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Pathfinder General /pfg/

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Pathfinder General /pfg/
Friendly reminder to tell us what 3pp your game allows if you need character building help.
What's your favorite Golarion's country? For me it is Andoran, the land of unlimited possibilities and triumph of democracy!

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Legendary Vigilantes playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit

Old Thread >>49139597
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>>49153559
I'm a huge fan of Qadira.
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>>49153559
Numeria, by far.
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>>49153559
T-This isn't the type of chinese fantasy wall scroll I'm used to pfg threads starting with
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>>49153559
>favorite country in Golarion
Literally none of them. The most fun I've had in Golarion is in the Shackles.
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>>49153639
Does this make you feel better?
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>>49153559
This is the kind of kitsuneposting I can get behind.

Personally, I like the land of the linnorm kings. Not a huge fan of Golarion, but that seems fun.

>Added three new alternate class features to the class; an akashic dip one, a psicrystal one, and one that buffs your ranged cantrip
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>>49153559
Cheliax is the heroes we need, but not the ones we deserve.
>>
http://www.myth-weavers.com/sheet.html#id=932077
I need help deciding what to spend this extra 11k gp on
Ignore the feats section there are house rules involved
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>>49153696
But they're dogs.
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>>49153741
So they are. I can get behind that sort of dogposting too.
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>>49153731
Cloak of resistance?
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>>49153635
Do you like femdom?
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>>49153731
Well, first I'm confused as to where the other +6 to damage on your longbow is coming from (is Deadly Aim a combat option instead of a feat?), but Bracers of Falcon's Aim (pre-UE errata) are fantastic, if your GM will let you get them.

Cloak of Resistance > Elvenkind, also consider enchanting your armor with at least an enhancement bonus.
>>
Please help me playtest the Nyctomancer's Handbook for Sphere of power! Here is the right link this time <.<

https://docs.google.com/document/d/1zHRZyaMh_QwWcQ-ROGCjQyCdflD6cbm9VdEOJMpC06I/edit?usp=sharing

And to the GitP thread if you have comments too expansive for the doc:

http://www.giantitp.com/forums/showthread.php?499272-Speheres-of-Power-Nyctomancer-s-Handbook-Open-Playtest&p=21164623#post21164623

Thank you!
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>>49153809
Ain't nothin' wrong with it!
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>>49153696
>Bulletstorm
>Magpie Mage

You wanna tell us something, Forrest?
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>>49153892
What's there to tell?
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>>49153936
I should try to finish the americafairy 2hu game.
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>>49153818
My GM hates Errata
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I am going into a dungeon where the primary threats are negative energy damage, ability damage, level drain, and getting smacked in the gabber with a symbol of death.

How do I make a dhampir that can survive this?
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Andoran, but Linnorm Kings is neat as well, especially because you have to get fucking cursed to become a king.
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>>49153696
>Those OP as shit cantrips.

Daaaaaamn, Forrest
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>>49154091
Bear in mind that the class is the only class that can cast them, and the class does not have sustainable spellcasting outside of cantrips.
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>>49154091
The cantrips are one of their core class features, since they don't get anything that gives them real staying power through the day (they have a large drop in spells per day compared to even the 6-level casters, and almost of their class features are dedicated to making those spells and the cantrips function).

These class features are their equivalent of Inspire Courage/etc or Judgements and Bane or a psychic warrior's path and bonus feats.
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>>49154000
>hates errata
>pic related

Seriously, enjoy a 19-20/x3 longbow for half the cost of a +1 keen sword, and without spending a feat. The post-errata version is so fucking awful.
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>>49154233
He's awesome but sadly I'm gonna miss the next session of his because I have to go to marching band practice
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>>49154609
Just call in saying your euphonium is broken
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Im making a performance (Oratory) tiefling male bard. I want him to have a golden voice, like Morgan Freeman and whatnot and do jazz/blues/etc
Does anyone have any recommendations for music to play when hes performing to set the mood?
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>>49154642
Either way, I lose
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What is the best stalker? Two weapon with Deadly Agility and Thrashing Dragon or ranged with Solar Wind and Tempest Gale?
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>>49154712
First. And don't forget about Veiled Moon-utlity.
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>>49153499
>even by the standards of combat maneuvers

I know that combat maneuvers are jank to begin with, but that's not what I asked.

>>49153577
The rules look like they contradict themselves. If your opponent gets +5 to their CMD, you're probably wasting your time. They say something tucked in your belt is loosely held and doesn't give the CMD bonus, but then they say a belt pouch does. Is the stuff in your belt pouch suppose to be easier to steal than the pouch itself?
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>>49154746
1) What martial traditions can a TN Stalker take that will help improve?
2) Are Solar Wind/Tempest Gale that weak, or is the melee stalker just that much better?
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>>49154712
Base stalker needs Bushi to have non awful recovery, Brutal Slayer is a great strength build, and Vigilante is a good skill build that also has a combat niche.
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>>49154774
>the rules contradict themselves
Yeah, that's the idea I would think. It's easier to slash a pouch and catch what falls out than to cut a pouch off a belt.

Honestly I think the bonus to CMD should be +2 or +3 at most.
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>>49154712
>What is the best stalker?
Stalker with Broken Blade and Elemental Flux.
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>>49154785
>the melee stalker just that much better?
This. IMHO of course.
>>
Feat Idea:
Kyudo (Combat)
Prerequisites: Wis 13, Precise Shot
Benefits: When making ranged attacks with a longbow, you may use your Wisdom modifier in place of your Dexterity modifier to determine attack rolls. However, whenever you are under the effects of a non-harmless mind-affecting effect, you take a further -2 penalty to attack rolls.
Special: A psionic character may expend his psionic focus as part of making a ranged attack, allowing him to choose one ability that would normally have to be declared in use before making the attack roll, and instead wait until after resolving the attack to decide whether to apply it or not.
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>>49154805
I'm just annoyed now because my group's rules lawyer pulled out some quotes about how steal works last session to defend that the stuff in his belt pouch couldn't be stolen. He's a good friend and generally a good player to have around, but he's also simultaneously a headache. That's probably the typical rules lawyer.
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Anyone got campaign settings or other stuff in other languages than English? I'd want to play with some of my german mates without having to translate everything manually.
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>>49154919
That does sound pretty standard for lawyering. What quotes did he pull? Paizo FAQs or what?
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>Fing group at LGS
>Roll pretty great so I go monk
>GM doesn't allow U monk
Strike one
>Pick Imp Trip and Imp Grapple and some other stuff related to both to have fun even if I'm going to suck at it
>GM doesn't allow any feat or power that even remotely lets you control the battlefield if you're a martial
Strike one billion
Literally walked away the moment he came up with a bullshit explanation about magic blablabla

Man, it's becoming harder and harder to find a decent group these days
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>>49155665
What the actual fuck?

What is the rest of the party? Witch/wizard/cleric/druid?
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>>49155665
Inquisitor, Magus and Summoner. Mediocre rolls according to the GM. I arrived late, due work but I informed beforehanded, so I didn't see the rest rolling and making chars,
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>>49155665
>GM doesn't allow any feat or power that even remotely lets you control the battlefield if you're a martial
What the actual fuck? Did he actually consider grappling and tripping to be overpowered?

Also, what's his "bullshit explanation about magic"?
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>>49155665
How does one make a group at a LGS?

I'd like to GM one with a hack of Pathfinder I'm building, but actually have it be live and face to face rather than over the air. Big things for the hack are "PoW Only", "No Full Attacks", "Spellcasting can only be done through items", and "Modern Guns Everywhere Get Dex to Damage But Hit Regular AC."
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Dreamscarred guys: you should build some kaiju that are worth a damn.
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>>49154058
Aren't dhampirs healed by all that? You'll essentially be getting infinite heals.
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>>49156043
I didn't stay, I know, I was a cunt and a dick, but the moment he started with "Look, magic should be the only able to..." I literally left
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ILEOSA DID NOTHING WRONG

>Anyone else think she was written as a two dimensional villain and would have been better with some more freedom to fight the possession?
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>>49156130

At the very least, I can't fault her policy on bootyplate.
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>>49156158
Devils love asses.
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>>49156055
>PoW Only
>Spellcasting can only be done through items
I'd really strongly recommend against these, limiting player choice is bad enough without adding a restriction on only a small subset of DSP stuff, especially since a lot of players won't be familiar with it and might not even have access to the books/material depending on the internet situation at the store. Maybe just say "PoW heavily encouraged" or "no 9th level casters" instead since that only cuts out 6 classes instead of all of them.

The other two seem reasonable, maybe let only Fighters full attack like in 5e.
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>>49156173
I'd then have to ban any and all spellcasting. Magic does not work that way in setting. It can't even be abstracted to work that way in setting Completely incompatible.
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>>49156238
... But supernatural initiating can?
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>>49156251
As a matter of fact, yes. Yes it can. (Most of this is my utter contempt for Vancian Magic, mind. And God Casters).
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>>49156368
>my utter contempt for Vancian Magic

I keep seeing this at /tg/, could you explain what's wrong with it and what other system you would favor? Thx.
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>>49156368
>I hate a subsystem so I refuse to let my players even use the balanced and functional versions of it

10/10 GM I'd play with, anon.
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>>49156368
Give 'em Spheres then at least, christ.
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>>49156130
We're in the last adventure for Crimson Throne. I built her up a lot and my players are being motivated to save her from the crown rather than just killing her.

She's rather bland for motivation, but I had the players meet her on several occasions and had her take a personnel interest in them. It wasn't until halfway through the game where they were positive she was the villain and they were more concerned about the change in her personality.
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>>49156398
Not that person, but I hate preparing spells. It's a hassle where I have to guess how to be useful for this adventure, and if I fuck up then I can be completely worthless. It takes even more time to prepare my character each session, which is also a pain. I'm a fan of psionics, spontaneous casting, and (from what little I've read) spheres.
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So, /pfg/! Ever play a character with a peg leg, hook hand, or similar prosthesis?
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Is there a list on bonus monk feats?
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>>49156594
>It's a hassle where I have to guess how to be useful for this adventure, and if I fuck up then I can be completely worthless.
Err, well, plenty of spells have a ton of versatility, you know? especially low level
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>>49156849
Yes, but I don't enjoy it.
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>>49153696
>TFW forrest completely agrees with me and puts in all of the ideas I had
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>>49156889
Were you the anon last night with the good ideas about item-casting? I was pretty out of it and can't recall 100%.
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>>49153559
>tfw might start a Pathfinder campaign when I get back to uni
>based in celtic mythology
>no guns or other modern shit
>halfhuman characters at most
I'm fucking pumped
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>>49156965
ye. I'm also the anon in here that plays an Artisan that crafts things at 6% of market price.

Or, did, I guess.

That game died.

It only lasted two sessions.

I spent longer making poor Frank than I did playing him.

Oh well. On to the next thing.

>pic related

I haven't been paying attention to Akasha for quite some time now. The veils in the Vizier playtest really didn't stick out at me as something to build around, and many of them were a form of utility that other things tended to do better. It's been so long, though, that I'm hoping that Akasha now has Incarnum's level of both ease of access and usefulness in a class-agnostic way.

In other words, this: http://www.giantitp.com/forums/showthread.php?321557-The-World-in-One-Feat-A-Shape-Soulmeld-Handbook

But with Akasha.

To be more direct: Is there a complete list of veils with the gist of each attached, and if not, is there a complete list of published products containing veils anywhere? The DSP website is a bit... Clunky.
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>>49157036
Ouch, that sucks. As far as I know, there isn't any in-deptch dipping guide for Akasha yet; you'd need to ask PsyBomb or something. However, currently the only product with veils is Akashic Mysteries. There's more coming (that I'm sadly not an active part of cus of the extended leave), but I can't say more than that.


In any case, though.

>Tinker with build for game
>Accidentally 700 DPR 1/round as a swift action at high levels

This update includes some nerfs to the Starspray cantrip.
>>
>>49156507
>We're in the last adventure for Crimson Throne. I built her up a lot and my players are being motivated to save her from the crown rather than just killing her.

Thanks bro, post how it ends when things wrap up.
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>>49157036
>I spent longer making poor Frank than I did playing him.
Every 3.5 game ever.
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>>49156083
Pretend for the sake of argument that I skipped out on reading literally all the published kaiju because my players would never let me use them and I don't think they'd be done right anyway and tell me what you think went wrong, and what's missing?
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>>49157221
What went wrong: They're no fun
What's missing: fun
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>>49157256
Well that's not helpful. There's so many different kinds of fun! Like, I'd bet you the ass cheek of your choice that I could make a sparkling laser kitten kaiju and folks would have fun with it.

...Fuck.

Now I kinda want to.
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What do people think of this Skald build for Skulls and Shackles?

(I'm one session in, so I have a bit of exp, and got a free mace)
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>>49157286
>Sparkling laser kitten kaiju
>Stats for when the cat jumps onto the battlemat
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>>49157286

By all means, please do.
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>>49157286
It looks like my response was very helpful.
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Tell me about the BBEGs or simple antagonists you are particularly hyped about revealing to the party.
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>>49157155
Aww. I liked Starspray. It's Orb of Force: The Cantrip. Or it was.

Still, 6d8+(6*WIS) is good for a 20th level cantrip. Being 0th level means it's ideal for metamagic fuckery.

I wonder if there's a way to use Wisdom for ranged touch spells. It wouldn't be necessary, but it'd be fun to go as WIS-SAD as possible. Amusingly, the Monk AC bonus option is good for both Starspray and Meditant builds. If you're going Starspray Mailman, you want your WIS to be high for damage and DEX for accuracy, so most armor (at least early on) would have way too small of a max DEX to be useful.

But then you get both of them to AC on top of Mage Armor, Blur, and Mirror Image.

Pew pew, moder fuker.

Crystallized Magic could've had some cool Nasty Gentleman shenanigans, but digging into it made me realize there really aren't a lot of good spells to share that provide actions for a companion - Produce Flame and Call Lightning don't work properly because the target isn't Personal/You.
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>>49157377
For starspray, it was a combination of the fact that when you nova spell it, it's a massive amount of extra damage.

Maximized Empowered Quickened Nova Starspray at level 19, or just similarly bursty stuff earlier, for tons of damage. Until 19, could do maximize empower rime heighten to apply debuffs too, or something.

Don't forget that rider effects like stuff from Martial Training interact with it strongly, and the ACF will increase its single-target accuracy. Ditto Circlet of Brass (+4/6/8/10 damage per hit, scaling, if fire) or Frostbite Halo (+2/3/4/5 and lets you ignore cold resistance).

Elemental Flux Stance will add +2d6 per hit if you burn the feats on it, etc. It turned out that 11 attacks with it by the time you capped it out was just way too good with these things combined into it. Cutting it in half turned out alright. You can do optimized damage-dealer-levels of damage with it if you build for it, and otherwise it's an always-useful wizard crossbow.
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>>49157451
"For starspray, it was a combination of the fact that when you nova spell it, it's a massive amount of extra damage" -> "and the fact that it'd come with 9 levels of free metamagic on top of it."

Somehow lost half that sentence, whoops.
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>>49157289
Skalds are highly party dependent. Are most of the other members of your party cool with raging? If you have a bunch of casters or archers they probably won't bother with your buff so you'll just be singing for yourself.
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>>49157377
>>49157451

Oh. Uh. Do note that Starspray targets normal AC, not touch AC. If you're going Starspray Mailman, you'll want to get Bullet Storm so you can all-but-guarantee your full damage after the first one or two shots.
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>>49157451
Oh, I know, it was amazingly strong. That's why I liked it.

It's still very good. It's not even the d8's that matter - it's the +WIS per d8. You can easily get 20 WIS at 1st onward. Because it's d8's, I like to think of them as throwing lightning swords at people. Or healing swords, since that's a thing you can do.

Bullet Storm hilariously will mean you don't have to worry as much about whiffing, and the Elemental Flux damage will still apply. Elemental Nimbus stance is worth using also, to a more limited extent - although you use Wisdom for Spellcraft, that doesn't make it a Wisdom-based skill, so your Martial Training initiation modifier is Intelligence, which will probably not be high enough to make the Fire damage from Elemental Nimbus worth focusing on. The Electricity option's bonus accuracy may actually be more worth using if your enemy has armor.

You don't want to waste nova metamagic on Quickened Starspray unless you absolutely have to, though. 4 levels of metamagic is really important for damage. Most living things have no Negative Energy resistance, and Force is mandatory for shooting spoopy ghosts.

>>49157563
Oh, shit. I somehow missed that.

>i'm too used to orb mailmen

I guess my sword fluff is even better now.
>>
>>49157355
My game is dead right now because of scheduling conflicts on my end...
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>>49157286
They are missing a lot of things that aren't godzilla, rodan or ebirah. That and they should be stronger.
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>>49157636
... Oh, hah. I just realized something.

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tga

Yes, Elemental Nimbus would be Wis-based for a spellburst savant. Go wild with it, on the starspray mailman build. Though being locked into fire means that even if its damage is better than Elemental Flux Stance, it might be less good in the long run since it's a lot of damage anyway.
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>>49157683
No wait it literally says "Also, this changes the check only at the time of rolling, so this does not change static class features or options made during character building such as your class’s class skills."

I'm a fucking moron.

My DPR build dipped mystic for wis-based elemental nimbus.
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What is the best Path of War (Expanded allowed) class to take if I'm playing a Graveknight arisen as a revenant to terrorize the people of Brevoy?
>>
>>49157721
I feel like the obvious choice there is Harbinger.
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>>49157501
I honestly wish I knew that last week, because you're right about that. Literally 4 out of my 5 fellow party members are casters, and the last one is a skill monkey rogue, so I am basically raging for myself. (Two of them are summoners, though I'm not sure how their classes work and if I can make their eidolon's rage even if they don't.)
>>
>>49157683
Consider this.
Elemental Nimbus adds plain fire damage to your attacks.
Starspray is a spell that generates attacks that deal fire damage (if you choose to).
Therefore, Starspray while in Elemental Nimbus (Fire) Stance is a Spell that deals Fire damage equal to 1d8+WIS+WIS damage per mote.

Deconstruct Energy can just turn all the damage the spell deals into something else.

Even if it doesn't work that way, double WIS per mote is really, really strong when you consider that just the base damage alone is now 6d8+12WIS at 20th now. It might end up being enough that you'd only ever use something other than FIre if the enemy had Fire Immunity or a Vulnerability to something else.

I'll do some staged optimization of it in a bit, see how we can get it to go WITHOUT burning "real" spell slots - those are to be set aside for later.
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>>49157726

Could you give me a crash course on the Harbinger? I've never played one or seen one played.
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>>49157748
See >>49157711; it doesn't swap IM, just skill checks at the time of rolling. Such is life.

It'll end up being (6d8+6Wis) + (12Int fire) in total, because Elemental Nimbus is a rider effect on top of your attack, not a bonus.

I'd love to see your optimization for it. Let's see how far we can take this and if it's in comfortable ranges for damage dealers.

Also this could be some hilarious burst healing at later levels, too.
>>
>>49157840
Oh right. Don't forget that Bullet Storm (which you're taking in place of a bonus feat as early as possible) will add +1 mote total. 7d8+7Wis at max level.
>>
>>49157744
Summoners can actually stack decently with Skalds. When you get the option to start adding Rage Powers to your songs, grab some of the Linnorm Death Curses (the Tor one is great) and then use it to enhance all of the summons your casters pull out.

If anybody kills your summoner's eidolons or summon monsters, they'll get hit with the death curses. If your party is willing to spend a little time building around it, being able to make enemies permanently staggered or give them vulnerability to fire/ice/electricity can be really handy.

It's even better if you had a druid in the group. Skald + Linnorm Death Curse + Summon Nature's Ally to summon up a swarm of Stirges is basically an auto-win button against any organic enemy. The stirge lands, starts dealing Con damage, and if they kill it they get hit with the Death curses.

I build my last Skald around the death curses and it was pretty fucking great.
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>>49157757
Harbingers are mobile skirmishers that deliver debuffs and focus down single targets. They're quick and gain a lot of movement-related abilities, while their native maneuver spread comes with a grab bag of odd tricks, debuffs, and defenses. Ideally, a harbinger chooses a target and hits them with something nasty, then fades away to a safe or safe-ish distance, or else uses their movement to gain superior positioning to help their allies out with flanks.

You're going to want Intelligence as your priority (those debuffs), then your choice of Str or Dex as your attack stat (get finesse & deadly agility for the latter) & Cha for your defenses (as an undead being).
>>
>>49157840
I got a bit into optimizing it and decided I didn't want to build it out to 20.

Still, there's a few key things.

human, +wis
Base scores (25pb) 7/16/12/10/18(20)/10
AC Bonus CFS
Bullet Storm CFS (Lose Bonus Feat 2nd)
Akashic Dabbler CFS (Eye of the Oracle)
Traits: Magical Lineage, Metamagic Master, Reactionary (?)
Drawback: Warded Against Nature
Skills necessary: Knowledge (Martial) for Martial Training I and II.
Other Useful Skills: Spellcraft, UMD, Perception, Stealth, Disable Device, Knowledge (Arcana)
FCB: +1/6 bonus metamagic feat every level but 19/20.
>AC Bonus gives us +1/4 lvl+WIS+DEX to AC, combines with Amulet of Nat. Armor/Ring of Protection/Mage Armor
>Bullet Storm gives us Mailman qualities and +1 mote; incentivized 1/round accuracy bonuses that would otherwise be shit
>Eye of the Oracle improves our TAB. TAB is the weakest part of our build, it's hard to boost spell accuracy compared to a weapon. 1/round is irrelevant mostly because if one hits, they all do, past 2nd level.
>Language on the traits is questionable with Nova Spells. Reactionary is a placeholder incase I find something better.
>Warded Against Nature is a feat masquerading as a drawback. No longer will you die to wolves at 1st level.
Get PBS and Precise Shot at 1st level. After that, Empower at 3rd, Reach at 4th, Seeking at 5th, Dazing and Echoing at 6th, Extend at 7th, Heighten at 8th, Intensify at 9th, Quicken at 10th, I dunno after that. Some of those (Dazing, Echoing, Heighten, Intensify) are for your real spells once you have a solid Nova bonus.
>>
>>49158501
Interesting. I'll use this and run some numbers on it.

Some commentary though:
>Metamagic reducer traits do work with nova spells ("If the spellburst savant has an ability that reduces the cost of a metamagic feat (such as the Magical Lineage trait), when used with a nova spell, it reduces the total adjustment, if applicable. For example, a 3rd-level spellburst savant with Magical Lineage (burning hands) could apply Empower Spell (normally a +2 metamagic feat) to that spell, because its adjustment is reduced by 1.")
>Dazing Spell can't be used with nova spells at all. That thing, unique among metamagic, has proven to be insane at every level of play with the spellburst savant.
>I might actually consider Well-Prepared as a trait, using your standard action to ready to fire off a Starspray and getting a +1 bonus on your attack rolls with it. Also potentially useful in niche situations against SR
>I misread the FAQ I linked in >>49157683; Martial Training (Elemental Flux) does /not/ give you Wis-based Flux thanks to the sentence they put in the middle of the paragraph about skills during chargen. However, Sleeping Goddess might be worthwhile for Battle Mantra as a scaling attack roll booster, and/or MT 3 for rerolling your first attack
>>
>>49158501
For reference, though, an Empowered Maximized Starspray at 11th level deals 40 (base) + 2d8 (empower dice) + 40 (5 * WIS, if WIS is 26) damage, average 89. Thats enough to kill a CR 11 monster in 2 rounds - but a CR 16 in just three. There's also Nova room for untyped or negative/positive energy damage thanks to the traits.

>>49158599
Yeah, I'll admit I did miss the newer nova spells text's caveats about traits and Dazing Spell. It wasn't for the cantrips, though, it was for Fireball and the like. Oh well.

Rime still works, I suppose.
>>
Summarize your character with one song. It's different from a theme song okay
https://www.youtube.com/watch?v=LB5YkmjalDg
>>
>>49158665
>Damage benchmarks
Hey, that is pretty great and about what I'm aiming for (1.5-2-rounding things in the absence of extreme optimization).
>>
>>49158740
>>49158665

Thanks for taking the time to build for it. Will take some of this into account with further tweaks.
>>
What do you guys think is better for a JoJo themed character: having no idea how to name the character but having the stand and secondary named (The Journey and Time Bomb) or having a character/stand name (Macheath or Mack the Knife) and a theme for the rest of the names?
>>
>>49158669
https://www.youtube.com/watch?v=CV7yAuIdDzs
Could probably work both characters I'm playing right now, actually. Possibly even one of the ones I want to play.
>>
>>49158740
>>49158761
Yeah. This is the mailman murder method. It works best as a means of red misting individual targets efficiently. PB/Precise Shot, Reach Spell, and Seeking Spell are for ensuring you hit shit; Seeking is REALLY good for what it does, as it allows you to, apparently, fire around corners as long as you know an enemy's location (which you can get with a party member's help or a few scouting items). It also carries your accuracy in the early game. Most defensive environments early on rely on cover and concealment, and Seeking nullifies both of those entirely because fuck you, bendy death lasers.

Amusingly, it's strongest at 3rd level. You get 4d8+4WIS damage, which is 38 damage on average, 24 minimum.

>>49158599
Oh, also. Sleeping Goddess doesn't stack with Eye of the Oracle, they both use Insight bonuses. It's useful for AC, though. Unbroken Stride is also worth using for the raw mobility - you're never in charge distance if you can stand on the wall and the enemy can't. Frankly, this build dominates the early game REALLY hard, and peters out later on. Accuracy is the largest issue with the build. You can't even take Weapon Focus (Rays), because these aren't Rays. You'd probably have to invest in some of the more obscure items to add weird bonuses like Luck or whatever, or go Magpie and copy Cleric buffs or something.

I also fucked up the build slightly. There's zero INT modifier, so Elemental Nimbus is limited at best. Goddess does win out, just not for the reasons you mentioned.
>>
>>49158665
Not particularly high, but since it's a vancian caster with AoE's, 2 rounds for equal CR isn't bad.
>>
Does anyone have a scan of the Horror Handbook page with the Ectoplasm Alchemist archetype?
>>
>>49158904
When you consider that this is a cantrip you can use every day all day forever, it's pretty great.

>then you hurl the Empowered Maximized Rod-Quickened Fireball to clean up the mooks once the boss is done hoho haha EXPLOSIONS
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>>49158905
>>
>>49158904
>>49158924
This is also the only Vancian build I know of that can keep up with the martials for all-day power.
>>
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>>49158924
>>
>>49158929
Thanks
>>
>>49158924
>>49158972
>>49158957
Do note that you only get one Nova Spell per round.

But yeah, it's meant to be able to pull off some good all-day stuff with its cantrips, with spikes from its spells. Glad to see it's working as intended.

>>49158897
Oh, whoops. My bad on the insight bonus. Was afb. I'll probably add a note that weapon focus (rays) applies to starspray, even though it's not a ray. Extracurricular Study can also get some cleric buffs, too.
>>
>>49159007
>extracurricular study
That's actually perfect. Divine Favor with Fate's Favored instead of Well-Prepared (which has the problem of progressively lowering your initiative count because of the way readying works) is a pretty inexpensive buff.
>>
>>49158669

>tfw I use Dark Souls music as inspiration for each character

I've got a character built around Aldia's theme, Ivory King's Theme, Abyss Watchers and and Twin Princes.

You'd be shocked at what the characters are meant to be, individually.
>>
>>49159033

Ohey, if you have a feat to spare, being a psionic race and taking Unlocked Talent will give you something interesting:

http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/i/inevitable-strike

Between the 4pp from the feats and the pp from knowing Sleeping Goddess maneuvers, this might be competitive compared to the Eye of the Oracle for a while. Not an All Day ability, but +5 to the attack and ignoring miss chance as a swift action for 1 power point seems good when you only need to hit with one attack.

Then you pick up Frostbite Halo for your Rime Spells to always punch through resistance, or Circlet of Brass for boosting fire DCs and damage.
>>
>>49159053
Where do you find translations of the lyrics? It's bleeding impossible to find stuff on Bloodborne boss music lyrics aside from the yahar'ghul

Also consider me curious about your characters
>>
>>49159053
>Ignoring the most inspiring songs of the series
https://www.youtube.com/watch?v=CbTI_Bzy29I&list=PLKh72Ot77i2ylHg6iSETr-pYLiLfk4kna&index=18
It's almost like having 15 big dudes in armor made a difference in your choice
>>
>>49158924
The moment it's "all day every day forever" you do have to compare it to what everyone else who can do that puts out, as opposed to the "Four plus bonus times from your main casting stat times a day an adventure dies, and all your GM's hopes die with it" crowd who can afford to do less with their fireballs when they're doing only that.

So, if you can two-round equal CR that's a little low, but maybe it can be optimized further, but is overall in the "is viable" category so long as that's not its true ceiling. Do keep in mind the guy with the bow can ALSO single-target all day every day forever, so those are the numbers you're up against!

Also please wipe the mooks off the map BEFORE the boss in the majority of circumstances; they're fragile but their many actions are a threat.
>>
>>49158669

https://youtu.be/L3wchrctxFo
>>
>>49159113

The lyrics for most other stuff in Bloodborne is about sacred blood (sanctum sanguine etc etc)
>>
>>49157155
Spellburst Savant is hideously short ranged.

Everything "Close"... That's practically melee.
>>
>>49158669
https://youtu.be/51t1OsPSdBc
>>
Can someone help me out? I'm interested in sundering magical amulets and rings but I'm not sure what hardness rating and hp they should have.
>>
any recent pdfs been released that are must haves?
>>
>>49159246
http://www.d20pfsrd.com/equipment---final/damaging-objects#TOC-Hardness

>>49159257
Ultimate Intrigue
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>>49158669
https://youtu.be/-8OpsPok6iQ

God is dead.
>>
>>49159219
Their cantrips are Close-ranged unless you Enlarge or Reach (particularly Reach, because it's a variable +1 to +3 metamagic that's useful on a wide range of spells, and just better than enlarge unless the spell is already Long) them, yeah. The spells themselves depend on what you pick, and past level 10, you can turn things into Long-ranged rays or spreads if you want.

A lot of fights in this game happen with 60 feet, as well; particularly ones within dungeons. Their cantrips were written with that and the ease of metamagic range increases in mind.
>>
>>49159268
anyone have it?
>>
>>49159246
"A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25."
>>
>>49159294
Did you check both troves?
>>
DR doesnt apply to fall damage, ONLY weapon damage.
>>
>>49159306
pretend I'm retarded, and dont know what those are....


Because I am.
>>
>>49159323
Then check the repository in the Opening Post.
>>
>>49157887
The most fun I've had playing a Harbinger was as a Kite Tank. Silver Crane Martial Charge in with Fetch's Wrath, claiming three targets to impose a penalty on their attack rolls to people who aren't me, then teleport away and taunt them. Either they keep their head and take the debuff, or they waste their actions trying to run after me (who is flying easy with a 130ft movement speed).
>>
>>49159333
You are a god amongst men.

Or women

Whatever your genitals are, they're great.
>>
>>49159529
I'm whatever you're most comfortable calling me!
>>
>>49159571
Excellent!
From now on you're Porno-Galvatron: Metal Goatee of the Knowledges.
>>
>>49159296
Its really weird but neck slots are considered "wondrous items" and dont have their own page with a physical description like with rings.
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>>49159766
More like rings are an odd exception as every other slot is in wondrous items.
>>
>>49158669
https://www.youtube.com/watch?v=1qxXUTZ31N0
He's a pirate, he lost a leg in a fight with a fiendish cyclops, and he likes to fight more than drink.
>>
I need some sort of odd advice

in my game, our characters just finished some tutelage under a very powerful wizard. the GM wants to reflect this by way of unique feats which he's allowing us to create. our wizard for example, is getting Animate Dead at Cleric levels. I'm playing a pretty typical beatstick antipaladin. I have no idea what to request.

anybody have any ideas?
>>
>>49159846
>>49159766
imo magic rings and Craft Magic Rings should be scrapped as separate from the rest of the wondrous items

especially since there's other options (like tattooed spells) that group ring slots with wondrous item slots.
>>
>>49159960
Something to do with Touch of Corruption maybe? Maybe the ability to do it at range, or combine it with a weapon attack?

I know Fist of the Crusader exists, but that's only on unarmed.
>>
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>>49159755
That is... honestly something I never expected!
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>>49159960
Become partially undead, heal from negative energy?
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>>49160061
3.5 has a feat called tomb tainted soul from Heroes of Horror that lets you get killed by negative energy, I think. You don't heal from positive energy anymore, though, if I recall correctly. It's definitely not unbalanced. Though not useful if your party, at all, buys wands of cure light wounds.
>>
>>49160047
>>49159571
Who is this character? They're clearly the same person.
>>
>>49160114
https://danbooru.donmai.us/wiki_pages/34457
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>>49160041
at range within 10' maybe? that'd be within aura range, that could be neato. combining it with a weapon attack might be a bit too much, I think, and that effect already exists by way of conductive weapons

>>49160061
>>49160105
the character is a dhampir, so already does this
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>>49159960
The ability to permanently banish your foes to hell upon death.

No chance of resurrection, do not pass go, do not collect $200
>>
>>49160128
Go for an energy alignment to be healed by both negative and positive energy. Or to just realign as positive sided.
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>>49153559
A few of my friends are considering setting up a game of pathfinder soon, and I think I've decided on making a Goblin Summoner focused on riding with an Eidolon that looks like a cool large skeleton with sunglasses and a hollow skull that he can ride in.

I've never really played a campaign before though, and I'm wondering how I should go about building a character like this so that my dumb character doesn't mess up the game by sucking too bad.
How should I go about walking into towns with them as a Goblin/Large Skeleton?
>>
>>49160209
Well you'll have to discuss that with your DM. Since it's medium and you're small you can ride it for ease, and if you focus on buffing yo ushould be fine. I might recommend taking a look at master summoner or some such.
>>
Im going to be playing an Artisan soon, are there any magic items that are good in particular for me?
Anything relating to extra craft bonuses or lower crafting cost.
>>
So who has any pdf or balanced immortality homebrew? I'm playing a merfolk in kingmaker and the years have kinda flown by already and I'm worried about nearing my end. I'm a druid. I heard theres a 3rd party that has a spell that can do it but I would like the details.
>>
>>49160748
Balanced Immortality?
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>>49160844
Immortality with a drawback, I guess.

So just become a lich or vampire?
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>>49160865
Oh, well try to get the 3.5 feat from dragon magazine. It's immortality, it costs a feat. It comes with very very little benefits, and most of the story benefits are entirely DM dependent.
>>
>>49160879
>Immortality is one feat

Ahhh, D&D feat balance.
>You could take this, and be immortal!
>Or you could take weapon focus for 5% extra to hit with one weapon.
>>
>>49161036

Not dying from old age is a phenomenally useless thing in the context of the tremendous majority of D&D campaigns, so your point is backwards from what you intended, if anything.
>>
>>49161036
I mean, it literally has less gameplay imbalance than almost any other feat. It's practically all fluff.

https://i.gyazo.com/7950f0ccb5c9db37041469079b48fcc7.png

https://i.gyazo.com/be92bfad6acb428bf87e1f05aff258a3.jpg

https://i.gyazo.com/d21037586d7718a0a89713c661b01061.jpg

I mean, in almost any game it'll never come up.
>>
>>49161083
Who are you to say what point I intended to make
>>
What was the Paizo book on furshit currently being written by Augunas?
>>
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Here's your reminder from Horror Adventures that alignment spells are supposed to change your alignment extremely quickly.

>The GM decides whether the character’s alignment changes, but typically casting two evil spells is enough to turn a good creature nongood, and three or more evils spells move the caster from nongood to evil. The greater the amount of time between castings, the less likely alignment will change.

>Though this advice talks about evil spells, it also applies to spells with other alignment descriptors.
>>
>>49156679
does a construct arm count, if so, yes

befriended a golem crafter wizard and i lost an arm on one of his fetch quest. he fitted me with a wearable construct arm that i could control. was nifty
>>
>>49161282

Blood of the Beast-coming in October.

http://paizo.com/products/btpy9mbl?Pathfinder-Player-Companion-Blood-of-the-Beast
>>
>>49161387
Thanks, famaladingdong.
>>
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>>49161387
The real question is, how long until they do a first-party Ponyfinder replacement?
>>
>>49161395

Just doing my part to put the ooh mow mow back into people's smile, child.

>>49161427

Couldn't say-personally, I'm just hoping the art isn't too horrifying, because it's doubtlessly going to be used for OP images for weeks if it is.
>>
>>49161427
See, that art actually looks not too bad. Like, I could respect someone having that as a picture in a book.
>>
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I'm playing in an E6 game with mixed PF and 3.x content and we've started running into incorporeal targets with a bit more regularity than we can handle effectively; the fell-draining magic missiles and sonic snaps we actually have an answer for but we wound up hiding behind our cleric and their spirital force-effect weapon spell.

We just hit another feat XP tier and while I'm considering Incorporeal Spell Targeting, I was wondering if anyone here had better suggestions for specific spells I could pick up instead via Expanded Spell Knowledge feat instead. Sorcerer (Impossible Bloodline) 5 with PrC1 for 6th caster level base, and racial bonus of +1 CL while on the ground (in an underdark setting).
>>
>>49161610
Incorporeal creatures are fully subject to spells, what exactly are you having trouble with?
>>
>>49161511
That's more or less the "house style" for the Ponyfinder books, though it's not even close to completely consistent across them.
>>
>>49161627
They have a miss chance for touch spells if I recall
>>
>>49161610
Just use metamagic Magic Missile.

>Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy).
>Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
>>
>>49161633
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Incorporeal-Ex-

I'm not seeing a miss chance for touch spells. In fact, the only miss chance that shows up in that entire section is when they are hidden inside an object.
>>
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>>49161627
"Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature. "

DM's using the 3.x version but there's a PFG, not a 3abooG on board atm. Didn't think it warranted a new thread.

>>49161634
I'll need one feat to pick up Magic Missile and another to start nabbing metamagic. I did figure Magic Missile would be an option, but I was hopeful for a more AOE or at least multi-target option; 1d4+1 on three or four critters is a bit shy of valuable when we're risking negative levels or strength damage in d6's per shadow.
>>
>>49161645
Yeah they only have a half-damage effect for pure damage and a 50% miss chance for non-damaging spells.
>>
>>49161681
This would be the place to ask about that, since the 5e general would shit bricks over someone bringing up the "bloated, overcomplicated, inferior edition".

The 3.5 version of incorporeal is irritating. Any and all force spells, and if you can find a way to convert elemental spells to force damage you should be golden.
>>
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>>49161427
That horsie a QT
>>
>>49161610
http://www.d20pfsrd.com/feats/metamagic-feats/ectoplasmic-spell-metamagic
>>
Is Soulknives II around anywhere?
If anyone has it, could they screencap the powers/traits?
>>
>>49160748
You're a druid, just use contingency on Reincarnate
>>
>>49162008
Powers
https://gyazo.com/fc533338e631c74068a850ed890717cb

Traits pt. 1
https://gyazo.com/95d71fa3ec14c2db26992e7b9650812f

Traits pt. 2
https://gyazo.com/f2af672b2b658e6a4b99d2c9330306ff

Let me know if you want a specific power.
>>
>>49162089
Oh, thanks anon!
Can you post Form Astral Armor? Want to know if it's any different from the playtest.
>>
>>49162102
https://gyazo.com/803e73c34adc70cbb8d8a323ab1176c5

The augmentation option is "For every 2 additional power points spent, gain 1 customization point."
It's only one line on the next page, didn't want to cap it separately.
>>
>>49162125
Thanks again for being cool.

>Manifesters can still become temporary flying initiators for a battle

So good
>>
>>49162144
>spoiler
keep in mind that the initiator's soul customization still uses intelligence as your initiating stat, so non-int manifesters will suffer a bit from that conversion
>>
>>49162163
Oh, I knew that.
And on top of that, depending on the GM your maneuvers might not work because you need 10 minutes to ready them.

But that's fine because the combo I have in mind has to do with a certain stance.
>>
>>49162089
Could you post bestow mind blade and recharge psychic strike?
>>
>>49156788
Bumpo?
>>
>>49162337
http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Bonus-Feat
>>
>>49162209
Nope, it's already been stated that gaining extra ready-able slots through stuff like martial flexibility allows you to ready new maneuvers on that same action.
>>
>>49162355
That's developer RAI and not RAW.
Which is why the Contender Brawler archetype gives them the ability to explicitly get pre-readied maneuvers.
>>
>>49153696

Hmm...I wonder which are the most essential Metamagic Feats for this. Heighten (To get the use out of low level save spells) seems essential.
>>
>>49162389
I think Heighten is the way to go. Echoing spell can lead to jank. Focused Spell is the cheapest DC increase as long as the spell targets more than one creature.
>>
>>49162341
Those aren't all
>>
>Istead of metamagics taking spell slots of a higher levels, they require additional spell slots of the same level.

How broken would that be ?
>>
>>49162550
http://www.d20pfsrd.com/magic-items/rings/ring-of-wizardry
>>
Okay, interesting question here:
I'm making an elf. I want her to have a daughter at home. What age should I put her and her kid at? I'm tempted to go with "She found a de-aging thing when out on a mission and thus now her kid is an adult and she can go out adventuring without worrying about the brat".
>>
>>49162601
Why not husband?

Also, they're goddamn elves. They live for a fucking million years.
>>
>>49162615
Aging penalties kick in at 175, and she's already got low enough con for a wizard, so I'd rather not get those. My stat rolls were horrendous, or it wouldn't matter.

(Also, husband was killed in The War. Gotta be able to romance people without caring about being ~faithful~.)
>>
>>49162631
Elves also hit adulthood at 110. So that's 65 years of space ya got there between 'kid is grown up' and 'age penalties'
>>
>>49162655
I remember kalashatar (humans with some weird bond with an astral creature) being fucking funny in that aspect in 3.5, their starting age was 75, but physically and metally were adults at 15...so they spend 60 in their parent's basement?
>>
>>49162089
>Mind Blade Dancer
Wtf is this? Like.. It's not OP or UP or anything, but who the fuck went "Well yeah obviously dancing gives you the power to psionically make things glow, especially mind swords."
>>
>>49162733
Man you get to make a glowstick. Thats awesome.
>>
>>49162655
If she's 110 when she has the brat, kid'll only be 65 by the time she hits middle age. Kind've annoying. Probably just going to deage her, as I've had a few other interesting plot ideas around that.
>>
>>49162733
>>49162089

Mindblade Dancer and Trickshot Soul have a hidden benefit: they give you a Manifester Level of 1, which means that if you're an Aegis, non GB-Soulknife, or maybe(?) even an initiator that has Sleeping Goddess, these traits qualify you to take the Psicrystal Affinity feat and have the psicrystal advance at full class level.

Trick Shot is a much cooler talent, but Mind Blade Dancer is valuable for not taking up the combat trait slot.
>>
>>49163205

If you make her husband a human she could've had a whole bunch of kids before middle age.

Marry a human at 110 and her first child would be leaving the house by the time she's 130.

Hell, you could even suggest she'll marry an Elf eventually, but right now she's just seeing if the ole womb works like it should, and getting some practical experience in child rearing before trying it with an Elf.
>>
>>49163698
That's not how elven fertility works.
>>
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>>49163736
Yeah, obviously. Everyone knows elves only go into heat when threatened with death.
>>
>>49163736

How so? All I'm saying is she could have a non-elf family before her elven family, which would allow the player to have a daughter at home around a respectable adventuring age.

Get experience in the whole "wife and mother" thing before marrying a proper Elven man.
>>
>>49163913
>>49163958
Elves aren't cucks.

All stories involving human-elf liaisons have only been written by human men, and subject to great wishfullfilment and fiction. Female elves won't even give humans the time of day.
>>
>>49163979

Who said anything about cuckoldry? The elf marries a human, she has fun with him for a while, and when he dies she moves on to an Elf.

She's not cheating on the human or the elf, so it can't be cuckoldry. It's already canon that Elves and humans interact, there's enough half-elves faffing about to prove that (there's even art of an Elf/Human couple in Ultimate Campaign.)
>>
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Is this how fluffy tails work, /pfg/?
>>
>>49164068
Probably.
>>
>>49162370
That's not even developer RAI. That's "this could be a decent houserule but it's not a rule."
>>
>>49163297
Psicrystal Affinity will advance at full class level for soulknives regardless; it progresses on levels in psionic classes and UltPsi defines any class that gives Wild Talent as a bonus feat as a psionic class.
>>
Anyone got .pdfs in german? Looking to play with some people that can't speak English very well, don't want to translate everything manually.
>>
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Is it wrong of me to think that the Unchained Rogue's Minor Magic talent should give more than one cantrip? Would you let an unchained rogue, or a class capable of getting rogue talents, get say, 2-3 cantrips from the talent instead of one?

Major magic being one talent kind of makes sense because you can get a bunch of uses of it, but only getting a single cantrip just feels stupid as fuck. Just like how some races and traits give 1-day or 3-day cantrips instead of at-will.
>>
>>49164569
http://www.d20pfsrd.com/feats/general-feats/bookish-rogue
>>
>>49164578
>this thing is ass, is it a bad idea to make it not ass?
>"but there's a feat to make it SLIGHTLY less ass!"

Anon, if anything that should be how the talent works in the first place.
>>
>>49164599
My 4th level phantom thief can cast 1st level spells as SLA's 8 times a day in addition to having 2 floating cantrip slots.
That is pretty good, tbqh, famalam.
>>
>>49164617
Yeah but
>cantrips
>>
>>49164617
I don't know what you're trying to argue here, anon. I want to believe you're just rusing me, because I don't know what sane person thinks "yes I should need to spend two class talents AND a feat in order to have a fourth the functionality of a 1st level spellcaster!"

Bookish Rogue is pretty cool for Major Magic's 1st level spells, though you're still a rogue. I'm buggered by the cantrips, which you get a single slot of for a talent, which is fucking stupid. I am also exceptionally spoiled by stuff like VIgilante Talents and Magus Arcana, which tend to NOT be absolute garbage.
>>
>>49156679
Played a disfigured alchemist with a porcelain arm/leg addicted to opiates to ease the unending chafe.
>>
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>>49156679
>So, /pfg/! Ever play a character with a peg leg, hook hand, or similar prosthesis?

I used to play a veteran from the Last War who had a prosthetic arm, which wasn't actually that big an issue when you're a two-hander.

The bigger issue was half his face was missing.
>>
>>49153559
Sup /pfg/, i'm running Strange Aeons, has anyone found use for corruptions in it yet? What about the Implacable Stalker template? I was thinking of adding it to The Tatterman and making it a reoccurring villain. Thoughts?
>>
Is there an official or even just homebrew variant that converted the druid to be a DSP-style psychic?
>>
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what level would a player need to be to solo a CR8 monster?
>>
>>49166246
DSP style psychic? (you)?
>>
>>49166246
If you're talking about psionics, and not psychics, then 3.5 had a spell point variant in Unearthed Arcana.

http://www.d20srd.org/srd/variant/magic/spellPoints.htm

You can make a spell point variant druid out of that, though I don't believe it's going to be particularly balanced.
>>
>>49162247
https://gyazo.com/02db2cb7339dfc2912a4fb31201ff54b
Augmented option continues with "...3 additional power points, you may manifest a second weapon at the same enhancement bonus."

Sorry for the delay, I went to bed because it was 4:30 in the morning.
>>
>>49166527
Depends on the monster. Depends on the player's optimization level and system mastery. Depends on the player's class. Depends on the player's wealth.

Officially speaking, a CR 8 is equal to a level 8 PC with WBL, but it's not really that simple, and 'equal' means 'both have 50/50 odds of winning' which just isn't likely to be true.
>>
>>49163913

Source? Google Image Search isn't helping.

>>49163205

She could've had the kid BEFORE 110.
>>
>>49166699
CR8 would be a match for 4 lvl 8s. Wouldn't a lvl 10-11 be closer to a one on one fight.
>>
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>Play a psychopathic CG character
>Outright murder evil aligned people
>Uses teammates as fodder and obviously doesn't care about them

>So far, not a single party member has batted an eye
>>
>>49166527
>>49166819
Well, my 7th level sorcerer (with leadership, making the cohort technically part of the character) solo'd Malfeshnekor (the advanced/elite/greater barghest from RotRL) in two rounds, but there was some serious cheese involved (SoP casting plus psionics).

On the other hand, my two level 7 mythic players got their asses kicked in by a pair of grizzly bears (a CR 6 encounter).

It's heavily dependent on the GM and the dice rolls.
>>
>>49166942
I'm like 30% sure that isn't actually Good!
>>
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>>49166785
Dosukebe Elf no Ishukan Nikki 1
https://hitomi.la/galleries/912227.html
>>
>>49166819
A CR 8 isn't a match for 4 level 8s. A CR 8 is a standard encounter, of which there should be many per day for 4 level 8s.

A "match" for 4 level 8s would be 4 level 8s with PC wealth or their equivalent which is *CR 12*

CR = APL isn't a challenging encounter, it's a minor resource drain, nothing more. It was designed that way and more people need to learn how it works.
>>
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>>49156679
It usually ends up as some kind of arm cannon.
>>
>>49166785
>>49166998
English version - NSWF, obviously.
https://exhentai.org/g/953627/7491012f49/
>>
>>49166819
An equal CR fight is supposed to consume about 25% of daily resources for a 4 player party. It's NOT supposed to be a match for the said party - that is, the PCs are rarely if ever supposed to lose such a fight(or even suffer casualties), unless their resources(spells, PP, hit points, etc) are already significantly depleted.
>>
>>49166527
9-11, depending on optimization and the actual monster
>>
>>49167050
>>49166998
>implying dragon
>not showing any details

How cruel.
>>
>>49166998
>>49167050

Thanks!
>>
>>49166686
Probably as good as I'll be able to get. If I fiddle with it, maybe I can turn it into something decent. Thanks!
>>
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>>
>>49162483
Bumpity?
>>
>>49166527
Depends on so many reasons that renders the question moot
>>
Noob here, I want to start playing the game pretty soon. Reading through some things, one thing already seems strange to me.

Let's say a bard wields a dagger and throws it.

Is his weapon gone until the end of the fight? Does he have to carry 15 daggers arround to be effective?

Just using a bard as an example, could be any class, I guess.
>>
>>49167426
Yes, but there are magical properties to return thrown weapons. Thrown weapon style combat is kinda shit, though.
>>
>>49167426
>Is his weapon gone until the end of the fight?
Or till he goes to where the dagger fell and picks it
>Does he have to carry 15 daggers arround to be effective?
Pretty much

For a knife thrower try Rogue (Archetype Knife master)
>>
>>49167490
>>49167498

I was basically just wondering in general, because a friend told me he'd like to use a dagger for his bard... well, if he does, that'll be fun.

Is it random where the dagger drops off? I suppose it'd be a few squares away from the target, or somewhere entirely else if the throw misses.
>>
>>49167522
Missing doesn't necesarily mean you didn't "hit", it can mean that the armor, hide, scales, etc stopped the knife.
>>
>>49166246
Yeah, UltPsi has a bunch of archetypes, one for each of the Core Rulebook classes, that makes them psionic in one way or another.
>>
>>49167566
Oh, I actually meant him missing the dagger alltogether, not it hitting the armor. But yeah, I suppose you're right.


Also, we're planning on doing Hollow's last hope as our "introduction adventure", we've never played the game and currently are getting familiar with rules etc.

I heard Hollow's last hope is pretty good, and we're probably going to start a pre-made campaign afterwards before we do our own ones, I'm thinking.
>>
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What is the best troll race and why is it Astomoi?
>>
I have 4,500 GP left as an Inquisitor archer. I have all the stat items I need. What else should I buy?
>>
>>49168087
Ten adamantine, cold iron, and silver arrows apiece. DR is bad for archers. Oil of Bless Weapon is also good.
>>
>>49168137
Isnt that what clustered shots is for?
>>
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>game supposed to start soon
>have to pick up from a session that had to get stopped early
>everyone is still arguing about shit from last session
>it's not even something that technically affects any of them

just let my character suffer for his stupid decisions god damn
>>
>>49168087
Slippers of Spider Climbing? I always get those on archer characters. Being able to shoot while standing 40 feet up the side of a tree or while standing on the ceiling can offer your character quite a bit of safety.
>>
>>49168327
oh what a feeling...
>>
I'm starting a 1 man carrion crown game, girlfriend is GMing.

I'll be playing a Syrinx Cleric of Desna, or Iomedae.

Any reccomendations (without spoilers plz), on how I should build this?
>>
>>49168327
Those are 4800 GP though
>>
What class do you go if you roll really well? As in, very high, nothing below 15? Do you decide play something weaker to make it 'fair', or do you just move on and play as what you planned?
>>
>>49168367
>>49168327
I'll actually probably take Eyes of the Owl, since I have the Darkness Domain (Night)
>>
>>49168418
>rolling in 2016
If my DM is making me roll then I play a wizard.
>>
>>49168418
anything with a keen rapier
>>
>>49168418
Monk or another MAD class
>>
>>49168418
DEX.

BASED.

PALADIN.
>>
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>Take the Fate's Favored trait
>Cast Prayer
>It's now a +2 to allies and a -1 to enemies for 7 rounds
>>
>>49168492
Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

>you
>>
>>49168492
Grab yourself a Luckstone when you have the chance. +2 to basically everything is nothing to scoff at.
>>
>>49168578
pretty nice, added to my list of awesome loot for rewarding players
>>
>>49168538
>(You)
>>
>>49168619
>(You)

I was pointing out that anon said allies, it only gives that +2 to >(You), not allies.
>>
>>49168643
Still a great spell
>>
>>49168418
Leshy Warden. Fucking do it.
>>
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Question, /pfg/. For an Edgy Evil Two Weapon Fighter, should I go Ravenlord Harbinger or Dervish Defender Warder?

Pic Related is who I'm trying to pull off.
>>
>>49168959
Is there a class based around being cancer?
>>
>>49168977
I think the plague druid could be refluffed?
>>
>>49168977
http://forgottenrealms.wikia.com/wiki/Cancer_mage
>>
>>49168977
Well, if it's any consolation, I'm hamming it up entirely and not taking anything about the guy seriously. I'm thinking a mix of Veiled Moon, Shattered Mirror, Elemental Flux, and maybe Cursed Razor. Probably not gonna Two Weapon fight, now that I think about it.
>>
>>49168959
But Sasuke isn't a two weapon fighter, also he isn't edgy, he's nihilistic as fuck.
>>
>playing skull and shackles
>my kraken caller druid of besmara tricks a pirate NPC, takes a gold coin from him, then tosses it over the other side of the ship
>a few days later i get thrown in the hold with that same pirate plus one other pirate NPC
>the captain makes a point to take my weapons first
>die unarmed at level 1
>this is apparently in the book that a player will end up doing this almost impossible unwinnable fight
>>
>>49168959
>He literally takes everything personal
>Edgy
Well, at least he teleports behind you and uses a katana, like literally all the characters in that manga
>>
What's more fun; Making a character, or playing it?
>>
>>49168959
Edgelord Harbinger, from April Augmented.
>>
>>49169106
Yup. It's in the book. Welcome to Skull and Shackles.

Next time make sure you have a Shillelagh spell memorized at first level.
>>
>>49169131
All my 3.PF groups have been shit, so making it.
>>
>>49169131
Making a character, playing it for a few sessions, having that character die and then getting the chance to make and play a new character.
>>
>>49169131
depends

I love building characters, but the actual usage can be disappointing
>>
>>49169131
>What's more fun; Making a character, or playing it?

Making the character and dreaming of how cool they will be.

Very rare is a time when you'll finish your first session and go, "I like this character, I can't wait to roleplay him some more."
>>
What kind of neutral or evil nature deities are there in Pathfinder?

Alternately, werewolf deities?
>>
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>>49168295
>find out the entire thing doesn't matter because I actually fucked up a + somewhere, rendering all the drama completely moot
>now I look like an ass /AND/ we're going to be permanently skipping over something I had been looking forward to since the campaign started
>all this has done is reveal that one of the other players is extremely sensitive, prone to outbursts, and actually obnoxiously critical of themselves

I want to feel hate, but there's nowhere to direct my hatred but myself. And spoilers.
>mfw I still failed the first part of the Sorshen trap, so my character is still linked to it and should still wake up in the body if he dies
>mfw the DM told me even if I died, he's ignoring that and making me get resurrected normally
>>
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>>49169252
>>49169250
>>49169208
>>49169193
>Make an Inquisitor that can buff himself up to 80ft speed while in full plate, and give him Spring Attack
>He never got time to fully buff and only did 26 damage a round
>>
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>>49169208

>mfw I'm shackled with a character I hate when I know I could use the generous character generation to create at least a half-dozen awesome builds with personalities and backstories I love

>>49169267
>What kind of neutral or evil nature deities are there in Pathfinder?

Cernunnos is Chaotic Good but can be easily interpreted as Neutral. He's great for raw nature and werewolves.

Lamashtu is an obvious choice if you want an evil monster deity with a heavy focus on nature mounting thick human women and turning them into filthy breeding sows bloated with unnatural life.

There's also Gozreh, who kinda just exists and is Neutral.
>>
>>49169190
I do. My quarterstaff was taken.
>>
>>49169128
>thinking this is a defense.

"he's not cancer, the whole thing is cancer!"
>>
>>49169131
Building a character is fun. There's nothing quite as satisfying as scouring sources to optimise your character above and beyond.
Roleplaying a character is fun. I currently literally have a purely roleplay-only campaign where I don't even have a character sheet and I'm enjoying the fuck out of it.
Mechanically playing as a character within the clusterfuck that are pathfinder rules is worse than torture and inflicting that upon someone is probably a violation of human rights.
>>
>>49169323
The actual solution is to either be a brawler and flurry them to death or be a spheres caster with warp and just teleport out of the brig through the keyhole or something.

Alternatively, guaranteed success is not being the one who gets thrown down there.
>>
>>49169323
your own fault then

You're surrounded by wood, make a club.
>>
>>49169287
>>49168295
How in the world does a campaign manage to fuck up this much? What's the group like?
>>
>>49169368
The only reason the Brawler wasn't tossed down there was because they knew he wouldn't die unarmed that easy. Basically these pirates specifically targeted me because I was the easiest to kill.
>>
>>49169323
For that fight, you're literally down in the bilges. You know what there's a lot of in bilges? Large pieces of wood you could have used as clubs.
>>
>>49169362
>Thinking I'm defending him or the entire manga
>>
>>49169383
>>49169421
Wood Shape is a 2nd level spell, and it takes days to weeks minimum to whittle wood into a club thanks to crafting rules.

>>49169401
That would be on the GM, then. Hell, our party comprised of a fighter and a rogue (me), and the GM let the fighter do the fistfighting because it would have been unreasonable to expect my dex-based ass to not die horribly.
>>
>>49168362
bumping because I need this prepped by tonight.

I start at level 3, going to multiclass Evangelist at level 6, I know that so far.

I just need build advice.
>>
>>49169435
>whittle wood

Bilges literally have tons of spare wooden boards, planks and sticks laying around to patch holes in the ship. If your character couldn't be bothered to pick any up it's your fault for dying.
>>
>>49169435
No...

Just no.

Clubs have no cost, you can literally just break a piece of wood as a standard action, to craft one, so long as you dont completely fuck the check.

Any GM that says otherwise is a retard.
>>
>>49169315
Lamashtu has already been dismissed out of hand for the reasons you mention.

Thanks for the others though, I'll look them over.
>>
New thread: >>49169486
>>49169486
>>49169486
>>49169486
>>49169486
>>
>>49169461
>>49169478
>>49169383
How many of the boards down there are oak? Shillelagh requires an oak club or quarterstaff.
>>
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>>49169387
The GM is great, but needs to be eased into things sometimes. One of the other players is chill AF and pretty levelheaded. I had a bad feeling about the one who caused the shitstorm, but they've been fine before this. Like, actually fun to play with and everything.

>mfw after all this, the person who had the problem is salting the wound by saying "I'm sending a pack of animals to destroy the body"
>if they get this greenlit, even if they DO finally implode and leave the group, I wouldn't be able to justify asking about it again

It's going to take a lot longer to chill the fuck out from this than I thought.
>>
>>49169559
Ask him why he's being spiteful. Because a freakout about the initial part is understandable; spiting the body? Not so much.
>>
>>49169599
Apparently they're trans and the idea of someone being in a body that isn't theirs triggers the fuck out of them. I don't have a single clue how to handle those kinds of people and already have a blistering headache, so for now I just want to get through the session and get past it so we can move on.
>>
>>49169672
As a trans girl, that's fucking stupid. This isn't close to the same thing.

but it's your game, man. you know the situation better than me.
>>
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>>49169746
>>
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>>49169746
Oh, don't get me wrong, I still think this person is retarded and can confirm that there's a stick jammed somewhere in their body, and am pissed as all fuck that my gut feeling turned out to be true. I just can't do anything about it, and would rather sit out this player imploding and leaving on their own instead of throwing a tantrum right back and making myself look like an even bigger dumbass.

Sooner or later I need to stop ignoring my gut. It always turns out to be right, but I always think I'm just an asshole.
>>
>>49169672
>Is trans
>Spends all day wanting a different body than the one they have
>Is triggered by the idea of being in a body that isn't theirs
>Even though it's someone else, and it's a fucking game

We used to have asylums for this shit, or is someone just using it to be a shitty attention whore?
>>
>>49170018
Not quite; a lot of 'trans' feel the body they have isn't theirs in the first place, but that person is still a fucking asshole for pretending no one else is allowed to feel that way.

They're using 'trans' as their special snowflake syndrome. No different than a fursona. They're probably not even 'trans', it's just a useful term for them.
>>
>>49170080
This.

As a pre-transition-constantly-on-the-border-of-suicide-mtf-trans-person, this shit is fucking infuriating
>>
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>>49170018
>>49170080
>>49170121
As a bonus, after the final decision was made they started whining about how awful they were for "ruining things by existing".
Right after I confirmed they refused to compromise, and shortly before they said they wanted to destroy the body.
Mind you that the session is midway through, and they're repeating their mantra about how awful they are this whole time.
>>
>>49170189
>Attention Whore Maximum Drive
Yeah, basically the entire plan here is "I will shit on everything, blame muh struggles, and then make them feel like shit if they don't comfort me and tell me how incredibly awesome and brave I am".

That person is SCUM.

S
C
U
M

SCUM.
>>
>>49170230
On the bright side, I think they gave up on destroying the body. Bad news is I have no idea how long it will take for another blowout, or a blowout big enough to make them leave on their own.
>>
>>49170336
They'll get more and more prone to outbusts and calling you privileged bigots for every time you don't fall for their bullshit.

Anyone capable of calling them an asshole for being an asshole is a danger to their way of life; could cause other people to notice, after all.

Kinda like how that whore that slept with all the game magazine guys for good reviews was always on the attack; If you're not loudly proclaiming victimhood, people might actually put two and two together.
>>
>>49170391
I knew /v/ was hiding in here somewhere...
>>
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>>49170448
There's a little of many boards in all of us, anon.

I thought all the images in this thread would have made that obvious!
>>
>>49170391
>nobody complaining about reviewers selling their reviews for sex.
>>
>>49170549
There was plenty of complaining about that. But the loud angry one was the one making them all hole brothers.
>>
If I play a Trox can I grapple and hit the grappled opponent with my main arms?(relatively new to pathfinder)
>>
>>49171093
please use the other thread
>>
>>49153559
>What's your favorite Golarion's country?
Nirmathas. I'd fit right in.
Thread posts: 342
Thread images: 65


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