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/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness

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Previous Thread: >>49580549
>Pastebin:
http://pastebin.com/7sSgGVPH
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF
http://www.mediafire.com/download/a1kpjrm41yzozkq/V20_Ghouls_%26_Revenants.pdf

>Latest News
http://theonyxpath.com/release-roundup-september-2016/

Promethean 2e is out
>richfags
http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition?manufacturers_id=4261&language=en&affiliate_id=498510

>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
>new mega
https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw

This week's Monday Meeting Notes:
http://theonyxpath.com/a-brief-treatise-on-how-we-kickstart-monday-meeting-notes/

>Question
Have you ever played in or ran a superhero game?
>>
>>49626856
No I have not. At least not in Chronicles system. I've run well meaning but still obviously dark/evil characters with powers beyond mortal means. But never Superheroes.
>>
>>49626856

Nope. I have actual superhero RPGs for that.
>>
>>49626856
>Have you ever played in or ran a superhero game?
Yeah, a few.
>>
>>49626856
Alright guys, because it's October, what could we do with Skeletons?
>>
>>49627480
Summon them
>>
>>49627480
Resist the urge to write Undertale: the Determined
>>
>>49627480
Free Council Moros w/Techne:Expression(Dance). Turn every spell into 'Thriller'.
>>
>>49627480
How bout Skeletons: The Dooting.
>>
>>49627480
The Skeleton Curse.

If an accursed skeleton grabs the spine of a living human being and shouts "BONES!" as loud as he can, the victims flesh shall explode leaving behind another accursed skeleton.
>>
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>>49627528
>>
Does money have any actual value in Mage society? It's nearly trivial for an established mage to make as much money as he could want.
>>
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>>49626856
>Have you ever played in or ran a superhero game?
I converted a PL 8 M&M game to 1e. I went through and converted everyone's most iconic attributes into WoD powers, often just refluffing existing ones.
The game had already been on hiatus, and didn't really last long afterwards (and we never rolled often anyway), but it was still a thing. I'd probably do it far differently if I ever redid the idea. I wish I had the motivation to do more homebrew; or gaming in general.

Also, what is even up with that anatomy?
>>
>>49627707
Sure.

All easy ways to make money are either Acts of Hubris, highly suspicious, attention drawing, high-effort, or require significant proficiency in an Arcanum.

Simply having and owning money like everyone else, rather than temporarily transmuting a few chunks of wood into gold every few months means you can devote less time to trying to keep your secret alchemy lab secret from the Govt. who are very interested in where this fucking hermit is getting all his Gold from.

Especially when somehow it seems to have turned into wood after being stored in the vault for a little while.
>>
>>49591936
>heroes start waking up
what are heroes and why were they asleep?

>>49583373
who is shane?
>>
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How is the combat in the CofD compared to oWoD?
>>
>>49628660
Quick, Fluid, effective, and a joy to run.
>>
>>49628660
It's the same. All they did was remove the plot and call it a new system, lol
>>
>>49628745
Do you have brain damage?
>>
>>49628745
The same?
Defense works differently. Weapons work differently they do a set amount of damage + successes. Armor while it does a lot of the same things. The number of rolls is dramatically reduced. Armor removes a set amount of damage, no rolling for soak.

So the mechanics got tightened up a lot. Particularly in the second edition.
>>
>>49628745
>>49628745
● Typical combat turns ("I attack the badguy") are only a single roll.
● Defense, damage, and "soak" are automatic.
● Health is no longer a weird set of health levels; instead you have health boxes equal to Size + Stamina that have three qualities of damage (Bashing, Lethal, Aggravated).
● Target numbers are always 8 and 10s explode, though you can give exploding quality to 9 or even 8, as well as "rote", which is essentially "failures explode [once]".
● The "Difficulty" is always 1. That is, you never need more than one 'success' to have a successful roll.
● All damage done with weapons defaults to Lethal.
● The attacker adds their [Attribute + Skill] and subtracts the opponent's Defense, rolls that many dice. If they get any successes, they add their successes to the weapon's damage. The target's armour is then subtracted from that number. If armour reduces an attack entirely, it deals 1B. Otherwise, it deals damage equal to the remainder.

>Alexis wants to attack Bailey.
Alexis has a knife (2 damage) and a Strength+Weaponry of 4.
Bailey has a Defense of 3.
Alexis subtracts 3 from 4, chooses to spend a point of Willpower for an additional 3 dice, and goes All Out for another two dice at the cost of their own Defense.
Alexis rolls 6 dice and gets two successes.
The knife's damage value of 2 is added as automatic successes.
Bailey's stylish leather jacket is useful for protecting against cuts and scrapes when falling off of a motorcycle, but not knives.
Bailey's 1 armour is subtracted from the 4.
Bailey then takes 3 lethal damage.
[X][X][X][ ][ ][ ][ ]
Ouch.
>>
>>49628645

Heroes are the antagonists of Beast: the Primordial, the latest CofD line.

Shane is one of the leaders of By Night Studios, who own the LARPing rights to WoD. By Night and the revived White Wolf are pretty close knit.
>>
>>49627707
>Does money have any actual value in Mage society? It's nearly trivial for an established mage to make as much money as he could want.
not realy
its only value is that it can get you in touch with other people with money
>>
>>49629208
>Not really
How else are you going to acquire 3 dozen corpses for your Necromancy experiements without suffering egregious breaches of Wisdom?
>>
>>49629029
What is this Shane's last name?
>>
>>49629641
Shane DeFreest. He's been a writer for WW before back during the old Laws of <stuff> LARP version days, he's one of the founders of By Night Studios, and he is now a full time employee for new White Wolf, as he just moved to Sweden.
>>
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Can vampires spread AIDS?
>>
No monday meeting today?
>>
>>49629238
I'm assuming your hinting at bribing a funeral home that has a crematorium, or a country morgue for John/Jane Does.
>>
Anyone willing to share the final PDF of Mage 2e that incorporates the errata and index?

Thanks.
>>
>>49629238
grave dig
rob a morgue
use magic to make people grave dig
use magic to make morgue attendants give you bodies
>>
>>49629841
Theres been times when they get it out late and its on tuesday for whatever reason
>>
>>49629943
----
Isn't it in the Past Bin?
>>
>>49630090
Use magic to make people dig up a grave could be a wisdom 4-7 breach, same with using magic to make a morgue attendant do the same thing.
>>
>>49630151
It's been out as of 9:53pm CST.
>>
>>49630261
>Isn't it in the Past Bin?

No, that's the old 'advanced PDF' without the errata or index.
>>
>>49630354
not if you just animate the bodies and make them dig themselves out
besides you could just us e magic to up social skills to make your offer to good to refuse
or make fake gold or do a favor for them (let them win lottery)
>>
Have you ever tried sticking to a certain theme and concept as a Mage like casting certain kinds of spells but not others but end up making improvised spells that is not in line to your character concept? Like if I made a Thyrsus who specializes in plants but I end up controlling animals and buffing physical attributes because the situation called for it. Or an Obrimos who specilizes on Lightning and Electricity but end up improvising an invisibility spell.
>>
>>49630740
since in-arcana spells are free you might want to improvise those
and buy rotes for outside of usual use things
with arcana sticking to themes seems like a silly idea
>>
>>49630740
Theme? Yes.
Handicapping myself by focusing almost excluisvely on a tiny subset of an existing Arcanum?
No thanks.

I like to make my Mages more based on their philosophy, worldview and desires, rather than whether they have an unhealthy fascination with plantlife.
>>
>>49630857
>>49630809

What if Im more interested in concepts of entropy, endings and transition rather than summoning zombies and ghosts t do what I want?
>>
>>49630938
ypou have ability to do both with death
just don't summon zombies/.ghosts
>>
>>49630972
Yeah I know I can do that with Death. But what if the situation arises where a damn ghost or zombie will solve the problem? It really hard not to do since you can even if my character is not interested in that part of death
>>
>>49631039
then its a good thing they're part of a group of mages who aren't pussies

you can just not solve the problem

its a toolbox. mom calls you up to go to her place and bring your tools to fix something. you get there and see you need your screwdriver to do it. but you don't like your screwdriver, you like your hammer. so you shrug at her and tell her to call someone else
>>
>>49631039
>But what if the situation arises where a damn ghost or zombie will solve the problem?
Then you either use your powers in the obvious way that they're begging you to be used, or you don't.
It's not our fucking job to tell you how to play your character.
But your Cabal who would not unreasonably expect you to protect them from that kind of shit...
They might have a few choice things to say.
>>
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>Fcked Up Changeling Durance
>>
>>49631447
>Fcked Up
Get that shit outta here
>>
Should I be waiting for Changeling 2nd ed, or is that not coming for a year?
>>
>>49631551
Also, same question for the Hunter books.
>>
>>49631551
it will be out in les than a year
>>49631677
around a year
>>
>>49631869
Mostly questioning if I should buy either, or keep ti the CofD books with second editions.
>>
>>49631869
Hunter hasn't even started writing.
Unless I wasn't picked ;_;
Didn't Monica say they'd be giving feedback to people?
>>
So entering Twight destroys physical objects? Does that mean if I dont use Reach I come out naked?
>>
>>49632715
What spell are you referencing?
Because Twilight is a state of existence, a wavelength if you will.
If you and your clothing enter it, you both become Ephemera.
When you leave, you both revert to normal.
>>
>>49632753
Ghost Gate
>>
Im thinking what instructions should I give to my Sleepwalker Retainer while Im busy chasing Mysteries with my Cabal?
>>
>>49628660
It's better but still nothing to brag about.
>>
>>49632859
That makes more sense.
You're entering Death-Twilight.
The realm filled with the afterimages of destroyed items, and the Ghosts of the Dead.
You put something into that, you're going to break it...

I also just realised.
Nothing in that spell says that Gate is two-way.
>>
>>49632997
>Nothing in that spell says that Gate is two-way.

>Gateway
>>
>>49632973
It helps to tweak it a bit for your group and desired speed. Personally, I use the Fog of War hack from Armory Reloaded, everyone tells me their actions and I go down the initiative order and do them, you don't get to know what happens in a turn until the end of it. It helps combat go by much quicker
>>
>>49634296
I should probably clear up, I don't take their actions for anyone except my NPCs, but when combat rolls up each turn everyone PMs me "I'm gonna try to do thing", and we go down the order based on initiative as normal, it also helps make Initiative a little less useless.
>>
>>49627707
>>49628296
No. Not only Mages don't need money for most things they do, but they also can make money easily.
Just imagine going to casino. Acanthus is obvious. Mastigos could read other players' minds in poker or improve his own mind to make card counting absolutely trivial. Moros could unbalance dice or roulette, possibly change bad card into good one. Obrimos could nudge dice or ball in roulette to suit his needs, slot machines would probably work too. Thyrsus would be most complicated, but spirits can do pretty much anything and I could imagine some uses of Life too - for instance induce fear mechanisms in brains of other players to make them fold easily.
And it isn't necessary to invent any complicated schemes. Force or Fate adept could simply make their credit card never run out of money, you wouldn't need to think to hard to find similarly easy ways to make easy money for others.
>>
>>49627607
Yes
>>
>>49632969
Regularly water plants, take dog for a walk, feed fish, pick up your mail...

And if you are so mean you can't stand your retainer having any free time and basically consider him your slave, make him catalogue your library by any criteria you like and when he is finally done, make him do it again but this time by some other criteria. Use your imagination.
>>
Am I crazy for thinking stats in Demon dont make sense?
They are androids with computer brains made by the most powerful machine in WoD. Their physical and mental stats should be atleast 3 as a baseline. As for social stats their whole thing is about cover identities and blending in and if they aren't good with talking to people in a passable manner they would get found out.
>>
>>49635148
>They are androids
no
>with computer brains
no
> made by the most powerful machine in WoD.
no
theyr ephemera with ephemera brains made to fit in by hlf assed super ephem that uses machinery symbls because its too weak to just use magic
when hiding, they can't use full ephemera power
>>
Has anyone tried making a physical tertiary gangrel and just relying on Protean animal forms juiced up with vigor/resilience for combat?

I'm trying to make an investigative character but I really do need mental primary for it, imo.
>>
>>49635030
>but they also can make money easily
Your Casino example works once, maybe twice or three times if you're lucky or smart, then you get banned for life.

Your "infinite credit card" option is straight up theft. You might not think that that's so bad, it comes from a big bad corporation, but unless you do it in small amounts, and subtly, someone's going to lose his job.

Yes, Mages can make easy money.
But doing so usually comes at the cost of security, or morality.
And a Wise Mage will probably try and make their money (when they need it) the old fashioned way.
Probably using his Magic to make himself a bit better at that.
>>
>>49635829
The book business is surprisingly lucrative. Plus you can write about the Mysteries you are chasing down, and your obsessions that allows you to kill two birds with 1 stone. A very profitable arrangement don't you agree?
>>
>>49629841
>>49630151

It's almost all Scion stuff anyways, like it will be for the next couple of weeks.
>>
>>49635030
It's easier than that. You've already covered Acanthus although I would just walk into a gas station and buy a scratch and win.

A Moros can go to the scrap yard and buy scrap steel (2 cents per pound where I live) purify it to a plate of mild steel and sell it to a stock yard for a large profit.

A Thrysus can grow the best quality produce with absolutely no overhead for fertilizer, pest control, seasonality, or water. Alternatively he could walk inna woods and get the forest creatures to bring him truffles to sell.

A Mastigos can convince people to just give him the best deals on anything he's buying or selling.

An Obrimos could electronic transfer himself any money he would need or run a profitable alternate energy business.
>>
>vampire tries to drink me
>turn my blood into acid
Good idea or "let's turn this rape into a murder" idea?
>>
>>49636827
>Acid
>Not liquid Silver
>>
>>49635829
>Your Casino example works once, maybe twice or three times if you're lucky or smart, then you get banned for life.
Damn, you are right. If only there were more than just one casino...

>Your "infinite credit card" option is straight up theft.
Not necessarily, it can be also money from nothing which would be increasing inflation rather than theft. Nevertheless it isn't Act of Hubris, highly suspicious, attention drawing, high-effort, or require significant proficiency in an Arcanum which is what we were talking about.
>>
>>49635829
>Your "infinite credit card" option is straight up theft. You might not think that that's so bad, it comes from a big bad corporation, but unless you do it in small amounts, and subtly, someone's going to lose his job.
not likely
>>
>>49635829
>But doing so usually comes at the cost of security, or morality.
>implying morality matters in mage
>>
>>49631447
>>49631460
No! Bring us more.
>>
>>49631551
It sounds like Changeling is actually not very far away at all, Hunter most definitely come out this year, hell even Geist 2e appears to be coming out before Hunter, Geist is already practically out of the first draft stage according to Travis. Then again they did say they were surprised it wasn't already just confirmed last year and was already in brainstorming stages over 2 years ago.
>>
>>49637650
>it can be also money from nothing which would be increasing inflation rather than theft.
You bet your ass that this would cause Dissonance, or, at the very least, a program or some poor accountant would notice it (and then get paid/pressured into ignoring it). It's like when people talk about the Fed raising interest rates. How does it actually do it? It doesn't, as you might imagine, say, "hey guys, interest rates are now 0.75% from 0.5%". No, they set the target at 0.75%, and then adds securities into their reserve and reduces credit, literally borrowing funds from itself to maintain that target interest rate.

So money, despite being a totally fictitious stand-in for trust in institutions, doesn't exist in a vacuum. It would invariably be suspicious and attention drawing.

I'd bet the IRS is run by Acanthus mages anyway.
>>
>>49636873
Because it'd add another Arcanum to the mixture.
Also, the vampire would probably notice the heat radiating off of the mage.
>>
Shadow name: Katch'um

Go around defeating wayward spirits and binding them to a fetish.
>>
>>49638509
>probably notice the heat radiating off of the mage.
Since it's been brought up, let's just check...

Melting point for Ag is 1234 K (961 C or 1763 F). Yeah, he'd probably notice.
>>
>>49638559
Bad idea - /vp/ had a collective meltdown recently when Ash, for the 6th time in a row, lost the major championship at the end of the series

You'll have the most powerful magic known to man, but will be destined to lose in the end every single time. Forever.
>>
>>49638587
True, but the idea of summoning a flame spirit to dust some vampires is very appealing.
>>
>>49638625
better getting sun spirit
>>
>>49638646
Katch'um would never capture such a unique and important spirit, he'd let it go after an adventure where he learned about humility and fair play
>>
>>49638716
>unique and important
>literally everywhere sunlight is
plus fire spirit to kill vampires must attack (involves missing and action economy)
sun spirit needs to stand (float?) there

capturing spirits is something any spirit mage can do
look at nemean, he designs his own spirits to kill mages
>>
Any reason why I wouldn't want to spend my starting merit dots on Gnosis?
>>
>>49638509
Matter allows for liquid silver in body temperature. Forces is not necessary either way.
>>
>>49639273
It's mechanically suboptimal
>>
>>49639287
If I was being 'that guy' how would I optimize?
>>
>>49638716
Helios is unique. Helions are relatively common, like Lunes. The previous Anon didn't specify if they meant "a sun spirit" or "the sun spirit".
>>
>>49639287
>It's mechanically suboptimal
its 5 xp either way
and you want gnosis 5 asap
>>
>>49629012
Is this how it is in 1e, too?
>>
>>49639282
Yeah. But what would be the point then?
I assume the part about liquid metal was to burn the vampire from the inside out, yes?
>>
>>49639501
Nope. Then armour subtracted attack dice, just like defence does now, and weapons added dice.

Defence was also over-all much lower.
>>
Where can I find Actual Plays? I've seen the Mage writeups by DaveB, but was hoping for material from other lines to see how the game plays. Hell, I'd even appreciate any good greentext!
>>
>>49640478
rpg net
>>
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What do you guys think about a campaing that the players can be whatever monsters they want?

Someone here already did/played something similar?
Any tips?
>>
>>49640811
As nobody or everybody is a Mage, cross-splat works fine
>>
Anyone tried a mage/princess crossover?
>>
>>49635181
>>49635148
Both of you are wrong.

Demons are Angels--ephemeral constructs programmed to serve the will of the God-Machine--that defected to humanity and locked themselves into their Covers.
A Demon is a physical thing. Even outside of its Cover, in it's true form, a Demon is made of matter, not ephemera.

Cover is also not related at all to social stats or subterfuge. Your Cover when you were an Angel is something that was programmed into the reality around you. When you Fall, you make that Cover into more than just an incredibly impressive fiction, and often you build more aspects around it. It helps a Demon to have good social stats, but there's nothing inherent to them that they would or should automatically have that, aside from those who don't getting offed.

Nevermind that Angels also have stats. Not even every Angel is the equivalent of someone Intelligence 3. Not every Angel needs to be a bruiser of Strength 3. They're made for their task.

Demons become humans. They defect to humanity. They're no longer Angels, and no longer have Angel stats because they've unhooked themselves from the God-Machine and are left with the things they were built to do and the Covers they took.
>>
>>49635030
>>49628296
>>49627707
>>49635829
Money has meaning in mage society for the same reason that money has meaning in human society:
It's scarce, and making it takes up your time.
Whether you're directly doing something hubristic or illegal, like creating money out of thin air or robbing people with magic, or simply using your magic to further a trade, skill, or service, you're wasting time you could use to do something else (and no, you can't simply get all the money you need in a few seconds).

Money is less important because Mages don't often *need* to purchase necessities (Thyrsus aren't really in need of a grocery store), but not every Mage is going to use their magic to do everything (growing your own plants and animals takes time and space and effort; buying a hamburger doesn't). But "money" is only an intermediary bartering tool. For Mages, other than when they need to interact with mortal society, they've already got a more important exchangable good in the form of Tass.

But considering the vast majority of Mages are not going to be able to or inclined to magic up money, and most of them are still going to have at least one foot in mortal society, yes, a cool million isn't something most Mages would turn up their noses at.

>>49636070
What? No it isn't. Most writers have second jobs.
>>
>>49638559
>>49640811
I have a silly for fun profile sitting on Dalines that's a character with three different "you have a monster buddy" Merits, each one based on the three G1 starters.
Hedge Beast Companion, Ghost Familiar, and Familiar.

>>49639331
>and you want gnosis 5 asap
Not really.
I don't know why people treat the game as a race.

>>49639501
>>49639741
He already covered it, but:
Defense and Armour were both subtracted from the attack pool, Defense was rarely higher than 3, and weapons added bonus dice. The real problem with this (aside from Defense being next to useless) is that you'd often end up with a ridiculously high dice pool, mostly because weapons had no difference between whether they were more accurate or more damaging.
Weapons also didn't all do Lethal. A baseball bat would be Bashing, which heals one point every 30 minutes.
>>
>>49641254
>I don't know why people treat the game as a race.

What's the point of being a wizard if I can't cackle with megalomaniacal joy?
>>
>>49641254
>I don't know why people treat the game as a race.
No clue. I take every good opportunity to gather Beats though. I like me some drama.
>>
http://pastebin.com/u/Aspel
>>
>>49641338

No, silly, the whole point of Mage is to die knowing that you've committed the greatest hubris known to man.
>>
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>>49641578
Sir, what is this?
>>
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>>49641578
> Aftercare... in spaaaaace
> "Am I getting raped?" Short answer: kinda
> Deep throating cocks, and guns
> This Little Piggy Went to the Incinerator
> Wherein a crossdresser is used as an ashtray

What the fuck did you just post?
>>
>>49641589
>>49642033
I remember this. It's Aspel's smut pastebin which used to be posted constantly in the /erpg/ thread. Before that was shuffled off to /soc/.
>>
>>49641672
>>49642033
Don't worry, it's just a shill
>>
>>49641578
>kinkshaming
>>
>>49642196
Nah, it isn't. I am watching Aspel's reaction
>>
>>49641578
Why are you so obsessive?

>>49641338
Do you cackle about how much better you are than ants? Obtain enlightenment and you'll no longer need to cackle about mortals.

>>49641555
Beats are good. But there's no reason to spend them all on Gnosis. The game's not about the destination, it's about the journey, *man*.

>>49642182
I didn't have a smut pastebin until long after we were shuffled off to /soc/.
>>
>>49642221
And you take them at their word that they're not just trying to get people to pay attention to them?
>>
>>49642238
Yes, because they don't seem to be lying about it
>>
http://www.ctvnews.ca/canada/a-nightmare-coming-true-gangs-of-clowns-terrorize-n-s-drivers-1.3097450

>Plot hooks in real life
>>
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>>49642275
>seem to be
>>
>>49642287
Aspel please go.
>>
As a chuuni I see Mages running around with cool shadow names and I just run with it but another player mentioned that if a Mage didn't want their name to be known then they'd use a fake name like "John Smith" rather than say "Candle" for an Obrimos so that their name isn't blatantly suspicious.
How do you guys deal with shadow names?
How do you guys deal with real names and psuedonames in general? Because using your real name in the WoD seems like a bad idea in general because Vampires could hunt your family and shit.
>>
>>49641578
I know who this sperg is. Why do you try to hurt people in such petty ways?
>>
>>49642228
Ants are pretty badass m8
>>
>>49642228
Man, normally it's me that posts this kind of shit in here. But I only noticed when you said it in your room this time.
>>
>>49642438
Most paranoid (read: those who are both old and alive) Mages have a fake human personality as well. Or at least have someone else to do all their paperwork, and so on.
>>
>>49642438

A properly paranoid Mage could create a whole new name, but I figure that a Shadow Name is easier because it's as much call sign as it is magical firewall.

As for names in CofD, I use both in equal measure. Pseudonyms are reserved for mostly or fully supernatural events, and real character names are used for events that happen in mostly Mortal events. A Vampire may go by Chateau when she's a Daeva Harpy preparing for Elysium, but to her "The Ex" Touchstone, she'll always be Becky.
>>
>>49642490
Posts what kind of shit?

>>49642438
A Shadowname is a nom de plume (or nom de guerre), not your pseudonym that you sign checks with.
It's like a superhero's name.
Candle is your name among the Orders and other Mages.
Candice Wick is the name you use in business or mixed company.
Alice Piper Henderson is your Sympathetic Name.

You may even have three or four Alternate Identities, but none of them are your Shadowname, which is a name that gives you power.
>>
>>49642438
>How do you guys deal with shadow names?
What's to deal with? They're a name you use to separate your mundane and mystic lives.
They also (according to the fluff) stop your Long-Term nimbus creeping out and touching every part of your life.

Say a Moros' name is Mario Alvarez, once he awakens, he'll never want to use that again.
So he moves cities, and burns his old bridges to keep them (and himself) safe.
He gets someone to help him establish his new identity, or just toughs it out himself, living under the name Lorenzo Hernández.
However he doesn't want that interfering with his Mystic Life (and he doesn't want his Long Term Nimbus influencing his entire life) so he adopts the Shadow Name "Flux", which he appreciates for its connection to the nature of basic Moros philosophy, and metalurgy which is related to his interest in Supernal Metals.
>>
>>49642724
>I figure that a Shadow Name is easier because it's as much call sign as it is magical firewall
It generally would be, but it's comparatively simple to stalk someone and find out the name they're living under.
And if that's your Sympathetic name, and it gets out, you could be in deep shit.
>>
>>49642974

You could be, but I think that's one of the risks Mages take when they do Mage shit. If a Mage seriously wants to find and out you, all the fake names you put up aren't going to mean a whole lot, unless you take the time to put dots in Occultation.
>>
>>49640811
It's difficult, but not impossible. Right now I'm organizing a comedic campaign with a black Portuguese hunter specializing in lycanthropes furries, a dimwitted gristlegrinder ogre whose human form is a ten foot tall one eyed pink haired woman, a man who accidentally became purified after the ogre (who is yandere for him) tried to resuscitate him by force feeding him four loko, a living stick figure, and a bratty child who is a sin-eater bound to the spirit of a vicious ancient warrior.
>>
>>49643272
>You could be, but I think that's one of the risks Mages take when they do Mage shit
While it's not impossible, going under a false name does mean that an individual has to go through significant effort in order to turn their Arcana and resources into finding out who you truly are, which could be exceedingly hard.

Simply living under your Sympathetic Name leaves it in range of a small sum of money, and a call to a private investigator.
>>
>>49643286
>a dimwitted gristlegrinder ogre whose human form is a ten foot tall one eyed pink haired woman
Um...
The Mien is supposed to be believably mortal, so I'm assuming you don't mean "one eyed" as in Turonga Leela, but fucking ten feet tall?
Then again all of those characters are stupid and it sounds like a game of That Guys.
>>
hi tg. so I'm playing in a vampire campaign and almost all the vampires I meet are really strong and scary and won't let me hunt where I wanna. idk if I can feasibly level up enough to rumble with them, what do? also there is this order of dracul who want to recruit me to do some weird science shit or something. they say it is in my interests to join, but is it really or is my DM trying to kill me?? also my DM is keeping like, the purpose of the campaign super secret or some shit
>>
>>49643333
Daily reminder to buy the full version of Alternate Identity if you're a Mage and not a complete idiot.
>>
>>49644210
Ordo Dracul is Ordo DraCool, pick up the spell that lets you feed on animals no matter how high your BP gets then get points in Animalism. Never go hungry!

The spell that lets you spend a Willpower when you fail a Frenzy and the spell that stops you from spending vitae every night are good too
>>
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Why do these games attract so many degenerates?
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>>49644521
Isn't one of the suggested touchstones in VtR getting together with your bro and giving each other brojobs?
>>
>>49644625
No homo, man. It's during the Sunday game, that makes it manly.

How does a vampire go to watch Football. Doesn't that start during the day?
>>
>>49644521
Why do these games attract so many weirdo stalkers that obsess over people and think anyone else cares about their fixations?
>>
>>49644679
Autism is your answer.
>>
>>49644666
Dont some games start at night?
>>
>>49644712
I'm posting about elfgames on a Mongolian blanket weaving forum. Do I look like I know about Handegg?
>>
>>49644731
I am Australian so I wouldnt know either, regardless it would suck for a sports fan vampire.
Or an athlete turned into a vampire.

Wait a second do Ghouls have any abnormality in their blood that will show up in drug tests? Vampires could probably ghoul an athlete as a way to fix games and place bets.
>>
>>49644764
>Sucking a big buff beefcake with a big gut's fat musky dick while he watches Football and idly runs his fingers through your hair and tells you what a good boy you are.
Wew... Wrong thread for this...
>>
>>49644817
Where did you get that out of my post?
>>
>>49644833
Misread it as "regardless I would suck for a sports fan vampire".
>>
>>49644884
Vampires are easily the worst monster boyfriends
>>
>>49644521
Dude, why are you so obsessed with Aspel?
>>
>>49644922
>Mummies
>Beasts
>Changelings
>Prometheans
The core three are the only suitable monster boyfriends. Maybe Demon, but you can't trust them not to be faking it.
>>
>>49644940
This guys someone else.
>>
>>49644521

I think Aspel fucking sucks, but that's no excuse to be a stalker who unironically calls people "degenerates" on 4chan.

Also ahahahahahaha you use the CofD Discord, don't you. You damned fool.

>>49644210

The Ordo Dracul are a tranvampirist (like transhumanism, but with vampires) Covenant, so they should be safe to join. You might eventually get strong enough to rumble with the vampires, but for now you need to make social connections. Joining a Covenant is one way to make sure of that.
>>
>>49645039
That just means there's more than one person obsessed.

>>49645059
>Also ahahahahahaha you use the CofD Discord, don't you. You damned fool.
It's not so bad except for having the same kind of people who post in these threads.

Also, Ordo can definitely be a meatgrinder. I mean, isn't their master's class throwing unprepared people at Wyrm's Nests? That's what their intro fiction is.

But joining a Covenant is definitely better than not.
>>
>>49645059
What's so bad about the CofD discord? Literally the only other community I've found that isn't people circlejerking over OCs or straight up ERP.
>>
>>49645125

I mean, it's not like joining the other Covenants are any less dangerous. Even the Invictus can pull some rough initiations.
>>
Would a melee weapon or body part that successfully makes a heart shot on a Promethean be destroyed by his Azoth?
>>
What's some janky shit I can pull with Matter magic in Mage? Not 2nd ed. Gonna be running a Moros
>>
>>49645318
If the ST decides so, I wouldn't say no.
It would still probably do some Agg, though.

But personally, I wouldn't rule it that way.

>>49645354
I once turned a cup into sodium. Unfortunately it exploded before I could throw it, because I don't think the ST understood what I was doing.
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>>49645400
Isn't Sodium just salt? Why would it explode?
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>>49641578
>Chastity gets Castrated
>>
>>49645412
Table Salt is Sodium Chloride. Sodium is an alkali metal, like Potassium and Lithium, and alkali metals all have the same reaction with water, where they produce the alkali metal hydroxide, and hydrogen gas, the two of which explode. It's a very well known effect, and can create rather massive explosions.
https://www.youtube.com/watch?v=LmlAYnFF_s8
>>
>>49645412
I won't lie, anon, that comes off as a pretty dumb question

A salt is an ionic compound formed from an acid and a base neutralizing. Table or sea salt is formed of Sodium (Na) and Chlorine (Cl).
Chlorine's natural form is a toxic gas.
Sodium's is an incredibly reactive alkali metal, which explodes on contact with water. It basically catches on fire. When exposed to water.
Going down the Alkali metals, the reaction is more dramatic.

https://youtu.be/eaChisV5uR0
Imagine turning a cup of water into that, and how it might explode outwards.
>>
>>49629943
>Anyone willing to share the final PDF of Mage 2e that incorporates the errata and index?

Any news about the new PDF?
>>
>>49629726
Yes
>>
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>>49644236
Right so...my name is Charles Finley.
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>>49645511
And then she eats her own testicles!

Aspel's into some fucked up shit mang.
>>
>>49641578
Daily reminder not to use the same name for your freaky guro ERP as you do in the official communities of companies you want to hire you to write for them.

Is maintaining separate screennames in separate communities a lost art or something?
>>
>>49642438
Typically if you're worried about that you pick a shadow name that's thematic but can be truncated into something that sounds like a real name (or a pseydonym).

For example, I'm playing a game set in Las Vegas where my character is a street performer. He crafted his shadow name/persona merit around his performing character, so his shadow name is The Automatic Man.

His cabal calls him Otto for short, which also works well around Sleepers.

DaveB's current game also has a PC doing this. The guy's Shadow Name is Herophilius, so the cabal calls him Phil. This guy's a Libertine.

It has another character who has a real name (who nobody in the cabal knows), a fully fleshed out Alternate Identity (that everyone THINKS is his real name), and a Shadow Name. This guy's a Guardian of the Veil.
>>
>>49642438
>>49646232
Alternately you just pick a name like Gaia or Pluton and pretend you're from some sort of pretentious goth or new-age subculture, so that Sleepers will just look at you and go "oh, one of *those*" instead of risking the Veil.

It depends on if you (IC) don't care about being judged by the normies.
>>
>>49646320
That is not what I wanted to reply to! I wanted to reply to this one: >>49646296

I don't care about Aspel's weird bullshit.
>>
>>49646296
>>49646329
Swear Burn Notice is probably the greatest idea for a mage in ever. I could see Sam as a Mage. Michael as a demon. Fiona is a Werewolf. Jesse is a Beast (Ugalu Predator)
>>
>>49645318
I mean...maybe? If they've not got that bit that lets them ingest inorganic matter, probably not. If they do, I'd say it still hurts them pretty fucking badly bud the weapon takes their azoth in damage directly to its structure.
>>
After reading Princess: The Hopeful...
Would beasts recognize them as family like mages or would the be closer to the accursed Heroes?

How would they react to heroes?
>>
>>49646577
>Would beasts recognize them as family like mages or would the be closer to the accursed Heroes?

Probably a little bit of both, like a little sister that hates you but you are still fond of, despite her being a bit of a shit.

>How would they react to heroes?
Depends on the Hope (or whatever the morality stat is called), higher-Hope girls would be disgusted, lower-Hope girls probably react like Hunters do: on the right path, but too crazy.
>>
>>49644666
Night games. There's usually two, and often the biggest match of a day is an evening one barring some janky scheduling.
>>
>>49644884
>sports fan vampire
I'm in a mixed game, and if my mortal dies a Gangrel football coach is my backup PC.
>>
>>49646215
>>49646232
Sounds pretty WoD to me.
>>
>>49646577
>>49646739
Do Beasts actually feel Kinship or any awareness of Heroes?
That said, Nobles seem like they'd be similar to Beasts and Heroes, but tied to the ~Dreamlands~ as they are. Although the Dreamlands are much like the Skein in that they're a dream realm not part of the Astral.

But as with all monsters, they'd be effected by any Darkness that a Beast has. They'd probably be similar to Vampires in that regard.
>>
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Good God I love forces.

In addition, as neither of these are attacks and immediately negate all traction the subject has from the moment of their effect, it should be near impossible for most to avoid being detained... Or punted.
>>
>>49648345
Until any Sleeper gets involved and Dissonance happens.

Plus, the rules say they get a roll to control their position.
>>
>>49648459
>Until any Sleeper gets involved and Dissonance happens.
Well yeah, obviously

>Plus, the rules say they get a roll to control their position.
If they can grab ahold of something, or use some comparable leverage, at storyteller discretion.
I don't see much to grab ahold of in mid-air, unless people want to try and somehow cooperate in the middle of a sphere of gravity, standing on each other's shoulders to push one or more of themselves out, in a horrendously disorientating situation while trying to deal with kinetic equilibrium.
>>
>>49648345
>>49648508
>he thinks Obrimos can have nice things
>>
Where do you mooks get your character portraits from since gangrel went down with minus?

Pinterest is the next best thing unfortunately.
>>
>>49649275
There's a pretty great portrait resource in the pastebin in the OP.
>>
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>>49649275
Requests in the draw thread, actually.
>>
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>>49649484
Those can be pretty helpful, yeah.
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>>49649503
Yup.
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>>49649484
You make me want to try that, since my Sin-eater is so detailed and specific.

But I'm a picky bastard and I don't want to end up with something like >>49649506
>>
>>49649514
Them get a commission.
>>
If you're around DaveB, how's development of Signs of Sorcery going?

I have to say though, it seems a bit too easy to craft Perfected Metals. Especially given with a Rote you can easily access the Lasting option.

I'm loving Siderite.
I can really get my anime on with a Siderite Katana. Knife through hot butter.
>>
>>49649580
Dave doesn't come around anymore, he has our money aleady
>>
>>49649580

Dave has stated that in the final revision to SoS, PC's will no longer be able to create Lasting perfected metals with spells. It was discussed extensively in the OPP forum. Creating permanent perfected items will require using the old fashioned methods.
>>
>>49650458
I thought that was the alloys couldn't be permeant.
>>
>>49646232

Much like how one should never use the same password, one should never use the same username. Unified internet identities are for chumps.
>>
>>49648459
Doesn't Dissonance happen at the end of the scene nowadays?
>>
>>49649605
I thought it was because we are whiny and self-entitled assholes.
>>
>>49651339
Don't forget autistic.
>>
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>>49640490
>>49640478
Only RPG Net? Looks like there aren't many in there.
>>
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Is there any homebrew complements to Mage 2e or interesting things to read like Signs of Sorcery?
>>
>>49649275
At the moment I've got a commission, and trying to co-ordinate a large commission with rest of the group.
>>
>>49649605
Lies!

I've just taken to posting as Anon of late.
>>
>>49649580
Yeah, we're taking that Lasting option out of them. That way an Amalgam will fall apart when the materials making it revert, and there's a point to making the material the old fasioned, laborious way.

Or by having a Legacy with Hone the Perfected Form as one of its Attainments. Like the Forge Masters do.
>>
>>49646577
http://princesswod.wikia.com/wiki/Crossovers
>>
>>49654186
Could Demesnes and Verges be attached to mobile things, or is it just places?

A human who happens to also be an Abyssal Verge would be an interesting thing to have the players run into.
>>
So what are the odds of anything for Mummy in the near future? Or is Rio basically the end of the line till the 2e in 2020 or whenever
>>
>>49654610
Verges are holes. If you try and move the hole all you're going to get is a bigger hole
>>
I'm in a 2e mage game and I am having some difficulties.

What the fuck is a rote? Is it one of those premade spells umder each type of magic? And what's a praxis? Can't find that shit anywhere.
>>
Does death raging in Primal Form force a Werewolf to transform into the comparatively weaker Gauru form?
>>
>>49655165
Well it's a PDF. Have you tried going to the magic chapter and using the search function?
>>
>>49655022

We've still got the Mummy Novel but Rio will be it in terms of gaming material until 2e.
>>
>>49655165
Read the lexicon in the introduction. It should help you.
>>
>>49655206
Lame, because 2e is going to be a long fucking way off for the line.

In other news, members of the Lost Guild spotted in the wild. https://www.youtube.com/watch?v=tTt6ZU1jG_U
>>
I don't care if it's spirit shenanigans, Create Technology is the dumbest shit in the world.
>>
>>49655320

Hopefully it's closer to a Geist situation, where there's clearly someone tapped for a 2e, they just need the go-ahead.
>>
>>49655183
yes
>>
Would a spirit of travel have the power to teleport itself or others?
>>
>>49657178
Sure
>>
>>49654535
So out of date it hurts. They still think mages actually believe in a litteral Atlantis.
>>
>>49657178
if high rank enough
>>
>>49657198

Is it even possible to update Princess, given that it forked into two separate projects?
>>
>>49657191
>>49657220
Cool. Is it a major sin against wisdom to bind a spirit to a fetish?
>>
>Player is dead certain that 'Divine Lightning' is supposed to do 3 aggravated damage per turn for 6 turns
>Upset when told that isn't how it works

What? How do you even see something doing 18 aggravated damage and not even consider that you might be misunderstanding it?
>>
>>49657178
You'd probably need Influence 4, for "Creating" travel.
>>
>>49657350
Not horrendously so.
They're already sleeping, you just get to keep them safe and use their powers while doing so.
Plus, they're not exactly human, and their perspective is usually so alien as to be highly unsympathetic.

It's also a good way to keep them imprisoned.
NPC of mine here >>49649503 has an entire Court bound in fetishes, which he'll use as a part of his first casting from the Practice of Dynamics.
>>
>>49657449
Awesome. Spirit is my favorite Arcana it's so versatile.
>>
So my plan is to find an abandoned train station/bus stop/airport/harbor. See if I can find a dormant travel spirit (I'll empower it if it's influence is too weak) then I'll bind it to a fetish disguised as a pair of boots.

Next time the Mastigos gets snarky with me I'm going to click my heels and teleport away.
>>
>>49657334
Last I checked both editions are still constantly being updated as the people involved receive feedback and get new ideas or find faults in old ones.
>>
>>49657597
Why would a spirit stay in an abandoned station - no travellers = no essence
>>
>>49657350
>Is it a major sin against wisdom to bind a spirit to a fetish?
yes
>
Forcing a sapient being (whether a Sleeper, spirit, or anything else) to act counter to its interests, altering its nature long-term, or binding it to a task all risk
degeneration
you're binding it to a task
its just 4-7 tho
>>
>>49628729
Justin go home, you're drunk.
>>
>>49657626
Those are all highly emotive locations which could have created a Locus in their heyday.
While now devoid of travellers, the Locus remains and occasionally similarly aligned Spirits fight over its reliable power?
>>
I sincerely hope that Hunter 2e will keep the suggested careers so I can annoy my GM by rolling a professional Basketball player who became a hunter because ghosts were messing with his free throws.
>>
>>49658039
The Globetrotters are canonically Sin-eaters

Ghosts are the one thing professional basketball doesn't have to worry about
>>
>>49658039
Isn't that basically the opposite of one of the new Inhumans they're trying to push a solo series with in Marvel? He was a pro basketball player who is now disembodied and can only interact with the world via possessing people.
>>
>>49658055
>The Globetrotters are canonically Sin-eaters
Please give me a cite, I want this to be true.
>>
So for my VtR chronicle I'm running a plot where a Pijavica has woken up after a 200 year torpor underneath the slaughterhouse district. Just a horrific pseudo-vampire with more resilience than it knows what to do with. Pictured is more or less what I'm going for.

What are some good body-horror things I can do to clue my players in that I want them to do something more clever than try to kill a BP9 monstrosity in combat.

Right now I've got the idea to have the party see it get cut in half by some kind of butchery machine with no effect, and to have it diablerize a vampire by taking giant Thing-style bites out of them and then vomiting up the pulp.
>>
>>49658716
You should remember that torpor reduces blood potency, for one thing. If you want them to fight a BP9 monster vampire go for it though.
>>
>>49658716
I'm a fan of monsters walking out of explosions, either mostly unharmed, or regenerating all the damage away.

Or hitting them with vehicles.
>>
>>49658805
Its aspiration was to sit in a smelly basement sucking up pig blood, so it earned a shitload of beats.

Besides, I don't actually want them to 'fight' it so much as it to be a spooky monster encounter demonstrating that just because they all have about 20 earned exp they aren't the kings of spookytown.
>>
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>>49658039
Speaking of Hunter, and TFV in particular, I'm really hoping that 2e will bridge the gap between the way mortals are written to feel about TFV ("The government knows about this and has black helicopters and scary men in black") and how they're presented by supternaturals ("yeah, they're underfunded and run by vampires").

More to the point, Advanced Armory seems to be sort of hit or miss. Sure they get nice etheric goggles, but the whole thing lacks something in particular: access to high tech battlefield weaponry that may not be specifically designed to kill, say, a furry, but are generally not available to most individuals due to a combination of laws, regulatory oversight, plausible deniability. very specific maintenance, or just being really high tech

Something like... an actual stealth Blackhawk helicopter. Or sound-dampening, low-reflection sneaking armor. Or a swarm of micro-spy-drones. Or mono-filament mines. That's all suitably horrific for mortal men, right? If there's one place to splurge about gear, it should be in TFV, no?

It doesn't have to be discrete things that are directly available through dots. They could (just shooting from the hip), be things that are categorized into classes like Style merits, so you could have something like:

Advanced Armory: Stealth Tech
Prerequisite: Stealth OO
(O): requisition camouflage, rappelling ropes, spotters, etc. as well as associated service personnel
(OO): requisition a magazine of super-fast acting anesthetic sub-sonic bullets
(OOO): requisition a stealth suit
(OOOO): requisition a stealth helicopter drop/support 1/(insert random time unit here)
>>
>no shittalking all day
Tis a miracle!

Has anyone checked out Kinfolk?
http://theonyxpath.com/now-available-kinfolk-a-breed-apart/
>>
>>49658945
Personally I just hope in 2e they resolve the weird disconnect of supernaturals simultaneously being illuminati-tier secret and there also being two separate US agencies dedicated to them, one of which is a public branch of the FBI that employs supernaturals.


And honestly, I would prefer TFV to be less... incompetent? Less emphasis on the 'We invented ghost-goggles' and more on 'lets see how badass you are when the Army artillery-strikes your Haven'.
>>
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>>49659042
> I would prefer TFV to be less... incompetent?
Yes, definitely this. There's a definite disconnect between how we perceive massive, lumbering government agencies to be, which is how TFV is presented, and what's the actual scary core of all the men-in-black conspiracies: that the conspiracy is massive *and* efficient, sees all and has its fingers in lots of pies but leaves behind few traces, and is brutally effective at their jobs, whatever they are.

I mean if you're being oppressed by The Man, but The Man turns out to be an incompetent lackey being led around by some Kindred, then that's not very scary, now is it?
>>
>>49659147
There is the minor problem that at least some people are going to be playing agents of TFV, and some of the horror involved might be blunted if they're too well-equipped and well-informed.
>>
>>49659147
The US military isn't allowed to perform combat operations on American soil. Having a little cell rush into an abandoned house and fuck up some leech can be blamed on anyone. Having the air force drop missiles on American soil would have TFV shut down like a lightning strike
>>
>>49659042
>>49659147
I've never played hunter. How do they deal with effects like quiescence/lunacy/etc?
>>
>>49658942
>Its aspiration was to sit in a smelly basement sucking up pig blood
... I'm not sure aspirations work like that.
Otherwise couldn't someone have an aspiration to "Keep on Breathing". At which point they'd get a beat every scene?
>>
>>49658942
>just because they all have about 20 earned exp they aren't the kings of spookytown.
I'm in a game that has around 40 and we can't stop getting our shit kicked in for poking where we shouldn't. Nobody is king of spookytown but elder monsters and just woken up mummies.
>>
>>49658805
Have it go Tzimisce on them: a being that's primarily a fleshly network of organs, with the body being secondary and replaceable. Clue them in with stuff like a cluster of rats all fused together and clearly sharing organs.Hint that they should hunt for and destroy it's different organs.
>>
>>49659347
I don't think they have any special way of dealing with them, unless their compact/conspiracy has some kind of protections from their preferred prey.

Then again, if you aren't playing a Hunter with 5 resolve and 5 composure who chews up and spits out passive supernatural effects for breakfast you're doing it wrong.
>>
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>>49659337
>too well-equipped and well-informed.
You could think of them like cells; they may get orders but communication is mostly one way until they're found trustworthy and/or non-disposable.

>would have TFV shut down like a lightning strike
Well, the one of the key features of a scary government conspiracy is that they're able to cover up otherwise very blatant actions. For example, in our (real?) world, we know, from photographic and literature evidence, that stealth helicopters were used in Operation Neptune Spear. Now those 2 may be the only examples of them in the world, but they've been clearly tested for combat operations. Where? When? We don't know.

Or the retrieval of K-129 during Project Azorian; the coverup was so sound that elementary schools still taught about the mining of manganese nodules long after the project was publicly admitted to have occurred. And these aren't World of Darkness-level global conspiracies. For that level of paranoia, having an incompetent TFV seems a bit silly.
>>
>>49659625
do not bomb civilian areas it never goes well
>>
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>>49659876
>it never goes well
Well of course it hasn't. We just don't hear about the times where it went perfectly to plan. Which, of course, is the whole spooky conspiracy thing.
>>
>>49657626
>>49657867
I figure a spirit of a form of travel from a bygone era would be weakened and willing to aid me and see travel once again.

No wisdom loss and I get a cool pair of boots.
>>
>>49659292
That's the thing, they should almost never be well informed about what goes bump in the night. The main line supers might be the most organized of what goes bum in the night but they're also the rarest. The world is full of one-off monsters that seem like something you've fought before but has completely different reactions to what worked before. If Mages don't know about almost everything that goes bump in the night, TFV are stumbling in the dark trying to explain what might just be unexplainable and find connections between things that have nothing to do with each other. They should be well equipped but out of their depth.
>>
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>>49659876
Shut up faggot, you're not my supervisor.
>>
Anyone willing to share the final PDF of Mage 2e with the errata?

Thanks.
>>
>>49659947
>would be weakened
In which case it would be nowhere near powerful enough to perform teleportation with an Influence.
Let alone a Numina.

Plus it has zero reason to trust you, cannot experience anything while incorporated into a Fetish, and needs to be Slumbering in order to be used as such.
>>
>>49659292
That's the thing though, the scary part of Task Force Valkyrie isn't that the individual agents are dangerous themselves, but that the organization as a whole is dangerous.

You can kill individual agents easily, but the death squad that comes afterwards is gonna ruin your day.
>>
>>49660029
Also it's probably run by Vampires.
>>
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>>49659292
There's a difference between incompetence and being wrongly or ill-informed. They don't have to know how Sympathies work, or how Spirits pass the Gauntlet, but they might be practical enough to build a gun to kill it (and have the funding and backing to do so, Vampires running it or not).

Which is sort of the prior post's point: Advanced Armory, as it is, offers marginal benefits targeting some supernaturals, but is a bit off the point in regards to how the fiction within Hunter describes 'secret government black ops' groups. In other words, it'd be nice if Advanced Armory, or perhaps Status in TFV granted easier access to mundane, but highly restricted, gear.
>>
>>49660029
>Task Force Valkyrie is dangerous

Not if you're a mage. Even at Tier 3, virtually none of TFV's personnel or special equipment has any means of overcoming the Quiescence (and regardless, mages are organized and powerful top level opponents).

Most of the "wizards" TFV actually deals with are likely two-bit mundane thaumaturges, psychics and cultists.

The absolute nature of the Quiescence is a huge problem for any normal mortal when trying to hunt (or even remember) awakened mages and supernal magic, and a source of loud and continuous complaints by Hunter fans (and likely a source of much amusement to DaveB).

There's been no hints as to if or how this issue might be addressed in Hunter 2e.
>>
>>49660138
>There's been no hints as to if or how this issue might be addressed in Hunter 2e.
As has been said by DaveB, there's a handly dandy little 1-dot merit called Sleepwalker which solves that problem for you.

In fact, any of the mundane Supernatural talents (such as telekinesis, pyrokinesis, telepathy, etc) solve that problem AND give you another ability as well.

Don't want to get that? Then tough shit, either re-write the rules for Supernal Mages, or tough it out. It's like bitching that Werewolves can regenerate or Vampire bites are addictive. It's an aspect of the threat. Deal with it.
>>
You know, Task Force Valkyrie is cool and all, but what I really want are updated rules for Faithful of Shulpae and Anthopophagy.
>>
>>49660138
>is a huge problem
They'll probably have some kind of drug which fucks up the brain in such a way as to make you temporarily count as a Sleepwalker.

At the cost of crippling, debilitating side effects like a possible brain aneurysm when its effects wear off.
>>
>>49660182
It would be incredibly easy to houserule (or infer) that whatever indoctrination/training method TFV uses for its agents is enough to clear away the Quiescence, yeah, which would make them 1-dot-Sleepwalker-merit Sleepwalkers.
>>
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>>49659974
k
>>
>>49660182

You're complaining to the wrong Anon.

I agree with you entirely. However, that doesn't change the fact that most Hunters are regular humans without supernatural merits, and a great many Hunter fans are incensed that the Quiescence makes knowing about, no less hunting. awakened mages extremely difficult to damn near impossible (and that's before accounting for mages significant abilities to hide themselves, anticipate attacks, and defend with extreme prejudice), and they want a work-around in Hunter 2e.
>>
>>49660138
Minor templates and unique monsters and events should be the bulk of what they and other hunters deal with. The way I see it, major templates are the ones who get a seat at the negotiation table whether you like them or not. They're organized and have a vested interest in keeping up a masquerade so if one of their own goes on a rampage, diplomacy and alliances of convenience aren't off the table. Also comes with sudden but inevitable betrayal from either side.
>>
Does anybody have good ambient music for Vampire? Hoping for something a little more relaxed since I have enough dark ambient and I'm tired of repeating the same songs for night time city vibes.

I'm considering using some of the ambient tracks from Drive.
>>
>>49660223
or lack of sleep, delusions, heightened aggression, skin lesions, brain lesions, addiction, impotence, lack of impulse control.

Basically look up side effects of methamphetamine and anti-depressants. Methamphetamine was used in combat trails as a combat ability enhancer back in the early 1900's.
>>
Does 'Heart of Steel' seem really busted to anyone else?

Why wouldn't you just start off every scene with a lame joke or try to intimidate a rock, take the dramatic fail and give yourself inspiration and a free beat.
>>
>>49660455
Where's that from?
>>
>>49660483
It's a bestowment for the Unfleshed in Promethean the Created.

Page 110
>>
>>49660492
If your GM lets you roll for those actions, yes.
So don't let them.
>>
>>49660417
>or lack of sleep, delusions, heightened aggression, skin lesions, brain lesions, addiction, impotence, lack of impulse control.

What, no anal leakage?
>>
>>49660550
That one's a given.
Oily discharge.
>>
>>49660550
What no...necrotic discharge would indicate that your guts are rotting. Which would mean one of the side effects would be death. We don't use drugs that cause our brave soldiers to possibly have their bowls rot away inside of them. We aren't monsters. We don't know where you could have possibly heard that symptom soldier but death is clearly not a side effect of any of our combat ability enhancing drugs. If we weren't being fully truthful about the side effects do you really think we would bother to mention the impotency?
>>
>>49654186
What have you been posting anonymously?

>>49657198
There are plenty who do.

>>49655025
There's no reason they can't be mobile.
>>
>>49657334
>>49657614
What caused the split and what's the difference? I only know of the Dream version.
>>
>>49659147
>>49659042
>>49659625
I prefer Taskforce VALKYRIE as being a secret and effective conspiracy at the top levels, maintained by having cells of people who are trained and equipped, but often underinformed and barely expected to come out alive.

I want them to be mushrooms specifically BECAUSE The Man is manipulatively pulling their strings. They should be kept in the dark and fed on bullshit because they're not the conspirators, they're the puppets. They're just also keeping the world safe from threats man was not meant to know.

>>49659347
Balls of steal.
>>
>>49660138
There's literally a merit for "You've been exposed to the Supernal so often that you'll never get over the nightmares, but you're used to it now".

>>49660104
That's exactly what Status WOULD grant.
I mean, "access to the expected equipment" is one of the purposes of Status.

>>49660244
>a great many Hunter fans are incensed that the Quiescence makes knowing about, no less hunting. awakened mages extremely difficult
Those people are also idiots who don't understand how the game works.
>>
>>49645400
It was reacting to the moisture in the air. Sodium is ridiculously explosive.
>>
Am I able to stack multiple skill specialization bonuses within one skill, and if so how high can it go?
>>
>>49661085
I've always gone with a total of +5, since that is where modifiers cap out.
>>
>>49661016
No, Aspel. You're an idiot.
>>
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>>49661016
>That's exactly what Status WOULD grant.
It'd help if your followed the links. The entire point is that it DOESN'T because those equipment that distinguish a super secret paramilitary force aren't that different from what anyone else gets, just with ghost goggles. That is, Hunter explicitly mentions black helicopters (Union stereotypes), and yet there's no mechanics for it. There's no mechanics for self-sighting guns, for drone networks, for depth-charge carrying dolphins, for AI-controlled mini-tanks, for sneaking suits, for all these things which are high-tech, and already exist in the real world.

If pic-related (from 1969, mind you) doesn't strike the fear of god- (machine) into you, you're clearly not doing it right.
>>
>>49661016
>There's literally a merit for "You've been exposed to the Supernal so often that you'll never get over the nightmares, but you're used to it now".

You need to reread the relevant merits. It's not what you think it is, and would be useless for TFV soldiers.

The ONLY way to overcome the Quiescence in any meaningful manner is to possess an inherent supernatural merit or condition. Magic toys do not count.

It takes just one dot, including the basic Sleepwalker merit. However, for plain humans, they will never remember supernal happenings and will always be damaged by exposure.
>>
>>49660019
>Anyone willing to share the final PDF of Mage 2e with the errata?

It's surprising that the initial Mage 2e PDF was shared almost instantaneously, but the revised PDF is still nowhere to be seen.
>>
>>49661244
Not really. Consider the marginal benefit of sharing the final version, compared to sharing the first version.

All the information in the final version has already been released online, which people can access without even pirating something else.
>>
>>49661279
And it's not exactly expensive to buy either, so why not grow up and spend the $20 like a grown ass adult and buy a copy.

It's $20 pack a lunch a few times instead of going to Mc.Donalds and you'll have the money to spend.
>>
>>49655183
whats primal form?
>>
>>49661555
It's from W:tA I think. You turn into the big bad wolf.
>>
>>49661220
>Second, she has access to group facilities, resources, and funding. Depending on the group, this could be limited by red tape and requisitioning processes. It’s also dependent on the resources the particular group has available.
Or are you really just complaining "there's no mechanics for Helicopters"? Because that's not a particularly meaningful complaint.

>>49661223
Please, tell me how I'm reading this wrong.
>Fitful Slumber (•)
>Prerequisites: The character has suffered three or more breaking points due to exposure to the Supernal or Abyss and is now considered a Sleepwalker, even if he did not start the game that way.
>Effect: Because of the regular abuse, your character is able to resist breaking points triggered by all things Abyssal or Supernal with a +2 bonus.
You know how months back I said that I don't actually read the books? Yeah, that was a joke.

>>49661433
Some of us don't even have credit cards.
>>
I just ignore Awakened Mages, since they don't mesh with other lines. They are just like oWoD Changelings when you come down to it, with no proof that what they do is real. The exarchs, the watchtowers, the Abyss and their super awesome magic are all in their head. Focus on threats like psychics and (real) necromancers.
>>
>>49662487
>Focus on threats like psychics and (real) necromancers.
>Necromancers
The Shan'iatu are the rightful rulers of the Earth, just let them into your heart and home
>>
>>49662487
Mages confirmed for having chuunibyou syndrome
>>
>>49662487
Except there's plenty of proof. As much proof as Werewolves. You can literally show people the Supernal, and travel to Emanation Realms. Not to mention summoning Supernal Denizens.
>>
>>49662575

>Supernal Realm

God-Machine

>Supernal Beings

Angels

Being an Awakened is clearly an elaborate supernatural Infrastructure, so vast and complex that it is no surprise that the Machine avoids doing them.
>>
Bumplimit soon. What do we put in OP this time?
>>
>>49662795
How do you prove the God-Machine is real? Could just be powerful Spirits.
>>
>>49662826

My goodness, you're right! How far could this rabbit hole go?
>>
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>>49662805
Terrifying funk from beyond the grave. https://www.youtube.com/watch?v=E5mYiIhzyos
>>
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>Be storyteller for a mage campaign in Vegas
>Cabal of mages are hunting down a ghoul that's connected to the vampire mafia
>Ghoul hangs out at a mob museum/bar on Freemont street
>Ghoul knows they're coming for him
>Ghoul is an old ass motherfucker who was a hunter before swapping sides
>Ghoul reluctantly follows his old ways and tries to duel the mages like an honorable person
>all the mages use their mage armor and buff themselves up with spells
>Gach one ends up with 2/2 armor and +2 to any roll twice
>Mage 1's OP familiar does 6 damage to him immediately with blast
>Mage 2 shoots him with a gun for 4 damage
>Mage 3 just punches him in the fucking face
>Ghoul finally lashes out with protean transformations to maul Mage 3
>Mage 1 beats him over the head with a walking cane
>Mage 1's familiar tries to blast him again but due to fiat it misses
>Mage 2 somehow manages to miss him
>Ghoul tries to start a chase and gets caught immediately because Mage 2 is a shrimpy fucker with 4 points in parkour
>The gunshot has brought the cops and the ghoul's friends
>Mage 1 makes one of the entryways invisible so they can get to the car with the ghoul in tow
>Ghoul gets thrown in the trunk and the lock is broken with warping
>Ghoul tries his damnedest to escape the trunk despite having like 3 health and 4 vitae left
>All the while the three mages are doing their best to get away from the cops by turning their car invisible and making all the lights turn green
>Eventually they lose the cops and mob and get to the hood
>They spend 10 minutes fixing the car's trunk which was basically a blown out soda can at this point
>Mage 3 holds down the ghoul while Mage 1 turns the old hunter's arms and legs into /d/ tier fuckstumps
>Stumpy the ghoul gets thrown back in the trunk and tries his best to escape despite only being a torso
>Stumpy will most likely die next session
>tfw Stumpy will never get to relive the thrill of hunting down the supernatural and mounting their heads on a wall
>>
>>49663201
Here's my suggestion if you want to keep your pet NPC and have him be more interesting than a bit character that they completely steamrolled. Choose the option that most appeals to you based on how much you want to 'cheat' or retcon his existing abilities:

>1. Just Unnatural Aspect some arms
Sure his arms were turned into "fuckstumps", but he's clearly got Predatory Aspect, so he should exercise his right to bear arms to get out of a rusty trunk.

>2. Primeval Miasma
Although if he had that, he would have done it earlier, so that seems the most cheaty.

>3. Beast's Skin
Ideally some wasps or cockroaches or something, and slip out of the trunk.

>4. Just Haven of Soil into the trunk
I mean, if he's got Predatory Aspect, he's got Haven of Soil.

And those are just the options using Protean. You could also give him Devotions that allow him to get out of there. Or simply Vigor.

I'm not really sure how fighting three people at a time is honourable in the first place. Or why a Hunter would be honourable.
>>
>>49660889
>There's no reason they can't be mobile.

There's also no particular reason they would be
>>
>>49663519
What about... "It's magic, and shit is weird, and figuring out what makes it weird is the point of the game"?
>>
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How would you do something like The Defenders in CofD?

Not necessarily the powers, but the style. Superhuman characters in situations where they're trying to stop shit from going down while not necessarily letting the world shine a light on the fact that they're superhuman.

Then again, hell, I don't think I've ever actually managed to run a story that didn't take place over only a week at most. I can't imagine how to manage it, especially when situations like >>49663201 happen, and superpowered characters can just kill their opposition pretty quickly.
>>
>>49664152
Hunter - Compact tier
>>
>>49664158
It'd probably be more Cell tier, but I meant more from a narrative standpoint.
>>
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anyone knows where I could download the new kinfolk book?
>>
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A flail and a blade, a slaughter mask and chains..

This looks like a spirit of farming to me! What do you say guys?
>>
>>49664272
DrivethroughRPG, for 13.99$.
>>
>>49648345
Unless the idiot is literally standing in the middle of an open field with nothing around him, I'd reasonable offer anyone being targeted by this the chance to grab something to stop from being pulled away.
>>
>>49664706

Yeah obviously but I meant, torrent.
>>
>>49662388
Neither do I but I do have a debit card, it's how I get paid because work won't issue checks. They will either open up an account for you and direct deposit your check into that account or you can pick which account to get your direct deposit into. So not having a checking account and therefor a debit card is beyond unusual.
>>
>>49664289
I'm thinking more Harvest than farming in general. Farming also includes rearing and nurturing and nothing about that says either of those qualities. This thing is all about the harvest and reaping the crops, and slaughtering the animals for food.
>>
>>49662388
>Because that's not a particularly meaningful complaint.
Why not? It's as valid as any other complaint. CofD specifically mentions vehicles as one of the tools mortals use against things that go bump in the night. Just having fluff text isn't sufficient. Hard numbers would be nice.

More to the point, there *are* mechanics for helicopters, in Armory, but 1) they aren't updated for 2e (notably, structure has been bumped up by about 20-30% when comparing the sample vehicles in CofD to nWoD 1e), and 2) vehicle modification rules are too insufficiently vague as to be useful in making homebrew versions. Is a modification or two equivalent to a +2 or +4 die modifier to a roll? How does it compare with site/location bonuses in Damnation City or Block by Bloody Block?

Numbers are important. Else it's just freeform.
>>
>>49662388
>Fitful Slumber (•)
Technically speaking, the line that reads that the character is considered a Sleepwalker is in Prerequisite and not in Effects, and thus isn't an Effect of the Merit. The character has +2 to resist breaking points, but isn't actually a Sleepwalker. Now, by RAI, sure. But RAW, nope.
>>
>>49662487
They can kinda mesh with the Geist line pretty easily, it's not like they step on each others toes, they even sorta of acknowledge each other in the books.
>>
New thread >>49667321
Thread posts: 321
Thread images: 36


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