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/40krpg/ 40K Roleplay General

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Ordo Reductor are Nomadic Murderhobos Edition.

Mars Needs Women and The Fringe is Yours got updated.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! Rampage of the Nerds! (V1.2.4) (Mechanicus for Only War)
http://www.mediafire.com/file/cjpdi7p1sv1x13l

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! Relax! Have Fun With It! (V1.8.2) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/dizuaa2pz2iqi9l

Old thread: >>49768379
>>
>>49808686

Shas, several things I've noticed.

Wording on Setheno Djinn:
It should be made clear that the result of the reroll/the second result stands.

Artillery:

Your new artillery weapons all lack the indirect quality.

Weapon Ranges:

Your anti-air and artillery weapons are too short ranged compared to the other AA and artillery weapons found in the RPG, compare Shield of Humanity and Core Rulebook weapons to the tabletop. You already did it for the Earthshaker.
If you are worried about AA weapons becoming too effective against ground think about introducing different ranges for air and ground.
>>
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>>49811570
So, I'm having a problem of Inquisitorial Jurisdiction in planning my next adventure.

The plot focuses on Eldar kidnapping rogue psykers from across the Askellon sector. The party eventually finds out that the Eldar are planning on using the psykers in a kind of Warp bomb, which will draw the Pandemonium towards a specific planet, in this case the sector capital Juno. The Eldar are doing this because one of their farseers foresaw that the Pandemonium would devour their craftworld unless they caused it to surge in a different direction.

My problem is figuring out which Ordo would handle this. Xenos seems obvious, since the Eldar are involved, but the hunting and keeping track of rogue psykers seems like a Hereticus thing. Meanwhile, anything to do with the Pandemonium seems like something the Ordo Malleus would be interested in, especially if it involves turning Juno into a daemon world.

What do you think /40krpg/?
>>
>>49811789
Psykers are disappearing (so far it's probably unknown why, or it's really shitty eldar that let themselves get caught). Investigate! -> Ordo Haereticus.
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>>49811990
I plan on having the party find a broken piece of wraithbone on their first investigation.

I'm possibly thinking of having this be a multiple Ordo investigation, but I don't know if that is really a thing.
>>
>>49812251
Ordos can, and frequently do, work on cases outside their normal jurisdiction due to outside circumstances. Cooperation is also possible, though there might be some good old-fashioned interservice rivalry between them.
>>
>>49812251
Conclaves exist. In theory, any section of the Inquisition should be able to handle the job, but they tend to call in the specialists when they are overwhelmed.
>>
>>49812251
Seems like Hereticus initially, but maybe petition the Ordo Xenos when it's clear the Eldar are involved.

>a broken piece of wraithbone
Doesn't necessarily prove it's actually Eldar, at least not enough to get the Ordo Xenos involved initially. It more likely suggests a well connected cult with links to the cold trade. That said the Ordo Xenos do have an interest in monitoring and curbing the cold trade.
>>
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Question for the thread!

>How often do your acolytes get involved with other cells or warbands from different Inquisitors?
>>
>>49812436
There was an Inquisition War in a game I played in a while back. It was interesting fighting against other cells and getting to feel what it was like to be hunted by the Inquisition.
>>
>>49811789
From what I've read, the Ordos are less hardline distinctions, specialisations, or limitations, than general opinions on what constitutes the greatest threat. So whomever notices first and is equipped to deal, rather than calling in someone better prepared.
>>
>>49812436
Not so long ago our main cell (mostly puritan) helped an acolyte of an Isstvanist inquisitor to capture his master, hand him to the Deathwatch and steer his ship into the nearby sun.
>>
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>>49812406
I think you mean Faceless Trade.
>>49812270
>>49812308
Yeah, I think having a Xenos/Hereticus Conclave sounds the most plausible. Since the Wraithbone is going to be found in the first session, any acolytes from the Ordo Xenos can be introduced early.

How about the Ordo Malleus though? They have big time connections in Juno and would rather not see the planet get consumed by the warp. Maybe have a rival inquisitor from Malleus try to take over later on?
>>
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>>49811644

>Setheno-Djinn
That makes sense.

>Indirect
You're right, I'll make note of that.

>Artillery weapon ranges

That one is a bit harder. For things like the Earthshaker and the Castellan/Vengeance/Hyperios, those are copy-pasted straight out of Only War and Deathwatch, respectively. If a weapon has official rules already, I try not to fuck with it.

The system is rather inconsistent with how it wants to do artillery ranges. I can look at some of the range issues, and perhaps retool the math to fit an artillery standard rather than a regular standard that all other weapons follow, but it would seem jarring compared to all other weapons as well as leave the Whirlwind Launcher in the dust.
>>
>>49812581
>I think you mean Faceless Trade.

Looking at the DH2 stuff it seems FFG decided Askellon needed a different name for it. In all the Rogue Trader material, it's called the Cold Trade.
>>
>>49812664
I think different sectors just have different names for it.
>>
>>49812626

>Artillery

I see the issue, though I'd attribute it to DW beeing the first system with artillery weapons IIRC and therefore a "first try".
Another way to argument would be, that the whirlwind is a close range support system, much like a mortar (it has a similar range to the mortar systems in only war), since it seems to be used primarily by the Spehss Muhreens it makes sense.
>>
>>49812626

Just keep the Whirlwind launcher the same, and make it a tier 1 with all the short ranged stuff, then make everything in tier 2 match the basilisk range
>>
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>>49811570
So once our Dark Heresy Game ends, I intend to take it up with Deathwatch.

Our Team will be:

> Desert Raiders Team leader
https://1d4chan.org/wiki/Desert_Raiders_Chapter
> Blood Raven Pysker
> Raven Guard Assault Marine
> Angry Marine Assault Marine
> ?

They are the lone survivors of their watch station that was raided by chaos marines that their characters in Dark Heresy found...and destroyed via Imperial Navy with torpedoes. What should I do for their first missions?
>>
>>49813015
>Angry marine

Anon no, don't do this
>>
>>49813212
why? our player really wants to play a angry marine?
>>
>>49813227
He's going to do it for the memes only, anon.
>>
>>49813246
I can probably see that. You dont think somebody could play a serious Angry marine or are they just too meme-y
>>
>>49813264
I dunno, I feel like an Angry Marine could be done well if he toned the blood rage down from 11 to 5 when out of battle, or if acted like a more bitter, cynical version of grumpy. Aside from, Angry Marines wouldn't really be that big of a meme fest, aside from the occasional angry one-liner in combat.
>>
>>49813264
The entirety of angry marine existence is a meme, anon. It will get annoying by session 3. If he wants to be angry all the time just have him make a regular marine with anger issues that perhaps tiptoes too close to Khorne sometimes, not someone whose entire existence is dedicated to unmediated endless fury in exaggerated ways.
>>
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>>49813363
Well our team leader is going to be a Desert Raider marine (see the 1d4chan) and the Blood Ravens we all know as well as the Raven Guard. He said he feels like he's going to be the only real personality in the group besides

>emo raven guy
>stealthy guy
>Stealing egomaniac guy

We did talk about it but he seemed to think it would be "funny"
>>
Hey my dudes, gonna start a Only War campaign soon and I'm gonna gm it. Never gmed a game before so I was wondering if you guys had any advice for anything. Stuff I should look out for or certain things a good gm would do.

I'm gonna be running a planetary invasion against heretics. I was thinking on throwing in some surprise enemies later on like Tau or Eldar. I dunno, haven't decided yet.

Thanks guys
>>
>>49812251
The Inquisition have no Militant arms any more. Only the Red Hunters.
>>
>>49813417
If he wants to play a yellow asshole, why can't he just be part of the Marines Malevolent? He could still be a dick, but he wouldn't be obliged to try to make your ship the "Fucktitan lmao" or anything like that.

He has a point about the personality, though. Kind of.

>>49813430
Make sure that they aren't too big of heroes, and that if they try to be, there are consequences. Be happy to kill off any NPC allies they have, especially if they like them. Make sure they're having fun, but make sure it's grim and dark as all fuck.
>>
>>49812436
Our puritan party worked with the GM's other group of players who were radicals a couple times. Very crowded games, lot of interparty diplomacy
>>
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Here are the fixes.

The Fringe is Yours! (v1.8.4)
http://www.mediafire.com/file/vyv56zze9m828d2

Changelog
-Vultarax Setheno Pattern Havoc Launchers now make it clear the second result of the rerolled Dodge test stands.
-Small note added to some Alternate Ranks explaining how to refluff them for generic use.

Mars Needs Women! (v1.2.6)
http://www.mediafire.com/file/q5c9k5h2pupajre
-Vultarax Setheno Pattern Havoc Launchers now make it clear the second result of the rerolled Dodge test stands.
-Ordo Reductor Artillery Tank weapons now have the Indirect Quality. The Whirlwind Launcher has had this quality retrofitted to its Vengeance and Castellan missiles.
-Ordo Reductor Artillery Tank weapons slightly changed - Whirlwind Launchers (all variants) retain low range, but have been moved to Tier 1. Mars-Bombard and Medusa guns have their range scaled proportional to the Earthshaker gun.
-Whirlwind Hyperios launcher now spelled correctly.
>>
Who's the hottest female character in all of Warhammer 40k? (in the FF RPG books at least)
>>
>>49815984
probably some of the Slaaneshi heretics in Black Crusade
>>
>>49816024
Uh...nah...not really...

But I mean...well...if you're into that sort of thing
>>
>>49815984
Probably one of the Battle Sisters. Multimeltas reach pretty high temperatures, and power armor produces a ton of heat, so I guess they'd be pretty hot.
>>
How do I make a beastly Commissar in only war?
I got all my stats around 30 except intelligence and perception.
>>
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Isn't there a supplement for Rogue Trader that allows you to be an Ork?

I could swear up and down that it's totally a thing
>>
>>49816560

Into the Storm has the Freeboota, Navis primer has the Weirdboy, and The Fringe is Yours has more alternate ranks for Orks.
>>
Has anyone tried a Blueberry Only War game?
>>
>>49816599
>Blueberry
Wat
>>
>>49816637
tau
>>
>>49816650
>tau
Wat
>>
>>49816654
Tau.
>>
>>49816599

No, and if you try such bullshit you'll get saged off /tg/. tau don't and never will belong in true 40k.
>>
>>49816691
>pic
>Tau
Wat
>>
would it be fine to let a player play as a more feminine ork, or should they all be limited to masculine builds?
>>
>>49817209
depends. if you want to run a porny game, ork traps should be fine.
>>
>>49817209
If an ork iz skinny, 'e's a git, an' 'e betta be ded kunnin ta make up fer bein' a skinny git.
>>
>>49816695
>tau don't and never will belong in true 40k.

Sure they do

Shiny wide-eyed faggots who just don't understand that the Galaxy is a bad, bad place
>>
>>49816269
Still not as hot as the Burning Princess.
>>
>>49813430
Grimdark war is grimdark war.

The game recommends making replacement PCs the comrades for a reason.

Normal guardsmen would be shredded by Tau and mindfucked by Eldar. Wouldn't recommend unless if it is a relatively low-key force.
>>
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Let's try something fun.

You country is you homeworld.

What kind is it? Burgers can use states if they want.
>>
>>49818216
Garden world.

Hawaii
>>
are Flesh Shapers of Melancholia psykers?
>>
>>49818216
Frontier world marked by tiny villages on vast rolling plains, wracked by hilariously awful weather.
Oklahoma
>>
>>49818216
Agriworld with endless fields of corn and soy
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>>49818551
No. The 'counting as a psyker' part of their description for that ritual doesn't even do anything for them.
>>
>>49818216

Frontier World toeing pretty close to Death World territory with hostile and expansive swamps and oceans. Has a few hives which employ expansive control programs to combat rampant hiver gangs and assure their citizens that they live in "The Happiest Place on the Planet".
>>
>>49812465
Agreement. the Ordos are much more a guideline that a hard rule. The short answer is that any Iquisitor who finds out about a plot like this whether its OH chasing some sort of psyker underground railroad, OX watching eldar, or even OM who's being distracted by a demon any one of them should immediatly be all over that shit. They may or may not take a moment to call for backup to their Ordo or the Inquisition at large mostly depending on how cocky they are feeling. No one is just going to pass the buck though.
>>
>>49813507
?

What happend to the Grey Knights and Deathwatch?
>>
>>49818216
A planet that has fallen to Chaos Undivided

Canada
>>
>>49819217

Completely independent organizations that work closely with the Inquisition, and generally hear them out and help out if there's an issue in their jurisdiction, but they can tell the Inquisition to fuck off if they're being bothersome.
>>
>>49818216
Imperial World.

Ignorant, happy, and productive with a church on every street corner.

'Spoiler:''{{Texas}}
>>
>>49815671
>Small note added to some Alternate Ranks explaining how to refluff them for generic use.

What alternate ranks and where is that note?
>>
>>49819333

I put in at least two. One is with the HKSD Officer at the end, explaining how it can be used for any of the shady organizations the Tau Empire codex describes (the ones that black bag failures in the night). The other I have completely forgotten and blanked on.
>>
>>49819419
Hyperios Missiles lack the trait: Anti-Air (Advanced) as found in Shield of Humanity.
>>
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>>49819437

Hmm. That opens up an even bigger can of worms. I did not know that was a trait. More than the Hyperios will need that. The Onager Icarus Array for one will need it as well. I'll need to look through everything to see what that applies to.
>>
Is there any way to get 2 STR points outside of ranking it up simple-int-ex-master?

I'm 2 short for a threshhold and would really like to reach it
>>
>>49819879

I suppose you could ask your GM for an elite advance depending on the system.
>>
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>>49819879
>>49820256

You can even turn it into an adventure.

You have achieved gainz such that no man can match you. But you require more, that last push. There are rumors of a gym dating back to the Dark Age of Technology in the Zyzz Nebula, where one can lift and reach beyond the pinnacle of humanity. But the route is dangerous, and the temptation of cardio is always on one's mind. Are you dedicated enough to seek out perfection?
>>
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>>49820361
>>49820256

Good ideas.

I'll propose that my Champion of Khorne embark on a quest of blood and MAXIMUM GAINS to surpass 70 STR.
>>
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Last update, hopefully for a while.

Mars Needs Women! (v1.2.7)
http://www.mediafire.com/file/y38rlfeo16np81e

Changelog
-The following things now have the Anti-Air (Advanced) trait - Icarian Thallax, Onager Dunecrawler Icarus Array, Ordo Reductor Artillery Tank Hyperios Missiles

Thanks to everyone who be pointing shit out so I can fix.
>>
>>49819281
hypothetical question:

in terms of authority, if an inquisitor declares some deathwatch guys excommunicatae traitoris, would the DW organization take his word for it, or demand proof of their treason?
>>
>>49820886
hey do you have any other projects you're working on or interested in?
>>
>>49821635
They have every reason to ask to see the proof, as it reflects entirely on their organization.
SM chapters are quick to clean house.
>>
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Stat your vision of the shittiest IG regiment ever fielded, using OW rules.

Standard 12 regiment points and cannot have the Doomed drawback since that's too easy.
>>
>>49822019
What sort of shitty we talking?
>>
>>49822019
Enjoy the shittiest regiment in my folder of homebrew regiments.

331st Yu-Qing Mass Infantry
“We walk in the gaze of our ancestors”

One among many Qingese conscript regiments, the 331st exemplifies the general strategies of the Yu-Qing Rogue Trader dynasty. Vastly oversized, the 331st commonly boasts nearly twenty thousand fighting men and women in its number, all conscripted from the middle and lower levels of the Qingese hives. Each soldier is issued mass-produced gear and taught to fight shoulder to shoulder with his fellows, laying down an impenetrable wall of lasbolts to scourge the Emperor’s enemies. Despite omnipresent propaganda and the ministrations of Qingese priests, morale is generally poor, as the soldiers know they are considered exactly as expendable as their las-bolts.
The 331st wears simple, basic, easily-produced colors as their ‘livery’. Dull brown cloaks over dull grayish-brown jumpsuits is the standard, with only officers’ uniforms showing a splash of color in the identical sea of brown. All equipment is simple, mass-produced, and identical to all other equipment, with any sign of gear modification strictly punished in an attempt to instill espirit de corps through absolute uniformity.
The commander of the 331st, Chan Zheng, is a simple man who desires only to serve his nation and his Emperor. A highly religious man, he seeks the counsel of the Emperor’s Tarot at every opportunity, as well as having a cadre of priests kept for the sole purpose of divining the Emperor’s will through signs and portents of the environment. While some would call him a fool, in his mind he is merely seeking the best path possible to ensure he best serves the Emperor.
>>
>>49822364

Regiment Points: 7/15
Home World: Hive World (3)
CO: Supine (1)
Type: Light Infantry (2)
Training Doctrines: Close Order Drill (2)
Special Equipment Doctrines:
Regimental Drawbacks: Conscripts (3)

+6 Agility, +3 Per, -3 Toughness
Starting Skills: Common Lore (Ecclesiarchy, Imperal Creed, Imperium), Deceive, Linguistics (Low Gothic), Navigate (Surface)
Starting Talents: Heightened Senses (Hearing), Paranoia, or Unremarkable; Sprint; Combat Formation
Traits: Accustomed To Crowds, Hivebound
-1 Wound

Gear: Lasgun, 4 charge packs, flak cloak and helmet, 2 frag, 1 krak, 2 smoke, two weeks' rations, bottle of moonshine, pack of lho, knife, poor weather gear, backpack, basic tools, mess kit and canteen, blanket and sleeping bag, lamp pack, grooming kit, dog tags, ‘Uplifting’ Primer, Munitorium Manual


Favored Basic weapon: Assault Lasgun
Favored Heavy weapon: Multilaser
>>
>>49822373
Why is it shit?
>>
>>49822434
Because you're playing as one of the poor motherfuckers in some IG guy's conscript blob that's providing human cover for the tanks and artillery. Wearing armor 3 that doesn't protect the legs, led by a man who has to consult the Tarot about literally everything.
>>
>>49822469
Are individual acts of bravery punished for not conforming with the Spirit of the regiment?
>>
>>49821967
i'm just thinking...

how can an inquisitor go about framing some DW astartes...
>>
>>49822493
Not so much punished as ignored entirely. The mindset is literally "The troops are bolts in a lasgun and should be expended accordingly." After all, they have billions more back in the hives, why worry about losses in the tens of thousands if it wins you the planet?
>>
>>49822019
I just made this in 15 minutes.

24th Eternal Watchers

Characteristic Modifiers: +6 Weapon Skill, +3 Perception, -3 Intelligence
Skills: Awareness, Linguistics (Low Gothic), Survival, Dodge OR Parry
Talents: Resistance (Cold) OR Resistance (Radiation), Resistance (Fear), Hatred (Heretics), Lightning Reflexes

Standard Kit:
2 one-handed low-tech weapons (Main Weapon), 1 suit of IG flak armor, 3 frag grenades, 2 krak grenades, 1 Injector, 3 doses of frenzon, 1 knife, 2 weeks rations, 2 doses of Spook, 7 doses of Recaf
Favored Weapons: Low-tech and Chain weapons

Resourceful
Last Survivors
+2d10+1d5 insanity points
Normal Wounds

Post-Cataclysmic World, Maverick, Close Assault, Combat Drugs, Lost Home World
>>
>>49822019
Also, if I wanted outright incompetent, I'd probably go
>Feral World
>Rapid recon
>Incompetent Leadership
And flavor it as African Warlords the regiment, but that's pushing the boundaries of plausibility and good taste.
>>
I've currently got a player who might be kicked from the group, 2 sessions of not showing up without an excuse and this week is their last chance.

It's DH and I've been using my away player holding pattern of eating soup, to the exclusion of all else. Now I normally remove soup characters via soupsplosion, is there a more 40k way of doing this? I was thinking chaos possession/corruption from Slaneesh or Nurgle.
>>
>>49822497
It starts with a tactical marine by the name of Leandros
>>
>>49819303
Welp. I was figuring some jackass would say texas was all revolvers and horses. Good on you for being honest about our land.
>>
>>49822590
Their character is transferred to a different acolyte cell.
Done. No mood breaking silliness, neat, plausible, and even leaves room for the character to make guest appearances later.
>>49822622
Why would anyone say that, anon?
Texas is all guns, mexicans, and fat people, of course.
>>
>>49822642
>mexicans
The Reconquista proceeds as planned.
>>
>>49818216

Imperial world.

Once powerful, respected, and doted with a potent military. But these days are barely remembered : the government is slowly falling apart, corrupted and inefficient, while chaos cults sprout everywhere, wrecking havoc.

France
>>
>>49822585
I have seriously considered making an IG army of dark skinned catachans in 1:36 scale toyotas.
>>
>>49822469
>Wearing armor 3 that doesn't protect the legs
It's coats that don't protect legs. Also, in units of expendable troops, you would think they would provide body armour, but no helmet - better to lose a soldier immediately than to leave them permanently disabled by limb loss.
>>
How do I make Only War hard but fair?

My GM is pulling his hair out, because no matter what he throws at us, we shrug it off and wipe it out. I'm the only one who took amy damage so far, and I intentiomally fudged the overheat mechanic against myself so it would do any real damage at all.
Kills claimed so far:
>Initial ork watchpost of two orks
>Flakka-dakka trukk and escorting band of 6 orks
>Resurgent "horde" of 18-ish orks escorted by a War Buggy and a pair of bikes
>Looted Russ (admittedly was airstriked so it doesn't count) and its escort of 40ish boys (incl. Burnas and Kommandos) - this is the only encounter any of us took actual wounds in, and it was my plasma overheat. We did all get concussion here though
>Sororitas off-brand with an autocannon and its contingent of cultists, didn't even get to attack, twice
>An entire Valkyrie in air to air combat (one of us took boarding actions, completely successfully, on legit rolls)

Our team:
>Sergeant with a lascarbine and an incredible skill at failing every command test
>Heavy gunner who was originally using a heavy stubber, now has looted an autocannon with 20-ish rounds that he needs help carrying, and likely plans to liberate a new weapon after it's expended
>Techpriest with wings and a modified lasgun, whose main form of "cheese" is collecting the belongings of the dead like a Krieger quarter master, including explosives
>Weapons Specialist (me) with a plasma rifle, Marksman, no way of gaining more ammunition, and a good slew of unused vehicle operation skills. Basically the group sniper.

We're drop troopers with infiltration geared equipment, yet we keep coming out on top. The GM is brand new and doesn't know what to do. I tell him to turn up the difficulty, but that resulted in the whole "looted autocannon" issue...

Any advice? We're about to be dropping and conducting guerrilla warfare on a rebellious world, which means either traitor Guard, Tau, or Chaos. Anything specific besides "more numbers"?
>>
>>49823001
>Any advice? We're about to be dropping and conducting guerrilla warfare on a rebellious world, which means either traitor Guard, Tau, or Chaos. Anything specific besides "more numbers"?
Tell him to have more happen concurrently. The squad can only do so much, and everything they attend to personally means other events being dealt with by other squads or going unchecked.

Also, you haven't said why you aren't taking damage.
>>
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>>49817209
>would it be fine to let a player play as a more feminine ork
Like this?
>>
Since muskets are common, doesn't that mean you can bump it up to good quality so it becomes scarce and get as a start item and getting rid of unreliable, then be a feral worlder so you get rid of primitive and get proven instead, then get rapid reload so it's only one full turn to load, then and a bunch of upgrades like custom grip, custom stock, some sights so it hits better and expanded magazine so you'll only have to spend every third round reloading? Of course melee attachment is mandatory.

Thinking a guy actually doing something useful with a musket would be cool.
>>
>>49823486
Imo, what really sinks it is inaccurate.
>>49823282
What it sounds like is your GM is going a little light, but I want to know how you took on 40 boys, that included weirdboyz, and took no injuries from their fire.
>>
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>>49823486
If you're really going to do that, go with an arquebus.
>>
>>49823574
Requires S40 in order to not be a heavy weapon.
>>
>>49823742
And you call yourself a feral worlder?
>>
>>49823524
>Imo, what really sinks it is inaccurate.
OW's variant equipment patterns could offer an alternative drawback.
>>
>>49820886
I dread to ask, for there might be more work for you.
Is there a reason why the Minotaur Earthshakers have Blast (15) and the Ordo Reductor Artillery Tank Earthshaker has Blast (20)?
>>
Anyone know any good hacks/ports of Black Crusade into other systems that aren't 100-modifier crunchfest?

Putting together a homebrew with some friends and looking for stuff to steal.

I want the 40K feel without having 10-minute combat rounds.
>>
>>49823980
>having 10-minute combat rounds
Anon, it's not the game's fault you suck at math.
>>
>>49824003
It's more the analysis paralysis of trying to figure out how to stack the most modifiers possible.

Fewer rules are faster.
>>
>>49824015
Unless there are situational modifiers in the extreme, there honestly aren't that many that you shouldn't already have in your head.
I always have an idea of what modifiers I'm working with long before my turn, based on description and what I plan to do.
>Range? Not short, not long
>Aim? Y, Half
>Attack action? Standard
>Weapon Qualities/Mods? Custom Grip, Red Dot
>Environ? Height advan., Night time -> Photocontacts, Clear
=
>+45 to BS, wait for penalties from GM
If everyone is not pregaming their shit, yes, it slows it down, because they are fucking idiots.
>>
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>>49824003
>>49824015
>>49824073
>hey guys, can you rec me any alternatives?
>you don't need alternatives, you're just playing it wrong

Never change, /tg/
>>
>>49824159
>>49823980
GURPS.
>>
>>49824169
If there was an unofficial 40K GURPS sourcebook I'd read it
>>
>>49818216
Australia. Death World, where all the wildlife is either poisonous or fearlessly aggressive, and most of the population lives in a handful of large cities that are all relatively safe. Originally settled as a Penal Colony, it still retains a strong anti-authoritarian sentiment.

https://www.youtube.com/watch?v=VK-A6OBziJg
https://www.youtube.com/watch?v=F4AchHTN-XQ
>>
>>49824159
>you don't need alternatives, you're just playing it wrong
They're not wrong in saying that. This is exactly what you're supposed to do.
>>
are there any stats for the supremacy armor?
and how would acolytes destroy it
>>
>>49823524
Effective use of cover and a whole lot of volume of fire. We were defending a bridge and had a good sight line. Burnas got close to fucking us up though. The force as a whole was routed with 12 or 13 Orks left, NPCs cleaned it up later.
>>49823282
We're not taking damage because we're somehow burning down everything that gets thrown at us in the first initiative pass, or failing that, the second.
>oh, the biker has a rokkit? lemme take a shot... yep he's dead from heavy stubber hits
>oh the dude in power armor is bearing down on us? lemme get a plasma shot off... and he's dead
>Orks everywhere? grenade time... hey, that's ~4 dead or dying per person per turn that throws a grenade
Even when we're drastically outnumbered we manage to tenderize them. And for whatever reason we can absorb a stupid amount of fire. I've straight-up eaten point blank headshots with no damage based off toughness and armor, and it's not even a good score!
>>
>>49825081
Sounds like the Emperor has deemed your group heroes and wants you to continue, probably with remembrancers tagging along to record and spread your tales of glory and victory over the inferior xenos.
>>
>>49825605
So they should start their own reality tv show?
>>
>>49825638
Yes.
>>
>>49825081
Can't help but think your GM could be using cover, spreading mooks out when it's obvious you have explosives, and doing other stuff to slow the group's bloody swathe down somewhat.
>>
>>49825660
I don't think orks are known for their mastery of small unit tactics outside of kommandos.
>>
>>49825660
I've made those suggestions, and he actually has taken them both.

Unfortunately, he did so while assuming we wouldn't burn down the full-on power armored autocannon dudes before they could fire, and so we had less, more intelligent enemies.

>>49825605
Hey, I'm down. We're a bunch of glory seekers from post-cataclysm not!Rome, getting our name in the history books is a career maker.
>>
What do Sisters of Battles call the Emperor?

They're Daughters of the Emperor, and there's a lot of Angelic themes so Holy Father and stuff seems to work.

But also they're the Sisterhood so perhaps the Emperor is oniichan?
>>
>>49825670
Pretty sure orks don't use power armour, either.

>>49825713
There's no Indian snake charming forum rule against sharing info, y'know? Just let it all out, and then it's not going to be a game of guessing what's already happened.
>>
>>49825775
>Pretty sure orks don't use power armour, either.
Wrong. Mega-Armor is the biggest status symbol of nobs and warbosses, and it's fucking enormous power armor.
>>
>>49825779
That's not power armour. It's mega armour.
>>
>>49825805
It's armor, which is powered and increases strength, and provides Armor 8 or a 3+ save. It is by definition power armor.
>>
>>49825829

mega armor provides ap12. it's terminator 2+
>>
>>49823980
Its a bit of a cop out but I think FATE Core could handle Black Crusade really well. Could even incorporate a corruption track without much fiddling.
>>
>>49825775
Sorry, I'm on mobile at work and can't do a super extended writeup. You guys already have the gist of it, honestly. He uses basic tactics and nothing beyond it so far. Whether he's not comfortable with more advanced tactics, doesn't know what to do, or we don't give him enough breathing room to work before we gun down his guys? I have no idea.
>>
This talk of orks make me wonder something. How many non-named orks have Dodge?
>>
General lore question, but potentially necessary in my RT campaign:

Are Harlequin Mimes still a thing? They don't appear in the new codex at all, so I figure they've gone the way of pariahs.

Probably still gonna have one, just wondering if there's new fluff I should be aware of.
>>
>>49825829
>It is by definition power armor
It is powered armour, but it's not Power Armour. Anyone using Hostile Acquisitions could have a Power Assisted armour upgrade - we don't say they're all wearing power armour. That would be stupid. So is this.
>>
>>49812465
>>49819198
This.

Not to mention it's fucking retarded to think that it's standard for an Inquisitor to either not care, because something isn't his 'specialty', or that they don't have the authority to handle it.
>>
>>49822497
>how can an inquisitor go about framing some DW astartes...
With great difficulty.
>>
>>49826090
what about... visual evidence of deathwatch members colluding with xenos?
>>
>>49826149
...So an average Tuesday for a kill team?
>>
>>49826321
seriously?
>>
>>49826393

Depends on if you follow grimderp official fluff or FFG fanfiction.
>>
>>49826427
What? what did ffg do?
>>
>>49826440

Not what did FFG do, what did GW do, what with all the no more chamber militant and mindwiped murder machines. FFG at least gave the option to talk with xenos, although you might get penalized for it.
>>
>>49822257

Imagine the classic IG with his flashlight + flak suit and pitiful training and survivability. And then make something less useful then that.

Mostly statistically but hats off if you do that with fluff too, like >>49822364
>>
>>49822497
Framming an astarte unit for a crime they did not commit? That will end bad. Specially if there is a devastator Salamander and an Alpha Legion Black Shield as the CO.
>>
>>49826867
so, any ideas on how to frame an astartes unit?
>>
>>49826586

Characteristic Modifier: +6 Agility, +3 Strength, -3 Toughness
Starting Aptitudes: Tech, Weapon Skill
Skills: Intimidate, Linguistics (Low Gothic), Parry
Talents: Air of Authority, Cold Hearted, Peer (Underworld) or Street Fighting
Larcenous: +10 to Logistics tests for illegal or contraband.
Condemned: -20 to all Fellowship-based tests when interacting with other regiments, their own officers, the Munitorum, and other officers who’ve heard of their reputation. -20 to Logistics tests. Always assigned the most dangerous missions and rarely given respites to recuperate and reorganize.
Starting Wounds: +1
Standard Regimental Kit: Truncheon, Laspistol with 2 charge packs, knife, flak vest, flak helmet, 2 frag grenades, 2 smoke grenades, uniform, poor weather gear, rucksack, basic tools, mess kit with water canteen, blanket and sleep bag, rechargeable lamp pack, grooming kit, cognomen tags, Imperial Infantryman’s Uplifting Primer, Munitorum Manual, 2 weeks rations, inhaler and 3 doses of frenzon, 2 common cybernetics or 1 good cybernetic
Favoured Weapons: Lasgun, Heavy Stubber

(2) Penal Colony
(2) Melancholic
(2) Light Infantry
(3) Warrior Weapons
(2) Combat Drugs
(3) Defenders of the Omnissiah
(3) Cyber-Enhanced
(-6) Condemned
Total: 11

Guards of a forge world system's penal colony who utterly failed in their jobs and released hordes of criminals from the planet, and now have been conscripted into a cannon fodder role as repentance.

Best I got.
>>
>>49826908
If you're going down that path I think you go full crazy.

Fake up a sex tape set in an armory that goes full gay orgy.
>>
>>49818551
>>49818735
>exhibits strange mental powers
>every other god (not counting Khorne or Malal) gets a human psyker archtype class
>biomancy is Introduced beforehand in Tome of Fate, a discipline which goes hand in hand with the Flesh Shaper's concept
>not a psyker
bitch what the fuck
>>
>>49825956
>Orks
>Dodge

Dodgin' iz fer dem Eldar gitz
>>
>>49827263

I dunno, that's a great mental image there. But yeah probably not very useful in the game.
>>
>>49826908
You want a real answer? Take the Judge Dread approach. Video and genetic evidence showing the marine murdering an important individual, such as a ranking Imperial Navy admiral, Planetary Governor of an important world, or even a Watch Captain. Even more, make sure there is a force that wants to see the astartes fail but wasn't directly involved in the framing, such as a rival kill-team member who believed the members of the player's kill-team are honorless and a dangerous rogue element. Basically someone to lead the witch hunt against the players based on their own personal biases.
>>
>>49827263

What is even the goddamn point of the Light Infantry option in the game, when Line Infantry costs the same and is vastly more useful and better equipped? Shit, at least the armoured options that give you fuckall kit give you a tank to hide in!
>>
>>49827793
Flavor, anon.

It's all just flavor. And a Light Infantry unit would be used differently than a Line Infantry unit. They're skirmishers, scouts when no recon is available, and light on their feet to get to where the problem is fast if no Mechanized infantry is around. A Light Infantry regiment's campaign should play very differently from a Line Infantry's unless your GM is doing it wrong.
>>
>>49827793

You're forgetting to factor
A: their skillset/talents
B: Equipment weight
C: They don't have noisy sentinels or chimeras to ruin stealth ops

Basically they're the ambushers and guerrillas for those who don't use the OP options in the shitty supplements, or want to save regiment points for doctrines.
>>
>>49827793
It's not even fuckall enough for when you get your weapons and armour from kit points or another doctrine.
>>
>>49827793

Try running a recon regiment sometime.

Your job is to spot things so other forces can deal with them.
>>
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>>49827914

There's more to it then that, but still...
>>
>starting OW game
>give players right to choose regiment, expect them to make up something goofy
>"We want to play Cadian Shock Troops!"
>sigh, feel the curtain of boredom settle down
>then the horns spout from my forehead
>have the commanders assign them to daemon/psyker hunting duty, because "they're used to dealing with that lot right?"
>>
>>49811789
Why not both? Pick one of the two and have an inquisitor from the other ordo be a rival or minor antagonist. This is a perfect scenario to show how disorganized the Inquisition can be.
>>
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>>49827914

One time we were playing a recon regiment on a planet composed of mostly grassy hills with mini hives spread across the whole thing. Their duty was to spot out the forces of chaos besieging the world so the assisting space marine chapter could swoop in and deal with them.

Unfortunately, the chapter in question was the Marines Malevolent. Which meant after each report the regiment got to watch them scorch earth the besieged civilian settlements off the face of the planet, even if the chaos forces were defeated or fleeing. And command for various reasons didn't give a shit.

And that is how a recon regiment took to painting their armour on the field, acquiring specialized equipment off the books, and became a group of underdog vigilantes bringing justice to these near-corrupted forsaken sons of the Emperor for their crimes against imperial lives.

Huge spoiler, it ultimately didn't end well for them. But for a in-game month they actually got results.
>>
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>players refuse to spend the time to read the pdf rulebooks
>insist that I copy paste everything relevant into roll20 handouts
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>
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>>49828379
Storytime?
>>
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>>49828498

Oh god, typing... sure, I'll think back on it and see if there's details I can write up.

>>49828484

As horrifying as that is, nowadays I might give in to that myself given the still increasing rise of "Let's just play D&D/PF..." players...
>>
Is there a good way to run a Black Crusade campaign where the players eventually kill the Emperor one on one?
>>
>>49829530
Set it during the Horus Heresy?
>>
Speaking of the Horus Heresy, I've been thinking about writing up an alternate take on Deathwatch set during the civil war. The players would be Knights-Errant recruited by Garro for special ops missions.
>>
I was around a couple of threads ago, talking about a highborn mutant character concept, visually initially based on Emily from Dishonored 2. I ended up thinking about what kind of planet she would be from and now i wanna ask, is there such a tging as a subtle daemon world? Where the spookt shit hides just below the surface of the or in every dark corner, just out of sight, but close enough that you feel it? An entire planet with a haunted house vibe. Taking more inspiration from her game of origin, I started thinking up a water planet, with hive cities rising from below the sea bed, to way up in the unruly skies. Whaling and fishing is the major industry, with the whales bordering on being leviathans and eldritch abominations. Some maybe even possessing psy ratings. After the system disappared into and later re-emerged from a warpstorm, it has been suffering from "minor" localized warpstorms, thus the hives that by some luck hadn't been installed city wide gellar fields, the rest are places you don't go anymore. Outside the hives, notmaori feral worlders live the life of nomadic badass whalers using psykers to predict the movement of the warpstorms, during bad seasons they settle on the hive coasts to piggyback on their gellarfields. There are scattered islands hosting little fishing villages, but a lot of them have fishmen. Cults of fish people can also be found hiding in the hives. Most larger ships also have gellar fields. The oceans themselves are brimming with seamonsters, ork pirates, ghost ships and other spoopy things. Thinking about having something ancient and evil hiding deep in the planet, possibly being a part of the planet, maybe the moon is just straight up evil too and thus making the tides being evil somehow. How would you classify such a planet? Also considered voluntering for GMing and use it in a campaign.
>>
>>49830446
If fishing and whaling are thr big thing, it sounds like a food world. Agri world I guess? I absolutely love the idea though.
>>
What is your character's name /tg/?
>>
>>49829530
>Killing the Emperor
No. And that's not just 'muh Imperium, muh Emprah' wank. I'm serious. No jobbers should just march into the Golden Throne's chambers and kill the Emperor. Read the BC core setting material - spin it into something cool. It's perfectly doable.

>Killing the Emperor one-on-one
Fuck no. See above.

Try this: Killing a Sector Governor, which is a big deal considering a sector is a decent-sized province of the galaxy-spanning empire you and every other servant of Chaos are trying to take down. Much more manageable, laudable as an end goal, and your PCs get a bitchin' private kingdom out of it.
>>
Do small unit tactics work in DH2? Or does it entirely depend on the GM not being faggot?
>>
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What's the most "knightly" chapter of Space Marines aside from the Black Templars? Need it for background fluff for an IG regiment.
>>
>>49830499

Alfie Casine.

She's a 1m55 midget, and nobody noticed anything so far. I don't know if I'm disappointed or relieved.
>>
>>49830668
grey knights
>>
>>49830693

are you playing a squat
>>
>>49830726
DM didn't want abhumans. I just managed to get a really short human.
>>
>>49830492
I was curious about the threshhold for supernatural horror in the imperial planwt categorization. I thought about agriwirld, but i'm sure about the imperium being comfortable about feeding other planets monster whale psykers that weather warpstorms, then again, they don't need to know, or maybe the noble houses suspect there to be a connection between people eating warp whales and the many mutations, but that doesn't make money.

Actually i'm going with the, the mutated highborn is karma hitting a family of whaling barons in the face. Now that's also where the fish people come from, they just got a lot more common throughout tge hive.
>>
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So, I just finished playing tomb of horrors with my group, but half of us got mauled by the mutant gargoyle, and the rest were taken by various traps... So I am now without a campaign.

This has urged me to get back into 40k RPGs, and currently am having trouble deciding between an Ordo Hereticus Campaign were the acolytes are on Malfi fighting a "clown gang" partly due to the topical nature of clowns this Halloween and the love of the Menagarie Cult from 1st Ed DH.

The other idea was to do an Ordo Xenos campaign revolving around the Beast House and the missing Genestealer pod from some short story that was in the Creatures Anathema.

Tl;dr = Can't decide between genestealer cult on Scintilla or Psycho clown cult on Malfi.

Wanting to brainstorm ideas or whatever.
>>
>>49830846
>clowns
>why not harliquens anon?
>>
>>49830581
Suppression fire, marksmen, and judicious use of grenades all make for excellent tactics. By RAW, these things are supposed to work.
>>
>>49830846
Why not both?

>Genestealer cult active on Malfi while the Menagerie is trying to manipulate them into going after certain targets
>Beast House agents trying to recover or neutralize cargo that got loose, providing a possible heretical ally for the PCs
>Genestealer Cult is aware the Menagerie is up to something but don't realize they're being Just As Planned by the clowns
>PCs wind up fighting a three-way battle at the climax
>>
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EJ EMPEROR SUCK MY DICK KURWA HOW DOES IT FEEL LIKE TO WORSHIP A CORPSE? LOYALISTS MORE LIKE FUCKING NIGGERS LOL DROPSITE MASSACRE BEST DAY OF MY LIFE BTW SANGUINUS WAS A PEDO
>>
>>49830668
Howling Griffons.

Sully not your colors, Brother.
>>
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>>49831280
You sound a little angry, big guy
>>
>>49823975

Yes, there is a very simple reason. It's called "Temporary Onset Downs Syndrome." I can have it fixed in a little bit.

>>49821942

Yeah. Mars Needs Women was a spur of the moment thing, but I'm still working on one last book for Deathwatch, tentatively titled The Good, the Bad and the Alpha Legion (At least, until I find a better name). It will allow you to make Spess Mareen teams during the Great Crusade and Horus Heresy. I've already made significant progress.

-Armory containing ranged weapons, melee weapons, and all sorts of wargear (Complete)
-Motor Pool containing new types of vehicles from Scimitar Jetbikes to Sokar-Pattern Stormbirds (Complete)
-Four new Astartes Specializations - Seeker, Breacher Marine Complete, Destroyer Marine currently being reworked, Recon Marine is in a notepad file and needs to be properly formatted)
-Legion Centurion and Consul Ranks (Functionally Complete, some consul ranks missing)
-Rules for the 18 Legions during the Great Crusade and Horus Heresy (2 half complete, 16 not started yet)
-Between 19-36 Legion Advanced Specialization (One complete, lots still missing, still not sure how to handle all the special terminator options)
-Playable Custodes (Maybe)
-Becoming a Knight-Errant (Maybe)
-Playable Sisters of Silence (Probably not)
-Blackshield Warband Generation and Wargear (Not started yet)
-New voidships, including escorts unique to the Astartes, the common Strike Cruisers, Battle Barges, and the Gloriana Battleships. (not started yet)

This one is hard, because it's so many damn tables to make, not to mention they're constantly getting fucked with from feedback from Republican Commando.
>>
>>49831588
>baneblade tank threads as a lion cloth

for what purpose
>>
>>49831588
If I pull that mask off will he die?
>>
>>49831639
that's not even the size of leman russ tank treads
>>
>>49830499
Ioudas Barsabbas, Inquisitorial Acolyte and Plucky Chainsword Knight Child Soldier. I have a thing for weird biblical names in 40k games, and also for Feudal Worlders. He was an early experiment of mine, to see if the concept of 'party tank' could work in DH2. The DM thought the game was far too lethal for such nonsense to work. I'm happy to say I proved the DM wrong on that subject. Kid's damn near bulletproof. Hell, just last session, he charged down an alley and ran straight into a speeding automobile. Lost only six wounds, where other characters would've been well into the negatives.
>>
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>>49831280
Here's your (you)
>>
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>>49832334
>proved the DM wrong

Pic related.

It's still funny as fuck he lived.
>>
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Mars Needs Women is actually relatively easy to fix since it's comparatively short.

Mars Needs Women! (v1.2.9)
http://www.mediafire.com/file/qbw0bnnggwfl4mb

Changelog
-Heavy Chainblade now specifies it requires Weapon Training (Chain) to use.
-Lightning Claws now specifies it requires Weapon Training (Power) to use.
-Thallax Shock Trooper now starts with Exotic Weapon Training (Lightning Gun) as well as Integrated.
-The Minotaur's Dual Earthshaker Cannon blast size has been corrected to Blast (20)
-ORAT Hull Integrity increased from 30 to 40 to bring it in line with the Basilisk's 40.
-Minotaur Hull Integrity increased from 50 to 65 to make it beefier than a Leman Russ.
-The Minotaur and ORAT can now add and remove the Indirect Quality with a full action from the crew, just like the Basilisk can.
>>
>>49828120
>wanting the players to create a meme regiment
Stop bringing that cancer into real life.
>>
>>49831092
This.
Because things like suppression fire is coded into the rules, flank and finish is a fairly easy thing to pull off.
>>
>>49832359
Sorry, I get a little over enthusiastic about this stuff sometimes.
>>
>>49811570
>Ork Sniper named Roob Goldtoof
>'Best Ork Sniper eva'
>0% accuracy
>Always kills target via Rube Goldberg machine reactions
Objective: Kill the general. Misses. Shoots flag. Flag drops. Smacks wench. Wench hits guardsmen, guardsmen hits the parking wedges on a leman russ. Leman russ, still in a state of repair, has no brakes. Leman Russ runs over general.
>>
>>49832726
>Having a bit of fun with a custom regiment is making a meme regiment
>Having fun is cancer

Thanks, anon.
>>
>>49833625

Didn't you know? Any deviation from official material is badwrongfun.

Even fun is badwrongfun.
>>
>>49833513
ded kunnin
>>
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>>49833852
To which I say, fuck the police.
>>
>>49833625
>>49833852
>>49834157
There is a mountain of difference between making something unique that reflects a world's particular philosophy or background, and >>49828120's
>sigh, feel the curtain of boredom settle down
This is meme tier bullshit.
>>
>>49834241

How is daemon hunting duty meme tier?
>>
>>49834241
How about"full of shit", is that a meme?
>>
>>49834300
Because that isn't something Cadian troops do often, only coming up when there is a major offensive.
Daemons and such are still dealt with by specific forces, and there is nothing anywhere that suggests that Cadian soldiers are put to "anti-daemon" duties. It is meme tier because the GM is creating nonsensical situations.
Now if they were assigned to accompany an Inquisitor to root out cults, that would be one thing, but at that point, why aren't they playing DH?
>>
Thinking of putting my players through a "Tattered Fates" module as a stand alone adventure. Anyone ran it? What are your impressions?
>>
>>49834560
It's better when run as part of the rest of the Haarlock's Legacy trilogy (and especially good as a sequel to the House of Dust and Ash)

I would introduce the players to certain factions some other way. For example the Pilgrims of Hayte, the Beast House, and certain other groups that make occasional appearances throughout Haarlock's Legacy should all make appearances in other adventures you run prior to their involvement in anything to do with Haarlock's Legacy.
>>
>>49834808
All right, but what about the module as a whole? Pacing, challenges, things like that - does it work well in practice? Does it require much adjustments to be enjoyable, if any?
>>
>>49835137
Depends on the group. Tattered Fates is very much built in a similar mold to a couple of other adventures in terms of style, like Damned Cities and Edge of Darkness. It's very non-linear after a certain point, and expects a certain degree of independent initiative on the part of the group.

Overall, it's solid, but I'd be reluctant to allow psykers with Telepathic powers in particular, and techpriests strike me as the kind of characters who would fit a bit oddly because there doesn't seem to be much specifically meant for a tech-oriented or utility-skill-focused character.

If you're doing this by DH1e rules like a pleb (no offense, DH1e rules are for plebs - not a slight against you specifically), Scum and Arbitrator characters will get plenty of opportunities to shine, and Guardsmen can easily rock out with the best of them, so if your party composition consists mostly of those three career paths, you're golden.

If you are playing with DH2e mechanics and simply porting the adventure over (easily done), bear in mind that the adventure is heavily slanted towards characters with combat, interaction, and perception-based skills like Scrutiny or Awareness. The kinds of people you'd expect to go Maximum Detective in a high-risk scenario.
>>
>>49835315
Ok, thanks for the tip.
>>
Which are the most essential Rogue Trader books to pick up, tg? The stores around here are having a fire sale on 40k RPG stuff since the FFG license was revoked. I've piqued the interest of my gaming group with the promise of playing "rich assholes in space" so I want to be ready for when our current game ends (record so far: 4 GM burnouts, 1 TPK, 0 actually saving the worlds).
>>
>>49835763
Into the Storm.

I'm also partial to Navis Primer.
>>
>>49835763
>the most essential Rogue Trader books to pick up

Core book (duh).
>>
>>49835763
Battlefleet Mothafuckin' Koronus.
>>
>>49835763
Into the Storm, Hostile Acquisitions if you want to play Smooth Criminals, and if you're interested in going Maximum Warlord or doing much with spacecraft, Battlefleet Koronus. I'd also propose getting Stars of Inequity, just because of the colony rule, if you want to indulge your inner East India Company.

Other sourcebooks that are Nice, but not Essential: Koronus Bestiary so you can indulge your inner sadist when making encounters for PCs. Faith and Coin and Navis Primer are also nice, but not required.
>>
>>49830499
Bourbon

He is a dictionary/doctor/mechanic/merchant of Slavic origins who kills aleins with grenades and doesn't afraid of anything
>>
>>49834381

You missed the joke. It's not that they're experts at fighting such, it's that the commanders THINK they're experts since after all Cadia has had a bunch of chaos invasions come through and most imperial commanders don't think about things for much longer then the time between their 7th and 8th course of supper.
>>
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>>49817209
No.
Orks are a mono/non-gendered species depending on your perspective. Due to their aggressive nature and broad physiques, Orks tend to read masculine to humans, but they do not have distinct genders and reproduce via spores. Orks referring to each other as "he" (or more often 'e) are doing so purely as translation convention, their language likely wouldn't have much concept of gender.
However! Orks have been known to imitate worthy adversaries in hopes of gaining their prowess. An Ork who has encountered Battle Sisters or some other Amazonian types could lead to a fairly amusing character, as it attempts to dress and appear similar to the fearsome lady warriors who impressed it so.
>>49830668
Dark Angels have a strong Arthurian background.
>>
So, what's a lore enemy I could throw at the players (DH2 by the way) that's comparable to a space marine/traitor marine in that it's well equipped and and more powerful then a normal human, but wouldn't solo the group by itself like they can? Maybe like halfway between a guardman and a marine statistically.
>>
>>49837902
Nob in mega armor?
>>
>>49837192
>An Ork who has encountered Battle Sisters or some other Amazonian types could lead to a fairly amusing character, as it attempts to dress and appear similar to the fearsome lady warriors who impressed it so.
Da Kooteez are a recurring freeboota warband in my Rogue Trader games.
>>
So why in 40K RPG second edition did they keep Security and Pickpocket as separate skills? They condensed everything else down, why weren't those just made into specific uses for Stealth and Teach-Use? I personally just roll them in like that, I don't know about you guys.
>>
>>49837902
It depends on the race, organization, and assets of the enemy in question.

I'll need more specifics before I can provide you with good options. I'm prone to making things like this more or less in exacting detail.
>>
>>49837192
>>49837988
Orks reproduce via spores, but they still have functioning penises, even if they mostly just use them to urinate with. They're male.

Blame the Old Ones; they really liked to design their uplifted species to be humanoid.
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>>49817209
I'd allow it if spun humorously, but not if taken too seriously.
>>
>>49838274
I'd say citation needed, but I'm legitimately uncertain I want it.
>>
>>49818216
Forgeworld that used to be a former center of commerce and manufacturing, but now it's mostly just known for its one STC export that no one else cares about.

Connecticut and Women's Basketball
>>
>>49838266

Preferably something that can travel through the warp, or at least teleport.

Must be "shoot on sight" for most regular imperials.

The idea is that an imperial outpost's ranks are being influenced into cooperation by these being, who'll eventually invade. In combat they'd be the "heavy" unit pairing with the squishier human allies.
>>
>>49819242
Canada would have to be a system of worlds.
A garden world falling to Tau economic subversion (British Columbia), agri-world with two major cities that gets incredibly cold on it's elliptical orbit (Alberta), 3 freezing, barren wastelands of planets in the outer reaches of the system (Northern Territories), 2 lifeless wastelands with small mineral exportation and mostly farming otherwise (also sharing the similar elliptical orbit of the agriworld), a gas giant with a couple of small, unimportant worlds that have vast oceans upon them (Maritime provinces).

Then there is the system's capital, a hive world of enormous size, having by far the majority of the system's population. It's nobility and leadership are being co-opted by chaos forces, the system's lord being shown making blatant displays of humility to the dark gods, attempting to propagate the abhorrent faith across all channels of communication and propaganda (Ontario).

A large moon orbits above, it's culture is strange and foreign to the rest of the system, their ways constantly at odds with the culture of the rest of the worlds, even if they are completely dependent on the other realms (Quebec).
>>
>>49838274
>>49838338

Well, there are references to Orks urinating while standing and having "Yarbles" in Gorkamorka, but I'm not certain you can, in species terms, refer to something as male when its penis cannot be used for reproduction and is really just a method of passing urine. I've always thought of male/female as something distinctly linked to species that reproduce sexually. If the Orks were a species that once had two genders and was modified to solely be physically male while using asexual reproduction, I could see referring to them as male, but I believe the Orks were engineered whole-cloth in their present form, no?
Man, I never thought I'd spend this much time talking about Ork dicks, and yet, here I am.
>>
>>49838503
Traveling through the Warp under its own power is unlikely, unless it's a member of a starfaring species with a ship, which introduces a whole new dynamic to the situation. The impending invasion could easily be heralded by the ship's arrival. Vanill Chaos followers would function just fine, to be frank. Use sorcery and psychic abilities to teleport (difficult for all but very powerful psykers, but sorcerers have few such limits if you can handwave the necessary ritual or bargaining they've done to attain such power).

They can influence the Imperial forces into cooperating through Chaos corruption and telepathic effects or mind control. In order to make them exceptionally durable, tough, or well-armed, they can use sorcery and telepathy in tandem with special heretek augmentations to better protect them, or special armor that doesn't neatly fit into the traditional dynamic of 'big heavy protective plating.'

My suggestion: Introduce several variant or subtypes of these new enemies with 'gimmicks.' Make them fill certain tactical roles and use certain powers.

In other words, have the NPCs and monsters blatantly cheat with abilities the PCs don't see coming off the Talent or Trait lists in the core rulebook. Fuck with the turn order, handwave unique psychic abilities as something specific to their sorcerers that they've learned how to do, unique armor benefits them with certain unique properties such as an Immaterial Sidestep that carries them X0 meters away in the blink of an eye but runs the risk of severely injuring them every time they do it. Things like that.
>>
So, random thought: Let's say that a Rogue Trader party plays through The Soul Reaver adventure, and proceeds to get the best end: defeating all the various Dark Eldar factions, claiming the Dark Eldar Archon that hired them to take out her rivals as a slave-concubine, and claiming the Nexus of Shadows for humanity, removing the primary base of the Dark Eldar in the Calixus Sector and the Koronus Expanse, thereby crippling their ability to operate in the areas.

How would this affect the Spinward Front? One of the big reasons that the Severan Dominate has been doing so well is because of their alliance with the Dark Eldar, right? With the Dark Eldar's ability to resupply themselves and secure reinforcements removed, would they just bug out entirely, or fight on fiercely to the end, now that their ability to retreat to friendly ground has been removed?

How would the Imperium at large react to this? It'd be a major victory over the xenos, removing a major xenos threat from the galactic region in one foul swoop.
>>
>>49839386
It's not their primary base in the region. Furthermore you're identifying the Dark Eldar running the Nexus of Shadows as somehow synonymous with every Dark Eldar faction on the Spinward Front or in the Webway. It's a major base they operate from, but it can't be the only one, and Webway travel in general makes it extremely easy for them to move across the region with relative impunity, so they basically just fuck off someplace else until they're ready to come back.

tl;dr those Dark Eldar are likely pissed, plotting revenge, and have probably rallied in preparation for a counterattack - particularly against the Rogue Traders who rekt their shit so hard.

Events on the Spinward Front largely remain unchanged.
>>
>>49839077

I was more thinking teleportation on how'd they arrive at the outpost rather then a repeatable ability. Still some things to think about, thanks.

Think I'll end up just doing some custom chaos thing, perhaps a xeno race that has felt the good pain.
>>
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>>49839999
>dem quads

Checked, by the Emperor.

As for how they'd arrive? Well, for better or worse, there's always the option of rifts in the Warp at places where (for some reason - past events involving sorcery, some kind of unsettling psychic event, wholesale ritual murder, etc.) the veil between reality and the Warp is thin.

Or just use a spaceship. That's boring but it works.
>>
>>49838073
Sleight of Hand includes all manner of dextrous legerdemain, so I wager they decided to not roll it into Stealth or Security to make them less godly, just like how Tech-use doesn't cover weaponry and armor.
>>
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>Finally getting around to a second session of the campaign after months
>One player was never able to attend sessions, doesn't really fit with the rest of the party
>Plays a priest with points in all social stuff, never talks
>Basically sits around waiting for combat
>Everyone else is story and investigation focused
>New guy's schedule shifted, able to attend now
>Playing arbiter
>Need to have a way to introduce Arbiter whilst getting rid of priest
>Arbiter is going to arrest priest at the start of next session

Sure feels good to get back into it. How are your campaigns going, folks?
>>
>>49841081
I'm sick of it, and I'm going to end it next session.
I'm never running Rogue Trader again, except for those few specific individuals I know who can play PCs with ambition.
>>
>>49841115
Why don't you like it, Anon?
>>
>>49841115
I can see why a lack of initiative in a game like Rogue Trader would be frustrating, but wouldn't you only need one or two players like that, as long as they took the Rogue Trader position, and the rest of the players were okay with following in their footsteps?
>>
>>49841220
It's just... They have no ideas. Like, fucking none.
I have to create the idea for a world for them to explore, and then they do fucking nothing.
They have no long term goals, no ideas about how to go about things.
They look for rails that I desperately don't want to lay down.

>>49841242
That's the thing, they either completely lack initiative, refuse to take leadership positions, or don't want to try and set group direction.
I've talked to them about it, and they're all to scared of having to actually choose to do something.
What's more, they never suggest anything when they go somewhere.
Like nobody goes "oh, I want to make contact with the Bounty office", they just sit there any wait for me to tell them what there is.
Then they completely ignore any possibilities to just do roleplay stuff, and want to move on to the plot and exitement, of which they have no personal interest in actually creating.

And then there's the fact they're all inept in terms of the rules.
Every combat, I have to repeat what they have to roll for initiative, and then everyone flails around like chumps until the Arch-Militant with his min-maxed Ballistic Skill and impossible-to-breach armour hits something 10 times with his Heavy Stubber, and righteous fury kills it.
And I can't even try and put forwards something that would threaten his character, as that would literally mince everything else.
I had to throw him a bone the one time an NPC was mind-controlling him, otherwise he would have killed the entire group.
>>
>>49841300
>And then there's the fact they're all inept in terms of the rules.
Well, they're either inept, or super-proficient to the point where the treat the session as if it's something they can "win".
>>
>>49818216
Germany clearly is Mars
>>
>>49841411
No way. Mars isn't anywhere near that cucked. Probably more like Kreig; they've both got self-destructive guilt complexes going on.
>>
>>49830668
Fire Hawks

>Another tradition dating back to this lost culture is in the rank titles bestowed upon the Chapter’s leaders. Knightly terms are often combined with standard codex titles, creating individuals with a wide range of ranks, such as Captain-at-Arms, Knight-Sergeant or Brother-Ensign.
>>
>>49825911
Quoting from someone talking about another system, but it seems relevant;

>You'll never manage to challenge a team of combat monsters with the classic "combat encounter" mindset: The players will almost always act first and neuter anything the opposition has that's a threat before battle begins.

>You need to think about challenging problematic situations, in which the goons are just a mean to keep the pressure going on.

>There need to be asymmetry, and an overall situation that can't be fixed with a single action (here being: kill the sniper and the threat is gone)
>>
>>49838274

Old Ones aren't canon anymore. Anyone who still tries to push them is an ebin memester.
>>
>>49839823

So the setting has built-in failsafes to nullify any sort of change players can effect. Okay.
>>
Can regular humans use drop pods, or are they for space marines only?
>>
>>49842099
It's 40k, what did you expect?
>>
>>49842099
No, you are just under the belief that the beings in the setting are incompetent, or that in the grand scheme, the pcs are worth more than what they actually are.
There is nothing that supports what you claimed outside your own headcanon. The webway itself means Deldar will ALWAYS have a fallback and strike point, and doing something like that means locating and destroying that portal, and hoping there aren't any other ones, then hoping that Craftworld Eldar won't gank you before you even do that, or join their cousins to reap revenge upon you afterwards (they will).
Even then, Deldar act for profit. If supporting the Dominate doesn't present dividends, then they will likely continue raiding and pirating just like they always had been.
>>
>>49842153
Space marines unless if they feel the need to become meat jelly.
>>
>>49842153

Regular humans can according to FFG fanfiction, space marines only in true 40k.
>>
>>49842254
The Beast Arises presents an elevator that is explicitly said to operate at the speed and force of a drop pod. Some marines with storm trooper backup use it and while the storm troopers survive, they're knocked all over the place leading to some broken bones and vomiting.
>>
>>49840494
>just like how Tech-use doesn't cover weaponry and armor
It covers mod removal and crafting for some reason
>>
>>49842254
>space marines only in true 40k.

Why do these skitarii keep hopping out of unpainted 'Flesh Tearer' drop pods then?
>>
>>49842254
I would take it as space marines drops pods coming in faster and landing harder to minimize the opportunity to shoot them down, while there are other drops pods designed to be a bit softer a ride, so that normal people can use them.
>>
>>49843489
Normal people use shuttles.
>>
Which God is the most fun to follow in Black Crusade?
>>
>>49843459

That was prohibited in the next FAQs anon. It's been like that for months now.
>>
>>49844394
Tzeentch, being a psyker is way too good. And if you're gonna be a psyker you have to be a tzeentchian basically.
>>
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>>49842153
SoB have Dominica pattern drop pods. Back from the time when Repentias were more akin to ronins than BDSM kamikazes.
Elysians have drop pods for their sentinels.
Imperial assassins also have small insertion pods.
>>
>>49844420
The draft faq that most tournaments aren't actually using?
>>
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>>49842082
Wait, wut? W-when did that happen?
>>49842153
I'd assume there are variations that regular humans can use, but they're not great.
Humans have ridden drop pods with Astartes before in BL fluff. It's usually something that fucks you up pretty bad, even with gear to soften the blow.
>>
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>>49841081
my campaign is about to hit its climax
>party has been investigating for months
> many acolytes dead or missing
> One player is going to find out a terrible secret about his past
>Another is going to be accused of a crime he didn't commit
> Lots of drama and a secret reveal that I hope both shakes the party and awakens them to the dangers they've been ignoring.

my only question is how do i do a inquisitional court room without "Your guilt ...execution" as the only true 40k response
>>
>>49845249

Since 3rd edition switched over. They went the way of the Squats, Fishmen, etc. They haven't been mentioned since. Any who do are using ancient now-fanon.
>>
>>49845341
Watch Five Deadly Venoms, an A+ 70s kung fu flick from Shaw Brothers. The court in it is pretty much "We cannot convict you without a confession, so we're gonna keep torturing you until you give us one" that kinda meets the fluff about the Inq, and gives a chance for the rest of the cell to rush around for evidence to clear his name. Plus it's just p good Hong Kong wuxia.
>>
>>49845435
Sssssooooo the Necron and Eldar 'dexes are fanon?
>>
>>49841081
>How are your campaigns going, folks?

Flakey.

We recently started a campaign, 5 people. One didn't give me a single message at all outside of introductory conversation, so that soon became 4.
The other one apparently ran out of juice too, even though at the first session he was probably the most active, but at least he had decency to come up with an excuse instead of just vanishing into the ether.
The other three are fine, except for the last session, where one had obligations that he mentioned only after I'd asked the group if everyone could make it, the other went away for a week to a different country without even telling anyone. At least the third one turned up, so we had an adhoc solo session.

I may (definitely) not be the best GM there is, and you certainly can have more important things that come up, but at least warn me about it.
>>
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>>49845482
How would I make it so that their Inquisitor doesn't interfere?

The Terrible secret guy and the wrongly accused have both been watched carefully by the their Inquisitor for signs of heresy. Hes not a uncaring man, just one doing his job. How do I make it so that the rest of the party doesnt rush to him for aid or his Rosetta ?
>>
>>49845435
You're a fucking retard. Please kindly fuck off, thank you.
>>
>>49842153

Which way would make for a better story?

I'd suggest you go that way - its what GW would do.
>>
>>49845702
>>49845566

That blurb from the 3rd edition necron codex is invalid. The Old Ones are myth in the best of times, and fan on bullshit to everyone who cares about the setting. If you want to run randumb XD meme games, don't expect /tg/ to listen or be receptive to it. We care about canon here.
>>
>>49845640
>he's too far/unavailable at the moment This is Inquisitor X answering astropath, I'm currently fighting against a hive tyrant, please leave a message
>he thinks it's a good test for the cell or doesn't have the ressources to intervene currently
>the other inquisitor would like nothing more than drag your boss in a trial, and will accuse him of heresy if he intervenes
>a lord inquisitor is ensuring the trial follows its course because he's tired of intestine inquisitorial fights and backstabbing.

Don't make the ressources and contacts your players have amassed unavailable by default though, they're as much part of their inventory and character as their weapons.
>>
>>49846112
>We care about canon here.
That's adorable. You're adorable. Everyone here is in a rush to homebrew, likes or at least tolerates the homebrew stuff in the Mega, and draws in whatever fluff they want. Canon is a guide, not a law.

And anyway, you're wrong. Current Necron and Eldar Codexes still bring up the Old Ones. What's fanon is "Old ones = Slann". The War in Heaven and associated facts are still rock solid canon.
>>
>>49846112
>Finding "Old Ones" in current 'Dexes, not referring to 3rd edition ones
Awww, he's trying so hard to troll, bless his heart.
>>
>>49844394
Nurgle is best god!
>>49844436
Nurgle Biomancer Psyker my friend. Make some undead monsters happen!
>>
>>49831639
Either tradition, since ogryns hail from feral worlds nad would probaly use manfactured goods as clothing, as per post-apoc standarts, or for field repairs, since they can lift chimeras.
Or it's to clear the minefields, because tau mines recognise the tread prints and only explode for some particular kinds of vehicles.

>>49846209
I'm not sure about that. He's so obviously wrong and arrogant that I don't feel angered at all.
I mean, "We care about canon here". It has to be a joke.
>>
>>49846461
>I mean, "We care about canon here". It has to be a joke.

I-I care. A bit...
>>
>>49846177
>What's fanon is "Old ones = Slann".

To be fair this was the case as late as 4th or 5th edition with the "Slaani" references.
>>
>>49846177
>Old ones = Slann

Is a retcon the same thing as omission over time?
>>
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Got a DH short campaign planed inspired by Valerian's On the false earths.
Basically a member of a powerful alien species without any sort of culture becomes fascinated with mankind and recreate mini islands in space, with disguised androids replaying various scenes from the past, from parties to famous battles. Since he got a lot of doc and tech to be able to do that, the inquisition is very interested in getting their hands on the alien (besides some of his takes on imperial history are quite heretical, as they've not been censored by imperial officials).
The cell has to track him by getting to the control room of each scene and hacking the radio signal between his ship and the control room, following his trail of artificial asteroids.

There's gonna be one short intro (assassination of a cardinal during a procession), a social session (playing missionaries on a feral world, they kill some bots and take their role when their arrive), an investigation/infiltration session across one replaying scene where the alien programmed the bots to kill foreign people (i.e. the characters), and a final battle that is the siege of the imperial palace (they come with an inquisitorial strike force there). Then they get to the filthy xeno and his library.
Any suggestions on how to run/improve it?
>>
Regarding a planned campaign, what terms where there for IG structures besides battalion, regiment and squads. I think I missed several.
>>
>>49842153
>Regular humans using SM drop pods
RIP Cousin Nico.
They tried to save you, but had tragically terrible Int rolls.
>>
>>49847611
Damn mang, I completely forgot that it had some excellent issues like that. Now I'll have to start collecting the series.
>>
>>49847695
Ripped from Wikipedia on Command Heirarchy:
Typical units Typical numbers Typical commander
fireteam 3–4 corporal
squad/
section 8–12 sergeant
platoon 15–30 lieutenant
company 80–150 captain/major
battalion 300–800 lieutenant colonel
regiment/
brigade 2,000–4,000 colonel/
brigadier general
division 10,000–15,000 major general
corps 20,000–40,000 lieutenant general
field army 80,000+ general
army group 2+ field armies field marshal/
five-star general
region/
theater 4+ army groups Six-star rank
Adjust as you feel necessary for IG
>>
>>49847836
Allright. Thanks, anon.
>>
>>49847836
Wow that turned out hard to read. Just go to the entry, the table will be on the right side.
https://en.wikipedia.org/wiki/Command_hierarchy
>>
>>49847836
How wonderfully simple.
I tried to do the same thing with the catholic church once, to fluff the ministorum presence a bit more. It's a complete clusterfuck.

>>49847779
It's pretty amazing for a series that started in 1967. Even if a lot of the ideas have been used in other works by now, it's rather unique in its approach of sci-fi.
>>
>>49846820
nah, retcons have to explicitly change something, if they just stop talking about it, it's still valid.
>>
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>>49847611
>>49847779
>>49847995

Valerian is a great series. When I met the author, he was a cool dude who helped me get started and recommended some entry points. I'm hyped for the movie as a result.
>>
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>>49848440
True. Case in point: Genestealer Cults. References to them declined from 3rd edition onwards, to the point that there was some debate about whether the Broodlord was a replacement for the Patriarch, and then bam! They come roaring back in with a new codex.
>>49846177
Aaaah, thanks for clearing that up. Newcrons touched me in the badplace so hard, I've been afraid ever since that *everything* I liked about old fluff was gone.
>>49846515
That's okay. Lots of people do. Just don't crap all over everyone who wants to have femsler Deathkorp and such and it'll be fine.
>>
>>49831623
oh sweet.that sounds cool as fuck.

Anything in your mind for DH2e or transferring other mechanical bits into it?
>>
can mosquitos be considered Khornate?
>>
>>49849773
Blood doesn't flow freely, and despite the anticoagulant, blood doesn't really keep spilling out after the bite, so I wouldn't think so.

HOWEVER doesn't that mean there couldn't be some fuckhuge daemon mosquito that's messy as all fuck when feeding.
>>
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How do I run a good investigative campaign? I want to run something, but god online games just seem like they're so slow.
>>
>>49846123
>>the other inquisitor would like nothing more than drag your boss in a trial, and will accuse him of heresy if he intervenes

Not the anon, but I like this one the best. I love the politics of the Inquisition and this would give a real "Shit, I'd love to help, but my hands are tied on this one"

>he's too far/unavailable at the moment
Sounds too convenient.

>he thinks it's a good test for the cell or doesn't have the ressources to intervene currently
The first option makes the Inquisitor out to be a bit shitty. Second one is better, but makes him ineffectual. Both would make some acolytes question why they're following the guy.

>a lord inquisitor is ensuring the trial follows its course because he's tired of intestine inquisitorial fights and backstabbing.
The next best one, but not quite as good. The Inquisition is all about infighting and backstabbing and I'd personally hate to lose that edge.

Hope the campaign goes well.
>>
>>49841081

Pretty well. The party have been purging their way across the shitty planet they've crashed on, looking for inquisitors and finding Fallout-style wierd raider cults instead. They've stopped just killing everything and started converting some survivors, since if noones coming to save them, they plan to return this planet to the Imperium anyway.

But they've run into a few issues. One is the descendants of the last Guard Regiment on the planet, they've been trying to make friends but these 4-generations-descended successor guardsmen are....quirky at time. Then there's the wraithbone gizmo they took from the last heretic King they killed, poking that attracted more of the local Dark Eldar, who came to investigate and well....let's just say these have been 3rd Ed Dark Eldar so far. And then the techpriest, sick of the Guards near-tech-heresy and the xenos wierdness, called in the surviving Tech-priests to 'help out'.

So now they're in a buried bunker at the foot of a daemon-infested mountain, surrounded by guardsmen who alternatively idolise them as Inquisition badasses and detest them as revolutionary upstars, being 'inspected' by Techpriest survivalists who brought an empty grav-sled just begging to be filled purloined tech 'for the good of the machine-spirits', and a squad of Kabalites have just failed their stealth rolls so badly that conscript guardsmen were able to spot them and raise the alarm.

So yeah. Good times.
>>
Anyone have that genestealer cult infection cycle image? I forgot to save it.
>>
>>49841081
I just found a Warlord Titan in an ancient armory and managed to repair its main gun.

We're now defending it against Orks.

Shit is getting real
>>
File: Crab Chopper.gif (734KB, 500x281px) Image search: [Google]
Crab Chopper.gif
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>>49852158

Hook your team's techpriest to it and take it for a joyride
>>
>>49852367
Joke's on you, I'm the Techpriest

That said, I was only allowed to repair the gun thus far. Didn't have time for the rest of it. We're reenacting the IG stronghold from Dawn of War now.
>>
File: What are you piloting.jpg (190KB, 1440x1080px) Image search: [Google]
What are you piloting.jpg
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>>49852382

well fix it harder
>>
So on Hordes, my GM is convinced that they get a number of ranged attacks equal to their magnitude bonus. The rules seem kind of vague on this.

Problem is, we only have one melee guy. She was out of cover facing down this horde. The horde fired and mulched her instantly because lol 3x attacks of 3d10+x after she went toe to toe for several turns against their melee.

Was this how it's supposed to work?
>>
>>49852479

Hordes get multiple attacks equal to their magnitude bonus, but only one of those attacks can be allocated to a target. So if you have a magnitude 50 horde, they normally get 5 attacks. However, if you only have 4 peeps, that 5th attack is wasted because one attack goes to everyone already.

I think there's Horde Talents that let them focus fire on peeps though.
>>
>>49852479
Which line?
>>
>>49852587
DH1e but after the characters have progressed to the point the GM started using hordes to keep us from having 1 hour turns.
>>
>>49852605
Ok, which line is he using horde rules from then?
>>
>>49852629
BC
>>
File: BC horde.png (403KB, 552x678px) Image search: [Google]
BC horde.png
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>>49852633
I don't see how the rules are vague on this.
>>
>>49852659
The problem wasn't the number of attacks, it was where they were placed. Shas has the right of it, however.
>>
>>49852668
There is nothing stating they can't hammer one target if they want.
>>
>>49852479
Was this the first time the GM used hordes? Did anybody else know how hordes work?
>>
>>49852716
It was. I had a basic idea, but the rulebook is pretty unclear. So when the GM said that was how it worked I just pointed out it was vague while the guy whose character got turned into swiss cheese freaked the fuck out.
>>
>>49852729
How did that character even stand a turn or two in melee against a magnitude 50 horde? Why did they think melee was a good idea? How are any of the rules unclear?
>>
>>49852764
It was actually a 30 magnitude with 3 attacks. In melee it was only attacking once (one target) as it tried to crash through a gate being held by the character.

Then some distance opened, they pulled out their guns and anal annihilated her in one go.

The rules seem to imply that in melee barring swift etc hordes attack anything engaging them once. Why would they suddenly do 3x more attacks to a single target when firing ranged?
>>
>>49852837
>The rules seem to imply that in melee barring swift etc hordes attack anything engaging them once. Why would they suddenly do 3x more attacks to a single target when firing ranged?
Because it's easier to shoot around an ally than it is to physically fill the same space they do and attack the same person.

Think warcraft 3, the advantage of a ranged unit was the ability to shoot someone even if there's a giant moshpit blocking the physical path to them.
>>
>>49852837
They get an attack against every target in range in melee, if that was applied to ranged, everybody would get rekt.

Thus it is capped to to the first digit of magnitude to prevent the ball of guns from getting as many attacks as there are enemies.
>>
>every god besides Slaanesh and Khorne has a dedicated psyker class
>Khorne doesn't for pretty fair reasons, seeing that he hates psychics
>Slaanesh doesn't have one because ???
>Slaany even has Flesh Shapers, which would fit perfectly thematically, yet are not psykers
>>
>>49853052
Yeah I wish Slannesh had a psyker class as well.

Anyone want to homebrew one? Hell has anyone hombrewed any Black Crusade classes?
>>
>>49853103
Well, what planet would they be from?
>>
Which system has the easiest to use requisition system?
>>
>>49853260
The ones where you roll for it are all about the same.
>>
File: Genestealer patriarch.jpg (116KB, 600x600px) Image search: [Google]
Genestealer patriarch.jpg
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Seriously, does anyone have the chart for Genestealer cult cycles?
>>
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>>49849773
Kinda maybe? I miss the time when Khorne had a meadows...
>>
>>49812436
>Dat pic

Where's that from?
>>
New thread when?
>>
How are eldar spirit stones made? Is it possible for a "natural source" of them to exist, for eldar and humans to fight over?
>>
>>49853960
Isn't there a whole Daemon Planet like that in Black Crusade? It's inhabited by a bunch of primitive nomadic tribesman that constantly fight and raid each other in Khorne's name.
>>
>>49855062
They're said to be Isha's tears, IIRC, and they form naturally on former Eldar worlds located inside warp storms (especially the Eye of Terror).
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