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/40krpg/ 40k Roleplay General

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Homemade Tank Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z

Old Thread: >>49163230
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I really like this pic.

Anyone want to make some silly/fun 'Themed' regiments for OW? Like say, a literal Knight Regiment from Feudal Worlds/Highborn, etc.

Or take a picture and make it related to the RPGs, such as pic-related either being your IG Commander or summat like that.

I dunno, just think it'd be fun.
>>
For the guys discussing a transport Venator with me, I did come up with a statline.

>Tauros Auriga
>Type: Wheeled Vehicle
>Tactical Speed: 20 m
>Cruising Speed: 110 kph
>Manoeuvrability: +10
>Structural Integrity: 25
>Size: Enormous
>Armour: Front 18, Side 18, Rear 15
>Vehicle Traits: Enhanced Motive Systems, Open-Topped, Rugged, Wheeled Vehicle
>Crew: 1 Driver
>Carrying Capacity: 5 Imperial Guardsmen plus wargear, or equivalent weight of cargo

>The Auriga follows the same special rules for its motive system as the Tauros Assault Vehicle. (Treated as Tracked Vehicle for purposes of test involving difficult terrain and when determining how much slower they get when suffering critical damage; additionally, ignore usual penalties to Operate tests that wheeled vehicles normally suffer when taking Motive Systems Damage.)

Minor modifications, but it's good enough.

As far as actual questions/discussions go:

What're your custom regiments (and their homeworlds) like?

And what's a good nickname to give a cheery brand-new plasma gunner who inherited her gun from the last three guys to get their face melted off using it?
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>>49234870
I made a few like a rough rider sniper ratling regiment that has a mount ground move speed of 18/36/54/108 with sprint.
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What's with people talking about rolling for entire battles with Guard when playing Only War? I thought Only War was about playing Guardsman characters specifically, not managing an entire regiment?
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>>49234884
Lucky, obviously. Don't tell her why though, just roll with it.

>>49234982
Pretty sure I remember this being made here. Or at least mentioned before.

>>49235059
Only War has your Guardsman at war, obviously, anon. The entire regiment must fight, not just a single squad! Keep track of the larger part of the war every so often, not just the smaller battles and missions, anon. Rules wise, this actually affects your Requisitions rolls as well.
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>>49234870
I've taken to making 'Gimmick Regiments' in the past.

Examples include

>Stealth Artillery!
>War Crimes, Fuck Yeah
>Shadowrunners In Space
>Stunlock!
>Everyone is Engineers
>White Collar Criminals

>>49234884
A lot of my group's homebrew regiments are based on filling the holes in existing Calixis Sector lore (we're generally fans of Calixis Sector and DH1e lore, so we play characters from those planets).

Two very fun ones are the Metallican 594th Infantry (the Siege Infantry regiment my current Only War group is running) and the 'Gunpoint Runners', which were basically the Shadowrunners In Space regiment I threw together based on a previous Dark Heresy (a variant of DH anyways) campaign another GM had run for me and some of the other players I tend to game with.
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>>49235213
Yeah, I'm the one who made it. I have a few more like a latheworld salvage regiment, a latheworld drop regiment, sniper/artillery regiment, a shrine world baneblade regiment with +9 willpower and best quality power fields (vehicle), and a mad max regiment.
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>>49235271
>Stealth Artillery
Tell me more.
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>>49235318
OK. So, what you do is, you take an Artillery regiment, and then you take the Mortars for every two PCs.

Then you give everyone the Infiltrator Doctrine, the Chameleoline Doctrine, and get all kinds of climbing gear. Stummers optional.

Suddenly the bad guys are getting shelled from positions they simply shouldn't be getting shelled from. It's not TRUE artillery, like Basilisks, but dammit, mortar rounds from a cliff behind your lines are generally bad news.
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>>49234824
>>49235172
Thank you, I appreciate the compliment. I'll try to keep up any quality for your spirit. Though we should probably keep it to /40krpg/ for the sake of thread shenanigangs.

>>49234870
Dooooo eeeet. Personally, most of my regiments tends to be based on either something real-life or based on a fictional force that I really liked. It will be nice to have something random and fun that I can introduce to my players, give them yet another perspective. I'm still looking for the perfect moment to bring in the Hua Yuan.

>>49234884
>custom regiments
My next game of Only War, when I run it a few months in the future, will have my players running my actual regiment that I play the wargame and Heralds of Ruin with. The Cascadian Airborne Grenadiers.

>spoiler
Charlie. They don't bother to learn her actual name and just name her after the last dude who had the gun. Also short for "charred." Bonus points if that's her real name, but no one cares.

>>49235059
If your characters come from a regiment, it gives your players a wider sense of something they belong to and feel comfortable around. It's a lot better in my experience than stuff like Astartes, where you operate in smaller squads all the time and the Chapter isn't as constant and warming a presence. Part of being a Guardsman is being one among billions, and having the regiment--and characters in it--be fluffed out tends to help with that. It also give you a pool of backups if your players' characters die.
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>>49234870
>Heavy Gunner with Bulging Biceps, Stormtrooper Armor, Preysense Goggles, Respirator, and a Heavy Stubber.
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>>49235407
I like your style.
>>
Would you let your (Black Crusade) player make a Possessed Chaos Marine, or become Possessed mid-game?

If you did, how would you stat it out? Would it be a one-sided affair or would they be more like the Gal Vorbak from the Horus Heresy? I'm more interested in trying to replicate the latter because that sounds way cooler than 'daemon rides yet another meat puppet into a murder frenzy betrayal'.
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>>49234884
I've got a regiment of stealth drop troopers from a fractured paradise-turned-death world. Gonna be interesting once our game gets going.
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>>49235508
Depends on whether or not I trust the player.

If I think I can trust them to try and take it to the fullest conclusion from a roleplaying a plot perspective, I'd be willing to experiment and let them have at it.

If I suspected they were trying to do it or have it happen to them for the sake of a power boost and nothing else, I'd approach them about it and tell them that it's not the way I did things. We'd discuss it from there.

Also I don't know who Gal Vorbak is.

>>49235529
That sounds neat.
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>>49235508
Lore wise, you can no longer become Gal Vorbak, as they were only the men of the Serrated Sun. Newer Gal Vorbak were weaker and less controlled.

>>49235562
Gal Vorbak are the original Possessed, except that they weren't really possessed but in a symbiotic relationship with their Daemon, and could transform from regular joe who looks like he's wearing power armor but in reality is the power armor and the astarte connected to it.
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>>49235562
It is neat. I can post fluff if you want.
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>>49235407
>>49235486
This is actually a really good look for carapace armor. I'll have to add it to my folder of armors that I use for stuff.

How far do you guys stretch the established aesthetic of 40k when using pictures and concepts for your players? Does your party feel comfortable with it?

I've used pic related as another type of flak armor, and my players have felt immersed enough that it was just one of the way this world did things. I've also had a couple players feel that the typical 40k pictures aren't detailed enough anyway, so my use of stuff from other science fiction or real life works if it gets close to the mark for them. Do you guys tend to agree with this? Do you?

I'm the guy who uses real-life vehicles (like BMPs for Chimera variants and BTRs for wheeled variants) where applicable from last thread.
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>>49235625
Huh. I'll have to remember that.

>>49235658
Go for it. The "my dudes," personal regiment I run are air assault who are also trained in paradrop, so I'm curious to hear about how others do it.
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>>49235625

What made the Gal Vorbak so unique?
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>>49235728
Because they were the first men to enter the Eye of Terror.

Lorgar sent them in to see what Primordial Truths were hidden in there, and to see if the original primitive Cadians* whom worshipped the same gods as those of Colchis were telling the truth about Chaos. When they entered Daemons attacked and slaughtered most of the crew, and for seven months they were stranded. In those seven months they were forced to eat their own to survive, and when they exited the Eye, everyone on the other side was surprised, as to them it had only been several seconds.

Lorgar named them the Blessed Sons, the Gal Vorbak in the Colchisian tongue. They saw everything in their time in the Eye. The birth of Slaanesh and the creation of the Eye, the Primordial Truth of Chaos and the Chaos Gods, everything. They were mutated and bonded to Daemons who entered a symbiotic relationship with them, and they could transform into powerful Daemon forms at will, and turn back into regular looking men at will as well. It was this knowledge that proved to Lorgar of the power of Chaos and the Primordial Truth, and he had Cadia Virus-Bombed into extinction to hide everything that had happened.

This was kept secret until the Betrayal at Calth, the beginning of the Horus Heresy itself.

*These were the original inhabitants. The Cadians of 40k are decendants of settlers who were sent to repopulate the planet in later days.
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>>49235670
Guy who NPCs scarily well here, I generally use whatever looks good for a certain aesthetic I'm going for on a given planet. That pic right there pinged me as 'Guard Flak Armor.'

This is helped mainly by the fact that pic related is actually Guard Flak in a Roman Legion Aesthetic, from an actual 40k RPG sourcebook (Enemies of the Imperium from Only War, used for the Severan Dominate militia).

Basically, if it's an aesthetic, it can be used, even in a 'modern' or Imperial-friendly manner.
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>>49235806

>They were mutated and bonded to Daemons who entered a symbiotic relationship with them, and they could transform into powerful Daemon forms at will, and turn back into regular looking men at will as well.

Why though? What made them special? Why did the daemons want to do this? Why was it not a one-sided possession like everything else? Because they 'saw some shit'? Why is it not repeated? Why can it Not be repeated?

So far all this reads like ADB trying to make special snowflake Possessed for his 'super cool' take on Word Bearers, and further trying to make 40k chaos look like worthless garbage compared to the 'SUPERIOR BETTER ARYAN SUPER SOLDIER MEN OF THE 31st MILLENNIUM!' that HH and FW keeps doing in some attempt to smear their balls all over everyone's faces about how great their version of the game is.
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>>49235823
Here's a fun one to use for carapace. It was a pic I used to represent the kit of a heretical PDF kill-squad that wound up acting as one rebellious planetary governor's "final answer to any and all of life's problems."
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>>49235840
Best guess, they were the first Space Marines.

Space Marines are just naturally resilient to the taint of Chaos (they're not immune, but their bodies mutate and break down less easily). The first Space Marines to enter the Eye of Terror and see all this shit were special BECAUSE they were the first ones to go in.

That's my best guess, anyways, I haven't read the books.
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>>49235698

>4th Tarkesti Stormwing

>Far to the rim of Imperial territory, the world of Tarkest is one wreathed in the shadows of its past. Long before the modern day, Tarkest was a veritable garden world, playing host to millions of the Imperium's upper crust. In 598.M40, though, the planet was met with devastation; gleaming spires crumbled into twisted metal as the earth itself shook and cracked apart. Some rumors circle that Mechanicus experimentation with archeotech fractured Tarkest, while others ponder natural causes. Whatever the reason for Tarkest's fall, the world left behind is unrecognizable. Storms wrack the world with thunder and lightning, and the former plains and hills have cracked into deep crevasses. Air travel, while risky, has become the main form of long-distance travel; most civilians live on or below the surface in isolated towns. Tarkest maintains a planetary defense force to protect its myriad shrines from harm; universally trained with traditional parachutes and gravchutes and instructed in long-term urban combat, they form the recruiting grounds for the Tarkesti Stormwing.

>The 4th Stormwing earns little recognition from the Imperium at large, but its contributions are important nonetheless. Under the heroic leadership of Colonel Konstantinos Pachis, the Stormwing carries out lightning strikes against its enemies' back line before melting back into the terrain. With enough supplies, captured or otherwise, they operate for weeks or months at a time while disconnected from backup. Their numbers may be few, but each Tarkesti's heart burns with faith, and they do not falter against even the greatest odds.

>Post-Cataclysmic
>Sanguine
>Drop Troop
>Infiltrators
>Covert Strike
>The Few

From how campaign planning is going, it's shaping up to be full 'nam.

Pic unrelated, but useful for someone.
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>>49235856

I just think you could replicate similar results if you enterprising Chaos Lord took some recruits from say, a feral world or feudal world (see lore blurbs in 3.5e CSM codex) who haven't had their head filled with all this shit or knowledge and THEN opted them up for possession.

I could see it being a failure if it was a properly inducted Astartes who eventually went traitor. But someone who's fresh and not afflicted by imperial ideology or the balls deep, red-pilled version of Chaos worship? I think they'd be more susceptible.
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>>49235840
Because mate, think of it this way. Chaos needed Lorgar to trust in Chaos, and the best way to do that was give the explorers he sent in on blind faith a reward for their faith. Since their faith was rewarded, this tells them that their faith will be rewarded. If your faith is validated and proven that the Emperor really was lying about the non-existence of other gods, then this was what truly sealed the deal. Afterwards, there would be no reason to give them the best stuff. After all, they already showed that they were going to reward your faith, right?

Just as planned.

>>49235856
Also this.

But basically, Lorgar's trust and faith in the Old Way was sealed with the Serrated Suns expedition into the Eye of Terror. With their knowledge and Daemonic Gifts, this cemented the path to Heresy, and the beginning of the Horus Heresy.

The Gal Vorbak are literally the first Possessed.
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>>49235880
That's honestly really neat. Never actually seen a regiment come from a post-cataclysmic world, and I honestly just suspected that any one that did would be Mad Max'ed to fuck. Good job subverting my expectations.

Also I'm going to steal that picture and use it for my own regiment. I'll respond to this and to yours again to share that with you, and trade airborne for airborne.
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>>49235917

Its shit.

I'm gonna bind a daemon, rape it into submission, and then bind it to me for eternity after making it my bitch.
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>>49235990
I aim to please. The other players were more invested in their characters and comrades once we got the broader mechanics sorted out, so the fluff fell to me. The drop troops already in 40k are pretty specialized, so I had to take a different angle.
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>>49235880
Scary-NPC Guy here, I'ma lore-dump some homebrew shiz.

>Gunpoint Specialist Infantry (nicknamed 'Runners')

>"Why does the run ALWAYS go bad?" -Sergeant Deckard Gibson of the 35th Gunpoint Specialist Infantry, upon an encounter with a Daemon Engine

>Gunpoint is a planet that has been mired in abject failure since the conquest of the Calixis Sector. Settled in the tumultuous days after the Angevin Crusade, it eventually grew into a hive world that persistently produced little of value for the wider sector, and its position in the Hazeroth Abyss assured that little would force it to change; the planet was simply too far from major Imperial influences, and the Hazeroth Abyss is notoriously difficult to reliably navigate, ensuring that Imperial messengers and officials would be hard-pressed to visit on any kind of consistent basis to instill a proper sense of fear into the isolated world.

>The coming of the Adeptus Mechanicus changed all of that. With the Ministorum’s power recently on the wane in the Hazeroth Abyss, the Mechanicus have stepped in and acquired far more power and influence than thought possible, and with the waning of the Ministorum’s power in Hazeroth has come an increase in Gunpoint’s fortunes. The world now has access to patterns and equipment it might otherwise never have had, and the Mechanicus has received substantial ‘donations’ from the nobility and major commercial enterprises on Gunpoint that wished to capitalize on the sudden expansion. The local price of technology dropped like a rock, making augmetics and servitors highly affordable for the upper classes, and to runners.

>cont. 1/3
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>>49235880
>>49236067
>The local equivalent to regulators on worlds such as the great Calixian capital of Scintilla, ‘runner’ is a term on Gunpoint that refers to independent paramilitary operatives that specialize in covert missions which run the gamut from kidnappings, interrogations, and precision demolition and sabotage to assassination and data-theft. With the spike in local access to technology, the criminal underworld of Gunpoint has had to adapt accordingly, and Gunpoint’s spike in high-profile runner activity corresponds directly to the Mechanicus’ seizure of power in Gunpoint’s hives. A criminal underworld of this sort is a rarity on Imperial worlds: Technically-skilled, sophisticated networks of independent agents that show a disproportionate amount of cooperation, talent, and discipline for common criminals, the runners of Gunpoint have become a source of great concern for the local enforcer cadres, even while the planetary government capitalizes on them for its Imperial Guard tithe.

>Ever since Gunpoint’s fortunes have improved, its Guard regiments have primarily consisted of ex-runners who were either drafted on pain of death, or imprisoned and given the opportunity to simply serve their sentence in the Guard. The Guardsmen of these regiments are thieves, killers, and scum of the most unusual sort: Cooperative, coordinated, daring, patient, observant, and careful, while also merely dismissive of Imperial authority in a manner that can be at least negotiated with, rather than completely unreasonable, brazen, and murderously defiant like penal legionnaires.

>cont. 2/3
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>>49235880
>>49236067
>>49236080
>Gunpoint Runner regiments are primarily marked out by a discerning eye for detail, extensive cybernetics, widespread technical skills, and a tendency to autonomous squad-level planning that can produce surprising results. A single well-executed ‘run’ can result in a dead Ork warboss or heretic leader, and most Runners have a backup plan for ‘when the run goes bad.’ Their unusual sets of skills and diverse expertise make them ideal for special operations in urban environments under enemy occupation. However, Runners’ status as criminals marks them out; few other Guardsmen trust them, and useful equipment has a tendency to disappear when Gunpoint Runners are about, even if no one can ever confirm it was their doing.

>Furthermore, the Runners’ skill at planning comes at the cost of a massive independent streak that makes Runner regiments almost completely unpredictable (even to their own officers) and has jeopardized vital missions in the past. Nevertheless, it is rare that Runners leave much to chance, and their skills in covert reconnaissance, special operations, and infiltration are put to great use in the Emperor’s wars.

>Homeworld: Hive World
>Regiment Type: Guerrillas
>Doctrines: Scavengers, Cyber-Enhanced
>Commander: Maverick
>Regimental Drawbacks: Mistrusted

>Standard Kit: One Good-quality cybernetic implant, or two common-quality cybernetic implants, flak vest, 1 Lascarbine and four charge packs, 1 laspistol sidearm and two charge packs, 2 Stun Grenades, 2 Blind Grenades, 2 Frag Grenades, Grapnel, Filtration Plugs, Clip/Drop Harness, Microbead, Chrono
>>
>>49235917

>'blah blah blah a lot of words to excuse ADB having his own special snowflake unit that no one else can NEVER EVER HAVE, EVER'

got it
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>>49236067
>>49236080
>>49236102
A much better Shadowrun regiment than that Hong Kong one from a while back. Well done, man; it fits well.
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>>49236119
So your problem is you can't play a Gal Vorbak? Or replicate a Gal Vorbak now?

I've seen your type before, just play a Veteran of the Long War and ask to have him possessed when the game starts.
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>>49235508
>How would you stat it out?
Did you not read Tomb of Decay?
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>>49236154
>http://calixipedia.wikia.com/wiki/Gunpoint

Sometimes, filling in the holes the devteams leave in the lore is its own reward.

These guys will be appearing as an OPERATORS OPERATING OPERATIONALLY regiment that my players and their Gunmetal City Guardsmen will run into as an allied unit at some point.
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>>49235990
>>49235880
>Frontier World
>Maverick
>Drop Troopers
>Demolitions
>Die Hard

>Cascadia was discovered only 300 years before the modern era, and was subject to a colonization attempt soon after, rich in mountainous terrain; deep, dark forests; and exceptionally harsh winters.

>Atop this, Cascadia was already occupied: kroot tribals and a growing populace of orks. The small colonization attempt was told to deal with it by an attention-starved Minutorum, and decades later the human populace was small, surviving, and still not alone.

>Fresh from a brutal free-for-all meatgrinder of a campaign against heretics, eldar, and a small WAAAGH, the 542nd Combined Paratrooper Regiment (made of shattered Elysian, Catachan, and Harakoni forces) were granted the planet and told that it was theirs to keep on one condition.

>Twenty years after their drop, enough time to get settled in with the local populace, a tithe was demanded. The best air assault and air drop troops that the 542nd could muster. Upon this request, the 542nd commander--and elected Cascadian Colonial Governor Trask Volquin--demanded that the current campaign of xenos extermination was to be slowed down, and a permanent xenos presence allowed. When asked why, he laughed and responded "The Emperor has demanded the service of our best and brightest. They will need training before entering His service; no matter how smart and tough you are, there is no greater teacher than Experience!"

>Moden men from Cascadia do not differ from the Imperial standard, though they bear cold with little complaint, their local tongue is described by some as "slow and halting," and they are dour if you are an outsider. But where they do excel is air assault and airborne drops in cold, mountainous, and forested terrain. Their small numbers and demand of quality means they are equipped with carapace as standard, and the pilots of their gunships are exceptionally well-trained.

(cont.)
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>>49236268
>They use Elysian-style bullpup lasguns, keyed to fire purple beams for identification. They have a preference for explosive special weapons such as rocket launchers, grenade launchers, and a few plasma weapons (my models also have their glow painted purple. It actually looks pretty good).

>The graduation ceremony of Cascadians is considered somewhat brutal. As said before, Commander Volquin demanded that the xenos be allowed a presence to his people. Why? Because the graduation of every Cascadian regiment involves them planning, launching, and seeing to completion the complete eradication of of a kroot and/or ork tribe or warband of approximate size. The 12th performed this service with aplomb, with the utter destruction of the kroot tribe upon the Turned Snake Riber followed by two days of hard fighting and the elimination of the Deffrock klan.

The planet is obviously the PNW of 40k, and I based their appearance, native language, and culture on a mix of the Pacific North-West Native Americans with a little bit of Gurkha influence. Lemme know what you think.
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>>49236156

Nah i'm just being bitchy at another instance of 'it only exists in 30k, and only because a pet writer thought it was cool and thinks no one else should ever get it unless you play 30k, and Your Dudes can NEVER be -this damn cool- ;;;;^)'

Its like Volkite and Grav but multiplied exponentially because it really feels like ADB specifically wanking his own ideas and novelizations rather than a conscious design choice about tech to distinguish the era from the modern one.

Plus the excuses for the lessening of Possessed generation seem ambiguous and even half-assed. IT WAS A GRAND PLOY BY CHAOS! .. okay but these guys were still really strong and a great asset to the Chaos forces. But suddenly we don't want to ever do this again, Ever? I get that Chaos is retarded by design but c'mon pal. C'mon. Of all the things they can't replicate from the Horus Heresy, this shouldn't be one of them.

At the very least the Word Bearers or Black Legion should have that shit mastered.
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>>49236335
>Turned Snake River*
Balls.
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>>49236361
Also forgot to remove the name. Done with that, now.
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>>49236335
Your post actually reminded me aesthetics are a thing I need to consider... Descendants of a shiny paradise world turned total wreck, recruited as a special forces regiment of sorts. What would even make sense there? Any fancy aesthetic has long since degraded/decayed from age, and they have to stay subtle enough to be, well, infiltrators. I've been toying with Greek names and all, but I don't know how well that would apply here. What do?
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>>49236347
A lot of the 40k setting has specific instances of this kind of thing, and it's not a downside by any means. Not narratively, anyways. If I'm not mistaken, modern Possessed (Word Bearers, at any rate - not sure if the other Legions apply here) generally welcome their possession as a kind of sacred anointing by the forces of Chaos.

So it's not like the Gal Vorbak 'attitude' is completely gone, just the symbiotic relationship isn't really a factor anymore. The daemon runs shit (to be fair, the Gal Vorbak always had that kind of implication running in the background, but they were loyal to Chaos Before It Was Cool).

In terms of sheer mechanics, I wouldn't make a distinction between Gal Vorbak and regular Possessed, except the regular Possessed can't put on the 'TOTALLY A NORMAL CHAOS MARINE HERE GUYS' act.
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>>49236386
Probably use something like remnants of their old glory. They'd want their flak or their carapace or whatever your standard kit is for them, but it would probably be dark and gloomy and camouflaged up, but they'd also have little reminders of their past glory. Maybe a pendant here, a small dash of gold on their armor there. An aquila on like, everything.

Maybe something Greco-Roman inspired would work, yeah. We in the West tend to think of old glories when we hear names that are typically Roman in nature, and the Ancient Greek aesthetic, so to speak, is also one that brings to mind a depth of history.

Unless they've become more fatalistic about it. Keep the Roman names for that older sense of grandeur, but they see themselves as the dead men from the dead world, fighting to prevent others from becoming like them. In which case, I'd offer pic related as a potential inspiration.
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>>49236409

I'm not sure what instances of them being 'weaker' are at. I think by 'weaker' they mean 'less easily controlled and disguised'.

Unless they meant mechanically, in which case its not a fair comparison because on table top Possessed have been badly managed for the last decade's worth of implementations, while the Gal Vorbak benefited from being both 30k and Forge World's habit of overtuning just about everything they design rules for.
>>
>>49236425
Good stuff, dude. y'all are way more creative than I am ;; I'm leaning toward the "dead men from a dead world" perspective for the leadership; the commander has his delusions of grandeur and restoring the planet to its once-great status, trickles down through the command ranks to degrees, and most of the troopers are just in it to survive. That sort of thing.
>>
>>49236453
Yeah. Side note,
>>49235840
>They were mutated and bonded to Daemons who entered a symbiotic relationship with them, and they could transform into powerful Daemon forms at will, and turn back into regular looking men at will as well.

I THINK (and this is just me spitballing) that lorewise, this is just a 'regular' Possessed form they were shifting into.

Seriously, go look at the Possessed Chaos Space Marine profile in Deathwatch: Mark of the Xenos.

Compare to the Deathwatch Core Rulebook's regular Chaos Marine profile.

Possessed are fucking terrifying in general. As are Daemonhosts and other things of that nature. It's a general assumption that if a guy has had a daemon either welcomed, shoved, or otherwise summoned or compelled into him, he's gonna be a monster in mechanical terms.

It's a safe bet the 'powerful daemon form' is just a regular Possessed form, because Possessed (from a lore perspective - and we know the mechanics of the 40k RPGs are better at displaying this kind of thing than the wargame) are fucking terrifying for ANYBODY to fight, even other Space Marines.
>>
>>49236463
Never thought this was a picture I'd suggest, but this could be a good one. The ballistic skull mask fits in with that "dead men from a dead world," and the armor is sufficiently colored that it's a good thing to bring on a darkened world with a lot of storms wracking the sky and night-time operations. It's also a pretty convincing case for carapace, or at the very least full-body flak.

The thing is, science fiction soldiers with a slightly Greco-Roman aesthetic that ALSO look like they're trying to be night-raiders and airborne pseudo-spec ops are very difficult to find. I can certainly find armor that comes off as "night-raiders who don't have a death wish but want to give you the impression that they do, and want to bring you with them," but most of the ancient grandeur will have to come through their names and culture.

I'd suggest making their culture have an interesting tic, like maybe having something like five names instead of our typical Western-style three. Something that comes off as having an inflated sense of importance because of their glorious past. They're very focused on unit glory, but more focused on personal longevity. Someone who's served for years and years without claiming to have run away--as airborne troops are typically put in places where they cannot run--is quite a statement to make.
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>>49236347
Ok we get it you don't like 30k.
>>
Apparently GW is at the Licensing Trade Show in Vegas and one of the things that they're trying to License is the old Inquisitor game, as well as a bunch of IPs that FFG previously had (Nothing with the specific WH40K/WHF RPG names mind you) and I wonder if this really means that GW and FFG have for sure parted ways.

I guess that means saying goodbye to Dark Heresy, I guess.

http://www.enworld.org/forum/content.php?3751-Who-Will-Pick-Up-The-Warhammer-Licenses-Next#.V9EjL5MrJE4
>>
>>49234870
I like to use Skitarii alongside Bretonnian when playing AoS using homebrewed rules, I like to imagine an Admech Forge World build around a primitive feudal world.
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>>49237375
You may be looking for the 40k general, m8. This is for the RPG.
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>>49237913
Yeah I know, just throwing out an idea for a neat hybrid regiment.
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>>49234870
Is it possible to make a regiment like roman legionnaires?
With suppressionshields in one hand and something like say an auto-pistol in the other?
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>>49237920
Oh.

Carry on.

New topic, I need good ways to force several regiments of Guardsmen in Only War to go on the run from the wider chain of command, get caught up in a conspiracy, be framed for High Treason, and spark a Tom Clancy-esque technothriller plot without involving the Inquisition or the Ecclesiarchy, or any charges of heresy they can't sweep under the rug later when they prove their innocence.

What do?
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>>49237986
It is COMPLETELY possible.

To my knowledge, Arbitrator-style suppression shields aren't something you can get normally (they're Extremely Rare by Only War standards), but you can get other kinds of shields that work/act like them from sourcebooks in the Rogue Trader line. With a lenient GM, it'd work just fine, since all the RPGs are cross-compatible with minor tweaks.

As always, consult your GM first.
>>
Can someone post a pdf of Shield of Humanity? That's the one with Ratling Worlds and the other specializations and stuff, right? I've never been able to find one that worked. There used to be a mega link on the OP for it, but now there isn't, which is a shame since mega works on mobile now for single files.
>>
>>49238017
Have them in possession of intel that proves that an order given to them by High Command would lead to the death/destruction/loss of (insert macguffin here).

They go AWOL for the greater good of the Imperium, and can be forgiven when they prove their innocence.

The nature of the orders and the macguffin can be tailored to your need for a technothriller.
>>
>>49239122

>Imperium
>Even using the words 'Greater good'

Disgusting
>>
>>49239173
If you don't live near the southeastern end of Ultima Segmentum, that phrase doesn't mean anything bad.
>>
>>49237375

You can used a mixed regiment rule of Feudal World and Skitarii Maniple for that. The book was just updated with Secutarii.
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>>49239275
It is. Every action and decision of every imperial citizen should aim to increase the total galactic misery. Imperium needs skulls and grimdarkness.
>>
>>49239074
With all due respect, have you tried checking the book repository in the OP?
>>
From how I'm understanding how using psychic powers works in 2e, there is almost no point in ever using Push? A guaranteed phenomena and a penalty to actually manifesting the psychic power look like two big reasons to not bother with it.

How bad would it unbalance things to use OW's mechanics?
>>
>>49239394
Ah, I have, and as I have stated is that the problem is that the mega only works with singular files on mobile devices, so I can't use the repository unfortunately.
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>>49239530
Sorry, that wasn't very clear to me. Try this https://mega.nz/#!jY91DTLQ!rUVsEy0vInpkR_zAbf5IGXYl8OYOdkLEBfx8FWZl5hY
>>
So, let's say that due to warp- or DAoT-based fuckery, the modern Earth appeared in 40k for no apparent reason, and proceeded to be integrated into the Imperium after a Rogue Trader found it and started trading a bit of tech with them.

After /pol/ realised the nature of the Imperial Creed once some missionaries arrived, they promptly got in contact with them, and informed them about the heretical bullshit that half of our leadership gets up to (40 foot concrete owl idols in California, politicians "joking" about sacrificing chickens to Moloch, et cetera), and the missionaries in turn sent a report to the =][= who carried out a purge of the heretical and corrupt elements running our government (Day of the Rope).

So, /tg/, how would you mechanically represent /pol/'s weaponized autism in Dark Heresy? In 2e, I think that Frontier World Seeker would probably fit, but I'm not sure what Background to pick.
>>
>>49240905
Frontier World Outcast Fanatic.
>>
>>49240976
Fanatic's more of a combat-focused role, though. I was thinking more about the sort of weaponized autism that does obsessive online digging, rather than going full Moon Man.

Also, not sure if the Outcast background really fits; it's more of a hive-ganger/criminal sort of background.
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>>49234870

My group runs with a viking-themed Baneguard tank company:

(4) Feral World
(2) Choleric
(7) Super-heavy Armoured
(3) Warrior Weapons
(-4) Honour Bound
Total: 12

(5) Upgrade Sword to Good quality
(5) Add Chainmail to kit
(10) Upgrade Chainmail to Best quality
(8) Add Micro-bead to kit

Short summery is a lone explorator discovered an old bunker full of the things with a chaos horde on his heel with the same purpose, and convinced and trained the local primitives that worship the site to hold the line til mechanus forces arrived. They displayed enough competency and respect for the machines to wind up assigned as their operators and honour guard.

Last session some blueblood regiment decided to screw with the unwashed bearded savages and ran over some tents with their hellhound tank. So the PCs revved up their baneblade and and ran over their entire camp, and also the hellhound.

Later the troppenleder (sergeant) had to talk our assigned outsider techpriest (the original one that was more familiar with the regiment got heavy boltered in the first session) to unlock the hatches and let them back inside so they can get back to the front lines, before the authorities got mad(er).
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>>49235670

The anime is jin roh the wolf brigade if you want more ref
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>>49238017
>Colonel X wants to assassinate general Y and take his position
>choice 1 : they're just in the wrong place at the wrong time and witnessed something they shouldn't have (even if they didn't connect the dots on the moment), like a mechanic leaving the hangar where general Y's limo is parked, or a guardsman they didn't recognize with a penal legion tattoo.
>choice 2 : they're sent by colonel X to assassinate general Y (with orders like the train has been taken by heretics, bomb the bridge when it passes)
choice 3 : they've prevented the assassination attempt
>They're branded "traitors-execute on sight, especially if they try to surrender and open their mouths" in order to make all witnesses dissapear.
>on the run
>meet other marked for death people, or munitorium adepts looking at colonel X affairs.
>ADVENTURE!
>>
What's the best weapon choice set for a macrocarid explorator? I figure as an explorator vehicle, sponsor Irad engines would be useful, with a lascannon for heavier things in the hull. But, maybe a better all-rounder configuration exists? Our group is open to opinions.
>>
>>49236453
>GW makes shit
>FW makes something not only less shit, but worthy to take competitively AND fluffy to boot
>FW is bad for this.
Dude, >>49237059 is right, you are literally just swinging around a hateboner at this point.
>>
>>49239502
You need to really read the part on Push and then reread focus power tests.
Pushing allows you to count your py rating as +2-4, right?
So say you are psy rating 3, you can count as 7 if you choose.
Here is the kicker: in focus power tests, you can drop your effective psy rating to get a bonus to the WP test, +10 for each pip you drop. If your effective psy rating is now 7 with push, and you focus power at psy rating 3, you have a +40 to the WP test, which can easily lead to a +60 before penalties apply.
You dig me, sucka?
>>49241244
You are going to RAW, son, and not looking at the spirit of the thing.
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>>49241891
>Here is the kicker: in focus power tests, you can drop your effective psy rating to get a bonus to the WP test, +10 for each pip you drop. If your effective psy rating is now 7 with push, and you focus power at psy rating 3, you have a +40 to the WP test, which can easily lead to a +60 before penalties apply.

It doesn't work that way tho.
P194:
>The psyker receives a +10 bonus to his Focus Power test for every point the chosen effective psy rating is below his base psy rating.
And when pushing:
>The psyker receives a –10 penalty to this test for every point the chosen effective psy rating is above his own psy rating.
>>
>>49241891
Actually, I think Heretek might fit, given both the way the modern world looks at tech, and with Forbidden Lore (Heretics), the Background's special bonus would give a bonus to Tech Use rolls for scouring planetary data nets looking for information on them - "digging", in other words.
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>>49241968
Power comes with a price anon. If you run into something super bad at the end, or during an investigation, you might have to tap for more to kill it dead. Should you always push, hell no. Either roll at your psy rating, or below your psy rating. But when that day comes and you and your cell fail to stop that binding ritual, you best be pushing your smite bolts.
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>>49242342
I think it's also a case that since most witchfire powers work on psy rating, rather than DoS, pushing means you can get definite gains.
Your 1d10+3 pen 3 smite becoming 1d10+6 pen 6 is nothing to turn a nose at.
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>>49236534
I wrote up a little more, on Gear and Training and starting on culture.

>Stormwing troopers' careers revolve around deep infiltration and sabotage. To this end, every soldier is trained to use a gravchute for deployment, then issued a myriad of stealth and survival equipment alongside. Preysense goggles and synskin are standard issue for infiltration. Most Stormwing troopers are fairly lightly armed, with just a lascarbine and knife; an assortment of grenades is often issued as part of the guardsman's kit. The combination of gravchute and grapnel gives troopers unparalleled vertical mobility, and their Auriga-pattern Tauros transports, carried into battle by Sky Talons, give each squad a rapid deployment option across land. Two weeks of rations are issued, with the understanding that either resupply drops or on-site acquisition will extend this time.

>The Stormwing uniform, contrary to their dull and functional equipment, reveals a hint of Tarkesti history. Consisting of a silver-trimmed jacket and trousers, both in a medium grey, the uniform is often further decorated with color accents for successful campaigns. Sergeants trade the silver trim for gold, while officers often don ever more ostentatious outfits. Whether or not this is wise on the battlefield is generally left unquestioned. Flak armor is left as an unpainted black when issued, often camouflaged for a given battlefield; synskin covers the uniform in combat, offering further camouflage.

>One distinctive mark is the so-called "death mask". Some take the form of an ancestor's face, others a bare, grinning skull; whatever form they may take, few of those who don the mask intend to remove it. Those bemasked are prepared to meet their end in battle and spend their afterlife beside their ancestors; their first deployment after donning their mask is often their last, as they will fiercely fight against all odds to earn their last glory.

(cont)
>>
>>49242586
>The Tarkesti carry on their world's cultural legacy, hearkening back to their roots. Many soldiers pick up an art; sketchbooks and paints are easily acquired even on deployment. Tattoos and body paint often mark out a given enclave's members, uniting them through artistic display. In the upper classes of the Tarkesti officer corps, the art of the duel is still alive and well, whether through sword or pistol. Dueling sets dating back over a millennium are still in active use to settle disputes, and their scars are worn with pride.

>Tarkesti troopers have a rather fatalistic attitude toward life. Jaded by a life surrounded by death on what was once a paradise, few have an optimistic outlook; instead, many focus their efforts on preserving what remains. For the dead men and women of Tarkest, the rest of the Imperium can't be allowed to fall as they did.

I'm lacking in art, but at some players' prompting, I'm pulling a bit from Fallschirmjager uniforms for the main body of the force, and more 1800s-styled fancy uniforms for generals, colonels, et cetera. With 40k flair, of course. I'll figure out art eventually.
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>>49234870
While I haven't statted them for Only War, I did come up with a Mande-style Guard Regiment for our Rogue Trader game, who our Arch-Militant came from.

>Monrovan 22nd "Night Kings"

>Monrova is a Super-Earth (i.e. roughly twice the size of Terra) world of jungle, swamps, mountains, and shallow seas, with its 15 billion people spread out over the world along coastlines and rivers. Its surface is 35% water, comprised mostly of shallow seas and snaking rivers from mountains and freshwater lakes scattered all across the planet, with 65% of all water on the planet being fresh water of theoretically potable quality.

>The Capital city of Monrova, Bliyahdi, is a proto-hive of surprisngly high quality, with clean streets, relatively low crime, and a quality of life that many Imperial citizens on other hive worlds would envy. 1 billion of its population live within its walls, and most of its population are Bliyahd, the ethnic minority-majority of the world.

>Its other cities, however, are not. No city is more than 20% as populous or large as Bliyahdi, and its cities are largely drawn along ethnic lines. Each city survives largely on what it can provide for itself, with little support from the Monrovan government at large (as Bliyahdi thought is that supporting another city besides the capital supports potential rivals who might usurp them). This means that most cities are in varying states of disrepair, and crime and heresy flourish under its oppressive conditions.

>The Monrovan PDF is largely composed of young, poorly-equipped soldiers with varying levels of training, it does makes heavy use of "Unity Squads," highly trained elite kill-squads sworn only to the Governor, who carry out his will without question. They are skilled not only in infiltration and shock assaults, but conducting those assaults in as brutally terrifying a fashion as possible to inspire fear in the enemies of the Governor.

Cont.
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>>49234870
>>49242644

>These soldiers, raised from the elites of the PDF and indoctrinated in "education camps" upon being selected for service, are given the finest equipment that the Governor can afford. Their black carapace armor is etched in various signs and sigils that in local culture are believed to grant superpowers, their helmets are overlain with the skull of a previously vanquished foe (often with his name carved on the polished forehead) and their lasguns are of the highest quality on the planet, capable of semi- and fully-automatic fire and inlain with polished human bone.

>The Monrovan 22nd are a contribution of these Unity Squads to the Imperial Guard. Roughly 1000 in number, they excel in infiltration and shock-and-awe assaults on unprotected enemy positions, striking with an almost scientific precision to inflict the maximum amount of psychological damage possible. Their preferred weaponry are flamers, meltaguns, and heavy stubbers, with each weapon modified to strike fear into those who manage to survive their attacks - their flamer-weapons have special fuel that burns a bright green, giving it an eldritch appearance; their meltaguns scream and howl as they fire through a modified choke; and their heavy stubbers have specialized chokes and suppressors that make the muzzle flash (and the weapons are specially loaded to ensure that there IS a muzzle flash, even in the brightest conditions) appear to be in the form of a screaming skull when viewed directly.

>Even more terrifying than their weapons of war is what they do to vanquished foes. Even when it is not strategically advisable to do so, the 22nd will linger around their objective, removing the hearts of their victims and placing them in containers (to be used for later, unknown purposes), building aquilas with the bones of the officers or other champions of the foe, and even, if time permits, skinning the foes and hanging their skins from various parts of the local environment.

Cont.
>>
>>49242644
>>49242819
>>49234870

The Monrovans view this absolute brutality as being a strategic necessity, as they believe that breaking the foes mind and spirit is the most effective way to achieve victory. They also believe in many superstitions of their homeworld - speaking the name of a comrade in battle is bad luck, committing a sin against the God-Emperor will unbalance your life and cause you to fail in your endeavors, and can only be rectified through self-flagellation and repentence, sacrificing and consuming the flesh of a fallen foe will grant you invincibility in combat and victory over the spirit of the foe - all of these can be very at odds with their allies, and create friction with other Guard forces as well as their own Commissars. Combined with their habit of taking enemy bones and hearts as trophies on the battlefield, they have a cruel and savage reputation among their allies in the Guard - though few can deny their effectiveness in breaking a human foe on the battlefield.

>In a strange, unexplainable quirk, they have an absolute hatred of Orks, possibly because their psychological tactics simply do not work on them. Furthermore, they have displayed an extreme sense of caution, if not fear, of Necrons when they first encountered them, citing the fact that, as the enemy had no bones and no trophies could be taken from them, they could not possibly conquer the spirit of the foe and would forever be weakened when fighting them.

That's what I got so far. No real idea how to stat them in OW, but the served an allied Inquisitor in our RT game really, really well.
>>
Anyone got a list of all 40k rpg releases by date? Starting on a project of making a single system and want to make sure I have everything

Still looking for a copy of FAC that's searchable.
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>>49235508
The tome of decay has possessed stats. And it goes in depth on their character progression as a whole.
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>>49234884

Cherry you fucking cherry.
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>>49234870
I love Kal Jericho. It's taken me until now to realize someone is shooting at him in that picture.
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>>49243902
1d4chan lists everything in order per line, if that helps. I'm sort of looking for the same thing, I've been asked to help with a GURPS conversion (don't ask) of the full line.
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>>49244234
>GURPS
>Conversion
What? Why? I thought the whole purpose of GURPS was to modify to what you think you need
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>>49242586
>>49242614
See, this is really good. This is more depth than most go with their dudes, and having a degree of established culture helps your players feel more immersed.

I like the dueling aspect in particular. See, my Cascadians have something similar, where they "count coup," and solve internal issues by dueling with ritual staves with an overwatching crowd and an elder veteran acting as referee. A touch to the temple or forehead corresponds to victory. Imagine my player's interest when I wound up telling them all of this and informed them that this was their culture and was seen as a legitimate way to compete for honors and formally "discuss," grievances.

Your cultural points like art and whatnot are very helpful for making your players feel like it's actually a group of men they belong to. Establish those who do not serve especially well on battle, but are known and prestigious within the little world of the regiment for being especially good painters or singers.

Also the death mask is a neat angle. Is it something that a man can elect to wear when he suspects he will die, when that feeling just comes upon him, or is it standard wear and the men all go into every mission with the fatalistic but determined approach? If you go with the former it could be an interesting equivalent to writing a letter to your girl and giving it to a buddy. If it's the latter, it allows for an almost Eldar-level degree of literally putting on your warface.

Also I think the Fallschirmjaeger are an amazing inspirational source for you to go with. Fictional art of the paratroopers or historical photos should all do a good job of getting your guys a bit of imagery on their uniforms. That also helps.
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>>49243902
you might find this information in the GROG (Guide du Roliste Galactique). website in french, but you have the date of publication of english and french version for each 40K RP game.
Here is the link for Dark heresy for instance.
http://www.legrog DOT org/jeux/dark-heresy
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>>49244234

Each by separate system right?
>>
>>49242644
>>49242819
>>49242915
Sounds to me like you're really running that fine line between Carcharadon-level "brutal, but loyal," and men who are sensitive to Khornate infiltration. Some of this stuff is really crazy.

Though I do think the idea of a Guard unit made of a bunch of government-wide kill-teams is a neat idea. I also like the "Unity Squad," name for their government kill-teams.
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>>49238017
There's a 40k novel where a regiment gets sent to ambush some chaos/xenos. Anyway they attack in darkness/fog and when it lifts they've just taken out a friendly guard unit taking orders from the same commander. There's no way the chain of command didn't know it was ordering them to fire on friendlies.
The hard part would be getting your guys to fire on obscured targets I suggest getting them to place demo charges on a bridge or something so it's like a press the button or disobey orders moment.
I know there are some holes but you can patch them I'm sure.
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>>49244423
Yep.

>>49244392
How do you plan on getting Necrons, bolters, and daemons (for example) without writing up their stats or templates? Gotta convert something.
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Those fan made supplements look nice for cherry picking. With Mars Needs women I can finally make my undercover Sicaran Vigilator for DH2.
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>>49244466
>Some of this stuff is really crazy.

It's real life in Liberia. I'm not even kidding. The ideas for this regiment are almost directly lifted from the Liberian Rebels in the First and Second Civil Wars (which took place in the 90's and early 2000's, respectively). There is a man, named Joshua Bhlayi, who went by the pseudonym "General Butt Naked" during the war, because he and his troops fought butt naked, high on heroin and cocaine, after committing ritual human sacrifice of young boys to gain their spiritual power. He openly said that he has killed over 20,000 innocent people through sacrifice and collateral damage. He is now pardoned by the Liberian government after a brutal hearing, and now runs a mission to rehabilitate former child soldiers and reintegrate them into society. He's also an ordained preacher.

I'll admit, it's pretty brutal - and it's supposed to be. These guys aren't "Hardcore, edgy, but misunderstood good guys," they're "Jesus christ how is this shit legal?" The only reason nobody calls them out is because they work for an Inquisitor, who does routinely put them through rigorous testing for spiritual purity and Chaos corruption. Even still, they tread a fine, fine line between "heresy," and "just extremely fuckin scary."

The "best" part is that these guys are also surgically augmented, upon initiation into the ranks of the Unity Corps, to physically resemble the Planetary Governor. While the surgery isn't perfect, it still does a fantastic job at making them seem like living avatars of the Governor, and by extension the God-Emperor, to the people on Monrova. It also eliminates any ethnic or personal features, curtailing the possibility of loyalty to anybody other than the Governor. If you think real-life African presidents wouldn't do this, you'd be horribly surprised.
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>>49245639
Well, shit. With that context, I'm liking these guys more and more. Someone screencap this shit. Also,

>that first spoiler
What the fuck.
>>
>>49235271
>War Crimes, Fuck Yeah

You're going to have to elaborate on how this is different from any other Imperial regiment.
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>>49239566
Woah, thanks man! That's perfect! The book is awesome too, it's got some sweet stuff brother!
>>
>>49245686
>What the fuck.

It's actually a very interesting story. He claims that one day, after he had sacrificed a child and was about to lead his men into combat (butt naked, of course) that he was visited by the spirit of Jesus Christ, who, after a brief discussion, told him "Repent and live, or sin and die forever." At that moment, he was, in his own words, felt the spirit of the Devil fall off his back, and he felt released from his life of sin. He then visited a refugee camp of the people whom he had forced to flee the country because of his soldiers, and, realizing what he had done and how terrible he had become, went to the nearest church and confessed all of his sins for the first time in his life, and became a Christian. After his "rebirth," he waited around in Sierra Leone (out of fear of reprisals from the people he'd killed) before returning back to Liberia to become a preacher. He has also established a mission to provide a refuge and place of healing for former child soldiers - even those that had fought for his enemies - so that they can find peace and seek spiritual healing so that they can become productive members of society.

He also doesn't hide from what he's done - he freely admits who he was, and the things he's done in the past. He has openly spoken of the sacrifices they performed, how and where they did them, how he got his child soldiers addicted to crack to give them a sense of invincibility in battle - but he also says that he strives every day to never be that man again. His preaching focuses on redemption, and "being the person tomorrow that you weren't yesterday." He now preaches that Liberians need to make the world better, and come together as a nation, for the sake of their children, so that they can have the life none of them ever had.

As for why he was pardoned: American Christian Fundamentalists have NOTHING on African Christian Fundamentalists, and Liberia is extremely religious.
>>
What's a good loadout for a Chimera? Thinking maybe turret HBolter, Hull HBolter, and Pintle Stormbolter.
>>
>>49247684
>Pintle Stormbolter.
>not taking Glorious Heavy Stubber with Fyceline Rounds

Anon, why do you hate America?
>>
>>49247710
Fyceline rounds?

No, I'm in charge of the chimera and bolters sound cool, been reading up on the lore. Pretty new to 40k tbqh
>>
>>49247737
Fyceline, from what I recall from my own game, is a chalky red compound that explodes like crazy and is the shit that every mad bomber in the entire regiment is constantly scheming to get their hands on so they can put it into things to make them blow up real good. Fyceline rounds are bullets tipped with fyceline to make them explode on contact.
>>
>>49247737
Fyceline Rounds are basically explosive rounds, that increase the damage and pen of the weapon. I know for a fact they're in both Dark Heresy and Rogue Trader, but I'm not sure about Only War.

Bolters are pretty cool, but, in this particular circumstance, the increased rate of fire from a Heavy Stubber (I believe it's 10 shots?) vs. that of a Storm Bolter is what makes it generally the better choice, especially if you're not quite sure what you'll be facing. Pintle Weapons are generally for dealing with light threats that aren't worth the main gun in dealing with, such as harassing infantry or stragglers. In that case, as both a Stubber and Storm Bolter are extremely potent weapons for that job, you're generally better with the one that shoots more bullets faster and farther.

Both will work pretty well, though. That's just my personal logic.
>>
>>49235271
better than my gimmick regiment the achilles tank hunters
>meltas for everyone
>krak grenades for everyone
>obssessed with explosions
>no hellhounds, only devil dogs
>multi-meltas out the ass
>caused a vanquisher shortage due to hoarding
>they wear sunglasses at night, so the meltaguns dont blind them
>wear protective cream to protect face from melta flash, usually applied like a skull

after a while I realized they were the boomers fron fallout nv
>>
>>49247809
>after a while I realized they were the boomers fron fallout nv

Ain't nothin wrong with that.
>>
>>49246880
Well, I'm just glad he changed his ways.
>>
At the risk of provoking the hardcores, I ask of you the following question.

Is it possible for there to be redeemed chaos worshippers, not just slaves or captured population but actual devotees, either through accident or by force by an imperial organization. And any way that they could be found able to serve in the eyes of the Imperium?

A few players and I were tossing around the idea of a guard regiment composed of the populace of a chaos controlled world converted hard to faith in the emperor with a majority burnout (heh) ratio, then conscripted into the guard. Despised by every other regiment and used as cannon fodder more blatantly then even penal legions, but occasionally a savvy general utilizes them as a counter or infiltrator of chaos forces.

Also this got me thinking of a former chaos worshipper turned inquisitional agent due to his skills, which I admit is probably the only way a heretic would ever be allowed to serve the imperium.
>>
>>49247783
>>49247796
>Explosive rounds
Oh. That sounds pretty awesome.

>10 shots
Nah mate, it's 8 shots. Which is weird because it's got like a 100 round belt, iirc.
>>
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>>49246880
Iirc Liberia has more churches per capita than any other country, or something like that.
If you can get passed THE HORROR THE HORROR THE HORROR , it's a really fascinating region. I read a book that covered magical practices among militants in Sierra Leone that was very interesting. I found it pretty striking that one of the people the author spoke to was a medical student, an extremely intelligent young man working on all sorts of very advanced germ and disease prevention stuff... who 100% believed that a magical amulet he wore around his neck had made a bullet bounce off of his skin, and that his special combat belt would tighten around his stomach whenever an ambush was about to happen.
It made stuff like 40k's AdMech seem a lot more believable.
>>
>>49247821
Yeah. The turnaround seems pretty genuine, too, and he's been the subject of many Christian authors and theologians (After all, anybody can be redeemed in Christ, even men who have done terrible things), and he's recently become an author, too.

Can you just imagine putting that on your resume, though? "Former Liberian Warlord. Not afraid of public nudity. Excellent skills with handling raw meat and butchering..
>>
>>49235355

That's close to brilliant.
>>
>>49247854
usually the fate for these people are being penitent engines

but if an inquisitor rules them safe, not many people will argue, on pain of becoming a penitent engine, but even a liberal inquisitor would need a good reason not to give them the emperors peace, since if they fell once, they could fall again
>>
>>49247862
>Nah mate, it's 8 shots.

Ah. In RT Core it's ten shots. There are also two separate patterns, and later editions have different ones.

That being said, Storm Bolters are much better when wielded by a person as an assault weapon, but Heavy Stubbers are much better emplaced or on a pintle mount, as a general rule.
>>
>>49247710
>hhb

p sure not taking hull h flamer is unconstitutional as well
>>
>>49247871
>it's a really fascinating region.

It really is. I did a mission trip there in 2009. Really, really different culture, with some pretty interesting beliefs and traditions.

To Liberians, magic and curses are 100% real things that exist in everyday life. They're a very superstitious and religious people, and like that med student, those traditions are at all levels of society. Many, many pastors and imams are also considered witch-doctors and can deal with both traditional and Abrahamic traditions, both of which the average Liberian believes without question.

But yeah, I did actually see somebody murdered and have his heart and genitals cut out in a back alley. Got the FUCK out of there as fast as I could. That shit is still definitely alive in Monrovia.
>>
>>49247819
would they make good friends or mortal enemies with less enthusiastic regiments like cadians or regular "im here because I have to" guardsmen?
>>
>>49247958
Nah, it's just a federal misdemeanor. Slap on the wrist if you've got a solid lawyer.
>>
>>49247854
Worked well enough for at least one generation of Kriegers.
>>
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>>49235355
>that dien bien phu feel
>>
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>>49235670
>How far do you guys stretch the established aesthetic of 40k when using pictures and concepts for your players?

Ive used these as a picture for my RT ship officers. They are equipped with enviro sealed light carapace with impact jel cells, which i think the picture represents well. The purpose of the impact jel cells is to absorb damage if they have to drop form a great hight, or are hit by debri from an enemy macrocannon hit.

Also crimson + emrald green is the RTs clan colours. Yup, you heard me right laddy. The RT comes from a clan of spacefairing imperial navy officers and thus has access to some highly elite officers to deploy as bridge staff and second line personell. Their history says that they have a warrior culture and that there are myths that when the gellar fields fail the clan has faced deamons and lived to record the tale. As such each clan-officer is armed with a persicutor pattern shotgun with pistol grip and 1 clip of modified bolt rounds. This is usually slung over the sholdier by strap or mag-locked to the enviro sealed armour.
>>
>>49247902
I certainly thought so. A bit of kit can go towards armor and rifles, so it's not like the party's getting fucked on actual close-in gear either. If they get jumped by enemies who want that mortar squad dead, they can reliably fight back without needing the mortar. Getting hit by tanks or airstrikes might be a bigger concern.

Of course, a lot of squads tend to have heavy weapons independent of the standard kit for the regiment, by dint of the different specialties catering to that.

>>49247854
On the subject of a Chaos-origin acolyte/agent for the Inquisition - This is actually not a bad idea for a character concept, but fair warning -you'd be the resident Token Evil Teammate. The party would NOT like you, and heaven forbid you have a run-in with the church or any Puritans. You'd need to keep your past affiliations a secret.

A Guard regiment? Absolutely not.

Although a Chaos-aligned Traitor Guard regiment could be produced with minor tweaks to the Post-Cataclysmic World profile to make them a Daemon World regiment. You'd be actual Traitor Guard, not Chaos-turned-Imperials.
>>
>>49241798

lol nobodys gonna help your sorry ass because nobody knows what a macrocarid is
>>
How in the goddamn hell could someone run an Only War campaign using the Death Korps of Krieg and have it be remotely enjoyable in any aspect that isn't raw combat?
>>
>>49248642
Constrast. You put them on a campaign with other characters from other regiments and see how they roleplay it.

Granted, this is you trusting them to actually do it and roleplay it well. Maybe put them through your idea of what Krieg training is like and get them in the mindset of eternal war before they even see an official battlefield.
>>
>>49248642
Play it as sheer melodramatic misery theater and the depressing horror of war, explore the dehumanization and self-destruction of the soldier, score it to some really depressing German opera, and then everyone dies taking some pointless objective. Roll curtains while opera music intensifies.
>>
>>49248338
I know exactly what it is. But I don't know how to help him because I've never actually used one.

(It's the Mechanicus land raider knockoff, by the way. It's statted up in Mars Needs Women. Beautiful model on the tabletop.)
>>
>>49248671

This. My group did a short eight session campaign of a mixed regiment with Death Korps and Steel Legion, played it like a buddy cop movie with the two gasmasked regiments, one optimistic and upbeat and the other being the Death Korps.

By the end we actually got one Korps PC and another's comrade to smile.
>>
>>49248642

I always assumed veterans would develop personalities over time the longer they spend away from the shame factories on Krieg. Or at least get a dark sense of humor.
>>
>>49248866
Kreig humor is so dry and pitch black that outsiders tend to mistake it as a pessimistic tactical assesment instead of a wry observation.
>>
>>49248866
They...kind of do. A little. Read Dead Men Walking by Steve Lyons. It's one of the few really good 40k books--though in my opinion all the best ones tend to be Guard-oriented--and gives a unique look at them.

>>49248799
Sounds fun. I ran my group through a session where they thought they were fighting behind the lines against a really well organized Renegade force in some nuked-out space Stalingrad. You should have seen their surprise when the ones that survived found themselves being congratulated and welcomed to the Korps.
>>
>>49248692

It showed up in The Fringe is Yours first, but since more people play Only War rather than Rogue Trader, more people are now noticing it.
>>
Why is the Autocannon so strong?
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>>49249396
Because it's literally a lower-caliber, automatic/semi-automatic TANK GUN.

It's meant to kill other tanks and light vehicles.
>>
>>49249396
Because it is a weapon made to destroy light vehicles?
>>
>>49249557
>It's meant to kill other tanks
A task which it actually kind of sucks at, because in 40k RPG, full on tanks can survive the shockwave from a fucking orbital bombardment without losing more than half their hull.
>>
>>49249654
In Only War, those specs might be a bit off. Rogue Trader, I wouldn't be surprised. Hit the rear armor and keep hammering it, you'll kill it eventually. It'll take savvy maneuvering by the driver and a good gunner, but you can absolutely pop a Leman Russ in the back with an M34. A few lucky damage rolls with a three-shot burst blew apart a Bane Wolf in a Dark Heresy game I'm running. (Stats lifted from Only War.)
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>>49248008
Ooof.

>>49235670
Pretty far. Remember, Cadians are pretty generic SF troopers after all, just more skulls and parchments. Your fellow could be a perfectly fine Guardsman, just maybe a little dirtier or with some talismans to remind you he's from the Imperium.
Generally, "Best" quality gear in my 40k comes in two varieties: stuff that looks like slick, near future tech with a little extra ornamentation, and the totally ridiculous baroque monstrosities that show up in the artwork. The Baroque stuff is more revered and sought after, while the slicker stuff is more likely to be the result of a given planet having access to good mass production facilities.
>>
>>49244409
Heyo, sorry I never responded, I've spent all day at uni.

>Also the death mask is a neat angle. Is it something that a man can elect to wear when he suspects he will die, when that feeling just comes upon him, or is it standard wear and the men all go into every mission with the fatalistic but determined approach? If you go with the former it could be an interesting equivalent to writing a letter to your girl and giving it to a buddy. If it's the latter, it allows for an almost Eldar-level degree of literally putting on your warface.

It's the former. When in the field and otherwise cut off, some will improvise it with face paint or something of the like, but it's a matter of choice; when a man feels his time's up, he wears it. Debating whether it'd be a mark of dishonor to survive and return with it.

I like the counting coup route you took; I've heard of it in its historical context, but I haven't seen anyone use it in scifi in a long while.
>>
>>49250007
>Ooof.

Yeah. It's definitely illegal and looked down upon by 95% of the population, but...old habits die hard among child soldiers.

Our security team literally laid out a map of Monrovia and highlighted different regions, saying, "If you go here, we cannot protect you." When another dude asked about the cannibalism (I knew nothing at this point, I thought he was being racist as fuck) the head security officer says, "It is not a problem. It does not happen often, especially in [districts we were cleared to be in]." That sent up all sorts of warning flags.

Talked with a Liberian police sergeant, and he openly said, "Yes, it's common for murder victims to have their hearts and genitals removed. Many believe that such organs grant you spiritual power. It is also common for many men to keep dried female genitals in a wallet on them, to give them sexual potency and immunity from curses." He wasn't kidding - this was just a normal day for him. Fucking floored me.

It's illegal the same way heroin is illegal in the US - You won't see it in public at all, but you can get it if you know where to look and really want it.

Speaking of heroin, it was also super-depressing to watch 12-year-old boys smoke heroin and crack on the streets (open-sewered streets, mind you) and talk about how they were going to rape the next pregnant woman that walks by so they can become "real men." There were many men around them who said nothing and did nothing about this talk and actions.

We also visited a brothel to minister to the "employees," and, when the people visiting the brothel found out we had money, we nearly got mobbed and drug in the street to rob. When the local guide, who didn't bat an eye to 90% of the shit that went on, was absolutely terrified and kept telling us to leave, we realized we were in deep, deep shit. Barely got out before we got mobbed.

Visiting Liberia made me really, really appreciate living in America.
>>
>>49250200
Maybe their veteran or grenadier squads are composed entirely of the guys who put the mask on and came back? Not a mark of dishonor, but they're serious about being ready to catch that bullet with their name on it. Totally fearless, so they get all the high-risk shock-trooper assignments. The archetypal Balls Of Steel guys who go on the death-or-glory runs.
>>
>>49234870
Would anyone be interested in reviving these guys?

>>49123444
>>
Can Psykers communicate with the dead if they try?
>>
>>49251704
They'll communicate with something, most likely a daemon.
>>
Debate Autoguns versus Lasguns. Now! I demand entertainment!
>>
Is there any reason I shouldn't make the other vehicles listed in the books as options for regiments?

Like say Bane Wolf instead of Hellhound for Hunter Killer. Or Hydra or Griffon instead of Basilisk?
>>
>>49251821
Lasguns are much cheaper, and with LVS they're actually useful as weapons too. Autoguns have pretty much nothing to recommend them besides a higher dakka rate. Where SP really shines is in high-end hand cannons and sniper weaponry loaded with a huge amount of alternate ammo (Though 70% of the time you're picking Manstoppers, occasionally the other types come into play). Oh, and automatic shotguns, I guess.
>>
>>49251821
lasguns have fewer moving parts, hold more ammo, can be charged from a wall socket, and do not have light speed projectiles

autoguns can hold specialized ammunition, are cheaper up front, use the same training as stubbers, and you can repair it in an auto garage
>>
>>49251821
Lasguns: Theoretically infinite ammo, plentiful, largely standardized charge packs with minor variations across all possible Lasgun variants. Recharging a pack is as simple as leaving it out in the sun for a few hours.

Autoguns: Cause blood loss, and can be both extremely loud (for close-quarters psych warfare) as well as suppressed (which Lasguns cannot be, due to the physics of las-tech in general). Also have a significantly wider array of specialist ammo, including explosive rounds, armor-piercing rounds, incendiary rounds, and rounds that explode inside a fleshy target and do massive internal damage. This can make them better for specialist forces, but they do require a regular and well-supplied logistics chain to function at peak effectiveness.
>>
>>49251838
Not really, no, so long as you're capable of tailor the sessions to that vehicles capabilities and challenging and threatening your players while still giving them a realistic chance of success.
>>
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>>49251946
>Recharging a pack is as simple as leaving it out in the sun for a few hours.

Incorrect.

You need to either find a power source to plug it into or set the damn thing on fire.

This 'solar powered' meme needs to die. Lasguns are not powered by the sun. It'd be absolutely great, but they're not. You need to shove the charge packs into an open fire or plug it in, plug it in.
>>
>>49252137
I mean, the Uplifting Primer MAY be incorrect on almost every count, but it's spot-on with the mechanics of the lasgun, and it does mention solar-powered charging of the cells. It's the only canon reference I know of for it, but I also haven't read many 40k books, admittedly.
>>
>>49252258
By the mechanics of the RPGs, you can only recharge them by fire and power outlets. That said, fire and power outlets are often all you'll need.

Also, lasguns can be suppressed. Whisperbolt Dischargers from Rogue Trader lower the damage by one in return for silencing the lasbolt, but they're still extremely useful weapons, with the Lasgun Variable Setting rule.

Granted, this is all RPG-specific and there's always a grognard or two bitching about how the codices are the only canon material, but that's not you. So you're good. Merely mistaken.
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>>49252137
>things I don't like are memes
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>>49252336
>Lasguns are not powered by the sun. It'd be absolutely great, but they're not.

>things I don't like

>Implying I wouldn't like solar-powered lasguns

>40k RPG mechanics outright specify methods by which lasgun charge packs can be recharged, and solar power ain't one of them

Go look at any of the core rulebook armory sections for any 40k RPG gameline. Look for that lasweapon sidebar. I'll wait.
>>
>>49235359
>ctrl+f4
>Hua Yuan

Fuck yeah. Have you checked the pages recently? I've been working and reworking them, and I'm afraid it's beginning to get an autistic level of detail, especially in the Environment section of Hua Yuan
>>
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>>49252368
You're gonna be waiting a long time. I don't have any of the books and I don't even play 40k.

I did manage to find this however.
>>
>>49252307
I'm (Uplifting Primer anon) a completely separate person from the original poster. I've played RT and used a Whisperbolt before. Our GM did rule that solar charging was an option, but only because we ended up spending months on a feudal world and none of our stuffy upper-class twits were willing to degrade themselves so far as to use a gunpowder weapon.
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>>49252450
>I don't even play 40k
>I don't have any of the books

why are you here
>>
>>49251064
Anybody?

I'm bored nowadays, and editing the Hua Yuan pages by myself makes me paranoid, like I'm one more string of alliteration from turning them from Drug Addled Snowflakes into full blown Knights Inductor status.

At least I can format a page.
>>
>>49252500
I like the art.
>>
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The only stats I can find for Tau are in Deathwatch. Would I totally body my players in Only War if I used those stats? I mean 2d10+2 for a the standard infantry rifle is crazy good.
>>
>>49253279
At least 1 death/fate burn per combat. Remember that they're also quite long-ranged with gyro-stabilized.
>>
Is there a reason heavy stubbers, heavy bolters, and multilasers are locked to full auto only? You'd think that they'd get a burst option at least.
>>
>>49247871
you should... really not go outside with a shirt on
>>
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>>49248173
dude, thats so gay.

Its like, "Lets take the iconic, gritty feel of the Imperium and replace that with neon highlights and skintight fabrics, perfectly fitted fabrics."

Look at this nutsack ^

He would eat you're guy alive with his wooden dentures.
>>
>>49250690
Yeah, but if they only show you the shitty parts of the continent you're going to come away thinking they are all like that.
>>
how much would a high-ranking officer on a rogue trading ship who does NOT have Forbidden Lore (Xenos) know about genestealers? or genestealer cults?

I'd assume they'd at least recognise the name "genestealer" as "a gribbly thing you sometimes find on hulks"
>>
>>49249557
The real question is, why doesn't a MBT gun do more damage than an autocannon aside from blast. nice Leclerc, btw

Also FFG could take some lessons from J.E.Sawyer when he tries to make every weapon option interesting despite very distinct stats and the existence of tiers.
>>
>>49254145
possible answers from a lay man
>genestealers? arent they some kind of nid?
>genestealers? i think my cousin fought some a few years back
>whats a genestealer?
>ah yes genestealers, i was briefed on the situation this morning

the exact knowledge depends on how often the fought the nids, if tyranids were likely enemies, then they would likely have been briefed on possible enemies, if they have not fought nids, or did not expect to fight nids, then they might not be able to pick out specific types of nids

some might know that they infiltrate, but most would be more familiar with their frontline roles
>>
>>49254906
>Also FFG could take some lessons from J.E.Sawyer when he tries to make every weapon option interesting despite very distinct stats and the existence of tiers.
Doesn't look like you'll be complaining about FFG not doing this for too long.
>>
>>49254939
thanks, I thought as much.

on a related note, we have at least one genestealer hyprid loose on our ship, and our captain is the only one with any detailed knowledge of xenos.
>>
So, I was reading the adventure in the back of Dark Heresy 2e, and how the fuck are starting Acolytes supposed to kill a daemonhost with Space Marine-tier stats? The only member of the party that even stands a chance of hurting it is the party's psyker or untouchable, since it's basically impossible for a starting character to get their hands on the sort of holy weapons needed to actually hurt the damnable thing.

Is it a fight that the party's just supposed to lose?
>>
>>49255225
My guess is you, the GM, aren't supposed to send them in with nothing more than, "lol, kill this you shits."

Design the area of the fight to be used (nowhere is a white room, afterall), and as the daemonhost regularly alters their form, come up with interesting weaknesses as well as strengths.
>>
>>49255225
your characters dont fight in a vacuum, so could fight in a space ship, and they have to survive till the melta guns arrive, and they can shove it out the airlock, or close blast doors on it to buy time, or feed it computer techs to distract it
>>
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Quick questions regarding Dark heresy 2.0.

Are there any talents or traits that give bonuses to called shots?
>>
>>49255623
Besides the ones that reduce the called shot penalty?
>>
>>49255636
That would be what I'm looking for actully.

I don't have the book infront of me so i can't look anything up pt sadly.
>>
>>49255658
Precision Killer tier 2, needs BS 40 or WS 40, BS or WS/Finesse. This one talent negates the called shot penalty with either melee or ranged.
>>
>>49255588
You're fighting it in the tunnels under a hiveworld docking complex, so that's not possible.

>>49255524
Hmm. The actual encounter's a three-way battle between the PC acolytes, the daemonhost, and a trio of heretical tech-priests and their minions (three combat servitors with heavy stubbers, and five mercenaries with lasguns), one of whom is trying to bind it, and divide half of their remaining forces to fight the PCs and half to fight the daemonhost.

I guess "kill the tech-priests and take their guns/power weapons" might work, but it's pretty unlikely any of the PCs will have Weapon Training (Plasma) or (Melta), so they'd be taking pretty significant penalties to hit.

>>49255658
There's a Tier 2 Talent that negates the Called Shot penalty. Associated Aptitudes are Ballistic or Weapon Skill (depending on whether you want it to apply to melee or ranged attacks) and Finesse.
>>
>>49255872
>I guess "kill the tech-priests and take their guns/power weapons" might work, but it's pretty unlikely any of the PCs will have Weapon Training (Plasma) or (Melta), so they'd be taking pretty significant penalties to hit.

Actually, wait, I was reading the wrong profiles for the Tech-Priests. Only the leader of the three (the one who's trying to bind the daemonhost) has good weapons (a Shock Maul and a Plasma Pistol); the other two just have Great Weapons and Lasguns.
>>
>>49252548
I created them. You have my permission to do what you must, anon.
>>
>>49250200
Thanks, I thought it was a neat idea. Also a bit disappointed that my players didn't get the context, since I only moved to the PNW. They were all born here.

Also this guy >>49250960 had something of a neat idea. Maybe your Grenadiers are all mask men? It would certainly explain, at least in the context of your regiment, why Grenadiers always get the crazy bullshit suicide jobs that nonetheless need to get done.
>>
>>49255225
I'm a newb to DH but I'm pretty sure most people that play from the book campaigns are expected to go.
Hereticus
Xenos
Malleus
So they go from dealing with mildly dangerous to dangerous to demons.
Plenty of chances to gear up and xp up before encountering a deamonhost or chaos marine. Also a good DM will boost/nerf things a bit if he feels the difficulty is not appropriate for his group.
>>
>>49251064
Which ones are these?
>>
>>49256307
You created them? All by yourself? Neat!

Kidding aside, I just feel I've been adding an unnecessary amount of detail, and that MIGHT ruin the concept. Maybe.

Have you given the pages a read recently? The Regiment page is clearly WIP, but I feel the world page is very close to perfection

>>49256406
82nd Barbarusian Royal Rangers, Australian noble airborne special forces bushmen that specialise in demolitions

Basically more memetic Stealth Artillery
>>
>>49256517
Oh right, the Drop Bears that wound up getting that as a nickname instead of a regimental name. Better decision, mind you.

Yeah, go for it mang. I remember that the thread happened, but not many of the details. You guys had like three different regiments in there that you all thought were supposed to be the same one.
>>
>>49256517
Nah, I created quite a bit of chapters and regiments, but not that one. I did make the Shields*, and a whole lot of others.

*I say I made the shields as the real OP left disappeared after the first thread, so I took over wothout anyone noticing.
>>
>>49249613

then why is the plasma gun so weak?
>>
Mother fucker...

https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/
>>
>>49257015

ded game, ded general now. Everyone can go home now.
>>
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>>49257015
With GW being GW it was bound to happen sooner or later
>>
>>49257015
there better be a clearance sale
>>
>>49257015
Much as I'd like something playable, to see GW try to do their own RPG and fall flat on their face would be good in it's own way.
>>
>>49256540
The nickname was dropped (pun not intended) entirely in favour of their regiment insignia being a crown and bear. Might whip a new thread tomorrow

>>49256543
The joke was that it was a communal project. Not one person created Hua Yuan.

Now the Sanguine Shields...There's a chapter in need of unfucking...I should get around to that soon.

>>49257015
Christ above.

Time to buy out their stock
>>
>>49257015
Man, GW just couldn't let a good thing last, could they? Can't be content with a significant portion of the profit - gotta have ALL the profit.
>>
>>49257015
> RIP 008.M3-016.M3
>Rengards Lament from Traitor General playing in backround

Well, it was a good pain. Fingers crossed for Modiphious to get the license.
>>
>>49234870
I made a regiment of sky knights. Feudal worlders with ultra-sharp swords (power swords) who at home rode griffon like creatures. In the guard though, they're used as drop troops, getting dumped on top of the enemy for honorable combat. The peasants formed the bulk of the ranks though, with crosslasbows.
>>
>>49251821

A better question would be, why pick stubbers over heavy bolters?
>>
>>49255225

You forgot about the high-statted heretek and his guards that are also bashing on it.
>>
>>49257304
Why pick pintle HB over twin-linked autocannons? I remember on sick project log of DKoK which had them on Thunderers.
>>
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>>49257015

>I bought and painted Deatch Watch models
>Did this to assemble one of the best Death Watch parties I even played
>This is what I get for buying GW models again
>>
>>49257304
I can see rare circumstances where both a HB and HS would be more than adequate for killing the threat (such as low-level mutant rabble) and the HS would be the better choice simply because you can carry more ammo for the weapon, therefore can use it more liberally.

Other than that, yeah, HB are pretty much strictly-better versions.
>>
>>49252137
Sure, one can't just leave a pack in the sun and expect it to charge. It point to the simplicity of simple portable solar panels.
>>
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>>49257063

Dude, there's nothing to buy. Online stores shut their sections down, amazon either doesn't have them or jacked the prices into the hundreds, ebay's much the same. It's over, we're not getting anything and will have to dig through used bins or put up notices and be prepared to shell out obscene money.

Or, you know...
>>
>>49257537
Is it even piracy when the product is no longer offered by the manufacturer and cannot be bought through a licensed retailer? Serious question.
>>
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>>49257537

Oi kaptin iz already one step ahead of you

https://www.youtube.com/watch?v=3ef6i9P7y3Y

https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
>>
>>49257304

Ammo for Stubber is MUCH easier to find, let alone acquire. And in theory it's better against hordes of unarmored targets.
>>
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>>49257564
>>
>>49257553

Generally no one cares or there's no one around to care about enforcing copyright on abandoned/defunct products, but if there's one company out there that's willing to...
>>
>>49257015
Damn it. DH2 died in its infancy.
>>
>>49257676

I think it died in a less awkward place then OW or BC did. Least all three ordos books got published.
>>
>>49257256
I remember modiphious products being a bit clunky mechanically.
>>
>>49257714
BC got all 4 tome books.
>>
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>forget that 3 days ago when we started the dungeon the GM said there was a +10 modifier to all phenomena/peril rolls because the warp was unstable here
>Trudge through the most difficult fucking thing I've ever played in a tabletop game to the bottom, GMBro does not fucking hold back holy shit
>Entire group eats a plasma nade at the final boss (Dark Eldar Warlock) fight from a minion, everyone dead
>scramble for cover
>ohfuckohfuck I'm going to die if I don't get off this next power
>push
>Peril roll: 96
>GM: You summon... A greater demon

Pic related, the face of everyone involved

It ended more or less predictably
>>
>>49256556
Because FFG hates/hated plasma.
>>
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>>49257015
>Next edition will use propietary dice and change the system so much all the crap stated will be useless
>>
Fuck so does this mean that a non-scan copy of Faith and Coin is impossible to obtain?

Did no one in the universe buy the pdf before it disappeared?
>>
hi, i want to start a Rogue Trader game with my friends, does anyone have a PDF version of the rule ?
>>
>>49257916
But Tome of Decay is obviously half the original Tome of Decay with bits of a scrapped Tome of Ascension tacked on.
>>
>>49258155
Literally the first post of the thread.
>>
>>49258172
thank you!!
>>
>>49258168
Yeah, no, it wasn't. It was always that way right from the beginning.
>>
>>49257063
They seem to have quietly held sales over the past few months to use up their physical stock, and I don't know when it happened but at least by last week all the PDFs were unavailable to buy.

But yeah, check the mega.

I only hope there's someone out there who bought a properly bookmarked Rites of Battle etc.
>>
>>49257895
If their editing and placement of info and tables in the books is even slightly less shit than FFG then I'm fine. Like what the fuck was with Black Crusade not having a little K/N/S/T/U next to all the talents and skills, so you need to go back to the other page to show you the talent/skill's alignment splayed out in no particular order? It would be like if OW and DH2 didn't list what aptitudes a talent needed on the talent table.
>>
>>49258417
Oh my God, how did you cope?
>>
>>49257190
>>49257057
Who said it was GW?
>>
>>49258443

Allegedly, the story goes that the contract said FFG could not make their own miniatures game. When FFG planned Rune Wars, GW pulled out citing breach of contract.
>>
>>49257426
Hah, have you not seen the stuff in the Deathwatch codex which displays more or less explicit disregard for the stuff FFG did about Deathwatch, what with this announcement being so close to Codex: Deathwatch's release?

There's a galactic map showing all the locations of major Watch Fortresses across the galaxy, of which those are the only ones with unnumbered smaller Watch Stations in other places. There's a Watch Fortress in the galactic southeast, right around where Watch Fortress Erioch should be, near Ultramar and right on the fringes of Tau space. But it's called The Eye of Damocles, and it's heraldry is different from Erioch's heraldry, and there's this little bit of fluff where a standin for the Omega Vault is revealed to be Fucking Nothing.
>>
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>>49257971
Bitch that's nothing, try spawning a Demon Prince while rolling for a silly fluff-building tarot reading the campaign prologue. At least in your case it may have been a Daemon Prince of Slaanesh and those Eldar will get what's coming to them.
>>
>>49258715
The Eldar did indeed get what was coming to them, which helped.

Still, RIP my Psyker right before psy rating 3

Also rip my 3 soldier buddies

Also rip that planet in general and impending rip on that whole subsector
>>
>>49258137
I actually have a pdf of it, but metadata says i got it from a dead 4shared link. Is the one in the megaupload archive just a shitty photoscan? Also, while it's a perfectly good clean pdf with highlightable text and working book marks, I can't ctrl F text in it, but I'm not sure if that's DRM or some kind of quirk in the file that would only affect me. Is there some way to contact the curator of the megaupload archive?

Speaking of which, I'm concerned that GW might salt the earth by flagging the megaupload. Are there contingency plans in place for this?
>>
>>49258435
It's just a fucking pain in the ass when selecting skills and talents.

Fortunately my groups have always ignored the "if you get to many melee fighting talents or Str. bonuses you become attuned to Khorne and piss off your current diety Slaanesh" bullshit, and you just worship whatever god you say you want to, and deal with some talents being more expensive because of it, with varying degrees of logical justification.
>>
>>49258670
Why the fuck didn't they put dates on that thing?

What's the point of a timeline if there's no dates!?
>>
>>49258835
>implying GW gives a fuck.
>>
>>49258670

I just got the veteran squad no codex

But I'm currently working on Scions painted in death watch colors for being cannon fodder
>>
>>49258022
Speaking of, what's *with* plasma in the RPGs?

>Tabletop: S7 AP2, all across the board. Plasma cannons fire slower than plasma guns/pistols, otherwise not too distinct.

>RPG: Plasma cannons do well over twice the damage of plasma guns/pistols, plasma guns/pistols were dropped in AP equivalence, plasma guns/pistols (S7 AP2!) are just barely than SoB bolters (S4 AP5!) in both damage and AP

What the fuck happened?
>>
>>49259188
is he ok?
>>
>>49259239
http://www.ozarkjewels.net/homebutchering.htm

No. I'm sorry.
>>
>>49259188
Didn't want you instagibbing human enemies with them, probably. The idea was probably to make them roughly similar to the power levels of power weapons.

Also, the original Dark Heresy corebook and the Inquisitor's Handbook were both made by GW, so they're almost definitely canon.

>>49258670
That's set a few hundred years before the wargame's current setting, right? Maybe they changed the Watch Fortress's name after the Crusade was finished. The fact that it's named the Eye of Damocles is almost certainly a reference to the Damocles Sector.
>>
>>49257895
I dont know their 2d20 system, I loved Achtung Cthulhu and seen their Mutant Chronicles books, so I like their style, production and the way they are releasing supplements.
>>
>>49259289
We don't know when it's set because >>49258835. Plus, Watch Fortress Omega isn't even a listed Watch Fortress.

That said Erioch wasn't close to dedicated Tau space and it was far further to the South and East than the Eye of Damocles is. The whole trick with the Tau was that they discovered a one-way navigation trick through the warp, to essentially let them hurl a whole exploration fleet way further out than their normal travel methods would've allowed. The Tau in the Jericho Reach are acting completely independent of the Tau Empire.
>>
>>49257426

It's alright anon I think the death watch models are cool to
>>
>>49258835
GW is too lazy these days to come up with dates. Shit retcons and laziness is the two main characteristics of post-4e GW and they've only become more pronounced as time passes
>>
>>49253759
Its supposed to be the 41st millenium. When good technology is available, it DOES look like this, and technology isnt rare in places like a forgeworld.

Also, rogue traider is supposed to be over the top, so i dont know what your saying really.

Its not like i gave them all best crafted light power armour or something. Even though even that is in the lore in the inquisitors handbook under Lidl light power armour.
>>
https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/

Not to derail the thread but... well Shit
>>
>>49259258
You bastard.
>>
>>49259816
Already brought up. I need to get my hands on all the rogue trader books quick.

>>49257015
>>
>>49258778
Yes, it is a scanned copy. Not the worst of them all, but still a copy. I would appreciate if you uploaded the pdf.
>>
A few threads ago people posted a lot of their homebrew weapons, but has anyone ever made talents?
>>
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In following with previous musical shenanigans I'm thinking of throwing a lone Noise Marine at my party. I figure he'll be a new hit in the underground music scene, entrancing hordes of rave goers with blasphemous tunes before inciting them to acts of heresy. I may nudge the party to forming their own band to fight fire with fire (it helps that all of the characters picked up an instrument), culminating with a battle of the bands between the Noise Marine and accompanying cultists and the party.

Can y'all suggest music to play for the Noise Marine, especially for the final battle? I've already used 80s rock and dubstep for two other musical bosses so I'd prefer something else.
>>
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Sorry lads
It's over
http://www.belloflostsouls.net/2016/09/ffg-gw-part-ways.html
>>
>>49260179
Pure weaponized musicalized noise:
https://www.youtube.com/watch?v=smKK1hs--l4
https://www.youtube.com/watch?v=tQUrOQcveFo
https://www.youtube.com/watch?v=LYMqc1zzJnU
https://www.youtube.com/watch?v=pGzrL8J0t-c
>>
>>49260179
https://www.youtube.com/watch?v=Orlbo9WkZ2E Is pretty good. Get your players FEELING IT.
>>
>>49260196
See
>>49259816
>>49257015
>>
>>49260196
It will never be over. Hold the line.
>>
>>49258556
I understand GW here. Why support direct competition with you valuable license?

Also /tg/ should make their own 40k RPG system imho. Could be a neat project and I'd just love to read the autistic discussions this would spawn.
I think something like O.R.E as s skeleton could work.
>>
>>49260196
We have plenty of content as is.
>>
Why are Bolter these rare and holy things with valuable munition that is handcrafted to perfection but the Astra Militarum has heavy Bolters in the billions? Every shit transport has them not to speak of weapons teams.
>>
>>49260297
Absolutely disgusting. It's so Slaaneeshi I can't even listen to it. Anything similar but actually somewhat enjoyable?

>>49260337
Maybe I should just get the new Death Grips album.

Thanks to both of you!
>>
>>49260297
The third link is pretty good.
>>
>>49260587
You should. It's all on YouTube, actually.

The noisiest track on the new album: https://www.youtube.com/watch?v=tnnniIsw3b0
>>
>>49236347
You're aware that in the original word bearers trilogy, written prior to the 30k stuff, there was a main character who was in a similar symbiotic relationship with his possessing daemon, yes?
>>
>>49260396

It's over, bro. Few new people join a dead game. All that's left is a circlejerk that eventually fades away.
>>
>>49258670
Anon, you gotta learn how to read and how to understand what you read. What you said is not what you read.
>>
>>49260559
Bolters are rare and expensive and difficult to manufacture, yes. They're also built like hyper durable bricks and, properly maintained, last for millenia. There are also hundreds to thousands of forge worlds making them nonstop to funnel to the Imperial military. This drives a bolter's price down to the level where they "only" cost about a menial factory worker's bimonthly wages and ensures that the actual military forces of the Imperium have enough to go around for the most part.
>>
Is their even a point in "Roll a Chapter/Warband/Regiment/Klan" threads anymore?

I mean the oversaturation in them kinda killed it this past year, but in the spring and winter good content is typically whipped up, Like Hua Yuan and Scrap Lootas.

I mean...is the Homebrew dream dead?
>>
>>49260895
>Is their even a point in "Roll a Chapter/Warband/Regiment/Klan" threads anymore?

Is there even a point in playing tabletop RPG's in the first place?

If you enjoy an activity, then do it. Just because it's not supported anymore doesn't mean you can't enjoy it.

We were always playing pretend, anon. What's wrong with pretending just a little bit more?
>>
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>>49260559
Not only because of what >>49260820 said, but also keep in mind that we're pretty much always seeing the most well-known and prestigious in-universe regiments.

Take any regiment from Generica IV or Bumfuckia IX and there's a chance that where most of the famous regiments have heavy bolters, those guys are using heavy stubbers. They last about as long--pretty much all heavy stubber art is based on weapons that were made in WW2 and that we Americans still use today because there's still nothing better for that job, and that gets even crazier when you consider 40k's tendency for making things last--and their logistics are even easier. And while the heavy bolters hit harder (with a few points better on the damage code, a couple points more armor penetration, and Tearing as opposed to Ogryn-Proof) and they both allow for alternate ammunition (though bolter alternate ammo is arguably far better), heavy stubbers are likely easier to repair and fire faster. As far as support weapons go, there's still a place for an M2 in the 41st Millenium.

We can go on about the logistic miracle that is the lasgun, but when's the last time that a modern military action involving a first-world nation happened where the unit was running low on ammunition on a strategic level? It's just as likely that there are as many regiments out there rocking autoguns as there are regiments rocking lasguns. Logistics aside, in the Only War book the only difference between the damage code of a generic M-16 equivalent and an M36 lasgun is the difference between Impact and Energy damage. And the autogun allows for fully-automatic fire, while the lasgun does not. There's precedence for a regiment using autoguns instead if they are backed by a proper logistic train. And most are.
>>
>>49260942
>Just because it's not supported anymore doesn't mean you can't enjoy it

but there's no new blood. things stagnate and old groups drift away with all the passage of time
>>
Does anyone know what the recommended order is for the Black Crusade pre-canned adventures? I've got a buddy that's willing to DM them, and I don't want to read ahead.
>>
>>49260942
Basically this
>>49261049

Again, I can attribute that to the oversaturation of those threads in the recent year, and rampant autism in more than a few, but otherwise it's just nine or so guys jerking eachother of intermittently while one or two anons desperately
>>
>>49260998
Hmm really makes me think.
But seriously I have another question about Lasweapons and since you seem to be knowledgable I thought I'd ask.

Do they shoot short bursts kinda like SW Blasters or are they continous beams? DoW for example shows them differently or is there a canon answer?
>>
>>49258202
What I meant is that it feels like it isn't really focused on Nurgle, despite nominally being his. Unlike the other tomes, that introduced mechanics related to the god on question, Tome of Blood gave us hordes, mass combat and battles, as well as Legacy Weapons. Tome of Fate gave us investigation mechanics as well as extra sorcery. Tome of Excess gave us Expanded Minions and social combat. All of these relate to their respective god. Tome of Decay gives us DIY Daemon Engines, Possessed PCs and Apotheosis. Not a system about plagues, illnesses, poisons or other goodies related to Nurgle. Nothing on medicine, care, or anything else. While Daemon Engines arguably could be related, the other two are very explicitly Unaligned, in mechanics and theme.

As for the Possessed rules, they're pretty questionable. There's no mechanical difference from different daemons from different gods. It's also another "trap option", as they're explicitly locked out of the endgame, in a way perhaps even worse than Unaligned, who get shafted at Apotheosis (more on that later). Exorcising the daemon also fucks you over, so it's a loss-loss situation. You could argue this is fluff-accurate, but remember there's a statted daemon-prince who ATE her possessing daemons.

Apotheosis is... weird. I'm not sure if I like or hate it, but it feels slapped together. Also, as mentioned, you get NOTHING if you're Unaligned. So nothing new there. There's plenty of really cool dudes who's managed to get to the awesome threshold and is clearly larger than just "a mutated bloke". There could've been an option to give them something from all the gods, or just Ascension from DH. But no, you're just allowed to not fall to spawndom.

But, anon, I may be wrong. Maybe there's some grand plan from the beginning posted by FFG that I missed. Maybe there's an announcement from the start of the range that states that there will be only four Tomes. But I'm sure you'll correct me if that's the case.
>>
>>49260998
>when's the last time that a modern military action involving a first-world nation happened where the unit was running low on ammunition on a strategic level?
This question presupposes that the Imperium qualifies as 'first-world'.
>>
>>49261180
So far as I'm aware there's no honest answer. It's mostly how you like to imagine them. Personally I picture them kind of like they're seen in the Space Marine game (though those are really weak so that you feel more badass when you're saving the Guardsmen; it forces you to do all the work), but not quite as "laser-y," if that makes sense. The laser isn't entirely visible the entire way between the firearm and the target, it kind of bleeds out of the visual spectrum on the way there. So it's like a really long and really narrow muzzle flash, if that makes sense.

But then, picture it as you like. I have a friend who thinks of them like they're shown in the Dawn of War games, and my brother prefers to view them as Star Wars blasters.
>>
>>49261214
It's safe to assume that most generic Guard units are about the equivalent of the modern or Cold War British army.

Though yes, I will agree with your implication that Guard units from a feudal or feral world are more likely to not be trusted with the logistics train of autoguns.
>>
>>49260179
https://youtu.be/0qXmxVySMzw
>>
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>>49250690
Yeesh. Have you watched that Vice documentary about Liberia? http://www.vice.com/video/the-vice-guide-to-liberia-full-length
It sounds a lot like your experiences. People can go a looooooong way down.

>>49251704
Maybe. There's a machine in Radical's Handbook that can sort of speak to ghosts, but it is predictably creepy and unreliable. Most people's soul's dissipate on death into incoherence, so you're far more likely to find something malevolent than the remnants of grandma's mind.

>>49253279
Their standard rifle wounds a Space Marine on a 3 in the tabletop. Tau are no joke. If you want your players to stand a chance, either give them good gear and armor support, have a wave of NPCs to take most of the casualties, or make them fight Kroot (who will still fuck them up).
Life in the Guard is GLORIOUS!

>>49260525
True. I've got just about the entire Dark Heresy 1e line besides the adventure books, the core and "player's handbook" stuff for RT and Deathwatch, and the cores for Only War and Black Crusade. I should be set for years to come with access to megas and all that...
But I'm still a little melancholy.
>>
>>49261191
There was a mention by one of the Tome of Decay devs when it first came out that there were plans for an unaligned apotheosis. But then the new codex came out and clarified that Chaos Undivided wasn't its own thing anymore, so it get scrapped.
>>
>>49261389
Furthermore, he said that Tome of Decay was 60% done a LONG time ago, but that a lot of the writers were moved onto Star Wars projects before it was given the same amount of time the other Tomes were given.

I'll try and find the exact post.
>>
>>49261389
>>49261416

Shit like this proves the tabletop influenced the RPG, despite what the fluff bunnies insisted on.
>>
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Post yfw GW starts a Horus Heresy RPG.

Soo many possibilities.
>>
Hi, i have a question: Could someone explain to me how Hp/damages works?
I am not sure i got the correct interpretation but for me it goes as follow:
>Each part of the body has a determined Hp (depending on character creation)
>When damages is done, it located to a part of the body (or whole ?)
>When the damages on a part exceeds the Hp left on it all exceeding damages are done using the critical table

My question are:
> Is this the correct Hp system (each part got it's Hp)
> When is someone dead?

PS: I didn't talk about armor/dmg reduce for simplification

Thanks for your answers
>>
>>49261477
Each character has a number of Wounds. Each point of Damage reduces the character's current wounds by one. Every point of Damage below zero Wounds counts as Critical, at which point you bring into accordance the additional effects from the Critical Damage table, some of which cause death.
>>
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>>49261477
Body parts do not have separate HP. There are different body parts because different parts can have more armor on them and for crit charts (which I will get to). Your Wounds are just the HP you have, grand total.

You die when the crit charts say you do. The way THAT works is that when you hit zero Wounds (or, technically speaking, when you accumulate as many Wounds as your character has in HP), and you take another Wound, you roll on the crit chart for that body part and that damage type. For example, ballistic weapons do Impact, and las weapons do Energy.

For each Wound beyond your HP count, you add +1 to whatever you roll on the chart. The closer to 10 on a d10 you get, the more likely you are to die horribly. So getting hit for a certain amount of Wounds beyond your Wound count with certain types of damage effectively guarantees death (fate points, GM fiat, and whatnot notwithstanding).
>>
>>49261049
>things stagnate and old groups drift away with all the passage of time

Well, literally everything stagnates and dies eventually. That's like saying don't own a dog because it will die one day.

Just because it might come to an end doesn't mean you can't enjoy it for as long as it lasts.
>>
>>49261049
Something isn't beautiful because it lasts.

Besides, there's no saying that we won't get more people. My friend only discovered these games a couple of months ago.
>>
>>49261897
sure kid, sure. Hope you're still here next autumn.
>>
>>49261947

Eh, we'll see. It may completely die, and it may not. I'm going to enjoy it while I can, rather than jump ship.

I play RT anyway, so it's not like my system isn't fleshed out
>>
>>49261947
That's why nobody plays 3.5 anymore right?
>>
It's a sort of double irony - now that the line is dead, we have more attention than ever. All it took was the twilight of the line.
>>
>>49262087
Comparing a niche game like 40k rpg to the grand daddy of all tt games ever is, well, disingenuous to say the least, and dumb at worst. Granted, 3.5 is like 2 or 3 versions behind, but still. Millions can sustain themselves longer than hundreds. And we number in the hundreds. No comparison.
To be sure, I admire your desire to stay strong and true to the game - i hope we still have this general in a year. But it will take a lot of dedication and effort.
I'm one to talk - haven't played in over a year - but I still hold out hope....this news fills me with less hope
>>
>>49253279
My somewhat low level DH characters were able to whittle down some squads provided they get hellguns.
>>
>>49260154
>homebrew weapons
Where? Did someone finally make an LMG/MMG?
>>
>>49262319
Going further on this, the only issue you might run into is the fact that fighting Tau is boring. They're too strong to butcher flat out, and they're too smart to make any bold and daring moves that make combat interesting both ways. After a few hours of Tau combat, my players got pretty bored of fighting them.
>>
>>49261180
Different guy but.
Based on most of the fluff I've read they're momentary solid beams that super heat what they hit in a small enough time for it to have a kinetic effect.
>A golf ball size chuck of you is suddenly 800 degrees C+ that chunk of you explodes/is burnt in an instant. Most guardsmen use semi automatic fire but many las rifles have full auto.
Most art i've seen suggests red lasers, but being the infinitely huge 40k Universe long lases with invisible beams exist in fluff too.

The thing about las rifles is they exist in the billions and custom variants exist some regiments have hotshot as a firing mode rather than a different lasgun.
>>
>>49262341
>lmg

Wouldn't that basically just be an Autogun with the Ammunition Backpack modification?
>>
>>49262677
For the most part. Maybe a point or two buff in damage. The thing is they usually use larger calibres (7.62 as opposed to 5.56, for example), and even on the ones that fire the same calibre, there's a longer and heavier barrel involved to help sink the heat. This allows for higher muzzle velocity.
>>
>>49261180
Personally, I just picture them as having the air glowing from heat, like >>49261236 says. Then again, I also don't like the use of fire-style damage for lasers; pulse lasers that'd actually be viable for combat DON'T BURN, they make body parts explode.
>>
>>49262742
I think Necromunda or Rogue Trader show the heavy stubber as an M60
>>
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How do you find Naval Combat in Rogue Trader?

What's the best naval combat you've had in the game?
>>
>>49262341
That's literally just the Heavy Stubber though. It's an M2.

Or if you want, I guess you could just make an Autogun with an extended magazine and slightly more damage.
>>
>>49248177
There's also a Traitors option in Shield of Humanity
>>
>>49263064
See >>49262742. That was my basic idea, but no harm in having someone else do it, too.

>>49262924
Huh. Neat.
>>
>>49263064
>That's literally just the Heavy Stubber though. It's an M2.

That's a .50, not a LMG. LMG's fire faster with smaller-caliber bullets, and can be (theoretically) fired from the shoulder in a standing position. The M2 (and the superior M3 redesign) can't be shoulder-fired, and has to be braced on something to fire effectively and accurately.
>>
>>49262341
Sadly, the granularity of the system isn't kind for that kind of thing. You've stuck between the autogun, sniper rifle and heavy stubber, that have relatively close stats.

When someone in our group wanted a LMG, the MG gave him a storm autogun with man-stopper rounds as standard (all clips originating from the regimental kit or mission assignment gear having Pen 3).

We also count basic weapons with bipods as being gyro-stabilized, because the books forgot to put rules for them.
>>
>>49252619
That's fair. Say what you want about 40k, but most of the art is beautiful
>>
>>49263391
>We also count basic weapons with bipods as being gyro-stabilized, because the books forgot to put rules for them.
That would make the most sense, hoenstly. Also can you give me a quick-and-dirty on manstopper rounds? I don't remember those.
>>
>>49263464
>but most of the art is beautiful

With some exceptions, the modern, newest versions of GW in-codex art is pretty sub-par. Even then, it's considered "sub-par" because GW art has always been pretty damn good throughout all platforms and editions.
>>
>>49263491
+3 to Pen for Scarce, widely considered one of the more obnoxiously overpowered specialist ammos. Combine with a high-end hand cannon and you have a budget bolt pistol.
>>
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>>49263701
>>
>>49261191
>What I meant is that it feels like it isn't really focused on Nurgle, despite nominally being his.

I get what you're saying, and part of me thinks FFG knew the writing was on the wall when they first put this one together so knew that they had to get a few other things in there besides just Nurgle stuff.

But let me assure you that Tome of Decay was set up the way it was right from the beginning. There was no great shift in focus or merging of other books or anything like that.

>Captcha: Find storefronts
>Place called 'telepizza'.
>I can have pizza sent to me via phone? What dark magic is this???
>>
>>49263050
Decent

>What's the best naval combat you've had in the game?
During a convoy escort gone really bad, we fleed, accompagned by a IN Cobra destroyer, and played hide and seek in an asteroid field with a pair of raiders and a renegade Dauntless. It went poorly, since we managed to destroy the raiders, one of them overloading his warp engines while trying to flee after being disabled, and the other meeting an asteroid after we baited him in a corner, but after that the Dauntless pounded us until we were nothing more than a wreck. In the end, the missionary inspired the remnants of the crew into a righteous frenzy, and we boarded the renegade with every hand onboard; the party duelled their counterparts on the bridge, we seized the most vital areas, and depressurized the zones still under enemy control.
It's severely undermanned and is full of desecrated aquilas and partisans, but it's still a ship upgrade. We'll just have to fill the ship with poison gas once we're back at the shipyards. If they don't shoot us on sight due to our formerly pirate ship. For now we're getting revenge on those renegades and attempting to get the merchant vessels back.

>>49263549
I wouldn't say that it was always good, in the technical sense, but it had an incredible amount of personality and consistency, with the same artist doing a lot of work in a single book.
Also, an issue with current art is that they draw the minis instead of the characters they're supposed to represent, often resulting in detailless art. And I suppose this is a GW directive so the "best minis in the world" look the same in the art and on the battlefield.
>>
>>49261416
I'd be very interested in hearing this given I worked on the book and remember each section being written at the time, not split up between two books.

>>49261389
>But then the new codex came out and clarified that Chaos Undivided wasn't its own thing anymore, so it get scrapped.

That was known before Black Crusade even came out. Nothing to do with Tome of Decay.
>>
>>49264195
>But let me assure you that Tome of Decay was set up the way it was right from the beginning
Genuinely curious, now. How do you know it with such certainty? I'm not trying to be sarcastic or anything, I really want to know, 'cause if it's just deduction from the Tome itself, we'll just have to agree to disagree.
>>
>>49264238

HMBC? is that you?
>>
>>49264410
>>How do you know it with such certainty?

Because when you work on books for FFG there are concept documents you get at the start that are big breakdowns of what will go into a book, almost like a 'pitch' for the ideas in there.

Now that does not rule out the possibility that there was a earlier pitch that got knocked back or changed into what Tome of Decay eventually became, but just that I've seen those documents change pretty significantly in some cases and did not see that happen with that one.
>>
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>>49264497

I do not think anyone wishes to be outed as the one who was directly responsible for the Venator Crimson Guards, despite the misinformation surrounding them...
>>
>>49264531
So you're saying you've seen design documents while working at FFG.

Well, then what you've been saying makes sense. I'm going to be perfectly honest with you that I'm sort of doubting your credentials. Now, please don't take this personally. I'm just trying to say that although your argument makes sense, it's still just the word of some anon on 4chan with no verification.

No matter what's true, I'd rather have seen possessed, Ascension and all that jazz in its own book and not giving Nurgle and especially Unaligned an almost insultingly short end of the stick. But by then I guess they just wanted to shit out Tome of Decay to earn those sweet sweet Star Wars bucks.
>>
>>49264757
There's nothing wrong with the Crimson Guard. To use their full chart of advances would take you nearly to top level anyway. It was meant as a full replacement career.

The only real problem with them is those damned knives they carry. They're not meant to be Pen 4. >.<
>>
>>49264771
>I'm going to be perfectly honest with you that I'm sort of doubting your credentials.

Doubt away. I could tell you exactly who I am and all the books I've worked on, and then you could easily turn around and say "You're just saying you're that person!" and outside of posting a video what other way could I have to prove it?

We're all anon, so you don't have to believe me. I'm not lying though. :-)
>>
>>49264833

You misunderstand. I fully agree that there's nothing wrong with them. You're forced to split your shit between techpriest and guardsman, and end up not as good as either. I have run games with two VCG's, and seen no issues.

But good luck convincing others of that.
>>
>>49264874

Calm down, HMBC. It's just your word vs others. Nobody expects to sway opinions here, we're all here to shitpost. Everyone will have their own opinion in the end of the day, regardless of what anyone says.
>>
>>49263796
Should be Zoggin
>>
>>49265019
How would you even know if I'm this HMBC person. I've never heard of HMBC.

HBMC on the other hand... uhh... I mean... look *points skywards* Elephant!

*runs*

>>49264908
My apologies. I misunderstood you.
>>
>>49234824
New bread when?
>>
>>49266153
When GW releases its own 40kRPG based on D6 dice pools
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