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/40krpg/ 40k RPG General

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OP Autocannons Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! Rampage of the Nerds! (V1.1.9) (Mechanicus for Only War)
http://www.mediafire.com/download/dmylf4f40eslea9

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! Relax! Have Fun With It! (V1.7.15) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/download/5lqt5r2wel6w25q

We all know the Autocannon is powerful. What steps do you take to mitigate something you see is outshining everything else?

Prev: >>49523235
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>>49542928
In regards to [CHIVALRY INTENSIFIES], who's dick do I gotta suck to have the author stat out the other marks of Knight Armor?

I understand in that section he says it's easy enough to do it ourselves, but I'm just a lazy bastard.
>>
>>49542977

All the missing knights are in The Fringe is Yours. You can take those and bump them up in power to match Edeldorf's.
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>>49542928

For non-deathwatch: carry weight. Nothing slows the squad or party as badly as having to hoof that thing. That, and extended engagements where they run low on ammo.
>>
>>49543237
What about tying them up in melee?
>>
So, I'm running an Only War game with a group that is generally new to 40k. To introduce how dickish and sadistic Dark Eldar are, I had the party free a town under seige. Turns out it was an impromptu prison camp, with 3 pain boxes in the center (think the weird punishment boxes in early Star Trek TNG mixed with an iron maiden). The locals had to choose 3 of their own to go in as a sacrifice who must be chosen by friends or family, because otherwise the DE would rape and torture and kill more people. The DE care more about the delicious cruelty of people having to choose loved ones than any particular torture value.

Dickish and cruel enough? The squad gets to fight them in combat next month.
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>>49543336
If they have empathy and hatred for xenos, yes.
>>
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>>49542928
Possess them.
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>>49543276

Not a bad idea. Party already has a habit of either having one or two good CQC murderblenders ready, but a few sneaky melee enemies would toss a heck of a wrench in the party dynamic.
>>
>>49542928
Best Psyker Discipline in Dark Heresy 1e?

Im thinking Telepathy
>>
How much Profit Factor would a hulked Universe-Class Mass Conveyor be worth, assuming full salvage rights, and the contents mostly being hundreds of thousands of pilgrims... ex-pilgrims.
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>>49543662

Universe Mass Conveyors can be bought for 45SP, so maybe a tenth of that, 4-5 for a hulk. Unless the book has rules for determining hulk value from SP, I forget. The real value is fixing it up, sticking 40 cargo holds in, and reaping in that profit factor.
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>>49542928
Which is your favorite Imperial Guard regiment that was created for a published 40k book, outside of official rules and codeces?

Personally, I'm a fan of the Ousivian Riverine. Louisiana Bayou: the Planet was pretty neat to read about through the perspective of the men who came from there.
>>
what game you going to play now this is squatted I'm thinking starfinder with 3.x stuff.
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>>49544394
I'm going to keep playing this game? I mean, it's still perfectly fine for playing science fiction in.

For fantasy I use RuneQuest 6/Mythras, and I've been thinking of trying it out for a modern or science fiction setting as well, but just because this game isn't being supported any more doesn't mean what we have doesn't work anymore.
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>>49544394
>I'm thinking starfinder with 3.x stuff.
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>>49542928
>What steps do you take to mitigate something you see is outshining everything else?
Depends.
The autocannon is really an anomaly in the game, so I just disallow it from being manportable, just like how manportable lascannons were cut out.
>>
Can you dual wield thrown items, attacking with both in a single attack action in DH2e?
>>
Downtime session complete. Lesson learned: our players aren't very good at downtime. Or our GM.

Onward to bring the light of the Emperor to greenskins by way of Leman Russ again, I guess.
>>
>>49544706
How are they bad at it
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>>49544635
>I just disallow it from being manportable, just like how manportable lascannons were cut out.
I'm a bit more weasel-y. I ruled that both of those are "Man portable" in the sense that they can be carried and set up in a couple rounds' time by a 2-3 man team with no specialist tools or vehicles. One man to carry the autocannon, ideally one man to carry the tripod assembly, and one man carrying the ammo. Bulging Biceps simply does not work on something that bulky unless you are an Ogryn or a Space Marine.
>>
Does the Untouchable Trait have any affect whatsoever on Navigator Powers?

It doesn't say so specifically in TNP, but the Core Book has that sidebar about Navigators being considered Psykers for the purposes of abilities or gear that affect Psykers.
>>
Is 2nd ed DH worth the jump?
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>>49544391
Do the FFG Regiments count as in the official rules and codices? 'Cause the Janissaries and the Scintillans are a couple of my favorites in radically different ways.
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>>49544988
Yes. The Askellion setting, IMO, is mostly worth ditching unless you like your grimdark really high, but it's trivial to run DH 2e's mechanics while porting over DH 1e's superior fluff and mountains of gear. Converting Alternate Ranks into Elite Advances is...much trickier, but it is theoretically doable.
>>
>>49544988
It is. More flexible and streamlined, although autistic cryptoDnDers will tell you otherwise. With little tinkering you can port stuff from DH1 and RT, OW stuff is almost effortless.

And one glorious day I will convince my group of subconcious minimaxers with sheit Fellowship, that Social Combat from Tome of Excess is vastly superious to "just roleplay it" attitude.
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>>49545065
Actually, not that problematic. Lot of alt. career ranks could be achieved by mixing the Backround and Role, occasionaly with adding the one-trick pony talent. Only the more complex ones (and imho, Ascended Careers) deserve Elite Advance in the manner of Inquisitor.

Definitely doable though.
>>
>>49545057
Of course, why wouldnt they?
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>>49545168
Because narrowing the field to "original Black Library Regiments that aren't shit" leaves one's hands tied, anon.
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>>49544977
I'm gonna say that Navigator Powers usually affect Untouchables normally.

My reasoning for this is that there is no general rule (that I can find) for either Navigator Powers or Untouchables saying one doesn't affect or isn't affected by the other. There is, however, at least one Navigator Power (Scourge of the Red Tide, from Into the Storm) that it specifically does not affect Untouchables in its Power Description. This implies that this is the exception rather than the rule.

But it ain't in the Errata, and that's never getting updated again, so it's really your call.
>>
>>49545057
I mean, yeah. But my intent was more to stop people from saying the really obvious ones like the Steel Legion or the Catachans. I suppose my phrasing wasn't perfect.
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>>49545057
>>49545458
But by all means, tell me why the Janissaries and Scintillians are some of your faves.

Also I (>>49544391) should probably update this to mean "not the most obviously popular ones who feature in the big-time Codeces, give me something fresh, anons."
>>
>>49544725
Don't like to engage it. Wait around and don't say anything whatsoever.

They're not roll-players in it for just the combat, but they're not great at having no active mission.
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>>49543620
>1e
But why?
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>>49544669
You can do such with pistols so I don't see why not. Probably have to get the GM to houserule it but yeah.
>>
Reposting from last thread, how many people actually use the DH 1e healing rules as written? In our latest session the Arbitrator took some nasty shots to the leg and is in crit. As the GM, I'm wondering if the party will have to take a couple of weeks off for her to recuperate. I'm curious how it works in other peoples games.
>>
>>49545662
>>49544669
If you're, say, throwing knives or axes or whatever, sure, I'd allow it. If you started dual-chucking krak grenades or firebombs, I might accuse you of taking the piss, though.
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>>49544977
Unless the Navigators brand of space magic makes no use of the warp, they should be treated as psykers in all cases of warp fuckery when against Untouchables. Otherwise, you get shit like the warp affects them normally but doesn't affect them normally.
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>>49545671
I run Rogue Trader.
Travel time within a system is usually 2-4 weeks, Warp Travel is usually a few weeks, and they reguarly take breaks to buy stuff when not racing someone somewhere.
So healing time isn't really an issue.

They're planning to buy a Vitae Supplacement implant for their command crew, so they'll all have Autosanguine. Meaning their downtime will be days, rather than weeks.
>>
>>49545671
Well, as I mentioned last thread, OW/DH 2e First Aid is rather nice, in that it works like so: Roll Medicae, -10 for Heavily Wounded or -10 for every point of Critical Damage, on success, heal [Int Bonus] damage plus 1 per DoS, healing crit damage first. Read 'Healing Crit Damage' as 'removes non-permanent, limited-duration penalties and staples the worst of it off', working only once and only if performed within a couple hours of the injuries at most. Between the generally high Int bonus of medical characters and the generous +10 for having a medkit, it's usually enough to get people back on their feet, assuming they didn't have to be scraped off the pavement in order to be tended to. If they're too badly hurt for first aid, well, into the healing tank with them for the next few days to couple weeks. Similarity to Star Wars bacta tanks and/or DBZ healing tanks is entirely intentional.
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>>49543620
Telepathy for See Me Not.
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>>49545679
Eh not really, supply and weight of those is an issue. Plus there's such a thing as a Subtlety score for your party.

>>49544669
>>49545662
Actually, looking back over the wording of Two-Weapon Wielder, it's not even necessary to houserule. RAW you totally can.

>Two-Weapon Wielder
>When armed with two one-handed weapons (ether melee or ranged weapons)
>This talent can be taken twice, each time with a different specialisation (melee or ranged)
So as far as I'm concerned throwing is a "ranged weapon" attack.

Two things to keep in mind of course,
>weapon needs to be thrown class to use a BS test, otherwise throwing turns into a Strength check which is not covered RAW by Two-Weapon Wielder
>if your weapons are both thrown and melee, you will need to take Two-Weapon Wielder twice to also attack in close combat with both
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>>49545792
That does sound a lot more playable, thanks.
>>
>>49544394
>starfinder

So... are you literally out to torment your players or something?
>>
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>>49542928
Hey /40krpg/, I plan on the first mission of a Deathwatch game being on a Space Hulk. What sorts of nasty things should be waiting for them upon the wreck? I was already thinking of maddened Orks, a Chaos Cult, a berserk machine spirit, and possibly some Tyrannid nasties (Genestealers are a bit too much of a classic to go without). What are some interesting things that people would not really expect. Anything that I should add or remove to make a better player experience?
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>>49546284
Rak'Gols from RT are fun enemies. In a brief DW campaign I ran I had the players exploring a hulk that was in the process of being colonised by Hrud, which provides a particularly unusual enemy.
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>>49545649
Some people prefer it.
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>>49545671
Just lop the limb off and replace it. The flesh is weak. You don't have time for that shit.
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>>49545649
My GM prefers it because of the class system he says
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>>49546284
One thing that I haven't seen done before is a proper exploration of the different Imperial factions vying for the resources on the Space Hulk. The Adeptus Mechanicus in particular may have disagreements with the Inquisition about who deserves to go in there first.
>>
Rolled up a character for a new DH2e game, stats were pretty average. Other players rolled up, and they all pretty much have better stats than me.

How do you handle the situation? Just suck it up and make the best of it? Suicide your character so you can roll a new one?

Just sucks having a template with which you want to build on and the starting stats will forever limit your potential.
>>
>>49546861
This is mostly why I strictly dislike pure random generation and would allow point-buy or a pseudo-random stat array for those who liked uncertainty in CharGen.

The short answer is there's basically no way around it, though in my experience seriously specialising your character might make for a good way to make yourself feel viable. A properly kitted Adeptus Mechanicus Sage with meh stats is going to dominate everyone else in terms of tech-related tests with the right bionics and focus, for example.
>>
Any interest in a list of DH2 Psychic Powers?

I'm half way through typing it up, also is there one already if so I can just stop now?
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>>49546861

Roleplay better than them.
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>>49546888
yeah I would love to see that
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>>49546661
Some people prefer to live without all technology too.

>>49546828
Kick him out, elect a new GM.
>>
Because I'm burning through my fatepoints.

Please rate the following character ideas.

Daemon world abritrator who sees massive daemonic incursions as no exception to the jurisdiction of Imperial law. (Daemon world homeworld, arbitrator background and crusader role.)

Feudal world knight who hits people with a sword. (Feudal world homeworld and crusader role. Might end up picking astra telepathica background as non-psyker since it's the only background that combines defense with low tech training, also sniffing out psykers like a pro goes nicely with crusader role.)

Frontier world arbirator who drives fast and draws fast. Mad Max meets Tombstone.

African space militiaman. (Frontier world homeworld and warrior role.)
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>>49547031
Man you second edition fanatics are butthurt
>>
>>49547061
9/10
6/10
5/10
7/10
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>>49546861
Git gud, you're just playing on hardmode.
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>>49547080
Put this in the character's personality. Dude that knows he's average at everything but keeps taking his licks anyway
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>>49547061
>Because I'm burning through my fatepoints
How? I've never burned a single one. But, moving on...

6/10, sounds confusing. How are you exactly going to convict a daemon?
5/10, flat archetype. It's okay, but needs some punch.
9/10, solid mash of two solid characters, which you can then build off of in your own unique way.
8/10, could be fairly interesting, sounds very Rogue Trader-y.
>>
>>49546861
Point buy. I pretty much always do since it allows me to make sure I'm good in whatever I want to be good in, rerolls and shit can be janky as fuck.
>>
How do you get vehicles in Dark Hersey 2nd Edition?

What do I need to roll for my acquisition test?

I'm from a feudal world so I want a horse
>>
>>49547607
Your GM would have to make it up. You really want to keep a horse though when it's going to a) stick out like a sore thumb and just bump up that Subtlety score, and b) not even be suitable for most planets/missions?
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>>49547677

Oh yeah that's a good point, won't the feudal armour give it away anyway?

Interestingly I found stats for a Horse in Only War, so weird that they never ported them over.
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>>49547769
Generally, you leave the feudal armour behind when you join the Inquisition, for something more stealthy, unassuming. It's not even the best armour you can get, and unless you're an ex-Arbite I highly recommend using one of your initial chargen acquisitions on armour.

>so weird that they never ported them over
Not really, no. Again, there's no real reason to have a horse in DH, but they exist in OW purely because of Rough Riders.
>>
Group is considering scuttling a damaged Frigate hull on a world they recently discovered as groundwork for a colony.

As an Explorator, how against this should I be?
>>
1st question: One of the players rolled a spitting weapon mutation in black crusade. He wants to use his flamer and the spitting thingy at the same time. Which talents is he required to have to do that?

Second question: Regiment in Only War is making planet fall. The thing is that its mechanised infantry - which drop ship they use and does the chimera come with it?
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>>49542928
My players don't want to use Autocannons, so I don't need to. They basically refuse to take anything heavier than 15 kg.
>>
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>>49542928
Hey all, anyone wanna help me flesh out my rolls for my game Saturday? Any and all help welcome

Female Inquisitor (Alien Hunter Lord Marshal Inquisitor Valeria Pietri)
150-250
Ordo Xenos
Military rank
Inquisitor
Ordo Specific
Moderate
Duty first , in all things daring , virtue is born in hardship
1 discipline (Pysker)
Has a arch nemisis
Drug dependency
Sadist
Personal army: Arbites
Hidden base: Space Hulk
Hidden base: Asteroid
Ties with: Adeptus Arbites
Ties with: Adeptus Arbites
>>
So the only differences between Chosen and Champions in BC is the power sword, slight flavor and one special talent?
>>
>>49546861
This is honestly the scenario that I hate the most about these games.

I usually pester my GM into letting me reroll. I know it bugs him but I am a persistent fucker. Only when it's dramatically lower than the others, of course. It's fine if we're all shit together.
>>
>>49546870
>>49547080
>>49548273
You realise you can actually point-buy, right? Right?

Why are all you guys replying as if point-buy isn't an option?
>>
>>49548294
It depends on the GM.

Mine likes to nerf point buy into the ground because he thinks rolled stats are more 'organic'. As in, even a shitty roll will get you more average points than you're allowed to point buy.

It's terrible, but he's a fantastic GM otherwise so guilt trip is go.
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>>49548312
It's not really up to the GM at all, there's point-buy right there in the book, RAW.
>>
>>49548329
There's this thing called rule zero...

And anyway, if you've already chosen to roll for stats, you shouldn't get to change your mind and use point-buy instead.
>>
>>49548329
GM gets to do whatever the fuck he wants, hombre. FFG isn't going to break in his door and arrest him for changing things. You either accept it, try to argue the counterpoint or get out.
>>
>>49548338
>>49548356
Right, but I guess I just see no reason to go against the book's point-buy. Yes, it allows you to get a stat at 50, or like a few at 40 from chargen, but you will end up with one or two dump-stat attributes at 20, 25, and that will fuck you over. Just seems to me kind of a dick move to not allow one of the most fair point-buy systems I've seen, rather making them use one of the shittiest attribute rolling mechanics.
>>
>>49548391
I'm not seeing anything especially fair about the point-buy system or especially bad about the rolls, but even so, I don't think you should get to decide whether to use point-buy or not after you've already rolled for stats. Might as well keep rolling until you get a statline you like, at that point.
>>
>>49548391
It's "organic".

I've met a lot of people with this opinion, even if I don't really agree. It does make more varied numbers instead of 45 in 2-3 skills and trash in others like most people do when given the option
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>>49548436
Again, like I said the point-buy will result in you ending up with a dump stat or several, and that can be deadly in DH. Try it out, the amount of points they give you by the time you make the stats you want 40, you've generally run out. Meanwhile, the rolling is horrible since it's rolling down the line and you can only reroll once. If you want a Warrior say good at both WS and BS, well you're kinda fucked if you roll poorly for both.

>>49548446
Nothing organic about wanting to play a smart character then rolling shit Int, and your reroll coming up dud too.
>>
>>49547031
>>49547031
Nah bruh hes a great GM, the mans a master of atmosphere and plot
>>
>>49547851
Unless if ctrl+f missed something, spitting weapon doesn't exist in BC core.
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>>49548104
Is she a loli?
>>
2e is like a thousand dollars online now. Fuck that noise
>>
>>49549353
>online
Look in the OP.
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>>49549380
> not using hard copies to share at the table

Running a game only by Pdf is a giant pain in the dick
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>>49549414
>Having ctrl+f isn't handy as fuck
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>>49549353
I wonder if I should sell some of my books then. Of course the question is if anyone is going to buy them.
>>
>>49549717
What books?

Color me interested
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>>49547811
The feudal world sororitas in my game continues to wear full plate.
To wit, if you can ignore the agility penalty, it's one of the best armors in the game, being easier to acquire and as protective as carapace.
>>
>>49548492
>Nothing organic about wanting to play a smart character then rolling shit Int, and your reroll coming up dud too.
My GM allows us to allocate our rolls, and we get up to 3 full rerolls.
I don't see why people seem bound to a single set of rolls, that shit didn't even happen in BD&D. If you didn't like your rolls, you had every right to scrap them all and start fresh.
>>
>>49550253
why wouldn't you be allowed to allocate rolls?
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>>49550283
It's assumed you are rolling striaght down the line in the rules, if not stated outright.
>>
>>49550307
I never did it that way.
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>>49550307
I've never seen that in any of them
>>
Trying to re-purpose Rogue Trader for a game in a different setting, I ran into a problem:
Do any of the rulebooks contain rules for sickness? I've found plenty on mental illness, but not physical ones.
Am I simply missing stuff, or will I have to make up houserules?
>>
>>49550533
Except for specific named diseases or toxins, typically related to Nurgle or special stuff, people in 40k don't seem to get the normal, mundane lethal sicknesses anymore.

On one hand, there's old lore that suggests mankind in 40k are actually the Men of Stone, genetically engineered as a pseudo-servant race of colonists. On the other, mankind seem to essentially have perfected medicine, so a lot of diseases we consider deadly today are either just obnoxious to deal with or entirely eradicated.

For your question, though, yes. There's probably a few sickness-like rules here and there in campaigns or such, but other than that you're on your own.

Also, if you're playing in a separate universe, why not use another system? RT is limited even for 40k, on account of it belonging to the old generation of games.
>>
>>49550615
That explains a lot. 40k lore was never a strong point of mine, so the fact that sickness simply isn't much a thing anymore when not Nurgle-induced didn't even occur to me. Thanks for the fast response.

As for using a different system, all the other systems seem to be an even worse fit. Good and tried systems that involve space travel are kind of rare compared to flood of fantasy stuff.
>>
>>49550615
More likely Games Workshop considered it boring and didn't know/care how high a death toll disease would have in poor areas of the grim derp future
>>
>>49550735
It's a thing. It's just not something that anyone cares about because it's not important at the scale that 40k, the wargame, operates. There are definitely occasional references to sickness and disease due to horrible living conditions. Just like starships without warp drives, of which there are millions of, but are effectively irrelevant outside of the local economy.
>>
>>49547818
Don't.

Pitch the idea of attempting to salvage the vessel, but so long as the machine spirits are put to good use and cared for, you ought to think 'the Omnissiah wills it.' That's all machines want. They are built for purpose.

So if they find a new one after languishing without maintenance or repair rites for thousands of years, the Omnissiah has seen fit to bless them once again.
>>
>>49542928
What are some of the most powerful force fields across the games?
>>
>>49551476
Get one of those vehicle/emplacement-sized power fields on a Leman Russ tank.

80% of all incoming fire, including artillery, is totally nullified.

By RAW it is possible to get this with GM approval.
>>
>>49551547
If a GM allows that he is literally retarded or about to dump a titan on your ass
>>
>>49551476
The power field force fields that are super heavy (rating 80), Iron Halos (rating 50, overload 01), Displacer/Icon of the Just (both have a rating of 55), Prismatic Amulet (rating 60), Shimmering Robes (Rating = PR x 9, overload = PR), Eldar Forceshield (Rating 75).
>>
>>49551547
This is exactly why I homebrew forcefields as reducing the incoming damage of attacks instead of complete reduction (except in the case of standard small-arms). The RAW for Forcefields are pretty bad when interacting with different powerlevels of weaponry.
>>
>>49551667
>The RAW for Forcefields are pretty bad when interacting with different powerlevels of weaponry.
Except that's exactly how invulnerable saves work on the tabletop too. Oh, you shot my Terminator with a Strength 10 AP 1 Instant Death Rending Large Blast? lol, invulnerable save, he's fine.
>>
>>49551814
If we wanted to play broken, janky ass W40k tabletop we'd go play broken, janky ass w40k tabletop
>>
>>49549241
no
>>
>>49543362
Do you have a story associated with that? I was thinking of sending Astral Spectres against my players.
>>
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>>49542928
>small, red ship comes out of the warp and crashes into Imperial Cruiser
>acolytes scramble to secure the ship
>the lone xeno on board begins wreaking havoc, and makes its way towards the pilot to try and crash into an inhabited planet

Would you play this as a 1 shot, /tg/?
>>
>>49552537
Already did, anon. We never figured it out until my GM came out and said it right after the adventure.
>>
>>49545671
I do run my games with DH1 healing rules. Unless they can't walk or something, just have them press on until they either finish the mission and can rest or die. You're in the Inquisition now, boy!

...

Alternatively, you can always accommodate the character. One time I had a mini-adventure take place inside the hotel where we had the character bed-ridden.
>>
>>49550347
In DH2e, you are rolling straight down the line because you have advantaged and disadvantaged rolls that pertain to three particular stats which are determined by the home world.
>>
>>49542928
I kinda wanna run Only War but I'm not good at GMing games I've never played before, as I learned with Shadowrun. Does anyone have any good references on how to GM the game?
>>
>>49552537
Cosmetic elements aside, it reminds me of the Longest Night chapter from Aspostasy Gmabit- The Chaos Commandment
>>
>>49552652
To be fair, Shadowrun is an absolute cunt of a game to GM. So many different aspects to keep track of, and as a GM you have to know them all well for the game to even function properly.

For Only War; start simple. Create a few NPC ideas to flesh out the PCs regiment, but keep them relatively vague until the players have created the regiment and adapt the NPCs to fit in to that specific regiment. The first few sessions can be some relatively simple missions and a bit of downtime at wherever the characters are based to give you and your players a chance to familiarise with the system.
>>
Things to keep an eye out for when running BC other than edge lords?
>>
>>49553391
In terms of rules abuse or player interactions?
>>
>>49553391
Power levels across various archetypes are suspect.

And of course the usual of having a party of multiple CE PCs
>>
>>49553391
The pc being bound to a god without their desire to do so.
>>
Hey does anyone have an image of the bordering in the Black Crusade core rulebooks? A blank one, no text, just the bordering. I'm writing up some homebrew classes because I felt the heretic ones lacked variety, whereas the space marines were already strong as hell, and had plenty of variety/strong starting classes. I just want the border to make it look nice and terrible.
>>
>>49550253
>modifies the rolling rules
>instead of just using the point-buy mechanics that are there, and already quite balanced

Righto, I'd call him out for being weird, but he's your GM not mine.

>>49550207
It's not the best though because of the weight. Ease to acquire doesn't matter after you've acquired it, and the carapace will allow you to carry more shit.
>>
>>49554463
... That's a bad thing?
If you're fighting the Imperium, and you train nothing but martial skills, then you're going to attract the attention and blessing of Khorne, whether you want it or not.
>>
>>49555520
Khorne is about violence and rage, not developing martial skills.
>>
>>49550283
>>49550325
>>49550347
>+ Characteristic
>- Characteristic
How do you determine which rolls get the bonus die if you're not rolling down the line? You are not generating characters RAW if you roll then allocate.
>>
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>>49555553
And I forgot my rulebook snippet.
>>
>>49555534
Khorne is as much the god of war and battle as he is the straight-up Blood God. It's one aspect of him, and a means of spilling blood.

So it could easily go either way.
>>
>>49555677

Khorne is only tangentially interested in war and battle. It's rage, murder and general violence that fuels him, and those are most common on the battlefield.
>>
>>49555697
>newfag
>>49555677
>vs oldfag

No, the oldfag is more right in my books. Khorne used to also be described as having the virtue of honour, and that was never really properly retconned, GW just like to focus on the bloodlust aspects more these days. He's always been the god of war, not just being a bloodthirsty murderhobo.
>>
>>49555737

Nonsense. All of the chaos gods are aspects of primal emotions, drawn in during the war in heavens. Khorne may have a sense of humour, but ultimately he is empowered by rage.

Glory in battle, dedication to martial arts, killing out of necessity, Khorne couldn't really give any less of a shit about those. He's still tangentially interested in all of those though, and he admittedly does have a sense of humour. The fate of Tuska is a good example.
>>
>>49555844
>Nonsense
Someone bring out the Rogue Trader screenshots again, another Chaosfag doesn't even know his own gods...
>>
>>49555553
Out of the 10 rolls, set aside 3. 2 of them are +, 1 is -.
>>
>>49555858
Again, read the snippet I just posted.
>Characteristics are rolled ONE AT A TIME
>To generate A (singular) characteristic, the player rolls...
Allocating at all is not RAW. Jesus christ, do you guys even bother reading the books?
>>
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>>49555737
>oldfag

I'm not old.

Fuck, I'm old.

>>49555737
This.

Also, the Black Crusade sourcebooks and Dark Heresy materials straight-up verify all this.
>>
I'm working on an OC Sector, and man is it a lot of work. But I'm chipping away at it slowly. It helps that I have had 2 separate parties playing different Warhammer RPGs (so far Black Crusade and Rogue Trader, perhaps Deathwatch and another Black Crusade campaign eventually) to encourage me to continue making content for it.

The biggest thing is that I really need to transcribe a fuckton of stuff from my notebooks I bring to the sessions with all the NPCs, items, and other stuff that I've made up to a Google Doc.
>>
>>49556734
Helps to make a table of contents.
>>
Anyone have links to well written character backgrounds? RT/DH, preferably.
>>
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>>49556745
Already got that, and multiple maps of the sector (hand-made and made in Gimp) and surrounding areas.
It really just is filling in stuff at this point, but there really is just a ton to do. I'm enjoying though, if I ever get the chance I'd love to make it a proper expanision/companion book to WH40KRPGs, as a sector and outlying areas unto itself.
>>
>>49548492

Did I miss something or have I stuck in OW too long? Roll and log enough to fill all stats plus one spare, arrange as desired.

It ain't point buy and not straight rolls like 2e D&D, but meshes both nicely.
>>
>>49555856
Or even just the first chapter from Tome of Blood, which also mentions all forms of combat as falling under different aspects of Khorne.
>>
>>49556888
Just saw
>>49555572

Hmm, well... shit, I got nothing unless you guys want to invome Rule Zero
>>
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>>49556874
My favourite map is still probably the one of the Heart of Darkness. I'm probably gonna revisit it someday, to make it a bit more coherent.
>>
>>49555503
>Ease to acquire doesn't matter after you've acquired it,

It does when it comes to replacing the gear, though.

At least, that's if you do make your players repair and replace their armor regularly. There's only so many Autogun shots Carapace armor can deflect before you have to replace parts of it.
>>
>>49556995
Nigga I want that map. I really like the style that it's in, and I really want to do my own segment of the Cineris Maleficum (Koronus Expanse) in that sort of style.
>>
>>49557166
>There's only so many Autogun shots Carapace armor can deflect before you have to replace parts of it
That's why carapace armor is designed for modularity, so you can just pop out damaged armor pieces and slide in a new one. This may occasionally alarm new owners when they purchase or are issued an old, faded, scratched-up carapace suit with a single gleaming new panel.
>>
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>>49557188
I've done a couple more similar to it, though I must say that it's by far the best one of the lot.
>>
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>>49557377
>>
>>49556890
Yes, Tzeentch is also about love and kindness.
>>
>>49548805
It exists. 74-75 Projectile Attack
>>
>>49558376
Then why not call it that in that post? Either way, it has a weapon profile so it can be used for twf.
>>
How does Vehicle Combat work in OW?

And how easy/hard is it for a HBolter to pen a Warbuggy?

Asking this as my players have a Chimera, and they're going uo against some Ork vehicles, and I'm not sure how to make combat work for it.
>>
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>>49559019
Same as regular combat, really.
>>
>>49559019
There is a whole section in the combat section for vehicle combat.

Unless if you shoot at the ass, near impossible. If you shoot at the ass, somewhat less impossible. It would be better used to try to hit the orks in it.
>>
>>49557166
Except that's not a thing RAW, it's generally considered that minor maintenance and repairs can just be done on armour so unless that's a thing your specific GM implements...
>>
>>49547097
>How are you exactly going to convict a daemon?
I'd take a guess that he convicts individuals within the beleaguered human community of that world's settlement.
>>
>>49555737
>Khorne used to also be described as having the virtue of honour, and that was never really properly retconned
That was more the case of Fantasy description rather than 40k, and even then, you are working on the nebulous case of "No one ever came out and pointedly said it's wrong, so it's right!", which is never that good to start with.
>>
>>49555737
>He's always been the god of war,
Duels and rage =/= war though. Should the obsessive perfection of tactics and forms, and the exquisite art of strategy belong to Slaanesh?
>>
>>49556874
>>49556995
These are beautiful. How do you make these

>tfw lost all my notes on my OC sector when my computer died
>>
A thought occurred to me, in the grimdarkness of the far future, do facial sketch artists/facial composites exist?
>>
>>49561361
There's probably some awesome augmetics a techpriest or scribe working with the arbites could get to aid in such a task.
>>
>>49561292
The first I made with gimp, the second I used water colours and other practical methods on. A word to the wise: keep all your non-physical stuff in a Dropbox or Google Drive. Your computer may crash, but unless you forget your password stuff on there will be safe for a very long time.

The chart of the sector was made by taking many images of nebulaes and deep space and making them look like they fit together, after which it's just a matter of putting colored dots and text everywhere. As well as very liberal use of the gradient tool.

The map of the Heart of Darkness was made by taking a piece of regular paper and poured coffee onto it until it was sopping wet and just let it dry out overnight. Once it was completely dry I printed the black border and gothic text onto it. After that I sketched out where everything would be, and then did all the watercolours, after which I did the inking for the planet's names and whatnot. With that done I painted the stuff outside the orders with a dark brown paint, and once that was dry I burned some of the corners with a lighter and then crumpled it a bunch. Once that was all done I sprayed it down with some sealer so that it would last a good long time.
>>
>>49561458
>The map of the Heart of Darkness was made by taking a piece of regular paper and poured coffee onto it until it was sopping wet and just let it dry out overnight. Once it was completely dry I printed the black border and gothic text onto it. After that I sketched out where everything would be, and then did all the watercolours, after which I did the inking for the planet's names and whatnot. With that done I painted the stuff outside the orders with a dark brown paint, and once that was dry I burned some of the corners with a lighter and then crumpled it a bunch. Once that was all done I sprayed it down with some sealer so that it would last a good long time.
You are my hero.
>>
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Yes, actually. Remembrancers often do this for historical purposes, rather than for helping with arresting people. For example this is a sketch a Remembrancer did of Roboute Guilleman when he was still alive.
>>
>>49561483
This was meant for this >>49561361 post.

>>49561469
I'm going to do a much better version of it with only practical methods one of these days.
>>
>>49561483
Robot Gillman is handsome af
>>
>>49561458
>A word to the wise: keep all your non-physical stuff in a Dropbox or Google Drive.
Holy shit I found some of my old stuff on the /tg/ archive. https://yuki.la/tg/9582080

Thank's 4chan
>>
Playing dark heresy.

Players have two daemons between them.
Already have told two of them just to re roll.


They come to me yesterday with a sage hive born adeptus administration and a death world arbite seeker. The other members are a krieger assassin guardsmen and a Metallica forge world tech priest. How screwed is my party for investigating work?
>>
>>49562246
Depends.
>>
>>49555898
There is nothing in your snippet that implies you should do the rolls in *any* particular order, just that you shouldn't pick up a bunch of dice and roll all your characteristics in one go. and I think you could debate it says 'characteristics are generated one at a time' because they're in no way linked to each other, nor are there derived characteristics
>>
>>49560402
Key word: minor.
>>
>>49563670
Yeah okay, there is no particular order sure, but you still can't roll a bunch and allocate so your statement there is just being pedantic.
>>
>>49563908
Please, show me where in the book it says that hits degrade armour permanently causing in it needing to be replaced.
>>
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>>49557377
It dawns on me that you could use abstract paintings as pretty effective starcharts. You just have to add the planet's locations and it's done.

And if the players complain: "Well, it's a map of nightmare dimension made by a half-mad navigator; what did you expect?"
>>
Any advice on GMing a solo Tech-priest game?
>>
>>49563939

corrosive quality
>>
>>49563925
Why not? As long as you don't roll any more than there are characteristics and the plus one you're given from the book, anything not explicitly forbidden is implicitly allowed. As long as your GM and fellow players knows what you're doing, its fine.
>>
>>49549353
I bought a copy in my local hobby shop for $60. Just go into brick and mortar stores
>>
Psykers, like other systems' casters, are very attractive to new players. That doesn't mean they're bad or that they're at all overpowered, but I've noticed that new players love rolling up an astropath, navigator, or sanctioned psyker heedless of the roleplaying implications of the choice, and rapidly get frustrated by the limits the setting imposes on them.

GMs: how do you facilitate new players' desires to play characters with strong setting-imposed roleplay restrictions?
>>
My GM is bored of running the campaign he was previously running, and wants to do a dark heresy 2nd edition one-shot.
However, he is too lazy/stupid to ask questions from people who might know himself, so I will ask instead. Any good published material out there for one-shot sessions?
>>
>>49565382
Adapting existing DH1e materials is perfectly viable for DH2e.

If he is absolutely allergic to effort, the corebook adventure, GM kit adventure, and Forgotten Gods trilogy all fit together into a five-part series.
>>
>>49565163
Act like a human being and tell them what the setting is like before they start playing.
>>
>>49563925
>>49564742
This. I always did it that way for my games and it worked out fine.
>>
>>49565163
Show them the BAD SHIT THAT CAN HAPPEN TO YOU AND YOUR PARTY tables. Also teach them about probability if they are not versed on it. I know that it was toned down with each game but DH1 "you get dubs, you get fucked" can be used as a good example of why it is a bad idea.

Also, if they want to play the all mighty caster you pick a mechanicus guy. It is known.
>>
>>49566874
But then they might try modern day tech support instead of slapping their cyber dong(s) on the machine.
>>
>>49567099
Listen, as an IT guy, if I didn't have to worry about customer service or educating the consumer and had the legal right to servitorize people who cook soup on their heat sinks or whatever fucking retarded way they chose to destroy valuable hardware this week, I would ABSOLUTELY behave exactly like a Mechanicus priest. Because people are more ready to hear "It's fucking magic" than an actual explanation.
>"The machine spirit is displeased that you have defiled its gifts by accessing evil Russian torrent sites. Visit them no more, lest the imp of virality and data corruption wreak havoc 'pon thee".
>>
>>49567228
>You wouldn't steal a landspeeder
>>
>>49567228
I know the pain too. So many people are willing to go with just getting an entirely new computer than doing some troubleshooting.
>>
>>49567228
Fucking kek. I love seeing poor tech savvy people shitting on the dopes who break everything around them.
P.S. did somebody actually cook soup on some piece of machinery?
>>
>>49565163
I explain as deep as I can, then let them play if they still want to. They either learn what their magical mage is, or die trying.
>>
>>49567946
>or die screaming
fify
>>
If a Khorne Daemon or other Khornate takes the life/skull of an Eldar does the the Xenos soul go to Slaanesh or to Khorne?
>>
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>>49542928
Can some anons help me flesh out this not- serious idea? It's for a really silly one shot. Quotes, names of ships, retinues, anything you've got.

I basically want to make a Donald Trump rogue trader. So I've got Ronald Rump, Rogue trader extraordinaire
>The Imperium makes stupid deals, with stupid people. We aren't winning anymore.
>I'm rich. Did I mention I'm rich?
>I knew this navigator, great guy. Goes to the warp, get pumped full of warpdust, suddenly, MADNESS. Many such cases. Sad!

There will be:
>Irina, the archmilitant with common sense
>Ted Cruise Control, the (nimble) navigator
>Pepe the psyker

On the other hand my players will also be dealing with inquisitor Rotary Clindashian the third, ready to expose the xenos corruption of Ronald Rump, who is rumored to be an agent of the treacherous Eldar.
>>
>>49568060
Slaanesh by default, but sometimes Khorne moves his ass for a particularly tasty soul.
>>
>>49568265
So as a Khornate it's not really worth it to kill Eldar? Especially when the souls go to his most hated enemy?
I'm building a sector for my campaign and Dark Eldar and Khorne Daemonkin are among the main threats there.
Sure Khorne doesn't care about who dies, but feeding that bitch god seems counterproductive?
>>
>>49568251
>Pepe the psyker

Is obviously a rogue Old One in disguise that specialices in Numerology.
>>
>>49568457
Souls don't really matter to Khorne as much as the battle that frees them from their bodies

Slaanesh may profit from the death, but Khorne profits from the fight, yeah?
>>
>>49568523
Oooh fucking great, thank you anon, I got my deus ex/keks machina to wrap up all those shenanigans.
>tfw playing with 4 other anons who will get it
>feelsgoodman.jpg
>>
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>>49568457
Personally, I'm not super in to making the Chaos Gods that coherent or comprehensible. Khorne cares about violence, if there are acts of murderous bloodshed going on in Khorne's name then it will strengthen him. Those devoted to him won't be that choosy about killing Eldar because it's the killing that matters.
>>49563959
Have you got The Lathe Worlds? Get the Lathe Worlds.
Also, which game system are you running? RT's Explorator could easily command their own ship and have fun exploring lost colonies and fighting rogue AI's, while a Dark Heresy character is probably going to do politics and intrigue. Personally, I'd go politics and intrigue.

Factions. Factions factions factions. Factions *within* factions... and then there's the rest of the Imperium.
Groups within the priesthood specialize, but particular cabals may have access to widely varying pieces of tech in ways that aren't necessarily predictable. A fraternity of Tech Priest that mostly studies laser weaponry, like the Cult of Sollex, might still have an advanced cloning tank hidden away somewhere. They're not going to give up a peace of important tech to people they think will miss-use it unless they have to.

You can have some baked-in fun that way, as your character shifts their way through various alliances within the Machine Cult, discovering perhaps that a group which seems relatively weak is sitting on top of designs for an advanced combat servitor that could grind their opponents into paste.

For adversaries, the Cult of Nomen Ryne is very cool, as are the Logicians. The Phaenonites are my personal favorite baddies in the 40k rpg, and could be a fun nemesis for a Tech Priest due to being able to bring Inquisitorial authority to bear against him.
The Spire-Slayer from Deathwatch is a great end game monster, you could do a whole campaign about figuring out what it is, who put it there, why, and how to destroy it before it activates.
>>
>>49565603
> Smug obvious answer
It's called discussion, anon.

>>49565163
I've had mixed luck on this front. Half the time they take me at the setting's word, the other half they lose me at "psychic space telephone that the crew might lynch for saying 'hello.'"

The most important thing is not to abandon the player when the setting hurts the character. Explain fate points, then explain them again. Reward them for playing to type. If they seem to be struggling, don't wait for them to come to you.

I've got a friend who wanted to play an astropath, but he's vaguely fedora and leaned heavily renegade on his origin path. Letting him buy Hexicar made him a lot happier and made his origin path make a lot more sense.
>>
>>49568737
>It's called discussion, anon.
It's a stupid discussion when the answer is obvious.
>>
>>49568757
> It hurts me when other people talk about things I don't want to talk about
Ok.
>>
>>49568904
>guys should I hit myself with a hammer?
>no, don't do that, that's fucking stupid
>why don't you discuss instead of giving a smug obvious answer
What the fuck is there to talk about?
>>
Are there any rules for genestealer hybrids, either official or homebrew?
>>
>>49569077

Hybrids? No. Ironically enough, some guy made rules for a "liberated genestealer" free of the hive mind though. I don't recommend his work.
>>
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>>49563955
I've actually done this to represent the less reliable star charts that my Rogue Trader party may come across, for example, this picture.
>>
>>49569077
https://www.scribd.com/document/37886020/Dark-Heresy-genestealer-cults

Homebrew, yes. It's for 1st edition, but really it's not all that bad.
>>
>>49569425
that sounds awful
>>
>>49569489
thanks sempai
>>
>>49565163
>> how do you facilitate new players' desires to play characters with strong setting-imposed roleplay restrictions?
>>49569012
>no, don't do that, that's fucking stupid
There's a difference between "Don't be an idiot" and "That sort of character requires background knowledge X, Y, and Z."

If your actual answer to questions of any sort is "No, don't be stupid," then you might as well play at an empty table.
>>
>>49569495

The same guy also made a "Necron Warrior Courtier" who could ascend, through grit and hard work, to the position of Lord.
>>
>>49569495
Not him, but oh my lord, it is.

Some of the xenos homebrew is ok if you're not playing a straight-setting game, but introducing Necron, or Tyranid characters into any game fucks with the setting and power curve a lot.

Even the official Ork, Kroot, Deldar, and Tau rules stretch things pretty measurably.
>>
>>49569552
Only if you have shitty players. Kroot are sufficiently alien that I've never once had someone asking me to play one, our orks have been maniacs who actually enjoy taking insane risks and tend to thank the rest of the party for using them as meat shields, and tau...I've gotten so many requests to play a Water or Earth caste, no one seems to want to play a fire warrior for some reason.
>>
>>49566874
>Also, if they want to play the all mighty caster you pick a mechanicus guy.
It is known.
>>
>>49566874
>>49569673
Given some of the shit you can pull with even the non-supplement techpriest/explorator/techmarine/heretek rules, I'd always suspected the FFG writers had high-gauge bolts where their dicks should be.
>>
>>49569552
>Kroot,

Actually, Kroot are probably one of the easier Xenos to fit into a Rogue Trader game, mostly because of their mindset. They're actually very intelligent (so you don't run into the Ork problem of "Wuz dat? KRUMP IT!") and they're absolutely loyal to their employer, so one that's been hired to serve a RT can be expected to do its job and not start shit for no reason.

The only issue (from a "playing it correctly" standpoint) is its personality, but even that is manageable when you understand the mindset.
>>
What's a good chapter for making a Librarian? Are any of the chapter-specific powers worth taking?
>>
>>49569640
> Only if you have shitty players
> Only actual counterexample isn't one
I... what?
>>
>>49569728
> Good Chapter
Blood Ravens have lots of librarian-specific bonuses.

> Any of the Chapter-Specific Powers worth taking.
My man.
Blood Angels: Blood Boil. Literally make heads explode, just 'cause.

Flesh Tearers: The Flensing. Kill guy; Spare his gear. Get free ground beef.

Carcharodons: Rending Maw. The whole floor is sharks. The whole ceiling is sharks. Everything is fucking sharks.
>>
>>49569767
What about the Raven Guard powers?
>>
>>49569711

The guy who wrote Lathe Worlds showed up in the thread a few weeks back. It went as well as you'd expect.
>>
>>49569711
In my multiple experiences with 40K RPGs I definitely have to say that the machine cult characters have by far the most potential for growth, just due to the sheer amount of augmetics and other fuckery. And that's not counting if they dabble in Genetor abilities.
>>
>>49569829
Seriously? And how well might that be?
>>
>>49569793
> Raven Guard
Sneaky-Beaky? Alright then. Full rules on p19 of First Founding:
> Corax's Ingenuity
Immediate free round of surprise for the whole team, half-actions only. Pretty spiffy.
> Curse of the Raven
That guy over there? You hate him so much his armour falls to pieces when you or any of your buddies hit him.
> The Unkindness of Deliverance
Throw Birds; hurt one target or blind a number of targets for one round.
>>
>>49569888

Well, the guy started by explaining how he wrote one of the books and had a hand in testing a bunch of others. He gave some other details too. The info all checked out. Then someone said, "I bet you wrote Lathe Worlds." This triggered the guy. Now anons were jumping on him, many smug anime girls were posted, and he fucked off.
>>
>>49569929
Thanks. I think I might just become a beaky-psyker.
>>
>>49565163
Been here, and I stress that a psyker is not a wizard that can throw around magic at virtually no cost like so often shown on other medias or other games.
I tell them that there are definitive costs, and an eventual price to pay, for their power, and how quickly they foot the bill depends exactly on how often they forget to have respect for the source of their power and fear of everyone around them that doesn't have their power.
>then I had one guy who disguised his psyker as a cleric
>>
>>49570003
Victorius aut Mortis, Brother-Librarian.

Have fun.
>>
>>49569973
Please tell me this is around somewhere to read.
>>
>>49569973
Probably spooked by possibility of disclosure agreement stuff that he'd signed with FFG or something. But still amusing.
>>
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Speaking of Lathe Worlds, what apptitudes and tier would you make Heart of Steel for Dark Heresy 2nd edition?
>>
>>49570053
>a psyker is not a wizard that can throw around magic at virtually no cost like so often shown on other medias or other games.
But a psyker can throw around magic at literally no cost all day, every day, anon. They expend no resources besides actions to manifest a power. They have no *costs*. What they do have is *risks*, in that every time they manifest a power, there is a small but nonzero chance of instantly dying.
>>
>>49570171
>nonzero chance of instantly dying
Yes, because dying is the only drawback, not a very long list of other things that not only harm you, but expose you to a populace already hostile to you.
>>
>>49570171
To be fair a psyfocus pretty much eliminates psychic phenomena, and after a while (and a few talents) only extraordinary circumstances will really pull out the need for psychic phenomena and perils.
>>
>>49570171
I think this is the nut of what the guy who started the thought was getting at: telling players their character has a better-than-nothing chance of dying immediately and horribly with almost no warning is a hard sell, and even when you can sell them on the setting, they are often overly cautious.

I had a Librarian player who triggered Perils on his first-ever Focus Power test. The result was relatively inconsequential, but he wouldn't use his psychic powers again, at all, ever until I talked to him outside of the game to re-explain that that's just how the setting works and the risk-reward balance is intentionally part of the game.

40k's not unique in there being a penalty for being powerful, but I do think it's second only to CoC in terms of likelihood and severity of backlash.
>>
>>49570240
Of course there's a laundry list of bad shit and consequences from phenomena and perils, and ways they're massive risks. But "Every time you cast a spell, there is a nonzero chance you will instantly die" is what one might call a headliner, because that catches peoples' attention fast.
>>
>>49570111

Part of it is http://archive.4plebs.org/tg/thread/49234824/. Most of the rage was in the next thread, I think. Huh, it was only a month ago.
>>
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>>49570249
When we grow stronger, the world becomes more dangerous.
>>
>>49570272

I like that the later versions of the line let you psyker a small amount to not have to risk rolling on the table.

Gives your character an option to use their main stat.
>>
>>49570166
I'm gonna say Tier 2 and Social and Intelligence aptitudes
>>
>>49570324
Yeah, the Fettered, Unfettered, and Push mechanic was a really good idea.
>>
>>49570324
>>49570574
And then 2e just goes with Unfettered/Push where Push is all around a terrible idea.
>>
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>>49570590
Push was pretty much the end of my only 2e Psyker

>nat 100 perils roll
>the face of my entire party
>>
>>49570590
I've had moments when it's worked, like when the psyker pushed to crush an entire hallyway on a voidstation so that the horde of reclamation servitors couldn't get at the party
>>
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>>49570610
Once ran an all-Freeboota interlude session for my Rogue Trader group, with a Weirdboy.

It went about as well as you'd expect.
>>
>>49570166
I wouldn't make it a trait at all. When dealing with AM characters, you should be able to get further with the Logic skill than Social skills.
>>
>>49570702
This guy right here. Might Makes Right the fuck out of it.
>>
I was thinking of adding a patrol boat to only war, since there is a lack of water vehicles in the core book, and I want the group to fight ork kommandos who rose from the deep, choppa in mouth and covered in swamp filth

would these be good weapons for a boat?

TL multi laser, mounted on bow, 240deg traverse

hotshot volley gun, mounted next to driver, 360deg

grenade launcher, mounted opposite of volley gun, 360deg

they can add an additional rear mounted heavy bolter, and replace the grenade gun with a missile launcher if they pass some requisition checks
>>
>>49570700
I've done that too.
Man, Psy Rating 10 is one HELL of a drug.
>>
>>49570744
How large is this boat? Five person motorboat? Fishing boat for twenty people? Long-range patrol destroyer with a crew of a few dozen?
>>
>>49570773
4 man crew, it's supposed to be fast and well armed but poorly armored, since its meant to patrol water ways
>>
>>49570800
It only needs the one gun, either the volley gun or the grenade launcher. They can bring other heavy guns if they want, but that is far too much boom for a 4-person boat.
>>
>>49570702
Yeah, I largely limit social tests to convince Mechanicum to help to Logic checks, or straight up Intimidation if necessary (if the NPC doesn't have the Rite of Pure Thought, of course).

>>49570825
This.
>>
>>49570825
alright, I was basing its armaments off the 4man PBR from vietnam, which had a gun for everyone but the driver
>>
>>49570859
A fast and well-armed boat for 4-6 people will have a fore-mounted gun and either be open-topped or have plentiful firing points so that they can fire their own guns at people. Multiple heavy weapons on such a weapon is excessive and, to the Imperial mindset, wasteful of valuable hardware.
>>
>>49570887
maybe they can replace the tl multilaser with a tl volley gun

and replace other weapons with hard points to fire the teams weapons
>>
>>49570952
Not him, but re: Imperial Logistics, the team weapon fire ports would be the default if the thing wasn't already open-topped.
>>
>>49570952
You don't really need hard points to fire guns out of a vehicle, all you really need is a firing point and maybe a good auto-clamping bipod for a heavy weapon
>>
>>49570983
oh alright

I guess its time to keep the river clear of those golf sierras
>>
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>>49569727
Aren't Kroot pretty relatable? Like, they're good at communicating with various species, have a hierarchical but not particularly alien tribal society, are happy to adapt to new technologies etc.
I think the weirdest thing about them is that they eat other sapients, but it isn't even out of malice. Eating an enemy is an *honor* after all, as it's effectively saying that you were strong and the Kroot wants its children to be like you.
Orks on the other hand have a pretty strong drive for violence, and are more or less constantly reproducing, and Dark Eldar can only really hang out with Rogue Traders who are complete freaks to begin with. >>49570610
Every time a psyker perils in our games we chant "DE-MON-HOST!" over and over again.
>>
>>49570744
>gimme shelter intensifies
>>
>>49571044
I AINT NO SIIIIILVAAA SPOOOOOOOON
https://www.youtube.com/watch?v=Ow5-f6XCTOg
>>
>>49571037
>Aren't Kroot pretty relatable?
Uh. Relatively, maybe?

I guess you can deal with them and they don't accept payment in anything weird, but it's unlikely they'd ever be true allies.

They're haughty and proud, too. The flavor text for the Sanctioned Xeno EAP is a Kroot showing open contempt for his employers due to their predilection for living in buildings.
>>
>>49570744
>don't leave the fucking boat, man!
>>
>>49570744
Wait, does Only War have statted hotshot volleys?
>>
>>49571203
are there other s4 ap3 guns that shoot 2 -4 shots?
>>
>>49571238
I'm not familiar enough with the wargame to answer this question with confidence.
>>
>>49571260
they would be about as strong as a bolter, but they have a really high penetration, enough to beat power armour
>>
>>49572908

So, following the conversion tables, they'd be about 1d10+7 pen 8 S/2/4, give or take a few points of damage.
>>
>>49572908
So hotshot lasguns/hellguns then?
>>
>>49572944
I think that volley guns replaced the hellgun, or are a renaming

they are slightly stronger than a hot shot lasgun, but have more range and have twice the rof
>>
>>49564742
>>49566500
Because it literally says to roll them one at a time?
>>
>>49564376
I'm sorry, is your GM throwing corrosive attacks on you all the time?
>>
>>49572991
No, hotshot lasguns are a renaming of hellguns, and volley guns are very rapid-firing hotshot lasguns.
>>
Is xenos love a good reason to fall to Chaos. I was thinking about a mortal heretic who witnessed the (Dark?) Eldar fighting and was enchanted. Maybe he wants his own Eldar waifu, or just is enthralled by their language and how they move so elegantly. Hard core Slaneeshi anyways.
>>
>>49573288
I think it could work, most especially if he turns to Slaanesh to try and emulate them. Eventually coming to perhaps fight them or enslave them. Or wear their skin, depending on how far into the Corruption he is.
>>
How to Khorne Berserker without being a one dimensional MURDERDEATHKILL CE fag?
>>
>>49573870
But doing so is completely in-character.

Okay, well, set goals for greater slaughter. Preferably, ones where you are doing the slaughtering.
>>
>>49573870
Okay. You know that rush you get when you get fucking pissed at something and vent about it? Whether it's shitposting on 4chins or getting piss drunk and ranting about things you hate or whatever. That's a rush, it's fun, it's something people can get addicted to. Berserkers are addicted to it, they are pure rageaholics, and when they let themselves indulge, people are picking noses out of snackbowls. Dumb berserkers indulge it 24/7, and they tend to die fast because no one will help or support them. Fucking Kharn doesn't indulge it 24/7, and he is Khorne's chosen.

Effective berserkers are constantly boiling rageaholics held back by iron control. They enjoy going MURDERDEATHKILL, it feels great, it's fun, but they keep it on a chain until it's safe to indulge or until it's useful to. They might idly fantasize about brutally murdering people who annoy them or are merely near them, but they won't actually strangle a man with his own entrails for having an annoying sniffle. Probably.
>>
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>>49573870
I'd like to point out that (to a degree, albeit a large degree) you are encouraged to be a dick to your fellow party members in Black Crusade.
>>
>>49573969
And even in Paranoia, a game about scheming to murder your fellow PCs in order to hog all credit from your absolute failure to complete the impossible mission you were assigned, you are expected to be somewhat cooperative with your party members and fuck them over with some degree of style and class at an opportune moment. Doing a Leeroy Jenkins for the lawlz is a great way to end up burning Infamy when the rest of the party decides that your lunatic charge into the seething horde of pro-Imperial fanatics would be an excellent moment for a smoke break.
>>
>>49573288
I mean you have xenos worship that's totally detached from Chaos, is there a reason Chaos needs to be involved?
>>
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>>49574010
I think Black Crusade should be treated like Paranoia, but even more long term. At the height of your Black Crusade, just as they're about to deliver the killing blow to the sector's lord govenor militant, THAT is the time for you to pull your trump card from the deck and slit their throat with it.
>>
>>49573870
You don't want to randomly maim and kill, you try to keep cool. But the fucking universe (Khorne) conspires against you. Like going to a corpse statch place for sweet flavored rations but the stupid servitor tells you they no longer serve breakfast because you are two mins out of time. And then you go postal.
>>
>>49571090
>i aint no governer son
>>
>>49570700
I've done that once, as well. The oneshot ended with the Weirdboy setting the Warboss' palace/ammo repository on fire, and the party sitting down to watch the fireworks.
>>
>>49576220
>>49570766
>>49570700
So I know the rules say any nearby Ork increases a Weirdboy's Psy Rating by 1. Has the fluff ever said that these must be non-weirdboy Orks, or would a pack of weirdboys just be a chain reaction waiting to happen?
>>
Hey so I'm playing a 1e tech priest in dh. Now even without the lathe worlds flesh is weak ability, it's getting harder to believe that the medicae skill even applies to my tech priest. He's replaced all his limbs.

Now with the flesh is weak he could gain the machine trait. Would that nullify the benefits of auto/prosanguine?

Also I'm sure this has been talked about plenty over the years but I'm new to dh. I feel completely redundant compared to the party biomancy psyker.
>>
>>49576651
>Tech priest
>Complaining about feeling marginalized

You're playing the most broken mess of a character, senpai.
>>
>>49576971
Maybe I'm just not seeing it. But could you go over just how broken tech priests are? I don't think I'm utilizing him properly.
>>
>>49576997
>Best toughness
>Best armor 99% of the time
>Has access to cybernetics
>Has access to the Lathe Worlds (most broken supplement out there.)
>Gets utility skills to go with the tankiness and good weapon utility
>In general gets to be a jack of all trades, but can still be a master of certain things.

Just read the fucking book and compare what your character gets to what other characters get.
>>
>>49577028
>read the fucking book
I think this needs to be added to the OP because it doesn't seem to happen enough in these threads.
>>
>>49573154
>Because it literally says to roll them one at a time?
I know it does. I didn't care. I like it this way better.
>>
>>49577028

The Lathe Worlds is not op though.
>>
>>49577662
ok
>>
>>49573177

Yes, ever since he discovered the quality every enemy has been using corrosive grenades and weapons. It makes cover worthless and combat a matter of whoever can rocket tag the enemies round 1.
>>
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>>49576651
GM descretion, but I'd rule that Auto/Prosanguine should absolutely still help with the Flesh is Weak. It's essentially a self repair system... possibly something somehting nanomachines something something, so yeah, it should be able to heal the cyborg men who use it.
Some GMs rule that once you get passed like, Machine 4, you can no longer be healed by Medicae and are instead healed by Tech Use, the same way a vehicle would be.
Psykers are wack at high levels, but you know... they're psykers. Daemons think they're extra tasty, and they have to deal with all that corruption.
You, on the other hand, get things like the improved Luminen Blast and that Enhanced Potentia Coil, and, oh yeah, all those sick cyborg weapons. You can be goddamned war machine if you want to, who can also back up as a lore monkey and hack cogitators. And you have a bunch of ways to negate fear/mind control, which is pretty sweet.
You'll never be the party face, but why would you want to be?
>>
>>49577848
Your DM is a complete shithead. Theres's hardly any weapons with Corrosive in any of the four books, it shouldn't be anything remotely close to common.
>>
>>49579633

There's only three, and one of those is homebrew. Corrosive is rare as shit for a reason.
>>
>>49542928
Where can I find statted Valkyries, Vendettas, and Vultures?
>>
>>49577415
Yeah, it is one thing to ask for clarification and opinions, it is another thing to ask for something written right in the book itself.
>>
>>49578293
>You'll never be the party face, but why would you want to be?
To carry forth the word of the Omnissiah?
>>
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>>49581257
That is best communicated in horrific screeches of binary and sharp blows to the head, possibly charged with electricity.

I lack tech priest pics. Anyone wanna dump some?
>>
>>49581302
How do the Sororitas always manage to only get long narrow scars over their eyes and thus remain qt?
>>
>>49581302
I'll oblige
>>
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>>49581462
>>
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>>49581481
>>
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>>49581517
>>
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>>49581530
>Update
>>
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>>49581545
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>>49581558
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>>49581580
>>
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>>49581596
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>>49581611
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>>49581633
>>
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>>49581657
>>
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>>49581675
>>
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>>49581691
>>
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>>49581710
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>>49581733
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>>49581747
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>>49581789
And a Tech-Priestess to round it off.

Dump over, please return to your regularly scheduled programming.
>>
>>49581822
Is it just me, or has she replaced her feet with cybernetic high heeled shoes?
>>
>>49545089
Does social combat work in DH2, or has someone converted it?
>>
>>49542928
How would you guys stat out Punisher Cannons? I can't seem to find them anywhere.
>>
Quick question before the thread 404's: Does armor count toward encumbrance while you're wearing it?
>>
>>49582744
Unless if it is powered i.e. self-carrying, yes.
>>
>>49582771
Thank you.
>>
Fresh bread

>>49583589
Thread posts: 331
Thread images: 45


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