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Pathfinder General /pfg/

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Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

What races have the best tails?

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Legendary Vigilantes playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit

Old thread: >>49182405
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>>49194407
Obligatory post telling OP to get fucked.
>>
Some changes to the playtest

>Mercurial Duelst's iaijutsu slash mechanic cleaned up.

>Scholarly Tactician's level 5, 11, and 17 ability changed to better flow with the knowledgeable tactics class feature
>Scholarly Tactician's knowledgeable tactics reduced to a move action from a standard
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>Hell's Vengeance was boring
>Strange Aeons looks mediocre
>Nirmathas AP looks like wasted potential

Are we finally going to see the end of Paizo after this string of shitty APs?
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>>49194542
>yet another Nirmathas AP
damn i forgot about that.

When are we going to get to play a molthune warmonger AP where you get to go full nuclear?
>>
>>49194542
>my opinions determine the fate of as game company
Uh huh.
>>
Does anyone have any experience playing a symbiat (SoP)? Is it any good?
>>
Hey /pfg/, rolling a Stalker, going for a Dishonored build emphasizing a lot of dimensional shit and time-bending.

What stalker arts sync well with a lot of Riven Hourglass and Veiled Moon maneuvers?

>>49194542
Nope.
>>
>>49194548
Every time I see that name I want to vomit.
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>>49194906
oh boy what'd I miss
>>
Hooboy. 9-hour shift on Labor Day is not fun.

Anyway, version 20 of this thing.

>Added gun witch archetype.
>Nerfed spellburst meditant slightly (always-up shining blade punches now come online at 3 to make it less of an obscenely good dip for anyone unarmed. However, it now works for ranged punches if you somehow have those).
>Bullet Storm is now a feat instead of an ACF. Can be taken as a spellburst savant bonus feat.
>Fixed alignment mistake in the greater metamagic rod of Catastrophic Spell.

>Deleted older post and re-uploaded with some better wording in one of the abilities because I had some utter shit grammar.

>>49194906
I'm sorry to hear that. Maybe I should write a disease-themed archetype.
>>
>>49194917
Nothing interesting.
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>>49194917
He reposted it.
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>>49194935
Gun witch? Yes please!
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>>49194542
Hell's Vengeance was pretty fun and I enjoyed it. The first book was a total blast.

Nirmathas does look like shit.
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Don't hide it from me, /pfg/
Tell me about your houserules and special new mechanics to the game
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>>49195167
Anyone who uses the words 'trap', 'shota', 'loli', 'maid', 'chuuni' or 'isekai' is asked to leave my game immediately.
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>>49195417
What the fuck is wrong with playing an isekai chuuni shota trap maid whom everyone thinks is a loli?
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>>49195167
Class essence (and level-based essence capacity) scales twice as fast, basic feats are given twice as fast. Choose one ability to increase every 3rd level, every 3 levels (so it looks like +12/+10/+8/+6/+4/+2 at the end).
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>>49195417
Poor rogues.
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>>49195417
Isekai?
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>>49195508
Person from another world.

>>49195417
So what happens if I want to play an Aasimar who was born and grew up in heaven and then ends up on Golarion. That's basically isekai. Would I still be allowed in your game?
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>>49195614
You are aware you can describe the concept without relying on anime, right?
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>>49195614
>So what happens if I want to play an Aasimar who was born and grew up in heaven and then ends up on Golarion.

Wouldn't that be a half-celestial?
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>>49195167
I made 'Potentials' mechanic for my games.

They're like traits and feats but you don't gain them from leveling up or character creation.

They're plot / achievement-based bonuses.

Befriending an Alpha Wolf and turning it to an animal companion? You unlock the 'Alpha' Potential, and you may use handle animal with a bonus.

Gained an alliance with royalty? You unlock the 'Knighted' Potential and now have a permanent diplomacy bonus when dealing with other nobility in that kingdom.

Started a successful business? You gain the 'Merchant' Potential and can now trade goods at special prices.

The bonuses aren't set. They're up to the DM. But essentially, they give players some nifty reasons to roleplay more in the game in order to unlock more potentials.
>>
>>49195667
I am glad that works for your group because I can see it going horribly wrong with mine.
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>>49195656
But the whole concept is that the character is an isekai character who ends up in a different world from what he was used to and his knowledge and natural capabilities give him an advantage over the more primitive native people.
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>>49195417
That's pretty dumb
>I roll to detect traps
>GET THE FUCK OUT
>I bet the maid did it
>GET. THE. FUCK. OUT.
>I give the kid a lolipop
>B&
And I don't get what's wrong with chuuni and isekai since they don't really have an sexual connotation whatsoever. Ones a weeb way of describing a phase and the other is weeb for a genre.
>>
>>49195699
Then no.
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>>49195667
Are there achievement bonuses for being a huge slut? How does that work? Do you gain a bonus after sucking 50 dicks and then another bonus once you surpass 100?
>>
>>49195614
>Person from another world.
So I take it no spelljammer?
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>>49195818
You want to start the game with a spelljammer?
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>>49195850
You don't have to start, as soon as you go to another world wouldn't your characters all be isekai or however that's supposed to be used.
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>>49195870
>>49195656
>>
>>49194935
Thanks; I'd come up with a bit of a question situation in that my unarmed strikes had a 110ft autofire profile...
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>>49194935
... Oh right.
I forgot about the autofire part.

Guess my next question in regards to meditant!
>>
>>49195870
No because Isekai implies an entirely different and new plane of existance. You would need to be an aasimer reincarnated into the body of guy in modern day earth for it to be Isekai.
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>>49195915
If it's an attack with the unarmed strike, the cantrip goes off to add to its damage.
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>>49195915
Fucked if I know, but you can cast god-finger with every unarmed attack, so you should be able to heat-end everything in the line, unlike with strikes and conductive and all the other shit that will not work there.

The d4+wis is basically like a stance damage increase.
>>
>>49195656
Yeah, but if there's already a word to help describe your character, and the rest of the group know that word, why not use it?
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>>49195923
Ravenloft?
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>>49195949

What they said.
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>>49195736
Royalty bonus or Animal handling, depending on the character I would guess
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>>49195974
No because even if a Golarion character woke up in Ravenloft, the rules of the world are still pretty standard if slightly weird. It would be like going to ustalav.
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>>49195983
delicious confirmation.
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>>49196008
But isekai is just a character from a different world. Why are the rules supposed to be completely different now? If that's the case different planes have different traits so those would count, right?
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>>49196033
No.

A story about a character planet hoping isn't an Isekai. Gundam and Cowboy Beepop isn't an isekai because they visit different planets.

The issue is, in a fantasy setting traversing the planes is basicallly just moving between planets. The shit is different but the rules are basically the same. Demons, Devils, Angels, and Humans all fucking cast spells, use weapons, etc. They aren't really doing anything different. Especially when you can traverse between the planes and the material relatively easily.
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>>49196117
So then the entire thing is just getting your undies in a twist because someone used a word wrong to describe themselves?
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>>49195417
>tfw the campaign my GM is running is literally "everyone in the party is from different worlds and got thrown into this one"
>tfw it's pretty fucking fun
>tfw it's also tristalt
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>>49196170
Those worlds all work similar to the one you're on, that's not isekai!
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>>49196170
>tristalt

god have mercy on your GM, because you sure as fuck won't
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>>49196170
>tfw the campaign my GM is running is literally "everyone in the party is from different worlds and got thrown into this one"

Wait a second, is this the one that was being advertised on the Paizo forums?
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>>49195167
My list of house rules is a little long, but it's focused around making life easier on martials and the players in general.

It's balanced out by the fact that I like to push my players to their tactical limits in combat, and squeeze roleplay out of them.

I also may have gone and tossed the alignment system into the trash, and given alignment-based mechanics a minor rework
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>>49196185
>similar
No, that is not similar. Giant bugs as desert transport is not similar in the slightest.

>>49196190
Shhh, no tears, only dreams
He might tack mythic on top now I s2g he's insane.

>>49196195
>paizo forums
Good lord no, this campaign is a replacement for one that fell apart due to scheduling conflicts.
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>>49196305
From what was just said that's not dissimilar enough! How am I supposed to tell what isekai is when people keep changing the definition.
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>>49196305

What are you tristalt with, senpai?
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>>49196329
One PC is from a standard high-fantasy world, I think? One's from something closer to Tippyverse (he's literally a Mage U liberal arts student). My character was originally supposed to be Marv from Sin City and has turned into something closer to Tychus.

>>49196348
Steelfist Commando//Aberrant Aegis//Deadly Fist

Can you tell what I'm going for?
It's the Bad Touch grappler.
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>>49196329
The implication behind isekai (near as I can tell - non-weeb here) is 'entirely different realm that operates under fundamentally different societal and metaphysical rules'

Weebs, confirm or deny.
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>>49196329
I don't get why you're acting like this.

You screwed up the definition of a genre.

A Golarion Angel waking up on Golarion wouldn't be Isekai. Paizo Heaven and Golarion are still within the same universe and are both aware of the existence of one another. War of the Worlds is not Isekai because people interact with martians.

A Golarion Angel waking up on Athas would be.
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>>49196425
That still sounds like another plane.
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After binging on OPM, I've got a question that *isn't* about statting him.

What are the best classes to take in a high-level gestalt if I want to embody the lazy casual hero-type whose immense power and ability seem to just come naturally? Ideally I'm looking for something that's a martial-build.
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>>49196425
This basically.
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>>49196443
>A Golarion Angel waking up on Athas would be.
So ravenloft is isekai, got it.
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>>49196414
>Steelfist Commando//Aberrant Aegis//Deadly Fist

You're living the dream, anon!

What level are you starting at? I need the deets on this campaign!
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>>49196170
>tristalt
>you will never play a tristalt where everyone has to have one part be some form of Vigilante
>with all Legendary Vigilante Content available
>you'll never even play a gestalt with that

I wish I wish upon a star
>>
>>49196414
>Tippyverse

Oh god no.

It's more just modern fantasy. Some unholy mess of the 20th century and then Standard Fantasy.
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>>49196446
No, because the planes still act under the same consistent principles from one another and are connected to each other. Traveling to another plane isn't special because there are several things and organisms that can and DO such things regularly.

In Angel in Heaven knows of Golarion. Can visit Golarion and return to Heaven. He knows Orcs are bad, people can do magic, X country loves us, X country hates us. He can still do all his angel stuff and knows all his angel stuff is still possible.
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>>49196448
Brawler as one half maybe? He just kind of effortlessly learns new moves that take others years of dedication to master.
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>>49194935
The Metamagic Rod, Greater Catastrophic alignment is still neutral evil
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>>49196515
We started at 3rd, just got to 4th. GM doesn't want too many details spread about, though, so I'd rather not cross that line...

>>49196516
>tristalt
>everyone's part soulknife of some nature so we can have a way to deal with the homebrew monsters that damage everything they touch and that touches them, ignoring hardness
It can happen to you, too!

>>49196524
Hi there, Parrot
>>
>>49196470
Depends on how it's handled.

Ravenloft in and of itself is not Isekai.

A Golarion Angel in Ravenloft, maybe? Athas is sufficiently different from generic fantasy land that it would throw most newcomers for a loop.

Ravenloft not so much. Because it's not really a world so much as a prison..
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>>49196528
So hasically isekai is 'crossover fanfic' level.
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>>49196528
But many don't act under consistent principles? Some have different gravity, some you can control the entire scape of, some have different time traits, or elemental affinities. They have different denizens with different societal expectations, different laws of magic.
>>
>>49196516
>>with all Legendary Vigilante Content available
Ew no, that mustache archetype was dumb
>>
>>49196414

>That pic

Source?
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>>49196562
The rod is Neutral Evil; the typo was that it didn't care about non-Lawful alignments. Now that last line talks about non-Evil.
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>>49196593
...what mustache archetype?
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>>49196598
I love my big sister!
It's on sadpanda and the g.e site. Trap/incest, fair warning.
>>
>>49196624
Whoops, sorry, I had it mixed up with Vigilantes of Porphyra.
Sometimes it's hard to keep track of all the 3pp
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>>49196653
It's all good, I figured that's what you meant. I actually wrote the sample character for that book, it was written by a friend of mine. It was actually her first published book.
>>
>>49196578
Heya buddy.
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>>49196591
>different laws of magic.
They don't
-2 Caster Level and "I can't cast spells with X descriptor" isn't an entirely different law of magic. People are still using wands and rods and spell books and spell slots and making UMD checks. It's basically in character house rules.

>Some have different gravity, some you can control the entire scape of, some have different time traits, or elemental affinities
Again. Traveling to a different planet or country isn't Isekai.
>>
>>49196723
Yeah, I guess if you want to ignore dead magic planes, impeded magic planes, limited magic planes or wild magic planes.

Different time, elemental and gravitational traits is a lot different than going from Golarion to Athas.
>>
>>49196414
>One PC is from a standard high-fantasy world, I think?
Standard-ish. The standard planes are all physically connected to the material, the (far fewer than standard) gods take a much more active hand than usual, true casters are very rare, but everyone has at least minor metacreativity talent (represented by a janky homebrew class). The exact details remain mostly secret.
>>
>>49196591
In simpler terms. Your knowledge checks don't mean shit in Isekai.

If you could still roll knowledge:Planes and figure out what's going on it's not isekai.
>>49196760
>I guess if you want to ignore dead magic planes, impeded magic planes, limited magic planes or wild magic planes.
I can't use spells
I have trouble using spells
My spells do random things

Are not sufficiently different.


Halfings are cannibals. Elves are desert raiders. Psionic/Wizard/Dragons rule city states in a burning desert and suddenly people want to lynch me for doing magic that suddenly drains all the life around me is. No one knows any of my gods and I can't planeshift my way out is.
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>>49196414
>>49196578

>tfw I'm already thinking of character concepts for a campaign I'm never going to join

For real though, you're living the dream guys, hope it's fun!
>>
>>49196714
Discord you aus jank

>>49196775
>mostly secret
Are you implying your own damn people don't understand their capabilities?
That right there is some brewing grounds for a rebellion or three.

>>49196835
It's been a nightmare we've nearly died every session and the GM says it's only gonna get worse

J/k it's plenty fun I hope you find someone willing to run a similar game.
>>
>>49196812
I don't understand why magic working completely differently and society being completely different isn't sufficiently different from this
>Halfings are cannibals. Elves are desert raiders. Psionic/Wizard/Dragons rule city states in a burning desert
>>
>>49196894
Because the magic isn't completely different and the denizens of other planes still KNOW of all the other planes and the Gods. A Wizard who woke up in Sigil would still know what all the creatures are what spells people cast, etc.


Athas is the oddman out because it is more or less segregated from the rest of the cosmology.
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>>49196775
I love flat cosmologies. Where players can climb a mountain to visit the gods, descend a cave to save someone from hell, or just take a long walk out to the plane of Fire.
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>>49196981
>I love flat cosmologies.

What, like Earth during the Iron Age?
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>>49196584
Yes. Exactly. Now you're beginning to get it.
>>
>>49197021
Basically, if instead of "fall off the edge" you could sail onto the Inner planes.
>>
>>49196874
I'm at work you twatbandit.
>>
>>49197100
Ain't my problem you got a job, assmunch. Discord's got a mobile app.
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>>49197100
Discord's a fucking browser program you nugget, so go play with your friends and stop shitting up our bread
>>
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>>49197173
Ouin, arête de shier sur notre pain, trou d'cul
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>>49197248
Va te faire foutre.
>>
>>49197173
>two tangent posts after relevant discussion
>one-line spoilers in a general <100 posts in
>not even taking up image posts

You sound salty, maybe you're like this over not getting to play in a Funâ„¢ game?
>>
>>49197326
>You sound salty, maybe you're like this over not getting to play in a Funâ„¢ game?

The only fun games are 15 PB Core-Only in Golarion!

Adding more creation options for players is terrible! TERRIBLE!
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>>49197392
>>
>>49197392
Could be worse. Could be in Faerun being what's his names gophers. That wizard who fucks gods.
>>
>>49197440
Elminster?
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>>49197463
Yeah! I knew it started with an E, it just completely slipped my mind, though.
>>
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>>49197440

>tfw you will never play a 32 PB level 7 gestalt with full 3pp support in Eberron
>>
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So! How was your weekend, /pfg/? Did you enjoy your session, or do something else particularly fun?
>>
What are some good, simplified E6 rules?
>>
>>49197726
The... e6 rules? What's complex about the stuff that's there?
>>
>>49197726
Step 1: this is Pathfinder, you want E7.
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>>49197710
My Ravenloft game ran. Should have storytime in a session or two; scheduling has been a biiiiiiitch.
>>
>>49197746
>this is Pathfinder, you want E7.

I'd argue E13 is ideal, it's the absolute highest you can go before things really get broken.
>>
>>49197773
I'm partial to E11, but point is, E7 is better than E6 for Pathfinder
>>
>>49197710
One of my mythic players died by face-charging a shadow after already having been knocked down to 1 STR by it, and the other facepalmed the entire time after finding four bottles of holy water in his inventory.

In the game I'm a player in, we just got our party seats on the pirate council and get to play politics next time.
>>
>>49197773
Trying to convince someone to go one level higher is easier than trying to convince them to go seven levels higher.
>>
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>>49197710
>How was your weekend, ... Did you enjoy your session?

No. I really didn't. I've confirmed that a gut feeling I had about our newest player was correct, and ten times worse than I thought it was. I have no way to approach this without it blowing up in my face. I like my DM too much to just go cause a blowout, but it feels like a bomb waiting to go off. This player is on two strikes with me, and I don't know how well I can weather a third.

Forrest, if you're reading this, your behavior has spoiled me. Why do you have to be such a good example?
>>
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>>49197889
What did the player do, anon?
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>>49197747
Get out of here you hussy
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>>49197906
>>
>>49197746
>>49197773
>>49197791

The fuck would anyone want "E7" over E6?
>>
>>49197747
STOP WEARING THE WRONG FACE
>>
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>>49197906
I already bitched about this, I'm just being a salty stevo and refusing to get over it.

Someone in my group turned out to be an obnoxious "muh triggers"-tier attention whore with an inferiority complex. They refused any compromises and pissed and moaned until things changed, but refused to consider leaving. They are also intending to take leadership once we hit 7.
>>
>>49198270

>That spoiler

I need a storytime, those types getting triggered over gameplay always fascinates me.
>>
>>49198270
Jesus Christ who's friend are they?

GIVE US STORYTIME NOW
>>
>>49196448
Brawler/Sorcerer with the Edlritch Scrapper Archetype.

You could give yourself a huge number of feats each day whenever you wanted - at level 10 you'd be able to grab up to 5 feats (3 from brawler, 2 from Eldritch Scrapper) whenever you wanted, and you'd have a total of 16 activations per day (8 from Brawler, 8 from Eldritch Scrapper), plus of course you'd have full Sorcerer casting.
>>
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>>49198285
>>49198302
The whole thing is in a chain from a few threads back. Starting here >>49168295, assuming I can still link to it.
TL;DR: Player got triggered by male PC tripping the Sorshen trap because they wouldn't be comfortable in that body and "that makes me very uncomfortable". Only reason it didn't stalemate is because I realized made a math error and did not in fact fail the Fort save.

Knowing this, and also knowing that I would have preferred to leave it and roll with the change prior to knowing about the math error, the problem player declared they wanted to destroy the clone body by siccing a pack of animals on it.


They're apparently a close friend of a player that's been around since the start, and THAT player was pretty chill. I don't know what the fuck possessed them to invite this person, because the problem player has stated numerous times they vastly prefer other systems. I feel like I'm being just as big of a bitch as they are by complaining so much, I just can't get over that this was a real person.
>>
>>49198227
The big one is that E6 was made for D&D, which had slower feat progression. Pathfinder assumes more feats, and therefore more feat taxes. E7 gives you one more feat to work with.
>>
>>49197710
GM couldn't make it to the session so everyone decided to fuck off.

Then the next day one of the other players offered to run a one shot. I spent a couple hours making a new character but then nobody else was able to make it so that game didn't happen either.
>>
>>49198469
Some people don't deserve friends.
>>
>>49195167
I've modified the EXP system. Most of the changes are entirely aesthetic, or in other words characters still level up at the same rate, but it simplifies the numbers and I find it easier to work with and predict when the party will be leveling up.

The party levels up together, meaning EXP is tracked for the group rather than for individuals. It takes the party 20 EXP to level up. Gone are experience values for individual monsters; instead experience is awarded directly based on the CR of an encounter. CR=party level is worth 1 EXP, CR=party level+1 is worth 1.5 EXP, +2 is 2 EXP, and +3 is 3 EXP. With these numbers, the party levels up at basically the exact same rate as before, but it's easier for me to keep track of how many encounters the party needs to level, the pointless number inflation in EXP is gone, and the players get a better sense of how quickly (or slowly) they're moving along.
>>
>>49198469
>Sorshen trap
?
>>
>>49198641
In Shattered Star book 2, there is a phantasmal killer-effect on a trap triggered by messing with the inactive clone of the Runelord of Lust. If you die to the trap, the person who died then wakes up in the clone.
>>
>>49198641
Trap that disintegrates your current body, and sticks your soul in a clone of the Runelord of Lust.
>>
>>49197710
>Did you enjoy your session?

Yeah, it got a little whacky but something like that is okay once in a while. The only issue was with a small argument between one of my players and I, regarding whether or not I/a particular NPC ever actually said a certain thing. I was frustrated by it and I could tell he was frustrated by it too, but by the end of the session we were all having a pretty good time as the PCs shouted back and forth with the tribal natives that only speak broken Common.
>>
>>49198758
>>49198776
Completely not the trap I was expecting with "Wouldn't be comfortable in that body"
>>
>>49198503

No it doesn't. E6 gives you a feat every few thousand exp after hitting level 6.

Level 6 was chosen as the max level for E6 because: 1) It's the level full BAB characters get their second attack, making them stand out from other classes. 2) It's the level that spontaneous full casters get their 3rd level spells. 3) It restricts access to 4th level spells.

E8 is the other most popular variation of E6, giving 3/4 BAB characters their 2nd attack, and giving spontaneous full casters access to 4th level spells, and 3/4 casters access to 3rd level spells.

All E7 does is give wizards full access to 4th level spells but gives shit to anyone else.
>>
How are the spellsword builds? I received the Path of the Hellknight book recently and I have really been feeling a signifier as the martial prc seems a bit lackluster
>>
>>49199031

Considering PF's high-magic nature means shit like the Metamorphosis or I Have No Mouth And I Must Scream wouldn't be out of place, the whole "guy ends up a girl" angle doesn't seem so pants-wettingly bad in terms of dysphoria-induced horror.
>>
>>49199031
>>49199159
In this case it was a team dad, in his late 20's or so, getting put into the body, so I imagine it would initially be uncomfortable. The character's seen some shit, so he isn't much of a stranger to being uncomfortable. Hell, considering he would have just DIED, I'm fairly certain "oh, I'm a girl now" would barely register, even if it's technically the second time. Feeling someone else dying over a telepathic link will fuck you up, man.

I can understand why someone would be uncomfortable OOC with a bodyswap, but people with those reasons would probably also be rational human beings about it.
>>
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>>49199213
Just fuckin leave the group or kick out the tumblrite
>>
Update to the playtest

>Few misc tweaks
>Alchemical Scoundrel no longer loses specialization, bombs and mutagen are now talents that can be selected by stalkers and avengers respectively, probably stacks with more stuff.
>>
>>49199377
I'm sorry, I'm new. What's the playtest you're referring to?
>>
>>49199425
The legendary vigilantes playtest, it's in the OP, tweaks are still being made to it now to make sure it isn't garbage when it's actually released.
>>
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>>49199267
To be perfectly honest, I'm an enormous pussy who can't find a way to get rid of that player without alienating the person who brought them in and causing the group to nuke itself into dust. So I'd rather just step out of the way and wait for the problem player to light their own ass on fire. I'm probably hurting myself for it, but I want to tough it out since I've really enjoyed the rest of the campaign so far, and the GM's a swell dude who deserves better. I know for a fact that the problem player is going to crash and burn, and I want to be there to watch and pick up the pieces. Maybe it'll hurt like my eyes hurt right now, fuck this flu, but I'll hopefully come out better for it, possibly with a good story to show for it.

>mfw my character's schtick is dealing with loss and toughing out bad situations
>>
Have any of you rolled 3 or more nat 18's when rolling character stats?
Have you witnessed someone doing it?
What did the character turn out like?
>>
>>49199574
I witnessed it in a 5e game. He made a bard. Dex, Int and Charisma were his triple 18 stats.

He was retardedly good at everything he tried to do.
>>
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>>49199377
>Alchemical Scoundral no longer loses specialization
>mfw full BaB bombers or mutagen fighters
>All those potential archetype stacks

My boner only grows stronger. The only disappointment is that you will never get your alchemist book.
>>
>>49199574
I have witnessed much over the years, though not all of it was pathfinder.

I have seen 4 18s on a 3d6-straight D&D character.

I have myself experienced (many many times actually) the DM giving me a mulligan stat-roll because I couldn't qualify for ANY class.

I have both seen AND experienced the abyss of "nothing above 6" on 4d6-drop-lowest

In one instance of a particularly shit day for one guy, I saw five threes in one set.

I have seen someone get all 16s. I have seen that same person complain about their rolls!
>>
>>49199635
Bombs are only for stalkers, sadly. But yeah, anything that replaces specialization is fair game now, alch changes out

>Skill points
>Class skills
>4th, 8th, 10th, 14th, 16th vigi talents

Now Nyehilist and NTD Supernova are normal talents at 20th level (realized most talent replacements also replaced vengeance strike)

I think with this, you could have an alchemical scoundrel/mercurial duelist.
>>
>>49199672
All 16s and complains? I very rarely rage, but i'd have straight up knocked his ass down.
>>
>>49194691
>yet another

It's the first.
>>
>>49197710
>All the female members of the party visit an open air bathhouse
>Everyone relaxes
>Because of a complicated series of events, the naked elf girl gets flown over the wall and dropped screaming into the men's side, which had three middle aged men and an orc
>Another party member forgets she's naked and chases after her to make sure she's okay

>All the men are polite and kind to her and help her up, and then go on alert and call the city guards because they think the other party member is a demongirl attacking the city
>Now the party needs to figure out how to escape without raising more alarm
>Absolutely no lewdness happened that day

>Plot twist: This is an ERP game
>>
So I am looking to play a Skald in an upcoming campaign, and I was thinking a one level dip into the Scaled Fist UC Monk archetype might help a bit with the madness by putting more focus onto Charisma. My DM allows us to use the pre-erata Divine Protection feat (CHA to saves), and I was thinking of doing a Skald based roughly on the concept of Symphogear magical girls. And our campaigns rarely go above level 15 ish so it's not like I would lose out on my capstone and I still get Song of the Fallen.

Does this seem like an alright idea? Obviously it's no crazy build or number crunching optimization, but I figure it could help a bit. Also are there any other ideas on how to help the madness just a touch? Obviously there isn't Cha to hit/damage outside of Paladin, but any feats/traits to get more mileage out of Cha? PoW and DSP stuff is usually allowed by my DM, but not much other 3rd party content.
>>
>>49199870
Uh... did they not just think to explain what happened?
>>
>>49199905
They did explain. The other party member is a half-succubus. So technically she is a demongirl.
>>
>>49199885
https://docs.google.com/document/d/1o91Z-s0R7Vf2Ujj1lFqGC5W--9JOyU0I6uC9XRIR5to/edit?usp=sharing

Here you go boss. Otherwise, build seems fine. It gets a lot of mileage in a strength based party. As long as you have fun, I mean, whatever.
>>
>>49199905
>explaining what happened

The fuck you think this is?
>>
>>49199922
>Sorry officers, magical mishap occurred. She's actually with us and not attacking the city. You can confirm with the bathhouse proprietor.
>>
>>49199938
It's really hard to convince people to trust you when you're related to a race universally known for mind control, deceit, manipulation and being evil.
>>
>>49199967
I mean, sure, but they were already in the city, naked in the bath, having paid for it. Of course it'd be simple enough to explain to the men who originally thought she was rampaging. Besides, it's not that much of a penalty to diplomacy rolls.
>>
>>49199984
Well. Maybe that would have worked.
Nobody was in a calm state of mind at the time though, NPCs and PCs both.

Also the city is currently under seige by actual succubi so there's some fear going around.
>>
>>49200012
That is an awful succubi if they have to lay siege to the city.
>>
New Feat in the playtest

Splash Sniper (Combat)
Prerequisite: Hidden strike +1d8 or sneak attack +1d6.
Benefit: You can deal hidden strike or sneak attack damage with a splash weapon, although the damage die of the hidden strike or sneak attack is reduced by 1 step.
Normal: You cannot deal hidden strike or sneak attack damage with a splash weapon. Hidden strike and sneak attack damage is unaffected by the Concentrated SplashRTT feat.

I admit I'm not happy that this needs to be a feat, should I remove the damage die reduction to ease the blow a bit? Originally this was going to be a talent that also gave concentrated splash, think that would be better?
>>
>>49200033
I think someone at Paizo just had an aneurysm
>>
>>49200033
Underground Chemist gets it as a talent replacement.
>>
>>49200061
Yeah, I was looking up the rulings for it when I saw that. UGC only gets it once a round though, where this lets you constantly get it, but at reduced damage. I might throw in something else too to help make it better.
>>
>>49200076
I'd keep the wording about directing it at a creature rather than a square though. Getting sneak attacks against an AC of 5 against up to four targets is kind of bullshit.
>>
>>49200124
That's fair, also since I feel it needs a bit more impact, should it not reduce the damage, or instead get the following line:

>Also when you throw a splash weapon, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.

It's basically the deadeye bowman trait, so it's a free trait for thrown weapons along with a feat that shouldn't really need to be a feat.
>>
>>49200016
Why do you think the succubusblood PC defected
>>
>>49200200
Incompetent bosses are a good reason to seek new employment...
>>
>>49199574
I have my players roll 27d6 for their stats, and assign them as they like, so multiple 18s are somewhat standard when they're not allowed to start above that before racials.

I know there's overflow, but overflow gets subtracted from the stats they have, making it extremely unlikely to have all 18s. Four 18s is plenty common, though.
>>
>>49199635
Upon further thought, mutagen and bombs are no longer talent locked due to the fact that this would make combining archetypes worse. You're only getting 5 (6 with vigilante casting savant), might as well make them count.
>>
/co/mrade here.
What do you guys think of the future Crysys event Dynamite is going to focus on Pathfinder involving all their sword & sorcery franchises from Red Sonja to John Carter?
If you don't know about this check Pathfinder Worldscape.
>>
>>49200467

>I have my players roll 27d6 for their stats, and assign them as they like

What the actual fuck am I reading
>>
>>49200690

What the heeellll
>>
>>49200866
>Dynamite doesn't have the rights for Conan

Missed chance.
>>
Have any of you ever played a lich/had one of your group members become a lich?
What was it like?
>>
>>49194542
I've noticed nobody cares about or discusses new archetypes any more, It's getting ridiculous how much new content they're pumping out and it doesn't even receive a thread from their own forums.
>>
>>49200690
>Crysys
Why the fuck would they spell it like this?
>>
>>49201303
Well a lot of them aren't really interesting. Just 'this is a thing'.

I can't remember a fucking thing from Haunted Heroes except pact wizard and that was just 'yep, more OP wizard shit.'
>>
>GM doesn't seem to grasp the concept of CMD and monster AC increasing faster than +1 per level
Yep, fury' fall is broken, yep greater trip is broken, yep +1 to CMD per 5 leves as class feature is broken, yep +X magic weapon is broken. Fuck you, Dan
>>
>>49201324
>>49201303
Horror Adventure was pretty good.
I remember the occultists getting the contact other entity spell, the blood alchemist, and the plundered power spell, which was cool as all hell.
They also discussed some things like the blood alchemist (and its glaring flaws), the gingerbread witch and the undead master.
>>49201431
I mean, most monsters within 1 level of each other have roughly the same AC.
The CMD varies wildly though, but I bet there are monsters with lower CMD than lower CR monsters.
>>
>>49201431
Get him to build a martial character with access to 'broken' options (ie normal options to all the rest of us) and then gm a oneshot arena style session for him where you pit him against a number of average difficulty encounters, making sure you get across the bits where these encounters should be appropriate for his level.

Opinions like your GM's can only be changed through personal experience.
>>
>>49201454
CMD scales faster than any other monster defense in the game.
>>
I've got a stupid question.
Sahuagin don't seem particularly dangerous for CR2, how many do you think I could reasonably throw against a level three party of four?
>>
>>49201454
>Horror Adventure was pretty good.
U wotm8?
>>
>>49201605
What?
It had nice spells, a couple of neat archetypes, and some nifty tools.
>>
>>49201593
>how many do you think I could reasonably throw against a level three party of four?

Probably six.
>>
>>49201650
10% usable content with 90% trash should not be the standard for "pretty good"

Also, you mentioned the blood alchemist. Isn't that basically nonfunctional? Can't refill blood pool, circles last forever, circles have no size limit so you can encircle the planet in 10 minutes? "Cool but shit" is not a good thing for the game.
>>
>>49201684
>Also, you mentioned the blood alchemist. Isn't that basically nonfunctional? Can't refill blood pool, circles last forever, circles have no size limit so you can encircle the planet in 10 minutes? "Cool but shit" is not a good thing for the game.
Yeah, thats what i meant by "glaring flaws"
>10% usable content with 90% trash should not be the standard for "pretty good"
I dont know about the sanity and all that, didn't read into it. Neither did i for the races, but the spells and the archetypes seemed nice.
>>
Is a wizard focusing on necromancy viable for his early levels till he eventually gets the not-bad save or dies?

Undead makes this an easy decision but lets assume for a second that you wont be using them but you'll still invest heavily in feats like SF and GSF necromancy.
>>
>>49201684
Paizo doesn't proofreader nor playtest half their shit, news at 11.

I remember when I fell for the Promethean Alchemist meme, it was all fun and games until my Homunculus got rekt.

>A destroyed homunculus companion can be restored to life by performing a ritual with its corpse that requires 1 pint of its creator's blood per Hit Die of the homunculus

Shit nigga.
>>
>>49201855
>performing a ritual with its corpse that requires 1 pint of its creator's blood per Hit Die of the homunculus

PEOPLE DON'T HAVE THAT MUCH BLOOD.
>>
>>49201855
>>49201908
That's why you freeze it in advance.
>>
>>49201756
Sorry, I guess I parsed this wrong (read the last bit about "this is pretty cool" as applying to all three)
>I remember the occultists getting the contact other entity spell, the blood alchemist, and the plundered power spell, which was cool as all hell.

It spends a lot of page space on corruptions that are literally traps designed to take away your PC. Very ham fistedly too, since they apply equally to good and evil characters. Seriously, Lycanthrope corruption ends with "You kill someone. You are now unplayably evil"

And my recollection of the archetypes was that there was a lot of "cool but shit".
>>
>>49201839
http://i.imgur.com/VVmyw7e.jpg

Also, until you get Lesser Animate Dead, you should just focus on some of the better low level spells, like Glitterdust, Web, Sleep or Color Spray.
The corpse companion (if you choose to take necromancer archetype) helps.
>>
>>49201954
I think the poster made it clear that he wanted to play a necromancer wizard without relying on undead. Also said that he wanted to make use of necro save DC boosters so using non necro spells while he waits for the good stuff is counter intuitive.
>>
>>49201946
Yeah honestly the sanity/corruption/fear system isn't for me. Pathfinder just doesn't work for that kind of horror system.

I didn't look into the archetypes for classes i dont usually play (see: not cleric, wizard, occultist or alchemist) so i can't speak for them.
>>
>>4920191
You can't just "freeze" blood, it cant even be kept chilled long enough to collect enough pints using modern equipment and techniques, assuming your character is incredibly fit they could collect 1 pint every 2 weeks without serious CON damage.

It's impossible to revive your Homunculus RAW.
>>
>>49201979
If you're playing without undead, you're gutting yourself as a necromancer.

Also the early necromancy spells seem pretty bad, and the earlier mentioned spells aren't dependant on having boosted DC's.
>>
>>49202001
Sure you can. By RAW it's just Blood, it doesn't need to be viable blood.
>>
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Which classes work best for Capes, /pfg/? All material available, though popular and/or cheap sources are preferred.
>>
If you have fury's fall and agile maneuvers do you add double Dex to CMB?
>>
>>49202201
You generally don't get to "double dip" on anything. Stuff like Paladin's Cha to saves can only happen once, you can't add your Cha to saves again.
>>
>>49202233
Which was a FAQ accompanying the dumbest errata Paizo's ever done.
>>
>>49202233
Agile maneuvers let you use Dex instead of Str on maneuvers
Fury's fall adds Dex to maneuvers (so Dex+Str in normal cases)
Is not really add twice Dex
>>
>>49201839
Sometimes I think transmutation is the only viable school for save or die builds. At least with transmutation you can use your lower spell stacks to stack some truly bad-ass buffs.

Meanwhile necro is quite literally fucked when he's out of his big guns as his low level necro spells are either completely useless or is best used during downtime.
>>
>>49202257
But you are using Dex twice in the same place. It doesn't matter if one is replacing and the other is adding.

You can have Fury's fall to have Dex + Str.
You can have Agile maneuvers to have Dex.
Having both would be Str + Dex, not 2x Dex.
>>
>>49202270
>wanting to play save or die builds
Pls.
>>
>>49202257
The FAQ states, effectively, that "ability modifier" is a bonus type in itself.
>>
>>49202383
>>49202257
Rather, that each ability modifier is its own bonus type in the absence of other types (such as insight or luck).
>>
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What should I take as my fourth feat on a Juju Oracle? Already have Toughness, Undead Master and Iron Will (due to the campaign nature).
>>
>>49194407
What's a good AP to play with children (6-9th grade)?
>>
>>49202586
We Be Goblins.
>>
Anyone have the Thornkeep pdf? Hard to find in google and all torrents seem dead.
>>
>>49202805
>https://mega.nz/#F!9tQmBSbL!tbmlmKB_IsgDtzzrlXkVVQ
Its in the trove
>>
>>49202573
Undead Master is awful RAW.

I'd personally retrain it for Spell Focus (Necromancy) and then take Spell Specialization in Animate Dead.

The more minions you can grab the better.

What 3PP or other shit do you have access to?
>>
>>49202848
What's wrong with Undead Master? A higher number of undead goons seems neat, though I am inexperienced.

As for 3PP, my current DM doesn't really like it and prefers first party only, though he's accepting of some more conservative 3PP stuff.
>>
Can someone help me out with psionics items? There was I think a shoulder item that allowed an Aegis to channel his suit throigh, giving him bonus armor and customization points. Looked through the psionics page for items can couldn't find it.

Also, what is more for a martial character, +4 str and a +1 to damage or two natural claw attacks and enlarge person?
>>
Has anyone run Kingmaker / Ultimate Campaign? How are the kingdom management rules?
>>
Sorry to ask guys, but Im new and Im wondering, is there some for of, beginner friendly step by step guide to making your character?

Like, a guide for diffrent classes, explanation what certain numbers actually do in game. Something to help me with the overwhelming amount of information I have to get thru before I can even start playing.
>>
>>49203045
Reach and extra attacks are very good compared to +2 to hit, +3 damage.

>CRYSTAL SPAULDERS
>Aura: faint psychokinesis; ML: 3rd (+1), 6th (+2), 9th (+3)
>Slot: armor; Price: 5,600 gp (+1), 22,400 gp (+2), 50,400 gp (+3); Weight: 2 lbs
>Crystal spaulders are crystalline plates resembling armor and are worn on the upper arms and shoulders, although they take up the armor magic item slot. An aegis, or anyone else with the ability to create an astral suit or mind armor, can channel their astral suit or mind armor through the crystal spaulders when creating it. This does not otherwise alter the action needed to create an astral suit or mind armor, the summoner must simply be wearing the crystal spaulder and choose to create the astral suit or mind armor through the spaulders.
>Crystal spaulders have 45 hit points and a hardness of 15.
>When an astral suit is formed through crystal spaulders, it gains an enhancement bonus to the armor bonus it grants equal to the enhancement bonus of the crystal spaulders. In addition, the character gains a number of customization points to spend equal to the enhancement bonus of the crystal spaulders.
>When mind armor is created in this fashion, the enhancement bonus and the maximum enhancement bonus of the mind armor is increased by the enhancement bonus of the crystal spaulders, although any enhancement bonus above +5 is lost.
>Crystal spaulders may only be made with a +1, +2, or +3 enhancement bonus.
>Construction Requirements: Craft Crystalline Focus, ability to manifest mind armor or an astral suit; Cost: 2,800 gp (+1), 11,200 gp (+2), 25,200 gp (+3)
>>
>>49203081
http://www.d20pfsrd.com/basics-ability-scores
If you ever forget anything, you can probably ask your GM
>>
>>49203108
That's the item. Thank you.
>>
>Precon character is a Dex Unchained Monk with Str 13 (for Power Attack) and Flying Kick
>It has Dragon Style and Dragon Ferocity
Something I'm not seeing in here?
>>
>>49203193
Nope, sounds like someone fucked up. Only benefit is being able to charge over difficult terrain.
>>
>>49203354
And even that isn't a benefit because with flying kick charging almost never going to happen.
>>
How should I adjust the party's effective level for figuring out appropriate CR challenges when there are 6 PCs being helped by 4 NPC of equal level?
>>
>>49201855
>>49201908
Aren't there magical means of replenishing the blood in someone's body? Like, I can only assume draining blood is CON damage (or Str, if blood money is to be believed). An alchemist could just drain himself almost dry and chug some lesser restorations.
>>
Hey /pfg/ I'm going to be joining a group soon, within the next week and a half. The guy who's going to be DMing said he wanted to play Pathfinder, so I started researching.

I've never played DnD or PF, both look fun and interesting. I'm more in it for the role playing but being an optimization nerd is fun too for me.

Why does PF and 3.5 get so much hate? I honestly thought it was the preferable option from what I'd heard in the past. Now it seems like everyone hates it?
>>
>>49203755
It varies. Blood loss/drain gets used by a lot of stuff. Most monsters with explicit "blood drain" do Con damage or drain, blood money does Str, a few things have it as HP loss.
>>
>>49203755
Mechanically RAW? Sure.


But Paizo have heavily implied that healing doesn't replace/produce blood, your only healing flesh, muscle, bone etc.
>>
So, I might be getting back into Pathfinder.
If we eliminate Iron Gods, Reign of Winter, Skulls and Shackles and Rise of the Runelords, what remaining prewritten APs are good?
>>
>>49203756
It was the most popular tabletop game, period, until 5e.

Whatever has the most attention gets the most shit.

That's not to say there's not anything wrong with it; on the contrary, it's amazingly average in terms of how good or bad it can be. It's just.

The shit's on loudspeaker.
>>
>>49203831
This is untrue, Bleed damage deals HP damage.
>>
>>49203048
Better than the rules for war and armies, which should be scrapped entirely when you get to them. My group enjoyed the fiddly bits of kingdom management, trying to decide what we want to build and where. But I don't think it's for everyone. Your best bet would probably be to explain the rules to your players and see if their eyes glaze over with boredom or they complain about it being too complicated.
>>
>>49203809
>>49203831
Amazing. Still, it's by RAW, so I can't imagine many GMs going out of their way to go "no fuck you your one class feature is now useless, enjoy being a commoner +1".

>paizo keeps making new alchemist archetypes and flooding the archetype page
>doesn't make new alchemist discoveries for existing archetypes, or even for base alchemist
>no new alchemist feats (to my knowledge) in recent books

Fucking paizo
>>
>>49203756
You could write a essay about this, people probably have.

1) People don't want to "game" any more, they want to LARP. Critical Role and other similar shows have convinced people this is how RPG's are played, what they don't realize is literally everything in theses shows are prepared in advance, all dice rolls are fudged and any deviating from the prescribed plot gets players booted from the show.

2) They've only played one or two systems, you wouldn't believe how many people who go on and on about how great RuneQuest is haven't ever played it.

3) This also ties into number 2, people fucking hate Vancian casting, It's never explained to them properly, they'd rather use a impossible to balance, easily abused and retardly simple mana based system.
>>
>>49203843
Curse of the crimson throne, mummies mask. I really like iron gods for the classic feel.
The first four books of hells rebels are fun but the fifth is super rp heavy which isn't to everyones taste and the last book is trash.

New ap looks promising
>>
Noob here. I've seen normal grid maps, As far as I know they're designed for drawing battle maps.

What are the hex maps for? No idea.
>>
>>49203980
But Psionics is reasonably balanced, harder to abuse than standard, and hardly retarderdly simple.

>Power cost X points
>Can upgrade power for y points with feats, metapsionics etc
>X+Y=<Manifester Level
>>
>>49194542

Do you have any sales figures?
>>
>>49204059
For people who prefer hex maps instead.
>>
>>49203980
Vancian casting does just suck, though, you have to admit.
>>
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>>49203980
>they'd rather use a impossible to balance, easily abused and retardly simple mana based system.
>>
>>49204169
Yeah, I much prefer systems where my casters put Goku to shame for pure unadulterated !missile spam ^_^
>>
>>49203980
>1) People don't want to "game" any more, they want to LARP.
Boy, is this true. My group is putting way more effort into making "compelling characters with deep backstory" these days when I know we'll just ignore it after the 4th session. Makes me kinda upset that I have to put tons of work, only to know it will be ignored later.
>>
>>49204253
Don't ignore it, then. Be the change you want to see in your game!
>>
>>49204240
Yes, what is the 3.5 warlock?
>>
>>49204264
I kind of just want to play a fun miniatures wargame with a lot of customization options, not tell a ego stroking tale
>>
>>49204137
The problem is that Psionics suffer from the complete opposite array of problems, in mana based games players tend to go the ultra efficient route of casting only spells which give you the most bang for your buck, with Psionics a common problem was people blowing their load all at once and doing game breaking amounts of damage.
>>
>>49204291
>blowing their load all at once and doing game breaking amounts of damage.
But you can't spend more than your ML in power points. Is that not a big enough limiter?
>>
>>49204290
Then uh... I guess do nothing if they're not going to play their backstories after the third game? Bam, change you wanted!

>>49204287
More fun as an ur-priest / eldritch disciple of a dead god.
>>
>>49199049
Martial training 3
>>
>>49204309
For about half the game, you can run out in one encounter.
>>
>>49204291
See >>49204309. The problem I see other players cite in Psionics nowadays is either "Waa, waa, muh flavor" with is a non-argument for a couple reasons I'm not going to get into, or because they feel the added flexibility of being able to dial the power knob where you want it is too useful. That is to say, you can choice to go light on the way you spend your PP and not augment your powers lots to make your PP last longer or you can invest the max amount of PP in each power and blow through your points faster in exchange for getting the most bang for your buck. The counter arguments to that are that you're going to burn your PP out faster than most people think if you go all in all the time and and that if you never augment any of your powers for the sake of making your PP last longer, most of those powers will be too weak to do much, especially at mid or high levels when you're tossing around 1st and 2nd level powers instead of the 6th level ones you could be manifesting.
>>
>>49204482
Oh bollocks. Maybe the first few levels, but the same applies to vancian casters there too.
>>
>>49204291
>Most bang for your buck spells
>Implying that never happens in Vancian casting
>Implying that is literally not the ONLY thing happening with casters in a vancian system

-1/10 at least put effort into your shitposting.
>>
>>49202958
RAW, Undead Master only increases how many undead you can animate, not how many you can actually control.
>>
Anybody know what's up with the trove? I have a delivery to make.
>>
>>49204855
I can clean it and put it up on the trove, just email me at [email protected]
>>
>>49204688
See, this is how you can tell PFS players from actual players, they don't know the difference between "most bang for your buck" and "best spell for the situation".

Like barbposters they think every situation can be solved with hacking and slashing.
>>
>>49204891
But picking the best spell for a situation IS getting the most bang for your buck. Just because the point values are different doesn't change what you're doing or the mentality behind it.
>>
>>49204983
Don't take the bait.
>>
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>>49204983
Holy shit, God damn newfags don't even remember pain spam. I'm getting to old for this hobby.
>>
>>49204885
Funny
>>
Haunted Hero's Handbook images?
>>
>E_odd_number
Because fuck sorcerers right?

Simulacrum is a 7th level spell so anything above E12 is just dumb.
>>
>>49205128
http://imgur.com/a/RaOyW
>>
>>49204983
>But picking the best spell for a situation IS getting the most bang for your buck. Just because the point values are different doesn't change what you're doing or the mentality behind it.

This logic doesn't make any sense and completely falls apart for sorcerers; situationally Sleep is almost always objectively better to cast than Color Spray, but Color Spray is the best bang for your buck to memorize.
>>
>think it'd be fun to pull some of the stuff off a VMC for a character
>If I VMC I get locked into a bunch of shitty and/or useless abilities I don't want

Why weren't these just regular feat chains or feat trees, god damn. All I want is the Arcane Pool.
>>
>>49204891
>barbposter
What?
>"most bang for your buck" vs "best spell for the situation"
...Are we going to have a definition argument now?
>>
>>49197791
E7 is a completely retarded idea. E6 and E8 are the only acceptable variants.
>>
>>49205406
My group personally runs e20.
>>
>>49198227
>>49197791
>>49205406
E7 grants another feat, and PF has a lot of class features that pop up at 7.

However, E7 is retarded because it fucks over spont casters.
>>
>>49205457
E6 grants another feat at "level 7"
>>
>>49203718
Every +2 CR effectively doubles the power. So a party of 10 characters could face encounters 2 CRs higher than a standard party of their level.
>>
>>49203756
>Why does PF and 3.5 get so much hate?

Because, frankly, 3.x is a fairly terrible system. It has lots of flaws and it seems to actually ruin people who could otherwise be decent players.
>>
What is E(Xnumber)?
Sorry, It's been like 8 or so years since I've even looked at 3.X and have a shit memory, a new friend finally got me to play pathfinder but I'm fucking lost.
>>
>>49205723
E6(or Epic 6) is a variant where you stop levelling when you hit 6th level - at 6th level the characters are already powerful from a peasant's perspective, but don't get game-altering abilities available from 4th level spells. In the 3.5 version, after getting to 6th level, you gain an extra feat every 5000 xp(I'm not sure how that works in Pathfinder, since the XP system is radically different and inferior from 3.5). Additionally, there are some extra feats made specifically for e6 play - such as being able to use a 4th level spell as a ritual, gaining features from PrCs, extra spells known/spells per day, etc.
>>
>>49205788
>game-altering abilities available from 4th level spells
Are there any game-altering 4th level spells in pathfinder?
>>
>>49205817
Dimension door and Arcane eye are a good start.
>>
>>49203193
1.5x str means +50% power attack damage
>>
>>49203718

Take however many monsters you would send at your 6 PCs, and add a few more that balnce with the NPCs.

Just upping CR will make the encoutner easy due to action economy
>>
>>49205525
Care to go in more detail? I'm curious and new so I'm eager to read up on the flaws so I can be prepared
>>
>>49205817
Dimension Door, Scrying, Lesser Simulacrum... And of course, druids get Reincarnate, the lowest level spell that can return the dead to life.
>>
>>49205788
ah, thanks.
>>
Updates to the legendary vigilantes playtest

>Symbiotic Arsenal feat integrated into Weaponized Symbiote talent
>Weaponized Symbiote can now make more ammo
>Whip Symbiote and Improved Whip Symbiote integrated into the same talent
>Shadow Sentinel made into an actual damn archetype
>More uses of Shadow Clone per day, and the action needed to use shadow clone clarified
>Shadow themed SLAs available
>New class features to make shadow clones better
>Real Shadow Clone gained at a 11th level instead of 16th level
>Able to summon multiple semi-real shadow copies at later levels
>Tons more cool shadow stuff
>Minor tweaks to other things

There's been more activity on the doc, so I've been getting more and more done, which is always a good thing.
>>
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>>49206450
I'd like to compliment you for the wonderful things you are producing, and for making Alchemical Scoundral stack with other archetypes, like Mercurial Duelist and hopefully Fortune Thief. Finally I can be the hexing alchemist I've always wanted to be. AND STILL GET INSPIRATION. HAH.
>>
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Do tieflings make good waifus/husbandos?
>>
>>49206583
As far as I can see, they should actually mix.

FF replaces
>Vigilante Specialization

AS replaces
>Skill points
>Class skills
>4th, 8th, 10th, 14th, 16th vigi talents

So as far as I can see, they're fine and dandy to stack!
>>
>>49206606

In my experience, they tend more towards Neutral and Evil.
>>
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>>49206658
You are why Vigilante is my favorite class in pathfinder.
>>
>>49205406
Lesser simulacrum is a bit of a problem, but the clones aren't mind-slaves so there is little risk of a wizard making an army of perfectly loyal storm troopers.

As people said, Dimension door is neat but not too powerful.

I personally like E12. Its well into the "you are superheroes" zone without being in the "you are world dominating overlords".
>>
Stating out a steelfist commando with Elemental flux instead of solar wind, and maybe veiled moon instead of steel serpent. Kinda confused on maneuver choice. Should I invest in both broken blade and thrashing dragon? How much of riven and veiled should I put into? I know they have a lot of utility but so does Flux. Help a bro out /pfg/
>>
>>49207031
Oh and should I go the finesse+deadly agility route or something like power attack and dragon style?
>>
>>49206968
Ha, I'm used to hearing that more about the kineticist than the vigilante, although the vigilante didn't need the help. I'm glad to hear it anyways, I'm just really glad LG has been cool enough to let me put out 2 books of content for this awesome class.

Just please make sure to review it when the full book comes out, as reviews are super helpful.
>>
>>49207031
>broken blade
No.
>thrashing dragon?
Sure.
>How much of riven and veiled should I put into?
As much as you want to.

>>49207059
> finesse+deadly agility or power attack+dragon style?
Whichever you think is more fun. Pathfinder has burned you and made you afraid of making build mistakes, but with PoW there is much less risk of that happening.

PoW is nice because there aren't many traps. If you just pick at random you will have a moderately effective and very ____fun_ character to play.
>>
>>49207145
Why no broken blade? it seems pretty similar to thrashing dragon, with maybe more d6s added.

any particular riven or veiled maneuvers to look out for?
>>
>>49205788
>4th level spell as a ritual
>>49205951
>Reincarnate, the lowest level spell that can return the dead to life.
That's interesting.
>>
Anyone have any room in their online games?

Text preferred.
>>
>>49207391
Apply to that tristalt madness game they were talking about earlier.
>>
>>49207463
And if you do play a core monk / core rogue / core bard
>>
>>49205867
I recommend you to reread Power Attack.
>>
>>49207463
>apply
I don't see anywhere to fill in an application form.
>>
>>49207475
Sorry, one of the classes must be Soulknife.
>>
>>49207573
3.5 soul knife instead of rogue.
>>
>>49205867
Power Attack doesn't factor Str, anon.
You add +2 for every -1 normally
+3 if you're using 2hd weapons or primary natural attacks that add 1+1/2 str
+2 if you're using off hand weapons

If you have 20 or 56 Str literally doesn't matter in how much you add with Power Attack

In this case, with Dragon Style and Dragon Ferocity, he would add +2 extra on his first attack every turn and +1 extra on the rest of his attacks for two feats, a fucking waste of feat slots if you ask me.
>>
>>49203756
5e's fanboys are all turbospergs who REEE about people having fun wrong.
>>
>>49207190
>Why no broken blade?
It's broken.
>>
>>49207799
Broken good though right?
>>
>>49205867
>>49207636
Just chiming in, I think the confusion here is that PA has a specific clause that states

>This bonus to damage is increased by half (+50%) if you are making an attack... that adds 1-1/2 times your Strength modifier on damage rolls.

The trick is that the damage increase only applies to very specific things: two-handing a weapon or using a primary natural attack with a 1.5x Str bonus. Unarmed Strikes are counted as manufactured attacks, not natural attacks.

As a related question, would Horn of the Criosphinx work with PA? It doesn't state that you're 2Hing your fists so my feeling is no.
>>
>>49207831
Broken is never good.
>>
>>49207846
Monks with Horn of the Criosphinx add two times to their damage if they're using a 2hd weapon or have both hands empty.

So
If he's using a 2hd weapon he adds x2 Str on damage and +3 per every -1 from PA
If he's using unarmed only with both hands empty he adds x2 Str on damage and +2 per every -1 from PA

It's a nice feat if you're using Pummeling Charge
>>
New thread:
>>49208133
>>49208133
>>49208133
>>49208133
>>
>>49203081

There is a paizo strategy guide that aims to explain basic terms, tries to explain classes in terms of typical archetypes (including a "what type of character do I want to play" quiz) and provides possible levelling builds. I think it is serviceable, if not perfect.
>>
>>49203081
I actually wrote a guide that does exactly that, enjoy!

https://docs.google.com/document/d/12bzFGnyLO4TrOOLZ8Q1OROcB0lydVfF09JY2T1g4GxQ/edit?usp=drive_web
Thread posts: 316
Thread images: 37


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