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Warhammer 40k General

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Assuming a Knights Gender Edition

Last Thread >>49689385

>Rules Databases
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
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First for First Legion!
>>
Second for there is no point in playing someone with genestealer cults if they're bringing servo skulls.

Servo skulls shut down the entire army and all it's special rules.
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>>49695657
As an Imperial Knight, I'm deeply offended by this post.
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>>49695657
So I've been causally working on an IG army that thus far is pretty shitty mostly because I've just bought models that I like to paint. I have pair of Chimeras, a Leman Russ Eradicator (Which I often run as an Executioner) two Cadian squads and a single CCS.

I know I could work on going mech guard, but I really want to put together a gunline-blob artillery army. So I have to ask aside from Basilisks (I assume I need at least two) and a bunch more Shock Troops what do I need to get to make a strong IG force of around 1850 points?
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>>49695721
Maxout your squads to avoid this predicament, dear customer !

Seriously, those damn prices are the only reason I haven't bought them yet.
>>
>>49695750
I like to imagine knight pilots are all cute girls in skin tight suits , just like in my Japanese mech animes.
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>>49695777

Hydras
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>>49695721
read the FAQ; they didn't before the codex and they don't do now.
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>>49695777

Seriously though is there any reason to not want to work on a Basilisk if you're part of the IG?

>get to say you fight in the wars
>get to actually kill things
>get to blow things up with mini earthquake makers
>people treat you like royalty for tipping the scales
>get to talk 24/7 with your bros never worrying about being shot or ripped apart
>Literally 0% chances of dying in combat because you're a million miles away
>If your superiors are okay with retreat for strategic reasons then you actually have 100% chances of surviving battles that don't involve some sort of world ending device
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>>49695823
Stop fetishizing us, y-you b-baka.
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>>49695850
Are air units common in most games. I haven't really played outside of small points matches with friends, but we've been talking about going to the GW store to play some games that I expect will have a very different meta.
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>>49695857
So the formation is safe, ok. guess they can spam that.
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>>49695873
Real fliers: No.
Flying Monstrous creatures: Yes, they tend to carry their respective armies.
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Tell me, is it a good idea to use Kharybdis assault claws as a zombie-delivery-system in a Typhus list ? Because I've been toying with this idea for quite a while, trying to find the motivation to scratchbuild those pods, and it just seems hillarious to me.
>>
Still working out this Red Hunter thing. Would a Las/Missile dread be the best load out of "generalist" roles since I wouldnt know if I was popping Skyfire MH or TH during any given game? I was thinking double autocannon but I feel like that leans too much on the anti-air side when the AP2 and 3 woukd be more useful for tanks and MCs?
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>>49695960
Generalist means "shit at everything" in 40k terms.
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>>49695940
It'd be a hilarious way of dropping a tarpit onto a deathstar. Not especially killy but you could lock something down for the whole game.

Then again, you're spending a massive chunk of points on that, probably equal to or more expensive than whatever deathstar you're going to encounter.
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I've been out of the hobby for a few years but I'm thinking of getting back into it.

Which flavour of space marines are the best marines right now? Are Orks or Tyranids playable?

Also, are the giant derpy models like titans and thunderhawks necessary for standard games now?

Finally, are there any interesting or important tactical decisions to be made past the deployment phase of the game, or is it still like 5th ed?
>>
>>49695960
>>49695985

Specialize that shit nigga. Do you already have stuff to deal with super heavies and etc, or do you need more? If not, do you need more anti-air? Or infantry-killing power?
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>>49696017
>I've been out of the hobby for a few years but I'm thinking of getting back into it.

>Which flavour of space marines are the best marines right now?
Vanillla

>Are Orks or Tyranids playable?
Playable but not competitive, trying to be drains what little fun there is left in them entirely by spamming dull shit.

>Also, are the giant derpy models like titans and thunderhawks necessary for standard games now?
No

>Finally, are there any interesting or important tactical decisions to be made past the deployment phase of the game, or is it still like 5th ed?
Taking objectives is pretty big, but as they are random.. it mostly a priority thing.
>>
>>49696017
>Are Orks or Tyranids playable?
>are the giant derpy models like titans and thunderhawks necessary for standard games now?
>is it still like 5th ed?
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>>49696017
> Are Orks or Tyranids playable?
Tyranids can be done well in various ways, including nidzilla lists and full null-deployment throught Trygon tunnels and their own take on drop-pods.

As for Orks... I think I have bad news for you.
>>
>>49695985
Suggestion then?
>>
>>49696050
Shiiiiiit. What sorcery is this ?
>>
>>49696091
Either full rifleman, or a MM and whatever.
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>>49696038
I have pieplates. Lots of them. Which puts me at a disadvantage vs MCs with 8 wounds and flyers. I figured instead of buying a bunch of counterpicks I dony actually want, ally Red Hunters could fill whatever gap I needed at will from game to game.
>>
>>49696099
>MM

remember that a skyhammer devastator squad with multi-meltas costs 145 points with their Drop Pod, one of which gets BS 5 from the Sergeant's signum. They're also Relentless. So it's probably better to just go full rifleman and camp out in a corner with long range weapons so you can troll light vehicles.
>>
>>49696017
Iron hands/white scars.

Orks? No. Tyranids? Sorta, not really but genestealer cults are pretty strong.

Giant derpy models are the least powerful they've ever been due to the general increase in weapon strength and psychic powers on new units. How does space marine captains with destroyer weapons sound?
>>
>>49696119
Okay. What kind of plates are we talking? Leman Russes could get those beasthunter shells for MC killing if you wanted.

Dreads aren't THAT great against MC/GC/S-H since they're expensive and their guns aren't any better than infantry-held versions. I'd say autocannons to glance down flyers and FMC, if you're dead-set on taking one.
>>
I reworked my list. Main reason for Helbrutes over Havocs is I don't have enough Autocannons/trading for them is going to take time. When I do, I'll probably swap them out.

I took Last Memory as I plan to roll on the AoD copy paste powers and the only Psychic Focus I really care about is Psychic Shriek and I don't plan to roll straight Telepathy. Rather, the Angels of Death copypaste powers. Ectomancy can give my Sorcerer a 3++, a haywire nova, or some melee punch but moving units around is the real kicker. Stuff like "jumping" a Dirgecaster Rhino in the middle of a Tau army, etc.

++Black Crusade Detachment++

+Chaos Warband+
Bike Lord of Nurgle w/ Bolt Pistol, Power Axe and Sigil of Corruption - 140 [Warlord]

Bike Sorcerer w/ ML 3 & Last Memory (for ML 4), Bolt Pistol, Force Axe and Spell Familiar - 175

3x Chaos Marines 5 Marines w/ Meltagun and Combi-Melta Champ, and Rhino w/ Dozer Blade and Dirgecaster. 140x3=420.

2x Terminators: 3 Terminators w/ Combiplasma & Power Axe - 112 x 2 = 224

2x Chaos Bikers: 3 Chaos Bikers of Nurgle w/ 2 Bike-Mounted Flamers & Champion w/ Power Axe - 113 x 2 = 226

2x Helbrute w/ Plasma Cannon & Power Fist - 110 x 2 = 220


+Spawn Auxiliary+
3 Spawn w/ Mark of Nurgle - 108

++Ally Detachment [Daemons]++
HQ: Disc Herald of Tzeentch w/ ML 3, Paradox and Exalted Locus of Conjuration - 170

Troops: 11 Horrors - 99

Elites: 3 Flamers of Tzeentch - 69

Total: 1850
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>>49696209
Russ and Bass. Plus a Manticore so far with Master of Ordinance in the back. Im the kind of autistic who doesnt think mind wipes marinea should get Vets so what would you suggest for my single Allies Elite choice?
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>>49696209
Dreads in melee kill monstrous creatures anon.
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>>49696248
While this is true, getting them in to melee is the hard part. A couple of Dreadnoughts can make things even harder for the rare few Tyranid players who still try running melee Hive Tyrants and Carnifexes, but they won't do jack against a Riptide.
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>>49696297
Really anon?
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>>49695857
The issue with this logic is that the ambush the unhollow rule isn't the same as cult ambush. Instead, it provides shrouded to infiltrating units and lets them charge turn one, and allows the stealers to set up 1” away. Of course servo skulls won't negate this rule, as it isn't what allows the models to deploy, rather it simply gives them benefits from infiltrating, so of course servoskulls wouldn't negate that, anymore than they would negate the GSC decurion bonuses.

However, nothing there says that servoskulls don't stop the unit from infiltrating, which is far closer to the cult ambush rule. seeing as servoskulls still stop infiltrating, it is only logical that they will stop cult ambush, as it isn't that comparable to ambush the unhollow.
>>
>>49695858
>what is deep strike?
>>
>>49696318
Seems more like the Tau guy was stupid for letting the Dread get that close. AV 12/13 isn't hard to pop with a Riptide Wing (I'm guessing there was another one that died or is out of frame).
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>>49696297
I always imagined Dreadnoughts were more of a support-piece than a real linebreaker, especially since Knights are now a thing. Have them support assaults alongside other units. The extra attacks and the "one grenade" ruling really help.
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>>49696318
Yep. Just because the Tau player had an unlucky Deep Strike scatter, or acted like a buffoon and pushed too far forwards, doesn't alter the reality that a Dreadnought will have a hard time catching a Jetpack MC in combat.
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>>49696355
Yep pretty much lasguns plus dread killed the first one and with one hull point he couldn't be stopped.
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>>49696388
Not to mention those armies where you have Scatpack Eldar with a Wraithknight alongside said Riptide Wing.
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>>49695777
Also as a follow up, how do IG players outfit their infantry squads? The one's I have right now all have Lasguns and grenade launchers.
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>>49696411
Flamers anon. Flamers. Just do it. If anyone assaults you they shall pay a price.
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>>49696411
Flamers. Flamers everywhere. So many flamers. Burn it all. Let it burn.
>>
If I take a CAD of IG, could I also run something like the Ravenwing Strike Force along side it or can I only bring another army in an Allied Detachment?
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>>49695858
*Deep-strikes behind u*
*Mutates Twin-linked-Melta gun + Power Katana*

HEHH...NOTHIN PERRSONNEL...KIDD......
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>>49696411
BURN THE HERETIC. BURN THE XENO. BURN EVERYTHING. FOR THE EMPEROR!!!!
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>>49696411
Big blobs, lots of Flamers to dissuade assaults, Autocannon teams if you want to pop transports. Chuck a priest or a commissar in there to make sure they don't run away.
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>>49696496
You can bring any formations and detachments you want and remain Battle-Forged as long as you don't bring ANY unbound units (i.e. guys outside of those CADs, Allied Detachments, Decurions or Formations).

Generally, tournaments also restrict you to 3 total detachments (if you were thinking with that in mind).
>>
>>49696385
Dreads are definitely a line breaker unit anon. I've seen entire armies broken by the charge of Dreads. There is a Blood Angel player I know who has about 20. It's glorious.
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>>49696519
Cool! Thanks for the info.
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>>49696499
Man that's shit oblit art.
might as well be a warmahorde or warzone mini.

Not a single bit recognisable as a 40k weapon, armour or even accessory, even the star is off.
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>>49696558
>What did you say about me you little mortal slut?
>>
>>49696558
nah, warmahordes and warzone have relatively distinct styles

it's more like mantic's generic deadzone shit
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>>49696337
A tactic no enemy of the Imperium ever uses unless the frontline is literally a few dozen yards away?
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>>49696558

Idk the guy has two sets of huge pauldrons seems pretty 40k to me.
>>
If I had a Blood Angels detachment and a C: SM detachment with 2 BA drop pods and 1 SM pod, do I take all of them into account for Drop Pod Assault or are they done seperately?
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>>49696598
>A tactic no enemy of the Imperium ever uses

GET A LOADA DIS GIT
>>
>>49696598
>laughing Dark Eldar sluts.jpg

Your weak, vulnerable artillery positions are going to be the first to die.

And by 'die' I mean 'be dragged off to Commoragh and raped to death'.
>>
>>49696598
>What are Genestealers and Lictors
>What are Flayed Ones and Deathmarks
>What are Stealth Teams, Pathfinders and Ghostkeels?
>What are Scouts and whole chapters specializing in stealth?
>What are Kommandos?
>What are Tempetus Scions and Ratlings?
>What are Sicarian Infiltrators?
>What are Eldar Rangers and Striking Scorpions?
Life for artillery isnt easy in 40k
Also what is navy assets which generally are used to hunt for fire support and artillery
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>Orkfags : If the Orks ever unite they would crush everyone in the galaxy

>Reality : The Beast united the Ork race in a galaxy wide Waaagh!. The Waaagh! was defeated by the Imperium but at a great cost

Ork confirmed BTFO forever?

Anyways, the next and final book of the Beast Series will feature the "True Threat" and the Beheading. Who is hyped?
>>
>>49696626
>using orks to defend any tactic
Why do you even bother?
>>
>>49696657
>trump defacing a picture of the glorious emperor
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>>49696681
That Golden Armour looks better on Trump desu.
>>
>>49696654
>What are Warp Spiders or Swooping Hawks pre-grenade FAQ?

>>49696539
Still...There's enough haywire and Tank-Hunting weapons out there to make one leery.
>>
>>49695858
The artillary crews at Vraks got blown to bits. I also doubt the line would care much for you missing and shelling them accidentally or when you turning thier wounded buddies in no mans land into chunky mulch
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>>49696696
major league heresy.
>>
>>49696598

>Laughing Aspect Warriors and Falcon pilots
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Thoughts on list, guys? Should I replace suits with hammerhead? Thanks in advance :)
>>
How often do Captains wear terminator armor? I guess it would be strange to use it when the 1st company isn't around.
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What models can I use for plague zombies?
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>>49696898
WHFB Zombies. Mix them with Cadian infantry and you're good to go.
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>>49696726
Everyone at Vraks got blown to bits.
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>>49695858

>Literally 0% chances of dying in combat because you're a million miles away

But not so far away that whatever you're shooting at can't shoot back or close the distance rather quickly in certain cases.
>>
How bad does a raider list do compared to a venom list for Deldar? I like the idea of raiders more, but all anyone tells me is "Venoms bro! XD"
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>>49696833
>double ethereal
>my face when the skullcannon hits just right

idk anon, that's potentially 3 points your handing the enemy if they happen to have ignore cover s6 barrage blast. first blood, slay the warlord, and gank the ethereal

might be worthwhile to drop an ethereal and max out the squad to protect the other ethereal. not sure about devilfish, you're protected for a turn but you could also be shooting that turn.
>>
>>49696971
Raiders are bad, venoms are a bit better. Both are made of paper but you can hide Venoms that much easier and you have slight chance of not-dying with them against Ignores Cover shots because you have inbuilt 5++.
>>
>>49696971

>Have to jink or die because you don't even have fucking Flickerfields
>If you jink nobody on the gunboat can actually shoot
>If you move nobody on the gunboat can actually shoot
>Doesn't even have real guns, enjoy your 1 weapon transport with 3 whole shots per turn
>Is exactly as easy to kill as a Venom despite everything

Venoms bro xD
I really wish the above weren't true, I used to like putting 10 Warriors with a Splinter Cannon in a Raider with Splinter Racks and speedy sails and going really fast to sit somewhere sneaky and blast anything that gets near it. Unfortunately this doesn't work anymore.

You can use a Raider for deep striking though since nothing else fits on a Venom with a WWP Archon except Incubi
>>
>>49697003
More importantly, why two Ethereals over, say, Aun'Va? He would be about the same points, and be tougher due to Paradox of Duality, especially if you joined a Crisis Commander to him. (Or even Ovesa for the Ovesastar)
>>
Escalation league time at my flgs, and I want to do Cult Mechanicus. A squad of breachers, destroyers, and Dominus sound good?
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>>49696898
Get a box of Cadians and a box of Warhammer Fantasy Flagellants and then of course Zombies or ghouls.

You have 40 bodies here, smash them all together and enjoy converting up 40 Plague zombies. make use of guard helmets, lasguns, blades, flasks, etc.

Really ghouls look a lot better and more menacing. Zombies come with a lot of unfitting shit like tunics, little capes shovels and spears that look out of place in 40k, and the models just look shit
>>
What are your guys opinion about people who play Harlequins.

Every time I go against them they always just blame it on me for playing space marines and are probably the most whiny pieces of shit ever.

I gotta admit though they do have alot of pride in there paint job and it is usually really well done.
>>
>>49697031
>>49697003
Yeh, I definitely hear that, I think its more for like the potential buffs, I mean aun'va is a sick character but now storm of fire affects pulse blasters, the two ethereals can buff the breachers making that s6 ap3 assault 3 rather than two, and can join the squads (aun'va can't)

also, i put them in a fish because they're squishy af and will be heavily targetted, and with 15" max range (5" effective, otherwise I'd take strike teams) they aren't gonna be shooting first turn.
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>>49696833
at least replace one of the ethereals with a cadre fireblade or something
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>>49697032
Cult Mechanicus is very bad idea unless you are allowed to escalate your army the way you want and aim for ~1370pts featuring Cult Mechanicus, Skitarii and Imperial Knights.
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>>49697100
ability doesn't effect pulse blasters, see >>49697090
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>>49695823
So basically D.va? I can live with that.
>>
>>49696017
Tyranids aren't amazing but we have a few decent strategies and units. Usually what you end up doing for friendly games is varying how many flyrants you have from 0 to 5. (Though if you need 5 flyrants to balance a game I feel like it's no longer friendly.)
>>
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New SoB models and codex when?


Squat them to end their suffering
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>>49697071
>What are your guys opinion about people who play Harlequins.

Ultimate hipster-weeb-fightan-magic faction.

>Yeah i didn't want to play the already obscure niche as fuck Dark Eldar...Too mainstream for me...
>So i picked the superior Harlequins...for a superior general like myself...*tips troope mask*

Good paint jobs are mandatory, but i do sense a chip on their shoulders. It's part of being a super glass-cannon and yet not being that great, and an assault army. If they get charged or fuck up one psychic phase, or the tank blows the battle can go downhill fast
>>
Guys, I just started playing and I'm kind of confused. If I shoot the template weapon do I roll to hit for every target under the template or do I autohit them?
What I read implies it's the latter but it seems kind of too strong to me.
>>
>>49697211
with a flamer template, you auto-hit whatever is under the template, and ignore cover. With a blast template, you roll for scatter, and then anything under the template is autohit. this does not necessarily ignore cover.
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>>49697211
Every model under the template is automatically hit.
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>>49697179
Seeing how often they are featured and mentioned in newest lore I bet my balls they will get new codex and line of models in -17 or -18.
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>>49697090
I get the Breacher buff. That being said, other problems I'm seeing are that if you Jink the Devilfish then the passengers are snapshooting, while even with the devilfish, your effective threat range is 6.

I'd imagine the Hunter Cadre would help, just because of the Feints and Ambushes. Theoretically, models permitting, the Ghostkeel Wing with some screen would be hilarious.
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>>49697243
Thanks, man. I was unsure about the flamer template.
Now I understand why people complain about the Wraithguard.
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>>49697116
oh, really? I couldn't think of the exact wording of his rule, but figured pulse blasters would have been the same as carbines and rifles.

carry on then, gimmicky tau lists are fun to see
>>
>>49697283
People moaning about scytheguards are retards. They are almost 300pts per 5man squad and need to stand on top of you to do shit. For that cost they are supposed to get shit done and do it well.
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>>49697306
yeh, its a ballache, but the fireblades rule specifically states carbines and rifles, whereas the ethereals is all pulse (tho FAQs clarified that the submunitions and blastcannon don't count, but blasters do (up to 8", too) ) so thats hilarious.
>>
>>49697015

It's a DRAFT FAQ, unless they've released it fully since I last checked.

My DE-playing friend drives my Marines and Guard up the wall with his permanent 3+ cover
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>>49696833
How are you planning on firing those seekers ie where is the marker light support
>>
>>49697264
that's what we said last decade, at this point it's pretty clear that GW would rather put out a new army; which they have over the past few years. harlequins (expanded), cult mech, skitarii, genestealer cult, deathwatch (redone kits), imperial knights, and all that age of sigmar stuff

>>49697090
another thing is how short ranged they are. if you're within 15" of my last list my chariots/seekers/fiends could easily grab them. good luck either way
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>>49697374
Seekers can be fired without markerlights now, they just have a different set of rules when they are fired using the 'seeker' ability. Also, the skyray has two networked markerlights.
>>
>>49697332
One of the weirder fights I dealt with was against a guy that ran the scythe guard with a WWP archon in a Tantalus. I'm...not sure if he was cheating or not.

There's the Draft FAQ about models not being allowed to start on a transport that they're not a Faction of, even if BB. The WWP allows the transport to Deep Strike but whether or not it prevents scatter for the transport is up in the air.

I see why it's deadly vs big units but versus msu, it's fairly eh.
>>
>>49697389
yeh, I see what you mean, I think that its more about tactics in that instance - make sure theres nothing nearby to ruin your day when disembark your squishy, expensive squad with the warlord in it :')
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>>49697408
Pre-FAQ that was completely legal move. WWP also prevents scatter for transports.

And how much that combo costs, like 600-700pts? Yeah it kills single squad within 8" of Tantalus but unless its a majority of deathstar, its a bit waste of points.
>>
Genestealer Cult Kill Team List?
>>
>>49697432
It was a few weeks ago, so it may have been FAQD then, though i think we were using ITC FAQs which go "nuh-uh, yes you can!" He got 2 Rhinos and some Spawn. I got Look Out Sir on my characters who proceeded to jump for another unit. It was a VASSAL playtest and I was about to surround him and he said "oh, this things model is actually as big as a baneblade" and then the game sort of fizzled out after that.

At least it wasn't about Drop Pod doors.
>>
>>49695721

Cult ambush is not infiltrate. Servo skulls prevent infiltration, not cult ambush.
>>
So I ordered the subscription for 40k books, so reading the shit given out. First was "The First Heretic".

It's a bit of a fucking slog, it's interesting in some parts, but utterly "uggghhh" tier in others. It's nice in it being a lot darker and more mature than anything recently trotted out by BL. But some stuff is just painfully dull.

The bit I didn't really get was, the flashback scene where Tal sees the pods crashing. At first I see it just as a way of pointing out those who would turn heretic, but then I noticed two things.

1. There is 10 flashbacks
2. The first flashback mentions dark evergreen forest, so dark that moonlight can't break through.

So, what legion had such a starting planet?

It became all the more interesting when I viewed it as flashbacks on the most important Primarchs. I was fine with this until I read the flashback where Tal sees a "inhumanely handsome" Primarch. Now, you could be forgiven to think that's Fulgrim, but it specifically mentioned Fulgrim earlier on by mentioning his white hair. So the only option left is Sanguinius. So, since we know he dies, it made me come to the conclusion that it was about the important primarchs.

This is saddening, as it would have been all the neater if it was mentioning the traitor primarchs as being worthy of being seen and then you realise one of them is Johnson.
>>
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About to play a Kill Team Tournament.

Do I go with 5 deathwatch veterans, 2 with frag cannons, in a rhino?

Or 6 deathwatch veterans, 1 with frag cannon, in a rhino?
>>
>>49697481
I'm a fan of the two DWO detachments. keeps the models cheap, and Cult Ambush isn't as great with such a small point number. Could be wrong, though.
>>
>>49697495
>So, what legion had such a starting planet?

Dark Angels. The planet's name was Caliban.
>>
>>49697508
no rhino
you want as many bodies as you can get
>>
>>49697508
6 and one cannon. You need more men. I'd say just go Rhino + however many marines you can afford, forget the heavy weapons they cost too much

You can fight any target with your special ammo, so the more the better. You'll be fighting things like chaos spawn, flesh-hounds, maybe raveners, multi-wound beasts just need a few shots from the 2+ poison round.

Obviously the vengeance bullets for when fighting Chaos or marines.
>>
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So what would actually fix orks?
Better initiative & strength, decrease in cost, more wargear to choose from, better armour save, a method of deepstriking (rokk), better rules while in a bigger mob, gorkanaut being a super heavy
Or all the above
>>
>>49697542

Last tournament I played, there were three guard players with 30+ models. Of those models, 2 could hurt a rhino. I think a rhino isn't a bad call.
>>
>>49697489
Cult ambush on first turn requires infiltrata, and is in fact using infiltration, just in a slightly different way than normal.
So while servoskulls don't automatically prevent cult ambush, if it is cult ambush using infiltrate then servoskulls do prevent it.
It's not that hard to understand.
>>
>>49697583

No, it's not using infiltration. It's using cult ambush. It's like infiltration, but it isn't. It's the difference between Instant Death and effects that remove a model from play. You can't claim Eternal Warrior vs effects that remove a model from play, because Eternal Warrior specifically negates Instant Death, not shit LIKE instant Death.

Servo Skulls specifically fuck with infiltrate. They do not fuck with shit with similar effects.

It's not that hard to understand.
>>
>>49697510
DWO? (kinda new to 40k)
>>
>>49697554
Feel No Pain 6+ across the board is necessary, I feel, even if just for fluff consistency as it doesn't actually make that much difference alone.
>>
>>49697554
I feel a lot of Orks' problems stem from problems inherent to 7th editions rules - the heavy emphasis on shooting - and individual units rather than army-wide special rules. But if we're looking for army-wide fixes which might at least help, as a starting point, I'd suggest;

Army-wide Feel No Pain - 6+ for models with one wound, 5+ for everything else. Cybork Bodies and Painboyz each add +1 to your basic FnP, and these bonuses are cumulative.

If an Ork unit takes casualties in the shooting phase and doesn't fail a morale test, allow it to consolidate D6" towards any visible enemy unit. And do something about that joke of a Mob Rule table while we're at it.

Any Ork removed as a casualty in close combat can make a single attack before being taken off the table.
>>
>>49697554

Being cheaper. More wargear (like an invul save in CC). Formations. The ability to target their own troops with blasts.
>>
>>49697554
Scrap Furious charge, 1+ Strength to every unit
Give Nobs a power-sword or rending weapon that also gives 1+ Initiative so nobs aren't just useless in combat

Other than that, yeah Gorkanaught needs to be Super-heavy, and i'd give Tankbusters and Flash gitz a 4+ save.
>>
>>49697554
slower, tougher, more shots on guns, fleet on everything, everything has hammer of wrath, maybe an orge charge thing where if they roll 10+ they do d3 hammer, wounds taken from the back, nobs dropped in points, help out meganobs, ignore unwieldy on weapons
>>
>>49697609
Anon, I'm afraid your reading is flawed
See how it clearly says "units that infiltrate or arrive from reserves can choose to roll on the cult ambush table instead of deploying normally"?
The specification that cult ambush is being done "instead of deploying normally" while the unit is still "[infiltrating]" makes it very clear that we are to understand that the unit is still infiltrating or arriving from reserve, it's means of deploying when doing so has simply changed.
Because of this, servoskulls would block cult ambush first turn within the skulls range, for as you yourself said
>Servo Skulls specifically fuck with infiltrate.
>>
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>>49697703
Forgot pic
>>
>>49697526
That's my point. It was rhetorical. It's why I thought it was neat, but it became less neat when my belief is it wasn't showing the Traitor Primarchs, but important Primarchs.

I might be wrong, but I don't know who is 'inhumanely handsome' apart from Fulgrim and Sanguinius.
>>
>>49697554

Make everything cheaper.

And stop giving other armies their rules. I see they've already did that twice with Genestealer Cults and Imperial Knights .
>>
>>49697703

I'm sorry, your reading is clearly flawed.

"Units that infiltrate or arrive from reserve can choose to roll on the cult ambush table instead of deploying normally."

INSTEAD OF DEPLOYING NORMALLY. Instead of normally arriving from reserves, instead of normally infiltrating. They are no longer infiltrating. They are no longer normally arriving from reserves. They are rolling on the cult ambush table, which does not use the specific verb infiltrate.

Let's say there was a rule that said something like this:

SURPRISE, MOTHERFUCKER!: When a unit of Angry Marines arrives from reserves or Deep Strikes, you can choose to roll on the Surprise Motherfucker table instead of deploying normally.

6- YOU DONE FUCKED UP, NOW!: Deploy your Angry Marines anywhere within 6'' of an enemy unit.

Would you say that if you use this rule, my opponent can still use Coteaz's anti-deep strike rule?
>>
I don't see the Space Marine codex, just the supplements. Can someone post the statline for tactical marines real quick? I have the weapons, I just forgot to write down the statlines, and I have a killteam game later tonight before I can get to my physical books.
>>
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>>49697790
>>
>>49697848
Thanks, man.
>>
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I'm going to make a Kill Team with this guy.
>>
>>49697738
in a way all of them are.
>>
>>49697887
You're a bastard.
>>
>>49697738
Lorgar. He was the one who looked most like the Emperor. Though, it probably was talking about Sanguinias.
>>
>>49697788
Your logic is flawed. It clearly states the unit "infiltrates". Not that it has infiltrate, but is actually doing it, hence the verb form. It can not infiltrate within the range of the servoskull, so within that bubble cult ambush is rendered impossible, as the condition for it to be activated can not exist within that bubble.
It's like an if statement in programming
If the unit infiltrates, it may do this instead of using the normal way infiltrate allows you to deploy.
Moreover, the exact wording of servoskulls is "“Enemy infiltrators cannot set up within 12" of a Servo-skull.” As the unit is using infiltrate, it is in fact an infiltrator. And the rules are very clear they cannot set up within 12“ of the servoskull. It doesn't say they can't infiltrate within 12“ of it, it says they can not set up. Regardless of whether or not the unit is deploying via infiltrating or cult ambush, it is still an infiltrator that is setting up, and as such it can not do so within 12“ of the servoskull.
>>
>>49697554
Cheaper boys, tougher boys, deep strike delivery but not nearly drop pod good, or ways to recycle boyz.
>>
>>49697623
>>49697628
Always thought it was retarded that in the lore orks don't feel pain and can take extreme punishment before stopping in their tracks and then in game 4T(which is fine) but 6+ Sv and no FnP is dumb, warbosses make even less sense with a 6+

>>49697647
>>49697648
The extreme lack of any gear is a disgrace, where are my big hammers where are the ball and chains or bricks in a sock, just anything that can mix it up a bit
>>
>>49697887
Have fun with nobody playing agaist you.
>>
>>49697906
>it is still an infiltrator
U are wrong. It's is in fact ambusher, not infiltorator.
>>
https://www.youtube.com/watch?v=Fw9r2zVvdog
We need a version of this with Space Wolves.
>>
>>49698049
It has to infiltrate to ambush. The exact wording is "a unit that infiltrates". Not that infiltrate is in the verbal form, not the nominal one. This means the units is infiltrating in order to use cult ambush, and as such it is in fact an infiltrator. Thus it is a infiltrator and an ambusher. The two are not mutually exclusive, in fact quite the opposite, to be an ambusher you must also be an infiltrator (at least if you're going to do it T1).
>>
>>49697963
Orks should get a rokk that has a bigger blast and dmg depending on how many boyz are in it but both take a roll to wound

Something like
2hp 11av all sides
medium blast at S5 ap6 for 10-20 models
Large blast at S7 ap4 for 20-40 models
Roll on chart for landing
1 "Zog it all" it explodes on impact and have to make a emergency disembark roll
2-3 "Close Enuff" the rokk takes a hit and crew stunned
4-5 "Get out and Krump em" rokk lands crew can charge immediately
6 "like a glove" perfect landing add D6 to charge range and HoW
>>
>>49698091
U are wrong. FAQ allready stated otherwise and you can deploy near enemy.
>>
The thing people are missing is that, while servo skulls block infiltrate, cult ambush as a special rule breaks the rules of infiltrate. Servo skulls prevent you infiltrating within 12" because normally you cannot infiltrate within 12" of an enemy unit - however, with Cult Ambush this is not the case. Cult Ambush allows you to setup within 6" or even 3" of the enemy dependant on a roll on the table.

There is precedent in the FAQ (Callidus Assassin is one example that comes to mind) that anything with a special rule which breaks the normal restrictions of infiltrate is unaffected by servo skulls. Ergo, even though they are infiltrators, servo skulls simply don't work on ambushing units if they set up using the Cult Ambush table, because it was designed to restrict the deployment of units that cannot infiltrate closer than 12".
>>
How should I be using IG Heavy Weapons Teams? As support inside of individual squads? A independent units inside the Platoon to give covering fire? I feel like they'll be wasted advancing on foot.
>>
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Where can I find a cheap IG figures? I just want one to HOLD THE LINE while I work. by one I mean a squad or so
>>
>>49698212
>There is precedent in the FAQ (Callidus Assassin is one example that comes to mind) that anything with a special rule which breaks the normal restrictions of infiltrate is unaffected by servo skulls.
This exception is also stated for Ghosar Quintus formation which are genestealer. Is pretty clear what the designer's intent is here.
>>
>>49698091
I firmly disagree despite not playing genestealer cults or owning servo skulls.
>>
>>49696898

I use mantic's sci-fi zombies with cadian bits
>>
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>>49698276
Ebay. Buy some old ones and strip their paint, or you'll also find cheaper new boxes there, depending on shipping.

>>49698234
Depends on how you're using the rest of your platoon. If you're holding the line, throwing an Autocannon team in a squad isn't bad, but if you're blobbing and affixing bayonettes, then keep them seperate.
>>
>>49696216

I recomend

fist/claw on the lord so he can be useful

More bikers on bike unit, meltas instead of flamers, depending on how str10 heavy your meta is, consider MoS with IoE, lord would be MoS in this case

One more bike sorc so you can have better chances at getting the spells you want

Id reduce number of termi squads but two is fine, same with csm squads

One less helbrute, if you want a ranged blast, you can have a 125 pt str 8 ap3 ignores cover with blastmaster

Spawn in separate units, you have rhinos, so youll probably give first blood anyway

Daemon detachment is ok

Your Independent characters will do the heavy lifting so if you can get the shrouded spell, invis, save reroll or heal spells, you should be ok. Everyone else will focus on getting objectives
>>
>>49695858
Well, assuming your fighting Orks (and given their numbers you probably are) or the commander provided deep strike protection (I'm surprised their's nothing in the codex about commanders drafting the entire local population just to have them sit around an artillery pit, because that's what we do on tabletop!) Then the only downside is you eventually go deaf.
>>
>>49698234
The only place they work is inside infantry squads, heavy weapon team units inside platoons are just too easy to destroy.

If you're using your infantry has a human wall for your tanks then a few autocannons at the back are always a good choice if you ask me.
>>
>>49698164
That was for a different formation. And precedent means fuck all to GW. See orks and FnP faq. Moreover, that rule wasn't allowing the models to deploy in a different way when infiltrating (except for the stealers) it gave them shrouded and the ability to charge after infiltrating. Of course servoskulls wouldn't stop that, they just stop the unit from setting up within 12“ of the skull.

>>49698293
On what? Do you disagree that the rule says "a unit that infiltrates"? Or that if a unit infiltrates it is infact an infiltrator? Or that servoskulls prevent "infiltrators" from "setting up within 12"" of the servoskull?
Or do you just not like balance, and would prefer cult ambush to have no counters? Because that's good for the game, right.
>>
>>49698354
I play a low tier army, I'm going to get fucked anyway so I want everyone else to suffer, or at the very least I want my GSC bros to have fun.

Fuck servo skulls hard-countering an entire armies special rules.
>>
>>49698354
>Or do you just not like balance, and would prefer cult ambush to have no counters?

I agree that by RAW, Servo-Skulls will prevent Turn 0 ambushes launched via Infiltrate, but this is a pretty shitty line of reasoning. Should there be a counter to Combat Squads? Synapse? Orders? Power from Pain? Army-wide core rules like these are supposed to define the way an army plays. Being able to shut them down seems wholly counterproductive, and not a whole lot of fun for the person who's suddenly found the mechanical hook that holds their army together has been taken away.
>>
>>49698423
I guess you'll have to wait until turn two to launch your subterranean rape.
>>
>>49698384
This. I play War Convo+inquistior and that 9pts worth of wargear just fucks up whole armies. It would be so fucking unfair against GSC that it wouldnt be even funny. Even less because Servoskulls would be way more usual in the future.
>>
>>49698384
>Fuck servo skulls hard-countering an entire armies special rule
It's not hard countering the entire armies rule in any way shape or form.
It's simply preventing one instance of cult ambush (when it's done using infiltrate) within a certian radius. That's perfectly fair. Seeing as the best way to fight GSC is to null deploy, servoskulls ensure that you don't get tabled turn one. Otherwise Genestealers have no balance.
This is better for everyone, otherwise GSC are just as bad as tau, eldar, daemons summoning spam and marines using free pods and tons of grav. You don't support those having no balance, do you, so then why would you support a lack of balance on this?
>>
>>49697620
Deathwatch Overkill. Includes datasheets for Genestealer Cult units inside of it.

The units all basically cost one less ppm than in the big book, though you're locked on upgrades and squad sizes and there's no Cult Ambush. Acolytes have Fearless tho which is cool.

It's less flexible but weight of numbers is pretty big in Kill Team
>>
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What are the worst kind of custom army fluff? I'll start

>NotBlackTemplars Space Marines
>NotKrieg Imperial Guard
>NotWarcraftNelfs Eldar
>DareYouEnter**MY**MagicalRealm Slaanesh Chaos anything
>>
>>49698423
Oh no! You can't rape everything turn one? How horrible! The world needs more overpowered uncountered bullshit, skyhammer is perfectly fine allowing grave to rape anything it wants turn one with the only """""balance"""""" being that they still have to roll to make sure the pods don't go off the table.
:^)
>>
>>49698462
Can I post mine and see if it falls under any of the "worst" type?
>>
>>49698439
I'm not even planning on running that formation, because Metamorphs are ugly as hell and I don't want to use them. And I'm not complaining about the rules, especially since no-one in my area uses Inquisitors. I just think it's pretty poor design on the whole if some lists are able to switch off an army, any army's, core design principles. Especially for so low a cost.
>>
>>49698471
God you are some awful-ass player if you dont know to counter Skyhammer just via basic deployment.
>>
>>49698485
Sure anon I wish more people did, even if they are a bunch of Space Marysues
>>
>>49698471
Skyhammer cannot be avoided or mitigated, and it isn't reliant upon luck to get everything into play. A GSC trying for a mass turn one assault is praying for a slew of 6's and if they don't get them, they're screwed.
>>
>>49698509
They're Tau.

http://pastebin.com/WmMgF3MR
>>
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>>49698531
Forgot pic. My boy, Aun'ke.
>>
>>49698531
>>49698550
What what a piece of shI really like it anonit army

The spoilers will probably fuck up
>>
>>49698516
>A GSC trying for a mass turn one assault is praying for a slew of 6's and if they don't get them, they're screwed.
And if a player doesn't deploy anything on the board, or min deploys leaving only weak stuff for the GSC to charge, then GSC are still screwed. Skulls are just a means of setting aside an LZ for stuff like drop pods, or mitigating turn one charges. Which is fine, that's a player building a smart list to counter a major threat.
And it's not like cults don't have a fuck ton of other tricks up their sleeves. Like the psykic powers, getting guys back, -1 to enemy reserve rolls and +1 to your own, being able to jump off the board and use cult ambush to come back in next turn, etc etc etc.
>>
>>49698486
>I just think it's pretty poor design on the whole if some lists are able to switch off an army, any army's, core design principles.
But they aren't? They can still cult ambush all they want, they are just limited in where they can do it, and only on the first turn.
>>
>>49698333
>>49698315
The way I want to use the regular troops is in massive numbers to seize important positions and protect a few Basilisks by advancing towards the enemy well using cover to stem their loses. My hope is their sheer numbers and the artillery forcing my enemy to stick to cover will allow me to pocket and contain their strongest units and fracture or destroy their weaker units in order to dominate the battlefield.

All that said I know a certain level of heavy weapons are required to bring down vehicles, MEQs, and MCs. I'm just not sure how to spread them out optimally. I figure autocannons in individual squads would give them the power to keep anything 4+ from standing against them openly well full squads of lascannons may not be able to bring down MCs like riptides they can still threaten them and kill anything lighter. I feel like the full lascannon team could be brought down too quickly though, but the cost of a tank with similar firepower is nearly twice the Squad.
>>
>>49698604
But that anon implied that these sorts of hard counters were necessary. I was arguing against that line of reasoning, not whether they actually were unfair or not.
>>
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>>49698147
>mfw that post
At best you'll get
1-2 zog it all allexplodes and the troops suffer 2d6 S5 ap 4 hits with pinning
3-4-5 close enuff everything is normal but the orks can only snap fire
6 can make a disordered charge
>>
>>49698147
>Viable yet fun ork toys
I wish
>>
>>49698689
>1/3 chance to kill myself
It's like mob rule all over again
>>
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>>49698325
Spawn are the bodyguard for the Lord/Sorc, giving temporary immunity to Grav. An extra dude in case of Stern guard bringing poison.

Aren't the Noise Marines Finecast? Resin scares me. For Oblits I'm working on bashing some Terminators together (see pic related).

That said, I did some crunching. If I dropped a Spawn, and the Helbrutes, I could run 2 Havoc Teams, w/ 3 Autocannons/3 bullet catchers each, I would have 20 points which would be exactly what I need to give the Bikes Melta instead. The flamers do give me overwatch vs stuff like MSU Reavers/GSC though. I'll test both out. Thanks again!
>>
I love being a special snowflake in games, so I was curious which army is the most obscure
>>
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Going to have my second game soon so I tossed a list together. I made a point to avoid big suits but I'm up against DA and I have no idea what flavor it'll be, likely either Ravenwing or Greenwing I guess. Should I just play objectives and hope for the best if it turns out to be RW with the darkshroud?

Other than that how's the list looking? I know it's not anywhere near as good as tau can be but I'm just looking for a fun and relaxed time, so just any egregiously dumb things I may be doing. Like if this is too many or too few markerlights or if the solo broadside is worthless.

749pts

-HQ
Cadre Fireblade

-Elites
Crisis Battlesuits
3 Crisis Suits w/ x2 Plasma Rifles

-Troops
Strike Team
10 Fire Warriors

Strike Team
4 Fire Warriors, Shas'ui

-Fast Attack
Drones
4 MV7 Marker Drones

Pathfinder Team
4 Pathfinders, Shas'ui w/ Blacksun Filter

Tireless Hunter
2x MV1 Gun Drone, Fusion Blaster

-Heavy Support
TX7 Hammerhead Gunship
Blacksun Filter, Disruption Pod, Railgun with Submunitions, Twin-linked Smart Missile System

Broadside
Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System
>>
>>49699115
harlequins or sisters of battle
>>
>>49699148
I can't see any AA?
>>
1830 of 1850, Crimson Slaughter. How's this look?

Command: Lords of the Black Legion

- Sorcerer, lv3, bike, force axe, spell familiar

Command: Lords of the Black Legion

- Sorcerer, lv3, bike, force axe, spell familiar

Core: CSM Warband

- Lord, MoN, bike, blade of the relentless, bolt pistol, sigil, blight grenades, warlord

- 5 bikes, MoN, 2x meltagun, champ with fist & combimelta

- 5 possessed, rhino w/ dirge caster

- 5 CSMs, plasma, champ with combiplas, rhino w/ dirge caster

- 5 CSMs, plasma, champ with combiplas, rhino w/ dirge caster

- 5 Havocs, 4x autocannon

Auxiliary: Raptor Talon

- Lord, MoN, jump pack, daemonheart, sigil, blight grenades, fist, claw

- 5 warp talons, MoTz

- 5 raptors, 2xmelta, champ with lightning claw & combimelta

- 5 raptors, 2xmelta, champ with lightning claw & combimelta
>>
>>49699196
Oh right forgot to mention, he said no flyers.

I don't own any anyway.
>>
>>49699148
same guy as >>49699196
maybe consider dropping battlesuits for riptide w/ion accelerator, then replace tireless hunter with normal piranha (it'll likely die before being able to effectively use the Fusion blaster anyway) and give the riptide a stimulant injector
>>
>>49699115
In the "technically an army you can use in 40k" area we have
Harlequins
A majority inquisition/assassinorum force
Sisters of battle
Renegades and heretics
Imperial Militia and Cults

Less played "main" armies would most like be
Dark Eldar
Pure admech or skitarii armies
Pure slaanesh daemons
Chaos space marine armies with actually chaos space marines
Tau auxiliary heavy armies
>>
>>49699249
What do you mean chaos space marines with actual chaos space marines?
>>
It's finally out!
I feel like a knob for not knowing it wasn't released yet. Anybody got a torrent?
>>
>>49699223
no probs, I still think that a skyray is always a solid choice for any list - skyfire, seeker missiles (which can hurt MEQs, light and med vehicles) and two markerlights all at BS4 is tasty. When combined with markerlight from your fireblade could be very effective.
>>
Quick question, can units in a Raptor Talon use their jump packs/daemonic flight to charge the turn they arrive? Or does deep striking count as having used the jump packs for the turn?
>>
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Any advice on assassins? I was thinking a culexus for anti-psyker in my Ad mech army.

By the way, are skitarii decent without cult mech allies?
>>
>>49699223
no probs, REEEEE I still think that a skyray is always a solid choice for any list - skyfire, seeker missiles (which can hurt MEQs, light and med vehicles) and two markerlights all at BS4 is tasty. When combined with markerlight from your fireblade could be very effective.
>>
>>49699229
R-Riptide under 1k, senpai? I wanna make a decent impression. Also I haven't even assembled mine yet, let alone painted it.

>>49699254
>>49699307

Sounds cool, I guess I could swap the turret on my hammerhead but then I lose my heavy AT and my tankfu. Maybe ds fusion suits would cover that though.
>>
>>49699270
People that run CSM tend to take minimum cultists units as a tax to run Heldrakes/Maulerfiends or so.
>>
>>49696833

>a tau list that looks fun to play against

thats like a unicorn
>>
>>49699337
ahahah :') honestly, its super cheesy but I mean I paid enough for the fucking thing, I'm gonna use it :')

hmm, I'd think twice about that as it's your only major source of anti-tank...
>>
How much the does the quality of the paint in your opponents army make you play feel about them. Im talking anywhere from plastic, to thin your paints, to all the way up to golden daemon tier. Do you refuse to play unpainted or hello kitty armies?
>>
Whats with the fluctuating start collecting prices on GW online store?

3 days ago it was $100

yesterday it was $120

today it is $85
>>
>>49699287

Skitarii would be pretty neat allied with Iron Hands flavour-wise I suppose, but I haven't played in the longest time so I don't know if it'd be efficient in terms of gameplay. Hell, you could even ally them with Iron Warriors I suppose.
>>
>>49699402
It's probably what country they think you are, might think your Australian
>>
>>49699414
I was thinking pure skitarii, exceot for maybe the culexus assassin maybe. Can assassins be warlied by the way?
>>
>>49699373
I guess it was sorta pricy, I just picked up some older boxed sets on amazon and ebay for a decent discount. Like the retaliation cadre set for most of my suit needs.

Still, it's good to know the skyray is good since I plan on running the armored interdiction cadre at higher points once I buy more tanks. I just love hammerheads of all types.
>>
>>49699433
yeah, the assassins are built to be allied, they have their own special deatchment which is just a single assassin
>>
>>49699438
Yeh, skyray is almost an auto-include for me at this point, durable markerlights (which can skyfire!!) shit is gold.

hey, if you give me some way of getting in touch, I'll ping you a list that I'd build for those kinda pts?
>>
>>49697898
>>49697974
>Bitching about what boils down to a slightly weaker plasma gun in a small points game
The disintegration rifle is only especially good against big stuff where instant death comes into play. Here it's just another special weapon
>>
>>49699454
Let me make a throwaway email real quick.
>>
>>49698626
Emperor's Shield Infantry Platoon comes to mind if you plan on combining 5 infantry squads and want to mix heavy weapons in them to keep them safe.

Requires a 5 infantry squad platoon and 1-3 units of any Sentinel (that gives MtC) but your PCS can order Fire and Advance! so you can move and shoot those 5 HWTs you can fit in the blob.
>>
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>>49699475
sick one :)
also, you could always be this guy (if you think a riptide is cheesy under 1k ;) )
>>
>>49695657
What the fuck is with that rules database? Epub? What happened to the old one?
>>
>>49699522
get readium, I vastly prefer to pdf anyway
>>
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>>49699454
[email protected]

>>49699494
Just why.
>>
>>49699550
can you imagineeeeeee :')
>>
>>49699373
As a gentlemens agreement sort of thing to generally avoid a riptide in games less then 1000-1500.

If you have the models, I would suggest dropping the drones and adding naked crisis suits, or for a few more points a flamer or fusion unit. A naked unit can be used as a cheap (66pt) tarpit for small groups of non-elite infantry, holding them for a turn or more while the rest of your army prepositions. A unit with flamers is even better, frying a few before charging or landing auto hit templates on overwatch. And nothing says fuck you like deepstriking a fusion kamikaze force into their tank line. Remember you cant move but can jetpack away after deepstriking. You are guaranteed to blow up ANY tank you land 2-3 fusion blaster hits on, especially deepstriking into their side/rear armor, and if you can position to cover there's a good chance the little blue bastards wont get BTFO the next turn.
>>
>>49699438
The Armored Cadre seems tailor-built for Ionheads. Between the ability to reroll to hit (letting you reroll scatter) combined with the "fire as a single unit" command bonus, hit your target with 2 markerlights for Ignore Cover and if he's not in a vehicle or 2+ armor, you can just start scattering pieplates all over the map and just start deleting whole segments of his army in one go.
>>
>>49699531
Yeah, so why is the old one that uses pdf missing?
>>
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>>49696558
Best artwork right here.

Today GW would toss a few shekels at someone from DeviantArt and have them trace the model in Photoshop.
>>
>>49698462
>The "I want to have the idiotic GSC rules but can't be assed to buy the models so I'll prox them with IG models" kind of fluff

Also any kind of "I have converted model X to be female" despite the regular models being male.
>>
>>49699579
no idea :/
>>
>>49699605
Did a little digging. The Old one still exists. I have no idea why this new inferior one is in place.
>>
>>49699401
What is a hello kitty army? I have no qualms against grey tide if the person actually intends to paint them, or makes progress each successive game. Although I will admit playing against painted armies is more fun.

As far as paint quality I compliment any jobs or details I think we're done well, if I didn't like the paint job I simply wouldn't say anything about it.
>>
>>49699566
I can imagine having a cool model and no friends.

>>49699570
>jetpack after ds
I guess that makes sense, I was just a bit concerned about taking suicidal units at 750 since each one is a decent chunk with no guarantees on the reserve rolls. Maybe a solo suit and I'll see how it works out then.

>>49699573
I had never thought of using them like that, it's somewhat amusing. I was just going to use railguns with submunitions for the versatility but now I'm definitely going to magnetize all their guns.
>>
Can someone please share the last son of dorn already?
>>
>>49699570
>reroll scatter
that plus reroll gets hot, could also work well with submunition-heads. Also, I didn't think about the combined fire bonus, as the skyrays two lights are networked...
>>
>>49699665
yeh nah I get that :') I don't own one desu, if I did I think itd be one for the shelf, shit is too damned cheesy...

The thing is, your suits might not be suiciding - bear in mind your opponent is also bound by 750 pts, and you're likely wiping out the unit that could really hurt your suits - once its gone, you might find as long as you can get behind a little cover your suits will hang around (they might even if you can't).

i send the email, btw
>>
>>49699701
Oh yeah, like russes and trilas preds. I took one in my first game since I mostly only had suits assembled at the time and it killed a basilisk before getting mobbed by angry guardsmen. I guess that should be a better investment than a solo broadside.
>>
>>49699595
What if I use Solar Auxilia models alongside the proper Cultist models?
>>
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>>49698943
>>
>>49699751
oh yeh, imo broadsides are... not great at all. Except very situationally (after all, not being relentless kicks their asses, as all their guns are heavy unless you buy plasma rifles for them) and expensive, too at 65pts base.

Yeh, its just about making sure that where you get them in isn't gonna result in rape next turn
>>
>>49699676
The real advantage to combined fire for blasts is you get all your wounds in before any model are removed.

Let's say you're attacking 20 Marines (hypothetically). The blast hits 20, kills 10. The next hits 10, kills 5. The next hits 5, kills 3. Or so (assuming cover saves and stuff).

Versus

All 3 fire at once, for 30 hits which kill 15. Or something like that.

It's like having a Leman Russ Squadron without having to actually squad up.
>>
>>49699794
yeh, spot on, that sounds pretty fucking cheesy actually, I might try that in a big points game (if I can get the models, that is :') )
>>
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So I think I've found the only GW model which would make a good conversion to a cult limo.
>>
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>>49699828

Very minimal effort needed to make it a civilian hovercar. Only tricky part is extending the length.
>>
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>>49695858
MIGH-TY?
YEAH THE IMPACT OF A BASILISK BARRAGE ON TARGET IS PRETTY MIGHTY.

>>49696337
KAYVAAN SHRIKE, I LOVE THAT RG SOB!

>>49696499
SID, YOU MEAN PVT SIDWELL THE LOADER?

>>49696726
CRACKS?
MOST WALLS CRACK WHEN THE PLATOON LETS LOOSE.

>>49696928
UGLY FACES?
I'VE SEEN SOME UGLY FUCKING XENOS BEFORE BUT NONE WORSE THAN MY MOTHER-IN-LAW.

>>49698331
CHEF?
YOU'LL FIND HIM IN THE MESS TENT THOUGH DON'T LOOK TOO CLOSE AT THE STEW IF YOU INTEND TO KEEP IT DOWN.
>>
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>10 Neophyte Hybrids cost $40
>>
>>49699794
Main disadvantages are the usual ones: Vehicles are fragile to melee, HP stripping and mass haywire. I imagine if there's any real potential for fondue, it would be combining that with a Ghostkeel Wing; give them Disruption Pods and now the tanks are Stealth and Shrouded. The "combined fire" does require you take a Hunter Cadre though so it may be easier to sacrifice the "multifire" bonus. That and Ghostkeels are resilient only versus conventional shooting.
>>
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>>49699884
>But there´s a heavy weapons team
>>
>>49699869
10/10 post
>>
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>>49699869
My cyber-sides are escaping Martian orbit
>>
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A 1000 point army list with a pair of Eversor Assassins. Yes or WAAC?
>>
>>49699939
Eversors aren't really that particularly scary, go for it.
>>
>>49699924
>>49699884
It's cheaper to buy three squads of hybrids than to buy three squads of cadian infantry and a box of heavy weapons where I am.
>>
>>49699939
A 40,000 point list consisting entirely of Eversor Assassins
>>
Should I ever pick the Heavy Burst Cannon?
>>
>>49699970
296 Eversor Assassins.
Make it 13500 points and pit that against nothing but Space Marines to reenact that one battle from the fluff.
>>
>>49697902
Sorry, I fell asleep. It wasn't Lorgar, as Lorgar was the final flashback.
>>
>>49699983
It's good if your army lacks anti-infantry firepower, or if you're fighting a horde army, or if you're fighting an army where high volume shots are more worthwhile than a single pie plate, or if you're just looking for a bit of variety in your riptides.
That is a neat idea for the head, I might steal that.
>>
>>49699983
On a regular Riptide? Not really, no. The Ion Accelerator has better range and doesn't require the Nova to be deadly.

In a Riptide Wing? Yes. The weapon gets scary when you can get Nova off and double-tap it. Run Shields on turn 1 or so, move to good midfield positions, activate nova profile on the guns turn 2 alongside the hailfire.

Even with BS 3 (or BS 4 on some focused targets), you're looking at 72 S6 shots and 24 TL S5 ignores cover in one go. To put this in context, 72 shots is 36 hits. 36 hits is equivalent to being shot at by 14 Scatter Laser Jetbikers but with higher damage potential (and better performance when snap shooting). Oh, and you rend.
>>
>>49699884
Quit the game. Honestly. Quit. Hobbies cost money.
>>
>>49699997
I'm pretty sure it was 200 Eversors they used. They never mentioned how many Space Marines faced them. It'll be covered in November.
>>
>>49699869
I want this in the description of the Emp's Wrath Formation come next codex. Assuming it still exists.
>>
>>49700075
Wow, nice job being an elitist cunt.

Hey richy rich, I hope you're not the same guy who complains about people buying the productions cheaper on ebay instead of "supporting the local stores" but espouse the idea that GW should price gouge as much as they can get away with.
>>
After playing Eternal Crusade as Orks, I want to start an Ork army.
Please convince me otherwise, /tg/.
>>
>>49700075
I never said I couldn't afford it, or it was an outrageous price (necessarily), I was just expecting pricing more along the lines of Guardsmen.
>>
>>49700161
Not him, but if you're not supporting the local stores which you play at you ARE a fucking asshole, period.
>>
>>49700168
If you take in to account you get a single heavy weapons team with it, it is in line with the price of guardsmen.
>>
>>49700170
I hope you rub shit in your eyes and get an infection you hypocritical cunt.

How about you support something other than your local managers ballsack as it rest upon your chin?
>>
>>49700181
You don't get a heavy weapons team unless you're taking the squad box, which is literally just Cadians with an extra sprue of hybrid heads.

The Neophytes box is a different kit entirely.
>>
>>49700194
Oh well, all these terms are confusing me.
>>
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>>49700181
Unless I'm missing something, they seem more like special weapons than heavy weapons (model wise, that is). Is that really worth an extra $11?
>>
>>49700193
How the fuck is anything I said hypocritical? Do you even know what that word means?

How is supporting the person who puts time and effort into running a store for his players a bad thing, you selfish immature little prick?
>>
>>49700228
There are two kits.

Neophyte Hybrids, which are all new stuff for GCults, and Neophyte Hybrid Squad, which is an Imperial Guard box with an extra conversion sprue to make them a little bit more genestealer-y. Only the second one has a heavy weapons team.
>>
>>49700170
>>49700193
>>49700237
ITT Retard fight.
>>
>>49700161
>Wow, nice job being an elitist cunt.
He's not being elitist, he's being honest.
A person struggling to make ends meet has no room to spend his money on frivolous wants. That's just basic money management.

And if a person isn't willing to pay the price of the models, then they just shouldn't buy it. If enough people don't, then GW will force to lower cost (not that the cost is high, far from it, it's actually lower than most wargames in terms of $PM) or enough people will buy it, and anon will either be forced to give in and buy it or continue to not buy it.
Bitching solves nothing, and the price isn't high unless the models are selling. Which, given that most everywhere reports they don't have enough GSC to meet demand, is clearly not the case.
There's how anon can make sense of it: learn fucking economics. Supply and demand.
And once again, most every other wargame charges more per model
>>
>>49700237
Fuck off your ivory tower, inbred retard.

How about YOU quit the fucking hobby if you can't stand the stink of the lower classes you stupid piece of shit.
>>
>>49700193
Not him but

>play at lgs
>hobby at lgs
>hang out at lgs
>FOR FREE
>Nah fuck you man why would I support you, you don't do Shit for me bro

What kind of thought process is this? Without brick and mortar all you have is a bunch of models that sit on a shelf forever. If you're into collecting then I guess that's all you want.

But if you like the models why wouldn't you support the company or your local store? Is saving 10% here and there seriously worth fucking over the company who's product you supposedly enjoy?
>>
>>49700252
More like one little cheapskate faggot getting smacked down for being an ungrateful bitch.

At my LGS we don't welcome dickheads like that, they don't get games if they buy all their shit elsewhere and expect to come in and use the tables we worked to put together for free. The owner is the nicest guy in the world and he basically runs the place out of pocket because of little shits like that anon who just steal shit or get it from chinaman and then think they can waltz in and hang with us like they're our buddy. Fuck that noise. Their shit will go missing when they aren't looking if they pull that crap.
>>
>>49698234
Use them independently. Then give them the Fire on My Target order and watch everything that relies on cover die.
>>
>>49700257
>most every other wargame charges more per model
A lot of other 28mm and higher wargames may charge more per model, but they don't need as many models as 40k (i.e. Infinity, WarmaHordes, Malifaux).
>>
>>49700291
>Their shit will go missing when they aren't looking if they pull that crap
wew lad, who the hell are you? The LGS Punisher?
>>
>>49700262
Literally what the fuck are you even talking about, I specifically said I wasn't that anon, for one thing, but for another, if you can't afford the hobby that's not our goddamn problem. It's not the store owners obligation to make your financial situation easier at his own expense. If you won't support a local store don't expect to be welcome in it, because that makes you a faggot.
>>
>>49700262
Commie pls go and stay gone.
A fucking miniature wargame is a luxury in every sense of the word, there is absolutely no argument that it should be cheaper for the sake of "the lower classes". Moreover, nice job assuming everyone here was born into an "ivory tower". Some people had to work to be able to get to the point where playing miniature wargames is economically viable for them.
Check your privilege as they say, not everyone was coddled by mommy and daddy. You're paradigm and the assumptions its caused you to make are extremely biased.
>>
>>49699665
Run two independent suits with 2 fusion blasters. Each can arrive via deepstrike independently, on different targets. even one suit with double fusions is going to fuck up a vehicles day, especially the type of v3echicles you find at 750 points.

Alternatively, if you want an even friendly-er tier army, run some kitted stealth suits. They are fragile af if they get concentrated fire, and s5ap5 really doest faze a lot of things that arnt guards, but they can also infiltrate and any sort of cover will make them hard to hit. A 'ui can carry a fusion blaster of his own and a homing beacon, which allows non-scattering deepstriking within 6". proper positioning around turn 3 and you can bring in suits exactly where you need them, with cover to jump into.
>>
>>49696681
>the emperor defacing a picture of glorious trump
>>
>>49700312
I'm not just talking about me, I mean our whole group. We're a very close-knit and supportive community but we sure as shit won't put up with uppity ungrateful brats taking advantage of the guy who gives us a place to hang out and play and work on our hobby.
>>
>say that Neophyte Hybrids are priced weirdly
>everybody starts flailing and yelling at each other
I still don't understand why the 40k general is so touchy when it comes to GW's pricing.
>>
>>49700302
40k doesn't need more models either, pne can easily play low points games or kill team. Buying massive armies is 100% the choice of the consumer, and not GWs fault
>>
>>49700358
It appears we have a literal communist who thinks GWs prices are unfair to the lower classes. Because that makes sense in a commies warped, useless, ineffective mind
>>
>>49700345
>I'm not just talking about me, I mean our whole group
So you'd steal somebody's shit because they break an unwritten rule? I'm all for supporting your LGS, but you sound like a bunch of faggots (assuming this isn't another episode of Shit That Happened).
>>
>>49700358
Neophytes are fine, you get 10 guys with a lot of options to play around with. It's the Initiates that are really pricey, having to pay £25 for five 8-point models really sucks.
>>
Lets say I have a piece of dangerous terrain, and i want to move my walker into it. Lets just assume I move it 3'' up to the edge of the terrain and take the Dangerous Terrain test. If I roll a 1 and fail the test, do I stop my movement there and lose 1 hull point, or can I still move my full 6''?
>>
>>49700358
Because there are immature children who want to play this game and then get buttmad when its pricing scheme doesn't cater to them.
>>
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>>49700358
>I still don't understand why the 40k general is so touchy when it comes to GW's pricing.

Especially when everyone orders at a discount from other suppliers.
>>
>>49699665
Also becarful with drones. I didnt see any in your list, but always keep in mind that drones count twards unit size in terms of running away and tau leadership is iffy without insperiing leaders nearby. When you do run a riptide, for example, dont bother with the 50 points of drones. Use those points for stim injectors, your riptide is already the hardest thing to kill in the army and you dont need it running off the table after a single drone is removed.
>>
>>49700380
>So you'd steal somebody's shit because they break an unwritten rule?
Not immediately, they'll have been told what they're doing is wrong long before it happens. If some kid is like "hey check out my knight army that I bought from fucking China" and everyone in the store is like, I mean that's cool but why don't you buy some stuff from the owner of the store you're currently gloating in and using its tables instead of being a freeloader, and they continue to never change, then they're not going to be welcome after a time.
>>
>>49700387
You stop as soon as you are immobilized.
>>
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>>49700358
It's a dance we've danced quite a few times before, let me explain
>X anon complains about price of models
>Y anon lectures X anon about spending money on models when he is most obviously destitute (why else would anyone complain about GWs pricing?)
>commie anon jumps in and attacks Y anon on the assumption he is implying that miniatures are something that can only be enjoyed by the extremely rich with a poorly thought out analogy
>anons attack commie anon over his analogy without reading context
>but poor commie anon is too triggered to explain himself and just continues to attack what he assumes is anon Y

Make sense?
>>
>>49700420
>Not immediately
But you'd still do it? Instead of fashioning yourself as Batman, you could just not play with them you double nigger.
>>
>>49699869
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>49700401
People who don't order from their own store are scum, discounts are not worth losing good morals.
>>
>>49700447
I don't have a store nearby.
>>
>>49700455
Learn to drive.
>>
>>49700435
>why else would anyone complain about GWs pricing?
This is what always gets me though. Not wanting to pay GW prices =/= unable to afford GW prices.
>>
>>49700437
Whatever man. I'm not saying I've ever actually taken someones shit but I'm not going to shed any tears over an obnoxious twat who never put a nickel into supporting the store losing his chinese bootleg resin when someone else in the group does it.
>>
>>49700332
Infiltration Cadre is fairly unassuming too, and is funny comboed with any farsight suitspam army. Killing any of the stealth suits is basically a giant trap card.
>>
>>49700473
Your store sounds like it's full of homosexuals. And not the cool kind either.
>>
Am I the only person that looks at the Goliath and thinks of this scene:

https://www.youtube.com/watch?v=kujd9IbAbIo
>>
>>49700468
It's part of an on-going war between re-casters and purists. They have this 'with us or against us mentality'.

Don't like store prices? Obviously a criminal looking for something to steal.
>>
Fucking scrub here. I play codex SM.

1) How do you kill Be'Lakor as codex space marines?

2) Also I'm facing a tau player and I'm pretty new. What should I tell him NOT to bring (in other words, what should be some obvious red flags)?
>>
>>49700529
I feel like recasting wouldn't be that big of a thing if GW wasn't so expensive. 1400 for one model? They can get right the fuck outta here with that shit.
All Chinaman does is fill the hole left by everybody's favorite British "model" company.
>>
>>49699983
Combine it with velocity tracker, nova charge it and it will through sheer shot volume take down a flyer. Especially if used with a skyray, which can land (or cascade) the markerlights to make damn near every shot hit.
>>49700073
Your math is wrong. Both ripple fire and alt fire mode are nova moves, you cant do both. Not to mention, ripple fire only effects secondary weapons, IE the SMS.
>>
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Hey, I'm putting together a Steam group for those of us that play 40k over Tabletop Sim.

Might be a pretty good option for scrounging up a game, yeah?

Shoot me your screen name and I'll send you an invite.
>>
>>49700619
I don't think so, there will always be recasts for as long as they do it cheaper than GW.

If people want cheap shit they convert/kit bash stuff they find on eBay.
I picked up a squad of harlies, a death jester and two sky weavers for £30 thanks to run off from death masque!
>>
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So i recently got bought a nurgle daemons army but i don't know how to to play it.
Dose this look like a solid enough list for casual matches.


Chaos Daemons Combined Arms Detachment 1499pts
HQ
Great Unclean One (290pts)
Eternal blade.
Greater Daemonic Reward
Psyker Level 3, rolling biomancy

Elites
Beast of Nurgle (104pts)
2x Beasts
Beast of Nurgle (104pts)
2x Beasts

Troops
Nurglings (75pts)
5x Nurglings
Plaguebearers of Nurgle (99pts)
11x Plaguebearers


Fast Attack
Plague Drones of Nurgle (332pts)
6x Plague Drones, Upgrade one to Plaguebringer, Death's Heads, Icon of Chaos, Rot Proboscis

Heavy Support
Plague Hulk of Nurgle (150pts)

Daemon Prince of Nurgle
Exalted Daemonic Reward
Balesword
Wing
+3 armor
Psyker Level 3, roling biomancy
>>
So you buy shit off a China man, I don't care if a 13 year old kid comes in with that shit. Only reason he bought it off the gook is because of how poor the damn kid is.
>>
>>49700624
I'm talking Hailfire among 3 Riptides with HBC and SMS.

12x2x3=72.
4x2x3=24.
I guess if you really wanted you could do:
8x2x3=48
8x2x3=48
For non-nova HBC and Ripple SMS.
>>
Is there a visible difference between 'official' GW models and Chinaman models?
>>
>>49700698
It depends on the model and the Chinaman in question. Most of the time nobody will be able to tell after some cleanup work.
>>
>>49700694
Oh shit right. Forgot aobut the formation rule.

see, shit like this is why people hate Tau. Personally I don't think I would every field more than two riptides, unless I was facing 'cron.
>>
>>49700660
I play a lot in the 40k TTS community.
Tau and Eldar players should never, under any circumstances, be played with. Take how they are in real life and multiply it by ten for TTS.
>>
>>49700560
Without allies? You don't have many options beyond tooling up a captain + command squad and praying for 6s.
Even if you get a celuxus assassin to shut down his psychic bullshit he can still give himself a 2++ like it's nothing.
You would have to kill the herald buffing him first.

Riptides, ap2 pie plates with ignores cover shuts down anything but the most competitive lists.
>>
>>49700723
Never*
>>
>>49700724
Beggars can't be choosers. And frankly if we're playing over TTS, we are most certainly beggars.
>>
>>49700698
chinaman stuff is usually slightly worse, though its not normally noticable.without close inspection.

strictly speaking GW stuff will always be better if there is a noticeable difference.
>>
>>49700750
Trust me, it's better not to play at all rather than play against a tau/eldar player who essentially has infinite money (because in TTS you get infinite models of all types basically) and never has to paint any models.

It's no-fun-allowed. Either bring your cheesiest list or enjoy losing.
>>
>>49700560
>1) How do you kill Be'Lakor as codex space marines?
Grav.
And that's not because it'll kill anything, but because that's gravs main purpose, to kill heavy unit, such as termies, MCs and GCs
>>
>>49700560
Not saying you should tell him not to bring it, but any tau player worth their salt is going to bring at least one unit of crisis suits with dual plasma rifles. These WILL rape your marines and should be priority targets, along with any source of markerlights.
>>
>>49700724
But can you flip the table?

On a more serious note, is there enough people playing this and is it developed enough that I could field my real life army?
Dark eldar/Harlies
>>
>>49700774
Be'lakor has like no armor save though.
>>
>>49700619
>1400 for one model?
You mean like the FW stuff? Because that's well worth the price. I don't think you understand how truly massive those models are.
>>
>>49695858
The best way to fight artillery is more artillery, or dropping bombs on them. You'll get shelled to shit, or hit with bombing runs.
Assuming that's impossible, you'll watch a bunch of Sormboyz crash their landing craft into your position, have Warp Spiders, Swooping Hawks, Striking Scorpions, Shadow Specters, or Rangers appear out of nowhere to shred you to pieces, Chaos Marines and/or daemons teleport behind you and let you know it's nothing personal, or Nids overrun your forward line, then the second line, then finally make it to you.
A lot of armies will divert a lot of attention to the motherfuckers that keep shelling them.

Also, you'll go deaf.
>>
>>49700790
>is there enough people playing this
Yes, but a majority of them are tau, and the worst kind of tau.

>Is it developed enough that I could field my real life army?Dark eldar/Harlies

I don't think Dark Eldar and Harlequinns are in yet.
>>
>>49700770
I personally have yet to experience this firsthand. Most of my experiences have been some rando joining up, dumping a bunch of models on the table, asking me to teach him how to play, and then me kicking him.

>>49700790
>flip the table?
yes

>enough people?
inconclusive, but that's why I'm here

>dark eldar/harlies?
Unsure of latter. I'm sure at least the Dawn of War models of the former are available.
>>
>>49700824
Teach people how to play, and then bring fluffy lists against them where they stand a chance of winning.

It's the only way to get enjoyment out of this game.
>>
GC Kill Team (200pts)

Purestrain Genestealers X1

Neophyte Hybrids X2
-Cult Icon

Dedicated Transport
Chimera X2
-Dozer Blade X1
Rate my kill team list
>>
>>49700750
How much is TTS nowadays/should I wait for a sale to pick it up? And how active is the 40k community in general?
>>
>>49700560
As far as the tau player I disagree with saying "don't bring X" I prefer the idea of making a balanced list, or if it's your style list tailor (I don't for anything but tournaments). If you're just starting out and don't have much to choose from ask him to bring units similar to yours. So he shouldn't bring a hammerhead if you only have tactical marines type deal
>>
>>49700824
>asking me to teach him how to play, and then me kicking him.
Wow, rude.
What if he really wanted to learn?
>>
>>49700843

>70
>50
>50

Chimeras are 15 points now?
>>
>>49700861
Hybrid squads take them for free, they stole them!
>>
>>49700861
Shit, wrong list sorry
It's only one unit of neophyte with a chimera with dozer blade and cult icon. Sorry about that
>>
>>49700838
I really dont have the leisure time to teach 40k to every rando that logs on.

>>49700844
It's 20 bucks usually but frequently goes on sale for ten. I can usually get a game, but it takes a while, thus my efforts here.

>>49700854
I may have described it too gently. Let me get my experience across more clearly.

>Joins game, says nothing
>Literally flings random models onto the board
>"Do you know how to play?"
>"no"
>"teach me"
>kick
>>
>>49700800
Doesn't matter. It'll still do the job. Max squad of grav cents will kill him in two turns.
That said, you could also use a unit of thunderfire cannons. Full squad fires off 12 blasts, which can be ignores cover. Just bring some psykers to deny invisibility and you're fine.
>>
does a Genestealer Primus having infiltrate actually accomplish anything? I mean, pretty sure you can't grant infiltrate to a unit by joining it.
>>
>>49700934
>some psykers
>to deny invisibility
>against a daemon army
Are you serious?

Just bring a celuxus.
>>
>>49700619
for what it is GW is pretty average in price, good price for its quality. Cheaper stuff tends to be lower quality. Higher quality stuff is usually more expensive.
Non historical wargame minis are just expensive.
>>
>>49700962
Units that already have Infiltrate gain Shrouded when used in the decurion.
>>
>>49700973
Firstly, not all daemon armies are Tzeentch armies.
Secondly, assuming a casual meta, a couple of libbys should provide enough warpcharges to deny at least one power.
But a culexus also works.
>>
>>49701021

...Really? That's the only reason?

Seems like it would be more intuitive to just give him Shrouded to avoid second guessing of the intent.
>>
>>49701048
He could also infiltrate by himself if he wanted to? Iunno.
>>
where can I get an apocalyptic blast template for not $10
>>
>>49695657
Have you guys seen the new Chaplain model?
>>
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>>49700447
I have a comfy local store AND they have a 20% discount. Have I reached some sort of promised land?
>>
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>>49701225

My local store used to be REALLY comfy, like, 3 gaming tables, 1 really big painting station, and 3 intro tables downstairs, and a massive gaming room upstairs with like 4 more tables.

But they moved into a much smaller building, and now there's like.. 1 intro table, 1 painting station, and 2 gaming tables or some shit. Newcastle here. I want the old times back. Bring back Ray and Seb.

>mfw I saw the new store
>>
>>49701215
God I fucking love chaplains, need to get me one of these.
The legs looks like they're from age of sigmar though
>>
>>49699939
I wish eversors were better

give them a few more attacks, the ability to run and charge, charge from infiltrate, +3" to all movement, and disallow overwatch against them

Also let them attack with their meltabombs d3 times

And make their meltdown a large blase with rending
>>
>>49701215
Looks like if the chaplain doesn't trip on his robes, then he's going to trip over his scrolls
>>
>>49701215
I wish this wasn't such a ridiculously limited model.

If I ever bought a recast it would probably be of this.
>>
>>49700962
You can run them in a CAD and attach them to infiltrating squads in the Decurion. If he didn't have infiltrate standard that wouldn't work.

Also, granting shrouded to his whole unit on turn 1 if he's taken in the decurion is pretty fucking good. Granted this is redundant if you join him to a squad in the subterranean uprising formation, but if you wanted to put him in like a Demo Claw Formation or something it's handy.
>>
>>49701560
do they even make recasts of exclusive models? because I would buy those up like no tomorrow. I can't even find anyone selling the exclusive command tank stuff.
>>
>>49699402
Gbp tanked on friday.
>>
>>49702037
They do, they have the 30th anniversary marine, I know that for sure.
>>
>>49702185
do you have a link, please, or are there just a ton of different ones that people shop at?
>>
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Working on this list kinda got a stamp of approval, though they question the use of Centurions.

I question their taste in awesome shit.

Anyway, r8? Suggestions?

General idea is to have the Beamer tech follow a tac or devastator squad and pie plate the shit out of the other guys, while the harness tech follows the pred while safeguarded by the assault centurions and fix it or shoot back if he has to.

Otherwise, the tac marines just roll around in their metal boxes and generally annoy doods and occasionally blow themselves up on a 1 roll.
>>
Just ran a test game, First Curse vs Riptide Wing. No points limit just max upgrades on both sides. Got the first turn charge due to Warlord trait, Preferred Enemy on the mutation table. He failed Overwatch with all 6 missile drones, only got 8 shots snapfiring with the heavy burst guns, put 4 Wounds on me, I made all 3+ cover saves thanks to stealth. Missile Systems got 4 hits, only 1 Wound, took it on the Patriarch, failed his save, he's down to 2.

Patriarch swings, all hits, 2 rends and 3 regular wounds with shred, 1 rending hit gets through the shields, saved by Feel no Pain. Familiars swing, 2 rends, 1 through the shield, Feel no Pain again. Well fuck, time for the bucket.

Purestrains have 100 attacks on the charge, re-rolling 1s, 73 hits, fuckton of Rends, like I think it was at least 15, and then 6 or so regular wounds. Wipe the drones, he makes saves and Feel No Pain. 9 Wounds go through. One dead Riptide, one down to one Wound. He attacks back, one hit, Wounds, I make the 5+ invuln. He loses combat by 9, fails his Leadership test, and gets swept.

Genestealers eat cheese and drink whine.
>>
forgot was i was going to say
>>
>>49702213
>Genestealers eat cheese and drink whine.
Are you actually suprised that Genestealer are good in melee?
>>
>>49702312
It's more about the fact that I confirmed I can weather Tau Overwatch with basically no losses.
>>
>>49702312
I mean they haven't been for a long time now.
>>
Tried gnc last night. Long story short, first curse got a 5 on the mutation table getting preffered enemy, and then a with a 6 on cult ambush they pop up and charge a unit of 5 thunderwolves with a lord, everyone with fist and stormshield.

Buckets of dice later, there is one thunderwolf left on one wound, he swing his fists but these sleazy pantstealers manage to avoid his blows and stay locked in combat to avoid shooting.

Just as planned
>>
>>49702458
That makes my dick rock hard.
>>
>>49702458
Tha First Curse will be extremely powerful ally for Tyranids and IG. 20 fearless stealers + Patriactch will be nothing to sneeze at.
>>
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>>49700619
Look at how much resin a Warlord Titan actually is, anon. Then remember that needs to be shipped from China. Remember the mould needs to be made to create it. Remember the machine that made the mould needs to be bought. This then needs to work in another machine to cast it, which needs to be bought. These machines then need people to operate them, which costs money to pay them and possibly even train then to do so. Then you need to pay for the designers of the model before it hits the mould. Then you need to pay artists for the renditions of the model. Then pay people for the construction manual, then for the box, then for various other things, like tax and local charges.

Is GW 'cheap'? No. Is it expensive? No. Is it even expensive inside the niche HOBBY? Nope. If you don't want to pay it, don't buy it. The reason it's 1400 is because it is made to order. They don't have a warehouse full of Warlord Titans and all it's weapon options ready to ship. They order small batches at best. This pushes the cost up.

Again, hobbies are expensive. If you think, say, aircraft, tank or ship scale models are cheaper, you'd be wrong. Hell, I had a mate who was rich, like really rich. He collected historical minis of soldiers, Napoloenoic I think. Like you see in historic warfilms before a battle. A single model there, a single metal soldier, can be £20. A single cavalry piece can be £60. Cannon can be £50-£100 depending on the piece. In short, he's spent well over £10,000 on it and he has only about 200 models or so. I forget.

40k is not expensive, not my a long shot. GW is a business. A businesses goal is to make profit.

A 2000 Tactical Marine box costs, after inflation, £23. A 2016 Tactical Marine box costs £25. For £2 more, you get high quality material and more customization options, plus more gun options. Which is damn fair. I'm saying this before the usual "b-b-but 40k USED to be cheap!". Yeah and models also used to look like this.
>>
>>49702607
>implying these don't make for the best Ork battle armors
>>
>>49702607
Does anyone have any screens of the literal communist?

I always seem to miss these seminal moment's.
>>
Is there any reason to pick Cato Sicarius?
He gives all your guys 10 Ld, lets one tac+rhino infiltrate/scout, and has FNP.

Is all of that worth 175?
(His Coup De Grace is useless desu)
>>
>>49702809
Oh and he gives +1 to reserve rolls and comes with artificer armour.
>>
>>49702809
those things are good, but does the way you want to run your army require them? Is it in any way central or even just very useful to what you are trying to do?
>>
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Who are the Skaven and Lizardmen of 40k?
>>
>>49702867
I try to run a flexible Ultramarine's army (basically a demi company).

I find that most of his stuff is not that great. I can't get much use out of his +1 to reserve rolls, his melee is meh for his price, the infiltrate/scout tac+rhino is good, his 10 Ld for all friendly units is pretty much the best thing. His FNP is decent, but I don't really know where to put him outside of a command squad which already has an apothecary.

Honestly, when I bring a Captain with Artificer and Burning Blade, I feel like the only thing I'm missing out on is his 10 Ld for all friendlies. Outside of that, the Captain with Artificer and Burning Blade is cheaper and stronger.
>>
>>49702913
>Skaven
Apart from the whole "swarm" thing they're Tau: build 100% shooty and collect free wins.

>Lizarts
...idk
>>
So whats this escalation campaign I keep hearing about?
>>
>>49696318
Thats a lot of unpainted bullshit. disgusting
>>
>>49702913
Hrud and Old Ones

>>49702951
Do you even 40k?
>>
>>49703186
>>49703186
>>49703186
>>
If a tac squad is behind their rhino, since it's a dedicated transport, can they see through it?
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