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/btg/ Battletech General

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Thread replies: 320
Thread images: 38

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Gray Death Cancer Edition

Long live /btg/! Except if you're running around near PPCs. Then it's a short and agonizing death.
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

Touring the Stars: Tyrfing

http://www.mediafire.com/file/bk2zfcwhlfb92f2/E-CAT35SN212+BattleTech+Touring+the+Stars+Tyrfing.pdf

Touring the Stars: (Ha ha) Butte Hold
http://www.mediafire.com/download/c5ggig1wz21l8r0/
E-CAT35SN210_BattleTech_Touring_the_Stars_Butte_Hold.pdf


==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
ded thread ded game
>>
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So according to Randall, IlClan and Historical: Second Succession War is next year, and knowing CGL, it's going to be a GenCon release. Also, there's pic related, which looks like it's probably the cover to a Combat Manual. Probably a Marik or Davion one.
>>
>>49761137
That purple spot on the right knee makes me think Marik.
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>>49761280

The fact that it's a published Battletech product makes me disagree with you.
>>
>>49761137
This is a separate project from any of the books you listed. In the past when it was still somewhat nebulous I've been able to talk about it rather freely (and I've gotten valuable help for it from you guys), but I'm not sure what I can say, oddly enough, now that it gets closer to being done (disclaimer: still at least a couple months off though), so I guess I'll leave it at that. I promise a vague (possibly required to be disguised) /btg credit, in addition to specific credits for Muninn and CA and another rather helpful fellow who doesn't post here by name.

The mech is a 5th Crucis Lancers machine. The purple is just the ambient light of whatever weirdo world the Rifleman is fighting on. It's a rather smoke-filled piece, but pretty sharp despite that. It's nice to see more alien landscapes depicted in BT.
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>>49761558
zing
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>>49761583
Hey Xotl, can you put iHGR in mech turrets?
And on superheavies, can you do it then?
>>
>>49761595
Interesting question: they're torso only, but turrets are in the torso, so...
I'll check.
>>
>>49761680
I wanna know because it was never explicitly spelled out. The iHGR cannot go into specifically vee turrets, but the only limitation on mechs is not arm mounting.

I assume superheavies don't give a fuck either way because the HGR can go in the arms on them.
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>>49761698
Anon, don't make me modify one of the Superheavies I made for the TRO. It's a pain in the ass to redo all that by hand.
>>
>>49761583

Neat.

>/btg credit

I genuinely wish you full luck pulling that off.

>OH SHIT HOCKEY SEASON STARTS TONIGHT
>>
>>49761558
ow, it hurts more that you're right
>>
>>49761778
hell yeah hockey
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>>49761778
Heh, well, as I said, it will be vague as all hell. It would be foolish of CGL to specifically point to a place which encourages piracy of their work. At the same time, a bit of the original impetus for this project came from here, and there was some help with ideas and whatnot, and I want to credit that, so I'll be aiming for some dumb joke that can meet everyone's needs.
>>
>>49761919
>some dumb joke

Dumb as in victor "nothing personnel" Steiner davion beheading people with a katana?
>>
>>49761558
Touche.
>>
is there any information about how the clans set up their garrison/barracks on occupied worlds?
additionally, is it known if such setups would be sealed against a chemical attack or not?
( I would assume not, considering it's probably not something that clanners would think about having to deal with)

finally, in the post-jihad IS clans, how and where were sibkos manufactured and trained?
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>>49761583
>It's nice to see more alien landscapes depicted in BT.
One of the things I miss about Chaffee was he tended to play a bit more with that than most of the modern artists, even if only in the form of weird cliffs and mountains and two moons, one possibly ringed, in the sky.
>>
>>49763650
Depends on the era. Early on it'd be second-line/Solhama units, then later whatever was available, probably vees/infantry. After the Jihad, they'd secure themselves against ALL forms of attack, for certain. Prior to that? Probably just nuclear and conventional attacks.
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>>49761558
>>
>>49763650

>is there any information about how the clans set up their garrison/barracks on occupied worlds?

Not really. As with IS commands, the "homeworld" for each listed command in a FM is just the logistical base and sections of the unit may be assigned elsewhere.

Trial By Chaos retcons in the Paramilitary Caste which are like militarised police and supposed to handle civilian compliance. They're supposed to have been there all along.

For a non-key world you're probably looking at a Binary or so of second-line infantry and maybe a Star of tanks. More important worlds rate that and a Binary or Trinary of actual second-line force at least.

>additionally, is it known if such setups would be sealed against a chemical attack or not?

A lot of the OZ ones are repurposed IS bases or renovated SLDF bases. I would assume it to be SOP for both.

>finally, in the post-jihad IS clans, how and where were sibkos manufactured and trained?

Not much data. But by logical inference one would assume they're raised as normal for the Clan, and located mostly on their capital world with a few other satelite facilities just like in the Homeworlds.
>>
What mechs did Nasty K pilot throughout her career?
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>>49764881
As far as I know, a Marauder, a Warhammer, and a Dire Wolf. Mostly the Warhammer.
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>>49765003
>Natasha's Marauder

The Bounty Hunter stole my 'Mech.
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>>49764881
Depends on wether you mean the original Natasha or the Dark Age successor, Anastasia, who was also called Nasty K at some point. The former case has been answered, the latter piloted a modified Ryoken II, a Mangonel, and a Timber Wolf MkIV/Savage Wolf.
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>>49765482
Natasha is the only Nasty K, fuck later canon
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>>49765626
Ignore it at your leisure :p
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>>49765626
Didn't Japanese battletech make nasty k actually NASTY k?
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>>49766525
The Japanese certainly made her well fit, I'd say, don't know about the nastiness.
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>>49766758
The HELL have these people done to the Warhammer!
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>>49766905

This. Some of the same art got reused for entirely different mechs in Solaris VII.
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>>49766905

... and this one is supposed to be a Crusader according to the kana at the bottom.
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>>49767205
Not quite, that's just a fan version, this is the actual thing.
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>>49767075
>>49767205
The irony is the guys making these designs, are the same guys who hold the Japanese copyright to the original designs.
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>>49767241
Just the Macross stuff. The real interesting bit I think is that some of the Japanese appear to be the starting point of some design traits that Kawamori would later use on Armored Core.
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>>49767241
These were him getting a lot of stuff outta his system and testing some grounds he would re-visit for that Fromsoftware Mechwarrior game.
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>>49767299
Lots of it could be seen in early Macross enemy designs as well, but it got vetted out by committee.
>>
>>49767075
...it has freaking missile ears! What is this, Monthy Pyton's Murderbunny?

MWO might not be everybody's taste, but as a proud Warhammer owner therein, I cannot condone what the artist did in your pic.
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>>49767586
>it has freaking missile ears!

It's a searchlight and an SRM-6. Mounted on the torso similar to the original.
>>
>>49767613
I know what those are, but the peculiar way of mounting them to the cockpit with struts makes it look like missile ears.

The example you just posted is better looking, imo.
>>
I've just been reading up on some of the Dark Age fluff, and one little bit gave me an idea for a weird little design challenge:
Take any battlemech design from the 3025-3080 era, and design an IndustrialMech demilled conversion for it
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battlebump
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Who /fedsuns/ here?
>>
>>49767075
>>49767231
>>49767299
Does anyone know if the Japanese version of battletech ever took off? Would there be models of these floating around? Are there any rules that are different in their version?

Just really curious about it all.
>>
>>49767205
>>49767231
Triggers my trypophobia.
>>
>>49761595
All right, we've gone over this and the answer is no for iHGRs and turrets. We'll be adding errata to verify. Thanks for the spot on this one.
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>>49769204
>Would there be models of these floating around?

Buncha fan-made ones, but the tabletop never really took off. They got a few novels and the basic rules, with the shitty proofreading we all know and love, and they just translated the mech creation rules in order to make their own robots from then on.

>Does anyone know if the Japanese version of battletech ever took off?
Yeah, the video games that feature moddable real robots are really popular.
>>
>>49769178

Nobody is going to be dumb enough to admit to that here. Unlike other Battletech-centric forums, we're smart enough to recognize when a faction has so many undeserved advantages and so much writer favoritism over other factions that it's socially-unacceptable to be in favor of that faction.
>>
>>49769888
and on superheavies?
>>
>>49770510

That would be fun, so also "no".
>>
>>49769942
Huh, that's a little disappointing, but not unexpected.
>>
>>49761137
It's not CM Davion. CM Davion's cover is supposedly Hanse's Battlemaster during the 'Death Commando' raid on the NAIS. Give me a few minutes, think I've got the image here somewhere.
>>
>>49769178
I'm a House Davion fan, mostly for the fluff and their cool brigades rather than any simple material advantage. The fact their losing right now is cool with me.
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>>49770510
Is there any reason to suppose superheavies can ignore the usual iHGR requirements?
>>
>>49771551
Well, they can mount any type of HGR in the arms.

It kinda makes sense that superheavy turrets could also take the stress of an HGR.
>>
>>49761137
>>49761137
>>49771498
Adrian said this is for BattleMech Manual, more news next week
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>>49771769
Gotcha. I'll check on that too.
>>
>>49771531
>The fact their losing right now is cool with me.
I kinda don't like it, not for the fact that the suns are getting beat up, which is fine, but more for the hyper-intense xin sheng wank and arbitrarily retarded and edgy characters involved in said losing. I mean, all they had to do was not beat the dracs senseless with the idiot ball and they wouldn't need any of that shit to put the fedsuns in trouble, but ah well
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Since we're talkin' the dude that made Armored Core art, how about this?
Stat me, brothers.
>>
>>49772260
>Stat me, brothers.
Japanaboo/10
>>
>>49772071
But the Dracs have never really been a threat outside of their early blitzkrieg in the 1st Succession War. Strategically, tactically, logistically, they've always been pretty shit and never won anything.
>>
>>49772891
>completely incompetent and yet still hold a good bit of territory
What are they, space hajjs?
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>>49773161
>Space Hajjs

A good few of them are, yes.
>>
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when will BattleTech get it's first official shemale? It's time for us to get someone other than Nasty K having a manly jawline.
>>
>>49773223
...that explains a lot.
>>
>>49773275
If you look even half as good at 77 anon, I'll be impressed. Even if it is a picture of Milla Jovovich.

>>49773343
Space Hajjis are even more annoying than real ones, at least the way the Azami end up. The Jihad made them even less sympathetic than I thought they could be.
>>
>>49773223
>a good few
Isn't it like, at least 20%?

I know nipponese are the dominant race in the Combine, with Russians being a large minority, with assorted durka durkas forming the third largest minority group.
>>
>>49773392
>Space Hajjis are even more annoying than real ones

I wasn't aware that was possible.
>>
>>49773508
Luthien is under siege, the Coordinator is dead and his heir is missing, and lines of communication are down across pretty much the entire Combine. Then! The Azami get attacked by the Word and have asteroids flung at them. Shitty situation certainly, but they demand the Combine drop everything and help them, and when the Combine tells them to look around at the rest of the nation, they decide the DC aren't doing enough to help and revolt. Handing the Azami over to the Republic was probably the best option the DC had.
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>>49773508
Picture this: man-love thursday every. single. day. of the week
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>>49773687
Does that include the bacha bazi?
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>>49773638
So, basically entitled pricks in a shit situation with no concept of a bigger picture. Sounds about the same.
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>>49773927
Of coursh
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>>49773949
Since when this thread became about Trump voters? Fucking /pol/
>>
>>49773161
They have nothing worth taking, except when they grabbed the Davion Atlas factory on Quentin that Hanse inexplicably never retook even though he held every advantage.
>>
>>49773927
Not only that, but goats and opium, too
>>
>>49774168
bored shitposting
>>
>>49774326
well shit
looks like it's helmand 2: electric boogaloo
>>
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BattleTech creative writing challenge:

Write a Bane/CIA airplane scene in the BT universe. Any era, any characters.
>>
So what's the deal with the current state of the game? I'm trying to get into it, but can't find the intro box set anywhere. I have the box set that was release a few years ago, with the updated Warhammer on the cover, but I can't find the one with the Atlas on the front. The one with the supposedly improved minis.

Also, is Alpha Strike the new/current thing? What's that all about?
>>
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So Solaris7 is back, but it's nothing but a gay forum no one is using with zero content?

It looks so bad I thought it was a URL parker. Why the fuck even bring it back?
>>
>>49775912
Doesn't look like they've done too many more production runs of the intro box set from what I've seen. Also, Alpha Strike is supposedly the direction they want to start taking the game for new players. Because removing the core dice crunch was brought to them by the good idea fairy.
>>
>>49775988
Regarding that box set, are the minis really a step up from the melted-glob plastic quality from the intro set released several years ago?
>>
>>49775912
You got here just in time for it to go out of print again, which it does every so often. They'll get it back again in some form (Atlas box is the third time they've reprinted it) but in the meantime, you'll have to rely on secondary channels. I know there's still a decent amount of them out there.

The minis quality is definitely higher than the previous (Hammerhands) box set.
>>
>>49775912
AS is a quickplay version of BT, if you want to stomp around in the universe but don't feel like marking off circles all day/ / you want to play with whole companies at a time. It's a very different game, but it's fine for what it does.
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>>49776118
Damn. I just got lucky and found a shop near my dad's place that has their last copy. Paid and just waiting to pick it up.
>>
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>>49773275
is nasty K our gal?
>>
>>49776331
Might as well be. If I had to name a woman from the BT universe off the top of my head, it'd be her or Kat Steiner-Davion, and I like NK more.
>>
>>49776446
I always thought Corrine Marik had potential as an interesting character. If they'd done anything with the FWL, I mean.
>>
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>>49775936
Placeholder for something in the pipe that's better? I dunno, never went there. As odd as it is, this is the best BattleTech community I've found. The old OF was better when it was around, but that was a lifetime ago.
>>
>>49776537
>If they'd done anything with the FWL

It's kinda painful as a Marik fan. Not a bad concept for a faction, but basically written out of relevance save for hosting the WoBies.
>>
>>49776571
Very true. /btg/ has been immensely helpful for my AU campaign since I got back into the game a couple-three years ago.
No, it isn't a "Taurians beat everyone" or "SLDF wipes out the whore faction to the last tranny" AU
>>
>>49776571
Odd as it seems for being (mostly) anon, there's way less badposting here than on any official forums I've visited. Some shitposting, sure, but I don't see the same level of idiotic ideas and whining that I do elsewhere.
>>
>>49776661
You the andurein rangers guy?
Or fifth succession war guy?
>>
>>49776659
Fluff-wise it's one of the best factions, and its FM is the most interesting in my opinion. It's storyline situation is a mixed bag to me. Bad in that yeah they miss out on a lot of the "main" events, but good in that they're a fertile ground for campaigns since the writers neglect them so often.
>>
>>49776446
I tend to think of Melissa but I'm a foul introtech fan.

Nasty K is probably coolest girl in the universe of BT though.

Kat was evil iron fist.
Sela decent
No one has shit on Star commander Kristin Redmond.
>>
>>49776726
Yeah, in what I've done for stories and stuff, I've also found the FWL to be the best setting for that kind of stuff as well. There are tons of planets around the IS that aren't really fleshed out and are ripe to be used for whatever you need, but the FWL is the least likely to throw a wrench in the works since it's so neglected.
>>
>>49776697
Andurien Rangers/FWL-does-stuff-in-the-Clan-Invasion-&-FCCW-eras guy.
Glad my current campaign is notable enough to be remembered.
>>
>>49776571
>As odd as it is, this is the best BattleTech community I've found.
It really is, though that's helped by there not being many and the fanbase being pretty shitty at the end of the day.
>>
>>49776726
>>49776749
I have noticed that a lot of RPG campaigns (including mine) take place around Marik space. There's a lot less pressure to deal with events when the rest of the galaxy kind of ignores you.
>>
>>49776764
Due to the relative lack of namefagging here I'm convinced most of our shitty fans are just trolling due to boredom.
>>
>>49776661
>No, it isn't a "Taurians beat everyone ...AU"
Y'know, for all that I see that get thrown around, I actually can't think of more than like two? AUs like that, and they're both from the OF, not from here (but then, i can't remember anyone posting an AU that consisted of more than ~2 posts worth of greentext here)
Medron Pryde does cast a long, dark and semen-stained shadow, though, i suppose
>>
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>>49776685

I totally agree, the official forms and ESPECIALLY the pgi forums are cess pool.

The only other decent place is /r/battletech
>>
>>49776778
Well, the one thing I ran in Marik space went pretty okay, and the one thing I tried in pre-Wrasslehog space flopped. Far as I'm concerned, the FWL is written to run campaigns in, and is purposely neglected for that reason. It's a favor by FASA that's been carried on by every other company. Kinda sucks for FWL fans, but hey, sometimes bad things happen to factions we like.
>>
>>49776781
/btg/ is pretty polite and well mannered at the end of the day, I'd be fine if people wanted to namefag more. If that one insane asshole who gets buttblasted about LAMs and the Feddies shows up, we could also just filter him, which would be awesome.

>>49776801
I'm still playing around with a "Gogo Periphery" AU right now, so I guess you can technically add a third pro-Taurian (and every other Periphery power, as well as the remnants of the RWR and one other, still unnamed, power) to the pile. It isn't Periphery Beats Everyone(tm), but it is still a pro-Periphery AU.
>>
>>49776661
>SLDF wipes out the whore faction to the last tranny

But those are the best AU's
>>
>>49776873
>It isn't Periphery Beats Everyone(tm), but it is still a pro-Periphery AU.
I've seen a couple other
>periphery doesn't get battered into irrelevance/absorbed
AUs here, but that isn't nearly the same as Medron Pryde's Wild Ride, so you're good
>>
>>49776873
>go go periphery
You know, I think it wouldn't hurt anything to allow the Periphery to have similar tech levels to the Successor States, but just way less production due to lack of infrastructure. Also, making them such hardcore backwaters wouldn't have been necessary if they had been more involved in the Succession Wars. How? Well I dunno, too tired to think of a reason, but it could be something simple as resource raiding and whatnot, with the expected retaliation as a result.
>>
>>49776929
>>periphery doesn't get battered into irrelevance/absorbed
Isn't this just baseline canon though? Most of the Successor States could probably have subjugated the Periphery if they wanted to, but it just didn't happen. I mean, it's risky, but with all the lulls in fighting, there's nothing better to raise morale and recoup some losses than to beat up the weaker backwater next to you, so it could have, it just didn't to the extent it might have.
>>
>>49776951

>with the expected retaliation as a result

Honestly this is kind of why I figure the Periphery twiddles its thumbs. The fluff talks about the Piranha Principle but that comes off as retarded, everyone but the CapCon after the 4th SW can easily spare enough to go push a periphery state's shit in.

On the one hand it's retarded to have factions that blob around doing nothing for two hundred years on end and only get relevant due to Xin Sheng. On the other hand, given the scale the Houses are at relative to the Periphery nations, the only reason the could still be around is by not pissing anyone off.
>>
>>49776929
>you're good
Yeah, that seems to be the deal around here. It's why I occasionally mention it. I'm also primitive tech anon, if you've ever noticed some faggot talking about primitive and super early era mechs, it was probably me. As soon as I have some excess cash, it's home-grown Bellerophon time.

>>49776951
>You know, I think it wouldn't hurt anything to allow the Periphery to have similar tech levels to the Successor States, but just way less production due to lack of infrastructure.
The tack I took was saying "ok, lower tech, but lots of it". My AU is characterized heavily by diversified mech production (lots of older designs come back and stay back; the Mackie is still in production in several places, for instance) and lots more of it to allow the states to fight real large-scale interstellar wars. The Periphery gets a lot more primitive tech or introtech lines (lots of stuff like the primitive Wasp, primitive Dervish, introtech Archer, etc all in active production across the Periphery states). They aren't a real match for the Great Houses, but they're real threats to each other, and it turns out that a wave of primitive mechs is still ok if you outnumber the other guy 2:1.
>>
>>49777060
>I'm also primitive tech anon
If you mean actual Primitive tech, then okay, you're not me. But I'm a big introfag, and love toying with it the most. I even like making late-era "el cheapo" combat machines because of it. So i was about to ask if you were me, but I don't think so. Maybe close though. I do wish the older AoW 'Mechs they retconned into the game were a bigger deal, so maybe you are, a little.

Your AU sounds alright man. Keep on keepin' on.
>>
>>49776801
I could definitely post at some serious length about my AU but I guess I always thought it would seem rude or bloggy. Silly, I guess.
>>
>>49777005
Thing is, you go off and raid the Periphery for free stuff, and they raid you for the same, mostly to shore up what they are deficient in, but you can't fully commit without worrying that another Successor State will take advantage either.
>>
>>49776822
The only thing that kinda sucks is being second to last (usually) in TRO stuff. Story-wise I've always enjoyed the FWL being the quiet sector.
>>
>>49777005
>everyone but the CapCon after the 4th SW can easily spare enough to go push a periphery state's shit in.
then you get to the fact that it honestly wouldn't much be worth it; the OA has literally nothing of value, and would actually cost resources for whoever took it over, the MoC doesn't have shit worth of military value, and the cost of defending it wouldn't be worth the hookers and porn that they export to you anyhow, the taurians are tough enough to cause some actual trouble, and are bloody-minded enough assholes to blow up their own shit rather than let you take it, and the minor states are in the same boat as the OA. plus, they'd all be wrasslehog-tier uncooperative and rebellious, AND far away from your other borders, so that you'd have to keep troops well away from places where they'd actually be useful
>>
>>49777177
>>49777164

You don't have to go in with a 50-year occupation and reconstruction plan.

You just smash their shit and leave. Their militaries are comparatively tiny, you just wreck most of it, hit their military infrastructure from orbit, and fuck off home.

And then they're so badly fucked they'll never recover and won't be able to launch reprisals or raid you ever again.

The TL;DR is that a lot of things in BT were poorly set up and the writing has always been about the rule of cool rather than about logical consequences.
>>
>>49777005
>>49777177
I never realized how shit to the Magistracy's defenses really were till I ran my campaign this year and found out why the FWLM only bothers to keep like three regiments on the border. Until Xin Sheng Magic and Detroit the Mariks could easy slide in and wreck half the MAF's military-industry before the sluts even slide their knickers off. Dunianshire virtually undefended at times, their extremely light mech weight production, poor training and education, etc.
No wonder the League kept the pleasure circus country around: not a credible threat and a soft target for pirates to focus on.
>>
>>49777340
Don't forget how the writers magicked in 5-7 regiments for the Canopians in the 3050s even though it would have been literally impossible since it was one of the biggest rearming times in Inner Sphere history and the Magistracy had no industry capable of doing it.
>>
>>49776044
The current CBT intro box minis are very good. They're crisp and devoid of all that hideous flash. Unfortunately they are a tad smaller than their metal counterparts. If you buy one, make damn sure it's the latest run and not an inventory relic from the previous intro box iteration with the same mechs of inferior quality. I do not know how to tell without opening the box. Also, the battlemaster that comes with the kit on sprue looks lousy.
>>
>>49777340
>the Mariks could easy slide in and wreck half the MAF's military-industry before the sluts even slide their knickers off

thatsmyfetish.png
>>
>>49777473

It's still more believable that the Magistracy managed to assemble those forces by buying from the FWL and Capellan aid on upping their own output than it is that the CapCon somehow managed to shit out another 15 regiments on top of its own FM strength.

The CCAF's growth rate was utterly bonkers. As is its experience level and loyalty. But hey, Coleman.
>>
>>49777473
fun fact: according to canon numbers, even if they took literally zero losses, they STILL would be physically incapable of building the requisite number of mechs.
(note that taurian aid didn't start till 56-57, and capellan aid until 60-61, so they're basically both out)
>>
>>49777619

Since I forgot to say so, the CapCon needed the extra forces because even with Coleman fiat dictating the outcome it's completely unbelievable that the CCAF by itself managed to pull all that off.

With the borrowed troops, it barely edges into being believable by retards. Or Capfags.

But I repeat myself.
>>
>>49777651

Production numbers are no longer canon. Everyone produces things at the speed of plot.

Production numbers never made any sense any way. Hard figures would be nice but the authors are clearly incapable of thinking any of it through so things happening on an as-needed basis is a better choice.
>>
>>49777148
>If you mean actual Primitive tech, then okay, you're not me.
I do. I kinda like it. I also just like the Age of War mechs, basically all of them (can't think of one I really dislike beyond the Kyudo, which I hate for being terribly ugly).

>I do wish the older AoW 'Mechs they retconned into the game were a bigger deal, so maybe you are, a little.
You and me both, man, you and me both.

>Your AU sounds alright man. Keep on keepin' on.
Thanks, anon. Appreciated.
>>
>>49775936
It seems like a staging point right now. SH is asking people opinions and seeing what users want. I think that eventually improvements will be added back (iirc the pallet swap was because the traditional colors was causing some sort of issue).
>>
Okay - I'm trying to build a Clan Star for a 10k BV game, and holy SHIT - is the BV multiplier for a 3/4 pilot really supposed to be 1.50x? That's insane! Is my Tech Manual out of date or something?
>>
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Which one do you prefer more, this one...
>>
>>49773638
To be fair that's some common Jhad idiocy. Like Tharkad being under siege so Skye and Bolan declare war on the entire FWL by themselves just because a unit painted in FWL colors attacked.
>>
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...or this one?
>>
>>49778081
>>49778097
I like the first one, it has that angry municipal building look that makes the 4e awesome great
>>
>>49778081
>>49778097
The first one, but, narrower, like the second one. Those shoulders are as broad as it is tall.
>>
>>49778064

Nope, that's right.

BV is set up to favour playing IS.

Not deliberately, but as a result of the component systems weighting in favour of better-armoured, slower, and more numerous forces because that ultimately winds up costing less than faster units with a lot of firepower. IS units trend towards the former, Clan to the latter.
>>
>>49778097
>>49778081
First. It looks like a Celestial fucked a commieblock, but in a good way.
>>
>>49778194
If I promise to adhere to Zell until my opponent has thoroughly shit on my honor, can I have 3/4s?

>I thought I recalled something about there being a zell-related way for Clan units to upgrade their pilots, but I could be remembering a houserule or fever dream.
>>
>>49778272

There are guidelines for that in Total Warfare but they explicitly say if you're balancing by BV you ignore Zell.

FWIW, playing by Zell is a giant can of worms. All too often in my experience the IS player expects it to mean "I get to shit on Clan honour rules and obtain major advantages, and you can't do anything about it, hurr hurr" rather than it being any kind of balancing metric. Its place is more in campaigns and that only after the players have had a long discussion about how it's going to be implemented.
>>
>>49778240
>>49778124
>>49778115
Obvious samefag, nobody could prefer the stupid hunch of the first to the elegance of the second. The cockpit reminds me of the Thor and others that have that nice flat armored look
>>
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>>49778300
goddamnit, fine

And here I was planning on a 1.38 multiplier, but apparently they jacked it up even more since that was correct. Might do 3/5s and stick to longer ranged variants - 3/5 is "only" 1.30x

Thanks for the data.
>>
>>49761087
Any chance of the Battletech tactical PC game getting into Early Access anytime soon?
>>
>>49778340
FWIW this is a cheesy way to make everyone hate you
>>
>>49778340

Well, the problem with making that choice is this >>49778385.

People will just go "CLANFAGS REEEE" rather than understanding that playing by BV results in certain outcomes.

Like the aforementioned tougher, more numerous, most likely IS force can only be beaten by the more fragile, faster, numerically smaller and most likely Clan force by exploiting the advantages *that BV makes them pay out the ass for.*

The BV system really needs an overhaul to take into account the effect numbers has on Initiative and properly account for armour. It'll never happen though.
>>
>>49761137
Wait, ilClan is actually coming?

Why?
>>
>>49778064
>>49778194
>>49778272
Wait, is there a newer BV errata than the one on the official site's errata page? Because that one puts 3/4 pilots at a 1.38 multiplier.
>>
>>49771897
I have another question or two.
When you're generating ghost targets from a cockpit command console, whose piloting skill do you use?
And when an AECM is tuned to generate one normal field and one ECCM/ghost targets, does the ECM field generated apply all of AECM's debuffs, or just GECM's? (like does it fuck with streak or not)
I assume it's a normal ECM field, but I wanna make sure.
>>
>>49778385
>>49778426
I know he's bringing a full 2 lances of IS, so I don't have much choice here if I want to play Clan. I'm going to balance how much I pick away - I also plan on a running some backstabbers (Fire Moths woooo). I'll go in, but only after I've softened him up enough. It's the first BV-match either of us have done, very much looking forward to it!

Also, I'd like an opinion on this: He has his force firmly picked out, while I'm still juggling variants, skill levels, etc - we figured that since he has a fixed force, he could pick the maps, then I'd pick my variants before seeing his force. Seem fair?
>>
>>49778427
Because you know you want Ulysses Banacek's throbbing trueborn cock up the ass of the Inner Sphere.
>>
>>49778442

IS players aren't expected to upgrade because 4/5 is what you get for by paying 1X the listed BV cost.

Most Clan stuff is already overvalued and the X1.38 for a 3/4 is still disproportionately high.

Similar problem with C3, it's literally cheaper to upgrade your pilots and always be able to hit at lower TNs than it is to pay for a system that can be disabled.
>>
>>49778454

>Fixed force
>Chooses maps
>fair

Uh fuck no.

Knowing your force and picking the maps is a huge advantage. BV is meant to be calculated for neutral terrain.

For all we know he has nothing but Wraiths and the maps are entirely covered in forests, or there's a small patch of forest at one end and the rest of the map is a flat plain because he's bringing Gausswalls. Or whatever else.

If he knows the maps before selecting his units you should too.
>>
>>49778478
Isn't Clan Wolf descended from the Steiners now? Can't/aren't they supposed to take over since they're the most "good-guy" Clan?
>>
>>49778642
Uh, CWiE is the Lyran bitch-clan.
But CW or WE or whatever you wanna call them is currently definitely NOT with the Lyrans.
>>
>>49778700
You're wrong, read your fluff.
>>
>>49778529
I see your point, and if he was experienced this would be a problem. As it is this is our first BV match, and he's very unfamiliar with the maps - also he said he tried to build a fairly balanced force, and he's a good enough friend that I'll take his word at it. If he IS pulling some nonsense, I'll shove a Star of Fire Moths up his ass or make him chase ERLL boats - I'm picking my mechs AFTER seeing the maps, after all.

I will note for future use that maps should be neutral w/ less trusted/more experienced players though - thank you.
>>
>>49778722
>>49778700
Clan Wolf-In-Exile is literally just the Wolf's Dragoons, isn't it? They're mercs.

Clan Wolf was the one who abducted Katrina Steiner after she lost the Fedcom Civil War and now have a Steiner bloodline with a claim to the Lyran throne.

Right?
>>
>>49778642
>>49778722
>>49778771

Oh shit, you mean Alaric?
Yeah, he's a Steiner-Davion incest baby.
>>
>>49778783
Wait what?
>>
>>49778838
Iron Wombs mean you don't actually have to fuck your brother to make his incest baby. Katherine took full advantage of this.
>>
>>49778942
Why didn't she just marry Victor then?
>>
>>49779090
she probably tried, but even Tricky Vic's Dick Adventure doesn't go that far
>>
>>49778771
>Clan Wolf-In-Exile is literally just the Wolf's Dragoons, isn't it? They're mercs.
No, they're the Warden Wolves who ran off to Arc Royal. Totally different.
>>
>>49779090
>victor officially converts the FedCom to Zoroastrianism and marries Katherine
>unlimited clanbusting unleashed
>>
>>49778382
Beta for backers should start by the end of the year according to the last update. Everyone else has to wait until the full release some time next spring.
>>
>>49776697
Fifth Succession War Guy here, mildly surprised that anyone remembered me.

While I'm here, I had a question pop up recently that our friendly neighborhood naval experts might be able to answer. In this AU, a highly paranoid ComStar responds to all the military action in the vicinity of Earth by unleashing their quietly-built-up armed forces, backed up by the warships they'd pulled out of mothballs since the mass release of the Helm Core data. The question is, how many warships might they have? The plan was to have the ComStar Protectorate annex every system within a single jump range of Earth, but I'm wondering how badly they'd get screwed if the successor states stopped attacking each other long enough to respond.
>>
>>49779644
They have as many as you need. They literally had enough extra 'Mechs laying around to lend them to the Dracs in '39, the Wrasslehogs when they formed in... what, '43? And the Wobbies had enough production asspull to threaten the entire Inner Sphere. The answer is "they have as many as you need" because that's canon.
>>
>>49779644
there's one big issue here, and that is if WarShips are being handled according to fluff, or according to tabletop performance.
If the former, even C*'s relatively lousy force of mostly destroyers, corvettes and a few frigates and cruisers backed up with a pryomaniac's handful of battleships (plus any extra ships that might have been found and repaired if they were more aggressive than in canon) would whip up on pretty much anyone like a rented mule.

if we're going by tabletop, the taurians and outworlders working together would be able to whip their shit, let alone great houses.
>>
>>49779685
>if they were more aggressive than in canon

Heh, you could say that. This version of ComStar never went through the WoB / C$ schism, and started getting seriously paranoid about losing their tech advantage after the Helm Core hit the presses. So basically they're armed with all the Terran stockpiles, plus they never lost all the hardware that got blown up in canon when WoB and Com$tar fought each other. As far as the warships, they should have everything those two had in canon, minus all the Marik ships that WoB "borrowed", because in this AU the houses are too busy producing more regiments of mechs to throw in the meatgrinder to waste money on starting new warship production.
>>
>>49779854
Bah, posting at way-too-late in the morning garbled my communication... Another good reason for them to not have the WoB-acquired ships is that WoB never existed, of course.

And the original question really was, what ships should they have, and how would those ships handle whatever the rest of the Inner Sphere would throw against them in 3067, given that only ComStar has warships?
>>
>>49779854
alright, in that case, I'd take the C* fleet, plus all the Pintos, Lolas et al that the WoB fixed up in the 60s and 70s, plus maybe a Monsoon or two and possibly a few Vigs, Bonaventures, Lola Is and IIs, and possibly even an old '74 dodge dart or the like.

just as a side note, I feel like if things are going balls out WarShip Wednesday, it wouldn't be amiss for the Great Houses and periphery states to have a double fistful of old repairable-wreck WarShips sitting around to dig up and finally repair in the 20s and 30s, just to avoid the question of "why doesn't C* wreck everyone with their massive WarShip advantage?", by having it so that all told, the great houses and periphery states have enough WarShips to beat C* all told, but if any of them try, they'd get wrecked and invaded by their neighbors, thus the Comstar Protectorate stands alone
>>
>>49779928
Kinda depends...
-did the Clan War happen in your AU, and to what end?
-if yes, did the IS capture Warships?
-did C* support any sides in the CW?
-did CW share technology at ANY point between the Helm Core and '67? (I assume a "no" but ask regardless)
>>
>>49778300

I'm running a GM v 1 player campaign right now, and as he's playing the Jade Falcons, we had a REALLY long talk about how we wanted to do zell over a couple beers. It can be fun, and we both do roleplaying in that sense, but it's only because we've both been doing this long enough to not shit on it.
>>
>>49779970
The Clans never invaded. (The original starting assumption was the the ComStar ship that annoyed the Clans into action instead misjumped to the Tetatae homeworld.) The only thing vaguely Clan-related in this setting is that ComStar's new production mechs are OmniMechs, and even then they derived the idea from the Mercury's design, the same way the Clans did in canon.
>>
>>49779970
Oh, in terms of hardware the IS has, they developed all the same hardware as in canon, with the exception of IS omnis, which are entirely made and fielded by ComStar. Instead of the Clan Invasion, they've had a few decades of houses Marik-Liao and Kurita trying to sever the connection between the two halves of the FedCom, turning the section of FC space near Sol into the Chaos March on steroids in the process.
>>
>>49780066
Early morning strikes again... the 5SW started in 3052, so make that sixteen years rather than a few decades. Current year is 3067.
>>
>>49761087

I am a new pleb here who does not recognize mechs on first site yet. That is a marauder in OPs pic, yes?
>>
>>49780020
(Tetatae?)

In that case, almost none of the great houses have the necessary infrastructure to build big-deal warships. The FedCom's Fox class could exist, although it was built with C* engines iirc. The lyran Mjolnir-class, though completely home-built, seems a bit out of reach without good former experience.

So as an earlier anon said, maybe refurbished relics. The Lyrans have a derelict Tharkad-class around iirc, but that's all I remember from the top of my head.

Add in that C* has been practicing in these ships for a decade or two now while everybody else was likely rebuilding or pooling resources into ground forces, and you have C* in a near invulnerable position not unlike the Clans in the early invasion. Overcoming that advantage might or might not be a motivator for the Houses to close the gap, depending on how much they care about Terra.

In essence, C* would have enough ships to park one on every jump point in the Solar system, stable or other, and do the same for Luyten. If they only station one or two in Luyten, though, they could maintain an effective Warship screen in the Protectorate you described. Invading forces would either step directly into a Warship's firing arcs, or be chased down.

And then there's Dark Age fluff that has put Hyperspace-disrupting technology into the WoB's and later Republic's hands which could wall off a chunk of the universe. If the undivided C* develops that, the Protectorate is plain inpenetrable.
>>
>>49780164
Yes.
>>
>>49780171
>And then there's Dark Age fluff that has put Hyperspace-disrupting technology into the WoB's and later Republic's hands which could wall off a chunk of the universe
Bar fucking none, that was the single worst bit of fluff/technology ever introduced to the battletech universe; like, unless it's 100% exterminated, no plans no prototype no backup no living engineers in the next timeskip, it would literally bring the setting as we know it to a screeching halt, since it means anyone who has it literally possesses the power to utterly destroy interstellar travel and therefor civilization every-fucking-where at the drop of a hat, and NOTHING can be done about it
>>
>>49780229
...which DOES sound like pre-schism ComStar.
>>
>>49780164
Yes, also look like it Shimmy ver.
>>
>>49780171
>(Tetatae?)

The bird-people from Far Country.
>>
>>49780378
Wasn't sure. So the Outbound Light essentially finds the Samurai and maybe the survivors of the first incident?
>>
>>49779644

WS article fag here.

Have a look at the ComStar fleet listing in FM: C*. That, minus a few losses (I think two or three ships in Serpent and maybe a Vincent that went to the Blakists) is what they had to work with.

They might be able to add another dozen tops to that if the Hidden Worlds exist and can be leveraged in your AU. Though those will basically be shit-tier Essexes.

As others have said, what the ships can do depends on whether you're guided more by fluff or tabletop performance. On the one hand, fleet ASF assets are uncommon (Herb is on the record as saying the ASF elements listed in the FMs represent the overwhelming majority of ASF in existence) so getting a large enough number of ASF in one place is going to be a bit of an effort for ComStar's enemies. WSes will just gib wave after wave of DropShips with no regrets or remorse.

Seizing everything within 1 Jump of Terra seems well within the realm of the doable. Holding it is perhaps a bigger issue though nobody would want to tangle with the WarShips so they've got a head start there.

The question I would ask is where the ComGuard are in all this. Canon-wise they deployed across the Sphere long prior to the 3050s. The ComGuard basically represent a sixth Great House militarily but if they're scattered all over the place they aren't going to help much. Maybe recall them when the 5th War kicks off and have them regroup in Terra before the blitz, that way the territory comStar takes will be defensible.
>>
>>49777619
It's equally unbelievable since the FWL was locked into contracts with three states trying to replace like 50 lost regiments.
>>
>>49779683
How many regiments worth did they give the Dracs? I always assumed it was just the Ghost regiments that got them since they were new. I don't recall the Wrasselhogs getting ComStar mechs though.
>>
>>49780690

Losses against the Clans are fucking magical, anon.

Like we get a list in TR 3050 of the units the Clans destroyed and then by the FM series everyone's somehow lost two to three times that much because reasons.

I try not to think about it too much. If you spend more than about 30 seconds on it everything falls apart.

>>49780748

About ten, IIRC. Mostly went to forming the Ghost units.
>>
>>49780748

>I don't recall the Wrasselhogs getting ComStar mechs though.

They didn't, the Royal Kungsarme is made up of freedom fighter vets and gifts/purchases from the Dracs and Lyrans.

I dunno why it keeps coming up.
>>
>>49780748
>I don't recall the Wrasselhogs getting ComStar mechs though.
20 year update mentions them having a few.
>>
>>49780946

Source? I had a quick look and the only times ComStar is even mentioned is for negotiating the formation of the FRR and having at the time just had some of the ComGuard do excercises with parts of the Kungsarme.

The bit that deals with their composition says their stuff comes from the Dracs and Lyrans.
>>
>>49780972
Page 49, first paragraph:
"The KungsArme has trade agreements with 'Mech manufacturers in the Draconis Combine and the Lyran Commonwealth. As a result, Rasalhague Battlemech regiments include machines common to both states, with a few Battlemechs on loan from our Blessed order."
>>
>>49781013

Fair enough. The up-thread implications and what's usually thrown around about how much ComStar gives them doesn't seem to line up with "on loan" and "a few" too well though.
>>
>>49780775
>Like we get a list in TR 3050 of the units the Clans destroyed and then by the FM series everyone's somehow lost two to three times that much because reasons.

This is driving me nuts now whenever I try to work on the 3057 RATs.
>>
>>49781793

It gets even worse if you look at 20YU and the Clan SBs that list who fought where and what damage was taken and then at the FMs.

Whole regiments that were never involved in combat just disappear into the ether, without even the fig-leaf justification of being decomissioned and broken up to replace losses.
>>
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Beside the Hollander, Hunchback and Shadow Hawk, which other mechs follow the "humanoid mech with shoulder gun(s)" aesthetic?
It's my /m/ fetish
>>
>>49782459
Solitaire and Pack Hunter come to mind.
>>
>>49782459
Prepare your boner for maximum overdrive with the eventual release of the TRO. Otherwise, Pack Hunter, Hercules, Garm, Hauptmann, Solitaire, Predator (TWO FOR THE PRICE OF ONE!), Canis (DOUBLE YOUR PLEASURE), Blood Asp (3060 really liked dual shoulder guns), Verfolger, Legacy (UACS OF JUSTICE!), and that's all I can think of off the top of my head.
>>
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>>49782459
Also the Vulpes.
>>
>>49782459
Hound does
>>
>>49776764
Forums are just inherently bad. They always become circlejerks between the "elite."
>>
>>49781793
Are the Field Manuals specifically attributing those losses to the initial invasion, or are they from the ongoing fighting (and poorly described)?
>>
>>49780690
>It's equally unbelievable since the FWL was locked into contracts with three states trying to replace like 50 lost regiments.

The important thing to remember when thinking about this is that if 2750-3060-era fluff or the analysis thereof indicates that the MOC can improve its military capabilities, it's wrong or shitfluff. Meanwhile, if the fluff or analysis thereof indicates that the MOC cannot improve its military whatsoever, then that fluff is probably right.

After 3060, of course, the fluff indicating that the MOC can improve its military capabilities actually is right, because the CapCon blatantly lent them their fiat. It is, however, obvious shitfluff for doing so.
>>
>>49784017
They don't do anything. They just give a regiment total that's vastly under strength with the totals from 20 Year Update, even after taking into account known losses from the Clan Invasion books, leaving it to you to play "find the lost regiments".
>>
>>49786172
>They just give a regiment total that's vastly under strength with the totals from 20 Year Update, even after taking into account known losses from the Clan Invasion books, leaving it to you to play "find the lost regiments".
Oh, that's easy. Thry just defected to the CapCon and MoC, renaming themselves in the process
>>
>>49784765
At least namefag so we can filter silly cunts like you.
>>
Noob to the lore of the game, can someone gimme some short descriptions of the different houses and clans?
>>
>>49778081
i sure hope that's a super heavy
>>
>>49783094
the vulpes is shit though, which is sad because it is so damn sexy
>>
>>49788258
Steiner: GERMANS IN SPACE (with some SCOTS IN SPACE)
Kurita: WEEBS IN SPACE (with some ARABS IN SPACE and SCANDINAVIANS IN SPACE)
Davion: ANGLOS IN SPACE (with some FRENCH IN SPACE and also INDIANS IN SPACE but nobody remembers they exist)
Liao: COMMIES IN SPACE that become CHINA IN SPACE
Marik: No overarching culture, bits of CENTRAL EUROPE IN SPACE, BALKANS IN SPACE and INDIA IN SPACE
ComStar: Bell meets Innocent III's Catholic Church IN SPACE
>>
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>>49788258

Davion: The worst faction because they got the first ball of writer fiat, and they've gotten the latest ball of writer fiat (the Liaos had it in between for a short period when Coleman was deciding things wholesale), and because they're basically just space America (which makes them inherently shit).
Kurita: The worst faction because their fans are a bunch of weaboos who think it's terribly unfair that they don't get to be the protagonists of the story when it's obvious to literally everybody that they're there only as a moderately-credible threat to the Davions.
Liao: The worst faction because they've had more writer fiat per time period than any other faction, and because their fans are legitimately mentally ill and/or criminals (MadCap, Coleman, etc).
Steiner: The worst faction because they had to fuck Davions to actually be relevant, and have so many assault mechs they attract the munchkins who didn't gravitate to the Clans.
Marik: The worst faction because nobody cares.
Taurians: The worst faction because they're a bunch of paranoid delusionists who think that they can actually participate, and whose fans will scream when that's proven wrong.
Canopians: The worst faction because women and SJWs are in charge and those are the people who ruin everything.
Outworlds: The worst faction because a pacifist faction has no business actually existing in a game about war.
Comstar: The worst faction because they remain neutral when their intervention could have stopped the Succession Wars, thus making them responsible for all the deaths that happened later.
WOB: The worst faction because they're a bunch of war criminals who only attract sociopaths as fans.
Clans: The worst faction because they're nothing but powergaming incestual furries.
Everyone else: The worst faction because they do not, have not, and never will, matter, and they thus attract only hipsters wanting to be cooler than you for liking a non-mainstream faction.

tl;dr: all factions & lore are bad
>>
>>49788861
Wait, what part of Marik is India IN SPACE?
>>
>>49789074
Regulus
>>
>>49789074
Regulans.
>>
>>49788861
Steiners are more Americans in space.
>>
>>49789162
lies, Davion is space America
>>
>>49784017

One would think that if the ongoing fighting was consuming an average of almost two regiments per year after 3052 they would have mentioned those losses somewhere along the line.
>>
So I'm a strictly 3039 player trying to get out of my comfort zone with mechs. Can someone explain to me why I should ever choose a Rifleman over a Jagermech?
>>
>>49790152

Factional availability
>>
>>49790176
Is that literally the only reason? Because my group tends not to care too much about availability.
>>
>>49790152

The Rifleman is actually slightly tougher than the JagerMech (219 points of armour and IS vs 200 points of armour and IS) along with being able to hit harder, doing 18 damage without weapon overheat as opposed to the JagerMech's 14. The Rifleman can also run through its ammo load more quickly and be less at risk of a critical hit gutting it.

You do give up some range with the A/C-2 ad Large Laser comparison but really, you also get four times as much damage each so I'd say it's worthwhile.

That's just for the stock options. The Rifleman's variants are arguably better than what the JagerMech gets too.
>>
>>49790152
to get out of your comfort zone with mechs
this is a game, you should try to have fun sometimes
>>
>>49790270
Huh, I didn't think about it like that. Thanks.

>>49790372
I ride the heat curve and use DFA liberally. I have plenty of fun mate. I'm just trying to figure out if the Rifleman would work for me, seeing as heat management isn't my forte.
>>
>>49790505
>heat management isn't my forte

How retarded do you have to be to not manage heat?
>>
>>49790515
I like to alpha strike and jump. Plus I'm partial to big guns. Sometimes you just have to go for broke.
>>
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>>49790505
anon, I think you answered your own question AGAIN!

get out of your comfort zone learning how to manage heat
>>
>>49790152
Large lasers. Ride or die on the heat curve
>>
>>49790534
Deciding to run hot is one thing, but being incapable of tracking your heat is basically relegating yourself to mouth-breather status.
>>
>>49790568
That's what I mean, I like to run hot, and sometime it backfires.
>>
Greekfire if you see this please join the IRC so we can talk protos
>>
>>49790582
>heat management isn't my forte
makes it sound like you can't do it, not that you made a decision on a spectrum
>>
>>49790582
That's just what running hot does man.

It's the nature of heat, weighing the risks of running hot with the reward of the extra fire/jumping/whatever else you do to build up that excess heat.
>>
Since we're on the topic, what are some mechs that you guys love, even if they aren't very good?
>>
>>49790895

Standard Shadow Hawk from 3025.

Enough guns to always be able to do something, not enough that anyone ever goes HOLY SHIT KILL IT NOW.
>>
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>>49790895
dis nigga right here
I use one every time I play WoB

>>49782459
Does Cave Lion count?
>>
>>49790895
I'm also a fan of the good old shad, and I've always liked the rifleman, Dervish and classic -3R marauder. I've also got a soft spot for the Malice, since it was the first proper battlemech i ever got back in the clickytech days
>>
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>>49791084

>Legacy
>Not very good

Choose one and only one, holy shit heretic what are you doing.

Also I was tinkering with these just before so have the Legacy's predecessor.
>>
>>49789073

if everyone is terrible then no one is
>>
What planets have changed hands in 3150?
>>
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>>49789073
Does a "Factions Suck" post.
Doesn't mention Terran Hegemony or RoS.
Frakking Hell.
BATTLETECH: The game that taught me to hate my homeworld.
>>
>>49791314

Specifics are hard to come by. TR 3150 was mostly hints that the fanbase has run wild with.

Wait until this time next year, we might get ilClan by then.

Not bloody likely, though. Enjoy your TTS, SW Historicals, and Primitives TRs instead.
>>
Hey /tg/ whats your opinion on the best way to balance a mech fight? My friends and I use tonnage but clan mechs have an obvious advantage. How does BV work? What about C-bills? How about limiting the mechs to a single class?
>>
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>>49791450
BVs work fine, balance by CBill is the stupidest idea since 3025
>>
>>49791473
I've seen two BV listed which should I use? How Much BV would be an average game?
>>
>>49791450

No balance mechanism works unless everyone agrees to not be a dick.

BV punishes Clan, straight tonnage punishes IS. C-Bills isn't even worth thinking about because a fucking Fire Moth could be worth as much as a Devastator depending on era.

My group uses a modified tonnage balancing system, shifting by year. 1 ton of Clan tech is worth 1.5 tons of IS tech until 3055. 3050-3060 is 1:1.25. 3067+ is 1:1.15. Tonnage is sacrificed to buy skill upgrades. Introtech is just flat tonnage, as is Clan v Clan.

Like all systems it pushes players to select the best investment for the tonnage outlay, so you see zero Dervishes because people are going for Wolverine-Ms instead.
>>
>>49791522

Not sure what you're looking at. I think Sarna lists both BV 1 and BV 2. BV 2 is the current system and is better than BV 1, so use BV 2.

Average game depends on the group and the tech level. A Lance-level game for the Introtech period probably isn't going to go over 5K BV. Scale up or down from there depending on how long a game you want to play, lower BV means fewer units so the game should be shorter. Higher BV means more units and a longer game.
>>
>>49791526
>BV punishes Clan

Can we stop it with this stupid meme already? It's not funny any more.
>>
>>49791526
>1 ton of Clan tech is worth 1.5 tons of IS tech
Maybe just mech for mech, but it should be at least 1.75 if you factor in clan pilots.
>>
>>49791556
I usually look at mecheditor. It has BV1 and 2.
We agreed to not use tech past the Jihad Area, but we usually only play in the Clan Invasion Era.
>>
>>49791595

>Can we stop it with stating the blatantly obvious already? I don't like it when reality contradicts what I want to believe.

>>49791626

Just for units, everyone starts at 4/5. Pilot skill is always 5 tons per point, gunnery is on a sliding scale by mass. An Assault with a 3/4 pilot adds 30 tons to its base cost, frex.
>>
>>49791640
>mecheditor
what is this out dated piece of software and why are you using it?
>>
>>49791704
its free and on my phone. it also has every tech sheet from every era i think.
>>
>>49791526
>balancing by tonnage
>ever
>>
>>49791450
I like to use BV combined with unit count and type restrictions
for example, a game where each player brings 3-6 mechs, 0-6 tanks and up to a company of old-type infantry with a combined BV of 15k
>>
Important question, /btg/

Which mech has the sexiest legs?
>>
>>49792263
Mackie
>>
>>49790895
The Nightsky is one of my favorites
>>
>>49792263
The old school Marauder,
sexy sexy bird legs
>>
>>49789073

I have to love the fact that the objections to this are entirely based on the theory that "factions suck" posts are bad, and not that any of the points raised are actually wrong.
>>
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>>49788258
Lyrans: capitalist dystopia
Dracs: samurai dystopia
Free Worlds: parliamentary dystopia
Capellans: soviet dystopia
Fed Suns: wild west dystopia
>>
Designing a Ghost bear heavy mech. Should it be fast with LRMS and an ERPPC, or slow with LRMs, a gauss rifle and some short-range lasers?
>>
>>49793372

We have examples of both.

The Arcas and Kahu are fast, the Grizzly is slow.

So go with whatever, I guess.
>>
>>49793431
What do they not have?
>>
>>49793491
Terra.
>>
>>49793491

They're the Ghost Bears, dude. If they don't have something but it's good, they immediately win some in Trials or buy some off the Diamond Sharks or salvage it from the Nova Cats.

Not even meming, that's what happens.
>>
>>49793609
>>49793598
Har har. In all seriousness, what is their touman missing in production?
>>
>>49793598
OOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHH STRAVAG GOT BUUUUURNED
>>
>>49793644

In production? Tons of shit I guess. Dire Wolves. Storm Crows. Night Gyrs. Turkinas.

Missing totally? Nothing that really matters.
>>
>>49793664
More like what roles need filling. Is it lacking in missile boats, cavalry heavies, fast backstabbers, command mechs...Is there a particular tonnage or speed profile they're short on, etc.
>>
>>49793688
Nope, they're pretty much well-stocked with everything they could need.
>>
>>49793644
The GB doctrine prefers fast lights, fast assaults, with mostly fast heavies, but also some 4/6 ones, and somewhat speedy mediums. Slow assaults exist in their Touman, but not many.
>>
There are factions that especially like light mechs and assault mechs, and being big on mediums is kinda the standard, but is there any particular faction that really focuses on heavies the way the lyrans like assaults or the ice helleons like lights?
>>
>>49789073
>WOB: The worst faction because they're a bunch of war criminals who only attract sociopaths as fans.
Sociopath anon here - Blake did nothing wrong
>>
>>49793688
I mean hell, why not design a 4/6 medium trooper for them? I don't think they got one of those
>>49793796
not really. the taurians being completely erect for trooper heavies and not much else is a reasonably common and fairly reasonable bit of fanon, but nobody canon shows a real inclination towards heavies alone; the 3025-era FWL is probably the closest, but that's only due to being short on assaults
>>
>>49793821
>I mean hell, why not design a 4/6 medium trooper for them? I don't think they got one of those
The Ursus and Ursus II exist.
>>
>>49793829
guess I missed those. I'm not very up on clan stuff.

shit, what about a assault-weight 4/6 or 5/8 LBX AC boat? it's suboptimal but might be kind of fun
>>
>>49793861

They already have the Executioner, Gargoyle, and Warhawk which all have LB-X heavy variants.

Gargoyle is even 5/8 with two LB-5Xs.
>>
>>49793890
goddamnit, I really need to into clan more.

fuck, what about a light trooper? like a panther or Toro IIC or something. but then I bet they have like five of those, too
>>
>>49793936
No, because they don't use slow lights. The Bear Cub is probably closest to what you're thinking about anyway. Also, no offense, but if you don't know shit about the Clan in question, why are you trying to design for them?
>>
>>49793963
I was honestly just tossing out what would be with IS tech slightly suboptimal design criteria, wrongly assuming that they wouldn't have those sort of things.
also, i'm extremely drunk
>>
>>49793936

Horned Owl, Incubus, Adder, Kit Fox.

Yeah, it's covered.

Most roles are or very easily could be just by putting together another Omni config.
>>
>>49793796
3025 Dracs? Fast heavies and slow lights.
>>
>>49794029

>3025 Dracs

Isn't literally the first in-novel description of a Kurita force a company of Panthers? Like, a company of just Panthers.
>>
what's a good mech to work in tandem with a Thunderbolt? The other 2 mechs will be jumpjetting mediums like the griffin, wolverine or pixie
>>
>>49794363
a Warhammer works well, and a Bandersnatch is always an excellent idea. If it's for 3025, a Merlin is a great choice, not only to pair with the thud, but also good with your other mechs.
you might also consider a Dragon Fire, if the era and faction fit, or possibly an upgraded Marauder

for 3025, my best suggested lance in the requirements would be
>Thud
>Griffin
>Wolverine
>Merlin

for 3058,
>Thud
>Bandersnatch
>Griffin
>Griffin (ideally, I'd take a Warhammer or marauder over a second griffin, but it's up to you)
>>
>>49794363
a second thud.
>>
>>49794363
Zeus
>>
>>49794363
Emperor or Warhammer
>>
>>49794415
>Bandersnatch
Is it really that good? I'm surprised how often it's brought up in this general
Also, I was thinking of swapping one of the mediums for the twin ERLL variant of the omni Firestarter for the 3055+ lance
>>
>>49794484
>Is it really that good? I'm surprised how often it's brought up in this general
it kinda is. probably one of the best IS utility-support machines ever built, one of the only machines that actually uses an ISXLFE to it's full potential, and overall can effectively back up pretty much damn near anything, and it's mercenary nature means that is can reasonably show up anywhere, just to make the deal sweeter
>>
>>49794514
>one of the only machines that actually uses an ISXLFE to it's full potential
what.
There are tons of machines that use the XLFE to its "full potential"

Look at shit like the Wraith or Thunder Hawk and tell me how those would have been possible without the XL
>>
>>49794484
Its only real downside is the thin armor, and that can be solved by dropping the rear MLs or the head LRM-5 for an extra 2 tons of it. (I prefer having enough armor to tank a 20 point hit on my limbs without going internal). Overall, the Bandersnatch is a solid, BV Cheap heavy that does what you need it to do without pretension.
>>
>>49794523
fair enough, I was slightly exaggerating with that bit, but really, it is a standout, especially among the 3050&55 design crop as to how well it uses the XLFE
>>
>>49794523

Be fair. They shouldn't have been allowed to exist in the first place, XLFE or no.
>>
>>49794539
I've always preferred a switch to FF (if a field refit) or using an endo chassis (if I'm buying it from bander battlemechs direct, as I have done in a few past campaigns). either way, it gets a decent bit tougher, more with the endo, but even the FF is a decent upgrade
>>
>>49794484
it does its job very damn well every damn time, and it's more flexible than a jap hooker.
what's not to like?
>>
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>>49794551
>Thunder Hawk
Prepare your Blake Boner.

>>49794564
ES is a waste unless you're dropping something or shuffling crits around, since it only has 14 left by default. The FF is a better option sure, but most people tend to experience the excitement of cash flow problems after buying a 15 million C-Bill mech.
>>
>>49794585
>ES is a waste unless you're dropping something or shuffling crits around, since it only has 14 left by default
I kinda disagree. a max armor bandersnatch is just goddamn great, and endo is about the only way there. only other thing I'd do would be to point the last two MLs forward, but really, give it enough armor to stay up on the front lines and it's just too goddamn good
>>
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>>49794585
Come at me bro
>>
>>49794604
>No C3i
Well I don't actually have to. I can just send in a Preta or a C3i FSO or something to set the whole continent on fire to smoke you out. I've got time.
>>
>>49794484

No, it's not that great. There's someone in these threads who has a massive boner for it because reasons.

>>49794585

I'd rather a dual-HPPC single Gauss machine with an LFE. YMMV.
>>
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>>49789884
>fat as hell
>rich nation
>incompetent military
>corrupt arms contractors
>"german and celtic heritage"

Lyrans are Space America.
>>
>>49793069
>posting that retard pic
man /btg/ tore it apart the first time, why would you use it again?
>>
>>49795396

head canon best canon
>>
>>49795763
I guess. No point in arguing I suppose.
>>
>>49795396
The objections were all vapid ("slice is a bad word," "why isn't the Universe.pdf good enough for you"), about presentation instead of content (the references to real world nations could be handled better), or wrong (Davion illiteracy and fairness).

If you have a substantive question on a particular point of lore, I can maybe go through it with you; but if you're just feeling salty and want a playmate, then I need to take raincheck. I've got my own shit to do today.
>>
>>49796803

You literally describe the Federated Suns as deceiving its own forces (they don't) and claim the Lyrans have the best equipped and supplied army in the Sphere (it's actually the Suns). You claim that the JagerMech joins the Suns' iconic machines "later" but it's alway been one. Then there's your "mercs are 20% of a House's military" crap.

I could easily hit the character limit on this post just on your fluff innacuracies without even touching your political and historical analysis.
>>
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For every Kell Hounds or Wolf’s Dragoons, there are a hundred similar outfits that are just as talented—and just as deadly—that you have never heard of. Or worse, you have not heard enough. Sure, the glory hounds who make the evening tri-vid news are movers and shakers, and can change national borders whenever they want, but they’re not the only ones. For every Eridani Light Horse brigade, there is a mercenary crew with a storied battlefield history just as spectacular. These are the unit commands that have gone largely unnoticed in the long, bloody history of the Inner Sphere, their stories untold or nearly forgotten. Take a closer look at the battles and events that have shaped the human sphere, and you’ll find even two-bit troops like Wilson’s Hussars have made a difference.
>>
>>49796803
2/10
>>
>>49771769
Nope: turrets on superheavies still obey the same restrictions, so no HGRs in turrets there either. Thanks for checking.
>>
>>49793803
>Blake did nothing wrong
This is true. His followers however...
>>
>>49796915
>>49797410
>nothing he says sounds familiar to me so it must be wrong or trolling
I literally copy-pasted stuff from the sourcebooks and then trimmed and summarized.
-If you don't believe the Suns deceive their own forces, see: Warrior Trilogy & the Merc Handbook.
-The Suns may have more optimized variants and more overall variety, but the Lyrans' whole schtick is quality of components and volume of industrial support. That's what my text refers to.
-The JagerMech was a Capellan 'Mech as much as a Suns 'Mech and its most prominent variant was Lyran - there's too many 'Mechs at that low level of iconicness, and my lists need to be short.
-You can literally count how many mercs there are. I rounded it off because it varies from House to House and era to era.

>I could easily hit the character limit on this post just on your fluff innacuracies without even touching your political and historical analysis.
When something seems wrong to you, you should look it up in one of the lore-heavy books first (or, for the government comparisons, wikipedia). Remember also that (as with some of the examples above) whatever you *think* my text refers to may not be what I'm actually referring to - as in the last go-round, you can probably ask /BTG/ what kinds of things the text might be referring to, or which books and chapters have certain kinds of information.

I'm checking out now for at least twelve hours. In the unlikely event anyone wants to comment, I will eventually read later and respond.
>>
>>49798998
No one cares.
>>
>>49798998

>he thinks the Company Store is the Suns deceiving its troops

I'm gonna stop there. This is beyond retardation, and it's still the closest you're coming to saying anything right.

Do what you want if you're looking to create an AU but you clearly have no idea what you're talking about.

Luckily for you in 12 hours this thread will be archived, we'll be in another, and you won't have to run away to soothe your blistering asspain until the next time you post your morinic pasta image.
>>
>>49798998

>JAgerMech variant is for the Lyrans
>go and look it up in my first-edition copy of TR 3025
>uses Zeus LRMs
>as in Zeus the brand, not the 'Mech
>stated to mostly be used by Davion RCTs
>but I checked the DEEPEST LORE and anyone who disagrees is a dumb dumb doodie head
>>
>>49797228
Just on the topic of big merc groups, I always found it a shame that all the Great Houses save Marik had these big merc companies that served them for decades (Kell Hounds for Steiner, Big Mac for Liao, multiple for Davion, and Kurita is not included because Death to Mercenaries), so my group used to run our own "big time" Free Worlder merc company: the Dormuth Uhlans.

Story behind them was it was originally founded in the late 3rd Succession War era (because that's when we started playing) as a club for FWLM veterans as the Dormuth Veterans Association. When things looked grim in the early millennium the veterans put a company together, dubbed themselves the Uhlans and offered their services. Expanded during Anton's Revolt, and were eventually landed during the Andurien Revolt.
It's run as a club/oligarchy by its senior members, and by the days of the Clan Invasion had expanded to two regiments.

It's been our on and off again merc group for the last couple decades.
>>
>>49795391
Lyrans can't be Space America, they actually cooperated with another country.
>>
>>49795391
Free Worlders are Space Yurop.
Look forward to your future.
>>
>>49799371
If memory serves, Smithson's Chinese Bandits and the 21st Centauri Lancers could fall into the "big merc unit affiliated with the FWL".
>>
New thread:
>>49800145
>>49800145
>>49800145
>>
>>49800093
Sure, and fair enough. But we got in about the time the Bandits died off mostly (Bred for War was the first BT book I bought) and the 21st was a single regiment. Going in we envisioned "our own" Kell Hounds or Lexington Combat Group.
>>
>>49797992
>arms but not turrets

This is dumb
Thread posts: 320
Thread images: 38


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