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Warhammer Fantasy Battle Thread

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Bretonnian Glory Edition

Talk about all Warhammer Fantasy. Please be courteous and try to limit your End Times fluff discussion since its mostly seen as just the start of Age of Sigmar.

Link to last thread:>>49250074


>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

>Resources (Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/

Montfort best Duchy
>>
>>49266121
Lothric Castle is just stupidly big and I would be sad to see it in Warhammer.
>>
>>49266121
What might a explorer find in Castle Drakenholf?
>>
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>>49266284
I don't think the Castle itself is stupidly big, not bigger than major Warhammer Castles, it's just stupidly high up on a mountain.

When you put it on the ground it wouldn't be all THAT impressive in Warhammer terms.
>>
>>49266374
Sorry. I consider the entire thing in that picture to be Lothric castle. It's the size of a city.
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>>49266405
have you seen the Bretonnian Castles in Total War?
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>>49266374
Its common by warhammer standards.
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We better keep discussing castles. Any art of WFB castles or sieges would be more than appreciated.
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>>49266544
got you covered Senpai.

>>49266531
I like to think it depends on the rank of the sovereign

>Landed Knights, low Barons
average real world castles, nothing too fancy
>Counts
comparable to the greatest real world castles
>Dukes
fantastical huge castles, the ones you see in artwork
>King
biggest castles in the Setting, not possible to build in the real world
>>
>>49266513
Total War is lazy and dumb.
>>
>>49266619
>middenheim not onearly unassailable mountain fortress
>talabheim not an unassailible crater fortress
>dwarf holds look almost like human cities underground

3/10, someone please mod the shit out of this
>>
So Fantasy Flight Games has ended its partnership with GW. Where do you think the Warhammer Fantasy properties will land, or is it all Age of Sigmar from here on out?
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Redpill me on asur waifus.
>>
>>49266846
Nothing more than fan fiction, an elf woman wouldn't hook up with a human male anymore than a real world person would with a chimp
>>
>>49266817
Fantasy Battle is Vidya territory now.

in 8 years CA will more or less own the entire IP.
>>
>>49266879
Say that to Lileath.
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>>49266846
>Empire Scum
>Elf Waifus

keep crying
>>
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/r/ing the lore blurb where some bretonnian lord goes full zeal and tries to march his forces into the empire, runs into a fortress, gets shelled and leaves.


>>49266846
The eternal dream
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>>49266907
Asur women>druchii women>dwarf women>asrai women
>Empire Scum
>The closest allies of High Elves
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>>49266953
>closest allies of the High Elves

The Dragons are the closest allies of the High Elves.

Even the Lizard folk of Lustria is held in higher regard than humans.
>>
>>49263315
>>49264262

>indians
>slave forces
>soundly beaten by the brits

Look up the first maratha war. It was a tactical defeat for the BEIC even though it was a white peace in EU4 terms. The BEIC, seeking more favorable termsfrom the maratha clans tried to stage a march on Poona and force a surrender.

Their forces regularly had their supply lines raided and were starved into surrender for the most part.

Same with tipu sultan using rockets, and musketeers with the help of cavalry.

One of the few rare things about the BEIC no one talks about is how their cavalry forces were largely recruited in the native style, complete with chainmail, eastern pistols and lances.

Also at the time european trained armies were in the vogue in india. Several french scotsmen and the like got recruited by rajas and nawabs to train their men to be drilled like european soldiers.

The earliest colonial wars in india were largely between british backed and french becked nawabs in a series of trade conflicts and skirmishes.
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>>49267023
Empire is the strongest country in old world that keeps chaos from overwhelming the globe for thousands of years.
>>
>>49267102
>in old world that keeps chaos from overwhelming the globe for thousands of years.

Cathay>Sigmars Beastmen Themepark

Dragon Emperor throwing Meteors > Roided up Barbar who fucks off after 40 years

also, FInubars quote basically says
"damn these useful idiots would make a great speed bump"
>>
>>49267102
>men with floppy hats keep chaos away.
>>
>>49267246
>joke dragon emperor who gets stomped by mere orc
>God King who saves the planet multiple times only by his sheer martial prowess and faith and unites all races in last battle
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>>49267322
>some skub farmers headcanon
>gws blizzard lend lease marketing team canon
>>
>>49267246
t. sinocentrist.
>>
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>>49267312
That is their job.
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>>49267636
Nosering makes him look like a feminist.
>>
>>49267659
he is an ostlander
>>
How does Bretonnian nobility deal with bastards?
>>
>>49269546
they sit around at court and hold menial offices.

Even tough they are not quite nobility, they are still in a different league from the commoners.

Can become Knights and so on. Most honourable solution would be to become a Knight Errant or Hermit Knight.
>>
>>49269546
They're presumably not as big a deal as in the real world since noble children don't inherit land from their parents, they earn it through service as a Knight-Errant. They don't pose a threat to the rest of your family.

I remember an anon saying something along the lines of bastards being sent off as 'nephews' to be raised by cousins, so there's probably still a social taboo. But they don't seem to be ill treated.
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How prevalent are great cannons in the armies of the empire?
Does the empire have different types of armies?
>>
>>49270614
The armies of the Empire vary from province to province, based mostly on what each province can afford. The only standard thing they're required to have is a force of halberders - anything else is based on the whims of the Elector Counts. Generally the northern provinces are poor, the southern provinces are rich.

Averland and Nuln can probably afford more Great Cannons, I assume - the former because of their close relationship with the dwarves in the nearby mountains and their Engineering Guild, and the latter because it's the home to the Imperial Gunnery School.
>>
>>49271036
>halberdiers
ok.
I am trying to make a mod for personal use that allows basic empire troops in the campaign to be recruited without the aid of barracks
so far its like this

>tier 1
>empire swordsmen
>empire archers
>tier 2
>empire spearmen
>empire xbowmen
>tier 3
>empire pistoliers

to help the game build balanced but basic stacks.
why the halberds though?
>>
>>49271125
Archers and swordsmen are considered specialist units. Spears and crossbows would be the basic units
>>
>>49271165
ok. thanks
I was considering rebalancing the units based on their specialization
>archers fire fast but do terrible against armor
>xbows do 50 50 against both armored and unarmored
>gunpowder troops are AP specialists.

When you say spearmen, do you mean spearmen with shields or half pikes?
>>
>>49271244
Both. Your basic Empire State trooper is a spearman or a halberdier.
>>
>>49267246
>cathay
>biggest enemy is fucking hobgoblins
>needs giant wall and non-human troops to not get wrecked by chaos
>Allows tzeentch worship and trades with Known chaos worshipers
>bereaucracy heavily infiltrated by vampires
>constantly raided by elves even before they were dark elves
>advanced as fuck yet can't be assed to travel to the old world
>raided by nehekara back in the day
Cathay is a joke
>>
>>49266294
A horrible death

If very lucky, he may find a Vampire's hoard or some necromantic tomes (or general forbidden books)
>>
>>49272596
Basically china, except they didn't even invent anything, because gunpowder was made by dorfs.
>>
New playerbhere, picked skaven.
What are some must picks on the list? I've read 1d4 but like to hear the community, and I have been playing with army lists forever, making theme lists.
I assume hell pit abomination since I see it in every battle report. The forge world vermin lord looks so Fucking cool, but does the 13th spell ever go ofd? Haven't seen a single person pull it off in a game, but I imagine it's incredibly sexy to cast
>>
>>49272596
>>bereaucracy heavily infiltrated by vampires

That's horrible! Y-, excuse me, we, should be thankful our great Empire faces no such threat!
>>
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>>49273629
>>
>>49273642
Miss, boots aren't pants, even if they're really tall boots.
>>
>>49273629
If these vampires are benevolent sluts who like to suck blessed sigmar's dick and don't plot anything bad.
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>>49273642
>one gun
>one tiny dagger
>no armor
>no stakes
>heels
Would get fucking rekt immediately/10

This is how you witch hunter
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>>49273735
>Not having bright wizard wife
Not impressive.
>>
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>>49273642
Why people don't use raging heroes to represent Emmanuelle von Liebwitz
>>
>>49273735
>>heels
Those ARE the stakes, anon.
>>
>>49273799
The stakes have never been so high.
>>
>>49273326
I wish I could advice you, but not really into Skaven

still, you will want Slaves, loads of slaves, nothing screams Skaven like 100+ blocks of slaves

>theme lists
post the theme, somebody may give you nice themed armies
>>
>>49273783
Emmanuelle's not a fighter.
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>>49275927
She's a lover.
>>
>>49275952
don't be weird
>>
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>>49273783
The real Emmanuelle von Liebwitz
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>>49278060
That is average witch elf.
>>
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any tg recommended mods for total warhammer?
>>
>There were mutinies, of course, shore-sent forces that failed to return. Splinter flotillas that attempted to leave the fleet. Archaon had learned much since the last time he had commanded idle warriors on the high seas. He trusted almost no one and although he was infrequently seen, his authority was felt in the brutal recapture, horrific torture, execution and macabre decoration of his vessels with the bones and body parts of those that lacked the fear, dark faith and common sense to be loyal.

>For almost a century, Archaon held the world quivering in the palm of his gauntlet as his vast fleet and the thousands upon thousands of Chaos warriors under his monstrous leadership circumslaughtered the globe. In the Kraken Sea the longships and raiders that tormented the north were decimated by Archaon’s fleet– so much so that the mist-shrouded kingdom of Albion and the Sea of Claws saw no Norscan raids or invasions for a year. For months Archaon’s ships haunted chill Naggaroth, razing the coastline of the Sea of Malice and destroying swarms of druchii reavers. For the inscriptions on the mighty monoliths that stood ancient and untouched in the east of Naggaroth, Archaon brought blood and fire to the dreadlords of the Witch-King’s coastal strongholds.

>Sailing east, Archaon’s fleet met the miserable flotillas of other damned souls out in the desolation of the endless Great Ocean. Plaguefleets of the low races and the hellships of Chaos captains, who wished– like Archaon– to bring terror to the world. Some, like the Bloodships of Bjornvar the Berserker, went to the bottom of the ocean with their lack of reason. Others– upon sighting a horizon blotched with the black sails of the dark armada– fell into formation behind the flagship with signalled obedience. No shots were fired and no lives were lost. Souls were another matter entirely.
>>
>>49278944
>Rounding the squall-lashed cape of the Southlands, Archaon almost lost half of his fleet to the cyclonic fury of an unnatural storm that swept up out of the Southern Wastes. The Sea of Dread, conversely, killed with calmness as for months the fleet saw not a breath of wind. Archaon’s army suffered under the blaze of the unrelenting sun and were forced to resort to blood-letting slaves to survive the ravages and madness of thirst. When they did reach land, the horrors of disease waited for their number on the foetid Mangrove Coast. Seeing virtue in a violent distraction, Archaon visited the frustrations of his followers and the wrath of his fleet on the stilt cities of Clan Festerlingus. The skaven of the south with their sun-bleached fur and savagery poured from the swamps and swarmed the shallows, while verminships and coastal clanfleets of neighbouring infestations– to which word had been sent– hit Archaon’s anchored armada from both the north and the south. With a fleet becalmed and an army weakened by equatorial fevers and rat-bred pestilence, Archaon eventually ordered his armada north, leaving the skaven with their stinking mangrove kingdoms.

>Plundering the city ruins in the Lands of the Dead, Archaon honoured the Dark Gods at several Chaos shrines half swallowed by the sands. Going in search of ancient scrolls and the Crown of Domination itself, Archaon was disappointed, as he had been a hundred times before, to find that the Straits of Nagash and skeletal civilisations that plagued the bordering lands with their unlife did not hold the secrets to his lost treasure.
>>
>>49278959
>Negotiating the clashing cliffs of the Gates of Calith, where the ancient Hinterlands of Khuresh threatened to reach out and touch the polluted lands of the southern continent, Archaon took his fleet to the legendary Lost Isles, hoping to learn more of the Crown of Domination. There his army laid siege to the ancient High Elf fortress colony of Tor Elithis, only to find that it had long succumbed to daemons of the Southern Wastes who held it as their own.

>As they travelled, Archaon discovered that he was being hunted. The Dragon Emperor of Grand Cathay had heard of Archaon’s coming. Spies had reported the warlord’s decimation of coastal kingdoms of the Ind and the emperor had been advised to have his own amassed armada of celestial vessels meet Archaon in battle out on the Far Sea, away from the Cathayan coast. It was a colossal battle, fought on the sun-blushed emptiness of open water. Archaon never got the chance to meet the Dragon Emperor’s admiral, although he wished he had. Fighting for days, through the equatorial heat of the sun and the star-lit depths of night, both fleets eventually broke off the engagement. Although Archaon’s hordes and airborne monstrosities claimed many celestial sons and war-junks of the enemy fleet, the impregnable turtleships of the armada smashed through Archaon’s formations and celestial sorcery claimed many Ruinous warriors. A change in the wind made further engagement difficult and while Archaon hunted for the Dragon Emperor’s fleet, he never saw their exotic vessels again.
>>
>>49278976
>Re-fitting his fleet in the shattered lands off the coast of the New World, Archaon’s fleet rounded Lustria to sack the scaled civilisations of the Fire Islands, not for their gold but for the treasure of their ancient knowledge. Finding himself once more on the expanse of the Great Ocean, Archaon decided upon returning to the Old World, with its delusions of enlightenment and the sweet taint of ancient corruption. He became convinced that finding the treasures of Chaos everywhere but the Old World meant that it was almost certain to be nestling somewhere on the edge of civilised darkness. Having spent decades bringing hell to the other side of the world, Archaon found himself strangely pulled towards his homeland and its neighbouring nations. His blade ached for the blood of pompous fools and the crushed will of the underclasses upon which they had always ridden high. Dark dreams drew him north. The taunts of daemons and sorcerous whisperings.
>>
>>49278985
>It had been lifetimes since he had set foot in such a land. He had left the Empire a formidable warrior. His time in the Wastes and the abyssal realm had crafted him into an almighty champion of darkness, exalted to demi-godhood by the Ruinous treasures in his possession. The decades on the far side of the world had done more than temper the living weapon he had become. With age, study and experience had come the rewards of merciless leadership. He was not just a dark warrior at the head of a fractious mob, the first among equals. He was not a brutal conqueror leading a bestial horde into bloodshed. He was a warlord of consummate skill. He had held a great Chaos host together– which ordinarily would have torn itself apart along divisions of Ruinous worship and individual allegiance– through strategy, cold supremacy and the ruthless force of his dread will. He had become a worthy leader of the dark things of the world, commanding the corrupt hearts of mortal monstrosities and inspiring in his champions and lieutenants a reverence usually reserved for their daemonic overlords. His armada was doom sweeping in from the darkness of the open ocean. His army of pantheon-pledged champions and veteran Chaos warriors had been hewn from calamity into a force of darkness undivided. An abominate army of ruin that shook the world.
>>
>>49278995
>ironclad vessels that belched smoke and fire in the waters of the Black Gulf and made the seaport beardlings of Barak Varr pay in torture-sought knowledge and blood. Archaon’s dark armada all but wiped out the pirate fleets of Sartosa and sacked Tilean cities, ransacking libraries and private collections of antiquities in search of answers to dread questions. He burned an Estalian armada of carracks and caravels at anchor at Magritta before lighting up the coastal kingdoms of the west. An attempt to make back out to sea was frustrated by storms that swallowed the dark warlord’s own and succeeded in smashing the armada up along the shores of Bretonnia. The bad weather held his great swarm of black ships to the coastline along the Sea of Claws. With his monstrous armada barely holding off the rocky shores and the glowering moonlight of Morrslieb dusting the distant Marches of Couronne with its dread attentions, Archaon became suddenly aware of an intrusion in his dark thoughts.

-Archaon Lord of Chaos

This you are talking about Cathay, I posted one of the few stories that feature them. I am afraod to say that they are bitches. They got one taste from Admiral Archaon and then they fled. Other fleets and armies stood their ground.
>>
>>49279013
>Archybald the Eversue
>being anything to go by

Anyone has to bend their backs when the Mighty Favourite of GW comes striding by.
>>
>>49279013
>caused the most damage to Archaons fleets out of any other navy
>ended in a stalemate
>didn't waste lives and resources fighting a pointless battle after keeping Archaon away from their lands
No, Cathay was just the smartest fleet, fighting to the last man is sheer stupidity when it isn't nesesary
>>
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>>49278944

>Chaos fleet holding naval superiority over the Druchii and not getting hindered by the Asur
>>
>>49279578
I know, Chaos Wank is that retarded.
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>you'll never be a High Elven Princeling who's only concern is wether to hunt Manticores or Pussy during an everlasting Summer
>>
>>49279784
>dwarfs have been making engines lightweight and effecient enough to power gyrocopters for years
>humans who aren't Leonardo can't even make a ship sized steam engine that doesnt run the risk of exploding every 2 minutes
>can make mechanical horse when modern real world robotics has barely figured out how to make balanced walkers
I will ever understand the empires technological capabilities
>>
>>49280560
it just werks
>>
>>49280560
I imagine the mechanical horse works because they have real horses to use as a basis. You have a couple thousand years with dwarf help, you'll manage it.
>>
>>49280560
some amount of magic is probably involved I guess
>>
>>49280560
You can
1) Ignore that that mechanical abomination exists
or
2) Immagine that it is being moved by two dwarfs inside it.
>>
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>>49280386
Honestly when you put it like that, I would rather be anything else than a lazy faggot like that, you fucking worthless shit that never had to earn anything in his life.
>>
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>>49282433
>Highborn of the Elder Race
>having to "earn" anything like some shit wading mayfly

tick tock mortal, you better earn some glory, or else you won't even get a gravestone for you untimely demise.
>>
>>49282564
Do High Elves even have gravestones?
I find it pretty retarded to make graves in a world where necromancy exists
>>
>>49282648
Elves probably do have memorials but their bodies get burned.
>>
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>>49282564
You'd think they'd have to work to earn things more.
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>>49282648
You could put warnings on them like the Romans did. "If you fuck on my grave I will haunt you." (Romans were much more blasé about cemeteries and treated them like public parks -- including young couples fucking on mausoleums).

"If you try to raise me from the dead you will be elf-cursed for a thousand years."
>>
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>>49278944
>>There were mutinies, of course, shore-sent forces that failed to return. Splinter flotillas that attempted to leave the fleet. Archaon had learned much since the last time he had commanded idle warriors on the high seas. He trusted almost no one and although he was infrequently seen, his authority was felt in the brutal recapture, horrific torture, execution and macabre decoration of his vessels with the bones and body parts of those that lacked the fear, dark faith and common sense to be loyal.
>>
>>49284026
it's almost dazzling how much Chaos Champions love to Organize their forces and unite their various followers under one, undivided Order.
>>
>>49279013
>They got one taste from Admiral Archaon and then they fled.

More like Archaon got chased away and blown the fuck out, then pretended to try and search for the fleet that did it but somehow mysteriously couldn't find it.
>>
>>49280560
Mechanical horses fucking suck. They're basically the Apple iPhone of horses.
>>
>>49283695
>"If you try to raise me from the dead you will be elf-cursed for a thousand years."

A legit thing. Elf wights are in WFRP and nothing to fuck around with for the average jobber necromancer.
>>
>>49284154
Never played warhammer fantasy roleplay.

I hear "ratcatcher" is a class?
>>
>>49284684
A career, not a class - it's a thing you leave once you've finished buying all the advances in it.

Yes, rat catcher is one of the basic careers, and one of many 'civilian' careers.

As an aside to other WFRP 2e players here, anyone know any decent homebrews for cold ones?
>>
>>49284719
Is the whole point that instead of "Fighter, Rogue, and Wizard" you've got "watchman, coachdriver, and ratcatcher?"

Like common peasants who fumbled into an adventure?

And "buy all the advances in it" what do you mean?
>>
>>49284802
>Is the whole point that instead of "Fighter, Rogue, and Wizard" you've got "watchman, coachdriver, and ratcatcher?"

Sort of. Roles aren't super rigid in WFRP, but you still see that dynamic to a degree. The career system means, however, that you can pick up a broader skill and stat set, if you survive.

>Like common peasants who fumbled into an adventure?

This is a central conceit of the system, yes, especially if you randomly roll starting careers. Odds are very good you'll be a "normal" job, and eventually grow into something more - if you survive.

>And "buy all the advances in it" what do you mean?

Careers aren't quite like classes. A given career has a number of stat improvements you can buy, as well as skills and talents. To leave one career and enter another, you need to buy all the advances, skills, and talents in your career (representing reaching the peak of that career) and get the trappings for the one you want to enter next. You get all your starting career's skills and talents, save where you have to make a choice (denoted by an 'or'), but later careers there's no free lunch. The alternative way to change careers is to pay double the normal exit XP to enter any other basic career at any time.
>>
>>49284939
Do I get to keep my dog if I go from a "Rat Catcher" to say a "Sailor?"
>>
>>49285061
Absolutely, you get to keep all your old stuff, skills, talents, and any superior advance scheme advances when you change careers. Only way to lose your doggo is to get rid of it or for it to die.
>>
>>49285084
For a noobie, what's the best edition that people play the most?
>>
>>49285084
Also why is my dog allowed to die?
>>
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>>49285118
2nd edition is primarily the edition anyone bothers to play these days. I myself run a game weekends, and I know several other frequent posters here have their own 2e games. There is also a wealth of fan content for it.

degenerate elf-thing unrelated
>>
>>49285132
>Also why is my dog allowed to die?

Because this is Warhammer Fantasy, everyone is gonna die.
>>
>>49285161
MY dog is not a person. He's an animal. I wouldn't consider him an "everyone."

>>49285144
Where do I get the books?
>>
>>49285176
You can find the core books in the pastebins at the top. You're looking for the .ru link. I'd post it myself but I'mon y phone now.
>>
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>>49285637
Can an experienced Warhammer Roleplayer liek you (or anyone else) spoiler me with a summary of The Enemy Within campaign of which I've heard so much?
>>
>>49287844
That's some good moddling
>>
>>49288042
And if someone could walk me through what I'm looking for in the pastebin link to 2e... I'm trying to find links to the "Enemy Within" books.
>>
>>49288440
The Enemy Within is a campaign across several sourcebooks, IIRC - I think the Altdorf, Middenheim, and Nuln ones. I never ran it because my old DM read most of the official supplements and I didn't consider using them since he would've been spoilered.
>>
>>49288042
WFRP 1st Edition
https://en.wikipedia.org/wiki/The_Enemy_Within_Campaign

Never played the 2nd Edition version, which only shares the name.
>>
>>49266604
isnt that the siege of praag?
>>
>>49280824
>I imagine the mechanical horse works because they have real horses to use as a basis.

Unlike us?
>>
>>49284128
What I don't get is why they didn't just put the clockwork mechanism it uses on wheels. A clockwork motorcycle like contraption makes more fucking sense than a mechanical horse. I'm pretty sure here was some concept art or a wheeled mechanical horse that would probably be much more sensible than the abomination we have. There's literally no reason to take it over a regular horse
>>
>>49284026
>Edgelord faction
>On an edgy setting
>Expecting anything but pure edge from them
>>
>>49290751
Chaos can be amusing/interesting still. Like that bitch boy Siegfried guy.

Archaon literally reads like fanfiction, right down to his 'A DEMON RAPED MY MOM' backstory.
>>
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>thread over a day old
>114 replies
>absolutely no mention of AoS: old world edition
>back to actual lore discussion and role playing tips
Skubhammer BTFO. I'm glad that died faster than T9A discussion, I was getting tired of having to filter through walls of text of faghammer shills and faghammer haters just to get something actually interesting. Both sides were shitting up these threads for far too long
>>
>>49290920
Aekold Hellbrass and Sigvald are the only interesting chaos characters because they actually break the mold. the rest are just too Saturday morning cartoon characters that fit the same stereotypes every other follower of their patron fits.

Wulfrik is alright I guess, if only because he seems the most human of the chaos characters and has a good sense of humor. Though for someone who is supposed to be challenging the best fighters in the setting, he doesn't really try to go after legendary figures like Settra, Gotrek, Malektih, Ungrimm or Tyrion
>>
>>49272693
They were the first with guns and have Robot armies.
>>
>>49290991
>Wulfrik is alright I guess, if only because he seems the most human of the chaos characters and has a good sense of humor. Though for someone who is supposed to be challenging the best fighters in the setting, he doesn't really try to go after legendary figures like Settra, Gotrek, Malektih, Ungrimm or Tyrion

You don't really break the mold of a typical fantasyfag. Meaning you don't read the fluff you attempt to discuss.

Wulfrik doesn't choose the foes he fights. The Chaos Gods do it for him. They pick the foes and his magical ship takes him to them.
>>
>>49290920
>Like that bitch boy Siegfried guy.

You mean the edgiest of them all who is born of incest and eats human flesh while it's alive and screaming.

You are really hypocritical.
>>
>>49290994
>Implying primitive umgi could have tech
That's grudging. Dawi taught humans about metals, mechanisms and gunpowder.
>>
>>49291010
It's not made out to make him look cool, it's made out to make him look like a narcissistic whack job edgemaster.

Sigvald is cool because they don't try to make him cool.
>>
>>49291003
Oh, wow, you just BTFO me I hope you fell good about yourself today. Though it still begs the question in why the chaos gods are sending him after literally who chumps instead of the known best fighters in the setting.
>calling other people fantasy fags while posting in the warhammer fantasy General
Thats rich
>>
>>49291034
And how is Archaon edge designed to make him cool especially in the example above? It's typical Chaos Lord keeping his army in line and it's about Archaon finally graduating into an experienced Chaos Lord. Something like that happened with Kormac Bloodaxe and Asvar Kul. They made examples of the unruly sorts in their armies and scourged any who stood before them. I don't need to show you examples.

What you guys pointed about Archaon is the same as any other Chaos Warlord. In your idiocy you pointed out that water is in fact "enter drum roll" WET. WOW! Water being wet is cool guise

In terms of "OW Edge" Sigvald beats Archaon. Archaon doesn't be edge for the sake of edge. He is edge to control those below them who are also edge.

Sigvald is an edgy cunt for the sake of being an edgy cunt. Does unnecessarily bullshit because he can. So if you hate edge, then you should hate him.

Fuck your hypocrisy and buzzwords.
>>
>>49291087
I am 40Kfag with a passing interest in fantasy. The fact that I know more of fantasy than you means that you should KYS.

And this begs the question why would the Chaos Gods want their amusing servant to die too soon? It's not like it was shown in his novel that they enjoy his antics and torment. /sarcasm.

I hope you feel bad and learn your lesson.
>>
>>49291107
Didn't read every BL fantasy novel, better to kill myself now than to live with the shame
>>
>>49291119
The Warhammer wiki has a summary of the novel.

http://warhammerfantasy.wikia.com/wiki/Wulfrik_the_Wanderer

You have no excuse.
>>
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I think both Sigvald and Archaon read like fanfic protags of a 16 and 13 year old respectively.
>>
>>49291107
>>49291087
>>49290991


The chaos gods already knew he wasn't really the best fighter in the setting. When he finally went up against someone good he fucking lost. He was pretty much the only one other than Archaon to not get instantly buttfucked by Valten though, and actually managed to put up a good fight.
>>
>>49291107
>40kfag
That explains everything. Please go back to your containment thread and never come back, we don't need you shitting up our threads too
>>
>>49291171
>When he finally went up against someone good he fucking lost.

To be fair, Valten killed nearly ALL of the old named WoC characters including Engra Deathsword.
>>
>>49291154
Sigvald is at least used as a joke character half the time.
>>
>>49291191
It's my duty to stay here and educate you on your own setting.
>>
>>49291197
He put up the best fight out of all of them so that counts for something. He even managed to disarm Valten and have him against the ropes of only for a moment. Im sure he didn't think Valten had the power to catch and shatter swords with his bare fucking hands though
>>49291199
Sigvald ran away like a bitch when Valten showed up, and tried to pretend it was because he was going to stand up to the actual Sigmar and not his herald. He knew he would have gotten rekt
>>
One of my favorite books from fifth edition is Dogs of War, lots of fluff on Tilea and plenty of ideas for NPCs that you could use in you WHFRPG 2nd Ed.
I have a pdf so if someone is interested I could share.
>>
What would it take to set up a trading outpost in The Dark Beneath the World?

I've been toying with the idea for a little while, but I'd like peoples thoughts on the subject - who would be most likely to fund an expedition into the Dark and where would be one of the best places to try it?

I figure a rich Elector Count could consider it with aid from the Dwarfs, and have the project go down in the Border Princes. Just trying to work up a potential plot-hook for my players.
>>
>>49291366
I'd appreciate it.
>>
>>49265367
>I think the "more technologies" thing should be omitted.

I think it would make more sense if the Dwarfs didn't develop new technologies, but started accepting old ones more. Less miners in the mines and more steam-drills, shit like that. Nothing like automatons on the tabletop or weird gismos, just stuff for lore development.

>>49261536
>he's one of few Vampire heroes.

Whose the best Vampire Count hero?
>>
>>49291679
>Whose the best Vampire Count hero?
inb4 Vlad

I don't like Vlad
>>
>>49289516
>Unlike us?

We haven't had a couple of thousand years with Dwarf help. But we're getting there.
>>
>>49285176
>MY dog is not a person. He's an animal. I wouldn't consider him an "everyone."

If you don't consider your dog a person, you don't deserve a dog.
>>
>mordheim adaptation
>man o war adaptation
>battlefleet gothica adaptation
>no WFRP adaptation
>>
>>49292100
Vermintide.
>>
>>49292122

How do you figure?
>>
>>49292122
you are icredibly stupid
>>
>>49292138
>>49292139
Ubersreik and Drachenfels are based WHRP description. Pray to gods that CA would make singleplayer game after total war if you want something else.
>>
>>49292174
>Ubersreik and Drachenfels are based WHRP description.

Dude, Vermintide isn't even a roleplaying game. It's a fucking shooter.

That's like saying Shadow of the Horned Rat was based on WFRP.
>>
>>49291094
>Archaon
>Chaos rapebaby
>Profesional Atheist
>Only wants to destroy the world
>Mary Sue
>Constantly edgy, the reader is reminded non-stop of that

>Sigvald
>Noble born
>Prone to autistic hissfits
>Constantly horny
>Only wants to stare at himself
>Occasionally edgy
>>
>>49292186
Its not like you couldn't see it as typical adventure.
>>
>>49292251
>...typical adventure.

Dude, I play WFRP. If I was fighting off against one skaven, I'd have a better than even chance of dying or being crippled from the encounter.

Vermintide is a reskinned Left For Dead. I've never played a WFRP game that came anywhere close to that level of insanity, and I've managed to get a Slayer character up to Daemon Slayer before.
>>
>>49292273
In any case the setting of vermintide comes from WHRP not from armybooks or BL.
Plus they kill mostly low level slaves, not warriors.
>>
>>49292325
>In any case the setting of vermintide comes from WHRP not from armybooks or BL.

1. WFRP.
2. It's all Warhammer, man.You're grasping at straws calling Vermintide a WFRP adaption. Shit son, you should have stepped up your game and set Warhammer: Age of Reckoning if you were trying to be taken seriously.
>>
>>49292346
Age of Reckoning was WoW clone. Nothing like your low power lever fights.
>>
>>49292325

Wasn't Drachenfels covered in the BL book of the same name?
>>
>>49292522
True, but at least it was a roleplaying game. A meh MMORPG version, but it was better than nothing.
>>
Where can I get all the end times fluff, I want to read the trainwreck?
>>
>>49290944
Don't be so butt butt everyone hates your ideas and thinks you're a samefagger
>>
>>49266604
what are those siege towers for?
>>
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>>49292882
Sieging.
>>
Endhammer -- I totally didn't realize that Heinrich Todbringer, bastard son of Boris, came from the Warhammer Fantasy Roleplay....

>The current Privy Councillor is Baron Heinrich Todbringer, illegitimate son of Graf Boris Todbringer of
Middenheim. Foremost among those reporting to the Baron is the Master Interrogator, who is an expert
at eliciting information from the “guests” to his workshop deep in the Fauschlag. The workshop
contains every conceivable device of interrogation. “Guests” are kept in any of the thirty cells located
nearby for the duration of their “visit.”
>>
Why in 1e does Karl-Franz come off as a frail and sometimes incompetent Emperor with little power beyond his electorate, but over time Games Workshop made him this skilled warrior, powerful leader, and unmatched statesman (Storm of Chaos) -- but still not a 'hero,' giving his hammer to Valten and possibly willing to make him 'disappear' later. And then becomes a legendary warlord, griffon-tamer, and vessel for a god-king in End Times?
>>
>>49289278
It's generic deviantart fantasy art no.20768
>>
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>>49293485
That is power of protecting smile.
>>
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>>49293485
He went into the hyperbolic power up chamber.
>>
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>>49293485
Because God hates the Saxons.
>>
What are the Knights Panther doing in Endhammer?

Why does it seem like Games Workshop totally forgot about anything non-Sigmarite and all the other knightly orders in general?
>>
>>49293716
they got wanked a million times in BL. Hope they stay dead.

Blazing sun >>>>>>>>>>> fur knights.
>>
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>>49292882
So you can look at the guys on the wall at the same level
>>
>>49293518
Lol. I mean, I like the memes. But if we forget, the whole stupid "Window Tax Riots" which kick off the Gotrek and Felix adventures were started by Karl Franz's window tax.

Now, granted, it pitted "stupid, spoiled, university children" against "idiotic fascist Reiksguard" but the whole idea of levying a tax based on the number of windows a home has comes off like some immense level of incompetence.

(If you forget, the reason Gotrek and Felix met is because Felix was out protesting as part of the window tax riots and Gotrek saved his life by pulling him out of the way of the charging Reiksguard and into an alley)

>>49293805
The Knights Panther were supposed to be the major secular knightly order of the Empire to match the White Wolves and the Reiksguard in fame. Why wouldn't they be wanked?

I think they should be used (but not overly wanked -- chafing) in Endhammer.
>>
>>49294109
it is now canon that knights of the blazing sun do flame damage.
>>
>>49266907
What about imperial elves?
>>
Where can I find the Enemy Within campaigns for WFRP?

They're from 1e.
>>
>>49294134
No it isn't. Dipshit CA just felt the need to differentiate them from Reiksguard and introduce power creep
>>
>>49291821
Dwarfs dont share all of their tech with the empire though. They won't even give them the secrets to making more efficient steam engines or ironclads even though they've had both of those things for centuries.
>>
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Okay, working independently on that "Warhammer but Industrial era" thing I mentioned last thread where I posted collages and I want some input on ideas I have for factions.

>Empire
Fantasy Prussia/German Empire, had colonies in the New World and Southlands, now they don't because they were destroyed by either Chaos or dark elves. Also ironclads.

>Bretonnia
Still 300 years behind the Empire, but that puts them in the early Pike and Shot era. More men-at-arms, still use lots of knights, conquered Araby and Estalia.

>Lizardmen
Lost Lustria and/or the Southlands in the not-the-actual-End-Times

>High Elves
Ulthuan sank and they became the Sea Elves.

>Dwarfs
Develops airships and fly around hunting greenskins in the Badlands.

>Greenskins
Get inspired by the dwarfs and fly around raiding shit in airships in the Badlands.
Like cannons.

>Skaven
Tilean hives caved in after a failed moon project.
Some stowed away on Imperial trade ships to New World colonies and established new hives.

>Beastmen
Most Old World ones north of Averland and south of Middenland are dead.
Warherds in the Southern Wastes build an ice bridge across the sea into Khuresh.

>Tomb Kings
... Still around? Dead? Dormant?
>>
>>49289516
I just figure the Empire can be a little unimaginative. If they don't have a real-world basis for something, they'll never think of it themselves.
>>
>>49294729
I'm sorry anon, but I think you should be making your own threads for this.

The idea has kept coming up over and over again, but I personally don't have any interest, and I haven't seen too much interest elsewhere.
>>
>>49295006
Could work fine if some of the ideas were incorporated into Endhammer which already has substantial interest
>>
>>49295482
Endhammer is more right after the end rather than four hundred years later, isn't it?
>>
>>49295482
Not really - Endhammer is supposed to switch around what happened during the End Times. What you want would take a couple centuries at least - the Empire can't get and lose colonies and adopt Enlightenment philosophy and early modern military tactics overnight. You would either end up with so few ideas that they weren't really meaningful, or change the idea of Endhammer so much it wouldn't be Endhammer.

Also, what's with the Bret favoritism? I like the Brets as much as the next Knight, but in Endhammer and this guy's scenario, the Brets seem to be coming out the best of the lot. They should be one of the worst fucked over aside from perhaps Estalia and Tilea.
>>
Old Gav interview about Storm of Chaos and various things

>Me: Okay, lastly I’m going to hit home a little bit. Some people felt the ending to Storm of Chaos was … well … disappointing. It felt like all the major players showed up and … nothing happened. I mean, I’m pretty sure Archaon should be a spawn right now. What happened? Is the goal to keep the background stable so that way it simply serves as backdrop for people’s armies rather than an advancing plot? I know your time as Loremaster is done, but do you think there will ever be a massive advancement in the plot line?

>Gav: The main intent of Storm of Chaos was to bring the conflicts of the Warhammer world into a stark present. It was never meant to be a continuing narrative, but was a move to highlight the idea of a world at war. It was a beginning rather than an end – the Dark Elves are invading Ulthuan, the forces of Chaos are invading the Old World, the Tomb Kings are prosecuting their war against the living, the Orcs are on the rampage. This took those ideas out of the history and into the present. The outcome of the campaign was to decide the specifics of that new ‘present age’, and then the setting would freeze again.

>Given that much of the timeline has been wound back to exclude the events of the Storm of Chaos, I cannot see any other advancements in the future.
>>
>>49295812
>Regarding Archaon and spawn, it’s time for me to wheel out a well-worn rant! People need to stop attributing human notions of success and failure to the Chaos Gods. Players have focussed on a very specific rules incident that’s been around a while – a fleeing Champion gets turned into a Spawn – and created an entirely warped (ha ha!) idea around what the Chaos Gods think of mortals. A Spawn is a Champion that has been given too many gifts! It is not a punishment… Archaon in particular has survived a long time without any significant mutation at all, and for all we know the Chaos Gods don’t really care about him one way or another. The Lord of the End Times, the Champion of Light, even Sigmar reborn are all mortal constructs created to help them make sense of the ultimately senseless and Chaotic. The blur between reality, myth, religion and magic in Warhammer is so intense that there are no dividing lines between what is a priest and a wizard, a champion and a failure. Just as in the real world, any individual claiming to do something in a god’s cause is no closer to knowing their deity’s will than anybody else…
>>
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>>49295851
>Me: Okay, now I’ve got to ask – you said the Storm of Chaos was supposed to set the stage for the Warhammer world, yet you also just said that the new armybooks have wound back to exclude those very events. What gives?

>Gav: The only diplomatic reply I can give to that is ‘because some people within GW didn’t like Storm of Chaos and would prefer to pretend it never happened.

http://web.archive.org/web/20100506001217/http://www.bugeatergames.com/?p=123

Why didn't the folks at GW like SoC?
>>
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>>49294538
Yes it is.
We warhammer nao
>>
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>>49294134
>the Knights of The Blazing Sun carry glinting shields which blind those wishing to cause them harm. This confers a certain resistance to magical damage. Their righteous zeal also grants them flaming attacks.
I wish I was making this up
>>
>>49295881
because Chaos didn't get wanked, in fact, it failed humorously in all levels
>>
>>49296413
Ignore everything from CA. They think Karl Franz's last name is "Franz"
>>
>>49296413
>>49296488
Why is this triggering you? I remember a fluff piece where Archaon rage was described as a living thing. His rage manifested as fire and pure force that cracked the earth beneath his feet.

Why cannot these Knights do the same with their faith?
>>
>>49296413
They are a religious order, where the Knights Panther are a secular one. It might make sense that they have blessings from Myrmidia.
>>
>>49296612
Myrmidia is not a fire goddess or a sun goddess
>>
>>49296535
It takes away their character and puts it somewhere it was not needed, they also are a better Reiksguard, making them irrelevant

they are strategists with bling who worship Myrmidia, not zealous priests warded from magic out of sheer bling

also
>comparing Archaon's Mary Sueing with human knightly orders
>>
>>49296694
She's also not a goddess of toppling statues over, and Sigmar isn't a god of light, but gods work in mysterious ways.
>>
>>49295881
The players did not want to end their setting, which would've been logically happened after chaos victory.

Thus they green'd GW.

Still, the father and son duo as champions of Tzeentch was cool. Made even those mutated fuckers somewhat human.
>>
>>49294729
>no more maelstrom caus Ulthuan is gone
>Lizardmen lost their bases

Anon, that world is done for, Lizards and that old project of the elves powered by lizards were everything that kept demons from spawning everywhere.
>>
>>49278595
Faction unlocks, and the mods which give slayers/flagellants their multiplayer abilities in campaign. I also like "chaos please wait", which makes chaos arrive later but with a larger army.
>>
>>49297334
Mod which changes "Empire" to "Grand Principality of Reikland"
>>
>>49297369
It should start as whatever province, and then change to 'Empire' when you manage to reunite the Empire. Doesn't Crusader Kings do that with reforming the Roman Empire?
>>
>>49294109
The Window Tax (and subsequent riots) were a real method used in England to tax properties on an assumed per-family basis (and thus tax landlords based on tenants).

It mostly resulted in a lot of bricked-up windowsills and disease, but there you are.
>>
>>49291683
Abhorash and Ushoran.
>>
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>>49298653
You can't say two names, anon, that's not fair.

Ushoran may have once been based, and even now is still kinda cool, but obviously the best Vampire Count is Abhorash.
>>
>>49298677
His face looks all squished in like the guy whose nose and eyes got eaten by a skin fungus.
>>
>tfw just finished trading off the last of my Skaven and Empire fantasy armies for 40k stuff

I'm not even a huge 40k fan, there's just no future left in fantasy.

I bartertowned my fantast away for orks and space wolves, may god have mercy on me.
>>
>>49292882
Those ain't siege towers. Those are portable mage towers, so that mages can more easily see where to cast fireballs
>>
>>49292751
There should be some links to all the books and novels in the OP. One of the pastebins.

>>49293108
>Heinrich Todbringer, bastard son of Boris
Really? I got my introduction to Warhams through WFRP. It's always weird to find out that something I took for granted from the game got it's start in the RPG.

>>49293485
I want to say character progression, but really it's just a change of focus. 1e WFRP Karl-Franz was supposed to be a politico, with no real meat behind him. A great character, but not really something you'd see on the tabletop.

So GW turns the character into something you'd want to see on the table. In fact, I'm not sure Karl-Franz was ever depicted as weak in anything other than WFRP 1e. And then, only The Enemy Within campaign.

>>49294729
>Dwarfs
>Develops airships and fly around hunting greenskins in the Badlands.

Dwarfs already have airships, btw. For what it's worth, I see a lot of 'they build shitty rockets and try to set up a base on one of the moons' from either Chaos Dwarfs or Skaven in the Warhams + XXX years ideas.
>>
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>>49299149
Why waste your time with portable wizard towers when you have flying wizard towers?
>>
>>49291679
>steam-drills
>Earth Borer Mining Drill that uses a Bhlak and Dekkur drill bit
>>
>>49299537
Every time I see that, all I can think is that one dispel scroll would ruin their day.
>>
>>49299376
Yeah. Heinrich's head of Boris's secret police peeps in the Enemy Within Campaign. He's the guy who eventually becomes Emperor at the end of Enemy Within.

In honor of the Knights Panther from said campaign, I'd love to see them be utilized by Endhammer in some capacity. Especially because their goal is simply "the good of the Empire."
>>
>>49292186
Vermintide is based in large part on a WFRP 3e adventure. There are tons of easter eggs in the vidya for that scenario.
>>
Which 2e book is best for getting a feel of the current politics of the Empire (meaning, who's an Elector-Count). Trying to read "Enemy at War" is baffling because there's all these lords and counts I don't know from 1e who aren't in the current Fluff. Like Countess Tussen-Hochen of Hochland.
>>
>>49300123
Sigmar's Heirs
>>
>>49299822
>WFRP 3e adventure.
>3e

There's your problem.
>>
>>49299822
Being based on something is not the same as being an adaption of something, though. The Great Gatsby had a game that was based on it, but you wouldn't call it an adaption.
>>
>>49298968
How can you tell through the helmet?

>>49298677
Tell us more about Abhorash?
>>
I'm for letting Talabheim survive in Endhammer. Let the rest of Talabecland be fucked, or whatever, but have Talabheim stand as a besieged city.
>>
>>49301744

Makes sense. If Altdorf does fall for whatever reason, Talabheim is a great replacement for capital. And a city built inside a fucking meteor crater just feels like an awesome idea, it gels really well with the Warhammer feel.
>>
>The dislocation of the Empire’s population in the northeast was immense, too. Those who were not killed or mutated face a slow death by starvation and the elements. Famine is almost certain, for Archaon’s troops burned what crops they could not loot. Farmers either fled or died defending their farms, and the destruction of
records means land titles are in dispute, delaying new plantings. Trade is at a near-standstill, and some areas have reverted to a
barter economy. Civilisation itself seems on the verge of collapse in the northeast, with reports of cannibalism and the worship of forbidden cults reaching ears in the salons of Altdorf.
The southern and western provinces fared much better, for their lands did not become a battlefield. They face hard problems,
however. The disruption of trade has led to supply shortages, spurring inflation, and a flood of refugees has moved into western Middenland, Talabecland, and Stirland, putting a strain on their cities and the goodwill of their citizens. Nor has it escaped the rulers of some southern provinces that this war has presented an opportunity to settle old scores with their northern cousins.
>>
>>49301793
Did Games Workshop ever say what happened to Helmut Feuerbach, Elector Count of Talabecland? He went in search of his son in the forest and never came back, but he was always a left-over adventure hook. It wasn't a "never came back" like "he's dead" but "we're waiting to see what we decide should happen."
>>
KHAINE: Aspect of Khorne or Jealous Brother?

>Khaine is the god of murder and murderers, whose worship is illegal throughout the Empire. Depicted as a fanged daemon with daggers in each of his many arms, Khaine is a violent god of revenge worshipped by those who seek to take another’s life. His priests are assassins and poisoners, and more than one missing person has met his end on Khaine’s altars.

>An unresolved question is the relation between Khaine and Morr, for both claim lordship over death and the dead. Most scholars argue that Khaine is an aspect of Khorne. By this reasoning, Khaine’s cult is a deception—Khorne’s worship toned down to fool stupid mortals into thinking they have not been ensnared by Chaos. Witch Hunters and many priests of Sigmar favour this explanation, for they see little difference between the bloodlusts
of Khorne and Khaine’s fixation on killing.

>Another camp, however, holds that Khaine is Morr’s younger brother, jealous of his sibling’s authority and wanting it for himself. To this end, Khaine’s cultists perform their killings as
an act of worship, hastening their victim to death so that Khaine may steal the departing soul to augment his own power. The cult
of Morr regards this as the direst heresy.
>>
>>49302165

>inb4 all gods are aspects of chaos gods

I'd go the Jealous Brother route. It's more usable than just a re-skinned Khorne.
>>
>>49302165
This has all been heavily retconned out of warhammer for a long time, only the role playing books still follow this
>>
>>49302916

True. Doesn't make it less of a good idea.
>>
>>49302916
The roleplaying books follow it because it's totally obvious from Khaine's name and aspect that he's just a reskinned Khorne used to trick the elves.
>>
>>49303047
>used to trick the elves.

And humans.
>>
>>49301744

Things to include in Endhammer:
1. Talabheim surviving and becoming the new seat of whatever is left of the Empire. If there is some sort of schism, it should be between whoever holds Talabheim and whoever retakes and tries to rebuild Altdorf. The Old Capital vs. the New.
2. Panther Knights rising up to act as the elites for the forces of Talabheim, and reintroducing Myrmidia to a new world. Everyone's seen what happened to the faithful of Sigmar, maybe some new faith is what they need.
3. Khaine Worshipping cults popping up. Are they reskinned Khorne cults or is it something darker? Better for the roleplay crowd.
>>
>>49303175
I'm fine with Talabheim being around, but let's not reignite the schism conversation too much.

I'm not okay with Myrmidia becoming a third big religious figure. I'd rather see a rise in the cult of Shallya as a reaction to the extreme violence that the world just experienced. This isn't the time for people to reach for a new warrior god patron when the Empire already has two.
>>
>>49303175
Boo on Myrmidia and the pre-eminence of Talabheim. Talabheim can exist as a power-broker, but I'd rather it not be the center of the Empire.

Knights Panther centered on Carroburg but technically owe fealty to both the ruler of Talabheim (they send a certain number of knights for its defense) and to Middenheim (they act as Boris's bodyguards).

Conversely, as Helmut Feuerbach is dead and I don't know of any famous Talabheim people... the Knights Panther could assert dominance over the Creater City?
>>
>>49303260
Talabheim becomes something like the Teutonic Order, a city/region ruled by a band of knights. They're charged with holding it, defending the frontier against the dangers beyond, occasionally riding out to deal with threats.

As a result its meant to be a politically neutral city, and has become the starting point for a lot of expeditions heading out into the no man's land that the rest of the area has become.
>>
>>49303216
>I'm fine with Talabheim being around, but let's not reignite the schism conversation too much.

Fair point. Leave it at the poll results.

>This isn't the time for people to reach for a new warrior god patron when the Empire already has two.

Just food for thought, idea-mongering. Empire has two big warrior gods, Sigmar and Ulric, and they got through the Storm by the skin of their teeth. Wasn't it a temple of Myrmidia that survived the skaven assault unscathed? Could see a rampant rise in her faithful spreading the word.

>>49303260

>Conversely, as Helmut Feuerbach is dead and I don't know of any famous Talabheim people... the Knights Panther could assert dominance over the Creater City?

I like the idea of a knightly order taking over a city in the wake of disaster and doing a good job of it. Good people, united by a common belief and purpose, doing the best they can in a broken world.
>>
>>49303355
>>49303337

A note, however, about the Knights Panther...

In addition to acting as knights, they are almost a secret agency, hiring people to protect the good of the Empire. Being a "knight panther" doesn't always come with armor and a horse so much as a badge of the panther, influence, and an oath to protect the Empire at all costs.

Moreover, there's another thing the Panther are known for: racial purity.

While they mostly target mutants and beastmen, the whole "racial purity for the Empire" angle injects some wariness into their vision as the 'good, secular knights of the Empire, unburdened by religion, only thinking of the good of the people.'

You can say Dwarfs are technically part of the Empire, but they're also frequently scapegoated...

The Headquarters and the Grand Marshall of the Knights Panther are located at Carroburg (former capital of Drakwald). A premier Captain of the order, maybe the leader of those Panthers traditionally sent to defend Talabheim, could have taken over the city for the time being (as the count is lost, presumed dead, in the forest, and most of Talabecland's peerage was killed in the war). Blue banners with the golden jungle cat rampant now fly next to the red eagle of Talabecland.

(Also, if we move Luitpold's court back to Carroburg, like in the original version of Endhammer...)

The young Reiklander's court is increasingly wary that the Knights Panther, an order with connections to the Grafs of Middenland, now controls one of the pre-eminent cities of the Empire. Already, Sigmarites question the secular nature of an order based in the two most Ulrican counties of the Empire: Middenland and Talabecland. Positioned in Carroburg, he hopes to get the Grand Master's ear...
>>
>>49303565
I like that.

The best parts of the RPG was the intrigue.
>>
>>49299632
What are the theoretical power limits of a dispel scroll anyway? How does that shit work?
>>
>>49303047
>>49303116
The human Khaine and the elven Khaine are two completely separate gods. The Elven Khaine was created as a god of war by the ancient elves, while the human khaine is just another belief given manifestation in the warp.
>>
>>49304041
>The Elven Khaine was created as a god of war by the ancient elves, while the human khaine is just another belief given manifestation in the warp.

Seems like it's possible that the Human Khaine is just a misinterpretation of things they heard about the Elven Khaine.

Ultimately, it's up to the GM for what makes the best story. But Khaine and Khaine having a bitch fight over their name while Khorne watches on confused is amusing.
>>
>>49267102
>Empire is the strongest country in old world
>LaughingNipponese.jpeg
>>
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>>49304350
Literally who? Land that has less relevance that Albion?
>>
>>49304414
>CacklingCathayan.png
>GuffawingDawi.phb
>ChucklingAsur.rar
>>
>>49304350
>Background weebs whose only contribution of note is unwittingly teaching the Skaven how to be ninjas
>LaughingImperials.png
>>
>>49304474
>Thinking Clan Eshin isn't one of the most important contributions to the setting.

I wonder what Valten and Thorgrim would say about that.

Probably nothing.

For entirely unrelated reasons, I'm sure.

>SnickeringSnikch.pdf
>>
>>49304473
Cathay is meme tier as explained above, dawi and asur lost their power long time ago, only significant strength of asur is their fleet. And they don't live in old world.
>>
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>>49304498
>Implying that alone makes Nippon itself strong and relevant as a whole.
>Implying Clan Eshin didn't end up cucking and backstabbing Nippon afterward with their newfound skills.

Yes, Skaven assassins are important, but Nippon themselves... well, not necessarily.
>>
>>49304531

I'd say Kislev is the more important element, really. Most Chaos invasions stop there. It's only the ones that get through that the Empire has to deal with.

But the Empire ain't exactly the strongest nation. It's fine as long as it's only handling shit in its own borders. But when they start going out on their own, they don't really seem any more impressive than anyone else.

At least Bretonnia has some impressive crusades under its belt. The Dwarfs have launched missions into the Chaos Wastes that were successful, and their holds stand up to a lost worse shit than the Empire has to deal with before they eventually fall.

The High and Dark Elves seem to be holding their own pretty well.

Of course, the real answer to the strongest power in the setting against Chaos is Lizardmen.

And potentially Skaven, if you count them backstabbing Chaos as being opposition.

And if you want just flat out strength, the answer is Tomb Kings. Or VC if you could get them all united.
>>
Any thoughts on this army?

+++ Vampire Counts (2500pts) +++

Vampiric Bloodlines [Lamia]

+ Lords (580pts) +

Vampire Count (580pts) [Army General]
····Lamia Bloodline (65pts) [Blood Power: Mask of Innocence (25pts)]
····Level 3 Wizard Master (90pts) [Path of Necromancy]
····Magic Items (90pts) [Blade of Strife (45pts), Staff of Gerhard the Black (45pts)]
····Mount (130pts)
········Monstrous Revenant (130pts) [Great Monsterous revenant (10pts), Random Attacks (30pts)]

+ Heroes (640pts) +

Vampire Courtier (370pts) [Magic Items]
····Lamia Bloodline (60pts) [Blood Power: Mesmerizing Gaze (35pts)]
····Mount (235pts)
········Court of the Damned (235pts) [Blood Ties (Lamia) (55pts), Unholy Dominion (40pts)]

Vampire Courtier (270pts)
····Battle Standard Bearer (50pts) [Banner of the Barrow Kings (25pts)]
····Lamia Bloodline (50pts) [Blood Power: Mask of Innocence (25pts)]
····Level 2 Wizard Apprentice (55pts) [Path of Light]
····Magic Items (40pts) [Blade of Red Thirst (40pts)]

+ Core (645pts) +

Ghouls (275pts) [Champion (10pts), 25x Ghoul (250pts), Vanguard (50pts)]

Skeletons (185pts) [Champion (10pts), Musician (10pts), 35x Skeleton (175pts), Spears, Standard Bearer (10pts)]

Skeletons (185pts) [Champion (10pts), Musician (10pts), 35x Skeleton (175pts), Spears, Standard Bearer (10pts)]

+ Special (380pts) +

Barrow Guard (380pts) [30x Barrow Guard (300pts), Champion (10pts), Great Weapon (90pts), Musician (10pts), Standard Bearer (10pts)]

+ Rare (255pts) +

Wraiths (255pts) [Champion (60pts), Flaming Attacks (20pts), 10x Wraith (200pts)]
>>
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>>49304596
Kislev was founded only less than millennia ago. Empire destroyed chaos threats without them.

>The Dwarfs have launched missions into the Chaos Wastes that were successful, and their holds stand up to a lost worse shit than the Empire has to deal with before they eventually fall.
Before war of beard, when humans were in stone age. Since then they openly admit Empire is stronger in their own armybook.

>The High and Dark Elves seem to be holding their own pretty well.
They mostly fight each other, and when some twink asur prince invaded Empire it resulted in pic related.

>Lizardmen
They are even in worse state than elves and dwarves.

>At least Bretonnia has some impressive crusades under its belt.
Launching wars against other humans nations and didn't conquering isn't impressive.

>Skaven
Lets list Malal and Tzeentch here too then.
>>
>>49304779
>Before war of beard, when humans were in stone age. Since then they openly admit Empire is stronger in their own armybook.

Dude, the last Dwarf excursion into the Chaos Wastes was in the 2500's by the Imperial Calendar.

>Lets list Malal and Tzeentch here too then.

Malal isn't a bad example, actually.

>>49304768

What edition are you playing? Gut instincts are yelling that more than 1000 points in a 2500 point game spent on Characters is a bit much, but that is more a personal taste issue. VC have the capacity to raise a lot more than they start with through their heroes.
>>
>>49303175

Question: Ignoring the cultural significance of the locations, which city out of Altdorf, Talabheim and Middenheim would make for the best capital city and why?
>>
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>>49302165
Khaine was an elven God LONG before Chaos ever had any influence on the World.

If anything, Khaine was an evil Old One before the Gates opened, and probably caused Khornes character aspects in the first place, since every source ever mentions that Chaos was corrupted by the sentient creatures living in the World.

Thus we can conclude, that Khorne's bloodlust was created by Khaines Influence on the Elves, and Grimnir influence on the Dwarfs.

Also, Khaine was never depicted as a blind brute, or just out for blood. He was cruel and tyrannical, while also being a known deciever.

Khaine crippled Vaul for trying to cheat him, he also bound the Dragons to the fate of the Elves, and left his favourite toy in the real world.

Depending on the version on source, it's also Implied that Khaine killed Asuryan, and was his brother, but that may be biblical referencing and is most likely retconned.

Khaine also loves enslaving weaker individuals and kills for the sake of killing, and wages war because he draws great joy from fighting, not because he wants blind bloodshed.

Khorne is a poor mans Khaine.
>>
>>49304779
>dat pic
story?
>>
>>49305324
>If anything, Khaine was an evil Old One before the Gates opened, and probably caused Khornes character aspects in the first place, since every source ever mentions that Chaos was corrupted by the sentient creatures living in the World.

Source this.
>>
>>49305324
>Depending on the version on source, it's also Implied that Khaine killed Asuryan, and was his brother, but that may be biblical referencing and is most likely retconned.

A deviation of this might help explain the human perception of Khaine in the Empire.
>>
>>49305323
Altdorf is only the capital because the Elector Count of Reikland became Emperor

If the Elector Count of Middenland or Wissenland is elected, the Capital would be Middenheim or Nuln.
>>
>>49305324
The Chaos Gods are older than the Old Ones and according to Elven Cycle, Khaine is the godly descendant of the three Elven survivors who fled the destruction of the previous world.

Source is End Times Khaine and Curse of Khaine.

So Khaine was an upstart elf deity that adopted Khorne's shtick to rebel against his father Asuryan and sleep with his mother sister-Isha.
>>
>>49273326

Old timey wimey skaven player here.

Do you like random dice-rolls and the potential (and likelihood) of your weapons exploding? If yes;
>Any weapon teams
>Warp-lightning Cannons
>Screaming Bell
>Doom Wheel
>Poisoned Wind Mortars in every list
>ROgres with Pack Master Gnawtooth (honestly can't remember name) for potential Hatred

If you dislike random dice rolls and unreliable tech, basically go Plague Monks;

>Plague Censer Bearers devastate cavalry, take in units of 5-10
>Plague monks by the droves. T4 is good, no save of any kind is bad, so numbers
>Plague Claw Catapults work but you need to crack out a "Wither" or some such first. it's weaker strength means dwarves can fucking ignore it most of the time.
>Poisoned Wind Mortars In fucking EVERY list
>Plague Furnace for the perks
>Plague Priests for the spells
>Assassins for getting shit done

Look through the book, try things out, don't be afraid to experiment.
>>
>>49305343
Chaos Gods had no access before the Gates collapsed.

>>49305367
>Khaine is the godly descendant of the three Elven survivors who fled the destruction of the previous world.
>who fled the destruction of the previous world.

someone get this Skub-Salesman out of here.
>>
>>49305363

I know. So ignoring the cultural significance of the locations, which city out of Altdorf, Talabheim and Middenheim would make for the best capital city and why?

And to clarify - this is 2500s pre-Storm version of these cities I am referring to.
>>
>>49305378
>Look through the book, try things out, don't be afraid to experiment.

This.

I don't know why, but a lot of the people I've played with never thought to play with proxy models to get an idea of what units they'd like to use.
>>
>>49305406
Talabheim is central but not as accessible as Altdorf or Middenheim.

Probably Altdorf.
>>
>>49305380
>Chaos Gods had no access before the Gates collapsed.

Yes, and? That doesn't make Khaine older than Khorne. In fact, the older sources imply that the destruction of the gate is what birthed the gods of the world from the Chaos Gods.

So Khaine is a shard of Khorne.

Source is the WHRPG 1st edition.
>>
>>49305458
>WHRPG 1st edition.

What? Do you mean WFRP 1ed?

Also - 1ed WFRP didn't even have all four Chaos Gods in it's core book, but listed Solkan and the other two Law Gods. I think it's safe to assume that, even under the best conditions, the lore in the 1st Ed book is dodgy.
>>
>>49305483
>What? Do you mean WFRP 1ed?

Yes.

>I think it's safe to assume that, even under the best conditions, the lore in the 1st Ed book is dodgy.

Then why bring up human Khaine then?

The fluff about the gods of the world being rigue fragments of the Chaos Gods was ported to 6th ED, though.
>>
>>49305458
The Sword of Khaine predates the collapse of the Gate

Chaosfags BTFO

they will never recover

>their own mary sue gods are boring and stale
>"hey look at this awesome [race] god and his cool original champion!"
>"h-he's just an aspect of a c-chaos god!! h-hes just a shard of him he is! everythings chaos!"

why are chaoswankers so pathetic, maybe four shitty meta-gods weren't that great after all.
>>
>>49305514
>The Sword of Khaine predates the collapse of the Gate

Yes, and? Time is meaningless in the Realm of Chaos and it's confirmed that the Elven Gods live in the Realm of Chaos. When the Chaos Gods came they smashed the Elven Gods into the material realm and turned them into demigods.

Checkmate.
>>
>>49305502
>Then why bring up human Khaine then?

Different Anon. But it seems pretty sensible that humans would have, at some stage, heard of the gods of other races and had a mistaken interpretation of what it was based on what snippets they heard.

>>49305514

Yo, fair points you raised by here's food for thought:

The setting of Sword of Khaine predates the collapse of the gate, but - which character was created first? Khorne or Khaine? I don't mean in setting, I mean RL.

Don't really give a shit what the answer is - but it might give you food for thought with your chaoswanker tirade.
>>
gimme Skaven artworks please
especially Moulder and Skryre
>>
>>49305537
>Time is meaningless in the Realm of Chaos
So your argument is Chaos had access to the world when they didn't have access to the world?

>and it's confirmed that the Elven Gods live in the Realm of Chaos

So the Elf Gods, which lived in the world before the collapse of the chaos gates, were actually living in the Chaos Gates for always since time is meaningless in the Realm of Chaos?

>When the Chaos Gods came they smashed the Elven Gods into the material realm and turned them into demigods.

So, the Chaos Gods smashed the Elven Gods - who were simultaneously in and out of the realm of Chaos - into the real world, before they had access to the real world.

I think the problem here is you don't understand the concept of time being meaningless in the realm of Chaos.

If I entered the Realm of Chaos in 2500, that's the time I entered the Realm of Chaos. I could then fuck around and pop out in 400 - because time is meaningless. I could pop out at the dawn of time.

But, whilst time is meaningless, it still exists in the real world. I didn't always exist in the Realm of Chaos. I entered it in 2500 and from there can influence and interact with any other point.

But there is still clearly a start point.

If I entered in 2500, then any other being could stop me from entering - because time is meaningless. Which means I would simultaneously always have been in the realm and never been in the exam room.
>>
>>49303834

Dispel scrolls can dispel anything that isn't cast with the full force of a wind of magic/i.e irresistible force.

The only exception to that rule would be the Dwarven master dispel rune, used only during the War of the Beard which, being indescribably limited in number, could dispel Anything, irresistible or no.

In reference to that artwork, I'd recommend that a dispel scroll would be limited to individual instances of magic;

>Those flying wizard castles only occur during a storm of magic, powered directly by the coalescing winds, so you couldn't make them fall from the sky
>any wizard casting something like a lightning bolt could be dispelled, where as the magical enchantments on a sword or unit's armour (actually in the armour as opposed to a temporary casting) couldn't.

Theoretically you could dispel a spell cast from the floating wizard castles, as they would be separate, so long as they weren't so powerful as to use the full-force of the wind of magic.

>This is why armies are limited to one. sans dwarves.
>>
>>49305419

>Because my clanrat models don't look like poisoned wind globadiers

too many people try to math-hammer lists before buying a single model. I understand the need for a framework to, say, guide future purchases, but you limit yourself when you make 1 list and only 1 list.

>everyone thinks tournament winners crafted their ace 100% game changing lists on the first fucking try and bought models to fit.

You will Never learn how to use an army properly if you follow the "one peg fits every hole" fallacy.
>>
>>49305630

Are you trying to argue that figuring out which $100+ investment to make is better before hand is a bad idea?

I mean, you're right - there is no one perfect list, but do you expect people to be made of money? There's nothing wrong with a hobbyist making one list and collecting a force to fit if they don't have the money to keep buying shit.

How out of touch do you need to be to have an issue with people proxying models for funsies?
>>
>>49305630

That Gav Thorpe interview gives a perfect comparison of people having issues getting into games;

"Let’s take two extremes – the hardcore tournament gamer and the fluffy collector that just likes to push toy soldiers around. The first wants balance, strict definitions and tight control over what is in people’s armies. The second wants freedom, opportunity to express creativity and flexibility to explore their own vision of what constitute an appropriate army or entertaining scenario. Generally the opinion of the first group is the most vocal, and also carries disproportionate weight to the number of players that actually participate in that sort of gaming. As I’ve mentioned on forums and my blog before, the right to give feedback is for everybody, but it often creates a misplaced sense of entitlement. As soon as I ask you your opinion, you expect me to accept it and act on it, even if I disagree. It’s important not to act in a way that promises something that won’t be delivered."
>>
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>>49305557
>>
>>49305568
The Eld gods didn't live the world. Their realm was in the lrealm of Chaos. When Chaos came they invaded the elf gods realm and smashed them into the material realm and turned them in quasi mortals.

Time is the realm of Chaos is so meaningless. Cause and effect don't follow any real sequence. So the Chaos Gods can easily predate the elven gods.

And finally where does it say that the gates exploding gave chaotic creatures acesss to the world? The fate that forest spirits who are said to be kindred of daemons existed before the gates exploded and the fact that as you claim the elven gods were interacting with the mortal world means there has been access between the realm of Chaos and the world. The gates breaking just meant that the gods gave the world their attention and that the access of the realm of Chaos became bigger
>>
>>49305779
Why can't Cakefags accept that there's more powers at work than just Chaos and NOTChaos

The very existance and working of the Old Ones was a proof that there's more going on in Warhammer canon than meets the eye, and only in later editions was everything simplified to "Everythings Chaos dude brah"

Which at least IMO, makes the Universe poorer for it.

You could almost say Chaos is the Cancer killing the setting on every level.
>>
>>49305660

>reading comprehension

I'm not saying proxy is a bad thing, I'm implying it's a bad thing for those who demand list building before the purchase of a single model. Because ultimately, these games can be played with cardboard squares with "Stormvermin" "Queek Headtaker" and "Hell pit" scrawled on them.

>inb4 people don't/didn't use battalion boxes as a starting point for a new force

How new would you have to be to buy everything individually
>>
>>49305803

>implying chaos isn't the cancer killing all games, fantasy, 40k, and what few board/video games they make.

I'm surprised there isn't a chaos faction crow-barred into the LoTR game. Then again, considering we live in a post-hobbit world, I'm still surprised there even IS a LoTR game.

The fact that you could play factions that weren't tied to either side vastly more appealing.

>Undead
>Lizards
>Orcs
>Ogres
>Tomb King undead
>Skaven

The fact they weren't just shoe-horned into "Good" and "Evil" made them appealing. Until they, you know, Did shoe-horn them.
>>
>>49305803
The Old Ones were said to have trespassed on the Chaos Gods realm and were draining their power to do their works. This is what caused the gods to attack them in self defense and outrage.

Chaos is the hub of the settings well if you don't like it then switch to warcraft.
>>
>>49305848
>were draining their power to do their works. This is what caused the gods to attack them in self defense and outrage
>if you don't like it then switch to warcraft

it's ironic because the example of End Times skub you posted is almost 1:1 copied from Warcraft lore and is one of the most retarded retcon asspulls of the Setting.
>>
>>49305764

Every time I see some decent Screaming Bell artwork, all I can here is 'Hells Bells'.

>>49305809

>I'm implying it's a bad thing for those who demand list building before the purchase of a single model.

If they aren't buying the models for painting/modelling and are only interested in getting one tourny-focused army....then what's the problem with playing with different lists and using proxies until you get on that you're happy to commit to?

>>49305848
>Chaos is the hub of the settings

Eh. I've played plenty of games and campaigns in the Warhammer setting where Chaos didn't even come up. And it was great.
>>
>>49305864
I don't think so. The Old Ones being thieves was always a thing as far as I can remember.

Also please point at what warcraft fluff does this seem like.
>>
>>49305901
>The Old Ones being thieves was always a thing as far as I can remember.

The Old Ones motivations was a relatively recent addition to the setting. For decades their goals, purposes and the reason for the damage to the Polar Gates was a mystery.

And honestly, the setting was better for it.
>>
>>49305894
>then what's the problem with playing with different lists and using proxies until you get on that you're happy to commit to?

I...I don't know. For some reason the whole "WAAC asshole who buys armies based purely on lethality and turn-1 victories" and "Units represented by their actual models or nothing else" feels like it goes hand in hand.

It's why there Were people buying multiple riptides/imperial knights for their tau/IK lists. Otherwise why wouldn't they just use something else.

>where Chaos didn't even come up. And it was great.

I agree. The game is better when a conflict doesn't just boil down to "chaos did it"

The war of the beard wasn't about chaos. It was dwarves and elves fighting. Fantastic. An actual conflict without the spikey bits getting invol-
>In the novel series Tzeentch did it
MOTHER FUCKER
>>
>>49305901
The Old Ones used the Polar Gates to travel between stars or some shit, it was never used to "steal power from Chaos" like what the fuck is that even supposed to mean, that'S a literal AoS setup. Warp energy only started seeping into the world when the Gates were broken.

and as >>49305919 explained, chaoswanking the old gods into some forced plot device and dindu nuffinging the chaos gods is the dumbest shit the setting ever suffered.
>>
>>49305921
>In the novel series Tzeentch did it
See, THAT'S some bullshit. The War of the Beard was great. It didn't need chaos fuckery.

Just like the Sigmar/Ulric religious fights - it's great stuff. It doesn't need LOLCHAOS for flavour.

>>49305921
>I...I don't know. For some reason the whole "WAAC asshole who buys armies based purely on lethality and turn-1 victories" and "Units represented by their actual models or nothing else" feels like it goes hand in hand.

Sometimes. I was just a poorfag. I couldn't afford to buy just any ol' model, so I played with proxies until I got an idea of what units I enjoy using, what units I thought were fun and what sort of army theme I wanted to build.

Then, when I knew what I wanted, I saved my dollareedoos and got it.

Faggots like >>49305809 are just entitled shitlords who don't know the value of a dollar.
>>
>>49305930
Pretty sure the statement that the Old Ones trespassed on Chaos came from either 6th ed or 7th ed. I am in the phone now so I can't check.

>>49305921
The Chaos Gods corrupted the minds and souls of the Dwarfs and Elves making then arrogant and stubborn beyond reason.
>>
>>49305840

The more I think about it, the more I think the setting would be just as good - if not better - without the Chaos Gods.

Keep the realm of chaos and it's weirdness, but remove the concept of actual gods on the other end of the line.

Fuck - remove all the gods from the setting. Just have miracles and shit be another flavour of magic.
>>
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>>49305977

That's because I know the value of the Pound
>>
>>49306067
Oleate go play Witcher instead
>>
>>49306002

The chaos god, singular, affected one dwarf. And even then, he himself did not start the war, merely fed into the desires of the princeling who had a growing desire for conflict.

The first book, to my recollection, actually shows the Dark Elves as being more prolific in sparking the conflict. Taking great care to kill individual important members of the high elves who lived in the colony in the old world, and dwarf leaders who (because of their limited connection with magic) Could Not Be Replaced.

It was more a series of unfortunate events, or rather, events twisted by the machinations of Malekith, and to a lesser degree, Tzeentch
>>
>>49306137

Also, a little explanation;

A man can change his views mid conversation, or atleast, learn to understand them more by writing them out.
>>
>>49306137

Everyone is (You).

>>49306067

My GM actually runs WFRP similar to that. The Gods are still there, but he ditches the whole 'everyone is Chaos' malarkey and had magic as the only great power.

Daemons came from magic. Miracles came from magic. Mutations and gifts came from magic. There was no great minds behind it all, apart from the few daemons with their schenanigans.

Ran some great campaigns. Mind you, the whole issue of the gods only ever came up tangentially. Which raises the question: will all this bitching about Chaos gods and shit, how often does it really affect players?
>>
>i tire of chaoswanking anons in WHFB threads
>i make a few months long break not coming to WHFBGs
>i check back
>"B-BUT CHAOS IS MOST IMPROTANT THING IN THIS SETTING"
>another break
>come back
>"B-BUT MUH CHAOS. AND ARCHAON IS COOL."
>another break
>another come back
>this shit you fucktards talk about there

aaaaand time to finally say these threads goodbye forever, I think.
>>
>>49306222

We know. It may all be (You), but every post is Anonymous. Every post is a different post.
>>
>>49306229
it's actually 1 or 2 chaoswankers working that AoS shaft like crazypeople
>>
>>49306229
>aaaaand time to finally say these threads goodbye forever, I think.
>Ignoring discussion on best VC character
>Developing ideas about The Dark Beneath the World and Underwater Dwarfs.
>Fucking Fishmen, what are they?
>Endhammer discussions and setting ideas
>aaaaand time to finally say these threads goodbye forever, I think.

And nothing of value was lost.
>>
>>49306252

Also:

>Dat thick Emmanuelle cougar chasing any piece of ass that will get her tight cooze closer to the Emperors throne.

She's the best Warhammer Waifu, goddamn.
>>
>>49306252
>Fucking Fishmen, what are they?
killed off by Leitdorf, duh

>>49306249
well, they are efficient enough to shit up all WHFBGs for months
>>
>>49306297
>killed off by Leitdorf, duh

Did Leitdorf kill them off or was he just the only fucker crazy enough to believe they existed?
>>
>>49306325
>crazy enough to believe they existed
do you really have to be CRAZY to believe fishmen exist in a world with daemons, beastmen, bretonni peasants, ogres, orcs, goblins, dwarfs and other mutants?
>>
>>49306366

We live in a world where tiny bugs can exist for months without air, where we have multi-tonne bipedal animals that have horns made of hair and hides so thick they can deflect pistol shots.

But if I told you I saw a unicorn, you'd still think I was nuts. It's all a question of context.
>>
>>49306408

Sorry - that should be quadrupedal, not bipedal.
>>
>>49306408
except i can see most of those with my own eyes on a vacation

Warhammerites live in medieval times and neighboring village for them is what Antarctic is for us
>>
>>49306448
Still a matter of perspective. People are more understanding these days. Have a look at some of the reasons people used to be put into an asylum back in the day. Shit man, women being horny was enough of a reason.

Someone spouting about a race of fishpeople that no-one else had ever seen is more than reason enough.
>>
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>>49306252
>>Endhammer discussions and setting ideas
>>
>>49306718

We got some good ideas out for the Beastmen of Ind, and I'm hopeful as to where Dwarfen Rapture could lead.
>>
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>>49306718
why are Warrior Priests so badass?
>>
>>49306780

Because faith and determination in the face of overwhelming odds is always admirable.

Also, bald of awesome and a fuckoff huge hammer.
>>
>>49306718
>end times was retarded
>let's create the equally retarded endhammer
>>
>>49306798
everyone is talking in TVTropes terms these days, ain't they?

not that I complain
>>
>>49306733
Heh, I like the idea of sailors from Barak Varr setting up a deep-sea mining operation, only to get stranded when Barak Varr fell during ET and having to either set up an alliance with fish folk or mine their way to safety.
>>
>>49306780
because they have adeptus astartes pattern baldness
>>
>>49306850
>dorf fortress
>barak varr edition
>>
>>49306910

Anyone who has ever built a fortress below an aquifer knows what it's like to live in constant terror of one wrong move unleashing an unstoppable flood.
>>
>>49306944
>not building GLORIOS castles above ground

how do I use magma to heat my forges?
>>
>>49306944
you just place airtight doors everywhere and keep them shut at all times on the pain of beard-shaving
just like a regular submarine, actually
>>
>>49306951
Chanel a hole, build on top of the hole. Make sure the hole is full of lava.

>>49306957
Wooden doors that can stop the weight of an ocean from crashing through.

Dwarfen work, that.
>>
>>49266603
Ian Miller

What a legend.
>>
>>49306951
why use magma?
>take the shortest-tempered of your subjects
>tie him with gromril chains
>move his naked butt close to the forges
>read to him from the Book of Grudges
>heat your forges by the heat of his butthurt

keep kislevite ice wizards at hand though, that shit melts stone


>>49307006
STONE doors. it's dwarfs we're talking about.
>>
>>49307022
>STONE doors. it's dwarfs we're talking about.

Stone doors are all well and good, laddy. But if you really want to snub some Elgi swine, you chop down one of their fiddly piddly trees - a good thick one - with your trust worthy axe.

Then you engrave it with images of Dwarf victory during the War of Vengeance and adorn it with menacing spikes of elfbone.
>>
>>49306482

Well in the early days of the British empire, when hunters and explorers returned from India and the deepest dark corners of Africa speaking of elephants, no one back home believed them until they Actually brought back bodies and live specimens.

Even if people in the empire believed fish men existed, they would be swept under the rug like beastmen and SKAVEN; I.e chaos beasts.

Hell, the Empire is a great analogy for /tg/;

>constant bitching and arguing about previous battles, army compositions, and whether or not chaos was to blame for a defeat/victory
>chaos cultists popping up to sow seeds of content, and "enlighten us" that chaos did it
>witch hunters running around arguing that chaos ruins everything / bald
>almost no knowledge of how dwarves/elves/other races see us, what with everyone being either an empire fag, chaos fag, brotonnian or soon to be ex-undead
>>
>>49307108
>how dwarves see us

up
>>
>>49307108
>Well in the early days of the British empire, when hunters and explorers returned from India and the deepest dark corners of Africa speaking of elephants, no one back home believed them until they Actually brought back bodies and live specimens.
Wow, that's extremely not true. The British and the Europeans had been aware of elephants for fucking centuries. Charlemagne had a god damn elephant.
>>
>>49307225
people believe the zaniest stuff about india.
>>
>>49305190
T9A.
>>
>>49291026
But not guns. The ones Khemri used against the Vampires were from Cathay not from the Dorfs.
>>
>>49306260
If she's a literal slut, why would you call her a waifu? There isn't even any art or porn of her. For all we know she's ugly as fuck.
>>
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>>49306807
Personally, I complain. I'd rather people think for themselves instead of listening to a site trying to autistically organize everything into certain boxes and make everything ever stereotypical.

It's that kind of shit that gets people refusing to ever break the mold because TVTropes said that idea's been done to death already or is just lame, and starting fights because some faggot keeps using certain terms that other people won't like because they hate the site they come from.
>>
What's the winning statergy in the mordehiem video game? I bought it on sale and I'm trying to get to grips with it.

Armour is worthless, bows and one handed weapons bearly tickle the enemy, shields seem worthless.
Is duel weilding any good? Does your second melee weapon apply all it's special rules? Like if I have a dagger in my second hand does it still apply the +10 dodge and increases hit chance?
Two handed weapons seem far superior on your heroes just because you can swing twice and wreck people with them. Even on normal henchmen their ability to basically double your damage seems worth losing 10 dodge.

I'm playing a human mercenary warband. Captain with light armour (he's all about parrying so why not) halberd and crossbow, a wolf priest with great axe, two archers with handguns and two warriors with great hammers.
>>
>>49307977
So? They should have adopted them from dwarfs, or you imply that dwarfs could fall to use umgak tools?
>>
>>49308128
sell your soul to satan.
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