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/dcg/ Dropzone/Dropfleet Commander General:

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/dcg/ Dropzone/Dropfleet Commander General

Happy Scourge Mugshot Edition

>>49919598 → Last thread

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 rules and scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

>All currently leaked photos of the DFC rulebook, courtesy of the facebook group and multiple anons
http://imgur.com/a/i48YR

>DFC ship stat pics
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

Reminder to ignore bait, unless it is masterfully crafted.

Initial Topic: What models are you going to look forward to assembling/painting the most?
>>
>>49945955
>What models are you going to look forward to assembling/painting the most?
That massive fucking 2-up Beijing
>>
A pair of Seattle Carriers!
>>
>>49945955
>What models are you going to look forward to assembling/painting the most?
My Diamond. Glory be to the particle triad.

UCM frigates are great too, though. They're cute and I reckon they'll be fun to paint.
>>
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>>49945955
UCM Starter Box in all it's glory.
Then the Scourge with a Borg-like color scheme perhaps.
>>
>>49946540
I wonder how UCM looks in an actual colour. All of what I've seen so far has been greyscale or close to it, I might try navy blue with mine, or maybe dark green.
>>
Trying to make sure that I understand Battlegroup construction -
Would an Orion, a group of two Europa's, and a second group of two Europa's be a legal Line or Pathfinder Battlegroup?
>>
>>49946580
It would be legal, but there wouldn't be much point in it. The Europas would all activate together since they're the same ship class and in the same battlegroup.
>>
>>49946611
So this leads me to two questions :
1) Can the two pairs of Europa's move apart from each other, provided they remain within the 12" battlegroup coherency?
2) If not (and they merge into one giant group), does that mean I'm limited to no more than four Europa's in one battlegroup? (as that is their group cap)
>>
>>49946675
1) Nope, the group mechanic is just there for listbuilding. All ships of the same class in a battlegroup funcitonally merge into one big group.
2) Also nope, the group limits are also just for listbuilding.
>>
>>49946704
That is ... annoyingly counter-intuitive.
But thanks for answering my questions!
>>
Huh, I just noticed that Scourge get fewer ships than everybody else, with 19 classes compared to the 20 of all the other factions. That's a little odd.
>>
>>49946858
>Jelly deserves nothing more.
>>
>>49946729
What do you mean by it being counter-intuitive?
The reason everything clumps up is to prevent people from activating one ship at a time to optimize every move and shot.
>And that would take an excessive amount of time.
>>
>>49946580
What you have there is a Battlegroup with 1x Orion group and 1x (4)Europa group that still has room for 2 additional Europas.
>>
>>49947381
Well, you're hard capped at three groups per battlegroup anyway, so there's minimal danger of that.

But I understand why it is the way it is, it's just not something I would have expected by looking at the battlegroup construction chart.
It also creates some weird scenarios. If you play a high point level Clash game and decide to field two battleships they have to stay within 12" of each other... unless they are the same class in which case it's 6".

It's not bad. It just feels weird.
Then again maybe I'm just more familiar with war games that have fixed unit sizes.
>>
>>49947837
Wouldn't it be room for four more Europa's? (Assuming you can fit the points)
>>
>>49947941
Haven't got my PHR yet, but I've got 20 frigates on the way and a LOT of them are going to be Europe's.
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>>49947941
>>49948073
Plurals don't use apostrophes, apostrophes are used to show ownership
>>
>>49948090
My grammar is fine, but if you could talk to my autocorrect that would be great.
>>
>>49947911
You don't HAVE to group up your battleships.
I don't know if Battleships comes in pairs or not, but by simply making them spearhead their own battlegroups you circumvent that particular problem.
>>
>>49947941
I don't know. Doesn't Europas come 1-2? Because if they came 1-4 you could potentially take 12 Europas and 2 Orions in 1 group.
>>
>>49948197
Tell your autocorrect to kill itself.

>>49948235
2-4, like all the other gun frigates.
>>
>>49948235
8 Europas and 2 Orions, you're still limited to 3 groups in a battlegroup during list building.
>>
>>49948361
Aaah. Right. I read 1-3 Light and 0-1 Medium in pathfinder, so I tought i could take 4 for some reasons.
But yeah, 1 BG/G of 12 Europas is possible then.
>>
>>49948446
And only 480 pts, so doable in a 1500 pts game!
>>
Idle thought- for the Hector / Bell, does it seem possible to convert them so that the twin lasers are arranged horizontally? I was thinking that it would let you use the normal frigate undersections rather than the grand chin, and then just use some spare curves to attach the outlying laser barrels to the main body
>>
>>49946571
http://volleyfirepainting.blogspot.com/2016/10/dropfleet-commanderfirst-look.html
>>
>>49948770

Grey and yellow is really fantastic, thanks anon.
>>
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>>49948739

You mean sort of how this guy's done with his Echo kitbash?
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>>49949292
Yeah, sorta like that. Take the twin lasers, do them horizontally, use the normal cruiser bottom section, then cover up the ends so you dont have half the lasers hanging off the sides as it's not very aesthetic.
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>>49949292
What IS that echo made out of? Reversed large front prow?
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>>49949390

Looks like a normal cruiser bottom lip glued onto a light cruiser bottom lip.
>>
>>49949429
Well shit. If I get those parts left over after making my fleet, I will copy this and have corvettes.
It looks pretty aestethic too.
>>
>>49946858
>Not enough classes fot Scourge

That's because you only need 3: your dropship carrier, your Shenlong, and a horde of Wyverns.
>>
>>49949622
Joking aside, I really hope that this is a viable list because everything in the H, S and L sizes look a bit shit.
>>
>>49949661
>H
>shit
>Scourge BC's and HC's
>shit
Anon, I...
>>
>>49949292
>>49949429
>[hiigara intensifies]
>>
>>49949622
>>49949661
I've been wondering about the shenlong, actually. For 30 odd points more you can get a basilisk/akuma, which brings a full cloak and battleship levels of firepower. Or, for ~60/80 points less, you can get a sphinx/yokai which only fires one shot fewer than the shenlong, albeit without any cloaking/stealth. Oh, and all of those options are faster than the shenlong.

It just feels like it's in a slightly odd place, I'd probably go with either a basic sphinx or splash out on a battlecruiser over the shenlong.
>>
>>49949661

The BCs are amazing
>>
>>49949678

I mean appearances. I fully recognise the power.
> enchanted hat of +5 sneak
>>
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>>49949749
>not liking how they look
Anon, please, the hats are -fabulous-
>>
>>49949749

I really don't like DZC scourge and even I have found the DFC scourge growing on me

Or in my ear onto my brain, one of the two
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>>49949770
>HC has little ridges along its spire
>BC has little ridges along its spire
Dave, pls
>>
>>49949803

Giant hat of consequenceless station keeping and weapons freeing
>>
>>49949661
The frigates and hatships I understand disliking, but I'm genuinely curious as to why you don't like those sick as fuck battleships.
>>
>>49949713

Well, the Shenlong is an H choice, so comparing it to a Sphinx or Yokai isn't really appropriate. The Basilisk comparison is a fair one though, 30pts more nets you a MUCH better cloaking device on a faster platform and with more firepower, and realistically, what else can you put those 30 points towards? A better Admiral is the only thing really that springs to mind.
If the partial cloak prevented you from taking Minor Spikes, and meant that Major Spikes came out as Minor ones instead. It would be a lot more viable.

Now, the Raiju is more tempting because it has a different weapons loadout to the Bassie and Mantie, as it's an upgunned Ifrit, as opposed to the Mantie which is an upgunned Wyvern. The benefit to the Raiju is that you can use stealth to set up silent running strikes from the backfield without worrying about retalitation (except from bombers). Whereas both Battlecruisers have to try and close with the target, the Manticore especially.
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>tfw no good studio pic of the Basilisk at this angle
>>
>>49949873
>If the partial cloak prevented you from taking Minor Spikes, and meant that Major Spikes came out as Minor ones instead. It would be a lot more viable.
This; instead of capping spikes at 6", it should have reduced spikes by 6", to a minimum of 0".
>>
>>49949873

>If the partial cloak prevented you from taking Minor Spikes, and meant that Major Spikes came out as Minor ones instead. It would be a lot more viable.

Word of Dave in the video battle report had him playing the Shenlong exactly like that
>>
>>49949996

If that's the BoW demo game, then he had it working in the opposite fashion. The Shenlong took minor spikes, but could never receive a Major one.
>>
>>49950205

Right, duh.
>>
Still waiting on my pledge to come in but I couldn't wait so I bought a scourge starter set. Been trying to play with my friends using the rules we know and what's in the blurry pictures of the book but anyone know if there is a good full scan of the book yet? I'd like to play some games without needing to wait until whenever my pledge decides to arrive.
>>
>retail 2p box shipment gets delayed till tomorrow
Reeeee, I want my book
>>
>Shaltari and PHR starter sets just got in
>actually have models in hand
>suddenly decide that magnetization is for suckers
Fuck, lads, you have no idea how tiny and how big these things actually are until you see them.
>>
>>49951956

I am skipping for the most part so I can have ships have identities.

I am going to make some of the turrets and that is it.
>>
>>49951989
I have a theory, that the Taipei exists solely because no one spends points on missile batteries for their dropships.
>>
>one of the PHR ship names is "A Thousand Fathoms"
>another is "Foe Confounded"
Confirmed for cheeky names
>>
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How do the Corvettes stack up?
Might have the wrong expectations, but the Santiago just seems really underwhelming. I appreciate that it's cheap, but it seems to throw almost nothing out and still demands you to be in CAW range.
Echo is obviously hot shit. Dunno if spam is an option, but like..
40 of them.
Plus a flagship would be interesting.
>>
>>49952853
Most corvettes are there only to kill strike carriers in atmosphere, UCM doesn't get anything like light broadsides to fish for 6s with. The only way they can get a lot of non-CA dice out without resorting to something ridiculous like weapons free Moscow is to bring a bunch of Toulons.
>>
>>49952853
>Might have the wrong expectations, but the Santiago just seems really underwhelming. I appreciate that it's cheap, but it seems to throw almost nothing out and still demands you to be in CAW range.
Compared to everything else, A2A makes it worth it. Just two squadrons of two is enough to seriously put a hurt on strike carriers, and the fact that they're explicitly designed to go after scoring ships make them far more valuable than their points.

They're not going to be putting out much, but all they do need to put out is 2 or 3 damage across the squadron to cripple a strike carrier, and suddenly your opponent is down one scoring unit for the small investment of 44 points.
>>
>>49952853
Remember the echo doesn't have the air to air rule on its turret, only its CA weapon, so the turret is only hitting on 6s when in atmosphere. And without that, it only has the firepower of the santiago on its CA.
>>
>>49952853

Santiagos have two and only two targets

A) strike carriers, which they're the best point for point killer of, full stop.

B) other corvettes in atmosphere, which they're quite good at

Strike carriers are supposed to be non trivial to destroy no matter what for all factions, they're that important to the objective game
>>
>>49953074
Is the echo's doodads really worth the price?
>>
>>49953074

>echo turret only hits on a 6

That is definitely true but a squad of 3 puts out 6 shots from their turrets which means they'll get on average another non PD-able hit every turn.

Of course they cost almost 50% more than a Santiago so they had better be a bit Killier

What's nice about the Echo (and glass) is that they're actually not shit at hunting stuff in orbit since they can hide in atmosphere until they see something worth blitzing and attacking.

3 echoes will do 2 Europa broadsides worth of shots with stealth, they're pretty versatile back up to your Europas that aren't worthless when they have no A2A to hunt
>>
>>49953103

Yes, they're effective strike carrier hunters while being fairly difficult to kill themselves in atmo.

When they aren't killing atmo strike carriers they can go on silent running and put out a respectable amount of front arc shots.

They also have about the same survivability as UCM frigates as they don't roll on the crippling table and most frigates that take 2 damage will explode anyway.
>>
>>49953216
Eh. I'm faintly underwhelmed by silent running on a signature 2" ship.
>>
>>49953248
Eh, every little bit helps.
>>
>>49953248

It means that it's a pain in the ass to active scan and snipe the primary threat to your strike carriers, which is a nontrivial advantage.

Corvettes are really important since they're the hard counter to strike carriers, killing them early is quite important
>>
>>49953281
I'd still rather active scan the enemy's strike carriers before they dive into atmosphere.
>>
>>49953331
They should be in atmo at start of third turn, early kills are hard/lucky.
>>
The one I'm really interested to learn about is the Glass. Good speed, ability to ignore PD and very nice range at the cost of being the most fragile piece of shit in the game and by far the most expensive corvette. Not to mention a weapon with lots of shots, but a total inability to crit. PHR are going to give it a tough time, methinks.
>>
>>49953331

Itll be difficult in practice to pull the strike carrier alpha off as on turn 1 those strike carriers are going to go down a layer and nobody on your side will be able to go weapons free to guarantee a kill.

The other issue being that even with a major spike most strike carriers will will be sitting at sig 14-15" and will be around 36"-38" away from your table edge, which puts them out of move+scan+sig for everyone except shaltari

This is all ignoring that strike carriers themselves will almost always come in on silent running, making scanning them to a major spike require at least 3 ships and activations.


This sounds complicated but once you get a demo game in it'll become very obvious
>>
>>49953394
>>49953505
Okay, I never claimed it was easy to do, just they were my preferred targets to corvettes. Why then are corvettes easier to alpha strike than strike carriers?
>>
>>49953597

They typically won't be if they're just hugging silent running but echoes will at least be throwing out some non trivial damage while they wait to pounce
>>
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>>49953646
>non-trivial damage
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>>49953704

If scyllas had A2A they wouldn't be shit
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>>49953747
I feel with one more shot they'd be okay, kind of like an atmospheric toulon. Maybe that would make the toulon look poor, but they cost more points already.
>>
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>>49954029

I guess, maybe.

They're only good for sitting under critical points or objectives and annoying the shit out of enemy capital ships. Except they're so god damn expensive.


>guy on Facebook complaining that the Achilles sucks because the Heracles does everything better
>>
>>49954141
There's a 120pt difference, Jesus. You could buy SHIPS for that price!
>>
>>49954141
There is another one who dislikes the Bellepheron because it's slow compared to Scipio...

Worse is that he likes the Hector, and would probably pick it over the Bellepheron
>>
>>49954141
Is it bad that my first thought was "but surely it's the Minos that overshadows the Achilles?"
>>
>>49953488
According to Dave, the price of the glass will come down a LOT when the errata hits. Like maybe to less than 20pts
>>
So we're on general topics of BCs...
Which Scourge BC do people prefer? Basilisk/Akuma has tremendous, BB-level Firepower that never gains a spike
Manticore/Banshee has strong CAW and a Torpedo.
>>
>>49954199

Brace for "PHR is underpowered" whining

>>49954210

That's true but someone told the moron that the DMC will do the same average damage as a torpedo plus whatever crippling damage.
>>
>>49954278

Manticore every time.
This thing presumably pays a lot to Run Silent all the time and so packing guns to WF every turn seems silly. Going for a small handful that just happen to be crazy-powerful seems like a much better idea.
That it comes in 15pts cheaper is just the finisher.

Of course a lot of this depends on how Corruptor gets ruled, and if you get Razors on a hit or a crit. Because on a hit is fucking mental for BS-hunting.
>>
>>49954278
I like the basilisk/akuma, that much firepower without getting a spike looks brilliant, plus the ability to always get an oculus phalanx onto a target with a course change order. I feel the basilisk could actually be good enough to take over a daemon, maybe.

Manticore isn't a bad ship but not sure it gives you enough over silent-running other scourge CA options. Also taking a ship without exactly 5 launch capacity in a scourge fleet would bother my fauxCD something fierce. Still not sure on how the corruptor torpedo works though, currently I think it needs to crit to corrupt, but if it just needs to hit then that changes things.
>>
>>49954199
I'm trying to decide on 7 cruisers to build and the Hector looks pretty decent for marking heavy targets and burning apart smaller ones when closing.

Maybe 2 Orion, 2 Ajax, 1 Bellerophon, 1 Perseus and 1 of those troopships that has bombardment guns as well. Maybe drop the troopship for another fleet carrier.
>>
>>49954380
I don't know how I feel about how deadly corruptor is.

Assuming you hit on turn 3 (which seems the first turn you're likely to be able to engage a target of your choice), you've got a 50% chance of landing a crit.

That's 4 damage points outright. Even if the fire's put out, an average battleship's getting 3-4 more, which will do 2 damage on average at Turn 4. Turn 5 and 6 will be pure profit if that BB hadn't died yet.

So I guess, it's about even with a normal front-loaded torp of Corruptor's on-crit. It's far, far superior if the hit isn't a critical and Corruptor goes off, as your average torp's landing perhaps 3 damage, while this'll wreck the BB hard next turn.
>>
>>49954529
Manticore would also have to stop silent running to fire that torpedo. Can't just sneak up and stick it in them.

I think both are great, but it's the basilisk tha gets me hot and bothered
>>
>>49954531
I'd always take Perseus in pairs, so you can combine the heavy guns into a decent battery.
I don't like the Ajax, I'd rather take Orpheus for the same weapons but with troops and unless bombardment turns out to be very important I'd rather take them instead of Ganymedes as well and rely on the strike carriers for bombardment.

I've built a Bellerophon, 2 Orions and an Orpheus so far and want to try those out before buying anymore ships.
>>
>>49954638
Gonna second that, the Maticore bothers me too by making me wake up in cold sweat from nightmares.
>>
>>49954778
>Basilisk not Manticore
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>>49945955

I'm trying to get my head around the numbers here and have made some simple spreadsheets to help organise my thoughts. I reckon that I have a basic grip on the UCM at this point.

> Damage options
Lasers out-damage turrets when looking at averages. They also throw spikes onto the target, making them better support pieces. The critical effects of Burnthrough make them outstanding armour-hunters.
Turrets do less damage on paper but have far better arcs of firepower, meaning that they often apply more in reality. This is critically important on larger ships where 'Weapons Free' becomes more important.
Launch assets do *far* more damage than other weapons, but are subject to PD and hence they see a sharp decrease in performance depending on the enemies size. Stacking waves seems absolutely essential against large targets.

> Ship sizes
When considering M and H classes, you are buying thicker armour, more guns, more hull and more PD at the expense of Thrust and points.
Larger ships are pushed harder and harder into going 'Weapons Free'; the boosts to defense are arguably worth the price increase alone, but to make the most of your ships, you want to fire every turn.
A WF-Heavy will do 2-3 times as much damage as the lower-class equivalent. This is *massive*
However when not WF, they have similar / identical outputs.

> Ship evaluation
In consideration of these 2 points, ships begin to make sense.
Lasers generally want to be kept on small ships, where staying on Standard Orders has no loss of firepower. That turn can make all the difference in the world when working with narrow arcs.
In contrast, gunships can go as large as they like and just WF their way out of trouble.

I'd argue that all gunships are viable and that generally speaking, bigger is better. You will get your investment back from upsizing.
The Berlin and Petersburg are far harder to work and you will often waste your shots to turn.

Toulon and Taipei are the highest DMG/pt in the fleet.
>>
>>49954638
>>49954778
>Manticore would also have to stop silent running to fire that torpedo.

Normally yes, but since it has Stealth I think it's actually able to fire from Silent running.
Even so, I still like the Basilisk, those broadside guns all by themselves are pretty vicious, and full cloak means that it can go weapons free with a lot less downsides.
>>
The equivalent of 'Weapons Free' for your typical laser boat is actually 'Adjust Course' orders, to give you full targeting access to your entire 180 degree arc plus the extra few degrees from the beam angle.

I can absolutely see using that order frequently once battle is joined at close range to keep a Berlin on valuable targets. Possibly with some Taipei in squadron with the Berlin to deal with enemies that try to get close or out of arc on it.
>>
>>49954926

Everything dies so quickly that the fragility of smaller ships isn't too bad.

> Santiago
Necessary for anti-capping
> Toulon
Highest reliable dpp
> Taipei
Ridiculous dpp, slaved to PD and range
> Osaka
2 Toulon taped together
> New Cairo
Outstanding, high dpp and spike spam
> Rio
Mainline for a reason. Worth the upgrade for defense boost alone
> Berlin
Defense is nice, not as clear an upgrade as the Rio
> Moscow
Weapons free every time, stunning output
> St Pete
Highest paper dpp, in practice never going to see it
> Johan
Why is this less popular than the Perth? Mental output
> Perth
BFG. Major spike dispenser, can get away without WF.
> Seattle
Huge damage for a cruiser, blob them to overcome PD. Versatile from fighters.

> Lima, Toulon and New Cairo seem like rock solid foundations.
> Either go heavy Launch or don't bother at all.
>>
>>49954944
The silent running rule states that you can't use launch assets or shoot. Stealth allows you to fire one weapon while silent running. Unfortunately a torpedo is a launch asset, not a gun. They've been having this same discussion on Facebook
>>
>>49954571
Huh. For some reason i tought you couldn't armor-save against the Torps.
>>
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YOOOOOOO
>>
>>49954926

Paying the price for more survivability and then needing weapons free all the time is kind of contradictory. Even a Moscow will die very fast if it has a 18" signature. It nearly got one-shot during the BoW video. Thus a Rio might be harder to kill because.
Best case scenario: The enemy has ships that can't target anything in your fleet because of lack of range.
>>
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>>49955289
>Mfw my ships still aren't here
I-I'm so happy for you anon ;-;
>>
>>49955312
>looking at the PD eyes on the Scourge ships
>they're literally imperceptible dots, the size of pinheads
DAVE
PLEASE
>>
>>49955409
>Paint Silver
>Paint Taymia Clear Red over
Boom
>>
>reading PHR section
>type 1-5 walkers in armored formations

>bulk landers
>"The pegasus can also carry the largest of PHR ground assets such as defense batteries and the almost mythical Type-6 and 7 Grand Walkers"
>Type-6
>Type-7
DAVE
>>
>>49956154
Let's get A E S T H E T I C
>>
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>>49956154
Our Final Form Revealed!
>>
>>49956154
Ambulon.jpg
>>
>>49956154

Type 6 is just the 3 up Ares

Type 7 is a literal knight Titan.
>>
KS DFC people

Where do you get your shipping tracker information? Do they email it to you, or do you need to log in to KS?
>>
>>49956296
The 3-up Ares is lovely, but a little low detail to use in DZC as is.
>>
>anon says there's a pic in the book of dropships leaving a Medea
>can't find it
pls help
>>
Anyone decided on ship names for their fleets? Trying to come up with better names than the default for UCM and Shaltari.

PHR are going to be short-ish Culture names: Ends of Invention, Attitude Adjuster, Gunboat Diplomat etc.

Scourge will be taxonomic names for predator species.

Shaltari I was thinking prophetic stream-of-consciousness style phrases a la Cylon Hybrids, fits with the Native American naming scheme for naming after the first thing seen after birth, eh, Eldar style default names don't do it for me.

UCM I liked the idea of towns surrounding the class namesake, or in the same country/state.
>>
>>49956825
I'm with you on the PHR names working nicely for the culture style- I'm still proud of "party like it's 1884" for a Leonidas. Occams razor might work nicely for a heracles- "the simplest solution to any problem is to blow it out of orbit"

As for the UCM, the other option is to just go classic military and militaryesque names-

Avalon class- "speartip"
"revenge"
"dauntless"

etc etc
>>
>>49956825

Scourge you can just cherry pick from Chaos Warships, Decepticons and Imperial Star Destroyers.
UCM seem to be traditional sounding names, although there doesn't seem to be any real rhyme or reason to it. I'm probably just gonna go through a big long list of ships present for Trafalgar, that should do it.
I haven't really given much thought to PHR or Shaltari, but I do get slight Culture/Halo feels from them.
>>
>>49956825

I like the idea of using military commanders for the UCM, but I'm concerned that it will sound a bit shit after the first few.
> Patton
> Montgomery
> Rommel
> Yamamoto
> Ridgway
> Mannerheim
> MacArthur
> Eisenhower
> Sherman
> Lee
> Jackson
> Cromwell
> Tamerlane
> Attila

And for PHR, I intend to break out some video game references.
> Ultima
> Excalibur II
> Caladbolg
> Nirvana
> Onion Knight
> Longinus
> Godhand
> Masamune
> Conformer
> Ribbon
> Tetra
>>
>>49956917
Books work too, Dune has some names you could pull.
>>
>>49956882
I really like Culture names.
I'm going to call one of my calypsos White Knight
>>
>>49956917
>Mythical weapons
Never thought of that. Great shame. ;-;
I liked the idea of Mythical places tho.

The Ground troops are gods, the ships are War heroes. I thought it fitting that their carriers and suchlike were their place of existance.
> Avalon, Bastion, Aasgard, Atlantis, Camelot, Fantasia, Gallifray, Pyrrhia, Elysium, Eberron, Phyrexia, Nifelheim, etc.
>>
>>49956825

Culture name also suits for shaltari ships.

'See those blue flares in the sky' for shield booster frigate.
>>
>>49956341
I have no idea. I'm still waiting on my stuff too.
>>
>>49956499
>read through book 3 times
>still can't find it
HELP
>>
So what are people's opinions on magnetizing the Scourge ships? Is it going to be viable at all?
>>
>>49957355
I originally thought so, but after holding the sprues in my hand I can definitely say its not worth it.
>>
The scourge side-wings are really not magnetizable. They sorta squeeze into position and rotate based on whatever position you want to glue.

You could magnetize the weapon cheeks and hat mount, I guess.
>>
>>49957391
>>49957498
really...?

What about the other races?
>>
>>49957640
UCM should be fairly easy.
PHR and Shaltari detail is much too fine to mag.
>>
>>49956825
Starship Troopers and my friend who likes Mass Effect have named my starter set strike carriers and my troopships to be.
Strike Carriers will be named after soldiers, like Rodger Young and Juan Rico. Those will be the first two, plenty of room to expand from there.

Troopships will be named after battles or operations. Like Normandy, Bagration, Red Cliffs, whatever.

My Starter Toulons will be Cortana and Durendal. Assuming I wind up with more, they will continue in the vein; Joyeuse, Hauteclere, Almace, and Merveilleuse. You were expecting Shodan, weren't you, you barbarian?

Still deciding for my UCM cruisers. So far I have Isle of Avalon, Brandenburg, and Dauntless kicking around, but haven't really settled on anything.

Conversely, for Scourge, there are a couple of the premade decal names I like; Old Serpent for my Shenlong, Flowing Oil for the Ifrit, Angleslayer it's pretty edgy tho for the Wyvern. Final decision pending.

Chthonic Chorus is also a premade name and the best one so far. I think I'll name all my scourge strike carriers in ways that imply noise; Predatory Howls, Trump of Doom, etc.
>>
>>49958667
>Trump of Doom,
[muffled CHYNA in the void]
>>
>>49958702
I don't get it.
I was thinking about the Amber book anyway. Zelazny a god.
>>
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>>49958702
>>
>>49956825
For my PHR I'm going with words meaning "you caaaaan't stop this" for cruisers and above. Inexorable, Implacable, Resolute, Dauntless, Indefatigable, Adamant, Invictus, etc.

Europas and Pandoras are getting various names for ill-tempered or warlike women. Harridan, Virago, Beldam, Termagant, Scathach, Jezebel, Erinys, Boudecca, etc.

Strike carriers and Calypsos are getting names that either suggest bravery or skill. Intrepid, Illusive, Renown, Adroit, Valorous, etc.
>>
>>49957139
>Phyrexia

Why would you ever name one of your ships after such a horrible shithole?
>>
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>>49955289
ASL, QUICKLY

I MUST KNOW IF US ORDERS ARE ARRIVING
>>
>>49959599
Sorry anon, but it's retail

Dallas, Texas, btw
>>
UCM names

RIP
TEAR
Warbastard
Jellyjammer
Hedgehog Heckler
Gains Goblin

For designated fire-ship Normandie
>>
Going full /lit/ for PHR names.

Quintessence of Dust.
Kubla Khan.
Arrow of Night.
Nevermore.
Ancient Mariner.
Albatross.
Voland.
Unsounded.
Admonition.
Vexed to Nightmare.
Vorpal.
Kalevala.
King of Nemi.
Child of Midnight.
Divine Image.
>>
I greatly dislike the 'Anime scifi' names on the UCM list. Shit like whatever 'Liberty's Edge' and 'Forgehammer' and 'Astral Blade' are.

I love shit that's more... British, or nationalistic bombast stuff. Warspite has a name wrapped in history. Same with stuff like Surprise, Undaunted, Liberator, Triumph. I do like the pirate/corsair theme for the Corvettes though, seems about right for such adventurous little sloops.
>>
>>49958667

You're missing a subtle point- name Strike Carriers after soldiers/battles with associated *ballads*.

>your final stand of legionaires in their Raven trying to get off the table with the Objective, back to the UCMS Culloden
>as the beacon plays "Caledonia"

https://www.youtube.com/watch?v=wP8A9rtg0iI
>>
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>>49960203
Are you saying the UCMS Liberty's Astralforged Edgebladehammer, prototype ultradreadnought and pride of the Tertiary Dropfleet of the Olympian Navalstrife Battleregion, wouldn't be your admiral's command ship of choice?
>>
>>49960503
The PHRS Lapsed Pacifist regrets to inform you we have opened fire on the Liberty's Asttralforged Edgebladehammer.

>Our Names are Better.
>>
>>49960420
That's a very important point, thank you.

Still should be plenty of material.
>>
>>49960503
Only if we're not against the Age of Reconquest army list, Scourge Vilehost Hatefleet. Then, our Reconquestista-class Reconquerors are truly necessary.

Joking aside, I get mildly pissed at some 40kisms in our game. Like the word 'Kill Points', or the fact that all the game's fighters/bombers are 40k names (Voidhammer? Hellstar?)
>>
>>49960420

Hazard Suits. And they played a "Call for Extraction" card. The beacon was playing "Shenandoah".

>still the most beautiful sound ever heard by man
>>
>>49960591
>not wanting to BRING DOWN THE (void)HAMMER
It's probably a nod to BFG, anyways.
>>
>>49960600

Man, the lead ship of that class has an awesome one.

>"In Eighteen Fourteen we took a little trip...."
>>
>>49955084

> Osaka
> 2 Toulon taped together

Osaka-chan is two Toulon-chan sisters in a trenchcoat. Now cannon.
>>
>>49960769
TTW Toulon quadruplet shipgirls.
>>
>>49960769
>twolon
>>
>any number of Shaltari ground assets can be relocated by a single voidgate, and does not count towards its gate deployment
fug
>>
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>>49960924
Better load up on those corvettes. If your opponent has an unbroken network on turn 4 you're going to have a bad time.
>>
>>49960996
>local hedgehog is fucking smug
>>
>>49960924
we protoss now
>>
>>49960924
Voidgate-chan also is a defense battery you can't just orbital bomb out of existence. It's very presence takes out half to a third of your troops before they even hit dirt.
>>
>>49960996
>>49961055
>Shaltari player spends the first 1, 2, or 3 turns spamming ground assets on some backfield cluster
>turn 3 or 4, moves their voidgates rapidly into position over a contested cluster
>shits out 12 assets in a second
[scared]
>>
>>49961091
That's why I'm going to be bringing Madrids.
Tizona and Colada if I get a pair.
>>
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>>49961091
>can't even rely on silent running corvettes to reach their gates intact on account of the ol' 12" scan range
>>
>>49961062
Voidgate truly is a fantastic addition to the fleet, and entirely worthy of being called a real ship.
>>
>>49961707
>A
>FUCKING
>HULA-HOOP
>>
>>49956154
>type 6 is a fucking centipede
>type 7 is a literal mobile oppression palace
>>
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>>49959683
asdflkasdl;gas;dgasdfg
>>
>>49962351
Pls no bully, pardner
>>
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>>49956154
GRAND
WALKERS

And here I though the walking defense batteries and Type-5 teaser were as spherical as we could get for one rulebook.
>>
>>49962351
>not MUDAMUDAMUDAMUDAMUDA
>>
How often do you get VP for having the most tonnage in the air around a cluster, and how often do you get VP for holding a cluster?
>>
>>49963534
According to Dave in the BoW demo game in which he admittedly makes minor flubs on a couple rules and shows signs of what is presumably prolonged sleep deprivation, sector control and "critical location" scoring in their airspace are both scored on turns 4 and 6 for that particular scenario.
>>
>>49963613
Also he's been testing a bunch of different incarnations of the rules, so things that may have been correct in an earlier build are wrong now.
>>
Another question; I've read up on the dropbox and found out that the book describes three different states of a cluster; Contested, Held and controlled.

A sector is being contested if you have at least one token on it. A sector is being held if you have more tokens than the enemy.
The player who controls the highest value of sectors control the entire cluster. This has no bearing on the non-specific mission scoring as they only award for holding or contesting a cluster.

Now, Holding a cluster just requires you to hold more sectors than your opponent.
Now I don't know what with the finigling of words here, but the one with the highest sector value controls the cluster and the one with the most sectors hold it instead.
>iHaveNoMouthButIMustScourge.exe

RAW this does not need to be the same person.

In the section of the Military weapon it states that you need to simply hold the darned thing in order to fire it. That in turn means that if you have more tokens on the sector than the enemy, you're holding it and can fire it.
>But Dave said in the demo-game that you can't fire the gun while there are 2 different faction tokens there due to combat; but that runs contrary to the RAW.
Is this Dave that might have forgotten stuff or more errata that we need?
>>
>>49963679
>Is this Dave that might have forgotten stuff or more errata that we need?

Possibly both. There are definitely quite a few things that need clarification.
That said, Dave has been playing this from the start, through multiple rules iterations, so it's unsurprising that he gets it mixed up a couple of times.
He was also clearly rather tired. How long did it take him to realise that the planetary defense weapon Justin was going on about firing was actually controlled by Dave's troops?
He was a sportsman though, reminding Justin about the close action shots he'd forgotten to take etc, even when it really hurt him. The way he managed to keep a lit on his frustration when both the Moscow and the Berlin whiffed their shots was impressive.
>>
>>49963941
>Dave is the hero the community needs, not the one it deserves.
>>
>>49956825
At the moment my PHR have names from the Three Kingdoms.

My battleship will be, of course, the PHR-BB Lu Bu
>>
>>49964032
Naming my Scourge ships after the primal vices; Sloth, gluttony, Pride, Envy, Greed, Lust and Wrath.
>>
>>49964297
And the frigates gets lesser aspects of the sins; Anger, Covetous, Apathy, Indulgence.
>>
Which of these 1000 point lists is better?

A

Bellerophon, Pandora x2 (280)
Orion, Europa x3 (227)
Ajax, Medea x2 (178)
Ikarus x2, Medea x2 (308)

993/1000

B

Bellerophon, Andromeda x2 (264)
Orion, Ikarus, Europa x2 (302)
Ajax, Medea x2 (178)
Theseus x2, Medea x2 (256)

1000/1000

Or List A with the Bell upgraded to a Scipio by dropping a Europa.
>>
>>49964336
>No kitbashed Echos to hunt jelly frigates.
>Why even try
4/10 made me reply.
>>
>>49964390
Because I am inept at such things and do not want to disappoint based Dave with unaesthetic corvettes.
>>
>>49964410
The things are stealthy, just put the gun on top of a flight stand.
>>
>>49964440
>PHR corvette is just Marcos Barros riding a torpedo Dr Strangelove style
>>
>>49964323
will they play as their name would suggest?

Would Apathy just sort of drift around, and maybe get involved in a fight, if it can be bothered?
>>
>>49964493
Apathy is actually a 16-djin swarm that sorta just silently float towards the mid-board before it explodes like a student on finals-week.
>>
>>49964499
Lust is a battleship that can't wait to jam its torpedo in and spray a hot load of razorworms
>>
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>>49964482
>>
>>49964509
Envy is a heavy cruiser that costs more points, but are not as specialized as the lower costed cruisers and thus is never picked.
>>
>>49964482
You know, thanks to these threads, I spent the entirety of Doom 2016's playtime imagining that its version of Doomguy looked like Marcus Barros under his helmet.
>>
>>49964032
Lu Bu was a loser.

Guan Yu is where it's at.
>>
>>49965558
>PHR are space nerds that just play dynasty warriors
>>
>>49965583
>Marcus Borros is playing modded Dynasty warriors where he exclusivly have tanks and heavy ordenance.
>>
>>49965558
I often wonder how different history would be if Lu Bu hadn't been led around by his dick.
>>
>>49965748
>tfw working on these ships
Lads, invest in a cutting board and a VERY sharp hobby knife.
>>
>>49965822
Whoops, didn't mean to quote
>>
>>49965878
I was slightly concerned, I have to say.
>>
>>49965822
And whatever basecoating brush you have right now isn't big enough.
>>
So now that the game has released, I think it's safe to say the Scourge have the best BCs. PHR have best frigates. Shaltari easily best dropship analogue. UCM have the best cruisers. Battleships seem like a toss up.
>>
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>>49966966

>scourge have the best BCs

They're quite good because theyre very unique but in the overall power scale they aren't too wacky. They're certainly the best in terms of internal fleet balance.

>best frigates

Yeah t b h the PHR don't have any dud frigates and the Medea is an unholy pain in the ass to remove once it's in atmo.

>shaltari have the best dropship analogue

Debatable, mostly just because the Medea is borderline OP

>UCM have the best cruisers

I actually think everyone's cruisers across the board are pretty solid. The Amber, ifrit, rio and Orion are all very solid picks since they hit very hard for low little they cost

>battleships seem like a toss up

I'd say PHR/shaltari>scourge/UCM there but not by a lot. They're all useable
>>
and by ifrit I meant Sphinx, the most direct equivalent to the other gun cruisers
>>
>>49967056
What dud ships are there, anyway? Scylla pays heavily for its gimmick and can't inflict decent damage, St Pete can potentially put out great damage but almost never will since it's so fiddly to use, Jade iirc is just mathematically inferior to the Topaz except against shielded Shaltari, Hector is unfocused and can't compare to the alternatives, and Perseus is just a dumpster fire that somehow achieved orbit. Are there any more?
>>
>>49967433

Glass is so shit that Dave outright said its getting errata'd immediately to be half its current cost
>>
Danny Moss I know you're in here

Thin your paints
>>
>>49967525
Yeah, that's why I didn't include it. It's about to be buffed immediately, so there's no real point evaluating it as is.
>>
>>49967546
Fuck you Derrick
>>
>>49959972
>Voland
>Unsounded
>King of Nemi

Those are some truly patrician references.

I guarantee you that most people you play against will not get these at all.
>>
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>>49967546
If this is a thing we're doing, I'm pretty sure the guy that does that Hot LZ blog posts here so: that colour scheme and background are ridiculous, the eye gets dragged all over the place. Sort that shit out, it's the Current Year, not 1995.
>>
After playing a few games, I appreciate the Achilles a little more. Maximising crit chance is important and it does that extremely well.

In practice I'd say it's only a little less effective than the Bellerophon. The Bell can chuck out more dice, but you can't be launching bombers every turn unless you want to pick up a major spike.
>>
>>49968064

You clear your minor with normal orders tho

Unless you mean being scan bait then totally
>>
>>49967525

Yay!
>>
>>49968370
Wait, is that a yay for the price drop or a yay for Glasses being shit?
>>
>>49968482
Yaya for them being cheaper than void gates, I imagine.
>>
>>49968564

I'd still put them around the low 20pt mark myself.
>>
>>49968564
Half of 36 isn't lower than 15, my friend. Nothing will ever be cheaper than those pseudo-ships. Voidgates will always remain at the bottom of the Shaltari hierarchy, barely fit to lick the boots of frigates.
>>
>>49968564

Word of Dave was like 21 or 22.

15 shots at 5+ lock for 66 points ain't bad. will take 2 turns to cripple a Medea on average, not bad.

Being able to take swarms of 6 is interesting though

>>49968629

It's hyperbole half.
>>
>>49968672
I'll probably take larger groups against PHR, since they'll need to put out more shots to kill Medeas and there aren't really many other ways to deal with strike carriers in atmos.
>>
>>49968629
>Three times as much hull as a Corvette
>THICC
>>
>>49967638
Apparently it isn't really a buff, it was just flat out wrong in the book
>>
>>49968853
Voidgates aren't thicc, Glasses are just incredibly tiny. If you want thicc look at Platinum-sama.
>>
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>>49968853

>void gates are more durable on average than gargoyles for half the points

End me
>>
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>chance of gargoyle exploding after taking 2 damage: 50%
>chance of void gate exploding after taking 2 damage: 0%


>gargoyle has PD 4, Voidgate has PD 6

>same speed
>same armor, except the Voidgate can be immune to crits in atmosphere with no penalties. It's not a big deal but it's literally free

>void gates are their own orbital battery

>void gates cost less than half of a gargoyle

>but the gargoyle can shoot :^)
>>
>>49969528
>void gates are useless without a mothership, and have to be within 12" of another voidgate or motherdhip
>>
speaking of shaltari being OP, anyone have their special rules page? It's not in the Dropbox
>>
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>>49969629
>>
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>>49969528

Those 15pts are misleading because they are worthless without a controlling Mothership.
An Emerald with 3 Voidgates comes to 145pts. Scourge can field 4 Gargoyles for the same cost.

> More tokens overall
> Can spread across the board rather than cluster
> No instant-death button for a Mothership

Shaltari can dominate a point for 145pts, but if they want to claim more than 1, the Mothership needs to be placed more centrally where it can get shot down.
I think the Mothership still Spikes for launching assets, even though they are coming from the gate. Having an expensive, critically important target spiking itself as it straddles 2 objectives is not a great scoring game, regardless of how good the gates are on the ground.
>>
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>>49969629
>another empty post with an image is a duplicate reply, even if the image is different
For fuck's sake.
>>
>>49969528
Gargs are their own thing, while Voidgates and Emeralds need to work closely together in order for either to function. Not saying that Shaltari ground game isn't some seriously nasty shit, just that Voidgates aren't really comparable to strike carriers since you need to have a network of them and a mothership if you want them to function as anything but big defence batteries.
>>
>>49969695

Ah it's 18", not 12".

The starter set objectives are 24" in, so the mothership just has to hang out about 6" from your starting table edge to dump gates into the nearest sector.
>>
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>Beijing becomes crippled at 9 damage
>Leonidas becomes crippled at 8 damage
>>
>>49969877
POSTHUMAN ENGINEERING IS THE BEST IN ZE GALAXY
>>
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>>49970045

>Bejing expected damage against a 3+ ship on weapons free: 7.66 damage

>leonidas expected damage on double broadsides, no frigates, 3+ save targets: 6.34 damage
>>
>>49969877
I was slightly horrified until I realised that Beijing is a Battle Ship and Leonidas is a Battle Cruiser.
>Only the post-human thiccness will suffice.
>>
So I have started building some stuff. My biggest problem so far is the bases.

Why do they have nothing to keep them assembled? The dial has nothing to secure it in place.

Any of you figure out solutions?
>>
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>>49945955

> Normiebook

These numbers are largely what I expected.
PHR is below UCM, but then UCM numbers are bloated by the starter set. I fully expect PHR to slip into number 1 once people start getting into the game properly.
>>
>>49971823
It's pretty bad news for scourge though if they're also getting boosted by the starter set.
>>
>>49971823
To be expected.
Space Fleet Naval Game.
>Upsidedown WW2 Heavy Cruisers... in SPAAAACE!
>Sick Anime Fin Rocket-ships!
>Aloe Vera Plants but evil
>Indian dreamcatcher char ms.

Seems about right
>>
>>49971923
HFY!
>>
>>49971250
Not having the dial in place is why it works properly. Allows it to turn cleanly.
For transport, I'll probably have a re-sealable baggie containing all of the dials to go with the one containing the pegs.
>>
>>49967663
>Quintessence of Dust
Shakespeare.
>Kubla Khan
Duhhhhh.
>Arrow of Night
William Blake?
>Nevermore
Poe, duh.
>Ancient Mariner
Duhhhhhh.
>Albatross
Ditto.
>Voland
The Master and Margarita. Most obscure and best name on the list.
>Undounded
Moby Dick?
>Admonition
William Wordsworth.
>Vexed to Nightmare
Yeats.
>Vorpal
Everyone knows this one.
>Kalevala
Duh.
>King of Nemi
Honestly the book this concept is referenced in mostly could also be a good ship name.
>Child of Midnight
Rushdie, mah nigga.
>Divine Image
More Blake.
>>
>>49972308
Unsounded might actually be a reference to a webcomic but I know that comic got the name from Moby Dick.
>>
>>49972308
Golden Bough, Poetic
>>
Best UCM Warship name I've heard about yet was "Thunderchild".

>First fictional (ironclad) warship in history to fight alien invaders
>Goes down swinging like a champ in 3:1 odds, taking 2 invader machines down with it.

Better be a goddamn hero unit if you ask me.
>>
> I have no idea what I am doing: The list

Pathfinder
San Francisco
New Orleans x2
Santiago x3

Pathfinder
San Francisco
New Orleans x2
Santiago x3

Line
Rio
Lima x2
Toulon x2

Line
Rio
Jakarta x2
Taipei x3

Line
New Cairo
Toulon x2
Santiago x3

Vanguard
St. Petersburg (Flag)
Lima
Jakarta x2

1497pts
>>
>>49972844
2 Limas?
>>
>>49973045
SCOUT EVERYTHING
>>
>>49972844
Can't take 3 Lima's in a clash, anon.
>>
>>49972844
To add to what the other anons are saying, you can't take a single new cairo, light cruisers have to come in at least 2s.
>>
>>49973120
>>49973045

Rare limits the number of groups, not individual ships. In a clash I could have up to 4, spread over 2 groups.

>>49973346
Duly noted, will work a Berlin in somewhere.
>>
>>49973398
>Rare limits the number of groups, not individual ships. In a clash I could have up to 4, spread over 2 groups.
You're correct, sorry anon. List looks good.
>>
>>49972844
>>49972844
I'd swap the St Petersburg for a Moscow, drop one of the Limas, swap out those Taipeis for the other New Cairo you need, trash one of those troop only battle groups and throw an extra New Orleans in the other, then pick up a pair of Osakas.
>>
File: Reconquest Exeter.png (1MB, 1400x700px) Image search: [Google]
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Game day in Exeter on 12th November.

Bring your ships, play games, have fun.

4chan doesn't like me posting links for some reason, but there's posts on the Hawk forum and in the facebook group.

Facebook event number is 937752976352645
>>
>>49959972

What about religion-based Scourge? Ripping someone's idea of naming your Battlegroups after the Original Sins:

> Pride
Flagship
> Greed & Gluttony
Scoring
> Lust & Wrath
CAW
> Envy & Sloth
Launch Assets

And then naming your ships after sins
> IE Rage, Fury, Vengeance, Spite etc. all fall under the Wrath Battlegroup

I need some Battleship names now
Eden's Serpent
Original Sin
Dorian Gray
Prevenient Grace
Faustus
Dante's Inferno
Pale Horse
Dark Arbiter
>>
I intend to name my Scourge after code-names based on demons/monsters/evil gods and similar mythological entities. Smaller ships can have code-names with numbers designating the squadrons they appear in. There's a shitload of demon-like entities in a ton of mythology that all sound quite sinister without going 'shitty metal band' name.

Armaros
Raksasha
Moloch
Asura
Iblis
Urobach
Revenant
Belphegor
Multo
Tiyanak

etc, etc
>>
Anyone think of a good way to make printable labels for the ships that can be turned into stickers?

The white stickies + marker just seems so crude.
>>
>>49974253
white stickies + marker?
>>
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just end me
>>
SHIPPING CONFIRMATION WOOOO

Looks like the commodore wave is ending here in jolly old England.
>>
>>49975355
I'm going to give him the benefit of the doubt that he's not familiar with the D# shorthand, since it's usually only seen in RPG. That said, it does explain the concept right at the front of this book.
>>
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>>49973450
>Bring your ships

Still waiting anon...
>>
>>49960672

>Along with Colonel Jackson down the mighty Mississipi
>>
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>>49975394
I'm really happy for you anon.

>>49973450
>>49976035
They have until election day.
>>
>>49975355
>normies
>ever
>>
>>49976638
Why election day?

Will Eternal President Dolan Trump will save our great nation and attack Hawk Wargames for our shipments?
>>
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>>49977355
If he doesn't, then I will.
>>
>>49976638
The UCM waited 160 years to play with their spaceships. You can wait a little longer for yours.
>>
Has any backer outside of US/UK received their ships?

NZ commodore here... No tracking info, nothing.
>>
>tfw trying to assemble Scourge frigates
REEEEEEEEEEEEEEEEE
DAVE
ENOUGH WITH THE BALL SOCKETS
>>
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>>49979684
>assembling PHR heavy railguns
It looks like somebody assigned a terribly coordinated varsity rowing team to my gunnery crews.
>>
>>49979684
>>49979725
magnets
>>
>>49979733
>magnets
Anon, you have no idea how absolutely TINY these things are
>>
>>49979725
>terribly coordinated rowing team
So the PHR then?
>>
>>49979742
I wish I did. That would mean I have received my ships.

;_;
>>
Don't have access to a rulebook, could anyone provide me with the corruptor rule?
>>
>>49979747
Winklevoss twins? In my PHR?

It's more likely than you'd think.
>>
>>49974009
I can chip in some names.
The Stranger
Creeping Death
Shadowdancer
Tendrils of corruption
Dark Vigil
Deathwish

>You also have the horsemen; Famine, Pestilence, Plague and War.

Or if you're going for something else entirely
>The Jolly Jelly
It's my Battleship
>>
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>>49980311
I'm personally looking forward to christening the Tentaculat's Caress.
>>
>>49979742
I picked up a Scourge starter fleet at retail and started looking over the sprues just earlier today. Magnetizing Frigates will be a piece of cake, will just require a ton of magnets. As for cruisers I think I can magnetize the prow weapons by drilling a small hole all the way through and having magnets on the weapons connect with each other directly.

That and set it up so that I can swap the outer wings between Light & Medium and I can get a pretty solid range of cruiser options off of one hull, although I'll have to designate certain hulls as being Chimera', Hydra's or heavy cruisers.
>>
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>>49980093
>>
>>49980542
radical, thanks
>>
>>49976035
But by then, you might have them...
Even if you only have time to put together a starter - sized fleet it's still a lot of fun
>>
>>49980542
dat finger
>>
>>49978112
>160 years

You know, I appreciate the fact that Dave a realistic time frame for humanity to recover, rebuild, and then attack. But I gotta wonder, who was the first guy to go "Hey, this is what we're going to do. We're going to devote everything we've fucking got to go back and fuck them up. Not in this generation, no, not even in the next. In a centruy or two, we will strike back. For now, we build ships so our great-great grand kids can blow those parasitic fuckers to hell. So everyone, grab a shovel. And don't forget to fuck without a condom."
>>
>>49981157

Well, they HAVE a space Idris Elba in the setting, maybe his great great grandfather? Or possibly it was an antecedant of space Liam Neeson who convinced a fledgling UCM that they possessed a certain set of skills that would make them a nightmare for the Scourge?
>>
>>49981157
perhaps they planned to do it in 100 years, but you know, delays and missed time lines etc
>>
>>49981270
Preparing you entire teens and twenties for piloting the spacecrafts through simulations and intensive training, studying and stuff.
>Sorry. Project is delayed 60 years guys. Pack it up and go home.
>>
>>49981282
>don't delay and die, or delay and increase your chances of success

Pretty easy choice
>>
>>49981322
Choice is non-existing.
The crushed hopes and amibtions are not.
>>
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Help /tg/

I have a great colour scheme for my PHR, a truly aesthetic green and gold like an old sports car or steam train.

But then I saw this and thought "this is almost PHR.webm"

Now I want to paint a Minos in dark blue. and maybe convert a tiny CLASS VIII BATTLE WALKER to stand on it
>>
>>49981432
Do you knaw what the mythical class-7 walker looks like?
>>
>>49981593
no, I was just making a dumb anime joke

Based on PHR aesthetic, anything bigger than a Hades would probably be insectoid.
>>
>>49981607
I want a god damn millipede or a full-blown spiderwalker.
Dumb anime jokes are the best jokes.
>>
>>49981641
>Dumb anime jokes are the best jokes.

tiny gunbuster on the prow of a Minos is go then
>>
I want to make a 500pt PHR list.
Any reccomendations?

Do you need troop-carrier cruisers, or is the PHR frigates enough?

I'd assume 1 heavy ship, 2 light and 4 frigates generally.
>>
>>49981976
500 points is small enough that you could most likely go without a troopship, though desu you're not really missing out on much firepower by taking a PHR troopship so do what you will.
>>
>>49981976
At 500 your options are very limited.

Consider:

Orion (107), 2x Europa (80)

Ikarus (115), 2x Medea (78)

Ikarus (115)

It isn't great...
>>
>>49981976
Yeah, basically it's a starter fleet at that points value. You probably won't be able to fit a heavy cruiser into a 500 point list though, especially with PHR's more expensive frigates.

My 500 point PHR fleet will be:

>Icarus (AV 2) - 135

>Orion - 107
>Ajax - 100

>2 Medea - 78

>2 Europa - 80

for 500 exactly. Just so you can see how tight points are at this level.

That reminds me, is it compulsory to take an admiral?
>>
>>49982003
>>49982012
Thanks a lot for the list examples and comments.
Shame I only have 8 frigates total.
>>
Assuming I'm going to only have 8 frigates total for a good while; Does 4 Medeas, 2 Europas and 2 Calypsos seem like a good spread?
>>
>>49981432
Give it a sword, have it in a surfing position.

Glory.
>>
>>49982054

That'll do, just use your next box of frigates to make more Europas, pandoras and andromedas
>>
>>49982088
Europas are very good line-fillers and andromeda pads the Launch numbers.
Do PHR really need the Pandora BTL?
>>
Oh!
Troopships that launch Dropships and Bulklanders doesn't count towards launch-limit, does it?
>>
>>49982110
>Do PHR really need the Pandora BTL?
Yes. Fast, cheap and low-sig flash platforms that can also dish out damage are always acceptable.

>>49982117
Nope. Just fighters, bombers and torps.
>>
>>49982061
Arms folded or nothing
>>
>>49982061
>>49982152
Arms folded, sword plunged into the ship's hull in front of it.
>No compromise.
>>
>>49981270
You know, I'm not certain you really could recover in just a hundred. I'd imagine the first decade would just be expanding the colonies to accomadate the refugees and setting up a political system, then they'd start really laying the infrastructure for the reconquest. Establishing mines, farms, and factories as your population expands to use them. That requires a shit ton of planning to make sure they can scale properly without having them sit unused for decades which would make them effectively useless once you did need them.

So, assuming once they've established themselves, they begin to double their population every 20 years on average. First 30 or so years, they hit maybe 15 million since fluff is vague. At year 50, they're at 30 million. Year 70, 60 million. Year 90, 120 million. 110, 240 million. 130, 480 million. 150, 960 million. By the time of the Reconquest, they should be over a billion. They do it at year 100, they'll only have about 200 million. I think they had about 35 million legionaires dedicated to the Eden theater alone, not counting Naval and logistical personnel. Taking the US military as a guide for their logistical tail you're looking at a 9:1 support to combat arms personnel breakdown. So those 35 million have about 300 million people in just logistics. Everything from farmers to mechanics to truck drivers, etc. 100 years simply isn't enough for population even at a "you must marry and fuck at 18" route.
>>
>>49982110

Pandoras are sweet because they're your lima equivalent: they're really good at throwing a bunch of minor spikes on something. Plus their damage is nice and spikey
>>
>>49982277
They are supposed to have a total population of around 20 billion, and 900 millions under arms (just over 4% of total pop).
>>
>>49982464

How the fuck did they manage that? Cloning? Monstrously good tax breaks for large families?
>>
>>49982277
Do we even have population numbers for the colonials+refugees immediately after the Scourge invasion? I haven't found any, but I may have missed something.
>>
>>49982715
Only other number I remember is 3billion for the PHRs pop.
>>
>>49982622
I think like 1 % of earth's pop managed to flee alobg with 5% from the crone worlds. And just count back from 20 billion with pop doubling everh 20 year. I am quote sure the numbers will be similar, because Dave.
>>
>>49982277
My dude, the EAA was a massive empire spanning several quite hospitable planets. If we take very conservative estimates of the cradle worlds' population and assume they all had the same miserable escape rates as Earth, we're talking 400 million in refugees alone. Add that to the people already at the colonies and you've got a whole lot more than 15 millio.
>>
>>49982622
12 planets that were sort of colonized already+god knows how many people escaping the Cradle Words=quite a bit of people and mind you in 1950 the earth had 2.5 billion approx people on it these days its almost 8 billion so its not unreasonable if they already had a few billion across multiple planets and so forth. Hell in the early 1900s world population was under a billion to my knowledge
>>
>>49982974

That is just full planets. If a whole solar system is colonized and they have outposts everywhere you have to realize some people living on moons and large asteroids etc etc.

Not a huge difference alone, but every little bit helps. Especially if you turn the human race into one huge baby factory along with your manufacturing boom.
>>
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>every time I see a Perseus in a Facebook picture only 0-1 Orions
>>
>>49983439
Is the Perseus bad?
>>
>>49983474
How you say... yes.
>>
>>49983474
It's pretty much only good as a supplementary combat ship in 2500+ games
>>
>>49983474
I don't think it's great, mostly because it tries to do a little of everything in a game where you realistically won't be in optimum position to do that as often as having specialised ships in useful positions.
>>
>>49983474
It's not terrible, it should put out 2-3 damage per broadside against most targets. But, medium broadsides outperform it most of the time. So I don't think you're completely fucking yourself over with one, but it's not optimal.
>>
>>49981432
Wait. In that Gunbuster clip, is that a wave motion gun room? And the Yamato in the upper corner of the fleet warping? Huh. Easter Eggs.
>>
>>49983474

It's suboptimal than the Orion 90% of the time and the other 10% it barely does better. It's a dud.
>>
>>49983474
It and the Glass are by far the worst ships in the game.

I hope it gets hit with an errata that changes it completely into something else. Like an Orion with a burnthrough on the front or something.
>>
>>49984132

What if we dropped it by 30pts and made it a light cruisers with G1-3?
>>
>>49984132
Nah, I'd rather save it through minor changes than just scrap the idea and start over. Maybe replace the heavy broadsides with bombardment turrets.
>>
>>49984207

Still wouldn't be better than a Theseus, it's cruiser hull isn't the problem.

If they ever did something to buff heavy guns then maybe
>>
>>49984132

>an Orion with a burnthrough

You mean a Hector?

And the glass isn't shit, it's point cost is an actual typing error, it should be 22-Ish points not 36
>>
>>49984231
This, heavy guns are seriously underwhelming considering how much they cost.
>>
>>49984254
Hectors are heavy cruisers and way overcosted.
>>
>>49984302

A Hector with 2 less HP is still pretty much just a Hector

An Orion with a single Supernova for 120 would be fucking GOTY
>>
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>>49956154
>>49956215
>>49956220
So, with or without the shades?
>>
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>>
>>49984355
No that would be OP.
>>
>>49984587
With shades, it looks more ridiculous that way.
>>
>>49984587
Always shades.
>>
>>49984622

Its an Ajax that paid 30 points and lost its linked-1 to get medium guns

A single supernova does on average 1 damage to a 3+ target, only .45 more than the medium turret of the Orion. What it truly gains is being able to mark targets at long range with flash
>>
oops, 20 points*. My bad
>>
>>49984674
I like Orions though. I'd rather they weren't made obsolete by something that can do their job and BTL shit for a minimal price increase.
>>
New thread, commanders

>>49984975
>>49984975
>>49984975
Thread posts: 335
Thread images: 46


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