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Pathfinder General /pfg/

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Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

How would you roleplay a chuunibyou coyōtl kitsune from Bloodforge: Infusions?

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Legendary Vigilantes playtest (ends next monday so check it out): https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit

DSP's Forrest started a patreon for her own 3pp company: https://www.patreon.com/forrestfirestudios

Old thread: >>49552731
>>
>>49558833
asking >>49558677 again:
about how many rounds of bardic performance does one burn through in a day? I'm thinking of building a sensei monk, but they only get level+wis rds/day (vs 2+2*level+cha for bards)
>>
>>49558833
Warlord Bushi with Black Seraph.
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Has /pfg/ ever played a complete maid party?
Also, post more maids
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>>49558874
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>>49558882
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>>49558824
I guess. I guess I've just never handed out items like that that the party didn't just agree to hand to the person who could use it, or just want to sell it if they couldn't since their character wouldn't, and if I was a player I either didn't have the skill or it was just too exclusive of an item.
>>49558674
>>49558636
.(Hopefully) Just one further question: what's that list mandatory ranged character feats /pfg/ always says? I've only seen it like 10 goddamn times but I keep forgetting to save/cap it.
>>
>>49558882
Mmmm calamari waifu
>>
>>49558898
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>>49558915
Point Blank Shot, Precise Shot, Rapid Shot, Manyshot, Deadly Aim, Clustered Shots
>>
Is there a 1pp way to get Int to melee attack rolls? I want to make a SAD Empiricist Investigator, and that's one of the main things standing in my way.
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>>49558943
white haired witch
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>>49558882
>stockings on tentacles

why boner? I didn't even know I had this fetish
>>
>>49558953
Is there a way that isn't just for Combat Maneuvers?
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>>49558937
Many thanks, I have saved this now.
Now I just need to decide what magus specific feats I'm gonna get.
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>>49558915
>>49558937
Don't bother getting all the archery feats for eldritch archer magus, as they suffer from 3/4 BAB.

Balance it out with crafting feats, and spell focus, school focus feats to make your spellstrikes more potent.
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>>49558971
Intensify Spell, Empower Spell, Rime Spell, Spell Perfection (Snowball)
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>>49558874
>>49558882
>>49558898
>>49558936
>tfw no maid cohort
>>
So could anyone tell me why Kitsune are really common and around Pathfinder alot? I know they're of Japanese mythology of pretty and attractive people who have fox/kanid features who love to play jokes and tricks with their magic.

But when ever I see a Pathfinder thread or anything relating to it, why do I see Kitsune so VERY often? Has Pathfinder popularized them or something?
>>
>>49559008
No, /pfg/ is just plagued by kitsunefanatics. Just ignore them.
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>>49559008
Oh, my sweet summer child. Your innocence is refreshing.

Flee.
>>
>>49559008
Cancerous memes.
>>
>>49558874
>all-maid party

Nah. Never gonna happen, BECAUSE:

>there's a guy who always plays Wizard
>there's his sister, who always plays something with Wild Shape or an equivalent
>there's one guy who always plays some ridiculous skillmonkey, usually Knowledge-based
>there's one guy who always plays a sneeki breeki DEX class, varying levels of edge
>and then there's me
>>
>>49558970
if your GM doesn't let you apply it to your attack roles, the prehensile hair hex will also work
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>>49559008
We have a surplus of these.
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>>49559008
Crossover from /jp/.

Drow aren't that popular anymore since 4E came out.

Core races are too boring.

Template races are too hard to work with.
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>>49559118
The problem with elves, is that they only come in 3 flavors.
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>>49558975
>spell focus/school focus
aren't those/that bad?
It's like a +1 to your DC, off the top of my head.
Crafting feats is 100% worth considering if nobody else is taking it, since this AP is pretty low on items you can get.
Don't I not get /the/ most important spell to craft a wand of, cure light wounds, though?
what else is near that tier of important, btw? especially that a magus gets.
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>>49559144
>vanilla
>chocolate
>blueberry
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>>49559145
>aren't those/that bad?
>It's like a +1 to your DC, off the top of my head.

a 5% increase is not bad if you're a crowd control build magus. Makes your spells harder to resist.

If evocation though, they suck.
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>>49559144
3E gave us a little more variety.
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>>49559144
There's more flavors than you would think, anon.
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>>49559188
>pictured: 10 not-elves and 2 elves
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>>49559188
California Gold & Turkish Rosewater a best
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>>49559188
None of those are elves.
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>>49559171
I was mainly considering going pretty much evocation, but I'll probably be allowed to change once I actually start playing with the character. (if by some god awful reason I make a super polarizing decision this early)
Also, we're starting at one so it's not like I can't get a good feel on the party before I set myself into anything.
was mainly considering evocation purely so my next character could be just 100% control "god" wizard
>>
>>49559205
The first and last clearly are, you can see the ears.
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>>49559188
>Bedouin Dreams
Time to fap to that LadiesXButlers OVA again
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>>49559008
>So could anyone tell me why Kitsune are really common and around Pathfinder alot?

I don't know why. Its clear that Fae Catboys are superior.
>>
>http://www.d20pfsrd.com/races/other-races/more-races/race-points-unknown/aquatic-elves

I didn't notice that sea elves got an improvement of the FRCS version.
>>
I'm going to play Rebirth Discipline Psychic after my Sorcerer retire.

At level 11, I can steal up to 4th level spell from my chosen class, one spell per day.

So.. which class is the most ripe and best for poaching? Are there any cool "discount" spell from Paladin / Ranger / Summoner list?
>>
>>49559756
Greater Angelic Aspect from the Paladin list has saved my ass (and my allies) innumerable times. Flight, bonuses to AC and saves, immunities/resistances, and auto-dispel to any spell of 3rd level or lower from an evil source. I'd recommend it to anyone.
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Didn't notice the new thread so reposting

>>49558561

> now that I think about it I've never not run a gish. Ever. In /any/ system. What the fuck


WHATS WRONG PUSS WHAT KIND OF FAGGOT DOESN'T WANT TO DO 1 BILLION HP DAMAGE WITH A KEEN SCIMITAR + SHOCKING GRASP
I BET YOU ARE ONE OF THOSE SUPPORT FAGS THAT CAST HASTE EVERY COMBAT AND TOUCH ITSELF EVERY TIME YOU MAKE A "WALL OF STONE" SO YOU CAN DEBUFF YOUR OPPONENTS INSTEAD OF PLAIN KILLING THEM

CROWD CONTROL IS FOR PUSSIES REAL MEN BLOW SHIT UP AND DO INFINITE HP DAMAGE IN A ROUND

WHILE YOU ARE THERE USING GLITTERDUST LIKE A FUCKING FAIRY AND THEN SWITCHING TO YOUR CROSSBOW TO "SAVE SLOTS" I AM FUCKING THAT SLUT OF BBEG WITH BY RAVING HIS ASS WITH MY ELECTROCUTING KATANA WHAT KIND OF FAGGOT DOESN'T EVER WANT TO PLAY A GISH BANG FUCKING FRIED EACH AND EVERYONE ONE OF THE PATHETIC BOSSES WHILE YOU ARE STILL TRYING TO BYPASS THE SR BANG BANG EVERYONE DEAD AND I JUST BEEN USING MY LEVEL ONE SPELLS WHAT THE FUCK IS THIS DID I JUST CASTED A FIREBALL AND THEN CUT ALL THE CRYSPY MOTHERFUCKERS IN THE SAME ROUND I MUST BE FUCKING CARRYING LIKE 20 METAMAGIC RODS OF QUICKEN NO WAIT I JUST DID IT BECAUSE I AM A FUCKING MAGUS WHILE YOU FAGGOT STILL THINGS YOU ARE HOT SHIT BECAUSE YOU CASTED ENLARGE PERSON IN THE BARBARIAN YOU GOT DAMN JOCK COCKSUCKER NERD
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>>49559844
Oh nice! Thanks for the recommendation!
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>>49559907
No problem. Runner-up is also Eaglesoul from the same list, which is much better for use on the offensive, but probably wouldn't serve your 1/2 BAB Psychic nearly as well as Greater Angelic Aspect. Plus, you get to look like an angel, which is rad.
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>>49560071
What about Litany of Vengence? We have a monk and a summoner in the party. So that will probably help increase their damage output significantly.

Probably work with Telekinesis too right?
>>
This might be silly, but does pfg know any good sites for gms that are good for making maps or what have you?
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>>49559862
Or, I could play some initiator and specialize in Scarlet Throne.

That requires less set up.
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>>49560103
Not a site, but I hear Tiled is a good program for making maps.
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>>49560097
Your monk will thank you on hands and knees for that extra damage (give him my condolences for choosing to be a monk), and a natural-attack blender certainly won't be worse off for it. It would work with Telekinesis too-- anything that qualifies as an attack, including spell effects that have an attack roll.

The only reason I never used Litany of Vengeance is that it only lasts 1 round, so the +5 to damage doesn't really stack up unless you're all properly gangbanging one guy. If that's the case, you probably don't need that damage bonus anyway. Plus, Paladins usually have better things to do with their swift actions. Would probably work better for your own setup, though.
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Hey there, /pfg/

Can I get some more input and criticisms for my homebrew class, the Empyrius? I'd gladly appreciate it.

Its an offense/support class based loosely on the Tactician and the Vitalist with a flavor of warlock.

His main draw is his ability to deal damage , debuff and deliver support buffs all in one turn.

https://docs.google.com/document/d/1xQMlB45-UFEWCB2ffqoBUMhR-t4afSXLk29fgTJNVyw/edit
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Alright so I know this was probably asked a few times a year ago, but what would be some of the better ways to ago about making a Bloodborne Hunter in Pathfinder? I have a group looking to play Strange Aeons soon and I figured it would be solid enough idea for the setting.

For simplicity sake I am going to mimic the Boom Hammer from the DLC (just a Flaming Burst Earthbreaker or something of the like) or Blades of Mercy, so I'm mostly looking for how to replicate monster hunting and potentially ways to heal myself.

Also are there any relatively simple ways to be efficient with a gun that doesn't involve putting 5 god forsaken levels in Gunslinger? Seriously whoever decided Gun Training should be at 5th over 2nd/3rd is a complete cockwaffle and should be hanged by their toes.

DM allows a limited amount of 3rd party content, mostly DSP related. Anything else needs to be discussed. Our party is currently a Sorcerer, Barbarian, and Shaman.
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>>49560383
In Guns Everywhere, Slingers get it at 1st level.

Failing that, Trench Fighters get Gun Training at 3rd.
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>>49560383
Not everyone has played Bloodborne.

What do Hunters do?
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>>49560448
They hunt, you silly goose.
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>>49560448
They slay beasts (and later in the game Eldritch Monstrosities) with a combination of tools, transformative weapons, and guns.They use silver bullets, healing potions, and items that give temporary buffs like flaming or shocking to their weapons. All in all pretty much the culmination of medieval monster hunting tropes.
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>>49560448
When people see bloodborne, they think of a few things.

Their trick weapons, which either have two forms or some kind of special ability to them.

Their offhand firearms.

Or the dodging/sidestepping.

OR THE BLUUUUUUHD

https://youtu.be/Vn05qpn2e1Y
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>>49558825
Run an Unchained Monk. The flurry of blows from that doesn't have the arbitrary natural weapons restriction.
>>
Is Create Greater Mindscape a good spell for a boss fight? You could make it into a dead magic zone. And play hide and seek with the BBEG while your buddy beat him/her body up (or you could bring one or two muscle inside the mindscape with you to keep the BBEG busy).
>>
Is there such a thing as a viable 1pp PRC?
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>>49560978
Anything with full casting progression.
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>>49560978
There are plenty of PrCs that are viable. Some of them are good, even. Just like with regular multiclassing, you can't just slap them on a random character and expect things to work out.
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>>49561056
I just wish the Lion Blade was easier to prestige into and was a bit better at it's job.
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>>49559047
None of that precludes them from being maids.
>>
Are there pdfs of Strange Aeons yet? I need.
>>
So, /pfg/, has anyone played Forrest's Spellburst Savant yet? What are some good spells to slap Magical Lineage into? Any other metamagic enhancers?
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>>49561239
Edge maid?
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>>49560166

The screen shots look neat. I'm checking it out.
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>>49560383
Savage Technologist gets gun training and manages to mix guns with melee really damn well.
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Is Witch PrC into Eldritch Knight any good? How is it compare to Wizard?
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>>49561853
Witches are very effective at it because they get 90% of the best debuffs and a slew of supernatural abilities that make very good utility effects as well as buff/debuffs.

I cannot tell you how many times being able to use the healing hex has made NPCs look more kindly upon my party.
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>>49561879
Misfortune and Evil Eye don't scale with EK level though. I guess it's better to focus on Fortune and other buff hex?
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>>49561930
Misfortune, Evil Eye, Healing, and Fortune only scale to limited point anyways. As long a they get the 8th level boost, they're good. Alternatively, use the hexes for utility (flight, prehensile hair, charm, cauldron, etc.) and concentrate on the spells for your buff/debuff (especially if you take the Patron of Strength, whih gives you the best clerical buff spells).
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>>49561853
EK is pretty shit about 90% of the time.

For a fighty witch, you are better off going Hexcrafter.

However, in case you must, white hair witch actually meshes pretty well with EK.
>>
I'm looking to get a mount. It needs to match a few criteria. Can you guys help me out?
The mount needs to be big enough to comfortably transport 2 medium characters and a small character along with all our shit without the need for a cart or something similar. Upper end Large or Huge, probably.
It also needs to be able to stay out of trouble when it's left alone by either having some kind of potent defensive ability of by being smart enough to not get killed or stolen.
Lastly it needs to be reasonable so no basilisks or whatever.
Otherwise it can be anything within reason. I'm a level 5 monster hunter type character so I could have feasibly tamed a bunch of shit or raised a youngling after slaying it's mother. I suppose I could've simply bought it too. The creature's speed is unimportant, by the way, it's just gotta be real big and have a good STR.
Suggestions?
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Can someone explain me what's so good about linnorm style that everybody seems to be recommeding it to increase damage on monks? because I don't see it.
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>>49562054
Elephant?
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>>49562054
Bind a nighmare and then a cauchemar later on
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>>49562064
Go to Unchained Monk.
You don't need styles at all for damage boosts, only for the buffs they provide outside of damage.
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>>49561989
We're going to play a high level campaign. So anything that can't cast 9th level spell is automatically shit.
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>>49562084
I'm 8th level unchained monk with 20 str and elbow smash (the one from the previous thread that deals 21 on average) and I don't get why some people recommended me that style to increase my damage per turn.
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>>49562114
Then don't go Eldritch Knight, go Arcane Archer or Arcane Trickster.
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>>49562128
Possibly because it increases your damage per turn?
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>>49562174
>First feat uses Wis instead of Str
>Second feat gives you a +2 to hit
>Third feat if you allow to get hit you get an AoO

The 3rd feat at best, the rest don't increse my damage, in fact if I use the first I reduce my damage because like I said my Str is 20 and my Wis is 16. Also if I want to increase my damage I have to get hit constantly and that's rather suicidal.
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>>49562070
That's a bit... bland, don't you think?

>>49562076
Me not that kind of orc, anon.
>>
>>49562148
> Arcane Archer
> Lost 3 caster level
> Witch qualify for it at level freaking 12
Better be a single class witch at that point. Your BAB is already shit.


> Arcane Trickster
> Mage Hand
> Witch
>>
>>49562209
It also minimizes the damage of the hit. A 3d6 becomes a 3 instead of a 10.5. NPCs don't stack as many static bonuses as PCs (usually). You also only need to allow 1 attack to hit a turn, which the highest BAB attack is very likely to anyway.
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>>49562209
Well, if you go 3 feats in you increase your damage by dealing more attacks nobody said it was a good idea but it does what you want increase damage ;^)
>>
>>49562128
Linnorm Style lets you replace Str or Dex bonus to damage with Wis bonus to damage by taking a -2 AC penalty.

Linnorm Vengaunce (+6 bab bonus) gives you +2 on attacks to anyone who has successfully hit you last round. If they miss, you can let them hit you, take minimum damage, and then get the _2 attack bonus anyways. If an enmy knocks you out, you gget a free action for one retaliatory attack before going unconscious/dying.

Chances are good you may not actually need the style feat.
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>>49562242
Unchained monks REALLY don't need the extra damage style feats give for the penalties they inflict.
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>>49562245
>Chances are good you may not actually need the style feat.
Everybody says 21 damage without counting magic items and the extra attack with ki (because lets face it I have 7 ki points, and 2 a day are going to bark skin for sure so 5 extra attacks a day shouldn't be taken into account because they aren't a reliable damage output) is absolutely nothing so that's why I asked. So far Dragon Style and Dragon Ferocity seem to be the most useful, but they're still 2 feats.
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>Eastern setting
>Play magus like samurai
>Use wooden sandals like pick related
>GM decides to give me penalties to balance and stealth just because
>Ask him why
>"They're fuckign wooden sandals, that's why"
>Strike 1
Then people complain about optimization and picking the best stuff instead of "what's cool". Fuck you, Dave, I hope you're reading this.
>>
>>49562310

"What's cool" is a stupid meme that needs to die in this system, if you want "cool" you should go play 5e.

Here, at the big boy table of esteemed gentlemen, we create perfection.
>>
>>49562128
>21 average damage
That's actually fucking shit, how do you deal so little with 20 Str and elbow smash?
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>>49555539

Why would a Bluff bonus from Pageant of the Peacock apply to Diplomacy?
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>>49562419
Maybe I'm doing my math wrong but lets check this again.
Damage in one hit: 1d10+5(str)+6(power attack)+1(trait) = 17.5
BaB: 8
Flurry (with PA penalties): +10/+10/+5 + elbow smash
Against CA 22 (average CA of a CR 8 monster)
(1d10+5+6+1) x (9/20+9/20+4/20+4/20x9/20) = 20.825

Is something wrong in my maths?

Counting the extra attack if I spend ki (which again would only be like 5 times a day) = 28.7
>>
>>49562310

>penalizing purely aesthetic character choices

your GM can go climb a wall of cocks
>>
>>49562655
Would you penalize a character who said they wore a solid metal bucket over their head but still had all their normal vision?
Or a 12 strength character who said they wanted to swing around a weapon the size of a street lamp even if it only had normal greatsword reach and damage?
>>
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>>49562655
>My character wears high heels like these!
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>>49562722
1) Yes, unless they poked holes in it then it would be standard helmet rules.
2) No, unless it was over his weight limit.

How this is even a debate escapes me, I feel like I'm missing vital information.
>>
>>49562652
>(1d10+5+6+1) x (9/20+9/20+4/20+4/20x9/20)
Do you mean (1d10+5+6+1) x (9/20+9/20+4/20+4/20+9/20)? Also, I don't see crits factored into the calculation, so that's another 1.05 multiplier(assuming you don't have improved crit or keen or anything).

According to my math, you'll do more damage without PA: 11.5*(12/20+12/20+7/20+7/20+12/20)*1.05=30.1875
>>
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>>49562651

>PotP enhances Bluff
>Bardic versatile performance replaced bluff and one other skill (in this case diplomacy) with perform
>you now make potp roll with your perform ranks, plus any applicable, appropriate bonuses from BOTH bluff and perform

This is because the idea behind both versatile performance and pageant of the peacock is that the bard uses knowledge and skills gained from one to enhance the other. That means the potp bluff bonus, which he gains from the acquisition of that skillset, enhances the perform/diplomacy check, as well.
>>
>>49562770
No, elbow smash is not immediate, you have to declare one of your FoB attacks, and if it hits, you get an extra attack with a -5, so if I pick one of the first attacks (the ones with full bonus) that would be 9/20X4/20 chances of elbow smash hitting.

No, I didn't take into accounts crits due fists being nat20 only (which I also have to confirm) so I don't think it's even 1.05.
>>
>>49562770
>Elbow Smash: The monk follows up a punch with a strike from his elbow. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a –5 penalty. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. The monk must attack with a fist to use this style strike.
>If the attack hits
>>
>>49562795
>No, I didn't take into accounts crits due fists being nat20 only (which I also have to confirm) so I don't think it's even 1.05.

It's exactly 1.05. You have 5% chance of dealing double damage on a successful hit.
>>
>>49562758
It's a handed down tradition of you are having bad wrong fun.
>>
>>49562807
Isn't an elbow smash like, the LEAST nonlethal unarmed hit you could be doing to someone?

I mean if you have to be able to deal lethal damage with your hands to learn this in the first place, it seems this would be the kind of thing you have to AVOID doing when you're just trying to knock some poor shmuck out, lest there be a nasty sound and stuff leaking from his face.
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>>49562777
This is literally not how Versatile Performance works.

Your pic doesn't even agree with it.

If you get a bonus to Bluff, you add it when you substitute Bluff with Perform, NOT when you substitute Diplomacy with Perform.
>>
>>49562837
Ok, my average damage isn't 20.825, 20.825x1.05 = 21.866
And 5 times a day 30.135. Counting PA in all of them

Still, or I'm reading elbow smash wrong, or it doesn't work like that
>>
>>49562889
That's what the rules say, anon. You have FoB? well, choose one attack in there, if it hits, you get an extra non lethal damage attack at -5. Of course you're going to pick the attack which better chances of hitting, the one with highest bonus.
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How do you create clerics of evil gods without being an edge lord? All of them want fucked up shit (torture, ritual sacrifice, screwing innocent people over etc.). I'd assume that screwed up things would have had to have happened to them to get them that deranged in the first place?
>>
>>49562902

I see your point. The +4 from potp would apply to Bluff or perform, but not diplomacy.
>>
>>49562889
>At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen
Choose one, it hits? then you get an extra attack at -5 that deals non lethal damage
>>
>>49562989
That sounds like shit, why did you pick it?
>>
>>49563013
Not that anon, but it's the second best option right after flying kick, fampai.
>>
>>49562973
Chose your deity more carefully. Callistria is a great non-edgelord deity. She wants you to be a hedonist and take revenge when appropriate, and serve is piping hot with justification, or ice cold and mercilessly. Perfect for Lawful Evil yet nice seeming characters who will not hesitate to fuck your shit up if you inflict harm or casualties upon them or the people they like.

Besmara is another one. Goddess of piracy, yes, but also of strife. Focus on the strife aspect, and not necessarily to cause it, but to be victorious and glorious during strife, confounding enemies and upsettign foes, sowing strife among the ranks of the enemy isntead of your own, and makign sure you're the last man standing (save for a prisoner or two, if they're lucky). You're just having a blast fighting for your life and denying the enemy theirs or yours, and looting the victims corpses when done, dropping a pouch of gold for your lady at every port. Neutral evil, yes, but not a betrayer or cruel, just vicious and rough at the edges. Patient, because strife is ever in the wings - it might not be when you want it, but it will come, and when it does, you will be there, in the thick of it, and gloriously ravaging and ravishing.
>>
>>49563023
That doesn't refute my statement
>>
>>49563102
It does explain the "why did you pick it" part, though.
>>
>>49563074
>Perfect for Lawful Evil yet nice seeming characters who will not hesitate to fuck your shit up if you inflict harm or casualties upon them or the people they like.

Callistria is chaotic.
>>
>>49563013
It would be bad if UC Monks didn't have full BAB.

The other options do less damage but have other effects. I always prefer the one that bypasses hardness and DR - it's great for braking shit like doors, wlls, locks, chests, turrets on tanks....
>>
>>49563143
True, then it can be neutral evil. Same difference. The point remains.

I always thought it was odd that she was chaotic.
>>
Are there rules for getting drunk? How much you can take, states of inebriation, etc.
>>
>>49563074
That's good advice for creating evil clerics of neutral deities. This probably more about the reverse, neutral clerics of evil deities. Xon-Kuthon for example. What would a lawful-neutral worshipper of him be like?
>>
>>49563209
There's a lawful neutral Zon-Kuthon worhsipper NPC in the Shattered Star adventure path. Basically, he believes that his god took on pain to spare his sister, and he's a sort of martyr figure.
>>
>>49562973
I played a cleric of Urgothoa in an evil campaign a few years ago. She operated from the perspective that life is short and then you die before coming back and existence forever as undead. In a way your "life" doesn't actually start until your death. In fact, what she wanted was to see everyone in the world have the option of undeath available so that death would no longer separate lovers or families.

So she felt that your life needed to focus on having fun and enjoying yourself and all the things you couldn't do once you became undead.

She actually wasn't too down on murder-for-pleasure since that was screwing someone else out of the chance to enjoy their "pre-death" state.
>>
>>49563074
>Callistria is a great non-edgelord deity

>Calistria
>Not edgelord

She's the goddess of lust and whores and revenge, the kind of revenge where she murders you and your lover because you pump n' dumped her after a party.

She's 100% edgelord.
>>
>>49563340
She's also into poetic revenge and public humiliation. In all honesty she probably views people committing mass murder because someone was mean to them as a bit gauche. I mean, it's better than not taking revenge but there are a lot of much better and more interesting ways to do it.
>>
>>49563171
Seconded I've been looking at Drunken master.
>>
>>49563372
>She's also into poetic revenge and public humiliation
Especially as she has Trickery in her domain and isn't E.
Moreover, her domain is canonically in Elysium despite not being G, which further suggests she isn't particularly into mass murder (or she'd have been kicked out long ago).
>>
>>49563171
http://www.d20pfsrd.com/gamemastering/afflictions/drugs/alcohol
>>
>>49563171
>>49563390
It's a DC 11 Fort save or so and makes you sickened for an hour. Can't think of anything more detailed atm.
>>
>>49563459
Nevermind, looks like it was slightly more in depth than I recalled.
>>
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>>49563372

>Calistria is the goddess of wild parties, wild sex, and utterly ruining the lives of anyone that might have rubbed you the wrong way

She sounds an awful lot like a stereotypical Western female college student, I can see why Paizo likes her so much.
>>
>>49562913
Man... That damage seems sad....

Orc bloodline Sorcerer with Blood Havok can do like 41 average damage with magic missile 6 times per day...
>>
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>>49563591

Darn kids should focus on working hard and building up the community, dagnabbit.
>>
>>49562725
Actual horsemen in history wore shoes with higher heels than that.
>>
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Hey /pfg/ settle this for me, if you would:
Which is the better class for control?
Witch?
or
Wizard?

Nightmare tier What's the most Fun
>>
>>49563813

Please don't lie, riding boots had heels but they were neither that tall nor that slender.
>>
Anyone here play Psychic? Am I understanding this Phrenic amplification right?

> Kinetic Enhancement: You can generate kinetic energy to aid yourself in close-quarters scrapes. You can add your Intelligence modifier as a bonus on combat maneuver checks and to your CMD. You can also add your Intelligence modifier as a bonus on Strength checks to break or lift objects.

This mean if I use Telekinesis, I get to add INT twice to my CMB?

would it be worth getting Animal Ally with Throat Slicer, so I can pin stuff with my mind and have my Horse bite their thorat?
>>
>>49563818
>Nightmare tier

How is this nightmare tier? Everyone knows the Witch is infinitely more fun to play, and that's even before you factor in the shenanigans you can get into with the familiar.

Make a cute Bedouin witch with a Fennec fox familiar.
>>
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>>49563870

Not going to lie, that sounds pretty cute.
>>
>>49563870
It's just nightmare tier cause I couldn't think of another thing to post before it at the moment.
Probably Arcade Mode:
>>
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What happened to the DEUS VULT Crusades game that /pfg/ was starting up a few threads ago?

Did it ever get off the ground?
>>
>>49563756
>tfw doing average 220 damage in one nova round at level 6
>>
>>49564013
>Did it ever get off the ground?

Yes and no, it's got a Roll20 and the game should be finalized within the week... However I don't think it's actually about Crusader Kings anymore.
>>
>>49564015
What the hell are you doing, combining Wave Motion Strike with a seige weapon?
>>
>>49563318
Grail?
>>
>>49564029
>and the game should be finalized within the week

I take it he was agreeable?
>>
>>49564029
>I don't think it's actually about Crusader Kings anymore.

Then what's the game about?
>>
>>49564097

Looks like political intrigue and heroic adventure with a heavy Eastern theme.

I'm just as bummed as you are, a grand crusade that turns into land grabs and political maneuvering would have been glorious.
>>
>>49564143
>heavy Eastern theme

Nah, it's actually Welsh mythology blinklings vs. Jap kitsune.
>>
>>49564033
Extremely minmaxed PoW stuff, strategic multiclassing and STR buffs with a 16-20/x3 weapon. Too much to write up on my phone.
>>
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Yo, dudes! I'm amped to play a bangin' high-level character, but I can't find a posse on the world wide web.

Any of you homeslices got a game looking for hip dudes like me?
>>
Is Spell focus and Spell specialization worth it for a Magus if I'm using it on shocking grasp/snowball?
>>
>>49564015
Is that average factoring in average AC of equal CR?
>>
>>49562837
It would be exactly 1.05 only if he autoconfirmed crits. Even if he has a bunch of features that stack that give him a huge success rate at crit confirmation (very unlikely), if it's no autoconfirm he can STILL roll a 1 on confirmation roll.

It's more likely that he would hit like 60-80% of the time depending on bonus and opponent, and only confirm the same proportion of crits. That is absolutely not "exactly 1.05", anon.
>>
>>49564704
We're not counting attacks that didn't hit, anon. 1/20*x/20 of attack rolls are crits, where x/20 is the number of attacks that hit. Therefore, 1/20 attacks that hit are crits. The DPR formula already calculates damage*the number of attacks that hit, so multiplying it by 1.05 provides the exact amount of damage added by crits.
>>
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How do I stat out pic-related?
>>
>>49564812

>5 levels in ez mode (chump)
>>
>>49564812

start? I don't know - you can wield a 2h weapon 1H I think, but you take huge penalties.

If you go fighter, by level 3 you can be a phalanx soldier and wield a shield and 2H polearm at the same time with no penalties
>>
>>49561403
this
>>
When dealing with new players, is it best to restrict their choices to just the CRB? Should any other books be allowed, like the APG/ACG?
>>
>>49564927
CRB is by far the worst part of the system(save for a few specific screw-ups, like sacred geometry).
>>
>>49564937
>>49564927
Also, if you don't want to throw them right into the deep end, consider running some system that isn't pathfinder.
>>
>>49564937
Does PF have a "ToB, XPH ban core" kind of option?
>>
>>49564704
>>49564794
For reference, DPR is usually this formula:

DPR= P1(d1 + d1prc) + C1*P1c*t1*d1 + P2(d2 + d2prc) + C2*P2c*t2*d2 + ...,

where:
PX is the (percentile) chance to hit with attack x
dX is the base damage of attack x
dXprc is the precision (and other not-multiplied-on-critical -type) damage of attack x
CX is the chance to score a critical threat with attack x (note that this is not always the full threat range)
PXc is the chance to confirm a critical hit of attack x
tX is the critical multiplier -1 with attack x.
>>
>>49564957
>if you want to introduce player's to the system, just fuck right off and play something else
okay

>>49564927
Check out Unchained, especially if any of the players are interested in playing monks/rogues.
>>
>>49564967
Don't start off players with PoW. Take it from someone who tried to. They go more full retard than when someone starts as a prepared full caster.
>>
Anyone offhandedly have the pregnancy demon thing, or remember its name?
>>
>>49565007
It amounts to the same thing in this case, since there's no damage that doesn't multiply on crits, and there's no abilities that would change the crit chance.
>>
What interesting builds to make with Mooncursed?
http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/mooncursed-barbarian-archetype
Just normal nat attack barb?
>>
Has anyone used DHB's unchained fighter/cavalier? I've thought about using it but am unsure. How good are they? What tier are they?
>>
>>49565059
>>49565007
Or in other words, P1(d1 + d1prc) + C1*P1c*t1*d1 simplifies to P1(d1+0) + 1/20*P1*1*d1=P1(d1)+1/20*P1*d1=1.05*P1*d1
>>
>>49564199
>Nah, it's actually Welsh mythology blinklings vs. Jap kitsune.

And Path of War!
>>
>>49565108
You're right, I was just letting the other guy know the math behind things
>>
>>49560429
> Trench Fighters get Gun Training at 3rd.
> Fighters get Gun Training before Gunslingers, the class specialized around GUNS, does.
Wat.
>>
>>49565176
Trench Fighters don't actually get firearm proficiency - presumably it is intended to be used in a Guns Everywhere setting, where guns are a simple weapon and gunslingers get gun training at 1st.
>>
>>49564199
>>49565110

But where are the knights? The holy lands? The crusades?

What's the campaign even about now, besides animal people?
>>
>>49565218
>But where are the knights? The holy lands? The crusades?
>expecting anything different from /pfg/
>>
>absolutely nothing to do tonight

Does anyone have a game going tonight they might want an extra player for?
>>
Hey, is that anon working on the mundane weapon modifications homebrew around? I'd like to suggest some ideas but I don't want to put the suggestions in the google doc, I don't know how to do that anonymously.
>>
>>49565236

This is unrelated to the campaign, but why are campaigns inspired by historical events so rare in Pathfinder? I hear people say that stuff is overdone, but when's the last time anyone here has actually played a campaign inspired by the Reconquista, or the Alexiad, or William the Conqueror's Invasion of England, or even the Crusades?
>>
>>49565269
I still am. What were your ideas?
>>
>>49565072
Has no one used his stuff?
>>
>>49564794
Do you seriously not know that hitting the critical threat range requires a CONFIRMATION ROLL?
>>
>>49565326
An option to make the blade of a weapon have a core of another material,like adamantine or mithral, the practical upside being having the weapons hardness and hp being as if they were made of that material, but without other special abilities such as counting as silver or ignoring hardness.

I cant really think of a disadvantage though, perhaps making enchantment a more complex and thus more expensive process?
>>
Hey /pfg/ I'm gonna be rolling up a half elf, and I don't know how the alternate racial stuff fare compared to the basic ones.
I know I don't want Multi-talented since I'm not going to be multiclassing, and I don't know how good skill focus is/will be in this upcoming campaign, so I was considering Blended view and dual minded, unless we have no character with decent spellcraft or perception, then I'd pick up adaptability for one or the other.
Is that shit or?
Also
>most of the what I consider good things requires me to make a half drow character
Ugh.
>>
>>49565388
Just be an albino half-drow.
>>
>>49565379
That could work. I was thinking of an Alloy system, where you could alloy, for example, steel and Mithral or steel and adamantine. You would get it for cheaper than just solid adamant or Mithral, but it wouldn't be as hard and it wouldn't have as many special properties.
>>
>>49565408
I was actually going make something like that if I really want those race traits, yeah.
Only genetic traits that carried over were gonna be white hair or red eyes, maybe both.
>>
>>49565388
Oh- Was also considering Reflexive Improvisation, since I'd get a whopping 4 skill points per level after int bonus, and we're starting at level one so I'd only have to take skills that can only be used trained for now.
I mean, it'll get worse as time goes on, but seems nice enough at the start.
>>
>>49565434
It's probably the wrong setting, but in Faerun there are drow that look like fair-skinned elves. They're usually sent to the surface for setting in motion plans up top. You could be a half-drow that looks like a normal half-elf.
>>
>>49565470
Interesting.
Wrong setting, yeah, but still somewhat cool.
>>
>>49565298
I ran a no-spellcaster campaign based on the Peloponnesian War and the players basically filled in for Brasidas.

The two world powers (A not-Sparta and not-Athens) were at war with one another. The players traveled through the nations of not-Athens' allies, convincing them to turn on not-Athens and support not-Sparta.

They had to survive assassinations, numerous pitched battles, had to train up their new allies, settle political disputes, build hundreds of ships, turn their forces into a halfway competent navy and then finally sail their navy in against not-Athens while not-Sparta was trying to breach the city's walls.
>>
>>49565388
>>49565408
>>49565434
>>49565460
>>49565470
>>49565488
Speaking of Half-Drow, what happens when an elf and a drow interbreed? It's a half drow, isn't it? But not by the rules? I don't really understand why a human needs to be involved for halves to exist.
>>
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>>49565298
>or the Alexiad

>Ancient Empire, newly resurgent under fresh leadership, struggles to reconquer the homelands lost to an invasion almost a century prior, now rendered lawless and decentralized under poor leadership
>To the west, a collection of minor kingdoms squabble for wealth, land and power left by the occupied empire, desperate to grow in power before Imperial attention turns their way
>To the south, Holy Orders and newly formed kingdoms loyal only to themselves and their strange gods hold an awkward truce with the empire, but seek any way to destabilize the relationship in a way that would advantage them
>>
>>49565585
In the Forgotten Realms, drow traits were dominant when drow and elves had children. So the children of a drow and a surface elf would more frequently have the coal black skin, the red eyes, and white hair. They were also likely to have darkvision. Natural magical traits were not likely to be inherited however.

The one exception was Aquatic Elves whose traits tended to primacy over the drow traits.
>>
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>>49565716
>In the Forgotten Realms, drow traits were dominant when drow and elves had children. So the children of a drow and a surface elf would more frequently have the coal black skin, the red eyes, and white hair.

>Black traits dominate all other traits

Just like real life, amirite?
>>
>>49565733
>>
>>49565733
>>>/pol/
>>
>>49565733
Except drows evolved from normal elves
And whites came from blacks in real life
>>
>>49565786
WE
>>
>>49565798
WUZ
>>
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ok, so I might be a bit late /tg/ but I just got horror adventures (after looking for halfling stuff on the pfsrd, I was making a childlike vigilante; childlike social persona, warlock vigilante) and I found the creepy doll halfling alternate racial. So now I've been trying to see what the most I can do with this. a few of my ideas are; making a vigilante/rougue/ninja to sneak attack with, or a wizard with secret signs+sacred geometry to cast spells while being a doll. I'm sure there are more things to do but I can't think of any right now, do you guys have any ideas?
>>
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>>49565848
>Warlock Vigilante halfling
>multiclassing ever
>probably looking at only the 1pp

Nigga I sure hope you have 3pp available, because with only 1pp, Vigilante Warlock is shit.
>>
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>>49563818
Since we're talking about the witch may I ask who the hell designed her spell list? Why does she not get hideous laughter, most illusions, protective spells, or just flavorful spells in general, but somehow every spell related to guns ended up on the list? am I expected to carry around a shotgun at all times while playing a witch?
>>
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>>49565902
where was I multiclassing? the archetype warlock for vigilante is pretty neat. ya get free finger lazers pew-pew
>>
>>49565848
how does the creepy doll trait work? You mind copy/pasting it?
>>
>>49565927
Probably the part where you said "vigilante/rougue/ninja"
>>
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>>49565927
I misread actually, for some reason I thought you intended to dip rogue or some bizarre shit like that, instead of "considering doing this instead"

By default the mystic bolts are just crossbows that deal energy damage, and you don't have to reload. Nice early game, but shit as a main class feature. Like, "you would be better off picking up a longbow" levels of shit. You'll want to ask your GM about being able to pull stuff from Legendary Games. Check out the playtest in the OP, specifically the feats in it, as it has most of the stuff you'll want.
There's a guide in the Zenith Games Guide repository that is specifically for the archetype. It's spotty and probably not 100% accurate, but it should cover everything you need to know.
>>
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>>49565978
Sure thing!
Creepy Doll: Glassy eyes and porcelain skin make some halflings look more like dolls than living creatures. If they cease moving and pretend to be a doll while they aren’t being observed, they can use the Stealth skill without cover or concealment. A successful Stealth check still allows other creatures to notice the halfling; they just believe the halfling is a doll, similar to the freeze universal monster ability (without being able to take 20). In addition, they take no size penalty on Intimidate checks against larger humanoids. The racial trait replaces keen senses and sure-footed.

Freeze (Ex)
The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature can take 20 on its Stealth check to hide in plain sight as this kind of inanimate object.
>>49565984
oh, well that was meant to signify "or". I guess I should have put some dashes instead. sorry for the confusion.
>>
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Does the Protection from Evil Su from the Holy Creature template protect the creature from intimidation / demoralize from evil creatures? It reads as follows :

"A holy creature gains a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks by evil creatures. Furthermore, it is immune to any attempt by an evil creature to possess, charm, or influence it."
>>
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Wait, if I'm reading this right, the eldritch archer archetype can get you a Masterwork Composite +X longbow? At level 1, for fucking free?
Damn, I might have to rearrange my ability scores if that's the case.
>>
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>>49566001
>>49566001
thanks for the suggestion, but I was building that for pfs, and all I had to do to "stay on par" with most any other character there is to have a decent umd and knowledge of the rules
>>
>4d6D1 6 times
>4d6D1 4 times, automatic 18 and 8

Which is better?
>>
What reason is there to take Guided Hand if all it does is apply Wisdom to attack? Wouldn't you still need to pump whatever other stat for damage?
>>
>>49566250
Probably the auto 18.
>>
>>49566252
Wisdom also determines will saving throws and Perception. On a monk, it also increases AC.
>>
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>>49566218
>building for PFS
>playing in PFS

I can't judge too harshly because I've never actually done it, but just looking at the rulings and errata that came about because of it is enough to make me loathe it. Were you also the guy who made the GitP thread about warlocks? There can't be that many people who hate themselves enough to try to play a Warlock Vigilante in PFS.
>>
>>49566283
I'm aware that it makes Wisdom more important than it already was for classes that use it, I'm speaking purely about weapon damage here. I mean it's nice to have high attack rolls but you'd still need to put points in whatever stat it used before to increase damage.
>>
>>49566250
Auto 18. You'll likely end up with a bad stat anyways, having a guaranteed 18 is amazing.

Also when you roll an 18 yourself, it makes things all the better.
>>
>>49558874
I have a campaign where a player has an entire squad of battle maids.
>>
Starting work on a desert-themed campaign for my friends. Still very inexperienced as a GM, with only one game under my belt and could use some help.

What I've got set is that they're treasure hunters, kind of competing with other bands of hunters and bandits and what not for the gold, but I don't really have an end-game in mind for the final boss, and I've been pretty bad at developing proper dungeons and having proper difficulty of traps and whatnot. We'd be starting off at Lv1, and they haven't chosen their classes yet so I have some time before the game starts.

Not trying to have anyone make my campaign for me, but if anyone's done something similar I'd like some inspiration. Take this cool desert image.
>>
>>49566311
Sometimes you have to drop a stat. Monks are a bit MAD, so if you don't have Str, eh.
>>
>>49566250
auto 18.
>>
I just saw the Cardinal Cleric archetype, and was wondering if any other archetype changes BAB or Skills/level?

The Cardinal doesn't look worth it at all unless your party really needs a skill monkey more than a good cleric, but the thought is interesting.
>>
What happens when GM tries to make the Paladin fall but Paladin took that new feat that let it ask god at any situation if that action will cause him to fall?
>>
>>49566348
I guess that makes sense. It's less to improve how you use a weapon and more to just focus less on it's damage stat?
>>
>>49566374
Cardinal looks pretty good for a healbot cohort/NPC, desu.
>>
>>49558874

>French maid outfits with modern Japanese accessories
>Russian tanks from just after World War II
>British rifles from World War I

Nigga who draws this shit?
>>
>>49566348
>dumping a stat
>ever
Not a thing if you have no qualms with being a bastard and using with using certain race/race trait combos.
>>
>>49566384
The Paladin player should start looking for a better GM.
>>
>>49566386
>>49566374

Cardinal feels like a class that's meant for a game with actual church politics, like Eberron.

Where the hell are you supposed to Richelieu it up in Golarion now that Aroden's dead?
>>
>>49566414
>not understand that falling the paladin is CHARACTER DEVELOPMENT and part of CHARACTER ARC
>>
>>49566411
Sometimes the DM says roll 4d6D1 and you end up with crap and he doesn't feel like helping you.

I know that feeling because one of my DMs kinda hates me and anything I do in his campaign, since it is usually decent/good even with shit tier stats while he cries that his stat god Samurai isn't doing a whole hell of a lot.
>>
>>49558874
I had a couple maids in my game. All they ever did was try to ERP with my other players and complain the entire time. It soured my enjoyment of maids.
>>
>>49566445
Fuck that, I want to be a Paladin to the max.

Why the fuck does Paladin falling have to be character development? Fuck me, no one ever gets to see a 20th level Paladin because its too OP?

Why doesn't Wizard have to bumble and learn a new fucking class? Why doesn't Cleric lose favor with his god and fall? Why doesn't the Martial get stuck with an axe in the head and be too heavily damage that he can't rush into combat and need to use spells now?
>>
>>49566445
And it's literally the most overdone thing in the history of tabletop gaming AND if the player took such a feat, it should be pretty damn clear that he doesn't want his character to go through that character arc.
>>
>>49560139
Well yeah, because Path of War is stupidly broken.
>>
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>>49566306
no that wasn't me. I've come to the point in pfs where I just make things that I think are interesting. After playng a higher level scenario where we basically had to stop a god from waking up and killing everything, and my party was a samurai run by a 12 year old that stabbed things once-per-encounter, a sorcerer/fighter/arcane-archer who was useless because she"didn't know what she was going to want to play when she started so the character just kind of happened" seriously a 14 charisma a 12 dex? WHY?, and a magus that was pretty ok but played by a guy that was the boyfriend of the fighter/sorc/aa and both their characters in game were "in a relationship", I have just given up on playing things that are considered "playable" I was running a sorcerer on a spinosaurus that mostly buffs the spinosaurus to rawrsmash things, but I had to carry that whole party through killing a runelord.
>>
>>49566481
Clerics should fall as often as paladins if they fall out of favor with their god. Same with druids who defile nature, monks who act chaotically, and more. A lot of class's restrictions mean they should fall (even fucking barbarians), but Paladins falling are a meme.
>>
>>49566514
>Path of War is stupidly broken
>Martials killing enemies is stupid
>>
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Hey, what conditions would cause someone to fall while in midair, apart from the obvious petrification/unconscious?
>>
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>>49565978
have ya thought up anything? I really enjoy how the creepy doll alternate racial is based on STEALTH and not something like disguise. I don't see why it's stealth and I personally would have made it disguise, but i'll take what I can get.

Anyone have any ideas on how to abuse the Freeze special monster quality?0
>>
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>>49566541
> Ridiculously good action economy
> Able to dump more damage than any other character in the game with minimal effort.
> Warders
>>
>>49566481

Paladins are typically the heroes of whatever group they're in; they're divinely powered warriors in gleaming plate armor that cut dashing figures as they cleave through the forces of pure evil. These are not just characters, they're protagonists.

And like any proper protagonist, they need to go through an arc, which entails a low-point in the character's existence before they turn their life around and end the campaign in a significantly better position starting out. The easiest way to do this with a Paladin that has no parents or other backstory hooks is, of course, the DM having them lose their connection with God. Is it overdone? Yes, but what other options are there to make a Paladin feel vulnerable?

There is of course less savory motivations, more specifically a DM growing bitter at how the Paladin is somehow pumping out high damage and might hurt their super special snowflake boss. Much like the barbarian, DMs see the Paladin as overpowered, yet luckily the Paladin has a built-in limiter via falling.
>>
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Huh, Forrest's new name is Erin according to Google Drive?

Rate our princess's new name, /pfg/!
>>
>>49566541
I would say some of the PoW classes ARE unbalanced. Not even coming at this as an "us vs. them casters vs. martials" perspective. Some of the classes are simply too combat efficient and will completely warp encounter design around them.

Some examples include the Ravenlord Harbinger, and optimized Zealots. Then there are the old hats of calling certain disciplines too strong.

I say what PoW classes really need is perhaps slightly less combat efficiency and much more OOC efficiency. One of the main problems in Casters vs Martials is martials have nothing to do out of combat. PoW doesn't do much to fix this honestly compared to what I would expect out of a martial fix.

On a whole just like how some casters are unbalanced some initiators are unbalanced. DSP is by no means perfect (by a long shot).
>>
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>>49566641
The real problem is that /pfg/ keeps pushing for tier 3 + PoW games...

But PoW characters at full optimization are batshit fucking crazy in a fight.
>>
>>49566541

Having spells on top of having full BaB and a large HD is kind of silly, regardless of what you call them.
>>
>>49566677
Yeah, a zealot will outbuff a bard and outfight an inquisitor at the same time with little to no effort. Two tier 3 classes vastly outperformed by a PoW class.
>>
>>49566586
>>49566641
Ban Broken Blade and Elemental Fury. You're good to go.
I have nothing to say on Mystic, Zealot, or Harbinger because I have no played one. I should really look at them.

As for OoC, all classes get to be skill monkeys. Warders get 4+ int (their needed stat), Warlords get 4, and Stalkers get 6.

Veiled moon offers good utility with teleport and blinking, but honestly nothing outside of spellcasting or a grappling hook is going to do that.
>>
>>49566641

By OOC utility do you mean narrative power? Because I thought PoW already had that by giving their martials lots of skill points and emphasis on mental scores that improve their non-combat abilities.

PoW should not need a spell that charms enemies or opens locks, that's what maneuvers or diplomacy is for.
>>
>>49566641
I've never gotten the chance to play a caster at higher levels, but isn't the power of casters designed around making other characters powerful, and then controlling enemies?

Personally, to me, it seems like Casters are only good if they have a good Martial ready to back them up, although I could be wrong as I have only ever been leveled up to 11th as a Sorcerer.
>>
>>49566616
S' pretty good
>>
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>>49566700
>Ban Broken Blade and Elemental Fury
Zenith Strike + Reflected Blade Style
>>
>>49566700

I like Elemental Fury though, it's flavorful.

What other discipline let's me punch people 30 feet away with lightning fists, or ember up like an Enkindled One in DS 3 with Elemental Flux Stance?
>>
>>49566698
Full BAB is an illusion. 3/4 BAB classes tend to have just as much precision because of their built in buffs (and 1/2 BAB classes don't need to roll attacks).
>>
>>49566725
You would think that. Honestly as I play 95% of the time caster supremacy isn't a problem because extremely powerful things casters do can't be done in the context of a player. Stuff like building simulacrum armies.

A lot of what they do however is get around encounters. Stuff like earthglide between rooms rather than fight through them (as an example). This is however countered by an experienced GM who knows enemies would have defenses against this.

>>49566716
Things like long range teleportation, planar binding, asking god a question, earth glide, opening locks, mind control, invisibility, and much more.
>>
I don't see exactly what is so praise worthy of the PoW Maneuvers.
Are people dazzled by them because they throw tons of extra damage at enemies?
>>
>>49566741
Oh no, one enemy a turn is vaporized. Whatever will I do EXCEPT THROW MORE MINIONS AT THE INITIATOR AND NOW THEY CAN'T FIGHT BACK ALL OF THEM
>>
>>49566822

They're also cool.

Very schway for PbP or text.
>>
>>49566839

>What is Cornered Frenzy Strike
>>
>>49566822
2 rounds of Dominate Monster in a cone is an example.
>>
>>49566822
Yes.

>>49566839
The correct answer isn't more mooks, since the EXP will eventually add up and change things.

The correct answer is things with high AC, shittons of DR, and the ability to create hazards for your martial classes.
>>
>>49566786
>Things like long range teleportation, planar binding, asking god a question, earth glide, opening locks, mind control, invisibility, and much more.
Path of War can do earth gliding, lock opening(er breaking since plenty of stuff lets you ignore hardenss, namely Broken Blade)

Sleeping Godless has Mind Control
> long range teleportation, planar binding, asking god a question
These are subsystems and abilities no player should have access to
>>
>>49566839
There are plenty of AoO manuvers.
>>
>>49566882
>since the EXP will eventually add up and change things.
>using EXP per kill
WHY
>>
>>49566822
Because it makes combat far more flavourful for martials than core.
Without path of war, you average martial attack is "I'm making a full attack, and I'll apply power attack and combat expertise."

With it, an attack is more like "I'll use the secret technique of my order: The Raging Wind Strike!"

This is far more in line with what casters can do, who can choose between Magic Missile, Fireball, Ice Shards, and a whole host of spells, each with different flavour and effects.
>>
>>49566839
>one enemy a turn is vaporized

You haven't read Reflected Blade Style.
>>
>>49566886
>These are subsystems and abilities no player should have access to
Ok, lets take them out.

Tell me what a bard brings to the table that a destruction zealot doesn't.
>>
>>49566894
Yes, but then we're getting into Schrodinger initiator.
>>
>>49566904
You eventually change the CR of the encounter if you throw enough 1/2 CR mooks at someone.
>>
>>49566918
If an initiator doesn't have a way to deal with groups of enemies then he is poorly build. This isn't Schrodinger's initiator, but it would be a massive gap in wha the could do.
>>
>>49566905

Holy shit this.

I don't want to full attack, I want to Impaling Strike that fucker on the end of my spear and throw his lifeless corpse thirty yards away.
>>
>>49566909
I don't really know the Path of War expanded classes that intimately because none of them really appeal to me, like at all.

Mystic would be interesting if it wasn't for that godawful recovery system.
>>
>>49566905
"Special moves" like that just feel too video gamey.
It would be much easier to swallow if things were called things like "reckless swing" or "pommel strike".
Instead of inventing some magic technique, make special attacks out of normal things that happen during a fight.
>>
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>>49566954
Here's a 2hu zealot that uses none of the PoW1 disciplines.

https://archive.4plebs.org/tg/thread/48567938/#48568899
>>
>>49566938
>if he isn;t built to deal with every possible conigency HES SHIT SHIT!

Not everyone is a goddamn clairvoyant.

But also holy shit, a character with the express purpose of dominating every combat scenario in front of them will do so.
>>
>>49566954
Destruction Zealots are simply better characters than Bards, outperforming them at every turn. Besides spells like dominate person there is nothing a bard can do that a zealot does not do better.

That and zealots also are better at killing than an inquisitor AND have such good defense that they outperform everyone but a vitalist.
>>
>>49566966
>"Special moves" like that just feel too video gamey.
Fuck off

That being said, I wouldn't mind if Maneuvers were made more generic fluff wise as opposed to them being straight up schools but that is legit an easy to change fluff thing.
>>
What is the best Metamagic feat to apply to Summon Nature's Ally?

Extend for longer creatures, maximize for a consistent 3 or 5 creatures, quicken to shoot out the creatures on your round and have them start acting?

Also is Spell Perfect worth it for summoning?
>>
>>49566905
>Without path of war, you average martial attack is "I'm making a full attack, and I'll apply power attack and combat expertise."
I need to choose whether to replace any of my attacks with AoOs (normally with a dirty trick to sicken into a trip which triggers an AoO from an ally), or possibly go for a devastating blow to daze, or possibly just go for the attack, maybe sunder, perhaps add a combat feat with warrior spirit->training to grab a weapon mastery. There is a long list of things I decide between as a martial.

I normally replace at least one attack in a full attack with a combat maneuver. I will admit it is mostly for dirty tricks and then 50% of the time sickened into nauseated. However I still have a myriad of options to choose from.

This is without my item masteries.
>>
>>49566966
>Instead of inventing some magic technique, make special attack
That's what maneuvers are. They aren't inherently magical(though some are supernatural). You're impaling strike can just be you shanking a nigga real hard instead of some secret technique.
>>
>>49566976
Are you fucking retarded? Dealing with more than 1 enemy isn't being
>goddamn clairvoyant.

If I has said a particular creature fucking sure, but if you seriously can only fight one enemy at a time you are poorly build no matter who you are.
>>
>>49566931

Bro, throwing a ton of CR 1/2 at a decently leveled Initiator sounds amazing, where do I sign up?
>>
>>49567032
>They aren't inherently magical(though some are supernatural).
Supernatural = magical, that's why they don't function in an anti-magic field. Also of all disciplines I believe more than half are supernatural.
>>
>>49566966
>too video gamey
Some people like that level of videogamey-ness.
I like it. I feel many GMs could take some pointers from video games in regards to combat, like boss fights design.

>Instead of inventing some magic technique, make special attacks out of normal things that happen during a fight.

Depends on the power level of the campiagn. In a lower-magic one,sure,but in a high-fantasy setting, surely magical techniques should be the norm?

Sure, refluffing works, but it just feels really underwhelming if the weeaboo fightan majik is nothing more than something anyone with a small amount of skill with a sword could do.
>>
>>49567024
>There is a long list of things I decide between as a martial.
Not really

There is a small list of REALLY neat feats(that bear in mind have barely existed for a year) available to a few specific archetypes that are barely effective at what they do. To be effective as a martial and interesting you have to really cheese to stuff out.
>maybe sunder,
Maybe destroy your own loot.
>>
>>49567032
It is bit different to shoot arrows and suddenly have your arrows be on +5d6 fire.

I mean that is like, cool if you want that, but it is impossible to refluff that.
>>
>>49566966

Arterial Strike is literally just you slicing the jugular, or their femoral artery or even under the shoulder.

Impaling Strike is a thrust that goes all the way through.

Most maneuvers are super easy to fluff as badass "realistic" techniques.
>>
>>49567051
>Supernatural = magical
No supernatural is supernatural. Magic is magic.

Unless you think Monks are WIzards.
>>
>>49567070
I coated my arrows in petrol and lit them before firing. Boom.
>>
>>49567070
You lit them on fire?

Just don't take SU disciplines if it bugs you that much?
>>
>>49567077
"most" is not true, of all disciplines there are 10 supernatural disciplines and 10 extraordinary disciplines.
>>
>>49567051
Everything that is magical is supernatural

Not everything that is supernatural is magical.
>>
>>49567090
>>49567095
But how did I lit them on fire that is completely different from actual 1pp fire arrows?

I mean, if I wanted to play demisolar in service of sarenrae, it is perfectly okay to just say it is special fire I made myself. But you cannot downshift the fluff.
>>
>>49567085
"Magic" is a huge umbrella which include Spells, spell like abilities, and supernatual abilities. Again, this is the reason Anti-magic field turns it off.

Monk aren't wizards, doesn't mean both spells and supernatural abilities aren't inherently magical.

Also literally under the Common Terms list:
>Supernatural Abilities (Su)

>Supernatural abilities are magical attacks, defenses, and qualities. These abilities can be always active or they can require a specific action to utilize. The supernatural ability's description includes information on how it is used and its effects.
>Supernatural abilities are magical attacks, defenses, and qualities.
>Supernatural abilities are magical
>>
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>>49567104
Other way around.

http://www.d20pfsrd.com/gamemastering/special-abilities

>Supernatural Abilities (Su)

>Supernatural abilities are magical but not spell-like.

#Rekt
>>
>>49567104
That is wrong, fucking look at the definition of supernatural:

>Supernatural Abilities (Su)

>Supernatural abilities are magical attacks, defenses, and qualities. These abilities can be always active or they can require a specific action to utilize. The supernatural ability's description includes information on how it is used and its effects.

Literally it's in the common terms definition.
>>
>>49567132
That's the reason D&D is trash and fighters are shit.

By saying that every supernatural ability is magical you are basically saying that Monks are Wizards.
>>
>>49567147
Are you retarded?

No, Supernatural != Spells

Spell-like is a term and separate from supernatural. Spells != supernatural != Spell-like however all three are magical.
>>
>>49567123
>But how did I lit them on fire that is completely different from actual 1pp fire arrows?

That's where the training paid off! You can put more, purer petrol on that arrow in a shorter time than your non-initiator buddies!
>>
>>49567147
Also good job moving the goalposts, you were just wrong you fucking tard.
>>
>>49567179
Why are you so mad?

By saying that everything that is supernatural, you are saying that Monks and Wizards are doing the same thing.
>>
>>49567199
They are both performing things that are "magical", yes. However monks are performing supernatural abilities and wizards are performing spells, which are specifically not the same thing.

Supernatural is a subcategory of magical things.

"Magical" is just a general term for things that are not Ex abilities even more so that Su are.
>>
>>49567225
And that's shitty. My way is better. Hence I'm right. You can bow before my superior intellect now.
>>
>>49567177
>purer petrol
... so you turn it back into crude oil?
>>
>>49567024
I equate these options the same as a sorcerer choosing whether or not to apply metamagic feats to a spell they cast. Sure, they are options, but are they? Are they really?
>>
>>49567199
No he isn't. "Supernatural" is an EXTREMELY broad category.
>>
>>49567199
>>49567225
Also monks and wizards, by this logic, are already doing the same thing. You do realize wizards have Su abilities, right?

If you're criteria for doing the same thing is "has a su, spl or sp abilities" then literally every class is the same because even rogues & fighters, the least magical classes, have Su abilities. Are you saying Fighters and Monks are the same?
>>
Monks are not Wizards
Because Monks cannot do Arcane Magic
>>
>>49567239
Yes they are really options. Why wouldn't they be? If you want more then just allowed the called shots system.
>>
>>49567252
But MAGIC IS MAGIC ANON.

Why are clerics and wizards differnt things. It's all magic.
>>
>>49567238
crude oil is like the least pure substance on earth. Its a combination of just about every hydrocarbon is. That's not pure.

And you know what I mean! More flammable petrol!
>>
>>49567268
Divine Magic vs Arcane Magic
>>
>>49567243
>Also monks and wizards, by this logic, are already doing the same thing. You do realize wizards have Su abilities, right?
Yes the Wizards SU abilities are also magical

The monks SU abilities are supernatural, but not magical as they are an inherent aspect of his being.
>>
>>49567276
so just octane?
>>
>>49567310
I'm not a chemist, and the exact specifics aren't the point! It doesn't have to be petrol,it can be alchemists fire, if it pleases you!
>>
New thread
>>49567368
>>49567368
>>49567368
>>49567368
>>
>>49567377
Why haven't you fucking killed yourself yet.?
>>
>>49567296
That's just a different kind of magic. You're thinking arcane vs supernatural abilities. Doesn't mean the supernatural ability isn't still magical. I have no idea what you're arguing at this point since the book disagrees with you.
>>
>>49567398
And the book is shit
>>
>>49567377
No.
>>
>>49567418
I don't know why you're so buttflustered that a monk is inherently magical. Look up the definition for magical because at this point that's what you're trying to change.
>>
>>49567437
I'm not buttflustered. I'm saying the book's way is shit and my way is better so we should just go with that.
>>
What is your favorite maneuver, lads? And I'm not talking the most powerful, just the one you think has the most flavor.
>>
>>49567521
You're the only one who thinks that.
>>
>>49567530
Maneuvers shouldn't have flavor.
>>
>>49567536
That's why I'm posting so you can be informed of my superior method of classification.

No need to thank me.
>>
>>49567538
Flavour is the whole point of manuevers!

>>49567530
I'm going to have to go with the Raging Whirlpool strike; hitting everyone around you is very fitting for a dervish fighting style.
>>
>>49567604
Oh, you mean that new Barbarian Rage Power from Planes of Power?
>>
So what are the pros of switching to this system from DnD 5e? Love how much content is out there for Pathfinder's system and the deep customization but the combat seems really slow.
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