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Infinity General: Caturday Edition

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Thread replies: 321
Thread images: 59

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where African catgril doctors are the best.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last thread
>>49449768
>>
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So Infinity bros tell me what are your favourite weapons in this game design-wise.

For me, it's got to be the YJ HMG (pic related): sleek, elegant, functional design, looks imposing without being cheesy. An all-around nice gun to look at at the table imo.

Honorable mentions: Nomads combirifle, a little goofy but nice rounded lines, a more classic futuristic approach of "looks over function".
Also the ALEPH combirifle, idk why I like it so much, it's just an elegant no-frills gun, nice proportions.

So what about you?
>>
>>49488818
Haqq rifles and pistols

Fuck yeah running around with some kind of space AK and deagle
>>
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>>49488818
>>49488783

I'm a big fan of the Haqq spitfire. Something about the cylindrical design for the body of the gun does it for me. The CA SML is also pretty sweet looking. In fact, it's what I use for a stand-in on my Q-Drone w/ plasma rifle because it looks so cool.
>>
>>49488818
I honestly don't really like any Infinity guns. Except maybe Ariadnan heavy pistols.
But I like Chimera's chain thing and Bandit's machete.
>>
>>49488818
Morat autocannon. Form follows function and the function is murder. Pity it's attached to such a meh unit.
>>
>>49488818
Dunno, most current designs are at least passable. My personal favorite is probably Aleph combi. It's futuristic, but looks functional.
>>
>>49488818
Let me return the question. What is your least favourite weapon in the game, present or past. Hard mode: no old PanO combi
>>
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>>49489551
Old Nomad combi. Though I'm not so keen on current Nomad guns, at least they're not an eyesore.
Not to mention how BIG they were and made this Moderator's arm fall off constantly.
>>
>>49489568
Though when they reduced their size for a time (vortex, Riot grrlz), people bitched even more. Those pipes seemed pretty fragile, though my own minis never suffered from that.
>>
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>>49489585
Although old Nomad Combi is probably not as bad as old Nomad HMG.
I have the old HMG Hellcat model. I dread putting it together.
>>
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Infinity? More like fapfinity!

-The minis look like fetish cosplay models, not soldiers.
-The rules encourage you to take a few elite dudes and a bunchn of cheerleaders that give them orders
-Factions are a joke, very little visual difference even between human and alien factions, seriously some Tohaa minis wouldn't look out of place among Nomads.
-Setting has less depth than... well any other mini wargame setting.
>>
>>49489754
Did the AoS General die again?
>>
>>49489551
Probably the new Unidron special weapons. Is it a combi? A carbine? A spitfire? Who the fuck knows!
>>
>>49489754
Dude, last thread we had a /pol/ infestation, people want to rest, try another day when we'll care.
>>
>>49489754
Mediocre fapfinity post. I'd rate it 4/10. You're addressing too many things with just short dot points. The one from a few threads ago was much better.
>>
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>>49489809
Remember /pol/ is a board of peace, we can pleasantly coexist in the same thread!

>>49489551
>What is your least favourite weapon in the game
This fucking thing right there. Sculptor must have been on some dank shit when he came up with this design.
>>
>>49489551
Ariadnan Autocannon. God it's ugly.
>>
>>49490734
I reckon it would have made a decent panzerfaust. Shit as a heavy rocket launcher though, and that telescoping bit will always look silly.
>>
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Do you guys like my Onyx theme? I need affirmation from online strangers, my crushed sense of self needs it.
>>
>>49490734
>>49489809
/pol/ should build a big, beautiful wall around itself and stay there.
>>
>>49490837
Are they black or grey? Hard to tell if grey or overexposed photo.
But cool.
>>
>>49490855
Grey, with a terrible camera being a nice bonus. Thanks.
>>
>>49490837
I quite like it. The contrast between the dudes and the weapons is interesting, and it works better than I would have expected.
The Unidron's gun looks like it could use more gold. Monochrome guns work if it's something that doesn't stand out like grey or black, but that red is very vibrant so it could do with a nice secondary colour to offset it, and since you seem to have decided on gold for the Xeodron you might as well do the same for the Unidron.
>>
>>49490837
I'm really digging the color choices of the bodies and armors though I'm not sold on the fiery red weapons, personally I'd tone it down a bit. Also careful with some of those heavy-handed line highlights.
Some OSL on the eyes and choice spots around the body would really bring forth the oomph factor, expecially on the xeodron. All in all nice work tho.
>>
>>49490837
>>49491147
And when I say I'm digging it I mean you made me doubt the color scheme I chose for my upcoming YJ force, and now I'm strongly considering purple/grey/turquoise. So both thank you and fuck you, I guess.
>>
>>49489551
Old YJ HMG
>>
>>49490837
Overall they look really cool. I think the blue skin worked out great. You might consider adding something to the armor though. While I think the purple and grey look good, a 3rd color (or even a different shade of purple or grey) on a couple of the plates might look good.
>>
Stupid question, every official Red Veil pic shows the Hsien with downward-pointing "fins" but the in the dossier the fins point upwards, how are you guys doing it? After seeing the actual model I have a feeling the dossier is the intended way.

Also, C&C on this list? On paper I'm liking it, gotta try it my next game.

ISS Hsien Kitty
─────────────────────────────────

GROUP 1 10 / 4
HSIEN Lieutenant HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KǍNRÈN Forward Observer Boarding Shotgun, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0 | 26)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
YUDBOT Electric Pulse. (0 | 3)

GROUP 23
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

6 SWC | 299 Points
>>
>>49491830
It's intended to go either way. I glued mine up, because it looks more aggressive.
>>
>>49491830
>Shang Ji, old Wu Mings, Yuriko, Gui Feng, every single YJ model with that type of fins has them pointing downwards
>guys I have a feeling upwards might be the intended way
>>
>>49489551
New Nomad Combi.Old one at least looked like a rifle.
>>
>>49492322
Meanwhile, old hsien and current official dossier has them pointing upwards. And if you had the models in your hands you'd see the nooks in his back are slightly asymmetric (one side straight, the other curved) and suggest the fins going up, even if they can easily be adjusted in both positions.
>>
>>49490848
they could probaly get the other boards to pay for it too!
>>
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>>49495012
Damn, son. That's gorgeous!
Is this the year of the haqq?
>>
>>49495012
Not bad. But I wish they'd stop with the tactical rocks.
>>
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>>49489551
YJ MSR. Looks like a nerf gun.
>>
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>>49495145
Yeah, but in this case the raised leg really flows nicely with the rest of the miniature
>>
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Kawaii Micropig
>>
>>49495012
I wish that was in the starter instead of the sniper chick.
>>
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>>49491830
The sculptor himself has them pointing upwards in his renders shown on art station. Upwards is the intended position.
>>
>>49495845
>>49495464
thanks for reposting these bud
>>
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>>49488818
That new Haqqislam marksman rifle is my current favorite. I also realli dig Heavy Pistols, YJ's Red Fury, and Hector's Plasma Rifle (even though there's no actual piece for it.

>>49489551
Though I really like the design, I dont like Aleph MSR. The barrel is so flimsy, that I'm really worried about Atalanta. Also dont like the new PanO Spitfire. The old one still looks a lot better.
>>
>>49488818
New PanO HMG. Love that shit. Old PanO spit comes a close second

>>49489551

Old AND new PanO boarding shotguns. We went from some pvc pipes glued togueter to "just slap a grip on a combi"
>>
>>49496066
Is there a good repository for all of these dossier pages somewhere?
>>
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>>49488818
I'm very fond of Chain Rifles. They look good, can have segmented colors looking naturally, are on bargain units, and can be painted nicely.

>>49490837
So far so good. Acceptable and commendable as is. I might have gone with some orange guns instead of red as those contrast with blue and purple better.

Overall, they seem decent, but to me what would make them would be some cool markings. Think like Tau Sept markings or the weird designs star scream had in Transformers. I'd do that in like an orange over the black or purple armour. I think it'd be sweet. Then again, I'm super obsessed with freehand on everything so it may just be me.


>>49489551

+1 for not being a fan of the old Yu Jing HMG
>>
>>49496113
google "infinity stuffies"
>>
>>49495012
Pretty halal.
>>
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>>49488818
The old Pan-O spitfire, one of the few more 'advanced' guns which doesn't look rediculously over engineered.

Least favorite is the old Nomad HMG.
>>
>>49496019
Thank you, that's the kind of definitive answer I was looking for. I guess someone at CB had messed up building their display model but they decided to run with it anyway.
>>
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>>49496001
Hey HEY, dont talk shit to her like that, she's already good as she is.
>>
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So, can anybody tell me what makes Kaplans such a good choice for the core link in QK? When I see them compared to Riot Girl or Rodok links, their cost seems somehow unjustified.
>>
>>49496952
Nope, it was a decision made once the model had been delivered. I spoke to the Sculptor about it on facebook. He still prefers them pointing up but was overruled.
>>
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HVT WIP. Still fixing up the basing/feet as some sand fell off and I plan to put some snow.
>>
>>49497162
>Rodoks and Riot Grrls vs KTS
I dont know why the KTS are being compared with 2 totally different units. KTS are closer to Wildcats/Bolts IMO. Mimetism is always super useful especially with MSR and Spitfire. KTS are far more of a toolbox unit than Rodoks and Grrls; Theyre ready to take on multiple unit types (ADHL or Blitzens for HI and TAGs and Combi for Lighter troopers. Spitfire for midrange. MSR for long). The unit can also accomplish ITS objectives and/or multiple Classifieds. As far as I know the only fireteams more ready are Muyibs, Wildcats, and maybe Thorakitai

>>49497500
Probably because down is consistent with all of the other YJ fins.
>>
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>>49495012
Officially the most JoJo Infinity mini.
>يا للعجب
>>
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It's funny how figures you've painted before inspire you later. Anyways, I've painted the Tactical Bow Ninja from Red Veil. One of the few resculpts I don't quite like. I feel in their trying to add more details they've lost what made the design look good. Didn't know what to do with the helmet and overall colors to make her match my other ninjas, as she almost looks nearly completely different. I couldn't do the blue (instead of green) shirts as I've done before as that would've looked strange., and I didn't like the orange I saw in the official scheme, and it had too much black. So I compromised a bit, painting her more like how I painted Saito Togan than how I painted my first ninjas.
>>
>>49499318
I just wish she wasn't left handed.
>>
>>49499318
I think it looks okay. You might want to revisit the helmet. The silver part looks a little odd and the bottom left eye/lens doesn't look as bright as the others. I think the color scheme works pretty well overall. Also the bow and undersuit came out really nice.
>>
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I got the Onyx box and holy crap do I hate Rodok heads.

I have early onset Parkinson's so really tiny stuff is sometimes difficult for me.
>>
>>49501054
>I have early onset Parkinson's
Having this while being a wargames fan must be hell.
>>
>>49501597
You learn to work with the shakes but some finger/hand/arm positions get the shakes going even more.

Like using chopsticks. I just toss whatever I pick up.
>>
>>49495012

Fucking sweet.
>>
>>49496999

Putting her arms on was an insane chore.
>>
>>49489551
PanO modular weapons. The reversed magazines make me vomit in my mouth.
Hyperbole aside they are fugly as hell and should not work.
>>
>>49496999
>no mask
she's shiiiiit
>>
Tempted to start Haqq but can't stand Islam for its current attempts at destroying Europe
>>
>>49502740

Why? Europe sucks.

Fuck them.
>>
>>49502740
Neither could Haqq, that's why they've pissed off into space.
>>
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>>49502740
Literally kill yourself. You could have at least have had enough basic decency to reword it, but no. You just copied and pasted the same thing from last thread in an effort to derail this one the same way. This bait is so low quality that the fact you even bothered to post something so low quality is bait in and of itself.
>>
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>>49502740
Oh come on, we had the exact same bait last thread. At least think of something new to piss off people.
>>
Tempted to start Haqq (specifically Hassassins), are they viable as first faction/sectorial, or will it be like pulling teeth until I learn the ropes? What are their signature units/links? I've already been told about the Fidays/Lasiqs, but apparently things got shaken up in the newest book and my meta isn't up to date so asking you guys. Wat do?
>>
>>49502904
Muyibs are damn solid with a lot of options. Even a haris option if you want to run Govads or something.
>>
>>49502904
They're alright for starting out, though the lack of MSV2 is a drawback. You've got good links with Muyibs and Govads, some good surprise attackers with Ragiks and Fidays, some very nice board control/ARO pieces as well as the absolute bullshit that is the new Ghazi. HSN3 was kind to Hassassins in general. Even the historically terrible Asawira are viable now, especially in a haris link with Muyibs.
>>
>>49502698
>The reversed magazines make me vomit in my mouth.
Just as CB intended.
>>
>>49502812
t. Mohammad islam
>>
>>49502812
>This bait is so low quality that the fact you even bothered to post something so low quality is bait in and of itself.
aaand yet you took it anyway

>>49502764
yeah we're pretty awful to be fair
>>
>>49503421
>>49503572
You have to be over 18 to post on this site, kid.
>>
>>49502698
Yout feeble Ariadna level tech just cannot comprehed the superiority of PanO mags.
>>
>>49503572
Well yeah. The bait was terrible, but the meta-bait within that was pretty decent.
>>
Tempted to start USAriadna but can't stand America for its current attempts at destroying Europe
>>
Tempted to start Morats but can't stand Britain for its current attempts at destroying Europe.
>>
>>49502904
Muyibs and Govads are your main links and supposedly Muyibs do everything.
You've got Fiday shenanigans and a lot of fun specialized units, like Ragiks or Ayyar.
Hassassin Bahram is not as hard to play as it used to be.
>>
https://www.youtube.com/watch?v=CtYLtCEv4_M
>>
Tempted to post about the game but can't stand the bait for its current attempt at destroying the thread.
>>
>>49504212
>goddamn spanish at first made me think i had the video on x1.5 speed

That is a nice table/storage unit. I am planning on doing a ghetto version where I cannibalize a dresser.

Love modular terrain and that is some gorgeous work.
>>
>>49495145
Tactical stair, fool. Check your PanO privilege.
>>
>Never care to do Rodok links in Onyx
>Just use them as easy Nexus proxies

Though when will we see anything about Nexus Operatives? It's common for my locals to play 200pts since not everyone is experienced enough and trying to draw in more people and it's a pain to use anything other than Nexus Lts and such at that level.
>>
>>49507083
Can try something like this. Though it doesn't use Operatives or Rodoks.

Onyx Contact Force
──────────────────────────────────────────────────

GROUP 1 10
XEODRON MULTI Rifle, Blitzen / Heavy Pistol. (0.5 | 58)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)
UNIDRON Missile Launcher, Light Shotgun / Pistol, Electric Pulse. (1.5 | 20)
NOCTIFER Lieutenant Combi Rifle / Pistol, Knife. (1 | 24)
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
ÍMETRON . (0 | 4)

GROUP 21
ÍMETRON . (0 | 4)

3.5 SWC | 200 Points

[url=http://army.infinitythegame.com/index.html?l=GwBgLAPgTCIRBGEBSAHAhyDMDgHZkBCKTVKKbBVA408y6o0kCnBG51jDtFyjJry4IArETC8xOLBUIIAnGhgMxxCmSwNUyAAL0NW3TqA=]Open in Infinity Army
>>
>>49508084
I believe AI beacons can't be moved between combat groups (due to it being equipment not troop) so that last Imetron is pretty much useless.
>>
>>49502519
Surprisingly, I had less trouble putting the arms with her than a random male Zhanshi from the set.
>>
Would you mind if I use an out of print Tiger soldier as a Guilang?
>>
>>49495464
>>49495845
Is there a new book coming out?
>>
>>49508267
It's listed as a Support Troop. I don't see it should not be able to be swapped around. The AI beacon on the unit is the equipment.
>>
>>49509924
That's from the upcoming kickstarted RPG.
>>
>>49509952
They made specific distinctions for the AI beacons to be considered deployable equipment rather than troops; it's the same reason they can't be helped with that assisted jump hacking program. I don't have the rules at hand but I'm sure it's all clearly written somewhere.
>>
Tempted to start YJ but can't stand Japan for its opposition to Chinese ownership of the Chunxiao Gas Field, also Manchuria
>>
>>49510642
Then don't do the Japanese Sectorial. There models look like ass next to the new Chinese YJ models anyway
>>
>>49509952
Check the most recent FAQ. It considers them equipment
>>
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>>49510328
I am not seeing anything in the HSN3 book about it. Just says that it can't ARO or react to any affects. Can use the passive Combat Jump boost from an EVO Hacker should I wish. Unless I am missing an FAQ.
>>
>>49510986
The only thing it states is that the Imetron can't use the bonus from an EVO Hacker. Still not seeing anything on it not being transferable by Command tokens.
>>
>>49511187
pg 9 of current FAQ says no +3 on the drop. Pg 10 declares them as deployable equipment, not a trooper.
>>
>>49511187
>>49511256
Command tokens say you can move "an allied troop". The bearer of an AI Beacon is "not a trooper". It's not 100% clear but I think they shouldn't be movable.
>>
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>>49511256
The current FAQ says AI Beacon do not get the +3 during deployment. Also this. The rules for Command Tokens and moving miniatures between combat groups specifically say Troopers not deployable equipment.
>>
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And here's the ruling on EVO and AI beacons
>>
>>49511406
Yeah, I saw that one.

>>49511330
Where does it say the bearer of the AI Beacon is not a trooper? I thought it just listed the AI Beacon as solely as equipment.
>>
>>49511744
>Where does it say the bearer of the AI Beacon is not a trooper?
>>49511377
>>
>>49511744
>>49511309
Disregard, found it.
>>
>>49511744
>Where does it say the bearer of the AI Beacon is not a trooper?

hsn3rules.pdf, equipment -> ai beacon

>The AI Beacon provides an Order to the Order Reserve; even though its bearer is a piece of Equipment instead of a trooper.

> The bearer of the AI Beacon is considered a piece of Deployable Equipment, and not a trooper. It cannot be activated by Orders or AROs.
>>
I remember there being some sort of Haqqislamite unit having infiltration and impersonation. can't find one though in the army builder. Was that just my imagination? A really good Speculo killer in another army?
>>
>>49512572
Hassassin Fiday? It doesn't actually have infiltration though.
>>
>>49512572
the impersonation skill allows the model to deploy anywhere on the game table accept enemy deployment zone. and if you pass a wip roll, inside the enemy deployment zone. but not in base contact with any model
>>
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Guy who keeps painting here. I finished the remotes. Went for TTQ for them as they're not exactly centerpiece models, and the effort it would take to make them from acceptable to great is too much compared to the effort to make them look decent with some dry brushing, and as they're rather ugly to begin with I didn't want to bother wasting my time where I can get to painting more elite infantry.
>>
Tohaa are so hard to paint.
>>
>>49500407
>>49495845
>>49495464

Is there one for PanO?
>>
>>49516150
Not yet. There's the Acontecimento planet data.

Here's the status of stuff, from KS Update 101:
3.2.1 Ariadna - Small changes and ready for layout
3.2.3 Nomads - Small changes and ready for layout
3.2.4 PanOceania - Edited Awaiting Layout
3.2.6 Corporations - Latest version submitted for approval
3.2.7 Mercenaries - Latest version submitted for approval
3.2.8 Submondo - Latest version submitted for approval
3.3.4 Dawn - being revised
3.3.5 Human Edge - being revised
3.3.6 Neoterra - approved for edit & layout
3.3.7 Paradiso - approved & edited awaiting layout
3.3.8 Shentang / Yutang - mostly reviewed by Gutier, will send revision notes shortly
3.3.9 Sol - being reviewed by Gutier
3.3.11 Varuna - approved for edit & layout
3.4 ALEPH - approved for edit & layout
3.5 O-12 - in layout due imminently for Preview
3.6 Combined Army / Evolved Intelligence - Small changes and ready for layout
3.7 Tohaa - Small changes and ready for layout
4.1 Acquisitions - approved for layout
4.2 Armour - approved for layout
4.3 Weapons - approved for layout
4.4 Ammunition - approved for layout
4.5 Belongings - approved for layout
4.6 Lifestyle & Services - Awaiting review
5.1 Game Mastering - Nearly finished for review
5.2 Adversaries - In Layout due for Preview next week
5.2.1 Art Master Characters - Approved for edit & layout. Character art in progress
>>
Tempted to start Yu Jing but can't stand China for its current attempt at destroying Tibet's indipendence.
>>
>>49516794
>Tempted to start a human faction, but they destroy planet earth and I hate humans, I could play Tohaa oder CA, wait, Aliens don't exist

Just play what you want faggot
>>
Long time 40k player.
Tried playing warmahordes, didn't get into it.

Reasons to try Infinity?
>>
>>49517155
1. This game is actually balanced.
2. There's no auto-win lists (although there are auto-lose ones).
3. Beautiful minis.
>>
>>49517155
You feel like using your brain instead of the newest Balanced Codex (TM) off the press.
>>
>>49517155
All rules and unit profiles are free online, for starters, if you want to give some of that a look.

The minis are generally pretty good looking, with general improvement in quality over time (though I am beginning to notice a lot of 'samey' poses as of late).

All sorts of crazy shit you can do with hacking, laying down suppressive fire, camo, holographic duplicates, impersonation, minelaying, and "deepstriking" various pieces into position to keep your opponent on their toes.

When not your turn, you still have a "reactive phase" where you check for lines of fire against the opponent's stuff as they move around and do things. You can take certain actiins against their actions, keeping you in the game, and helping give a feeling of your guys not just sitting around and getting murdered.

Minis are expensive, but you don't need very many to play, and mostly is just to provide more options for games and scenarios.

May be a pro or a con depending on your views, but the Spaniards have an affinity for fine posteriors.
>>
>>49517186
adding to what anon said, speaking from the perspective of an ex-40k convert:
4. rules and army lists are 100% free
5. lower cost of entry compared to most other wargames
6. actual game is engaging in both active and reactive turns
7. gameplay is deep and satisfying, with wide margins for personal improvement (even though some rules may be confusing at first)
8. would like to stress BEAUTIFUL minis, but of course goes to taste
>>
>>49515820
Yeah strap city
>>
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>>49517287
>May be a pro or a con depending on your views, but the Spaniards have an affinity for fine posteriors.
Indeed.
>>
Tempted to play Morats but can't stand apes for their efforts to destroy King K Rool
>>
>>49517367
Seriously what legit unit has pantsuskirt.
>>
>>49517439
Calidonian Whorelander volunteer.
>>
>>49517367
What in hell is 7th ass third row doing, seriously?

Also, that colour choice on the maghariba guard pilot make her look super kinky...
>>
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>>49517473
>What in hell is 7th ass third row doing, seriously?
Squats.
>>
>>49517493
Great, now I'll picture the Crocman hacker twerking every time I see the mini. Thanks, Infinity general.
>>
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>>49517560
You're welcome.
>>
>>49517560
>Not imaging everyone is pelvic thrusting or twerking 100% of the time.
Do you even PLAY infinity my man?
>>
>>49517733
Imagining.
>>
Time to upgrade the grid
>>
>>49517762
That's the new dire foe right?

Talk about bunda.
>>
>>49517762
Now this is a sniper shot!
>>
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>>49517769
yeah

Wish she'd come with an alternate head. The 80's hair ain't my jam.
>>
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>>49517805
>hating 80s hair
>>
>>49517823
no one in my army has 80s hair
they all have hair that is from times other than the 80s

You can't mix 80s hair and not 80s hair. It's not allowed.
>>
>>49517155
>>49517287

They pewter, resin or plastic?
>>
>>49517851
Pewter, as you can see here >>49517762
>>
>>49517851
All pewter all the time. It's rather high quality though.
>>
>>49517733
Why anon, why ??
>Martial Arts LX: Pelvic Thrusting. Through analysis of thousands of recorded gunfights, the character has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The pelvic thrust treats the body as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire.
>>
>>49517883
G: Stand L1-5

>the next level of G: Synchronised, this Special Skill confers a level of Martial Arts equivalent to the troop's Stand level. The troop's Zone of Control is expanded by 1" per level of the Stand skill.

>Any models synchronized with the trooper by G: Stand gain all Special Skills and Equipment the trooper has
>>
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>>49517962
>>
>>49517883
>>49517962
>>49517976
Pelvic thrusting while rolling is also scientifically proven by Praxis Labs™ to increase chances of rolling a critical on a twenty sided dice.
>>
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>>49517962
Great, now I have to greenstuff a Stand around my Al Hawwa.
>>
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>>49518201
Or just use a different miniature.
>>
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>>49517805
I knew today's Sniper Shot Ass looked familiarly Haqqislamite.
>>
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>>49518323
Is Sforza the Joseph of Infinity?
>>
>>49518614
>looks similar
>not afraid to fight dirty with viral ammo
>has electric pulse as a hamon equivalent
>can immobilize his enemies at range with ADHL
>can be a master ruseman with holoprojector
His fluff is pretty much as far from Joseph as you can get, but everything else is spot on.
>>
New player in Haqqislam here. So why take the Khawarij rifle profile? Even as a Lt it seems rather bloated and fragile.
>>
>>49518853
Don't. Just proxy it as a shotty or spitfire. The only reason the rifle is in Red Veil is because CB really likes putting rifles in starters.
>>
looking for that ninja turtle mini posted a while ago. do nomads really have ninja turtles?
>>
>>49519494
They'd fit right in within a Nomad army, but no.
>>
>>49519494
http://www.greebo-games.com/shop/wartart-with-sai-2/

I just searched for the words on the water mark.

I thought by the turtles they meant Geckos as there are four of them and they're hard shelled like turtles
>>
>>49497500
>>49496952
Since they look hinged, it may not matter.
>>
Is the Garuda the first Non-Steel Phalanx Aleph release in a long while?
>>
Hey all, working on a fun little gameplay variant for new people to learn the game, as well as vets to play something a little more arcade-y than the usual game. Game mode is fully coop, and class based using spec ops models (honestly you can use whatever you want, but this way spec ops models get some use). Here's a current write up of what I'm thinking. Does everyone sound interesting enough to play? I kind of want to stick a melee class in there for those that want to play an assassin kind of character.

• Assault – Combat Expert.
o Loadout – Marksman Rifle, Assault Pistol, AP CC, Valor L1 – Courage, Martial Arts L3
• Doctor – Healing Expert. Special focus on biotics would give them a high BTS. Ability to heal from a distance. Failure to heal does not result in death. Limited combat options, perhaps some sort of poison or debilitating debuff. Renamed flash pulse?
o Loadout - Viral Pistol, Medkit, Doctor Plus, Viral CC
• Hacker – Focus on manipulation of the area. Can access terminals more efficiently. Can access turrets. Special interaction with some enemies?
o Loadout – E/M Submachine Gun, Hacking Device, E/M CC
• Engineer – Demolitions expert. Ability to blow open doors and walls, access to blast weaponry
o Loadout – Boarding Shotgun, Pistol, Grenades, D-Charges, EXP CC, Valor L1 - Courage


So yeah, thoughts? Doing this from a tablet, hope the formatting isn't too janky
>>
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>>49495012
Man I really love the old model, but this one really does just blow it out of the water. If they had kept the three eyed mask I'd have no reservations.
>>
>>49509837
I was looking at the old female Tiger just yesterday, side by side with a new one. A repaint to match the usual Guilang wouldn't give you the Tactical Armani, but otherwise I wouldn't complain.
>>
>>49520310
No the Garuda is a NCA/ISS release
>>
>>49520256
After some consideration I decided to go for the downward position, it may be less visually appealing but my autism forces me to be consistent with the rest of the line, seeing as I could go for a Sun Tze / Guifeng purchase in the future.

>>49520310
Correct, even though I have the feeling it was more of an ISS / NCA release than an ALEPH one.
>>
I've been thinking about getting the new ragik hacker and making it into a murdercyborg to be a standin for kusinagi for me. I was considering an armswap with either hmg intruder or alguicile hacker. potentially sawing legs off too. I just love the hacker ragiks helmet and collar and think, with some simple modelling (carving more bakunin lines into the armor, tiny greenstuffing) i could make a pretty bitching deathbot.
>>
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>>49518614
Faggot used my picture
>>
>>49503421
There is an awful lot of Dat Ass available in the faction. Angry Mo was not at all about allowing such things. If there is any single indicator that this is not Angry Mo's Islam anymore, the Haqq flesh on display would be it.
>>
>>49519494
I saw some Crazy Koalas painted as TMNT.
>>
So the Kawarij seems pretty cool but aren't you paying a bit much for stuff you'll likely never use?
And I get that the Zhayedans Marksmanship and Breaker Rifle is pretty nifty combo but it seems a little expensive to me for such a fragile unit.
>>
>>49521835

Fragile? not really, their doctor will wake him up with 17 roll.
>>
>mfw I reread Symbiomate and realize that it prevents all non-critical damage and effects from a single Order's worth of Attacks
>the example even lists an amount of damage that could probably gib Achilles

Are Symbiomates confirmed for the biggest and toughest bros in the galaxy?
>>
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>>49522422
Fuck I forgot my Symbiomate
>>
>>49521835
The only real extraneous stuff is the CC. Superjump adds a lot of mobility, bioimmunity means that your godlike doctors can bring him back if he fucks up, and the stats are all very nice. Even the grenades on the doctor profile are useful thanks to PH13. It's an order efficient and powerful unit that can effectively take advantage of gaps in the enemy's defences to either kill people or take objectives (or both, a BS13 shotgun is no joke)

The Zhayedan is kept alive by its unique gimmick of marksmanship+breaker. The rifleman is still good since survivability is less of an issue in Haqq, but that automedikit is 4 points of complete garbage that can't even give shock immunity. I can't see myself taking any of the non-marksmanship profiles, I hope CB improves them in the next book.
>>
>>49521835
I'm not sold on the Khawarij, but they're supposedly getting a HRL options and they're be linkable in Ramah Taskforce. That said BS13 is really strong and Super Jump gives more attack vectors. CC stuff is junk

Zhayedans however, are just solid choice. Yes, he's a more premium trooper, but in a faction where troopers aren't very expensive. Marksmanship L2 is really good. Ignoring Cover MODs to BS is just very strong and using the Light Shotgun allows you to ignore all Cover bonuses. The biggest downside is the lame PH11 for the Automedikit, but luckily Haqqislam has the best Docs
>>
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Speaking of Khawarij. Finished mine last night along with the UR and an Oznat (now she just needs some gakis and pretas)
>>
>>49522541
We'll see if Zhayedans have any special link options in Ramah. If they can join another unit of say, Ghulams, they'd be astoundingly powerful with their pseudo plasma gun attack.

PH11 automedkit is a side gimmick, but sometimes orders saved are more important than a higher possibility of healing. I'd rather risk a PH11 most of the time for 1 order if I need him, than spend 3 or 4 to get a higher chance doctor.
>>
>>49522719
Not bad, would you mind sharing how you do your greys and metals on the Red Turban? I'm about to start painting Red Veil for a friend when it arrives, and can't work out a decent way of going about it.
>>
>>49522719
Very nice overall. What did you use to get the base texture? Asking because I suck ass at basing minis and would like a similar effect
>>
>>49523589
Thanks. All of the greys were done with VMC Black and Sombre Grey. Then it goes to White on the knee pads.

>>49523798
Thank you! I used Vallejo Oxide Paste for the base
>>
>>49522319
I dunno, m8. Everyone and their mum is packing Shock round here.
>>
>>49522458
Is it a bird? Is it a plane?! No!
It's Shotgun-Man!
>>
>>49525218
He's bioimmune.
>>
>>49522458
>The only real extraneous stuff is the CC.
and poison

I don't know what they were thinking with that.
>>
>>49524380
Ah, thanks, I didn't think of adding blue to the mix, just been trying to follow Angels method of five coats of increasing white with, and it kept turning out looking pretty bland. Might try the same with some purple for my Aleph stuff.
>>
>>49522719
Lookin awesome.
>>
>>49522422
Love the chubby little fuckers.
>>
>>49525281
Not the Zhayedan.
>>
>>49517976
Splendid
>>
Any advice on a Dumpster Fire Demo list for CA, Aside from Shas, which I have very few of...
>>
the final solution of the kawarij problem is a humble T2 sniper cateran that bypasses bioimmune and killing them instantly.
>>
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Just a reminder that for some reason Zuyong have less Physique than Kitsune.
>>
>>49526638
Regen comes bundled with shock immunity
>>
>>49529518
Zhayedan has Automedikit, not the same thing. The poster mentions both Khawarij and the Zhayedan.
>>
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>>49529123

>Tfw you will never be casevac-ed by a qt3.14 hidden deployment Oniwaban after having your life saved by the virtuous armor bestowed upon you by the State Empire.
>>
नमस्ते
>>
>>49530857
Vedic Aleph player detected.
>>
Been starting Infinity with some friends, they had their first few game and our Ariadna player has been using "The Unknown Ranger" which from what I've been told, stretched our Nomad players febreezed butthole open and went spelunking in it.
I play MO and will be fighting him soon, what should I expect/prepare for, and are their any tips I can get to not getting my army rambo'd by one dude? Or should I just git gud and take it like a man?
>>
>>49531897
Unknown ranger is cool, but he is one of the most expensive guys in Ariadna and half of his skills are situative at least. He has no shock immunity, so shock weapon can take him down easily. His mimetism is ignored by any level of MSV, and molotok is poor at long distances. Sniper rifles and HMGs are this guy's worst enemies.
>>
>>49531897
Don't engage in CC, his Natural Born Warrior counters all Martial Arts.
Instead notice that you have guys as tough as he is, but yours are linkable. If you link up a guy with MULTI Rifle or a Missile Launcher you can get AP shots to cut down his ARM and Shock from one or Exp from the other will either negate or chew through his NWI.
Unknown Ranger is pretty tough, but he's not tougher than say, a Father-Knight.
>>
>>49531897
UR is good at winning face to face rolls, but he's got weaknesses. His weapons are all fairly short ranged, so outranging him with an HMG on the active turn or a sniper/ML on the reactive turn is an option. Don't engage him in close combat, he's just as good at it as you are and you've got better shooting options. Any level of MSV can nullify his mimetism as well.

PanO is very direct in general, shooting things in the face at the right ranges with the right weapon is the solution to most of your problems. Ariadna doesn't have access to the hacking that can ruin MO's day as well, so you're free to send your dudes into the fight.
>>
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I noticed that if you mash together all the Nomads options with camo or better you get a list.
Is which faction I'm playing open information?
>>
>>49532341
JSA and Shasvastii can make full TO lists.
>>
>>49532341
Yes, faction (and sectorial if applicable) is open information. A full camo/TO list is a fun gimmick to surprise an unsuspecting opponent, but it if you do it regularly and he catches up it takes as little as an aquila guard or worse some sensors and sniffers to wreck you.
>>
>>49532341
A rather mediocre list though. If you want to go for an Advent Calendar, Ariadna does it the best (a huge variety of Camo units + mines and decoys) and Shasvastii does it with TO Camo.

I'd limit Spektr to one and take at least one Minelayer. I assume in a list like this you wouldn't HD Spektrs and deploy them as regular Camo markers, just to fuck with your opponent more. I wouldn't take a Sniper Zero. Better give the Prowler a Spitfire to act as a backup high burst Camo trooper if the Intruder dies. Good call on not taking Bandits IMO, everything is pretty order-hungry here and Bandits' Irregular orders wouldn't help.
>>
In the capture and protect mission can you capture a console that your opponent already captured (after clearing the area of course) or is that permanently the opponents?
>>
>>49533796
You cannot. So whoever gets the console first forces their opponent to get the other one. You can only get one console too.
>>
hey /tg/,

my gaming group wants to start Infinity, so I bought the new PanO starter. where should I go from there?
I also bought a combi-rifle Crusader Brethren, because I thought it looks cool, but as I understand it competes for the same role as the Akalis trooper.
I don't wanna go overboard with the Military Order, so that sectorial is probably out of question.

what should I buy next?
>>
>>49535702
If you are not going to go heavily into the Military Orders, consider a pair of Auxilia, other Remotes, and Bolts.
>>
>>49535702
Remotes of all types are a reliable choice. PanO has some good HI and TAGs, so consider getting one or two of them. Beyond that Auxilia, Croc Men and Hexas are all pretty great, but most units are worth taking in some form or another.

>>49535778
Not wanting to go full MO doesn't necessarily mean wanting to go full NCA. Bolts are only worth taking in their sectorial.
>>
>>49535945
>Bolts are only worth taking in their sectorial.
Had wondered.
>>
>>49535702
More Fusiliers, Dronbots and Mulebots. Just to have orders to use that Swiss Guard you're proxying with the ORC. Use either Crusader or Sikh in 200 pts or below, but at 300 you could take both.
>>
I decided to start up inifnity with the Haqqislam.
I love the faction, and the models look realy nice, specialy the new red veil ones. I have yet to get my hands on them, as haqqislam is very popular here. So till then I am going to play Qapu Khalaki.
And here is my problem. I understand tha QK strenght are harris and the links all sectorials get. Now from what I understand, a normal army should have something like a defense link/harris and an offense one, to support a range of specialists in taking objectives.
My problem is that I can't decide which combination would be the best one. I wanted to play with a kaplan+odelisque first. But everyone tells me that they are both offensive and that odelisque harris suck. Then I though about running 3 djabanza alongside kapalns, but then I noticed they don't have an option to take a harris or duo team. So the only option to run alongside kaplan seems to be a harris or duo of sekbans, but are they good enough? Maybe I should play with 2 links and just form the defensive one each turn with my last order? But wouldn't playing at effective -1 order be bad? Also does anyone have any general tips to play KQ ?
>>
>>49535702
SWC Fusil Box
Remote Box
Auxilia Box
>>
>>49536806
Sekban are great IMO.

But I also like Odalesques, so go figure.

Djans are great but need a few YY to start on the table for smoke. Can easily run a Djan solo though.
>>
>>49536806
You form link with command tokens, not orders. Its inefficient to hot swap every turn, but can be very powerful to do what you suggest 1-2 times in a game.
>>
>>49536971
Right now I have enough models to form a odelisque link, kaplan link, ghulam link.
I was pondering the druze and janisaries, but both options eliminate kaplans, or can't use hawzas.
How good, or bad, would it be to run a
janisary link with 3 FO hawzas hiden inside, and maybe a odelisque harris or a duo/harris of sakaban?
>>
>>49537125
You can only put 2 Hafza in link teams now as well.
>>
>>49537335
well then a FO hawza and a Lt hawza.
>>
Has anyone seen the old Bagh-Mari HMG next to one of the models from the new unit box? If so how big of a difference is there?
>>
>>49537416
Sounds pretty solid IMO.
>>
>>49537579
If you look there is one, but its not crazy noticeable like some of the other scale issues.
>>
>>49536806
>general tips
Hawwa are almost autoinclude in every list.
Sekban HRL Haris is a solid (and IMO the only good) defensive link option.
Djan + YY is a good and inexpensive way to ruin your enemies day.
Do not underestimate Ghulams.
The Bashi Bazouk is your best friend. I have one in nearly every list.
Jannisary pain train. Choo Choo, infidel.
>>
] [b]JANISSARY[/b] HMG / Pistol, CCW. (2 | [b]40[/b])
] [b]JANISSARY[/b] AP Rifle + Light Shotgun + 1 TinBot A (Deflector L1) / Pistol, CCW. (0.5 | [b]37[/b])
JANISSARY[/b] AP Rifle + Light Shotgun / Pistol, CCW. (0 | [b]36[/b])
]HAFZA (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]17[/b])
] [b]HAFZA Lieutenant[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])
]DJANBAZAN[/b] Sniper Rifle / Pistol, Knife. (0.5 | [b]31[/b])
GHULAM Doctor Plus (MediKit)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])
]NASMAT[/b] Electric Pulse. (0 | [b]3[/b])
[b]HAWWA' Hacker (Assault Hacking Device)[/b] Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | [b]26[/b])
]HAWWA' Hacker (Assault Hacking Device)[/b] Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | [b]26[/b])

GROUP [b]YUAN YUAN[/b] Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | [b]8[/b])
[b]SHIHAB REMOTE[/b] HMG / Electric Pulse. (1 | [b]25[/b])
[b]NAJJARUN Engineer[/b] Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | [b]17[/b])

[b] 5 SWC | 298 Points[/b]

How good would this be ?
>>
>>49538175
Quality editing job, broheim.
Other than that, It's a bit of a brute force weapon, but you should have some good offensive and defensive options, and you have enough specialists to make a good showing off it if you're after a quick smash and grab. I can't see the Yuan Yuan accomplishing much, though.
>>
>>49538175
I believe this is more like what you want to do.

CwBgzAPmIhEJwFIwHYBsiCMYCsGCESqG2OAHIocuogEzB6XDWZZi1L7OqvbSUZUYNsFoDqw7MGH5BKSWGDN8Kasymr8mENVXY0rAALDUO7PUqZWqCvuaHDQA
>>
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Guy in my group just painted this and wants feedback. What should I tell him? Too much weathering?
>>
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>>49540637
>>
>>49540637
>Too much weathering?
Not necessarily. If he was going for beat to shit then it's the right amount.
I'm kinda bothered by the placement a bit.
You should see most fear and tear around the moving parts of a vehicle. Cratches and chipped paint should indicate the direction things were moving when those things happened.
I can see a few places were it looks like that was attempted, but in the end it's kind of hard to tell. All in all it seems the dirt and weathering is applied too evenly, resulting too much visual noise to be able to discern how it has happened.

Might sound stupid, but every scratch and splash of dirt should tell the story of how it got there.
This thing looks like it's been in the field for years.
>>
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>>49540968
Thanks, I'll pass it along.
>>
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Still a WIP, I have to paint the little star symbol on the chest for example (I was thinking making it red), but I've been wanting thoughts on the overall color scheme.
>>
>>49542442

A third main colour would make it pop a bit more. Something warm. Even a red or orange stripe or pad. A red star would be great. The Blue/Grey/Silver looks good, though.

Man, the visor is great, well done.
>>
>>49543192
I agree with this.
>>
PanOceania
──────────────────────────────────────────────────

9
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower, D-Charges + AUXBOT_2 / Pistol, Knife. (0 | 49)
AUXBOT_2 Light Shotgun + Eclipse Light Grenade Launcher / Electric Pulse. (- | 6)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW. (0 | 21)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

2 SWC | 200 Points

Made my first list out of the model have for my vanilla PanO. Is it at all good for the 20x20 missions?
>>
>>49543755
Spending more SWC wouldn't hurt.
Good order count, light on specialists, and it could do with a hair more firepower. Those Fugazi seem to be there for orders and repeater, and that's about it.

I'd be careful about long range attackers, but close up you can manage quite well. An extra few specialists would help a lot, if your FK dies at the moment, you're shit out of luck.
>>
>>49543755
You need a bigger gun, my friend. Probably on the Assguard.
>>
>>49543894
>if your FK dies at the moment, you're shit out of luck.
In ITS, yeah. But that anon specifically mentioned 20x20.
>>
What would be a good area to spend the Swc? are the fusiliers worth giving bigger guns, or make the Hi more heavily armed? The dronbotz were definitely for orders because I was worried I wouldn't have enough orders.
>>
>>49543982

I know 20x20 had a lot of alternative objectives, but wasn't it also pretty heavy in terms of other specialist stuff? Doctors, engineers, FOs, etc? It's been a while.
>>
>>49543996

8 or 9 orders is fine, particularly at that points level, particularly as everything save 1 you have starts contributing orders turn 1. Minimal TO and AD, sort of thing.

I'd say drop a Fugazi and a Fusileer, and pick up a Trauma doc, and give a Spitfire to your Guarda de Assault.

Alternatively, drop a Fugazi and give a HMG to a Fusileer. Diversification.
>>
>>49543996
HI, definitely. More specifically the Guarda de Assalto. A spitfire would give you some nice active turn killing power.

>>49543999
iirc anyone can press buttons in 20x20 but specialists get a bonus. It was designed to be less specialist reliant.
>>
>>49544036

FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW. (0 | 21)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower, D-Charges + AUXBOT_2 / Pistol, Knife. (2 | 51)
AUXBOT_2 Light Shotgun + Eclipse Light Grenade Launcher / Electric Pulse. (- | 6)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

4 SWC | 198 Points

So this then this seems better for all around? Do I need to worry about the trauma doc and there way of kill their patients?
>>
>>49544188
>killing patients
It's something of a meme. It does involve spending orders, but if the trauma doc's involved, then the figure's already dead. The trauma doc just has a 60% chance of bringing it back. And if it brings back the Guard, or the Father-Knight, it's paid for itself 4 times over. It's worth only 4 points over a regular fusilier. Don't expect much.

The spitfire gives you more options at long range. What might have been a -3 vs -3 fight is now a +3 vs -3 fight. If you were say, shooting at an enemy with a combi rifle at 20 inches. So if you were both in cover, he'd need something like 6s, whereas you'd need something like 14s/15s. And with 4 shots rather than 3, it gives you protection against RNGesus if he should gaze upon you unfavourable. On the whole, your offensive output is better, particularly with the flamethrower bot to make you really excel at close up actions.

>>49544046
Man, I remember before ITS. Much better scenarios, we had.
>>
>>49544693
It's a shotgun+eclipse lgl bot, not a flamer bot. Molly pls
>>
>>49542442
easy way to fix your thick highlights is to go over them with a thinned down basecolor, if you thin it properly it makes the highlight physically smaller, and it blends it in a little bit with the basecolor.
>>
>>49544188
I'd replace Akal with an extra Fusilier and upgrade Fugazi to Pathfinder. That is 2 extra orders on the table and space for a Palbot.
>>
So I'm putting together a 200 point list of Aleph for a game against another semi new guy who has played as many games as I have, and I know won't be pulling any punches with his list. The intent is to run 3 Enomotarchos, one for Nesaie and a LRL Thorakites, and 2 duo Myrmidon Links and an Ekdromos to kill the ML Jannisary I'm 90% sure he'll take. Looking for criticism/advice. We're still getting stuff together to do proper missions, so for now it's just who can put the other into retreat first.

Steel Phalanx

ALKÊ Lieutenant Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25)
THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15)
ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (0 | 26)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (0 | 26)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
NETROD Electric Pulse. (0 | 4)
NETROD Electric Pulse. (0 | 4)
EKDROMOS Combi Rifle, Nanopulser / Pistol, DA CCW. (0 | 29)

4 SWC | 200 Points
>>
>>49547083
You need some guy with Enomotarchos to make links with the Myrmidons
>>
>>49547214
Really? Is that how it works?
>>
>>49547266
Yea, strangely enough, to make a Fireteam:Enomotarchos, you need a unit with Fireteam:Enomotarchos.
>>
>>49547266
Yup. You need one unit with the fancy link skill, then you can fill out the rest of the link with up to 3 generic dudes (which I'd recommend, having a 3-man link gives everyone in it +1 burst to their attacks and a 4-man link gives them the sixth sense skill)
>>
>>49547266
Yeah, SP works a bit differently to the norm in that respect. The specifics are listed at the end of the army list document.

>>49544785

Either way, it'll fuck you up close up, and makes responding to the paired attack effectively difficult.
>>
>>49547324
>Yeah, SP works a bit differently to the norm in that respect.
Does it? I thought every fireteam needed a unit with the relevant fireteam rule to actually form it?
>>
>>49547324
Huh, might try this then, would give me an excuse to use Ajax. Idea I guess is to ave Ajax and 2 Chain Rifle Mymidons, with Thorakite link and a couple extra mymidons.

Steel Phalanx
8 / 1
ALKÊ Lieutenant Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25)
THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15)
ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39)
AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (0 | 39)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 25)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 25)

4 SWC | 200 Points
>>
>>49547378
That gives you up to 2 links

Alke + Thorakites
Ajax + up to 3 Myrmidons.

Thorakites is distinct from fireteam:core, it allows only up to 4 models and one must habe the skill.
>>
>>49547400
That's what I meant, Thora link, with Thorakites and Nesaie, who has the fireteam skill for them, and a couple extra Myrmidons on the side doing their own thing.
>>
>>49547378
Actually, would it be better to run Ajax with the chain rifles, or the combi rifles?
>>
>>49547378
Probably better to replace one of those combi Myrms with another Thorakites so you get that fancy burst 5 on the Alke's spitfire. One of them would be stuck outside the link anyway, and you can use the spare funds to get yourself a Netrod or something.

Bringing Atalanta is a solid decision. She's actually quite useful as an offensive piece, and if she can shoot through smoke at that ML Janissary you're afraid of then it won't stand a chance.
>>
Does anyone have a good non american Ariadna build of around 200pts. Most people here play the american sectorial for its cheap stuff, but I would like to have a Kazak theamed force.

Also why is there no Kazak sectorial, there is more then enough models for one?
>>
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"You can't block us forever. Now we point at you!"

I believe this cryptic message means I've lived a life of sin.
>>
>>49547433
I use Ajax with chain rifle myrmidons, combi myrmidons can be put in supression
>>
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>>49547499
This is just something I threw together. Spend some time building a list and you'll probably come up with something better. It's not that hard.

>Also why is there no Kazak sectorial, there is more then enough models for one?
There will be one, but CB will probably need to make some adjustments beforehand since Kazak units are extremely potent even without link support.
>>
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>>49547499

If you don't ever mind using some yanks, you can drop kazak scout and take some foxtrot FO
>>
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>>49547927

or else.
>>
>>49547378
Nesaie is great but, as an LT she'll need all those Fireteam Bonuses. You can save points by taking Forward Observers instead of the LRL. The FO's Flash Pulse doesn't cause wounds, but has slightly better range bands and rolls one their WIP13 while benefiting from Fireteam Bonuses.

Ajax is a strong choice, but I recommend dropping one or both of those Myrmidons with a Combi for a Spitfire. All of the SWC is allocated to Thorakitai and Atalanta, but Ajax and his Myrmidons are a very aggressive team; A spitfire in their team would really amp up their effectiveness in the Mid range, and when you close in Ajax can use his 2 Combi Rifles for B5 (Then eventually his hammer if you're crafty).

And this is an optional thing, but I feel like Atalanta is too expensive for 200pts; maybe take a generic Agema instead?
>>
>>49547927
>>49547944
>>49547588
What do people think about scout Lt? No SWC cost, camo so in case of going second he doesn't die first, unless the opposing army is MSV heavy. And he can hide among the other camo tokens and mines.
>>
>>49548673
It's pretty good. I probably wouldn't take it at 200 points though, the infiltrating specialist option is too valuable.
>>
>>49548673
I though about something like this.
GROUP 1
LINE KAZAK (Forward Observer)[/b] Rifle / Pistol, Knife.
LINE KAZAK (Forward Observer)[/b] Rifle / Pistol, Knife.
TANKHUNTER[/b] Portable Autocannon, D-Charges / Pistol, Knife.
VETERAN KAZAK[/b] AP HMG / Heavy Pistol, Knife.
CHASSEUR (Forward Observer)[/b] Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife.
SCOUT Lieutenant[/b] Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife.
FOXTROT (Forward Observer)[/b] Rifle, Antipersonnel Mines / Pistol, Knife.
VOLUNTEER[/b] Chain Rifle, Light Shotgun / Pistol, Knife.
CAMERONIAN[/b] 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW.
3.5 SWC | 197 Points
>>
>>49536377
>he proxies the ORC
Huehuehue be a man and run the ORC proper.

What are you, a pussy?
>>
>>49549401
but aren't swiss guard more OP? Running an Orc would be like playing ariadna under 25-30 orders.
>>
>>49549784
That's not a perfect comparison though. People don't deserve to be stabbed just for not taking an Orc.
>>
>>49548505
Normally I'd say the same about Atalanta, but I'd argue the spotter and BS is worth the extra points over an Agema.
>>
>>49548673

If you just intend to keep Lt safe, foxtrot Lt(2 swc, cheapest pts) or tankhunter Lt(0 swc, next cheapest) is better than scout Lt.
>>
>>49550021
>wasting 2 swc on a lieutenant who will do nothing
I'd much rather spend the points. Tankhunter is a decent option though.
>>
>>49549918
Sure and that's why I said it's optional. I know how dangerous she can be, but also it's 9 whole points which can be an extra order or two

OwBgTAPgzCIRAWApANjFJYCMAOMSBCLZFKDMMEAVkIzX2xxFtQs12YLrcc8tSgBOTNhSEaaZI2EEJYKbmDjWCnEqL5SWEbCQABA0A===
>>
>>49549401
>>49549784
I once faced a man who ran a bolt link with a brave ORC Haris. This was in the decapitation mission. Unfortunately, that just melted in the LoF of my full two ML Haramaki/Domaru Link team.
>>
>>49550124
Not a bad list, but I might have mentioned earlier, I've only just picked up my Aleph force second hand from ebay and it's missing a lot of essentials, but gives me a lot of options for elite troops while I pad it out, which combined with my hate of proxies means more orders can cause certain problems, namely I have nothing numerous enough to proxy thorakites, except a couple functionaries and posthumans. I also have a soft spot for Atalantaafter my first game with Aleph, where she killed 3 troopers and half the other guys team before the end of turn one.
>>
>>49547499
Kazaks will be in the next book.
>>
>>49550974
gotcha

>soft spot for Atalanta
yeah me too. I used her quite a bit back in N2. But now she's in a lot more of my lists. In this one game, (first turn but going second) I deployed Thrasymedes to attract a few Muttawiah towards him and Atalanta popped all 3.

Her and/or Penny are in almost all of my lists
>>
Chandra Spec Ops is the best looking Thorakitai, and is A Cute. It is known
>>
Either this weekend or next I will be taking part in starter games with several friends at the 150 point level.

My current list is as follows:
──────────────────────────────────────────────────
6 Orders
MACHAON Lieutenant[ Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)

MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)

MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)

MYRMIDON Boarding Shotgun, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 24)

AGÊMA Marksman Sniper Rifle / Pistol, Knife. (1.5 | 30)

EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 26)

2.5 SWC | 150 Points
_________________________________

I do worry about the ODD on the myrmidons in starting games but I also figure that I'm a little limited by starting at 5 points with the AD in reserve, and my force is mostly limited to short-range combat. I would not be linking the myrmidons for these games, as I feel that would be a fairly grueling team to face off against in a learning environment.

Thoughts were Machon to possibly heal a downed troop, myrmidons to run around and either drop smoke or kill things, and ekdromos to drop down where needed for medium range threat or hacking utility.

Without the fireteam, would it be within acceptable limits, or do you consuder this to be a bit much for a bunch of new players?
>>
>>49552270
Er, short range threat on ekdromos, I now realize, and forgot about the Agema with multi sniper rifle for a long range threat to sit in the back and threaten.
>>
Pointless, near-limit bump
>>
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>>49549401
Though people on the internet call my paintjobs shit, I can honestly say that I've always ran my ORCs as ORCs and even Duo'd them in vanilla.
That BS14 HMG? Fun stuff.
>>
>>49554375
I think the only part that really looks "bad" to me is the shoulders. It looks like you painted the PanO symbol, but it didn't come out quite right. You might consider redoing it or just doing a solid color instead. I have trouble free handing as well.
>>
>>49554375
At least you paint your fucking shit. All my stuff is eternally chrome or primed, I hate myself.
>>
>>49554375
I've seen much worse, good on you for painting.
>>
>>49555074
>>49554375

Less cloudy paint layers and a bit of highlighting on the major panels/light washes on the cracks would go a long way, as well. Ditto for the eyes. The basic colour scheme and layout is good, though, which I always tend to struggle more with.

You never felt the temptation to pay a bit more and pick up say, a Swiss Guard?
>>
Is there a way to prevent the paint from peeling off during handling after you airbrush a miniature? The airbrush is set to about 20-30 PSI.
>>
>>49557680
You primed it first, with actual primer, right?
>>
>>49558048
Yes
>>
>>49558052
I guess you might just need to look into mounting your mini on a holder of some sort, so that you can paint it without rubbing off the paint as you work. It's a fairly common setup for minis painters.
>>
>>49558219
Would letting the paint fully dry also let it not flake as much during handling (such as if I need to put it back in my case), or should I put a varnish over my progress so I don't damage it?
>>
>>49489754
Kill yourself >>>/out/
>>
For small lines like eyes, do you guys recommend a micron pen, or a brush pen?
>>
>>49489754
>fapfinity
you didn't even try with this one did you
>>
>>49558412
It seems quite low-effort, doesn't it? Contrast it to the one a few threads ago about the TAG pilots, or the one about the fluff from a while back. That was much better b8, this is just bland and doesn't go into nearly enough detail.
>>
>>49558231
Let paint dry between coats (let primer dry for a day, and basecoats dry for a day) unless you're wet blending, usually. Always let glazes dry before adding additional glaze coats, so you get nice, even coats.

Varnish is the last step once everything is finished, because if you fuck up something as you go, you can't really correct it.
>>
Hey guys, been thinking about getting into infinity, but not sure if it's a good investment versus Warmachine. Both are played enough at my Local game store that they have half a wall each dedicated to them (as opposed to the full wall of gamesworkshop products), but I'm kinda torn on whether it's going to cost me more to get a functional army in Infinity than it will in Warmachine? It's also an issue of I know the basic lore of both, and have some experience in the rules of warmahordes, but none in Infinity.

Can you guys give me any ideas on the basic way the game plays compared to say, Warhammer or Warmachine or Malifaux? And what amount of money I'm looking to be dropping to start off an army (I'm guessing 50 bucks or so just for paints and such, maybe a solid 100 if I can't find my old paint gear, so it's just model prices I'm looking for)
>>
>Red Fury agent girl
>has her visor up

I dislike this intensely, what model should I headswap with?
>>
>>49559755

budget for standard game is nearly identical for 300pts infinity and 75pts warmahorde. actually, infinity is slightly cheaper generally, but not that much.

warmahorde units are more diverse than infinity, most of them are specialist which specialized in specific task. so setting up combo and making synergy for warmahorde than infinity.

infinity is the game of momentual decision. in infinity, units have much more choices they can do than those of warmahorde. they even have multitude of options during opponent's turn. and unexpected event happens more often than warmahorde.

infinity has few units which directly buffs friendly unit or directly debuffs hostiles, so planning a combo has less importance.
>>
>>49559755
It's a small scale skirmish game, so starting an army isn't very expensive. You can make a 200 point army with 8-10 dudes, and a 300 point one with 12-14. Keep in mind that Infinity needs a lot of terrain, though. That's not so much of a problem if your LGS provides the tables, but it's something to consider if you want to make your own tables.

Infinity is very much about tactics. Having a decent list is important, but it's secondary to the decisions you make during the game. There aren't as many hard counters and combos to set up in Infinity, and those that do exist tend to be very simple and short term.

Orders and AROs are probably the most different mechanics in the game. Instead of just having each unit in your army take one action per turn, each of them contributes an order to the army's order pool, which can be used by anybody. So you might have one turn where one guy takes 10 actions while everybody else does nothing.

The ARO system is what stops this from feeling really weird. On your opponent's turn, any of your units can make an automatic reaction order against an enemy unit who enters their line of sight or makes an attack against them. This allows all your dudes to contribute even when you don't give them any orders, and there are some specifically designed to make effective AROs.

>>49559828
The Pheasant in the starter.
>>
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>>49559755
Warmachine is a game about lists. Infinity is a game about tactics.
Warmachine armies tend to be bigger, while Infinity ones tend to be in denser terrain.
Also instead of ugly hunchbacked robots no one plays anyway you'll be getting slick anime robots no one plays anyway.
>>
>>49559755
The game's a LOT less mechanical than say, Warmahordes. A lot less sperging about inches and order activations and hard combinations of abilities and buffs and focus points, etc. The game feels a lot more organic, and the reaction and order mechanics tend to mean the tactics are a lot less set-piece.

Model wise, you can get started for around $50, and expand up to a full sized army for around $100 more, give or take. Rules and army lists and army generator programs are free online from the website. You're looking at around 10 figures, give or take. WMH is more like 20-30 with a few big things. The list building tends to be very permissive, and the factions in general don't tend to strongly trend one way or another, most armies can do most things in a few different ways. The game also tends to be quite strongly scenario based, rather than kill everything games.

Also, if you have a friend you can split one with, the 2 player starter boxes are outstanding for new players. One of those armies, and say, a TAG and a support box will get you to 300.

>>49559961
>budget for standard game is nearly identical for 300pts infinity and 75pts warmahorde
Are you shitting me? 75pts of Warmahordes is far more expensive. You're unlikely to get there for $100-$150.
>>
Is the Keisotsu Lt supposed to have SWC 2 in vanilla? That seems like a mistake.
>>
>>49562299
Some lieutenants cost SWC, usually for fluff reasons. Just look at vanilla CA, there's SWC costs everywhere if you want to take a non-Aspect lieutenant.
>>
>>49562299
It's for fluff reasons. A Japanese officer leading Chinese men?!
>>
>>49562360
>>49562366
No, I mean in comparison to the HSN3 profile it has, where it was reduced to 1 SWC, and this is reflected in JSA. Last I checked, the same profile should have the same SWC in vanilla and sectorial.
>>
>>49562445
My HSN3 book and Army VI both say 2 swc vanilla and 1 swc JSA.
>>
>>49562445
>Last I checked, the same profile should have the same SWC in vanilla and sectorial
Not necessarily. It's the same thing for TO camo order sergeants, they cost less SWC in MO than in vanilla PanO; and there could be other cases I'm not aware of.

>>49559828
The Guifeng Spec-op has a spare helmet head that's kind of nice, plus you aren't left with a poor decapitated body.
>>
>>49559755

Infinity is a lot more dense on game rules light on model special rules. Kind of like WHFB so lots of the units are really samey. Army lists tend to gravitate towards being the same to as everyone is trying to do the same thing and solve the same problems on the board. The game is less combo oriented but don't believe anyone that list building isn't important. A well built list will out order you, out shoot you, and basically win the game on turn one pretty soundly if you're running a bad list.
>>
>>49563005
I've seen "there's no auto-win lists but plenty of auto-lose lists" occasionally touted, and it seems to ring true. You need to make good tactical decisions on the fly if you want to win many games, even with a great list.
>>
>>49550641
That just sounds like bad decision making. I would have torn you apart (and have others) with a similiar bolt+ORC list.

Lousy japs.
>>
>>49563377
Nah, for the most part, he survived with over half his models, it was just a bad board. The 16" deployment let me have a nice tower to put my Haramaki over which had view over I wouldn't normally be able to establish myself in over all the shipping crates and terrain across the table, and my Lt. was known to be with them so all he did was try to hide and not even try to kill the Lt.
>>
Someone tell the bakers we need a new bread
>>
>>49563765
I'll volunteer to make it.
>>
>>49563904
>>49563765
I dun did it
New thread
>>49563944
>>49563944
>>49563944
Thread posts: 321
Thread images: 59


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