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Warhammer 40k General

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Thread replies: 355
Thread images: 49

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2muchAP2forme Edition

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
first for commander boreale and captain diomedes' fire mixtape
>>
>>50138660


>>50137799

ALL GUARDSMEN PARTY EDITION MORE LIKE
>>
First for "just because you CAN take 2 special weapons per 5 Hybrids doesn't mean you SHOULD"
>>
Second for the gsc webber is the Andrew Lloyd Webber
>>
Not first for what is the best 500pt Tau list that involves no riptides/variants?
>>
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Once again post game pics.
>>
If Deathwatch are from a bunch of chapters, and their armor is just repainted, why do they all have the same color eyes?
>>
>>50138660
Is The Imperial Infantryman's Handbook in the book mega?
>>
>>50138075 #
Its not just strength, Baal strike force means my marines are strength AND initiative 5 on the charge turning the power sword Sargent in to a mean, marine murdering machine and they don't even get to fight back!

Not to mention fast vehicles. Razor backs with lascannon and tl plasma moving 12" and still having pinpoint accuracy, predators can actually move up to 6" and fire all weapons or do a mad power slide 12" (multi tread drifting!) and give someone's side/rear armour two lascannons for underestimating it's speed.
>>
>>50138846
disgusting really
>>
>>50138881
Somehow I managed to kill two of those Knights. I killed one turn one. It feels good anon.
>>
Anyone have tips to get motivated to start painting again? Took a break because life got in the way but I want to get back into it but can't find the motivation to paint.
>>
>>50138908
it's good that you fight the good fight. How'd the game go?
>>
>>50138660
I have the french version of Faith & Fire and Fire and Anvil in .epub format, how can I upload it to this precious storage space?
>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
>>50138940
He killed my Guard blob in melee and stomped two of my Russes somehow even when he was stuck in combat but I ended up tying him in cards at the end. It was 5 -5.
>>
>>50138957
Je ne pas de français
>>
>>50138846
I stopped taking pictures of my game since my camera on both my phone and tablet are absolute shit.

Had a great game today though:

>1500pts DA v SW, muh favurit
>Finally got to field my Dark Talon today
>Landed a SickMcNasty Stasis bomb on my opponents TWC star

First time actually using a CAD and it worked really well.
Flier came in turn two and my Black Knights were able to decimate one of his Long Fang squads.
He brought three Drop Pods of Grey Hunters and I tied one of with my RW command squad and blew the second that Drop Pod Assault'd to hell with 4 missile Launches. (He goofed and put his two special weapons and sergeant right up front when they disembarked.)
Needless to say I sent that yiff packing with his tail between his leg, For the LIon!
>>
>>50139154
Nice, but without a verb your sentence means nothing.
>>
>>50138660

>that one guy thats in every thread talking about the million dollars he just inherited and how he is going to invest in a SOB army.

>post some pics you big talker
>>
>>50139235

If I had a million dollars and wanted to spend it on SoBs, I'd start a cosplay group and invest in a bunch of professional-grade Battle Sister, Seraphim, and Repentia costumes and get girls to come with me to cosplay events.

Also I could use them as a human Kill Team if I wanted to play with them.
>>
A Kill Team idea I had to counter the big blobs of GSC and guardsmen.

Salamanders Kill Team

Elites

Sternguard Veterans - 145
Heavy Flamer - Scout
Heavy Flamer - Feel No Pain
Power Sword Sergeant, MC Pistol (Killer Instinct if I get the trait)
Bolter - Eagle Eye

Razorback - 55
TL Heavy Flamer
>>
>>50139286

honestly at that point i would just hire some slutty friends of mine to memorize SOB lore and fuck me
>>
>>50139196
>Bringing a flier to 1500pts

What kind of game did you play?

Where you using full Ravenwing?

How do you get to 1500 without playing a CAD?
>>
>>50139312
>friends

found the flaw in your plan
>>
>>50139399
if you have a million dollars, you start to make friends real fast.
>>
>>50138784
Not if you're paying points for them.

Always if you're summoning them.
>>
>>50139399
With a million dollar in your pocket you can quickly find slutty friends to do that.

Or escorts.
>>
>>50139317
>What kind of game did you play?

Maelstrom: Contact Lost
Final Score: DA 8 - SW 5

>Where you using full Ravenwing?

HQ:
Interrogator-Chaplain - 165pts
>Mace of Redemption, Bike, Auspex
Elite:
Ravenwing Command Squad - 250pts
>5 Black Knights, Apothecary, Ravenwing Banner
Troops:
Two Tactical Squads - 195pts ea
>10 Tactical Marines, Melta Gun, Combi-Melta, Rhino
Tactical Squad - 145pts
>5 Tactical Marines, Razorback w/ TL Lascannon
Fast Attack:
5 Ravenwing Black Knights - 200pts
Dark Talon - 160pts
Heavy Support:
Devastator Squad - 186pts
>9 Space Marines, 4 Missile Launchers
1496/1500

My opponent had The Wolf Lord on wolf with Relic Axe running with five Thunderwolf Cavalry that all had storm shields with a mix of fists and claws. Then he had three Grey Hunter Drop pods with 2 specials plus combi and a Long Fang Flakk Missile squad.

>How do you get to 1500 without playing a CAD?

I built a ~5000pt RW/DW army first and because of this I had no troops till recently.
>>
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Which Space Marine chapter should I do? I've narrowed my choices down to

Ultramarines
Imperial Fists
Black Templars
Flesh Tearers
>>
Man, Cult Mechanicus vs Imperial Guard is such a cheap matchup if the IG player doesn't go deep into heavy weaponry.

The amount of hoops they have to jump through to kill Kastelans with IWND is ridiculous if they aren't specifically geared against them.
>>
>>50139432
Are you more interested in fluff or crunch?

What playstyle do you prefer?
>>
>>50139432
My nearest D20 has decided that you will play Black Templars, enjoy the Crusade.
>>
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>>50139453
>>50139455
There are two types of people here.
>>
>>50139432
JOIN US, BROTHER, IN OUR ETERNAL CRUSADE IN THE NAME OF THE EMPEROR AND OUR FATHER DORN

https://youtu.be/GaUi8Dv73hA
>>
>>50139455
>>50139432 listen to the dubs.
>>
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>>50139453
They all have fluff I enjoy. I'm probably not gonna play very often, so that doesn't really matter to me.
>>
>>50139502
In that case listen to the wisdom of RNGesus >>50139455

IMPERATOR VULT
>>
>>50138660
>>50138957

Anyone got more books (epub or mobi) in The Beast Arises series than just the first two?

Also, why does it seem like 40K torrents don't go up much anymore? I get that the regular guy (BranStark, IIRC) is on hiatus, but is it really that hard for other people to upload the ebook editions?
>>
1850 sisters of silence

Null-maiden taskforce
SoSx10 150pts
SoSx10 150pts
SoSx10 150pts
Null-maiden taskforce
SoSx10 150pts
SoSx10 150pts
SoSx10 150pts
Null-maiden taskforce
SoSx10 150pts
SoSx10 150pts
SoSx10 150pts

What do with other 500 pts?
>>
>>50139532
MOAR SOS
>>
>>50139455
>>50139484
>>50139495
>>50139525
Black is pretty easy to paint, right?
>>
>>50139432
>Ultramarines

You are better than that, anon. I believe in you.

>Imperial Fists

Pretty alright. Good, strong loyalist fluff

>Black Templars

Now you're talking. All the good of the above with a nice bit of edge.

>Flesh Tearers

Hold up, baby steps anon.
>>
Hey guys, are you using book codices or have you switched to tables? I am thinking about buy a tablet for all my codices and what not. I am thinking 7 or 8 inches, something I can take around easy.

That is unless there is a way to get the ibook versions, then I might buy an ipad.

Also does anyone know if you can tell if someone bought an epub or if they just downloaded it? Like if I take it into a GW and they asked to see it could they find out I pirated it?
>>
>>50138854
To look identical? You think power armour can't just switch eye colour?
>>
>>50139548
Prime black, highlight with dark blue on the edges, then use light gray/white to highlight "light source" edges.

So super easy
>>
>>50139576
If it's on an iPad, they won't know unless the epub stuff is obvious.

They also might not care. People at my store just use Battlescribe and the manager dgaf.
>>
>>50139548
Yeah, but highlights are all the more important to make up for it.

Sometimes getting other paints over it can also be a bit of a pain, but it's one of the easier schemes to go with. Painted my Emperor's Champion today and only took around an hour or so.
>>
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>>50139548
Yeah black its pretty alright. You just get a good dark grey for some edge highlighting so it doesn't look like a black blob.

The harder part is painting thin layers of white over the black and not submitting to the thick paint daemons who will taunt you to use too thick a layer.

Pic related are similar to the Black Templar army I see at my shop and I think it looks ace.
>>
>>50139547

you're right

Null-maiden taskforce
SoSx5(flamers) 85
SoSx5(flamers) 85
SoSx5(flamers) 85
Null-maiden taskforce
SoSx5 (flamers) 85
SoSx5 (flamers) 85
SoSx5 75

that's -10 warp charges from any army with a psychic phase

Keep the flamer squads out of sight and on the back line objectives and spread everything else and march forward.
>>
>>50139597
cool. This is my first miniatures army ever, so an easy paint scheme is a pretty big plus.
>>
>>50139590
why would it matter if it is on an ipad or not?
>>
>>50139635
The online codices are only sold for iOS.
>>
>>50139652
I thought you could buy them for any tablet but you could only get the epub version.
>>
>>50139619
Just keep in mind that you can't rely on a lot of formations to make the most out of your Templars, as Crusader squads can't be used in place of Tacticals.

Nor can you use Grimaldus for the Reclusiam squad.

Nor are you allowed to give your Honor Guard LRCs in place of normal LRs.

And barely any of the other formations, apart from LR Spearhead are fluff-friendly. Though I guess Skyhammer helps your crunch a lot but is often frowned upon by fluff fans.

Man, I hate how much GW bullied Templars going into 7e. Could've at least given us something special to do with our special units after deleting our codex.
>>
>>50139619
Our Black Templar player got the Betrayal at Calth kit and some non GW greenstuff he crafted into robes for all of his guys. Then he found a bit store and found a bunch of really cheap chainswords and bolt pistols.

He also uses the Dark Angel's Deathwing Terminator box because they also have Robed Terminators.

10/10 Great times facing his army
>>
>>50139612
I'll fight you with my dreadnought army because that's probably the only way I could beat you
>>
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>>50138846
Eh I'll repost
People like my models anyways
>>
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Game pics?!
>>
>>50139740

Oooohhh list? In kill points yeah you'd win but if it was any kind of objective/mission I think I'd have a slight advantage going for points over kills.
>>
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What do you guys think about LEDs on models? I am thinking of buying pic related to light up some models. Do you think I can solder the LEDs off and then wire them up in my model? I like that you can control the colors of these LEDs.
>>
>>50139860

on 90 percent of models i would shy away from it. On Admech, go whole hog.
>>
>>50139860

So basically you want your models to weigh a lot more and have cumbersome batteries on the bases you are going to have to recharge every now and again
>>
>>50138908
How'd you pull that off?
>>
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Try again
>>
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>>50139860
Fuck the haters, make some magic anon.
>>
>>50139748
Those Guardsmen are awesome but for the love of the Emperor do something about that Chimera
>>
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>>50139832
>Oooohhh list?

Techmarine with servo harness=90

tactical squad=165
10 marines, combi-plasma, plasma gun

Scout squad=55

Dreadnought=100
dreadnought=120
assault cannon, heavy flamer
Dreadnought=110
heavy flamer

2x Ironclad dreadnought talon=290
2x heavy flamer
Venerable dreadnought=140
plasma cannon, heavy flamer
Leviathan dreadnought=285

1355 but at this point you wouldn't be able to stop me because you can't hurt my dreadnoughts so it wouldn't be much fun.
>>
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>>50139748
I like those genestealers, any more pics?
>>
>>50139950

Yeah I could kill the tac and scouts and then just turtle up and focus on points and tieing up your dreads in CC for a few rounds even if I can't hurt them If they are in cc they can't shoot.
>>
>>50139991
It would be a boring match though. Even dreadnoughts vs Custodes wouldn't be much fun
>>
>>50139590
>unless the epub stuff is obvious
I only had one manager ask about that, and I just told him it was the web store version not working well with ibooks. Never had to worry about it after that. You can also point out that the "ebook editions" were really shitty.
>>
Whats the easiest way to fit an Avatar into a DE/Harlequin list? CAD Autarch w/ 2 min windriders or is there some different formation that lets me do it cheaper
>>
>>50140096
>easiest
Unbound
but otherwise you'll need a CAD to do it
>>
>>50139916
Leman Russes all Alphastriked turn one against the closest Knight after he failed to kill anything bigger than a Guardsmen. Then I think turn three fired everything again at one of his thermal cannon Knights with a five man Scions squad rushing it like badasses and taking it down with a melta bomb. It was fucking amazing.
>>
>>50140096
what is your DE harlequin list?
>>
>>50140011

true. Although custodes are going to have their own dreads soon
>>
>>50140204
And those guys will outshine all of my dreads in every way.
So of course I'll buy four or six of them.
>>
Heres how im thinking of genefinging

1850 Cult Insurrection

Command
Lord of the Cult
Magus with Level 2 and The Crouchling - 85
The First Curse
Patriarch with Level 2 and familiar and twenty purestrains - 400

Core
Brood Cycle
Acolyte Iconward - 65
12 Purestrains - 168
5 Metamorphs 3 with claws and 2 with whips - 55
3 x 5 acolytes - 3 x 40
2 x 10 neophytes with a flamer - 2 x 55

Auxiliary
Demolition Claw
3 x 5 acolytes with a Demo Charge - 3 x 60
3 x Rockgrinders - 3 x 75
Subterranean Uprising
Primus - 75
2 x 5 acolytes with an icon, rock saw and a leader - 2 x 85
2 x 5 metamorphs with icon, 2 with claw, 2 with whip, and leader with claw and bonesword - 2 x 95

Gud? deece?
>>
>>50139950
Are those space marines with friggen riot shields? Please tell me thats in the rules somewhere.
>>
>>50139317
Whats wrong with a flier at 1500?
>>
>>50139918
are slabshield ogryn any good? Or are you just using them to give your tanks better cover saves.
>>
Guy posts an 1850 Blood Angels list, it's just two formations:
Golden Host and Chapter Ancients
Is that battleforged or unbound?
>>
>>50140534
If only there was a book that clarified that, damn you geedubya!.
>>
>>50140534
What do the rules say?
>>
>>50139597
>those highlights
>ace
>>
>>50140556
Not that anon, but "excessive" highlights actually look good when they're at tabletop distance. That pic could definitely be cleaner, but on the table it would look fine.
>>
>>50140615
>>50140556
Yeah, that's a solid table-top paintjob.
>>
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Someone please tell me this shit is fake.
>>
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>>50140728

Because this shit is fucking bonkers.
>>
>>50140728
Probably a store owner made that.
>>
>>50139732
They deleted the Black Templars Codex? I was probably gonna play them after Sisters. ;(
>>
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>>50139927
>Japanese cartoon Warhammer 40K.
>>
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>>50140728
Fake.

>>50140788
Stop being a hipster and play a real man's army, like the Imperial Guard. Die in droves to prove your loyalty to the Emperor! Show your faith by charging through the enemy lines with your trusty bayonet and lasgun!
>>
>>50139748
Awesome. Just wish the vehicle was painted.

Set your models up for the sake of pictures. Fuck games in progress.

Really nice models.
>>
>>50140728
>>50140737
It's a fake.
>>
>>50140728
Fake as fuck
>derpy combination with background art.
>first off the boat... lol
>options for ranged weapons
>etc
>>
>>50140812
>Generic soldiers and tanks.

Not even once.
>>
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What's a Pulse Engine Contingent?
>>
>>50140875
Flyers or vehicles?
>>
>>50140874
>Generic nuns with a dead army
Not even once.
>>
Havent played 40k since early 5th edition

want to make fluffy but not trash dark mechanicus army

will this list either
a) make me no friends as OP
b) constantly lose to all but the most casual players

--Mechanicus Battle Congregation--

Tech Priest Dominus
>conversion field, digital weapon, anzions pseudogentor
Kataphron Breachers x3
>2 Torsion cannons/1 Arc Rifle, 3 Hydraulic Claws
Kataphron Destroyers x3
>3 Heavy grav cannons, 3 cognis flamers
Kataphron Destroyers x3
>3 Heavy grav cannons, 3 cognis flamers
Kastelan Robot Maniple x2
>phosphor blasters all around, 1 datasmith with conversion field

--Skitarii Maniple--

Skitarii Vanguard x10
>enhanced data tether, alpha with taser goad and refractor field
Skitarii Vanguard x10
>enhanced data tether, alpha with taser goad and refractor field
Skitarii Rangers x10
>2 Transuranic Arquebus, Omnispex
Sydonian Dragoons x3
Onager Duncrawler x1
>Icarus Array, Cognis Heavy Stubber, Cognis Manipulator
Onager Dunecrawler x2
2 Neutron Laser, 2 Cognis Heavy Stubber, 2 Cognis Manipulator

the rangers are 180 points, would like to switch them out with the secutarii peltasts from forgeworld, since rangers seem underwhelming, but ill leave it with official models for now
>>
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>>50139942
>>50140831
It's currently finished
>>
>>50140728
this model looks like complete shit, whats wrong with its legg?
>>
>>50140976
>not the metal vostroyan tank commander
missed opportunity
>>
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>>50140728
is it bad that i want this?
>>
>>50140999
But they're valhallans
>>
Anybody else annoyed aberrants didnt get a box or even repackaged from DW: Overkill?
>>
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>>50138660

I suddenly became nostalgic for 40k, I haven't played it in about 8 years. When I inquired to my very good friend whom I spent dozens of hours painting with in my youth where my army of Black Templars were, he said that they were all tossed out. I had, at the time, I think about 1200 points. Or about $365.

I just wanted to say this. I hope one day I can get into high finance so that I can some how come up with enough money to get back into this fucking shit-show of a game.
>>
>>50141026
GSC will probably get a second wave at some point considering how ridiculously popular they were. They sold out so fast it left the studio's heads spinning.
>>
>>50141052
Yeah but aside from the obvious aberrants what else could they get in a second wave? Unless ofc its a new book which wont be until a long time after eighth drops
>>
>>50141084
Posable Magi? New Purestrain stealer box with the models from Overkill? Supplement book with additional units?
>>
>>50141052
That's a combination of a quarter century of waiting coupled with top tier rules. They were only ever going to sell bucketloads.

imagine what would happen if squats were released
>>
>>50140992
The "belt" of his armour looks like it should be hanging somewhere around his mid-thighs.

I suspect it was something a trainee sculptor knocked together, same with the shitty Knight heads that recently went up for pre-order.
>>
>>50141052

Did they actually say that they were surprised at the sales?

If so, I love that attitude. "We finally start listening to our customers and giving them things we know they want, and it sells? Madness!" Just shows how out-of-touch they've been for a long time.
>>
>>50139528
Me again. Anyone gonna bite on this one?
>>
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>>50138846
Eh why not, my friend and I are both so new to the hobby that it's funny comparing our games to the games veterans play.
>>
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>>50138846
Although it doesn't look it, this game was a 1,300 point game (fuck you we do as many points as we want) that further taught my friend to pay attention and gear his units better. I raped his Daemon Prince with 3 bikers and finished the job with my Furioso Dreadnought, we was pissed. Basically flew it across the field just for me to molest it.
>>
>>50141096
>New Purestrain stealer box with the models from Overkill?

I'd be kind of annoyed if this happened, since I bought twenty of the DW: Overkill ones off bitz sites and ebay.
>>
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>>50141408
>>that 90s lego ufo.
You and your friend are doing a nice job painting. Keep up the good work. Consider investing in a FAT mat for your table. I think they might be on sale.
>>
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I need help with Death Korps of Krieg.
I have an imperial knight, some ultramarines, some deathwatch marines, some assassins, and I want to also have some Imperial Guard to have a mixed Imperium army.

So I went for DKOK because I just can't stop the rampaging boner I get for the minis.

1. Do I use them as normal Imperial Guard or with the forge world codex thingy?
2. Can I use a Baneblade with them?
3. What else should I get other from some infantry squads and HQ? (I'm getting leman russ tanks from GW).

The Imperium thanks you.
>>
How do you guys transport your knights/riptides/etc?
>>
>>50141025
well, I meant valhallan

the guy who came with the tank riders
>>
>>50140971
I can only highly recommend to use the Autocaduceus with that Kastelan Maniple. 3 wound models ith that toughness, invuln saves, FNP and IWND is hilarious.
>>
>>50140971
It's pretty balanced imo.

But if you are going for dark mechanicum you may want to ally in some demons or CSM for a defiler or forge fiend to be fluffy. They aren't just AdMech with a a dark color scheme, DAdMech are the guys cranking that shit out and do all kinds of weird stuff as they have thrown off the restrictive codes of Mars so get some chaos-y stuff in there.

Remember
They don't need science where they're going.
>>
Do you guys think we'll ever see slaaneshi models in the style of the old Juan Diaz daemonettes again or has that ship sailed for good? Really not a fan of the butch biker dyke ones they were replaced with.
>>
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>>50141613
1: Use their own book with the Siege Regiment, its pretty fun. Take artillery and let them anchor your lines while the marines and the knight strike at the enemy directly.

2: They can take a few of the baneblade variants, along with all the macharius and malcador tanks if you want a superheavy tank. Malcadors are the easiest to fit in mixed lists due to low costs and of them the infernus is the most cost effective.

3: Artillery and weapons teams. Let the Korps anchor your backline and smash the enemy with shells while the marines and knight strike at the enemy directly. I recommend medusae and gorgons, along with autocannon teams. If you really want a Leman Russ take the variant that can act as a spotter for your artillery emplacements.
>>
>>50141613
If you want to run DKoK with any flavor you need artillery, artillery, artillery, trenches/battlements, artillery and more artillery.

Tanks are used to support infantry assaults, not as armored divisions and they don't use chimeras or any transports beyond salamanders for command squads or grenadiers unless you are bringing a bigass gorgon.

If you are just running them as IG with Krieg models do whatever you want.
>>
>>50141161
If the models are mediocre and rules are bad.
Not much.
>>
>>50141727
Nope, GW's been big on trying to appeal to the spoiled 12-year-old demographic for a while now. Titty-daemons don't really mesh well with that.
>>
>>50141789
Guess that explains what happened to Slaneesh in WHF during that clusterfuck end times bullshit.
>>
>>50141783
If only GW wouldn't back up mediocre models (*cough* Centurions *cough*) with good rules, so people would stop encouraging them to pad otherwise good releases with crap.
>>
What are the top 5 most ridiculous units 40k
>>
>>50141830
Sound like you've got a bit of a cough there friend.
>>
>>50141500
>FAT mat
Not him but,
Desire to know more
>>
>>50141938
Bad ridiculous or game breaking ridiculous?
>>
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Posting my recent game pics. Had my mate around and got some really good use out of my home made realm of battle.

1000pts Tyranids vs 1000pts Imperial Guard.
>>
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>>50141966
My nids early on in the game. My Flyrant deployed in reserves so it could arrive gliding.

Also, I was posting in that last thread about how to build my warriors.

I went with:

>Devourer + Claws + Poison sacs (x2)
>Barbed Strangler + Claws + Poison sacs
Poison sacs rounded my list out to 1000 points.

Did I do it right?
>>
Good morning!
Is the size of an Ork Painboy comparable to that of an Ogryn/Bullgryn?
>>
>>50141938
jetbikes
wraithknights
riptides
stormsurges
immortals
flyrants
knights
wraiths?
>>
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>>50141976
It was a close run game. His Wyvern and autocannons made short work of my genestealers and much of my hordes.

I had some good luck with the parachute veterans that bailed out of his Valkyrie, as they all died due to scattering into my units and rolling a 1 on the deep strike mishaps table.
>>
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>>50141986
In the end I won by a narrow margin as he struggled to take down my monstrous creatures. It was a very close-run thing though. The Guard fought well.
>>
>>50141962
I imagine game breaking
-Riptide
-GSC genestealwrs
-Windrider
-Wraithknight
-GSC Acolytes
>>
>>50141966
Nice table, but get some more line-of-sight blockers in there.

>>50141977
Ogryn's like three times the size. Ogryn are bigger than warbosses.
>>
>>50139235
Yeah, it'd be sweet if he just stfu for a thread or two until he actually buys, assembles and paints instead of shitposting about it. For my money, I reckon he's nothing more than a teenager desperately craving attention.
>>
>>50141986
That Aegis is deployed wrongly I think, don't both ends need to be touching something? (Board edge/ another Aegis)
>>
>>50142000
Piranhas :o)
>>
>>50141966
>>50141976
>>50141986
>>50141998

So a tyrant, a carnifex, three warriors, ten hormagaunts, elleven termigaunts and twelve genestealers add up to 1000pts these days?

Been a while since i was into the hobby but i seem to remember tyranids being a lot cheaper, pointswise anyways back then. How does that stack up against other typical 1000pts lists? In terms of numbers.
>>
>>50142000
Acolytes are largely reliant on formation to be game breaking.
>>
>>50142022
orks/guard will probably field 50+ dudes but the rest are relatively comparable, with you being on the low side of the spectrum
>>
>>50142022
That's a Tyrannofex, not a Carnifex, which costs about 60 points more. Given how quickly the Guard killed off his Gaunts, it's likely there were more than the pictures show.
>>
>>50142022
That's a Tyrannofex guy. You could field a fuck ton of extra gaunts for the price difference between that and a carnifex.
>>
>>50142018
They're all connected so it's legit.
>>
>>50142022
Naked they add up to ~700
Fair bit of upgrades.
>>
>>50142049
Yeah we slapped on a shit ton of upgrades. I didn't have that many painted up for that game. Hadn't touched my nids in months, but my visiting friend liked them so we scraped together a list.
>>
>>50142039
>>50142041
I see, thanks for clarifying and sorry for fucking up, never seen/heard about the tyrranofex before so first thought when i saw the model was "converted carnifex"

>>50142049
Is that a good spread in general? 70% points spent on units and 30% on upgrades? Trying to get back into the hobby but holy shit this new edition is like, a whole new world and rather overwhelming. (I played 3rd edition chaos space marines, 2nd edition chaos marine codex i believe)
>>
>>50140283
They're breachers from 30k, you get get them from Forgeworld
>>
>>50142068
Depends on the unit and upgrades available.
>>
>>50141979
Literally all TEQs.
>>
>>50141979
Tomb blades are more ridiculous than immortals are.
>>
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>On the anniversary of their alliance on the killing fields of Armageddon, Chapter Masters Tu'Shan of the Salamanders and Dante of the Blood Angels meet once more. But the curse of the Blood Angels disrupts their meeting and threatens both their futures…

>THE STORY

>To honour their past victories and the bond between them, the Blood Angels and Salamanders meet on Hecatomb to exchange trophies of war. So august a gathering is this that both Dante and Tu'Shan, the respective Chapter Masters of their Space Marine brotherhoods, are present. But what begins as a fraternal exchange of cultures turns nightmarish as the Blood Angels unwittingly unleash something they had thought long vanquished and their darker natures with it.

You invite your cousin over to your house to celebrate when suddenly your cousin drops the spaghetti everywhere. Wat do?
>>
>>50141713
But be advised that Dark Mechanicus isn't actually a thing outside of 30k.

The army is purely Imperial and allies with Daemons just as well as Ultramarines do.
>>
>>50142322
Go bowling.
>>
>>50142322
Burn EVERYTHING
>>
>>50142322
Everyone knows salamanders will agree to keep the secret.

That's their strength and flaw, one day they'll keep the wrong secret, protect the wrong brother and end up traitor-martyrs in the middle of a second heresy between the Imperium and Emperors legacy.
>>
>>50142472
>Salamander invite Blood Angels
>Blood, blood everywhere!

>Salamanders invite the Space Wolves
>Wulfen, Wulfen everywhere!

>Salamanders invite the Dark Angels
>The Fallen, the Fallen everywhere!

And then the Salamanders decided not to invite anyone over ever again.
>>
>>50142526
That was decided after the Crimson Fist scat-feast.
>>
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"Heroes of Armageddon! You have withstood the evil savagery of the Orks, and they have left nothing for you to fear. So raise high the black banners of vengeance—now is our time."
;- Comissar Yarrick.

I have a 2v2 against two Ork armies coming up next saturday.
I have SM White Scars on my side, and I will be bringing this. 1500points/player

Company command Squad
Medi-Pack, Astropath, Master of Ordnance. Commander has Carapace armour and Camo gear. In a Chimera (200pts)

2x Vet squad w/ 3 meltaguns, in Chimera w/ Dozer blade (160pts each)
1x Vet Squad w/ 3 Plasmaguns, in Chimera w/ Dozer blade (175 pts)

Hellhound w/ Dozer blade and pintle Heavy Stubber (135 pts)

2x Basilisk (125 pts each)
1x CCS in Chimera (125 pts)
1x Manticore (170pts)

Enginseer Squad with 2 Enginseers, 4 Servitors w/ Servo arms (120pts)

Total 1495 pts.

My White Scars ally said he will be bringing both, heavy support and speed to the table.

The Ork players already said they want extra points, because they dont have, and I quote
"Enough dakka to deal with this imperial bullshit"
as well as other complaints which sound awfully lot like butthurt.

I was also requested to go more infantry heavy to make things "fair" by the Tyranid player, who I also will frequently face in the future.

I saw their lineups last weekend, and I have definitely seen Killakans, Deff Dread, wartrukks, battlewagon, warbikes and shitloads of infantry.
And a grand total of Ork airforce is two deffkopta and one warkopta
>>
Do we know yet around when IA 14 is going to be released? At least if its still going to be this year?
>>
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I'll just leave this here. Enjoy playing against those 1st turn charging Imperial armies :^)

CSM can have it but its still a model with SM-faction so it doesnt share its rules with non-imperials. Sucks to be chaos.
>>
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>>50142747
>CSM can have it but its still a model with SM-faction so it doesnt share its rules with non-imperials.

Boy, this autismo couldn't help himself could he?
>>
>>50142747
it's obviously fake you fucking idiot.
>>
>>50142747
It's fucking fake man. Jesus.
>>
>>50142798
>Boy, this autismo couldn't help himself could he?
Nah sorry, just couldnt. But kinda doesnt matter. You're a A-class dickhead for using that model in the first place and B-class moron for playing against anyone wielding it. That model is so huge force multiplier that it would skyrocket even crap like CSM into new, AAA-tier.
>>
>>50142806
Some poorly worded homebrew garbage is broken, who knew?
>>
>>50142801
>>50142802
Not fake but written by some store-owner.
>>
>>50142816
Yeah, it's some guys homebrew, that makes it fake when you're trying to pass it off as something legit anyone of us would ever actually be playing against.
>>
>>50142816
Yeah, so as it isn't a legal model, and was presented as a legal model, it's fake.
>>
So is the retaliation cadre box set just out of production for good or something? Havent been able to find one.
>>
>>50142747
Shit man, am I wrong to assume that this thing blows my good old Grimaldus out of the water for abou half his cost and being able to join a squad.
>>
>>50142840
pretty much all formation boxes are limited run discounts, my LGS still has 2 of them left
>>
>>50142854
Ah, right, because discounts in general go again gee dubs modus operandi. Was getting confused there for a second.
>>
>>50142852
It doesn't blow anything out of the water because it's a shitty homebrew that won't ever see a real game.

You know we give GW designers a lot of shit but when I see amateur stuff like that it really puts in perspective how little credit we give them for not being TOTAL ass.
>>
>>50142555
>The Ork players already said they want extra points, because they dont have, and I quote
>"Enough dakka to deal with this imperial bullshit"
>as well as other complaints which sound awfully lot like butthurt.

You're taking a top tier codex and a solid middle tier one against the absolute worst army in the game. If the pair of you lose it will be a major upset.

Yes, the Ork players probably do sound a touch butthurt because when you've been brutally sodomized by GW for nearly a solid decade and you turn around to find someone else lining a themselves up behind you for their turn, you have the right to feel a touch hard done by. It's not fun to sit there spending half an hour setting up your models then removing half of them in the first shooting phase.

>I saw their lineups last weekend, and I have definitely seen Killakans, Deff Dread, wartrukks, battlewagon, warbikes and shitloads of infantry.
>And a grand total of Ork airforce is two deffkopta and one warkopta

You've already won.
>>
Quick question,that's probably obvious but forgive me.

In a CAD, do a dedicated transport to a unit with Objective secured also get Objective secured?
>>
>>50142882
yes
>>
>>50142874
The worst Codex in the game is Blood Angels according to ITC winrates.

Orks are dead in the middle of mid tier.
>>
What tier are IG (DKoK) and Cult Mechanicus (without Skitarii) respectively?

Friend is getting butthurt because my AdMech keeps beating him without even losing a single unit and I'm not sure if his butthurt is warranted because my army is a far higher tier than his.
>>
>>50142897
>ITC
What about 40k?
>>
>>50142919
It is 40k you scrub.
>>
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Kinda want to play again after not playing for nearly 2 months.what are fun ways to play as Admech/mainly Skitarri?
How should i best use the cavalier formation?
>>
>>50142919
ITC is the main 40k tournament format
>>
>>50142908
Cult mech is towards the top of middle tier and DKoK are middlish tier (But get higher and higher the more you spam artillery carriages)

If I'm correct in assuming your friend is the DKoK then I can't see why he is so butthurt, Cult Mech do best against small elite armies because their best weapon is the grav-cannon with the alternative being meh.
>>
>>50142937
I like a Cohort Cybernetica in every list that can fit it.
>>
>>50142937
I don't know what flankenangriff is, but it sounds neat.
>>
>>50142925
>>50142945
ITC is a collection of shitty house rules, try real 40k sometime.
>>
Faction power ranking according to vetted tournament results:

1. Space Marines
2. Chaos Daemons
3. Eldar
4. Dark Angels
5. Tau
6. Necrons
7. Imperial Knights
8. Space Wolves
9. Orks (yes seriously)
10. Adeptus Mechanicus
11. Khorne Daemonkin
12. Chaos Space Marines
13. Tyranids
14. Sisters
15. Dark Eldar
16. Imperial Guard
17. Grey Knights
18. Skitarii
19. Blood Angels

Skitarii and AdMech suffer from a smaller sample size than the rest due to coming out recently, and it's worth noting that this takes into account both Forge World being included and people playing the most powerful list they can make out of their Codex so a "fluffy" X list will have different average power, sometimes varying wildly.
>>
>>50142958
I do, unfortunately people don't like losing to my ITC list in "real 40k" and then make shitty house rules

get good faggot
>>
>>50142874
Is there EVER enough dakka?

Well, I've been texting with the WS player, and he is fine letting them have 1750 to 1800 points each.

I'm new and green as fuck when it comes to this.
And the army I listed is all I have, so I cant really start changing them up.

What do you think is best to even out the field?
>iirc WS guy has a large as fuck army, that he can easily change around

Its going to be my first game with my own army, and I would like everyone to have fun.
>>
>>50142937
The Cavalier is a bit of a trap as it forces you to take Ballistarii, the Skitarii equivalent of Electro-priests (Not terrible, but why would you ever take them over something else)

I would just run several units of dragoons if you want stompy walkers running shit down.

Overall you want an elite core of Cult mech alongside a backbone of Skitarii infantry and Duncecrawlers (Get Vanguard instead of Rangers, Rangers a shit)
>>
>>50142958
It has literally like 2 relevant house rules both of which were voted on by the community and are overwhelmingly popular/used in almost every FLGS.
>>
>>50142956
Oh sorry dident notice it was in german, basically its attacking from the flanks, so the side of the board, they have to start as reserve.
>>
>>50142958
Butthurt eldarfag cheeselord detected.

Everyone plays by ITC at the two stores I attend.
>>
>>50142874
Guard are top-tier now?
>>
>>50142989
That was obviously referring to the White Scars, dude. Read gudder.
>>
>>50138929
Take all the models you want to paint on your painting station with all the supplies you need to get started right before bed. After you wake up, it'll be real easy to start up
>>
>>50142998
Urgh, my bad.

My brain is melted from scraping moldlines for the past hour.
>>
>>50142958
Playing real 40k doesn't change the power rankings whatsoever, it just increases the distance between the higher ones and lower ones.
>>
>>50142322
Wonder how long it'll be before tu'shan dies allowing vulkan he'stan to become chapter master, like with shrike. Similarly with whoever the chapter master of the white scars is and kor'sarro khan. And the fists and lysander.
>>
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>>50142822
Although funnily enough, GW posted some homebrew rules someone sent them on today's blog.
>>
>>50143027
>>50142822
And the rules, if anyone's wondering.
>>
So I'm a big black library fan, I'm 6 books into the Horus Heresy and have read several other stand alone books from Black Library and I truly love the universe and the stories.

I read on my Kindle and I have paid for every single book, but I do get frustrated by the limited choice BL gives their customers, we can only download from their website and their books are incredibly expensive for an ebook.

I really believe that art should be paid for, and I haven't pirated anything for years but the way BL prices and restricts their products, it makes it hard to support something I really love, especially when I could download all of their titles in 5 minutes on 4chan right now.

What do you guys think, if people don't buy the books they won't be written but are BL making it hard to support their releases?
>>
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>>50143039
>What do you guys think, if people don't buy the books they won't be written but are BL making it hard to support their releases?
BL has fans? Huh. Well then you're enjoying the grimdark future with there are novels without end.
>>
>>50143027
>>50143033
But this is just solid fun with decent background fluff rather than poorly written cheese and the datasheet actually includes an "UNOFFICIAL" stamp right on it.
>>
>>50142555
Ah, hello again. I presume you are the new Guard player I wrote a list for the other night, seeing as it looks fairly similar.
Your opponents are largely low tier codexes, and you are solid middle. This means you have a lot of freedom on what to take as it looks good rather than for pure power.
Seeing as they game would be 3k, I would give the Orks 200 extra points each, so you are playing 3k vs 3.4k. That may balance it out a bit. Orks are memetically and actually bad, almost none of their units are costed fairly. Your list looks good, once you expand to higher points I would probably add some infantry platoons with conscripts to screen your tanks from charges. As you can't move through units, if you line your infantry in a bubble wrap around the artillery, they cannot charge them with melee units, which is an effective tactic against Orks or Nids. Get a group of anywhere between 30 and 50 conscripts, add a ministorum priest or two make them fearless and they'll take bullets all day. If you can obscure the vehicles you can get a 5+ cover save from intervening models as well.
When faced by a big unit of monsters or deadly characters, throw the conscripts at them and decline any challenges to keep the priests safe at the back and so your men don't run away. Chopping their way through that many people will tie them up for a few turns while you deal with the rest of them. Don't try this with Ork troops, they are too numerous, but not Tyranid beasties and Ork elites should be fair game for this tactic, known as tarpitting, if you haven't come across it already.
>>
>>50139432
Ultramarines, embrace the hate
>>
>>50143012
^ This. Saying "hurr ITC" isn't an argument because you would still end up with that list in the same order, it would simply be more top-heavy in terms of wins for the top 3 or so.
>>
>>50143077
Holy shit dude break up your paragraphs no one wants to read that wall of text
>>
>>50142958

I see Ork players care more about their victim complex than the fact they are actually mid tier in tourneys.
>>
>>50143077
Thank you Anon, you're a saint of the emperor himself.

WS guy also sends you a hello. He loves the lineup you made for me

I'll have to get the conscripts quite soon. I dont want to make people dislike playing against me.
>>
>>50143161
You should know that ITC allows some buffs to orks like using discount-stompa.
>>
>>50143180
Thats not specific to ITC though, its just a Forge World unit.
>>
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>>50143033

>"it sacrificed all of it's transport capability"
>can still transport 5 models
>>
ITC clears many confusing rules. GW can't into rules so 3rd party authority is required.
>>
>>50143204
Yes, a normally forge world isn't allowed.
What's your point?
>>
>>50142972
I found ballistari to be alright, i already gave 2 ranger units, i dont find them that bad but i can see the appeal of vanguards...
>>
>>50143235
>normally forgeworld isnt allowed

thats a problem with your LGS
>>
>>50143235
>normally forge world isn't allowed.
Uh. No. Forge World normally IS allowed. It's only some tournaments that disallow it. ITC allowing FW is actually the opposite of a house rule, it's one example of that format playing by the normal 40k rules despite other formats houseruling otherwise.
>>
>>50143247
The off part is using a IA 2 editions out of date.
>>
>>50143158
Oops, sorry anon, sometimes I forget that when phoneposting.
>>50143162
I would build the Vet guardsmen first, then the vehicles, or you'll be bloody sick of scraping mouldlines of Guardsmen limbs and torsos.
Well, I play Admech primarily, so I have to give proper armour usage instructions to give my enginseer underlings a job :)

Armoured Company is an art in itself, but it is oddly best bolstered by giant hordes of foot infantry.

If you want to mix things up a bit, nab some Primaris Psykers and stick them with your artillery command squad to to buff them further with Divination.
Even if you don't use psykers, seeing one of your opponents explode from casting mishaps is hilarious. Probably run a bit more infantry when doing that though, psykers make a good army better and yours is pretty nice already.

Remember to use the Ignore Cover order on your artillery when shooting at Nids protected by cover or a Venomthrope? (Is that what its called?) Big nid that gives cover bonuses to nearby friendlies, anyway.
Add an extra unofficial phase in your mind before the shooting phase called the "orders phase" and that helps to not forget to order your units to FRFSRF when 20 boyz are 10" away from the arty.

Make sure to enjoy your games, and tell Mr. WS thanks. Don't be too hard on the Orks, they really do get screwed over and over again rules-wise, and the Nids aren't much better.
>>
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Would the Hive Mind make Nids uglier for an advantage, or does it not know what "ugly" is?
>>
>>50143273

It is a human concept.
>>
>>50143273
>or does it not know what "ugly" is
This.

The Tyrannic Hive Mind is alien as fuck, it has no comprehension of something like aesthetics.
>>
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>>50143235

>normally forge world isn't allowed
>>
>>50143273
It knows about symmetry and homogenic appearance and their effect on choice of mate as well and the shunninh of abberant biology.

Whether it can grasp shock value depends on how smart it is.
>>
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>>50143301
It knows what emotions are according to Hive Fleet Horror, and wasn't there a hive fleet that loved itself some terror tactics?
>>
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>>50143325
>>50143325
>Whether it can grasp shock value depends on how smart it is.
Maybe that explains the old Nid models.
>>
>>50143333
The Hive Fleet Horror story is ancient as fuck, but that aside, even if the Hive Mind is aware of the existence of emotions it doesn't mean it processes them the way we do.

As far as terror tactics, all Hive Fleets do this, it's a cornerstone of the initial assault wave during an invasion, but that has nothing to do with aesthetics.
>>
>>50143366
>The Hive Fleet Horror story is ancient as fuck,
How old is it again? 2E?
>>
>>50143366
I think it's more pure shock and gnaw than terror tactics.
>>
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>>50143388
I needed that laugh, Anon.
>>
>>50142964
Skitarii should be in a combined codex with AdMech, Grey Knights were a mistake and should have been a modern ally-tier codex, and Blood Angels should be part of the main Space Marine codex (with a Chapter Specific unit in the Death Company).

I'm very skeptical that these results reflect what would happen if a equally sized pools of equally skilled players were given free reign of each codex. I'm also skeptical what were the sample sizes, analysis used, and how they handled composite armies.
>>
>>50143271
I bulk bought second hand. I should have the whole lineup this week.
I sold my second NES and some games I had two of, to cover up the costs, and I am left with some euros to spend on this.

Maybe if I bought the conscripts now, I could have them by friday. But I think I'm going to wait a bit with that.

Its going to be a pain to repaint them all. Most of them are all black, with several layers of paint underneath.

I have to find some guides about that.
>>
Magnus' alternate heads and weapon.
In case people haven't seen them yet.
>>
>>50143650
Huh, alternate helmet looks alright, still not wild about how utterly it overshadows his single most distinctive trait.

Alternate sword is alright.

What's up with their being two differently sized models? Is one a mock-up? Does the kit actually come with two differently sized Magni that you can morph between?
>>
>>50143608
Yeah, probably a good idea. Get to grips with what you have before adding extra stuff, tempting as it is. Once you have all the odds and ends you want the some other big formations to work towards or expand into another army. Stick with Guard for a few months at least.
Can't really help with fixing the second-hand Guardsmen, never had to do that since I buy third-party in box stuff mostly.
>>
Noob here, question about saves: how exactly do you use them and how many per possible hit? Let's say I have a unit with a 3+/4++ save, behind a 5+ cover, with FNP as a special rule. It now gets shot by a lascannon and expectedly doesn't make the toughness check.

Armor is obviously ignored, AP2 and all, but what about the rest? From a logic standpoint, it'd make the most sense to check cover first and, failing that, see if the armor can take the hit, then see if the invulnerability (due to a shield or something) absorbs whatever would've punched through and then see if the wound is ignored because of FNP.

How many of these saves can you actually make on a single hit, though?
>>
>>50143689
>Let's say I have a unit with a 3+/4++ save, behind a 5+ cover, with FNP as a special rule

the lascannon is AP2 so it ignores your armor save, it doesnt ignore cover and it doesnt have phasing hits, so you have the choice between a 4++ invuln or a 5+ cover, so obvioulsy you choose the 4++ invuln

if you fail the invuln, you then get to see if you can negate the wound with FNP, as it is not a saving throw, its just a special rule

tldr: you choose either armor, cover or invuln for your saving throw, after that you can do any special rule that can try to negate damage
>>
>>50143689
You'd take your invuln save.
>>
>>50143689

One save per wound dealt, but FnP is a special case and can be taken after the Armour, Cover or Invulnerable save (you pick the best one, invulnerable block (nearly) everything, armor is strong but easily ignored, and cover is hard to remove in most situations but situational.
You can only take one save, so if you get hit with a lasgun while wearing Terminator armor (2+ armor save, 2++ invulnerable save) and with FnP you can only take the armor and FnP not both armor and invuln before FnP.
FnP can only be shared ignored by weaponry that would cause Instant Death and weapons that say they ignore it - very rare unless weapons strength is double targets toughness, in which case all wounds are ID.
(Invuln saves are written as ++ saves for easy reading)
>>
>>50143665
Yes.
Smaller is a colour test iirc.
>>
>>50143717
Unless you are t4 in which case s9 lascannon ignores FNP
>>
Who was the last new female model released for 40k (sisters of silence don't count because they're 30k)?
>>
>>50143836
yep, missed that out just because im lazy
>>
>>50142897
Well none of the recon this pissant Imperial player talked about sounded like the 400 point Stompa or Biker Warboss with i4 Power Klaw & ObSec Biker troops, did it?

ITC has a whole slew of adjustments & game changes that make its rankings worthless for comparison with regular 40k. It's an entirely separate beast.

He's a mewling little bitch with a top tier codex & formations with the best psychic powers in the game going against a faction that can't even field their Decurion outside of Apocalypse.

Our resident Orkbros always either get extra points or use the Space Odin dex, because GW's book is hardly official material, even according to GW; they said it was a rushed hackjob, and it shows.
>>
So, the current AP system sucks ass. How do you fix it?

Turning AP into modifiers makes sense, but it means that 2+/3+ saves would get even worse. Would you have to redo all the MEQ codexes to make them 2+? Would you just have to constrain most weapons to being -1 AP at best?
>>
>>50143842
Harlequins maybe?

Not sure why this matters, men do the fighting most of the time.
>>
>>50143853
Just cut down on the cheap, low AP shooting. There's far too much of it.
>>
>>50143853
>So, the current AP system sucks ass.

explain
>>
>>50143876
By throttling the AP or increasing costs?
>>
>>50143883
Increasing costs firstly. Then we'll give it a couple of months for army lists to shake out and see how things are looking.
>>
>>50143877
All or nothing. The penetrative power of a Boltgun or Autocannon has no effect on their ability to penetrate Power Armor or Terminator Armor.

Likewise, it means that no armor is just as good as 5+ or 6+ armor a lot of the time.
>>
>>5014385
>Wanting to bring more tables and over complicated rules to an already saturated game
It was fine in fantasy because it represented their low technology standards, it doesn't in 40k because high strength range and CC weapons are over abundant.
>>
>>50143883
Throttling, tau have way too much ap2 on standard equipment on far too cheap units.
>>
>>50143905
I'd just leave strength out of it. Make AP a modifier that affects the save roll. Minimal complexity.
>>
>>50143650
Is it just me, or does that display look a little "quick, put something up"? It's just a chariot base with the two heads and sword blutacked on.
>>
>>50143913
give plasma gets hot would go a ling way to solving this
>>
>>50143949
Would it though? Nobody seems to give a fuck about it. Well, on vehicles, maybe.
>>
>>50143936
the "problem" with this is that literarily no one in the open gets anything close to surviving the stiffest of breezes.
>>
>>50143848
They try to keep up a cheerful attitude, but it gets old seeing their lines fall apart because some faggots barfed on a keyboard over a weekend to make their "new" rules; inevitably they see shit like TWC or Centurions or any of the gorillion superior units in any other dex that aren't even the best in their respective books, but are goddamned miles ahead of the best shit Orks can field.

I'm tired of effortlessly carving my way through six fuckloads of Ork Boyz that ought to be terrifying to face & then watching the light die in Orkbro's eyes as his troops hit themselves harder than they did mine.

Something to keep in mind: the best unit for Orks is their artillery (those legit threaten anything I can throw at them until someone drop pods to kill them). As far as infantry? Fucking terminators, something everyone can agree are terrible nowadays. The best unit they can field is one most of us wouldn't even touch--oh, and they have S&P instead of Relentless, too.
>>
>>50139484
>It will never get an extended version

To crusade is to suffer...
>>
>>50143877
An anti tank autocannon is no better vs power armour than a grots pistol.
>>
>>50143970
Don't stand in the open then.

That's been the tactics since the end of the civil war.
>>
>>50143968
the most prevalent access to AP2 for tau are 2 plasma rifles on a crisis suit, thats 18 points per S6 AP2 shot

yes tau have a myriad of ways to reroll gets hot, markerlights, shadowsun, buffmander, However at least it will make them think twice about cheap crisis teams

>>50144040
this is more of an issue with the stats on the weapons as opposed to the AP system, although i see your point

how about a simple rule, if weapon S is double T, you have to reroll successful armor saves?

that essentially turns a 2+ save into a 3+
>>
>>50144056
>Regular Tactics
>40k
I want Templars to run down open fields, not tremble in the bushes. I want orks to charge downfield, not crawl through the ruins (kommandoz and grotz aside). It makes sense that cover is core to how some armies work, but other armies should be navigating past it and negating the enemies usage, not mincing about in swamps.
DriveMeCloser.jpg
>>
>>50144086
> I want orks to charge downfield, not crawl through the ruins

theres nothing stopping you doing this

unless you want those units to survive ofcourse
>>
>>50143894
>Likewise, it means that no armor is just as good as 5+ or 6+ armor a lot of the time.
Even worse, now that grav-guns are in the game 5+ is often WORSE than no armour at all because they only time it will be used is to help the enemy wound you!
>>
>>50144098
Well, as an Ork player I'm losing anyhow. . .
>>
>>50144113
thats the spirit!
>>
>>50139432
Blood angels master race
>>
>>50138660
Which flavor of Inquisitor would be most fitting for the use of Webber pistols?
>>
>>50143650
Do the have an emperor model or do you have to make them yourself?
>>
>>50144136
Coolest space marine faction: Blood angels
Coolest chaos marine faction: Crimson slaughter
>>
>>50144143
Xenos or Hereticus, Webbers wouldn't do much to Daemons and the other two Ordos are occasionally fond of capturing specimens to interrogate or give to their Magi.
>>
>>50144178
My niqqa
>>
File: 1478452839860.jpg (46KB, 500x418px) Image search: [Google]
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Okay, I've played the games and read the books but I don't think I'm good enough to play the regular game, that and I can't paint for shit. Help me out anons
>>
>>50144226
Pick another game.
>>
>>50144226
The painting and building is easy, but tedious. Start small.
>>
>>50144253
Should I get a pack of space marines and go from there?
>>
>>50144226
Where are you from?
Any LGS nearby?
Able to order online?
Any models you are interested in?
>>
>>50144226
Practice. You WILL get better at painting, and I say that as someone will full on medically-diagnosed shaky hands.

But, having said that, don't practice on expensive resin models. Get your hands on some snapfit plastic (there's always some going on ebay from starter sets) to mess around with.
>>
>>50144226
What army are you interested in?
>>
File: 1465404032329.jpg (155KB, 960x960px) Image search: [Google]
1465404032329.jpg
155KB, 960x960px
Why are metal models so much worse than plastic?
>>
>>50144268
I just realized that there isn't a store that sells wh40k within 100 miles of me. Fuck
>>
Will the Dark Angels upgrade set be enough to turn the muhreens included with Kill Team into Dark Angels?

I have enough flavors of Space Marines already to be honest.
>>
>>50144267
If you want to play them.
>>
>>50144281
I like the blood angels
>>
>>50144301
See ya late, have fun with your other mini-game.

Unless you just want to get models to paint, assemble and display or two small forces to be able to teach a friend.
>>
>>50144304
Included in what? The kill team box? I don't think so.
>>
>>50144318
Then pick up a set of the snap-fit marines, watch Saint Duncan of Warhammer TV's How to Paint a Blood Angel Tactical Marine video, ask the /wip/ thread on how to improve and tips before painting one, then ask again after each one you paint.

It WILL be expensive, warning you now.
>>
>>50144267
That's a fine idea, or you could buy a single character, but the detail might be intimidating at first.
>>
>>50144318
You could buy the Start Collecting for BA and Nids and make a good fluffy scene and a decent match (as long as the Hive Tyrant isnt winged, though you can model it however you like)
>>
>>50144328
Which chapter are the guys in Kill Team anyways? Never seen 'em before.
>>
>>50144298
Well at least they don't break when you drop them. Can't tell you how many times I've dropped a plastic model and it fucking shatters
>>
>>50144337
Thanks anon
>>
>>50144346
Raven guard I think? I heard that the Kill Team box has the transfers for the Tau, but not the Marines, so it's just a vanilla tac squad.
>>
>>50138846
What are the stats on knights? Seems terrifying to me as a guard player knowing 50% of my army can't do a thing against that kind of armour.
Having a Vendetta & Manticore would help, but even with squads of melta it would be difficult to take them all on.
>>
>>50144359
They have the decals in the pictures on the GW website, so I just kinda assumed they were in the box. Odd advertizing right there.
>>
>>50144346
No idea, they are just vanilla marines painted however. I can't be arse'd to look to be honest.
>>
Are the tyranids a threat or just a meme?
>>
>>50144360
13/12/12 superheavy walker that has 6HP and can project 4++ "shield" on one of its armor facing every shooting phase.
>>
>>50144024
One can hope, Brother Initiate, one can hope.

He seems to at least have some interest in them, doing that Grimaldus short a while ago.

Would already be happy if they're featured again in some way in the main series.
>>
>>50144370
Just a bunch of hungry cockroaches
>>
>>50139317
>>50140291

If your list can not deal with a single flier at 1500pts then the problem is your list, not the flier.

Dark Talons aren't even that great.
>>
>>50144360
13/12/12(?) 6HP with a shield they can use to get a 4++ on any one facing each of your shooting phases.

They are pretty durable but massed melta will take them out just fine. I've taken one out turn 2 with 3 meltas dropped from a Valk before.
>>
>>50144372
So plasma, Melta, and Lascannons can hurt it, but guardsmen are useless (except for maybe bogging them down).
I would have to concentrate everything I would muster on one, them move on to the next....
How many PTS are they generally?

Say 1850 standard game, how many could you expect to face?
>>
>>50144391
So scions with Melta & Melta bombs would work well coming from a Vendetta for FA drop.
>>
Are Celestial Lions the only in-canon african-brown chapter in the current, well, canon?
No, Salamanders obviously don't count.

Has anyone ever painted a Celestial Lions army? Have been thinking of building a custom Ekene chapter master because that guy's pretty ballsy.
>>
>>50144399
They're between about 370 and 450 depending on what kind of Knight they are and what upgrades they take.

Yes your opponent can run a full Knight list where you'll have to face about four of them but you can always just not play with suck faglords.

>>50144410
Don't try to use meltabombs, even the weakest melee Knight is S10 with Stomp so you'll need the numbers if you attempt to enter melee with one and Scions don't have that. Melta is good though. If you can get lucky you can position them so that he can only use his 4++ on one or two of them.
>>
>>50144298
Bolters with stocks are nice.
>>
>>50139528
Too many tg types who want it given to them but can't be arsed to actually share
Also the main source site had its share thread nuked because tg types went on it and started doing tg level discussion instead of just sharing
>>
How do I get my CC-filled Land Raiders through a wall of Lascannon fire? Drop a pod on the lascannon position, try to tarpit one of them, wipe on their turn and move to the next unit?
>>
>>50139652
Actually the idiots are making them for kobo - that's why they are shit on iBooks
>>
>>50144399
The Knight points and usefulness is a swing and a miss. Both the best and worst Knights are FW models. 395/425 for the worst Knight if you take it's weapon upgrade that gives it extra damage versus fortifications and a TL Rad-Phage.
>>
>>50144429
Knight armies aren't awful to play against.

The problem with all knight armies is either you do have enough AT, and will wreck vehicles like nothing, or you don't so the game is decided at list creation.
>>
>>50138660
Is there a Knight variant that uses both the Thermal Cannon and the Battle Cannon? I'm considering magnetising my Avenger gatling cannon to accomodate the Battle cannon barrel if so.
>>
>>50143206
>the STC has been lost
>it's literally just a Razorback with the weapons from a Land Raider Crusader bolted on
>>
>>50144075
>how about a simple rule, if weapon S is double T, you have to reroll successful armor saves?
High S is generally already low AP
>>
>>50140875
Probably from the forge world book that's been delayed
>>
>>50141234
They knew all the time
Kirby and Merrett vetoed a lot of stuff
>>
>>50144759
then we don't have an issue

although you are ignoring autocannons, missiles, ion rakers, etc
>>
>>50144756
>>50144756
>>the STC has been lost
>>it's literally just a Razorback with the weapons from a Land Raider Crusader bolted on
Now that's actually characteristic for the universe though. Even if something is retardedly obvious, we have examples where the AdMec will refuse to change until an STC tells them to.
>>
New thread.

>50144835
>50144835
>50144835

Hope I did it right.
>>
>>50144835
>>50144835
>>50144835
>>
>>50144845
You didn't.
>>50144835
>>50144835
>>50144835
>>
>>50144640
>you'll either steamroll them or get steamrolled and there is no middle ground
That's pretty awful to play against. Either way there is little competition.

>>50144759
>he doesn't know about the Manticore
>>
>>50144858
I corrected myself, nigga. Get off my back!
>>
>>50142972
>The Cavalier is a bit of a trap as it forces you to take Ballistarii, the Skitarii equivalent of Electro-priests (Not terrible, but why would you ever take them over something else)

Why would you want a shitty melee walker that'll just get tarpitted by anything that can't kill it, or killed by anything that won't, over a 55-point walker with a twin-linked cognis lascannon, especially when you've got actually-decent melee squads like the Sicarians Infiltrators and Ruststalkers as mandatory choices already?

>Overall you want an elite core of Cult mech alongside a backbone of Skitarii infantry and Duncecrawlers (Get Vanguard instead of Rangers, Rangers a shit)
>not playing AdMech War Convocation
Git gud scrub.
>>
>>50144730
No, kinda. Chaos Renegade Knights can be kitted with that configuration.
>>
>>50144370
>in fluff
Absolutely terrifying outer horrors hell-bent on survival they incidentally exterminated all other forms of life. An inexorable, innumerable enemy that adapts to threats the longer you fight it.

>tabletop
"Giant planet-consuming monsters the size of buildings shouldn't be able to wreck my tanks; I'm going to nerf the fuck out of them, and even have them eat themselves, because I am a giant douche." -- Dr. Robin "Math Is Just Your Opinion, Man" Cruddace
>>
>>50143842
>Who was the last new female model released for 40k (sisters of silence don't count because they're 30k)?

They have a Detachment that makes fielding them in 40k legal, IIRC.
>>
>>50145071
Ok, but before then? It's been at least a year right?
>>
>>50144805
Quarterly capitalists didn't even have the common decency of their forbears who last crashed the world economy--at least moneyfuckers in the 20s-30s killed themselves. They had character--Kirby would gargle a Chlorax colada if he had any integrity at all. Fucking do-nothing know-nothing Randroid CEO types who "know better than the customers" really all should, but what are you gonna do?
>>
>>50143842
>>50145120
Tau Ghostkeel :^)
>>
>>50145151
Because of Shadowsun? Even then, it was last year. Point proven.
>>
>>50145177
No, because of the stupid fucking female Tau head that became a meme here. Lurk more.

Do you really need a decidedly female model? Really. Little will be as defining as SoB boob armor and the likes of Guard and so on would like almost exactly the same regardless of sex.

If you are an autist who absolutely needs muh equality then simply declare all your tank crews to be female.

You are as bad as the SJWs.
>>
>>50145258
Oh yeah, that Tau head meme. Long forgot about that. The silly face that haunted the general image.

More of a curiosity over anything. I couldn't remember anything besides the Callidus Assassin.
>>
>>50144875
Hush now little boy, you like it
>>
>>50143970
Keep up. I already mentioned that you'd have to play with the numbers from the current system.

As a general rule, I'd probably just drop AP6 and make most AP5 and AP4 weapons just +1 AP. The higher pen AP4 as well as AP3 and some AP2 would become +2 AP. AP2 and AP1 would get divided into +2 and +3 AP, with some crazy powerful shit going to +4 or +5.
>>
>>50141651
Too bad he's like 20 dollars a piece, might get him for my command chimera
>>
>>50138846
I only have pre game pics :^)
>>
>>50138854
>their armour is just repainted

Based on how much artwork and models are Mk 8, looks to me like most take Deathwatch issued armour, still paint the shoulder to appease themselves rather than the machine spirit, and give the armour back when their tour is over and they head home to whatever pleb chapter full of Mk 6 and 7 they're from
>>
>>50146316
It's a clusterfuck. Old fluff and more importantly the RPG says they repaint their old armor but the new codex says a lot of things, a lot of which is contradictory or just plain bullshit.

I think officially the Deathwatch now has that weird brand of tacticool Mk8 that they issue to the Marines who serve with them and the chapter symbol is mainly for identification but fuck that noise.
>>
>>50146316
>>50146477
It's because all the marines in the Deathwatch are Veterans, I think; they had some of the best gear their chapters had to offer even before they went off to join the Deathwatch for a time.
>>
>>50138854
The eyes are re-tinted.
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