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Age of Sigmar General

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Thread replies: 315
Thread images: 45

>resources
pastebin.com/F5jPaVt0

Gorechosen edition

>General's Handbook pdf is up
https://mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/gallery/12eeL

Old thread:
>>49205101

New White Dwarf scan is up, but my hardcopy not arrived yet. :(
>>
Are there .pdf's for the specific armies out there?

Looking for Bloodbound, Stormcast, Sylvaneth and Seraphon specifically.
>>
>>49271321
>pastebin.com/F5jPaVt0
>>
Whoever was the anon in the old thread looking for Dorghar's head bits from Archaon, unless it's the Nurgle one you're after (it's mine) I might be able to help you out.

>First for Nurgle is best god
>>
>>49271296
The hard-copy hasn't arrived for most of us US-bros. It's really pissing me off.

I was supposed to get mine a week early, and it's looking to be 2 weeks after everyone else was supposed to get theirs. Gamestores got their copies before we did. GW really fucked this one up.
>>
Curious nonplayer here, just a quick question: I heard that AOS fixed some of its problems, but can you still just spam all your weapons/abilities or did they fix that? E.g. using both ranged and melee weapons in melee, endless summoning, magicspam, etc
>>
>>49272131
Like what? It seems as though you've never bothered reading anything or trying it out yourself. What are you afraid of?
>>
>>49272131
The General's handbook fixed a lot of issues, namely that now 1's always fail for hits wounds and saves, and how summoning has a decent limit put on it, and some of the spell stacking has been fixed. Also just adding points in general changed the game for the better (things like formations costing points is awesome). Also it suggest measuring from bases as a way to play. So the GHB has become essentially the 'rulebook' to buy for people interested in playing, and it's a cheap book at that. Not bad.

Using ranged weapon in melee was not changed, but those were really not a problem. Many can't grasp that it's a non-issue, but in practice the idea just seems worse than it is. Players have come to just accept it's part of the game and don't shirk at it as much anymore, like the random turn order.
>>
>>49271754

Hey Bro, that was me and guess what head I needed... Nurgle! Dayum shame, thanks for the offer!
>>
AOS event livestream is running right now on faceybook via Warhammer TV bros!
>>
>>49272595
>while everyone in europe is at work
>>
So it is said that Slaanesh is missing and the 2 biggest theories are that he/she/it is being held captive or is going the way of Malal and has just fucked off on his/her/it's own little journey

Now Slaanesh's faithful have broken themselves up into Seekers, Pretenders, and Invaders, should these new groups stay as they are, what are some cool characters and lod-types you'd like to see rise up? Personally I'd love to see N'Kari finally get some love, or the old Zaraknyel model get some fantasy stats
>>
>>49272667
and everyone in the us is asleep.

seriously, it's 2am where i am.
>>
>>49272713
I want Shahleah from the Godless short story to be the Seeker's champion.

I wouldn't mind at all to have a female Lord of Chaos to lead our armies.
>>
>>49272667
On a Saturday? No they're not
>>
Nurgle Daemon (and others I guess???) Battletome when?
>>
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>>49272713
>>49272762
A female leader would be interesting

I think Dechala would be fun to see come back and dance her way up the Pretenders ranks
>>
>>49272861
I totally agree.

Dechala would be awesome to have too.
>>
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Are you watching the GW Live Streaming from Twitch TV?
>>
twitch dot tv/warhammercommunitytv
>>
>>49273109
No, i am at work.
>>
>>49272861
>>49272920

With a new goddamn model please
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>>49272713
I think that Slanesh will be back with the re-release of the Aelves. He is too conected to fluff to just be retconned. Meybe he even will be helping Order to try to regain his position of power
>>
>>49273109
https://www.youtube.com/watch?v=EKBxEfTn68U
>>
>>49273109
Shits great really impressed so far
>>
>>49273685
I know right?

Chat is funny, the battle is epic, commentators are good and even our Lord and Saviour Duncan came to say hi.

I love it.
>>
>6 shades on all the Orc teeth

Also based Duncan Live.
>>
anyone got source on clan skryre warscroll/battalion please?
>>
They don't know they're live right now, it's hilarious.
>>
>>49272024
Haven't got mine either. It's shitty but they said on Facebook that their extending affected subscriptions an extra month, so at least it's something.
>>
Currently starting Chaos Dwarfs vs Stormcast on the stream.
>>
When playing matched games are substitute warscrolls allowed?
For instance can I run goblins in my chaos dwarf army without losing the legion of azgorh or alliegance since goblins are the substitute for hobgoblin cutthroat s?
>>
>>49273109
I am now, just got back in from work
>>
>>49274904
use your brain idiot if youre proxyin them as the unit then ofcourse they have that units keywords ffs think for yourself
>>
>>49274904
It looks like hobgoblins don't exist anymore. They don't have their own warscroll or points.
>>
>>49274904
Well if you mix goblins (which are destruction) with the legion (which is chaos) you can't choose a grand alliance allegiance because your entire army is not a grand alliance. You also can't call the goblins chaos goblins, it doesn't work that way. This is for matched play at least.

If you're just doing narrative for fun battles and your opponent is cool with it, then have at it.
>>
>This guy talking with Lord Duncan
Lucky bastard
>>
LEADERS
Infernal Guard Castellan (120)
- General
- Darkforged Great Weapon
- Artefact : Chaos Runeblade
- Command Trait : Lord of War
Daemonsmith (100)
- Darkforged Weapon
- Artefact : Crown of Conquest
Daemonsmith (100)
- Pyre Rune Staff
Infernal Guard Battle Standard (80)
Daemonsmith (100)
- Darkforged Weapon
UNITS
Infernal Guard Ironsworn x 10 (100)
Infernal Guard Ironsworn x 10 (100)
Infernal Guard Fireglaives x 10 (100)
Infernal Guard Fireglaives x 10 (100)
Grots x 20 (100)
Grots x 20 (100)
Grots x 20 (100)
Grot Wolf Riders x 10 (200)
WAR MACHINES
Iron Daemon (200)
Iron Daemon (200)

UNITS
Infernal Guard Ironsworn x 10 (100)
Infernal Guard Ironsworn x 10 (100)
Infernal Guard Fireglaives x 10 (100)
Infernal Guard Fireglaives x 10 (100)
WAR MACHINES
Iron Daemon (200)
Iron Daemon (200)
Magma Cannon (140)
Magma Cannon (140)
Deathshrieker (120)
Deathshrieker (120)
BATTALIONS
Blackshard Warhost (80)
Hashut's Wrath Artillery Train (100)
Total: 2000 pts

Idea is set up two loads of war machines on each machineshe table with a daemonsmith to babysit each half
Third daemonsmith goes to the ironsworn who defend the war machines
One iron deamon hangs with the war machines to carry them away from trouble/kill anything that gets close
Second one screens and harasses
>>
>>49276526
O shit ignore the grots
Theyre there for 2500 pt fun games
Forgot to delete them
>>
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Can it be improved anons? Any holes that i've missed?

-- Queen's Hunting Party --
>Leader
Neferata (General) - 440
Vampire Lord on Zombie Dragon: Tomb Blade - 440
Winged Vampire Lord - 140
Necromancer - 120

>Battleline
10x Zombies - 60
10x Zombies - 60
10x Zombies - 60

>Other
5x Blood Knights - 260
5x Blood Knights - 260
3x Vargheists - 160
>>
>>49276712
Zombies only really start to shine in units of 30
Id say ditch the lord on dragon and use the point to get yourself more dead people
Other than that looks good

>>49276526
Work on your copypasting skills anon
Looks fine, actually like the idea of the grots as good tarpits are needed for defensive armies in big games and the wolf riders give you a decent offensive role which plugs the chaos dwarf holes nicely
I assume the daeminsmith tgat goes with the ironsworn is the one with the crown, id give him a pyrerune staff
>>
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>>49276852
Zombies can merge into 1 unit anon during the Hero phase
1 blob (and 3 battleline tax) for 180
>>
>>49273343

Where were you?
>>49258980
>>
Is there anyway to reasonably transport prosecutors? I have the citadel carrying box I got for cheap and I can't find a way to fit (6) of them in the foam boxes
>>
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>>49277794
Nope. This is why I shortened the wingspans. It made them MUCH more manageable for transport.
>>
>>49277856
Those look great anon. Yea , the models are cool but my god they're not practical, even lord celestant on dracoth is a bit of a pain. Thus far I've pulled the squigglys out of the box and lined it with paper so the wings don't catch. It works kinda.

How do people even transport guys like archaon or alarielle?
>>
Dumb question, but do Prosecutors lose their ranged attack when upgraded with a grand weapon? Just wondering whether it would be worth it using units of three.
>>
I'm joining an Age of sigmar campaign soon and they offer us one start collecting box to start the campaign. I already have a lot of fantasy/age of sigmar models, but I wanted to ask, what is the most broken race right now?
>>
>>49278108
That unit would lose the ranged attack I think. So if the prime had a grandhammer and the other two javelins you could throw 2 javelins

>>49278138
I'm still rather new to sigmar however from what I've played against khorne with all their buffs stacked is pretty hard to topple in melee. Idk if I'd classify any army as broken
>>
>>49278108
Models who get the grand weapons lose their ranged, yes. Because the grand weapons replace the throwing hammers.
>>
>>49278138
Sepharon
>>
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>Kitbashed my Flying Vampire Lord from 5 kits
>Hopefully doesn't look like shit, but will still to be painted in 3 stages
That was more stressful than i thought

Not to mention i had to use clay instead of Green stiff since i forget it had dried up
>>
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>>49278928
Here it is
Obviously not painted
>>
>>49279060
I like it
>>
>>49279085
Thanks m8, i wonder what'll look like painted + based
>>
>>49279160

To make his legs look less awkward, let him stand between two rocks (or gravestones), each feet on one of them.
>>
>>49279060
+1
>>
>>49278138
There isn't a faction that is overpowered, but there are a couple units that are. But for the most part the game is decently balanced if not perfect.
>>
>>49279235
I'll dig around my bit boxes
If i really need to i'll just make some out of clay
>>
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>>49274217
>>
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>>49274217
>>49279781
>>
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So, uh, what's the deal with chaos familiars?
They didn't seem to appear in any of the grand alliance stuff, battlescribe just lists them together with the gaunt summoner form silver tower but they did get point costs in the generals handbook. However, they are overcosted for what they can do as infantry - i'm guessing they are so expensive becaus of their wizard buffing capabilites? Their unit size is also very odd...
So how would one use them in a regular matched game? I own 20 of them...
>>
>>49279060
Holy shit, that is the most metal kitbash I've ever seen. Far too badass to just be a lowly 5 wound vampire lord in my opinion.
Looks like a long lost GWAR member
>>
>>49279060
What bits?
>>
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>>49279060
looking pretty spiffy anon
>>
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>>49279956
You're supposed to put them next to a wizard. They each grant +1 to spell rolls. Using all 8 from the Silver Tower box basically ensures that what ever spell you cast is going to go off, and be nearly impossible to unbind.
>>
>>49280605
>They each grant +1 to spell rolls.

You can add 1 to any casting or unbinding rolls for Chaos Wizards from your army within 6" of any Chaos Familiars
>>
>>49281200
My mistake, I always assumed they were way more powerful. Never actually used them though. I'd probably just take one or two then.
>>
>>49280605
No. A unit grants +1 to spell rolls.
>>
>>49280480
What does everyone's face in that art look like they're all having a brain fart?
>>
>>49277913
Alarielle doesn't look that bad, since the beetle is sturdy, and Alarielle and her Wings look like they can be magnetised fairly easily.

I can't see a single fucking way how you are supposed to transport Archaon and Nagash though.
>>
>>49279060
looks like Aatrox from LoL, paint him that way.
>>
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>>49284408
This is what I've come up with for the prosecutors, they can't go in thecarrying case, but they're safe like this. I'd imagine having to something similar with the other two.

How do you go about using magnets? I seriously considered using superglue for the wings and spears, break them off when they need to be transported
>>
>>49279781
>>49279797
Beautiful, thank you anon/anoness
>>
>>49284473
Basically. get some small magnets, drill a hole in the model bits that will be stuck together, and superglue the magnets inside them.

Should be able to pop them on and off at will then. Only model I have magnetised so far is on of my Dwarf cannon crew, so they can be taken off the base. He sticks to his magnets even with the sand I used for basing material under his feet, so even small neodymium magnets have a fair bit of strength in them.
>>
>>49279797
>>49279781
How is skaven in AoS? I have 3000 points that's been taking up space in my closet, i've been thinking about dusting them off. Also How are wolf rats I bought 10 and never used them.
>>
>>49280362
>Mannfred's body and legs from the Mortarch kit
>One of the heads from Dragon Blades kit
>Ghoul King left arm
>40k Scourge wings, had to cut off some of the vials though

>>49284430
Hah didn't even think of that, i'll look into it
>>
>>49286431
>How is skaven in AoS

Powerful, next to op.

Powerful shooting, strong melee, tactical deep strike... seriously and they don't have weak spot(depend on your collection).
>>
>>49284430
the summer that never ends
>>
>>49272202
>and how summoning has a decent limit put on it

If the new rule for summoning is "if you want to summon something, it needs to come out of your points pool" why wouldn't you just field everything at once? What's the point of fielding 1000 points in a 2000 point game when your opponent will just steamroll you with his 2000 points? Especially since summoning comes with the risk of a failed cast and summoned units generally can't attack on the same turn they're summoned?
>>
>>49288285
Because it can be used to get around unit restrictions, or as a mid-battle response.
>>
>>49288285

It's essentially deep striking and you can pick whatever unit is most appropriate for the situation
>>
>>49288285
Because you don't need to decide what you will summon before the battle. It's not deep strike reserves. You can summon whatever is available in your collection. Maxed out on heros already? Summon another. Your summoning pool is a points pool for whatever, not a list.
>>
>>49288596
Deep strike is very good for units that normally have poor mobility.
I play Seraphon and regularly use summoning to pull off fun shenanigans like
>summon astrolith bearer into perfect position, inmediately drop banner where you want it
>summon 3 salamanders and 3 handlers within shooting range of a high value target
>summon more ripperdactyls to take advantage of the blot toads from previous ripperdactyls (great at smashing low armor targets)
>summon bastiladon with ark of sotek 9" away from enemy and near a Stegadon. Stegadon uses skink alpha ability to move bastiladon immediately into 8" range for tide of snakes

Summoning is great. I just wish seraphon had their own allegiance stuff
>>
>>49289491
Rumor is we will be getting a book that has allegiance abilities for all the battletomes pre-GHB.

That rumor also covers the Grungni duardin and tzeentch stuff.
>>
>>49279060
im sorry but it just looks awkward an shit
>>
Livestreaming from WarhammerCommunityTV on Twitch is back.
>>
>>49289933
Is that Rob from SCGT? It's really cool to see geedub getting people from the community to host these things.
>>
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>>49289933
>A whole day of sitting in my PJs, building my Death army and listening to GW being Those Guys
What a Sunday
>>
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>>49290147
Painting a Fiend of Slaanesh today.

Too bad I have to go to work this evening, but I got time to relax.
>>
What is the best way to run budget Sylvaneth 1k pts army?
>>
>>49284473
a guy a my local store has a very large container - something thats probably designed to transport lots of clothing or something. like a giant tupperware.

Anyway, he has like 20-30 prosecutors, each one has magnets in it's base, and the bottom of said large box is lined with a metal sheet. It's tall enough to accommodate the prosecutors, and the magnets strong enough to where the won't move around unless he really takes some hard turns.

Same idea could be applied to smaller scales, if you have a proper sized container.
>>
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>>49271296
>that one WAAC fagatron in both AoS and 40k that keeps trying to join matches at your FLGS even though pretty much everyone told him both politely and in a blunt way that he is in fact a WAAC faggot and nobody wants to have anything to do with him
Why can't people just take signals or, you know, just accept that they aren't pleasant to be around?
>>
>>49279956
Chaos wizards are +1 to cast and unbind, near familiars (and only the ones taken as a unit. the gaunt summoner familiars are special, and part of his model essentially.)

40 pts for 2, up to 8, have to buy them in pairs.
>>
Hello /tg/
I have a doubles tournament up soon, 1000 points, and I'm running Stormcast Eternals. I know there's about 2 other SCE players. They're both running 2 Hammer Dracoths. I know one is running the Celestant Prime. I intend to run Wardens of the Realmgate, but I'm concerned that the list isn't robust enough. Am I getting too paranoid? Or are there some other lists that would be better suited?
>>
>>49273109
nah but wow they let comments on
>>
>>49290217
Kurnoth Hunters
>>
>>49272861
Well seeing how one of the most popular armies is the mostly female Sylvaneth I wouldn't be too shock to see the Aelves and Slaanesh armies to be more mix gender than say The Blood Jobbers

>>49272920
>Dechala would be awesome to have too.
Big snake deamon

Sure why not make it a box were you can build her or Fulgrim
>>
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>>49290977
>big
>>
>>49290977
>Big snake
>>
>>49291305
enjoy the upsize
>>
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Why is AoS gen so slow?
Also my WIP "Zombies"
>>
>>49291991
No new updates in a month and a bit. When the Steamhead arrive we'll be the most popular thread on /tg/ again.
>>
Come join us on the warhammertv live stream.
https://www.twitch dot tv/warhammercommunitytv .

The more love we show them, the more they'll do with the channel.
>>
Anyone know of any tools and such I can use to create custom Warscrolls?
>>
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>>49292087
Harambe mentioned
>>
>>49292365
>>49292087
Would be watching if I weren't at work, fucking rip. I'll see it tonight I guess
>>
>duncan love

forestreverie : A wild Duncan appeared!
SlimSlaney : Brushes out for Duncan
EcoZen : Wayne Kemp!
Tk0224 : 2 thin coattt
GnollNurse : SOVEREIGN OF SHADES
UnmercifulConker : haha slim
Jazznich : 50 shades of duncan
FallenAfh : Lord of Layers, Prince of Paints
Catfun : give us a cheeky wink duncan
GnollNurse : DUKE OF DRYBRUSH
ItsThundergore : tidal wave of dunc-love
darkangelslord : Baron of Basing
ItsThundergore : Hunkin' Duncan
soilsoil : Duncan is actually a brush holding a human
UnmercifulConker : warlord of washes
NTRFX : Give us the D
UnmercifulConker : The drybrush
sonofkharn : The Sheikh of shades
>>
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>The utter skill of these entry for best army
fucking hell
>>
>>49290841
How can you be WAAC in AoS?
>>
>>49292808
There's that handgunner list for Freeguild, but that's the only WAAC i know
>>
Finals now, git in here.
https://www.twitch dot tv/warhammercommunitytv
>>
>>49292808
>How can you be WAAC in AoS?
you must live in a bubble
>>
>>49292860
That list isn't that bad when you understand it has a massive weakness, in which it relies on them staying absolutely still to get most of their bonuses.

Bretonnian Peasant spam is harder to counter really, although they can only use their ability once per game, when you have enough even on turns after they used it they can do consistent damage.
>>
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>>49291507
>Big Archaon size Dechala come out
>I use the original model on the original base
>mfw I'm hiding a 12+ wound behemoth behind bushes and trees
>>
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So are there any useful and free android apps for AoS or WH at all? Some kind of list makers etc?
>>
>>49293451
Is the app not availiable on Android?
Just use that and the GH pdf from here
>>
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>Eddie and Rob are pretty cool guys
>Rob even WAAGGGGGHHH the event
>Eddie with the Harambe memes
>GW bosses will probably get annoyed and not let them stream anymore
>>
>>49292963


Well once you have the battalion bonus you can hit on 2's and wound on 3's even moving but that 16" range tho

They're also horrifyingly easy to battleshock off the board with shooting due to their abysmal save and their generals desire to use his command ability

Being able to get insane bravery on a 1 or a 2 is great except a 3-4-5-6 means losing another 15 guys
>>
>>49293475
It is available but I see nothing useful for free in it
>>
Why does the GHR get to be a real god while Hashut's dwarfs are still just forgeworld models (except the hellcannon)
>>
>>49293640

The AoS app, not the General GW app, has all the warscrolls for all units in the game for free

You can also buy the generals handbook on it for $15 instead of $25 and get a full scan of it, plus it adds points values to units in the app itself


One of the less shit things GW has done
>>
>>49273379
>aelves

You mean sylvaneth
>>
>>49293693
>plus it adds points values to units in the app itself
I can't find this option in it. I just need something easy and clear like x-wing squad-building apps
>>
>>49293745
No, he means aelves. The Sylvaneth have already been released, we're waiting for whatever the fuck Malekith has got going on in the Realm of Shadow to come out.
>>
>>49271296
I still think they've thrown the baby out with the bathwater by squatting the detailed setting they had before with the option for subtlety and gothic horror and stuff, but I will allow that having a game where Chaos Warbands, Orcs, and fairly often, Sigmarite dudes who are essentially just Un-Chaos Dude Warbands fight incessantly in the Chaos Wastes, is fun.

The problem is making the entire Warhammer World the Chaos Wastes. You could have had an arbitrarily large amount of space for them to run around and punch each other in the mouth on because the Chaos Wastes are weird, and even if you insist on them "only" really having so much space, that's plenty. It's not like you have to account for every player or game taking up so much real estate and assigning a place for that to have occurred.
>>
>>49293609
The generals command ability makes it so the units under its effect can't move even if they want to, so if you can hit them with something longer ranged, you have already put them in a difficult position.
>>
>>49293787
You don't like the new setting. Cool. So, why are you here?
>>
>>49290841
He's probably on the spectrum somewhere.
>>
>>49293787
Thank you for your useless opinion, here's your (you)
>>
>>49293959

Do you have to like the new setting to post here?
>>
>>49293787
You are about three month too late for the "thrown baby out" garbage. AoS is pretty hot now. The rest of your post about all of the realms being chaos wasteland is pure garbage though. The setting has turned out to be pretty rich (and can in theory easily surpass the old world as that would just be some part of one of the realms anyway). In case you're not a troll consider listening and reading through some black library stuff.
>>
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>>49296678
>The setting has turned out to be pretty rich
>>
>>49293787
>The problem is making the entire Warhammer World the Chaos Wastes
Except that's not true.
>>
Like few other Anons here I bought Starter Set, Storm of Sigmar, Liberators with paints to fill a unit, General's Handbook and received a getting started with free Liberator as a gift from LGS staff.

I want to make a 1k points list to keep it moderately small and under control.

Stormcast Eternals Army (1000)

>Leader
Lord-Celestant (220)
Lord-Relictor (80)

>Battleline
3x 5 Liberators (300)

>Other
3 Prosecutors with hammers (100)
5 Retributors (220)

So for now I have free 80 points and 2 spare Liberators. What should I use to fill this list? I don't really see what would be the best choice for this cost - also don't really want to go above these 1k pts
>>
>>49293451
The age of Sigmar app has the warscroll, you just have to buy the general's handbook

>>49297720
This is perfect. You'll want to expand into a hammerstrike force later, but for now that's good as is.
>>
>>49293677
Hashut is still around, he's mentioned in the latest campaign book
>>
Man the livestream was comfy as fuck, was house sitting for a friend today and it kept me sane while i tidied the place up.

I was surprised there was no wfb players trying to stir up a ruccus. Could have had some better camera angles but i actually really enjoyed it.
>>
>>49298509
Who won the last game?
>>
>>49298509
Bonesplitters I think. It was bonesplitters vs khorne bloodbound/skaven
>>
>>49298568
>>49298614

I think this anon is right, it was the bonesplitterz. I only caught the start of the awards ceremony.

I like how they gave out awards not just for winning the tourny.
>>
>>49297720
If you can, you should get a second Lord-Relictor because you can stack the Lightning Storm ability.

If you are willing to go outside of the Stormcast Eternals, you could get an assassin to hide in your Prosecutors.
>>
I was at work yesterday and slaughtering a pig with my wife this morning so I only caught bits and pieces of some matches yesterday. Any idea if/ when these will get posted on YouTube? Or can anybody recommend some good AoS video batreps?
>>
>>49293677
Because the Horned Rat got enough power in the End Times to be noticed and invited to the Prime Chaos Pantheon.

The Chaos Dwarfs got wrecked in the End Times by Waaagh! Grimgor. Hasut's power diminished and he remains a minor Chaos God in AoS.
>>
>>49298873
It's still on twitch if you check out their channel
>>
>>49298873
https://www.youtube.com/user/GamesWorkshopWNT/videos
>>
>>49298911
Thanks.
>>
>>49298937
Wow I feel like the laziest shit. I did not expect that to be up yet, so I didn't even look. Thanks friend.
>>
>>49298843
>If you are willing to go outside of the Stormcast Eternals, you could get an assassin to hide in your Prosecutors
To be honest, I'm a newbie so I want to stick with Eternals for now - want to get familiar with one faction for good for now

>>49298366
Good to hear. Now I have to think about making same-level khorne bloodbound army for my gf. Shame that starter set and SoS are not providing enough minis for this.
Probably will have to use a list from previous thread and buy an extra khorne start collecting box, damn it
>>
>>49299150
khorne is the weaker faction, but if you want recommendations, an Aspiring Death Bringer helps, giving extra attacks, and a chaos shrine helps give your chum, saveless units a 6+ ward.
>>
>>49299228
Thanks for your advice. For now I'll have to focus on keeping this whole thing on budget so I won't have to eat these models to survive. However, I'll watch and spam these generals to learn what to do next
>>
In matched play, is there ever any gameplay reason (cash being an obvious one otherwise) for taking anything less than the max unit size? I don't really understand the purpose of variable unit sizes at a fixed point cost...
>>
>>49300297
Here's your (You)
>>
>>49300297
Some things don't need to be max size for the benefits they bring, especially with a points limit, whereas some units fare better in bigger squads.

It just depends on what you want that unit to do in your list.
>>
>>49300297
>variable unit sizes at a fixed point cost

The points are for the min unit size. If you want more you have to pay for each increase by minimum size.
>>
>>49300371
You need to read it again. It's not a troll post like you assume it is
>>
>>49300297
You do realize it's 100pts per 5 models in a unit, not 100pts for 5-20 models in a unit, right?
>>
I'm Loving the Fluff Of Age Of sihmar, And I Dont Know Why People Hate it, (40k player looking into sigmar). I Got Intrested In This because of the Lord of plagues model. Honestly has to be my favorite and I'm gonna use it in every army and warhammer quest
>>
>>49301487
I don't like the lore because it's very generic. For all the battle where one side is completely wiped out, nothing really changes, no side ever gains a significant advantage. Add to the fact that we still haven't seen all the planes or their denizens, and it leaves a lot lacking.
>>
Got a 1k tournament coming up and a serious faggot from out of town is showing up. From what I hear, he's a total douche.

I have ironjawz and beastclaw Raiders. What can I put together to piss in this guys Cheerios?
>>
>>49301487
>the caps
>>
>>49301915
Well unless you are going pure IJ or pure BCR you won't have any Battle Line for matched play. So I'd go pure Beastclaw if you want frustration and spam stonehorns.
>>
>>49300297
Had the same confusion mate. The generals handbook should really repeat this on the beginning of the pts chart.

Basically, the cost is for min. unit. For example, 10 Freeguild is 80pts, 20 is 160, 30 is 240, 40 is 360.

The confusion us in that you can't take singles - 1 Freeguild doesn't cost 8 pts, he costs 80, as understrength units cost the same. GW shekelry at work
>>
>>49302030
I do have a couple squads of ogors and Boyz so I can do some battle line. I figured obnoxious beasts would be best thoug, but I wasn't sure if it was worse to bring double battle cows or bring some mortal wound chuckers
>>
>>49301915
Frost Lord on stonehorn.
Add the artifact that regens wounds. Done
>>
>>49292926
Not an answer. Don't be an autistic douche
>>
>>49292860
A stonehorn can wipe out an entire handgunner line turn 1, and handgunners can't take objectives. How is that WAAC or somehow worse than a skaven shooty list?
>>
>>49301487
It's a great setting. There is a lot more to it than meets the surface. The thing to remember is it's going to take a while for things to get fleshed out to the degree the old world was at the end, but I see with a continuing story and narrative with the characters, we are witnessing the history in the making, as it were.

>>49301701
Oh look, it's the idiot who believes that just because boundaries in terrain are not clearly defined, then there is absolutely nothing at stake in the battles. Ignoring of course the innocents, the relics, the realmgates, the resources, the godbeasts, the important locales, etc etc.

The wars in AoS are not fought over land, they are fought over pretty much everything else, and it's reason enough to fight and fret over every defeat. It's almost like you haven't read any of the books...
>>
>>49302447
He did actually miss a pretty big part of it - the entire point of the Freeguild is that they are the vast majority of soldiers fighting to retake, for example, the Realm of Life from Nurgle. They are the god-king's footsoldiers.

Basically the imperial guard to the sigmarines
>>
>>49300297
My whole gamer group went down this road for a match. There were hordes upon hordes of units in a "1000 point" game. Luckily everyone was err'ing so it balanced itself out.
>>
>>49303645
You mean everyone figured out how to fucking read a book and corrected the obvious error?

Holy shit it genuinely surprises me how many people are getting this wrong. When you read the book it explains it VERY PLAINLY even with examples. Even before I read that chapter I assumed you bought the units by minimum increments.

Why is this such a huge issue for some people?

>inb4 durr aos players are dumb
>>
hey guys, got a pitched battle tournament 1500pts(and 1k points limitations) in a few weeks
i was wondering if my dorfs can handle this king of objective scenarios
so i tried to build a list

-General:Warden King 120 pts (1 more wound and phoenix stone)

-Hero: Runelord 80 pts

-Hero: Joseph Bugman 100 pts

UNITS

-Battleline: 20 dwarfs warriors shield/1h weapon 200 pts

-Battleline: 10 longbeards shield/great weapon

-Unit: 10 Irondrakes 220 pts

-Unit: 20 quarrellers (Bugman's rangers) 240 pts

-Unit: 20 miners (with mining cart?) 240 pts

-Unit: gyrobomber 80 pts

-Unit: gyrobomber 80 pts

was thinking to hold the main/initial point with warriors longbeards and irondrakes
then stop/harass the coming troops with the bombers and use the ambush ability of miners and
Bugman and his rangers to take objectives on the rear and snipe heroes/monsters
>>
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What's your opinion on this ruling /tg/? Do the nets stack?
>>
>>49304863
nope, they dont
>>
>>49304863
The rules are worded in a way that make it seem like the effect doesn't stack.
>>
>>49304863
Doesn't say each, therefore nope
>>
>>49303907
Because its only mentioned, briefly, in one section of the general's handbook. There are also a few prominent YouTube wargame channels (Miniwargaming, guerillaminis, etc) that made this same mistake and probably helped spread the disinformation.

I think it came from people excitedly skipping to the points compendium and making assumptions about model count due to AoS's lassaiz-faire style
>>
>>49304863
Pretty sure Rule of 1 applies here.
>>
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>>49305095
Rules for Pitched Battles are literally 4 pages, and 2 of them have a big picture.
>>
>Start becoming good at painting
>People start to praise my work
>Get hyped, now I want to paint my favourite models
>First one sucks
>Take a break, paint other stuff
>I return on the models after months
>Next one sucks even more.
>Focus
>Start losing time and be as neat as i can
>Third one still sucks

Of all the models I did right, the one I love are the ones that I can't do like with the girls
>>
>>49305648
the secret to success is not giving up after failing like with the girls and no i don't mean in a creepy stalkery way, i mean try a different girl ya dingus
>>
Fellow fa/tg/uys, I need a little bit of help!

I'm going to my first tournament and it's gonna be a 1000 p.ti battle, any tips on what to bring?

My collection is made up of a Seraphon start collecting and the Stormcast half of the starter box (plus 2 more retributors to complete the unit).

How should I mix those two for a nice order army?
>>
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So what is the most popular army among girls______
>>
>>49305975
I doubt there are even enough women on the whole playing to raw any reliable statistical conclusions.
That aside I doubt any single fa/tg/uy is gonna know more than one or two female players at most, either.
>>
>>49305958
Oh, I also have a Skink priest and 20 skinks
>>
>>49298509
>I was surprised there was no wfb players trying to stir up a ruccus.

It's almost like the worst image you've created of those people is in your head.
>>
For people that have really used the general's handbook, how is the balance?

How is GW fairing at balancing points when they do it big-picture style?

I found this exists just this morning and my interest in AoS went from about a 6 to a 9.
>>
>>49305105
No it doesnt
>>
>>49305975
seraphon and sylvaneth
>>
>>49306665
I have played like 20 match right now and saw a lot more played. I must say, it's pretty decent.
Sure there are some units that are stronger and some tactics that are ceesier, yet I dound that, if you play the suggested missions, the balance is there.

It surely is better balanced than 40k at last -_-
>>
>>49305975
Our two local female presenting players play Seraphon and Nepherata/death stuff
>>
I'm going to a "Start Collecting" tournament this weekend and I picked up the Seraphon box.

Should I bring an Oldblood on Carnosaur or Troglodon + Oldblood?
>>
>>49306665
Balance is great.
>>
Currently playing storm cast eternals what do you think of this list in 1500 pt games?

Leaders

Knight Vexillor-200
Lord castellant,gryph hound- 140
Lord celestant - 100
Lord celestant on dracoth-220
Lord relictor- 80

(740)

Battle line

3x units of 5 liberators (2 hammers/shields,1 grandblade/dual swords) - 300

(300)

Other

5x retributors- 220
3x units of 3 prosecutors with stormcall javelins-240

(460)

1500 points exact. Normally I would run 9 prosecutors but they cost so little they ended up filling in the points nicely.
>>
Played 1500 points game from the Handbook yesterday at my locals. My Sylvaneth vs Fyreslayers & Stormcast. He started with 1/3 of his models in a bubble, with the rest coming on during his second turn movement phase, I deployed anywhere 18" outside of said bubble, which ended up being a pincer movement either side of the bubble down the length of the board.

On the left flank, my Free Spirits Battalion of Durthu and three units of Kurnoth Hunters (one unit of each weapon loadout), on the other flank my Treelord Ancient general (with Regrowth, +1 to save rolls and ignore -1 rend for extra survivability) with a unit of Dryads and some Tree-Revenants.

In the first turn little happened, I took a few potshots with my Kurnoth Hunters and may have popped off a Liberator or two I think.

In his turn he shot at my Dryads with his Auric Hearthguard, killing only a few of them but a further two ran from battleshock to put the unit to around half strength.

His other units gathered around his Battlesmith to form a solid core in the ruins at the centre of the board.

He got the next turn and brought in his reinforcements from one side, his Lord Celestant and Judicators coming in right next to my Kurnoth archers which concerned me a bit. He also brought in Retributors, more Liberators and some close combat Fyreslayer units (I can't remember which ones are which). Luckily he failed almost all of his charges, except for his Lord Celestant who popped off one of my archers.

In my turn I summoned a second Wyldwood next to the ruins, and moved my Ancient and Dryads towards the centre from one side, my Kurnoth Hunters intercepting the Retributors, and my Durthu went for the Lord Celestant. Many wounds were taken in this turn, but the best combat was my 5 remaining Dryads charging into 5 Fyreslayers and luckily taking out the whole unit as he rolled only 1s and 2s on five save rolls. Durthu almost took out the Lord Celestant, but his re-rolling saves kept him in the fray...
>>
>>49308835


Dual weapon liberators are a trap, use shields
>>
>>49309014
I won the roll for the following battle round, but gave him the turn mainly because his units were a little out of my charge range. He moved most of his guys closer and got a few charges in, with his Lord Castellant and Retributors ganging up on my Scythe and Sword wielding Hunters, a few losses on each side mostly due to the mortal wounds from the Retributors.

The Dryads fell at last to some Liberators and Fyreslayers, which would go on to charge my Ancient in the subsequent turn.

The combats elsewhere rolled in my favour, Durthu taking out the Celestant, but being left with only 2 wounds, and the Hunters clearing the ruins of all but the Battlesmith. The Judicators took heavy damage from my Kurnoth archers, which Durthu cleaned up in the following turn.

The Treelord ancient held the rest of the units at bay, not quite able to beat them in combat but survived easily long enough over the next few turns as my remaining forces marched through the ruins to take on his last few heroes and units.

In the end, I won a major victory by clearing the Stormcast and Fyreslayers from the city, but it was a closer game than I'd like to admit - Durthu and my last couple of Hunters were down to their last wounds, only the Ancient remained in good health thanks to his Regrowth spell.

After the game, my opponent bought himself a Magmadroth, I'm sure the next time we clash things will be tougher! I'm looking forward to it.
>>
>>49309072
I've realized that, I built them because it looked cool, then I realized hammers are actually better and shield more so. I won't have more liberators until I buy a box of something. Probably the expansion.

Side note, I think prosecutors are 60$ for three. I was planning on selling my unpainted but assembled ones for 40, eBay doesn't help since it fluctuates everywhere. Sound like a good deal?
>>
>>49305975
They play lizards and bonemen here
>>
>>49309128

No, I can get the starter set prosecutors for $15


And one unit of 5 dual wielding liberators won't be that bad, just vaguely suboptimal
>>
This is my 1000 pti list of Khorne Bloodbound, what do you guys think?

1 Mighty Lord of Khorne
1 Bloodstoker
1 Bloodsecretor
1 Slaughterpriest

10 Blood Reaver
10 Blood Reaver
20 Blood Reaver
10 Blood Warrior

Battalion: Dark Feast (The one that gives +1 attack and battleshock immunity to your 3 reaver squads)

Any thoughts?
>>
>>49309727
It looks like starter set x10, which is good.
>>
>>49309898
Thanks, i was looking for cheap body to sneak in a small list to grap obj and toss around massive ammount of dices :P
>>
I've been playing around with the idea of a small elite force for my stormcast at 1000pts. Something to the effect of

1 Knight Vexillor with teleport banner
2x5 Judicators
10 Retributors w/ 4 starsoul maces

All my eggs would be in the retributor basket but I feel that whatever would even hope to threaten them could get nuked turn one or two and then they just clean up from there with the judicators popping shots at whatever. Thoughts?
>>
With the rule of 1 in effect. How does that effect the mortal wound generator known as the warp lightning cannon?
>>
>>49310528

Really, really boring.
>>
>>49310656
it doesnt because you are not rolling to-hit or to-wound, so when you roll a 1 on the power die, you deal 6 mortal wounds to the target, period.
>>
>>49310857
They talked about this on the live stream didn't they? The announcers seemed to think the Rule of 1s meant that a 1 is a fail, but I agree that as written a 1 would be the best result even in matched play.

Perhaps one for a future FAQ to be sure, though...
>>
>>49310656

Not at all in anyway
>>
>>49310891

A roll of 1 to hit, to wound or to save

The power dice roll is none of the above
>>
>>49310931
>>49310891
The thing about the rules for the warp lightning cannon, it might as well be written "choose a target, that target suffers d6 mortal wounds", they just chose to do a round about way of doing it.

Again, you are not rolling to-hit or to-wound on the 6 dice after the power dice, so the rule of 1 doesnt apply.
>>
>>49310979

It's a slightly more tactile experience that had multiple opportunities to get RNG fucked even if they roll a 3 or 4 at the beginning
>>
>A skaven built lightning cannon is apparently flawless yet organ guns and hellblasters can fail..
>>
>>49311365
Not necessarily. Rolling a 6 on the power die means you often wont roll 6s on the lightning dice
>>
>>49311365

>roll a 6 on the power dice
>not insignificant chance it'll just do nothing

>hurricanum blazes up 10", rolls 3 dice and does 3D3-Ish mortal wounds automatically
>>
>>49310979
>>49311365
>>49311469

Chances of getting N wounds with a lightning cannon / unmodified d6 roll:

0 wounds: 7.33% / 0.00%
1 wound: 12.94% / 16.67%
2 wounds: 14.25% / 16.67%
3 wounds: 14.31% / 16.67%
4 wounds: 14.25% / 16.67%
5 wounds: 12.94% / 16.67%
6 wounds: 24.00% / 16.67%

Both have an expected number of wounds of 3.5, however, the lightning cannon is slightly more likely to give an above average number of wounds (i.e. 4 to 6) than a straight d6.
>>
https://youtu.be/IhuDEOOelrs

Duncan did a daily painting video on doing orc flesh. The model is on a square base.

AoS a failure and 9th edition coming confirmed.
>>
Thoughts?

Leaders
Skaven Warlord (100)
-General
-Shield & War Halberd
-Trait: Great Destroyer
-Artefact: Crown of Conquest
Arch Warlock (140)
-Artefact: Crown of Conquest
Deathrunner (120)
Thanquol and Boneripper (500)
Warlock Engineer (100)
Units
Stormvermin x 20 (280)
Clanrats x 20 (120)
Clanrats x 20 (120)
Clanrats x 20 (120)
Warpfire Thrower Weapon Team x 1 (60)
Poisoned Wind Mortar Weapon Team x 1 (60)
Poisoned Wind Mortar Weapon Team x 1 (60)
War Machines
Doomwheel (140)
Batallions
Verminus Clawpack (80)
Total:2000/2000
>>
Does anyone have a link to the Silver Tower Rulebook and quest book pdf?

Would be helpful and can't find them in the warhammer threads
>>
>>49312246
Doom wheel has never been worth it for me, swap it with a BSB
>>
>>49312095
At The Warlords Duncan did mention that his next painting project was going to be Bretonnians. Duncan is using his position as Prince of Paints to undermine the mortal realms.
>>
>>49313207
Yeeesssssss
>>
>>49312812
Doomwheels are hilarious though - and great at scuttling across the board at high speed. That feeling when you are able to charge that unit of Judicators from a mile away, despite the shield wall in front of them.
I agree though, BSB is the right choice for a Verminous Clawpack. Frees up those Artefacts to be things other than the Crown
>>
>>49309072

What do you mean by 'trap'?
>>
>>49313960
It means they seem like they would be good on paper, and look cool, but in reality they just suck on the tabletop, and you wish they had kept their shields.
>>
>>49314002

Oh. I was picturing a more insidious meaning behind it, like 'gw created these units to get you to waste money and buy more stormlads'
>>
>>49312246
..Why is your warlord the general if you're running the Verminus clawpack when it specifically says that he can use his command ability even though he's not the general?
Take out the doomwheel and either replace it with a BSB as another anon said, or take Tretch Craventail and use him as a general for that rend -2 (and 6 to wound deal 2 damage) on verminus troops.
Thanquol and Boneripper are good too, a 5+ invul on stormvermin sounds great.
Also I'd take out either Deathrunner.
>>
>>49300616
>>49302067

That's what I get for skimming I guess. Thanks! Makes far more sense

>>49303907

You must not read very many GW rulebooks, or play very many games with other people, to be of the opinion that "correcting obvious errors" in their rules is either easy or has anything to do with reading comprehension
>>
>>49314104

No no, weirdly enough the starter set liberators are the most optimal EXCEPT you need to convert or get some grandhammers for their Primes which is fairly trivial
>>
>>49271296
Do you have the Silver Tower Pdf's at all?
>>
>>49314104

Frankly if we could mix loadouts I would do something like 2 grand weapons, 3 dual wielding, 5 shields just to get maximum frontline damage with some soakers in the back but since it's all or nothing and liberators are mostly just speed bumps anyway, shields are most optimal
>>
>>49314504
With the way wounds are allocated, it's hard to do mixed weapons on a unit that can take shields.

Because you do saves before determining damage and allocating wounds, how would you know whether you get the save bonus from shields? Does a unit containing shields get the bonus? If so, why can't I just have 1 model with a shield and the rest dual wielding? And all i would need to do is allocate wounds to models without shields.
>>
>>49315291

You already do mixed units with shields/non shields with liberators and their grandhammers, same procedure
>>
>>49315328
Not the same. 1 in 5 taking a special weapon means for the most part the entire unit has shields rules-wise. But when you can freely mix weapon options within a unit it then becomes weird.
>>
>>49315372

It does get weird but it's the same rules for either.

Ask what happens when your 10 man liberator unit is down to the Prime with grand Hammer, a dude with grand hammer and one shield guy.
>>
>>49315837
from the warscroll

>you can re-roll save rolls of 1 for this unit if any models from the unit are carrying Sigmarite Shields.

Compared to the ardboys that allow mixing shields or weapons in any way you want.

>Roll a dice before allocating a wound to a model with an Orruk-forged Shield. On a roll of 6 the wound is ignored.
>>
>>49316390

Precisely
>>
>>49316390
The difference is how they work. It works for the ardboys because the shield bonus applies AFTER saves are made and damage is determined, and then when you allocate the wound to a model with a shield, you get a 6+ ward save against it. This is fine with units with mixed weapon options, again because of how the shield bonus works.

Liberator shield bonus applies DURING the armor save. so it doesnt work if you could do say, 5 models with shields and 5 dual swords in the same unit.
>>
>>49316719

Sounds great
>>
>>49316719
Based on the description for liberators, units are armed with 2 warhammers, 2 warblades, or one with shields. Meaning you cannot mix them. The optional weapons are the grandhammer or blade for 1 in 5 models.
>>
>>49316842

This conversation was completely and utterly based on the post asking what if liberators could mix weapons.
>>
>>49316842
I know. I am explaining why mixing weapons and shields works for ardboys. But wouldnt work for liberators if they had the same freedom to mix weapons and shields in the same way.

The 1 in 5 special weapons are an exception to it.
>>
>>49306612
Possibly, but they sure are vocal here and well pretty much anywhere AoS is mentioned.
>>
>>49312095

I never tried those colours before. Usually I do waaagh, Warboss, bile tan shade, Skarsnik and finally nurgling but gonna try out Duncan's method.

I've been wondering how it would look if I painted all my orcs in different skin shades but worried that it will make my force look disjointed.

Also, if I were to scan the silver tower books (not tonight since I'm going
to bed shortly, but I've seen a lot of people asking for them) is there anything
I need to be aware of to make sure gw don't come find me and perform buggery on my plebeian ass? Like disabling geotagging it some shit. Assume I
am a retard (because I am).
>>
What do you do to deal with fycking savage arrow boys?

In formation, a squad of 20 gets 120 shots per turn, getting extra attacks on 6s. The pricks are 2 wounds each on top of that.

What the fuck?
>>
>>49319799
Out range them
>>
For mortals and daemons is Khorne or Nurgle better?
>>
I've run into a stump, a friend of mine would like me to get into AoS at my store cause i'm willing to play armies no one else owns, which currently is any undead army.

So besides the rulebook and possible scroll thing, which starter box or models would be recommend?
>>
>>49321019
The only book you really NEED to buy is the general's handbook. No other book is necessary.

As for models, look at the starter set if you are interested in either khorne or stormcast eternals, or both. For anything else, look at the start collecting box sets.
>>
>>49321112
I was really just considering death cause the store is swimming in khorne.
>>
>>49321123
start collecting flesh-eaters, or malignants, or skeleton hordes, or all three! Those really are your best deals for getting into Grand Alliance: Death
>>
Anyone got a good khorne list? A friend of mine is incensed at his inability to reliably take on my stormcasts. He uses mostly bloodbound units

1500 point limit and we have everything from the starter box
>>
>>49320718
They're both good, but Khorne has more to choose from.
Rotbringers are really fun to play though
>>
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Dear /AoS/, care to help a straggler late to the party?

I've been out of the hobby for the past few years, checked in every now and again out of habit, but I'm just now starting to re-enter the game.

I'm reading through the handbook thanks to the links, and gonna start on my boys, the woodies after I digest the new rulebook a bit.

I am curious though, looking over the models and art. Are Sylvaneth the entirety of what remains of the wood elves? Are there still elves or are they all at least part tree now? Will the elves get their own book down the line? Is Orion still going hulkamania across the realms/worlds?

I'm a big fan of the barbarian/wild elf idea, so I do hope the wardancers and wild hunt is still a thing. I mean trees are cool and all, (except the tree dreadnought, but Alarielle riding a giant ass beetle more than makes up for that), but I want to run wild all over my foes, brother.

tl;dr: Can I get a short summary about the wood elves and the wild hunt?
>>
>>49322072
they split the trees and elves into two different armies. Sylvaneth are the treeple, the elves became the "Wanderers". I don't know a whole lot of fluff regarding the Wanderers though, I don't think they've given them a whole lot yet. If I'm not mistaken, in the Sylvaneth fluff, it mentions that the elves did something to piss off the treeple and they parted ways.
>>
>>49322072
Okay, let's see, in order:

Sylvaneth aren't all that remains of the Wood Elves, they are simply Dryads et cetera split off and fleshed out into their own faction.
The old Wood Elves you can find under Order->Wanderers and Compendiums->Wood Elves. Wardancers, Glade Rider, Warhawk Riders and a few others were squatted, but you can still totally use them if you still own the models, they just aren't selling them anymore. In fact, Waywatchers are one of the best Battleline (re:Core) units Order has.

Current lore of the Wanderers is that they fled to Azyr when Chaos started invading the realms, leaving the Sylvaneth under Alarielle to suffer, which the Sylvaneth haven't forgiven them for, so now they are wandering the realms, trying to restore the lands again.
Anything we know about the actual Wild Hunt itself is that Wild Riders are still very much around, but the hunter God Kurnoth (probably just a more copyright-friendly spelling of Kurnous) is now also worshiped by the Sylvaneth, see Kurnoth Hunters, one of the best (and nicest-looking) units in the game.

>>49320718
Both have completely different playstyles. Khorne Mortals rely on their buff networks but get absolutely devastating if you get it to work while Nurgle Mortals have little support but are already quite powerful without it. Nurgle Daemons are slow but tough, so usually people only use Plague Drones which are slightly faster and deal decent damage or Plaguebearers as meat shields. Khorne Daemons are pretty fragile and their maximum damage output isn't too high but most of their damage comes in mortal wounds, thus making them pretty devastating. If you get a 20+ mob of Bloodletters into melee, shit WILL die, but good luck getting them there if the opponent knows how scary they can be. Khorne Daemons also have one of the few war machines Chaos has to work with.
>>
>>49319799
Simple. Does he play more than 20? Then simply find a better human being to play against. Does he stop at 20? Then either shoot them with something that has higher range, shoot the boss giving them boosts or play something that dishes out to hit debuffs at range like bat swarms or Plaguebearers.
>>
Okay, I was wondering if you can help me out. I'm sure I should be asking this in WIP but whatever, there's too many assholes there.

We have an Armies on Parade thingie coming up and this time I'd like to enter and obviously I want to do that with an Age of Sigmar army. Now, which one should I do:

>Rotbringers. A living tide of Chaos Warriors, Plague Bearers, Nurglings, Blightkings, Bile Trolls and Plague Ogres and in the middle there's a Chaos Warshrine with Gutrot Spume on top of it so that it looks like a ship drifting through this tide of rotten flesh below.

>The Garden of Morr I still have sitting in a box, nicely spread out on a display area, with lots and lots of Ethereal stuff haunting it and a Necromancer or two between them casting spells.

>Bloodbound. A bunch of Skullreapers and a couple of my favorite clampack Heroes standing around a Dragonfate Dais while a Slaughterpriest is standing on top of it

>Gorechosen. I'll take a castle wall or two apart, take a block of styrofoam, cut a ragged, round hole into the middle, work the castle wall parts into the walls so that it looks like a pit with castle wall skull parts sticking out. Then I make that pit look a bit like the arena floor tile from the Gorechosen game and then place a bunch of Khorne Heroes down there and outside the pit I place a bunch of other Khorne models cheering them on.

Not sure which one to pick. I only know that I sure as hell won't be doing Sylvaneth because one guy is already entering with them and his board looks amazing. I can probably paint my models better than he has his painted, but no way in hell can I make a woodland display look that good.
>>
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>Put some AoS fliers in the notice-board of the club
>Trying to enlarge the group
>Butthurt fantasy players (aka Fantasy Lawyers) come to me
>"AoS is shit, people don't want to play that"
>Respond that people don't want to play Fantasy too, mostly because of the people playing and how it was played
>They get butthurt even more, say how AoS is brainless and uninteresting
>I respond that narrative and fun factor are far more important, and that AoS is still less stupid than they think
>They don't buy it, and go away

>Fliers works, I manage to attract a lot of players
>Half of them are old fantasy players that got tired of how competitive and stressful fantasy became
>Half of them young people new to the game, looking for something fun
>Manage to make a healthy group and there are now a few games a week, growing.

>Months pass and yesterday a friend come to me
>He play Malifaux since the start
>Say that Lawyers have come to Malifaux looking for a competitive game
>Malifaux is now shit, Lawyers ruined everything
>He'll quit that game and come to AoS now, and many other people will follow while others will split and make their own separate gaming group
>mfw Lawyers have now no-one to play with but themselves, and they have to change game again
>>
>>49323277
Sure hope these lawyers won't flock to AoS someday.
>>
>>49323277
i prefer age of sigmar but you sound like a massive faggot. the type whos mum didnt let him go to sports day
>>
>>49323014
Gorechosen or Garden on Morr, incorporating terrain is always a good idea.
>>
>>49324399
They are already here, and they are buying all the Stardrakes.

Oh, you meant rules lawyers?
>>
>>49324820
I understood that reference.gif
>>
Anyone have any ideas for what would make a good chaos list focused on tzeentch
>>
>>49324803
Thanks man!
>>
>>49325713
Depends on the game size. For 1000 points I'd go with

>Sorcerer Lord
>Daemon Prince
>10 Pink Horrors
>10 Chaos Warriors
>10 Marauders
>1 Exalted Flamer
>3 Flamers
Unpleasant firepower, lots of bodies, magic support and a heavy melee hitter. Also Flamers with Daemonic Power and Lord of War are fucking terrifying.

For 2000 points I'd have a look at the Fatesworn Warband in Battletome:Everchosen, which is 1 Mortal Tzeentch Hero and 9 Mortal Tzeentch unit. Everything with Rend - gets Rend -1 and units that were deployed in model numbers of 9s get a 6++ save. All the Heroes also get to cast Arcane Bolt in addition to everything else though whether Matched allows that is still open to debate. After you have those requirements (I'd advise a bunch of 9 man Marauder units to fill out slots for cheap), just add Flamers till you run out of points.
>>
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Okay, got a question for you all.
I want to paint my Khorne dudes in the color scheme of The Flayed (pic related, lower left).
So then I have skin color, bone color with sparse golden trim, blood and metal color (or purple-shaded metal color for the daemon weapons).
So far so good.
Then for bases I wanted to give them those neat new Shattered Dominion bases because y'know, less work.
I wanted to paint these bases a beige/white color. Would that be too little contrast with the similar looking bone armor or would a greyish stone color on the base make it look too busy?
>>
>>49324931
I'm just sad nobody references casual dark elves anymore.
>>
>>49327941
I seen a tremendous Aqshy themed Dark Elves army once.
It wasn't the best painted, but it was highly competitive.
>>
>>49326638

Thank you a lot for the info.
I converted a dp into a lord of change, but seeing as it still uses the dp body I can probably still use it as one.

Never thought about taking warriors but I'll definitely have to get some.
>>
>>49327916
Grey shouldn't be a problem.

I'm more worried about purple and red clashing. They seldom play nice with each other.
>>
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>>49328670
I've got red and purple skeletons, I think they work pretty well.
>>
>>49326638

Where does Lord of War come from?
>>
>>49328890
A Command Trait from the GH. Pick a friendly Chaos unit within 3" in your Hero Phase, that unit adds +1 to all its Hit rolls.

>>49328624
Yeah, I'd rather have something more Tzeentch-y but until that fabled Tzeentch release comes, those guys are all we have to work with.
>>
>>49328670
I guess if you do the purple subtly enough it'll work. I just want to ink some bruises onto the skin and make the Skullreapers' Daemonblades look a bit more otherworldly with it so I guess it should work out.
>>
>>49325713

Chaos lord, warshrine, lots of marauders, sorcerer lord, and lots of tzeentch daemons (maybe some knights too.)

The marauders are used as a cheap literal meat shield to dictate where the combats happen, knights can charge in and hit hard (and with the fatesworn war band, ensorcelled weapons are pretty good.)

daemons throw magic and fire over/around the marauders. marauders are rerolling lots of saves of 1 (tzeentch chaos lord and the sorcerer lord,) and one group will reroll all saves of 1 (warshrine.)

Chaos warrior are good too, as a group of 20 or 27, but much more expensive. depends on your taste/needs.
>>
>>49321573
Also interested in this , having serious trouble dealing with prosecutors. God forbid my friend buys judicators.

Thinking of dropping reavers for some other chaos chaff that's faster? Chaos hounds, harpies/furies. Even considered ungor raiders to try and have some shooting.
>>
>>49329185
Charroits with flails are also bad-ass, in the fatesworn band (everything gets rend, and d6 flail attacks.)

Also side note (that should be obvious,) is the shrine is giving your units a 6++ in addition to the 6++ from Fatesworn (provided they are 9/18/27/36 man units)

Marauders being 5+/6++/6+++, and chaos warriors being 4+/6++/6++, and even 5+/6++/6+++ vs mortal wounds. Also they have rend -1. And almost everyone is rerolling saves of 1 (or all saves.) Again, all while the opponent is assailed with flames, magic, and crashing knights.

Hell yeah.
>>
So are this and killteam basically 40k and Fantasy for people who don't have infinite time and money to build giant forces?

If so I may have to look into it even if I am butthurt they killed off fantasy warhammer.
>>
>>49329226

When you put it like that, they sound pretty dang strong
>>
Vampire lord.
Is the Weapon profile for one or two swords?
Usually Models get things like rerolling 1s for two swords, but this one doesn't and GW sells Models with both one and two Blades.
8th Ed as well as 9th Age make that distinction, but somehow AOS doesn't.
It's not that important and doesn' t really matter, i know, but still something odd i realized while deciding how to put together my Avatar of War Vampire Countess.
>>
>>49321573
>>49329192
Okay, quick Khorne 101.
Bloodreavers aren't chaff. If you use them that way, you deserve everything that happens to you. Normal Marauders get you much better survivability for the same points, but at the cost of damage.
If you use Bloodreavers, capitalize on them. Dark Feast, Warshrine, Meatripper Axes, et cetera. They can get bloody terrifying if you use them correctly, which is not as chaff.

If you're having trouble with ranged Stormcasts, get a Skull Cannon, that thing outranges everything the Sigmarines can throw at you.

Another thing I can only recommend time and time again are Skullreapers. Not only do they look awesome and have both fun and powerful rules, but they're also undercosted as hell. They're damn tough for their points and their daemonblades can tear everything a dozen new assholes. Also, add some Skullcrushers to rush ranged units and take their thunder away. And if worst comes to worst, just use Gors for Battleline. Cheap, way more durable than people expect and incredibly fast. Sure you can shoot out of combat, but good luck with that if ten tall goatmen are blocking your LOS.

>>49329249
Kinda. AoS isn't a skirmish game, that's a misconception. It works perfectly fine as one, but it also scales relatively well. But yeah, you can totally take a small warband and have done. Kill Team is explicitly only 200 points and no Heroes though.
Give it a try, see if you enjoy it. If not, oh well, you tried. You can even use your old fantasy army.
>>
Why do you all play this garbage?
>>
>>49329451
You can run the list under 1k points too. Chaos lord, sorcerer lord, marauders and spawn for fodder, take one unit to be your hammer (knights, warriors, or a shrine.)

You could take nothing but 9x9 marauders (540 pts,) and a chaos lord (100), and still have 360 points to play with to add stuff (it could even be demons for ranged support.)

Chaos spawn are also 60 points, and are pretty much as equal as marauders, but they wont get that sweet sweet 6++ from the formation. Marauders will battleshock though.... just decide what's scarier. Maybe take a few of each.

Fatesworn is pretty good, and it would be even better if the rule of 1's were not in effect (everyone just slinging arcane bolts all over the place.) Add in chaos familiars and blue scribes, and you almost can't fail the casts. Melting everything with flame steel and magic.
>>
So I'm playing Seraphon, I got the Start Collecting box and the Thunderbeast box and a box of saurus knights for the Firelance formation.

So far my experience is that the knights never activate their ability and are only good for tarpitting the enemy long enough for the carnasaur to get in there and wreck face. Should I go with the blob of warriors strategy or is a giant monster list better?
>>
>>49330165
Keep warriors/skinks for fodder. Monsters make up your killy part of the army.

Bastilidons and engines for ranged support, throw carnosaurs at people and eat everything.

I would use skinks for tarpits, due to their ability to pile OUT of combat, keeping them around longer potentially, and at the very least they can jump from unit to unit.

Also get starpriests. free rerolls are awesome.
>>
>>49329864
It doesn't matter if it's 2 blades or 1, the stars are the exact same. I guess it's because weapon options and upgrades are free now, so it doesn't really matter. Some warscrolls have weird little quirks that, others don't.
>>
>>49330165
Oh, Knights are good alright. Add a Skink Starpriest to them and they're pretty impressive. The Starpriest gives three of their four attacks a chance to do double damage, has a spell to make them even tougher and is fast enough to keep up with them.

>>49330058
>maybe if I insult them enough they come play 9th with me
>>
>>49330483
Interesting spells, but they depend on rolling 6s, which I never do :(

What I need is something that adds one to the dice roll, or lets me reroll 1s.
>>
>>49330554
>What I need is something that adds one to the dice roll, or lets me reroll 1s.
Of which Seras have more than enough, just look at the crazy Battalion that lets you use several Command abilities so you can stack all the Saurus Hero bonuses, or take an Astrolith Bearer. And believe you me, if you run a blob of 15, you will get your 6s.
>>
>>49330741
Yeah, that one crazy battalion that requires all the others. That's a ridiculous amount of models.
>>
>>49330880
Um no, I'm talking about the one from GA:Order.
Sunblood/Sunblood on Carnosaur, 3 Saurus Heroes and 3 units of Warriors/Knight/Guard.
Lets all the Heroes around the Sunblood use their Commands even if they aren't your general and it has another ability, I think a second attack on Jaws & Stardrake Shield for all the Saurus units.
I mean the cost is a bit high, I think 100 or 140 points, but the requirements are quite manageable.
>>
>>49331037
Oh. I don't have any of the tomes, just warscrolls.
>>
>>49331078
I think the Battalions from the Order book are in the pastebin.
>>
>>49331123
I tried dl-ing them, but all I get is a pdf without text. Artwork and formatting is there, but no text.
>>
>>49330009
My friend built wrathmongers instead of skull reapers so he'll have to deal with that. Currently he runs his reavers in 2 groups of ten, should he run them in a giant blob instead?

Also for shooting incombat how does los work? Something like prosecutors are basically never blocked right?
>>
>>49331238
Well if he has enough Wrathmongers for the Bloodstorm Battalion, that'll deal with annoying shooting too, but I guess he won't have.
If you want to capitalize on Reavers, you'd need a lot more, but if he keeps them in the Bloodsecrator's aura, two units of ten are fine.
And yes, LOS works the way you supposed, but frankly, a couple Prosecutors aren't scary enough to go to great lengths to block them, but swarming Judicators with Gors is perfectly possible and useful.
>>
I'll make one last bump before going to bed. Please make sure this thread reaches the bump limit before dropping off or we'll never hear the end of it from the "hurr aos is ded 9th ed confirmed" crowd.

Just a bit longer until we get releases again.

So to drop us off, riddle me this: Does Skarr Bloodwrath's self-resurrection fall under reinforcement or summoning? I.e. do you have to put multiple times his cost aside if you want to resurrect him later on?
>>
any good novels/stories about brayherds/warherds?
>>
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I seem to really like all of the mounted Death units. Would a list focusing on Blood Knights and Black Knights be any good? Maybe some Hexwraiths?
>>
>>49332631
That sounds p. desperate, stop doing this

>>49332636
Not yet, most of even the basic fluff isn't out yet and with how unpopular beadtmen were and how much of their units got squatted i doubt that their rerelease will have much in common with their undivided past. Tzeentchmen werd p. badass though
>>
>>49332786
Find synergies. Typically black knights are deathrattle, and benefit from a wight king, etc. I know there was a warscroll for a vamp lord that let you move a ridiculous amount prior to charging.
>>
+++ Bloodbound idea (1500pts) +++

What do you guys think of this bloodbound list? 1500pts exactly,

+ Leader (520pts) +

Bloodsecrator (120pts)

Bloodstoker (80pts)

Exalted Deathbringer w/Impailing Spear (80pts)

Lord of Khorne on Juggernaut (140pts)

Slaughterpriest w/Hackblade & Wrath-hammer (100pts)

+ Behemoth (200pts) +

Chaos Warshrine (200pts)

+ Battleline (420pts) +

Blood Warriors (120pts) [5 Blood Warriors (120pts)]

Blood Warriors (120pts) [5 Blood Warriors (120pts)]

Bloodreavers (60pts) [10 Bloodreavers (60pts)]

Bloodreavers (60pts) [10 Bloodreavers (60pts)]

Bloodreavers (60pts) [10 Bloodreavers (60pts)]

+ Other (280pts) +

Mighty Skullcrushers (160pts) [3 Mighty Skullcrushers (160pts)]

Valkia the Bloody (120pts)

+ Battalion (80pts) +

Battalion: Brass Stampede (80pts)
>>
>>49334674
If you're taking Brass Stampede, i'd capitalize more on the bloodcrushers. Assuming that juggerlord is your general, his command ability will work at its best with 3 units, as he is ought to select 3 units to buff them. Plus, the more bloodcrushers you have, the more free mortal wounds you inflict using brass stampede bonus.
>>
>>49332786
did you paint that, anon? I like the WarpStone glow . . .
>>
>>49327916
I would advise something more than grassy/green/turquoise then just more off-white . . .
>>
>>49337154
I debated on taking dark feast(although idk it's point value) and I agree with more skull crushers, I just don't know how to fit them (they're also pricey). I wanted to include wrathmongers, but the list is so tight I can't allow them in
>>
>>49332786
>>49332786
Da fleshtone, recipe plz!
>>
>>49338113
that green is a green wash over a bright yellow base coat, I used a similar style for my spooks its super easy to pull off

>>49338583
The flesh looks like some pink also washed with brown, its dead sexy though would love to know the exact paint type for the flesh
>>
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Wip of my Sylvaneth Treelord Ancient i'm painting up,. there's so many tiny details to mess with here, it's great!
>>
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>>49305975
Sylvaneth mostly here.
>>
>>49340796
Gf plays the same
>>
>>49340720
Constrasts is odd for me, but it's a wip
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