total of 250) were unable to decisively beat my cavalry and left his infantry completely outmatched by my own.
>>
>>50395477
Different naval war fan here:

If you look at the OOBs, points costs for the same class differ based on when it appears. Close and Distant Support are discounted some because you don't have access to them from the start. Or at least they were in 1.2, I've been a bit too busy too look over the changes today. I'd go by the core costs if possible.
>>
>>50395834
>I'd go by the core costs if possible.

Where are those? I'm having to skim the rules now to put this together, and I'll be looking at it in more depth tomorrow...but that's not helping now.
>>
anybody here play Sturmovik Commander
>>
I have a question you might be able to help me with here. What would you say would be the best period and scale to introduce children between 11 and 14 to wargaming ? I'd like to be able to get them to paint their own miniatures, and assure results they'd be happy with. Also I'd like for it to be grand scale, so that a group of 10 or so kids can play a the same time. Price is sort of a concern. Any suggestions? I was toying with the idea of making a sort of block of infantry in the style of 2mm figures using rice grains and then cast all my infantry from there. This would have the advantage of price and would get them to not only paint but also make their miniatures. There are a few problems with this idea though, once I have a mold, what do I make the castings out of? Plaster? Also, if I use the "miniatures" to play some horse and musket game (the only era I can think of where the blocks of infantry make sense) what do I use to represent the "horse" element? And the artillery? And finally,do you think this would be a good era to spark interest in the kids?
>>
>>50396009
WW2 with cheap 1/72 or 15mm minis?
some kind of simple ruleset like Ostfront or Lional Tarr's ww2 rules?
>>
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>>50396009
1:72 / 20mm

There are plenty of cheap-ish manufacuters out there for almost all time periods you can imagine. You usually get 30+ minis for like 5-6€.

This page here is a great help to find specific sets:
http://www.plasticsoldierreview.com/Periods.aspx

For the period.. thats really hard since children (from my limited knowledge about them) tend to shift their interests around pretty quickly. This week knights are super cool, next week its cowboys and next month its pirates or tanks or ninjas.
Are they interested in history at all? (again, this can change quickly at their age i guess).
If i take myself as an example: My mom worked in a library, and during the age of your children (10+) i often was there in the afternoons reading comic books and other stuff. The most interesting section out of all the available books was always the history section, and especially everything about ww2. But i'm well aware that not every child at the age of 13 could name you 20 different tanks and their country of origin without hesitation.

What is it your kids like? I can't imagine something more boring for children than having to play a game set in a time period an adult picked for them.
>>
>>50396009
Ancients or Medieval, not heavy on the command&control aspect for a system, 20mm plastic figures multiple per base.
>>
>>50396009

Campaign for North Africa, obviously.

Alternatively, 1/72 or 15mm minis are small enough you can get a lot of them for fairly cheap, and big enough the kid's'll still likely care. You might be able to squeak out 10mm, but 6mm is almost certainly too small.

"Panzer 8 Divisional" is the ruleset I'd look at. It's a fairly simple two-pages rulesets derived from KISS Rommel. It should be usable for every theatre of WW2. IIRC, 1 base = 1 battalion, but it can scale down to 1 base = 1 company and still work with a full division on the board (if you're going to have 10 players...).
>>
>>50396009
>>50396258

Oh, I totally forgot!

"Look, Sarge, No Charts" WW2 is probably well-suited for them. 1 base = 1 platoon, and it's intended to play battalion-to-regimental-sized battles. Basically give each kid a company plus the company HQ element; they should be able to handle 4-5 bases pretty easily.

And, again, no charts.

It's also not locked to a scale. IIRC it *wants* to be 15mm, but I don't think it has to be. You could probably get a bunch of cheap Axis&Allies prepainted minis cheap on ebay, and then rebase them and you'd be fine.
>>
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Byzantine Naval Forces 1261-1461: The Roman Empire’s Last Marines (Osprey Men-at-Arms 502)

After the recapture of Constantinople, Emperor Michael VIII Palaiologos was determined to bring glory back to the Byzantine Empire. To achieve this, he established an Imperial Fleet and raised new regiments of elite marine troops. This work provides a comprehensive, illustrated guide to the unit history and appearance of these men, who were at the cutting edge of the last great flourish of Byzantine naval power. They won victory after victory in campaigns throughout the 1260s-70s, and though successive periods of decline and partial resurrection followed, these marine units survived until the very last flickers of Byzantine resistance were extinguished. Drawing upon early literary sources, the rich evidence of period illuminated manuscripts, frescoes and other iconography, Raffaele D'Amato details the lasting legacy of the swansong of Byzantine naval power.

http://www.mediafire.com/file/fbo6hcfclg99oqh/Osprey+-+MAA+502+-+Byzantine+Naval+Forces+1261-1461.pdf
>>
>>50395607
>Avant-Garde infantry

> Siehst du, Hans, es ist eine abstrakte Art von Krieg.
>>
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Speaking of sales on /hwg/ related vidya, Gary Grigsby's War in the East is 50% off right now on Steam if you're feeling truly insane.
>>
>>50396850
Also, good ol' Tim Stone put together a good list of stuff to look out for on RPS.

https://www.rockpapershotgun.com/2016/11/25/the-flare-path-cheapskate-or-die/
>>
>>50396850
I saw that but it would require a daunting level of autism.
>>
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>>50396877
Yeah War in the East is bonkers, however I did just see that the much more easily-digestible Unity of Command is a pretty silly 85% off.
>>
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>>50395873
Right then. I've been on mobile (and will be again soon, have to go back out again), but it looks like the designer tweaked the way costs worked, so disregard what I had said. I think part of the points bloat on the IJN said is on account of Long Lance Torpedos. The Tones also have the Scout rule, which could account for part of the difference as well (init bonus). You could always just give it a run, and let him have the IJN and just see how it goes. I know that's not tremendously helpful, and I apologize for that. Points values and rof and that sort of thing got moderately tweaked in between versions, so I don't really have a good feel on any of it yet either. Definitely post a report though, and if you did make an account on the OF, post your thoughts there too. That feedback is appreciated, and the designer quite accommodating.
>>
>>50396978

Gotcha. And yeah, I'm on the forum, under this handle even. I'll put up a BatRep ASAP assuming we get to play.

Thank you.
>>
>>50396918
Hard to argue when it's less than the cost of a beer
>>
>>50396009
>I was toying with the idea of making a sort of block of infantry in the style of 2mm figures using rice grains and then cast all my infantry from there.

It's a little-known fact, but all 2mm infantry are actually sculpted by gluing rice-grains to brass strips and then dipping these into molten pewter.
>>
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>>50397856
Had fun with this. Finnish StuG 3. I know the infantry aren't very good.

The white paint is meant to look like it was painted on with a broom, which the Finns actually did.
>>
>>50397856
Looks nice anon.
>>
>>50397877

The StuG is looking very good!

I love the lone man in the rear of the squad "What're you guys shooting at? What's going on?"
>>
so i really like warlord games style of models for the most part.
but bolt action as a set of rules seems full on retarded to me.

things like ranges for weapons and
the idea that one artillery piece does bombardments gets to me...

is there a decent rule set people actually play at 28mm?
>>
>>50399272
28mm is pretty big for WW2, but you could try Battlegroup or NUTS!?
>>
>>50399272
>is there a decent rule set people actually play at 28mm?

5 Men in Kursk/Normandy. Basically, 28mm shouldn't be used for modern wargaming at all unless you have 3x3 meter tables.

As an aside, this?
>the idea that one artillery piece does bombardments gets to me

That's not actually true. If there's artillery piece on the board it's not doing bombardments; it's almost always direct-firing over open sights. The actual artillery bombardment rules called in by a forward observer from off-board represent the aggregate effects of a battery (~4 pieces) assigned to support your sector.

Now what's STUPID is that you only get a single artillery strike per game, per forward observer. When the observer costs 10% of a normal point allotment (usually around 100 points in a 1000-pt game), that's downright idiotic. On top of that it's actually very rare to cause casualties to a unit in the area of effect; they just get a couple of pin markers. So yeah, there's plenty of idiocy in the artillery rules...but be mad about the right things, yeah?
>>
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>>50399272
>is there a decent rule set people actually play at 28mm?
Chain of Command/I Ain't Been Shot Mum
Can't go wrong with the Lardies
>>
>>50400203
yeah thats true. i was wrong about the arty rules. it still feels odd to only have one on the table. i agree with what you say about scale too but its so damn fun to paint at that scale
>>
>>50400277
yeah 1 shot is pretty dumb. I assume its for balance issues. They must not want artillery to be as powerful as it really was irl.

British often used artillery do put down smoke screens to cover advancing forces, and a good artillery barrage in the right place could annihilate an entire platoon in a few seconds if they weren't in good cover.

In WW1 artillery caused most of the casualties, and by WW2 artillery/infantry co-ordination was much better, and extensive trenchworks were much rarer
>>
>>50397015
I guess you have pretty expensive beer.
>>
>>50396569
I chuckled
>>
>>50400793
Well, at a bar or resturant, not the grocery
>>
>>50402213
I admit I'm Yuropoor, but a beer at a bar costs here like 1$ or a tad more.
>>
>>50399272
Disposable Heroes/Coffin for Seven Brothers.
>>
>>50402562
German or Czech or something? I went to Denmark and Iceland a few years ago and beer was crazy expensive, like $8-9/ each.

Resturant in the US is generally in the $3-5 range unless you're in New York or the airport or something
>>
>>50402625
Hungary. Last time I went drunk off my ass for like 5$ because some beer was discounted.
>>
>>50402625
In Germany a beer usually costs 2,50+ for 0,5 liter (in a bar/restaurant). Only tap water is cheaper.
On festivals like the Oktoberfest you pay 10€+ for a liter.
Depending on brewery and supermarket you can find cheap 0,5 liter cans for less than 50 ct.
>>
>>50396009
18th Century is kind of disregarded by many, but it's arguably the purest wargaming experience. Brightly-coloured battalions, three core unit types of horse, foot & guns...

Works well in 15mm too, or you could get cheap 28mm - the spencer smith stuff is like £25 for 50 figures and doesn't have much detail - it's just paint the main colours, belts and face, and you've got a nice classical figure. Plus they're metal, so really easy to strip and repaint as skill improves.

Baccus do some great 6mm in the period too.

You probably want SYW or WSS.
>>
>>50402625
Scandinavia has pretty high alcohol taxes, Danes take the boat to Germany a lot to buy booze on the cheap.
>>
>>50403020
>Finns go to Estonia/Latvia to buy cheap booze
>Swedes go to Denmark and Baltic states
>Norwegians go wherever since anything seems cheap in comparison
>Danes go to Germany
It's almost poetic. But where do Germans go?
>>
>>50403020
Thought the danes mostly go to buy cheap soda. It's the swedes who go there to buy booze.
>>
>>50403056
>do Germans go
France :^)
>>
>>50403056
>But where do Germans go?
Czech Republic for beer - it might not have the quality of German Lagers, but it's still passable and you're looking at well under 2 Euros per litre.
Poland for stronger spirits, again passable quality for very low price.
>>
>>50403056
I heard that Finns go to Estonia, Estonians go to Latvia and Latvians go to Russia.
>>
>>50403056
>>50403074
Never heard of it.
Germans near the Netherlands go there to party (mostly to buy weed) and Germans near the eastern borders go either to Poland or Czech Republic to buy cheap stuff.
For me its only 20 minutes to Eger (Cheb) in Czechia so i go shopping there quite often. Savings are not super big because its directly at the border and the shop owners calculate their prices with German customers in mind but its still cheaper than in Germany and some products can only be found there. Some booze is super cheap there in these vietnamese "shops" but i assume thats just re-labeled rubbing alcohol :^)
The Beer is very good actually.
>>
>>50403125
>Some booze is super cheap there in these vietnamese "shops" but i assume thats just re-labeled rubbing alcohol :^)
Not quite rubbing alcohol, but the brew is diluted with metanol, yes, to make it cheaper to produce and avoid taxing. They're usually smart enough to keep it non-lethal but there was a major fuckup couple years ago and several dozens people died of poisoning. It's perceived as biggest tragedy in the history of the country (since Velvet Revolution of '89). Not so much for the lost lives but because the government had actually establish prohibition law for couple weeks.

Screwing over foreigners at the deals is long and proud tradition. If you want same prices as local shop in supermarket, not in smaller stores. Look out for exchange rate. While official is somewhere around 27 Czk to Eur, it's quite common to give people 25 or even just 20 when they pay with Euros at the store.

Alternatively having some local speaking Czech and paying in Koruny (basically people not knowing you're foreigners) can help you get better deal even at the small stores.

Oh and expect price hike on everything in next couple months. A new bill that makes tax evasion more difficult was put in place. Most stores will jack up prices to make up for the loss.
>>
> How to make your very own Stahlhelm in 14 easy steps!
>>
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>>50403305

Step 7 to 8 is fucking magic
>>
>>50403358
Trim off the rim, ta-da.
>>
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Hey guys, maybe you remember my soviets scouts from a while ago.

The metal base was clearly visible after i used texture paint for their base and someone recommended to use putty to fill that harsh gap between metal base and the plastic base.

I did buy pic related and just build a few new metal minis and used my putty on their bases.
But holy hell, that stuff smells poisonous and also behaves super strange. It sticks to everything making it hard to put it onto the base and not sticking to my knife, finger and palette.

Are there alternative products? Maybe something not causing headache after 10 minutes?
>>
Osprey - FOR 111 - The Hindenburg Line.pdf
http://www99.zippyshare.com/v/kS3VBEjR/file.html

Osprey - FOR 110 - Forts of the American Revolution 1775-1783.pdf
http://www118.zippyshare.com/v/A6x7m18f/file.html
>>
>>50404331
This stuff is at least water based: https://www.goldenpaints.com/products/medium-gels-pastes/molding-paste should be able to get it at an art store. I haven't tried it myself though.

I use Vallejo white pumice paste for smoothing bases; I think Golden makes the same thing too
>>
>>50404331
What country are you in? I use a swedish product, which is not a problem for me since I'm living in Sweden, but I don't know of any more international alternatives.
>>
>>50396872
7.62 High Caliber is on sale for just over $1. It's a somewhat buggy tactical/skirmish game where you control a group of mercs in South America. Not very polished but totally worth the cost of a Hungarian beer. Lots and lots of wepon minutiae; it's basically /k/: the squad-based RPG
>>
>>50404492
One of the better Jagged Alliance successors actually. Still not as good as Ja2 but not bad either.

>>50404430
Thanks. I'll see if i can find that stuff somewhere
>>50404460
Germany. If its from a hobby brand i might find it at some online store.
>>
>>50403014
Yeah, it's also very good because if you extend it into early 19th (so we're talking Napoleonic and the Independence of the Americas) it covers a nice range of wars tha folks may be interested in.

Alternatively, 19th Century Warfare, but no one ever plays that besides the American Civil War. Goddamnit.
>>
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>>50404812
>2nd half of the 19th century was a wonderful time period of extremely derpy ship designs
>there seem to be basically 0 naval wargames about it
>>
>>50404858

I'm still hoping 'Rule the Waves' will spread that way ...
not fricking likely, though
>>
>>50397877
>The white paint is meant to look like it was painted on with a broom, which the Finns actually did.

whys that? For a winter forest camo effect?
>>
>>50404492
Needs Blue Sun mod I'd say, in a similar way that JA:2 needs 1.13.
>>
>>50404858
http://www.wtj.com/games/battlefleet_1900/
>>
>>50404889
Rule the waves from the 1850-1929 (Can play till 1950) would be awesome.
>>
>>50405258

I dunno - 1850 would then include sailing ships as well ...
1870-ish might be better - since navies would be mostly made up of 'proper' (ho hum) ships by then ...
>>
>>50405473
True. I was just thinking fun with Ironclads.
>>
>>50405473
If I want to make a navy of out of date sailing ships who are you to stop me
>>
>>50404511
The thing is use isn't strictly for hobby, it's for walls and stuff like that. No need to limit yourself, and with a layer of pva glue on top, it's robust enough.
>>
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>>50405724
Behold!
The Rivet Counter!
No Fun on His Watch!
>>
>>50405724
At least they don't have fuel issues.
>>
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>>50404858
The S-Model First Sino-Japanese War ships are quite nice and charmingly weird but probably too large for gaming
>>
>>50405724

Oh, I wouldn't dream of stopping you ... (after all, that's what my 12 pdr shells are for) ... no, no, I follow the old 'never interrupt your enemy when he's making a mistake' dictum to the letter ... (preferably last one)
>>
>>50405943
sailing raiders with a surplus guns, forcing other navies to spread out their navies hunting them down...
>>
Have people thought about the skirmish possibilities of the german renaissance?

I mean, wasn't it pretty much that Knights were nuisances of the countryside with their robbery and participation in small (private)conflicts.
>>
>>50406955
"How to rob a peasant" etc.
http://wiktenauer.com/images/3/33/Cod.I.6.4%C2%BA.2_074v.jpg
>>
I have some Amazon gift cards.

Anything with Historical wargames that would be worth buying?
>>
>>50407145
1/72 scale stuff is fairly well represented on amazon.
>>
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>>50405088
Exactly.

Finland also ran entirely out of white paint during the Continuation war and covered their guns with bedsheets to get the winter effect.
>>
>>50407145
>>50407160

Careful. I highly advise to compare prices with ebay and other hobby stores.

Some things on Amazon are cheaper, others are "normal" priced and other things are absolutely overpriced.

Tamiya 1/48 tanks and vehicles are priced ok on Amazon, Some bolt action articles too. Sometimes you can find a real bargain among these two categories. Some Vallejo paint sets have been very cheap the last time i checked.
>>
>>50407396
>>50407160
Let me rephrase this since you anons are being nice enough to reply.

Any good war games that are not model games (I know, that sounds like I am a heathen.)
>>
>>50407518
Company of Heroes 2 is nice, or you might look into Total War.

Serious answer: Wooden Ships and Iron Men or other Avalon Hill hex and chit wargames
>>
>>50407518
Some kindle editions of wargaming books are incredibly cheap too, but also not what you are looking for i guess.
>>
>>50407518
I don't use Amazon, but just check sites of Decision Games and other military boardgame providers and check for their tiltes on Amazon.
>>
>>50407651
Not opposed to that,

I do not have the space or skill to paint mini's. I was wondering if there was any in print chit wargames or their ilk.
>>
>>50407826
There are a couple of Avalon Hill games on Amazon, but nothing what i'd call a great deal.

But those gift cards won't expire soon, so maybe keep them and wait for a while

You can add items to your wishlist and Amazon will notify you if they drop in price.
>>
>>50404331
Try liquid nails, it gives texture and fills well while giving you a couple of min to get right. Also sticks the model to the base. Usually have to give it a day before sanding and painting though.
>>
>>50407826
Look for Strategy and Tactics, GMT's games they may be avalible through amazon.
>>
>>50407853
Yep. might put a few on the wishlist. I am the first to admit most of my wargaming is computer related or using stuff I owned for years.

Thanks for the help, might go non-wargaming with the amazon stuff.
>>
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This seems like a good time to ask

What hex and chit game do you think is best for someone getting into hex and chit?

Whats your favourite hex and chit game?
>>
>>50408600
How simple -> complex and money are you willing to go?

It goes from "Fast Attack Boats" which is simple and costs $10 or ASL which is complex and very expensive.
>>
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>>50408844
Complexity isn't really an issue for me, but I have to admit that from what I've seen of ASL it looks quite daunting to get into.

I'm trying to find out what options there are and getting a lay of the land, so to speak.
>>
>>50408969
Cant say it good or bad, but the two chit games I played most is the following

>Fast Attack boats
Naval game of Arabs vs. Israeli's in early missile boats. Games are quick. Almost a casual wargame.

>Battle of the Bulge (1991)
From Avalon Hill, a good mix of complexity vs. playability. Its not a deep simulation, but you and a friend can finish a game in a setting.

Then you have games that I never been able to get a soul to play, but are viewed as great games, like Paths of Glory,
Combat Commander: Europe, ASL, and so on.
>>
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StuG joined by BA-10, captured by the Finns and the red star hastily painted over with the Finnish stripes.
>>
>>50409150
Cheers, I'll go read up on that list.
>>
>>50409275
Boardgame Geek is a good way to catch some reviews of wargames from my experience and a way to get a good sense of how much they are going to cost (As a lot of wargames are OOP) .
>>
>>50407113
>>50406955

Maybe with lords and servants or something? I haven't looked at those rules for a time, do they let you evolve your free-company a la Mordheim?
>>
Hi, newfag here. Recently I fell in love with the idea of naval wargaming (ww2) who can give me indication for buying models? as for the scale I'm looking for not too tiny models (maybe 1:2000?) and possibily from a company importing or based in europe. Please illuminate me on the subject!
>>
>>50409432
Lurk in here for a while. This thread can be pretty slow sometimes, but we have at least 2 naval-anons who surely will be able help you out once they read your post.
>>
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>>50409261
Depending on the time period you might wanna go with swastika instead of stripes.
>>
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>>50409432
Personally, I mostly use 1/1800 stuff; a mix of old Axis&Allies minis and stuff off Shapeways.

I did recently get a few 1/3000 ones from Skytrex, to see if they work decently, since they're a hell of a lot cheaper.

As for rules, get into: http://www.naval-war.com/
It's still a ruleset in development, but imo it's better than anything "properly" on the market if you want something not too arcadey and not too simulationist.
Also, you can request what campaigns we create fleet lists etc for next.
>>
>>50409515
>>
>>50409525
How much do those naval mini's cost?

(Not the anon who asking >>50409432 but that looks awesome, )
>>
>>50409476
thanks
>>50409525
all is userfull, but as for those, they look truly small, I was hoping to be able to paint more details
>>
>>50409515
>>50409526

Depending on where he lives the stripes might be a better choice. Some people can get angry over stuff like this pretty quickly.
>>
>>50409600
Yep, there still places in western europe that a swastika will get you arrested.
>>
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>>50409559
Well, the Axis&Allies ones vary tremendously depending on rarity.

As for Shapeways, WSF is about 10 euros per cruiser or trio of destroyers, but the more fancy materials (which require a bit less work to make them look good) are several times more expensive.

>>50409581
Those destroyers are about two inches long; 1/1800 is about the biggest scale you can still play battleships in without them taking up huge space.
For reference, battleships and carriers in this scale are roughly 5-6 inches.

Here's some more destroyers and a carrier, all 1/1800 from Shapeways.
Note that the two British DDs up there are from a different sculptor on Shapeways; there's some clear difference in detail there.
>>
>>50409515
>>50409600
>>50409526
>>50409620
Being Jewish, I don't put swastikas on my toys, even though I'm well aware the Finns used the swastika twenty years before the Nazis picked it up
>>
>>50407282
Yeah Allied tanks had to do the same during the battle of the bulge lol some poor family had to "donate" their best dinner cloths and curtains for tank crews to tie to their machines
>>
>>50409261
>day 15, no one has noticed I'm a BA-6
>>
>>50410424
No worries.

With a few symbols, like Swastikas, I don't mind if someone puts it on when it historically accurate, or if they just don't put it on.

it a personal choice.

That said, people who put it on when not historical.....
>>
>>50411329
so it is
>>
>>50409261
I like them. Really fitting into the winter war theme.

Have some colorized finns.
>>
>>50411367
Roughly the same vehicle mechanically. Just a different looking turret. One could stand in for the other no problem
>>
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>>50409525
>http://www.naval-war.com/
Very nice, might test the rules tonight, with cheap counters.
>>
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>>50411791
1:9600 size for the record.
>>
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>>50409581
There's quite a bit more detail on ship minis than you would ever think possible, especially when you're used to painting much larger scale stuff. I thought the same way until I started painting some shapeways stuff I had bought and repainting the WaS stuff I had bought a few years before.

apologies for huge pic, on mobile and didn't have any resized ones available atm
>>
>>50412054
Nice minis
>>
>>50411791
>>50411996
Seems pretty interesting as an option; can you post a batrep of your game once you've played it?
>>
>>50411791
>SMS Derflinger
I've always wanted a reaction image along the lines of the flammenwerfer and nebelwerfer ones for that ship, ever since I saw the name.
>>
>>50412208
I have one I made from the old Ship Blows Up days, I'll dig it up when I get home.
>>
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>>50412102
Sure, reading the rules now, might be in a day as I am still looking over the rules.

Plan to have the USS North Carolina vs. Gneisenau and Blücher
>>
>>50412447
Squeeze in some DD's too. Squadrons are a big part of the game, and you'll be missing out otherwise.
>>
>>50412674
Noted, Since I am using 1:9600 should I shrink the distances in half, or keep them btb?
>>
OK, so
>>50394308
>>50394649
>>50395477
happened.

It was certainly a thing that existed. Naval War anon, I have a LOT of playtest and layout notes and questions regarding Naval War and the rules text. Like, some things that are really, really not clear from the rules text PDF and which really mess up the game if you get them wrong.

I managed to leave my camera at my folk's house. I'll get it back Tuesday, and I'm going to write a *lengthy* AAR for your perusal. However, since there's some fairly penetrating questions about the ruleset (I can't ask them now; I took video notes so I wouldn't *have* to remember...) and I don't want to set the wrong tone on your official forums, would you like me to do the AAR here or there?

One thing I DO remember is this: How far does a ship (say, a New Orleans-class heavy cruiser) actually move in an maneuver direct order? You say a movement distance is 5cm. You also say (in the engine damage section, which should REALLY REALLY be in the section with all the other system damage descriptions) that a ship can move a distance equal to the green engine box when the systems are undamaged. We can come up with three different distances, for how far a ship actually moves when given a maneuver direct order, and a Flank Speed order from the Command Deck. See the attached picture for details.
>>
>>50414820
I am the 1:9600 guy

I would read it this way.

Undamaged the USS new Oreleans, with three Move distance, would go 15 CM a turn. (3x5), flank would add a additional Move distance for 20 CM.

TL:DR - The Purple
>>
>>50414958

I'll be honest: that's how I really want it to work. I just can't find any text in the rules that supports the idea that the green box is the *number of movement distances* the ship can move. Not, "the green box is the maximum speed of the ship", which is hard to read any other way than the Green Interpretation.

That may be a result of typoes or dropped sentences, or a misreading of something, or we both just missed it, or it could be poor wording by the author. I'm not mad - I'm just genuinely confused.
>>
>>50415007
Okay, look at the Paragraph again.

"All ships are allowed to move up there full movement distance (Emphsisi added). This value (IE Movement distance) can be found next to the "Engines" entry on the data card.

So thus, a 3 next to the ship means three movement distances, or 15 cm in most games unless you altered what a movement distance is..
>>
>>50415090

That's a reasonable interpretation. Another one is that those two sentences combine to change the movement distance from 5cm to three.

For the record, assuming that purple is correct, my strong recommendation is to change the text from:

>"...all ships in the squadron are allowed to move up to their full movement distance. This value can be found next to the ‘engines’ entry on the data cards. The green value is the max speed of the ship when the engines are not damaged..."

to:

>"...all ships in the squadron are allowed to move up to their full allotment of movement distances. The number of distances allowed can be found next to the ‘engines’ entry on the data cards. The green value is the number of movement distance increments which the ship can choose to expend when the engines are not damaged..."

By making "movement distances" plural, it removes any possible misinterpreted connection between "movement distance" in the first sentence, and "This value" in the second sentence. It's much, much more clearly worded.
>>
>>50415154
Agreed. The rules are living and it would not shock me if something like that get updated.
>>
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>>50412324
>>50412208
Found it! Don't get to use this one much.
>>
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>>50405724
>>50406104
I heard you were talking shit
Like I wouldn't find out
>>
>>50415403

Now, now, my good man, let's not be hasty ...
After all, that's a nice, clean (and such smart-looking) sailing ship you've got there.

We wouldn't want anything to happen to it, now would we?

Especially with all that exposed (and highly flammable, if I might add) rigging and timber on it ... why, it would only take a couple of 12pdr HE shells from a quickfiring gun (like the ones mounted on my destroyer - just for a totally random example) to reduce it to a flaming inferno from stem to stern.
>>
>>50415563
> t. SMS Kalderstahl
>>
>>50415621

Huh.
And here I always thought it was SMS Heises Blei ...
>>
>>50415621
>Pfft.... Nothing personal, Ensign
>>
>>50415844
Can a ship teleport behind somebody?
>>
>>50415859
Maybe it's a submarine
>*surfaces behind you*
>>
>>50415727
>SMS Heises Blei
You mean SMS Heißkleber?
>>
>>50415941

inb4 *getting a torpedo up your shaft*

This is a blue board, dammit!
>>
>>50411406
Since I have 2 BA-6s and no BA-10s...yeah, I'll probably do just that with my Soviets.
>>
>>50396009
Not what you asked for, but have you considered paper miniatures. You can pay what you for some ECW figures here
http://www.wargamevault.com/browse/pub/2752/Billy-Bones-Workshop/subcategory/25389_25397/Paper-Miniatures
Easier to colour in than paint a mini, and you can print off as many as you need for large scale battles.
Or pay for his ACW or 1066 pdfs if you prefer those periods,
>>
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>>50396009
>What would you say would be the best period and scale to introduce children between 11 and 14 to wargaming

You could have a look at Juniorgeneral.org, it was specifically designed for that sort of thing.

>>50396258
>Campaign for North Africa, obviously.

Obviously!
>>
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>>50410424
So I imagine ancient Germans, aboriginals, Buddhists, etc. aren't properly portrayed by you either then eh? Granted, they can be a pain in the ass to do, if they're really small.
>>
>>50417524
I'd wager he probably doesn't play ancient Germans, aboriginals or Buddhists.
>>
>>50417538
Probably Gilead warriors for hunting down those wily Ephraimites.
>>
>>50417576
>Gilead warriors
What's one of these?
When I read Gilead I see the dystopian American from The Handmaid's Tale
>>
>>50417777
Never mind, I googled, its the Tribe of Israel the name comes from.
>>
I finally have some time to start scaning something.

I have available:
Painting War #1 WWII German Army (Already available but in bad quality)
Painting War #2 Napoleonic French Army
Painting War #3 WWII Japan & USA Armies
Painting War #4 Napoleonic British Army

Whats most relevant to /hwg/s interests?
>>
>>50417839
In order of what we see most probably
1
3
2
4
but personally its Napoleonics all the way for me.
>>
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>>50417839
The Kraut one can wait a bit, the Pacific stuff would be interesting. And the Nappies too.

Can't decide anon, but I'm really grateful for your effort.
>>
>>50417839
Napoleonic! Brits or French I don't give a damn!
>>
>>50417857
>>50417883
>>50417885
I started the French Army. Will upload a sample in a bit so you can judge the quality.
>>
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>>50414820
>>50414958
>>50415007
>>50415090
>>50415154
>>50415171
Purple interpretation is the right one.

Each move is a 5cm step, the number in your engines stat is how many of them you get.

>would you like me to do the AAR here or there?
I think putting it on the forums is more practical, since that way the actual lead dev can also easily access it.
Unlike some of us others, he doesn't browse 4chan (though he is aware of these threads).
>>
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>>50417998
Looks good Anon.
>>
>>50407145
The John Curry reprints of various classic wargames books are on Amazon. Pick up something interesting? http://wargaming.co/ is the official site, I'd check that to see what's available then search Amazon.

>>50407396
Ugh, yeah, there's a lot of that out there.
>>
>>50393055
And the best?
>>
>>50419054
Brother Vinni.
>>
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>>50419054
>>50419093
nope
kingdom death
>>
>>50419157
Kingdom Death minis are not 28mm.
>>
>>50419178
>>50419157

To me they look to much like anime. Great casting quality and obviously nice details, but i don't like their art style.
>>
>>50419178
And they aren't that good either. Mostly gross fetishfuel stuff.
>>
>>50419214
I mostly agree for the pinup stuff, but their armoured dudes are pretty swish.
>>
>>50419250
>swish
I assume this means "retarded"

Taste is like assholes. Everyone's got one... and yours stinks
>>
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>>50419250
Details for the sake of adding more details if you ask me. Some people might like it, but that knight in particular looks just retarded.
>>
>>50419250
>>50419284
>>50419298
De gustibus non est disputandum and all that.
>>
>>50415278
Excellent anon. This pleases me to no end.
>>
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>>50415403
>SMS Seeadler

Top-shelf taste
>>
>>50416022
You do know we've done the entirety of Blood and Thunder! Victory at Sea! before in pictorial form, right?
>>
>>50414820
First of all, I don't know that the wording has changed in this iteration or not, because pretty much the entire time since I got off work Wednesday has been devoted to various holiday happenings and all I've really had time for is skimming the newest of the two OoBs. That said, I got halfway through a game before I realized that I really shouldn't have been ranging in my cruisers guns in the indirect activations phase. The repeat fire/rapid fire thing has me confused. Once I figured out the intent, it all made perfect sense like your question about movement distances. I think the biggest issue is that as HJS has said is that he doesn't claim to be the strongest copywriter and the fact that he's doing what amounts to technical writing in a second language. Through that lens at least, I think it's got quite a bit of clarity to it. It could definitely be improved, and that seems to be his whole intent by inviting others to actively participate in the development process.
Look forward to seeing yours and your uncles thoughts on it.
>>
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postan tanks in a boat thread
>>
>>50419708
Tank is nothing more than a ship that goes on land. Of course the reverse is also true, a boat is just an aquatic tank.
>>
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>If you drive without rhythm, you won't attract the boats
>>
Maybe worth a look for the naval guys?

https://www.kickstarter.com/projects/1732812836/naval-battle-in-archipelago-board-game?token=19e867b4
>>
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>>50419466
>>
>>50419788
Been watching that guys updates on FB in the navals group I follow. It seems neat and fills a niche that could be better explored, but it doesn't tickle my personal fancy.
>>
>>50419788
Looks neat, would probably go in on it, but the KDM1.5 kickstarter just launched.
>>
>>50419897
>gets delivered in 2020
>300$

Don't say you weren't warned.
>>
>>50419689
Yeah, there have been some pretty heavy editing passes for rules consistency, but as the person who has done the most of that so far I can safely say there's a lot more I'd like to have worded differently for clarity.
Just haven't found the time to do a full in-depth pass like that.
>>
>>50419916
>Summer 2017 for the core reprint
>Spring 2018 for 2nd wave
>2019 for 3rd wave
>2020 for 4th wave

You could take the time to read before shitposting friendo.
>>
>>50419941
add 1-2 years to each of that i'd say.
>>
>>50419941
>thinking they'll keep the deadlines based on their past track record
I'm not shitposting, but stating the cold hard facts. In fact, with this shit being this expensive, this'd be the perfect time for the guy behind it to grab all the money and move to the Phillippines or something. This could be his master plan.
>>
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Some of my friends convinced me to try bolt action. It looks fun, and the rules seem interesting. This seems to be the appropriate thread to ask-

Is there any general advice people can give for assembling an army?

How about more specific advice for playing the Red Army?

I have glanced at the core rulebook, it seems that the Soviets field lots of shitty infantry backed up by some solid armor. I'm starting with the 40-man box and I am looking at a T-34 (76 mm or 85 mm- still not sure). Are there any recommendations you can make? Something I am overlooking?
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>>50419936
Believe me, I understand. I would have like to have given more assistance with the French and Italians than I did, but there's only so much time in a day and most of mine is already accounted for.
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>>50420057
You need lots of rifledudes and approx. 1 SMG and LMG per 10 men - except for weapon teams and HQ.

Drown them in bodies.

I'd recommend grabbing another box or just some sprues to make two full strength rifle squads, a free rifle squad HQ, sniper team, and not sure what else is included, but it's always nice to have some extras, or you can make an SMG squad too. I think the Rubicon T-34 has both 76 and 85mm turrets, but check it to be sure. If it does, get that instead.
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>>50420057
I highly recommend the "build an army" deal at warlordgames.

you need 12 riflemen for sure and around 30 infantry on top of that.

Transport Vehicle + 10 men SMG suqad is nice to have.

regarding the T34, it depends if you wanna play early/mid or late war. I can recommend the Rubicon T34/85 model because it comes with an additional T34/76 turret (late production though)

also a mortar team is nice to have.

dumping pics of today's game.

Operation Bagration.
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>>50420527
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>>50420561
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>>50420147
Thank you! Good to know- so I would essentially be putting an SMG and an LMG in every unit.

As far as experience level on my troops- I was thinking regular on everyone save for my conscripts. Should I bump them down a notch to save on points, or is the regular troop profile worth it?

>>50420527

How common/useful are transport vehicles? I was wondering about one if I took a lot of infantry.

I'm not looking to play any particular stage of the war in particular, I'd be interested in a decent spread.

A friend of mine recommended snipers, but in the core rule book (the paperback one that comes with the starter set) I saw that Russian snipers are identical to snipers from any other faction. 50 points and up seems like too much for a team of two folks who only fire one shot.
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>>50419736
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>>50420751
LVTs are so cool.
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>>50420744
Keep them regular, inexperienced is really crap, and I don't think you want to paint 1.5x as much minis just for the added benefit of...unclear benefit. They hit with -1, have worse morale, worse armor, keep them regular, with the obvious exception of the free rifle squad.
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>>50420744
Transports are quite handy. I'd go for trucks since Armoured transports are too expensive imho.

I almost always take a sniper since they can kill team weapons with that one shot and ignore cover, so they always hit on 3.
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>>50420825
copy that.
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>>50420825
Ok! Thanks! I was wondering how big a drawback inexperienced was, it seemed large, but I have no experience as of yet.

>>50420831
I had not thought of that when looking at snipers. Maybe I will reconsider. That 'build an army' deal on the website seems to come with a transport. I could nab that and get that Zis 6 Truck.
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>>50420921
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>>50420926
>I had not thought of that when looking at snipers. Maybe I will reconsider. That 'build an army' deal on the website seems to come with a transport. I could nab that and get that Zis 6 Truck.
yep & yep!
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Same person asking about Bolt Action, one question before I'm out for a bit- What are some ways people distinguish between conscripts and regular troops? A friend suggested I could give my conscripts helmets and my regular infantry cloth hats, but I'm not a big fan of soldiers without helmets. Any suggestions?
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>>50420926
If you care, historically trucks were substantially more common than APCs and were also commonly used to t light guns like the 45mm or M1927
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>>50404331
Jesus bro, just use wall filler
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>>50421029
I'd go the other way around, conscripts get pilotkas, regulars get helmets.

Or paint some patches, tears, something like that on regulars. Maybe stubbles on their faces. helmets with paint chipped off from the side. Little more equipment on their waists. Make their uniform faded while conscripts have fresh uniforms, or the other way around, conscripts get shitty old uniform, regulars get from the new shipment.

Be creative, man.
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Any other phone posters having a problem where typing stops showing up part way through a post and the only way to fix it is to close the browser and start over?
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>>50421101
The biggest problem I typically have is typing a long post as a reply, and having to stop halfway through, and then having my reply eaten when safari refreshes.
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>>50421029
Slightly different basing would work, add a few rocks or tufts of grass or different colored flowers to one group. They should be similar enough to look cohesive together but still be subtley distinguishable
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>>50421130
This and the Return/catalog/Top/Update never shows up half the time so I have to refresh the whole page.

Phone usage seems to be pretty janky recently.
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>>50420057
>it seems that the Soviets field lots of shitty infantry backed up by some solid armor.

Not necessarily.
You can play Soviets as you like them: Focus on tanks with tank riders, Lots of Cavalry, Veteran Infantry only or your stereotypical horde of conscripts.

>>50420527
>I highly recommend the "build an army" deal at warlordgames.

Seconded. Its an extremely good deal.

>>50420744
>so I would essentially be putting an SMG and an LMG in every unit.

Again, not necessarily. Soviets can (and did in the real world) field entire squads with only smgs. If you are playing early war then it wasn't uncommon that soviet squads would have no lmg.
I recommend downloading the army book from the OP to see exactly what kinds of troops are available to you.

>How common/useful are transport vehicles?

Trucks are very common and very useful.
Halftracks (you can use US halftracks) are not as good because they are kinda expensive for what they offer over a regular truck.

If you use Assault Engineers with body armor (a strong veteran unit for Soviets) then you need a truck because their armor makes them slow on foot.

>A friend of mine recommended snipers
Seconded. Snipers are strong and important.
There is a special sniper character for the soviets, Vasily Zaizev (or however he is written). Rules for him are in the Ostfront supplement book (check OP post)
I think you need to have the consent of your opponent to use special characters though.


If you have no idea what kind of force you want to play yet i second the others in that getting a couple of basic infantry squads with lmg, your squad of inexperienced soldiers and a T-34 is a solid core to build up upon.
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>>50420744
>so I would essentially be putting an SMG and an LMG in every unit.

Not necessarily. If Call of Duty has taught me anything, it's that literally every Russian soldier has a PPSh-41 SMG, an inexhaustible supply of drum magazines, and conducts war simply by running directly forward with the trigger mashed down the entire time, with the stream of bullets stopping only while the soldier reloads and then begins the stream of bullets again.
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>>50422048
>If Call of Duty has taught me anything, it's that literally every Russian soldier has a PPSh-41 SMG,

Thats actually one thing CoD did right.
The PPSh was so common that the germans even rechambered them to fire 9mm and also printed manuals in german.
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>>50422164
It had a much bigger effective range than other SMGs IIRC, which is not really reflected well in BA with their crappy 12" range that's enough for practically nothing.
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Is it true unpainted T-34's ran straight out of the factory into battle during the early months of the Stalingrad campaign?
I'm enthralled by the idea and would love to paint one of these, how would they look?
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COMMAND or Gary Grigsby's War in the East?
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>>50422468
When the front was so close to the factory that there was no time for them to be painted, then yes.
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>>50422468
If primed: Red-ish
If bare.. steel colored i guess, but i doubt that they did that for months. Maybe a couple of tanks were rushed into battle like that but painting a tank won't take so much time and it can be done while the final assembly takes place or even before that.
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>>50420057
I started a soviet army and got them this week. Assembling them is hell as far as the arms and weapons are concerned and it looks awful when done by someone as bad as me.
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>>50422515
War in the East
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>>50422242
Pretty accurate over the range too.
The '43 was also somehow not entirely shit.

I can't remember if it's true or not that more Germans ended up using the PPSh than the MP-40, it's one of those things that seems almost possible given they were captured in vast numbers since millions of them were made.
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>>50422515
CMANO if you want to do boat/plane/sub fights, WitE if you want to do man/tank fights.
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>>50422806
Germans never had "enough" MP-40s, and only Holywood made it look like that weapon was some kind of widespread standard weapon.

They only issued them to NCOs or squads supposed to lead an attack (these would be collected afterwards to go back to the regiments armory actually), so it makes only sense that lots of soldiers would carry an PPSh if they could replace their K98 with it if they fought in an urban environment.

On the other hands, soviets would happily replace their PPSh with an MP-40 because it was more precise and more reliable. (and probably because it was somewhat prestigious to have one too)
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>>50422983
Gotta love how Hollywood (and well entertainment industry in general) loves to turn a relatively rare weapon to something that everyone and their mother was armed with.
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>>50423074
*cough-cough*Battlefield 1*cough-cough*
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>>50422468
http://www.missing-lynx.com/gallery/russia/awstz.htm
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>>50422242
7.62x25 Tokarev is a powerful little cartridge.

My friend has a PPS43 which is quite fun to shoot at cans etc
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>>50423245
>http://www.missing-lynx.com/gallery/russia/awstz.htm

That's gorgeous.

>>50417990

Copy that. Thank you. I'll start the writeup tonight with the notes I copied into the printout of the master rules, but I won't be able to finish the whole thing until I get my video notes. The pics were taken on a potato-phone, but hopefully they'll be able to illustrate some of the stuff that happened.

In the meantime, could you forward over either a link to this thread or the movement distance issue discussed upthread to the author? Since I know that'll need to get worked on.
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>>50423234

Hey. I saw a bolt action rifle in Bf1, once.
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>>50425241
You can see them all the time if you play Scout. I just wish more of them came with the "Infantry" setup (which generally just gives you the rifle with nothing on it except a bayonet).
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