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/dcg/ Dropzone/Dropfleet Commander General WITNESSED editio

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/dcg/ Dropzone/Dropfleet Commander General

WITNESSED edition

>>49843949 Last thread

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 rules and scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

>All currently leaked photos of the DFC rulebook, courtesy of the facebook group and multiple anons
http://imgur.com/a/i48YR

>DFC ship stat pics
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

Reminder to ignore bait, unless it is masterfully crafted.

initial topic: What design elements of the fleets do you like? What ones do you dislike?
>>
>I forgot the OP title
God dammit.
>>
>>49872169
Delete and repost you dummy.
>>
>>49872285
No need. OP is a huge fag who needs to stop making threads just after waking up, but the thread can still be found with the search function so it's fine. The title is just nice to have around.
>>
>>49872327
>OP is a huge fag who needs to stop making threads just after waking up
Other thread was on page 10 breh, and I don't trust some of you to find your way without a linked post.
>>
>>49872345
CULL THE WEAK
>>
>>49872367
>being a Scourge/PHR/Shaltari provocateur
>>
Real talk:
Infinity's End for another A E S T H E T I C ship name
which works because the end of infinite space would presumably be where it stops being empty space and starts being, say, a ship or something
>>
>>49872345
True, I guess you can never be sure if there's someone in the thread who is willing to make an OP.

Let me rephrase that then: OP is a huge fag who needs to remember the thread title.

>>49872415
Scourge can't cull the weak. If they did that there would be no jellies left :^)
>>
>>49872444
I like the idea of PHR ships just being outright named after great ancient conquerors and kings, both real and legendary
>Ozymandias
>Oberon
>Alexander
>Gilgamesh

>>49872446
>OP is a huge fag who needs to remember the thread title.
Do not bully, I did it right on the last half-dozen+ threads.
>>
>>49872493
One part mythological great
One part allusion to the triumph of reason and ingenuity
One part Moby Dick
and an extra dash of A E S T H E T I C S
>>
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>>49872122
>What design elements of the fleets do you like? What ones do you dislike?
Going from favourite to least favourite:

Scourge pros:
>dem sweeping curves
>dem oculus arrays
>dem oculus arrays on sweeping curves
>dat predatory look (pic related)
Scourge cons:
>don't really like the CA weapons (though strangely, do like the hydra's hangers)
>think the scylla and charybdis look a bit silly (charybdis looks like a vacuum cleaner)

Shaltari pros:
>like the mixture of curves and sharp angles
>light cruisers are especially good
>disruptors and particle lances are nice
Shaltari cons:
>disintegrators look goofy (which is unfortunate as they're a core weapon) can't see how they're supposed to work
>don't like the basketball frigate cores
Basically, would have to resist the temptation to make a fleet out of just basalts, emeralds, and azurites.

UCM:
>normal cruisers are nice, but not a big fan of the light cruisers (too stubby) or heavy cruisers (think the ships look wrong without the classic top deck)
>frigates, apart from the nawlins, have an interesting shape

PHR:
>frigates are nice, but cruisers are too chunky, lose the predatory fish look the frigates have going on
>>
I'm thinking of black or grey for UCM gun turrets, followed by a gold wash for the conductor bits in the crevices and cracks

Crazy or not?
>>
>>49872536
Ancient city names might be pretty cool.

>Babylon
>Antioch
>Argos
>>
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Hey, heroes. Does it feel like it's been forever since the last chapter of Jungle Devil?

That's because it has.
>>
>>49872700
>Argos
Sadly, in bongland that'll make people think of something rather different nowadays.
>>
>>49872795
Remove jelly filth. Scourge are born scum and they will all die scum. Genocide has never been this righteous.
>>
>>49872795
Been waiting ages to post this ;)
>>
>>49872879
>>49872879
Why didn't my witty picture post? Stupid phone
>>
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>>49872873
Search your feelings, anon. There's no need to be angry at the jungle waifu.
>>
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>>49872700
Still gonna be naming my PHR ships and squadrons in the same vein as Slab BuffChest.

>Escort Squadron Oatz
>Line Squadron Squatz
>Heavy Cruiser Hector, the Crossfit
>My Flagship, a Leonidas BC, the Eternal Gains
>Fleet Admiral Cole Crushfist

I'm a child, I know, but I can't stop giggling.
>>
>>49872985
I'm thinking The Richard Relocation for my PHR bb
>>
>>49872799
>ruining ancient city names by making courier services out of them
Bongs, not even once.
>>
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>>49873025
>>
>>49872905
I feel no anger towards the beautiful human that has had her very body stolen from her and has been condemned to a fate worse than death by Scourge scum. My rage is directed only to the hideous parasite that puppeteers her now. Remove jelly.

The only doubt I have in my mind is whether we should dedicate a bit of our glorious vengeance to those lizard dudes that the Scourge wiped out last time. It would mean a little less vengeance for the humans we've lost but some of those lizards were probably cool guys and it's not like they can take revenge on the Scourge themselves.
>>
>>49873131
>faction X is the surviving lizard dudes
>They're the UCL; United Colonies of Lizardkind
>Scourge already left by the time their reconquest was ready, so they set their unreleased anger towards exploring the galaxy and SMASH SCOURGE wherever they are
>>
>>49873155
>Ad Skinkdictam
>>
>>49873155

I think that would be faction Z. The Scourge have had their shit pushed in pretty hard. They don't need another faction that is a direct enemy just yet.

Right now what is needed is a faction the forces the PHR and Shaltari into open conflict with everyone else.
>>
The proud forces of the PHR need no outside forces to bring us into conflict with everyone else.

We shoot on sight the scourge, the UCM shoots us on sight, and the Shaltari continue to ignore our orders to disengage from fields of our interest.
>>
>>49873581
It's your fault for trying to order Shaltari around. You know they'll go out of their way to keep doing anything you tell them to stop doing, just to show how little respect they have for you.
>>
>>49873581

PHR actually seem to be almost completely "remove hedgehog" about the shaltari. It's not a gentlemens dispute between the two
>>
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Have any commander level backers received their stuff or an email notification yet?
>>
>>49874286
>Titan A.E.
Muh nigga
>>
>>49874299
I should probably rewatch that. I used to watch it all the time when I was a kid.
>>
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>>49874286
Commodore here. Another week goes by, another week without shipping confirmation.
>>
>>49874324
Same here, along with Iron Giant, Treasure Planet, and Atlantis.

>mfw the unit of distance in A.E. is "keks"
>mfw I have no face
>>
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>>49874403

>some idiot keeps yelling "am I being detained?" As the cop says yes you are.
>>
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>>49874477
>]mfw the unit of distance in A.E. is "keks"
Wait, is it really?

>Treasure Planet
>Atlantis
So good. Those are eal hidden Gems.
>>
>>49874630
>>
DFC book all but confirms the Shaltari being giant shitters, and only the PHR being hot blooded enough to fight them.

Any speculation on what the two Shaltari 'parties' are at odds about?
>>
>>49874650
>Wait, is it really?
Yeah, rewatch the scene in the Valkyrie where Cale fixes Goon's map.
>>
>>49874964
Whether or not to put space pineapple on space pizza.
>>
>>49874964
Space Skub
>>
>>49874964
whether or not the hector is a usable ship the ultimate question.
>>
>>49875285
It's definitely usable. It's just hard to use and overshadowed by the other heavy choices, especially Bell.

You want unusable look at the Perseus. It's a garbage ship made of garbage. They should have given it bombardment cannons instead of heavies.
>>
>>49874964
Pungari punting. Sport or pasttime?
>>
>>49875285

That's already been answered by the gods of napkins and baby probability

The true question is how will hawk fix it
>>
what if Ares were 31 points, MenchitsA1's were 25 and Janus were 10
>>
>>49875366
>They should have given it bombardment cannons instead of heavies.

>anti-frigate ship with bombardment weaponry
Yknow, this would have been pretty good in all honesty.
>>
>>49875366

Seriously, half lights, half bombardments, a single super nova in the nose

Now THATS flexibility
>>
>>49875392
The game would be less balanced, because suddenly one faction has some ludicrously cheap stuff. Hell, the first two don't even need help that much. Ares is okay, and it's the regular Menchit that sucks, not the A1. Janus needs a buff more than it needs a discount.
>>
>>49875643

Okay no ares point reduction

Sorry I did mean the normal Menchit, my bad pham

4 Janus for 40 points is 4 E7 AA shots at 6" movement and with scout, not awful
>>
>>49875696
Yeah, but it's better to fix bad units rather than push down the price until they become good, because they tend to go directly from being unusable into being broken as fuck.

And honestly the Menchit is just a bit boned on a conceptual level. As long as it remains attached to the Ares and Phobos it can never be good.
>>
>>49875814

How bout we give the Janus 2 DP and 2 missile attacks each
>>
>>49875827
I dunno. I'll have a look at it in the morning, compare it to stuff from different factions and see if I can think of a fix. It seems like it would benefit from a full overhaul.

2DP on a tiny scout seems a bit much, even for PHR.
>>
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So... any kind anon done a full scan? I can't wait for my own to arrive.

I need to see the DZC/DFC crossover and tournament rules to see how deep the rabbit hole goes; and whether I'm going to be starving and homeless or just starving. I mean I have resolved myself to just buying all 4 navies equally, why not just buy everything at this rate
>>
>>49876786
Give me a few minutes and I'll get pictures of that section for you. I'd have done it the other day, but I figured it wouldn't be that useful before people actually had their stuff.
>>
>>49876786
Be like Dave, subsist on the mere presence of plastic alone.
>>
>>49876786
>So... any kind anon done a full scan?
SOON
As soon as mini market ships my starter set
>>
>>49876896
Here we go!
>>
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>>49877287
>>
>>49876786
>I really want some cool accessories to go with my fleets when they get here, like a couple of these sweet DarkOps buildings
>....oh no
>>
>>49877312
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>>49877335
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>>49877364
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>>49877382
Should be the last of it.

Seriously Captcha enough with the storefronts.
>>
>>49877403
Man, this is pretty fucking cool.

>full squadron of fleet carriers and a troopship, per player, drop into a cluster
>4 armor tokens and 3 infantry tokens
>2900 point game
>>
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>>49877382

>can't just gate to gate 10 armor tokens into the battle midway to drop 30 tomahawks into some dudes game
>>
>>49877382
>fire bombardment
>bombardment scatters and hits friendly troops
>allied dropzone player "forgets" to contest the defence laser, meaning your ships get fucked by ground fire
>send him no more reinforcements
>>
>>49877691
>advanced rules allow for massed reinforcements

>infantry tokens provide a squad of basic infantry in that faction's light dropship, 1 per
>two infantry tokens can be used for two max sized squads of infantry in that faction's medium dropship
>two infantry tokens for an exotic but non-rare squad in light dropship
>two for a rare but non-exotic squad in light dropship
>three for a rare and exotic squad in dropship

>one armor token can be exchanged for a basic armor squad w/ transport
>two for a basic heavy armor squad w/ transport
>four for a superheavy or rare unit w/ transport

>battery tokens can be exchanged, one per hundred points, for air or support squads
>>
>get email from TWS
>Shaltari fleet and PHR fleet, which were previously out of stock, have just shipped
>before the 2 player set from minimarket, which was in stock when I ordered it
>still waiting on the plasma fluid and magenta ghost tints to be backordered

REEEEEE
>>
Can anyone help me with factions ? I'm about to buy myself one of the starter fleets (sadly cannot split the starter)

What are each army things ?
>>
>>49878717
In short:

>UCM is well-rounded with multi-arc turret systems
>Scourge are sneeki breeki with good speed, cloaking and nasty close-in weapon systems
>PHR is all about the broadsides and being as tough as physically possible
>Shaltari can shoot you from across the map, have shields and some very dangerous special weapon systems

There's more to it, but I'm posting from the shitter at work, so can't be terribly thorough.
>>
>>49878899
So:
>UCM: human fighter, good-all round
>Scourge: sneaky rogue, gets close and stabs you in the ribs
>PHR: dwarf fighter, slow but axe swings hit stuff on both sides, or something
>Shaltari: elf ranger, stands at back and fires arrows
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>>49879106
>>
>>49878717
In short:

>UCM
+ second toughest fleet
+/- baseline speed and damage
+/- baseline launch assets
+ best arcs for their weapons
+ all of their ships are fairly general purpose, and can put up a fight regardless of mission profile
+ great support frigates
- don't really have a specialty to play to

>Scourge
+ overall most damage in the front arc of every fleet
- most of their damage is concentrated in the front arc
- second most fragile fleet
+ huge amounts of launch assets, which are also fairly decent
+ best general purpose close action weaponry in the game
+ fast
- slightly larger signature than other fleets
+/- maximizing their damage really depends on getting into scan range

>PHR
+ hands down toughest fleet
- slowest fleet
+ being the slowest also makes them the most maneuverable (in terms of turning while moving the least)
+ best bombers of any fleet
+ four separate carrier options, able to be fit into light, medium, and heavy slots, as opposed to other factions which generally only have medium and superheavy (and heavy for the UCM)
+ most overall damage of any fleet, even more than the scourge
- its split between the two side arcs, and each arc is slightly weaker than an equivalent ship from another faction
- minimal to no front arc firepower, except in the case of their heavy cruisers and battleships
+ the best combat frigates in the game
- bad PD
- bad close action (except for the Minos)

>Shaltari
+ fastest fleet
+ largest scan range
+ smallest signature
- most fragile fleet
+ can potentially become tougher than the PHR with shields up
- shields up gives them the largest signature in the game
+ best PD
- shields up removes all their PD
+ accurate, reliable firepower
- slightly less powerful than the other factions, and its concentrated into the F and F(N) arcs
- worst general purpose close action
+ best close action specialist ships
+/- unique troop deployment
+ best fighter launch assets
+ excellent carriers
>>
>>49879242
Oh, and I forgot

>UCM
+ best general purpose combat beams in the game, and lots of them

>Scourge
+ beams are slightly less powerful than the UCM, but have alternate modes for utility
>>
>>49879268
>>49879242
Also, scourge normal shooting is generally about fewer shots, but higher damage from those shots that do hit.
>>
>>49872795
Hot stuff. Still really curious about where this is going to go, if its all charted out or if the phase 2 news is gonna impact the story. Super interested either way.
>>
>>49879242
Don't shaltari generalist CA serve as bombardment too?
>>
>>49880161
Nope, the bombardment ships are considered to be specialist CA along with the Amethyst. All of their "harpoon" type CA is the worst in the game, though.
>>
>>49880187
Ah, mb.
Still need to read my rulebook.
>>
>Shaltari cruiser armed with broadside superheavy microwave arrays
[Utter Terror]
>>
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Found this on the Hawk forums.
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>>
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>>49881440
>>49881425
>>49881414
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>>49880460

>PHR BC with 20 HP that when reduced to 10 or less, splits into two 5 HP frigates
>>
Someone posted a captain unboxing.
https://www.youtube.com/watch?v=mBCboyESRKk
>>
>>49877382
Now here is a good question. Should a Kodiak still have access to its orbital strike even if a friendly UCM ship isn't near the cluster?
>>
>>49881683
>9:45
>bye bye box
>nobody cares what kind of box it comes in by the way, people
kek
>>
>>49881414
>>49881425
>>49881440
>>49881459
Goddamnit Bydo, why won't you stay in Dimension 26? You guys are the worst.
>>
>>49881707
He's literally ignorant. The box for the starter set is radical as fuck.
>>
>>49882132
It's also huge as fuck.
>ignorant
?
>>
>>49882171
Did he not get one? If he doesn't know what it's like, ignorant sounds like the proper adjective.
>>
>>49882191
M8 we know what the fucking box looks like, he's making fun on the spergs who are throwing a tantrum about not getting one or somehow being unable to use a regular box to carry their shit.

The box is very nice looking though, not going to lie.
>>
>>49882241
That's what I'm saying. The box is super nice. As a preorderfag, I know what I'm talking about. I can definitely understand people being annoyed at not getting neat boxes.

Not that being rude about it is really reasonable, but it's certainly not an unjustified sentiment.
>>
>>49882283
It's actually quite unjustified. They were never promised a box, and they got lots of free shit.
>>
>>49882283
It's not unjustified, but at the level of whining they're doing (calling UK trade customs and reporting Hawk level of mad in a few guy's cases) it is entirely unjustified.

I mean, it's not even a compartment separated box, it's just a box.
>>
>>49882316
>They were never promised a box,
Don't go there anon, pretty much anyone who isn't literally autistic was expecting a box, and the wording and language used by Hawk implies as much heavily.
Secondly, it's not a good idea to try and excuse Hawk through silver-tongued legalese, that's not a good trait for a company to have.
>>
>>49882342
There's a pretty huge difference between expectation a box and having sufficient expectation to get mad when it doesn't happen.
>>
>>49882364
Fair point, and I'm not personally mad about the box, but I was certainly expecting it too.
>>
>>49872122
>What design elements of the fleets do you like? What ones do you dislike?

Honestly, pretty much what everyone else has said.

>UCM
+great lines
+great curves
+turrets are big, but not too big
+looks sufficiently busy without being slathered in gribblies
-ventral spires and towers are the only bit that's too busy

>Scourge
+predatory looking
+clean
+smooth surfaces alongside very detailed latticework
-ship loadouts aren't as easily discernable as those of the UCM, PHR, and Shaltari

>PHR
+clean lines, great looking armor
+maneuvering fins are top notch
+lots of detail
-some of the design choices are meh; the heavy cruiser prow, for example

>Shaltari
+amazing detail
+really alien looking designs
-blue balls
>>
>>49883256
>+looks sufficiently busy without being slathered in gribblies
absolutely not
way too busy, way too many gribblies
Scourge are way easier to assemble, way less pieces, and at least have an excuse. UCM is like dave decided he was all out of smooth surfaces, and they weren't getting any.
>>
>>49883576
>way too busy, way too many gribblies
I disagree, the panels are fairly large and uniform, and the only gribblies to speak of are the escape pods, laser turrets, and sensor spires, of which the last ones are the only part that's too busy.
>>
>>49880141
I think the designer Dave, has most of it planned out for a good while, at least broad arc story wise.
>>
What's the fluff justification for PD working against a cloud of plasma? I get it for drones, missiles and whatever the fuck harpoons are, but it seems counterintuitive for laser turrets to be able to shoot down plasma. Does everyone have some fancy way to deal with it that doesn't work on ion tech, or is it purely a game balance thing?
>>
>>49884772
I figured you either fired off lasers that were physically punching into the plasma, causing it to collapse early and cause superficial damage, or launching missiles or something into the plasma to cause it to detonate early.
>>
>>49884772
It's mentioned that lasers and PD (such as counter-missiles) can dissipate the short range plasma balls.
Occulus weapons are actually bomb-pumped laser blasts that fire for a millisecond.
Shaltari Harpoons are a kind of missile.
>>
>>49881687
I asked Dave which gun on a UCM ship was the Kodiak gun.

He picked up a UCM strike carrier and pointed to one PD dot on it and said that.

Apparently actual bombardment guns on bigger ships would be E: You're Not Surviving This A: Whole Table in DZC scale.
>>
>>49880460
>Scourge BC that's a very big razorworm
>>
>>49885374
No
>>
Does anyone know what the mould quality is like on the Scourge plastic starter? I get the suspicion a lot of that Scourge detailing would have to have been dropped in transition.
>>
>>49885574
Not a scrap has been dropped as far as I can see on the cruisers. Every little tail-side bulb with wire running off of it seems captured with no defects on my sprues.
>>
>>49885676
Oh, whoops. I probably should have specified DZC. I've seen enough of the PHR fleet starter in person to know the detail for DFC is mind-boggling.
>>
>Project Update #56
>all Admirals are shipped
>we are planning ways to ship free outer boxes for the 2P Starter if you want one once we're done with fulfillment
THE ABSOLUTE MADMEN

Now I'm torn between the prospect of getting my own gorgeous box, and the guilt of profiting from the cacophony of whining from salty backers on social media.
>>
>>49885783
Order a starter set and both have the cake and eat it? :O
>>
>>49885783
I don't need it, I'm not going to take advantage. I think it's good that hawk are doing this though, as it was poorly communicated. They assumed people wouldn't expect retail packaging on a ks, which while there's precedent wasn't sensible.

I wonder what the whiny bumble-twats will find to get upset about next.
>>
Working on magnetising a pair of UCM ceruisers; one heavy, one medium.

Things turning out decently well, though I could have placed one or two of the magnets just a little bit deeper.

Anyone else here doing fun stuff with magnets to their Dropfleet yet?
>>
>>49884772
It can't literally be a cloud of plasma. That wouldn't do anything useful. You're going to need some kind of confinement, perhaps by projecting the plasma packets as field-reversed toroids. It would be a simple matter for lasers to disrupt these.
>>
>>49885574
I don't do scourge, but I only use resin and metal kits for DZC. If they make plastic DZC kits with the same quality as the DFC kits I'll be all over that, but currently no such thing exists.

The resin is actually extremely nice though.
>>
>>49884772
According to DZC, Scourge plasma weaponry shoots an solid core which uses EM fields to contain the plasma. Since CAW is presumably these cannons but scaled up, PD probably just blasts apart the solid cores and dissipates the plasma.
>>
>>49885366

3 shots of E13 devestator 3 demolisher 3 area L that hit on a 6+ and always scatter, to be precise

And that's just on that tiny sliver of the battlefield
>>
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Carrier paintscheme, go!
Seattle's hangar is surprisingly deep. I'm very pleased at how crisp the detail is on each of the defense turrets as well, though the fighters in the bay are a *touch* small..
>>
>>49888451

Shepherd
>>
>>49888451
Sexual

I should get some more photos of.my green and silver PHR, I have just a cruiser left to paint of my starter.
>>
>>49888451
>>49888479
This indeed has a bit of a Mass Effect vibe.
Looks good Anon.
>>
>>49872122

Picked up my rulebook today and skimming through it, I can't find Ramming anywhere. Was this a meme that was never actually part of the rules, or am I simply blind?

Also what are people expecting from the factions in terms of popularity, difficulty and power levels? I can imagine PHR being super popular with those aesthetics, while UCM seem fairly simple to play. Maybe Shaltari are the OP faction again.
>>
>>49888740
It's early on, in the movement section, iirc.
>>
>>49888740
You're looking for one of the grey boxes, early in the rules stuff.
>>
>>49888740
UCM seem pretty easy to learn. Good arcs and versatile ships, but not as much damage potential. I think they might end up the weakest in the long run.

Scourge are more advanced, as you really need to get close but can't take too many hits and are easier to detect. I think they might be hard to play until you get the hang of them but will be quite strong once you do.

PHR will require a decent bit of positioning, but they have massive damage potential if they're in a good spot. They will probably be the most popular because PHR always are.

I don't even know with Shaltari. They've got their scan range and their shields and their gates and their particle instead of BTL, I'm going to need to see how it all works together in practice first.
>>
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>>49887805
>A Hades can eat the kinetic energy of an orbital round without getting completely annihilated
Cyborg stronk
>>
>>49889264

My takeaway from the orbital bombardment stats is remembering that buildings are "always" hit on a 2+
>>
>>49888740

Personal opinions

Difficulty
> Scourge > Shaltari > PHR > UCM

Popularity
> PHR > Shaltari > UCM > Scourge

Power (Tournament winners)
> Shaltari > PHR > UCM > Scourge
>>
>>49890500
Hmm

Difficulty
>shaltari>PHR>scourge>UCM

"I go silent running or into atmosphere" isn't difficult

I agree with the rest, might need to see how UCM vs scourge stacks up
>>
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>>49888740
Made this a while back, it's how I think each faction's power level may go depending on the skill of the player wielding it.

In terms of popularity I reckon it'll be:
>UCM
>PHR
>Shaltari
>Scourge
>>
>>49890622
I think Scourge may end up being a bit better than UCM with a skilled player, scald is some good shit and they have phenomenal CA weapons.

>>49890613
Both of those options seriously fuck with your ability to do pretty much anything, and they're not reliably going to get you within CA range. Scourge is not going to be easy.
>>
>>49875371

Trick question, clearly it's a way of life!
>>
>>49890759

itll work if you're a shitter who spams HCs and BCs.

Hi my name is Immune to Active scans and this is Jackass
>>
>>49890846
>itll work if you're a shitter who spams HCs and BCs.
In all honesty, you can't really spam them. At clash level you can only take a max of 4 heavy choices (meaning 4 heavy ships), and 6 for battle.

I mean, 4 Basilisk/Akuma is nothing to sneeze at, but it's not what I would call spam.
>>
>>49890846
I think that's why they're both heavy tonnage. You can't really spam them.
>>
>>49890866
>>49890889

4 BC/HC is going to be nearly half your list, throw in a BB and the rest of your objective grabbers and it might be a pretty mean list


Or it totally might not be since its strategic rating will be through the roof. We should test it
>>
>>49890971
>Or it totally might not be since its strategic rating will be through the roof. We should test it
Has to be split into two vanguard groups, breh. Still, it's a minimum of SR 20 per BG.

In addition, you'll need at least one line group with one medium group.
>>
Does Hawk Wargames ever do epub/pdf version of their rules?
>>
>>49891121
Nope, everything is physical only, which is why we have scanned copies in the OP.
>>
>>49891121
>>49891139
> tfw have rulebook but waiting for scanned copy to go and read fluff
>>
>>49891285
>tfw minimarket says the 2 player set is in stock, but it's apparently not and they haven't shipped it yet
:^)
REEEEEEEE
>>
There were someone a few threads back who talked about his friend measured the holes on the railguns for UCM, and came up with the 20-22 feet figure.

Turns out that the numbers on the mass drivers corresponds to mm, aka the 6400 shoots 6,4 m shots.

Dave...
>>
>>49891324
>mfw it just keeps happening
>>
>>49891324
Given the size of the projectiles, I doubt the rounds fired will be high relativistic ones.
The UCM doesn't have the tech to accelerate something that enormous to even 1% c over the length of the barrel.
Thus the rounds will be relying on mass more than speed I imagine.
>>
>>49891415
Pretty much; the PHR, on the other hand, probably have more advanced and efficient accelerators, and thus rely on speed over mass (which is why even their heavy cannons are smaller than the UCM's)
>>
>>49891415

Well, that is why they're called mass drivers instead of particle cannons
>>
>>49891447

Seems likely, though again I doubt their projectiles will be doing 1% c, but the launch velocity is going to be a lot higher, certainly.

>>49891452
I was making parallels to Mass Effects accelerator cannons, fairly small projectiles (3 kilos for a gun over a mile long), but enormous velocities to impart a massive amount of kinetic energy to the projectile (3% c is huge, 9000 kilometres per second is going to mess shit up on impact, even with a fairly small round).

So I wasn't thinking about particle weapons or anything like that.
>>
>>49891554

It's gonna be some very high velocity for everyone, considering that BTLs and particle cannons don't have any sort of range advantage over mass drivers.

When the main problem is simply locating the enemy at 1000km, the projectiles are probably getting into the point something of 1% c.
>>
>>49891611
Oh you're going to be looking at a couple hundred kilometres per second I imagine, but not several thousand.
Otherwise the weapons would be useless given the distances involved.
>>
>>49891322
Game Nerdz bro
>>
>>49891744
Already payed for the stuff, unfortunately. Thanks for the recommendation though.
>>
>>49891692

Yeah a cap of a few hundred, maybe 1000km/s is pretty reasonable. Bombers take significant minutes to go further than 12" on the board but a light mass driver can hit 500km away instantly if it can detect its target
>>
It's hilarious that PHR support frigate works best against PHR.

Light broadside lose 50% of effective firepower, and medium on lose 33% and completly the chances of critting.
>>
Gamenerdz raised price of resistance starter by 20 bucks, now around 69. I feel I missed an great opportunity.
>>
>they're STILL going at it in the comments
It's not funny, sad, or any other emotion af this point. All I feel is apathy.
>>
>>49892190
It does seem that the more kickstarters someone has backed, the more of an entitled cunt they are.
>>
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>>49891554
>>49891692
>>49891934
>weight of the projectile in kg
>velocity of the round in m/s^2
>Joules are kg*m^2/s^2
Where the fuck is that extra meter unit coming from, and why am I subconsciously driving for Joules over Newtons as the final value in the first place?
Really starting to wish I had any practical application for the science degree I'm slowly forgetting.
>>
>>49892683
>and why am I subconsciously driving for Joules over Newtons as the final value in the first place?
Joules are a measure of energy, newton's are a measure of force.
>>
>>49892683
Velocity is in ms^-1

Kinetic Energy is 1/2mv^2

ergo the units of v^2 are m^2s^-2
>>
>>49892811
>using 'm' for both meters and mass
Mediocre
>>
>>49892190
>Here's my oppinion: treating kickstarter customers below regular customers and retailers is bs. Paying ahead of regular customers should be prioritized as we are the hardcore core group keeping the community alive. In my opinion, we are no different from pre-orders and by ignoring coments and keeping kickstarters in the dark, you are efficiently killing off the proffessional game community that want this game to succeed. I hope this game becomes a hit but this is not how a proffessional company should treat its most hardcore customers.
>we are the hardcore core group keeping the community alive
>we [kickstarter backers] are keeping the community alive
Could have fooled me. Seemed like most of those (that comment at least, not the silent majority) want to drive people away from the game as fast as possible.
>>
>>49892683

Joules are Newtons (kg/ms^2) per meter

2 m's
>>
>>49892923
Considering you don't generally include units of measurement in general equations like E=1/2mv^2, it doesn't really matter. Context generally overrides ambiguity.
>>
>>49893007

Unit analysis is a perfectly valid critique and a good way to check your work, seeing as if you get seconds when you were hoping for newtons you probably fucked up
>>
>>49893040
Oh, if I was doing dimensional analysis I usually use different notation

[M] = mass, [T] = time etc.
>>
What are the odds of us seeing warzones set in PHR or Shaltari territory someday?

I've been trying to brainstorm ideas for a PHR defense battery terrain piece, and it occurs to me that depending on where the story goes from here we might actually see studio-designed structures for the background players someday.

I've also settled on "fuckoff huge railgun" as the only appropriate emplacement for the PHR.
>>
>>49894153
There's a picture of a PHR Defense battery in the DFC Book. It's a giant, spindly walker platform with a humongus gun aimed at the sky, that's mounted on it's back.
>>
>>49894193
Goddamn, I need that book. Dispatch notice when?
>>
>tfw retail stuff is coming in on tuesday
SCAN SOON, COMMANDERS
>>
>>49892923
>Not distinguishing between units and parameters

Utterly plebian
>>
>>49892998
They're newton meters, not newtons per meter.
>>
>>49879106
Pretty accurate yes.
>>
>>49888479
Wrex...
>>
>tfw still no phase 2 rules scan
>>
>>49894832
>>DZC Phase 2 rules and scenarios
>http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf

Look in the OP, anon.
>>
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bump
>>
Just here painting up some DZ while waiting for my ships.

Please dave..
>>
>>49896642
Post pics. It's been snowing all day and I don't think I'll be priming anything for a while, and I could use inspiration to get back to the blister assembly line.
>>
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>>49896826
>>
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>>49896826

This stuff and 2 cyclones are all I have left to finish. The tanks just need some detail work like lights and rust. Lifthawks need their windows down and some rust and lights as well.
>>
fuck these goddamn UCM cruisers and their fucking gribblies
Dave, control yourself, this is just ridiculous
>>
>>49897616
>hating on the gribblies
>implying there are even that many gribblies to begin with
>implying the Shaltari don't have even more gribblies
>>
>>49897763
Literally six little "stack of towers" pieces per cruiser

The scourge cruisers have that many pieces total.
>>
>>49897826
I do not see the problem.
>>
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>>49897826
>most simple and efficient ship designs
HAHA, SCOURGE WIN AGAIN
>>
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>>49897826
>>49897875
But that's wrong.

>two hull pieces
>dorsal prow plate
>engine insert
>two inner wings
>two outer wings/ carrier wings/ wing caps
>two mothership halves
>two jaw weapons (four in the case of occulus arrays)
>three dorsal crown weapons
>eight pieces in the case of the Hydra
>ten in the case of every cruiser and right cruiser
>thirteen for the heavy cruisers
>>
>>49897872
Have you started trying to trim and file the flash off them?

Are you planning on painting them before or after assembly?

>>49897903
Hydra and strix have 7.
>>
>>49897927
>Hydra and strix have 7.

>two hull halves
>dorsal prow plate
>back engine insert
>two inner wings
>two outer wings
>two jaw pieces for the strix
>8 for hydra, 10 for strix
>>
>>49897969
I was missing the back engine insert (and need to go check if i actually cut it out) but I don't know where you're getting the extra two for Strix.

>top
>Left/right pieces
>engine
That's four
>wing 1&2
Six.

Strix:
>two prow pieces

Hydra:
>two additional wing pieces
>>
>>49898050
Strix has outer wings as well.
>>
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>Orpheus can rake frigates that attempt to harass the cluster it is babysitting
>Ganymede can throw punches at just about anybody and/or pound the shit out of a contested sector next door
It's going to take a good chunk of actual game time to figure out which of these rad boats I like the most.
>>
What's good economical terrain to use for DZC?
>>
>>49882326
Why are some people so autistic?
>>
>>49898670
You could print out the cardboard cutouts they have on their site. I mostly use the starter set terrain, since its so easy to pack around.
>>
>>49898770
Thanks. I didn't know they had printable stuff on their site. I'm still researching everything.

What's the consensus on the starter by the way?
>>
>>49898791
2 player starter set or the individual starter sets?

I will say to my awareness, every starter set has some appeal because you'll always need some infantry and dropships. Every faction, as far as I'm aware, can usually expect to use a squad or two of the base AA weaponry they have. And while some of the MBTs aren't popular at the moment, none of them are terrible, just slightly subpar. Great place to start most factions.
>>
>>49898844
Thank you very much. I am torn between PHR starter set or just getting the UCM/Scourge starter game.
>>
>>49899036
Depends on what you want to do. Is the scene firmly established in your area already? PHR is a great pick up. Hell, they're also pretty useful to show off as a third faction, but the starter game set is really good at teaching people and possibly garnering some interest.
>>
The 2 player starter set also has terrain, so that you can play right out of the box.
>>
IMO the real meat of Dropzone (and dropfleet actually) shows up at the 2-starter-box size. That's when you have enough redundancy where maneuver becomes very obvious, over the relatively simple resolution of two tanks firing at each other.
>>
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>>49899036
Get both! Add magnets for maximum enticement.
>>
>>49900930
>buy 200 magnets for PHR assembly
>turns out my pin vise is too small for a 1/8" drill bit
Kill me
>>
>>49898343
Personally I think the Orpheus is a lot better. The Ganymede can't really do meaningful damage to anything, whereas the Orpheus can shred frigates. The burnthrough > the front medium turret. Last of all, Medeas have bombardment capability, so why not leave it to them?

Also from what Dave has said, light batteries are actually pretty good at hitting cities. They hit on 6's, but they have 12 dice, so they tend to do pretty well at it in a pinch.
>>
>>49901737
The medeas do have bombardment, but it's a little bit meh. A pair of medeas average 2 hits (maybe getting a crit) when bombing while the ganymede averages 4 hits (with 2 crits) when bombing.
>>
>>49901737
Medeas have shit bombardment though. The Char works for Scourge because it can actually put out a respectable number of shots, but the Medea gets a grand total of 2. Nice to have around and will probably see more use than the anti-ship weapons on the other factions' strike carriers, but it's not something to rely on.
>>
>>49901203
Calm
They're ~$10
>>
>>49900381
I think I'll get the 2 player starter.
>>
>go on DFC facebook group
>Hectors and Perseus are good
>Orions are unusable
>"strike carriers are pointless"
>>
>>49902978
>>"strike carriers are pointless"
I have a really hard time believing that
>>
>>49902978
Good, this'll make it easier to beat them.
>>
>>49902978
>>49903082
>forged in months of autism, our perception is unmatched
>stat by stat, mechanic by mechanic, this thread has interpreted and examined every last bit of the game down to its core
>potential headings, firing arcs, and range bubbles float in our minds like neon lace
>the normies won't know what hit them
>>
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GO GO GO
>>
>>49903417
Nice weathering on the Bear
>>
>>49902978
Pretty sure it was only one person saying this. Still stupid though.
>>
>>49902978

Depending on your build the hector may be a little better than we thought because of the Flash Major Spike rule.
>>
>>49903625
>Depending on your build the hector may be a little better than we thought because of the Flash Major Spike rule.
Nah, the twin supernova is equivalent statswise to a cobra laser; it's not split into two profiles.
>>
>>49903306
I didn't even mean it like that, just from the games I've played being able to land armour tokens (something troop ships can't do) is EXTREMELY GOOD and the Orion's lack of linked broadsides doesn't really matter because you don't need to fire both guns unless you're in a situation where you're likely to be shot at whether or not you have a spike.
>>
>>49903639

If you score 3 damage or more with a weapon that has flash it gets a major spike instead of a minor one.

Standard supernova lasers are unlikely to do that. A charging hector has the speed and durability to move in far and major spike targets behind the main brawl while still contributing with its side guns.

This doesn't make it awesome. It just means it isn't useless.
>>
rate my PHR fleet

While most PHR admirals spend their time getting swole and hitting on Valkyries and Medusas these are the posthumans that have become full cyberNEETs and play massively complicated hex and chit wargames.

993/999pts

Vanguard (280)
Bellerophon (180) - CVB Cao Cao
- 2x Pandora (100) - FFB Cao Zhang, FFB Cao Yu

Line (227)
Orion (107) - CA Liu Bei
- 3x Europa (120) - FF Sima Yi, FF Sima Fang, FF Sima Xun

Pathfinder (308)
2x Ikarus (230) - CVE Sun Quan, CVE Wu Yi
- 2x Medea (78) - LCM Xiahou Yuan, LCM Xiahou Wei

Pathfinder (178)
Ajax (100) - CLK Zhang Fei
- 2x Medea (78) - LCM Sun Ce, LCM Sun Yi
>>
>>49903953
Yeah, that's what I meant. Sorry, I misread your original post.
>>
>>49903961
I like it, nice work anon. You've got 8/10 launch cap, 4 strike carriers, anti frigate, and a solid line group.

4/5-plate
>>
>>49903988
It is easily expanded to 1500 with a battleship, a troop ship and some Calypsos, too.
>>
>>49903953

...wouldn't you get the same results with a pair of Pandora's for 70pts less though?
>>
>>49904157

The total damage for two pandoras is slightly lower than a single cobra but yes you're correct, you just have to hit with both of them to give something a major spike, it's why pandoras are almost more support pieces than pure dps
>>
>>49904157

Yup, but there are obviously trade offs and benefits to picking either path.
>>
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>Kept thinking that maybe my commodore pledge was on its way and I just didn't get an email
>Think this for weeks
>"All Admiral pledges have been filled!"

Hope really is the first step on the road to disappointment.
>>
>>49904774

There were only 100 Admirals there are 2k commodore. We have been knee deep in Capts.
>>
>>49890622
So only viable option is Shaltari ?
>>
>>49905270
Possibly, we'll see how it goes. Taking some random anon's theory as fact when a meta isn't even close to being established is generally considered a bad idea. There might end up being counters to high level Shaltari bullshit we haven't thought of.
>>
>>49905270

It is only if you go by his chart which is based on little evidence.
>>
Which UCM ships seem to be the brawliest? Because I am really tempted to paint up and name something the UCMS Doomguy.
>>
>>49905762
Taipei is pretty much the UCM's only CAW focused ship, but any of their gunships (Toulon, Osaka, Rio, Moscow, Berlin) could work.
>>
>>49905690
Speaking as the chucklefuck who made the chart, this anon speaks truth. Don't think we even had full ship stat leaks when I made it.
>>
>>49905762
I'd say Moscow. It's designed to go weapons free and blow up everybody.
>>
>>49874286
I'm a Lieutenant and I've heard zip..
>>
>>49874286
>>49905931
Also Lieutenant and not heard anything
>>
>>49905931
>>49905959

I am confused. Did you get your orders?

>>49874286
Someone on the Dropfleet Discord group said he received his shipping notice for Commodore in the UK.
>>
>>49906037
Not yet.
>>
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>>49903417

Ucm painting, priming today
>>
Hmmm looks like Taipai is going to be Doompai

>YOU ARE HUGE! THAT MEANS YOU HAVE HUGE HULL POINTS! RIP AND TEAR YOUR HULL!
>>
>>49906229

Godspeed Sir, soon you will be able to go forth and murder jellies!

FOR MANKIND!
>>
>>49906310
>UCM gets special boarding frigate
>broadside only, CAW range only
>limited (3)
>corrupter
>2+ to hit, but can't get critical hits
>>
>>49906369
Come on dave, give me drophulk commander. I want to run legionaires and hazard suits through tight corridors only to panic at the sight of all my opponents razorworms and destroyers. Gimme cool heroic scale models!
>>
>>49906732
Phase 2 includes rules for all sorts of environmental conditions, including low grav & airless, so you can sort of do it in DZC for what it's worth.
>>
>>49906037
No package, no notice, still checking my email every 15 minutes for weeks...
>>
>>49906955
You could, but a bit of the appeal is a Hazard suit model that's space marine sized. Its the size I started miniature war gaming with and I wouldn't mind revisiting it, with a developer that's not sucking down their own farts.
>>
Can anyone with a book make my viable 1500 pts Shaltari fleet ? So i know what boxes to buy ? I want just 1 huge ship tho.
>>
>>49907853
Two starter fleets and a battleship should be enough. When I've played with shaltari fleet lists I can't quite fit all those ship models into 1500 points. The below is entirely theorycrafted and possibly terrible, but you asked for lists so I may as well give a list:

>Flag battlegroup
Diamond/Platinum battleship, (both battleships are the same points, and can even be swapped without magnetising,) AV3 admiral - 310
Opal frigate - 40

>Vanguard battlegroup
Obsidian heavy cruiser - 155
2 jade frigates - 90

>Vanguard battlegroup
Jet heavy cruiser - 165
2 amethyst frigates - 96

>Line battlegroup
Basalt cruiser - 145
Emerald cruiser - 100
3 voidgates - 45

>Line battlegroup
Emerald cruiser - 100
3 voidgates - 45

>Pathfinder battlegroup
Amber cruiser - 110
2 topaz frigates - 90

>Total - 1491

So as you can see, I have to leave one frigate model on the shelf, although admittedly I do have two heavy cruisers and a fleet carrier in the list which bulk the points out.
>>
>>49907853
>Flag (390)
Diamond battleship - 270
(AV3 admiral - 40)
2x Opal frigate - 80

>Vanguard (270)
Obsidian heavy cruiser - 155
Turquoise cruiser -115

>Line (145)
Emerald mothership -100
3x voidgates - 45

>Line (290)
Emerald mothership - 100
Basalt fleet carrier - 145
3x voidgates - 45

>Line (200)
Amber cruiser - 110
2x Jade frigate - 90

>Pathfinder (180)
2x Topaz frigates - 90
2x Topaz frigates - 90

>1 battleship
>6 cruisers
>8 frigates
>6 voidgates
Exactly one battleship box and two starter fleets.
>>
>>49906369

Corruptor proc's only on crits though
>>
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>Type 1 and 2 walker legs keep snapping off their joints at the lightest touch
I'm considering breaking out the Milliput reserve for this mess.
>>
>>49908279
Oh, and 1475/1500

>>49908282
Wew, can't believe I forgot that.
>>
>>49906369
Considering that some berserker ferals are undoubtedly willing to work with the UCM to be WITNESSED, I can totally see the UCM repurposing beat to shit NOrleans and Taipais as crazy people delivery systems. Their instructions are smash/explode anything shiny and important looking, have fun butchering disgusting xenos.

Also, nice use of the corruptor rule.
>>
>>49908282
That's debetable if you look at how it's written.
>>
>>49908404

Can you post the page again? I'll recheck it
>>
File: 1476740992161[1].jpg (641KB, 2048x1152px)
1476740992161[1].jpg
641KB, 2048x1152px
>>49908434
Not him, but.
>>
>>49908462
I guess the confusion is whether the critical hit actually causes the ship to become corrupted, or whether it only causes the initial "fire".
>>
>>49908519
My reading is that the fires only trigger on a crit- it would be consistent with crippling weapons that also only trigger on crit.
>>
>>49908558
That still doesn't answer whether a ship is "corrupted" on a critical, or on any hit, only if it gets the initial fire.

Also, how fires damage? If at the end of the roundup phase, if unfixed, do they do one damage? Or do they only do damage on rolling a 1 for damage control?
>>
>>49908462
damn your finger sir
>>
>>49908596
I think that the corruption only triggers on crit

It's written as "A ship that takes a crit suffers fire, in addition, at the end of turn, X"

So that reads to me as "If crit, fire, and at the end of activation"

If it was hit= corrupted and crit = corrupted and immediate fire, I'd expect it to be worded

"Any ship hit by a corruptor weapon must roll 1d6 blah blah blah"
>>
File: 3IW2S98.gif (1MB, 320x180px)
3IW2S98.gif
1MB, 320x180px
>>49906369
That sounds fucking awesome anon.
>>
>>49908641
Not my pic, breh
>>
>>49908596
>>49908519

I agree with >>49908558 interpretation. Crits cause an immediate "Fire" without the initial damage that is associated with the crippling effect. Then afterwards you need to roll a bunch of d6s that can cause even more fires which do hull damage if you fail the rolls for damage control.
>>
Also I had a stupid idea for a PHR dread design
the broadside arrays have ben combined with turrets. So it's a more wedge shaped ship than normal phr ships, and it's main weapons are two broadside arrays- one F S(L), one F S(R), and then an alternate one that's just F but is both of them firing at once for many dice of firepower.

That or just do something like staple a DMC and Neutron missiles to a leonidas.
>>
>>49908735
So, this then?
>>
>>49908857
More or less, but where the fire config is an alternate weapons profile that's more powerful than just adding the sides together

So say, the F/S L/R ones are linked alt 1, and if they were 5 shots each, the combined alternate one would be say, 12 shots, or however the numbers would go- you'd lose out on targeting flexibility for a single volley that's more powerful than just firing both sets forwards.
>>
>>49908954
Combined profile could have fusillade, that would be an elegant way of using the rules already in the rulebook.
>>
Assemble first, then paint?

Paint first, then assemble?
>>
>>49909416
Assemble partially, magnetize, then paint.
>>
>>49908998

Yeah there's a number of things in the rulebook that seem to be earmarked for later Dreadnaughts for various races.

Beast seems pretty much Scourge only, Regenerate could be either them or PHR. The flavour text for Maulers and Distortion scream Shaltari.
Reinforced Armour and Fusilade could apply to pretty much any race though, as could Swarmer CAWs.

Conceptually the Dreadnaughts are supposed to super tough, but not much larger than Battleships and presumably not THAT much more heavily armed.
Also, a Shaltari Dreadnaught with Maulers and a Distortion Cannon is going to be insanely dangerous all the same.

And the Scourge Dread is going to turn things on it's head by being a glass cannon berzerker ship.

I guess the PHR and UCM ones are going to be more of a standard Dreadnaught. Except the PHR one's toughness will stem from having Regen, whilst the UCM would probably just have a lot of health, Reinforced Armour and a ridiculous Armour level, maybe even 2+.
>>
>>49910530
Swarmer CAW feels UCM to me, due to being a "our tech isn't as good, so we just throw more missiles at them".

I think I read/heard that Dave said nothing will have a 2+ armour.
>>
>>49908641
>>49908713
Sorry, but taking pictures of this book is difficult if you're trying to only take one pic a page.
>>
>>49910530
Honestly, I feel like the UCM dread is probably going to be the "guns and more guns" dreadnought

24 hull, 3+ armor, either 15" or 16" sig, some absurd amount of PD.

two batteries of three heavy mass drivers
two batteries of three medium mass drivers
two linked cobra lasers
missile pods with MIRV CAW

I wonder what the Shaltari distortion weapon will be; I doubt it will have any more than 6 shots, if even, because that's a max of 36 damage which is enough to kill anything in the game.
>>
>>49910826

The example they give in the rule section involves a Distortion Weapon having 4 shots. So possibly that. A potential 16 damage weapon is nothing to sniff at.
>>
There are so many autists complaining about Hawk on social media, forums, etc. what the fuck do these people want them to do? Derail all their retail logistics?
>>
>>49911194
I don't know, anon. Really, all Hawk could have (and should have) done is be a bit more proactive and invested in their communication; other than that, I feel like they handled the KS fairly well.
>>
>>49911194
>>49911233
I am seriously considering either lighting my retail box on fire or letting my cats trash it and then post the pics on KS just to see how angry I can make them.

The cats do need a new box to play with...
>>
>>49911420
They are the biggest whiners I've seen in a while. Now they are branding the test of us as fan boys.
>>
>>49911420
Don't do that anon, we don't need them to shitpost even MORE.
>>
>>49911446
And apologist.
Facebook was so amusing about 2 hours ago, so much drama.
I really dont see the point in posting " I am quitting for x reason", except as a bait.

>>49911499
Good point, I suppose I will have to restrain my need for amusement.
>>
>>49911585
>Facebook was so amusing about 2 hours ago, so much drama.
>I really dont see the point in posting " I am quitting for x reason", except as a bait.
Link to post, or name of person? Has it already been deleted? What group was it in?
>>
>>49911606
Nevermind, I found it. Meh, not as much raeg as I was expecting, but still pretty funny.
>>
>>49911606
facebook.
com/groups/1194688467223904
/permalink/1575927779099969/

Cant find the 2-3 other posts, they probably nuked.
>>
>>49910796
dont do it with your finger bent at a wierd angle man, triggered the crap out of me, otherwise appreciated sir
>>
>Flag (366)
Daemon class battleship (260)
AV3 Admiral (40)
3 Nickar class corvettes (66)

>Vanguard (269)
Akuma class battlecruiser (205)
2x Gargoyle class strike carriers (64)

>Line (166)
Chimera class mothership (105)
2x Gargoyle class strike carriers (64)

>Line (250)
Hydra class fleet carrier (140)
Ifrit class cruiser (110)

>Pathfinder (126)
3x Harpy class frigates (126)

>Pathfinder (309)
3x Djinn class frigates (129)
2x Strix class light cruisers (180)

>1486/1500

How's this looking, fampais?
>>
Looking at these super duper flying bases Dave made. I'm pretty pleased with the idea, especially having designated room on them for names. Issue though; getting the stickers oriented right when I put them down. If they're all out of sync it will quietly grate on me.

But I know what dave should have done.
Made them out of WHITE plastic, with indents in them for all the numbers and jazz. Then you just go over it with either a sharpie or a black wash to make it 'legible'.
but I'm probably too autistic
>>
>>49912364
Maybe change the Strix to Yokais? Other then that list looks good.
>>
>>49913167
Possibly, 3 Djinn might be enough CAW.
>>
Shaltari battleship goes station keeping, firing particle triads under the support of shield boosters. looks fun.
>>
>>49915071
>station keeping
>not weapons free
You're going to have a major spike either way, might as well make the most of it.
>>
>>49915139

that's why the battleship needs shield boosters. 2 opals give rerolls against. two enemy battlegroups. looks enough for the most of times.
>>
File: 1468633802105.png (50KB, 293x281px)
1468633802105.png
50KB, 293x281px
Just spent six and a half hours trying out a friend's airbrush. Apparently Vallejo surface primer dries on a bit tacky if you overspray.

What an evening.
>>
2 things - scan it already - someone will put some YT video of an starter set game ?
>>
File: 1476782705271.jpg (2MB, 3000x2778px)
1476782705271.jpg
2MB, 3000x2778px
>>49910530
I personaly think that ALL dreadnaughts will have reinforced armor since they're supposed to be stockier than a Battleship, but not having that much more hull-points.

Except maybe the Shaltari.
>remove hedgehog
>>
>>49913719
>Having enough CAW in a Scourge fleet

U Wot M8
>>
>>49915975
If your opponent doesn't manage pd with fighters etc, ships like the wyvern are horrendous. 3+ scald CA is brutal. My wyvern was mvp two games in a row. Crippled a full health Seattle turn two and a left a previously untouched Moscow on two HP the next activation. Awesome ship
>>
>>49911420
Do it. Then put the remains on eBay.
>>
kinda want to fan the flames and post "if you're not mad about the delays because you're not a scalper post in here"
>>
>>49918404
I'm not mad because I know that logistics and contractual obligations trump my own self-importance.
>>
Chatted with Dave at the Warboar event yesterday.

He confirmed that the charybdis can't bombard from atmosphere "or it would probably be the most broken ship in the game". Fluff wise, this is because the projectiles are basically just dropped, they need distance to build up the speed that gives them their impact.

Also, on standard orders a minor spike is removed at the beginning if a ships activation. He mentioned that this meant you'd always have a spike after firing a bloom weapon. <spoiler>Totally called it</spoiler>

There will be an errata reasonably soon, as there are a few discrepancies they're aware of (shaltari launch numbers, that battle cruiser with 3 left broadsides and only one right etc) but they want to give people a bit of time with the rules and book to spot as many issues as possible. That way they only have to put out one errata rather than several as new issues pop up.
>>
>>49918451
Square brackets for spoilers not angle brackets my dude

>Shaltari launch numbers
Did he mention which ones are wrong?
>>
>>49918489
Thanks
Frustratingly I forgot to ask that one, only remembered as I got on the train.
>>
>>49918451
You absolute doofus. You forgot to ask about PD values against multiple CAW weapons.
They don't get multiple PD.

And the Corruptor only corrupting on a crit.
They don't.
>>
>>49918550
That's why there's an errata coming out. Just make sure you send in things you spot.

I don't think groups of caw are defended by pd individually, as the rules say you have to allocate all the shots from different ships in a group and roll everything against a ship at the same time. I think confusion crept in because they made it clear that bombers from different ships attack as one for pd purposes. This lead some people to assume that attacks from multiple ships in a group weren't done together because it wasn't specifically stated
>>
>>49918451

Its pity that they will fix dat asymmetry broadside ship. As for now, it is one of the best broadside ship.
>>
>>49918550
My interpretation is corruption weapons don't cause any ongoing effects unless they crit. If they crit there's one guaranteed 'fire' and you roll for extras at the end of the round.
>>
New thread, commanders

>>49919598
>>49919598
>>49919598
Thread posts: 315
Thread images: 49


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