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Infinity General: Glowsticks Edition

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Thread replies: 315
Thread images: 29

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where Ariadna is the best faction because beards.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Previous thread:
>>49869020
>>
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Just bought another faction, USA this time. Any advice. I have one of everything released.
>>
I love to deploy a grunt core and 2 to 3 infiltrator grunts as base list. You can add marauder haris with specialist and some foxtrot.
>>
>>49923277
Paint it, play it
>>
>>49923150
What you folks do to disbehaving dice?
>>
>>49924298
Roll them more. Law of averages.
If they're THAT bad, I just use different ones.
>>
>>49924298
I dunno, but if you find an effective method, I want to try it. ALL my dice misbehave!
>>
>>49925135
>ALL my dice misbehave!
Play Malifaux.
>>
Anyone going to the Baltimore Brawl?
>>
>>49924298
my local gaming bar has a jar full of (what I assume is) water and dice, bad dice get drowned.
if it wasn't for the fact it's open topped and sitting on the counter of an operational bar, I'd replace the water with something acidic and try and make a dice slurry
>>
>>49924298
You can actually test if your dice are shitty by putting them in water and spinning them.
>>
>>49927774
Though some dice are dense enough that you would need to add salt to the water.
>>
>>49928106
on the plus side if you've got shitty dice you'll have plenty of salt
>>
Are Lunokhods out of print? They're out of stock just about everywhere, and I can't even find any listings for them on Amazon.
>>
What sectorials are you guys looking forward to the most? What do you think we'll see and when?

For me it's Vedic Aleph. I'm really not a fan of the Greek stuff and the idea of post humans and link teams in the same list is pretty cool.
>>
>>49928717
Paradiso/varuna to see if theyll actually fix toots though that wont fix their linkability in mo...
>>
>>49928717
I'm a SP player, but I'm definitely interested in starting OSS...once they get new models. Also really looking forward to Ramah Taskforce.
>>
>>49928778
Definitely agree with them needing new models. The OSS stuff doesn't look bad on its own, but compared to the new stuff they're really starting to show their age. Same with the Caledonians and Japanese YuJing.
>>
>>49928717
Svalarheima, if the rumours are to be true. I'd like my Space Knights to have a couple of fur coated space viking friends. Also I want a reason to use the Jotum other then playing vanilla PanO.
>>
>>49928480
They don't seem to be OOP on the CB website.
>>
>>49928717
Tunguska and Varuna....
>>
>>49928717
Svalarheima and Invincible Army.
The former because Nisse and Jotum are awesome, though I wonder if a Nisse link would be all that viable.
The latter because Yu Jing HI looks lovely and I want to field an army with nothing but them.
>>
>Neoterra Bolts
>>
>>49929442
No. Bad anon. Stop trying to shit up such a new thread.
>>
Fluffy question from a newbie: Cubes have backups, that seems to be made clear at several points. How can somebody then die permanently by having their cube destroyed, e.g. Toni Macarena? I mean, yeah, it'd erase the knowledge between the ladt backup and the destruction, but that'd be, what, a couple of days at the most? How does this work?
Please don't tell me the backups are always connected to the cube. That'd be stupid.
>>
>>49929408
Same ones for me. Interested to see how Shang Ji's evolve and Yan Huos ate lovely.
>>
>>49929929
Cubes and backups are two different things. Backup is literally a copy, Cube records personality and can be put in a new body. Few people have both. Remember that most people are on a very long waiting list for new lhosts.
>>
>>49929929
I've got the image only the elite get backups, as we've seen them mentioned in fluff in pnly a few cases, with units operating withput cube and one CEO, who gets assasinated. Figure those things are expensive/labour intensive. Then we have Sepsitors and the risk of doppelgangers.
>>
>>49929929
Most people don't get backups. Only the elite of society can afford them, so unless you're incredibly rich or have an incredibly rich benefactor then you're shit out of luck if your cube is fried.
>>
>>49928717
Tunguska and Varuna

the former is because space russian cartel with technobable fetish was cool, and i want to see their version of weird TAGs.

And the later because of Nationalistic reasons...
>>
>>49930326
You're from Waterworld?
>>
>>49928480
My LGS has ordered a few of them in the past 2 months, try looking on other websites.
>>
>>49930326
>And the later because of Nationalistic reasons..
fellow Aussie?
I hope we get some pacific islander,aussie and SEA based unit's in the Varuna sectorial.
>>
>>49928717
Vedic ALEPH and Invincible Army. I'm very fond of ALEPH's theme and aesthetics but can't stand all the homoerids, and IA because YJ HI are just awesome and I'm curious to see what new units are going to end up in the sectorial (hoping for a new grunt-esque line trooper and wu-ming duo)
>>
>>49928717

Tunguska and URRSAriadna
>>
>>49930844
I second both these motions
>>
>>49930844
Wu Ming are probably not going to be in IA. Shang Ji and Zuyong will fill the same role, and penal troops don't really fit the theme.

CB could spring any sort of new units on us, but my guesses for the current ones are:
>Zuyong with AVA total and core linkability
>Shang Ji with AVA 5/6 along with core, haris and duo links
>Yan Huo with some insane AVA you'll never reach
>Zhanshi with 4/5 AVA, unless they release some other line troop to replace them
>The standard doctor and engineer
>Tiger Soldiers, probably with low AVA
>Either Hac Tao or Daofei with AVA 1
>Guijia
>Sun Tzu
>>
>>49930976
Yes wu ming is a bit far-fetched, I remember reading in the fluff they had some connections with the IA but maybe I'm trusting too much the lore. They have some fancy loadouts that set them apart from the other units you mentioned though (grenade launchers, E/Mitter, mines).

I agree with the list but I really hope we don't end up with the zhanshi as basic troops; maybe a new slightly more elite unit along the 15-18 pts cost with relative doc and engie, but this is just wishful thinking.

Skirmishers, right now there's no IA-affiliated choice. Maybe we could see a ninja like ISS or something more exotic.

Something that I'd like to see is mixed fireteams à la ISS or domaru-haramaki for shang ji and zuyong and whatever other high-end HQ HI they hopefully end up adding (it would be strange for the official state army not to include high-ranking officers, and I doubt the Hsien will be in the sectorial) and a more liberal use of fireteam: duo across the board.

Also I wonder if we'll see ALEPH auxiliars like other hi-tech factions (ISS, NCA).
>>
>>49930976
Aren't Tigers, Hac Tao and Daofei all in White Banner? I mean sure, crossover units, but still.
>>
>>49930976
Duo on the Yan-Huo seems not unreasonable, considering other fatties also got that and/or Haris with some form of minder (Hsien?).
>>
>>49923150

So i'm going to playing against PanO in a league at my LGS. The mission is to To have more Army Points worth of Doctors and Paramedics then the adversary(3 Objective Points). Furthermore, there is a danger zone.

"At the end of each Active Player Turn, all troopers belonging to the Active Player that are inside a Danger Zone must make a BTS Roll against Damage 14"

I was thinking about running lots of mines layers and playing defensive with Thortaki. Its 200 points. I guess what i really want to know is PanO's weakness.

Thanks for the help !
>>
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>>49931331
The reasons are
>Tiger is confirmed IA since the last dossier
>Daofei is esplicitly affiliated to IA in the fluf, being described as the "tactical section of the Invincible Army"
>Hac Tao is thematically in line being the most advanced YJ HI (barring Su Jian I guess), plus people was bundling him in the White Banner only because of the white faceplate
Personally I think we'll see them in both sectorials with different AVA.
>>
>>49931331
Tigers are confirmed, Hac Tao or Daofei would provide some very much needed camo/infiltration while still keeping with the theme of HI.

>>49931261
I doubt they'll get a Ninja. The secret police have a reason to take sneaky assassins, conventional forces don't. I'll be interested to see what kind of infiltrator IA get though. Maybe the potential new line troop could be like Order Sergeants and have a couple of limited infiltrating profiles.
>>
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>>49931513
If image related isn't too out of date (it's from late 2014), then the Daofei would be White Banner along with the Guilang.
>>
>>49931331
>>49931464

The WB is pretty much the outdated version of the State Army, while the IA is what the updated version is supposed to look like, so it stands to reason the elite units would also feature in the 'new' formations in some form as well.

Also, damn shame about the extreme unlikelihood of ever getting the AD HI.

>>49930622

>most of the continent being rather dry wastelands
>>
>>49931513
As for skirmishers I wouldn't rule out something like Nagas or Dasyus, courtesy of our friendly neighbourhood A.I.
>>
>>49931464
Gotcha.
>>
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>>49931464
>plus people was bundling him in the White Banner only because of the white faceplate

Get your fucking facts straight, the Hac Tao has been stamped with white banner logos since the moment there was a white banner logo. It even has a white banner logo on the N3 cover artwork.

Things like this change all the time but don't talk shit on the internet.
>>
>>49931708
He doesn't really have a white faceplate but white faceplate with an orange stripe. Therefore, Bakunin.
>>
>>49931608
I wouldn't really like either of them. Nagas are possible but they're already ASA's thing, and Dasyus are right out since they're personal agents of Aleph that the Human Sphere barely knows about.
>>
>>49932023
Yeah I was just throwing ideas out there. I wonder how CB's going to sort this out, as it is now IA is critically starved of light infiltrating specialists.
>>
>>49931407
Duo I can see it, maybe only on the multiHMG profile to avoid the HRMC-twin ML combo.
No way in hell they'll allow a haris with a filler like xeodrons-samaritan though. Active turn B6 HRMC, reactive turn B3 ML AROs? That is stuff of nightmares.
>>
>>49927597
Naw, its too close datewise to Brooklyn Bash.
>>
>>49928200
underrated
>>
>>49923355
Thoughts? I'm not used to this little hitting power. An HMG is not going to kill a TAG in supressive or a Noctifier.
>>
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>>49932306
fubar
>>
Let me get this straight. Fireteam: Core lets Wu Ming form a 5 Wu Ming team regardless of what that Special Fireteam: Core in their entry says right?
>>
>>49932442
Yes, sir. 2-5 Wu Ming or up to 4 Wu Ming with a Zhanying.
>>
>>49932442
Correct, the special fireteam: core is in addition to the basic fireteam: core
>>
>>49932442
Correct, you can form a full 5-man link. The special fireteams are in addition to the fireteam skill listed in the profile.
>>
>>49932543
>>49932548
>>49932555
The hivemind is strong in this thread
>>
>>49932442

Yup. The way they wrote it is a bit confusing, but its 2 options (ie Core with WM only, and Core with 1 ZhanYing).

The same goes for other funky teams like the CG (CG only, CG with Crane, CG with 4 KS) as another example.
>>
Odd question, if a model has the Fireteam rule, you can not use it if you're running a vanilla list right? Only in the relevant sectorial?
Because some Yu Jing models still have Fireteam rules listed in the vanilla list on Infinity Army.
>>
>>49932600
Correct, the only exception is the use of Teampro supportware and fireteam: duo. You can disregard all other form of fireteams in vanilla armies (that are not tohaa).
>>
>>49932621
It's unfortunate that the Fireteam: Duo link points to an empty page though.
>>
How does one kill PanO troops?
>>
>>49932853
With guns
Maybe melee
>>
>>49932853
You wait. Eventually their doctors will murder them all.
>>
>>49932853
Putting up posters advocating communism and saying 'fuck Christ'.
>>
>>49932789
That's because the wiki is borked right now, you can read the rules in the HSN3 book.
Also when I wrote
> the only exception is the use of Teampro supportware and fireteam: duo
I meant that you have to use the supportware to "unlock" the duo option, just to be clear
http://infinitythewiki.com/en/TeamPro
>>
>>49932915
Ah, that's indeed an important qualifier.
I'll see if I can wrangle that, it would be fun to have.

As for the rules being in the book, the Fireteam rules are in the N3 Human Sphere book, not the primary book.
>>
>>49932978
>As for the rules being in the book, the Fireteam rules are in the N3 Human Sphere book, not the primary book.
Hence I wrote "in the HSN3 book".
>>
>>49933118
Sorry, not as awake as I'd like
>>
>>49932853
With Fidays and grenades out of LoF.
>>
>>49932853
You just gotta fuck them around. PanO is good at shooting, but they suck at other things. So going and just shooting them in a fair fight won't always work. Different factions have different ways to fuck them around, but hacking is always a fun one. Spec fire is good too.
>>
>>49932853
Yelling "Bolts suck!" very loudly at them, followed by your mate yelling "Bolts rule!" from infiltrated camo.
>>
How many dudes are in a normal 300pt list?

I have 10 dudes in my nomad list, is that too few?

3 of them are light TAGs
>>
>>49934258
10 is fine as long as you don't go below that.

I'm sure your list is shitty though, post it.
>>
>>49934311
Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

9 / 1
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
IGUANA OPERATOR HMG / Pistol, Knife. (0)
GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 54)
GECKO PILOT Assault Pistol, Knife. (0)
GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 54)
GECKO PILOT Assault Pistol, Knife. (0)
ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)

4.5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=KwBgTAPgzCIRB2ApAFjUgjANjMJBCADlRT2zGKJLJ0o1SmI2EOX3pUcxb3YaZ4EOXZoRQEwYVMACcmLMCwE5aJWBmShUtHOwop+MCGnJswKQAErQA===]Open in Infinity Army
>>
>>49934381
Seems serviceable, but you're very reliant on those Geckos for your AROs. Are you planning to set them both up in suppressive fire once they've advanced up the board?

Your Lt is very obvious as well (though lieutenants have always been a weakness of Corregidor), and you don't have any good ways to deal with camo.
>>
>>49934485
i honestly don't know. I'm very new.
>>
>>49930374
>You're from Waterworld
Yes

>>49930622
>Aussie
No, but close

I'm Indonesian

>can only reply after 30+ post
I hate my job
>>
>>49934589
You put a pretty decent list together for someone brand new. Honestly I'd hold off on the triple TAG until you've got more experience though. They're hard to build around and can be hard to play too.

Generally if you have a weak lieutenant like an Alguacil then you want to have a couple of dudes who who can act as decoys, because if there's only one possible lieutenant in the list then most opponents will be gunning for them.

You don't have many really threatening long range ARO weapons. Something like a reaction remote or a missile launcher in that Alguacil link could force your opponent to waste orders getting in a good position to deal with them, or maybe even kill off one of his big active turn units.

It pays to have a way to effectively deal with camo. It's very common and can be very annoying to face if you're unprepared. Multispectral visors are the most common and direct approach and have the added bonus of dealing with smoke, but you only have one option there and while Intruders are fantastic, they're also quite expensive. Units with sensor such as Stempler bots are a cheaper alternative, as are large numbers of flamethrowers.

>>49934754
How are things up north, mate? Still shit?
>>
>>49932908
Pretty much.
>>
>>49934381
If you are new I would limit it to one TAG for right now. Try out a balanced list with lots of different types of troops.
>>
Is there an up to date list of upcoming releases?
>>
>>49928717
Tunguska. I'm hoping especially for a resculpt of that Szalamandra, it's so goofy looking. And Vedic Aleph, Steel Phalanx can go suck a dick.
>>
I got interested in this literally yesterday and began reading around. So, is USAriadna literally the "I must apologize for the americans, they are idiots. We have purposely trained them wrong as a joke" faction? It feels like you're building an entire army out of the base units from other armies.
>>
>>49940307
What do you mean? The whole of Ariadna is supposed to be technologically backwards, not just the USARF. The entire faction is built around gorilla warfare and superior numbers, so you're going to get a whole ton of cheap, expendable units no matter which sect you pick.
>>
>>49940307
You get 10 point medium infantry, with shock immunity, and availability total. What are you talking about?
>>
>>49940307
Ariadna in general tends to have cheaper troops due to being the low-tech faction. Not only they lack some of fancier gizmos (like thermo-optic camouflage), their base weaponry is also worse and thus cheaper (combi rifle>rifle). That doesn't mean they're weak, just that you have really limited options to play elite lists. Their forte is more of a two group lists (10-20 dudes). As you play sectorial, you want some links. Pick a core fireteam of your choice, maybe a Marauder Haris team and some foxtrots. Then fill the rest of the points with whatever you fancy. You have plent of cheap and not-so-cheap harasser option. Hardcases, Devil Dogs and bikers are pretty cheap troops that yout opponent can't ignore and Van Zant can wreck the unwary opponent.
>>
Really new to the game with a quick question:
Regular troops can't use irregular orders, can irregular troops use regular orders?
>>
>>49929442
BOLTS are unique and the best linear soldiers. Without alternative. Want to win - you MUST buy them
>>
>>49940875
Yes. Regular orders add to the order pool, and anyone can use it assuming they are in the same combat group.
>>
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>>49929442
>tfw I'm the anon who asked "NCA vs. SAA" the other day
What's the deal with Bolts, anyways? Out of all the troops in the game, what do they do differently that makes them such a touchy subject?
>>
>>49941099
They bolt at the first sign of trouble.
>>
>>49941099
Bolts are like ORCs in vanilla: decent, but for what they do overpriced and not as good as other options. Also other factions' equivalents make them look bad.
>>
>>49941099
They have a very specific special rules that are situational at least.
Bolts get Bioimmunity and Vet L1 while Bagh Maris for the same price get MSV1 and mimetism, both of which are very useful.

The problem with bolts is not that they are bad, it's that they are good agains very limited set of enemies (Tohaa and Haqq).
>>
>>49935004 #
>still shit?
>Nearest cities gets hit by flash floods
>OPM kill another 3 guys without reason
>Random islamic fronts rampaging around Jakarta because of our current provincial governor is a ching chong
>New batch of illegal ching chong flooding the house again
>tfw USD's still clocking at 13.700
>Electricity are still shit but the price are jacked up, again
>AoS becomes a big hit


Well you gues it, mate
>>
What's the going rate for used Infinity stuff, in % of RRP? Looking at selling a load of mine, and I have no clue what price to ask. Also, is it normal to add on extra for resin bases?
>>
>>49942606
60% is usually a decent baseline, really depends on the quality of the paintjob though.

Resin Bases, I wouldn't normally expect to pay extra since second hand miniatures often get stripped and rebased anyway, but again it depends on the quality of the model.
>>
>>49942641
I still have all my original in-box bases. Should I remove the resin ones when stripping (my paint jobs aren't worthy of retaining for sale, and most people seem to prefer stripped models) and just stick them in instead, and save the resins for future projects?
60% was my previous baseline for other lines, so that's good to know, thanks.
As I'm aiming to be rid of an entire sectorial, should I refuse to split if it's requested?
>>
>>49941099
Bolts came out just after Nomad Wildcat's were previewed and they were comparable but slightly worse. PanO players have never stopped whining about it.
>>
>>49940545
What I mean is, that if I look at the other faction's options I see equivalent/slightly better units for the same point cost, but seemingly, USAriadna (And probably the rest of the faction for all I know) doesn't have anything to set it apart. That is, I can build the equivalent of an ariadna army with grunt-type units in another faction, with the bonus of getting additional unique options from that faction the USians don't get.

That is, mechanically, they seem to be composed of the worst units from other factions with nothing to show for it. Of course, like I said, I just got interested in the game yesterday and my impressions are based on browsing the rules and the various options for other armies. I don't really know anything and that is why I ask. For all I know, there is some ability they get somewhere which I'm underestimating or something.
>>
>>49943041
Grunts
>10 points
>ARM 3
>Worse than other factions basic infantry

Mavericks
>Cheap, fast FO
>HRL + Submachine Gun combo
>MSV1 and good BS
>Also ARM 3

I really don't know what your're complaining about.
As a faction you get Smoke all over the place and have a crazy amount of cheap models with very solid stats
Sure, you don't have all the toys that some of the other factions get, but you make up for it with cheap models with great base stats
>>
>>49932197
>reactive turn B3 ML AROs?
Isn't a thing.

The reactive turn Burst bonus for being in a link doesn't stack with any other bonuses (like the one for two weapons), I'm not sure if Neurocinetics guy would get B2 in active turn or not, but I think Neuro trumps other things.

I really don't think the Yan Huo Haris is that far fetched, sure it'd be the only B6 in the game, but Joan running around in a core link for BS18 is pretty crazy too, and symbiomates are pretty crazy, I think a small dose of crazy for each faction isn't such a bad thing.
>>
What I only complaining of USARF is that devil dog has no grenade.
>>
>>49944332
Do you mean the Antipode?
The DD does have a smoke grenade
>>
>>49943281
Wait, what's your source on twin weapons not stacking with link bonuses? Because that means I've been playing my Rodoks wrong this whole time and the twin shotgun profile is useless garbage.
>>
>>49944679

The fact that k-9 has no smoke is nuisance, but what I mean is the grenade for over the wall attack.

PH 13 speculative shot is a thing
>>
>>49944679

I think he means that Cameronians, Dog Warriors, and Duroc all have normal non-smoke grenades.

and PH16 is among the best spec shot you will find, the only thing I can think of that's on par would be a Wu Ming with LGL in a 5 man link.
>>
>>49944830
Only the ARO bonus, so you probably haven't been playing them wrong because you normally don't get twin weapons in ARO.

http://infinitythewiki.com/en/Fireteam_Bonuses

>In the Reactive Turn, this +1 Burst bonus is not stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those who specifically state otherwise.
>>
>>49944968
Ah. In that case twin weapons is pretty irrelevant anyway, since neurocinetics doesn't stack with the link bonuses so you've got no chance to use them reactively.
>>
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Dammit, why do I like wulvers so much in vanilla Ariadna? Mk12 and T2 shut down mid field fire lanes wonderfully. Them and scouts.
>>
I've been thinking of running a recon campaign, allowing everything in it to gain xp as if they were spec ops, with a hard cap of 15 or 2 wounds, or whatever their base stat is if higher like tags.

Any issues with this? trying to minimize silly cheese.
>>
>>49944332
anon, he IS the grenade
>>
>>49946113
>not putting grenades on your grenades for maximum explosion
>>
>>49946075

Getting superjump for 6-4 or 6-2 unit. Superjump costs only 4 exp.

It gains 2 or 4 additional movement in addition to added attack vector.

6-6 sensorbot? Ok
6-6 spitfire bulleteer? Urgh
6-6 achilles mk.2..?
>>
>>49943041
The sheer amount of infiltration and camo tokens is pretty good. Crazy cheap special weapons.
Armour 3 on the basic line troop is huge.
Also van zant it pretty fucking good.
>>
>>49923150
I wanna see the Tohaa preview for the rpg .
>>
>>49947315
>6-6 sensorbot? Ok
>6-6 spitfire bulleteer? Urgh
>6-6 achilles mk.2..?
Where are you getting the additional movement from? I want some for my Su Jians
>>
>>49947882
Jump uses the first movement value and super jump turns jump into a short skill.
You can move the first 6 inches then jump another 6.
>>
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>>49947925
Oh shit, have I been playing Super Jump wrong for more than a year? I always used first movement value for the first jump and second for second. Turns out I could have jumped even higher and further every order.
>>
>>49947925
I remember seeing a thread about it on the official forums, has it been confirmed as legit or is it a possible oversight to be used until the next faq?

8-8 Su-Jian sounds delicious.
>>
>>49948214
There aren't many units with super-jump and a higher first mov so it doesn't come up much.

I don't think it's been confirmed as working as intended but there is no ruling against it and the wording of the skills is pretty much 100% clear so I would use it till FAQ says otherwise.
>>
>>49947925
No, because using the whole order into superjump becomes entire order, which you use both movement values combined. Read the rules.
>>
>>49948243
"The user may declare the jump as an Entire order to add up both his MOV values into one single mighty jump."

How is this unclear? You either use one shortskill or declare an entire order to jump with both, affecting not only jump distance but ARO declaration too.
>>
>>49948285
>inb4 "nuhnuh, i just use two individual jumps! If ur stoopid enuff to declare entire order jumps, it's juat your problem!"
>>
>>49948303
Ah, should've said from the start that you're retarded.
>>
>>49948260
What?
Super-Jump makes jump a short skill.
I am not suggesting you use both skills to jump.
First skill you declare is movement, second skill you declare is jump.

The movement uses your first MOV value. The jump uses your first MOV value.

>>49948285
I am talking about moving -> jumping. I don't see anything in the rules saying I can't do it despite it feeling a bit abusive. I would actually like to be pointed to a rule saying I can't do it. So then I can just use jump and move normally without feeling like I wasted efficiency.
>>
>>49948394
Oh yeah, that retarded "ruling". Good thing our TOs have some sense.
>>
Hello /tg/, I'm trying to teach my friend the infinities, but unfortunately I'm not so cluey on Yu Jing so I can't really give him any list building pointers.
He bought a whole bunch of stuff, what would be a learner-friendly list to make out of the following? :
-Red veil starter
-ISS starter
-Kuang Shi box
-Su Jian
-Gui jia
-Tiger soldier Spitfire
-Dao Fei
-Hac Tao (Hacker and Missile Launcher)
-Yan Huo (HRMC)
-Ninjas x3
He just bought what he thought looked cool.
His first game he tried the Gui Jia, it got crit and blew up in the first 2 orders.
>>
>>49948214
>Su-Jian
>super jump
Wait, did I miss something? I thought they just have insane MOV and climbing plus.
>>
>>49948394
"Choosing Jump + Move would have the same effect as declaring a single Super-Jump in one direction. It would also allow Tarik to Move into a more beneficial position after landing."
http://wiki.infinitythegame.com/en/Super-Jump
>>
>>49948852
Indeed the Su-Jian doesn't have Super Jump, but it's something campaign related.

The first post on the subject mentioned that Super Jump costs 4 XP (>>49947315), so it seems progression related?
>>
>>49948852
The anon was making a Paradiso-like systems where normal units could buy Spec-Ops upgrades.
>>
>>49948862

>By declaring a single Super-Jump adding both his MOV values (6 + 4= 10), Tarik can jump diagonally up to point Z (Graphic C-3).

>Choosing Jump + Move would have the same effect as declaring a single Super-Jump in one direction. It would also allow Tarik to Move into a more beneficial position after landing.

if you take a look at the rules, two sentences both explain superjump graphic C-3, its a picture that Tarik jumps, and moves while on the air, fall down deliberately to set on foot.

It means that full order superjump(10') is works as same as superjump 6' and move 4' on the air, not 6-6 move is impossible.
>>
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>>49948580

there are many alternatives. yj list is made of 1~3 superstar(over 50pt), 2~3 sideshows(20~40pt), many cheerleaders.
>>
>>49943170
I don't know maybe it is my opponents always runing 2-3 msv2 models, smokes seems a bit suck. On the other hand their super smoke that can't be ingored in any way is super. I started to play with US, it sucked. Moved on to russians, which was fun for about 3 months, till CB decided to make limited insartion a thing. Now I have models for two factions and nothing to play with. I hope the Russian sectorial will salvage stuff a bit.
>>
>>49949531

Give msv sniper van zant or spetsnaz.
>>
>>49949241
I agree with this.
>>
>>49949241
It would also make sense from a conventional logic standpoint. You can cross more distance by making two slightly shorter jumps by rebounding from the ground after the first than making one long jump.
>>
>>49949556
I don't need msv, I can deal with the two or three dudes in camo or TO, what I can't deal with is my opponent killing my ariadna dudes like nothing, because they happen to tailor one list out of 3 vs ariadna.
>>
>>49948580
That is a load of models to choose from. I have put together a couple of lists in 5 minutes trying to get as WYSIWYG as possible, they should be somewhat serviceable. Since you're just starting avoided putting much emphasis on ITS specialists, but they should be good enough for most simple scenarios.

First a vanilla list featuring Daofei and Hac Tao as centerpieces:
EwBgjAPgzCIRAOApGKYkBYBs6CEB2FGTAViyV2GBQxKRLGUurFvrEMqhvJNAuDdWvflx71RGFMEIZiY4RJAUhwchipIAAmBZQ6wBG0rS6GVtq1A=

And another, ISS this time featuring a Crane+CG link and a Su Jian duo (since you don't have many ISS models I had to be creative, you need to proxy a zhanshi as CG to make it work):
EwBmB8GYRdwVgKQEYDsrEDY2IITJVUkWAA5gD9DiyK8C1j4BOJKxxFgFj1JVJBZIxXH2QCSmdPUHjgWLoPyzyCpchXzMixAAEeaTCVLQ8zfgWhc+u3UA

Neither one is truly optimized because your friend imo lacks some core units for each list, like Guilang and support box for vanilla or Kanren and Sophotect for ISS. The first priority though should be the Yaokong remotes, YJ doesn't have strong aro options and a Husong is REALLY valuable (I put the ML Zhanying as dedicated aro unit in the first list but he's certainly subpar compared to the Husong).
>>
>>49950127
He means kill their MSV sniper with drop troops.
>>
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I just used jump on a link team to get all of them down from a roof, is there anything wrong with it?
>>
>>49950393
Not possible, in my store AD deployment and multi group armies are banned. I have 10 dudes and problem is, that I have good cheap specialists, high cost meh dudes, medium cost killy dudes, which would be realy powerful, if there wasn't the 3 list system, that makes everyone play with 1 list that is anti camo/ariadna.
At the same time I can't even make 2 good lists.
>>
>>49950856
>AD deployment and multi group armies are banned
Why? Why do stores do this?

Well it seems whoever is in charge of your store's house rules is a fucking idiot or blatantly abusing his power.

I don't know what to suggest. Two of your biggest tools are banned by some fucking power tripping idiot. Find a different store if possible.
>>
>>49950856
>in my store AD deployment and multi group armies are banned
Why do I keep hearing about stores that apply all sort of houserules like these or the 6 inches high reinforced sniper lamp-posts of some threads ago...just out of curiosity do you happen to live in eastern Europe perhaps? Almost all of those seems like countermeasures to kurwa camospam.
>>
>>49950856
>AD is banned
This perplexes me. Did they give a reason why? I dislike limiting army size so something so small but I at least understand it. There's no reason to disallow drop troops though.

Get a couple of elite infiltrators then. MSV snipers don't have penalties to shoot, but if you get into good ranges with a Scout and take advantage of surprise shot then you can still kill them fairly reliably.
>>
>>49951017
surprise shot dont work against MSV2
>>
>>49951144
You're thinking of MSV3 there. MSV2 does not cancel to surprise modifiers
http://wiki.infinitythegame.com/en/Multispectral_Visor
>>
>>49951144
It does. It takes MSV3 to stop surprise shot.
>>
It seems like every thread there's some guy complaining that his army is shit because of some retarded house rules his local store uses. Feels like a troll.
>>
>>49948580
Are there certain models he really likes and "has to play?
>>
>>49951190
Thanks.
>>
>>49950856
Are you the Polish anon that was talking about the snipers on lamp posts and certain sectorials being banned a few threads ago?
>>
>>49950127
>one list out of 3

>>49950856
>in my store AD deployment and multi group armies are banned

Have you tried playing the game as written?
>>
>>49951541
That anon was playing haqq though.
>>
>>49951659
Similar suspicious meta BS, though.
>>
>>49951851
If any of those places actually exist I feel for the poor people who can only get games there.
>>
>>49952359
I'll never understand that crap, Infinity is a balanced enough game without adding bullshit rules that clearly favor some armies over others

I mean, I get limiting army size, but 10 orders?
And why the hell no AD?
>>
>>49951541
I am Polish, but I do not play Haqq. No one plays haqq here. Lots of nomads, steel phalanx, some pan'o, as in 2-3 players, and about the same of yu jing. There were people playing a QK under last edition, even a lot. But no one plays them anymore, its the 10 orders thing that killed them. There is realy strong hate for multi order armies, and the store owner is pro tag, and his brother likes only the high tech stuff. So for example last tournament there was a scenario you couldn't win, unless you had hackers. And you didn't knew you would need them, because it was a special rule for the tournament.
>>
I've been living under a rock, what's the fluff for the White Banner sectorial ?
>>
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>>49953081

????

that's quite lame. whatsoever, with this list, you can lolstomp stupid msv sniper thing.
>>
I don't understand the shopowners that enforce those houserules. If something strong emerges within the meta they have every interest in the players trying to find counters and thus buying new units from their shop until a new balance is reached. Then something else emerges and the cycle starts again: this is the sign of a sane and thriving meta.

Instead the owners impose some retarded rules that polarize and stagnates the meta, like what happened in that poleanon's group where everyone either played MSV snipers or eclipse/ODD galore due to some fucking op sniper nests.

>>49953081
The fact that the store owner and his brother's preferences can shape and pervert the entire meta is some next-level fuckery. They think themselves game developers and add those retarded special rules to their tourneys because they have the power to do so, and because they want an advantage instead of playing by the rules.

The fact that you're from Poland doesn't surprise me at all, it seems to be a common mindset among gaming groups there; the common denominator of all the horror stories I've read here is that they're from Poland.
>>
>>49953188

Spetsnaz ignores cover BS penalty, so you can effectively get 4 BS 15 shot, with opponents msv L2 getting -6 mod(for cover, surprise). msv L3 is nothing to worry about too. they also can't stand against HMG fire.
>>
>>49953081
That's some pretty severe cancer.

>>49953093
There's chinks living on Svalarheima. They're sneaky and get into fights with everybody else who lives on Svalarheima.
>>
>>49953206

It looks like that half of polish store guys polishes interesting, cheesy competition list, whilst other half polishing interesting, cheesy dull houserules.
>>
>>49953297
The struggle to cure the kurwa cancer has brought upon them a cancer even worse.
Godspeed Poland, may you find balance one day.
>>
>>49953227
I never though about it like that. It is a good idea. Am probably a bit salty, because I played vs two guys who both took 5 man full sniper links.

>>49953297
I would say that 9/10 stores game group play the most hardcore tournament ITS only armies, in casual sunday games. And 1/10 who try to play casual by enforcing house rules, which hald the time is ok, and half the time ends up REALY bad. You just don't get to hear about people where it worked.
>>
>>49953227
There are five types of people who use specnaz.
The gay, the anti gay and the harcore gay.
You can recognize them because the gay dude always talks about how he will fuck you up, the anti gay says how you won't be able to fuck with him and his army, and the hardcore gay talks about how he will fuck you up real good.
>>
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>>49953472

That's what I prepared for 5 men sniper link.

use antipodes to block link's line of fire as a living wall(no one can shoot at them during the order they first see antipodes) and blow them up with spetsnaz one by one.

other way is using zouave or foxtrot LGL. hide him in the total cover close to camper bughole, tube them to the hell.
>>
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>>49953643

Special brew for dat Tag and hacker lover.

Blow the sniper who watches for aro by spetsnaz or vet kazak, get antipodes to the tag, and only dead tag remains.

or you can use emauler of scout or isobel.

isobel is a legimate hacker, and you can take additional hacking device with unknown ranger's scavenger skill if you need.
>>
>>49953081
Sounds like the same place. Jesus, where in Poland is this, Lublin?
>>49953003
Limited Insertion is actually an officially endorsed optional ITS rule, like Spec-Ops. With HSN3 most armies can achieve good order efficiency without spam, but that is an extra layer to encourage TAG play. Sucks a bit for Ariadna.
>>
>>49953297
Poland sounds like a dystopian nightmare.
>>
>>49954173
Bialystok, not far away.
>>
>>49953643
I like it. I dont have a black jack, but I guess I could use a cameronian
>>49953755
Cool stuff, but I don't have too many models to play this. I like the spicy anti sniper list, even if it has only one dude to do objectives. I will just wipes those dudes up. Draws are worse for scoring losing, because other people hate the person who had a draw game, as they give 0 small points.
>>
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I found 1 group listmaking is somewhat fun.

6 snipers. blackjack sniper is not bad for short range shooting, so in time of needs, they can move up forward too.
>>
>>49954173
also, it is hard to describe how much do they hate spec ops model/unit. First time in my life I saw someone so pissed off, he may hit someone else in a gaming store, was when one dude said to the store owner that "it ok, he will just take a sniper hacker " for his army.
>>
>>49954262

good thing is that chain of command model is counted as a specialist. 2 specialist would suffice for 10 order list imo.
>>
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looks fun. or I could take Samaritan spit rather than hacker.
>>
>>49954187
I'll give you an an example. A mad dude that calls everyone a Russian spy, says that the Frenchis sold two ships to Russia, using egypt, and that Russians bought those for 1 dolar each. You think this is mad? Pff next day when France, Egypt and Russia said that no such thing happened, the minister says he saved world peace, through his mad polictical skills that made the egyptians and frenchies too scared to pull off the deal. You think this is much? pfff. the dude that informed him about it was an information specialist, who worked for him for over 18 years.... and just so you know the dude is 25 right now. The other vice minister is 23, in fact the dude has only co workers that are man under 30, or over 70.
>>
>>49954484
And if you ask how this dude and his crew won elections in poland. This happened through lefists dividing themself in to 4 parties, the centrum parties dividing themself in to two, while the nationalists, church freaks etc went under one banner. Ah and they made a woman the face of the party, and promised that the two crazy dudes, including the fuck boy one, WILL never get anywhere near the any goverment station. Guess what happened on the first day after elections ?
>>
>>49954338
Oh didn't knew that. Maybe I'll get cpt america, then. CoC for that many points didn't seem that awesome.
>>
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>>49954306
I simply do not see where's the problem in this? Infinity is not the kind of game where you have invincible super units that can be killed by nothing, quite the contrary, everything, even the toughest of models, are mortal and can die to the lowliest loser that rolls a crit, which is a flat 5% chance for every roll. Why would you go out of your way to ban certain kinds of models, when you can always have something that hard counters them?

I mean, fucking Spec Ops. Yeah, you can make them into whatever you want, but they'll never exceed the true stars of any role you'd make them for. You can make a WIP 15 hacker/engineer/doctor, but it will never be a Sophotect, any Haqq doctor (even a goddamn Ghulam), so on and so forth. Wow, you can potentially get a spitfire for no SWC, so hella broken.

It just completely baffles me.
>>
>>49954754
yeah, but if you happen to play a faction with a lot of "super" dudes, and dislike playing about armies with swarms of dudes, even maybe lose because of swarm of dudes, then you will do everything to screw the swarm dudes over, if your allowed to do it. It is easier for a faction that can fit 10 specialists and heavy dudes and have a working army, when your "normal" army had 12-14 dudes. comepering to someone like me where my normal list had between 22-26 models.
>>
>>49954830
See, that's the other end of the spectrum. Sure, you can go and play spam lists and that's fine with me, but they have a massive problem - they make the game far too long. A game of Infinity should not take more than 90 minutes to play, but when both players go full Poland, they maybe have both finished their first turn at that mark. Sure makes for great tournament experience.

I'm not particularly against the concept per se, I've won and lost against large lists like that. But having played almost nothing but minimum 15 order lists (considered barely playable) for about a year, the Limited Insertion format is a breath of a fresh air.

None of this is any grounds for banning specific models or specific rules, though. That's just nonsense.
>>
I think some troops were designed for limited insertion kind games. why would you use voronin if you could get same 2 order with cheaper line kazaks?
>>
>>49949865
This kind of reasoning has no bearing on rules and needs to stop.
>>
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>>49956114

After having some contemplation of limited insertion, I get to the point that Ariadna's strength in limited insertion is an ability to snipe high value unit fast.

van zant and antipode is the spearhead. with limited number of aro possible, they can move on and terminate expensive enemy or lieutenant fast.

Mirage 5 could do the same maybe.
>>
>>49949241
Jump+Move = Move+Jump = 6+4 = 10
not 6+6 = 12.
Just be happy with your 10 inches bro. No need to be greedy for the other 2.
>>
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>>49951283
He likes heavy infantry. Told him he picked the right faction.
>>49949375
>>49950270
Thanks anons!
>>
>>49956619
Holy shit those lizards are fucking cool! It's my favourite TAG and I don't even play Nomads
>>
>>49956235
It's how it works RAW. Move, then jump full first movement, or jump first movement, then jump first movement again, or combine first and second movement into one entire-order jump. All written crystal clear in the rules. Just giving the whole idea a visual interpretation, that's all.

I can always stick to dry RAW, if you'd like, I'll even lawyer up for it if you want to see me get serious.
>>
>>49953081
And which city is "here"? I haven't heard anything that hardcore locally (Warsaw) apart from the cheater shitstorm a few threads ago, and I tend to treat anonposting with a big bag of salt. (the untrusting kind or the butthurt kind, depending on the mood)
>>
>>49954306
If a dude can't say "I don't like Spec Ops and I don't play with/against them" he might want to consider some therapy for anger management.
>>
>>49956586
>jump+move=move+jump
This is wrong, they are not equal. For movement, it specifically states which movement value is used when - first movement value for first movement skill, second for the second. However, with Super Jump, it simply states that it makes the Jump skill a short skill. We then go to the Jump skill. It specifically states that it uses the first movement value for itself. Ergo, jump as first short skill, then jump again as second short skill, in both cases you use the first movement value. The skill also states that it allows the bearer to jump as many inches as the first movement value vertically, horizontally or diagonally.

Now, it also states, that the bearer of Super Jump can spend an Entire Order to make one mighty jump by combining his two movement values together. This, however, in no way excludes or forbids two short movement skills be used (like the Jump skill augmented by this rule).

Ergo, to use your example, Jump, then Move for a 6-4 MOV trooper would amount to 10 inches (as Move follows its own set of rules, where the second Movement is always the second movement value of the trooper). However, a Move, then Jump would result in 12 inches of movement (as here Move follows the rules again, using the first movement value of the trooper, while Jump follows its own set of rules, which states it uses the first movement value of the trooper as well).

Rules as written, black and white.
>>
>>49956881

Except as demonstrated, there's an example which clearly explains that move + jump gets you the same distance as a full order super jump.

With CB, examples are rules text, they have to be, there are literally rules where their functionality is almost entirely defined by an example, and besides that, examples are the strongest indicator of how the designers actually intended for the game to be played.

You're not some RAW genius, the rules as written include example text which refutes your preposterous claims.
>>
>>49954207
>Nie będzie spamu, nie będzie AD, niczego nie będzie!
Come to Falkon, a lot of Warsaw players will play there. You'll see actual Infinity.
>>
>>49957115

there is no words saying move+jumps get the same distance of long superjump.
>>
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>Nomads are degenerate dog fuckers
Really makes you think.
>>
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>>49957405
>>
>>49957115
How about you read >>49957109 and then read the rules themselves? There is absolutely nothing that forbids performing Jump, then Jump again, the example you refer to explicitly refers to a single Super-Jump that combines the two movements into one diagonal motion. One entrie-order jump is made, which is completely reasonable when you wish to cross a large gap that makes two jumps unfeasible. However, this in no way contradicts or excludes the possibility to chain two jumps together, for example, crossing one 6" gap between two buildings, then making another leap to a building 6" further to the left or right from the landing point.

I understand where you're coming from, but this is the interpretation that follows what is actually written in the rules, but is not covered by the few examples given. A simple "you cannot declare two Jump short skills in a single order, you must use an entire order Super-Jump instead" would end the discussion. But there is no such clause.
>>
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>>49957405
What.

The fuck.

So I don't know Infinity that well. At all, really. I've used some models for parts and conversions but that's about it. It seems like a... wholesome enough game to me.
>>
>>49956619
Dude how did you make these? They look amazing!

Do you have more pics?
>>
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>>49958194
Welcome to Bakunin!
>>
>>49957405
Honestly, I would be disappointed if people weren't fucking the monstrosities. Especially since we are dealing with the faction whose concept is "What if the internet was turned into 3 motherships?"

>>49958194
When illegal shit gets done in the future, it gets done the whole way through. The chimera seen in >>49957472 probably has less human left in it than was added into the pupniks.
>>
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>>49957472
>>
>>49958847
Really says something that all their salary goes towards one day removing their modifications. Shit's expensive, yo.
>>
>>49958952
I love the award-winning smiles on all of the drons in Onyx
>>
>>49958579
saucenao is shit sauce pliss
>>
>>49959956
Establishing the first diplomatic relations with a charming, pearly-white smile.
>>
>>49960126
Artist is Zokva.
>>
>>49960419
Holy shit
Thanks anon
>>
>>49959956
Just one reason I keep getting an Evangelion vibe from the drons.
>>
>>49954173
I actually really appreciate it for ariadna.
Added a good TAG and gave a good excuse to play a different style and get better at the game.
>>
>>49960419
On one hand I am glad its porn, on the other hand I am sad there isn't more. Thanks for sauce.
>>
Question! Say I use a Bandit to scavenge an unconscious Maverick's motorcycle, could I go into camouflage with it? It seems silly but I don't know if there are rules against that or not.
>>
>>49962119
>Niggastolemybike
Can't find anything that says otherwise, so I think that checks out.

It's not really all that silly; pretty cool actually. I've had my Daleth Rebot grab a motorcycle from a panoply.
>>
>>49962119
I can't find any... Looks like you can??? But I wouldn't let you, because it doesn't make sense.
>>
>>49962412
Neither does Achilles but here we are
>>
>>49962119
Have had some funny times with motorcycles from panoplies.

From what I've read nothing stops a REM from getting a motorcycle, so had a Q-Drone with a plasma rifle running amok.

Then my opponent got his Bulleteer onto a motorcycle and things got nuts.
>>
>>49962595
Okay I relent, I'd let you do it.
>>
>>49962119
I don't know that anything stops you, but you'd have to use an appropriate base size camo marker for the bike right?
>>
In regards to TO from the Wiki
If the TO Camouflage Marker is concealing a piece of Equipment with the CH: TO Camouflage Special Skill, its Silhouette (S) value is 2.
This state does not affect Automatic Special Skills or Automatic Equipment, which still works as usual.
>>
>>49962119

Nothing stops bandit to go camo riding bike.

but it should use large camo marker.
>>
>>49963524
But a Bandit is not a piece of equipment, he's a normal trooper.
That rule is intended for concealed mines and equipments like that, so that when you deploy them (say with minelayer) the opponent doesn't know instantly what they are due to the S0
>>
>>49962689
r/questing a kickass motorcycle-riding Bulleteer or Q-Drone to any drawfags in the area. Make it happen pls!
>>
>>49964754
Adding a request of an Avatar riding a motorcycle, elephant-on-an-unicycle style.
>>
Does bike riding tag gets only -3 mod for dodge rather than -6?
>>
>>49962689
I live in hope for the time a khawarij gets a bike

I would spend the rest of my orders doing sick stunts
>>
>>49965046
>radical islam
>>
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>>49959956
>>
>>49965598
>gib cube pl0x
>>
>>49965019
-9, unless it says they don't stack (like Visibility MODs)
>>
Anyone got the Nexus Operative fluff? Are they synthetic soldiers, some new alien or what? There's not much info on them around.
>>
>>49967909
From the recent guide book, they're considered a "tool species" so I guess they're easily manipulated and trained race of mountain farmers than get beat up till they survive by the Umbra.

Otherwise not much else is known like how they look and it seems CB is really dragging their feet on them.
>>
>>49968112
>the recent guide book
Is that the HSN3 fluff book, Artbook One, or is there some new fluff thing?
>>
When do I paint in the front lines on Nomads? Before I lay down the base coat, or while I am doing detailing?
>>
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How does shotgun doggo compare to chain rifle doggo in practice? It doesn't seem like that much of an upgrade for all the extra points.
>>
>>49970562
Shotgun doggo is pretty okay within the +6 range band, he can f2f shoot and can threaten armor without having to get into cc while still being fully capable in it

It's a strictly balanced option for the price
>>
Guys help me understand something regarding direct template weapons.
Let's say I shoot with a boarding shotgun against a target with Mimetism, and the teardrop template also covers another unit without special skills further away:

>do I calculate the range modifier versus the original target and apply it to all the other units involved regardless of their distance? (I'm pretty sure it works like this but would like confirmation)

>the real doubt: does the -3 to the roll against the original target due to its Mimetism also apply to the FtF rolls against other units caught in the area? I used Mimetism as an example but the question stands for all kind of static malus: TO, ODD, Suppressive Fire, whatever
>>
>>49973069
>direct template weapons
Yeah I meant impact template weapons, silly typo
>>
>>49973069
You apply the modifiers to the original target number, not to the dice. Whatever you roll on the face of the die is used for everyone else.

That number only matters if they are dodging, where they will try to get a success over the number you rolled.

There is no template or follow up to the original attack if you fail the original roll.

This is the way I understand it, anyway.
>>
>>49974380
So if I understand correctly the procedure is:
>declare order, choose target, opponent declares AROs
>measure distance, place template
>calculate modifiers based on the original target (range, camo and all)
>roll, if roll fails nothing happens, my unit gets AROed by unopposed rolls
>if roll is successful then it gets compared to the rolls of each affected AROing unit separately
Is this correct or am I missing something?
>>
>>49975462
Also, if the roll is successful, but cancelled, it still attacks in the template.

But, yeah, that's the way it works according to the wiki.
>>
>>49968641
HSN3
>>
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>>
How many antennae are the Akal and Nisse supposed to come with? They only need one, right?

>>49980584
Fuck, those things are a giant pain in the ass to put together.
>>
>>49980612
Yep. The MI who get those funny antenna things only get one. It's the HI who get two.
>>
>>49980668
It's just that my Op. Icestorm guys came with two (Akal) and four (Nisse). so I was wondering if I was supposed to do something with those extra ones.
>>
>>49980699
Unless you are soldering them in, they could eventually snap off and go missing. Keep the spares for that day...
>>
>>49980699
Use them on the Fusiliers, like some sort of robotic hat feather.
>>
>>49953081
This sounds like my dream meta
>>
>>49981362
And I hate you for it, Stefan.
>>
>>49980735
do people actually solder their models together? does that actually work?
>>
>>49981910
Yeah, you'd think the join would be a bit weak with solder...
>>
So let's say I've got Yuriko who's going midfield. She moves and declares dodge, she gets shot at by one person and hit by a mine.

She rolled a 14 which would be a critical success against the shot which rolled an eleven, but is the -3 to Physique applied to dodging a mine applied in the F2F against the person shooting her? Does she pass against the shot but not against the mine, or not pass against the mine nor the shot?
>>
>>49983275
Pass against the shot, fail against the mine.
>>
>>49980584
I've seen these before, but never really got what they were supposed to be.
Is it like a personnel drop pod thing or more of a supply drop? Neither?
>>
>>49983807
It's the drop pod template turned into a little vehicle.
>>
>>49983829
So what am I supposed to do, just print on carton paper, cut and fold? Does the result look good?
>>
>>49983807
Those are supposef to be Airships used in certain scenarios, so they should have pretty powerful rockets to lift off.
>>
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>>49983934
This one's just on normal paper.
>>
>>49923150
I'm going to play test the Infinity rpg today and was wondering if any one had a character (or multiple) they made that I can use as a pre-gen. One of my players is relatively new to RPGs and completely new to the srtting, so I don't want to burden him with genning a character, especially in an incomplete rule set.
I figured if some on already had a character they could easily post, it would be simpler then making a pre gen myself. Thanks in advance if anyone can help out.
>>
>>49984197
The beta has some pregens you can look at
>>
>>49984197
There are some pregens in the quickstart.
>>
>>49981910
>>49981975
Not that I know of. The pewter mix most companies use is intended to melt smoothly for casting purposes, and pour well. These are not the characteristics you necessarily want for soldering.
>>
>>49984228
You mean the quick start rules? The problem with those is that they were created when the rules were far from where they are now. On average they seem to have lower attributes then the characters we made in lifepath so far. There also are a couple other differences.
>>
>>49970562
I've never bothered.
>>
Around the combined army

...never disarm me.
>>
>>49975462
Yep, you're Face to face against everyone that means you can have 2+ different target numbers with a single template
>>
>>49987770
>>49974380
It seems to me like you two anon are saying different things.

I'm still not entirely sure of what happens if I fail the roll against the first target due to a malus (as in, the dice result goes over the attribute score that has been reduced by let's say ODD) but the dice result is enough to succeed against other troopers under the template. Does the entire template gets nullified because I missed the original target? Do I miss the original target but still hit the others? Is this thing even possible?

I ask because there's this sentence right there that make it sound like there's only one target number, calculated in regards to the original target, that gets applied equally to everyone under the template
>The attacker must designate a main target, from who all MODs applied to his Roll will be determined. As stated above, this Roll will be compared against each enemy trooper affected by the Template.

Sry if I sound like a retard that can't grasp things but really the rule explaination seems unnecessarily garbled, and the examples don't help either.
>>
>>49989308
I think only the modifiers against the main target matter. So if the guy next to him had ODD, your target number and roll are unaffected by this.
>>
>>49989308
> Apply modifiers to target number (Not the dice)
> Compare dice roll to target number
>> If success
> Everyone in template will roll against number rolled for their reactions
>> If successs, but opponent's face to face cancels it
> Everyone in template rolls against number rolled for their reactions
>> If failure
>Template does jack
>>
>>49984439
the main reason I haven't run the quickstart myself yet is we're missing a few key bits of information before we can, notably a finalised gear list with costs, add to that the fact that the chargen rules were made at about the same time as that original quickstart and you'll notice they give you items that don't exist because they were written before the item rules were.

if you're playing the original quickstart scenario use the characters on the back of the pdf, although I don't recomend playing that one unless you aren't interested in running more of their pre-made stuff with the group later as it's a cut down set of scenes from a larger campaign.

otherwise just run through the dice rolling of making characters until you have a few you don't hate and use those, you'll be in the same position as any you get us to hand you.
>>
>>49989348
>>49989527

Yeah it seems to me that's the case but the example about Yuriko of some posts above and >>49987770 comment put me off a bit.

Well then I guess I better not declare units with visibility modifiers as main target. Thx for the help guys.
At least I didn't have the opportunity to fuck up too much as I'm still kind of a beginner

>mfw my shottie naga would have rekt a team of wildcats if only I understood the rule correctly, instead of dying like a little bitch
>>
>>49989638
>>49989527
>>49989308

my question is this, if they shoot back do they nullify the shot or is it treated like a direct template weapon for the people under the template (rather than the initial target) and the only way to not get hit is to dodge?
>>
>>49990690
For Impact Template weapons (such as Shotguns), the attacker makes one roll, and all the AROs of the opponents oppose this.


So say you fire a shotgun and hit 3 fusiliers, one directly and 2 with the template, and you roll a 10 for your attack, which succeeds against the main target.

The Fusiliers each respond by shooting and they all need . The one directly hit rolls an 8, one of the ones hit by the template rolls an 11 and the last one rolls a 17. All of them needed at 12 or less to hit.

The direct target's 8 is beaten by your successful 10, so he take an ARM roll.
The secondary target that rolled an 11 beats your 10, so you take an ARM roll.
The final target that rolled a 17 failed, so he takes an ARM roll.
>>
>>49991243
New player and I haven't really messed with template weapons(so I could easily be wrong here), but I thought it would be unopposed and the template autohits unless they roll dodge.

"If an affected trooper declares an Attack against the user of the Direct Template Weapon as the second Short Skill of an Order or as an ARO, then that Attack is resolved with a Normal Roll using the relevant Attribute (if the weapon, Special Skill, etc. requires a Roll) instead of a Face to Face Roll. Once the Attack is resolved, and regardless of the outcome, the trooper suffers the effect of the Template." From the wiki
>>
>>49992244
Yeah, that's correct for Direct Template weapons like Flamethrowers and Chain Rifles, but Shotguns are Impact Template weapons and behave differently
>>
>>49992394
Ah okay. Didn't realize that. Kind of weird that chain rifles and flamethrowers are in the same category, but shotguns aren't.
>>
>>49992429
Future bullets and jazz. Shell explodes right in front of the target and creates the template or whatever.
>>
>>49992429
I think an easier way to envision it is that, in the Human Sphere, the conventional role of a shotgun has been eclipsed by the ubiquitous Chain Rifle (which essentially acts as a shotgun that fires red hot slag instead of buckshot) and so the tactical doctrine of shotguns has changed to incorporate them as a vehicle for large armor piercing slugs and exploding sabot rounds.
>>
>>49987770
>>49989308
Fuck me I'm wrong
>>
>>49992862
It happens.
>>
New suryat profiles up on the army builder.
>>
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>>49996151
>it's the haris profile, but without haris
>>
>>49996151
But why release new profiles now in the middle of nothing, without announcements?
Btw I noticed the monkeys pay 1 whole SWC for Haris, top kekkes
>>
>>49996440
So onyx can use a tinbot profile from the box.
>>
>>49996440
So that you can legally use all the parts of the box in vanilla/Onyx without having to buy another model.
>>
>>49996440
At least the haris profile gets a tinbot out of the deal. Some poor fucks still have to pay SWC for those.
>>
>>49996531
Suryats do pay SWC for both. The extra half-point is probably the tinbot.
>>
>>49996610
That's a decent way to think of it, but it's wrong since they can take it without haris now and it's 0 SWC
>>
>>49996440
You only take that if you want them outside of Kornak though. Otherwise he provided the haris.
The swc would be for the tinbot I imagine.
>>
>>49996617
My bad then.
>>
Tomorrow I have my first time running fireteams (Onyx), wish me luck on that Rescue mission guys.
>>
>>49992484
Shotguns generally don't spread much. Even at 100 meters the spread is less than a meter.
>>
>>49999164
Though that does vary a bit with choke, what size (or sizes) of shot are involved, and how the shot is packed.

Then there's the flamethrower rounds for shotguns...
>>
>>49999630
>Then there's the flamethrower rounds for shotguns...
You have my attention now
>>
Are naftuns a must have, or can they be skiped. Also what units can Qapu Khalaki use to counter ODD and camo.
>>
>>49999956
>Also what units can Qapu Khalaki use to counter ODD and camo.
Janbazan, obviously.
>>
>>49999956

Can be skipped. Even though they're optimal order source Haqq can use.
>>
>>49999940
Closer to incendiary, but it depends on the youTube video. Dragon's Breath rounds.
>>
>>49999940
Dragon's Breath ammo, quite spectacular, not sure how effective it would be though.
Let's see if the youtube embed takes the time-stamp, if not start at 4:22.
https://youtu.be/RP4FjODPDFA?t=262
>>
>>50000014
Shock marksman Djans are pretty much tailor-made for Aleph-hunting.
>>
>>49999956
Naffatuns are just basic Ghulams with flamethrowers. Solid unit that's good for orders and brings a DTW. But not a necessity.

Djanbazans have the only MSV2 in QK. There's also a lot of shotguns in the Haqqislam, so if you're close enough, you can nullify it with the +6 range MOD. There's also DTWs like Chain Colts/Rifles and HFT.
>>
>>50000312
>>50000319
Holy shit that's better than I expected
It would make for a kickass 4th of July firework shooter too
>>
>>50000672
>It would make for a kickass 4th of July firework shooter too
Also really god damn dangerous, you're literally throwing a cone of incendiary shrapnel at a target remember, not exactly safe.
>>
Why are chain rifles so cheap? Is there something bad about them?
>>
>>50000718
>Is there something bad about them?
Very limited range and inability to respond with a FTF roll.
>>
>>50000718
They're really short ranged, don't do that much damage and can't participate in a face to face roll. They're good on expendable dudes who can't shoot well, but they're pretty limited in function outside of that.
>>
>>50000718
They're undercosted, that's it. As it is, there's almost no point in taking a rifle/combi/BS warband when the chain is half the price or less and smoke nades provide your main FTF defense anyway.

(the possible exception being one rifleman as a fireteam leader)
>>
>>50000000
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