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/40krpg/ 40k Roleplay General

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All Is Dust Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z

How often do trust issues crop up in your games, barring Black Crusade?
>>
>>49312407
Mars Needs Women 1.1.9
and The Fringe is Yours 1.7.15
aren't in the mega archive yet, where is mega-guy when you need him?
>>
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>>49312407
POST HOMEBREW STUFF because that's all we have now

I shall start.

Stromlek-pattern Commissar Power Armor (Rough Trader)

Based upon the designs and modifications made by the Lord-Commissar Aron Vaul before the cleansing of the Rak'Gol citadel above Sodon, this pattern of Power Armor is an extremely rare version of the already rare human Power Armor, designed to assist in all of the roles a Commissar must fulfill. Designed to facilitate the role of the Commissar, this black-painted armor maximizes the air of authority and fear a Commissar has on the battlefield, making a walking avatar of Imperial authority and power to the Guardsmen fighting alongside him. The refractor field is designed to resemble the collar of the traditional Commissar overcoat, and a long black-and-red cape hangs along his back to imbue even more grandeur in his proud stride. The helm is a silver or gold snarling visage with a peaked crest and brim that resembles the traditional cap of the Commissariat, and is equipped with advanced optics and communication systems. Furthermore, the armor is fitted with impact-gel cushions, making it more resistant to solid rounds and impacts. There are only a scant handful of these suits in existence, as the original was tailor-made to fight in incredibly hostile conditions of a Rak'Gol citadel, but any Lord Commissar who has heard of the suit would pay a hefty fortune to acquire even an incomplete copy of one.

Commissar Power Armor is a suit of Power Armor (Armor 8) with an in-built Laud Hailer*, Vox-Caster, Advanced Helmet Systems, Rebreather (5 Hours oxygen), Refractor Field, Gel-Impact Cushions, and integrated Void-Suit that provides immunity to Radiation and a +20 test to survive the effects of extreme weather while intact. Good versions last 12+d10 hours, while Best versions last indefinitely.

*Laud Hailer: +10 Command to all Imperial or allied servants within 30m.

Avail. Near-Unique

>pic related is the face
>>
>>49312407
>How often do trust issues crop up in your games, barring Black Crusade?

Typically pretty rare unless we're playing an intentionally deceptive character like a Wych.

I've lucked out in that most of my group like what we're doing and enjoy the group itself, and even when they don't like a particular aspect of it they're willing to allow others to enjoy it for a while before voicing their dislike for it.

Except the time a Lacrymole infiltrated their vessel and began to pose as crew members and even PC's, and they all viewed each other with incredible suspicion and nearly killed one another multiple times
>>
>>49312407
I have a Sergeant who doesn't like to command, a sniper who's completely green and trusts the sergeant and heavy gunner completely, and Forrest Gump: The Heavy Gunner.

I don't see any trust issues cropping up.
>>
>>49312407
Reposting for mega-guy and anyone that missed it last thread.

New update of [Chivalry Intensifies].

New in this version:
- Rules tweaking and clarifications
- Super-Heavy Opponents chapter

This update should deal with the most glaring issues playtesting uncovered. If you think I missed anything, please do tell me and call me a faggot.

On the drawing board for future versions:
-Battletech style critical system, with limb damage, armour degradation, sub-system destruction and reactor explosions
- Knightly vehicle upgrades, Knightly gear (like Knight scale void-impellers, Drop-pods etc), customization guide/rules and a relic or two
- More unique Imperial Knight talents (I'm taking suggestions here)
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>>49312407
I declined joining but apparently my group's deathwatch game was nothing but trust issues.
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>>49313060
check last thread - they are there - thanx shas!
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What would the stats on an Astartes Rotor Cannon for Deathwatch be ? I need my minigun fix.
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>>49314224
30" range, S3, AP6, Salvo 3/4.

That comes out to 150m range, S/5/10 (give or take), 1d10+3 I, Pen 2, 100 rounds, whatever the assault cannon's reload time is, a marginally lighter weight than the assault cannon, and a much higher rarity since they're no longer produced.

Overall, it's not worth it. I'd bump the fire rate to S/7/14 and give it 150-ish rounds, might compensate for the weakness of individual shots.
>>
>>49314224
The predecessor of the Assault Cannon, the Rotor Cannon is a multi-barreled heavy stubber that can put out a prodigious amounts of fire, though far weaker than its successor.
Rotor Cannons may be acquired with Bio-Corrosive Rounds in addition to its normal rounds. Bio-Corrosive Rounds halve the weapon’s range, and add the Toxic (2) and Corrosive Qualities.
Rotor Cannon Heavy 150m -/6/10 1d10+6I Pen 3 Mag 200 Rld 3 Full Tearing
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>>49314330
As a side, yet important note: The big factor here is that there is no "Astartes rotor cannon", they were actually usable by Guard as well. THAT would be the thing that makes it worth it; a guardsman-portable assault cannon, basically.

>>49314466
This guy made it look a whole lot better than I did; you may want to go with his option. I went with a straight conversion from tabletop stats. That said, they're explicitly not heavy stubbers, but rather medium-caliber (heavy stubbers are M2 ripoffs and quite high-caliber).
>>
>>49314466
>>49314495
If it's a stub weapon, just make it open to some of the specialty rounds.
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>>49314330
Considering it's a minigun it probably wouldn't firing modes other than full auto.
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>>49314495
>guardsman-portable assault cannon, basically
It could be the same for Marines, just change it to power armor as they can use assault cannons only in terminator armor.
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>>49314495
>guardsman portable
>it's almost as big as the marine wielding it
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>>49314705
>lascannons, autocannons, heavy bolters and stubbers are all manportable
Dude, why are you using a MINI'S profile as proof of anything?
40k minis are heroic scale, with outsized arms and weapons.
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>>49314705
It's in the rules for Solar Auxilia. They CAN take rotor cannons. (Not quite Guard, but still regular humans, not Astartes.)
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Did anyone here played a fighting psyker ?
How did that turn out ? I'm planning to do it in my BC campaign and I wanted to know if you had some tricks to help survive...
>>
>>49315061
Define fighting psyker.
You mean one that uses primarily combat focused powers?
Depends on the game, but the big issues is the same as say, SR: Geek the Mage First.
A battle psyker can be incredibly powerful (and is the single most broken thing in 4 of the 5 lines, especially BC), but if the gm runs the setting as standard, you are a walking bullseye even your party will not trust entirely.
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>>49314848
You know, the red lenses really pull the models together. Nice.
>>
>>49315061
Bolt of Change
lamo Bolt of Change
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>>49315487
>Jin-roh reference
You didn't even see it, anon.
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>>49315746
I haven't seen it, sadly. I really should.

I got more of an old-school Cylon vibe.
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Going to be running my first campaign with Only War soon, starting with 'Eleventh Hour'.

I know it gives you preset Catachan characters to use, but the players and I want to create our own guys and regiment and tweak the details to accommodate it. Is it easy enough for a character's first mission? Or is it balanced for the demo characters?

Might be interesting starting the campaign with the actual events preceding the scenario, since it does start you off at the close of a major battle.
>>
>>49312407
Is the dodge mechanic bad? I have been trying to learn this game, and dodging seems off.

So, you roll to hit by rolling less than your BS/WS. And usually, if you roll under, that means you hit. So, a player seeing the result of their dice will go: fuck yes. But then that shit can be dodged anyway? I get that you only get one reaction per turn, so it's not exactly broken. However, it just comes across as weird to me that you may suddenly not hit. Does it get all metagamey where people with the highest BS/WS simply hold their turn so you can waste a reaction otherwise instead of being denied a hit?
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>>49316002
>>
>>49316002
In practice?
Only if you have a metagaming cunt at the table, and the problem is that allowing the enemy to do their shit on their turn is the worst thing you can do.
Holding back your attack usually means you are getting the bad end of the deal, especially in DH/OW where getting hit at all is a serious problem.
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>>49316173
Did I offend you in some manner or did you actually believe this to be bait? I'm just trying to learn the game man, why you gotta bring bait into this? Cool bait image tho.
>>
>>49316233
>>49316002
>le 'I hit him but he still dodges?! XD' maymay
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>>49316291
I didn't know this was a meme, so it's actually a recognized artefact of the rules? Doesn't it make more sense to make the dodge roll before the attack roll? There is no reason to make it on a standard attack if the defender manages to dodge after all. It also makes perfect sense to try and dodge an attack that would have missed anyway, because you don't really have time to analyze whether or not the attack will actually hit you
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>>49316345
>Doesn't it make more sense to make the dodge roll before the attack roll?

Eh, i get the logic.

1. Your opponent makes a swing at you (Standard Attack).

2. You gauge the swing - turns out it's going to hit you (Successful Hit roll).

3. You decide to jump out of the way (Dodge test).

4a. You manage to avoid the otherwise damaging blow (Passed).

OR

4b. You simply weren't quick enough or noticed too late- the attack lands anyway (Failed).

If you're dodging an attack that wouldn't even hit you to begin with, you're not really dodging so much as just moving.
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>>49316002
No? Exactly like you said, you only get one reaction, so it's a perfectly fine mechanic. Honestly better than a static value they have to get over.

>acolyte sees a gang boss charging up his plasma pistol
>in his concentration to not be hit by it, takes a couple autogun shots
>finally the boss fires off his shot, and it all pays off as the acolyte is able to put all his weight behind a dive to cover
>still lightly damaged by the autoguns, but still alive
It reflects a much more "realistic" kind of battle-sense and spurs the PCs on to work together and focus fire targets, or use stuff like flamers and grenades to rob enemies of their reaction.

>Does it get all metagamey where people with the highest BS/WS simply hold their turn so you can waste a reaction
No, see above scenario. You can use your reaction whenever you like outside of your own turn.
>>
>>49316345
>Doesn't it make more sense to make the dodge roll before the attack roll?
>Emperor help me
You don't need to dodge something that hasn't hit you, on top of modifiers affecting dodge depending on circumstances.
You are trying to understand why the wheel works when you don't understand physics, geometry or gravity, then invent reasons that a primarily mechanical caveat can't work.
That's why you are (fairly) being mocked.
>>49316291
Stop being a shitlord, anon.
>>
>>49316408
Well it makes sense in terms of outcomes. Someone might hit you or miss you, and you might dodge an attack, or not react at all, so you include all of these outcomes. The missing and dodging part both mechanically reduce to one outcome however, and hitting something is a binary outcome, you either hit someone or you don't, so... Is it taken to mean you WOULD have hit if he didn't dodge?

>>49316411
>Honestly better than a static value they have to get over
Well they do have to roll under WS/BS but I take it you mean in the sense like AC in D&D? I am not really sure what you mean by realistic, as the core says, an entire round is only a few seconds long, these actions/reactions are split-second decisions and your example isn't exactly enlightening. You would "realistically" only have time to dodge a single attack, that makes sense, but concentrating on not being hit by one seems weird. It's a reaction, it might be trained, but I hardly feel its something you have the time to concentrate on like you describe.
>>49316429
Yes, you don't need to dodge something that doesn't hit you, but how do you know? Unless it's glaringly obvious I don't really get how you could have found time to make this decision.

In short, when you guys play, how do you interpret it? Does nobody confirm hits when they roll under WS/BS? They simply wait for the DM to decide whether or not he should evade or not?
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>>49316608
>In short, when you guys play, how do you interpret it?
Roll to hit
Roll to dodge
Roll damage
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>>49316667
So you do not have any narration before all dice are rolled etc.?
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>>49316608
A person can concentrate for an event that only takes a few seconds, whether consciously or subconsciously.

Also
>how do you know?
That's not really important, the important part is that you only have one reaction, and it's more frustrating to waste that on an attack that would never have hit anyway, than to occasionally have one of your hits be dodged. It's a game mechanic thing, and it works well.

>>49316696
No, how do you narrate in any game before all dice are rolled?
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tfw you make a backstory for an NPC officer but you know you'll never get to tell it because it's not relevant to the campaign and so there's no natural way to tell it.
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>>49316713
>muh backstory
This is why you don't create in-depth NPCs, and you let their stories evolve naturally if and when the PCs interact with them.
>>
>>49316732
I can't help it. I get bored and just start fleshing stuff out.
>>
>>49316713
Use his backstory for somebody else, then. Players will never know the difference unless you tell them.
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>>49316712
Well, off the top of my head
>roll to hit
Your blade connects with the heretic's flesh
>roll to damage
blood splatters as you cleave through his arm etc.

But I can see how that would be a problem if you intended to dodge.
>>
>>49316746
So then if you're doing it as a thing for your own pleasure, why do you care so much about others seeing it? Also, do you not use Obsidian Portal?
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>>49316761
Why not just save all that narration until all rolls are done? It's not hard, it actually sounds awkward to narrate in between rolls like that.
>>
>>49316766
>So then if you're doing it as a thing for your own pleasure, why do you care so much about others seeing it?
It'd just be nice is all since the effort was made. But it's not like I'm going to lose sleep over not sharing or anything.

>Also, do you not use Obsidian Portal?
I don't actually.
>>
>>49316785
Well, I mean you could, obviously, I guess it's a flavor thing, like instead of having periods of well, boring GM just stating: roll to hit, you may roll for damage, etc, I guess while it might slow things down, it also gives a sense of it actually happening in the moment.
>>
What's a good weapon to arm a regiment with in Rogue Trader? I'm looking for something with more bite than a standard lasgun. Stuff from other games may or may not be allowed.
>>
>>49316807
Well then, get onto it. You can create a wiki for your game, post up mission logs and shit (or get PCs to write their own logs if they want), and populate it with PCs, NPCs and as little or as much backstory as you like.

>>49316839
It's really not slow at all, I suggest you just learn to play the game RAW and go for a few more sessions before you come back to talk about all this. Your posts just reek of inexperience, no offense.

>>49316840
Only way up from a lasgun is your hot-shot that Scions carry, or your not-so-trusty bolter. Otherwise just pump plenty of special and/or heavy weapons into your regiments.
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>>49316900
>reeks of inexperience
well I already stated that I am still trying to learn the rules of DH, so that's a given. I was just wondering how this particular mechanic played on the table because it seemed counter-intuitive to avoid something that already hit you.
>>
>>49316840
You could try high-quality, vacuum-sealed Autoguns with specialist ammunitions. Fyceline rounds are pretty brutal on Full Auto.

Autoguns have the advantage in having more ammo variants than Lasguns, so if money isn't an issue it's actually a better standard issue for forces.

Shotguns are also neat, but not really as reliable.

Also, consider homebrewing your own variants or weapons. This is straight-up encouraged in the books, and can create some cool things.

Go wild, anon.
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>>49316931
Like I said, stop arguing here and just go play it out. I mean you've got multiple people telling you that the mechanic works just fine and you're still trying to complain about it.
>>
>>49316713
I prefer the edited version where she says "I don't want to be Elfstar any more. - I've rolled this bitching gnome fighter."
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>>49316967
>Fyceline

Can someone explain this to me? This isn't the first time I've heard this, and it seems like expander rounds are better than Fyceline on a basic weapon. Do damage types actually do things? Because it says it doesn't in the rulebook, as far as I know. This is my first 40k RPG game.
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>>49317040
Damage types only affect crit rolls, with explosive damage killing someone much more easily than anything else. However lesser NPCs (such as your RT's regimental soldiers) will only get crit damage after they've taken someone down, so it's a moot point.
>>
I'm getting my forever-DnD tp play, is DH1 or DH2 easier for a new group?
>>
>>49317198
2e, by far.
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>>49317198
2e.
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>>49317198
I've heard this question before, what makes people think an older edition would be easier to understand/play?

I mean, would you play D&D 3.5 or 4e over 5e?
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>>49317242
>I mean, would you play D&D 3.5 over 5e?

Play true DnD over the new, untried, untested stuff? Hell yes.
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>>49317242
>would I like to fudge anal circumference rolls and rape my anus to a bleeding death with rusty iron spikes instead of playing 5e
no, no i wouldn't
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>>49317210
>>49317211
Oh cool thanks

>>49317242
But 2e is probably easier than 3.5 in some ways. Plus later editions can add bloat or add confusing rules, but I guess I get the gist of what you're saying
>>
>From what I've read in 2e, a lot of customization and character development options are totally removed. Additionally, I'm not fond of the progression being so open. In my opinion, the 40k universe tends to have characters that are very specialized in their fields.

Why do people play 1e DH at all. It's so bad and dated with no redeemable qualities. A starting arbites is more akin to a bullet sponge than an arbites. So many mechanics with it are done terrible that 2e fixed, like being able to swim as a top level character. I don't understand the oral fixation people have with it.
>>
>>49317256
>true DnD
Oh god, there are actual D&D snobs, as if each edition isn't just babby's first RPG. I'm not really here to argue about that though, but objectively 5e is a much more streamlined experience than the bloated, clunky mess that is 3.5, or the MMO experience that is 4e.

>>49317288
Yeah, D&D isn't the best example but I didn't want to stray to any other systems you might be inexperienced with. Point is, DH 1e actually implements quite archaic rules whereas DH 2e is not only greatly updated, but can transfer over between the other 40K RPG systems. Like we had an OW group who, through one random diceroll, ended up in the hands of an Inquisitor, and just switching our chars over to DH 2e was easy as pie.

A more fair comparison would be Cyberpunk 2020 to Shadowrun 5e. The former with it's ancient rules system goes "that dude can shoot so well he'll never miss a standard shot!", whereas the latter actually considers the reality that anything can happen in the heat of a battle and that even professionals fuck up.
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>>49315061
I did in vanilla DH 1st ed. Even did that whole "Psychic Knight" alternate rank. Didn't really work out well. Or rather, I tanked well, as in took a lot of damage, but I dealt very little, since Biomancy let's you heal wounds and stuff. Until I got bio-lightning. Just use bio-lightning on everything, all the time.
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>>49317337
Personally I find it's the "shitty player" situations that can arise.

Players see the unshackled advances and immediately maximise Intelligence and Tech-Use, rather than getting other stuff which actually leads to a better fucking narrative.

Then force everything down their chosen path, to such a point that the game suffers, the GM suffers, and he starts to wish there was some constraint on which advances the player could choose.

Say perhaps, some sort of Rank system which stated you couldn't maximise your skills and buy the crazy powerful talents right from the get-go. But perhaps progress further, and buy those skills which while thematic, don't really fit within your aptitudes, and feel like you're cheating yourself out of efficiency.

I mean, Infused Knowledge alone is ludicrous. Buy that so you can potentially know everything, then boost Intelligence and your Lore of choice.
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>>49317457
>I mean, Infused Knowledge alone is ludicrous. Buy that so you can potentially know everything, then boost Intelligence and your Lore of choice.
Right and then you get your ass kicked by some hiver looking for a pack of lho's.

Regardless, the shitty player explanation shouldn't be a reason to use a shitty system. A heavy rulebook and a strong throwing arm can fix that. If not, they have fate points to burn. Teach them to cover their fucking weaknesses, they're damn Acolytes.
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>>49317494
>A heavy rulebook and a strong throwing arm can fix that. If not, they have fate points to burn. Teach them to cover their fucking weaknesses, they're damn Acolytes.
Which can piss them off, and drive them into tantrums.
I lament my quality of player.
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>>49317514
If your players are made that you killed them because they decided to get lore +30, and intelligence 70, but didn't get awareness at chargen then you shouldn't be playing with them.

Sure, they should be specialists, but they're still supposed to be able to handle themselves in a fight.
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>>49317514
Start killing your players until the average quality goes up then.
>>
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>>49317514

40k is an unforgiving place, and the life of an acolyte is always intense

If they play stupid, they get to die stupid.
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>>49317606
This tbhbbq.

Every time I play Dark Heresy, I fully except a TPK. Oddly enough, it's only happened once.
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>>49314147
Who is this Shas you thank? Becuase I gamed with a Shas over skype once. Cool dude, would love to game with him again.
>>
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>>49317656

It really depends on the setting. I don't think a TPK should happen unless things are starting to unfold or someone fucks up big time.

Checking out the abandoned cathedral where cultists may hang out at night without backup or telling anyone where you are is a good invitation for things to go wrong

asking an old lady which way to the bathroom should not lead to twenty gangers out of the woodwork if you're in a fucking feudal world
>>
>>49317706

By setting I mean the type of world and what the metaplot is.

Do any of the supplements go over genestealer cults?

The idea of the inbred yokels who live in the hills being genestealers sounds like fun
>>
>>49317416
Probably easier in BC, especially as a Chaos Marine Sorcerer. Free Force Weapon combined with the unnatural strength of the Astartes will rip and tear just fine, if not better, than comparable power weapons.
>>
So I believe it's possible that some Rogue Traders can obtain a Space Marine or a squad of them if their warrant is old enough, correct? Like dating back to the Great Crusade levels of ages when they would actually add such things to the warrants.
>>
>>49312407
>How often do trust issues crop up in your games, barring Black Crusade?

My players are in-fighting over the fate of a mutant dog.
>>
>>49317706
>Checking out the abandoned cathedral where cultists may hang out at night without backup

This exact thing led to
>or someone fucks up big time.

Our Guardsmen decided to detonate ALL his grenades (of which there were plenty) at the same time, without actually throwing any of them. We were three acolytes standing about three meters apart.
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>>49317972
>So I believe it's possible that some Rogue Traders can obtain a Space Marine or a squad of them if their warrant is old enough, correct?
Obtaining space marines isn't something that'd be in a warrant I don't think. It's something that'd happen over the course of a warrant's lifetime (the Rogue Trader or his ancestor does a chapter a big one, and the chapter answers the favor by saying they'll lend them marines occasionally.)
>>
>>49317797
If the GM let's you buy Bio-lightning as an elite feat or some such, you should go for it. Trust me on this.
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>>49317972
I can't see any Chapter willingly dispatching a squad of Space Marines for service on board a Rogue Trader vessel unless the two had a long and glorious history of cooperation.

Even then it would likely be but for a short period.
>>
>>49317985
Explain.
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>>49312407
>How often do trust issues crop up in your games, barring Black Crusade?
Any time there's a psyker in the group. Any strange phrase or action out of the psyker and the Sergeant is training his laspistol on him.
>>
>>49318001
>>49318021
I don't know man, they mentioned it in the Arbite book that the oldest of the Warrants allowed the Rogue Trader to have a squad a space marines protecting them. I believe they were able to request them.

Keyword being request.
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>>49317992
Any reason as to why the guardsman suddenly decided to snackbar?
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>>49312407
>How often do trust issues crop up in your games, barring Black Crusade?
Very infrequently. I have shitty players.
>>
>>49318021
>>49317972
>>49318001

The Marines Errant have a four-man squad of Marines that are constantly assigned to a particular Rogue Trader because of their constant cooperation and the Chapters reliance on the RT for supplies. The Marines who serve as part of this detail consider it to be an honor.

So yeah, it's entirely possible and has happened before, but it's something you're REALLY gonna have to work for and the Chapter has no legal obligation to do anything for you.
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>>49318010
BC already has it in the form of Neural Storm in the Tome of Fate Biomancy powers. Psychic Barrage dealing 1d10+Toughness Bonus damage with Pen Psy Rating. 3 or more DoS adds Shocking or Haywire (5), 5 DoS adds both.
>>
>>49315423
My players only ever risk the shot if it's the psyker that's endangered by friendly fire...
>>
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Asking those with experience with Black Crusade and/or those decently savvy with such topics: How would the interactions between a CSM and a "normal" human play out in a chaos war band? From the fiction I've read CSM have even more of a chip on their shoulders when it comes to their opinions about mere mortals, and tend to either step on them indifferently or use them as disposable sacrifices/slave labor/servants with no respect or acknowledgement of worth given. Naturally of course those in a mixed band fighting alongside humans wouldn't be so hard set, but I'm drawing a blank thinking about it.
>>
>>49318388
If you're a player: don't play the CSM as a saturday morning cartoon villain, have him appreciate and value his advisors. When the Apostate tells him something about subverting Imperial Cults, have him listen. When the Heretek requests for him to take a factory intact, do it.

If you're the GM, talk to your players about it.
>>
>>49318388
CSM tend to be pretty hardass about being better than humans, and they typically only respect strength. While many view mortal humans with outright disdain, they also understand that humans have their uses, especially specialists like pilots and engineers and psykers necessary to communicate and navigate the Warp.

Typically speaking, the Marine will not necessarily respect the mortals around him, but he will understand the purposes they have and respect their strengths - so long as they remain useful, at least.
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>>49318062

They're on this planet where the population must wear gas masks most of the time, a bit like on Krieg.

A dog with a gas mask strolls along. The Cleric and the Psyker already hate him but the Guardsman and the Techpriest decide to adopt him, naming him Skullcrusher.

Later, when they are escorted at gunpoint by some NPC's, one of the NPC's decides to remove the gas mask from the dog to feed him, and it is revealed the dog has six eyes. At this point, the Cleric gets into a fistfight with the other characters, in full view of the armed men escorting them, who are ready to riddle them with bullets if things get out of hand.
>>
>>49318082
We were facing some kind of unknown xenos (or Daemon I guess) that were kicking our asses, bigtime. I guess he panicked. It was a one-shot, so it was mostly fine.
>>
LINK TO LAST THREAD

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>49319356
>>49234824
>>
Also in the 3 fucking years since it was released did no one buy a fucking Faith and Coin PDF that's not a fucking scan of the stupid book that's on the mega?

Now that they're all gone are we never getting a searchable fac? If so fuck you guys.

Also, I'm looking for a Rogue Trader list of elite advances and alternate career paths, the one on Godwyn hasn't got half the books
>>
>>49319406

https://sites.google.com/site/thegodwynlegacy/rule-mechanics/alternate-career-ranks

https://sites.google.com/site/thegodwynlegacy/rule-mechanics/elite-advances

https://sites.google.com/site/thegodwynlegacy/rule-mechanics/careers
>>
Need some help
I have never played a table top roleplay before (played space station 13) and want to try an online session, so I need two things answered:
1. What is the best 40k based roleplay for beginners, I have a pdf of the dark heresy book so I know the rules, but would still like a easy game.
2. Are there any forums, blogs, or something where people sign up for games, and what should I download to play?
>>
>>49319514
Only War
>>
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So I just did world-gen and regiment gen with my players yesterday and I must say I couldn't be prouder.

The only restrictions I had was the planet was only easily accessible by the Imperium every 50-70 years or so and was rather self sufficient. It also had to have a reason that both the Tau and the Imperium would want the planet.

So they decided early on that they wanted to be a primitive or lower tech world since the contrast with the tau is nifty. So they debate over Feudal and Feral world back and forth and eventually decide on Feral world.

Asking them to describe the climate one player expresses a preference for tundra mixed with steppes. Being a bastard I'm all for them taking massive wide open plains as terrain against Tau but the others all like it. They decide that they want something to be altering the environment like constant ash storms from volcanoes until they agree that mysterious archaeotech spires spew clouds and some other mysterious substances into the air that cool the world.

The spires are feared by the locals and no one goes inside them. When the world was rediscovered some Mechanicus went into one and likewise told them to stay out. However the spires make odd anomalies and mysterious boons upon the local tribes which make up the regiments of the planet. (The regiments exist during the non-tithe generations to preserve military knowledge considering it's all oral tradition in most of the culture.)

Considering most of them rolled good WS and garbage BS and keeping with the primitive and steppe feel they naturally choose to be rough riders. They pick up Supine for their commander and decide to be a rather faithful regiment.

They also take the Honor Bound for a drawback to get more points.

They pick up Close Quarters Battle for their training doctrine to get Compact Lascarbines and Light Carapace armor for their group.
>>
>>49319514
Well if you know the rules to Dark Heresy, then better start with that, eh? And I think people find games even here on 4chan
>>
>>49320192

For equipment doctrine they spend their last point on a Reliquary. Determined to be the mummified skull and torso of a Space Marine that was pulled out of a Dreadnought. How did it get on this planet? Eh who knows?

For their standard kit I let them lost the compact trait on the lascarbine for a measly 2 points since it's rather garbage for that just making it another laspistol practically. They get survival suits for the cold and then ask me to approve their last 20 points on refractor fields. I think this is hilarious and agree. We decide that part of the spires influence means that for some reason their particular tribe has the knowledge to make "Spirit Amulets" and part of the reason the Mechanicus and Imperium are looking into this is because the Imperium wants to mass produce it with grunts and Mechanicum wants to keep it in their hands. Regardless it's part of their tithe.

So now we have some Dune shit going on with forcefield wearing melee goons.

Their favored basic weapon is the hot shot lasgun that they raid out of an old downed Imperial ship. Only one guy has a ballistic skill above 30 and he's the only one who has one anyway so not super relevant. Autocannons for favored Heavy Weapon to have something the Ogryn can use. Yes their tribe has Ogryn. We decided they were dropped off by an ill-conceived Rogue Trader venture and have had a small population ever since.

Now here's where the lore really goes nuts. For mounts they take Giant, Flying, Machine, mounts, that slowly regenerate themselves and self-repair with mysterious tech. These are fluffed as giant knuckle walking robo-bats (Henceforth referred to as Robats) that form bonds with certain warriors. They represent the elite of their tribe.

We decide that the spire in their territory spews out mechanical lifeforms at a somewhat normal rate. I'm reminded of Horizon Zero Dawn but no one in my group has heard of it.
>>
>>49320192
>>49320329

For culture they're normal nomads with a bit of the feral mad max mixed in. They scrounge and forage as well as have small herds. They usually just use their giant robats to find a wild horse herd pick one up and drop it.

They are based on the Sarmatians/Saka/Scythians or which ever term is most appropriate. They wear bright colors and tall ornamental hats to show status.

So that's my players.

Pseudo-Iranian, pseudo-mongol, Mad Max, robat riding tribesmen with forcefields. And the Tau are going to murder them.
>>
>>49320329
>Reliquary for the regiment are remains of a space marine pulled out of a dreadnought
By the emperor, what heresy.
>>
>>49320459
THE ANGEL'S BODY SHALL PROTECT US FROM ALL EVIL JUST LIKE OUR HONORED ANCESTOR SPIRITS
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Oh ho ho... the faces on my players when they were assigned to a battlefront on a fringe system and as they were emerging from a canyon leading out of the landing zone a band of these things rounded the corner. They so thought that they were just a typical furry insert that's good-hearted and pure and oppressed by the Imperium and only wants to be loved and "loved".

How their faces changed when they found out the hard way that they are in fact the race of viscous warmongering xenos command labeled them as, who put them through the hardest fight they'd ever fought and left two PCs dead.

This'll be a fun campaign.
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>>49321862

I do got a good example right here of their faces when after the heavy got tag teamed to death one of the sergals hefted up his heavy bolter...
>>
>>49321862
>Soldiers of the Imperial Guard
>Believing anything a xenos says
>Not just shooting them on sight
They deserved it.
>>
>>49318729
Kek, I wish our party could have similar shenanigans. We create pretty dysfunctional parties for sure, but one guy in our core group seems to get so bootybothered whenever there's any party conflict, so the result tends to be that everything has to be worked out and planned such that everyone's happy... This includes as almost throwing a well-paying mission that would engage his backstory away because he didn't want the risks involved with people from his backstory recognising him, like what the actual fuck. Don't make yourself a fugitive if you don't want to deal with the consequences (especially when that game's GM is known for involving backstory in his games).

One of the games we're playing at the moment has these hindrances that you're not really enforced mechanically to act out, but given that you get rewarded for taking them it's strongly encouraged and our group likes RPing out char flaws anyway.
>my character has Arrogance as a major hindrance
>first fight of the game, my rolls suck dick
>meanwhile other fighty char exceeds
>at the end of the fight I turn on that char
>trying to belittle them
>basically shouting at them to back off and let me take the glory, because I'm so much better than them
>this guy is in-character making noises for cleaning and reloading his musket at me
>threatening me for RPing, just because "muh party conflict"
>>
>>49322474
>includes us almost throwing away a

Jesus I fucked that up.
>>
When is it a good idea to overwatch and when is it a good idea to break LoS?
>>
>>49322474
Player should kill himself: the post
>>
Does anybody else think that 2e's Toxic weapon quality is a step backwards?

No matter how many times someone was hit by it, they only take the damage once at the end of the damaged target's turn and the damage can be reduced by TB.
>>
>>49318388
If at all possible avoid the situation entirely. Don't mix CSM and human heretics in the PC war band.

It's better for balance (what balance there can be in BC) and lets your PCs either tread on non-SM humans with no fucks given or be trodden on, depending what they're playing.
>>
>>49323889
Toxic needed a rework from the ground up.
Time delays, working on stun, persistent damage, variable damage (different to just 1d10).

More than just "it's harder to resist".
>>
>>49322678
>When is it a good idea to overwatch
When you know or have reasonable suspicion that foes are incoming.
>when is it a good idea to break LoS?
When you need to run for your life because the foes outnumber you 6 to 1.
>>49323889
Toxic was incredibly abuseable, and more often than not, would be a problem for the pcs, not enemies.
The damage part was nerfed to keep things like Deldar from being pc killers out of the gate.
>>49324450
The game does give you an open license to treat poison and toxins however you want. If your gm wouldn't allow you to say, put a paralysis toxin in the weapon mod, you know he is shit.
>>
Anons I might run my first game of OW today and I'm not prepared. Wat do?
>>
>>49324749
Make them fight Necrons.
>>
>>49324749
Have them run into Children of Isha Striking Scorpions.
>>
>>49323666
I was trying to think of how he's not all that bad, but I can only think of more grievances and have to hold back from ranting too much more.

Like in our DH game, he initially complained about being useless when he gave us info dumps thanks to super high Int and that talent that just lets you know shit, all because he wasn't great in combat and the super tricked out bolter he relied on jammed. Even now he'll take his plasma pistol and shoot at something that hasn't dodged, then look all sad when it inevitably dodges. We're also getting back into 40K tabletop together, and my god.
>he's just making some footslogging DW
>no vehicles, just marines
>meanwhile I'll be running a deepstriking Hellrain Brigade with droppoding DW allies, a whole mix of marines, termies and dreads to pick and choose from and a melee Inq retinue riding around in a Valkyrie
>not the most powerful shit, but I'll be able to (half literally) fly circles around him, choose all my engagements and shit
I know I won't be the only person he plays against but christ, I just don't see him winning all that much and that'll just make him all the more sad and shit.
>>
>>49324576

Toxic became garbage when Corrosive was introduced. The only saving grace is Corrosive is rare as fuck. However, it is the only quality that makes weapons like the rotor cannon worth it, turning it from a waste to top tier.
>>
>>49324846
Welp.can't help the human who doesn't look left and right of his current path
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>>49322098

Well in fairness they did. Just lost initiative and didn't take the opponents seriously irl. Til this happened to the heavy.
>>
Only War is a fun beast. Half the session is grim, dark, depressing war, entrenched in a three-way war, and the other half is burglary and a car chase in a commandeered VW bug, running from the MP with an old-school gramophone.

I like it.
>>
Is there a version of the hammer of the emperor pdf with full bookmarks?
>>
So I was thinking since we're guaranteed no more published material, does anyone know the best PDF creation tool?

Reasonably you could combine all the PDFs of one system, with a small bit of editing (ie get all of the home worlds into one place).

That's not talking about merging the systems into a single one.
>>
Question. How does one utilize a Stormtrooper when they're fighting alongside guardmen, if they're specialist mission guys?

And why in fluff are they lumped in with guardmen and not in their own regiments?
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>>49327046
In the real world, spec ops/SEALS/Delta/whoever occasionally get "embedded", either with regular troops or indigenous personnel. The same is probably true in 40k.
I figure a Stormtrooper would give guidance to the regular troops when their specialty comes up, boost morale and generally act as a particularly skillful/well geared rifleman.

Stormtroopers *do* have their own regiments, but squads and platoons often get split off to assist regular line infantry. The Imperium's military structure being as weird as it is, I wouldn't be surprised if their were Stormtrooper "regiments" that effectively never saw each other and always deployed among regular Guard.
>>
>>49321862
>>49325371

You threw fucking SERGALS as a xeno race at your players?
For shame.
I'm proud.
>>
>>49312407
>How often do trust issues crop up in your games, barring Black Crusade?

All the time. And in not interesting way. They trying to kill each other instead of discussion, don't trust each other, lie just because they can, and simply don't care. And it's a fucking Inquisition team. I stuck in the group of egoistic assholes just because it's a long run and I like the story so far.
>>
>>49327183
Read Caves of Ice, by Sandy Mitchell
Has a pretty good explanation for you
>>
>>49325244
>turning it from a waste
The only reason it is a waste is because it is little different from a heavy stubber while being bigger, harder to find, and harder to supply ammo to.
Give it some special rules, and it becomes far more useful. To wit, however, my GM, nor I myself, allow players to run around with autocannons making any and all combat situations moot, so something like a heavy stubber/bolter on the field is a big deal.
>>
>>49329195

A rotor cannon as written is good against regular infantry. 1d10+6 pen 3 with tearing can seriously maim or even kill anything mansized. it suffers against heavier targets, but you have different weapons for that. It's the bio-corrosive rounds that turn it into an anti-everything weapon, and I would say it's just about as good as an autocannon with those.
>>
>>49322474
>You get all up in a fighters' face because you want to take the glory
>Thinking said fighter is out of line for threatening you to back off
ISHYGDDT
>>
>>49329466
Could have also just as easily laughed him off.
The thing about "party conflict" is that it is always, ALWAYS someone actively choosing to start shit within a group, and it's usually not only unnecessary, but not nearly as fun for everyone else that needs to watch the game grind to a halt so a dick measuring contest can happen.
I've been in this same situation for the last month, and I've finally realized that the best way to resolve it is to not be the fool who has to rush up whenever they are challenged. Let those who aren't worth my time be disallowed from taking up my time, and go forward.
>>
>>49329727
Either way, musket man wasn't the one instigating the conflict, and was well within his rights to threaten prideful prick. Especially if that was in-character for him.
>>
>>49330561
>musket man wasn't the one instigating the conflict
No, but he did escalate it from shit talk to threats of violence, and the guilt lay with the one who pushes the situation needlessly.
>>
>>49330712
Prideful Prick pushed it needlessly first. You can't have a character act like an arrogant asshole and expect the rest of the party to bend over and stick their asses out for you to fuck them up the ass.
From what >>49322474 says, he instigated the fucking thing from the get-go, he's in the wrong. Besides, it never even says that Musket-Man there was actually fighting him, just threatening him. IMO, that's a perfectly valid response to the situation in almost any TTRPG.
>>
>>49330911
>IMO, that's a perfectly valid response to the situation in almost any TTRPG.
Yes, if you are playing a violent, senseless murderhobo.
For the vast majority of actual character types, pulling a weapon on someone because you don't like competitive banter makes you the twat.
I could understand if they were playing a game where they were knights or nobility, and having someone challenge your prowess was a considerable slight to your honor that had to be redressed, but like I said, the musket guy escalated the situation to near violence over what is, in the long run, a nearly meaningless comment.
>>
>>49331017
>You're a soldier, bred for battle
>You and your comrades enter your first fight together, and through valiant effort emerge victorious
>As you wipe blood from your bayonet, the joke around with your comrades.
>One of them stomps towards you, furious.
>Shoves his fat fingers into your face, ranting about how much better he is than you
>Demands that you kiss his ass and don't fight as hard as you can
At this point, you have two options:
>Reload your gun and tell this crazy bitch to fuck off
>Bend over and let him have his ego
Anyone arrogant enough to yell at you for doing well is arrogant enough that you need to ensure that they behave themselves in the future.
>>
>>49331137
First it was a different person he was bragging/insulting, second off, if you're such a idiot that the first sign of conflict you take out your gun, most people won't want to be around you.
Escalating that quickly isn't normal, unless your messed up in a lot of ways.
>>
>>49331186
>my character has Arrogance as a major hindrance
>first fight of the game, my rolls suck dick
>meanwhile other fighty char exceeds
>at the end of the fight I turn on that char
>trying to belittle them
>basically shouting at them to back off and let me take the glory, because I'm so much better than them
>this guy is in-character making noises for cleaning and reloading his musket at me
>threatening me for RPing, just because "muh party conflict"

At no point in that text does he say that the guy with the musket was someone other than the one being threatened.
I'd also say that going off and screaming at someone because they performed better than you in a fight isn't normal unless you're messed up in a lot of ways, and people won't want to be around you either.

You want intra-party conflict? That's fine, but don't be fuckin' surprised when the ones you conflict with fight the fuck back.
>>
>>49331272
>meanwhile other fighty char exceeds
Kinda implies that he was talking about a third person.

>you want intra-party conflict? That's fine, but don't be fuckin' surprised when the ones you conflict with fight the fuck back.
That's not what I'm saying though. It's just shitty Escalation. If you're upset someone is yelling at you, you don't shoot them.

Not only in intra-party matters.
PCs do this all the time. Someone stole from me? I guess I got to murder him in cold blood. Someone insult me? Murder. Someone is evil but did nothing wrong yet? Murder time.

Act like a normal human. Someone is acting like a twit because you did better? Insult him, laugh him off, brag back, act like a twit, hit him, just don't be the faggot who thinks the moment there's any sort of conflict you need to take it to 11.
>>
>>49331390

>Kind implies that he was talking about a third person
No, it doesn't, it implies he's introducing a second subject into the story. I do see where you're coming from, however. I'd personally say that the wording is a bit ambiguous though, so either interpretation could be the true intent.

>Act like a normal human
That will really depend on the setting. In a medieval world, someone stealing from you will likely be beaten pretty badly by the proper authorities, or even killed by the cruel ones.
>If you're upset someone is yelling at you, you don't shoot them.
You're right, but you might pull a weapon on them and tell them to back the fuck off. Arguments escalate like that all the damn time in real life, there's no reason that it shouldn't happen like that sometimes in RPGs too.

More onto the topic at hand however, I agree with you. If it was indeed a third person who was being shit-talked, then musket-man was out of line.
>>
https://www.dropbox.com/sh/0bebs1mkw1ogyma/AADkmRBPyJ2GHbkT_7KH_xeTa/Rogue%20Trader%20Combined%20Spreadsheet.xlsx?dl=0

Put this in the mega or the OP.
>>
In DH2E does Adepta Sororitas Power Armour need to be recharged, or not?
>>
>>49333089
that already exists in the 40k armoury spreadsheet, i think.
>>
>>49333731
No.
>>
>>49333972
But it also doesn't negate its weight
>>
>>49333987
It still does.
>>
>>49333905

Some of it does, a lot of it is absent.
>>
>>49334179
what parts?
>>
>>49334040
Past the UN(T1)?
It negates it totally?
>>
If someone on overwatch uses a spray weapon, is the target still allowed an agility test to avoid the attack?
>>
>>49334209

Combat, psychic techniques, navigator powers, it has fac alternate career paths and more information there to boot.

Not to mention that the layout is far better when you assume you have access to the books. (Rather than sorted by system/book like the big one).

Worth including nonetheless.
>>
>>49327046
To build on what >>49327183 says, the Guard has something that our world doesn't really have an analogue for anymore: grenadiers. Those being Guardsman who stand out an awful lot, and are given special equipment for it (typically in the form of carapace, hotshots or hellguns, and better training to make badder dudes). Someone playing the Stormtrooper career could be a regimental grenadier as opposed to a stormtrooper who is embedded with the regiment for some reason or another.

Also the Stormtrooper career is good for people who want a dedicated rifleman to the degree of a Weapon Specialist as well, since they have similar levels of "I'm REALLY FUCKING GOOD with infantry weapons," with stormies having a bit more emphasis on tactical stuff.
>>
>>49334604

I always wanted to play a Stormtrooper in the likeness of a Solid Snake style soldier/operative/agent. I think it would fit really well. Can always ditch the armor for sneakier stuff
>>
>>49335234
I'd argue that at that point you're not really playing a stormtrooper if you're planning on doing that more often than not. A stormtrooper or grenadier doing it as an unusual circumstance mission makes sense, but at that point it'd make more sense to play an actual Adept geared toward infiltration.

Granted, the Stormtrooper career path is probably the best all-rounder in Only War, and has couple of Stealth and Security buffs that would be helpful to an infiltrator, but they're supposed to be secondary traits that let you infiltrate a building to then storm the shit out of it.

If you're not planning on doing that sort of stuff on a regimental level, it makes more sense to use Dark Heresy. Maybe Rogue Trader if they have a career path that would let you, but the only one I'm really familiar with is Only War. I do know from the All Guardsmen Party (which it seems used Only War career paths for the players' regiment, but Dark Heresy rules for NPCs) that NPCs more likely to act as you want were referred to as Adepts.
>>
>>49336437
Snake would be guardsmen background with assassin background I would think for DH2
>>
>>49336855
assassin role*
>>
>>49336855
That would work well, and kind of proves my point. Though I'm personally not familiar with 2e, my group still uses 1e of everything because we have the books.
>>
>>49329466
>because you want to take the glory
Because my character wanted to take the glory. OOC myself and the player I flared up at knew that it was purely an IC RP thing. Again, I took a major hindrance in chargen and got rewarded for it, I can't just slide that under the rug.

Also it wasn't the fighter who was reloading his gun and aiming it at me, it was someone who wasn't involved in the smacktalking at all.
>>
Does anybody have the Mars needs women pdf?
>>
>>49331390
>Kinda implies that he was talking about a third person
This is correct, sorry I know it was subtle wording but I thought that using the words "fighty char" would be enough to introduce a new player/char.

Musket guy is an engineer-y type, I could argue that it wasn't IC for him to brandish his gun at me but as with most of his characters, I don't precisely know what constitutes as IC for him since he doesn't tend to build a strong identities. Still, it just felt like a dick move because again, he's threatening me for RPing, in a confrontation he wasn't a part of (and that the other player I was yelling at was diffusing just fine and left me with a salty burn).
>>
Can somebody 40k-ize this name for a character I'm making?
It's: Alexsandr Senaviev
>>
>>49338404
Aleksander is already 40K enough (just pronounce the 'k' more, bonus points for using an ambiguous Eastern European accent), and the last name is kinda okay too but I mean that'll just sit on the character sheet and never really be said out loud anyway, apart from maybe the initial introductions.
>>
>>49338404
Alexandro Senavius
>>
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>>49336971
>my group still uses 1e of everything
>>
>>49338404
How do you 40k-ize a name? It's a setting with a ton of variety.
>>
>>49338448
I don't have 2e stuff. At least, that I know of. Honestly, I've never even looked at the new books. Do they still use the base d100 system?
>>
>>49338450
Generally I've noticed human 40k names have a nice punch to them. Sturnn, Holt, Dorn, Cain, Gaunt, etc.
>>
>>49338463
Just dl them, DH 1e uses such archaic rules. I honestly can't believe people still play that shit. Yes, of course they still use a D100 system, all 40K RPGs do.

>>49335234
No, I'm sorry but that sounds like an awful idea and totally out of character for a stormtrooper. You've got to imagine that they've put in so much work, so much more work than even the usual guardsmen who are ground down to blood and tears, just to elevate themselves to the rank of stormtrooper. Their armour and gun are their badges of office, they are not going to just ditch them behind for stealth. Not only does it go against any sense of pride but also instincts of self-preservation, and not to mention all the additional training and drills that have been beaten into them after becoming a stormtrooper that allow them to use their armour and weapons to the best of their ability.
>>
>want to try Rouge Trader
>No one to do so with
help
>>
>>49338536
Rogue.
ROGUE.

It's not hard. Also go to Gamefinder threads and give more info, such as your location and whether or not you'd be willing to do an online game.
>>
>>49338521
I just wish they kept the money system. Influence feels super awkward to me. Also I miss all the cool psycher powers. It's not fair DH2 is so much better in almost every way
>>
>>49338870
How does it feel awkward? Having physical money just makes no sense in a setting with so many diverse planets and the ability to hop between them so easily. Each DH mission our group does is generally on a new planet, some of them which just don't have currency (eg. a penal colony).

>cool psycher powers
I don't know what you're talking about, 2e has heaps of cool psyker shit without anywhere near the same risks as 1e.
>>
>>49338905
Having plain influence doesn't make sense for a diverse group of planets either always, I mean if they care enough about my influence as a agent of the empire, they'd probably care enough about my money.
What if I want to pay people money for info, do I make an influence test? Do I subtract some of my influence? But it's not really gradient enough to different amounts. There's no real good conversion because 1 influence is too much.

I know it has uses in social interactions, but also having the ability to just give cash, especially when you don't want to let people know who you are weird.
>>
>>49338966
Yes. No.
>>
Dark heresy, group is investigating a massive weapons smuggling operation happening on a Munitorum Facility that orbits a manufactorum. Any tips for running such a heavily beauracratic setting? They're inquisitor tier (ascension) so its designed to be a bit political.
What are some general themes and features at a munitorum facility.

>group finds record of murder linking to black market organization they're following.
>victim is a paper pusher savant for the munitorum, borderline heretek with his newfound "ideas"
>group discovers his notes and something shady happening with someone skimming off the top of munitions transfers/shipments.
>munitorum database has been perfectly recorded and no loss of product was detected.
> team sees all the minutia being transferred to separate munitorum facility. Get coordinates and go.
>head to coordinates, nothing is there (its a separate moon, not exactly a stroll)
> the place that the munitorum has "transferred" munitions to doesn't exist except in munitorum records. The munitorum and administration at large refuse to accept any possible clerical errors in their system, clearly it must exist, the papers say so.
> someone has entered in falsified information expertly into the system.
I feel this is a little grim derpy, but very 40k themed. Most workers wouldn't dare question something like this as they been trained from birth to follow orders and work as told. The people that can do Something about it are too proud to accept any error.

New session tomorrow, if interest I'll let you all know how it turns out.
>>
>>49339097
Office politics and the like. Secretaries can gossip, workers (usually) have functioning eyes and ears and might see/hear something odd, and rivalries and alliances form and break between houses.
>>
DH2E Question:

If you pick any background other than Adeptus Astro Telepathica, is your psyker unsactioned? Are you supposed to fluff it if your character is a psyker that served in the guard?
>>
>>49340082
Yes. Can you slightly revise the first part of that second sentence? I'm getting two interpretations.
>>
>>49340082
As far as I understand, the only way to be sanctioned is to make your background AAT. So if my character served in the guard, I would pick the AAT background and fluff it that he was a psyker detachment to the guard unit. Correct?
>>
>>49338966
>empire
Firstly it's the Imperium, sorry to nitpick but... Secondly, Influence isn't an actual representation of your agent-yness. An ex-Rogue Trader's fleet officer, for example, may have high Influence because of all the mercantile connections they made through their RT. An ex-administratum worker might have high Influence due to having more detailed knowledge of a system's commercial districts, and commerce in general, meaning he/she knows where to go for specific goods and where best prices tend to be. So Influence is actually quite a nice stat in that it can mean something different for each character, try to think of it in that way.
>>
>>49340117
Yes.

Or he was just unsanctioned. That happens too.
>>
>>49340417
Not without someone, likely a heretic, pulling an assload of strings.
>>
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>>49313461
>Battletech-style critical system

>mfw I can see potential for Mechwarrior: 40k Edition and want to see this more than anything else out of this homebrew

Keep the dream alive, Ed.
>>
>>49340082
This is some confusing shit since I don't know who is posting what in this chain, but I'm going to take these questions and just answer them at face value.

>is your psyker unsactioned?
Yes.
>Are you supposed to fluff it if your character is a psyker that served in the guard?
Incomplete question, not sure how to answer this. Fluff what exactly?

>>49340117
>Correct?
Yes.

>>49340417
>Or he was just unsanctioned
No, an unsanctioned psyker wouldn't be hanging around in the guard as a dedicated, attached psyker. The only ex-guard unsanctioned psyker would be the kind of guy that developed his abilities after starting his military service, and a very local Inquisitor managed to pick him up before a Commissar BLAMMed him or something.
>>
A while back someone posted about how to maximise your number of aptitudes in DH2. There were two or three rough builds. Does anyone remember what that was?
>>
I just heard that gw destroyed all pdfs on the net after cancelling the rpgs.

Do the pdfs I downloaded here still work?
>>
>>49338966
You are misunderstanding what Influence actually means.
It's like saying that RT's or OW's Requisition/Acquisition stats are based on cash at hand.
It INCLUDES money, but is not JUST money.
>>
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>>49340583
Yes grandpa, of course they do.
>>
>>49340620
Well, thank the gods then.
>>
>>49340642
Are you actually being legit? Do you honestly think Big Brother GeeDubs can legitimately find and corrupt EVERY storage of their RPG pdfs?

That would be like them tracking down everyone who bought one of their RPG books and burning them. Not only is it logistically impossible, it's stupid.
>>
>>49340691
Err no. I heard it elsewhere on 4chan and just wanted to confirm.
>>
>>49340758
From where?
>>
>>49340758
So then why do you think that GW simply removing the download links on sites they have access to, will somehow magically delete the copies that are on personal hard drives and cloud storage?
>>
>>49340477
You know, I am actually planning on running a Knight campaign based on Mechwarrior 4 sometime in the future.

But first, I need to figure the fuck out how to actually make those crit rules anything but a gameplay breaking mess.
>>
>>49334467
Yes.
>>
>>49340535
Actually, come to think of it, I think it was overlapping aptitudes.
>>
I'm gathering a group for a weekend game in GMT+3 time zone. The system will be up to the player's choice.

If you're interested, skype is visionandvoice.
>>
>>49341735
>The system will be up to the player's choice.
Forgot to mention - not RT though, sorry.
>>
>>49341735
>GMT+3
>Literally 13 hours ahead
>tfw
Just where do you live anon?
>>
>>49341735
what time, locally?
>>
>>49341766
Afternoon or evening.

>>49341757
Euro
>>
>>49341735
Gerry, or random numbers?
>>
>>49341926
what's gerry?
>>
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>>49341953
It's not a hard question...
>>
>>49342002
my guess is the one in ukraine.

gmt+3, right?
>>
>>49342118
>>49342118
The numbers one, yes.
>>
>>49341735
I'll play if the enemies are transparently Russian stereotypes and vatnik memes 'vacationing' in the area
>>
>>49342552
could try for rogue valhallan/vostroyan elements
>>
>>49342552
>>49342583
Actually, I think I like it better if we the players are the vatnik memes instead. But I'll discuss it with people after I get home from wageslaving
>>
>>49342583
>>49342827
Can confirm everything vatnik is funny.
>>
>>49343080
don't know much about vatnik, though.
>>
>>49343172
Have the characters squat, surrounded by smoked lho-sticks, constantly demanding where the evidence for the players' statements is! :^)

Just look up vatnik memes on the Internet.
>>
I want to run an Only War game for people who don't know anything about 40k and I want to give them in-universe propaganda for information on the setting. Besides regimental standard and the uplifting primer are there any good sources for this? Also, what kind of game would be good for them? I was thinking mechanized recon but I'm not sure.
>>
>>49343439
Don't the Only War books have a bunch of "legit"-looking propaganda documents inside of them?

Depends, what kind of games have they played before, if any?
>>
>>49326828
I know you can create a Google Doc, then download it from Drive as a PDF. That's what I did with the Regiment Creation doc in the Mega link.
>>
>>49343497
They have all played rpgs before, though most of them don't have much experience - just some d20 stuff and homebrew. One is mostly a freeform player but I don't expect he will be a problem, while another has extensive experience, including shadowrun and gurps.
>>
>>49343439
>>49343691

>In-universe propaganda for information
Uplifting Primer and Regimental Standard are the best. A few people have written up independent fiction, but really, the Primer is all they WOULD know for information on the setting as Guard. So it's not unrealistic for them to not have more. Introduce it slowly.

>What kind of game would be good for them?
Recon/scout campaigns are the closest you can get to "traditional" RPG campaigns. Mechanized campaigns give a wider variety of campaign content to work with, since they can have heavy support or go it alone on foot. You're on the right track.

>d20 and homebrew/freeform/SR GURPS

The first category will be your trouble players. The second will be okay. The latter will be your best as long as s/he can roleplay. This is going from experience from my own campaigns.
>>
>>49343172
Go to any /k/ thread where Russian equipment is being discussed and watch it devolve into >vatnik posting for more info.
>>
>>49343908
>But really, the Primer is all they WOULD know for information on the setting as Guard. So it's not unrealistic for them to not have more. Introduce it slowly.

I think the most appropriate way to drive this home is to have them be from a Feral/Feudal world.
>>
>>49344213
Or an Agri-world, or a plain Imperial world. Just avoid fortress worlds and shrine worlds.
>>
So, assuming that there will be no more 40k RPG's produced (which is by no means certain, but is a possibility), what does the future have in hold for the community? Anyone have any examples to give based on other games that fell on a similar fate?
>>
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I know this is technically a thread only for 40k Roleplay, but does anyone have experience with the Fantasy roleplay version? Is it any good? Is it just as punishing as the 40k ones?
>>
>>49344888
OWoD held together shockingly well after NWoD hit, and eventually got new official support, anniversary editions, and now Paradox bought them and wants to make "One World of Darkness", their take on OWoD. 3.5e D&D STILL holds this board in a fucking deathgrip, never mind Pathfinder. So it's not hopeless, anon.
>>
>>49344888
Considering that 40k as a whole is looking like it's going to be Sigmar'd at some point in not that far off future - same fate as WHFB.
>>
>>49344978
>Is it any good?
It is a matchless system for gritty grimdark fantasy roleplay in the Old World. And while that is a very narrow superlative, yes, it's good.
>Is it just as punishing as the 40k ones?
More so, actually. You start weaker, poorer, with shittier gear, and far worse prospects. Death by infection after getting pitchforked is a legitimate fear.
>>
>>49344888
I expect nothing but derp from geedubs. Some of us have been rping in 40k casually with homebrews since 2nd ed. - and we shall continue, dammit. FFG opened the door - I hope some of you glorious bastards keep playing in this nasty roleplaying universe of fuckery. But I expect no help from any corporation - they are just a (dwindling) source of fluff for me.
>>
>>49344888

I hope that the community will conglomerate all the disparate systems into a single one.

It wouldn't be that hard, and I'd love to play Rogue Trader using the 2.0 system.

There's also thousands of talents, items and skills across all the books. These can be brought together in an easier digestible form, similar to the armoury.
>>
>>49344888

It will die a slow death as the community drifts away. Homebrew will not sustain it since homebrew is a feels-based exercise and not everyone will use it. This is doubly so due to the fact that most 40k rpg players are tabletop players as well, and have an instinctive aversion to things not official or "tournament legal."

Just look at eternally triggered bitch anon. The moment the system "died" he dropped it and hasn't been seen since.
>>
>>49318729
Still? I saw you post this weeks ago.
>>
>>49319514
If you want a pdf of anything else, download the trove in OP.

I find dark heresy to be the easiest because of how open it is gameplay wise. Combat gets boring quickly.
>>
>>49338495
That's just syllables
>>
>>49345816
Working on Black Crusade to DH2E as we speak. Though I'm only my group's source of homebrew, so I doubt I could put together a good sourcebook over just a conglomerate of changes/additions to character generation and advancement.
>>
>>49341358
The more you Battletech it up, the better. Go balls to the wall. Knights deserve it.
>>
>>49345816
>Rogue Trader using the 2.0 system
It's technically Only War, but close enough.
https://drive.google.com/open?id=0Bwetnogabl4eQVRSZ21UTGxJTWM

Since the campaign I based it on ended, there's gonna be some rewrites eventually.
>>
>>49334246
Yes. All Power Armor is considered weightless when determining weight limits, as it's power armor.

If it doesn't negate the weight, it's not power armor.
>>
What kind of homebrew rules do you have?

I like to rework the push mechanic a little, to make it more tempting for my psyker players. As it stands they push virtually never (because that bit of extra PR usually isn't worth the risk). But when I give them a bonus to their willpower roll rather than a penalty, they start pushing several times per session, with hilarious Phenomena and Perils as a result.

Sometimes the other players complain that I've made psykers OP though, and I fear they might be right. Any tips on refining this?
>>
>>49338261
So, you're buttflustered that ANOTHER character acted in-character and threatened your glory hog?
Still weak af.
>>
>>49346657
Rad dude.
>>
>>49347241
These:

Targetting and Aiming
Called shots have different penalties per location
-10 body
-20 limb
-30 head

Headshots inflict twice as much damage after toughness penalty has been subtracted and before the armor penalty is subtracted.

Limb shots must all follow a +30 toughness check. If this is failed, then take a standard agility test. Failing this, the target drops his or her weapon / falls over as appropriate.

Medical and Wounds

If a character is bellow 50% wounds, they have a minimum fatigue of 1
If a character is critical, they have a minimum fatigue of 2

Medicae checks for the heavily wounded repair Intelligence bonus + Degrees of Success
Medicae checks for the lightly wounded repair Intelligence bonus + DoS + 1d5-1

Stances

A player can drop from standing to crouching as a free action. Crouching makes you -10 to hit, +10 to hit others, and -10 to all agility tests. It takes half a turn to stand from crouching. It is a free move to drop from crouching to prone if the player was already crouching at the beginning of the round.

A player can drop to prone from standing as a half action. Prone makes you -20 to hit, +20 to hit others, and -20 to all agility tests. It takes a full turn to stand from prone, or half a turn to crouch from prone.

Prone targets facing the shooter reroll all leg hits

Cover


Waist -10
Belly -20
Wall or tall cover -30
STANCE BONUSES APPLY
Reroll hits against blocked bodyparts

Waist high cover and higher may be used as full coverage, but you cede the ability to swap in and out of firing. It takes half a turn to entrench or unentrench.
"Aiming" lets you reroll shots as well as gain a bonus. Half turn lets one reroll. Full turn allows two rerolls.
>>
>>49347241
It feels natural the way original rules is. It's an extraordinal and risky way to gain a little more power, not something to spam for benefits. It SHOULD be not worthy the risk, actually. Maybe, use this rule for some custom questionable item, and give psyker fatigue every time he wants to use it?
>>
>>49347904
>It SHOULD be not worthy the risk, actually.
The problem is it's not worth the risk of fucking up the Willpower roll (because -10 penalty), rather than the risk of Phenomena. My psyker player isn't quite at the point where he's spamming it though; his party makes sure to chew him out for any Perils they have to suffer.
Fatigue might be a good way of balancing it out.
>>
>>49346657
Have you posted this on the FFg forums?
>>
>>49347734
>Headshots inflict twice as much damage after toughness penalty has been subtracted and before the armor penalty is subtracted.

I always felt it was somewhat dumb that a system that takes the trouble of having different hit locations doesn't make any sense out of it.

The only difference in the base game is that it takes one less damage to die from critical damage to the head.
>>
>>49347241
Main ones:

Separate wounds for different body parts. Makes everyone more fragile and more survivable, depending on luck. Also, introduces the importance of wearing a head protection in battle.

Character who spend a lot of time or/and got a tutor to learn something can get xp price discount depending on how hard he tried. Another player can be a teacher and share some of his xp and time to help. Every case is debatable.
>>
>>49348041
If I remember correctly pushing means psyker looses his mind control and let raw warp in, or something like that. It sounds pretty harsh and difficult to control and concentrate into one certain power instead of phenomenas or brain damage.
>>
>>49338318

Mars Needs Women! Rampage of the Nerds! (V1.1.9)
http://www.mediafire.com/download/dmylf4f40eslea9/Mars_Needs_Women.pdf


Fear and Loathing in the Eastern Fringe (V1.6.4)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! Relax! Have Fun With It! (V1.7.15)
http://www.mediafire.com/download/5lqt5r2wel6w25q
>>
>>49347241
So you're using OW/BC psyker rules?
>>
>>49348123
Yeah. It's also great for making heavily armored characters not invincible.
>>
>>49349236
Related to this, I'm thinking I want one of the PC's to die. I feel like they're not getting the full Dark Heresy experience if no one bites the dust. There's only been two Fate Points lost up to now, and I think we've played about a dozen sessions.

The problem with Fate Points, however, is that for one of the PC's to be truly dead, I'd either have to repeatedly kill a selected character, or TPK a few times until one of the PC's doesn't have Fate Points left. The first method is a dick move to one of the players and the second is a dick move to everyone.

How would you guys deal with this?
>>
>>49350420
Kill the player. If the player survives, he burnt a fate point.
>>
>>49350420

Make them fight Necrons.
>>
>>49350420
I'm not quite understanding a part of the vehicle rules in 2e. Particularly the part where the weapons have their own availability rating.

Are they supposed to be gotten separate from the vehicle they're being used on or are they included with the vehicle itself?

Captcha, stop giving me words in swedish or something to fill out.
>>
>>49351029
>Too busy tackling with captcha to remove quote link.
gg no re me.
>>
I want to rip Predator off for my OW game. Which makes for a better Predator, Mandrake or Kroot?
>>
>>49351297
Pants-stealers.
>>
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>>49351297

Dark Eldar by far
>>
>>49351297
Obviously the Mandrake, how are you even considering this?
>>
>>49351297
Kroot.

One of the old codecies has a story about a kroot ambushing an Eldar pathfinder unit, slaughtering them, pinning down their leader, and then letting their Shaper rip out and eat her heart.

Fucking brutal.
>>
>>49351368
>>49351400
Mandrake are not Predator status. They are arcane hunters that appear out of the shadows to throw fireballs and shit. They are more like Leprechaun than Predator.
>>
>>49351436

Then why are you asking the question if you already have a loaded answer?
>>
>>49351492
I'm not the dude who asked. Just some asshole with a boner for Kroot.
>>
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>>49351436

And I'm saying that I've seen a Kabalite Trueborn take on the Predator role with aplomb.

A Kroot seems more like Turok.
>>
>>49345029
>Death by infection after getting pitchforked is a legitimate fear
This sounds like a prime environment for some hilarious hijinks
>>
>>49351297
>people arguing over d'Eldar or Kroot
Why not both? A kroot that wound up hunting down and slaughtering a d'Eldar party that your players were sent to go after or something like that.

A kroot with d'Eldar weapons, technology, and some of their characteristics would be pretty scary.

I mean, that's what they do, isn't it? Eat people and get their traits?
>>
How does Favored Weapon work?
>>
>>49354645
+10 to getting them and ammo for them and a few specialties start with one.
>>
>>49354683
Thanks.
>>
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>>49351297
Dark Eldar. Kroot are more alien/honorable like the Predator, but the DE are sadists who you can build a more personal grudge against. DE are more likely to string your friend's flayed body up, or set a trap with a wounded civilian at the center of it.
Kroot are sneaky and scary when they ambush you, but they aren't as cruel and weird as the Eldar.
>>49351410
The fun thing is, Kroot are actually a fairly reasonable species. They eat the flesh of sapient beings, but they aren't particularly sadistic or bigoted, nor do they seem very interested in building an empire. Eating your flesh is an honor, it's them telling you that you fought well and they want their children to be strong like you.
They're also natural diplomats and negotiators, given their ability to mimic other languages easily.
>>
>>49354881
>Kroot are actually a fairly reasonable species.
It's hilarious, because I always play Kroot as shockingly reasonable and up front about their nature, friendly, businesslike, and with a strong sense of humor that happens to be offbeat, dry as a bone, and black as pitch. Polite requests to join them for dinner are almost routine. My players apparently find those traits to be incredibly disturbing and would be far more comfortable with ravening face eaters than with kroot.
>>
>>49312407
When you guys make "your dudes," in Only War, how many points are they, usually?
>>
>>49355260
Depends on the regiment. Sometimes you can fit it all in the 12 point limit with a few to spare, other times you need a 4 or 5 point drawback.
>>
>>49355260
'My dudes' are ogryn in feudal plate. My dudes are fucking invincible.
>>
>>49355417
>>49355426
I meant more like "the truest extent of your dudes," in the sense that how many points would they be if you built them without the point limit rules?
>>
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>>49355446
Let's see...ten points for the plate armor, five points for a shield, and another ten points for a giant club that bares an uncanny resemblance to a giant tooth. Yep, definitely way over the limit.
>>
>>49355553
You know that the regimental standard kit points are separate from regimental creation kit points right?

Every extra point from regimental creation gets you 2 more points to use for the standard kit adding on to the base 30 you get for it.
>>
>>49317693
old time gm for 40k rpg that posted his games on /tg/, deffwotch, squat crusade, and others.

started with deffwotch, got huge fame, made more ,but i think his fame got to his head over time imo. his gming got worse and worse as he's progressed
>>
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>>49346209
>Go balls to the wall. Knights deserve it.
Damn straight. But since you're so enthusiastic about it. What sort of hit locations should I use? I'm currently hammering out a silhouette for the Knight Armour Sheet and so far the hit locations I've made are:
Torso
Right Arm
Left Arm
Right Leg
Left Leg

I'm considering adding cockpit and head. The head on a Knight seems to be not much more than just optics and sensors so it could be worked into the torso and the cockpit is in the Torso and is probably the most protected part of the Knight, pic related. Since the Cockpit door probably has the same armour thickness as the torso carapace. But, cockpit hits are a staple of 'Mecha tropes and especially in Battletech so I kind of feel it should be there.

Your thoughts /40krpg/?
>>
>>49355831
Maybe something for any weapons attached to the top of the knight?

For shits and giggles, add one for heraldry too.
>>
>>49355856
I was thinking of making those part of the Torso critical effects. But it works best as just narration if you ask. Small arms might do fuck-all for damage to your Knight, but it will ruin your intricate heraldic paint job which is incredibly base and barbarous and demands retaliation.

Which is why you purge away Garry the Cultist with extreme prejudice after his autogun salvo scratched your paint.
>>
>>49348117
The base system it's built on was from there, and I did post it there a long time ago.

Unfortunately, the FFG forums are also full of morons, so I don't think I'll bother again.
>>
>>49347632
Can you read dude? I don't believe it was in character for him, it was purely because "muh party conflict" like I said.
>>
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>>49355831
>>49355856
>>49355948
Right, so whipped this up quickly in photoshop.
Arms include pauldrons, Legs include hip joints, Torso is everything but the Head and Cockpit locations.

Thoughts?
>>
Amusingly, the imperial games I've played had more infighting than the black crusade games, since the Imperium has a massive amount of rules and Chaos doesn't really have much.
>>
So I've been thinking of revamping the 40krpg so that instead of the baseline being about 20-30, the baseline is instead...01-09 in most cases. So for a number of stats, its normal for humans to not have a bonus at all.

Naturally, most actions would have a much higher bonus than normal.
>>
>>49357601
That sounds absolutely fucking retarded.
>>
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>>49357376
I know right? I haven't played BC yet but I imagine it couldn't be worse than the DH games I've played in/GMed

>start a campaign for a group entirely new to 40K
>they all get pretty into the setting
>one makes a Cult of the Mechanicum char, covers medicae for the group
>beatstick makes her own beliefs and shit since she didn't know how to roll for them, ended up something something replacing pure flesh with metal is wrong

>first session, beatstick inevitably gets damaged
>Mechanicus heals her real good
>"so how metal are your hands?"
>super fucking metal, was basically the response
>"and how does your character feel about those metal hands on her body as she's healed?"

Wish I had popcorn for the following infighting.
>>
>>49357628
Great argument. On the other hand, I don't see any benefit to the default human skin reducing damage by about 3 points, and then having to bump damage up 3 points of everything (like 1d10+3 lasguns) to compensate.

With regards to, at a minimum, strength and toughness, a bonus of 0 being the norm seems better across the board than a bonus of 3.
>>
>>49357655
Nice. I can't decide whether that's better or worse than the sage who fedora'd at a sister of battle.

>it was inevitable
>>
>>49357601
You what? It would be unplayable, and a single grade of fatigue would fuck your players all over. At that 20-30 baseline you're often rolling shit at under 20% chance to succeed, that's brutal enough. Your players would be needing 1s to pass fucking anything.
>>
>>49357655
Important question: Was it in-character infighting or in-group infighting?
>>
>>49357730
IC of course, that seems a silly question.
>>
>>49357718
Good catch on fatigue, I'd have to have a look at that.

And yeah it would involve a wider variety of modifiers.
>>
>>49357798
What are you trying to achieve here? Because it sounds like you're just going to make melee useless and essentially turn it into a modern, guns are always better scenario. Maybe you should just try looking for another system...
>>
>>49357818

>What are you trying to achieve here?

I'm trying to revamp the system to add a greater stat range, amongst other things, since the bottom 30 points of the stat spectrum are essentially filler. Setting the bottom of the barrel at a bonus of 0 usually fits better than a bonus of 3, though creating certain troubles (fatigue for example).

Refiguring the math so that the most common
bonus is 1 may be better though, as it causes problems with movement, fatigue, etc.

Its not exactly clear why, say, ogryn deserve 20 intelligence (iirc), when we are dealing with beings who cannot remember their name (unlike, say, many domestic animals).

>Because it sounds like you're just going to make melee useless and essentially turn it into a modern, guns are always better scenario.

Really? Go on. Like I said, humans having a toughness bonus of 3 seems to not do much other than require you to have lasguns be 1d10+3 instead of just 1d10, for example.

>Maybe you should just try looking for another system...

I would assume the 40krpg is at least an average place to start when looking to try to make or retool an rpg for 40k.
>>
>>49357935
>since the bottom 30 points of the stat spectrum are essentially filler
No, they're there for...
>NPCs who are sub-Imperial agent tier
>creatures that simply do not have capability in certain attributes
You've got to remember that Acolytes were chosen for showing exception skills and competence, they aren't just your average joe.

The entire game is also set around PCs starting with bonuses of 2-5, especially damage like I was saying since you also add strength for melee attacks, and certain weapons and talents modify your str bonus...

I think there's too much in the system that works with the bonuses as they are, you seem to just be fiddling for your own autistic sake of "noo they must have lower attributes!" Again, I still don't understand exactly why. The system works well as it is, if you're not trying to achieve some specific goal then just, why tamper with it?
>>
>>49355648

He's been cyclical in my opinion. Deffwotch was definitely the best, while Squat Crusade had serious problems. Exelion was enjoyable, but Excelsus was incredible, just as good as Deffwotch in my opinion. Republican Commando has been great so far, with some really unique missions. I've been using them as inspiration for my own game.
>>
>>49357601
As the others have said, that's crazy. If you want to have a low stats game, just have them roll 1d10 or even 1d5 instead of 2d10 for their stats, with the usual +20 bonus and whatnot. Considering the rate of failure in the average game, that's already brutal enough.
>>
>>49358157


>You've got to remember that Acolytes were chosen for showing exception skills and competence,

RT & heretics sure, acolyte and guardsmen not so much. The fact that 30ish is average human NPC competence and 22 intelligence is deeply subhuman doesn't leave much wiggle room, especially since half the party is probably going to have below average stats. Its not hard to make Minions of Chaos that are insanely overpowered, but it IS hard to make Minions of Chaos that resemble their NPC counterparts.

>they aren't just your average joe.

Well, they're generally not going to compare very favorably with your average IG guy, for example. Not really sure if you think of IG as guys who blow mere acolytes out of the water.

>especially damage like I was saying since you also add strength for melee attacks

Well if you have 2 less SB, and your enemies have 2 less TB, that's not really a problem. Some things need a little tweaking, though.

>I think there's too much in the system that works with the bonuses as they are, you seem to just be fiddling for your own autistic sake of "noo they must have lower attributes!" Again, I still don't understand exactly why. The system works well as it is, if you're not trying to achieve some specific goal then just, why tamper with it?

I definitely have specific reasons, basically because 22 being the cutoff point for truly subhuman levels of deficiency leaves not much wiggle room, so giving a lower floor means there's a much greater variance.

>The system works well as it is

I happen to disagree, I find it very inelastic and not very good at covering a wide range of creatures as well as not being very good at any remotely mismatched engagement; toughness and/or armor modifiers tend to result in many creatures and weapons that could otherwise grievously harm or destroy a creature or vehicle being unable to phase them.

>autistic

Relax.
>>
>>49358386

Its not at all about wanting a low stats game, and PCs would probably have the same or better success rates. its just that for at least a few things (human strength and toughness, ogryn intelligence, etc.) it generally opens up a lot more possibilities to have that be at the bottom end of the spectrum.
>>
> Running Rogue Trader
> Awesome group, Except this one dude who doesn't care for the setting but gets pissy when we offer to play something else
> 3rd session, 1 week Warp Transit
> Whinyguy decides to spend the duration performing sacrifices to the chaos gods to guarantee safe passage; I explain that his character has no relevant forbidden lore skills, character shouldn't even know about the dark gods.
> He doesn't care
> Ask if he's sure; rest of group at this point is realizing he's not fucking joking and are telling him his idea is shit
> He's sure
I let him roll for it, not to see if he succeeds but just to determine how many degrees of failure he gets.
> 9 degrees of failure
> Allow navigator to attempt to avoid physical warp phenomena
> She doesn't
> Geller Field collapse; ship full of awful shit
> Crew goes insane
> Errybody rolling corruption
> TPK in less than 5 rounds
> Whiny tries to blame me
> Don't even have to defend self; whole group is pissed at him

Didn't see him again after that. Group rolled a new crew, new Rogue Trader is distant relative of the previous one.

I like when players self-regulate.
>>
>>49358418
I've really never found a real problem with the system, especially not anything that would require such an intensive rework. But hey, you seem to really stress on what the numbers all mean and shit, whereas I just slap an appropriate value on a NPC and roll it. The numbers don't make all the creatures and shit to me, it's all my RP descriptions of them and shit that I feel brings them to life. Best of luck for whatever you're trying to do there though...
>>
>>49358671
Well yeah, if you just eyeball everything, there's no real consideration to worry about.
>>
>>49358671
I agree with this, I'm not a big fan of systematic changing of rules. There are ways to introduce house rules without such an invasive intervention.
>>
>>49358563
At that point I would straight up veto his decision and explain to him the concept of metagaming.
>>
>>49356006
I have the feeling that there are hundreds of people independently home brewing with the same goals. And doing the same tedious work of writing all the talents
>>
>>49358418
Unlike the other retards I understand what you are going for here. My first question is why not just have stuff go over 100?

My second point is that if all rt have 1-10 then there is less variance between players
>>
>>49358830
I'd like to point out that the Basic RP system used for CoC, has stats that go above 100 and it's a d100 system. Works perfectly fine.
>>
>>49358879
Wait, is it impossible to go over 100 in the 40k RPG's?
>>
>>49358830

I don't have issue with stats going above 99 as a general thing, but with unnaturals it seems like a natural cap. I know Inquisitor gave SM, what, certain stats of 260 or so?

I'm working on a 40krpg in which you can more or less play anything from the tabletop other than the most utterly NPCish and resistant to character progression of creatures (true daemons, tyranids, and necrons), so not all stats are super low, for example human fellowship, perception, and willpower aren't normally as variable.

Partly because humans are very squishy and weak in a galactic sense, but mostly because there's not as many ways to stack up a lot of bonuses and modifiers to willpower as there are ballistic skill.

Basically, the intent is to rather than having a stat of 30 be average (like human NPCs in 40krpg), its often rather good.
>>
>>49358988
Inquisitor has stuff that goes above 99, not sure if anything in 40krpg does.
>>
>>49358988
Having a 100 in something is the ability to be successful every time under typical conditions. The scale doesn't need to go higher than that.

Profit factor in Rogue Trader goes higher, but only because acquisition modifiers can exceed easily exceed -50.
>>
>>49358988
With just base stats? Not likely.

If you're talking about a certain skill after adding a shitton of modifiers and a suitably high enough stat? Doable, but don't expect to be capable of doing this with more than one or two stats in most cases, and even then it's sometimes situational.
>>
>>49359221
Any of the money replacement characteristic i.e. Influence, Infamy, Regimental Logistics, Renown/Requisition can go above 100.
>>
So I'm thinking of GMing a game of RT on roll20 where one player is a Space Marine (their choice of chapter), that's been voluntold to serve the Rogue Trader. Rest of the ground is a normal Rogue Trader crew (if such a thing exists). Probably going to allow more wacky-esq characters, like one being a Callidus assassin or Acolyte or something. Together they loot and profit.

Sound interesting to you guys? Suggestions?
>>
>>49359486
Why would an astartes get volunteered for such a gig?
>>
>>49359504
In the Warrant.
They fucked up and require penitence.
The Rogue Trader family was owed a favor
The Inquisition is planning something
They're a fledgling chapter and this is the best way to get more resources
The Rogue Trader asked nicely

Bunch of reasons exist.
>>
>>49358988
Even if you're shooting at an unaware target, pointblank, full round aim with accurate quality, massive target with a maxed out BS stat, a roll of 100 is still a miss and probably a jam.
>>
>>49360161
That was not his question.
>>
File: blood sister.jpg (611KB, 1920x1080px) Image search: [Google]
blood sister.jpg
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>>49359504
In oooold fluff, Space Marine companies/squads/heroes accompanied Rogue Traders all the time. There's a million reasons really. Deathwatch Killmarines could be helping the RT to gain intel on new alien empires, for example.

>>49355174
Heh, that sounds fun. I figure Kroot don't *exclusively* eat sapients, obviously. That tends to be a highly ritualized and important activity. They probably like to play pranks on guests by suggesting that the main course is someone they knew.
>>
Bread?
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