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/ccg/ Custom Card Generation /cct/

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Thread replies: 318
Thread images: 147

File: Making Magic.png (2MB, 1400x1800px) Image search: [Google]
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Halloween edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>49650309
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Finally found appropriately spooky art for this card.
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Damn, I need to make a Halloween card. Uh... yeah, this is the closest I got for now. Sorry.

>>49677419
Hmm. Part of me thinks you might have made this due to being salty about losing to a Simic deck or something. Probably wrong though.
>>
File: Necrosynthesis.png (229KB, 375x523px) Image search: [Google]
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Looks like it's spoopy time
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>>49677457
Nah, not really. Was just an odd idea from ages back that I disliked posting because I could never find art for it.

>card
Reverse Empyrial Archangel, or Super Jackal Pup, you decide.
>>
File: Trick or Treat.jpg (43KB, 375x523px) Image search: [Google]
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Decided to go a bit more traditional.

>>49677490
Hmm, seems cool.
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Halloween, you say?
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Name is shit, I know.

>>49677628
Yup. Not sure how I feel about your card. Recursion is cool, but killing all your other stuff sucks.
>>
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Posting more skeltals
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Last one for tonight. Somtimes I have trouble telling how much the creature type affects the color of the card.
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>>49677154
>What is your... handle?
You can call me whatever you want. I'm anon when I'm not making a set. If my identity mattered I'd take a trip or go back to using a set symbol for one-offs, which is something I won't do unless browbeat into it.

>Your Savage anon, right?
In a better time, yes.

So here's the three versions I'm toying with for consideration. Hope they are interesting to someone besides us; a bit more input would be nice.

>>49677419
Shouldn't this be a replacement effect using "instead"?

>>49677465
I like this. 8/10, spoopy yet useful.

>>49677490
I feel like something is off on the power level of this but I can't put my finger on it.

>>49677589
"For each opponent, choose a creature he or she controls. That player may sacrifice that creature. If he or she doesn't, you may put a creature card from his or her graveyard onto the battlefield under your control."

>>49677592
Why such a fat ass when he hands out -1/-1 like candy?

>>49677628
I kinda like this. Very Rakdos. Set symbol reminds me a bit of my first one, too goddamn long ago.
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>>49677761
Well, colors do have their own tribes.

Flicker-b-gone
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>>49677808
>Shouldn't this be a replacement effect using "instead"?
It could be, but I'd rather not get into the fun world of replacing costs, as much as it'd make instant speed counter removal like Jitte more punished by it.

>I feel like something is off on the power level of this but I can't put my finger on it.
The body was based on Abyssal Persecutor, with a lower toughness to make it easier to remove with -X/-X effects. Of course, unlike Abyssal Persecutor, it has a high probability of killing you.

>card
Spookiest card I've ever made, no joke.
>>
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>>49677419
>>49677490
I like them.
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>>49677894
easyreprint.card

And thanks.
>>
>>49677808
Should be "and/or" like Descent into Madness. You saw that card, right? For the cards, I feel like the idea of exiling them face down and turning them face up is kinda needless. All you really need to say is "Until end of turn, you may cast a card exiled this way." and I think most people would get it. Or is there something you're trying to do I'm not seeing?
>>
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>>49677894
>>49677921
Thanks for reminding me to do a reprint of this card. Now I'll have to make a remake for it that uses Suspend.
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Spooky scary skeletons.

There's one inside you right now.
>>
>>49678008
>that name
Absolutely perfect
>>
>>49677928
Nah, there's no extra hidden meaning/mechanical reason. At least nothing I know of it could even be. I'll do the and/or thing once I settle on a final draft.

Which version do you think will play best?

>>49677815
I think this would end up rare (think Rest in Peace) but other than that, nice.

>>49677887
Oh Lili, you really are best girl.

>>49677894
I'm wondering why this is blue. The very specific "not dies but still works when something dies" trigger wording?

>>49677963
>All Hallow's Eve remade with suspend
That'd be nice.

>>49678008
Menace might be a bit over the top for a simple tap cost; I'd attach a B cost to it and I think that'd be okay.
>>
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>>49678060
>I'm wondering why this is blue.
It works on bounce, I guess is the intention.
>>
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>>49678085
Yeah, I mentioned that in the most obtuse way possible.

>Bridge
I feel like this might actually be able to be cheaper. It's cool but feels too expensive to have an impact.

>card
Might as well get into the spirit of things.
Started out Grixis but I dropped red when I reckoned it was too expensive, even if it was flavorful.
>>
I feel like this effect dabbles with another colour, but I'm not sure if it's red or black, or whether mono-white is fine.

[Name], Architect of War
3W
Legendary Creature - Human Advisor
At the beginning of each opponent's end step, if he or she attacked a player other than you this turn, he or she creates a 1/1 White Recruit creature token.
3WW: Gain control of all Recruits. They get +2/+2 and gain lifelink until end of turn.
3/3
>>
>>49678343
>3WW: Gain control of all Recruits. They get +2/+2 and gain lifelink until end of turn.
Unless you give them Haste, you can't attack with them, so is this intended to be a defensive trick?

Also, could probably use some Red, especially with the control change.
>>
>>49678343
Not really sure why gaining control of Recruits is necessary.
Permanent control is attributed to blue, temporary to red, grave control to black (weenies-only being white).
>>
>>49678379
Thanks, and haste pushes into red as well, perhaps I'll have the activated ability be 3RW

>>49678384
Because they enter under your opponents' control, until you activate the ability
It's to encourage them into attacking eachother
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>>49678410
Oh, misread. The way it's worded tough, they get tokens for just attacking someone else. Not necessarily not attacking you.

Also have some recent semi-spook.
>>
>>49675321
>Darth Vader
Sure. But that moment had 5 or 6 hours of emotional developing as Luke grew as a character, and as a Jedi, in all being a Jedi implies. Luke lost his father to Darth Vader. He los his home. He had nowhere to go. He abandons his home planet with the quirky old man he was somewhat fond of, and was turning into his mentor. He meets with two cocky, weird ass smugglers that are of the most hunted in the galaxy. Etc etc, Darth Vader kills his mentor >NOOOOO , he can only rely on the smugglers. They go to a safe place (cloud city) and he gets fucked in the ass again. It's not compareable, whatsoever. Sure, IV is slow, and for a big chunk of the movie a 'quaint' one. V takes some time to get going aswell; this clearly relates in some way to what you say about the amount of words used. The slow pacing is not good, or bad, but needed. It builds up. Hours and hours build up to: "No, I am your father."

All that said, this is a whole different media. Sure, you can draw parallels and similarities, and simplicity does trump in most cases. Now, I wouldn't dare to compare myself to Poe, but try reading this, and tell me you're not absolutely immersed:

DURING the whole of a dull, dark, and soundless day in the autumn of the year, when the clouds hung oppressively low in the heavens, I had been passing alone, on horseback, through a singularly dreary tract of country; and at length found myself, as the shades of the evening drew on, within view of the melancholy House of Usher. I know not how it was -- but, with the first glimpse of the building, a sense of insufferable gloom pervaded my spirit. I say insufferable; for the feeling was unrelieved by any of that half-pleasurable, because poetic, sentiment, with which the mind usually receives even the sternest natural images of the desolate or terrible.
>>
>>49678909
[...] I looked upon the scene before me -- upon the mere house, and the simple landscape features of the domain -- upon the bleak walls -- upon the vacant eye-like windows -- upon a few rank sedges -- and upon a few white trunks of decayed trees -- with an utter depression of soul which I can compare to no earthly sensation more properly than to the after-dream of the reveller upon opium -- the bitter lapse into everyday life -- the hideous dropping off of the veil. There was an iciness, a sinking, a sickening of the heart -- an unredeemed dreariness of thought which no goading of the imagination could torture into aught of the sublime. What was it -- I paused to think -- what was it that so unnerved me in the contemplation of the House of Usher? It was a mystery all insoluble; nor could I grapple with the shadowy fancies that crowded upon me as I pondered.

- Edgar Allan Poe, The Fall of the House of Usher, 1839
>>
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>>49678958
This is when Wizards shifts to "each"

>Each other creature you control gets +1/+1 and is a black Werewolf in addition to its other colors and types.
>>
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Bugs, rats, and skeletons are spooky yea?
>>
File: Ushiwaka Amused Trespasser.jpg (139KB, 750x1056px) Image search: [Google]
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What would be the correct wording for destroying any number of target creatures as long as they have the same name and there are 2 or more of them?
>>
Question. If you stack transform two triggers, do they end up just flipping back to the front side?

Lets say you have a card that says "Discard a card: Transform ~" and you discard two cards without letting the first ability resolve, does it end up just turning all the way around or does the first ability not do anything?
>>
>>49679773
When you transform a thing, it changes its name, so the first ability no longer has anything to transform.
>>
>>49679773
>>49679800 is wrong about why, but you can't flip flop like that anymore. If a DFC has an activated or triggered ability that transforms it, that permanent transforms only if it hasn't since that ability was put on the stack.
>>
>>49679800
Oh ok, that's what I was hoping. Thanks
>>
>>49679569
Anyone? I want the ability to be unable to destroy only a single creature, and to destroy any number of creatures with the same name at a time. Like Declaration in stone, but only 2+ creatures.
>>
>>49679898
I don't think there's any precedent for what you're asking for.
>>
>>49679957
Is there precedent for "2+ only"?
>>
>>49679996
If there is I'm having trouble finding it.
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If they can just print affinity without naming it affinity, why dont they print more kicker cards without naming it kicker?
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Only a slightly tweaked repost, but it definitely fits the thread theme.

>>49679569
I've corrected the wording on each ability -
>Look at the top card of your library. You may put it on the bottom of your library; if you do, add [G] to your mana pool. Otherwise, add [U] to your mana pool.
>Choose two target creatures that share a name. If you do, destroy those creatures and each creature that shares a name with those creatures, then put two loyalty counters on ~.
>Return target permanent to its owner's hand. If you do, add an amount of [G] to your mana pool equal to that permanents converted mana cost.

Planeswalkers are never common. I'm assuming this is an oversight on your behalf.
The zero ability is bizarrely specific and usually worthless.
Those beveled mana symbols are bad and you should feel bad for using them.
The -4 is only slightly more powerful that the -1.
>>
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>>49680503
I think this is a lot more powerful than you think, but it's difficult to judge without playing it. I'd remove hexproof, lower the toughness to 10, and change the cost to 3W or 4W. I like the design, anyway. It's a fresh way to do Walls.

>>49680522
There's nothing stopping them, AFAIK. They did it with Exploit, sort of.
>>
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>>49681742
Pretty nice, but looks pretty strong. Maybe have it only trigger on opponent's creatures?
>>
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Rolled 4, 2, 3, 8, 3, 3, 7, 9, 6 = 45 (9d10)

There was an image challenge for making custom cards in the last thread and I wanted to give it a go.
>>
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>>49681959

That was fun.
>>
>>49681959
>>
>>49682856
What on earth? Also
Colour, Type, Mech, Theme.
>>
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ggrolling.
>>
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Rolled 4, 8, 7 = 19 (3d10)

>>49678343
Made it

Also colour, type, mech >>49681959
>>
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>>49683221
Red, artifact, control
>>
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>>49678060
>>All Hallow's Eve remade with suspend
>That'd be nice.
Well, decided to do a different effect entirely, sorry about that. Frankly I just don't feel like the original effect was that great, so I decided on something else.
>>
>>49684801
With that name you might need a silver border but this is great
>>
Rolled 8, 5, 4 = 17 (3d10)

>>49684826
I honestly don't want to put a silver border on it since it works within the rules. Eh, might just change the name then.

>roll3d10
Here, let me do it for you. It's "dice+3d10"
>>
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Read about this a while ago. Hopefully it's not insanely broken.

>>49678060
>Which version do you think will play best?
2. It allows far more flexibility than the others by allowing you to play all the best cards, no matter when you exiled them. Sure, it will take a few turns, and if she leaves the battlefield you can't cast them anymore, but I think those are necessary downsides.
>>
>>49684826
>>49684860
Hmm, how about "Day of the Dead"?
>>
>>49684801
what about whenever a creature is put on the battlefield instead
>>
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Rolled 1, 3, 5 = 9 (3d10)

>>49681959
>>
>>49685178
Why?

>>49685331
Just use the wording from Ritual of the Returned.
>>
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>>49685331


>>49685437
>Just use the wording from Ritual of the Returned.
Why ?
>>
>>49677808

I'd follow Gonti's wording here, which captures the same overall concept and is shorter.

"Whenever ~ deals combat damage to a player, that player exiles that many cards from the top of his or her library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them."
>>
>>49685831
Because there's no reason to say "It loses all abilities." Also, I feel like the enchantment needs a better name.

>Justice's Presence
Interesting. Hey, why do you have no expansion symbol for rarity?
>>
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Hope we get something like that in Aether revolt. UR needs an artificer commander real bad
>>
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>>49685901
I'm not him but I have been helping him. Personally, I think wording it like that makes the card more powerful than what we were going for. The second variation in the middle is very similar, but restricts casting only one exiled card per turn, and if it leaves the battlefield, you no longer get to cast the card, which, as I said before to him, I think are necessary downsides. Though admittedly, it is a bit difficult to judge the power level of this ability because it doesn't happen all that much.

Also, his card made me go back to Catwoman.

>>49685959
Are you actually trying to roll, or do you want that to be your trip?
>>
>>49685959
>Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Remember, if you search for a card with a specific characteristic, such as a certain type, you have to reveal it.
>Add an amount of C to your mana pool equal to the number of artifacts you control.
Since Wizards made C the symbol of colorless mana.
>Tap three untapped artifacts you control.
You just forgot to make artifacts plural, which is fine. Though I'm not sure about attaching such huge mana generation to a card that can untap itself. Maybe restrict spending the mana only to cast artifact spells or activate abilities of artifacts?
>>
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>>49685989
Sure, might as well.
>>
>>49686021
Wait, where you actually trying to roll or what?
>>
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Hey. Bored stuck at work with this hurricane nonsense going on. What do you guys think of this dude?
>>
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How does the flavor on this come across?

>>49686242
Oh cool, you're in Florida too? Yeah, Matthew sucks. We boarded up the whole house, looks like it was just a waste of time. Oh well.

>card
Interesting. I like how it causes the opponent to draw the card rather than milling or exiling.
>>
>>49686392
South Georgia. Work front desk at a hotel so most of my day past few days is getting yelled at because we are sold out lol.

>card
Thanks. I was/am worried the "any color" clause might make him a little too good.

That's a pretty spiffy alter.
>>
>>49685989

Naah you're pretty safe on power level here. The effect is pretty damn close to "Whenever you deal combat damage to a player, draw that many cards". That effect was pretty fair on a hybrid 3-drop (Cold-Eyed Selkie), so a more powerful baseline on a tri-color variant is almost certainly fine as well.
>>
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>>49686625
>South Georgia. Work front desk at a hotel so most of my day past few days is getting yelled at because we are sold out lol.
Yeah, I know that feeling.

>Thanks. I was/am worried the "any color" clause might make him a little too good.
Well, it's kind of a necessary evil. Though I will admit that I'm not the best at judging balance, so you should definitely wait until you get a few more responses before you finalize the design.

>alter.
Thanks. For some reason I kinda love doing reprints with CO art, though I try not to post them too often.

Oh, and here's Harley. Actually haven't really worked on her or Joker. Until now. Need to find better art.

>>49686836
Hmm... that is a good point. Well, it's ultimately up to the other guy what the final design is.
>>
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Hmm, slow thread. Wondering if I should replace the last ability with an activated ability that either mills or discards.
>>
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>>49686242
Me again. Inspired by roborosewater
>>
>>49687855
Or I could just use this. Can't search myself though. Also, you should really install MSE.
>>
>>49687896
I'm on my phone, at work. And praetors grasp isn't the effect I want. Notice this doesn't shuffle.
>>
>>49687921
OK, but is knowing the order actually a great thing? I can see it being useful in some fringe cases, but most of the time just knowing what's in the deck is a lot more useful than the order, which is probably going to change many times throughout a single match.
>>
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>>49687952
>sideboardmaterial.jpg
I mean... can't really say anything else about it. Seems good.
>>
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>>49688012
Yeah for most format it is sideboard tech as well but I'd love to have this in commander. Artifacts are really strong in the format so a mass exile would be very nice.
>>
>>49688070
+1 shouldn't be mandatory.
>copy of up to one target
Kinda standard for planeswalkers now.

>-3
What? Not a fan of this one.

>-7
Cool, but I think it should specify nonlegendary. Though I think overall, you're limiting yourself by just repeating the one theme of copying over and over again. Like... you could have the +1 mill, the -3 make a copy of a creature on the battlefield or a creature card in a graveyard, and the -7... I dunno, an emblem that copies spells?
>>
>>49687952
I wouldn't consider substituting a green symbol for a white one enough to justify exiling and uncounterable. If you want to go by whatever that WU wrath is, it just destroys everything with no counter for 1WGG maybe.
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>>49674930
>>49687570
Hey, COanon. It's late, but I wanted to thank you for looking over my set, and I also want to address your questions and concerns.
>Huh, why did you use the SHIFT+ENTER trick on some cards but not on others? Like, I notice a few times in order to avoid clipping, you put a bunch of spaces at the end of flavor text.
I fixed each card's spacing issues individually, and the strategy which produced the best-looking result differed from card to card.
>Cleanse the Heretics feels pretty mono-White except for the ETB ability.
Unconditional creature destruction doesn't strike me as particularly white, even if the cost is tapping creatures
>Dark Reverence feels similarly torn.
It's based upon Fleshmad Steed's effect.
>I think Dissemination needs wording help, since you could cast it targeting a spell that doesn't target a creature.
I thought that the "for each creature it could target" wording would prevent that from being an issue. If you target a spell that can't target a creature, wouldn't the "for each" part just make the number of copies zero? Or am I wrong?
>You can't have Stoneweaver Savant give the lands Haste? Really?
I certainly could. I'm not opposed to adding a haste clause.
>Hand of Banu isn't a mythic, are you joking? It's exile recursion! That shit should be incredibly rare for a reason.
It's not like I put it at common, man. It's a multicolored rare. Wizards is okay printing this type of effect at rare, looking at Eternal Scourge.
>For Kethiri-Clan Blessing, I don't think it's worded properly.
You are right. I need to update it to include a reveal.
>...the spells that reduce costs if you've cast a spell with 5 or more mana.
>The original prices and their reductions are both so large they just scream "This is utter trash unless you follow my mechanic."
That cycle is all at common, each priced similarly to comparable cards with similar effects at common, ramped up a bit due to the potential cost reduction, similar to Treasure Cruise.

Cont.
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Turned into cycle. I'm aware that the mana from Unt doesn't travel into main phase. Is for burn, and thus for instants. Might confuse people though, so other ideas are welcome.
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>>49688338
fucked up first one. Fixed it.
>>
>>49688256
>>49687570
>the cards with Withdraw that have "When this is returned to its owner's hand" make me roll my eyes
Only two cards use that wording, and I chose to do so because I felt that the effects on those two cards were too powerful for the wider "leaves the battlefield" clause that other withdraw cards have.
>the cards with Legacy and "When this is put into exile" make me roll my eyes.
Fair enough. But I feel this isn't any more clunky than "When you activate X's Y ability" clauses, which show up from time to time. Is there a more elegant way to trigger these legacy bonus abilities?
>Oh yeah, and the nonlegendary specification I saw on multiple cards just confused me. Why is it there?
The BG faction focused heavily on recursion, and I included some big ridiculous legends in the set. I did not want to make reanimation the go-to strategy with so many ridiculous, game-ending targets. I want those ridiculous, game-ending cards to be hardcast, which is also why every color had some sort of access to some kind of mana ramp.
>And on a flavor level, I'm surprised you kept going with All-Seeing Eye, but never once brought up the Evil Eye. At least, as far as I can tell. But that's a very minor nitpick.
Magic's other Eyes were pretty plane-specific. Otherwise I definitely would have worked in a mention.

Thanks again for looking over all of that! I know it had to be daunting. You've given me a lot to think about and plenty to adjust. I'm going to work on tweaking and polishing this set before I move on to my next project, and I appreciate the help.
>Emily Briggs
One of your simpler designs, and I like it for that reason. Clean, elegant, well-themed, and on-color. Solid all around.
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>>49687570
I was in class and presentations all day. Although I guess the two hour nap I took during lunch doesn't count.
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>>49688256
>Unconditional creature destruction doesn't strike me as particularly white, even if the cost is tapping creatures
Well, that might be a more modern White thing, since there are examples of White cards with hard creature removal with such a downside.

>It's based upon Fleshmad Steed's effect.
There is a difference between a card doing something to itself and the same thing to something else. Like, Red has creatures that make you sac them or tuck them, but it doesn't do a whole lot to make opponents sac or tuck their own stuff.

> thought that the "for each creature it could target" wording [...]
Yeah, that does make sense. I guess I was just put off because it didn't check in the first place.

>I certainly could. I'm not opposed to adding a haste clause.
OK, cool.

>It's not like I put it at common, man. It's a multicolored rare. Wizards is okay printing this type of effect at rare, looking at Eternal Scourge.
Eh, true. Though I will point out that Scourge has a pretty big downside to make up for that as well.

>That cycle is all at common, [...]
I dunno, the fact that they all go from super expensive to super cheap with one trigger still kinda bugs me. Delve involves saying goodbye to some cards forever, and having to fill up your graveyard before you can do it too. Maybe I would have less problem with the spells if they scaled to the cost or CMC or whatever of the last spell cast before them.

>But I feel this isn't any more clunky than "When you activate X's Y ability" clauses, which show up from time to time.
Ah, but you make the assumption that I don't have the same complaint about those cards.

1/2
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Decided to give the choice as to which part of the library the recurred spell goes.

>>49688256
>>49688438
>The BG faction focused heavily on recursion, and I included some big ridiculous legends in the set. [...]
Oh, I see. Well, I just want to point out that there are other options for you to consider in the future for your sets that have super powerful legends, like making recursion very sparse, making the legends very specific, like with the Myojin, and/or making the recursion very expensive. Like, during the Rise of the Eldrazi set, Wizards didn't want your huge creatures you spend a lot of mana on just dying to a cheap removal spell, so they included stuff like Vendetta, which did the job, but was very painful to use on those big creatures.

>Magic's other Eyes were pretty plane-specific. Otherwise I definitely would have worked in a mention.
No, I didn't mean the Eyes from Magic, I'm talking about the myth or belief in evil eyes in our world.

https://en.wikipedia.org/wiki/Evil_eye

>Emily Briggs
Thanks.
>>
>>49688529
The block trigger immediately made me think it would exile one of its blockers. I think it's fine, but I am wondering why you decided not to do that.
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>>49688760
On the first draft, I thought allowing your opponent to flicker whatever they feel like throwing in front of it would make it too useful for your opponent. The original intent was more Flickerwisp and less Gustcloak, despite the name. This way its pseudo-evasive, in that blocking removes it from combat but also lets you grind value from your own ETB triggers.
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>>49688890
OK, makes sense.

>card
Seems fine. Reminds me that I still have to finish this.
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Should I add a tap for colorless on this or is it fine as is? In the set there's a large artifact focus with plenty of token generation, so the ability should function well in the mid to late game for fixing, but it would be a dead drop early game.
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>>49678874
I really like this one. Everything from the cost, name, flavour all works super well. Good job
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>>49689119
I say give it a C ability.
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>>49689163
Eh, still kinda against the idea of having a repeatable mana ability like this. Oh yeah, and didn't Wizards make cards in EMN that had the kindling ability but only counted your graveyard? Not saying you should add it however.
>>
>>49688070
This is actually pretty neat, brother. I feel though the -3 ability is close to good flavor but just a little off imo. Taking an extra turn doesn't feel like an illusion/smoke and mirrors ability, rather (i guess obviously) an ability in school of time manipulation.

Just my opinion. Like the overall idea.
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>>49689425
>Taking an extra turn doesn't feel like an illusion/smoke and mirrors ability, rather (i guess obviously) an ability in school of time manipulation.
But anon, the extra turn isn't a real extra turn.
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I'll take mechanics wizards will never print again for 800 alex
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>>49685437
it would get the counters out faster maybe
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I made a card for (an aged-up version of) Nashi, from Wednesday's story.
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>>49689735
Wizards generally doesn't like tutoring anymore since it's used more often to get the same old shit instead of make the game more dynamic.
This card especially just let's you tutor whatever the hell you want /while/ you search for that same old shit.
>>
>>49690488
Can you summarize the story so I don't have to wade through dogshit?
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>>49690615
The important bit is that Ajani is the focus character, and Ajani is friends with Tamiyo. Nashi is a nezumi adopted by Tamiyo after his village was burned down due to Consortium activities orchestrated by Tezzeret.

Can't really give a much better summary from memory, apologies.
>>
>>49690709
Don't apologize. At least I don't have to bother with what Wizards puts out. Seriously, they work in sets 5 years in advance, but it seems like they can't keep their lore together for 5 weeks.
>>
>>49690796
The story really is quite good. I found it legitimately moving, which is definitely a first for Uncharted Realms stories. It's not perfect, but I recommend giving it a read.

http://magic.wizards.com/en/articles/archive/magic-story/release-2016-10-05
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Derping around with mechanical ideas. This might fit into UB in some fashion. Not really evergreen material though since it's an ability word. The card should probably be UB though, and maybe 1/4. Just testing the waters so not too concerned about it being spot on color pie-wise.

>>49690488
I like this little dude. He's a bit underwhelming as a Legend, but the irony is he's from Kamigawa (right?) and he's CMC2, so it really kinda fits.
>>
>>49690815
Ironically, everything you just told me has convinced me the story is pointless.
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>>49690826
this mechanic will trigger MAYBE once in a match.
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>>49690050
Eh, that's true. Obviously cards being put into graveyards works with the ability, but removing counters on creatures entering doesn't really. Eh, probably for the best, 31 is a lot.
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>>49690845
Well, it also chronicles Ajani's adventures on Kaladesh. What I told you was in a flashback.
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>>49690826
That ability isn't Black, it's Red.
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>>49690870
It's blue and red specifically, and i did already mention blue.

>>49690848
In black and blue? Possibly. It's also possibly more useful due to the potential level of removal. I dunno, some ideas are just bad. I guess i could make opportunist stuff really swingy but people tend to hate swingy cards.
>>
I really want to use a DFC for this, but I'm starting to wonder if it's really needed.

>>49690868
>Well, it also chronicles Ajani's adventures on Kaladesh.
Yeah. Pointless. Oh, and since the Consortium is mentioned, that means Wizards still hasn't gotten any of their fucking lore straight. Jesus, why bother getting into any of it if they'll retcon it in a few months? Not to mention this braindead comic book style story approach. Yeah, I'm CO anon, and I'm bitching about how Wizards is copying comic books. It just doesn't work for the format. I just can't bring myself to give a fuck about any of the planeswalkers. They should focus on the actual planes, because those are actually interesting, not these X-Men rejects.

>>49690948
>The ability on your black card isn't black.
>I know that.
Idiot.
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>>49691036
And I forgot the card.
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>>49690868
Did somebody say the name of our favorite kitty?
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>>49691115
Hurr durr, the tokens are white.
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>>49691115
That still is a pretty good design.
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>>49691260
I think you could say something like
>Whenever a spell or ability causes an opponent to lose life
Though I could be wrong.
>>
>>49691301
Damage causes loss of life, so among other things, it would trigger itself.
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>>49691561
Well, I was assuming that wording would only trigger off effects that actually have a player lose life, rather than damage a player.
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>>49691692
Any negative tick of life is considered life loss.
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>>49691932
...OK, I'm not 100% on the wording I was using, but can you really say that, say, combat damage, would trigger it? It's not exactly a spell or ability, is it?
>>
>>49691955
Combat damage wouldn't, but it'd cause >>49691260 to go infinite if it said "Whenever a spell or ability causes an opponent to lose life..." because it itself has an ability.

I worded it specifically so that it'd do damage and not cause direct life loss, while only triggering on life loss due to payments and effects. The intent was to synergize with Black's life loss (like Alms of the Vein) and punish the use of life as a resource (like for Necropotence).
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>>49691951
Why doesn't he just tap?
Also repeatable fight on a 3/3 is going to destroy most of the early game. Fight is also not white, just green and red.
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>>49692257
Breaks a lot of perfectly innocuous cards (like Tormenting Voice), although I'm sure its intended to be a hoser for free spell shenanigans and kicker mechanics.

Also a white Orc and a white Shaman is doubly weird.
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>>49691036
>The ability on your black card isn't black.
>I know that.
>Idiot.
Yeah, I suppose I shouldn't have been lazy and posted a fully functional card. I mean why would someone put in effort to critique if I don't put in effort to make a workable concept/card/idea to begin with? Dunno that it makes me an idiot; lazy for sure though. But I guess that's just you, /CO/anon.

It's already been said that maybe it's too narrow/unlikely to matter since an empty board can be kinda rare, but I'm still sort of confident it might happen more often at least for UB. But again, it's just a concept, so if enough people say to ditch it, consider it ditched.

Also, I'm curious if people think that it feels more like a RB card all told. Sometimes the stuff that U and R share can feel more R when it's tied to combat, even if the flavor aim is something that's supposed to be more Dimir-flavored. I have trouble balancing that stuff in my cards; always have.

>>49691045
What would you do instead? Create a token? DFC seems to make more sense flavor-wise.

>>49691264
>u mirran?
Sorry. I'm sure too many people have already made that joke. This doesn't really have much to do with Koth as a geomacer though; maybe changing the 0 to either animate a land or make an Elemental instead might help?

>>49691951
I can't really chastise pushing the color envelope on this card given what I'm posting, but I do agree the early repeatable fight is hard to stand up against. Could warm Limited.

>>49692257
Yeah this is pretty weird. I'm nowhere near good enough at the game to judge how it could be abused.
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>>49692358
I'm sorry, but this is one of those times where my years of being here has really gotten to me. People not knowing that a certain ability is not in a certain color, that's fine, I can deal with that. But people putting an ability in a color that they know it doesn't belong in? Hoo boy does that gets under my skin.

As for the ability, I guess you could just change it to
>Whenever ~ attacks and isn't blocked

And I guess you could make it BR, though in that case, you could just drop the B if you wanted to. Honestly, I've never been a huge fan of P/T switching, so it's up to you.

As for abilities, here's where we go back to talking about how little Blue and Black have in common with each other. For Ravnica, we have Transmute and Cipher. Transmute is really cool and fits both colors, but I doubt we'll see it again, if it's true that Wizards wants to tone down tutors. Cipher... I dunno, I never really liked Cipher. It just seemed really confused. Maybe an ability word that works similarly to Parley, but instead hits your opponents and mills the revealed card. Like
>Each opponent reveals the top card of his or her library. For each nonland card revealed this way, [effect]. Then each opponent puts the top card of his or her library into his or her graveyard.
I dunno.

>Colin
Just have the counters modify it all the time. Yeah, DFC makes sense from a flavor perspective, but I personally feel like I'm not doing anything that really takes advantage of the DFC on a mechanical level. Well, for now I'll just work with a DFC.

>Koth
Well, the idea was to deliberately show that he's changed a lot, moving from a focus on manipulating the earth to coordinating forces. But changing the 0 to animate a land is a great idea.

And here's another planeswalker. Man, haven't worked on planeswalkers much for a while. Probably for the better, I'm not very good at them, which I can live with.
>>
>>49692470
Dude, just take a chill pill over it. It doesn't help anyone when you start throwing insults at people. I know, not the best person to lecture on posting bullshit, but honestly man. I was rushed and I posted a half-assed card. My mistake. I did say I probably should have put blue in it, but I guess that wasn't enough. Should just DONE it then posted.

>Whenever ~ attacks and isn't blocked
I was really going for UB here, which is more why I asked about the BR problem; I wanted to know if it doesn't "feel" UB to people, because I'm biased. My focus is on UB, and playing with things UB can do together. If I missed, say I missed. If you just think it sucks, say that.

I agree Transmute is likely done, or if it gets revisited, it'll be altered somehow to dig, not tutor. Cipher also struck me as uninspired, but it's more the angle I was going with here. UB likes to (as far as I can tell) exploit advantages. I was just looking for possible advantages to exploit that weren't heavily treaded territory. I figured that even though it was combat related, so is Cipher, so maybe it could fit. And most important, it wasn't evasion, which I saw someone mention WotC is trying to avoid for UB. I know ability words can't be evergreen so it's kind of a futile effort, but eh, whatever, I make what I think up if I can wing it.

>Colin
The mechanic of actually transforming him isn't much different than most of the werewolves. I mean would you rather the thing that triggers it be more like the printed DFCs from Innistrad or something? I'm not getting the problem you have with it. I don't recall anyone commenting the DFC doesn't fit either.

>PW
I think I recall this guy. I'm not very good at PWs either, so I'm with you there. I typically avoided even trying to put them into sets to begin with. I don't really care for them much. At that cost the +1 is probably okay, but if you need a power tweak you can have it create a tapped Zombie instead. The ult is kinda neat.
>>
>>49692628
>I agree Transmute is likely done, or if it gets revisited, it'll be altered somehow to dig, not tutor.
Something like
>Examine 3 (1UB, Discard this card: Look at the top 3 cards of your library. Put one into your hand and the rest into your graveyard.)
maybe?
I mean, if any color is going to get Megacycling, it might as well be UB.
>>
>>49692648
Possibly, or keeping the CMC matching of Transmute but digging instead:

Parse 4 1UB (1UB, Discard this card: Look at the top four cards of your library. You may reveal one with the same converted mana cost as this card, and put it into your hand. Put the rest on the bottom of your library in a random order. Parse only as a sorcery.)

It's a bit more limited than yours but a bit safer too. Though, I dunno. Your kind of unrestricted dig has been done more than a few times, and it's certainly less wordy.
>>
>>49692685
Yeah, the problem with unrestricted digging is that it becomes dig, dig, dig, combo, which isn't the healthiest of mechanics.

What might be a neat pairing is that Parse N shows up on cards CMC N, so the "harder to hit" cards that are higher in CMC are equivalently easier to dig for because you view more cards.

Who knows. This is the sort of delicate thing that's super difficult to judge in a vacuum, because it'd play with the strength of combo in the format, the relative amount of draw power, potentially "graveyard matters", and a bunch of other factors.
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>>49685901
Well shit, nevermind then I guess. My card basically got made, though he only grabs one card. Is my different enough to continue with since it snatches more?
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>>49692628
For the ability I suggested, I was saying that you could have used that wording rather than rely on the defender having no creatures, as the result would be the same most of the time.

>Colin
I guess it's hard for me to explain then.

>PW
Thanks. Probably just going to keep the Zombies untapped though.

>>49692648
I feel like Examine could be a thing. Definitely some sort of digging. Maybe something like revealing so many cards from the top of your library, putting one with some CMC N or less into your hand, the rest on the bottom of your library. I dunno.

>>49692685
Or this. Or hell, I dunno, maybe
>[mechanic] N--[cost] ([cost], Exile this card: Draw N cards.)

Last card for tonight.
>>
>>49692715
Yeah, Gonti only gets one and you can choose one of 4 to exile. I think I put up a suggestion earlier, but I'm too tired to find it now.
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>>49692709
Hm. That could work. Pic related?
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>>49692722
>For the ability I suggested, I was saying that you could have used that wording rather than rely on the defender having no creatures, as the result would be the same most of the time.
I see, I suppose that's true. And I guess it's not really evasion, though it rewards it. I'd have to think about it, but it seems the base concept isn't very appealing to anybody but me.

>Doomsday
I can't keep track of what's changed on these from the last time I saw them since it's been months for some of them. I think he was a 1/1 then? I think I like this version way better, though I also think it'd be interesting if he lost indestructible too against larger opponents, since he was also eventually able to be injured as I recall.

>>49692730
One besides the one I linked to? Cause that seemed pretty good.
>>
>>49692759
>Keyword with six lines of text built in.
Way too complicated. Keywords should have one, maybe two at most, moving parts. This has five or more. Very unwieldy.
>>
>>49692759
Not him, but I'd want it to allow more leniency in what you can pick. Otherwise it's just strictly worse Transmute.

>>49692788
>Doomsday
Oh no, that was a very long time ago. The most recent version was the same overall, but also had an extra part in the Indestructibility removing clause to also get rid of Regen. And since Wizards got rid of Regen, I've been cutting that out of all my cards, even replacing Regen on some with other abilities, like I did for Red Hood.

>I also think it'd be interesting if he lost indestructible too against larger opponents
Can you give me a mockup of what you mean? Just having a hard time picturing it.

>One besides the one I linked to? Cause that seemed pretty good.
Actually, I was mistaken. It wasn't my idea, but one >>49685901 had, which I think is pretty good.
>>
>>49692759
What >>49692794 said. Remember, reminder text doesn't have to be rules accurate. Like
>Look at the top four cards of your library and put one of them with the same converted mana cost as this card into your hand and the rest on the bottom in a random order.
>>
>>49692794
>>49692836
True. I was looking at Transmute itself and it's five lines, so I figured it was long, but reasonably acceptable as long as it didn't show up on already wordy cards that aren't rare or mythic. Good point about the reminder text though; I often forget that. The suggestion is good, but it's really just musing, I don't plan on using the mechanic for anything. I'll hold onto it though. You never know.

>>49692827
>leniency
True, but transmute is really good, so it being worse might not be a bad thing. As I said though, it's just in-thread musing.

>Doomsday
I had some ideas but it makes the card too wordy and really is just trinket text to make it clashing with Supes and the other Kryptonians more flavorful. It's not really worth adding, in retrospect.
>>
Do you consider keywords that only work well on creatures of a certain size, such as Trample or Deathtouch, to be bad design?
>>
>>49693116
No, keywords don't have to be universally useful to be worth using.
>>
>>49693116
Deathtouch works on everything.
Trample being on small creatures, while odd, is not unusable as there are always ways to pump your creatures.

Skulk literally only works on 1-2 power creatures and even then it doesn't work half the time.
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Still working on tightening this keyword up. Thoughts on this iteration?
>>
>>49693135
The larger a creature is the less good Deathtouch is on that creature.
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>>49693143
It's not any less good, it's just not as "value" as being on a small creature. Small ones can trade up, big ones can trade for more.
>>
>>49693174
The bigger a creature is the less things there are that it doesn't kill just by being big.
>>
>>49693191
That really doesn't make it any worse. As I said, it's just less "value" than just the 1/1 deathtoucher being a blocker. The bigger a creature is, the more offensive it can be.

A 6/6 deathtoucher being blocked by three 2/3's is going to trade for all of them.
>>
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>>49693191
>>49693230
>A 6/6 deathtoucher being blocked by three 2/3's is going to trade for all of them.
a 6/6 deathtoucher also bricks Emrakul real good.

Trust me, I know from experience.
>>
File: Smpl_CLandcycle.png (1MB, 1875x523px) Image search: [Google]
Smpl_CLandcycle.png
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Common land cycle. Each is intended to synergize with each color's mechanic.
>>
>>49693140
What about just making it an active cost that fights or pings equal to its power when it enters?
>>
>>49694973
Nah, that wouldn't work for me. I need it to be an alternate casting cost. What's wrong with the current version?
>>
Rolled 1, 7, 7, 3, 6, 3 = 27 (6d10)

>>49681959
color type mechanic cmc rarity and theme
(wake me up inside)
>>
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>>
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Invocation of Thalia.jpg
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Rolled 9, 3, 1, 7, 4, 9 = 33 (6d10)

>>49695611
that was easy.
same jazz again
>>
File: Consult the Holy.jpg (36KB, 375x523px) Image search: [Google]
Consult the Holy.jpg
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Rolled 3, 6, 4, 3, 8, 2 = 26 (6d10)

>>49695713
a bit more difficult this time.
let's go again.
>>
>>49695860
wait, this goes infinite, might have to retouch that mechanic
>>
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Estranged Enigma.jpg
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Rolled 9, 1, 8, 9, 1, 5 = 33 (6d10)

>>49695870
now says "other affect or spell" and "from your graveyard"
again!
>>
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Fiora the Pure Hearted.jpg
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>>49695953
Would be a lot of fun in multiplayer formats
>>
>>49695159
Well, it could still be an alternate cost, just with a kind of built in kicker, sort of like dash. Just the current version is rather verbose.
If you didn't care about length of the reminder text, you could make it:
>You may cast this card for its ambush cost whenever a creature you control blocks or becomes blocked. It enters the battlefield tapped and blocking or being blocked by the same creatures.
>>
File: Utter Repulsion.jpg (45KB, 375x523px) Image search: [Google]
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Rolled 5, 5, 3, 5, 9, 8 = 35 (6d10)

>>49695953
alright this one was difficult.
6+ cmc control timmy instant? what?
again! Again!
>>
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Terragos Larum.jpg
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Rolled 2, 10, 1, 2, 3, 10 = 28 (6d10)

>>49696051
this ones a bit odd, it's vorthros to me because it's one of my characters made into a card.
eh.
can't stop won't stop
>>
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Jace Now In Every Pack.jpg
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Rolled 4, 6, 4, 7, 6, 2 = 29 (6d10)

>>49696135
registered trademark wizards of the coast 2016

roll again
>>
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FlametongueKavu.jpg
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Rolled 9, 5, 9, 8, 7, 4 = 42 (6d10)

>>49696244
i was waiting for one that could be a reprint

gogogo
>>
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Searcher of the True Form.jpg
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Rolled 8, 8, 3, 2, 4, 6 = 31 (6d10)

>>49696291
no witty comment here.

moar rolls
>>
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>>49696408
i have a problem

feed my addiction
>>
>>49696471
i guess forgetting the roll was a sign to stop.
>>
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Attempting a different kind of boros general.
>>
>>49696471
Move some of the words around.

"Equipped creature has '{T}: This creature fights target creature.' and gets +X/+0 where X is the amount of damage marked on it."
>>
Rolled 1, 7, 5, 1, 4, 8 = 26 (6d10)

>>49681959
Rolling
>>
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>>49696624
white
enchantment
voltron/buff
1 cmc
uncommon
vorthos

Yes I'm aware that is the art for pearl medallion but i cant find anything better. Vorthos because its alara? idk
>>
>>49696687
>>49696624
I missed the "Enchant creature" clause
>>
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>>49681959
black
creature
mana advantage
6+ cmc
uncommon
>>
>>49696805
Pretty sure that art is taken by a Zendikar Shade.
>>
So what do people think about the Basic supertype on something other than a land?
>>
>>49696512
Would giving this lifelink make it too pushed? Boros enchantress does sound neat
>>
>>49697261
The response is generally "Use the Relentless Rats wording."
>>
>>49697308
I feel its already damn strong with the 2nd ability. lifelink would be overkill at that CMC
>>
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>>49696512
I'd make it
>~ deals damage equal to that enchantment's converted mana cost
Otherwise it could be read that Herax is dealing damage equal to his own CMC.

Oh, and here's a Boros card that's kinda sorta similar. God I despise this character from a lore perspective, wish she'd just be left in comic book limbo and rot in obscurity.
>>
File: Sadistic Offering.jpg (51KB, 375x523px) Image search: [Google]
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Thoughts?
>>
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OK, Bane, from Batman fame. Lore: Bane's a big guy, and he uses a drug called venom to make himself even bigger. Problem is that it makes him dumber too, and ultimately negatively affects his health.

>>49698322
>Thoughts?
Yeah, I have them sometimes.

>card
So... hot potato? Eh, I guess. Not really feeling it, took a few reads to really find out what it's supposed to actually do.
>>
File: received_10208759722567684.jpg (27KB, 375x523px) Image search: [Google]
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More boros designs!
>>
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>>
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>>49698454
>>
>>49698450
>Whenever another creature you control deals combat damage to a player, draw two cards then discard a card.
Also, it should be noted that generally, Blue gets looting (draw then discard) while Red gets rummaging (discard then draw). The only exceptions for Red is if the discard is random. Or the card is Faithless Looting, which is considered by most to now be out of color.

>>49698454
>whymtgcardsmith.jpg
>>
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>>
>>49698566
>If there are two or more creatures cards in your graveyard and you control no creatures, you may cast ~ without paying its mana cost.
>~ enters the battlefield with two +1/+1 counters on it if you cast it from your hand.
>>
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>>
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>>
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>>49698624
Not entirely sure if I'm buying it. I think I'd rather have it force you to sac a creature, maybe at random. Which kinda reminds me of this card I did. Thinking of toning down the T to 3.
>>
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>>
>>49698596
With that wording, the card would enter the battle with the counters even if you didn't payed for it. I don't want that.
>>
>>49698881
Why not?
>>
>>49698913
Because its a 3/5 for free.
>>
>>49698322
Why?
>>
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>>49698761
I like the Ball Lightning twist. I agree that the toughness should be a bit lower.
>>
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>>
Former mtg player here and I just bought my first full art supporter. Textured cards feel both weird and awesome
>>
>>49699251
>2BG
>Destroy target creature
>>
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>>49699400
Yes that was the point. That's why it has black and not just green in it.
>>
>>49699400
You use it to kill walls
>>
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Working on a hypothetical winter holiday cube. It's not quite black border, not quite silver. Which of these works the best, both mechanically and flavorfully?
>>
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>>
>>49699608
First one feels the best, but I don't get why a 1/1 flyer for 2 is giving your opponent card advantage.
>>
>>49699608
wait shit, ignore this post. im kinda baked and used way too much copy and paste. let me fix these, my bad!
>>
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>>49699661
there we go, think thats better

>>49699653
the p/t will probably be changed, just working out the gift mechanic rn
>>
>>49699672
I think what I'd do with gift is that the giver puts the top card of his/her library face down under an opponent's control as an artifact with "{2}, return ~ to its owner's hand: Draw a card."
>>
>>49698412
>cost isnt UUUU
>>
>>49699690
ill throw together a render and see how it looks. thanks for the input!
>>
>>49699819
Fuck off with your shit meme
>>
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>>
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>>49700050
>and it gains protection from that creature's name.
>>
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An old one of mine, but it fits the mood of the night.
>>
>>49699819
What?

>>49700707
Eh, not a fan, it's useless without Delirium. Maybe if it were an enchantment that could sac itself to counter a spell, and Delirium gave it Flash.
>>
Rolled 2, 4, 9, 4, 5, 3 = 27 (6d10)

>>49681959
Why on earth not?
>>
>>49677419
This feels like a slightly less stupid Vampire Hexmage
>>
Rolled 8, 8, 8, 1, 5, 3 = 33 (6d10)

>>49700816
i'll join you.
>>
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Shimmerwend Duo.png
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>>49700816
>Uncommon Blue Sorcery of CMC3 that makes tokens and has the power level to be a modern staple

I regret everything.
>>
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>>49701020
>>49701055
>mulitcolor w/g artifact tax/control cmc1 uncommon modern
help.
>>
>>49680695
Ok, what does that card say, what program do you use to make it and where can I get the font.
>>
Rolled 8, 3, 8, 5, 7, 10 = 41 (6d10)

>>49701121
I believe we have made a terrible mistake, dear Anon
>>
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All right, I feel really good about this version. This is the one.
>>
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>>49701189
>Uncommon Gruul sorcery, 3cmc, control, consistent and boring

gruul control why
>>
>>49701292
>desert rebel
>Is not a rebel
> or a desert
>>
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Rolling:Color Type CMC Rarity

>>49701292
Feels like a mechanic wizards would actually print.
>>
Rolled 10, 1, 7, 3 = 21 (4d10)

roll
>>
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>>
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Would this work like I'd want this to work, or is this stupid
>>
>>49701934
You can't really minus off the bat, because he'll die before you get to put more counters back on him, but other than that, it works fine. Sort of odd to see a 2 ability walker, though.
>>
>>49701934
Sort of. He'd die when you -2 because you pay the costs before the ability resolves. State based actions are checked and then he dies. If that's intentional then yeah, he works how you want.

Also, that thing is madly OP. Repeatable make them sac their dudes for BB? Unless they have something CMC 4 or more it won't die.
>>
>>49701829
Busted AF.
>>
>>49701934
Make them both zero abilities and increase the cost.
>>
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>>49701746
Too much for a common?
>>
>>49701969
I'm bouncing around a third. itll probably get added since theres not really a 2 ability walker template

>>49701971
too op for a friendly cube draft?

>>49702009
by how much?
>>
>>49702035
>by how much?
UU
>>
>>49702035
You might get away with 1BB, although 2BB is the safer option. You'd want to give him an ultimate if you went for the more expensive option though.
>>
>>49681959
I really enjoy this, but I always skip the last part because I don't have much knowledge about the formats and archetypes. Does anyone have a link to help explain the main features of the different formats and archetypes?
>>
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Lady Shiva. Lore: Greatest martial artist in the world. Period. When she's not getting beaten up due to the Worf Effect, that is.
>>
>>49703161
In order

http://mtgsalvation.gamepedia.com/List_of_Magic_slang#Jank
http://mtgsalvation.gamepedia.com/Commander_(format)
http://mtgsalvation.gamepedia.com/Modern
http://mtgsalvation.gamepedia.com/Legacy
http://mtgsalvation.gamepedia.com/Player_type#Timmy.2FTammy
http://mtgsalvation.gamepedia.com/Player_type#Johnny.2FJenny
This one should be obvious
http://mtgsalvation.gamepedia.com/Player_type#Vorthos
http://mtgsalvation.gamepedia.com/Draft
This one too
>>
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>>49703355
really strong
>>
>>49703416
OK, the link to Jank was helpful, not so sure about the others. Like, these links don't help me know what makes a card designed for modern different from a card designed for legacy.
>>
>>49703444
Didn't you get the memo about the Tribal supertype being abandoned as it really didn't make much sense or difference?

>>49703494
It's a matter of power level. Of course you could always just ignore that section.
>>
>>49703520
>Didn't you get the memo about the Tribal supertype being abandoned as it really didn't make much sense or difference?
Not the guy, but how else would one go about tacking a creature subtype onto a noncreature card? Can you just do that?
>>
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>>49703520
>Didn't you get the memo
Nah, I like it.
>>
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>Snapper Carr
Still trying to decide which one is better. Any opinions?

>>49703444
>discard a Survivor card from your hand.
As opposed to discarding it from somewhere else? Also, look at the Lorwyn tribal lands. Just make it a reveal trigger.

>Shiva
She's supposed to be. Up the cost?

>>49703585
>Survivor permanent on the battlefield.
As opposed to all those nonpermanents on the battlefield, right?
>>
>>49703572
The thing is that you really don't need to do that. Even in Lorwyn/Eventide/Morningtide/Shadowmoor megablock, the "tribal" lands didn't get subtypes.
>>
>>49703622
>The thing is that you really don't need to do that
But I want some sort of interaction between different permanent types that considers a subtype, and some of those permanents are creatures.
>>
>>49703664
Anon, I think you're about to learn just how trivial Tribal is.
>>
>>49703707
I know the supertype itself is useless, but can I put creature subtypes on something that isn't a creature?
>>
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I made these without access to the internet today.
It's by far the most creative I've ever been with a custom keyword, which means it's probably shit.

My inner Vorthos is still happy, though. Well, not about giving up on Mardu to go full Boros when the more evil/dark flavor stayed in- some of these should have been RB and not RW, but hey.

They're either shit or glorious, or both. If anyone wants my thoughts on lore, await next post.
>>
>>49703746
Why bother unless the thing is actually a creature? Being so concerned with making exclusive "factions" is ultimately detrimental to design.
>>
>>49703763
Relevant lore cards:
Mother Base: Mobile megafortress that serves as the home base for the mercenaries. Shameless MGS flavoring but with the size and scale of an Armored Core Arms Fort. One of the more fuckmassive machines in the setting.

>Skyspine Monolith
Evil home base, is entirely autonomous. Has powerful weapons that can wipe single units out in a single hit. Many hotshot mercenaries have gone after it in an attempt to end whatever conflict is going on, only to get shot down.

>Gladiator, Hornet, Monarch, Rabbit, Viper, Tarantula, Observation Drone
The mecha. Most require a pilot to get in and use it, but the Tarantula and Drone simply need controllers. If you die in the mech, you die in real life.

>Servitor Drone
Low-cost drones designed to repair some damage in the middle of a fight, Hawken-style, before being discarded/recycled.

>Patch
Shameless Travis Touchdown reference, since mercs. He always comes back alive, even when his mech doesn't.

>Grafted Prototype
Should have been more in line with RB- this is what the Evil side is doing. Supersoldier projects ala Front Mission 1st. She's one with the machine now.

>Melissa
Honestly just a different version of Patch. Was made before Patch, and has a slightly different feel- she's been in so many prototype machines that she can survive just about anything at this point.

>Support Network
Mercenary-sided enchantment that explains how they have literally any chance- operators who can see the big picture and direct units on the fly.

>Apiary Monarch
Leader of the Mercenary side. Legends say she's survived an encounter with Skyspine Monolith, but she can't pilot anymore. She can order mercs around (her 2 ability) and search for the right man for the job (6 ability).

>BD-CORE
Straight-up Front Mission 1st brain in a mech. Except with AI elements ala Armored Core's QUBE/Fragile. Once loaded into a mech, works the same as a pilot. Mostly.
>>
>>49703763
>Crew
Name taken. And you can't use "attached" like this, permanents with rules baggage like Auras, Equipment, and Fortifications can be attached to objects, exiled things can't be attached to anything. Look at how Haunt and Cipher work. They use a different word to show that they are linked to an object.

Also, not getting your stuff back is a really shit design choice. I mean, this is why good Auras are hard to make, because a single removal card can take out two or more of your cards. Also, having it so that the effect ends if the creature somehow leaves exile seems weird to me. I get it from a flavor standpoint, but it doesn't really work from a mechanical one. It should just be similar to Champion.
>>
>>49703763
Costs can't target. Also, only permanents can be attached. Its okay to have cards reference cards that they themselves have exiled, though.

>Pilot N (Exile a creature you control with power N or greater: This Vehicle becomes an artifact creature for as long as that creature remains in exile.)

Also, things in exile are no longer creatures, they're creature cards.

>As long as this card is piloting a Vehicle, that Vehicle gets +1/+0 and has double strike.
alternatively
>Vehicles that this card pilots get +1/+0 and have double strike.
>>
>>49681959
off work, rolling again.
>>
Rolled 7, 4, 6, 4, 5 = 26 (5d10)

>>49704015

whoops
>>
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Rolled 9, 8, 6, 10, 3 = 36 (5d10)

Balance?

>>49681959
>>49704015
I might as well go too.
>>
>>49703763
Seems rather convoluted. I see what you're going for, but it's just messy. Especially since you're using both Crew and Pilot.

Pilot is also a creature type now.

I'd suggest make an ability to be able to hide more rules.
>[ability name] This Vehicle can only be crewed by one creature each turn. Prevent all damage that would be dealt to creatures crewing it.
or in lieu of Crew
>[ability name] Exile a creature you control: This Vehicle becomes an artifact creature.
otherwise, just make them equipment.
>>
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>>49703620
>Snapper
I would go with the first one.

>Shiva
Maybe just lower her Toughness to 2 instead of raising her cost.
>>
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Rolled 5, 5, 2, 7, 2 = 21 (5d10)

>>49704059
So, multicolor (BG), artifact, voltron/buff (fuck, again?), CMC X, common card.

Yeah, pretty much impossible. Here's my best shot at it. Kinda hate it.

>>49704132
>Snapper
OK.

>Shiva
Eh, I really like having her at 3 toughness (3 toughness in this set roughly approximates much greater than average human but not quite meta), but if it helps I'll lower it.
>>
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>>49704132
If Offering is going to be a big deal in black, giving creatures that have it sac abilities might be counter-intuitive.

>>49704059
I think you might need to specify "that creature" instead of using "it" here to help with ambiguity. I like the card as a whole, but the name needs some work I feel. Maybe "Soulslave Blade"? Cause as it is, it feels like it wants to be a lifelink enabler or something. Cost... hm. I think it might be okay.

>>49703763
I agree that looking at Champion might help you here.

>>49703620
First one is a bit more powerful, but that's probably okay, there isn't too much difference ultimately. Undecided if the fact that you have to cast him makes him UW or not; he doesn't really need Flash to function so it would help justify it too. I know W gets cloudshifting and all that, but hard casting things, especially the first version as it is, from exile, is blue if I recall right.

>card
Just more derping around. It feels strange making cards with no goal or theme in mind. I've worked on so many sets that not doing it feels off.
>>
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>>49704035
black
sorcery
voltron
3 cmc
uncommon
>>
>>49704232
There are so many uses for this I like it a lot. Would be a wonderful Limited card.
>>
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Rolled 3, 5, 5, 2, 5 = 20 (5d10)

>>49704250
>Someone likes one of my cards

rolling again
>>
>>49704290
>Someone likes my design challenge chart thing
Pretend there's a relevant image here; I don't wanna spend an image slot on a reaction image.
>>
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>>49704193
Green, creature, card advantage, CMC 4, common card. Hmm, doesn't seem that hard.

>>49704219
>Soultaker Sword
Thanks. Though I do want to point out the expansion symbol. It's a CO card, can't really change the name of these things.

>Snapper
I was thinking of making him WU right after I posted it. I think I will, and I think Flash was to be used in conjunction with his exile ability to show that he can come back whenever he wants.

>challenge card
Yeah, it is really weird. Not even bothering with subtypes when I don't have to. Though I think this is good for me, designing mechanics with no ties to flavor.

>Mercy Killer
Name seems a bit at odds with what it does. I like it overall, though I think it should just have you gain control of at least one Equipment that was attached to the creature, indefinitely. Like Murderous Spoils.
>>
Rolled 2, 1, 8, 9, 4 = 24 (5d10)

>>49704355
Forgot to roll again.
>>
>>49704355
>Mercy Killer
Meant to be ironic. I'm worried about permanent theft because Black does that, but usually from the yard, which is actually why I put red in there; it made more sense than blue thematically, but meant I had to make the theft temporary. If Black actually can just straight up take Equipment off dead things, I might rework the card as a result, but I'm not sure Darksteel is relevant enough for modern pie concerns.

>sword
Fair. I forgot you post without that symbol when you're not making CO stuff.

>5 5 2 7 2
Body can be bigger than that, easily. Straight draw in green is a bit odd, but not really so much so that it can't be done. This looks more like a blue creature to me. If the draw were tied to something creature-relevant mechanically, I'd be more on board. But it also has to be common, which is a speedbump. Hm.

I should really try my own chart.
>>
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>>49704290
black, creature, voltron, 2 cmc, rare
rolled a zero so legendary... and here he is

>>49704344
that is a solid image my friend
>>
Rolled 3, 3, 7, 9, 6 = 28 (5d10)

>>49681959
Rolling for color, type, mechanic, CMC, Rarity
>>
>>49704219
I dig it
>>
>>49704405
>color, type, mechanic, CMC, Rarity again
maybe this time i can stop getting black cards lol
>>
Rolled 5, 4, 5, 1, 5 = 20 (5d10)

>>49704447
fuck me how do i keep forgetting to type this
>>
Rolled 1, 6, 1, 6, 10 = 24 (5d10)

>>49704456
Everything about that sounds boring so im just gonna reroll
>>
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>>49704416
Black, Sorcery, Tax/Control, 6+ CMC, Uncommon.

I am not a creative man.

>>49704405
Hm. I think he needs something small to make him feel more Legendary. Some trinket upside.

>>49704441
Thanks anon.
>>
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Rolled 4, 4, 9, 4, 10 = 31 (5d10)

>>49704363
Blue, instant, tax/control, CMC 6+, uncommon.

Hmm, should be interesting.

>Mercy Killer
Hmm. Maybe see what others say about the name then. And I think you should switch to permanent theft and see how others react to it.

>Straight draw in green is a bit odd
It is? News to me.

>I should really try my own chart.
Oh, you made it? Yeah, give it a shot.
>>
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>>49704534
Red, sorcery, token generation, CMC 3, mythic. Alright, let's do this. Alternate idea: 3 damage to each creature, create a Devil whenever a nontoken creature dies this turn.
>>
Rolled 5, 1, 4, 4, 6 = 20 (5d10)

>>49704581
Forgot to roll again.
>>
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>>49704534
Okay. If I go permanent theft then this is how I'd do it. Also a name change because why not?

>2 1 8 9 4
I feel like this effect could happen on a cheaper card. Not MUCH cheaper mind you, but it's so swingy that I dunno if it'd happen at 6. It feels CMC5 to me. Now... if it bounced the spell to guarantee they had at least one more card in hand than you? Hm. Well, maybe that'd be too expensive at 6 mana too. You rolled up a toughie.
>>
>>49681959
>>
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>>49704463
white creature, card advantage, 3 cmc, mythic

A somewhat limited scope hatebear, I think it might not be interesting enough to be mythic but I'm not very good at this kind of design space.

>>49704498
>>49704405
Hmm. Maybe if his shade ability gave +1/+1 counters, and I take away menace?
>>
>>49704498
>>49704680
me again, posted before I could talk about card.
I like it. probably fair. Would see play in EDH lists but isn't OP or anything.

>>49704618
Wording is a little funky here still. "If that creature was equipped, gain control of up to one target Equipment card that was attached to it. Attach it to ~" I think is the best way to word it.

>>49704581
It's complex, it's fun as fuck, and could definitely see play. May be too strong? I'm mostly EDH/standard player so idk if legacy or modern think its good.

>>49704534
Neat. It's bad enough that Wizards would absolutely print it (Bad as in power level, I like the design)
>>
>>49704680
Actually that kind of effect is pretty par for the course for mythic. They are supposed to be niche (unless they are PWs).

I think the card is pretty good. Probably appropriately bodied and costed, but at 3 mana it can't be considered a "bear" I don't think, even with a 2/2 body. I think it has to be CMC2 as well, but I could be wrong, I'm not a jargon ace.

>shade
Getting counters straight up is not very black. But... I did get this weird idea where if it survives combat, it gets awarded the pump it got as permanent counters, but I dunno if that's okay at CMC2:

"BB: ~ gets +1/+1 until end of turn. At the beginning of the next end step, if @ blocked or was blocked this turn, put X +1/+1 counters on it, where X is its power minus 1."
>>
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>>49704590
Green, instant, removal/burn, CMC 3, uncommon. Eh, not very exciting.

>>49704618
Yeah, I wasn't really sure about the cost for the effect either. Another version I had would counter a spell unless its controller paid X, where X is the number of cards in your hand, and if they didn't, you drew X cards. Dunno about that though.

>Battlefield Scavenger
I think I'd make it
>[...] damage this turn. You gain control of an Equipment that was attached to it.
Because just attaching the Equipment doesn't change control. But you could add an extra "and attach that Equipment to ~." clause to what I suggested.
>>
>>49704736
>"BB: ~ gets +1/+1 until end of turn. At the beginning of the next end step, if @ blocked or was blocked this turn, put X +1/+1 counters on it, where X is its power minus 1."
You can just say "if @ blocked or was blocked, put a +1/+1 counter on it." because you'll have a delayed trigger for each time you activated the ability.
>>
Rolled 7, 8, 4, 4, 10 = 33 (5d10)

>>49704736
>spirit
yeah i dont know shit about jargon either desu lmao i just know hatebears are a thing and theyre typically 2/2s or something. i tried.

>shade
BB: ~ gets +1/+1 until end of turn. When a creature dealt damage by ~ this turn dies, put a +1/+1 counter on ~. (and take menace away, still.)

how's that? also rolling again cause why not
>>
>>49704725
>Battlefield Scavenger
Used your wording as a basis to change it, but omitted the "card" since it isn't a card on the battlefield, and changed the last clause a little to remove ambiguity. Reads pretty well, thanks.

>>49704581
I like this only working off of noncreature sources better. Could call it something like "Hellfire Resonance".
>>
Rolled 5, 6, 8, 7, 3 = 29 (5d10)

>>49704725
>It's complex, it's fun as fuck, and could definitely see play. May be too strong? I'm mostly EDH/standard player so idk if legacy or modern think its good.
Oh man, I have no way to judge the strength really. Especially since the only card that looks at damage like that that I know of is Impact Resonance.

>Neat. It's bad enough that Wizards would absolutely print it (Bad as in power level, I like the design)
Hmm. Should it draw regardless? Or draw equal to the number in that player's hand?
>>
>>49704754
I had no idea that'd work that way. Neat.

>>49704770
This could work, but changes the card a lot. I kinda like Menace being on it still though, and I don't think it'd be overpowered as such. If worse came to worse, you could make the ability cost 2B per activation or something, but I don't think it'd need it.
>>
Rolled 4, 4, 2, 9, 2 = 21 (5d10)

>>49704780
No, done too much Green for now, again.
>>
Rolled 6, 3, 6, 5, 6 = 26 (5d10)

>>49704808
Red, sorcery, card advantage, CMC 6+, common. Oh, come on!
>>
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>>49704780
>red card
shrugging emoticon

>the counterspell
I think 6 mana, [counter target spell, if it's countered draw cards equal to cards in that spell's controller's hand] but worded not shorthand is probably safe.

>>49704796
>shade
I kinda like the if he kills he gets stronger shtick, and I guess with menace he is 2spooky... speaking of spookiness here is...

>my card: Black artifact at 3 cmc and mythic rare for removal/burn.
Is this op? I'm always scared I make cards that are too good.
>>
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>>49704832
Colorless, sorcery, voltron/buff, CMC 3, uncommon. OK, getting kinda tired of this. Yes, I cheated with Devoid, don't care.
>>
good night kiddos see you in the morning
>>
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>>
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>>
>>49704739
This doesn't work the way you want it to. The following does:

Put a +1/+1 counter on target creature you control. Then destroy target artifact or enchantment if it's converted mana cost is X or less, where X is the greatest power among creatures you control.
>>
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Updating some stuff due to my Ambush change. How's this?
>>
>>49707572
I kind of like the keyword. Feels like it should only be one direction (either when you or an opponent attacks, but not both.)

The way the keyword is now, it is a bit wide in scope. I'd whittle it down to something more clean.

As for the card, why would I want to cast this in response to my opponent attacking? It just makes it cost more for me to block...

I say make the keyword only work on your attack, and delete the 2nd ability so it is just attacking creatures you control get +1/+0. Buff the stats a bit to compensate. Much cleaner this way, but that's probably just me being biased toward simple designs,

¯\_(ツ)_/¯
>>
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>>49707572
Mostly what >>49707700 said, the keyword does feel a bit awkward in how it can be used on offense and defense. I mean, I'm sorry, but looking at it, all I can think of is "Oh, he's moved from not!Flash to not!Flash plus not!Haste." I know that's not completely accurate, but still.

And yeah, it is weird to Ambush it out to block when it hurts you for doing so. Maybe something that makes your creatures more powerful when you get attacked?
>>
>>49707572
>>49707757
And personally, I'm thinking something like
>Ambush (This spell costs 1 less to cast for each attacking creature.)
And you could have some White X cost card that deals X damage divided as you choose among attacking creatures.
>>
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>>49707572
>>49707784
Just had this idea. Name sucks, I know.
>>
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>>49707700
I'm not changing the keyword further. I'm happy with where it's at. But you're right about not wanting to cast this in response to an attack. I've changed the +1/+0 for attacking creatures to a straight +1/+0 for creatures you control. Now you have to make a decision between paying to block and hitting opposing creatures harder during that block, or ambushing in and hitting your opponent harder during your next attack.
>>49707757
>the keyword does feel a bit awkward in how it can be used on offense and defense.
The keyword was always meant to be used on offense and defense. It's the RW keyword, and I want it to enable both surprise attacks and surprise blocks.
>>49707784
Making things cost less is the opposite of what I want to do with this set, man.
>David Reid, Magog
First strike seems a bit superfluous. You want stuff to damage you, so making him a really good blocker seems weird.
>>
>>49707832
Side note: The keyword has a relatively long reminder text. I would not put it on cards that also have flavor text, or would avoid it unless they are vanilla otherwise.
>>
>>49707985
Dude, it's three lines there. That isn't particularly long at all.
>>
>>49708060
Three lines is half of a reasonable textbox. I'd call that long.
>>
>>49708108
It's no cascade or myriad, and it sure as hell isn't banding. It's middle-of-the-road length at worst, and has been entirely manageable to work with for this set, even after the changes.
>>
Oh, what should be the theme of the next edition? Since we were talking about Ambush, maybe combat tricks?
>>
>>49708326
Works for me, man
>>
NT: >>49708402
NT: >>49708402
NT: >>49708402
NT: >>49708402
NT: >>49708402
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