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/srg/ - Shadowrun General

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Thread replies: 351
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...Identity Spoofed
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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon


Punching shit. What's your favourite way of doing it? Cyber? Adept? Bio? Some sort of possession-based deal?
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>>49355008
With my brain.
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>>49355019
fugg :DDD I lost the original herolabs one.
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>>49355008
I'm idly shitting around with an idea for a Harvester Elf Blade Adept, and doing infiltration and combat. Glass-cannonish, basically.

Failing that, a Mutaqua Troll Adept with Surge, and going full mutant.
>>
I made a troll bruiser with biocompatibility:bioware, prototype transhuman, a bunch of social and uneducated penalties, and as many muscle and reaction enhancements as I could fit.

It was pretty boss, actually, since he more or less ended up being better than any adept I've ever played, but he was critically glitching social tests like a literal madman.
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>>49355008
Following on from another thread >>49353575, how would you fit a story about a guy being involuntarily turned into a female cyborg hooker in Shadowrun?
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>>49355008
>What's your favourite way of doing it?
with an AXE...

I have never made an unarmed melee character in any system for any reason...
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>>49355583
Ignoring the magical realm aspect of this, because sleaze is an element of cyberpunk and Shadowrun in particular with it's Bunraku and Porn BTLs, the question you've got to ask yourself is why would anyone do this, there's no shortage of natural born females desperate or unfortunate enough to end up in enforced prostitution, why go the extra expense of converting a man? There's got to be a motivation for someone to do this, as some sort of perceived slight or ironic punishment for the character's failings/misdeeds. Perhaps the character ended up with a debt he couldn't pay to a particularly sadistic Triad/Mob/Yakuza boss and they had it done to him as way for him to work off his debt while simultaneously being a humiliating punishment?
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>>49355019
Speaking of muscle wizards I've been messing with one today.
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>>49355731
>why go the extra expense of converting a man? There's got to be a motivation for someone to do this, as some sort of perceived slight or ironic punishment for the character's failings/misdeeds.
Or instead of a motivation, a reason for him to do it himself? Maybe he used to be rich and to convert himself all the time, then fell from grace while a woman, leaving him stuck that way. Or he needed to replace his body at short notice, to go into hiding or because of injury, and the only nearby option was a bunraku.

Or he had skills that meant it had to be him, not a natural born woman. He was needed undercover as a woman, and nobody else could pull off the job. A mob boss decides to save on hired whores by turning his personal hacker into one.
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>>49355795
I am no longer able to ignore the magical realm aspect.
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>>49355819
Come on, that's hardly any more magical realm that your ideas.
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>>49355008
why not all three?
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alright guys, just downloaded my first shadowrun book (and what i think are all the supplements) now... is there a working fixable character sheet?

and more importantly a good character building guide?
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>>49355885
*fillable, my bad
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>>49355008
>Punching shit. What's your favourite way of doing it? Cyber? Adept? Bio? Some sort of possession-based deal?

Maybe I'm being overly practical here, but why would anyone ever think this was a good idea? Any ironfisted, mystically powered trollmonk you can think of is always going to be made 100% better at getting things dead by putting a sword in his paws. For the rest of us who don't fall into the freaks of nature column there's APDS/ Ex-ex rounds.
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>>49355885
Download Chummer, chummer.
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>>49355855
a) that's not me

b) The first one definitely more magical realmy, as you haven't addressed why they were converting themselves all the time - especially when the setting doesn't really support that approach to cyberware, you can get swappable limbs but full cyborgs seem to have been retconned in 5e and were never within reach of a base starting character anyway.

The second undercover one is more workable, but I really find it stretches plausibility that there wasn't a woman with that skillset available, as the 'ware required makes you more detectable.

Like I said in my original post, sleaze is part and parcel of the genre, so you can work those elements into a character without it being too weird/creepy, just try and make it fit in naturally without feeling forced
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>>49355924
Mainly because fists are a lot easier to smuggle into places than swords, plus there are always going to have a better base damage, but because they have a fixed accuracy, and unarmed is based on your physical limit, trolls can easily exceed maximum potential of a sword with unarmed, and get comparable if not better damage and penetration with cyber/bio weapons.
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>>49355932
cool... and if I'm on mac?
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>>49356019
Get a real computer, or get a better OS, or search for a Mac version.
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>>49355979
>you can get swappable limbs but full cyborgs seem to have been retconned in 5e and were never within reach of a base starting character anyway.
How is a swappable limb unit more appropriate for the setting than units for intimate organs? They don't even needs stats, as they're essentially fluff.

>but I really find it stretches plausibility that there wasn't a woman with that skillset available, as the 'ware required makes you more detectable.
If you're seeing 'ware as so significant that their body is all that plausibly matters when picking someone for a job, doesn't that effectively make all individuals interchangeable mentally?

I do like your debt+humiliating punishment story, I just wanted to brainstorm some other possibilities too for variety.
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>>49356099
>getting fannyflustered because ham fisting your shitty fetish into the setting doesn't make any sense
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>>49356115
>your shitty fetish
Let's hear how quality your sexuality is then.
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I'm really confused about chummer, what does it want me to enter for the "value" when I select a moderate addiction or an entertainment - outing in an advanced lifestyle?
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>>49356099
>How is a swappable limb unit more appropriate for the setting than units for intimate organs? They don't even needs stats, as they're essentially fluff.
Because the swappable limbs are cyberlimb options that fit within a mechanical limb, and I was more thinking of the body re-structuring aspects (hips etc). I have looked into this inspired be the skin toner in chrome flesh I've tried to build a chameleon cyborg before, and had to improvise to represent some of the novel cyberware they would require.
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>>49356188
what you're addicted to (novacoke, jazz). And where you went on the outing.
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>>49356215
Oh geez, thanks. And do you know why the costs for like adding entertainment to like going to the zoo isn't included in the monthly cost in chummer?
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>>49356221
you can get to advanced lifestyles by hitting the little triangle on the lifestyle button and selecting advanced lifestyle. Never used it myself, can't vouch for how well it works.
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>>49356334
I got it! It just wasn't adding beforehand, after I finished everything it added it all together. Works well!
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>>49356202
>and I was more thinking of the body re-structuring aspects (hips etc).
He could have a slight build to start with and more than that could be fluffed as simply advanced surgery, not anything mechanically significant.

I don't think improvising to represent novel 'ware is bad, especially when it's for story purposes.
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So, dwarves and trolls have thermographic vision. Does this mean that they are incapable of seeing like a regular person? They can't be blind as bats when in a sauna or desert, can they?
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>>49356568
No, it's in addition to the normal visual spectrum of a human.
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Bad news, Yekka. Infected Initiative Die bonuses aren't stacking properly with other initiative boosters like Improved Reflexes. They're meant to stack, as far as word has been given so far and from what things seem to be.
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>>49355008
Alright /srg/, give me the craziest and wildest characters you've been able to get away with in the shadows. The more obscure/unique the better.

I want to know how you got away with them without being caught near instantly for being so out there.
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>>49356611
Oh thank god.

I was asking that since I'm making a drugfiend street sam dwarf for which I asked some skill advice in the last thread.
Speaking of which, I have a preliminary list of drugs to buy in character creation. If you guys have any nifty addition (be it mechanically great of fluffy) please let me know, but yeah, on to the current list: kamikaze, cram, jazz, betameth. nitro, long haul, woad, dopadrine
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>>49355731
>>49355819
>>49355855
>implying Magical Realm is bad
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>>49356777
Magical realm is defined by being bad.
If it's not forced in by the GM or snuck in by a player, or in general put into the game against the other players' will by someone scheming, deceiving or bullying their way into getting it in there, it's not magical realm but just plain fetish material.
In this case, making it too fetishy is bad because it makes the focus of the game slip, might skew the player's priorities and might make other players uncomfortable (don't give me any "thin-skinned" bullshit - sure, someone who can't take a hint of sex in Shadowrun shouldn't be playing it, but there are many other possible reasons, including the character's player, why someone would get freaked).

On the topic of the character themselves, I tend to juggle that concept a lot - I find the concept interesting in a non-sexual way, but I unfortunately also have a fetish for it, so I've tried to practice the fetish out of my writing.
My usual go-to would be the unstable rich guy - a lot of money and not a lot of common sense, some kind of tragedy or alienation in his life combined with plenty of drugs and bad friends lead him into getting a few operations "for the hell of it", and he finds himself out of money, having alienated his own friends and keeping himself together through a mix of personafixes, drugs and shadowrunning to blast it from his mind that he really isn't who he looks to be.
One could go with a "cyberpunk otherkin" - a decker who got obsessed with a certain fictional character or kind of fictional character, whether because he spent too long with BTLs or got scorched by some black IC from one of "those" corners of the Matrix, and is now half-successfully trying to act out a sexy female character with 20% skill and 80% desperation (think an otherkin in full makeup and fursuit, except this actually looks and sounds real).
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>>49356854
>I tend to juggle that concept a lot - I find the concept interesting in a non-sexual way, but I unfortunately also have a fetish for it, so I've tried to practice the fetish out of my writing.
What's the non-sexual interest? How do you "practice the fetish out"?
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>>49356854
And I'm just going to keep on running my mouth, because I started writing and now I can as well keep on doing it.

A perpetual sore loser with a female rival of some sort, who's never been able to shake the doubt that he's only ever won because he's a man and his rival's a woman. He chooses to get the operations to "bring himself down to her level" and prove to her that he can shadowrun just as well no matter what body he's in. Of course, someone who doesn't feel too strongly about their new body and is planning on going back would likely be fine with lying back and thinking of England for a few hours a week, as he doesn't have the connection to his body or gender that makes it demeaning.
A yakuza bodyguard who got the boss' young trophy wife killed on a job, and was thus biosculpted into her as revenge, humiliation and compensation. He was supposed to be operated back after a year had passed, but three months in, someone capped the boss and everyone else decided that they thought looking at this shithead flunkie squirming was more fun than paying for the operation.
>>49356876
The idea of a character adapting to a fundamentally new situation, having to reconsider their views on life and having to match an external identity with their internal one just appeals to me. I also like to write tweenaged, edgy and image-obsessed characters who have to deal with actually having powers and responsibility - the idea of a character having to deal with a new form and identity with its own strengths and weaknesses just appeals to me. The only part about this that gets fetishy is TG, and that's because women are and will be women, really - it has a sexual element to it because I'm straight, and as such I need to focus on the parts that interest me from a writer's viewpoint rather than from a fetishy viewpoint.
In short, if I get a stiffy, that's where I press Ctrl+A and then Delete.
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How the fuck do I fit drone racks into my GMC Endurance? the thing seats eight so do I just tear out some seats in the back and install landing racks? Do they get put inside the fucking walls of the van? are they attached to the roof? HELP ME!
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>>49356922
And just off the top of my head - it's a concept that a lot of people seem to need a bit of backup on, seeing how quickly it gets condemned as fetish shit.

An honest-to-goodness misogynist who's had it up to here with hearing how women have it much worse than men and how you wouldn't understand unless you're actually a woman - so he takes out a loan for a full biosculpt, good-looking at that, and goes out running the shadows again as a woman to prove that it's not a tiny bit harder.
A deep-cover infiltrator, or at least someone who considers himself one (probably just a self-conscious sneak with a detective license and a lot of money) who takes on a female identity for a few months and dives into a job that turns out to be way more than he can handle. Keeping his identity hidden is more than enough work for him, and he has no choice but to let his mission slip if he wants to not get killed by the people he's deceiving.
Or for the more edgy crowd, a criminal who kidnapped or killed a victim and is now masquerading as her in order to disappear in a realistic way and absolve his old identity of suspicion. He's been drawn to the shadows in his search for a deniable job in which he can easily fake his death and have a corp extract him without anyone knowing better.
A stuntman or publicity double for a major corp (you can't have Maria Mercurial play all of her concerts with that pay, but you can buy the rights to her vocal skills, record them on skillsofts and plug them into a body double) who gets his operations for free, and considers shadowrunning like that on the side a lot more desirable than having to pay for being operated back every single time. At some point, he's planning to use his shadowrunning money to take back his old self for good, resign from the corporation and use his experience with lies and disguise to start Johnsoning.

I'll stop now.
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How fucked are you if you lack a SIN?
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>>49357071
If you can't get a fake and need to go into middle class or better neighbourhoods or corp territory, it's probably not going to be a whole lot of fun. But there are no murder squads that go around hunting SINless in general, if that's what you're thinking.
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>>49357100
What if I'm capable of moving at... 210 meters per turn, without sprinting?
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>>49357100
>If you need to go into middle class or better neighbourhoods
>or corp territory
... So middle grade lifestyle or better neighbourhoods.

>there are no murder squads that go around hunting SINless in general
Just beat cops with riot guard shotguns.
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If I dont want to jump into vehicles or drones (instead giving them commands or driving manually) do I really need a control rig? seems like I could just get the vehicle qualities like vehicle empathy to replicate the same thing.
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>>49356922
>Of course, someone who doesn't feel too strongly about their new body and is planning on going back would likely be fine with lying back and thinking of England for a few hours a week, as he doesn't have the connection to his body or gender that makes it demeaning.
This is a character I'd like to explore.

>He was supposed to be operated back after a year had passed, but three months in, someone capped the boss and everyone else decided that they thought looking at this shithead flunkie squirming was more fun than paying for the operation.
I'd add the twist that only the boss new about him replacing his wife, so the rest of the gang don't even know he's not the trophy wife. They could be seeking the bodyguard in order to access the boss' documents/cash, not knowing that he's among them as they plan.

This is along the same lines as the mob boss idea >>49355795 but bodyguard instead of hacker and with the trophy wife to help explain it.

>The only part about this that gets fetishy is TG, and that's because women are and will be women, really - it has a sexual element to it because I'm straight,
The TG is only your fetish for featuring a woman?

>In short, if I get a stiffy, that's where I press Ctrl+A and then Delete.
Bit harsh! Why not just adjust it a little? Or keep it as erotic writing?

>>49357039
I like the deep-cover and publicity double ideas.
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>>49357242
I'm very interested in the idea of TF and identity changes in the first place, and the fact that the end result is something I find sexy (especially if there's a strong contrast) makes it tip over.
And I'm really not very good at erotic writing, nor do I want to be. I don't consider it worthless, but I do know that I don't feel like spending much time on writing it, I don't want to be expected to write it and I'd rather not encourage myself to do it.
I do adjust most things that end up slipping into dubious territory, but once in a while it just goes too far and I can't extricate the creepiness from it, so I have to ditch the whole thing.
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>>49357291
I just feel sad that cool, original ideas get lost. I know there's more ideas on /tg/ alone than I'll ever read, but for something to be lost forever, unknown to anyone but its creator, who wishes to forget it... It's an unpleasant thought, especially when it's an idea of a kind I like too.

I always save my character concepts even if I never get them very far or go off them, so that they're not lost.
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Best audio and visual enhancements to get, assuming you don't have/want cyber stuff?
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>>49357384
Earbuds with Spatial (2) and SSF (1), Laser Mic with 6 points of whatever floats your boat.
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Is there an equivalent of an auto injector for inhalation drugs?
Though it would be funny, I doubt having two inhalers in each hand would be tactically viable in a combat situation.
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>>49357636
DMSO or equivalent for injection vector?
Does contact vector apply when injected or is it ONLY when put in contact with the skin?
Because I assume the former
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>>49357291
The previous run I sent my players on had them sent to protect some "expert systems" kept in a nearby building for a Hatsune Miku concert.

Said expert systems turned out to be a decker who'd been kidnapped and surgically modified/augmented him to be a Hatsune Miku lookalike, except for his schlong, then mindfucked with magic into thinking he was Hatsune Miku. Then told to go enjoy his new body while on stage in front of everyone virtually.

The resultant masturbatory show in front of thousands of people and millions online after the guy hacked the concert with his avatar made Horizon's shares tank after the pure AI "Miku" loved by many turned out to be a lewd futanari decker. The team's currently extracting him and hoping to hell that they're going to get paid.

It's a lewd game, but I thought you might like to have heard that due to your interest in that sort of thing
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>>49357656
I think it's only through skin. I doubt a drug that can penetrate troll skin would be pleasant when administered intravenously.
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>>49357708
I noticed that concept as soon as you aired it.
Of course, it's something that could and would happen in Shadowrun, but let's be honest, you couldn't blame someone for cringing out of the game and possibly into thoughts of a restraining order if you pulled that in a not explicitly ERP game.
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>>49357708
wut
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>>49357713
Nah, while DMSO is usually applied to the skin in some countries it is apparently used intravenously or orally
However it is usually mixed in in very low dosage due to it's toxicity
https://www.researchgate.net/post/Can_I_administrate_DMSO_intravenously_in_rats

>>49357636
Maybe talk to your GM and fluff an external Auto "Injector" as simply applying the mixture to the skin instead of puncturing it and applying internally
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>>49357708
>>49357742
Which is a good reason to have explicitly ERP games.
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>>49357807
Hey Yekka! Say, what with the drug discussion and all, are there any plans for someday including drug grade system in Chummer5?
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>>49357807
JAV shadowrunning.

I have no shame. To be fair, the players are loving it.

>>49357291
There's unlikely to be a huge host of TF/ID change writings out there.
One thing I would recommend is not deleting stuff just because it gets you hard - a writer's got to be somewhat invested into their work. If it's not actually porn, then that could be some decent writing. Or for that matter a good RPG lead-in.
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>>49357910
I wish he'd just share his lewder character ideas. Even if he doesn't like them, I bet lots of other people would, judging by his concepts ITT.
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>>49357807
see
>>49356723
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>>49357910
I don't actually delete shit that often, because I tend to keep to things that can be enjoyed by both people who get off to it and people who don't. I get very awkward when writing smut of any kind, and I prefer to use my effort on writing novels (though they're all painfully dense), so I usually go the path of least resistance, most pride and most potential usefulness - I want to make something that I can show other people, and I prefer to tell stories rather than risk getting uncanny when inserting my fetishes.
I do have a little bit of intentional TF I've written, but in the end I just feel more satisfaction when working on a story that's not skewed by my own fetishes.
I draw a line between "invested" and "sexually aroused by", because I can notice the difference in my engagement when writing the two. When I get off to the content, I think of the plot and the universe's internal logic in terms of what would push my fetishes to the fore, and I prefer to write hard sci-fi and urban fantasy deconstructions where there's no place for anything but supernatural powers/cybertechnology having to deal with the rules of the real world.
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>>49357926
It's not as much the concept as the approach.
Go about the ones I've posted with a dirty mind, and you'll know my "lewd" concepts.
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>>49357910
>There's unlikely to be a huge host of TF/ID change writings out there.
You would be seriously mistaken. 1d4chan's smut index has a quite a bit.
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>>49357876
It's like... 80% complete? Most of the heavy lifting has been done, some minor display stuff left to do. Practically done if you don't want to be able to turn the drugs on and off.
>>49357929
Mm, I had a suspicion that might happen. Not a big deal, just need to add ignoreprecedence. Trying to think of an easy way to rebuild all the Movement code, it's rather messed up at the moment.
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>>49358028
>It's like... 80% complete?
Sweet. Know that you are making a ton of people's lives RP much easier. Thanks.
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>>49358028
Neat. Aside from that, I think that the Infected are at least tentatively semi-fixed up a bit?
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>>49358026
Sorry.
>There's unlikely to be a huge host of TF/ID change writings out there, that isn't smut.

>>49357980
>I draw a line between "invested" and "sexually aroused by", because I can notice the difference in my engagement when writing the two.
All right, fair enough. Sounds like that's a good line to draw for your works.
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>>49358114
I'm smack in the middle of a case of writer's block at the moment, though, so if I ever decide to write something "different" to get out of my rut (CYOAs explicitly designed to piss off the /cyoag/, magical girl RP systems, social realism novels and one almost 500-A4-page whopper of a cyberpunk novel, all of which I've worked on to the point of utter spiritual exhaustion), I'll be sure to come by and drop it here.
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>>49358144
Don't bother, you'll just get a ban because writers aren't allowed to post on /tg/.
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>>49358144
Good luck with the writing! Feel free to advertise your novel, too.
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>>49358183
If anyone would read it, I'd post it.
When I say it's dense, I mean it's dense.
>>49358169
Bans never stopped me, to be honest.
I don't get banned often anymore, and all my standing bans have long since run out, but I actually post more when banned than when not. If someone's that angry, I must be doing something right.
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>>49358095
Movement, initiative and the Essence loss things seem to be the only standouts at this point.
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>>49357980
>I want to make something that I can show other people, and I prefer to tell stories rather than risk getting uncanny when inserting my fetishes.
You can share erotica, you just have to pick your audience.

>I can notice the difference in my engagement when writing the two.
What is the difference?

I think of plot and internal logic that pushes my fetishes too, but I don't think that makes it less realistic necessarily. It just means the focus is on the parts that apply to my fetishes, such as this specific magical spell having a lewd use or a technology being used in one way that in other circumstances would be used in another. So I don't really see that distinction you describe.

Do you include TF in a less arousing way in your novels or not at all?

>>49357993
It's creativity, that's the important part. Your creativity wove the possibilities into those ideas. That's something that helps the imaginations of others. I could decide to use twists from one of them in a game I play or story I write that I couldn't have without you having woven the ideas in the first place.
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>>49358242
Writers are different, really. It's that as soon as I get engaged in something in a lewd way, it becomes a lewd story - if there was any kind of realism left, it would go away from that or have parts that I consider a turn-off, but instead I start feeling the story leaning towards writing more lewd because I'm on it anyway.
Really, it mostly has to do with that I want to write something that doesn't inherently alienate people who don't get off to my fetishes, something that can be enjoyed by at least a reasonable number of people and (as a little bit of selfishness) something that people won't just beat off to and forget.
There is TF in my novels, of course, but all of it is relatively non-sexual. Cybernetics and minor supernatural transformation is quite present, but I like it better that way - I'm the kind of guy who likes looking at a girl with clothes on more than a naked woman, and that's how I write. If people want to dig into the potential in my story, then that's fine, but I want a buffer zone to make sure my priorities don't get skewed and that people can still enjoy it even when they don't get off to it.
I'm really fucking bad with flattery, so I'll leave it at a "thank you" and not embarrass myself further.
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>>49358232
Yep, as far as I can tell.
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They're modifications chummer, throw them where you want.>>49356946
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>>49357229
I would grab one anyways because it let's you run programs from it for all your drones, gives noise reduction and lots of other cool stuff
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>>49358310
>something that people won't just beat off to and forget.
There's no re-reading like re-reading erotica that hits in the fetish.

>There is TF in my novels, of course, but all of it is relatively non-sexual. Cybernetics and minor supernatural transformation is quite present, but I like it better that way - I'm the kind of guy who likes looking at a girl with clothes on more than a naked woman, and that's how I write.
I'd like to read, or at least know more specific examples. Relatively non-sexual transformation with room for the imagination of the reading to send things lewder sounds great to read. I like looking at a girl with skimpy clothes the most, and that balance between explicit and modest applies to my taste in writing too.

>I'm really fucking bad with flattery, so I'll leave it at a "thank you" and not embarrass myself further.
But I hope that explanation shows why I like hearing what your imagination can do to settings featuring TF. That's why I always try to encourage people to share ideas, whether they're on the non-sexual side, very explicit, or anywhere in between.
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>>49356946
Depends on how big the racks are that you want, and the type of drones. I've had rotodrone landing pads on the roof (though that is kinda obvious), wheeled drones in the trunk of a sedan, and a rack for microdrones in the glovebox.

By RAW, you don't lose seats if you put in the drone rack, if it's a big drone assume that either you rearranged the seats to fit in the rack, or you fit it somewhere else (like underneath the chassis, with a raised suspension).
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>>49355036

I've still got it. That chummer sheet looks like a proper 1:1 copy, though.
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>>49355008
>Punching shit. What's your favourite way of doing it? Cyber? Adept? Bio? Some sort of possession-based deal?
Bio+Adept. You go bioware for Bone Density Augmentation (Or Bone Lacing if you really want the armor and can stand the .3 additional Essence it costs) and as many pairs of Striking Calluses as your GM considers rules-legal. As an adept, you take Critical Strike, Killing Hands, and one or more of the powers that further enhance your unarmed strikes, like the elemental ones.

Do whatever it takes - bioware, adept powers, whatever - to get your strength up to your augmented maximum.

And then just start fucking taking people apart with your bare hands.

Personally, whenever I make a melee character I have to resist (or not) the temptation to give them cyberlegs for the enormous mobility advantages they provide, but your mileage may vary there, especially if you can hook yourself up with Channeling and a possessing spirit with the Movement power or something.
>>
What IS a "sprawl" anyway? Some kind of a hell hole I suppose, but what exactly?
>>
>>49359427
An urban hell hole
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>>49359445
Yeah but is it like a Dredd-esque slum building or is it more like a major part of the city?
>>
>>49359445
nah

>>49359427
a sprawl is simply another word for a metroplex, basically a large city complex
the hell hole sprawls are the barrens
http://rpg.stackexchange.com/questions/47820/what-is-the-distinction-between-a-city-and-a-sprawl-metroplex-between-downtow

>>49359466
more like chinatown
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>>49359427
It's a term for a megacity. You have urban cores centered on what used to be independent cities, then you have infill covering the land between them.
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>>49355583
>how would you fit a story about a guy being involuntarily turned into a female cyborg hooker in Shadowrun?
I've actually played a character like this before, so let me explain what the core backstory element of my particular character was.

Spite.

The character had done something to earn the spite of an organized crime group. Where the point stopped being practical, and instead became personal revenge, meant to cause the character pain and humiliation. So, they kidnapped him, personafixed him, and gave him a sex reassignment. He started getting turned out in a bunraku parlor, and was there for many years.

But, see, the revenge having been had, eventually his abusers started thinking more practically again. He had a particular set of skills that could be exploited now that they had him chipped. They hooked him up with 'ware, like poisoned cyber-blades, auto-injectors full of combat drugs. Combined with his bunraku 'ware - skin toner, false face, breast implants 2.0 - he could change his appearance, kill with ease, and flip out on Kamikaze and Betameth as needed. The character was still a cyborg hooker, but now also an assassin.

The character ended up changing hands a few times after that. They were chipped before Crash 2.0 and ended up owned by a new person after that. They got sold to a rich asshole who wanted a fuckable and utterly loyal bodyguard. He traded him for some gambling debts to a bookie who used him as a glorified fleshlight and occasional enforcer. After the bookie ended up on the bottom of the bay, the character ended up back in a bunraku parlor - in a different city, with a different organized crime group.

Long story short, when the character finally suffered an unexpected failure in the 'ware keeping him personafixed and memory-blanked, he was on his back in a filthy motel, with some fat old man grunting away on top of him. His new pimps didn't even know he was augmented.

They found out that night.

The character was sad.
>>
>>49359491
>>49359505
I think I get it?
Like, not all sprawls are barren like but pretty much all barrens are a part of a sprawl?
I just mixed sprawl with barrens since it's a separate knowledge skill that is being offered (sprawl life).
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>>49356771
Obligatory suitcase full of novacoke
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>>49359582
>Like, not all sprawls are barren like but pretty much all barrens are a part of a sprawl?

Yep. "Sprawl Life" basically means that you're a city person-you know how to work the automated ticket dispenser at the subway, what streets are always blocked off for parades and shit, etc..
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>>49356568
>dwarves and trolls have thermographic vision
They also have special art that only people with natural thermographic vision can truly appreciate. Someone with thermographic goggles can kinda appreciate it too, but that just elevates it to the normal visible spectrum, rather than being the seventh color it's supposed to be.
>>
>>49355008

That picture makes me unreasonably annoyed. And its not even the shitty resolution. Its the fact that the robots are all copy pasted, don't even belong in that shot, one of them is just a mirror of the other two meaning its gun is on the wrong hand despite being the same model.

I don't even know if pasting some shit on the foreground one and tweaking the lighting on the one behind it makes it better or just feels like an additional poor attempt to disguise the laziness.

Also visible AR screens on a machine being? It has those diagnostics fed into its 'brain' already!

Oh yeah and while I'm at it, that's not even remotely close to enough of a magazine for a minigun, and the writs looks like it'd bend from the weight of the gun alone!

Who gave Manservant schematics to Chinese bootleggers?
>>
>>49359582
http://www.shadowhelix.de/images/1/1c/Seattle_Stadtteile_2072.png
This is the Seattle Sprawl
See the areas labeled Puyallup and Redmont?
Those are the Barrens
>>
>>49356771
>kamikaze
>betameth
Great combo right there.
>>
>>49356568
>>49356611
>>49359643

The thing about natural thermographic vision that i don't get is, shouldn't they be almost as easily blinded by IR light sources as artificial thermographic?

If they blind one they ought to be close to as bright to the other, or the other is way less sensitive and thus kinda shit.

I mean, if i shine a red light in your eye bright enough to be blinding, it doesn't mean you can pick out my blue pants behind that glare. Except now you dont have a switch to turn off the red lamp's spectrum so you can see fine again, all this visual input just swamps the same pathways.
>>
How do you play a vehicle rigger without running into a problem the minute you have to go inside a building or anywhere you can't take your vehicle? Because it seems to me that a vehicle rigger without his vehicle is more of a liability than anything else.
>>
>>49358515
>I would grab one anyways because it let's you run programs from it for all your drones, gives noise reduction and lots of other cool stuff
He's asking about a Control Rig, not an RCC.

>>49357229
>If I dont want to jump into vehicles or drones (instead giving them commands or driving manually) do I really need a control rig?
Then no. You'll be strictly worse at driving than someone with a Control Rig, though.
>>
>>49359781
The problem is, that while drone riggers can be pretty useful in a fight, in legwork and in escaping being a vehicle rigger makes you into a slightly better getaway driver, which is at best a half-role.

Having vehicle rigger be the main archetype doesn't really work. But a Decker (Jumping In) or Sammy (REA booster) can pull it off as a secondary role.
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>>49359427
>What IS a "sprawl" anyway?
A city's greater metro area. Like how New York City has a metro area that extends out into New York, Connecticut, New Jersey, and I believe Pennsylvania.
>>
>>49359781
>How do you play a vehicle rigger without running into a problem the minute you have to go inside a building or anywhere you can't take your vehicle?
1. Give your vehicle a sniper rifle or something that it can use to provide assistance/overwatch from outside.

2. As a vehicle rigger, your primary role is to be the escape driver. You're not going to be driving your car throughout the entire mission - it's there to get everyone in, and get everyone out, without getting killed or captured.

3. Take Reaction Enhancers and Wired Reflexes. The +6 Reaction will be great for driving, and the initiative bonus lets you be a decent street samurai when away from your vehicle.

4. I wasn't kidding about that sniper rifle thing, chummer. Maybe get an auto-shotgun mounted for advanced suppressive fire too. Upgrade the Sensor Suite as much as possible to let it monitor shit remotely too.
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>>49359894
>1. Give your vehicle a sniper rifle or something that it can use to provide assistance/overwatch from outside.

Go with a missile battery. Had a buddy do that, it was great. Sniper rifles need vectors and shit, missiles just need a bit of sky
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>>49359781
>How do you play a vehicle rigger without running into a problem the minute you have to go inside a building or anywhere you can't take your vehicle?
With a battle platform vehicle.

Get a Harley, give it walker mode, put on a rigger cocoon, give it as much armor as its Body can hold, mount a good gun, and give it a good mechanical arm.

If the troll can maneuver through the building, a motorcycle with four crab legs will be able to too.
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>>49359843
Technically speaking, it extends all the way down to Maryland and then some.
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>>49359911
I much prefer sniper rifles on vehicles. It's easier to punch through a wall without blowing it up, it can be suppressed, and it can use gel rounds or APDS depending on whether you want to leave people alive or cripple most vehicles in a single shot. Less risk of collateral damage when shooting into a close-quarters firefight too.

If you have the mod points for it, though, por que no los dos? I wouldn't turn my nose up at a vehicle that has a mounted sniper rifle, auto-shottie, and missile battery.
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>>49359829

Why not combine the two then? Have the vehicle be the mobile base for the drones, so that the drones follow you into buildings and the vehicle carries the drones the rest of the time?

Or even better, have the vehicle break down into a group of drones for when you need drones.
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>>49359981
Because AFAIR the drone rigger needs Dosh
and the vehicle rigger needs Dosh
And there is not enough Dosh to start with both being good
So you either have both be mediocre
Or basically start as one of them and later go into the other
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>>49359961
>Technically speaking, it extends all the way down to Maryland and then some.
You're thinking of the Northeast Megalopolis:
https://en.wikipedia.org/wiki/Northeast_megalopolis

The NYC metro area only extends out into those four states. It's when it's counted as part of the Boston, NYC, Philly, Baltimore, Washington megalopolis that it becomes a truly terrifyingly large sprawl.

Fun fact, the megalopolis had 17% of the US's ENTIRE population in 2000, and between 2000 and 2010 its population grew by 10%. The idea that urban Americans aren't the true/default kind of Americans is just dumb, backwards idiocy created by rural areas having disproportionately many electoral votes/Senate representation.
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>>49359967
He had a machine gun for close-range/non-lethal stuff, that saw the most use. The emergency missiles did come in handy a couple of times, though; firing through a high-rise window from the parking lot below to shred a security team before they breached and killed us was a crowing moment.

I've never tried mounting a rifle on a vehicle, but I did play a regular sniper, and getting a line on targets in 90% of runs was a pain in the ass. I can't imagine trying to find a firing position I could bring a car to, I spent much of my life on the roof.

>>49360029
A drone rigger already needs a van for his work. It's not that much extra to pimp it a bit with the basics. It won't be great, but it'll be damn good compared to most other cars.
>>
Drug question:

How many GM's here would care about making drugs of various Vectors?

I'm wanting to make a guy who's always stoned out on Memory Fog, so he can't remember 'the bad times', but its ingestion vector, and the idea of this guy just chowing down constantly doesn't really jive.

So, i was wanting to try to make it Inhalation vector. Just, he smokes it, instead of eats it. Same drug, nothing different, just, he chose to buy/make the smokeable version instead of the edible version.
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>>49360067
With Vision Magnification you can negate enough penalties to have the car take position in a parking garage with a good view a quarter mile away, and throwing down AROs to let it shoot through floors/walls to assist during a fightfight is always fucking neato, since most corporate buildings, rather than having armored and reinforced walls and floors, tend to have flimsy shit built by lowest-bid contractors.

Vehicles make ideal snipers because they're just going to wait outside anyway - it's not nearly as dumb and pointless as leaving one of your actual team members outside to try to provide overwatch.

>>49360111
I wouldn't care, but keep in mind that 'ingestion' doesn't mean you're munching on a goddamn sandwich, it usually means you're swallowing a pill or something.
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>>49360122
>have the car take position in a parking garage with a good view a quarter mile away

What sort of city are you working in where you can draw a line between a parking garage and the run site a quarter mile away without going through a half-dozen buildings?
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>>49360122

fair enough, but, when I think Ingestion, I typically think Pot Brownies, admittedly.
>>
>>49360357
>when I think Ingestion, I typically think Pot Brownies
Think Vicodin instead.
>>
Question: Are there any Vector changers other than DMSO?
If not, would you make them?
>>
>>49360429
There's the infuser, or whatever it's called, from Bullets and Bandages.
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>>49360122
>throwing down AROs

How do you actually do that? Because I had an idea for a character with a bunch of Mini-zeps with sniper rifles that tagged target enemies and then the Mini-zeps perforated anyone tagged by me, but I figured you needed to hit them with some kind of RFID tag or something, which made me think you need a tag gun or something.
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>>49360886
You can just put an ARO on anything, especially anything digital. It's just an AR graphic tied to either an object or a point in space.

One of my favorites, for example, was the time that the decker tagged all of the guards' biomonitors with a targeting ARO.
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>>49360906

So its a basic commlink thing? Fair enough, I can do that with the RCC then, right? And the Mini-zeps will pick it up through the building?
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>>49360952
Yeah, you just set the visibility to them and hope that there isn't a Security Spider who will notice it with Matrix Perception.
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>>49360886
>>49360952
It's a free action, and yes. You first find their personas or devices on the grid. Then use that to locate them with a matrix perception check. Then put an ARO up on them.

If you can see them you can put an ARO up directly on them.

>>49360964
<Security spider> Wait, why have I got a bullseye on my ass-
>>
Quick question /srg/.

Is it possible to glitch or critically glitch on a soak roll? If so what would be a reasonable thing to have happen
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>>49361390
>Is it possible to glitch or critically glitch on a soak roll?
No.

>If so what would be a reasonable thing to have happen
On a normal glitch, one of your limbs gets made useless for the rest of the fight, or some of your gear gets damaged. On a critical glitch, you lose a limb or otherwise have a body part permanently ruined.
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>>49361390

Kinda seems like salt in the wound, if you ask me. You're already eating a bullet with significant damage, I wouldn't also want to bust a lung and start drowning
>>
Hardened armor/immunity confuses me. Like, I THINK I get it, but I'm not sure.

Hypothetically: You have 20 hardened armor.

When soaking damage, you get 10 free successes (1/2 armor), and then roll the 20 dice, for whatever extra soak, correct?

And if the total damage is less than 20, It deals no damage at all (not even stun)?

From there, does the bonus successes apply before or after AP?

Ex: AP-6, brings you down to 14, so... 7 free successes, and any damage less than 14 is negated?
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>>49361493
Here's how hardened armor works. Let's assume you have 10 hardened armor.

If an attack (including net successes) does 10 or less damage (plus AP), it gets ignored entirely.

If an attack (including net successes) does 11 or more damage (plus AP), you roll to resist it.

To resist it, you roll (Normal Armor + Hardened Armor + Body + Misc), as normal, plus you also get 1/2 of your Hardened Armor as bonus hits on the damage resistance test.

So, if someone shot you with an attack that does 9P with -2 AP, that AP drops your hardened armor to 8, meaning you do have to roll. You get 4 bonus hits on the damage resistance test, plus rolling as normal.

Make sense?
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>>49361785
Assuming this is about 5e, what does hardened mil-spec armour do? Does it function like the Hardened Armour power?
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>>49362000

It functions exactly Ike the hardened armor critter power.
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>>49362029
Hhhuh. Cool. Thanks for the info
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>>49362000
>Does it function like the Hardened Armour power?
Explicitly.

Personally, I avoid Hardened Mil-Spec because the Restrictive tag halves your movement speed, and I just can't handle that. It's easily the best armor in the game for anyone not worried about that, though.
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>>49360994
>If you can see them you can put an ARO up directly on them.

That's exactly what I want, I want this rigger to be the spotter for a bunch of sniper drones. I'm thinking Mini-zeps because they're easy to disguise as advertising drones.
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>>49362093
Then yeah, you can just put an ARO on anyone in line of sight. You can set it to be hidden from anyone but your zeps, but anyone doing a Matrix Perception test might still find them.

If you want an even more subtle method of marking targets, just tell your drones to target the commlinks broadcasting the security guards' credentials, or the RFID tags in the standard-issue uniforms, or what have you.
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>>49362136
>target the commlinks broadcasting the security guards' credentials, or the RFID tags in the standard-issue uniforms, or what have you

The problem with that is that they're dog brains, and they can't tell the difference between the RFID tag on the guard I'm fighting, and the one in the uniform that's currently doing a spin cycle in the laundry room. Plus it gives me an excuse to actually be in the building during the run, rather than just being a van rigger.
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>>49362181
>they're dog brains, and they can't tell the difference between the RFID tag on the guard I'm fighting, and the one in the uniform that's currently doing a spin cycle in the laundry room
That depends on how well they do on their Pilot+Pilot roll, but point well-taken.

>Plus it gives me an excuse to actually be in the building during the run, rather than just being a van rigger.
It certainly does at that. It also lets you be actually-productive while doing the Shadowrun equivalent of those stealth games where you mark all of your targets first.

Also, keep in mind that these AROs don't just immediately decay (unless you set them to). During front door/social infiltration, you can be putting these stealth AROs on targets all throughout your casing.

Just keep in mind that the longer the AROs continue to exist for the more likely a security spider is to notice them, and the longer between marking and shooting the more likely it is for there to have been a shift change that rendered it partially or completely moot.
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>>49362227
Just record the unique ID tag on each moving RFID chip and have them shoot the nearest one until it stops moving.
>>
What's more effective: an Ork demolitionist adept with powers geared towards skills and sneaking (or possibly go whole hog with HEAVY WEAPONS GURL), or just a straight up Ork rigger?

Does a Ork Rigger/Adept work any too? Or is that too spread thin?
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>>49362447
Alright, so, just to get this out of the way, both Demolitions and drone-based Gunnery use Logic, so unless you're a Hobgoblin or something, you're going to be less-than-ideal at either role. In this case, however, less-than-idea just means 1-2 fewer dice, so who gives a shit, am I right?

Anyway, a stealth adept with Demolitions for stealth sabotage, and Improved Reflexes and an LMG/Assault Cannon for when shit goes loud is super effective. You'd even be able to put that big Strength score to use with a Weapon Focus if you were so inclined; ruin a spirit's day when it turns out that the sneaky little ork has a real spirit-killer of a combat knife at the ready.

And it's pretty easy to be a rigger demolitionist. Small, chameleon-coated drones using mechanical arms to plant explosives in air vents, for example, or as-cheap-as-humanly-possible cars loaded up with enough plastic explosives to demolish an entire skyscraper, or an Ares Roadmaster with an assault cannon and a grenade launcher going to town on nerds. Fun and effective, but if you lose even a single drone it's depressingly easy to come out of a mission at a net loss - sometimes one too deep to actually recover from.

Ork Rigger/Adept is pretty thin, because Adept requires Magic, Rigger requires Money, and Ork requires Priority C+ too. That leaves you almost no Priority left for Attributes/Skills, I'm afraid. With anything other than humans and elves, it's difficult enough to do even one role well, let alone try to combine several that don't closely overlap.
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Can you SURGE into something akin to a metatype or metavariant? Like, are all SURGEs effectively unique, or are there some people who all SURGEd into the same approximate thing? If I made a character who, say, surged into something like an Obsidiman, and was living in a commune with several dozen other people who had a more or less identical SURGE, would that conform with the lore, or conflict with it?
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>>49362633
There are varying types of, say, insect-people, canine-people, cat-people, etc. I believe. Dunno if that helps,though
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>>49362684
It doesn't - I'm not looking to play some kind of furry, just something too weird to be a normal metavariant - but I appreciate the effort, omae. Thanks.
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>>49362698
Thing is, I don't think that I've heard of rock people outside of the obsidimen
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>>49362735
There's definitely at least one very public guy who SURGEd into something like an Obsidiman; he's on the EVO board of directors. I just don't know if there's any indication that there are some people who all - even if they were scattered around the world from each other - SURGEd into more or less the same thing, rather than 100% unique weirdos. Something that could be seen as a rare but distinct metatype/metavariant, rather than an as-yet unique oddity.
>>
>>49362761
Was there? What happened?
>>
>>49362801
http://shadowrun.wikia.com/wiki/Hideo_Yoshida

Before SURGE, he was a racist hardliner in EVO. During SURGE he became something that looks very much like an Obsidiman, and is currently back in power, and doing mysterious research in the Andes.

Since it seems like SURGE is creating - at least in some cases - one-off versions of Earthdawn races, I was hoping there might be some indication - somewhere, anywhere - that SURGE might have created the same race across multiple individuals, enough that someone could theoretically claim it's a new metatype/metavariant, even if it's only, like, a dozen actual individuals.
>>
>>49362843
Man, I don't know what you're talking about, but apparently the orkish hyper-aging has an actual in-universe name, and there are many efforts to treat it. This is from the page for Evo:

>That's how it was in Yamatetsu for two years until 2064 when Yuri announced that he was taking a leave of absence to seek treatment for the genetic condition known as "Methuselah's Syndrome". This condition affects the vast majority of the ork population and causes the individual to age at an accelerated rate. Methuselah's Syndrome is the reason that most orks are fully matured by their early teens and tend to die of old age in the forties.
>>
>>49362582
I don't mind the limit for being an ork. Hell, I could be a Satyr for more logic and they come with a base 2 REA.

How stealthy and flexible can explosives be? I love thinking outside the box and crave roles that give you lots of flexibility and creativity. If a sneaky, demo/heavy weapons ork lets me do some of that, that'd be awesome.
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>>49362904
>How stealthy can explosives be?

Quite stealthy. You just screw a suppressor onto the charges, or in a pinch, tape some egg cartons around them, and when the building collapses no one will be the wiser.
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>>49362904
>How stealthy and flexible can explosives be?
Stealthy? Not very, I'm afraid - once you set them off, basically everyone's going to know.

Unless you're asking about stealthy placement, in which case very. One of my favorite things to do, for example, is to put explosives on load-bearing ceiling struts, or shaped explosives on the opposite sides of hallway walls, to collapse ceilings behind you or blow out a wall as an enemy walks past. Prep work, and planning in advance where you might want explosions to be happening later, is always a good idea.

They're also great for thinking vertically. Infiltrate by going down through a floor, for example.

And it's hard to deny the sheer, simple pleasure of throwing out a bolo made out of two grenades attached by a length of chain and then detonating them both as a car drives over them.

Bear in mind, though, that explosives aren't super cheap. They're so fun that it's easy to go overboard, but if you do you can blow enough money that a run stops being even close to worth it, financially speaking.
>>
>>49362950
>>49362971
>Stealthy? Not very, I'm afraid - once you set them off, basically everyone's going to know.

That's fine. Other adept powers could get you through doors.

I do like the idea of placing explosives throughout an area before a run/combat happens proper though. And it could have utility in the form of collapsing certain sections of buildings to provide cover/cut the enemy off.

Then you just bring out the LMG for supressive fire, I suppose.
>>
>>49358028
Hey, have you noticed that when a character has taken a positive trait that has levels (such as Focused concentration) when you add more levels to it Chummer only charges as much as it costs during character creation. Shouldn't it cost more in the campaign mode?
>>
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Can I be a made man in the Finnigan family even though I am a drugged up murder hobo?
Would they not care about what I look like and what I do to my body as long as I do my part of the family or would they consider me an embarrassment just waiting to get into an accident?
>>
>>49362227

Just a thought but can you tag things whilst jumped into a drone? So you have one of those insect micro drones for scouting and tagging things, and then a bunch of Mini-zeps on overwatch, sniping the tags when commanded to?

>>49362437

Not discriminate enough. I'd want the drones to only fire when I want them to.
>>
>>49355008
Ok new gm here.
One of my players is a minmaxing waac and is picking artificing.
Says he can make his own recipe for say a ring that gives +10 to all stats.
I can't actually find anything useful on the subject cause 5e book is a mess.
Help me I feel really dumb right now but I don't think what he's saying should be possible.
>>
>>49363751
>Says he can make his own recipe for say a ring that gives +10 to all stats.
I don't know about if the ring itself can exist, but I do know that there's an augmentation limit of +4 to your stats, so they'd be wasting +6 bonuses.
>>
>>49363323
I guess that if he is really a made man, then he is most likely a very useful tool. They will most likely have him do various stuff for them, but will most likely not immediately proclaim that you are one of them and most meetings will most likely be off limits to you. But as long as you work well they will offer their assistance to you

>>49363751
>artificing
>min-max
chummer I'm sorry, but your player is retarded
Also: Even IF he could make that ring (which he most likely can't)
>he will be useless outside a fight
>the ring can only boost him to the augmented limit
>he will most likely be completely poor after creating a ring that maybe only himself can use, which will also be fucked if he gets into any Background count
>>
>>49363751
>waac
WAAC may refer to:

WAAC (FM), a radio station (92.9 FM) licensed to Valdosta, Georgia, United States
WAAC (Nigeria), an airline that succeeded West African Airways Corporation after its folding
War Artists' Advisory Committee, a British governmental organisation who aimed to compile a visual history of Britain in the Second World War
Washington-Alexandria Architecture Center, an extension branch of the College of Design and Architecture of Virginia Tech
West African Airways Corporation
Western Association for Art Conservation a nonprofit regional membership organization for conservation professionals based in the Western United States
Win At All Costs - Motto of the West London Lacrosse Club
Women's Army Auxiliary Corps (Britain), a branch of the British military in the First World War
Women's Army Corps, once abbreviated WAAC, a branch of the U.S. military in the Second World War
Women's Art Association of Canada, an organization founded in 1887 to promote and support women artists and craftswomen in Canada

????????????????
>>
>>49363856
Win at all costs
Usually used in competitive games, where the waac player is using every possible means to win

Think "It does not suffice that I may win, everyone else must lose as well"
>>
>>49363832
>>49363843
Is there any like limit or guide to how artificing works?
I can't find anything useful.
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>>49363906
It should be in Street Grimoire, though knowing CGL it is probably an unreadable, error strewn mess
>>
>>49363940
And here I went and told him core book only...
What a dick.
>>
>>49363970
Just looked it up: It is also in the CRB
Though I really want to know how the fuck he wanted to accomplish the task
ask him how and post it here?
/srg/ may be capable in creating absolutely idiotic concepts, but it also has a bullshit sense that's very fine
>>
>>49364001

I too would like to know how he plans to accomplish this. Like... Thats got to be a shit load of karma right there. how does he plan on getting it?
>>
>>49355008
>>49355008
so are mages just outright better than mundanes in 5e?
>>
>>49364307
Welcome to every RPG ever.
>>
>>49364307

I'd say that yes, mages are stronger and better at specific things.

But, Mundies get more cyberware, and cyberware means capacity.

Capacity means utility, and utility means power.
>>
>>49364317
That's a hefty assumption.
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>>49359555
That's a cool story, but after ten years of being personafixed as a cyborg hooker assassin, I don't think the "was originally a guy" part is even relevant anymore.
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>>49363886
>>49363751
>recipe for say a ring that gives +10 to all stats.

Enchanting is alchemy, or foci.

Alchemy is a purely temporary thing. You can put spells in potions and drink them to cast the spell, or throw magical grenades at people. They're generally shit because they decay within a few hours.

Foci can only do a few things:

Enchanting Focus - boost enchanting/disenchanting skill
Metamagic Focus - add focus to initiate grade when using metamagic
Power Focus - boost magic
Qi Focus - give pp
Spell Focus - boost spellcasting skills
Spirit Focus - summon spirits better
Weapon Focus - hit better with the weapon.

Per the core book, you cannot boost magic spells will just enchanting.

Also, enchanting costs fuckloads of money, time and karma.

The only thing I can think of is quickening improved attribute spells, but that's karma intensive too and easy to dispel along with making you a giant beacon on astral.
>>
>>49364391
>They're generally shit because they decay within a few hours.

This has always bugged me. Like, I get it, having all your spells done ahead of time, and not having to soak any drain is a bit over powered, and I get the idea of wanting to prevent this, but... Holy shit is this obnoxious.

Is there any houserules to make alchemy more viable?
>>
>>49364459
Optional: Reduce rating of alchemy by 1 for every preparation you have active; this removes the decay from those preparations. You can only prep spells with force up to your alchemy rating.

You get limited spells at limited force. How's that?
>>
>>49364496
Maybe allowing preserved preparations, that are not decaying in an way, up to a total force of your Alchemy rating. This would allow you to keep one big ace in your sleeve, or a few smaller trinkets, and keep resource management a central point.

Other preparations decay per normal rules. Or as I find thematically more appropriate, not per hour, but instead lose all their magic at sun dawn, similar to how summoned spirits dissipate.
>>
>>49363447
>Just a thought but can you tag things whilst jumped into a drone?
Yes.

>So you have one of those insect micro drones for scouting and tagging things, and then a bunch of Mini-zeps on overwatch, sniping the tags when commanded to?
Also yes.

>Not discriminate enough. I'd want the drones to only fire when I want them to.
You could always just use an RCC to select the targets manually instead of relying on drone judgements or heuristic rules.
>>
>>49364459
Even without the decay, Alchemy would still be shit, because a preparation's effectiveness is reduced twice (compared to once for every other spell). You have to roll initially to make the preparation, which gives you a lesser dicepool to use later when you activate the preparation. So it's literally unpossible for them to be as good as regular spellcasting unless you're using weighted dice.

Alchemy is interesting because you can create booby-trapped items or astral tripwire alarms, but it's just not that useful compared to other stuff.
>>
>>49364387
>after ten years of being personafixed as a cyborg hooker assassin, I don't think the "was originally a guy" part is even relevant anymore
From the character's perspective, one minute they were 'still a guy, with a black bag being thrown over his head' to literally the next minute being 'in a filthy motel room being fucked by some fat fucker.'

Bunraku Dolls are traditionally installed with a Data Filter (no stats for this augmentation in 5e) which blocks the formation of long-term memories while it's active.

So, to the character, it was 'a dude one moment, a cyborg hooker assassin the next, and somehow more than ten years passed in between.'
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>>49364842
>10 years under personafix
They'd burn out and go into a coma long before that. Only tripchips or hard drugs would take them out faster.
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>>49364918
>They'd burn out and go into a coma long before that.
With an Addiction Rating of 2 and an Addiction Threshold of 7, you only need to make a test once per month, and only need 2 hits to pass it. If you assume that the character had both a Logic and Willpower of 4+ each, they could have just bought the two hits every month instead of bothering to roll an all-but-guaranteed check.

And that's assuming it wasn't a pharmaceutical-grade personality, like what Reliable Matthew is using in Shadowrun: Hong Kong.
>>
>>49364961
>If you assume that the character had both a Logic and Willpower of 4+ each, they could have just bought the two hits every month instead of bothering to roll an all-but-guaranteed check.
No, you couldn't.

>Buying hits often should not be done if there is a chance of a glitch or critical glitch that might significantly change the course of the game’s actions.
>>
>>49364961
>Addiction Rating of 2 and an Addiction Threshold of 7
Strike that, reverse it.

>>49364994
Then it's just rolled every month, with a statistically unlikely chance of failure, and with edge spent when it does. You can easily have 10 dice to resist mental addictions against a Threshold of 2 (or 1 with pharma-grade).

To suggest that they'd inevitably have succumbed to addiction and burned themselves out completely in 10 years is only true if they're not someone of a particularly strong mind.
>>
>>49365014
If you think it's the GM's prerogative to sit back and smile when you say your unwilling chip junkie's background of 10 years constant binging only results in a mild addiction, the GM has the right to say, "No, that's BS. Have something higher."

>Characters can start the game with the Addiction Negative quality (p. 77), or they can get it at the gamemaster’s discretion during the game.

Also, while rolling 10 years of background likely won't happen, bad rolls happen, and 10 years is a long time to source pharma grade BTLs.
>>
>>49365014
With 10 dice, 89.6% chance of at least 2 successes, or 10.4% chance of failure. Across 120 months, total chance of failure is 0.104+0.896*0.104+0.896^2*0.104...+0.896^119*0.104=0.104*[Sum from i=0 to i=119 of 0.896^i]=0.999998

Someone with 10 dice has a 99.9998% chance of failing an addiction test somewhere in those 10 years.
>>
>>49365105

you didn't factor in Edge.

Also... isn't personafix a mental addition? IF you literally have no knowledge or memory of it... how can you remain addicted?
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>>49365080
You have ~10% chance of getting less than 2 successes on a roll with 10 dice (because we'll assume the character had Willpower 5 and Logic 5 rather than Willpower 6).

I'll call that 2 failed rolls per year, to be as un-generous as possible.

At one failed roll every (less than) 6 months, it's not at all unreasonable to assume that a player character would have been spending a single point of edge each time to instead not-fail.

It's totally fine.

Doubly so if they actually had Willpower 6, or any of the Qualities to resist addictions, or whatever the fuck, making it even easier to resist.

>>49365129
>Also... isn't personafix a mental addition? IF you literally have no knowledge or memory of it... how can you remain addicted?
You don't have to remember something to be mentally addicted to it. You have the dopamine association regardless of conscious memory.
>>
Does anyone know what this part means for martial arts and electricity damage stuff?

"If the character is in touch contact with an opponent from a Grapple or Clinch and has equipment that deals electricity damage, the character may make a Free Action to initiate shock damage to the opponent provided that the gamemaster agrees that the weapon is also in touch contact with the opponent. If the weapon is not in touch contact, it costs the character a Simple Action. The target can attempt to squirm away, but the Grapple or Clinch means they have trouble moving, giving them a –3 dice penalty on their Defense Test. As is the case with TouchOnly Attacks (p. 187, SR5), the attack succeeds on a tied roll. As is the case above, neither net hits nor techniques will increase the Damage Value of the weapon when used in this fashion."
>>
>>49365080
>>49365105

>>49365129

If you fail the Addiction Test, you gain the Addiction quality for the substance you’ve been using (without picking up any bonus Karma for it). If you already have the Addiction quality for the substance, it gets more severe by one step (Mild to Moderate to Severe to Burnout). If you’re already at Burnout … well, it’s not good. If you fail an Addiction Test when you’re already burnt out, your Body or Willpower—whichever is higher—is permanently reduced by 1, along with your maximum Rating for that attribute. If they’re tied, reduce Body for a physiological addiction or Willpower for a psychological addiction (if it’s both, flip a coin). If either attribute drops to 0, you fall into a coma. Fill your Stun and Physical Condition Monitors and then start taking one box of overflow damage (Exceeding the Condition Monitor, p. 170).

You need to fail it 5 times to start taking willpower/body damage, and that's another... 8 or so times before you drop to 0 for both.

Count me the possibility of 8 fails, can you?
>>
>>49365129
I also didn't take into account glitching, because glitches, Push the Limit, Second Chance, and Close Call are hard to math out in Anydice.
>>
>>49363886
That ring has gone beyond winning at all costs and into the realm on bare faced lying and outright cheating.
>>
>>49365154
If you're grappling you can make a free action shock (shock frills, shock gloves, etc) assuming that's touching the enemy (they grabbed your hands, you grabbed their neck, your shock frills are on your crotch and you're humping them)

If you're not touching them with the shocky thing (they grabbed you from behind and your shock frills are on your pecs) make an attack roll, with the defender at -3. You succeed if you get 0 or more net hits. Do electricity damage.
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>>49365156
Whoops. Assuming 4 body and 4 will, that's 13 fails you need to go into a coma.

Over 120 tests, with 10 dice (I know, losing will would lower those dice rolls at the end) what's the probability of 13 fails?
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>>49365152
You're still stuck on dice percentages, and ignoring the "10 years of constant BTL usage" factor. They're not exactly designed to be good for you, and they're definitely not designed for constant use.

1 year in? Have a higher addiction grade. Mild.

2 years in? Have a higher addiction grade. Moderate.

3 years in? Have a higher addiction grade. Severe.

4 years in? Have a higher addiction grade. Burnout.

5 years in? Start lowering Body or Willpower.

Etc.
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>>49365311
With 6 years, body and will at 4 both would be at 1 at the end of the 10 year period.

A burnt out husk full of killer weapons and a fucked up body, and a whole lot of targets.
>>
>>49365284
That's going to take some hefty mathematics tools, and I don't know enough MATLAB to make a probability tree out to 120 events.
>>
>>49365311
Of course, any given GM could decide that interval isn't right for them - too slow or fast.

>>49365284
120 tests, but you're assuming they're getting a constant supply of perfectly good pharma-grade BTL chips. Nothing low grade, nothing damaged, nothing accidentally infected with malicious software, no accounting for increased dosage requirements, and so on.
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>>49365389
>Nothing low grade, nothing damaged, nothing accidentally infected with malicious software, no accounting for increased dosage requirements, and so on.

>There are two playback formats. Dreamdeck chips require an old-fashioned simsense deck or module that has been modified with hot-sim to accommodate the higher- intensity BTL signal. The other format is the direct-input chip, which contains all the needed electronics to play it back when slotted into a skilljack or datajack. Both formats are designed to auto-erase themselves after a single use, so that the customer has to keep coming back for more. This one-shot, self-erasing feature can be bypassed with a Hardware + Logic (10, 1 hour) Extended Test.

hmm yes they could keep using their own manufactured chips or they could just bootleg the things and remove the self-erasing feature

I think they'd probably get a guy to get a solid chip in place.

Alternatively
>Nothing low grade, nothing damaged, nothing accidentally infected with malicious software, no accounting for increased dosage requirements
You're more likely to get a broken chip that sets this person free and going straight to berserk mode after 5 years rather than 10 years.
>>
>>49365435
>or they could just bootleg the things and remove the self-erasing feature
Of course, and the chip is made of unusually resilient and high grade materials for a disposable high. Nothing will happen to it, like degradation over time, nor are the guys running the bunraku joint going to upgrade to wireless (or simply new protocols) over 10 years, etc.

Unwilling Chip Junkie can just keep using the same gear for 10 long years, and come out of it relatively intact, if unhappy about their situation.
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>>49365496
If the chip breaks, they're going to get crazy beserker person sooner rather than later, dude.

Assume that gangbangers with access to high end cyberware have taken the careful precaution to not give their expensive new toy faulty chips.

For the second point, body/will 1 is hardly "intact" if you just assume they're going to get fucked up.

The whole idea is that the chip DOES break down. After the new owners don't even know this bunraku hooker's got a ton of ware in her.

Eh, not like it's my character concept. Just saying that you can probably get through a lot of shit. Frankly a MUCH easier way of shutting this idea down is saying that she'd have tripped a bunraku 'ware detector and had all that shit ripped out of her without anaesthetic to be sold on the black market and the remains used as a barely moving fucktoy.
>>
>>49365311
I'm not ignoring it - I just completely disagree with you.

Following the actual addiction rules, the risk is minimal, even for ten entire years (120 checks), especially once Edge enters the equation.

And following the backstory, the character didn't burn out, despite it being a possibility to have happened to some people. It turns out that there are exceptions, and that player characters are often the exceptional ones.

That's really all there is to it, and you trying to insist that both the rules, the player, and that player's GM are all wrong is just sad, chummer.
>>
>>49365575
>Frankly a MUCH easier way of shutting this idea down is saying that she'd have tripped a bunraku 'ware detector and had all that shit ripped out of her without anaesthetic to be sold on the black market and the remains used as a barely moving fucktoy.
Anon, you're kind of pathetic, you know that? Something like that could certainly have happened to a bunraku assassin at some point. But it didn't, in this case, happen to this one.

The same way that most characters who fought as front-line troops in the Amazonia/Aztlan war probably got horribly fucked in one way or another, but you're allowed to play one that didn't.

And so forth.

You're allowed to be the exception, who made it out without getting ruined, despite the odds.

That's the point of player characters - they don't have to be the standard version of whatever happened. They can be the version where things worked out in a way that created a story that's actually interesting to tell.

You sad fuck.

>The whole idea is that the chip DOES break down.
Also, no, the chips last indefinitely if you remove the auto-erase feature. There's even rules for doing so in the core book.
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>>49365645
>no, the chips last indefinitely if you remove the auto-erase feature
You're silly.
>>
>>49365658
>Both formats are designed to auto-erase themselves after a single use, so that the customer has to keep coming back for more. This one-shot, self-erasing feature can be bypassed with a Hardware + Logic (10, 1 hour) Extended Test.
And what's more, they don't even have to be chips. You can just download them directly to the headware (probably implanted commlink) that's running them:
>All the above are, of course, available as one-time, self-erasing programs. The user’s commlink has to have an appropriately modified hot-sim module to use these programs.

An assortment of pharma-grade, non-self-erasing personafix programs stored in a commlink's library, loaded in originally by the people who first 'wared the character up, that can be swapped between sex slave, assassin, and any other personality in the library at the whim of whomever has access to the commlink?

Not only rules-legal, but right there in the core book.

And if/when the commlink finally burns out, dies, gets bricked? That's the '10 years later' when the character finds themselves suddenly free again.
>>
>>49365645
Omae, I've been giving hard numbers for providing the quotes that you need to fail 5 times before starting to take body and willpower damage, which is only going to increase the chance of passing the 120 tests with just a craving for more personafixes, and bloody gave the quotes for removing the self-erase feature on the personafixes earlier in the thread.

You're barking at the wrong person.
>>
>>49365721
>>49365727


Guys. Can we just say "GM Fiat, he got really lucky"?

Or just lower the hard number. like, 3 years of being a bunraku sex assassin is probably still significant enough to get the job done.
>>
>>49365721
Literally >>49365435
Take a break, go ease up on 4chan. When you start arguing with everyone indiscriminately and don't read the posts, it's probably a good stopping point.
>>
>>49365788
>"GM Fiat, he got really lucky"
He didn't even get 'really lucky.'

Even if you assume Threshold 2 and Dice pool 10, he'd only need to spend 1 Edge every 10 months - on average - to not even accrue a Mild addiction.

If it was Threshold 1 due to the software being the equivalent of pharmaceutical-grade and him having a base dice pool of 11 and a Quality for resisting addiction, it would be even easier than that.

The risks are being dramatically overblow, and the ease of resisting this particular addiction is being dramatically understated.
>>
>>49365727
Sorry about that, omae. I was reading what you were saying wrong with what you were suggesting. My bad.
>>
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>>49365788
NO, AND NOW HE'S BEEN A BUNRAKU SEX DOLL FOR SIXTY YEARS (ALSO SURGED INTO AN ELF)

80 YEAR OLD SEX CHANGED AMNESIAC BUNRAKU KILLER RAZORGIRL OUT FOR REVENGE
>>
>>49365827
>He didn't even get 'really lucky.'
Problem with saying that is that the rolls and thresholds given are for standard situations, and the extreme outlier situation you want to roll for is left to GM fiat.
>>
>>49366117
>Problem with saying that is that the rolls and thresholds given are for standard situations
In a 'standard situation,' if you get unchipped for a week or two you don't even have to roll, because the Threshold drops to 0.

Extreme situations like those are the only ones that even keep the Threshold high enough to be checked against for that long.

It's not an extreme outlier - it's very well-covered in the rules as given.

And again, not only do the rules agree with it being fine, not only did the player put it in the backstory, the GM was apparently on board with it too.

So your complaints are irrelevant on literally every level - you're 0/3.
>>
>>49366117
Your argument is that 'If I was the GM, I'd have houseruled differently.'

His didn't. I wouldn't have either.

Arguing to GM fiat is stupid as fuck in this situation, and you've clearly lost the argument on the mechanical front too.
>>
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Alright, I've gone over all of the advice and re-made Mech from the ground-up. How is he now?
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>>49365827
A large part of the problem here is that the Addiction quality and mechanics don't really represent how a bunraku personafix works. BTLs are described as being incredibly addictive, to the point where most deaths are attributed to malnutrition or dehydration. Since a persona-fix is illegal and you want a nice compliant bunraku, there's no particular reason NOT to dial the feed up to a full BTL level experience, which normally leads to catatonia, amnesia, dissociative identity disorder, flashbacks, and synaesthesia from extended use.

Pharmaceutical grade personafixes do exist, but they act more as behavioural guides, with careful restrictions on how regularly they can be used and under what circumstances to manage their addictive properties.
>>
>>49366185
>Extreme situations like those are the only ones that even keep the Threshold high enough to be checked against for that long.
10 years is beyond simply "keeping the threshold active long enough to check against".

>It's not an extreme outlier - it's very well-covered in the rules as given.
That's your opinion, and only holds any weight if you consider 10 years of BTL use resulting in a mild addiction to be a reasonable result.

>complaints
Discussion. If you're getting butt blasted over it, time to take another break, lassie.

>not only did the player put it in the backstory, the GM was apparently on board with it too
Were you talking about this to ensure their group doesn't suddenly decide to swap things around and retroactively kill the character? Didn't think so. That's irrelevant to talking about it further here.

>>49366230
>Your argument is that 'If I was the GM, I'd have houseruled differently.'
... No. I guess that's what happens when people get heated over nothing. You lose direction. Argument was that 10 years of constant use is degrading and stressing to a user beyond the assumptions of the core rules, and that the book says the GM has right of deciding addiction levels.
>>
>>49366397
>they act more as behavioural guides, with careful restrictions on how regularly they can be used and under what circumstances to manage their addictive properties
[Citation Needed]

Personafixes aren't even the most addictive type of BTLs.

>there's no particular reason NOT to dial the feed up to a full BTL level experience, which normally leads to catatonia, amnesia, dissociative identity disorder, flashbacks, and synaesthesia from extended use
...unless you're making an actual investment in having a useful doll capable of doing more than just lying there and getting fucked like a brain-damaged fleshlight.

Which, in the original poster's case, they were.

>>49366420
>That's your opinion
Right back at you, chummer. And in this case, the rules as written would agree more with his GM's fiat than with your fiat.

Funny how that works.
>>
How viable is it to make a social infiltrating face with the adept power of Missile Mastery? More importantly, how viable is it to do as a Dwarf? I wanna make the character for a game, but I'm not sure how, exactly, to proceed.
>>
Been listening to the early episodes of the Arcology Podcast actual play the last few days and just reached the Retribution episode. Goddamn I want to play this game but can't find the book anywhere for a reasonable price. Well, can't find 5e anyway. I can get the 20th anniversary edition of 4e for a pretty penny.
>>
>>49366534
>How viable is it to make a social infiltrating face with the adept power of Missile Mastery?
Completely.

>More importantly, how viable is it to do as a Dwarf?
Very.

By being a Dwarf, you'll have plenty of Strength to make your thrown attacks do plenty of damage.

As with any character whose uses muscle-powered weapons, you'll need Strength to either be maximum or one short of maximum, because otherwise you may as well be blowing smoke at your opponent.
>>
>>49364777
>You could always just use an RCC to select the targets manually instead of relying on drone judgements or heuristic rules.

That's basically the plan. See target, tag target, drones snipe the tag, lather, rinse, repeat.
>>
>>49366557
Alright, cool. Any advice on the social infiltration side? I know I, naturally, need high Charisma and points in the social skills. But what about powers and other skills?
>>
>>49366586
I meant by remote-controlling the drones, actually. Use a Matrix Perception test to locate the dudes you want to target, then shoot them through the floor, without ever having to actually get line of sight on them.

>>49366596
Commanding Voice and Authoritative Tone are your key powers for getting shit done in a social sense. Improved Reflexes is so good that it's worth taking even on non-combat characters.

And I have a special weakness for Astral Perception, because Assensing is amazing, but that's very much just a personal preference rather than anything you'd need or want to live by.
>>
>>49366617
Isn't Astral Perception an initiation thing for Adepts?
>>
>>49366656
>Isn't Astral Perception an initiation thing for Adepts?
Nope. It's a 1 PP Adept power. And it's great, because it lets you Assense and (if you have a weapon focus or Killing Hands) lets you attack immaterial spirits and astrally-projecting mages.
>>
>>49366674
Neat-o
>>
>>49366674

Can't they also get a Foci to allow them to assense?
>>
>>49366821
>Can't they also get a Foci to allow them to assense?
They could buy a Qi Focus to give them the Astral Perception power instead of buying it with their own PP, the same as any other power, yes. It would need to be a Rating 4 Qi Focus, costing 8 karma to attune, and 12k nuyen to buy. At 12R, it's chargen-available, too.

Also, you can buy it at chargen, then invest the 8 karma into it post-chargen, if you have something more urgent to spend the karma on.

I'd recommend a prominently-placed all-seeing eye - that eye in a pyramid on American money. On the bicep, or just under the collar bone. Actual iconography would likely vary with your Tradition of choice, though.
>>
>>49366866
>prominently-placed
Not that guy, but why prominently-placed?
>>
I have Attribute Boost for Agility, Strength, and Body all at rating 2. Should I consider dropping one, and if so replace it with what? I can understand keeping Agility, because it's basically the most important one, but both my Strength, and Body are basically at their natural maximum (Strength at max, Body at Max -1)
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>>49366946
>Not that guy, but why prominently-placed?
If you have a sick-ass magical tattoo and you hide it somewhere that the sun don't shine, that's just sad. At least put it somewhere that you can show it off by rolling up your sleeve.

Come on, chummer.
>>
>>49367004
I'd drop all three of those to Rating 1. Rating 1 gives you a dice pool for Attribute Boost of Magic+1, and Rating 2 only makes it Magic+2 while literally doubling the PP cost. It isn't worth it.
>>
Newbie here, trying to create my first character on Chummer.

I can spend 4 Karma for a complex form right? How do I do that for chummer?
>>
>>49367020
That's true I suppose. I just figured roll 8 dice would just be more useful then rolling 7, but I guess it doesn't matter that much.
>>
>>49367206
You know what, omae? Go shoot your GM a message, asking if you're allowed to buy hits with your Attribute Boost pool. If you are, 8 dice is the difference between being able to buy 2 automatic hits and buying only 1 automatic hit.

If your GM says that yes, you can buy hits? What I'd do is take Exceptional Attribute (Magic) in order to get Magic 7 out of chargen. That way, you have 8 dice, don't have to waste the PP on 2 points in all of those Boosts, and have an extra PP from the extra Magic to boot.

How's that sound to you? I'm not sure what the rest of your build looks like, so I'm not sure how viable my suggestion is.
>>
Should I buy a power focus at chargen and bind it later in game when I have enough karma? or
>>
>>49367240
It's still valuable, I didn't actually consider that you could use Exceptional Attribute on Magic though, only assumed it applied to non special attributes.
>>
>>49367316
Nope, you luckily can get Exceptional Attribute (Magic). It's a really good choice, if you're chasing a certain Force of spirit to be able to Bind with only Stun damage, or need an extra Power Point for a build, but it's not as amazing as it seems for more general stuff.
>>
>>49367316
>>49367341

Also, a lot of GM's frown upon it, so clear it with your GM first
>>
>>49367367
>clear it with your GM first
As you should with literally anything, allowed by the rules or not. Just general good advice, right there.
>>
For the life of me I can't seem to find where I can add/remove Adept Powers in Chummer. Which tab is it in?
>>
>>49367555
Nevermind, just figured out why I couldn't find the tab. For some reason option "C" in magic didn't allow me to choose "Adept". Issue is fixed now.
>>
>>49366469
>Funny how that works
Not really, as the whole point of referring to GM fiat on my part is to cleave to the setting. Which has (4e & 5e, at least) been consistently grittier and more lethal than the rules.
>>
>>49362633
>>49362698
>>49362761
>>49362843
So, it's a little late, but yes, sometimes you get changelings who all SURGEd into the same type of thing. A notable example, from Run Faster, is the Ganesha:
>For example, the ganesha, elephant-headed people that arose from the Ganges River event, reflect the beliefs of the local populations, while a clerk from the accounting department of a small business suddenly growing blue fur, a tail, and bat ears seems completely arbitrary.
>>
So, is there any way I can get away with Sharp Shooter/Strive for Perfection, without pissing off the GM?
>>
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>>49367009
>rolling up your sleeve
It is the current World, come on
>>
An SMG/Machine pistol combo for a decker is good enough right? I mean she's not going to be grabbing an assault rifle and going ham but with those two she can hold her own/help out when the bullets start flying.
>>
>>49364459
You do have to soak drain. Actually, you have to soak MORE drain than normal.
>>
>>49369676
Sure.

And also, she has the option of grabbing an assault rifle and going HAM.

You know, if she wants to.
>>
Since Smartlink isn't possible for throwing stuff, what should I use in its place, if anything, to increase my dice pool?
>>
>>49369695
I assume he meant that you don't have to soak drain at the time, since you can have a nap to heal any Stun you get stuck with.
>>49369854
There's those knives that get a bigger dicepool if you throw them one after the other.
>>
>>49369954
Anything that'd work with Missile Mastery?
>>
reading the fashion spell table it starts that with 3 hits 'repairs and cleaning of clothing can also be performed', does this mean taking this spell i've saddled myself as the teams dry cleaner alongside manipulating their clothing for jobs?
>>
>>49370056
Could just tell them to fuck off if you don't want to do it. Nothing's making you do it
>>
>>49370126

eh i'll probably do it, cheaper than getting those ripoff 'specialist' cleaners to remove blood, could be a nice side business too
>>
>>49369995
Short of like... Improved Ability (Skill), not really.
>>
Hiya srgen,

I've got a group who will be trying to play security at a birthday while various assassins kick in the walls to mess things up. Because it's more fun that way, I'd like to ask you to come up with the best ideas for assassins of this calibre.

So post your best / most fun / most interesting shadowrun wetworks characters and they might feature as a partycrasher over the weekend.
>>
>>49370155
Shame. Thanks, though
>>
>>49370275
Well one has to be a clown. Especially if that would inappropriate for the style of birthday party. It also goes without saying that he is the most dangerous of the assassins.
>>
>>49370275
An evidently depressed clown, only does part of his act because he's waiting on a prop to arrive. An assasin or two attack, party still goes, his prop comes and he continues his act, he puts on the smuggled in suicide vest and tries to suicide bomb the target for money for his family
>>
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>>49355008
What are some good ways to hide your aura? As a DM having the person my players are talking with get reviled that he is toxic right away could make things hard for me.
>>
>>49370556
Masking initiate metamagic.
>>
>>49370275

Custom made Water Grenades, filled with DMSO Memory Fog. Throws one grenade in, splashes it everywhere, and soon nobody remembers what the fuck they're doing or why they're there.
>>
>>49370556
Background Counts, transparent physical objects, nearby crowds/animals/plants.

These won't hide your aura, but they will make it harder to read. Which makes sense, seeing as it's an aura and you're surrounding it with other auras or otherwise hiding it.
>>
Just found the Pied Piper enhancement for the Artist's Way.

If what is read is to believed, is it possible to use this power for botched stealth runs? I.E. Your group gets caught sneaking, but your adept can distract the guards with a performance, buying time for your allies to escape/possibly leading the guards into an ambush?

Because if so that is amazing and hilarious at the same time.
>>
>>49365255

Sweet! Thanks!

And does anyone know how to specialize skills in Chummer? I can't find it...
>>
How important is gymnastics? Making a melee adept at the moment, and I feel as though not taking 6 in gymnastics feels kinda weird.
>>
>>49371203
How often are you going to be climbing or jumping? Can you block/parry melee attacks, instead of dodging them?
>>
What do you think is the best cyberdeck module? I'm torn between program carrier (to permanently run virtual machine for extra program slots) or the one that reduces noise by 2.
>>
>>49370491
>>49370512
That works. Hank "Honk" Macnamura, who is trying to get a payout on his life insurance policy by being a bomb clown.

>>49370575
I'm not sure how that assassinates people though? I mean, everyone forgets they were there and then... Anarchy ensues?

Well fair enough, messing up the party also counts.
>>
>>49370565
Will there be a Nightly today?
>>
>>49371310
I have 6 in unarmed combat so I can block, but I also got agile defender so I can just take a -10 to initiative if I really need to so I can add my agility of 8 to my defense. I just really like the idea of being good at climbing around and jumping on things, especially since my character is a Banshee metavariant and would presumably be better at obtaining blood if she could just climb up the side of a building and lay in wait for people.
>>
>>49370275

Well is the birthday for a guy or a girl, and how old is said guy/girl?

Because if they're old enough, stripper in a cake.

>the birthday boy/girl is getting a hell of a surprise from their friends, 5 cakes, each with a stripper inside
>but one of the strippers has turned up dead in an alley nearby
>one of the cakes is filled with an assassin
>party has to figure out which cake it is and intercept the stripper assassin before the lapdance!
>>
>>49370275

If it's a kid's birthday party, make one of the partygoers be a 20 year-old assassin with the Neoteny negative quality. Now they have to be suspicious of the kids too!
>>
>>49371368
A bunch of confused people stagger around while the assassins in chemically sealed suits purposely stride towards their target, take them out while the guests and security are trying to remember who they are, and where their pants are.
>>
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>>49371390
Couple of hours, at this rate.
>>
>>49371413
Or just a child-like drone (or even one of those furby-esque kids toy drones, it could even be a gift) with an implanted bomb/flamethrower/SMG.
>>
>>49371605
Dank.
>>
Is there any way to make dualwielding or multiple arms actually effective at all?
>>
>>49371674
It's not complicated. Get a large dice pool.
>>
How do Spirit Pacts actually work? What's required for them?
>>
>>49360122
>not having players eat a huge xxl sandwich to fill their addiction
>in the middle of combat
>after having tried to sneak into a gala with a huge sandwich hidden under his jacket
>>
>>49371705
You negotiate with a spirit and maybe get 1-2 pact offers, cast the ritual spell (Force hours to complete), then spend the karma. (Force x 2 of the spirit)
>>
>>49371744
Where does it actually say that it's a spell?

It just says "Do the ritual. Costs Force x2 Karma"

Is there even an option in Chummer for it?
>>
>>49371756
All rituals are spells.
>>
>>49371756
p136.

I recommend taking the pdf and searching for all entries of "spirit pact".

I've never gone past chargen with Chummer.
>>
>>49370275
The cake is poisoned.
The mom who is hosting the birthday is poisoned (but hot).
One of the kids is an assassin.
One of the presents is a bomb.
>>
People were saying you can use Reagents to set the Force of a spell you cast, but the Sorcery section doesn't mention that at all. Where is that?
>>
>>49371785
>>49371595
>>49371413
>>49371399
So the strippers are in cakes, and an overly fond, protective mother has booked sad clowns for their 18 year old in an attempt to remember a fond childhood.

Halfway into the festivities, one of the cakes explode into memory fog, another of the cakes turns out to contain an assassin and the cook has given the vast majority of the party guests food poisioning.

Excellent srgen, that was exactly what I was looking for. Thanks.
>>
Boosted Reflexes do stack with Improved Reflexes, right?

IMPROVED REFLEXES
Cost: Variable, see table
This power increases the speed at which you react,
just like wired reflexes. For each level, you receive +1
to Reaction (this also affects Initiative) and +1D6 Initia-
tive Die (to a maximum of 5D6). The maximum rating
of Improved Reflexes is 3, and the increase cannot be
combined with other technological or magical increases
to Initiative.

and

BOOSTED REFLEXES
Amplification of the spinal cord and a general expan -
sion of the nervous system result in a body that’s more
responsive to external stimuli and has superior autono-
mous reactions. This can be problematic, as those whose
responses naturally gravitate toward violence can lash
out at perceived threats where none truly existed, caus-
ing friction with loved ones and awkwardness in social
situations. It should be noted that, due to the nature of
the modification, boosted reflexes may not be removed
once installed, and they are incompatible with any other
Initiative-modifying augmentation.
A user with boosted reflexes gains +1D6 for Initiative.
>>
>>49371877
>incompatible with any other Initiative-modifying augmentation
Might get away combining magic with that.
>cannot be combined with other technological or magical increases to Initiative
That works with drugs (aka "chemical" increases) or nothing, GM pending.
>>
>>49371877
Per RAW, they would stack together yeah. Usually depends on your GM.

I read on the cgl forums where a freelancer acknowledged that the initiative boosters have inconsistent stacking properties. The worrying part is that the freelancer said that synaptic Boosters shouldn't stack with drugs (as per RAW). With errata actually possibly, I wouldn't want that to be the official ruling.
>>
>>49372042
Wait I lied, I didn't see the "technological" bit in improved Reflexes. That would make them incompatible for me.
>>
>>49372052
>they are incompatible with any other Initiative-modifying augmentation
Does magic count as an aug? Drugs don't.

Drugs and improved reflexes stack, right?
>>
>>49371803
That sounds like an absolutely hysterical clusterfuck, godspeed you beautiful lunatic.
>>
>>49372104
>Does magic count as an aug? Drugs don't.
Unless you're playing by Missions FAQ.
>>
A few days ago I learned the importance of car safety.

By going through a windshield at 30 mph and slamming into a wall, taking 9p damage, breaking all my fingers, and then (thank you nanoware) having a concussion because I took 9p damage.

I am never using another taxi.
>>
>>49369854
Find a technomancer. Get diagnostics on your knife. Get +2 to all knives.
>>
>>49372209
>Get +2 to all knives
Only that knife.
>>
>>49369854
>Wireless: If all the throwing knives or shuriken you
>throw in a single Combat Turn are wireless and you have
>a smartlink system, each knife you throw receives a +1
>dice pool bonus per knife thrown that Combat Turn at
>your current target, as the knives inform and adjust for
>wind and other atmospheric conditions. So you’d get
>no bonus on the first throw, a +1 bonus on the second
>throw, a +2 bonus on the third throw, etc. (assuming you
>aimed all three knives at the same target).
>>
>>49372165
Why weren't you wearing a seatbelt, omae?
>>
>>49371774
Yo, Infected still aren't getting their appropriate Essence Penalties. You can kinda just hack it by giving them a -1 Essence Hole, but still.
>>
>>49372296
There were no seatbelts. I brought this fact up instantly.

Everyone else took 1-2P damage because they have massive soak.

I figured 'oh it's not a run, we're just gonna be very nice'
>>
Wait, is the damage for Direct Combat Spells seriously just hits, force doesn't even matter?
>>
>>49372411
In 5e the force only matters for the limit. Apply reagents liberally.
>>
>>49372411
Force caps hits
>>
>>49371802
Spellcasting, 317.
>>49372411
Force acts as the Limit on the number of hits you can get. Edge or reagents make for shenanigans.
>>
>>49372419
No, like, I'm reading the section.

Direct: When your direct combat spell is success-
fully cast, it inflicts a number of boxes of damage equal
to your net hits on the opposed test. The opposed test
generally pits your Spellcasting + Magic [Force] against
either Body (for physical spells) or Willpower (for mana
spells). The target does not get to resist the damage,
only the Spellcasting test.

This is what it says. It says nothing about Force determining damage. Is that seriously what it's supposed to be? Doesn't that make mages just suck ass?
>>
>>49372427
Force caps hits. A careful mage can use a spell at level 3, and inflict 3 unblockable damage if their net hits are over 3 after resist rolls. 6 caps 6, so on, so forth.
>>
>>49372427
See that force in the square brackets, that's why it matters, it's the cap on the successes you can get. And yeah, direct spells kind of suck in 5e, aside from Manablade in hard targets.
If you look at the paragraph below you'll find indirect spells have a base damage and penetration equal to the force of the spell.
>>
>>49372526
Is there really any reason to ever use Direct, then?
>>
>>49372538
Urban brawling specifically outlaws the use of mana abilities that cannot be seen.
>>
>>49372573
That would be a further reason not to use direct.
>>
>>49372427
>>49372538
Keep in mind that you don't get a Defence test against Direct combat spells.
>>
>>49372321
Only Ghouls & type IIs need worry about it, if that helps.
>>
>>49372688
Nope, all do.
>>
>>49356019
Wine is not an emulator
>>
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>>49356019
Wine, CrossOver, OracleVM with Windows installation aka Virtual Machine or some other similar OR look for Mac version.
>>
>>49372725
Nope.
>All Strain II and Strain III Infected begin play with an Essence of 5
Read, nigga, read.
>>
I need opinions/advice on how swimming is supposed to work.

>Swimming is a Complex Action. A swimming character can move a number of meters in a Combat Turn equal to the average of their Agility and Strength. You can take a Simple Action to “sprint” with a Swimming + Strength [Physical] Test, adding 1 meter per hit, or 2 meters per hit if you’re an elf or a troll. Swimming on the surface of water or under it does not affect this rate of speed. As with the Running skill, swimmers suffer from fatigue after an extended time (Fatigue Damage, p. 172).

So, does this mean that there is no Run or Walk for swim?
>>
>>49372750
Strain I technically have no Essence of their own, they just have a bucket that contains other people's drained Essence.
>>
>>49372854
I'm not sure. Sealskin says it "removes all penalties associated with moving through water, allowing the user to operate as easily as in air."

Which makes me think that maybe you can run or sprint underwater, but possibly only if you have sealskin.
>>
>>49372854
CGL.

Really, that's the only appropriate answer. It's a shutty clusterfuck siderule that's almost never going to get used, and the few times when it does get used, it's going to mean everyone fails at it because NOBODY takes shit for swimming well.
>>
>>49372893
Technically, but I'm more interested in what happens mechanically during chargen, than what in-setting theorists talk about.

Type I don't drop to 5 Essence. They do have issues with dropping to 0 Essence and dying if they're infected in-game, but that's another matter.
>>
>>49372936
Could be worse. You could be in a group that takes Diving and Freefall skills seriously.
>>
>>49372940
In all likelyhood, you're counted as having just 5 in when you start, and it'll increase/decrease as appropriate.
>>
Unless I'm reading shit wrong, a Mutaqua Troll Adept would be absolutely fucking terrifying if it ever hits full Essence.
>>
>>49372986
Type I have no chargen Essence modifier.
>>
>>49373027
So does that mean you'd have, as one of the infected that gets x3 max, an 18 racial max?
>>
>>49373054
Yup. You're gonna be slapped pretty hard with essence addiction by that point though.
>>
>>49373518
Are you seriously trying to tell me that sucking peoples souls out will make you a Burnout? What?
>>
>>49371203
>How important is gymnastics?
Pretty important, especially in melee, because gymnastics is how you're going to be able to hit people who are vertically out of your reach.
>>
>>49371203
I use Gymnastics as a "Pilot Self" skill when my runners are in foot chase combat, or when they are going 200 km/h from their cyberlegs and are a part of a vehicle chase.
>>
>>49372538
>Is there really any reason to ever use Direct, then?
You can use them to fuck with a stupidly-high-armor target. Heavily armored street sams, anyone wearing hardened mil-spec, vehicles if it's the type that can damage inanimate objects, and they get very nearly no actual defense against it.

But as an actual primary combat option?

Fuck no.
>>
>>49364307
>>49364329 this forever.
>>
>>49364307
>so are mages just outright better than mundanes in 5e?
Not even close, chummer. Mundies get way more shiny toys to play with, and for cheap enough that it's considered optimal for Adepts to actually get 'wared up to get their stat boost, rather than spending PP on it.
>>
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>>49373589
Yup.
>>
>>49373884
Eh. You can wait two weeks after draining.
>>
>>49374148
>You can wait two weeks after draining.
For sure. A non-issue unless you're constantly sipping week after week.
>>
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>>49374148
Depends on how willful you are, I suppose. Emotionally speaking the character would be craving more Essence almost constantly, but as we've seen earlier in the thread all player-characters are capable of withstanding addiction tests as long as you want them to because Reasons.

Anyway moral of the story, Infected are terrible and Goodman should never have been forced to make them player characters.
>>
>>49373009
Mutaquas ARE absolutely fucking terrifying
I have one planned as a "final boss" for one of my runs down the line
>>
>>49374506
>Infected are terrible and Goodman should never have been forced to make them player characters.
Nah. Non-core PC options should have been reigned in to core PC levels.

They already toned Infected down from 4e. One step further wouldn't have killed them. Nor drakes, shapeshifters, metasapients, etc.
>>
>>49374506
I think the fundamental problem with that argument is rules lawyering taking precedence over roleplaying.
Shadowrun, despite CGL and all they have (and haven't) done, is still a roleplaying game, and the rules are only guidelines. That was in the introduction to almost every roleplaying game in the 90's - the rules are only guidelines from which to create your ideal game, and you have the right to change them as long as the objective is to have fun.
Of course, you need to know what you want, why you want it and how to keep the rules and spirit of the game as intact as you can - but as long as you do that, and especially when it's kept out of actual play and just used to explain an interesting (though admittedly pretty heavy-duty) backstory like in the previous shitfight, it's just par for the course for roleplaying games.
I know that I'd allow that character concept at the drop of a hat over the player being forced into another and likely less hook-filled character because a single line is kind of obtuse - I want roleplaying, and I'll bend the rules until I can have the amount I want. I won't bend them any more, and I don't bend them for the hell of it - but if there's a character concept that will make the game more interesting that I have to bend the rules a bit to get to, I will.
As long as it doesn't change the game's balance in ways that are so obvious and powerful that other players have no choice but to demand special treatment of their own or be sidelined, I don't see any reason to ban a whole character concept because there's a small percentile chance that the character would be playable.
In the example, there's a less than 1% chance that the character would have remained perfectly playable - and what about the SURGE monstrosities that are conveniently themed after something the creator finds cool?
And all that because something you do for ten years in a row can't be considered a "routine action" even when it takes place in someone's backstory.
>>
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>>49374615
>shapeshifters, metasapients

It't not like either of those are very good. Nobody's playing a naga, centaur, or fox shifter because it's the best way to minmax
>>
>>49374683
Eh, zeroing in on Shapeshifters risks missing the point. IMO they were nerfed too far. Regen and difficulty with silver are pencilled back into errata'd now.

Pixies are Metasapients.
>>
>>49374683
>Not "Naga with LOG 1, INT 1 and no perception".webm
>>
>>49374757
That doesn't even make sense. It's clearly aware of it's surroundings it's not confused by the missing glass
>>
>>49374801
yeah, but it constantly attacks the camcorder without
>noticing the glass on the lens
>noticing the hand to the side
>noticing the mouse on the stick
>remembering that hitting the glass hurts
>>
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>>49374506
Uh, so, there might be a slight bug with Chummer.

Make an Elf.

Make it have Harvester.

Give it Surge.

Give it Celerity.

The speed turns into this.

Additionally, Celerity alone also bugs out, as noted here: https://i.gyazo.com/d08714d2d80ec2d29f2f9391ba7ee238.png

Harvester works just fine, but Celerity is fucked now.
>>
>>49374853
>>49374506
Also, the Harvester Initiative die bonus still isn't stacking right with Improved Reflexes, and presumably the spell Increased Reflexes either.
>>
>>49374847
It's trying to get over the camera, to taste the delicious facemeats. It doesn't want some dead mouse or hand, it's going for the eyeball.
>>
New Thread
>>49375017
>>
>>49370275

Oinkbane the Deadly.
Thread posts: 351
Thread images: 35


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