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/5eg/ D&D Fifth Edition General

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Previous thread: >>50149736

"Unearthed Arcana: Barbarian" edition
http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf
>>
>>50156903
Nice choice of opening post. I used that image for a viking dragon rider, actually, in one of the other games that I've played.
>>
>>50156921

Someone I know is using it for their Ranger in a Pathfinder campaign.
>>
>>50156903
Anybody got any cool ideas for barbarian character concepts to go with the new subclasses?
>>
>>50156921
It's one of the nicer ones I've seen.
>>
>>50156903
I like Storm and Zealot, Ancestors is okay too.
>>
>>50156934
Fluff ancestor as Jojo? Make your enemy say "This is the power of enemy stand"
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>>50156903
>tfw ancestors would've been perfect for my last character
>>
>>50156934
orc zealot with 6 INT and 24 STR/CON, become the mentally-impaired orcish god of anger
>>
>>50156934
Mammoth King Urdon
Goliath Storm Barbarian
King of the Frozen Peak and breaker of men.
>>
I'm running a one-off game for 3-4 new players, and kind of want to use stuff from Volo's.

What's some stuff that 1st-3rd level characters could handle?
>>
>>50156920
ok
>>
>>50157001
Bugbear party
>>
>>50156934
>Path of the zealot
>a meek and meager Dwarven priest who absorbed his twin brother when born, who would've grown to be a powerful warrior
>while praying and asking for inner knowledge to his god, your character accidentally unleashes the warrior spirit of his ne'er born brother
>your character must learn to control the twin spirits raging within him, eventually merging them once more into one person
>kind of just ripping off the nutty professor.
>>
>tfw zealot barbarians are using their primal rage as a source of life, ignoring death until the fight is over

i dislike barbs thematically, but i gotta say shit like that is intense
>>
>>50156920
Mods! Hear my prayer! Ban this sick filth!
>>
>>50157001
Definitely a beholder. Probably a couple fire giants and some Yuanti Anethemas too.
>>
>>50156934
>Scourge Aasimar Zealot Barbarian
>FUCKING DESTROY ALL EVIL
>>
Are Eldritch Knights anything more than Wizards with armor? I'm tempted to roll one for an upcoming campaign
>>
>>50157012
They can force a success on their last death save, but they lose their rage.
>>
>>50157001
They did introduce more new Kobolds, which gives you a lot of variety for a series of quests entirely centered around them. You might even be able to have it lead up to a young Dragon as the final boss.

Guard drakes would also be fitting for such an adventure.
>>
>>50157001
>One off
>Not giving them top level characters
>>
>>50157031
You get access to shield and absorb elements as a fighter.
That's fucking great.

Also eventually you can pick up haste and greater invisibility. Good shit.
>>
>>50157031
yes, they're abjuration wizards with armor and extra attack.

:^)
>>
>>50157031
They're less Wizards with armor and more Fighters with spells. They still get a bunch of skill and attacks with melee weapons, while magic wise they're more restricted with spellslots and schools.
>>
>>50157031
They're mostly Fighters with some utility spells.

Sure you can throw fireballs, but your best options are less damage-oriented.

Still fucking fun, though.
>>
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>>50157031
Seems like the optimal way to play as Magina
>>
Storm and Ancestor would def be things I'd play besides Totem if I rolled a Barb.
>>
>>50156903
>>50157012
More art like this plz boss
>>
>>50157045
>giving a group of new players level 20 characters
are you retarded
>>
>>50157066
I don't like ancestor much. Think it's not great. Better than frenzied berserker but that's not saying alot.
If your transfer ability allowed you to keep your own resistance I'd be more on board.
>>
>>50156903
I'm playing a Cajun Life cleric frog-man named Otis in my game. In this world all magic comes from the manipulation of ki, which is inner life energy, and can't be created or destroyed. This means all that energy has to come from somewhere, usually the spirits of ancestors. My dude is going to be very in touch with the dead, coming from a town of predominantly necromancers, where necromancy is seen as more useful and normal than evil. My character is drawn towards the party who have been adventuring for some time (I'm switching characters because the dm wants my old character to disappear for a while than come back as a minor bbeg).

Question is, what can I do or say as a crazy old swamp coot to impress these now hardened adventurers? How can I seem respectful of the dead while not being a bore to listen to?
>>
>>50157086
Yeah, Ancestor is cool, but it feels slightly lacking in a way.
>>
>>50156934
Ancestors:
>Shepard of lost souls; guides the spirits of his foes to holy sites so they can find rest, smites undead every day
or
>A veteran warrior, survivor of many campaigns, who still has his old comrades with him
or just
>the power of my stand

Storm:
>Desert: A scourge aasimar, who was once a man, lost in the desert. He prayed for deliverance, and his cries were answered- But he didn't come back quite the same, for his blood was turned to burning sand.

>Sea: A clever sailor who tricked a Marid, and stole a piece of its storm. The sea-genie may still be out there, seeking vengeance.

>Tundra: A ronin with a tragic backstory who was chased out into the freezing mountains, and learned more pracitcal weeb fightan magic out there.
>>
>>50157121
I like the idea of a veteran warrior, the barbarian rage almost being like an occasionally useful form of PTSD.
>>
>>50156932
Understandable. Fits the aesthetic.
>>
I want to be a player but I don't trust/respect anyone else to DM well enough
>>
>>50157152
Find someone who's decent. The internet is a large place.
>>
>>50157155
Plying online is gay. I'd rather continue to forever dm
>>
>>50157152
eh, dude just rip the bandaid off. get someone to do a one-off. I think DMs need to occasionally play to get perspective and remember what's important to a player.
>>
>>50157165
ite
>>
>>50156903
> Three generals in a row use barbarian as OP pic
>>
>>50157152
do #foreverDMs all have this mentality? that's pretty shitty tbqh

glad i started off as a player
>>
>>50157177
Is there a problem with that, you Roman milkdrinker?
>>
>>50157181
My old Forever DM had this mentality. He was the worst. we had a fucking mutiny and told him he could play with us but he would never sit on the other side of the screen again. This is after he threw away a year long campaign we all tried to enjoy despite his poor story telling and weird power fantasies in a hissy fit cuz we beat the boss too fast.
>>
>>50157181
I started out as a player and I really don't like playing with bad DM's either. Feels bad.
>>
>>50157177
deal with it
>>
>>50157207
no one likes playing with bad DMs, it's why they're bad DMs
>>
>>50157177
this is barbarian country now
>>
>>50157046
>>50157063
So what's a good spread of spells? Should I grab any damage spells, or just go full utility and let my weapons do the damage?
>>
>>50157177
Dungeons and Dragons Barbarian Edition General
>>
>>50157177
>tfw Outlander is your favorite background, closely followed by Entertainer and Charlatan
>>
>>50157177
https://www.youtube.com/watch?v=GR35pRz7JQ8
>>
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Am I the only one who things bugbears are a more accurate "cat-person" race than tabaxi?
>Ambush predators
>Huge but terribly sneaky
>Lazy, sleep most of the day
>Enjoy toying with their prey when they have spare time/energy
>Boss smaller things around and smack them
>Begrudgingly listen to others when bribed with food and undisturbed rest
>>
>>50157246
why does bugbear have to be such a cute name?
>>
>>50157254
Could be worse. One of their alternate names from folklore is "bugaboo".
>>
>>50157258
that's also adorable
>>
>>50157231
Booming blade and greenflame blade from SCAG are good cantrips.
Shield and absorb elements are your bread and butter first level spells. Find familiar (owl) is your most meta option for giving yourself advantage on an attack every round in combat, but you might also want some other utility spell or a concentration spell like protection from evil and good instead.
>>
>>50157001
One idea I had was a runaway wizard Apprentice that needed locating that was beset by nightmares that were manifesting as Gazers.
>>
Scourge aasimir sea storm barbarian in full rage is probably the most terrifying thing a pack of goblins could see before they die.
>>
Is an archery based valor bard a decent build type?
>>
>>50157031
You get access to shield and absorb elements as a fighter.
That's pretty much it. That's their entire thing.
>>
>>50157258
bugaboo sounds like a slur for bugbears
>>
>>50157001
An unknown member of the local royal court has been trying to summon a demon to do his bidding but has instead accidentally released a plague of those severed head vampire things amongst the nobility and neighboring village.
>>
>>50157340
It's actually a slur for black people
>>
>>50157331
Yes. You steal swift quiver from ranger spell list at level 10. 4 shots every round.
>>
>>50157348
no, that would be jigaboo, which is the reason why bugaboo sounds like the equivalent for bugbears to me
>>
>>50157341
>released a plague of those severed head vampire things
Penanggalan? From the fiend folio? Those guys were some bullshit. I'm guessing they're toned down?
>>
>>50157349
Would it be better to use swift quiver or haste on a barbarian and paladin?
>>
>>50157359
Vargouille
>>
>>50157357
>>50157340
>>50157258
bugaboos is a sandy cliff mountain dunes in the area I grew up in. i wonder if bugbears once lived there
>>
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>tfw your chaos rep is a bugaboo half breed
>>
>>50157367
Swift quiver most of the time. Lasts longer and adds more damage. But it would depend on who's getting advantage and whether they're using GWM or you're using sharpshooter.
>>
>>50157380
look for whips buried in the sand
>>
>>50157392
I don't think either of them have GWM, the barbarian dual wields I think and the paladin doesn't have it. I do have sharpshooter.
>>
>>50157393
park rangers might kick my ass but I'll give her a go
>>
>>50157349
Elemental weapon is, imo, a better pick than swift quiver as it applies to both bows and melee weapons.
>>
>>50157295
Just go Zealot, dude. It's more effective and more terrifying.
>>
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What would it take to make Bladelocks competitve with the other Pacts?

What about with the other classes?

What could be done to make Bladelock T1, but not horrendously broken?
>>
>>50157408
If you're using sharpshooter swift quiver is gonna be better.
So +8 (2d6+6d4 +20) (42)
vs +3 (4d6+40) (54)
Even if you take the hit % into account, a 25% swing still leaves swift quiver doing more damage.
>>
>>50157029
>RAGE, RAGE AGAINST THE DYING OF THE LIGHT
>>
>>50157461
Actually it's even more skewed than that, since I didn't add in dex damage.
+8 (2d6+6d4+30) = average 52
+3 (4d6+60) = average 74
52*1.25 = 65
>>
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>>50157389
>when your kobolds are still dogs
>>
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>>50157497
>When you summon a demon on the shitter
>>
>>50157461
Did you account for the spell slot difference? EW as a level 5 spell does another damage die per shot.
>>
>>50157447
lifedrinker invocation now also grants THP equal to the damage dealt
new invocation (requires pact of the blade) allows you to cast shillelagh at will with two modifications: it uses CHA instead of WIS, and can only affect your pact weapon (however, your pact weapon doesn't have to be a club or quarterstaff)
>>
>>50157434
More terrifying that dual auras of searing Divine light bursting from every orifice of your body and a whirling storm of lightning crackling in the air and you charge charge at them howling and brandishing a great axe?
>>
>>50157486
>>50157524
Actually it's even *more* skewed, since for some reason I was having a 25% discrepency in hit ratios instead of the real 15% that comes from the +3 from 5th level spell slot elemental weapon.
52*1.15 = 59.8
59.8/74 = 81%
So swift quiver is roughly 20% better than elemental weapon for raw damage output if you're using sharpshooter.
Yes - I'm using highest level elemental weapon spellslot.
>>
>>50157447
short answer: multi-attack for free, replace 5th level invocation with some sort of health recovery or survivability.

long answer: currently bladelocks aren't meant to be played in melee 100%, and i don't think that's ever meant to change. the pact itself needs to be reworked in order to offer that. after all, it is a warlock archetype; you don't go into EK thinking that you'll be casting spells for the majority of your adventuring career.
>>
>>50157447

Let lifedrinker be a level 6 or 7 invocation, there's little reason for it to be as high as it is. If tome and chainlocks get to effectively make ranged longsword attacks as they please, bladelocks should be rewarded with more melee damage IMO.
>>
A Zealot Barbarian's 14th level "never die" thing is still constrained by the fact that rages only ever last for a minute, and that the Persistent Rage feature just stops it from ending early, it doesn't actually give you more rage time.
>>
>>50157577
i assume it was for parity between other similar class features, which would make level 6 way too low. cleric divine strike is level 8, paladin's improved smite is at 11.
>>
Does Bane really have such a big effect that Warlocks had to be limited to one casting per long rest?
>>
>>50157630
no, that invocation is shit.
>>
>>50157630
>Bane
>big effect
No, not really. It wouldn't hurt anyone if you took that invocation away from warlocks.
>>
>>50157630
Bane should already be on the Warlock spell list by default, the fact that it isn't and that this invocation exists instead is fucked up.
>>
>>50157585
Capstone gives you endless rage uses though.

On an unrelated note, the autism man who patrols these threads is treading thin ground.
Which must suck for such a rotund figure.
https://www.youtube.com/watch?v=AHOrqpEjF0s
>>
Is there a race based on woodwoses/wild men somewhere?
I think it might make a good addition to a primitive setting as Frazetta Men (if NPC) or Enkidu (if PC)
>>
>>50157660
> Wouldn't hurt anyone
Actually, it would be extremely painful.
>>
>>50157671
Just use a half-orc.
>>
>>50157684
God fucking dammit.
>>
>>50157686
Oh yeah. Or even use Volo's orcs as woses and call PHB half-orcs orcs
>>
>>50157669
Even with endless rage uses, can you begin a new Rage while you're already in a Rage? because if Rages end at the end of your turn you die before you can start a new one.

I mean as a DM I'd totally let players do that because it's an unnecessary restriction, provided they spend a bonus action to do so.
>>
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>>50157684
>>
>>50156903
>http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf
>Zealous Focus
Shouldn't end the rage and prevent you from raging.
>>
>>50157505
everyone gets the runs, even devils
>>
One shot ideas for an anime con? Or should I just not since I'll just get a group of 4 of "those guys"?
>>
>>50157803
Just pick an arc of Slayers and rip it off.
>>
>>50157803
Run it like basically any shitty Isekai LN.
>>
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>>50157803
>>
>>50157845
My newfagotry is showing, but what's Slayers?
>>
>>50157879
A really, really old anime that parodies fantasy tropes. Autistic paladin, retarded fighter and drama queen roleplayer are part of the main cast.
>>
With the zealot barb, if you got hit by a disintegrate spell while at 0 HP with the level 14 feature, or got hit with enough damage to overkill you (does damage equal to your max health while at 0), you'd still die right?
>>
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>>50157879
Classic 90's fantasy anime that is basically how a D&D campaign will actually turn out.
>>
>>50157892

Given disintegrate's wording, yes. It's not 'a creature killed by disintegrate' but 'a creature reduced to 0 HP' so even a zealot barb will just turn to dust.
>>
>>50157902
Angry, angry dust.
>>
>>50157902
As an eternal DM I would absolutely let a Holy Barb tank disintegrate
>>
>>50157862
So start it all as: "You are weebs at an anime convention, you go to change into your cosplay but once you exit the door of your hotel room, you walk into a bustling tavern full of elves, dwarves, orcs and the like."?
>>
>>50157996
What are you trying to say here?
>>
>>50157892
Disintegrate doesn't care if the target dies, only that it reaches 0hp. The barb turns to dust.
>>
How do I do temporary imprisonment right? I really like the visual of the party being imprisoned by a numerous group of smaller characters, and paraded around, until some big mindless monster attacks the place, causing chaos and allowing them to escape.

But how do I make the (hopefully short) captivity suck less for the players? How do I allow them to interact (while making attempts at combat obviously stupid) and get something out of it?

Is it enough that they gain information, like where the treasure around there is, and maybe get some gifts as "honoured guests"? And the pleasure of, when shit hits the fan, being able to decide if they want to kill their captors, or kill the monster, or grab the treasure, or just bail the fuck out immediately? Or should I do more to accommodate the possibility that they'll befriend the little dudes, or find them first and sneak into their village? Because I NEED them in that village.
>>
>>50157630
>invocations which cost a slot

The dumbest shit
>>
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Does anybody else think that the Volo's player character options are mostly pretty poorly designed? I've seen homebrews from people in this general with more care and thought and balance.

>Hobgoblins with Intellect
>The complete hot mess of shit that is orc with a fucking stat penalty
>Kobolds also get a penalty but at least their features are good
>These bloated fucking Aasimar
>>
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>>50158093
First, don't force. DO NOT FORCE IT.

Make it a likely outcome, sure. But if you force it and refuse to let your players influence the course of events, they probably won't enjoy it.

Second, make it mercifully short. You want to minimize the amount of time you're limiting your players actions. Narrate it swiftly, don't make them RP being captives more than they can handle - if it drags out too long and they're forced to sit and twiddle their thumbs for too long, it's uninteresting.

You can drag out the imprisonment if there's things for them to do, but if their actions are limited to 'sit around' and 'wait for the DM to introduce the next plot point' then there's a chance you might lose their interest.

It varies a lot from group to group, but the important thing to keep in mind is that the players need to find the scene fun. If there's things for people to do, their fun stays up. If it's non-interactive, it goes down.

Also, dumping some artwork.
>>
>>50158176
It doesn't bother me much. It's about what I expected, and if any of my players expressed interest in the races I'd be willing to use the stuff in Volo's as a starting point for a homebrew race.
>>
>>50157089
your a self help guru whose advice all comes from the utilization of the dead

"you've never felt more live then when you're using a dead guy!"
>>
So new guy question
Is Unearthed Arcana just popular Homebrew? or is it something like published or officially endorsed homebrew?
>>
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I got a tiny quiz for you DM's and knowledgeable players: It's about the locale for your next adventure.

>1. What's the biome?
>2. What's the apex predator in the area?
>3. What's one interesting landmark near the area?
>>
>>50158254
UA is play test material currently being worked on by Wizards
>>
>>50158254
It's WOTC homebrew. It works well, it's probably not broken, but it's not super well-tuned or tested.

You can't use it in adventure league, but as a DM with experience in game design it's totally fine for play at my table as-is. If anything, stuff in UA is usually -less- powerful than stock options.
>>
>>50158254
It should be considered "official", it's made by the designers at Wizards.
>>
>>50157727
nah, it should end the current rage, but it shouldn't prevent you from raging again
>>
>>50158279
>WOTC homebrew
this is an oxymorom, it would be better described as beta-testing material
>>
>>50158261
It's varied with travel, but for our primary hub/home
>forest/woodland
>wolves*
>portal to fey realm with a treant guardian, region commanded by a wolf god, hence apex wolves
>>
>>50158354
k
>>
>>50158254
It's "Official Homebrew," in that it's mostly-untested material from the Designers of the game, usually Mike Mearls. It's published on the official Dungeons & Dragons website. But it's not "official" material, as it's not in a physical publication from Wizards of the Coast, nor is is usable in D&D Adventure League games.

Most of it stands no chance of actually being published, so thinking of it as "Playtest Material" is kind of farcical.
>>
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I want to make a "Tales of" style Spellsword character.

https://www.youtube.com/watch?v=hXj2TV_H8Bk

Should I do Valor Bard or Eldritch Knight?
>>
Just stop picking bladelock.
>>
>>50158409
Official Tales of Magic Knight tier list

Milla > Flynn = Asch > Kratos > Richard > Zelos
>>
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>>50158377
>Most of it stands no chance of actually being published, so thinking of it as "Playtest Material" is kind of farcical.
The content gets overwritten, revised, or abandoned based on feedback from players. It's the definition of playtesting, even if some of it doesn't end up published and sold.
>>
>>50158261
Biome: Coniferous Forest near a large mountain range
Apex Predator: Usually Dire Wolves, though sometimes Goblinoids set up shop or nasty things-that-should-not-be come down from the nearby mountains.
Landmark: The Blood Circle- A stone circle whose location changes to a different place in the forest every full moon. It is the ancient meeting ground for a bunch of morally ambiguous druids who ensure the goblinoid kingdoms near the forest don't get too strong, kill anything from the mountains, make sure a Necromancer exiled in another kingdom never returns and keep the kingdom, the players are from, from doing anything to upset the natural balance.
>>
>>50158377
>Most of it stands no chance of actually being published, so thinking of it as "Playtest Material" is kind of farcical.
something doesn't have to be published to have been playtested. on the contrary, playtesting could determine that something's not worth publishing when it might otherwise have been
>>
>>50158377
Elemental Evil doesn't have and official physical publication and it's still considered a source book.
>>
>>50158377
There's some good ideas brought forward in the UAs, they're not bad.
>>
>>50158469
Yeah, it's kind of a weird one cause physical books refer to the spells in it, I think?
>>
So, I'm going to play a Hobgoblin Awakened Mystic in about a week when my group gets Volo's and does our Halloween one shot. I'm aiming to be more of a skillmonkey/secondary face as most of the party (all races were randomly selected from Volo's, PHB classes (and Mystic) only) are heavily combat focused.
What talents and disciplines should I take? Should I take any feats at any stage?
>>
>>50158261
>Biome
High desert

>Apex Predator
A lion-creature that dwells in the desert caves and hunts the dunes at night. It has a human-like face and has the memories of humans it devours. Some of them can speak.

>Landmark
There's a pillar of glass that we've used as a landmark. Looks like there's a dungeon beneath it too, but we haven't gotten around to checking that out yet.
>>
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>>50158476
It's not that weird, it is a full offical release. Got figures, spell cards and everything. Release a small expansion pdf that's not substantial enough for a full book. I think it's fucking great and they should do it more often.
>>
If a player doesn't deal with rot grubs straight away, are they fucked? Would characters know about dealing fire damage to kill them?
>>
>>50158540
Nature check to identify them, or a quick Medicine check failing that if they get infected. If they don't get rid of them you can get rid of them with a paladin's lay on hands or some other disease-curing effect, but if not they sort of sit there waiting for you to drop to 0 HP so they can get you.
>>
>>50158274
>>50158279
>>50158302
>>50158377
so where can i find more of this "Official Homebrew"?
as a prospective DM my first game fell apart after the first session cause of flakey players id love the options
>>
>>50158616
http://dnd.wizards.com/articles/unearthed-arcana
>>
>>50158616
http://dnd.wizards.com/articles/unearthed-arcana
There you go. That is all the stuff, on the official website. Most of it player crunch with a little fluff, but there are also some stuff designed for DMs, especially the Encounter Building one which is really useful.
>>
>>50158593
Each rot grub does 1d6 damage a turn, and at 0hp the victim dies.
>>
New barb options seem dumb. Zealot for people that really, really don't like their character dying.
>>
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>>50158261
1.Arctic tundra well below freezing.
2.Githyanki, since there is a presence of mind flayers in the area.
3.A ruined and abandoned city from the civilization that used to reside in the place.
>>
>>50158727
I'll agree Ancestral Spirit is sort of weak, but Storm Herald is good. While Tundra/Desert do seem weak compared to Storm, they aren't bad.
I kinda feel like they didn't intend to release these all at the same time and so soon, as they all seem to need a little more thought before they get good.
>>
>>50158723
I misremembered that part.

So yeah, if you get infected and don't have a paladin or cleric on hand, you're fucked.
>>
>>50158261
>An ancient coastal city, abandoned for hundreds of years
>A Beholder which lairs in the city, and a Nalfeshnee Demon which lives in the tunnels and mines below it.
>The old Tower, which used to belong to a Wizard who was an eccentric collector of various monsters. The top part of it still stands, but the bottom half is completely destroyed save for a spiral staircase.
>>
I've heard there was a new 5e book coming out today.

Any news concerning it?
>>
>>50158727
Zealot for DRAGON BALL Z [charges ki]
>>
So I'm running HotDQ and the GWM champion fighter just got Hazirawn, legendary +2 greatsword, +2d6 necrotic damage every hit. As much as I'm happy for him and was waiting so long for them to get to this point, I feel like if I don't do something he's just going to curbstomp through every encounter, as he's been reliably killing and/or critting every round in every major combat.

I'll probably just bloat every major enemy's HP, so my question is: how do I buff everyone else so they don't feel the change as much? Rest of the party is life cleric, diviner wizard and moon druid.
>>
Just started 5e after years of not playing.

It's pretty fucking good.
>>
>>50158889
Yeah. It's the one mentioned in the OP.
>>
>>50158892
>the party get a legendary weapon
>how can I make sure they don't feel the difference?
...why even bother
>>
>>50158892
Ranged enemies + an hp sink. How are you dealing with the intelligence of the sword?
>>
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>>50158892
Nigga you what. Why would you do that?
>>
>>50158892
Instead of changing the composition of the enemies, have them hear about the wielder of the legendary sword and make him a priority target
>>
>>50158911
The problem is not so much the legendary weapon, it's the GWM. In the fight prior to getting it, he absolutely destroyed Rezmir in one round when she didn't use her darkness. Did something like 84 damage, even though he had already action surged. And of course they'll feel the difference concerning the weapon, I'm asking so they so feel the difference on the monsters' HP. I see your point, though. Do you have any suggestions on how to handle this?
>>
Rolling a new character higher than I ever have before; I recall seeing somewhere that at higher levels you don't have higher starting wealth or even magic weapons? Does anyone have any clue where I may have seen this?
>>
>>50158919
So far they just had some conversations, nothing major, just establishing character. And of course, if he displeases her, she'll just "turn off" her properties. I'm open for suggestions on how to roleplay the sword, too!

>>50158925
One kobold survived the entire confrontation, the other enemies will undoubtedly hear the tale of that fight. A couple of threads ago I was asking about an illusionist with permanent Major Images, he's one of the villains and will do everything in his power to avoid the fighter.

>>50158921
Why would I bloat HP? Why would I give him a legendary sword? What's the question here?
>>
Wizards really needs to release a PHB 2 or settings books. Holy shit.
>>
>>50158936
Not really.
Champion fighters aren't even a good subclass, I can't see a situation where they'd be a problem.
I'd say only change anything if you players are visibly bored. If they're enjoying themselves then all is well.
Maybe just take max values for enemy HP if it's a problem, I don't know.
>>
>>50158943
Ask your DM. Wealth and magic items by starting level are an option in the DMG so see what's on the table.
>>
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>>50158892

How about you don't make the game worse for everyone involved and just use tactics? Bloating HPs is a bad idea all around.

So, what could foes do against an enemy with a legendary melee weapon?

Hint: archers and other ranged weapon users.
>>
>>50158984
>PHB 2
That would just be idiotic.
>>
>>50158984
Nigga we just got 13 new races. Calm your fat, saggy, impatient tits.
>>
>>50158983
Just let him enjoy it. I bet you bitched out and had the black mask teleport away
>>
>>50158984
What do you want from a setting book?
If it's just information then you can use old ones and just set it in [year mentioned].
>>
>>50158991
Funny thing is I'm this DM's mentor.
He said it sounds about right that this would be the case, but doesn't know what page on the DMG that would be either.
Does anyone know in the thread?
I've used the search feature on my DMG pdf but to no avail as I must be using the wrong key terms.
>>
How does this sound for a concept?

>girl who grew up on the streets, and survived by picking pockets and trying to make people around her stick together
>Bard type, learned to play a flute really well, and helped the other kids find some semblance of peace, npth through playing her flute and telling stories, acting as a sort of "mother/big sister"
>basically a skill monkey, who learned all kinds of things to let her apply for pretty much any job, rather than having to steal
>joined the PCs because a group of cultists are harvesting her friends for ghoul materials.

The last part is where we are in the story. My last character died, and since we are only level 3, reviving is out of the question, and since we are investigating these cultists making ghouls from captured street kids, it felt appropriate.

Any thoughts? And any good pointers as for the build? I plan on going either half elf or variant human, probably the later, and lore bard sounds the most appropriate, but I am not really familiar enough with spellcasters to tell what options are good, so any help would be highly appreciated. Right now I feel like I won't contribute enough in terms of damage, since anything but a knife feels wrong, and knives aren't exactly on top of the damage charts, and melee generally feels like a good way to kill a squishy bard...

Oh, and just Players handbook, no other material available.
>>
>>50158984
> PHB 2
Why do you think we're getting so many playtesting material for months to come, anon?
>>
>>50158999
How's that?

>>50159005
More classes is the main thing. And I'm tall and skinny. You shouldn't describe yourself though, and lose weight.

>>50159012
Information about what's transpired and the current year of events. Updated stat blocks of named characters.
>>
>>50158984
What do you feel we are in desperate need for?
>>
>>50159033
Tits are a metaphor, anon.
>>
>>50159019
I was going to just give you the page number in the first place but it's a bitch to find. Page 38
>>
>>50158936
Use bows and make enemies the ones to pick the battleground (or try to, at least). If after that PCs come out on top, they deserve it entirely
>>
>>50159019
table at the bottom of page 38
>>
>>50159023
Are you a dude?
>>
>>50159035
More classes and archetypes that invalidate previous classes and archetypes

Then even more classes and archetypes that invalidate those classes and archetypes and then more and then more

Some people still think they're playing 3.pf
>>
>>50159029
Here's hoping, brah.

>>50159035
Could do with a round of more options. The recent showing of the UA ranger and UA barb proves Wizards can come up with the goods.

>>50159038
I know it's difficult, but stop being autistic.
>>
>>50159023
Don't worry about damage, that's not your role. Vicious Mockery cantrip will give you a constant long range attack that will save lives when they fail their DC. Pepper them with darts if you want some physical damage.

>Oh, and just Players handbook, no other material available.

Everything else is at the OP.
>>
>>50159049
>More classes and archetypes that invalidate previous classes and archetypes
Why the fuck would you want that?!
>>
>>50159052
>He wants Splat Bloat
>Doesn't Understand Metaphors
>I'm the Autistic one
Okay.
>>
>>50159023

Your concept is more than fine.

What do you think about using a crossbow or a bow?
>>
>>50159049
Yeah, the current spate of options is definitely the right and perfect amount. People haven't been wanting more classes for ages, no, never that.
>>
>>50159043
>>50159039
Thanks guys.
>>
>>50159012
Why don't we get real crazy and add a new setting?
>>
>>50159049
>More classes and archetypes

I know you're being facetious but that bullshit annoys me to no end. We, one year out the gate, have nearly 10 classes with 3 to 5 variants for each one. All together there is already 30+ character builds with remarkable little overlap, all things considered.

People are so greedy.
>>
>>50158986
>>50158998
Thing is, he can pretty much one-shot every major NPC in the adventure. Otherwise all is cool, and I'm really not trying to gimp his character or the party. I think I'll just give max HP for major villains, otherwise tactics and smart monsters not blindly charging should be enough.

>>50159006
kek. I do want him to enjoy it, though. I though it was bullshit that the mask just goes away, and I wanted Rezmir to have it in the fight, so I changed it to make the mask teleport to the chest when she died and only go away if they triggered the trap. Which they didn't, because I reminded them of Help action and Guidance.
>>
>>50159066
>one book is splat bloat
>catastrophizes and makes use of gross hyperbole because he's a whiny piece of shit
>yeah, you are the autistic one
>>
>>50159033
>Information about what's transpired and the current year of events. Updated stat blocks of named characters.
What's the point of changing time? Why can't you use setting material from second, third or fourth edition?
>>
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>>50159089
>splat bloat
What is this?
>>
>>50159080
I'd genuinely like that more than an updated setting book.
If I want to run settings they haven't updated to 5e I can just use the old books for most of it with small amounts of conversion where crunch is needed.
Considering last time they made a new setting we got Eberron I'd like to see what it could bring.
>>
>>50159093
When there's too much mechanical material, usually spread in thin layer over multiple books
>>
>>50159083
Maybe give major NPCs death saves, with a slight edit in that they stay conscious at 0hp but only die once they've accumulated 3 failures? That gives them a few extra rounds.
>>
>>50159044
No.

>>50159059
>Everything else is at the OP.
Yeah, but the DM won't let us take anything he doesn't own in hardcopy. Not going to argue with him on that.

>>50159074
Well, it doesn't sound awful... maybe a crossbow more than bow, as a more simple weapon.

There aren't any good options for a damage spell that deals good damage? The cantrips looks pretty bad in terms of damage, and the disadvantage from vicious mockery seems a bit token in the long run.
>>
>>50159083
So this is lvl 8 champ fighter cs rezmir

With a greatsword? Two crits = 8d6+10 =74 damage if he rolls all max die

Where did 84 come from.
>>
>>50159093
Too many add ons to core, which is what killed 4e, crippled 3.xe and is crippling PF and people think is be the death knell of 5e.

3.5e had a decent run of splats towards the end of its life cycle that was doing the system good.
>>
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>>50159106
>Yeah, but the DM won't let us take anything he doesn't own in hardcopy.
>>
>complaints about too little options
Fuck you, we need more options!
>suggestions to release more material
Fuck you, we already have enough options!
>>
To be honest, I just want a splatbook that introduces new classes/archetypes. Just that. I'm loving 5e has to offer and the DMG does offer a lot of options to make new shit but a dedicated splat that shows new archetypes for the existing classes and new official classes would be pretty cool. Kinda like SCAG's archetypes but more focused on that aspect.

If anything, I'm fine if they do another SCAG-like splat and throw in new class/archetypes in one section.
>>
>>50159106
>There aren't any good options for a damage spell that deals good damage? The cantrips looks pretty bad in terms of damage, and the disadvantage from vicious mockery seems a bit token in the long run.

As a bard you can get spells from other classes at certain levels, even more as a lore bard. You'll have access to whatever damage spells you want eventually.

If you want DPS go with a valor bard with a bow (or darts for street rat flavor) and take the Rangers swift quiver at level 10 for your spell. You'll end up with 4 attacks every turn
>>
>>50159106

>Yeah, but the DM won't let us take anything he doesn't own in hardcopy. Not going to argue with him on that.

Change DM

>There aren't any good options for a damage spell that deals good damage? The cantrips looks pretty bad in terms of damage, and the disadvantage from vicious mockery seems a bit token in the long run.

A bard isn't really good to deal lots of damage with cantrips, generally.
>>
I'd rather have a book dedicated to spelling out comprehensive rules for creating your own class or subclass.

Something more in-depth than the UA that boils down to 'fuck it, something around hereabouts'
>>
>>50159066
>>50159089
Material consolidated in one book isn't splat bloat though. They could even rejiggle what's been released in the UAs and put it in the book.

>>50159123
Yeah, more archetypes would be good. The problem with DM guild and 3pp is they're not really great at "balance".
>>
>>50159110
Champion fighter 6 / barb 1 with GWM.
3 attacks from GWM with at least one being a crit: 8d6+15(str)+30(GWM)+6(Rage) = avg 79, but actually higher because of fighting style.
I think it changes avg 2d6 from 7 to 8.33, which makes the avg... oh, look at that, 84.32! I'm actually surprised at how accurate I was.

>>50159103
That's an interesting idea.
>>
>>50159005
Calm your own fat, saggy, impatient tits. He's not asking for multitudes of books, just one.
>>
>>50158999
>>50159049
>>50159066
>>50159080
>>50159082
Reading comprehension, guys, try it. You might even not sound like a turbotard autist.
>>
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My friends and I got into pen and paper just under a year ago. We started with what was basically a hastily put together mash of the Star Wars RPG and KotOR. We barely knew what we were doing, but we had a blast. After a tpk from failing to break through a Republic blockade around a planet, we decided to switch to 5e.

We've been playing the same campaign for about half a year. A monk, warlock and bard getting up no good at all. Six weeks ago we had our first PC death at the hands of a crazy mini-boss in our first real dungeon. We had a funeral for the monk in that dungeon, making a massive funeral pyre out of anything we could find. It was very surreal, acting out a funeral like that.

And now, six weeks after that pretend funeral I have to attend that player's actual funeral.

Treasure your friends /5e/. You never know when life will decide to be an unfair cunt.
>>
>>50159151
This guy hit 3 times with -5 to each? Theres not much you can do with luck
>>
>>50159122
Ok, people are pieces of shit and retarded. Get over it.
>>
>>50159179
Considering this Rezmir has 15 AC (tops), a well built character with a +2 weapon wouldn't have that much trouble hitting him three times, even with GWM
>>
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>>50159167
>And now, six weeks after that pretend funeral I have to attend that player's actual funeral.

literally >mfw reading that

Shit sucks, man.
>>
>>50159167
Was that an accident or some sort of Blackleaf incident?
>>
>Ancestral Guardian
Meh
>Storm Herald
Actually cool
>Zealot
Good first feature and last feature, rest are either shit or meh af
>>
>>50159200
Wheres this +2 weapon coning from?

>him

I ran turbo slut dragonscale bikini Rezmir, shame on you
>>
> Greatswordfag calculate damage without factoring accuracy again

Greatswordfag are the worst. Their system mechanic is also shit.
>>
>>50159219
See >>50158892
Also, I haven't ran HotDQ, so I don't know whether Rezmir is male, female or Adam Koebel
>>
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What are you biggest offending "rip-off"/"stolen" shit and got away with it with great results?

I ran this singleplayer campaign for my cousin a couple of years back (around 5e release) when we couldn't find much people to play and him being new to RPGs (even in vidya) I just ripped off the entirety of KOTOR1 and ran it in the Forgotten Realms setting. Provided him NPC party members to make for his lack of numbers so I could run appropriate encounters with a bigger party.

I ripped it all and even threw a "Something is bothering NotCarth. Maybe you should speak to him and see if you can get him to open up about it." which haunts him to this day.
>>
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>>50159228
Rezmir has the +2 weapon. Rezmir is male but see pic for variant
>>
>>50159236
>pic

......explain
>>
>>50159236
wew, lad.
>>
>>50159230
>What are you biggest offending "rip-off"/"stolen" shit and got away with it with great results?

The villain in one of my campaigns was just Lina Inverse.

A very high level but unoptimised Sorcerer accompanied by a dumbass knight and cute kid cleric
>>
>>50159179
>>50159200
He didn't had a +2 weapon before defeating her, but with a +1 weapon a Bless he still had a +4+1d4 to hit AC 15. He was frustrated by constant disadvantage from her darkness, so I decided that she wouldn't use it this round and he simply wrecked her. Had I not already buffed her HP, she would've died then and there.
>>
>>50159236
All dragons, regardless if chromatic or metallic, should have polymorph at will.
>>
>>50159236
According to the statblock, Rezmir is actually female
>>
>>50159138
>A bard isn't really good to deal lots of damage with cantrips, generally.
So I should just stick to a support role?

Not like it couldn't work, we have a warlock who keeps casting eldritch blast, and a weapon master gut with a crossbow and a barbarian with a great weapon. My former assassin wasn't doing so well in combat anyway, so I wanted some support ability to make sure I am worth something regardless.

Also hoping to RP the guys to stop spending so much time hitting brothels...last character was a guy.
>>
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>>50159106
>>50159023

Tell me more about your group
>>
>>50159258
Sorry, I meant ugly
>>
>>50159270
I kek'd.
>>
>>50159166
Never go full retard.
>>
>>50157671
Just use Base Humans as ooga booga men, and Variant Humans as heroic men and women.
>>
>>50159251
>this fighter with a magic weapon, a spell buff, a feat, lucky rolling and a DM who doesn't use a boss' best ability did a lot of damage once
>how do i make him invalidated

just stop
>>
>>50159151

>with at least one being a crit

>average
>>
>>50158176
Nigg, hobs are smart as fuck.
>>
Wizards should really improve their artistic depictions of drow, they're meant to be aesthetic af like pic related.
>>
>>50159329
Disney Syndrome

Evil people are deformed
Good people are pretty princesses
>>
>>50158261
>Tombs and Catacombs
>A Barlgura summoned long ago and bound to defend the tomb
>An enormous pit that leads down to an ancient city overwhelmed by the undead and populated by zombies or worse
>>
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>>50159259
>So I should just stick to a support role?

Bards are red mages. Super utility players. That is exactly your role. You make people role better, you give free healing at short rests, you have the widest skill list of any class and work really well as the face/voice of the party when it comes to social interactions.

You're innate spell list is great for crowd control and subterfuge and with some healing and some damage. When you get your Magical Secrets at lvls 10, 14, and 18 you can choose from any spell in the game (of your level) to push you more in the direction you like.

If you go Lore you get 2 more secrets at level 6 (!) and have pretty much a spell for whatever fucking situation comes up and if you go Valor you can throw down on the front lines with medium armor and exotic weapons, use your magic and physical attack on the same turn and use your inspiration to add to your damage.

5e bards are awesome. You can do literally anything you want.
>>
>>50158176

What's the problem with hobgoblins?

>>50157671

Didn't Enkidu change into a pretty boy after having non-stop sex with a priestess for a week?
>>
>>50159309
FFS, I don't want to make him invalidated. I just wanted suggestions on how to make it so he doesn't trivialize every major encounter, suggestions which I got and am thankful for. Maybe I should have also said this is my first time running a campaign, and the ones I was in as player never even got to this level.
>>
>>50159339
It's retarded is what it is.
Or at least hire artists that can actually draw worth a damn.
>>
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>>50159346
>Didn't Enkidu change into a pretty boy

Yes.
>>
>>50159346
No, he was "civilized" and rejected by animals. He was still a wild man
>>
>>50159329
First thing first: they should get their moustaches back
>>
>>50159379
???
>>
>>50159329
Is that guy or chick?
>>
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>>50159386
http://dtneal.com/drowstache/
>>
>>50159265
The DM is a good guy, but is easily overwhelmed. Happened back in PF when people just picked from any supplement they wanted, so now he refuses to let someone use anything from a book he doesn't physically own. Great storyteller though, and his world's feels alive and engaging, so he gets a pass because of it.

One guy is a weird "jock" type who is built like a truck, works in the royal guard (literally) but prefers playing weird "I am evil, please take me serious" types.

Another is your average "fat neckbeard" who has trouble with social situations in general, and clearly has some sort of illness even if he won't get it checked. Sometimes gets these weird outburst, but we have kinda gotten used to it at this point.

Last guy is... weird. Orphan who never met his parents, pretty genius, and got a job in programming before even starting his education, got himself a girlfriend who was killed in a mugging, and now acts completely asexual in real life, while hooked on whorls in his games, where he prefers playing dumb brutes.

Fun bunch all around, and we've known each other for a few years now. Despite that, I still suck at this "mechanic" thing. I know how to play the game, but any attempt at min maxing is met with giggles from the other players, because I always end up with below average characters anyway.
>>
With a cleric in the team a 14th Zealot Barb is unstoppable
>>
>>50159405
>because I always end up with below average characters anyway.

Well lucky you, you're a bard. You're going to be at the very least average at everything.
>>
>>50159400
That looks absolutely retarded.

>>50159405
That sounds like a fun bunch.
>>
>>50159405
How long have you been playing?
>>
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>>50159400
From Eye of the Beholder, I believe
>>
Gotta say, "Beholders: Bad Dreams Come True" sounds so much like the name for a metal song
>>
>>50159400
>>50159442
They just look like rejects :/.
>>
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>>50159459
The piece with the statblock is actually the second depiction of drow ever. The first one being the one attached, by the same artist. They don't actually have mustaches in either, it's just light being reflected weirdly. But the design it birthed is fun in its ridiculousness. Then again, I enjoy sillier games.
>>
>>50159477
Also, check out Captain America's shield and Iron Man's old helmet in the bottom left corner in the chest
>>
>>50159405
>allows only what he PHYSICALLY owns
stupid imo
>>
>>50159435
About 7 years on a weekly basis.

>>50159500
A runnkng joke is that he is just suffering from a mild case of PTSD in terms of splat books. Had some unfortunate situations with some ridiculously game breaking options back in PF, so he gets horrid flashbacks whenever someone mentions a splat book.
>>
Doing a Scourge Aasimar paladin 15str 17cha on point buy.
Should i get GWM or 16 str and 18 cha on lvl 4?

Also Devotion or Vengeance?
>>
What do you guys prefer green flame blade or booming blade?
>>
>>50159292
I like the way you think
>>
>>50159530
Just give him splatbooks as a birthdays gift, he'll be fine no?
>>
Got a npc boss and want him to have a nice magic item that is thematic for him and useful for the party.

Character is a Hobgoblin Mage blacksmith who is trying to make an iron golem. I'm guessing it will be a charge item buy it's basically a pair of gloves/gauntlets that let him use heat metal.

What are some nice spells for the gloves to also have. Produce flame, burning hands and searing smite all seen good options but unsure for the charges or consumption ect.
>>
>>50159548
You might have Munchkinitis, they have a cure for that but it involves playing a Paladin
>>
>>50159548
>SCOURGE
>Devotion or VENGANCE?
well gee I dunno
>>
>>50158481
No advice? I'll have Mind Meld and Thought Spear as definite Talents, and may take Night Eyes as the last one. Disciplines, I'm thinking Mind Vault or Conquering Mind would help with the utility, Psionic Restoration stops stuff dieing on me and either Mind Over Emotion or Celerity.
Opinions?
>>
>>50159576
Produce flame at will, heat metal x times/day
>>
>>50159477
Now your pic related is much better, it accurately conveys what a drow is. The other depictions are completely retarded.

>>50159493
Nice touch.
>>
>>50159530

PF is broken from the start, the splats don't change much.
>>
>>50159548
Are you set on going two-handed? Because going sword and board devotion while getting 16 STR and 18 CHA could be a good idea.

A high AC will let you stay in peoples faces for longer, wearing them away with the Scourge AOE, and between dueling and that your damage isn't bad. Be the divine rock which grinds away your enemies that you were born to be.
>>
>>50159660
This, the main problem is core, splats and 3pp in fact help a little
>>
>>50159660
I never understood why it's fanbase is so rabid. I know 4e pissed you off but why not just stick to 3.5?
>>
>>50157031
Yes, I'm playing one right now and it is crazy fun once you get second level spells.
>>
>>50159583
Not a grave case tough, 12 con and no dump stat.
Could have gone worse.
>>50159589
I enjoy roleplaying devotion more, but yeah Scourge aasimar fits better with vengeance.

By the background he is a nice guy tough.
>>
>>50159670
The fans went full retard.
>>
>>50159670
People who loved 3.5 is because they love caster supremacy, PF is even more caster supremacy so now you know why they play PF
>>
>>50159548
Vengeance is the self-buffing 'I'm a faggot that likes to hit things' guy who deals damage.
If you go vengeance, either go polearm master (you get a bonus attack which adds strength and smites) or GWM. However, polearm master's reaction attack prevents you from using vengeance's pretty mediocre reaction move.

If you go devotion, if I recall right you get 'sacred weapon' as a channel divinity which allows you to add your charisma modifier to your to-hit. This is great for GWM, so GWM may still be a good option. However, you could also up your charisma and go sword and board and go for team support instead.
Not to mention you get extra damage on your reaction attack.

Ancients: Charisma.
Devotion: GWM, PAM or Charisma.
Vengeance: GWM or PAM.

Personally I much prefer playing a team support paladin.
>>
>>50159670
Social rejects, turbolards, fat autists who got bullied.
>>
>>50159688
>By the background he is a nice guy tough.

Now I'm imagining him as speaking in broken Common and not understanding why he freaks people out.

"Many greetings, man of Hu. I am Aasimar, coming in your here plane for great vengeance and much scourging. May you tell me about evil-makers nearby, I plead?"
>>
>>50159670


Because it's a different kind of a mess.
>>
>>50159668
>>50159707

I am inclined to go with a great sword because we have another frontliner(fighter i think) with sword and board.

Good suggestions, i may ask the party what they think its better for the group.
>>
>>50159707
>>50159548
Oh, and, if you do not plan on going PAM or GWM and instead going support, I'd recommend dex-based paladin, especially if you have good stats.

Either be a dwarf or get 15 strength if you want the +1 AC from plate armour.
Then, dex should be second highest stat. Perhaps 16 or something.
Then charisma should be highest.
Though, you'll also want good con, so you probably shouldn't do that with the standard array or you become a bit too MAD.
Alternatively, get 3 levels in warlock for shillelagh so that your attacks are charisma-based, but I think we're going a bit too far into crazy ideas then.

>>50159755
Support paladin offers some really great benefits.
If you get 20 charisma, everybody gets +5 on every save throw if they're near yu, and you get +5 yourslf.
You'll be using a shield, so your AC will be high.
Ancients would reduce spell damage even further.

You can use your action to cast spells such as bless to let others hit more, and to give them ridiculous saves (5+1d4 total).

Though, in the end, if you had 16 in charisma anyway you'd still give +3 saves to everyone without boosting it.

Oath of the crown is also a supposedly very good oath, but it doesn't offer any extra auras like devotion and ancients do.
>>
>>50159699
What about 5e though? Caster are still top tier
>>
>>50159793
Yes, but they are not gods anymore.
>>
Moon Druid is the best class in the game. Because most campaign start and end at early level. ;-;
>>
>>50159793
The difference between tiers is way smaller than it used to be. "tier 1" in 5e is like tier 3 in 3.5, and nothing is lower than tier 5.
>>
>>50159793

Not really.

Casters are good, but not that good, and they pay the price of what they can do.

Even the "lowest tier" 5e class is still pretty close of the "top tier".
>>
>>50159848
Depends on level.

I have a really hard time believing beastmaster ranger is anywhere close to skeleton army necromancer, simulacra/wish/polymorph shenanigans, or just a bard who picked up swift quiver and maybe a level of fighter for archery style.
>>
You guys remember Infuriatingly Smug Wizard and all those people who raged about how dragons were going to be "sheep-thieves"?
>>
>>50159878
Beastmaster ranger is possibly the single class that is lower than all the others. I'm not sure that holds true after the ranger fixes, though.
>>
>>50159878

Skeleton army necromancer and whish aren't that good, simulacra just let you survive stuff, and polymorph is an all-or-nothing gamble.
>>
Fuck Ivory Tower game design.
>>
>>50159884
What?
>>
>>50159902
*wish
>>
Would you allow a dude with 17/16/12/11/11/8 play a Scourge Aasimar Sun Soul Monk? he got pretty high rolls compared to other players
>>
>>50159976
>literal z fighter
let him have his fun
>>
>>50159913

Back when 5e was still in beta-testing, the rules and the monster balance was waaaaay different fom what we have now.

Then there was a preview for the stats of a dragon, and people complained how it was so weak that it was more likely to be some kind of weak beast that steals sheeps from farmers than an actual, impressive dragon capable of making kings shit their pants. And then it was revealed that the stats were for the young dragon.


Infuriatingly Smug Wizard was a troll who thought he could demonstrate how wizards were still gods in this edition through the power of talking out of his ass.
>>
>>50159976

Why wouldn't you allow it?
>>
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Since it came up, I've done a thing.

What I have considered:
>16/17 strength
>extra attack, improved divine smite
>crit damage, GWM's extra attack after crit
>PWM's extra 1d4+str attack

What I have not considered:
>GWF fighting style
>PAM's reaction attack
>GWM getting an attack after killing something
>whether bonus actions are always used. PAM here is assumed to always use a bonus action, while GWM is assumed to use a bonus action when they crit
>fighting with advantage or disadvantage
>buffs such as 'sacred weapon'
.. And more, such as vengeance paladin casting 'haste' on themself or whatever.


Anyway, as you can see, GWM is only as good as PAM if the enemy's AC is 13 (I know it says 12, but the to-hit should be one higher for each since there must be a proficiency bonus of 4, not 3). If the enemy's AC is less than 13, GWM does better. If higher than 13, PAM does better.

Though I still prefer PAM's reaction attack, the fact you have reach etc.

I'm going to factor in 18 strength, a +1 magical weapon and the fighting style now.
>>
>>50159976
>16 AC
>+5 to hit +3 to damage
He literally has what any martial with point buy would have, you know he doens't add shit with his Aasimar stats, right? RIGHT?
>>
>>50157701
I could see it as the barbarian is yelling for a whole minute straight, just "ARRRRRRRRRRRRRRGH" and then it needs a bonus action to breath before it go "GRAAAAAAAAAAAAAA"
>>
>>50159575
Not a bad idea, but honestly, which splats really do much for a support bard? None of the additional class options seems to add much that Lore Bard can't do, and I can't recall any Unearthed Arcana doing anything special either, not to mention the lack of interesting feats that would improve it.

I really don't want some oddball race either, so half elf (for their weird charismatic influence they have on others) or preferably just a regular variant human would be far and away the favoured choice for me.

Of course, I could be missing something obvious, but I am really bad at this optimisation thing.

What is the preferred stat choice for a lore bard whose role is mostly support? My rolls are 6-8-10-17-18-18. Dex and charisma seems obvious, but I struggle to figure out what else to forego here.
>>
>>50160094
str 6, int/wiz 8/10, con 17 and cha/dex 18
>>
Why Martial Adept is so shit? only one superiority die, only one? fuck this shit.
>>
>>50159976
>rolling for stats
>>
>>50160170
Are we going to have that argument again today?
>>
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>>50159999
I found a problem with how I calculated GWM's extra attack on crit and corrected it, it now contributes a bit less damage.

I was pretty surprised to see that despite getting +3 to hit, it's actually worse for GWM now because the stakes are higher (More damage per attack = more damage lost when you reduce your hit chance).

It's so terribly bad that enemies have to have -1 AC and you have to be able to get a chance to hit above 1x in order for GWM to be even just as good as PAM's attack.

Again, this doesn't consider that PAM gets a free reaction attack (1d10+(magic weapon damage)+strength+1d8 with usual to-hit chances) whenever any enemy moves within 10ft, neither does it consider that GWM has a free attack after killing a creature (only considers its attack after critting one).


I'm pretty confident the chart favours GWM a lot more if you give them advantage, so I'll try that now.
>>
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>>50160170
>believing in communist equality garbage
>>
>>50160188

>Communist

D&D isn't a classless system, anon.
>>
>>50158127
Remove the slot requirement and suddenly those invocations look pretty decent and solve some of the warlock's longevity problems between short rests.
>>
So, according to Volo's book, Elminster is actually Durkon Thundershield's pen name.
>>
this is the deal 5e, i am joining a lvl 8 campaign and i want to create an OP blood knight(in concept the dude that likes to fight strong opponents) i am using the barbarian class the goliath race and the gm gave me 606 for buying magic items, what should i bu
>>
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>>50160184
Final chart post.

Here, we give each paladin advantage.

Once enemies hit 14 AC, GWM just about catches up to PAM. Below 14 AC, GWM is better.


Final conclusion?
Leave GWM to the fighter, you dunce.

Yes, I do fap to probability distribution graphs.
>>
>>50160188
Every person should have the same opportunities
>>
>>50160234
>Not having both GWM and PM and 20 Str
>>
>>50160276
>not having sentinel as well
>>
>>50159106
>disadvantage from vicious mockery seems a bit token in the long run.

You're underestimating the effect that disadvantage has on monsters. Until you get into near CR 20 stuff, disadvantage usually cuts a monster's chance to hit in half against a decently armored PC.
>>
>>50159122
People don't want that shit rushed out so it ends up at a significantly different power level than the core stuff like 4e and PF.

3.5 had the opposite problem where nothing was as powerful as a core caster barring a few outliers like artificer and archivist.
>>
Okay, made a big error.
GWM was still using non-GWF fighting style damage dice for part of the normal attack.
I edited it, and the numbers are more normal. Also I did GWM's extra attack slightly wrong, and it's now a tiny bit weaker.

Here's how it changes:

>>50160184
Instead of -1 AC, GWM and PAM now intersect at 9 to 10 AC.

>>50160234
Instead of 14 AC, they now intersect at about 15 to 16 AC.

>>50160276
If you roll a variant human with good stats, you could well do that.

I could maybe make a graph of that.
>>
>>50160319
Archivist was so weird. It was in such a useless, minor splatbook, but was so retardedly useful
>>
>>50160202
underrated post
>>
>>50160305
>in half

Against a well armoured PC, it can even go as far as to put their chance to hit to even a quarter of what it was before.
It also makes enemies dealing crits nigh impossible (1/400 chance).
>>
>>50160211
gonna need some explanation on that lad
>>
>>50160228
60k gold
>>
>>50159360
You should not decide to take it easy on people by not using an NPC's best ability.
>>
>>50160184
The idea always has been to first rise your Str to 20 THEN pick GWM
>>
>>50157009

Better to rip off Anansi boys.
>>
>>50160326
You don't think that was on purpose to sell that pointless book?
>>
>>50160344

Elminster writes using his accent, like Durkon in Order of the Stick, and their accents are somewhat similar.
>>
>>50157447
Make extra attack part of the pact of the blade.

Make a 1-hour ritual invocation that allows you to add armor you become proficient with into your pact of the blade.
>>
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>>50160375
Depends.

A variant human gets GWM without spending an ASI.

GWM can often outdo the benefits of +2 strength, especially since you can choose when to use it and especially at lower levels (levels 5-10 are the best time for a paladin to have it, and it's better if they don't have great weapon fighter)

Not to mention, getting 20 strength isn't going to help here. PAM will still be better.

Fighters make much better use of GWM because their attacks deal less damage but they have more of them - that's the ideal time to use it.

In this part of the spreadsheet, I've compared a GWM-user to a non-GWM user. Each are identical except the GWM user gets +10 damage, -5 to hit and they get a bonus attack 9.75% of the time due to one of their extra attacks critting.

At 15 AC, the GWM is dealing just as much as the regular user if you don't consider their extra attack.
At 17 AC, a GWM always using their +10 to damage is dealing less damage than a normal person.

Considering that PAM already gives you a bonus attack, GWM is practically redundant for a PAM paladin unless you fight a lot of low AC targets.
If you say 'but what if I'm NOT a PAM paladin, isn't it useful then?' I'm going to smack you.
>>
>>50160448
Devotion paladin gets +Cha to attack once per hour for a minutr, that can negate the -5 from GWM.
>>
Anyone think that more melee spells, but that aren't cantrips, might be a good idea? I'm thinking lower level wizard spells, for the EK. I'm not sure what they'd do that wouldn't step on the paladins smiting shoes, though.
>>
>>50160488
It's not 'once per hour' as often DMs aren't quite as nice as to let you sit about for an hour without things starting again, or your party insists on marching forwards somewhere.

But certainly, bless and devotion paladin make better use of it.

Devotion paladin's other channel divinity is somewhat situational, after all.

However, it takes an action to use sacred weapon. Good if you start a long distance from your enemies or you can prepare beforehand, but even so.

Not to mention, the +Cha to attack also benefits the PAM (Even if it doesn't benefit them quite as much)
Lastly, if you're focusing strength, you'll probably only have a +3 charisma modifier.

Devotion paladin is probably the only time GWM is acceptable on a paladin, but PAM is still probably better.
>>
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What did they mean by this?
>>
>>50160543
die juden
>>
>>50160543
The government is run by reptilians?
>>
>>50160365
Guess I learned my lesson.
>>
>>50160543
>>50160558
>>50160561
>Elminster is 4chan incarnate
>>
>>50160543
Cobra commander
>>
>>50160576
Well, he is Ed Greenwood's self-insert
>>
Arcane Trickster 3 / Bladesinger the rest.
Good? Bad? Meh?
>>
>>50160657
Why do you want AT?
>>
A traveling group of entertainers wanders into town, they warm up the crowd with their opening act; Sir Bold, the brave Kobold knight who acts out battles with 'Giants' played by the Human and Half-Orc stagehands.

Festivities are interrupted when a gang of robbers assault the crowd, and before a robber can strike down an elderly man he sees a blinding light and feels searing pain as he drops dead at the sting of a glowing white whip held in the hands of the tiny figure on stage.
>>
>>50160764

Sounds like a scheme from the entertainers.

People gets attacked during the performance, protect them, get money and rewards.
>>
>>50160764
Is this the kobold whip pally from yesterday?
>>
>>50160803
More like the last 5 days
>>
Hi /5eg/

Is it just me or does the ancestral spirit barbarian from the UA seem absolutely terrible? The zealot is ridiculously broken, the storm seems niche but okay-ish, but the ancestral barb appears to be just meh unless someone in your party insists on being a squishy guy sitting around in melee.
>>
>>50157013
Oh shit, it's a level 20 cleric!
>>
>>50160816
The only "broken" thing about zealot is how easy it is to bring back from dead. But at the levels where you have resurrection spells yourself and don't have to pay NPCs money is rarely an issue already (because 5e has nothing to spend them on)

Storm is... okay

Ancestral is undercooked but it introduces into 5e some mechanics not used since 4E Fighter
>>
Revenant Zealot Barbie for maximum The Crow flavor?
>>
>>50160691
Because I want superior mage hand. Cunning Action is nice too.
>>
I literally have a bully in my party.

I'm an abjuration wizard. The healer kind of . My character isn't a pussy, he frequently obliterates people.

There is a fighter that keeps using intimidate on my character. He gets a 15 roll with his provide cues etc, my character is afraid of him and gives him gold.

If I go to fight him, DM shuts me down telling me not to fight.

Toward the End of an encounter, I cast prismatic spray on hitting two minotaurs and him, and I shield him.

DM allows it, doesn't say anything. I roll 8, and get violet and indigo.

Just status effects, whatever

Then he fails his saves and is petrified

Then he automatically failed his con saves and then banished to another plane


I was laughing pretty hard and everyone had a somber oh shit moment, guy was pretty butt hurt about it.

In character I could've helped him since I took, cleric levels, which is kind of why they were so pissed off

"Why didn't you help him?"
"All he did was steal gold from me, fuck him"
>>
>>50160657
Not super great, but it works.

Cunning action conflicts with a possible shortsword off-hand attack, though I presume you'll go rapier+GFB/BB, in which case it'd be good to get shield proficiency somehow.

5 levels in rogue would be good, but that neither advances your spells nor is uncanny dodge great for wizard since you already have 'shield' as a reaction spell.


Whether it's good or not depends on if your DM has lots of fighting between rests or not. If you have a lot of fighting, the sustained damage might make it worhwhile instead of casting spells all day long.
>>
>>50161033
The player and the DM are bad, I get why you did what you did because in the moment it's very cathartic but the group is probably fucked
>>
>>50161033
>you can't attack X! Because, uhh, reasons!
That's not how D&D should be played.

Instead, in-game characters (say, other players) should interject and try to sort things out.

Final resort, one of the characters decides to leave the group because the interests of the others don't align.

Not to mention, intimidation isn't supposed to really work on other players in such a way. If you chose to say your character was intimidated and handed over money, that's fine. That's how it should be. Not doing that would be dickish if you didn't have a good reason and they rolled good.

Still, it's good to build up to it. If it was only the one bully attempt, that's a bit much, especially if it doesn't fit character.

Well, whatever. Either way, the group seems slightly unstable.

I somehow doubt your group actually played together all the way up until level 7 spells.
>>
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>>50161033
>guy was pretty butt hurt about it
jesus what a faggot, i would be laughing my ass off if that happened to me
>>
>>50161033
Pretty sure the rule for skill contest called out character vs enemy. Not character vs character.

Your DM is shit and that player is shit.
>>
>>50161036
I want to get haste first for 2 Sneak Attack per round (via ready action).
>>
R8 my racial features for an elf Subrace. Fluff-wise, they're elves who've emigrated and done their best to assimilate into other communities. Assume all other elfy base features
> +1 cha
> Skill versatility, per half elf
> Blending in: you've spent a lifetime doing your best to avoid attracting attention. You may attempt to hide among any group of at least 2 non-hostile humanoid creatures. When doing so, all Wisdom (perception) rolls to locate you are made with Disadvantage.
>>
>>50161343
>stand next to fighter and barbarian
>invisible
seems legate
>>
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>>50160543
Oy wey, mammal, shut it down.
>>
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>>50161371
>>
>>50161310
>>50161253
He said "I intimidate you" then rolled a mat 20.

Since I was a caster, I'm afraid and passing my pants. I dont even get to roll against him or any save.

I tried to argue that intimidation isn't mind control and I can't polymorph him into a baby clown if I wanted. They wouldn't allow it.
>>
>>50161343
Just enable them to hide, like halflings can. By default they can be noticed if within line of sight and not hiding, so allowing them to hide and be concealed by a crowd actually lets them sneak away.
>>
>>50161340
Sneak attack is per TURN, not round. If you ready an action that goes off on your turn and make a normal attack on your turn, only one is a sneak attack.

However, if you make an opportunity attack off your turn, and it qualifies for sneak attack, then you get sneak attack.
>>
>>50161407
Oh man, these autocorrects are starting to make me mad.
>>
>>50161407
You're better off without that group then
>>
>>50161413
You just need to make sure the readied action happens off of your turn, which is generally how things go anyways.
>>
>>50157526
>>50157554
>>50157577
>>50160432

So, what I'm taking away from all this:
>Thirsting Blade no longer an invocation, but rolled into Pact of the Blade as a baseline.
>Lifedrinker earlier in the invocation tree, possibly replacing Thirsting Blade
>Better defensive abilities, such as better armor proficiencies, or having Lifedrinker grant THP = to damage done.
>Better damage options like Shillelagh on your Pact Weapon weapon using your Warlock casting stat.

Good stuff. I'll throw this at my DM. What about giving the Warlocks an ability like 3.5's Duskblade or Pathfinder's Magus that lets them cast Eldritch Blast and deliver it through their pact weapon?
>>
>>50161438
. . . y'know if i had 2 brain cells to rub together I would've thought of that.
>>
>>50161407
Your DM didn't even know that natural 20 isn't auto success for skill check?

He is shit beyond shit. Probably never actually read the rule.
>>
>>50161477
>Thirsting Blade no longer an invocation, but rolled into Pact of the Blade as a baseline.
Yes.
>Lifedrinker earlier in the invocation tree, possibly replacing Thirsting Blade
Yes. If not level 5, maybe level 7. It's powerful, but not 'end of your adventuring career' powerful. Games above level 14 are a myth.
>Better defensive abilities, such as better armor proficiencies, or having Lifedrinker grant THP = to damage done.
Go with the THP, it's more unique. Also consider an invocation that grants a shield bonus (+2) to AC while wielding your pact weapon and an arcane focus.
>Better damage options like Shillelagh on your Pact Weapon weapon using your Warlock casting stat.
Meh. If I wanted to use Shillelagh I'd be a tomelock.

>What about giving the Warlocks an ability like 3.5's Duskblade or Pathfinder's Magus that lets them cast Eldritch Blast and deliver it through their pact weapon?
I toyed with this idea, but all it would do is mandate eldritch blast even more. If EB was a class feature rather than a cantrip you could choose it'd be a better idea. Better to stick with GFB/BB, or make a new cantrip for bladelocks.
>>
>>50161036
Bladesong doesn't work when you have shield.
>>
>>50160305
>>50160340
Yeah alright, I'll leave my opinions out from now on.

A d4 of damage just feels weak, but I can see the value of almost entirely negating crits, or just in generel making it harder to hit. The save part can be an issue, but at low levels, I can't imagine a lot of stuff having the saves to reliably avoid it.

It would also be a lot more fluffy, yelling at the enemies and calling them bad people, rather than picking up a crossbow and going nuts with it.

And later on I'll probably have enough spells that I won't need my cantrips all that often.
>>
>>50161625
>d4 damage seems weak
it is, but damage isn't the focus here
>>
>>50161543
Yeah.... We didn't start until 15 minutes after the time.

>all of us are just talking
>ask DM what's up
>he's snappy, says he's finishing getting ready
>we all kind of stop talking and do various things
>ok now that you all are done running your mouths, let's start
>I'm not your mom, you want to talk, talk

At this point in kind of just bitching, it was my first game and I had really read up on the rules so I wouldn't be slowing the game down.

Idk
>>
>>50161033

Your DM is shit.
>>
>>50161407

That's not how Intimidation or any skills work.
>>
>>50161407

I think your DM think he's playing an houseruled 3.5 game.
>>
>>50161477
>THP
Bye bye fiendpact
>>
>>50161692
In this case, no reason to blame it on editions. It's just a shit DM
>>
>>50161732

Fair enough.
>>
>>50161543
>Playing a rogue
>With reliable skill
>Roll a 1
>Get a 25 (10+dex+prof+expertise)
>No, you fail
???
>>
>>50161697
To be fair, Fiend Pact is kind of awful for bladelocks, aside from their first level ability. They're much better as Sorlock explosionmancers.
>>
>>50161756
At certain level a rogue can't roll below 10
>>
I made a really interesting Tiefling Bard but I don't like playing female characters, what should I do? I could always make her an npc I guess.
>>
>>50161780
That was the joke.
>>
>>50161759
Just because you don't like it doesn't mean you get to make it useless by introducing non stackable features
>>
>>50161791
>Joke
I wish it was a joke and not something my DM did to me
>>
>>50161556
>Games above level 14 are a myth
That's my issue with most kits that get their fun goodies at 14 or beyond. Like Valor Bard not getting cast-and-attack until then.
>>
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>>50161797
Then don't play with the proposed changes? Like, this is 100% a discussion about houserules to make Bladelocks better, and not 'these changes should be implemented into errata' (though some of them should be).

Nobody is forcing you to use this shit.
>>
>>50161789
Make a male character?
Get over your hangups?
>>
>>50161811
My dm does this as well.

I don't get it, I have a skill that literally tells me to consider anything below a 10, a 10. What kind of logic goes into saying a natural 1 is still a failure?
>>
>>50161789
>what should I do?
Remove "fe" in the gender field
>>
>>50161839
Your mission as GM, if you were to fix something, is introducing changes without messing with the system
>>
Are there really no 2 handed melee weapons that use dex?
>>
>>50161926
Spear and quarterstaff if you're a monk, I guess?
The whole point of two handed weapons is that they're the strength characters' niche
>>
>>50161919
I'm not the DM though, I'm the Warlock player, and I'm not playing a Fiend Pact Bladelock, and nobody else in my playgroup is, so I'm really not going to pay it much mind.
>>
if a DM does something wrong... Like

>shield is a readied action, what is a reaction?
>persuasion/intimidate checks between players

How do I say hey.... That's not ho2 works? In an extremely polite and non confrontational way
>>
>>50161919
No, that'd be for if you're making homebrew to post and/or sell.
If you're making it for your personal game, it's okay if it just fixes your player's specific problems.
>>
>>50161926
Sunblade and Moonblade
>>
>>50161964
Depends on the DM.
My players know I'm not some perfect rules robot, so I've established that if they notice me making a mistake just bring it up whenever.
However they also don't ask if I explain that it's an exception for something like a custom monster.
>>
>>50161697
>>50161759
>>50161797
>>50161839
>>50161919
Warlocks have at least 3 in-class THP mechanics of varying strength:

False life at-will via invocation granting 5-8 THP
Fiend Pact granting 1-25 THP when you kill an enemy
Armor of Agathys granting 5-25 THP

None of these stack, but grant differing THP amounts based on resources expended (action, action and killing a foe, and action plus spell slot respectively). The proposed change would let bladelocks get 1-5 THP per round if they spend their action attacking, which is easily renewable but otherwise the weakest of the options available.

>>50161958
Then why even argue the point? This is like a vegan arguing whether beef or pork tastes better.
>>
>>50162005
False life is an invocation
Armor of agathys is a spell
Both can be easily exchanged later on your warlock career
A subclass can't be changed
>>
>>50162156
So you get 5 THP per hit and substantially more when you kill, if you choose both relevant subclasses. What's the problem?
>>
as a wizard, spell schools really don't mean anything except when I find a spell to copy in my book.

I can still freely use any transmutation or evocation spell?
>>
>>50162156
>>50162172
More to the point, the suggested change is to Lifedrinker, an invocation like Flase Life.
>>
>>50162287

Yes. Picking a school in 5E is saying "I want to be really fucking good at using [school] spells" but it doesn't interfere with casting spells from other schools. An illusionist can cast evocation spells no problem.
>>
>>50162287
As you level, you'll gain benefits affecting whichever school you chose. Blast more safely with evocation, make cooler things with illusion, etc.
>>
>>50162287
You can use any spell but you have school features that improve the ones from your school.
>>
>>50162302
An invocation exclusively for bladelock
>>
>>50161926
I was going to say no, but >>50161946 actually did point out an option. A single level in monk could get you a quarterstaff, which is basically your only option for dex based 2-handing, and can even be used for polearm master as well.
>>
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Reminder that refluffing will almost always be better than a full on homebrew.
>>
>>50162458
They stop being dex if you wear armor

As for bladelocks, the best way right now is starting with 2 levels in paladin then go bladelock
>>
>>50162495
>What are light and medium armor
>>
>>50162464
>infinite ammo bandana
>>
>>50157701
There's nothing that restricts your ability to rage again by currently being in a rage. The duration just resets.
>>
>>50162508
If you wear ANY armor spear and quarterstaff still stop being dex, read martial arts feature
>>
>>50162464
>pointy aura
>>
>>50162536
>implying
>>
>>50162464
>tfw you realize isn't a melee attack with range like thornwhip or fire snake but a ranged attack so you get disadvantage if an enemy is close to you
fuck you wizards, is not even a great feature to begin with
>>
>>50162597
"You gain the folIowing benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:"

it seems anon is right
>>
>>50162655
Just refluff your heavy armor as being buttnaked and boom you now can have armor and use spear with dex
>>
>>50162464
You shouls also replace fists with dagger.
>>
>>50162651
Why would you bother when you can punch shit for the same to-hit and damage with a free bonus action attack?
>>
>>50162679
Probably for when you want to kill someone who isn't right next to you but someone else is all up in yo grill
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