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/5eg/ D&D 5th Edition General

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D&D 5th Edition General Discussion

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> Encounter Building - Unearthed Arcana | October 2016
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Previously on 5th Edition General: >>49749557

THREAD QUESTIONS
How famous are your characters in-universe? Are their stories told about them? How accurate are the stories?
>>
How goes the UA Encounter building, DMs?
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>>49755593
Fuck, I used the wrong "their" in the first post. I honestly want to punish myself somehow now for that.
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Another thread, another shitpost.
>>49755627
Make your next character a PHB ranger.
Melee focused.
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>>49755618
Better than default, but adds nothing a good DM shouldn'the already do.
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>>49755560
Continuing this question. Would level 7 players helped by a Sphinx be able to take down a CR 13 dragon?

I don't mind if it's easy for them. I just want it to not be a one-sided stomp for the dragon.
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>>49755646
[Spoiler]CoS?[/spoiler]
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>>49755652
Yes, but they'd likely need to be extremely prepared and lucky.
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>>49755646
I said I wanted to punish myself, not an hero.
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>>49755652
One breath will fucking destroy them.
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>>49755677
Careful with those antique memes.
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>>49755659
>>49755677
I've actually been wanting to try out melee ranger for some time. GWF hunter ranger with possible a dip in fighter for the fighting style or war cleric for more spells and bonus attacks, or now with NuRanger an iaijutsu based Deep Stalker with a rapier and Alert, super high initiative and try to wipe people out with it.
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>>49755652
My level 8 rogue took down a CR 13 white dragon by herself once. Well, okay, not totally by herself, the rest of the party did about 10 damage to start, but then the dragon flew away with her on its back and none of the rest of the party were involved after that first round.

Gotta love sneak attack, uncanny dodge, Luck dice, a dagger of venom, a potion of water breathing, and the climbing on large creatures rules.
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4e is actually pretty good.
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>>49755593
Characters of our last game became legendary heroes, and stories are told about them. "Legendary" being the keyword - almost every story about them is a bunch of ridiculous bullshit, and they're nowhere near as selfless, noble and good as we're remembered. In fact, we were bigger assholes than the villains.
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>>49755692
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>>49751599
>HA! you're the greataxe flail anon from a few threads ago. how did that turn out?

I've ruled that they can certainly try but threw in caveats that they'll roll disadvantage on attack rolls due to the Heavy nature of it esp how greataxe's are designed, having a rope control it is unwieldy as fuck. They tried it anyway and they didn't account on the idea of the rope snapping which did after an unfortunate percantile die roll that determined if the rope would hold in.

They ended up getting a smith to turn it to a flail with a greataxe head on the end. So ultimately, refluffed greataxe. It was also a good way to introduce them to crafting.
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>>49755618
Good for people bad at adding big numbers together, still kind of confusing to learn, but the end of it with monster personalities and relationships is great.
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>>49755652
A gynosphinx is a CR 11 spellcaster, so it's only slightly less powerful than a CR 13 monster by itself. It can help them indirectly by casting Legend Lore to tell them the dragon's secrets and Greater invisibility to give them an edge. If you want the sphinx to fight physically, then the PCs just have to worry about not getting one-shotted by the dragon.

Have them prepare ahead of time and fight the dragon when it's at its weakest, and just replace its stats with a lower level version of the dragon. Or give them a way out or an escape with they confront the dragon and start to lose the battle.
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>>49755726
That's nice, but this is a 5e general thread.
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>>49755721
Don't forget the dm not actually playing the encounter dragon or understanding the rules.

Gotta love that.
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>>49755685
That's a good point. I'll look into reducing the damage to be more like a fireball.
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>>49755593
I only had two characters who weren't one-shots.

The one in Birthright had songs spread from both enemies and admirers after some relatively off the wall actions, and a roman a clef about life at their court.

The one who wasn't was at most a folk hero regionally (and a sufficient thorn in the king's side that by the end we were hunted down by an entire regiment). But no ballads; I've played with few DMs who went into details like those (I do, though, as I'm obsessed about music and I generally feel it's a flavor that's missing from a lot of fantasy)
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>>49755721
I call bs
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>>49755757
The DM did literally everything you folks complain about him not doing. But the dragon still has to roll and I still get to contest a number of those rolls, and sometimes the DM has a bad day and the player has a good one.

That was one of those days.

Y'all are just jealous 'cause you've never (nearly) solo'd a dragon of higher CR than your level.
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advice here, orc fighter (sword and board battlemaster) who just hit level 6. stats are as follows:

STR 20 DEX 12 CON 16 INT 8 WIS 14 CHA 8

what would be a good choice for my lvl 8 feat/point improvement? im strongly considering toughness which at lvl 8 would put me at 92 (!) hp. other good options?
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>>49755785
Most of the people on that thread are window lickers who only see averages and extremes at best; even assuming your story were true they wouldn't know because it's impossibruh, same way house rules are impossible, for the same reason beastmaster is unplayable, etc.

It's the same annoying mentality that seeps through since 3.5 came out.
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>>49755785
8th level rogue has 4d6 sneak attack, that's ABSOLUTELY FUCKING NOTHING
CR 13 Dragon has enough HPs to face parry your sneak attack for days
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>>49755821
Great weapon master. You want to be a great weapon master.
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>>49755749
They're currently hijacking some griffons from a guy they know has a clockwork dragon. I found some stats for a CR 13 clockwork dragon online which looks pretty reasonable. I want to have the dragon confront them, and a Sphinx they befriended earlier come in to help.

I've considered adding the griffons HP to the players HP so the griffons don't get one-shotted by the breath weapons and gain an extra attack.
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I also beat a Balor once, in 3.5, with my 2 level Expert, his 100 AoO did 0 damage because I rp'd well dodging it. The next 4 Marilith were a little harder but I beat them too.
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>>49755838
An adult white has 200hp assuming you didn't roll them instead, it's not that much.
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>>49755785
I've actually solod two CR 24 ancient red dragons at the same time with a level one. You see, the dm, me, ruled that if they were sleeping, they'd need to take more than one damage to wake up. So I just hit them with my fists every round, and never did more than one damage at a time.

In fairness to the Dm, he was just finished a long day of work, was tired. He had a bad day, and I, being the most handsome man in the works was incredibly persuasive.
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>>49755876
>I rped dodging
I hope the DM made you do an actual cartwheel to see if you succeeded
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>>49755837
He should go to casinos and stop playing DnD though, because beating a CR13 dragon with only a 8th level Rogue is Casino Royalle^20 tier
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So my players are off to fight a naga plaguing a swamp region of the homebrew campaign setting I'm running.

In the current "story arc" fighting the Naga is the main goal and the swamp region is gonna be another sandbox they'll toy around in to their heart's content. I got a town ready and all but I'm hoping to get some ideas of quests, NPCs, encounters that relate to a swamp. If you can tie it to the Naga villain then more the merrier. So far I have tropes like the hermit/hag who lives off who has ideas of how to defeat the naga. I have a werewolf who's living amongst the swamp's town (thinking between the captain of the guard or the head cleric of the temple)

If it helps, the swamp's atmosphere is very oppressive and eerie especially at night. It's not really well explored and the town is smack dabbed in the middle of it. The town is an attempt of the nearby kingdom to settle there but due to the troublesome shit in the region (Naga related), the kingdom has seldomly supported it and as time went on, the town became its own thing arguably being independent from the crown but still, on-paper, still serve the kingdom. It's your typical spooky swamp.
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>>49755911
I'm going to assume the DM was either gimping themselves for the riding part or forgot that the dragon could easily shake off a character who was unlikely to have taken animal handling.

If the story is true.
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>>49755772
From the back of a white dragon it can't hit me with any of its natural attacks except its tail, nor its breath weapon (neck doesn't bend right; I was holding on to its back like a necklace of pain and death). The dragon certainly tried crushing me against a wall, ceiling, or floor several times, but some good Acrobatics rolls helped out there. The dragon also tried to drown me in frigid water, but in a previous adventure we'd all found Potions of Water Breathing and I still had mine, while the coldness of the water doesn't start affecting you until you've spent 10 minutes in it. Further, being an 8th level Rogue nets me Uncanny Dodge, which allows me to use my reaction to reduce the damage of any one attack against me by half, every turn. Finally, the Lucky feat is absurdly good. I daresay it's the best one in the PHB, and I used up all my Luck die in the process.

Because dragon was two size categories larger than me (Huge to my Medium), I had advantage on all attack rolls made against it (see the rules for climbing on larger creatures in the DMG), which meant that my first attack each turn was a Sneak Attack. As an 8th level rogue that means I was dealing an extra 4d6 damage, on top of the 1d4+1 from my dagger of venom (it being magical), plus an additional 5 due to having 20 Dexterity. 1d4+6+4d6 is an average of 22 damage/attack, or enough to fell an adult white dragon (200 hp) in 10 turns. Throw in a few lucky critical hits and that cuts it down to about 7-8 turns.

Mind, I'm not saying I dropped the thing unscathed: I ended the fight at 4 hit points (since the dragon could use its normal attack and its out-of-turn actions to attack me multiple times per round) and about 60 feet under frigid water, and the surface was just as freezing. Had the party's dragonborn ranger not decided to chase after the dragon, and thereby been around to help get me dry and warm again, I would have started succumbing to cold pretty damn quickly.
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>>49755932
Animal handling is for trying to work with animals that are, well, animals. Beasts, that are dumb. It wouldn't help holding on to a massive creature, and even white dragons are slightly above beasts. If I recall, they had to make saves every round, and the dragon at one point dove into an icy lake or something and might have taken fall damage from that.
I, for one, am alright with the drow and choose to believe them.
Don't say that often.
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>>49755932
I remember him posting the full story earlier, the dm absolutely gimped the dragon. If I recall, it involved letting the player take almost full move actions in the dragons turn with an acrobatics check, which the player did every turn to dodge every attack the dragon could throw at him.
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>>49755932
Yeah, this has the same value as my 7th level character killing Count Dooku in SW D20 when I rolled three nat20 in a row (and therefore instant death)
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Reminder that literally nobody likes autistic rollplayers that never participate in RP because it's suboptimal
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>>49755974
There was no fall damage from hitting the water, but then the dragon didn't take any fall damage from hitting the water either, since it was a controlled, intentional dive and not from a great height at the time (I don't quite recall, but the ceiling of the cavern was only about 60 feet and we weren't at ceiling height).

It's the white dragon you face at the start of Rise of Tiamat, if you're curious.
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>>49755976
>If I recall, it involved letting the player take almost full move actions in the dragons turn with an acrobatics check

The dragon rolled on the ground to try and throw me off; the DM told me to make an Acrobatics check to stay on, and I did. I *fluffed* it as running across it like a barrel, but that wasn't necessarily the actual action (I just like cinematic wuxia-style fights). The dragon also only attempted this once or twice and happened to roll poorly each time.

It was actually a good tactic, but the DM was discouraged by the two failures, failing to take into account that the dragon had simply rolled poorly and I had rolled well.

I'm *not* denying that there are things the DM could have done differently. Among other things there was an active Stinking Cloud a few dozen feet away that the dragon could have just sat down in; its Constitution saves were way better than mine and I would have easily failed those and been killed.

But he didn't, but that's okay. Because sometimes people do dumbass things when they shouldn't, in real life as well as games, and there's nothing wrong with benefiting from that.

I don't care *how* I (nearly) solo'd a mechanically superior dragon, I just care *that* I did.
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>>49756005
Reminder that such people don't actually really exist and your post is a waste of electrons.
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>>49756097
If it was a white dragon, they're pretty dumb anyway so it'd be bad rp to run them mechanically perfectly
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>>49756097
>*word*
Stop that
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Is there any way to make improvised weapons more effective outside of Tavern Brawler? I'm going to be in a "low magic, low tech" game soon, and apparently there's not going to be a whole lot of proper weapons around. I just think it'd be useful to be able to hit people with whatever I can pick up.
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>>49756129
Well, if I recall correctly this white dragon is fluffed to be smarter than the average white dragon. We're still playing Rise of Tiamat (nearing its end; we're about to go to Thay) so it's probably bad form for me to sneak a peak at the beginning of the book to check out its INT...but, eh, what the Hell, the dragon's dead anyway and I doubt I'll espy anything spoilerific from that early on...

...nope, not seeing anything in the book itself, though again it is fluffed as being smarter than the average white dragon. Which is easily accomplished by it being simply INT 10...
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>>49756100
Yeah they do
>See: Last thread
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>>49756178
>>49756100
Adding my 2 cents. My party has 2 characters that have to be forced to roleplay at gunpoint, though it's less cause they are better at combat and don't care much for the story. We have been playing for over 6 months so we just go along and get them to roleplay by force.
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Brew home
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>>49756097
Why didn't freezed your ass with his breath weapon? why didn't bite you and claw the shit out of you? That's like the easiest way to get rid of you

Even if it was retarded, my math tells me (that even with 20 dex) you'd need 10 turns hitting it every turn to kill it while the dragon only needs like 2-3?
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>>49756252
Why a fighter? Why not Barbarian where they get resistances already or something with magic already present?
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>>49756145
Let monks have them as monk weapons or rogues use them as finesse weapons to sneak attack with a chair.

Bonus points for playing it as Jackie Chan with a ladder.
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>>49756288
Because heavy armor is cool and I like fighters
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>>49756266
You try biting something that's on your back
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>>49756178
Alright then, I wasn't around last thread to see such a sad individual.

But I still roll to disbelieve that anyone would refuse to roleplay their character because it's 'suboptimal'. If you want to take the most optimal route without saying much just have your character be taciturn and pragmatic.
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>>49756316
Your level 3 ability feels like you are raging. Switch it to addition weapon dice or + con modifier of cold damage, requires concentration, and give it uses per con modifier a day.
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>>49756316
I'm not a white dragon with a long as flexible as fuck neck
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>>49756097
Climbing, grappling rules are at the DM's discretion. You didn't really mechanically do much more than succeed on your 'Mother May I' roll.
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>>49756371
Still really doesn't look feasible to me
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>>49756097
The dragon also has access to legendary wing attacks which would have knocked you prone, and frightful presence, which would have given you disadvantage on your acrobatics checks.

It also could have taken the shove option twice a turn, or attempted to grapple, in addition to movement based options to get rid of you.

The tail attack was also fair game.

If the dragon simply tail attacked with all of its legendary actions, and used it's regular attacks to shove you off, it out damages you, dealing 45 average damage with three tail attacks every go round.

This wasn't a case of you soloing anything. Your dm is either incompetent, or was making sure you won by deliberately playing the dragon like a retard.
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>>49756432
You get disadvantage on attack against creatures climbing on you
He also said he did use the tail attack
And white dragons are retarded
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>>49756309
Look to here.
>>49756365
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>>49756365
I'm assumin' this in actually in response to
>>49756309 or >>49756252
I don't get why you think it feels like raging
You can't give fighters additional weapon dice in 5e
It's not supposed to be a very offensive archetype until the very end, so I'm against adding damage to attacks
Fighter design is based on short rest, so although I like features that you can use [Ability mod]x per long rest, there's 0 fighter precedence for it
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>>49756448
Only below average. They're still smart enough to slap bugs away.

Iirc, he said the dragon couldn't tail attack or wing attack the last time this story was told. Again, dm rigging things for the player.
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>>49756266
1/2

Because I was on his back, specifically at the base of his neck. Only his tail could reach me. The white dragon's neck can't turn at the right angle to either bite or breathe on me, nor can the claws reach me.

>my math tells me (that even with 20 dex) you'd need 10 turns hitting it every turn to kill it while the dragon only needs like 2-3?

20 Dex, +1 magic weapon, 8th level = +9 to attack VS AC 18 (needs a 9, so 60% hit rate), BUT advantage on every attack due to climbing on creatures rules means I'm rolling twice and keeping the better result.

Odds of 2d20 keep best = 9 or better is 84%.

THEN remember that I began with 3 Luck die, allowing me to roll one additional d20 on any d20 roll and keep the best result. Not sure what that does to the percentages but I'm certain it turns my chances into a near certainty; if I the best result of my 2d20 was 8 or lower I'm certainly statistically likely for a 3rd d20 to produce a 9 or better (or rather odds remain the same for a third d20 to just be a 9 or better).

FURTHERMORE, assuming I use all 3 luck die and rolled 20d20 total over 10 rounds (23d20), then I am statistically certain to have had at least one critical hit, doubling all damage dealt in that hit: 1d4+4d6+6 becomes 2d4+8d6+6, or an average of 39. However I distinctly remember landing at least two critical hits, and I recall a third.
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>>49756470
It's a defensive effect that triggers on being hit, around a martial fighter. I mean it's your homebrew do as you wish but I just thought when I saw that. "That would be a pretty cool raging effect."

And alright if you want to stay defensive as a fighter go right ahead.

Then make it Half Con or Proficiency per short rest.
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>>49756448
You have enough attacks and legendary actions to literally don't care.
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>>49756503
>Only his tail could reach me
And Claws and Wings, dragons can scratch their necks too

Say whatever you want, your GM let you win because it fit his agenda, not even your luck had nothing to do, much less your "smart thinking"
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>>49756503
>then I am statistically certain to have had at least one critical hit
BS

Same way I'm statistically certain even in those circumstances the dragon would own you hard
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>>49756517
>It's a defensive effect that triggers on being hit
Yes - I want a tank archetype for a fighter
Barbarians being the only top tier tanks is homogay

It lasts for 10 minutes, so I think 1 per short rest is fine
I originally had it as simply an action to toggle on and a bonus action to toggle off, but thought that was a bit much
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So summing up:
You had the best rolls in the world.
Your GM had the worst rolls in the world.
Add that your GM wasn't using at all everything a dumb retarded dragon could do, less so one with 10 int.

So like I said, I can also beat a Balor at 1st level with my expert.
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>>49756582
Well if you want it defensive why are you giving it damage? Give it a +1 AC, as ice covers the fighter protectively. Level 3 chainmail shield defense means 20 AC.

Have the effect scale as it gets higher meaning you can end with crazy AC.

Or you can be crazy and make it 1 minute with a Con Mod to AC.
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>>49756503

I'm not saying I don't want to believe you, I too am a rogue and I literally have climbed every single dragon we've encountered, but your DM was really unimaginative if he couldn't get you off the dragon in any way.

There's just too many ways to do it, and some don't even involve rolls as much as they involve just physics.
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And here I'm an ex barbarian that got killed by venomfang after I grappled it and knocked him prone, he just coughed at me and I was dead even after I passed the Con save.
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>>49756642
If I gave that feature no damage it would be way more boring and the fighter would have no trigger for Heat Eater besides using their action on the frostbite cantrip, which kinda sucks dick

Barbs can get higher AC while simultaneously having resistance to all damage except one incredibly rare one

Temp HP/difficult terrain creating tanking is neater and more dynamic than boring and unsatisfying AC raising
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>>49755821
Resilient Dex
Nets you a nice 13 Dex and saves which is great to have.
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>>49756647
>>49756647
The dragon could have just taken falling damage. If the rogue is on the dragon, it's falling just as fast, and would be subject to the same damage. When the rogue does take damage, it gets knocked prone, which iirc means it falls off the dragon. Even if the rogue stays attached, the dragon just had to abuse the fact that it has more than double the hitpoints, and the rogue eventually dies first.
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>>49756503
2/2

THIEF DAMAGE CONCLUSION
1d4+4d6+6 is an average of 22-23 (call it 22) damage per successful hit, which is likely to be all of them for reasons outlined above. Statistically at least one hit is likely to be a critical, but since we know at least two were, let's use that. 2d4+8d6+6 = an average of 39 damage. (39x2) + (22x8) = 254 damage over 10 rounds, or about 25.4 (call it 25) damage per round. So the thing dies in 8 rounds.

Other end of the spectrum now. 8th level Rogue plus 14 Constitution is an average of 60 hp, but I rolled well and actually had I think about 67 hp (yes, I roll for everything). I also began with 3 potions of healing, allowing me to recover 2d4+2 (avg. 7) hp if needed, and I used all 3, so my functional hit point total was 88. The white dragon could only reliably attack me with its tail for 15 damage/hit.

Finally, as an 8th-level rogue I have Uncanny Dodge, allowing me to reduce the damage of any one attack against me by half once per round. Since the white dragon could only reliably attack me with his tail, this is critical.

White dragon tail attack is +11 against an AC of 17, so it hits on a 6 or better (75%), meaning that over 10 turns it hits on 7.5 (call it 7; we always round down in D&D) of those turns. Because I was the only one fighting it (i.e., there were no other turns for it to take legendary actions during) it can take only one Legendary action per round, so it gets 2 tail attacks per round. Tail attack damage is 2d8+6 (avg. 15), but with one attack's damage mitigated this means its damage/turn is only 22 (15/2 = 7.5, call it 7), not the full 30. However with 20 total rolls over 10 rounds it is statistically likely to get at least 1 critical hit. Since this critical hit is almost certainly likely to be mitigated by my Uncanny Dodge, however, it's less effective than it should be. 4d8+6 is an average of 24, mitigated to 12.
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>>49756731
If you had 84% of hitting even with luck and advantage you don't hit every turn, get your facts together.
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>>49756731
>The white dragon could only reliably attack me with its tail for 15 damage/hit.
For the 3rd time, no, he could use it's claws, wings and tail even if you ignore that they have a long and flexible neck.
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>>49756767
Shhh, I want to watch him try to do probability some more.
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>>49756731
I don't doubt this happened but if it did then your dm fucked up simple as that. unless his goal was to gimp the dragon and keep you alive then he succeeded.
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Is killing characters acceptable?
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>>49756823
Depends, explain the situation.
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>>49756823
Depends on the type of game you're running and, more importantly, *WHY* they're being killed/dying.
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>>49756823
You don't kill characters the game does. If you actually mean go out of your way to kill characters i would say no in most cases though you need to elaborate.
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>>49756703
While Temporary HP is more interesting it isn't much later on, 3 Temporary Health on being hit isn't much, that's the Heavy Armor Mastery damage removal, and that's a 16 in Con which isn't nothing.

Maybe give enemies a condition, the cold is slowing them down, they can't take reactions. That means no opportunity attacks as you run through enemies and no counter spells, it allows your teammates to get in do damage and get out uninjured, but that's a supportive tank not damage tank.

Maybe you could gain a big pool of temporary health when you set it off, and heat eater adds to this pool of temporary health. The pool resets on a short rest to its max. Just have heat eater proc on weapon attacks hits.
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>>49756731
That encounter features summoned trolls, which your party should have been fighting while you were dying. Which means more legendary actions.

Claw attacks, and wing attacks should have been allowed.

The dragon could also have knocked you prone every round by flying up 20 feet and then falling. It takes damage, but so do you.

Also, i like how you "always" round down, but then treat an "almost certainty" ( it isn't) by rounding up. This is especially funny when you use it to avoid factoring in accuracy to your chance to hit, but factor it in for the dragon.
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>>49756724

Honestly, my DM just thinks up the meanest shit in these cases.

One blue dragon couldnt shake me off so he just dipped himself in a nearby water body and electrocuted me, no damage to him cause he's blue.

A red one set a whole house mansion on fire and just chilled inside waiting for me to be smoked out/burned off.
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>>49756731
3/2

Wait, messed up a little. It hits 75% of the time on any one attack but it's making 2 attacks/round, so over 10 rounds with 2 attacks/round it is likely to have hit me 17 times, with one being a critical. Nevertheless this does not change that on average damage is mitigated.

Still, 17 hits (1 critical) over 10 rounds with half of those hits (including the critical) mitigated is a total of 282 damage over 10 rounds, or an average of 28.2 (call it 28) damage/round.

CONCLUSION
Yeah, statistically speaking I should have fuckin' died.

But I didn't~!

That's the magic of statistics, they tell you what is likely to happen, not what actually happens.

>>49756534
>your GM let you win because it fit his agenda

HA! Not hardly. He is actively trying to kill our characters and has been for ages. We all personally find it more fun that way.

This is simply one of those hindsight is 20/20 situations. I myself have suggested a few things the dragon could have done. It's just that, in the moment, he didn't.

>>49756647
>There's just too many ways to do it

Thing is that there's tons of ways to avoid if if you're a rogue, too. If the DM is allowed to come up with imaginative solutions to fling my character off of the dragon then I'm allowed to come up with imaginative solutions to stay on (at one point the dragon *did* toss me off whilst underwater, but the rope that I'd lasso'd around its leg to climb on in the first place was still there and I succeeded on the Dexterity check to grab it. My next turn, voosh. Gotta love the Thief class' climb-at-full-speed ability).

The caveat to imaginative solutions is that you still fundamentally have to make some kind of roll for them to work, and sometimes you don't roll well, and sometimes your players do.
>>
>>49755593
Almost never famous at all, no one ever seems to give a fuck that we saved their lives multiple times.
>>
>>49756839
>>49756843
Would it be acceptable if a dumbass tried to solo a dragon by grabbing onto it, and didn't let go after I had it fly away?
>>
>>49756912
Yes but you wouldn't really have to go out of your way the dragon should easily kill him.
>>
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>>49756779
He has a longer-than-average neck, but I've never seen it demonstrated to be particularly flexible, especially not when I am sitting right at the base of the neck.

This is the picture that my DM used for reference. That neck is neither long nor flexible enough for it to be able to bite or breathe on something clinging to the back of its neck.

>>49756823
Always, but don't expect them to roll over and take it. Fundamentally, however, it is not your job to keep the characters alive.
>>
>>49756900
>GM actively trying to kill characters
This is... clearly not the case.
If a GM really does want to kill a character, they'll die.
He's just saying that so you feel the game is more high stakes and you enjoy it more.
>>
>>49756933
I got a whiner in my group, who tried to biology lawyer his way out of being attacked every turn, saying the dragons claws couldn't reach him.
>>
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Oh boy I can't wait to see what party my college group made for our new campaign

>CN Drow
>CN Tiefling
>N Dragonborn
>CN Gnome

Kill me
>>
>>49756912
For the record, solo'ing the dragon wasn't intentional. I climbed onto it and expected it to hang around making attacks at the rest of the party on its subsequent turn, allowing them to participate as well. I didn't expect it to fly hundreds of feet away across difficult terrain in an unlit cavern and then for 2 of my 3 fellow player's characters to decide "whelp, she's dead, nothing we can do about it."

I didn't have a *choice* but to either fight the dragon, or roll over and die. Well, technically I did have one escape option, but it's rather permanent - my character has a bag of holding (actually, two), so at any time if things are utterly fucked she can always climb inside and tear it open, escaping into the Astral. But that is functionally the same as killing her since she has no reasonable way back.

>>49756933
>should

Highlighted the keyword for you.
>>
>>49756900
Actual dm here, I always try to make my players feel threatened, but they never are. It's pretty easy to do, and my players think I hate their characters despite then literally being in a risk free campaign.

Your dm is probably exactly the same.
>>
>>49756884
Given the incentives in the archetype to pump CON, I see people having either 18 or 20 CON by level 10 in builds that use the archetype
5 temp hp every time you get hit in melee isn't negligible, especially if you stack that with Heavy Armor Master or something

"If they hit you/are in your aura/take cold damage from you/wahetever they can't take reactions" is a possibility to roll in there somewhere - that's a fitting suggestion I think

I like the last suggestion too, though I feel it would be rough to word it succinctly in 5e terms

I'll see what I can move around - thanks senpai
>>
>>49757007
Just accept you got very lucky and your gm was going easy on you nothing wrong with it friend.
>>
>>49756958
>This is... clearly not the case.

I never said he was good at it.

>If a GM really does want to kill a character, they'll die.

Not if he also has a sense of fair play. Nor if he, again, isn't very good at it.
>>
>>49756946
>I've never seen it demonstrated
Well, of course, it's a fucking dragon, they don't exist

also
https://www.youtube.com/watch?v=DfHfQ-5k4YQ
>>
>>49756912
It would be acceptable yes.
I don't really know what they're expecting at that point *OTHER* than death, assuming they're actually not powerful enough to solo a dragon and survive the subsequent plummet to earth.
>>
>>49757014
That would make his pretend accomplishments seem less though, and then all his adoring fans in five ee gee would look down on him.
>>
>>49756999

Nice trips hombre.
>>
>>49756999
Here's my college group...
CG Elf
CG Halfling
LN Gnome
CE Tiefling
Talk about falling at the last hurdle.
>>
>>49757014
You don't know the DM, he was not (intentionally) going easy on me. After the fight was done the rest of us actually spent time pointing out various ways the dragon could have dealt with me (I pointed out the Cloudkill thing); his reaction was a constant "damnit! Damnit, I should have done that!" and the like.

I've known him for 10 years; the guy is not in any way, shape, or form a mastermind capable of hiding his true intentions, particularly not when flustered at the fact that he can't even kill one measily little 8th level drow thief.
>>
>>49756999
Those alignments, shit.

Don't get the problem with the races though.
>>
>>49757027
>Well, of course, it's a fucking dragon, they don't exist

I have never, in the artwork, seen it demonstrated that a white dragon's neck is that flexible.

>also

That goat doesn't have fucking giant armor-plated scales over its neck, now does it?
>>
>>49757065
well congratulations on outwitting a retard then?
>>
>>49757065

Again, "I killed a dragon on my own because my DM is a mouth breather" isn't much to brag about anon, but props to you it sounds like it was a fun sessions.

(drows r gay)
>>
>>49756999
Oh, grow up, you'll be fine.
>>
>>49757090
Out-rolled, not out-wit. It's not like I tricked him into only using tail attacks or something, that was his own ruling based on the above picture that he himself dug up.

>>49757090
>but props to you it sounds like it was a fun sessions.

Immensely.

>drows r gay

Bisexual in this case, actually, but then all my characters are bisexual unless otherwise stated. Which is weird because I am and always have been straight.
>>
>>49757099
No he won't
Those alignments don't work together unless the players are actually good RP'ers
Why you would ever run under the assumption that randoms would be actually good RP'ers is beyond me
>>
>>49757129
>
Bisexual in this case, actually, but then all my characters are bisexual unless otherwise stated. Which is weird because I am and always have been straight.
cringe
>>
>>49757129
Please adopt a trip. I'll add it to the op, and we can all filter you.
>>
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>>49757130
>Why you would ever run under the assumption that randoms

Because "Chaotic Neutral" doesn't necessarily mean "random", jackass, and it doesn't take "good RP'ers" to know that, just someone who's actually read the alignment entries in the PHB.

Time to whip out the best thing I ever wrote on 4chan again, it seems...
>>
>>49757130
Why can't they work together?
>>
>>49757179
It does for bad RP'ers, which is the majority

>>49757185
They can
Don't expect randoms to do so
>>
>>49757129

Out-wit would imply you have wit, which you do not.

Your DM is simply the bigger fool.
>>
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>>49757179
The 2nd best thing.
>>
Hi guys, new DM here, running LmoP for 4 guys. and am having 2 problems, i hope you can lend me a hand.

First, there is this one guy with a human fighter. and i allowed him to have 2 wolves. things is, it's getting out of hand, wolves are really strong in combat. how can i get them out without hurting the guy's feelings. like, in a natural way.

And second, how am i supposed to run part 4. i mean, the Wave Echo Cave. the map is a fucking mess. how should i approach it? how can a narrate what's going on there and what kind of paths there are?

ps. i know i fucked up when i gave him 2 wolves. and no, english is not my first language, sorry for any mistakes.
>>
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>>49757210
3rd-best thing. Need to replace Discord with The Joker, though. I had wanted to avoid The Joker for...some reason, I forget what, probably to avoid some jackass who'd argue that The Joker was actually Lawful Evil because his only exposure to the character is The Dark Knight. Plus I wanted a character who wasn't a mass-murderer just to show that you can be Chaotic Evil without killing anyone.

But, 4chan has equinophobia, so at some point I'll change it to The Joker.
>>
>>49757227
>i allowed him to have 2 wolves
That was dumb of you.
Have town guardsmen say they can't come in to town, and have some random assholes kill/let them loose (if they would wander off and actually leave anyway) when they're forced to stay outside alone.
Or just smash them in combat with a bit more deadly of an encounter.
>>
>>49757247
Why would exposure to the dark knight make you think the joker was lawful? Iirc he literally says he loves chaos and hates the planners.

Anyways, keep going, this is good stuff.
>>
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>>49757207
Foolish. Wise. I'm the guy with white dragonscales in my armor.

They provide no mechanical benefit. My thief has also recently slain a green dragon, but that wasn't solo and she did it with a bow and arrow rather than from its back
>>
>>49757210
I'd say the LNC axis needs work
You can be chaotic with consistent methods
>>
>>49755837
>Since 3.5 came out
>Implying this wasn't a reason 3.5 came out.
>>
Repelling Blast seems way too strong. There's no save; Just hit your Eldritch Blast and push the opponent away or push them off a cliff or off a boat. You can push people, zombies, ogres, giants, ancient dragons and even gods.

I can no longer due 1 major threat against my party due to a single cantrip.
>>
>>49757261
He sure says he loves chaos and yet he consistently has schemes he had to have planned some time in advance with a good deal of logistics.

His methods aren't chaotic, his goal is chaos however gone about in incredibly planned out ways.
>>
>>49757227
I'm not even going to approach that first problem
Personally for the Lost Mines map I just had Gundren give them a sketched version of the map of the mine (no details, just room shapes) so I'll be able to just point to stuff on the map
>>
>>49757294
It's not too strong
Try actually playing it - it's fun and effective but not overly powerful
>>
>>49757294
lol man up
>>
>>49757261
That's what he *says*, but his actions and resources in The Dark Knight strongly suggest a complex plan, at least on the surface. He even points out to Batman that he made sure to keep an ace in the hole with Harvey.

Try and remember that what a character *says* isn't necessarily the truth, especially when it comes from an insane clown in nurse drag.

(Though, personally, I prefer to think of it as The Joker more having set up a ton of different things with no immediate plan for them and then simply utilizing them as they became useful).

In any event, that's all I have on alignment.
>>
>>49757302
That's an absolutely retarded way of looking at alignment.
His goal is chaos, he's making the world more chaotic. He is chaotic.
>>
>>49757261
You only got armor? After I convinced my dm that I could dimension door other creatures against their will, I killed a kraken with fall damage and made an entire boat out of its bones, as well as a neat gun sword.
>>
>>49757294
Repelling Blast *is* strong, but not gamebreaking. Among other things, the cliff/boat thing is instantly solved by a spell like Levitation or Fly being already active.
>>
>>49757338
Also, any push effect that would knock someone off a surface automatically allows a save to catch themselves at the edge anyway.
>>
>>49757325
That's not his goal at all. His goal is solely to fuck with Batman and to prove that everyone is just as twisted as he is.

There is no reason to take *anything* he says to Harvey as the truth, particularly not with the later revelation that The Joker was specifically setting him up as an ace in the hole.
>>
>>49757302
He doesn't plan long-term or detailed IMO. He just increases chaos, then reacts. He just reacts better, with a few minor plans for extremely likely scenarios. Like bomb guy.
>>
>>49757345
Where does it say this?
>>
>>49757309
>>49757314
>>49757338
My only issue is; why is there no save? It's the only forced movment I can think of without a saving throw.

For Flurry of Blows they have to spend a ki point, hit the attack, fail the saving throw, then get pushed.

Shove action is ''deal no damage, then a contest roll"
The spells appears to belittle a lot of BBEGs. If I throw a huge giant at my opponent who conquered all of civilization, he can be flung around like a ragdoll by a cantrip. It doesn't break the game, it breaks the story.
>>
>>49757408
Because the Repelling Blast has to hit (that's the roll), and if it could be saved against (a second roll, slowing combat), it wouldn't really be worth taking it.

>he can be flung around like a ragdoll by a cantrip.

You're the one fluffing it as being a ragdoll. I'd fluff it as him taking the blast and skidding backwards, his feet driving furrows through the earth as he moved, but once the blast dissipated he glared hate at the warlock.

Guess who's getting attacked on the giant's next turn?
>>
>>49757408
Because spells/abilities that require both an attack roll *and* a save from something were intentionally avoided during 5e design because it makes combat more annoying
Barbarians can auto-prone with no save on a hit
There's plenty of precedence for abilities only needing to hit to cause an effect
>>
>>49755897
dude go outside
>>
>>49757445
Also for larger monsters 10 feet isn't really that big of a deal, it's more of a stumble backwards rather than ragdolling. They're put on their back foot and then have to stabilize.
>>
>>49757445
That's why I brought up Flurry of Blows. You have to hit as well with that, you also use up a resource (ki) and then there's a save on top of that.

>Guess who's getting attacked on the giant's next turn?

Not the Warlock, he used 2 eldritch blasts to push the giant back 20 feet and then used his movement of 30 feet to be too far away from the giant.
>>
>>49757247
I think you are defining the dedicated true neutral wrong. That would be someone who seeks to prevent any of the 4 forces from gaining to much power in the world. Other than that I agree with you completely.
>>
>>49755721
More beliveable than the guy who soloed a CR 27 Demon with his 8th level rogue in 3.5.

Still unlikely as fuck.
>>
>>49757445
Most giants have 40 ft speed, and can also use the dash actions
If the warlock is in melee it has disadvantage when it tries to eldritch blast the giant
>>
>>49757445
Also they throw giant boulders that deal massive damage
That too
>>
>>49757514
But every monk gets Flurry of Blows automatically, whereas warlocks have to expend an extremely limited resource that they only get 8 times over their entire lives to get Repelling Blast.
>>
>>49757569
Only WotOH gets the push/prone on FoB
And FoB costs a ki point
>>
>>49757540
True neutral can mean both of those things.
Then unaligned is basically "not smart enough to get an alignment"
>>
>>49757540
>That would be someone who seeks to prevent any of the 4 forces from gaining to much power in the world.

Yes, and that's fucking retarded in the majority of campaign settings because it means that, on a fundamental level, a dedicated True Neutral character believes that if they save a child today, they'll be okay with "killing" a child tomorrow if that "balances" things.

The only circumstances where that's okay is when there is an actual cosmic force that will fuck up everything if any one thing gets too powerful, like how Krynn has Chaos. Even still that simply means that a Dedicated Neutral person is *justified* in their evil, not that they're not doing evil.

The lesser of two evils is still, by definition, evil, no matter how necessary it might have been.
>>
>>49757540
>>49757247

>have to come up with an example of a chaotic evil villain, probably the single most common alignment for villains
>pick a fucking My Little Pony character who is CN for like two episodes and solidly NG thereafter.

Seriously, anon?

Also, you can totally have druidic neutral heroes and villains. Druidic neutral is not at all the same as neutral evil at all, as a druidic neutral person will act against their own best interests constantly. You're an idiot.
>>
>>49757594
>Only WotOH gets the push/prone on FoB

Okay, but it's still something that every single WotOH monk gets automatically, whereas - again - the Warlock has to expend a resource far, far more limited than ki points. Over the course of 20 levels a monk gains thousands of ki points and can use them in a multitude of ways. A warlock gets 8 invocations only, and each one is usable only in one specific way.
>>
>>49757636
>Seriously, anon?

Discord is Chaotic Evil in his first appearance(s), he's just in a show aimed at little girls and can't exploit it. If you *really* want to have this discussion I happily will, but since equinophobia is rampant on 4chan, I advise against it.
>>
>>49757644
Most of the invocation options suck dick
You end up only picking the good ones - which you can get all of - which repelling blast is among
>>
>>49757662
Iirc, there are more than eight good ones. But yes, most suck.
>>
>>49757373
Apparently in my house rules document and in my memory of 4e lol.
>>
>>49757679
Agonizing blast, devil's sight, repelling blast, witch sight are the only top-tier that aren't pact dependent
So that's 4

If you're tome, add book of ancient secrets to that
If you're chain, add voice of the chain master and probably chains of carceri
If you're blade, lol

So at worst you've got 3 to tool around with really
Which should go towards any of these following mid-tiers

Ascendent step, beguiling influence, eldritch sight, eldritch spear, eyes of the rune keeper, gaze of two minds (I guess - I don't really like it), mask of many faces, master of myriad forms, misty visions, one with shadows, visions of distant realms, whispers of the grave (again - I guess)

None of those are necessary by a long shot
>>
>>49757636
Who said you can't have neutral heroes and villains? That anon literally listed off 3 neutral villains.
>>
>>49757660
That's debatable, but there are plenty of characters from books, movies, video games, and comics that embody chaotic evil more effectively.

The Joker, Hannibal Lecter, Kefka from Final Fantasy, Dio from JoJo, and tons more are all more recognizable and better embody chaotic evil than a character that has had a brief stint on MLP.
>>
>>49755593
>How famous are your characters in-universe? Are their stories told about them? How accurate are the stories?
No matter what kind of backstory a character has, be they noble knights who won wars or royalty on a holy quest, and regardless of how many towns, villages, even entire countries the party has saved from certain destruction, they are treated like nameless nothing nobodies by everyone they meet and nobody has ever heard of them.
>>
>Your GM really wants to run Naruto using 5e
Why, God? why?
>>
>>49757813
It's time to move on
>>
>>49757813
Fly you fool
>>
>>49757776
Devil's sight? Witch sight?

Is your character a fucking librarian? I play a wizard in a campaign based entirely inside a massive dungeon and I think those are shit.
>>
>>49757799
He already explained his choice here man. Stop sperging out.
>>
>>49757820
>>49757823
I don't mind the setting...but srly, 5e can't deal with those powerlevels, why can't people use systems for what they're intended to be?
>>
>>49757782
There are different kinds of true neutral. There's apathetic neutral, where you don't stand out in any way and just try to do what seems like a good idea at the time. There's unaligned neutral, where you're not sapient and just act on instinct. And then there's druidic neutral, where you uphold neutrality as an ideal and try to enforce moderation between the different moral extremes.
>>
>>49757835
>permanent true sight and the ability to have advantage against all enemies and them have disadvantage (assuming they even target my square) by casting a simple darkness spell is shit
bruh
>>
>>49757835
>Darkvision is shit
>Darkvision even in DARKNESS is shit
Hey, kid, cast darkness on yourself...now you have advantage to every attack and they have disadvantage (on to of having to pin point your location), ;^)
>>
>>49757851
Shouldn't really be "druidic neutral" in this edition all thugs considered
It's more like "weirdo neutral" or "autist neutral"
>>
>>49755593
My characters are both famous and infamous. Famous in that they stopped the destruction of a large temple at the hands of some cultists and then went on to liberate the nearby city from their grasp. However they are also infamous given that the king of the realm is crazy and doesn't like them, thus a lot of bad rumours about them circulate throughout the court and the realm.
>>
>>49757873
Militant neutral? Golden Mean neutral? Swiss neutral?
>>
>>49757851
I know... What you are calling druidic neutral is what I was calling dedicated neutral, and what some fag must have misunderstood and ruined for the guy who made the post about it.
>>
>>49757842
I'm not upset at all, and technically he didn't explain it, he just said "seriously"? as if it were a counter argument.

But it's not important and people can have their opinions.
>>
>>49757994
I absolutely explained it in the original post:

>3rd-best thing. Need to replace Discord with The Joker, though. I had wanted to avoid The Joker for...some reason, I forget what, probably to avoid some jackass who'd argue that The Joker was actually Lawful Evil because his only exposure to the character is The Dark Knight. Plus I wanted a character who wasn't a mass-murderer just to show that you can be Chaotic Evil without killing anyone.
>But, 4chan has equinophobia, so at some point I'll change it to The Joker.
>>
>>49757867
You are in the middle of the darkness, not hard to pinpoint. Minor Illusion can block line of sight too. It's a cantrip.

Now your friends only have to work around a 5 foot wide 5 foot tall object instead of a 15 foot radius sphere (which in many cases will fill the room you are in) and you still have advantage. Maybe you can use it to ensure your tongue strikes true on my butthole.
>>
Would Tyr be ok with one of his clerics traveling with a fiend warlock if the fiend uses the warlock to eliminate other cults? Or does what he does with the power not matter because the power is demonic in nature.
>>
>>49758016
>You are in the middle of the darkness, not hard to pinpoint

It is when they themselves are in the middle of the darkness.
>>
>>49758016
>You are in the middle of the darkness, not hard to pinpoint
They don't know that, also, having more than 5ft between you and your enemies mean they have to pinpoint your location.

Minor illusion loses it's efficiency the moment you make 1 attack because they now know is an illusion and don't have to pinpoint shit.
>>
>>49756999
Just run a dungeon monster killing game, no problems there.
I see a lot of DMs make the mistake of investing their effort into nice cute Good NPCs that the DM expects the players to care about, instead of catering to the kind of game that the players would appreciate.
>>
>>49758016
>everyone ever knows exactly how to identify magical darkness and exactly how it works.
>Darkness can't be cast on throwable objects or areas.

I found some incorrect implications in your post, no need to thank me.
>>
I need a name for a demon that is from Orcus' plane of the Abyss that has a wasting disease in its blood, one that causes the victim infected by the disease to A., be unable to cast spells; B., have their organs melt; C., have their soul devoured by Orcus so they cannot be resurrected or contacted in the absence of a wish spell.

I need the name of the demon, and the name of the disease. I suck as names.
>>
>>49757058
>chaotic good
It was already shit

That gnome is a hero.
>>
>>49758218
'Wizard-Fucker Demon'
>>
>>49758218
Larry the Lobster

He infects you with a deadly toxin called "livin' like larry"
>>
>>49758040
So none of your friends can see them now? Not like it mattered with the whole room being in darkness anyway. Sure you are a real blast to have at the table.

>>49758057
You cast a spell on yourself, a 15 foot radius of darkness surrounded you and now its moving around the battlefield. Maybe animals wouldn't be able to figure that one out, but for everyone else they are just going to shoot at you.

You're right about the minor illusion though. It would be impossible to imagine a way to get around that. You might have to place a door on the structure, or step out the back of it before you shoot.

>>49758073
>I really love giving my enemies an easy way to hide from my friends
>Intelligent creatures don't have a basic understanding of the magic that is everywhere in their world.

That's weird anon, because your post is solid.
>>
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I want to make a sadomasochistic warlock that it's into inflicting and receiving pain. I'd obviously pick the infernal pact and I was planning on focusing on punishment spells (Armor of Agathys, Hellish Rebuke, and Fire Shield). How would you recommend building a character like this?
>>
>>49757813
Isn't that just an all-Monk game?

With a diverse enough range of subclasses it shouldn't be a problem.
>>
>>49756711
>nice 13 Dex

Unless you have a plan for something in particular, is 13 really nicer than 12?
>>
>>49758400
I wouldn't recommend building a character like this... It's creepy and weird.
>>
>>49758218
Foshelnoth

The disease is called Sentience Dissolution.
>>
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>>49758436
I just binged Hellraiser and Event Horizon, and the party is down for an evil campaign. I don't have to explain anything to you, anon, but my party is cool with creepy and weird characters.
>>
>>49756534
A flying dragon being able to put its claws or wings up to its neck actually sounds pretty retarded.
>>
>>49758309
It gets better / worse
Over the sessions since the beginning the CG Halfling has drifted to CN... but the LN Gnome has drifted LG
>>
>>49756371
Isn't it kinda' lame that once you see a dragon's color, you automatically know whether they're good or evil? Dragons are often seen as just monsters, but when they're intelligent, they become autonomous and assuredly unique individuals.

I understand magical creatures are simply magicked into being and so they are magically inclined to be a certain way, but it's kind of a bummer to be like

>AH, A DRAGO- oh wait, he's cool. Look, he's silver. Can't possibly be bad. Hey, have a legendary item we can have or something?
>>
>>49757010
Sounds nice, I had a GM spawn a death-knight on a bunch of 6th level chars.

We still won with no deaths, but the threat was real.
>>
>>49758494
Well then you are using the wrong system. Try playing FATAL.
>>
>>49757129
Really? I don't mean this in an insulting way, but your wording comes across as being from a gay guy.
>>
>>49758586
One of the BBEG's in Chris Perkin's articles is an evil gold dragon.
>>
>>49758404
More like gestalt Sorcerer/Monk and even that you'll need to be 50th level at least
>>
>>49758404
That's like saying Goku and Vegeta are monks
>>
>>49758689
Have you read the sun soul?
>>
>>49758705
Shit, I didn't realise the Sun Soul blew up whole planets.
I should've taken that.
>>
>>49758309
CG is a great alignment.
>>
>>49758624
Not that anon, and I suspect you are just joking, but all me Fallout characters are bi, and I can see the benefit in D&D because it increases the number of people you can flirt with. Basically widens the array of diplomatic options. (Though it's probably much less relevant because your DM's population probably doesn't accurately represent the real world number of homosexual per capita.)
>>
>>49758492
Sold.

Assuming the player's aren't retards, they shouldn't encounter this disease, but it is used to kill one of their contacts, which starts the campaign.
>>
>>49758750
>doesn't accurately represent the real world number of homosexual per capita

That's a really small number and, in medieval times, they probably wouldn't tell anyone.
>>
>>49758750
I was just suprised the anon I quoted is straight.
>>
>>49758705
Didn't know they could fly, teleport, and punch planets
>>
>>49758727
Yeah it's the 14th level ability.
>>
>>49758705
Ok, how do you, for example, make a monk that can make eletric based attacks + fire based attacks + copy other elemental base attacks + cast illusions and mind control + summon big ass translucid giants + other shit...with monk

Shit, I'd conform with being a Akimichi and cast enlarge +++ (to become colossal) which is shit tier Ninja clan in that setting
>>
>>49758774
It's not a medieval world. It's quasi-midieval, but I also doubt your DM has 'secretly gay' written in an NPC bio... And that homosexuality is a punishable offense, but I'm sure there are some spergs out there that actually try to be historically accurate in their magical fantasy land.
>>
>>49758753
How do you get the disease anyways?

Contact with the blood? Do you have to consume the blood?

Is the demon a hemomancer that has certain attacks deal the disease?
>>
>>49758820
>>49758790
see>>49758818
>>
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little late but
>>49751854
I played a bard in a homebrew campaign for years. Here's a few highlights

>start slave revolt
>end up capturing entire city in name of hobgoblin warlord

>village getting raided
>disguise self as lieutenant
>start issuing commands to enemy squadrons, fuck them all kinds of up
>get discovered by commander, knock him out by throwing helmet at him and running

>find shroud magic'd to look like a boulder
>re-purpose it into the cloak the of stone-faced ambition
>look like rock whenever I crouch
>>
>>49758876
Well, summoning the demon and harvesting its blood would be the way to do it; fighting the demon wouldn't necessarily put you in that place, unless you got its blood on you. Then all bets are off.
>>
>Find 5e monk guide
>Wot4E as the best subclass
>Sun Soul as bad
>Open Hand as mediocre
>Mobile as one of the worst feats for monk
I'm laughing my ass off, it's like they don't know shit
>>
>>49758974
w-what? Where did you find this nonsense?
>>
>>49758930
The contact was harvesting demon blood then? Well I certainly hope the players knew what kind of ally they had.

If they don't they're gonna be a little shocked when old Mrs.P down by the bakery is found soulless and organ less with magic circles in the cellar.
>>
How would you handle cannibalism in a game. Can a character achieve his daily rations by eating the flesh of another humanoid?
>>
>>49758998
rpgbot.net
>>
>>49759021
No, cannibalism is pretty useless in real life anyway.
>>
>>49759029
Citation?
>>
>>49759002
That's actually part of the adventure--the murder weapon is a red herring.

The man actually had nothing to do with Orcus or his Cult. His murderer was an Archmage that wanted some information from the goodly sorcerer that the man refused to just hand over to the evil Archmage. The Archmage hired a well-known assassin, and got him to sneak into the Sorcerer's home, infecting him. Thus infected, the Sorcerer could not erect his defenses, leaving his home and all his belongings vulnerable. He then hired a group to go into the home and steal the information.

The campaign is about solving that mystery and, if the party wants to, completing the Sorcerer's life's work.
>>
Is the Great Weapon Fighting style as bad as leddit says?
>>
Can someone explain CR to me and how I should do encounters with only two players?
>>
>>49759039
https://www.academia.edu/368655/Prehistoric_Cannibalism_An_act_of_nutritional_necessity_or_a_result_of_socio-cultural_conditions also Blood poisoning is a thing.
>>
>>49759127
It's not very versatile, but isn't bad.
>>
>>49759127
Short answer: no
>>
>>49759127
>bad
It's good, though. It's a pretty significant raise to your average on 2d6.

>>49759136
Do the XP-budgeting thing in the DMG. Your encounters will be about half as hard.
>>
>>49759136
Check out Kobold Fight Club, it'll do the math for you
>>
>>49759101
Why didnt the good sorcerer just destroy the goods? Or have one of the million old magic guy toys like a bottomless bag to tear open and scatter the whatever he needed to get rid of?
>>
>>49759127
It's not the worse, but is pretty men. I'd pick archery even if I'm a Great weapon user
>>
>>49759185
Couldn't destroy the "goods", because it would mean destroying his life's work, the thing he's spent his entire life searching for, obsessing over. Forty years (the Sorcerer is 56 at the time of his death) worth of work, gone forever. It would be impossible for him.

It'd be like asking Einstein to erase his notes and work on General Relativity right before it's complete and telling him to forget about it forever.
>>
>>49758377
>>Intelligent creatures don't have a basic understanding of the magic that is everywhere in their world.
>implying the magic is everywhere in their world
>>
>>49756097
You are a *cock-sucker*
>>
>>49758377
>intelligent people don't have a basic understanding of the physics that is everywhere in their world
>intelligent people don't have a basic understanding of the biology that is everywhere in their world
>intelligent people don't have a basic understanding of the psychology that is everywhere in their world
ishiggy
>>
>>49755618

What exactly is the difference between this encounter building (UA) and the one in the DM guide? New DM here and somewhat confused, which is better?
>>
>>49759262
Yeah, this kind of depends on the setting. If magic is infusing the societies of the setting add much as Pokemon do kanto, then maybe a monster or non magical character could identify darkness right away. That still doesn't help them fight through it.
>>
>>49759363
None are better or worse. Just use kobold fight club.
>>
How would a healer-style monk work? I was thinking a sort of traditional eastern medicine design.

Any ideas?
>>
>>49759363
Or be like me and put encounters where they make sense with the forces that make sense; if the party dies, they die.
>>
>>49759417
Unlocks ki points in every party member, letting them use them for effects under the monks guidance/command
>>
>>49759331
Uhh, one of theses is not like the others.
>>
>>49759497
Pretty interesting design.

Maybe make it a psionic/monk hybrid thing. Something like being able to project their ki into their environment, for buffs, or mystic ki energy bullshit.

Seems like a much better caster option for monks than wot4e
>>
It's weird how the guy who played the cleric in our previous game suddenly turned into that guy who's charging alone and getting dropped to zero hit points all the time, even though he should know better.

Or at least he seemed to be pretty annoyed when other people did that, but I guess he just wanted to be the one to do it after all. I don't fucking get it.
>>
>>49759865
I charge in alone when I'm playing a character who can live when they charge in alone
It's more fun when you can claim a big slice of the action
>>
>>49759954
This

My group was playing Out of the Abyss and we reached the part where Kui-toa capture you for sacrifice.

I was playing a paladin with heavy armor mastery. I was tanking the three big guys and two of the smaller ones while the three other members of the group and a kui-toa one player mind controlled took four turns to get the bladesinger out of a net.

Fun times. It's too bad we stopped at the dwarf city. Probably not the best thing to run when all five players (including our DM) had no previous DnD experience besides a little lore.
>>
>>49758624
You mean the way I type? That's got nothing to do with sexuality and everything to do with the fact that English and History were the only classes I was ever good at in high school, coupled with my parents both being immense fans of BBC shows like Are You Being Served and Keeping Up Appearances when I was growing up, which I watched too, resulting in my speech and typing being a weird mish-mash of American and British aphorisms.

Just this past Sunday my D&D group had a huge laugh for me using the word "bedclothes" instead of "bedsheets", for example. Which I didn't think was weird but they insist it is.

>>49758750
Actually given that I also have a tendency to roll up female characters - this almost certainly being a result of, in video games, preferring to stare at a girl's ass to a guy's - it's more just I have a perfectly normal hetero guy's like of the idea of two chicks making out.
>>
>>49759954
I get that, but he's playing a rogue/swashbuckler, so he's kind of squishy. Maybe he needs to get used to it after playing a heavily armored cleric or something.

Yeah, I know, I'll talk to him about it.
>>
>>49755927

anyone?
>>
if I roll 2d4 for a damage roll and then I sum to it +2 (my strength modifier) lets suppose first roll is a 1, second 2. When I sum my modifier do I sum it to each dice, or to the total?
>>
>>49760326
You add your flat damage modifiers to the total if it's one attack
>>
How much would you price firearm ammunition (Renaissance era) if the prices are frikken high cause of the weapons rarity, that, and it's new technology in the world?
>>
>>49760342
yup, its only one attack, ty
>>
>>49760375
As presented in the DMG, probably. Making little lead balls to fire isn't that hard.
>>
I just moved to a new area away from my old group. I have no established RPG friends here, and we used to play 3.5 then PF. However, I've noticed that 5e appears to be the most popular thing in the area, what is it that makes 5e so popular and should I make the switch? Thanks.
>>
>>49760616
Simplicity and streamlining.

The switch isn't hard.
>>
A few questions.

1) How long does it take for vitamin-D deficiency to start seriously affecting a person?

2) Am I "that DM" if I rule that after a certain amount of time in the Underdark (see (1)), characters begin to suffer the effects of vitamin-D deficiency unless they take active steps to prevent it in some way (of which I can't think up too many ways)?

3) How would you represent vitamin-D deficiency in mechanical terms?
>>
>>49760616
Make the switch and try it out, if nothing else. Just approach it with the spirit of D&D, and forget about the specifics of 3.5 and PF. Doing that was hard for us when we switched during my game.

It's considerably faster, and simpler. You may feel like there's a lack of options, especially if you've been playing PF for a while. Take that in stride and jump into the roleplay. Don't expect magic items every level, or even every five levels. It's really much more like playing 2e than any other edition.
>>
>>49760697
>vitamin-D deficiency
Just drink mind flayer milk dude
>>
>>49755927

Drowned Maiden could work here (in the Tome of Beasts pdf) basically a wronged waterlogged woman 'revenant' who tries to drown passerby with animated 20ft long seaweed like hair.
Essentially a reflavored spectre who cannot rest til her killer is brought to clear justice.
Her killer could be a philandering npc or asshole in your swamp town really.
>>
I need a large dwarven mine/citadel, on the same scale of Mithril Hall or Moria, who's battle map I can steal.
>>
has anyone looked at the feats of heroism? I think a lot of them look thematic and really cool. I think i'd allow them in my games, but does anyone with an good eye for balance have a different opinion?
>>
>>49760753

Good stuff, anon. Thanks.

It works too since the campaign also features a long-running serial killer mystery that my PCs are dealing with. I could somewhat tie some themes to your idea.
>>
>>49760911
Where are those from?
>>
>>49761019
Not that anon, but Google turns up this as the first result:

http://www.dmsguild.com/product/174686/Feats-of-Heroism-36-New-Feats-for-5th-Edition
>>
>>49760697
I don't know how long, but the duration would depend heavily on diet, as some foods can supply Vitamin D as a substitute for sunlight. Consider that groups of Underdark explorers might have discovered and farmed these foods for personal use. Drow slave owners might also have access to Vitamin D supplements, if they want their human slaves to stay healthy enough to be useful or marketable.

In real life, some people (especially redheads, or races indigenous to colder and darker regions) can produce their own Vitamin D. It makes sense that some D&D races, like subterranean Dwarves and nocturnal half-orcs, would have similar traits.

Possible effects of sunlight deficiency could be rickets (vulnerability to bludgeoning damage), a level of exhaustion, immune system decay (disadvantage on constitution saving throws), and depression (temporarily add a negative personality trait to their sheet).
>>
>>49761077
A sample feat from it:

Die Hard
Some people just don’t know when to quit. You’re one of them.
- Your Constitution increases by 1, to a
maximum of 20.
- You are only killed outright by damage
that reduces you to 0 if the leftover amount is equal to your character level plus your Constitution.
- If you succeed on the very first death
saving throw you make after being
reduced to 0, you can instantly stabilize. If
you do not, then you ignore the failure,
but continue to save normally on subsequent terms.
>>
>>49761095
>You are only killed outright by damage that reduces you to 0 if the leftover amount is equal to your character level plus your Constitution.
Doesn't instant death only apply if the leftover damage is equal or greater to your maximum HP? When is that ever going to be lower than your character level?
>>
>>49761079
>In real life, some people (especially redheads, or races indigenous to colder and darker regions) can produce their own Vitamin D

All people can produce their own vitamin-D; normal exposure to sunlight (UV light specifically) causes the body to produce it in sufficient amounts for nutritional purposes. Darker-skinned people tend to have a harder time producing it when they live further north or south than their "natural" homeland, though, simply because the entire purpose of dark skin is to block UV light.

>foods

The problem is that most foods I've found that have vitamin-D in them are either fortified with it (i.e., it's been added), or else only gain them via exposure to sunlight. I was kind of hopeful when I learned that some mushrooms can have vitamin-D, but it turns out that's only if said mushrooms get plenty of sunlight themselves.

Codfish livers can apparently contain vitamin-D, but seeing as a major theme of the Underdark is that water is exceptionally scarce and worth fighting over - it's basically a room-temperature desert - this means that codfish are not going to be in heavy supply.

The native folk of the Underdark generally suffering from vitamin deficiency is a trait I had planned to include anyway as part of my larger belief that dark elves are basically North Korea. Dwarves, drow, and other native creatures will probably get advantage on saving throws against the deficiency.

I just wanted to know if I'd be a jerk DM for imposing it on players who don't take some effort to resist its effects. I won't spring it on them out of nowhere, of course; they'll know up-front that I plan to have the lack of sunlight affect their health.

(this is for Out of the Abyss, by the way).
>>
>>49761152
Yes, which should probably tell you something about the book.
>>
The two best times in any campaign as a DM are when a party first starts and is low level and they're getting a feel for the setting and something clicks and they finally get it. And when the campaign is wrapping up and all the shit that you've been foreshadowing is happening and you get to throw the kitchen sink at them.

I had my party fight a clockwork dragon that I've been mentioning for weeks tonight. It was great. They were riding griffons and coordinating attacks and just having a ton of fun. When things were turning in the dragon's favor a Gynosphinx they had befriended earlier slammed into the dragon and helped the party defeat it by absorbing two full breath attacks.

I fucking love this game. I love when DM planning comes together and everyone is having a great time.
>>
>>49761205
It depends how pulpy your campaign is. If you've been running a light-hearted adventure then it's not tonally appropriate to add a fiddly mechanic that the players aren't expecting. If your campaign so far has been fairly gritty and grounded, then it makes perfect sense, especially if it's relevant to the story. At any rate, drop some hints to the players that sunlight deficiency is a serious threat in the Underdark before you start punishing them with it.

>muh codfish
Bear in mind that you're living in a fantasy world with many more species of subterranean life than ours. It's not far-fetched to assume that one of those species could produce natural Vitamin D supplements. If you're going for total realism, then you shouldn't have an Underdark in your setting at all.
>>
>>49761205
Ask your group, not us. I'd say that your getting too nitty gritty for most people. As a dm that sounds super annoying to keep track of. So why do you want to do it?

Also, that doesn't seem like something that would be an actual thing in a world of magical elves.


If I had to implement something like that, I would make it a simple wisdom saving throw every day, and roll the psychological effects of prolonged lack of light into things. Wisdom can represent willpower, so pushing past minor physical inconveniences is certainly something that you could do. If they fail the save, they roll on a chart that includes physical penalties and mental role-playing rules.
>>
>>49756896
Now this is a real dragon scenario. Same as a human spraying annoying insects with poison that does no harm to themselves.
>>
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>>49761341
Boom de yada.

https://www.youtube.com/watch?v=NVP4l2dSyYw
>>
>>49761379
>So why do you want to do it?

Out of the Abyss, at least the first half, is less swords & sorcery and more survival horror. A LOT of things are stuff you should run away from rather than stand and fight. Supplying yourself with adequate food and water are vital concerns. The drow chasing you will easily beat the crap out of you most of the time. And it is startlingly easy for characters to just friggin' die.

Bearing that in mind, and with basic survival being a key part of the first half of the book, remembering that most creatures need sunlight, not just food and water, just seems like something that could naturally slide in, and is one more way to put pressure on the players and emphasize the "survival horror" aspect over the natural "swords and sorcery" inclination.

>>49761399
Christ we're still on this...

It was a white dragon, so the thing it's immune to is cold. My character was naturally wearing cold weather gear because we had just schlepped up to and past Icewind Dale, so we knew full well it was going to be cold. When the dragon dove into the water it was trying to take me out that way, but a) my character had a Potion of Water Breathing and used it prior to the dive since I knew that was coming, and b) frigid water takes 10 minutes, according to the DMG, before you have to start making saves against it.

Having said that, as I myself pointed out, there was an active Stinking Cloud right there. But sometimes we make mistakes, and sometimes those mistakes lead to us being stabbed to death by an absurdly lucky dark elf thief's repeated jabs to your jugular and spine, and left for dead in a watery ice tunnel in a giant iceberg.

Shit happens.
>>
How's mastermind rogue in combat?

Help as a bonus action seem nice but you should be easy enough using that bonus for cunning action.
>>
>>49761518
And yet you keep telling this story like it's some kind of achievement, that having a retarded dm makes you special, when all it does is incite numerous posts calling your dm retarded. And again, the dm could have attacked your character numerous ways beyond just using the tail.

Stop posting it anytime, and people will stop calling your dm retarded.
>>
>>49761561
double shit
>>
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My second DMing session ever is coming up and I need help on how to make traveling through a forest meaty and interesting.

It's on an island, thick forestation, and the players are climbing up a large hill/small mountain. The island is modeled off of La Palma. They're starting at A and need to get to B. I already have some ideas for wildlife and inhabitants (lizardfolk, goblins) but I'm not really sure how to make traveling through the woods up a mountain interesting aside from combat.
>>
>>49761571
The thing is that I don't keep telling it. I told it once apropos nothing just after it happened because I thought it was awesome.

I bring it up thereafter when it's relevant. This whole thing started when someone asked if four level-7 characters and a sphinx can be reasonably expected to take on a CR 13 dragon. If a single character can take on a dragon, then a full party with sphinx backup should be able to at least attempt it.
>>
>>49761606
Have the players stopping at a clearing and seeing nature spirits is always fun when going through a forest. Or the Spirit of the Wild of the island. Take the most iconic animal of that area and have it be the Platonic Ideal. Like maybe they come across a waterfall and on a rock at the top of the waterfall is a majestic iguana sunning itself. Really play up the regality of it.

If the players leave it alone nothing happens, but if they offer some sort of token of respect then maybe they find that the journey is easy on them and they feel refreshed in the forest. But if the fuck with the iguana, it vanishes and they're beset by a storm or wild creatures attack them as they journey.
>>
>>49761623
Your comparison only works if you assume that their dm is as retarded as yours is/you are. Which doesn't seem like a very nice assumption to make.

>>49761606
How detailed is your map? I'm going forward with the assumption that it is largely unpopulated, and you are free to make things up and change things.

If your party has a map, and no reason to get lost, consider dividing the journey up into three phases. 1st leg, rest, and 2nd leg.

Each leg runs the risk of random encounters, which don't have to be combat. Rest is a midway point, that could be anything relatively peaceful. Maybe it's a small village with npcs, or maybe an abandoned but safe jungle ruin.

For the legs, think of skill based challenges for the players to solve. If they fail them, their travel pace might be slowed, increasing the risks of predation. As an example, a player is bitten by a bug, and begins showing signs of sickness. Or the quickest path involves crossing a rushing mountainous river. As a general rule, every failed challenge slows them down by a day, due to injury, or taking alternate routes. Every long rest, roll on an encounter table with a generous chance of nothing happening.

Oh, and try to reward players somehow if they succeed on challenges. Remember the bug example? If the players succeed on treating the poison, they might find the remnants of a singer in the wound that can be used to apply a potent, but single use poison to a weapon. Small things like that.
>>
>>49761728
> iguana
> majestic
Get your magical realm shit out of here :3c
>>
>>49761604
double negative turn it into positive though.
Did you mean triple shit?
>>
>>49761850

My map is not super detailed and my players just arrived to the island and not on purpose so I'm free to make anything up I want. They don't even know its an island right now.
>>
>>49761561
I'd rather multiclass into pact of the chain lock and get free invisible help.
>>
>>49757129
>>49757167
This: you reek of special snowflake syndrome.

It's not that hard to admit that your "accomplishment" is nothing of the sort, but you just can't.

It's time to stop posting, or at least let us filter you.
>>
>>49762012
>It's not that hard to admit that your "accomplishment" is nothing of the sort, but you just can't.

Except remember that time upthread where I said I should have died, after dedicating three posts worth of math to point out that I should have died?

I've said over and over again that I got lucky. I don't care, though, I still did what's probably the ultimate achievement of a D&D player: I solo'd a dragon.
>>
>>49755735
Oh hey, isn't that Candlejack?
>>
>>49762178
>>
>>49762078

Because your DM let you

Same reason my party of level 3s took down 2 Purple Worms (independently) with no deaths despite 2 people being inside its belly
>>
>>49762264

We had all the math and rules in the world to justify our damage and tactics, but that doesn't mean it should have actually worked. What worked was DM realising he fucked up and letting us win instead of killing our characters.
>>
>>49762264
I will guarantee the DM did not "let" me.

Don't even try to pretend that you haven't had a session where the DM was just rolling shit and you were rolling really well and you did something that should have been impossible because of it.
>>
>>49762293

The dragon could very easily have spun in its flight at such a speed to impart enough G's onto you that the DC would have been way too high for you to cling on and sent your ass plummeting to the ground, dying instantly. Your DM was nice, face it.
>>
>>49762343
Two points. First point, the fight was in an ice cavern with a ceiling height of about 60 feet (and which was about 300 feet from end to end). As I've pointed out, the dragon was Arauthator, "Old White Death", who is faced early in Rise of Tiamat. Maximum fall damage I would have taken would be 6d6, or 36, easily survivable.

Second point, I would LOVE to see you justify the dragon being able to get G-forces that high at a meaningful speed given the limited flight area, while still maintaining enough control over its own flight to not smack at absurd speed into a wall, floor, or ceiling, dealing damage to itself in the process.
>>
>>49762405

Are you telling me a dragon cannot feasibly leave the cavern he lives in
>>
>>49762435
He can try. I stabbed him to death before he could.
>>
>>49762293
The thing I don't understand about this whole shitshow is you say the Dragon tried to crush you against the floor but you made the check to hang on. Fair enough, but you now have a several thousand ton weight lying on top of you.

There is simply no reasonable way you could hang onto a Dragon that is thrashing around while simultaneously attacking it and chugging back potions. Your DM allowed it either because he thought it was cool or he just fucked up, and that's fine.

There's really no point talking about "achievements" in D&D, since they mean nothing other than that your particular DM allowed it. I mean when I was 12 my character literally killed a bunch of Gods because we were retarded kids playing a game, it doesn't mean anything.
>>
>>49762445

Your potions should all have shattered if you were slammed against a cavern wall/floor/whatever

If they were in a bag of holding, it probably would have been torn or torn off of you

If your DM fucked up on purpose, or seemingly admittedly by accident, it is not an achievement. Beating an opponent that isn't at the top of their game is not noteworthy.

My Purple Worm scenario as mentioned above is something I hated going through and is the reason I became a GM. I do not mention it as a point of pride.
>>
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>>49762455
>The thing I don't understand about this whole shitshow is you say the Dragon tried to crush you against the floor but you made the check to hang on

The DM said that the dragon rolled across the floor, so I figured that my character either (a) got lucky and found a crevice to tuck into somehow (see pic); or (b) ran across the dragon as it rolled. Personally I fluff it the second way because I prefer wuxia-style fights.

The fluff doesn't matter: what matters is that the DM set a DC and I exceeded it, so I hung on and didn't take damage.
>>
>>49762538

The DM set a DC you could achieve, when rationally there should have been *nothing* you could have done

Do you see yet why we're saying your DM let you
>>
Playing a wood elf druid make him a bro that guy player who plays a half elf doesn't like I don't role play character like a pompous git because doesn't fit elves.
>>
>>49762506
>Your potions should all have shattered if you were slammed against a cavern wall/floor/whatever

Do you roll to see if your potions are damaged when an opponent hits you with a greatclub, or when you fall? There's a certain point at which you're not pointing out what the DM could have done differently, but instead are taking active steps to try and kill my character out of spite.

>Beating an opponent that isn't at the top of their game is not noteworthy.

Sure it is. Incredible luck is always noteworthy.

>http://mentalfloss.com/article/79942/13-luckiest-people-history
>>
>>49762405
Holy shit you have been bragging about this for a year just shut the fuck up
>>
>>49762598

Fine, snowflake, you win this battle of attrition.

You are the worst type of player and am glad you are not in my group. When damn near everyone in the thread thinks that way about you, its time to look inward and see if you really have been phone this whole time.
>>
>>49762562
>when rationally there should have been *nothing* you could have done

I'm an 8th level rogue with 20 Dexterity and an absurd Acrobatics. By 8th level a player character is superhuman. At the least I should be able to do Captain America-type stuff.

The DC, by the way, was simply a contested roll verses Arauthator's Strength + his Proficiency bonus, or +11. My Acrobatics at the time was also +11. The issue was less me passing it and more that I rolled well and Arauthator rolled mediocre or poor.
>>
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Two questions...
How do I make a punishment/counter magic warlock, and can I eat humanoid flesh to gain my daily sustenance.
>>
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So I just got done stating up and partially fleshing out a new character I was inspired to make a few days ago. He is an artifact hunter and will be an arcane trickster. Took the observant feat so he could thoroughly explore dungeons, find secret passages and hidden treasure, and stay alert to all potential enemies. Here is his character sheet.
>>
>>49762647
Reactionary warlock is hampered by their lack of spell slots, but it's probably doable.

Ask your DM.
>>
>>49762685
Armor of agathys, blade ward, fire shield, hellish rebuke, counterspell, vampiric touch, etc...
>>
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>>49762632
>You are the worst type of player

A lucky one? Yeah, fuck them. I've DM'd, I know. I hate it when players get lucky. In the previous campaign I ran a player of a Samurai character managed to utterly slaughter a guy I had intended to be a final boss in a duel. Long story short the players had gotten themselves captured by a huge goblinoid army, but the leader of said army (who outleveled the samurai by about 3 or 4) said that he'd let everyone else go if the samurai could beat him in a duel.

I fully expected the samurai to die, and so did he, but instead the hobgoblin leader was dead in 2 rounds. After doing 90% of the samurai's hp total in damage, of course, but the point is the planned penultimate boss of the campaign was dead like a chump.

I rolled with it. Because I learned long ago that the laws of probability warp around dice, and sometimes players just get fucking lucky.

I don't rant and rave about it or try and downplay it or call shenanigans. Luck should be celebrated.
>>
>>49762647
1) Probably with armor of agathys, hellish rebuke, fire shield, counter spell, dispel magic, and other such spells.

2) Mostly an ask your DM kinda thing. However, considering that cannibalism has been shown to be an option in dire situations, i would rule that if cooked and prepared properly it could provide nutrience as if it were rations. Otherwise situations like sickness and disease could arise.
>>
>>49756503
>statistically certain
23d20 has a roughly 70% chance of a crit.
>>
>>49762757
Lower, actually. That's just the odds on rolling a single 20.
>>
>>49762757
Thanks, though it doesn't matter since I distinctly remember at least two critical hits, so we just used those.
>>
Guys do you think a Ring that lets the attuned wearer use the Shield spell as a reaction once per day is overpowered at low levels?

I want to give a player a unique piece of gear that they would have attained before the campaign because they're not starting at level 1, but don't want it to be too OP.
>>
>>49762795
That's not OP at all, quite reasonable for a low-level item.
>>
>>49762795
How low is the lower levels? I'd give that out at level 4+, but not before that and especially not if I had an EK in the party (just to give them a levels worth of having something unique).
>>
>>49762821
What, are you afraid of a once per day effect?
>>
>>49762830
Shit scared dog.
>>
>>49762821

4 players all level 3.

We have a Tempest Cleric, Bard, Chain Warlock, and Blood Hunter. I would be giving this to the cleric.

Basically I just want to give the Cleric a way to feel a little tankier and special without giving them a game-breaking effect I'd have to balance every encounter around.
>>
>>49762847
Once a day is negligible. It might save his life sometime, but more likely he'll have Elixir syndrome and not use it. It should be fine.
>>
Any build tips for a feylock/ancients paladin multiclass?
>>
>>49757179

You do understand that "randoms" in this context means "random players", right?

Or are you just that intent on finding an excuse to fellate yourself?
>>
>>49758586

Just because they're Good-aligned doesn't mean they're nice or friendly.
>>
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>>49758586
I don't follow alignment rules for dragons and other such creatures where it wouldn't make sense for each and every single one of them to be good/evil/whatever. Because IMO, alignment restrictions are shit.
>>
>>49762632

You're the fucking cunt in this thread dude
>>
>>49762708

>lack of spell slots
>>
NEW THREAD >>49764095

NEW THREAD >>49764095

NEW THREAD >>49764095
>>
>>49762708
Yes, and you have two spells per short rest from level like 2-9
Thread posts: 343
Thread images: 23


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