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/btg/ - Battletech General

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Thread replies: 323
Thread images: 63

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The /btg/ is dead - long live the /btg/!

Star League is fine
Succession Wars is fine
Clan Invasion is fine
Civil War is fine
Jihad is fine
Dark Age is fine

there's something for everyone

Every thread until you learn edition

Old thread >>49990210
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE [Embed]

Spotlight On: Crescent Hawks
http://www.mediafire.com/file/0dxjflc1r382s2j/E-CAT35SN101_Spotlight_On_Crescent_Hawks.pdf

Touring the Stars: (Ha ha) Butte Hold
http://www.mediafire.com/download/c5ggig1wz21l8r0/
E-CAT35SN210_BattleTech_Touring_the_Stars_Butte_Hold.pdf

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
>>50026731
>[Embed]
>>
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>>50026964

Hold on to your Buttes.
>>
What's your favorite regiment of the FWLM (up to its dissolution in the jihad)?

Why?
>>
>>50027212

Probably the Legionnaires as a whole. Don't know if I could ID a specific one though.

They're just a generally good set of units that has enough toys and enough action to be interesting.

I'm not an expert on FWLM units though so there might be something out there that is more interesting if I bothered to read through every unit history.
>>
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Tell me about hunting.
>>
>>50027295
Definitely a good group. A couple weird points in the fluff but overall nice. They didn't get a lot of highlighted moments in the Jihad but the combat drop of the 3rd Legionnaires to save the 15th Arcturan and 5th Crucis on Demeter was pretty cool.
>>
>>50027212
That's a tough one. I'm going to have to go with a three way tie between 1st Regulan Hussars, 1st Orloff Grenadiers, and 2nd Oriente Hussars.

1st Regulan, the very best of Regulans gonna Regulan. They are damn good and gamble hard. They either win big or lose big but always survive it all, even a thousand lightyears from home smoking jaguars with ancient 3rd War technology. They remind me of the old MAC in the way that they rarely get to stay victorious in the big picture because they're always on the losing side, but they do it all in style.

1st Orloff for being the very best of a little unit from a little state with spit, polish and grit. They always punch above their resources and paygrade while looking good.

Crazy second is the crazy second, nuff said.
>>
>>50027572
>that handling the Crazy Second got in the Capellan Solution series
>>
>>50027572
Were the 1st Regulan Hussars really all 3rd War tech?
>>
>>50027923
They dragged their feet with federalization so the Captain General punished them by putting a cold stop on their upgrades for a number of years. They still kicked the ass of their fellow upgraded Mariks in 3058 and then got shipped off to Bulldog. Most of the upgrades they got eventually were trading all the jag salvage they got once they got home for sweet new FWL made gear.

They're 100% upgraded by the Republic Era, but that's because they basically had to be rebuilt from the ground up.
>>
Slow thread...

Meagre design challenge time?

C-variant for the Panther, one each for Smoke Jaguar and Nova Cat.
>>
>>50029307
Nova Cat: PPC for a cERLL, SRM-4 for 4 SRM-4s with 2 tons ammo
>>
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>>50029307
>>50029307

JagPanther: Jag Harder
>>
>>50029516
It's a slower, better armored Kit Fox A. Admittedly with an Ultra 20 instead of a Gauss, but I like it.
>>
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>>50029516
I like it
>>
>>50029438
Going to put together a record sheet with that set up.
>>
>>50029766
Best thing that came out from btg, only behind nuclear Schilltron
>>
>>50031499
>tfw I was the one who requested it
Yay
>>
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>>50029307
Relatively uninspired design based on the fact that Pathers are supposed to be light support 'mechs
>>
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ROTS STRONK. Third Transfer completed, fellow Robes.
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ded thred
>>
>>50029766
>Nikki Minaj
>Smoke Jaguar
>not one of the Snek Clans

It's good art, but...why? Player character portrait?
>>
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>>50033770
Jags got the most black characters. Why would she be a snek? That one song?
>>
>>50033827
In b4 "Jaguar Lives Matter" campaign
>>
>>50033965
The only other prominent black character I recall is that guy who talks about "Entropy Warfare" in the Twilight of the Clans series.
>>
>>50033978
>forgetting about Minobu Tetsuhara
come the fuck on, man
>>
>>50033987
I concede that point. Plus I think the Centrellas are sometimes presented as mulattoes.
>>
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>>50033978
Appylon would like a word with you sucka.

Also Berith,

Not to mention the Centrella family
>>
>>50034037
Apollyon came off as more "ambiguously brown" to me than African outright, though maybe some line in fluff confirms it. Berith is Lando though, right?
>>
>>50034064
Berith is so Lando that he speaks Wookie even though that aint the right universe.
>>
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>>50033965
We a good clan, we dindu nuffin wrong.
>>
>>50034064
>>50034076

Apollyon is supposed to be Polynesian.
>>
>>50034202
Are they niggers?
>>
>>50034091
>We a good clan, we dindu nuffin wrong.
Now i can see why the extinction of the Jaguars were justified.
>>
>>50034541

closer to abos and rice niggers than regular niggers, by far
>>
Hey /tg/

I'm new to this and have been getting the general gist of the lore of the factions.

One thing I'm wondering though - do the different inner sphere powers and clans have different general tactical or strategic styles? I'm not seeing much regarding this quite yet. Can anyone give me a quick overview?
>>
>>50034918

They do, and a lot of it is reflected in their force composition. While general force structure is pretty close to the same (IS: lances/companies/battalion/etc, Clan: star/binary/trinary/cluster/etc.) composition and mindset will dictate strategy and tactics. This also applied to the weaponry fielded by each faction as well; certain factions have an affinity for certain types of loadouts (ex: Davion forces and Rotary ACs).
>>
>>50035019

Is there a general flavour to the tactics of each? All I've seen is mostly old Lyran Scout Lance memes.
>>
>>50035090
Battletech is a giant meme of memes.
>>
>>50035090

Are there any particular factions you're wondering about? Because talking about specific groups is a lot easier than sperging about every group that every was possibly relevant.
>>
>>50035117

I don't know per se I'd at least like to know about the five main inner sphere factions. The clans seem to be a bit more thematic and "this is their one thing" and so I can kinda understand them tactically at first glance
>>
>>50033827
Well, the Smoke Jaguars were on the receiving end of Operation Serpent, haha.

I know about the Jags' abundance of black characters, I was just making a reference to the song. It is admittedly her highest-charting song, so it could still work. Personality-wise, she is pretty Steel Viper, and hell, they had a WarShip named Anaconda.
>>
>>50035090
>Dracs favour PPC boats, SHS, fast heavies and hate mediums because they are DISHONORABLU.
>Davion has a decent mix of weight classes and loves to field LLs and A/C of all flavours.
>Steiner has a disproportionate amount of heavy mechs and slow assaults, and is well known for their gauss designs.
>Marikans and Cappies field 2 of the best mechs for their era, the Awesome and the Vindicator, respectively
>>
>>50035136

So, this is a 3025/3050 blanket thing.

Steiner: Heavier is better. Brute force and weight is a staple of a military that, due to political/social intertwinings isn't as focused on subtle tactics while having a strong industrial/economic base.
Kurita: Individual honor is big. Duels are a thing. Slow lights and fast heavies. PPCs are loved. Ruthless; DCMS is known for betraying mercs and killing POWs.
Davion: Reasonably honorable, uses a lot of lights and mediums. Likes lasers replacing ballistics. Strong combined arms and strategic-level work. FedCom Davion basically shores up all its tonnage weak points with Steiner stuff.
Liao: Think Sun Tzu + Machiavelli. Lot of combined arms + fuckery. Few assaults, tanks + infantry is intended to make up for that.
Marik: Mix and match. Lotta vehicles and signature mechs. Depends more on the province than the overall faction.
Periphery: Closest factions + Mad Max. Have fun.
>>
>>50035257

I have to ask what constitutes fuckery at Mech scale combat.
>>
>>50035401
Giant tripwires, landmines, lighting shit on fire for smoke to cover your advance, dealing with dug-in enemies using Inferno (aka HYPER NAPALM) missiles.

Also the classics of urban combat, the "demolisher/hetzer/SRM carrier waiting for you to come around the corner"
>>
>>50035090
Since >>50035257 covered the great houses well, I'll only talk about the periphery states and ComStar. This is for the the 3025-55 era, roughly

Taurians: seem to have a strong preference for multi-role mechs with a gun for every occasion, build primarily heavy and lightweight machines; common fanon has them using heavies a lot and being somewhat slow and inflexible as a result. They're also a big fan of combined arms, and use oversized formations; they deploy tanks in lances of six, with three pair subunits, mechs are in regular lances.
Magistracy Of Canopus: Likes highly mobile mechs, and hit and run attacks. Typically uses mercenaries to do their heavy lifting. Doesn't use combined-arms tactics per se, but makes extensive use of tanks. Military is quite green on average, and commanders are of dubious quality
Outworlds Alliance: no getting around it, their ground units are pretty shitty. They mostly rely on their air force, which is the best around. Some ground units are skilled at foreward observation for air strikes, but on the whole they are not very skillied and very poorly equipped

Comstar: not really combatants until the clan invasion, most units are very well-trained but green. Equipment is high-tech, higher than anyone else, and they are primarily equipped with old Star League mechs, several of which are extinct outside of their military. They organized their units by sixes; each formation is made up of six of the next unit size down, with the smallest being a single mech, tank or infantry squad of six. In later years, the Word Of Blake, a comstar splinter faction, uses the same force organization
>>
>>50035565
It's actually 36 infantry to the L1. 6 BA though.
>>
>>50035712
Oops, my bad. Got those two mixed up
>>
>>50034541
>>50034902
/pol/ wanders into /tg/ again ...

I wonder how the Inner Sphere would work if the major states were democracies and all the great houses were political parties? Would we see ads like "Grab Canopis By The Pussy"? "Make New Avalon Great Again"?
>>
>>50036644
>calling a spade a spade is OMG EBUL /pol/!

Wonder what your life going to be like when you leave your little comfort zone basement.
>>
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>>50036644
whoops, misspelled princeling
>>
What ways are there to enhance TAG accuracy? TComp, AES, "twinlinked" (aka just putting two on the same mech)...?
>>
>>50037084
TAG doesn't play with Tcomps.
>>
>>50037084

AES definitely. I believe it works through C3 as well and comes for free on things that have a C3 Master, so...
>>
>>50035149
It's a shame you missed all the Nicki Minaj threads here then, you could have put your two cents in.
>>
Is there a nice IS ac-20 toting heavy like the Thunder but pre-clan invasion?
I know there's the Shootist (which is also one of my favorites from MC2) but apparently it's on the "basically forgotten unless you're ComStar" group
>>
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>>50038433
It has been previously noted that there is not. Introtech AC 20 heavies are oddly nonexistent.
Thus we went and made some variants.
>>
>>50038522

Always struck me as strange. "Here's the biggest ballistic bitchslap we have. Let's not put any on our heavy mechs."
>>
>>50038546
An introtech mini-victor (heavy, AC20, JJ) would've been quite interesting, especially if capable of working in tandem with something like a Grasshopper
>>
>>50038546

Most of the 3025 Heavies are Unseens, and those were made when the rule set only had the A/C-5.

Still doesn't make it any less weird IC, but there's an OOC reason for it at least.
>>
>>50038589
Depending on how you do it, it could actually be kind if boring, given the same weight issue for introtech 75-85 ton mechs. You could just drop the Victor to 75 tons and call it a day.

Best introtech heavy AC/20 refit is the Jagermech. Replace all baby ACs with two AC/20s and three tons of ammo. WILL YOU DARE TO BELIEVE YOU CAN SURVIVE?
>>
>>50038890
Maybe a catapult K with twin side torso AC20?
>>
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>>50038933
>Maybe a catapult K with twin side torso AC20?
>>
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Slow day in /btg/ again. We must all be responsible adults at work.
>>
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>>50040024
working on TO&E's
>>
>>50040024
Or cleaning their room in Mom & Dads basement.
You have to do this once a year or so or the empty pizza boxes revolt.
>>
>>50040497
I don't think anyone who plays BT is young enough to do that.
>>
>>50040024
I'm not *at* work, but I am getting ready for work.

On a related note, is there such a thing as mechbuilder software that works on a phone?
>>
>>50040513
>I don't think anyone who plays BT is young enough to do that.

I agree. The image in >>50040024 was from a tournament flyer I made sometime around 1992.
>>
>>50036644

Is there ever a fluff explanation for WHY there are noble families in the future? And why the names barely change? Even in the nations where its a selected position? Are the writers just too lazy to come up with more than nine or ten last names?
>>
>>50041528
People who were close to rulers got granted superficial titles which in turn led them to believe they were some sort of nobility?

Either way, noble is just a fancy way of saying elitist.
>>
>>50040513

You'd be surprised anon. I know two casual BT players in the area who are in similar states...though in one case its 2L soda bottles instead of pizza boxes.

>>50040024

Working on the next huge chunk of our overarching campaign. We're moving out of the Chaos March and dipping our toes into the St Ives conflict. Its Jan 3061 and i've got a shitload of planning to do since i'm primary GM again.
>>
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>>50041528
Short Answer: The original writers @ FASA were reading a lot of Larry Niven & Jerry Pournell, or Weber, or Anderson or ...
There were a lot of Sci-Fi authors writing about Feudalism in Space back in the seventies and eighties, it's sort of a trope.
see: http://tvtropes.org/pmwiki/pmwiki.php/Main/FeudalFuture

Longer Answer: Read the House books, they'll explain how the great houses formed and developed.

Imaginary Answer: After the 2016 Us Presidential election people were so disgusted that they gave up democracy forever,.
>>
>>50035565

I do know that the Outworlds Alliance at least has some mechs - any information on how they operate or what tactics they use if they're there mainly to support an airforce? I think I heard somewhere they often use AA ACEs like blackjacks and riflemen but that might be fanon
>>
>>50042255
They do have mechs, it's just that 2/3 of them are stingers, locusts and wasps.
As with the other periphery states info on how exactly they operate is pretty scarce. IIRC they mostly use vehicles and fixed enplacements for AA, and even not much of that, because in practice their fighters kill everything in space before they ever need AAA to shoot it down
>>
>>50042987
The 1/3 are Merlins.
>>
>>50042187
>Imaginary Answer: After the 2016 Us Presidential election people were so disgusted that they gave up democracy forever

But that's not imaginary at all
>>
>>50042187
Trump probably wins in the BT universe and starts WW3
>>
>>50043992
The Soviets are responsible for the troubles of the 21st Century in BT. We were supposed to have a Second Soviet Civil War in 2014.
>>
>>50043992
>WW3
Did BattleTech even have a WW3?
>>
>>50042992
Well, merlins, a few legacy machines and a few DC, FS and TC imports here and there
>>
>>50044198
So 33% Merlins, 65% bugs, 1% random legacy mechs. Sounds like a solid force to me.
>>
>>50044219
There's a reason they rely on their airforce m8
>>
>>50044219
>>50044297
>>50044198
Let's not have another round of production VS tabletop arguing, for God's sakes
>>
>>50043992
I still can't believe people are actually going to vote for him. I can't even. He's going to start a war and that fact is making me literally shake. If he wins I'm moving to Europe.
>>
>>50044589
Does Trump have a House Liao to cut in half like the fourth succession war? Because if there is one, I'm all for that.
>>
>>50044589
You must be Chinese.

Trump reminds me of Hanse Davion.
>>
Thoughts on Ral Partha minis?
>>
>>50045530
Some good and some terrible, just like the rest of Ironwind's line. Ironwind are old Ral Partha.

So just look at each sculpt individually before you decide to buy.
>>
>>50044500
I was being serious, it honestly sounds like Merlins and Bugs ahoy, which sucks, but is canon, and they have crazy airpower to back it up so it is basically fine.

>>50044589
Join me in welcoming the incoming apocalypse. When the crazies vote him into office, we can stand arm in arm and ride the atomic horizon together.

I have little hope for the future.
>>
So what's the most recent news on that Battlemech Manual thing?
>>
>>50045760
>So what's the most recent news on that Battlemech Manual thing?
I believe is that BattleMech Manual is a thing.
They just announced it, really. No other news other than Xotl coming here and talking about what he can talk
>>
>>50046091
And that Muninn and I stooges of CGL, I guess.
>>
>>50045623
Stand arm in arm literally shaking?
>>
>>50044589
>He's going to start a war

Highly unlikely. He's an isolationist at heart. Big-mouthed obnoxiousness may hurt international relations but it doesn't start wars. Russia plainly hold him in contempt (which is why they support him) and a 3000+ year old country like China are patient enough to wait for his term to end.
>>
>>50046321
Don't see much contempt there tbqh
>>
>>50046226
Basically, yeah. Humans had a good run, had to end sometime, just wish it were a little more dignified, you know?
>>
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>>50044710
>Trump reminds me of Hanse Davion.
Right on brother

>>50044589
>>50046226
>>50046483
Ha Ha, you do sound like Capellans.

Although if I really think about it Hillary has more of a Katherine Steiner-Davion vibe to her; a soulless, power-mad, corrupt bimbo with amazing PR.

But really if it's BT you have to comsider 1980's politicians as the inspiration for Inner Sphere leaders, Reagan is Hanse Davion,
>>
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mediafire anon here.
I am retiring, my little bros. BattleTech does not attract my attention as it did in 2013. Also, for multiple reasons I don't need to talk about (but completely unrelated to BattleTech and CGL), I should stop uploading things. Now that CA and Muninn are doing official work it would be good to stop attracting

Some random facts before I go (Dear CGL, I believe you will like this info as 'sales presentation')

>XTRO Republic were the most downloaded files in the folder. Each one of these XTROs were download around 4 thousand times. Republic III is the most downloaded file ever, at 5890 downloads right now
>The most downloaded TRO is 3150, at ~4800 downloads. The second most downloaded TRO is tied between 3039 and 3050, at ~2000 downloads
>The least downloaded TRO is TRO 3085 Supplemental, at ~200 downloads
>Products released around the Kickstarter game timeframe are the most pirated
>Dark Age products are more pirated than others (probably because they are newer and I was the first to upload them?)
>The most downloaded classic novel is Decision at Thunder Rift. The least downloaded is Binding Force
>The most downloaded Dark Age novel is Ghost War. The least downloaded is Daughter of the Dragon.
>Touring the Stars are indeed ignored by everyone. The most downloaded was the first one, around 600 downloads (Butte Hold is a close second, at ~520. It doesn't help it is literally a meme that we stick its link in the OP). The least downloaded pdf in the folder is TtS Ionus.

I will delete my folder in the near future, but feel free to back up yourselves.

One last gift, of course :)
TtS: Noisiel
http://www.mediafire.com/file/m5d4w7r4z9bky3k/E-CAT35SN214_BattleTech_Touring_the_Stars_Noisiel.pdf
very interesting TtS, NEA will love the hockey rules


we had a good run, brothers
my job here is done
and I believe in Devlin Stone
>>
>>50046915
>it would be good to stop attracting
...the bad kind of attention.

fuck
>>
>>50046915
Are they staying up? Or are you taking everything down as you go? That's pretty relevant.
>>
>>50046915
>and I believe in Devlin Stone
You're a good man.

>85 Supplemental least downloaded
I guess there aren't that many infantry players out there after all.
>>
>>50047022
Taking everything down. I don't want to provide any type of pirate media, so my entire account will be deleted
>>
>>50046915
Well Godspeed, sorry to see you go, I really appreciated having a central location for BT PDFs.
>>
>>50047087
Could you give it a day or so, to let people get the collection? it IS halloween evening after all, people got lives and can't react immediately.
>>
>>50046915
Would you terribly mind giving us 24/48 more hours to gather what we want before you check out? Some of us are working and/or can't get to a computer for a bit
>>
>>50046915
Infinate thanks, brother. Sad to see you go
>>
>>50047423
>>50047501
of course. This is why I have posted it, so you can download before it goes off for good. The folder is going to be up for a couple of days

>>50047067
>I guess there aren't that many infantry players out there after all.
there's a 3085 TRO + supplemental combo in the folder, way more downloaded than the supplemental alone.

>>50047308
godspeed you! gold emperror
https://www.youtube.com/watch?v=Shvo9t2qznw

btw, Africastle is a Battles song. Just wanted to share this since no one have noticed
https://www.youtube.com/watch?v=YPEG7Q0moIc
>>
Dammit Xotl, you walked out right as I got into a strop over something. Get back in here, trick or treaters are just mind controlled munchkins out for your blood.
>>
>>50048000
That's ... what .. they ... said ... you'd ... say.
>>
Hey folks, I'm dicking around with an idea for a new weapon type, and I'd like your imput on balancing them
Basically, it's a RL version of the Thunderbolt family of missiles. Here are my rough stats so far
all get the standard RL penalty to hit
>HR/5: AC/5 range bands, 0.5t, 1 crit, 2 heat
>HR/8: LL range bands, 0.5t, 1 crit, 4 heat
>HR/10: LBX/20 range bands, 0.5t, 1 crit, 5 heat
And then the big one, and the one I'm least sure about
>HR/20: AC/20 ranges, 1.5t, 2 crits, 8 heat
Any thoughts, suggested adjustments, anything?
>>
>>50048527
The -20 would be an utter fucking monster in urban combat vees, and the -5 seems a bit underwhelming, but they don't look bad
>>
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>>50048527
>>50049758
It's been done, in its own way.
>>
>>50049778
Huh. I was completely aware that I wasn't the first to have this idea, but I didn't know it showed up in an official produce.
>>
>>50049810
The tank is something I cooked up to infuriate my players, but yeah the Thunderbolt was originally an OS weapon. Unbound's a wild ride.
>>
>>50049823
I'll have to download it and take a look, it being one of the only books from that era that I haven't read yet.
Any other interesting goodies in it?
>>
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>>50049836
A classic of mech design. UAC/10 in the head and no ammo for it.
>>
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>>50049886
>A classic of mech design. UAC/10 in the head and no ammo for it.
...
>>
>>50049836
It introduced the SBGR and coolent pods too, IIRC
>>
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>>50049905
It also has pic related. So good that IO had to introduce the ECM interference or risk it being even more game breaking.

>>50049915
Correct, though the original SBGR had explosive ammo, doing 15 points per unfired round, and coolant pods exploded for 20 damage.
>>
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/btg/, I come bearing a question.

I dimly recall there being someone here who had some sort of essay on warfare in the BT universe? Went full Stalingrad or something, heavy on urban warfare. I'm trying to find it again, because I also recall there being lulz had over it. Had a snappy acronym for it and everything.

Help? Picture unrelated.
>>
>>50050041
I believe the term you;re looking for is Hyper Entropic Warfare.
>>
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>>50050041
Yep it's >>50050103 as he said.
>>
>>50050103
>>50050117
Thank you!
>>
>>50050117
Reading that fluff makes my soul hurt.
>>
>>50051661

He followed it up with fluff about how it was clearly the ultimate idea and so dangerous the WoB had sent the Opacus Venatori after the designer because Alexander Knight failed to beat him in a MegaMek match using them.

Then got reamed by some guy using LRM-5 Locusts and went on a tear about how those are clearly the most broken units ever and there's no way to counter them.

It was a whole pile of stupid.
>>
>>50051763
NO IT IS THE GREATEST STRATEGY EVER AND CANNOT BE BEATEN BECAUSE USING TACTICS THAT COUNTER IT IS PLAYING WRONG
>>
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Been stewing on an idea for finally making a (simplified) gm-less campaign system.

I had to keep one key thing in mind, though: I couldn't have "Fixed" numbers of units in the game. If things tilt even slightly to one side, it's likely to be downhill from there. Instead, I thought it might be better to simply have a BV percentage you had to meet.

Also, I thought about using a hexmap as a sort of campaign map, with starting points for each players "Base", and the amount of BV each player can take being a ratio based on proximity to each-others' bases.

For example... Player A and B are fighting over a hex that's equidistant from each other, so BV is balanced, If Player A wins the battle, then player A wins that territory, but for the next battle, Player B is now slightly closer to his own HQ, so may take X% more BV than A in the next mission.

The idea being, the closer you are to your own HQ, the easier it is to reinforce an area. Of course, this is just the core concept and needs a lot more work... but I'm just curious how much of a BV handicap one side can have before the game goes from "difficult" to "foregone loss". I would want pushing on the opposing players' HQ to be tough, but not impossible.
>>
>>50052027
I like the idea, though I'd add in some kind of "supply base" that provides average-level BV near it, but not quite as long-range as a main base.

This way, you can actually go after supply lines etc.
>>
>>50052231
Mite b kool.

I was imagining this as being something that would be at an LGS, rather than the Fasa/CGL depictions of GM-versus-players at someone's house. As such, I want to be sure there's room for more than one force. Not sure if distribution would be done best by starting at corners, or by random scatter - especially if new players are joining/leaving the campaign. Since difficulty would be determined by distance of a hex from an opponent... though I'd say there'd have to be a minimum distance requirement between two players. Adjacent start points would suck.

It could work decently with both the planetary maps, as well as any old Battletech map... I'd just need to be able to convert each hex type to a corresponding Random Map Table...

Not sure if the system would be able to be compatible between both Battletech and Alpha Strike... but might be handy, since there's an increasing number of players who use it. Of course, players would need to agree on which game system to use for a match. If that's the case, I'd also need to make some sort of a system for those players who refuse to play against each other... maybe a stalemate or contested border that can only be opened up by other players...

Also, I don't think that a "Turn" system would be needed... just playing against whoever shows up and you share a border with should be enough....
>>
>>50052231
And on that lineBecause I've briefly mused over something similar before and one main thing is I liked that it could let lights serve more of a purpose in being raiders, using their speed to avoid slower heavier units on the strategic map and hitting supply points or similar, potentially forcing a greater defensive posture, and/or sending out opposing lights to act as interceptors.

Also leaves room for some interesting scenarios if you introduce at least some form of hidden units on the strategic map as well.
>>
Pillager, Devastator, Cerberus, or Thunder Hawk?
Highlander or Victor?
>>
>>50052539
Cerberus and Highlander.
>>
>>50052539
Devastator and Gauss Victor
>>
>>50052539
As an honest and true Capellan patriot, I would choose the Pillager and Highlander.
Xin Sheng!
The Confederation's time has returned! Glory to House Liao!
>>
>>50051763
>got reamed by some guy using LRM-5 Locusts

I think I remember this. Didn't the Locust player kick the last surviving hyper-entropic mech into shit?
>>
>>50046915

Many thanks media-anon. You and your generosity will be missed.
>>
>>50052539
Gunslinger. I like that fatass more than I really should.
>>
>>50052539
>Pillager, Devastator, Cerberus, or Thunder Hawk?
Devastator.
>Highlander or Victor?
Oh man, that's a hard choice. I'd probably go with the OG Highlander though.
>>
>>50052539
Devastator and Victor.
>>
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After two years I finally have a short video of the Warhawk moving. It's only four steps but it's something.
>>
>>50054699
>burrs
2/10
>>
>>50054715

This is a good point. Your hard work and creativity - which you should justifiably feel proud of - is all for naught because you dared decorate it with the wrong faction colors. If only you'd thought to paint it in colors from a faction /btg/ was unable to shitpost about, you'd have achieved a real accomplishment, worthy of genuine accolades. But alas, `twas not to be.
>>
>>50054875
NEA has got it right. Painting the Ghost Bears was an obvious attempt to b8 /btg/, and for that you should be ashamed.
>>
>>50054875

Shit dude, have you been taking sarcasm lessons while you've been gone?
>>
>>50046915
So is somebody going to re-up the whole set?
Thanks initially to the anon who made this in the first place.
>>
>>50046915
Hoo boy it's going to take me a fuckload of time to download everything you've got...
>>
>>50054699
Cool mech, anon. Is it mechanized at all or just a very elaborate costume? I've never seen it discussed here before so I'm a little out in the cold as to what precisely I'm looking at.
>>
>>50056057
Just a costume. My wife's son helped me make it.
>>
>>50056578
It's pretty legit. Any mechanization at all (lights in the barrels, support for the arms/legs, etc)?
>>
>>50056578
Rather ironically, the Warhawk was pushed over by a nine year old girl in a princess costume, who subsequently stole all his candy.

Maybe next year put some working PPCs on the thing.
>>
>>50056835
Was her last name "Snord" by any chance?
>>
>>50056835
>>50056835

Goddammit, Katrina.
>>
>>50056578
Don't pretend you're me. You didn't make it. I made this by myself with no help what so ever.

>>50056057
>>50056659

It's just a cardboard costume covered in foam with PVC piping for the joints. The shoes are attached with velcro on the sides. There are blue LEDs in the PPCs but they broke while transporting it to GenCon '14. I never got around to fixing them. There's also a small red LED in the missile launcher just for character. The arms are supported by a couple loops of fishing wire connected to the upper torso.
>>
>>50057142
Does the pilot have ENHANCED IMAGING tattoos? You should give him ENHANCED IMAGING.
>>
>>50057142
>It's just a cardboard costume covered in foam with PVC piping for the joints.
It's pretty solid looking. Have you considered getting a tech guy and installing any tech into it? Lights for the weapons, fan for you while wearing it since it's probably pretty hot, etc?

Did you wear it for Halloween this year?
>>
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>>50057266
He actually does, though you'd have to wait until Thursday night for photos of him. The only one I have on me at the moment is one taken by someone else that doesn't show it very well

>>50057281
There are fans inside because yes it does get very hot. As for working on the costume any more it's just not going to happen. It's too big (requires an entire bed of a pickup truck to carry), requires 4 people to put on, and is poorly balanced. Its a miracle I could actually move in it at all. I brought it back out of the basement for the neighborhood kids this Halloween as its the only way it will ever get anymore use outside of being a 7 foot tall prop.
>>
>>50057440
>Max Steel as a Ghost Bear
Not even once anon. He's totally an Ice Hellion. EXTREEEEEME SPORTS.
>>
>>50055796
I downloaded it all earlier. I'll sort it out and make some .zip files for you guys.
>>
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Isn't this the franchise that Randall drools over?
>>
>>50058439

No. It's the same publisher. Not the same franchise. Else one might as well say that Shadowrun and Battletech are the same franchise because CGL makes them both.

But yes, SJW shit like that would be right up Randall's alley, regardless.
>>
>>50058183
Bless you.
I do have a question about the archives. Is there anything any has been missing?
>>
>>50058439
That's... awful.
>>
>>50058693
Is there anything any has been missing?

The Victor S-D/Isis Marik/Omi Kurita/Tiaret Nevversan/Danai Centrella 5-way sex tape comes to mind.
>>
>>50058658
1. Randall loves that shit
2. CGL publishes the Valiant game

Not actually sure what you were trying to say, but the answer to his question is yes, Randall is an emasculated libtard
>>
>>50059455

He meant that Randall drools over the Valiant comic publisher and their general lines of superhero comics, which is why CGL publishes the Valiant RPG. The difference is that Randall doesn't (necessarily) drool over that SPECIFIC comic book line, which is what >>50058439 was intimating.

It's OK. Reading comprehension is hard sometimes.
>>
>>50059455
>libtard

Reality has a liberal bias, you brownshirted Republican (oh, Libertarian! Totally a difference! We swear!) fuckstain.
>>
>>50059405
Check Comstar's version of motherless... or is it the MoC?
>>
>>50059546
Please to be aborting yourself with that, thank you.
Now let's talk about robits and robits accessories.
>>
>>50059546
This always makes me chuckle. I know you're just shitposting but I see plenty of people seriously posting this lately. Reality, by definition, has no bias.
>>
>>50059546
Can we not do this?
Can there just be one part of my life that isn't retarded partisan shitflinging?
>>
>>50059574

No.

Everything is political, and the other side is the enemy.
>>
>>50059574
>Can we not do this?

Afraid not. Liberals are the enemy of this country and if we don't stop them right here right now they're going to poison the US irretrievably and for all time. You can't hide from a war, and that's what's coming. Like they said in 1859, there was no getting away from the discussion.
>>
>>50059615
And that's how we got the Succession Wars
>>
>>50059574

Would you stick your head in the sand and hide from Mussolini and his blackshirts? Then why would you hide in a game when we're on the verge of putting another genocidal demagogue into power? We joke about Battletech dictators and their insanity, but this one is real now. We can't hide out here. We have to stop the right wing now, crush them at the polls and in the courts and make sure SCOTUS keeps them crushed below our heels until they die off from old age, cancer, and their own internal crystallized hate. Then we might have a functional country again, but not while they're alive, and that process has to start now.
>>
>It's a /pol/ is physically incapable of not attempting to make every thread about them episode
>>
>>50059699
The delicious irony in this post.

Churchill would be having a laugh, or a sob. I don't really care which, it doesn't diminish the mirth I gained from reading that.
>>
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>>50059649
I like you. Here, have a Dougram night version Battlemaster / Bigfoot.
>>
After the last thread had that discussion on the MoC, and some folks expressed the idea that it would be better (or simply more interestingly) off as a province of the Free Worlds League, I'm thinking on an AU with that basis.

So for fans of the MoC, and others of course, how would you view the aftershocks of the Magistracy joining the League?
Say the MAF did more poorly in their invasion of the Confederation and took bad losses, and Thomas Marik took advantage of this to add conquest of the Magistracy to the list alongside retaking Andurien.

Emma negotiates joining as a province to avoid an occupation and overthrow Kyalla (on a similar vein to replacing Kyalla in the canon story).

How might the Magistracy develop as a province in the 40s, 50s and 60s?

How would this affect periphery politics and Sun Tzu Liao's later plots?
>>
>>50059789
>How would this affect periphery politics and Sun Tzu Liao's later plots?
Well, without the magistracy, the chance of the taurians going in for sunny T's plots is approximately sweet fuck all, and a FWL magistracy wouldn't be up for it , either, so that aspect of xin shong magic is DOA. Plus, the lack of an independent magistracy to pal up with might also see the taurians actually going somewhere with their proposed alliance with the SIC.
I also reckon that the MoC would be the very first member state to jump ship from the FWL come the jihad, as well, though this is dependant on how much blakest influence they end up with, since they *were* the second-most blakist-influenced periphery state before the jihad in canon....
This is interesting, I'm gonna give it some more thought
>>
>>50059789

>How would this affect periphery politics and Sun Tzu Liao's later plots?

Depends on if Calderon still dies at Detroit or not. He was still working to create an alliance with the Canopians and that could still be a factor. Without that the Taurians would be much more likely to sit out the FCCW and not be WoB stooges, but there's always a possibility of Shraplen and co leading a coup for the good of the Concordat since they were so retarded any way.

It won't effect Sun-Tzu, though. The Chaos March shit relied on the authors completely ignoring the many, many dozens of AFFC regiments in place that could have prevented that expansion and rather than Periphery reinforcements Coleman would just hand-wave them into irrelevance again.
>>
>>50059789
>How might the Magistracy develop as a province in the 40s, 50s and 60s?
Well, andurein wouldn't like them much, I suspect, and most of the other provinces would look down on them some because lolperiphery, so I could see them jumping pretty hard for blakist/liao favour once that starts coming around, or as a possible alternative, sucking up to thomas marik as hard as they possibly could while trying to scheme behind his back... maybe with the liaos?
It would improve their military, but I would imagine them very likely having regulan-tier troubles when military federalization comes. Also, there's no way in hell they're getting WarShips for their forces, though their profoundly awful fighter forces would see improvement.
>>
>>50060186
>Depends on if Calderon still dies at Detroit or not. He was still working to create an alliance with the Canopians and that could still be a factor.
Ah, but would he have been trying to do that if they had been part of the FWL since he was a small child? Perhaps instead he might have focused on trying to make trade deals with the FWL as a whole, and being tighter with the OA/St.Ives? With a FWL magistracy, there almost certainly wouldn't have BEEN a New Colony Region, and so no reason for J. Calderon to be on detroit, let alone die there.
I could possibly even see some sort of weird relationship between the TC and FonctStar, who might well try and use them to try and check blakist influence in the periphery. But the taurians would most probably avoid their fate as jabroni henchmen in this scenario, IMO
>>
>>50060304

>Ah, but would he have been trying to do that if they had been part of the FWL since he was a small child?

The TC can't meaningfully expand its commercial and industrial base without outside help, and Detroit was one of their best prospects. It's not like the Suns is an option, the OA only does ASFs (which the Taurians already got their help with), and if you want to avoid them getting dragged into Xin Sheng that's the only other option.
>>
>>50060536
Well, that's why I was thinking of trade deals with the FWL more generally, as it opens more opportunities than what would be their most backwards province in this scenario.
>>
>>50060571
Frankly I can't see why the Taurians wouldn't trade with the League. They seem like natural partners.
>>
>>50052378
I've toyed with that idea, but it starts to get too complex for what is essentially meant to be an over-arching game of tug-of-war.

having "Capturable" terrain and objectives might spice things up, but if you put actual units on the board, that means logging destroyed units, etc... better done with a GM.

My goal is no GM at all. I've tried using ideas like RATs with players, having to track which units were destroyed... they hated it all. This is so far my best idea to meet their "Fight over stages like in Street Fighter" idea in a way that means they don't lose their precious unpainted plastic mechs from decades ago. If all they have to do is not exceed an agreed upon BV, it's a non issue. I don't want to run a campaign where I'd have to nanny a half dozen guys each demanding to be contacted by their unique communications method and each refusing to contact each-other.

Though "Capturable points" might be worth having to allow some sort of random advantage. Artillery strikes for those on the offensive, and minefields or infantry support for those on defence... stuff like that.
>>
>>50059789
It'd go better if the MoC was under pressure from the Cappies and make a deal with Thomas to join in exchange for the FWL helping them preserve their turf, instead of the FWL invading.
>>
>>50060587
They actually did, until thomas marik got chilly with them in the mid 50s on account of their alliance with the canopians, but before that they did a decent amount of trading and were friendly enough
>>
>>50060659
We'll run with that idea if you'd like. It has its merits too. How do you think things would evolve for it as a province?
>>
>yfw the FWL slowly slurps up periphery states who need the help to develop and resist other, more aggressive IS states
>>
>>50060708
Wait, so when are they joining?
>>
>>50060778
Say 3039 or 3040, right at the end of the Andurien campaign
>>
>>50060304
>>50060536
>>50060571
>>50060587
>>50060693
What if in this universe Detroit is kinda space hong kong/Macau? Like a free-trade enclave for league corporations who are trading with the TC?
>>
fa/tg/uys help, i bought The Succession Wars and Solaris VII: The Game World still in the plastic wrap for 50$ today.
what do
>>
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>>50060926
>FWL/TC cooperation on Detroit
>Sun Tzu's face
>>
>>50060988
Buy a second, opened copy for play, obviously.
>>50060926
Not a bad idea. Like macau, it would be full of casinos and that kind of stuff, which here would be run by canopians, so it keeps most of the interesting bits of the place
>>
>>50060848
They try to put Isis in the CG's chair and get their shit pushed in by the 8th Orloff in retaliation.

The MoC can cater to my dead peripheratfetish
>>
>>50061134
>The MoC can cater to my dead peripheratfetish
You're a good man for a strayan.
>>
>>50061000
>victor still gets isis and sun-tzu doesn't even get his consolation centrella
>>
>>50058183
We shall wait
>>
>>50061503
>>50058693

I don't know what would be missing for most of it, honestly. I did notice that a few of the battlecorps novels that were separated into chapters were missing chapters, but other than that I don't know. I'll take a closer look once I've got things generally sorted. It'll take me some time, as there's a fuckload of files to make sure are in their reasonably right places.
>>
Battlebumping

Also, >>50059789 could use more ideas
>>
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>>50061590
Okay let me know because I have a bunch of old BT torrents from way back, and I might have better versions of things available, or just something missing.

In another series of questions, did anybody notice that FASA used mechs from series other than Fang of the Sun Dougram, Crusher Joe and Macross? Here I count the Legios / Alpha fighter from Genesis Climber MOSPEADA / thirs season of Robotech, and that helicopter thing / AJAX (?) from Southern Cross / second series of Robotech.

Also...
>>
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>>50064322
...here is the Bushman I think from Dougram. Did anybody find any official stats for these mechs? I wouldn't mind playing some of these in games for fun.
>>
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>>50064322
>>50064330
Finally other than my min / maxing number crunching version of a Clan Warhammer I posted many days ago, has anybody seen a version of the WHR that goes with this old Macross art from the original Aerotech that matches this pic?
>>
>>50064339
As far as canon mechs go, there are no Whammies that match the embedded torso missiles of the Destroid Tomahawk. Closest is some Whammy IICs, but they don't really count since even the unseen version is a Not-Tomahawk.
>>
>>50064322
WTF? I'm not mistaken isn't those 2 mechs (Archer already well known here) Southern Cross's Auroran (Rbt 2nd Gen - Ajax), and Mospeada's Legioss (Rbt 3rd Gen - Alpha)!
>>
>>50037084
You can only tag one target once per turn, even if You have more than one TAG.
>>
>>50065000
Yes, but he's talking about increasing the chances for TAG to hit, and more TAGs increases that chance.
>>
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>>50064841
>... and Mospeada's Legioss (Rbt 3rd Gen - Alpha)!

Shhh! Do you want them to hear us?
>>
>>50065619
>Dragonar company
Is that an actually company in Battletech, or a reference to the anime Dragonar?
>>
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>>50065834
>Is that an actually company in Battletech, or a reference to the anime Dragonar?

It's just a reference.
>>
>>50065834
>>50066003
There is (or at least was) an Orguss industries in BT, they made Urbie until losing the factory in Succession Wars.
>>
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>>50066041

There was also a Dr. B. Banzai (and his "Team"), but that wasn't an anime reference.
>>
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>>50066087
Suddenly, Gundams.
>>
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>>50066746

There were similar goofy things in the roster for the Hotok Temple Guard in Christopher Moeller's Shadow/Iron Empires. The battalion commander, Cotar-Fomas Trevor Faith, is the main character, but most of the people listed on the roster do not appear in the book at all or even get mentioned.

... which is probably good for them considering the battalion's personnel and operations officers are notoriously infamous porn stars.

The third squad is mostly named after other comic book artists such as Geoff Darrow ("Nixon" is the main character from Darrow and Miller's Hard Boiled) and Dave Dorman.
>>
>>50066746
How many of the Dragoons on Misery were still Clanners?
>>
>>50064322
The comic calls the Legioss a "Hornet," so you could either use Hornet stats or the Dragoon variant of a Wasp. No idea on the Auroran.

>>50064330
I guess it might've been reworked into the Hoplite?

>>50064339
Could be the inspiration for the ARC-2K, or the Stalker.
>>
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How does the BattleMaster hold up in the eras after 3025? Semi-grog here.

Is it still a consummate assault in 3050, 3059, 3067, the Jihad and the Dark Age?
>>
>>50067140
Pretty much. It varies a bit depending on the variants, but there's plenty of good ones. Especially given that it's one of those mechs that got a good 3050 upgrade.

There's also the Battlemaster C which is a Clantech version made by the Jade Falcons, and the Warlord which is basically a Battlemaster II, and quite mean.
>>
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>>50067140

The Battlemaster's heavy armour, plethora of heat sinks, and sack full of short-ranged weapons to compliment the PPC give it real staying power, but I'd rather take an Awesome any day.
>>
I want to make a mercenary lance whose shtick is they use mechs which are both common enough and capable of keeping it up with the eras variant-wise
So far think to roll an Archer, Marauder, Hunchback and maybe a Firestarter
What would you guys suggest otherwise?
>>
>>50067388
A Warhammer is always useful, and if you want to upgrade your Hammer once the Great Tech Leap Forwards happens, you can get a couple of good designs. Especially if you can cadge a -7S from the Lyrans post-3050.
>>
I gave a reverse question about how FASA writers and such put in fun references to things in their work. Have you ever put in a Battletech reference to something you made?
At times I have done things like give a character in another piece of work a last name like Warhammer, Whitworth or Battlemaster. I've also put in some subtle references like having the fictional cost of something be the exact cost to a certain battlemech in Maximum Tech among other things. They're just little inside jokes mind you.
>>
>>50067088

All or almost all. They didn't start recruiting from the Sphere until after Misery.

>>50067140

As others have said, well enough depending on variants.

The Warlord, aka the "we're so sorry we never gave the Suns a BLR line so have an even better bracketing flashbulb zombie" machine is just a tad ridiculous.
>>
>>50067540
Basically going Unseen Heavy lance?
Marauder, Warhammer, Archer
Who's going to be the fourth all-ages-solid mech?
>>
>>50067818
If you want all heavies, I'd recommend the Thunderbolt, which is an all-time classic and comes with a nice 3049 update (the -7M). However, if you want something a little faster than an all-4/6 battle line, you could go with the Griffin, provided you can blag a -3M out of the AFFC once they come on line.
>>
>>50067818
Rifleman?
>>
>>50067794
Well they did before Misery too. Wolves on the Border points it out.
>>
>>50067622
Yeah, I once ran a D&D campaign where the final BBEG was in an Atlas.

I wasn't being cute, it's just that the wizard was pissing me off.
>>
hey guys, I've got a beginner's question.

So I read the quickstart rules and realized that the sheets for beginners are pretty simplified. When I attack a Mech I have do roll a 2d6 to determine the hitzone (arms, torso, legs and so on). But now I took a look at the bigger ones where you can hit weapons and stuff and I was wondering: How does it work? How do I determine the hitzones in this one? Pic related.

For example: I want to attack this Mech in pic related, what do I have to roll to hit his arms or legs? Or do I have to announce it that I'm aiming at this particular point and then have to roll what exactly I'm hitting?
>>
>>50068423
Check out Total Warfare page 119 and onwards for how to determine location. You can't aim at a specific body part unless your target is out of action (driver KO'd, shut down for any reason, et cetera).
>>
Lore clarification question:
How important is the neurohelmet exactly? What all can it do? Some books have it as like a full control module while some of them barely mention it. Is there a source that lists specifics?
>>
>>50068620
Very important, as in one half of what keeps your 'Mech upright when you operate it (the other half's the gyro). The neurohelmet basically transfers your (the pilot's) sense of balance to the gyro, so the 'Mech more or less moves like a normal human. You don't necessarily need a neurohelmet to walk your 'Mech around, but you certainly shouldn't try to do anything harder than moving around the 'Mech bay very very slowly and carefully.
>>
>>50068605
thank you.
>>
>>50067388
Archer, Warhammer, Thunderbolt, Awesome
>>
>>50068886
Little heavy for a merc lance, don't you think?
>>
>>50068912
Not necessarily. There are merc units all over the weight composition spectrum and an extremely generic heavy lance like that would be not at all uncommon
>>
>>50068912
Not necessarily, considering that the heavies tend to survive where the bugs tend to get wrecked. Hell, even the 3025 Wilson's Hussars have three of those, the only one they lack is the Thud.
>>
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>>50068912
Belay that, they do have a Thud. It's just not listed on the org chart.
>>
>>50068678
Does it do anything besides just the balance?
I've seen some sources saying that like hands are operated with it instead of with a manual control and things like that.
>>
>>50069280
Well, it can stun someone trying to steal your 'Mech (if they can't pass the security systems and have the helmet on, that is). However, the 'Mech's arms are mostly operated as point and click, you point the targeting crosshairs at something and press the "pick up" button, the 'Mech does the rest. Some 'Mechs have individual arm controls, others (older Panthers, IIRC) have a telepresence glove you can stick your hand in if you want to manouevre each finger individually, etc. The neurohelmet's main purpose is to maintain balance, though, not arm movement.
>>
>>50069280

They go back and forth a lot on that.

In some novels it's purely done through the neural interface. In others they need to use dedicated controls.

I believe the intent these days is that the neurohelmet control it all though.
>>
>>50069280
Here's what Tech Manual has to offer.
>>
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>tfw the good guys lost
>>
>>50069406 >>50069404

Does the helmet contain the HUD/gauges and stuff or is that all on the control surfaces?
>>
>>50069440
That's pretty extensive, thanks.
>>
>>50069484
Some do, as seen here (again from the TM). The main 'Mech display is a big HUD projected in front of you, though. If you're not using your neurohelmet's display, you fight using the big one.

As a side note, the Lyrans had the most advanced and comfortable neurohelmets in the 3025 era, but they required you to shave your hair in silly ways.
>>
>>50069566
What about after 3025? Did all neurohelmets get snug and small?
>>
>>50069615
After the Helm core and the Great Tech Leap Forwards, they started to get more advanced and comfortable in the Successor States. The Periphery still soldiered on in the old models, though. Of course, the Clans never lost the Star League tech and had the most advanced and comfortable ones.
>>
Two tech questions: first, when did mixtech machines become regular line machines rather than prototypes, and second, approximately when did the marian hegemony gain the capacity to produce mechs using introtech level gear?
>>
>>50069404
Is that glove thing kind of like the device within Patlabor's Alphonse where Noa puts her hands in a pair of hand actuator... things, that allows her to do sophisticate hand movements like turn a handle on a metal door or play with cord like in one episode to make string constructs?

I just like the idea of someone in an Atlas using some form of apparatus that allows them to play rock'm sock'm robots against a Masakari or something.
>>
>>50068423
>So I read the quickstart rules and realized that the sheets for beginners are pretty simplified. When I attack a Mech I have do roll a 2d6 to determine the hitzone (arms, torso, legs and so on).

Indeed! It also depends on which way your target is facing. You're more likely to hit his left arm/leg/torso when shooting at him from his left, for example.

>But now I took a look at the bigger ones where you can hit weapons and stuff and I was wondering: How does it work?

Busting up weapons and other useful stuff that's inside the mech comes *after* you blast through the armour or get *really* lucky (rolling a '2' on your hit location roll) when striking the enemy's torso section. Each hit that inflicts damage on the mech's internal structure, or each TAC ("Through-Armour-Critical" - the roll of a '2' on the location chart) entitles you to roll again (two dice, add them together) to see if the hit damaged something valuable, or just tore up structural chunks on the inside.

You might not break anything (a subsequent roll of 2-7), only break one or two things (8-11), or you might blow something off/break three things (12!). Results can vary widely. Maybe you just render your opponent's medium laser inoperable, or maybe you cause an explosion in one of the ammunition bays and watch his whole mech go up like a burning fireworks factory!

The attached image is simplified, but covers the basics.

>How do I determine the hitzones in this one? Pic related.

This one looks different because it's a quad - i.e., a horse- or dog-like mech that has four legs instead of a humanoid design with two arms and two legs. Quad mechs are more stable, can carry more armour, and can "crab-walk" diagonally, but since they devote so much space to the mechanisms of locomotion, they typically do not accommodate as much fancy equipment as a bipedal mech would.

Roll on the same hit chart, but count all "arm" hits as the front legs, and "leg" hits as the back legs.
>>
>>50069860

If you mean rules for mixed tech being Tournament leve, that's Dark Age. If you are looking for how common it was, the IS was doing it in the early 3050s and by the late 3050s the fiction has every semi-competent company commander and a fair feww under that rank packing Clan tech, so whatever floats your boat.

IIRC the Marians started building Primitive tech in the Jihad and it would have been the '80s at the latest by the time they could build proper stuff. Though I think they were home-building advaned weapons for their shitmobiles, so there's that.
>>
>>50070028
Ok, thanks. Is there any info on when mixtech machines started showing up as factory products? Or is that something that hasn't been filled in yet?
>>
>>50069404
>However, the 'Mech's arms are mostly operated as point and click, you point the targeting crosshairs at something and press the "pick up" button, the 'Mech does the rest. Some 'Mechs have individual arm controls, others (older Panthers, IIRC) have a telepresence glove you can stick your hand in if you want to manouevre each finger individually, etc. The neurohelmet's main purpose is to maintain balance, though, not arm movement.

Green lasers installed in shoulder turrets. Fire with the "pickle" on the right palm.

https://www.youtube.com/watch?v=vUxDmKFCD2o
>>
>>50070154
>arm and side torso LRMs
>normal and superior green lasers
>heavy flamer on the arm
so the Matsumoto is basically an humanoid Stalker?
>>
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>>50070407
>so the Matsumoto is basically an humanoid Stalker?

In many ways, yes.
>>
>>50070154
man I remember Robot Jox, but now I remember a different one too, where humans challenge aliens to survival rights IN A DUEL
>>
>>50070154
>Solaris VII History: The Early Years of Mech Duelling
>>
>>50070511
>man I remember Robot Jox

I didn't know the significance of Joe Haldeman's having written the screenplay, but after growing up and reading The Forever War, I can see his handiwork. His vision... clashed with that of the director.

>but now I remember a different one too, where humans challenge aliens to survival rights IN A DUEL

That movie was called Arena. If you bought Robot Jox on VHS, the trailer for Arena was on the same tape.
>>
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>>50070604
I do remember Arena as well, but I meant ROBOT WARRIORS, which to be honest wasn't a good movie, but the Battlemaster look a like amazed me as a kid
>>
By what year did WoB have the light fusion engine? 3065?
>>
>>50070924
About then yeah
>>
>>50070109
So far very few 'Mechs are built with Mixtech in the Inner Sphere. The only ones that have "homegrown" Clantech are the Vulpes and the Dark Age Black Knight in the Federated Suns. The rest are using captured or purchased Clan stock, except AssaultTech Industries, but they're an odd case.

>>50070514
Muninn and I were bullshitting over this, and I'd make it a staple of the DA, but y'know, the Wolves own Solaris
>>
>>50071341
Ok, I've never been too up on the dark age, but that makes sense.
So, as of say 3100, would any sort of mixtech machine be common enough with any faction for a RAT spot, by your reckoning?
>>
>>50070507
Shouldn't the flamer be something stronger instead? In the video it managed to damage heavily the leg of the Commie mech
>>
Ok guys, how do we save the Commonwealth?
>>
>>50071513
Probably the dracs would, what with the nova cats and jaguar salvage and all. The RoTS would also likely have some, being who they are
>>
>>50071513
Nope. Mixtech should be way more common than it is, but the Houses don't make it. The 3145 RATs for the factions in Field Manual: 3145 do include Clan machines in the House RATs as the last few spots in each, but these are mostly purchased designs. I did forget the Republic's mechs, which are the Doloire and Jackalope that have native Clantech too.

Anyway, if you want to run a mixtech force and follow canon, I'd make around 15-20% of a frontline A rated unit some mix of Clan gear (be that Mixtech customs or Clan mechs themselves)

>>50071591
Don't lose Arc-Royal, the Kell Hounds, or the Wolves-in-Exile. Oh wait...
>>
>>50071613
well Tharkad is still save :^)
>>
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As someone who is more or less new to BattleTech, I gotta ask, why is the writing so shit? I don't mean the setting, the setting is cool, but the actual things that happen within the setting. I got drunk and spent a good 4 hours on sarna last night reading the lore for some reason and at points it made me want to gouge my eyes out.

Im not sayin its all gotta be edgy grimdark "every side is awful" warhammer 40k kind of vibe, but when the backstory is about big nationstates politicking and backstabbing and shit like that a little more grey would be nice, instead i saw a lot of

>federated suns good honorable space knights who beat everybody at every war
>capellan confederation cant do anything right
>clan wolf good boys who do nothing wrong ever and conquered 6 gorillion more worlds than every other clan in the invasion
>clan smoke jaguar are unambiguously evil dickheads who are surprisingly shit at war, lose all the time
>free worlds league ????????????

that's just what i got from it anyway. I dont know if this shit just has a really bad case of author favoritism happening or its just general shitty writing but its killing my enthusiasm, help
>>
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>>50071580
>Shouldn't the flamer be something stronger instead? In the video it managed to damage heavily the leg of the Commie mech

Doc Matsumoto refers to it as a "fusion arc torch", and in the book, Achilles nearly slices off Alexander's leg with it. However, when I came up with this design (>>50070507) around 1992, there wasn't anything "stronger" in the rules that still looked and worked like a flamer.
>>
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>>50071688
>>
>>50071721
>around 1992
oh my, I thought it was a more recent work
Anyway good job, you did also the other anime mechs to BT transposition, right? They're pretty cool
>>
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>>50071688
>that's just what i got from it anyway. I dont know if this shit just has a really bad case of author favoritism happening or its just general shitty writing

I don't think any of the lore that has ever been published in the books by the game companies has ever been that great, but that's not what drew me in.

>its killing my enthusiasm, help

Watch Robot Jox again. Surely that will help!
>>
>>50071688

It's a combination of occasionally terrible writing with a heavy dose of author favoritism. It's a setting where the overarching themes are pretty fun, but the nitty gritty either gets silly or falls apart (see: FASAnomics). If you take it too serious you'll likely wind up sperging out and getting mad; just take it for what it is - giant stompy robots in space. Even when playing the video games, I never really gave a shit about the story, I just liked blowing shit up.
>>
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>>50071764
>oh my, I thought it was a more recent work

No, it's been over 20 years since I've done anything like that with so much effort and inspiration.

>Anyway good job, you did also the other anime mechs to BT transposition, right? They're pretty cool

Yes. Thanks. I also stop by every once in a while on slow days and bump /btg/ with a sketch from my college days.
>>
>>50071747
>taylor swift
>downvotes

please stop.
>>
Anyone here done up a Zaku II in BT specs?
>>
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>>50071851
Yes. Jims too.
>>
>>50066746

>Jerid killed

sounds about right

>Emma lives.

looks like someone didn't like what happened to her in Zeta gundam.
>>
>>50071898
>80 tons
I thought the specs for it are 58 tons base and 73 equipped and loaded.
>>
>>50071779
Thats kind of my problem though, I think the actual setting and universe are neat as fuck, it just seems like its gone to waste imo

BattleTech seems like a less autistic version of 40k, what with the whole humanity beating itself back centuries with unending wars, turning the setting into something like space Mad Max with giant robots and feudalism, and that jumped out at me. Then it just kinda went downhill from there

Guess I should probably just ignore the lore though lol
>>
>>50071613
I'm not forcebuilding, I'm actually working on RATs for an AU project.
Any thoughts on split between mixtech and straight clan machines? I figure the RoTS would have more straight clan machines, while the dracs would primarily be mixtech, since the cats stayed distinct rather than integrating into DC regular units.
>>
>>50071918
I didn't make it, I just saved it.

>>50071932
The White Hat thing for the Feds is a recent thing. Every House cheerfully participated in the Succession Wars and nuked the fuck out of each other. The Capellans were always a rump state, the Wolves were Just As Planned the entire Invasion, which if you'd read the novels rather than Sarna, you'd see.
>>
>>50071972
Oh I wasn't accusing you m8, just the weight used in general. I do appreciate the pic.
>>
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>>50071990
I think the reason that it was built at 80 tons was so that other designs with heavier gear could be about the same weight, since pic related also showed up too.
>>
>>50071932
>>50071972

That's also a thing. The books have things make a bit more sense than Sarna; it's like the difference between reading about, say, Catch-22 on wikipedia versus actually reading it.
>>
>>50071591
It's cucked, like it always has been. But this time no Feddies to save them from the Big Clan Cock.
>>
>>50072049

Though, the BT novels do tend to suffer from a tendency to maybe assume that people haven't even read earlier books in a series, so they start off very clunky-like. Stackpole in particular is a bad offender there.
>>
>>50071914
is Jerid literally the worst UC Antagonist in the Gundamverse?
>>
>>50072124
I always felt that Stackpole had BT down pat in his writing style.
>>
>>50072143

Stackpole is a very enjoyable writer, don't get me wrong. However, the first 4-5 chapters of any of his books are a slog of infodump. Once you can get through that, it's back to great space opera.

Which is really why Stackpole was a relative success in both BT and Star Wars. The man gets space opera. Being the main "write our plot-advancing" author was probably hard as hell, so I don't blame the info dumps.
>>
>>50072142

every time he sortied with a partner Kamille killed them and finally in the final battle Kamille effortlessly defeats him in just a few lucky shots and kicking him into a battleship that's about to blow up when it does it takes him with it as he couldn't get away from the explosion from with his crippled suit.
>>
>>50072143

In style, yeah. I remember his books being some of my favorites when I was younger. Certain silly things of his aside (like Stackpoling engines), the "feel" of the universe was solid.
>>
>>50072229
you mean every single lover he brought to battle
>>
>>50071932
>>50071972

Speaking of novels, here's a link for whenever mediafireanon's stuff goes down: http://www.mediafire.com/file/5gk6j9cs6387m7f/BT_Novels.zip
>>
>>50071688
>spent a good 4 hours on sarna last night reading the lore for some reason and at points it made me want to gouge my eyes out.
The 4th Succession War is a story of an audacious "just as planned" mastermind gambling and losing big to another audacious "just as planned" mastermind. One (the losing one) has the handicap of ruling a paranoia-filled totalitarian empire. The other (the winner) doesn't. They both suffer from internal divisions and highly placed traitors.

But fans equate successfulness with flawlessness for some reason, and fans write the wiki. Ergo gouging eyes out.

This gets super obvious with the Clan Invasion, where there wasn't enough wordcount to individuate the Clans. *Someone* had to the most successful, and it's ridiculous to complain that the few words spent to differentiate the Clans were spent saying that the most successful Clan was indeed the most successful.

>free worlds league ????????????
The FWL kicked off the narrative cycle with Anton's Civil War (there was a comic and everything). That puts them in a weak position to do anything when other Houses have the spotlight, and means the spotlight is going to hit everybody else first before coming back to them.
>>
>>50070015
thank you very much! I just uploaded a random sheet to show the sheet-structure, I didn't even recognized until now that this was a 4-legged Mech.

> It also depends on which way your target is facing. You're more likely to hit his left arm/leg/torso when shooting at him from his left, for example.

Now this sounds interesting. I guess I'm going to read the full rules soon, 'cause the beginner's guide also did not mention any affection of your hitzone by the direction your Mech is facing. And the stuff about destroying enemy-components was why I was finally starting to learn the tabletopgame. I just hope I can convince my friends in playing a campaign or two, they don't know shit about BT.

It's really sad that this game seems to be dead, after taking a look at the mediafire folder with all its sourebooks and the implied possibilities of this game it is really a shame.
>>
>>50072345
>It's really sad that this game seems to be dead, after taking a look at the mediafire folder with all its sourebooks and the implied possibilities of this game it is really a shame.
The rules turn a lot of folks away, since they're complicated as fuck. Lots of fiddly rules and tables make people's eyes glass over, for better or worse.

Personally, I enjoy it, but that's just me.
>>
>>50072010
>Nothing for that right handed cannon.
Really.
>>
>>50072746
It's a handheld ML. I just didn't save that part.
>>
>>50072345
>Now this sounds interesting. I guess I'm going to read the full rules soon, 'cause the beginner's guide also did not mention any affection of your hitzone by the direction your Mech is facing.

It has to do with the relative positions of you and your target.

Most mechs carry the heaviest armour on the front of the center torso, and less armour in other places. Like 20th-century combat vehicles, when you approach the limit of what your power plant can move effectively, you want to put the really heavy stuff on the front, and this means you might leave somewhat of an Achilles' Heel in the back.

Arms, legs, and head have one armour value regardless of which direction the attack is coming from. Torso parts are bigger and more robust, and will have separate front armour and back armour. Attacks from the front or side that strike the torso subtract from the front armour, but attacks from behind subtract from the substantially weaker rear torso armour. This is what gives fast mechs and mechs with jump jets an advantage over slower mechs - even ones much heavier than them. A lucky shot in the back with a big enough gun can seriously damage a mech whose armour is otherwise intact!

For this reason, some big slow mechs will mount rear-facing weapons (usually medium lasers) to defend against just this kind of danger.

>And the stuff about destroying enemy-components was why I was finally starting to learn the table top game. I just hope I can convince my friends in playing a campaign or two

If the mechanics of the game appeal to you, it's beautiful to behold. The only other popular game like this was Steve Jackson's Car Wars which, like Battletech, was pretty heavy on numbers, rolling, modifiers, and, of course, engineering.

>It's really sad that this game seems to be dead, after taking a look at the mediafire folder with all its sourebooks and the implied possibilities of this game it is really a shame.

It is a bit sad, isn't it?
>>
>>50072804

Something I have wondered about is running a game online for folks over MegaMek. A series of linked Chaos Campaign stuff. Mostly because narrative-based stuff is just where BT shines.
>>
>>50073144

Megamek + MekHQ is a good way to go.
>>
What's your favorite Lyran made assault mech?
>>
>>50074047
Banshee.
>>
>>50072804
So if my Mech is standing in the area marked "right" in this image, I will only hit the Mech's right arm and leg, okay, this sounds easy. So I only have to roll to determine which one of those two it is?
>>
>>50074047

Vanquisher.

Huehuehuehuehue

>>50072331

In the case of the 4th SW, the Suns knew about their traitor and were using them to feed bad intel to the other side for Just As Planned. Their internal divisions were minimal and worked in their favour, whereas the Capellans lost a province due to theirs.

What gets forgotten with the Clan stuff is that the Wolves get less page count than any of the Invaders aside from the Bears, and while they enjoyed initial success that melts away over the course of three years and then they get beaten like a red-haired stepchild for almost a hundred years.

The FWL just gets completely ignored because the metaplot until the Jihad is mainly focused on the Suns, with the Lyrans as their supporting act. Other factions do get novels but not very many.
>>
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>>50074047
If I said "all of them", would you hold it against me?
The Faf 5B is maybe my favorite, if I was forced to pick. But then again, the Zeus X is great too, as is every mech in between.
>>
>>50074450
No, you roll on the Right Side table, which has more than those two options.
>>
>>50071688
>falling for bait this obvious
Ah, /btg/, trolling you all is child's play.
>>
New thread
>>50074929
>>50074929
>>50074929
>>
>>50072345
>It's really sad that this game seems to be dead

It isn't dead, it's just caught in the same limbo it was in a little over a decade ago. It recovered for a while, then returned to the semi-dormant state. I have faith it will again recover.
>>
>>50075117

Honestly, the only time I've ever played tabletop BT was at conventions. I had a blast, but I've never seen it played at normal gaming shops; I took a look around the one closest to me and they didn't even carry any miniatures.

>>50075039

I have a bit of hope that the HBS BT game coming out early next year will get some more people interested in playing; either old grogs coming out of the woodwork, or new players interested in checking out the series.
>>
>>50074943
You're a very cynical man.
>>
>>50075575
Only on 4chan, friend. Especially /tg/.

Even then, I can show great enthusiasm and encouragement at times.
>>
>>50071688
>Davion
>Honorable
Sure let's beat up the smallest and least threatening successor state, take all their shit, and then call ourselves the good guys
>>
>>50076019
Bullshit like that is what makes me think he was trollin'.
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