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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

BFG edition

>>49813508 Last thread

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 rules and scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

>All currently leaked photos of the DFC rulebook, courtesy of the facebook group and multiple anons
http://imgur.com/a/i48YR

>DFC ship stat pics
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

Reminder to ignore bait, unless it is masterfully crafted.

initial topic: How do you think the various equivalent ships compare across factions? How do the gun frigates line up? How do the gun cruisers line up? How do the non-specialist battleships line up?
>>
>>49843900
You can get extra spikes on top of shields, so it's slightly different.

>a diamond with a major spike and shields up can be seen from 32" away
Fuck, those things really do shine on.
>>
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>>49843949

>gun frigates

Europas arguably the most valuable in its own fleet.

Topaz is pretty sweet too.

Toulons the most generic ship in the game so it's not bad but not spectacular.

I don't know how to feel about scourge frigates in general, the harpy doesn't seem all that great for how fragile it is.

>gun cruisers

The Orion is a medium cruiser with medium cruiser cost and heavy cruiser firepower. It's decent to good in the global sense and very valuable in its own fleet, like the Europa.

The Rio is just okay. It's a Seattle with no launch and can eat a major spike for another 4 4+ shots. The medium slot in UCM is already pretty full so it might lose out in its own fleet org.

Sphinx is nice and spikey. Not threatening enough to be alpha'd, too tough to be trivially crippled. It's alright.

The amber hits really hard but wants a front arc shot and is going to have to pop shields sooner rather than later but for 110 who cares, it's great.

>non specialist battleships

The diamond and Heracles are outstanding.

the Beijing is solid as a rock

the daemon is a touch fragile in comparison to any of the above, just in the context of the scourge fleet. It has good armor and hull but zero stealth or cloak rules and nothing to buff it's survivability like the diamond and Heracles or buff it's alpha strike potential like the Beijing.

Its not bad but sort of lacks synergy
>>
>>49844157
Crippling rules require damage to be inflicted.
DMC has two shots.

Particle triad has THREE and particle, so they can't be saved.

Just saying.
>>
>>49844285
>>49844157

The DMC needs to crit too, while the particle crits automatically.
>>
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>>49844285

The diamond is quite good and can inflict crippling results very easily, however the crippling rule seems to imply it's only one extra crippling result regardless of how many hits, so while the diamonds gun is certainly better than the DMC it isn't by leaps and bounds.

And honestly it had better be better than the DMC, the diamond only has the firepower of an amber otherwise. The Heracles still has superb secondary weapons.

both are easily top tier with their respective callistos/opals
>>
>>49824738
>>49840046
Isn't there supposed to be a scourge one?
>>
and just to illustrate my point (assuming a crippling hit will deal 2 HP) the particle cannon will do on average 7 damage (3 attacks hitting on a 5/6 is 2.5, times 2 damage, plus 2 from crippling) and the DMC will do 5.66~ against a 3+ ship

So definitely better but not enormously so.
>>
>>49844529
to my understanding only 2 were ever made, im sure people would like and appreciate more though
>>
>>49843949
>gun frigates
Harpy seems to pay heavily for atmos, it's hard to judge until we see how useful that ability is in practice.
Toulon is cheap as chips and is an easy way to dump some versatile firepower into a battlegroup. Can't complain.
Europa is basically an add-on for broadside gangs. Like a less versatile but more powerful Toulon.
Topaz seems alright for work when you don't want to risk getting close enough to use Amethysts.

>gun cruisers
Sphinx seems entirely capable of dishing out pain while not being too fragile itself. I don't know too much about Scourge but it looks useful.
Rio is solid and versatile, but I feel like most people are going to largely be taking Berlins and Seattles instead.
Orion is good. Good firepower, good toughness and effective against many targets. It will be a mainstay of broadside teams, I think.
Amber is very nice, I think it will work best going weapons free whenever possible with shields up. Though hanging around the sidelines and firing off broadsides could be effective too.

>battleships
Daemon is a big unsubtle hammer to hit people with, which is a stark contrast to most other Scourge heavies. I'm not sure how to feel about it, but that may be because I know so little about Scourge.
Beijing is also a big unsubtle hammer. It's going to be great fun with Limas and weapons free. Just send hellfire in every direction and things will be okay.
Heracles is excellent, the DMC can fuck shit up and broadsides are good secondary weapons as well, though they're unlikely to see as much use as they would with Minos. Tough even by battleship standards.
Diamond takes the DMC and tells it to git gud. Holy fuck, that weapon system. It's not as hardy as Heracles though, so it may need to be used more carefully as it will have the opponent's full attention. As a side note, the disintegrators can shoot forward so going weapons free can give you even more ridiculous damage, and the spikes don't matter if your shields are up anyway.
>>
>>49844529
Moth said he was going to do one. Not sure when though. It's not like he has a deadline.
>>
>>49844591

I just can't make myself be excited for the Toulon. It's a nice offensive points filler but it's tough to imagine putting it in my list proactively rather than just because I have 70 points left
>>
>>49843949
Guys how many frigates are going to be in the frigate box when it comes out for retail?
4?
8?
12? <--doubt
>>
>>49844738
I think people actually getting models on the table for a decent number of games will be interesting. I agree at the moment the toulon looks like a space filler, but a few games may demonstrate their usefulness. Same with the Harpy. It seems expensive for what it brings
>>
>>49844766
8 (two sprues of four)
>>
>>49844803
So the starter box is 3 cruiser, 4 frigate.
Buying cruiser and frigate box separate is 2 cruisers and 8 frigates.
The starter is cheaper with +1 cruiser, -4 frigate.
These are the decisions that plague me.
>>
>>49844787

The other issue with UCM frigates is that their defensive frigate is a little pidgeon holed, the Taipei isn't super duper impressive and the Lima is amazing but rare.

Scourge kind of have the same problem.

Meanwhile shaltari and PHR are laughing all the way to the master race bank with their selection of frigates.
>>
>>49844157
Seems an odd criticism of the daemon, given the Beijing (identical armour and HP) has no survivability frigate either. I slightly dispute the alpha strike argument as well; the Beijing has to take a spike too if it wants to fire more than one weapon.
>>
>>49844853

Sorry my implication there was that a Beijing with a pair of limas in its flag battlegroup would at least be able to fire first at whatever it wanted to shoot, since the limas can just throw down a major spike on its target before it goes weapons free. Hopefully this allows the Beijing to at least hurt whatever is most threatening to it before it gets its ass blasted.

It's not always reliable if your opponent knows what you're going to do but it can help.

It's absolutely just as vulnerable as a daemon otherwise
>>
Is there an alternative thing I could use for the damage peg? Like, something I could slot in easier and not lose all the time. It's really frustrating but I don't want to use dice to mark damage like a peasant.
>>
>>49844924
Yeah, I guess I'm just a little suspicious of the lima and how excited people are getting over it. Like, Hawk are the ones that have actually played with it in battles, and they chose to price it as one of the cheaper frigates in the game. I get that it doesn't really do anything BUT detect, but it still seems like some people (not necessarily you) think you pair a shooty ship with some limas and you've won the game.
>>
>>49845138
Because they really do something that no other ship does; normally, you can do up to one active scan per battlegroup, but Limas let you do any number, whether that's spiking a single ship, or spreading it over a range.
>>
>>49845138

They have a very unique capability that combos well for UCM. They're UCMs gimmick.

You can definitely counter it with good movement but it's certainly something that dictates how you play against UCM
>>
>>49844852
I think the scourge ones will be decent for the most part. Hiding in atmosphere should help keep them alive long enough to do something useful. their bombardment one looks brilliant.

They'd better be ok, because by the time I get all my ks rewards I'll have 24 of the things.
>>
>>49845007
They do give you tonnes of spares on the sprue.
>>
>>49845230

The scourge bombardment frigate needs a bit of an errata. It currently lacks the Low Level rule which lets it bombard from atmosphere, which the Medea has on its bombardment gun
>>
>>49844852
Toulons and Taipeis seem like a decent way to put down a lot of dice cheaply. PHR might scoff at 12 attacks for 140 points, but UCM doesn't really get that anywhere else without going weapons free with something expensive. Taipeis may not be Scourge tier, but they still put out a quite respectable number of dice. 12-22 for 2 of them once they get within CAW range.

Jakartas are niche, but I'm sure as hell not leaving them behind against Scourge. Things are allowed to be niche when they perform in that niche well.

Atmos seems like a massive part of how Scourge frigates play, so I'll reserve judgement until I see them in action. The Char looks good at least, though I'm a bit sceptical about the Harpy and captain gimmick the planet defender.
>>
>>49845314

My only issue with the Taipei is that there aren't any UCM medium ships that really want to get close and personal, so they only make sense on their own in a light battlegroup
>>
>>49845360
They could be good for keeping New Orleans, San Frans and Madrids safe while they fight the land war. And against Scourge things are probably going to get close and personal whether you like it or not, so having someone who can keep enemy CA ships off your important dudes might be nice.
>>
>>49845360
>UCM missile cruiser gets added in the next DFC expansion
>keeps its normal shark missiles
>adds heavy MIRV launch tubes instead of normal weapons
>4+ lock, 3d6 attacks, 1 damage, Front arc CAW, Swarmer
>>
>>49845314

The slight problem with 4 Toulons is that they do about .5 more damage against a 3+ target than a cobra equipped cruiser for 52 to 35 more points.
>>
>>49845399

Yeah they're good with troopships, I'll give you that

The Santiago might be better at protecting NOrleans though since it can hang out with them in atmo

>>49845403

Muh dick
>>
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Dfc at this rate will never be painted. Too much DZC almost finished

building the ucm after work
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>>49845454
>UCM also gets alternate shoulder weapon turrets; missile pods
>adds 1d6+3 to their CAW's attack stat
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>>49845502

Well, there is stuff from the Space Station terrain sprues that could work.
So that also opens up the possibility of BTL Turrets.
>>
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>>49845502

>new PHR support frigate
>just a giant drone hive with engines
>like the Jakarta except it gives CAW attacks
>>
>>49845431
That's a single weapon system on a narrow arc. Shooting singular tough targets isn't really the best use of a group made for putting down lots of dice that don't crit good, that's what BTLs and big turrets are for.
>>
>>49845564
>Aura(X)
This ship may do up to X of the following during its activation to friendly ships within 4", including itself. Actions may be taken multiple times.
>add 1d3 to a ship's CAW attack stat
>add +1 to a ships regen(N) value (it gains regen(1) if it does not have regen) until the end of the next roundup phase
>>
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>See email in inbox
>It's from UPS
>OH GOD IS IT TI-
>"Hi, would you like to update your account settings?"

I can't take it anons. I can't. I need my ships. I need to cut them from their sprues, trim the flash, smooth the mold lines and dry fit the pieces. I need to drill holes for magnets, and then basecoat everything in a soothing color, before layering on more vibrant pigments in the perfect order to create art. I must do these things.

I have no medium but I must create.
>>
>>49845698
Who did u piss off in a past life?
>>
>>49843788
HA! Made me chuckle!
>>
>>49845698
Someone get this anon fifty CCs of modeling clay.
>>
>>49845698

Bite the bullet anno, buy another starter set.

You know you already want to.....
>>
After reading through the rules and the ships I've given up on doing Scourge and picked Shaltari instead.
I'm not sure how to expand on the box and build an actual army list.
I can not wait to get my hands on a battleship though.
>>
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>>49846013
But anon I...I have to get a tune-up for my car. I can't buy more ships. I can't. Really. Even those nicely priced starter sets on Miniature Market that would come in at an even lower price thanks to my previous purchases leading to a large accrual of bonus points.
>>
>>49846154
Cars still work without a tune up. Games don't work without pieces.
>>
>>49846122
Yeah, the battleships are dead sexy. Cannot wait for them to get released.
>>
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>finally painting my Hades
>notice the railgun has its own sensor pod
>it's just big enough for one person
>it has a hinge
>the pilot sits in the tail, not in the head


I also noticed the type 2 pod has a hinge too. Neat
>>
>>49846154
>that would come in at an even lower price thanks to my previous purchases leading to a large accrual of bonus points.

You've really been conditioned you into an easily fleeced little sheep. Now bend over a little deeper.
>>
>>49847180
Wouldn't it make more sense to put the pilot in the body where there's more thickness of chassis to protect the pilot?

Maybe the tail sensor pod just contains gunsight optics.
>>
>>49847234
Oy vey, people like to spend money on luxuries and hobbies.
>>
>>49847296
Maybe the Hades is one of the few multi-crew units, given it's huge size and special role. Pilot / Weapons Operator (who'd also run the nanomachines).

In the Nemesis, it'd be Pilot-Gunner and Commander.

In Barros, it'd be Musclebros 4 Lyfe
>>
>>49847180
Probably just a sensor suite.
>>
>>49847180
Could be that's the gunner and the pilot sits in the head.
>>
>>49847999
Not that anon but I'd have thought the gunner would be an AI, or at least the pilot would have AI assistance.
>>
Are there any "traps" in the starter fleets? As in, builds, that are deemed inferior to other options.
>>
>>49848090
The Perseus is pretty shit in everything but large fleets, and even then is only a "support" ship for when you want just a little bit more of every kind of firepower.

>inb4 Hector

You're not going to find much use for the support frigates in such a small game either, I'd think.
>>
>>49848055
While I could see an A.I. Gunner, you usually want seperate people for this sort of thing if you can help it, as it lets each of them focus on their particular role.
>>
>>49848090
You talking about the actual starter box configurations or the ships in gneral?

All the starter box ships are good except for the Hector, which is way overpriced for what it does.

In terms of ships in general, the St. Petersburg and the Perseus seem pretty meh. The Rio will probably be overshadowed by the Berlin but it's not bad.
>>
>>49844738
>>49844787
Played a demo game with the 2-player set contents at Spiel.
The demo-provider ended up getting a few rules wrong, probably from playtest memories, but it got me a nice feel for the game.

In that, I quite liked the Toulon for the amount of damage it can put out, especially once in CAW range.
I sent them in to hunt the Scourge strike carriers before they could enter atmos in that match, which the one that I rolled decently for did nicely.

We called it after 2 turns, which had resulted in a fair bit of slaughter.

My UCM force had lost its Berlin early, after it scanned the Wyvern which tried to sneak up on my forces. And in return, my shots at the Wyvern were horrible and my opponent's saves god-tier.

The big killing came in turn 2.
On my left objective, the now-solo Toulons made an attack run vs my opponent's Gargoyle strike carriers, knocking one out but failing to kill the other. In return, the Shenlong lurking at the back simply obliterated one of the Toulons.

Over the other objective, my opponent knocked out one of my New Orleans using both of his Harpies, but the Ifrit's burnthrough only dealt 2 damage to the other, which managed to not fall apart in the cripple roll, so both sides would be able to deploy one ground unit.
However, the previously mentioned Ifrit was now in a perfect position for my Moscow to get up into CAW range and go weapons free. One massive volley later, she was down to 3 hull points and suffering from orbital decay while in low orbit to hunt the strike cruisers. One failure to repair ensued at the end of the turn.

Down the center, the slightly damaged Wyvern now charged at the Seattle, which took some damage but was still fully operational. It decided to retaliate with both its main battery and CAW, dealing enough damage that the cripple effects finished her off.

>>49848090
Well, they seem balanced against each other pretty decently, at least IMO.
>>
>>49848316
>that slaughter in only two turns
Glorious
>>
How are shaltari in this, I heard that running games at the starter set gives them an advantage.

Don't want to pla a race that is 'overpowered' or looks like it is) so wondering if I need to go with the PHR for a few starter games before bringing out the shaltari for the larger ones
>>
>>49848906
Zone or Fleet?
>>
>>49848913
I assume he talks fleet.
But in case of Zone; shaltari is super weak in smaller games.
>>
>>49844157
I pretty much agree with you but there are a few things that you seem to be overlooking

>Toulon
Average, yes, but it's a good list padder. Once you have all your specialty ships and your heavy slots and you've got 90-120 points left, you can just slot them in for some extra oompf. It's not glamorous, it's not really anything, but it does fill a role in UCM fleets.

>Harpy and Scourge frigates in general
One word: Atmospheric. Shooting into atmosphere means you can only hit on a 6+. So you drop your frigates into atmo and you can close with the enemy with a very, very low chance of being hit in return. It's 3 inches of movement to pop up which is fine because Scourge have crazy amounts of thrust. The Harpy deals pretty decent damage, with a decent chance to crit. A pack of them roving around in atmo, surfacing to strike on something that has a spike or two then dropping back down will be a pain in the ass. Djinns will really shine with that tactic since they can stroll right up to their target, surface and unleash a shit storm of CAW but I doubt they'll survive the turn after that.

>BBs
UCM are all solid choices that can help fill in any specialist spots or be general brawlers.

The PHR are going to be nasty to try and fight, even for other BBs.

The Diamond is phenomenal.

The Daemon is fragile in comparison, yes, but you're missing the biggest strength they have. Two torpedoes with corruptor. That right there will make them THE heavy killers, hands down. Roll a dice for each hull point you have remaining every turn, on a 6 gain a fire cripple effect. Crit with the torpedo, start with one anyway. 50/50 shot to deal an extra damage, 1/6 for 2. And even if you put out all the fires, you keep rolling for the rest of the game, every turn for more. Assuming a turn 2 launch, turn 3 hit, that's 4 turns of rolling for extra damage. It is THE alpha striker.
>>
>>49849153
Yep, fleet
>>
>>49849188

>toulon

Totally agree, they're for fleet padding

>harpy and scourge frigates

Except you can only go 2" in atmosphere per turn, which means they can either hide there for a while like space land mines I guess. They die horribly to corvettes which are looking auto take in every fleet list once they're out.

>BBs

Daemon is the one without Torps, just shoots a lot and hits hard.

Turn 2 launch is going to be difficult as they only have a 9" range, cannot do a double thrust launch and deployment zones seem to be 6" maximum in scenarios where ships don't start off the board.

Corruptor torps are pretty sweet but I feel like a dragon is going to be priority 1 in a scourge fleet, especially for a list that can shit scans everywhere like UCM.

Also the whole "corruptor requires a critical hit to trigger" makes it a coin toss per torp whether it triggers.
>>
>>49849188
>The Daemon is fragile in comparison
Enough of this fucking meme. 18 HP at 3+ armour is not fucking "fragile". How about we judge ships on their actual stats, yeah?

>B-but the reply chain
An alpha strike is not "toughness".
>>
>>49849456

More fragile than the BCs who can't be shot from outside sig+scan radius, ever.
>>
>>49849188
Dragon is Launch 3 +2 torps, breh.
Daemon is the one with all the guns.
>>
>>49849632
Nice job moving the goalposts, champ. Okay, yeah, the basilisk/akuma and manticore/banshee are harder to shoot at on the way in, but once they get close the daemon/dragon are THE toughest ships in the game (with a 3+ save, while whatever they're fighting will have at best a 4+ save due to scald). They really don't seem "fragile" given that, once the fur starts flying, nothing can match them for armour.
>>
>>49849829
>THE toughest ships in the game
Beijing/NewYork/Tokyo: 18 hull, 3+
Heracles/Minos: 22 hull, 3+
Diamond/Platinum: 18 hull, 4+/4+

It's only as tough as UCM BBs, and tougher than non-shielded Shaltari BB's. Also, they have +2" more sig than UCM and PHR BB's.

>(with a 3+ save, while whatever they're fighting will have at best a 4+ save due to scald)
Depends entirely on them being able to close to scan range, which is only 8".
>>
>>49849829
>nice moving the goalposts

I'm not the guy you're replying to

>THE toughest ships in the game

Scald doesn't effect passive countermeasures and a rerollable uncritable 4++ beats a 3+.

But be over aggressive about plastic spaceships, I guess
>>
As a Shaltari player in DFC roughly how many gates/motherships should I be aiming for in a standard sized game? I'm thinking two emeralds and like 6 gates.
>>
>>49849908
>It's only as tough as the UCM's battleships (the 2nd-toughest in the game)
For crying out loud. That is not "fragile".

And it does have a higher signature by 2", but also higher thrust by 2". Kind of balances out.

>>49849935
>look ma I'm taking the moral high ground in an internet argument, I accused anon of being over aggressive
The reason it annoys me because misinformation may lead to situations like >>49846122, and I don't think that sort of thing is healthy in a budding community. Kindly stop spreading the "scourge battleships are fragile" meme, or if you do, please start also calling UCM battleships fragile as well.

>opal frigates
Will die if an enemy battleship gets close. Also guarantees the enemy is activating first if their flag battlegroup doesn't have escorting frigates (it's a dilemma I'm still struggling with for PHR - do I want the heracles to potentially shoot first, or do I want the extra defences of a calypso or two?).
>>
>>49849971

3 Gates per Emerald and 1 per Battleship. I'd say 1 Emerald per 750pts of ships.

In general I'd say 3-4 Troop Launch capacity per 750pts. So in Skirmish level you'd be looking at either 4 Strike Cruisers or 2 Strike Cruisers and 1 Mothership. But that's just a ballpark estimate, we'd have to play some games to be sure.
>>
>>49850188
>For crying out loud. That is not "fragile".
But it's not "the toughest ship in the game" either. The other anon was an idiot when he claimed that it was fragile, but it's definitely the third toughest overall when it comes to BB's.
>>
>>49850224

Well yeah, the whole point of the scourge are that they are more vulnerable than the other races but make up for it in sheer firepower and occaisional sneakyness.
>>
>>49849829
>>49850188

I think the point of the original post was that the shaltari and PHR have defensive buffs for their BBs and UCM and scourge don't

Doesn't admiral CV play into initiative along with the tonnage or am I mishearing things?

>stop spreading this scourge battleships are fragile meme

I think you're getting worked up over the opinion of one guy

>>49850371

That's right. I don't think we're disagreeing anywhere


daemons still a lackluster upgrade to the akuma in terms of firepower. Being able to go weapons free or full thrust every single turn with zero reprecussions on top of that amazing armament is incredible
>>
>>49850433
From my partial readthrough of the book, you add your admiral's CV to the roll-off in case of tied strategy rating.
>>
>>49850188

>will die if BB gets close

It takes a whole phalanx on average to cripple an opal and only if it doesn't use its shield charge on itself
>>
>>49850219

You realize what that means of course.

>Void Gates have mommies. The only child version's is a battleship.
>Probably ought to rile Toulon up instead for entertainment.
>>
>>49849766
>>49849359
I'm a moron then. Well, the Daemon will still fuck up cruisers like nobody's business. 8 attacks at 3+ with 2 damage each plus the scourge BTL isn't something to sneeze at.

Also, Corruptor triggers when you damage, scoring a crit just gives an automatic fire cripple effect. And torpedos can be launched at 2x thrust range, it's just when they're within thrust range, they still only resolve at the end of the target's activation. So 18" range, combined with two full moves means if they're within 34" of your side of the board, you can hit them. That's almost 3 feet on a 4 foot board.
>>
>>49849359
Oh, also, I'm not saying move in Atmo. You can drop down an orbital layer for free, but it costs 3" of mv to go back up. So move through low orbit, drop down, pop back up next turn to move then drop again. Unless I missed something major like only one layer change per move
>>
>>49850817
Pretty sure it`s 4 inches.
>>
Against scourge torps, I'd be trying to shake them as much as possible. At least until I get into weapons free mode and write the ship off as dead.
A 4+ to shake is pretty solid, even if it's a 6+ to permanently scrape them off. Does Terrain have any improvement on torpedo defense? Else I'm going to slam into every debris field I find going full speed.
>>
>>49850916
>Admiral, the Fleet is in position, we have overlapping fields of fire and designated kill zones. We're closing with the Scourge forces now. Wait, contact. Looks to be a few torpedoes.
>That's fine, Helm maintain course. Our ships are sturdy enough to withstand a few torpedoes and I'd rather not be out of position before engaging.
>Sir, sensors indicated they have a low yield plasma tip and...thousands of razorworms.
>Razorworms?
>Yes sir.
>Helm, you fucking floor it right the fuck now.
>>
>>49850907
3" or 4" doesn't matter too much when you have 12" of movement. You'll approach the enemy a bit slower but you're damn near impossible to hit by anything other than Corvettes.
>>
>>49850916
>A 4+ to shake is pretty solid, even if it's a 6+ to permanently scrape them off.
Anon, you misunderstand.

You need a 6+ to shake torps at all, and even then they come back.
>>
>Dave said update by beginning of week
>is now officially midweek
Hawk, please. We've now passed the point where the comms have actually gotten shit.
>>
>>49851264
My understanding was 4+ delays torps a turn, 6+ removes them period. May have been nerfed post-beta?
>>
>>49851402

No you are correct
>>
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>>49851264

Ahem
>>
>>49851490
Wew, I'm retarded. Thanks for correcting me, anon.
>>
oh boy, that's quite a shit fest my poorly worded comment started

Sorry I really should have said "I think the daemon is fragile in comparison to the other (shaltari and PHR) BBs"

Obviously UCM is identical defensively
>>
>>49851888
Doesn't really matter too much, the Dragon is the superior choice unless you really, really need something to bully a bunch of cruisers simultaneously.
>>
>>49851944

I may just be blinded by my love of scourge battlecruisers and heavy cruisers, but even the dragon doesn't enormously stand out besides its lmaotwocorruptor which, granted, is pretty sweet
>>
>>49848316
>I sent them in to hunt the Scourge strike carriers before they could enter atmos
That seems like the sort of thing they'd be good for. They've got a large number of mediocre shots and they can send out 3 against each target, which cripples non-PHR frigates even if you miss once. They'd be a bit shit against PHR since their frigates get 3+ armour and light turrets are unreliable when it comes to crits, but against Scourge, Shaltari and other UCM I could see them working well. If you don't have any frigates to hunt you can just shoot other things, they're not overly specialised.
>>
>>49851992
Oh those battlecruisers and heavy cruisers are amazing. But Scourge battleships are at least as survivable as UCM battleships while still being pretty damn fast and packing a fuck ton of weaponry. Which is rare, every other scourge ship is flimsier than their counterparts. So they have their merits and I'd consider bringing one before I start working in battle cruisers.

Also, lmaotwocorruptors is great. Even gets 3 launch for F&Bs. The Dragon is going to be a fucking whirlwhind of death.
>>
>>49852188

If it was 5 launch I think I would be hyped, it just seems a bit lacking once it's out of torpedoes
>>
>>49852037
Which is why they're pretty damn good. They're workhorses. Not glamorous, but I imagine if you keep a running tally of shots, damage, etc and with some more subjective notes for each ship, they'll probably hold their own. Even getting shot means that's a weapon not firing at your more valuable ships.
>>
>>49852894
Well 5 launch would be fucking nuts. 3 though is still fine. You can boost your PD up when you go in and don't forget, those two torps are basically going to secure a kill for your other ships. With standard orders, you can shoot your BTL, fire your torps, launch bombers, and close with the enemy for CAW. With the Daemon, you need to go weapons free to utilize it's full potential, but that's just how a lot of BBs are.
>>
So who all has gotten their pledges/orders? Anyone get to play a game yet?
>>
People keep posting that UCM doesn't have a defensive boost. What about the Jakarta? Especially against Scourge they seem well worth it to park besides your troopships (or battleships).
Even if your enemy only has few CA weaponry. Blocking 2 of 2 hits or 2 of 5 hits is still 2 damage saved.
>>
>>49854304
Jakarta is good in its role, but that role is inherently more limited than the Calypso or Opal since it only applies to bombers and CA. Definitely seems worthwhile against Scourge, and a decent choice in mirror matches as well. PHR doesn't have many ships with great CA, but broadside ships may well end up in range anyway and you need all the help you can get with those bombers.

The only time I'd probably hold off is against Shaltari. They're going to be staying as far away from you as possible for the most part, and their CA specialists ignore PD anyway.
>>
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IT'S TIME
...to go to sleep and enjoy my spoils in the morning, that is. Definitely building an Orpheus and a Calypso as soon as I get home from work, though.
>>
>>49854565
Jelly. Take pics of the sprues and instructions, I'm curious as to what the options are.
>>
Does anyone have the saved image of page 40 that was posted a few threads back?
Concerning battlegroup, groups and strategy rating.
This page, but in much better quality.
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0&preview=DFC+Group+Cohesion.JPG
>>
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>>49854675
>>
>>49854565
>Fine 0.2mm/1:9150 Scale Models

wew
>>
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>>49854796
Here we go with the phone cam tilt.
>>
>>49854796
Thanks man! It looks like you can make all heavy cruisers, cruisers, and light cruisers with just one sprue. Good to know. I was worried they'd have heavy stuff seperate.
>>
>>49854862
There's actually pictures of the sprues on the wayland games website.

From what I've seen the only sprues that can't make all of a faction's cruisers are the UCM ones, because they only come with 2 heavy mass drivers and 1 BTL. You're expected to get the remaining guns from the sprue that doesn't need them. They have a disclaimer, but I just know someone is going to get a cruiser box expecting to make 2 Moscows.
>>
>>49851541
Either way, making people consider course change or max thrust instead of what they really want to do is brilliant. Not only does it mean they can't weapons free, they'll get a spike so lots of other ships can potentially shoot them. Or they can eat the torp and hope for the best.
They're choosing between two unpleasant alternatives, and that's when people start making mistakes
>>
>>49854923
That's what I get for not checking the online stores. Still, much appreciated.
>>
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>>49855023
>mfw diamond master race
>mfw immune to crits
>mfw everyone can see me anyway so I don't need to give a fuck about spikes
>mfw course change just lets me find targets for my particle triad more easily
Being a midget in a can doesn't matter so much when your can is this fucking good.
>>
>>49855023
>They're choosing between two unpleasant alternatives, and that's when people start making mistakes
The first one was fighting the jellyfish in a game of plastic spaceships.
>>
>>49855089
Enjoy Razorworms in your can then.
>>
>>49855112
Eh, per activation it's a 50% chance of getting horrible space aids and a nearly 100% chance of tearing some Scourge ship a new asshole with my cannons. I'll take those odds. We were about to have the Pungari replaced anyway.
>>
>>49855146
>Shaltari problem solving
>Punt Pungari at it until it goes away
>>
>>49855146
Corruptor triggers regardless, the crit just adds a fire effect right off the bat. Again, enjoy the Scourge version of the Kool-Aid man.
>>
Scourge all cloak-stealth fleet looks fun to play with.
>>
>>49855089
>>49855112

I feel like Scourge kind of work the other way around than you would normally when it comes to who counters what.
Like, their Battleships are comparatively fragile, so the best way to deal with some PHR or Shaltari Bullshit Super-Battleship with it's Doom Lasers isn't to send your own BB in to deal with it, but to hurl that massive Strix or Yokai group + escorting Frigates. Sure the BB will pop 1 a turn when they get in range, but those things are fast and just as vicious as their cruiser counterparts a few turns of going weapons free will out.

Meanwhile, your BB and Battlecruisers goes and maul his cruisers and frigates.
>>
>>49855207
I noticed that too. A Djinn can put out more CAW than most other ships in the game, 3 or 4 can seriously threaten a BB. But they'll die in droves. A Daemon is made to shit on multiple cruisers. Hell, the Scourge's BTL can reliably kill a frigate a turn or seriously mess up a cruiser or light cruiser, but is pretty meh against anything too meaty. Their battle cruisers are fucking ninjas. Their specialist frigate shoots out of atmo. They're just weird and slightly counter intuitive.
>>
>>49855187
It triggers on a hit. With course change there's a 50% chance to delay or remove the torpedo.
>>
>>49855273
Oh, right. Still, pretty decent odds to hit you on two turns and you put a spike on yourself. I'll take that.

Shine on you crazy diamond. It makes it easier to hit you.
>>
>>49855273
There is a 16.67% chance of removing the torpedo.
a 33% chance of delaying it a turn and 50% chance of doing nothing to it.
And it still gives you another spike and less firepower.
>>
>>49855295
Will do. I'd probably already have a permanent major spike by that point, once the torpedo starts to get near there's no real reason not to go shields up and weapons free all day.

>>49855321
Yeah, so a 50% chance to delay or remove it. Delaying a turn isn't a bad deal since a Diamond that's going balls out and turning on shields is going to be under attack from the biggest guns around anyway, so it might end up destroyed before the torpedo even has a chance to have another go.

>And it still gives you another spike and less firepower.
That's true, but generally the particle triad is sufficient to fuck up anything it is pointed at, the disintegrators are just a nice side dish. I have other ships if I really want to do other things.
>>
>>49855364
More power to you brah. I still wouldn't want to risk a 4+ save against the entire board shooting at me, but you do you. My Yokais thank you for not needing to risk the rest of your fleet for free shots.
>>
>>49855273
I'm not sure that it does. It depends how you read the 'In addition'.
In addition to the fire effect a critical hit causes the ship to become corrupted?
OR
In addition to the fire effect caused by a critical hit the ship becomes corrupted?
Something for the errata I think.
>>
>>49855486
Well i mostly go by their BoW interview where they said that scourge torpedoes would be weaker but would, as a tradeoff, poison the enemy ships.

I chose to read the "in addition" part in the spirit of those words.
>>
>>49855457
It's a 4+ save you always have to deal with regardless of crits, and I'd definitely have an Opal or two nearby to throw its comfy shield blanket over the Diamond, so it's not all bad. Of course all my Opals might be dead by that point, so it's hard to say.

>>49855486
I think it's the latter. The critical hit effect and the effects in subsequent turns are entirely different paragraphs.
>>
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>>49854713
How's this, anon?
>>
>>49855546
I think it's in the spirit either way.

>>49855550
The rule starts with the immediate effects of a critical in the first paragraph and I think that the second details the ongoing effects of that critical.
It seems more consistent with how rules like crippling and impel work to me, hits that bounce off armour do nothing.
>>
>>49855636
It's amazing. Now post the next page!
>>
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>>49855784
For (You)
>>
>>49843949
So are we getting battlecruisers for retail at some point? I want that laser.
>>
>>49856010
Yes, but they will be entirely new models with new designs. The stats will just be the same.

The battlecruisers that are just bits you strap to regular cruisers are KS exclusive, so you'll have to mug a backer or something if you want those specifically.
>>
>>49856010
Yes and no. They will be getting models, but they'll be different model to the current battlecruisers which were kickstarter-exclusive designs. I'm afraid if you want that particular model you'll need to get lucky on ebay etc.
>>
>>49856045
>>49856056
Thanks, and I'm fine with new designs, just as long as I'm able to use the ship class in the game.
>>
>>49855636
So are the activation cards the only way to do activations, or is there rules for DZC style where you roll for initiative then just alternate picks? Not that I don't like the idea of them, they add a neat level for planning over "win initiative, go first."
>>
>>49856306

Cards are the only way. Seems like you could just use index cards though in place of the official ones.
>>
>>49856367
Good to know. I think I'll just use index cards, I don't see myself finalizing a fleet comp to actually commit it to a fancy card.
>>
So maybe this isn't a surprise to everyone else, but I spent last night clipping out and bagging my starter set.
A, earthling cruisers have waaay more fiddly little gubbinz than the Scourge ones.
B, the default starter set fleet really just uses everything. 2 Toulon/2 New Orleans uses all 8 turrets on the frigate sprue, between the Berlin and the Moscow you need basically every gun you have, etc. etc, with plenty of plundering things from the other sprues.
>>
I've been reading through the rules for the ground combat in DFC and I don't understand why the person who loses the initiative roll gets to act first, is this a misprint or is there something else i'm not getting?
>>
So with the PHR Starter fleet, the free cruiser and frigate sprue, and the KS battle cruiser, what should I build? Have had no time to read the rules and first game on Saturday
>>
>>49856771
iirc, they don't act forst, only place first. This allows for the winner to react to the loser, and act first.
>>
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>>49856789
seems like losing initiative in the ground combat stage is actually beneficial unless that's a misprint
>>
>>49856781
2 Medea
2 Calypso
1 Ganymede or Orpheus
1 Bellepheron or Scipio
After that, do whatever. You should probably put together some ships of the line like Orion or Icarus, but the only bad choices are Perseus and to a lesser extent Hector.
>>
>>49856910

I saw this and I am actually not sure it is a misprint. It means you always get the last move allowing you to reinforce points that are under attack.

In a situation where there is a lot of tokens it could be a negative as you could simply hold players in place with a single token and attack a strong point. However, in most cases the higher INT player will be able to allocate as many resources as possible to the locations in need while still maintaining light forces in other sectors.
>>
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>>49843949
UCM ships look fucking retarded Jesus H. Christ.
>tiny engines
>pointless gaps in the hull
>hull proportions completely unbalanced
>turrets almost half the size of the ship
>those retarded fucking pylons on the bottom
>that autistic hunk of metal that should be it's own ship bolted to the bottom for no goddamn reason at all

Did competent graphic designers go extinct after Aliens-movies and Halo videogame series?
>>
>>49856979
>Did competent graphic designers go extinct after Aliens-movies and Halo videogame series?

>literal gunbricks
>competent
>>
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>>49856979
I felt the same way at first, but they grew on me over time.
>>
>>49857020
Literal gunbricks are actually passable for spaceships unlike these autistic piles of shit
>>
>>49857044
>literal spees boats in spees
>surprised when they aren't designed to hard sci-fi quality
>>
>>49857020
If you seriousl think that this looks worse than the one in the OP then you are literally brain damaged and I honestly think that you should string yourself up you oxygen wasting fucking faggot.
>>
>>49857059
are you being unironically retarded?
>>
>>49856979
Honestly I agree specifically about the battlecruisers. They look stupid, the bottoms are too long.

And are we really calling hunks of metal autistic now? Is this how far the word has devolved?

>>49857044
Ignoring realism and just designing what you like doesn't strike me as particularly autistic.
>>
>>49857079
>And are we really calling hunks of metal autistic now? Is this how far the word has devolved?
It looks like it was designed by an autistic person
>>
>>49857067
Honestly, yeah. Grey gunbricks are pretty meh in all honesty. I find if funny that you hold up the Sulaco as good spaceship design, with its random gribblies and gubbins, while ragging on the UCM ships for random gribblies and gubbins.

>>49857076
Are you getting needlessly triggered over stylized space ships?
>>
>>49857093
>It looks like it was designed by an autistic person
It's a massive heatsink, you tard.

In all honesty Dave is autistic, but in a good way
>>
>>49857067
You appear to be getting more worked up about this than you should be.

>>49857093
Not really, though it's not like autists have a specific style. Just use retarded as a general purpose insult, it's more clear what you mean then.
>>
>>49857143
>You appear to be getting more worked up about this than you should be.
Not even, I am merely stating the obvious about the A E S T H E T I C S if you can even call it that, abortion would be correct.
>>
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>>49857143
>accuse someone of getting mad
>get mad about the use of a word
>>
>>49857044
It's ok anon, you can just proxy.
>>
>>49857162
Nah, you just have different taste. Saying you dislike a design or style is fine, getting worked up and calling it retarded and autistic just makes you look like a sperg.
>>
>>49857184
Nice spaceship, anon, what's it from?
>>
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Halo ships look fucking retarded Jesus H. Christ.
>tiny engines
>pointless gaps in the hull
>hull proportions completely unbalanced
>No turrets, gotta point straight at the enemy like a retard
>those retarded fucking boxes on the bottom
>that autistic hunk of metal that should be it's own ship bolted to the bottom for no goddamn reason at all

Did competent graphic designers go extinct after Buck Rogers?
>>
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>>49857216
Brickspacefights, it's a frigate from the Blockulon faction.

Here's one of their battleships for comparison.
>>
>>49857235
Sweet! What do their cruisers look like?
>>
>>49857171
Nah, if I was legitimately mad I'd insult him more. Something like that "string yourself up you waste of oxygen" comment he did, or maybe "I hope you outlive your children" so people knew I was really pissed. I'm just helping an anon convey his thoughts better, it's good to use appropriate words. Autistic isn't normally used to insult someone's intelligence. You could call me autistic here since I'm going so into detail about something that doesn't matter, that would probably work.
>>
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>>49857248
They're sort of an in-between, pic related is actually a carrier (the holes are launch bays) but it's based on a cruiser hull.
>>
>>49856979
>>49857067
>>49857231
Seriously though, you realize that the UCM cruisers you are so pissy over are the same basic hull form as the frigates from Halo just bigger right? Even down to the split forward hull.
>>
Faction specific launch assets when
>>
>>49857271
Nice, any other factions?

>>49857277
This, the UCM gust has curved slopes and surfaces.
>>
>>49857231

oh god what did 343 do to my beautiful frigate-chan!?
>>
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>>49857339
It's a small company so they only have a few factions, the two-player starter set comes with the Spherotrons, who reject the beauty of straight lines which leads to the great galactic spacefight in the fluff.
>>
>>49857329
Let's wait till everything has relased for retail first. That said, question for those of you who were around for the kickstarter. What kind of variety are we looking at for the space stations?
>>
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>>49857371
As in faction variety, or ways the kit can be built?

As for the former it's just UCM for now (although the scourge bits will be coming eventually)

For the latter, the kit itself is monstrously versatile.
>>
>>49857231

Spinally mounted fore weapons make sense in space though, since you can just rotate the ship on its current vector to present arms at the enemy from any angle.

In fact the UCM have the most logical set up for scifi ships I've seen since the star destroyer: they can present every single gun on the ship at one target along with assumably their most narrow profile and strongest armor.
>>
>>49857339
UCM is what happens when Halo frigates and Mass Effect assault rifles have a beautiful baby.

In a slightly related note about the turrets, buddy of mine got his pledge and the ratings on the Mass Drivers are the width of the projectile in mm, meaning the 6300 Heavy drivers fire a disc about 21 feet wide. I just want to sit back and appreciate the UCM here: they know they're way behind on technology but they don't let that stop them, they just make their bullets bigger.
>>
>>49857411

That's what happens when you have a century to think over why you lost a naval(spehss) campaign battle against an enemy that doesn't seem to improve their own technology
>>
>>49857389
The former mostly. I'd figured that with how versatile the cruiser kits are the space staion would be similar. Hopefully more faction specific stuff, including launch assets and the sector things will show up.
>>
>>49857389

I'm wondering how well I could replace the gun turrets with PHR turrets(gimballed heavy guns maybe) and replace the solar panels with spare fins

For whatever reason the BTL turrets look spot on already
>>
>>49857435
Speaking of which, does the UCM have a wet navy at all? It seems like that would be a good way to get heavy firepower onto the surface so you can send your spaceships elsewhere, but I'm not sure.

Plus you'd probably have to drop the bigger boats from orbit and that would be fucking rad.

>>49857477
After the battlecruisers, corvettes and dreadnoughts most likely.
>>
>>49857513
Maybe you could kitbash Shaltari stations out of spare void gates and cruiser bits.
>>
>>49857529

I actually think making small space stations out of left over mothership cores and other giblets should be fairly easy

>>49857518

I doubt it's part of the actual fleet but I bet the army has a brown water naval force at least. Orbital launch seems to be fairly trivial in the Dropverse so carriers would be less valuable
>>
>>49857573
Any surface combatant makes a delicious target for orbital bombardment. The value of ship-based gun platforms then seems rather limited.
>>
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>>49857231
I'm honored, you thought my post was good enought to copy in an attempt to get back at me.
>>
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>>49857248

This is the fast strike cruiser. As you can see they have a field that helps their mobility so they can attack from different angles.
>>
>>49857277
The reason why UCM ships look like shit is that they took what made Halo ships look good aka "guns that someone strapped engines on to", tried streamline them and reversed the shape so that instead of the shape expanding after the main gun section, it retracts.

Needless to say that their design choises failed.
>>
>>49857672

All they did for UCM ships was turn real ships upside down
>>
>>49857672
>Needless to say that their design choises failed.
That's, like, your opinion, man
>>
>>49857612
Maybe if they're all submersible to some extent? Spaceships can't bomb what they can't see, and hiding under the surface would majorly fuck with their ability to see you. If all the water ships do is cause the enemy to waste their valuable siege ships bombing an entire ocean or waiting for months until you resurface, then those are still worth it even if they don't fire a shot. And if those orbital threats leave then you can just surface and start shelling everybody with your floating Toulons.

And don't forget the most important part: it would be an order of magnitude cheaper than sending space vessels everywhere.
>>
>>49857962
Droparmada Commander when?
>>
>>49857962
Would it be cheaper though? Cause now you have to build spaceships specifically for deployment of submarines, plus crewing both vessels. Seems way easier to just keep a Madrid on station
>>
>>49856979
>that autistic hunk of metal

Anyone who describes as hunk of metal as 'autistic' has no worthwhile opinions on anything.
>>
>>49856919
Thank you
>>
>>49858025
When you're a good anon and eat your vegetables.

>>49858078
Just modify them. Smaller stuff can very easily come in on a stripped-down New Orleans or something similar, and while bigger stuff is more difficult it could be dropped from orbit by normal transport ships with the right equipment. And I don't think the crews of some tiny boats are going to make much of a dent in the UCM's manpower.

Madrids have better things to do than respond to every single landlubber's cry for help and have to use their valuable space fuel to get there. Spaceships are expensive as hell, the UCM only has 400 of their most common tiny frigates and they're an interstellar empire that has dedicated their entire economy to a massive space crusade for over a century.
>>
>>49858367

I don't know if that anon made a mistake but you should probably start with two Europas instead of Callistos.

Callistos are wonderful but in a starter box game they're going to leave you a little undergunned
>>
>>49858397

>only have 400 frigates

Wait what
>>
>>49858544
Sorry, wording was a little ambiguous there. The UCM has about 400 Toulons, and they're the most common frigate. There are more frigates of other classes. Still not very many for a huge space war though. Spaceships are a big investment.
>>
>>49858641

Yeah I think we've all been 40k'd a bit too much in regards to scale, 400 of one class of space frigate with a crew of several hundred (right?) is pretty impressive for a population of around 10 billion.

It should at least give some feeling of significance to fleet battles as the important strategic engagements that they are.
>>
Let's just be clear here.
They have 400 of one type of frigate (probably total nearing 2000 all together), and each frigate is larger than a US Supercarrier, which the most powerful nation on earth has 10 of.

And that's just their smaller ship types.

That's a terrifying level of industrial effectiveness in a 'realistic' scifi setting.
>>
File: Topaz2.jpg (236KB, 707x644px) Image search: [Google]
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Still in the early stages but I've got my Shaltari scheme figured out now.
I've never painted spaceships before, normally do 32mm scale figures so this is a really nice change of pace.
How do you guys normally paint stuff? studio scheme or just make something up yourself?
>>
>>49858786
Yep. Other numbers are 19 New Yorks, 97 Limas, 125 Rios (most common cruiser), and a grand total of 12 St Petes. So we can pretty safely assume that the UCM has less than 100 Madrids to play with across all the planets they're invading.

>>49858858
The total is probably more like 1500 or so for the frigate classes we've seen so far, with support ships and the like of that size bringing it closer to 2000. I'd expect around 250-300 Taipeis, Jakartas and New Orleans.
>>
Working on my UCM starting force, to what level would you guys magnetise your cruisers?

I do wanna make sure I can field the recommended starter loadout, which somewhat limits my options in terms of available turrets.

>>49858997
Looks pretty good.
Personally, it tends to vary. Sometimes I just go with the studio scheme, sometimes I try to figure something out that I like the look of more.
>>
>>49859017
Considering too that they've lost about a thousand ships of frigate tonnage or greater over Olympus in a year and a half of fighting, they must be churning out warships at a rate that'd make all the WW2 nations combined look like garbage to be keeping up with Reconquest.

That's something like a third to a half of their (known) fleet size, depending on when you measure it. That's greater losses than any modern navy has suffered, save maybe IJN in 1945.
>>
>>49859123

I love that UCM take losses that would make the Imperial navy blush
>>
>>49858997
Aside from a Cygnar force back when I first started gaming, I seem to be incapable of adhering to studio schemes. Every time I've tried, it comes out worse than when I go my own way.

Might be because I'm not up to the spec of the studio painters, and I'm comparing my work to theirs, but I'm always happier with my own schemes.
>>
>>49859123
>this nation keeps itself in the reconquest by sheer force of anger alone
Seriously, I'm really starting to understand why nobody expected a counter-attack from the colonies. Anyone sane would have given up long ago.
But not the UCM.
The UCM is so fucking mad at jellies that it has spent 160 years turning human civilisation itself into a war machine dedicated solely to putting a boot up the collective ass of the Scourge.
I can't even hate on that. That's an impressive level of anger.
>>
>>49859300
This is exactly why I love the UCM, they're just a giant hate machine. Everyone knows that they live in a military state and as far as we can tell no one gives a shit because they're just so fucking mad at the Scourge that they deem it worth it. Just think that at the end of the day the thing to unite humanity would be rage.
>>
>>49859300
>>49859388
>I AM ANGRY; ANGRY ABOUT XENOS: the space-nation
Truly the UCM is the best.
>>
>>49859239
To be fair, this is the UCM's all or nothing space-blitz, the IOM needs to be a tad more conservative with its ancient and valuable space cathedrals.
>>
>>49859388
>You know what? Fuck just killing the aliens to safeguard our people. We're going to take back OUR BURNED CULTURAL RUINS. Not even going to just nuke them all from orbit and call it a day. Nope.
>We're going to fucking drop boots on the ground and bayonet every last one of the fucks.
>After that, we're going to wipe out the traitors that turned into shiny technochad assholes
>Then maybe the spiky urchin two-faced pieces of shit elder race.
>They are no match for our inferior technology.
>Ad Vindictum.
>>
>>49859123
Keep in mind that the UCM is using some warships over 50 years old that are very similar to the new ones. The reconquest is something of an alpha strike, they're unlikely to be able to replace all their losses since they've been building up their forces privately for decades.

As a side note, apparently I missed one stat earlier, and the UCM has more New Orleans than I thought to the tune of one-fucking-thousand.
>>
>>49859584
>The reconquest is something of an alpha strike, they're unlikely to be able to replace all their losses since they've been building up their forces privately for decades.
Yeah, but they also haven't been in full war economy mode either, but instead have also been building up their infrastructure via state capitalism.
At total mobilization, they could probably shit out insane numbers of ships.
>>
>>49859584
>1000 nawlins
>1 cohort per
>1000 cohorts per legion
>1000000 men per legion
>it takes 1000 larger-than-supercarrier ships to move a full army of legionaires
>multiple legions per theatre
Shieeeeet
>>
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>>49851944

Anybody else feel that the Dragon and Daemon have their names the wrong way around?
Daemons have Furnace Cannons, which sounds like they're spewing fiery death from their maw.
And Dragons are the ones infesting and corrupting their opponents.
Seems that the Dragon should be breathing fire and the Daemon playing corruptor.

On that note, is Scourge technology mechanical or biological?
Do their ships have a bridge, or a brain? Are they made of steel or meat? Are they manufactured, or born?
Because they look very organic and I've read none of the fluff.
>>
>>49859790
>On that note, is Scourge technology mechanical or biological?

In the DzC fluff it was said to be sort of both, their vehicles are mostly artificial but some parts are 'grown'.

Also the 'brain' I guess would be the bonded scourge pilots who float in a sort of nutrient goo.
>>
>>49859790
Both daemons and dragons have furnace cannons, anon.
>>
>>49859668
Based San Fran brings us victory and can carry 25000 men inside her comfortably, more than double that for a short time. New Orleans are just used to establish beachheads.
>>
>>49859668
I wonder how a legion is broken down; maybe something like the following, assuming the 1,000,000 fighting men Stat refers only to legionaires and enlisted officers.

>Legion: 1,000,000 men
>Cohort, 1,000 per legion: 1,000 men each
>Century, 10 per cohort: 100 men each
>Maniple, 20 per century: 5 men each
>each maniple is comprised of 1 corporal or sergeant and 4 privates/legionaires, and are joined together to form squads of either 10 men (2 maniples) of 15 men (3 maniples)
>>
>>49859954
>of 15 men
Or*
>>
>>49859790

Many scourge ships have a bridge in parellel with core made of many pure scourges. But most of the time, bridge is nearly unmanned.
>>
>>49857962
Submarine's only attack means vs ground targets is missiles. We know DZC forces have absurdly good antimissile defense until you literally blast them apart, so submarines would be utterly useless vs space or ground borne troops.
>>
>>49860524

Sub mounted orbital railgun/ laser?
>>
File: Atlan79kn.jpg (30KB, 579x263px)
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>>49860524
Just have a little from column A and a little from column B. Submersible battleships with big railguns and/or lasers that they can put away when they go under.
>>
>>49859886
>can carry 25000 men inside her comfortably
so can ur mum
>>
>>49860564
>>49860619

Those ideas remind me of battletech. Damn.
>>
Fuck, Dropfleet just came out and you guys are already making me want Droparmada.

>>49860749
Rude.
>>
>>49859954
The metric system deploys for war.
>>
>>49856910
>>49856771
As an avid DZC player, let me assure you that you want to be the last to reveal your plans for placement.
>>
I found a word from DFC core saying UCM intelligence made several brake through searching for PHR homeland.

We would be able to visit their homeland soon.
>>
>>49856919
>>49858367
Calypso has the rare trait. Unless you play 1000-1500 points, you're only legally allowed to take 1.
>>
>>49861040

1 group exactly, meaning 2 calypsos.
>>
>>49861054
Oh. Thanks. I didn't catch that it came in groups of 2.
>>
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I really like this Light Cruiser mod someone posted on facebook. Makes them very much more distinct.
>>
>>49861054
Also, do you know if you can use both ships for a 2/round usage of their abillities?
>>
>>49861138

I think so. 2 groups of lima was able to make 4 scans per turn.
>>
File: 34534745135.jpg (27KB, 202x364px)
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All right, for my own curiosity (and for others still waiting), how many of us here in the US that backed the Kickstarter, have not received their shipping emails/products yet? And how many have? If you could list a time zone and pledge level too that'd be great - trying to get an idea of who's getting what first.
>>
>>49861131
It's adorable!
>>
>>49861131
What change?
>>
>>49861555
>>49861131
He basically mutilated the poor ship, ruining its utilitarian perfection.
>>49861280
About as adorable as a munchkin cat...
>>
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>>49861585
>About as adorable as a munchkin cat...
M8 these are exceedingly cute.
>>
File: IMG_8980.jpg (2MB, 3264x2448px) Image search: [Google]
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Ere we go
>>
>>49861678
They are genetic defects (dwarfism), and looks about as dumb as when you lower your car's suspension.
>>
full rules scan ? - where ?
>>
>>49861555
>>49861585
Whoever posted that shortened a portion of the center upper hull of the cruiser, for the light cruiser.
I like it. It makes the overall shape more squat, and 'lighter' as a more distinct difference in the UCM cruiser line.
>>
>>49861775

Yeah but you're lowering your cat's suspension...
>>
>>49861131

It's so dinky

It's a fucking chode
>>
>>49861775
Pugs are also genetic freaks, and that doesn't stop them from being adorable.
>>
>>49861929
Dont get me started on those can-barely-breathe farting machines...
>>
>>49861950
Seriously. I think they're adorable to look at, but try sitting in a quiet room with one for more than 5 minutes. The noises they generate equal parts annoying and disturbing.
>>
>>49861917
Agreed.
Looks awful.
>>
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>>49862057
Hmmmm....
>>
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Horrific ship alterations you say?

I'm still planning to do this if I get some shaltari.
>>
>>49862111
That I can tolerate, even though I don't like it. The castrated Osaka is an abomination that should never have seen the light of day
>>
>>49862094
I don't see what everyone is going on about, it looks perfectly fine. What's even more impressive is that the panel line actually match up.

7/10, acceptable replacement for the normal LC.
>>
>>49861131

>brudder do you wuvv meee?


>stay strong rio
>stay strong for the colonies
>>
>>49862222
>quads
>wasted by getting the name wrong
Kek is ashamed.
>>
>>49862212
The conversion has been done well, no question.

But it's lost the nice lines it had before and the massive underbite is derpy
>>
>>49862285

How have they given it the underbite?
>>
>>49862256

I mean it could end up as a Madrid I guess but I see those turret slots, it's probably a rio
>>
>>49862336
Anon, the modded LC on top is an Osaka, and the bottom cruiser is a Rio.
>>
>>49862365

That is correct

Which of the two ships did you assume was the retarded one
>>
>>49862285
I honestly don't think it's lost any lines, the curvature is pretty much perfectly matched and the ventral prow doesn't stick out that far. It's a bit squat, but still looks good.
>>
>>49862384
I assumed the Osaka, because it was the modified one.
>>
>>49862407

So who would be talking to themselves in the second and third line if it's not the Osaka
>>
File: be strong Rio.jpg (292KB, 1288x1148px) Image search: [Google]
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>>49862222
>>49862094
>>49861131
>stronk paint skills
>>
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>>49862474
You, I like you.
>>
>>49861275
Still haven't received my email, I'm a commander in CDT. I did bolt on the cruise liner though, so that might just be running a bit behind, considering I haven't seen anyone posting them yet.
>>
>>49862449
I had assumed you just made a fuckup in your post, anon.

Which you did, as there's no other way it would make sense

>Osaka: Do you love me brother
>Rio: Be strong Rio
>Rio: Be strong for the colonies
You fucked up, breh
>>
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DZC version when?
>>
>>49862698
Resistance -> UCM as war never changes then smug phr with "war has changed" ?
>>
>>49862474
beautiful
>>
>>49862657

The mee mee I'm referencing has the second character muttering to itself, my dear anon
>>
>>49862840
>Resistance fighter riding a minder and smashing into a warrior
>Legionnaire riding a starsprite and smashing into a destroyer
Fund it.
>>
File: 1476913820477 (2) - Copy.png (449KB, 550x711px) Image search: [Google]
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Well, here's my effort.
>>
>>49861131
>>49861917
Yup, chodeship one.
>>
>>49862111
But then who was core?
>>
>>49863448
ADVINDICTAM/10
>>
>ded thred
WAKE UP LEGIONAIRES, REVELRY
>>
>>49861131
I don't like the battlecruisers with their underbite, and I like this even less. It looks stubby.
>>
>>49866495
I'm lukewarm on the battle cruisers, what excuses it for me is that the fluff says the Atlantis and Avalon are basically just crusiers with extra stuff slapped on as a testbed. We'll see how the Johan and Perth end up.
>>
So I got my book and starter. Interesting hints at Race X in the Shangri-la system conflict...

As well as a reminder of despite how UCM's all about ruthless efficiency, they're easilly pissed off and will bite off their own nose to spite cyborg face.
>>
>>49867253
well yeah, we gotta differentiate ourselves somehow from the nose having bastards.
>>
>>49867253
You misunderstand the UCM. They're not easily pissed off, they're already pissed off. You don't need to make them angry because they're permanently in a state of white-knuckle rage, fucking with them just makes them concentrate that anger on you instead of the Scourge for a moment. If the UCM wasn't feeling spiteful at all times it would fall apart.
>>
>tfw can't wait for plastic spaceships any longer
>just placed an order for 2 player starter set on MM, and the Shaltari and PHR starter fleets on TWS
>now, whenever my KS stuff gets here, I will have 7 cruisers, 1 BC, and 16 frigates per fleet

[wake me up]
>>
>>49867855
I did the same thing the moment I heard WarStore was actively shipping product, but managed to limit myself to just the PHR starter.
Pretty glad I did too, now I have some time to figure out Hawk's sprue style and decide if I want to magnetize these guys before the rest of the armada falls into my lap.
>>
>>49867920
>tfw you literally can't decide on a fleet because you like them all too much, so you've reserved yourself to buying all four equally.

[CAN'T WAKE UP]
>>
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>>49867855
You have already awakened. All you require now is battleships, and you will take on your true form as the god of plastic spaceships.
>>
>>49867986
I want to say that I'll stop at 10 cruisers, 20 frigates, and 2 BB's per fleet, but I know that's not true.
I'm loathe to buy more than that until the dreads and corvettes come out, anyways.
>>
>>49867855
Also because I promised you nerds a scan of the rulebook, and I'm tired of Hawk's slow shipping preventing me from delivering.
>>
Just got my 2P Starter
My god. The level of detail. I just dry fitted most of a UCM cruiser together.

The Seattle's Hangar bay ends with an armored blast door at the back.

Goddamn Hawk, these are AMAZING models. Most seams are concealed by joins too!
>>
Quick question, is anyone planning to show up for PAX south? I know we've got a few texan anons, and I was wondering if I should get my dropfleet stuff painted by then.
>>
>>49868048
Thank you kind anon
>>
This kills the thread.
>>
File: 1463489546323.jpg (279KB, 629x793px) Image search: [Google]
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>trying to get tiny mold lines off the detail on a PHR thruster wing
>trying to get wing pairs to sit at the same angle
>fitting the troop module into the cruiser hull when the hull glue audibly cracks
>>
>>49843949
im p sure that ship was an assault rifle in mass effect
>>
>>49869396
well spotted, Forrest.
>>
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>>
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>>
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>>
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>>
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>>
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>>49869419
>>49869483
I hadn't noticed that what I assumed was grey was actually that subtle blue shade.

I'm simultaneously aroused and scared. How do they do it?
>>
>>49869507
It's bley, the best kind of grey.
>>
>>
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>>
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>>
>>49869507
Probably a slate grey with a very light blue highlight.
>>
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Bump limit exhausted, orbital decay in progress.
>>
>>49869801
Is that a fucking Annihilator with chickenlegs eating Immortals?
>>
>>49869920
Maybe it's an unreleased unit. And we don't know what it plans to do with those Immortals once they're wrapped up in the walker's many writhing tentacles. It might fling them into a wall or even melt them with a short range plasma or acid weapon
>>
>>49869991
implying that the plasma furnace doesn't need external fuel.
>That's lewd.
>>
>>49869991
>>49870047

Implying that they won't just wave the Immortals around like action figures, making pep pew noises and occasionally banging them together.
>Oh the Post-Humanity!
>>
>>49869419
Why is the madrid such a cool ship? It shouldn't work, but it does.
>>
So, we might need that Standard Orders spike errata. On the page talking about energy spikes under Removing Spikes it says that Standard Orders removes a minor spike at the start of a ship's activation. Then on the very next page is the section about orders which says that Standard Orders removes the spike at the end of activation.
>>
>>49871700

Thing is on the Orders Page ALL of the orders either add or remove spikes at the end of their activation. Not just Standard.

We really need to know what they wanted to do with Bloom: Make so it punishes anyone using it and a special order, or make it so it punishes anyone using it full stop.
>>
>>49871700
>>49871765
That section (removing spikes at the start of the activation), seems to be a remnant that didn't get fixed when they changed the orders to remove spikes at the end of activation.

The Order Page seems to be a better place to base current rules on, since it actually says what each order does and when.

I still think that Bloom is just to punish you when you combine it with other special orders. And may have been a factor in changing the standard order to remove spikes at the end of the activation.
>>
>>49871830
I'm still for bloom always leaving you with a minor.

Either way, this does need to be clarified officially sooner rather than later, as it has a massive impact. I don't care that much which option Hawk say is official, but I would like it cleared up for good.
>>
>>49871975
I bet you like pugs too.

Seriously though, I've heard rumours of them working on a FAQ, so might as well ask them all the questions.
>>
>>49869507
>>49869607
>>49869778
Intermediate Blue with a black wash, I believe.
>>
>nobody made a new thread
You're all lucky I just woke up.

>>49872122
>>49872122
>>49872122
Thread posts: 325
Thread images: 55


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