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/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General

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Previous Thread: >>49079232
>Pastebin:
http://pastebin.com/7sSgGVPH
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF
http://www.mediafire.com/download/a1kpjrm41yzozkq/V20_Ghouls_%26_Revenants.pdf

>Latest News
http://theonyxpath.com/v20-summer-bundle/

Promethean 2e is out
>richfags
http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition?manufacturers_id=4261&language=en&affiliate_id=498510
>poorfags
https://www.sendspace.com/file/jwiihm

>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
>new mega
https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw

This week's Monday Meeting Notes:
http://theonyxpath.com/25-years-of-masquerading-monday-meeting-notes/

>Question
Which splat is the edgiest?
>>
>>49099635
>Which splat is the edgiest?

Werewolf. Literally Linkin Park-tier
>>
>>49099635

>Which splat is the edgiest?

I dunno, Changeling?
>>
>>49099635
Beast. They're the edgiest of snowflakes
>>
>>49099677
>>49099711
>Not vampire
>Not blood orgies, killing your master for more power, and being a predator of the night.
>Seriously, Vampire.
>>
>>49099635
Mage is both the edgiest splat and the less edgy
>>
>>49099635
Wraith
>>
>>49099727
>mage wanker shows up

Well, it was a nice thread while it lasted
>>
>>49099635
>Which splat is the edgiest?
Demons, obviously. Their mechanical Demon Forms can have far more edges than any other splat.
>>
>>49099635
A member of my DH party brought me the Vampires book, asking if I could run it next, I was wondering if any of you had a bit of context for me to get this world, what makes it unique? What makes a good campaign in this game?
>>
>>49099894
Your answer is technically correct, which means it is the best kind of correct. Inquisitor, requisition us a beat!
>>
How do other monster splats made for hunter differ mechanically from gameline splats?
>>
>>49100188

They're pretty much completely different. Vampires don't need or use disciplines, witches (the Mage-equivalent) don't have anything like arcana, etc. They're also kind of intentionally worse; something you'd play as a PC has to be at least semi-justifiable, while Hunter-antagonist monsters tend to be more like the actual monsters in stories.

They're designed to be good antagonists to Hunters first and foremost, so there's no need to systematize them or build elaborate power structures to the degree that you'd need for something that a PC picks up and plays.
>>
>>49099635
>Which splat is the Edgiest?
Beast, by far.
>>
>>49100234
Could you elaborate? Like can Vampire NPC's still use discipline like powers? How do witch magics work mechanically?
Also in theory, could one build True Fae, goblins, and fae with it?
>>
>>49100320
If you want something to perfectly match what it would be in the mainline book, Hunter doesn't always work.

Instead of getting discipline powers, you decide 'what can this vampire do? Can they turn into a wolf? Can they attack do lethal attacks with their teeth? Are they super strong/fast? Can they do a little magic?'

Then you base the dread powers on that, instead of a long list of powers that an antagonist would never use.
>>
>>49100320

Have you seen the Horror creation rules in GMC/2e splats? Dread Powers and the like?

They're based on how it worked in Hunter. Like, almost a direct port. Here's the "rules" for building a Succubus-style Vampire in Night Stalkers:
>Traits: Succubi have high Social Attributes and Skills. Her many Retainer Merits represents an evershifting group of lovers (often blood addicts) who compete for her affections and protect her from harm. She keeps a bedchamber separate from her normal haven or controls a nightclub that gives her access to a steady supply of uninhibited companions. This costs money, so she’s usually at least moderately wealthy. Sex, wealth and supernatural powers give her Status in everything from a swingers’ club scene to a cabal of sexually voracious politicians. Dread Powers control her prey’s behavior and emotions.

And then that's it. You could give them "Discipline-like" Dread Powers if you wanted, but the Dread powers are a little more general than that.
>>
>>49100320
They're more WYSIWYG power creation, so there's not a lot of back end. For a character who can grow claws, there's no Protean or anything, just a "The monster has a natural weapon that deals X damage" power that can also represent a magic knife they can always summon to their side, claws and fangs, or even just big meaty fists.
Other powers include giving hallucinations, being dangerous to touch, draining health or Willpower, creating zombies, teleporting, giving subjects Merits in exchange for social leverage (for Changeling Pledges and Demon bargains), healing from certain damage (for Promethean Electroshock Therapy, but can be used for a fire demon that heals through fire or anything similar), startling people into failing a roll, flying, burrowing, being immune to certain damage, armour, being able to better track or notice certain people (virgins, priests, murderers, etc)...

Between the various Hunter books and the CofD corebook, you could make monsters that represent concepts from any splat.
I really want to make a sort of Night Horrors fansplat...

>>49100382
>They're based on how it worked in Hunter. Like, almost a direct port.
Actually, they're based on Chris' unranked way of doing Dread Powers in Werewolf. But that idea still did come from Hunter.
>>
>the new Magic set is set on Totally Not Egypt

Oh, happy day. That'll help dull the pain of Mummy 2e likely coming out in 2019.

And Wraith updated today! Everything's coming up atamajakki.
>>
>>49103574
You alright buddy? We didn't see you today.
>>
>>49103615

I have a job! And more importantly, I had nothing useful to contribute to last thread after I made that Beast character.
>>
>>49103676
>I have a job!
....I fail to see your point
>>
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>>49103574
I'd love to read Mummy in general. Are they just zombies? someone give me a synopsis, I'm knee deep in Beast right now.

Eshmaki are pretty dope.
>>
>>49103860

The play the amnesiac immortal godlike servants of a lost empire, periodically rising from death to pursue ancient artifacts, enact the will of your mortal cult and your alien gods, or just because the stars have come right. It's all about being bound by your own incredible power and possibly giving it up to reclaim your identity and freedom, and is also a fun excuse to enjoy any place and time in human history with the same character.

It's my favorite CofD game by miles.
>>
>>49103939
Hmm... I'll add it to the list. Right now Demon is next then Changeling. I read oWoD Changeling, so I get the jist of that already, but Dual Kiths sound really cool.
>>
>>49103676
>>49103743
Yeah, I post FROM work.
>>
>>49104041

Old Changeling as in The Dreaming? Because if so, I wanna warn you that they're massively different.

Demon is awesome if you don't get mad over things looking straight out of Paradise Lost.
>>
https://www.youtube.com/watch?v=P_SlAzsXa7E

All the poor Changelings looked on in horror as the relationship for the trio of Gentry got REAL weird for a while.

But it all stabilized in the end.

Yeah, I'm pretty sure this video has been posted in this thread before. Sorry.
>>
>>49104117
Yea, the dreaming. Fuck, there are too many books to read.
>>
>>49104260

So Changeling: the Lost is gonna be something of an adjustment. You play as normal human beings kidnapped by the Fae and subjected to dehumanizing torment according to their alien whims, who then escaped back to reality only to find an imposter has replaced them. It's one of the darkest CofD lines, and is a pretty elegant metaphor for being an abuse survivor with PTSD. It's also nearly unanimously agreed to be one of the best, and the imminent second edition is shaping up very well.
>>
>>49099635
Fucking Vampire is edge incarnate, man.
>>
>>49104365
I think... hmm okay. First my Eshmaki character, then Changeling, then Demon, then Mummy.

Hunter is after that, if only to find a way to put a Beast in a Hunter group.
>>
>>49104404

I just recently came up with a Beast who was a Hunter in the Maiden's Blood Sisterhood before her Devouring, and is now struggling with both hiding her new nature from her peers and the vampires who now revere her as a divine messenger from the Crone. She'll never see play, but made for a fun excuse to learn some of Beast's rules.
>>
>>49104693
Right now I'm thinking of an Eshmaki Tyrant, either some type of socialite or in some type of circle that allows him access to the going ons of the city. Realizing that he can't teach the miscreants alone, he's looking for a group to help with the "extracurricular" things.
>>
>>49104858
>>49104693

I'm choosing socialite because it both matches being around people and being alone in the corner at the same time.
>>
>>49104260
I -MIGHT- be looking to run a Dreaming game in the next month or so, a few sessions using either the 2e core (and nothing else) or the Quickstart (and nothing else). If you want hit me at [email protected]
>>
>>49104879
I might be interested. Expect an email soon. Roll20?
>>
>>49104925
Yeah, it'd be roll20 and likely either voice or text-only. Plan would be a short game, 3-6 sessions depending on the plot outcomes, focusing on a particular made-up court in the Lexington/Louisville, KY area with a lot of horse and racing motif.
>>
Is Werewolf the Forsaken any good? A friend is making noise about playing it.
>>
>>49105012

2e is great. 1e is less so.
>>
>>49105027
Ditto. It's a fun game and the mechanics are fucking tight.
>>
>>49105012
2e is a fun game.
>>
>>49104954
I'm up for that. Probably text based for me right now, but we'll see what I can do.
>>
>>49105263
I prefer text-based honestly. Shoot me an email, and I'll keep you in the loop. I'd be looking primarily for Wilder and Grump characters, but a good Childling concept at the higher end of the Childling age bracket would be acceptable.
>>
>>49105012
Yeah it's one of the better ones. 2e, at least
>>
how do you guys resolve exceptional successes on combat rolls?
>>
>>49105012
2e is fun but BE WARNED. It has a different feel from a lot of other CofD games. Your tough as nails naturally, but for some reason no one wants physical to be anything but primary or secondary.
>>
>>49105728
They get more damage, but let them describe his it went down in cool detail. If the situation calls for it, maybe let them put a tilt on the target.
>>
>>49105728

Inflict a Tilt?
>>
>>49105012
It's great.
>>
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Vampire, I guess.

Also, I have this Moros in my atual chronicle, that I want to transform him into an actuall alchemist.

Is there any book about alchemy that I should read? Even normal books should do. I'm looking for knowledge and inspiration.
>>
>>49103860
How is Beast? I'm digging what little of the rulebook I've gone through so far
>>
Think we'll get 4e details at the New Orleans thing?
>>
>>49106186
Interesting concept, bland execution.
>>
>>49106186

It gets a lot of shit but all Beast really needs to shine is some less vague writing and a few more things to actually do. I think that all it really needs is a great supplement to dispel a lot of the shitposting that's out there.

As I've said before, the Hunter stuff for it looks super interesting so far.
>>
>>49106258
hunter stuff?
>>
>>49106285

David Hill is doing a whole Hunter chapter aimed at Beast and Beast stuff, with two new Compacts and a new Conspiracy. The drafts of all of them are on the Hunter forum:

>The Reckoning, a prepper militia that hunts Heroes
>Yuri's Group, a support group for monster attack survivors who try to rehabilitate monsters
>The Merrick Institute, a government experiment aimed at creating child/teenage dream-soldiers that's gone rogue

I'm probably gonna toss The Merrick Institute into my 1960s Mage setting, right alongside Division Six and the Keepers of the Source.
>>
>>49106285
It's getting the Mortal Remains treatment.

>>49106258
What do we know about the Hunter stuff, other than th-->>49106367
Oh. Tell me more about Yuri's group?
>>
>>49106367
Oh yeah that's right. None of them sounded like they were actually devoted to hunting and killing beasts. I had a laugh about that.
>>
>>49106367
>hunts Heroes
What? Why?
>>
>>49106471
Because Beasts are the good guys. Duuuuuh!
>>
>>49106383

Again, you can read the entire thing! Just go open the forums!

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/893117-compact-yuri-s-group
http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/896492-compact-the-reckoning
http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/892270-conspiracy-the-merrick-institute
>>
>>49106471
If I had to be serious about it... The answer is probably that no one knows beast exists, so who would make a group to kill them? Like, most monsters don't even know they exist, hunters definitely don't.
>>
>>49106574

By that token Heroes would be even less likely to have a conspiracy devoted to hunting them, since the troublesome ones are even rarer than Beasts.
>>
>>49106574
>he Reckoning comes for heroes. Heroes follow beasts, so The Reckoning studies beasts, and looks out for every sign
>>
>>49106574
But why hunt Heroes?
>>
>>49106574
>But they perceive beasts as a natural part of their god's judgment, and kill out of necessity, defense, or tactical reasons, instead of actively pursuing the kill.

Nope. They just don't care and think Beasts are A-ok
>>
>trying to write a Conspiracy of folks who use the memories of their past lives to hunt immortal monsters like vampires, mummies, and liches
>hit a total writer's block
>my idea for an Endowment is already part of VASCU's

fucking
>>
>>49106660
Tell us about the endowment, maybe we can help
>>
>>49106680

I was going to just reuse the powers of my Minor Template of guys who do the same thing, but then I thought that was boring and was gonna have them access a palace of glass deep within the mind where old memories are archived, a la the Akashic records. But isn't that one of the Teleinformatics powers?
>>
>>49106449
To boring.

>>49106471
>>49106485
>>49106574
>>49106604
>>49106614
They're a right wing Militia that thinks Heroes are reckless.
As an aside, I love the "horrible monsters are God's punishment" kind of character.

>>49106660
>>49106680
>>49106706
My Assassin's Creed group was essentially going to have something similar to Masque, because I love the way that merit is set up. The past lives would be represented by the merit.
>>
>>49107298

I was so pissed when my Minor Template wound up looking almost identical to 2e Masque. I think that's why my submission hasn't been replied to yet.

:c
>>
>>49103574
>Everything's coming up atamajakki.
Except no mummy 2e for a while. Or Scion kickstarter.
>>
>>49107358

Scion should be within two weeks gods willing and I'm trying to come to terms with Mummy 2e likely being a... 2019? thing at the current rate.

And in the meantime, that DE Companion looks fucking incredible, Rio should be good, and then Hunter 2e should take up a lot of my time.
>>
>>49107323
I'm pretty sure no one's has.

Show us your minor template
>>
>>49106218

I'd be surprised if we didn't.
>>
So in 1e, how does the XP cost for merits work?

Say I wanted to purchase a stand alone merit that is 4 dots, like Encyclopedic Knowledge. Is it 20 XP or 8 XP?
>>
>>49107487

Merits in 1e are New Dots x2, so yeah, it'd be 20 XP. You pay 2 for the first dot, 4 for the second, 6 for the third, and 8 for the fourth.
>>
>>49107600
That's really shittly done...

Iron Lungs is like 3 dots yet only doubles your breath capacity. Who thought this was smart?
>>
>>49107615
its the same thing dnd did with feats
no one really thought about the cost
>>
If you cast a spell with a certain number of uses equal to potency, then if you cast it with an extended duration, will those charges reset every period equal to the spellcasters ritual interval?
>>
>>49107600
>>49107615
I've always done it that you only pay for dots it gives (which is not that great either).
Costs in 1e in general were expensive.

>>49107637
What? In D&D all Feats just cost the same. Unless you're talking about Feat Taxes.

>>49107644
Don't believe so.
>>
>>49107663
>What? In D&D all Feats just cost the same. Unless you're talking about Feat Taxes.
He's talking about how Toughness and Craft Magic Item are the same cost for getting the Feat. Namely a single Feat to get it.
>>
>>49106218
New Orleans still exists?
>>
>>49107782
yes
>>49106218
yes
>>
>>49107782

There is no timeline in which New Orleans does not exist.
>>
New world a shit.
>>
>>49108619
I'm pretty sure it was wiped out. You sure?
I remember memorials and stuff.

I think the God-Machine might be at work.
>>
>>49108905
Fuck you old worlder
>>
>>49109033
no
>>
>>49109206
>>49109033
Doubly so
>>
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>>49099635
>>
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>waiting for dark eras to arrive in the mail
>>
>>49109896
porn star?
>>
Which Path/Order would be best for an Awakened Ghurka?
>>
>>49109908
w-what? that's liza minelli in the movie cabaret
>>
>>49110031
Whoops

Thought it was Jeanna Fine
>>
>>49099635
Mages. They stand on REAL endge of reality, not your puny moral edge of modern religions.
>>
>>49110057
Man, get a load of this Mastigos.
>>
>>49099635
Any predictions for the crossover chronicle, I know it's a ways away but I'm pretty hype for it!
>>
How do I seduce a cute Mage as a Mekhet?
>>
>>49110379
Come naked, bearing tass.
>>
Young Virginal Thyrsus surrounded by sex crazed Mages of the same path. Somwhow her virginity makes her more amicable to Spirits?
>>
>>49110780
Sure, why not.
>>
Got any ideas to expand my Lumberjack Thyrsus. I can't think anything past those 2 concepts
>>
>>49110391
Dat tass.
>>
Can anyone site examples how good people join the Seers.
>>
>>49111300
"I'll murder your family if you don't join us"
and
"You'll have all the power to keep your loved ones safe and happy"
>>
>>49106367
>>49106599
>>49106614
Honestly, the Reckoning sounds more like sub-group of the Long Night with extreme tunnel vision than its own thing. Certainly not something that warrants an entire Compact write-up.
>>
>>49106367
These groups sound absolutely stupid. Like Utopia Now tier stupid.
>>
>>49111811
Trash taste detected. Utopia now is fantastic
>>
>>49111631

I mean, let's be honest here. After the all the factions of Hunters in the core, there's little wiggle room for anything else. Even VASCU eats a bit of VALKYRIE's lunch.
>>
>>49111921
Utopia Now is Bioshock without the cool stuff and more libertarian nonsense.
>>
>>49111994
I really dig the whole way they're styled as this dumb post-modern business full of Hunters working towards an admittedly silly goal. I've actually been toying with the idea of having them approach one of the members of my Hunter game as he's been trying to start up a Private Security firm and is getting stonewalled by one of their major enemies who has a lot of pull with the government.
>>
>>49110339
I have no actual info. But if I had to guess, it'll be a lot like Mirrors, without the 'what if' aspect.

So scenarios so outlandish, or baddies so big, that X, Y, and maybe Z would want to come together and handle the problem.

A spirit so uber that werewolves, mages, and maybe this Ulgan promethean would want to fight it?

Trips to the Underworld to get this object that will save this town? Better get the mage, promethean, and sin-eater.

You know, stuff like what happened in Dave B's Beast story.
>>
>>49112030
They can work as satire, but I would have prefered a more "serious" group of demon hunter. The Knights of St Adrian are fun but still pretty silly.
>>
>>49112120
Do you have any idea that does not start like "A Mage, a Promethean and a _____ go into _____"
>>
Utopia now is fucking awesome I really dont get the hate.
>You will never create your own country in the middle of the ocean and tear apart demons to experiment on them.
Also wouldn't they get bothered by ocean based shape shifters?
>>
>>49111994

Look, someone's gotta kill the G-M Equivalent of Roko's Basilisk in order to take its bounty. Might as well be them.
>>
>>49106367
>The Reckoning, a prepper militia that hunts Heroes
I love the idea of a prepper millitia but this sounds retarded and is the antithesis on what hunters are.

>Yuri's Group, a support group for monster attack survivors who try to rehabilitate monsters
Thats like rape victims trying to go out of their way to rehabilitate rapists. Makes no sense.

>The Merrick Institute, a government experiment aimed at creating child/teenage dream-soldiers that's gone rogue
Sounds like some nightmare on elmstreet stuff. Good shit.
>>
So, I want /wodg/'s opinion on this glitch I've thrown together for a demon the characters are going to encounter, It's a catstrophic level emenation but I was worried it might be "too" obvious.

Face is never fully visible, random objects or happenstance will always result in Mr. Oh!'s face being obscured, attempting to view past this illusion rapidly reveals its supernatural nature as, if viewed without blockage Mr. Oh!'s face appears visibly distorted by static.
>>
>>49112162
Right now, no. But I just woke up, from 3 and a half hours of sleep.

Spirits and the Underworld have the two biggest big bads I can think of that aren't literally unkillable, Idigam and the death god things.

But take anything, and you can turn it into a good crossover setting. A turf war with Vampires and Werewolves drawing in all creeps. A new breed of shifter shows up and the Werewolves recruit to win against the strange new threat.
>>
>>49112319
So you're going for something like this? But not visible
>>
>>49108963
There were memorials because there was over a thousand deaths and much of the city was wrecked.
>>
>>49111300
"We are the only ones who can explain what's happening to you"
>>
>>49111631
What I'm wondering is:
Why don't they just cooperate with Beasts, instead of sneaking around.
Do they put other monsters on the same pedestal.
>>
>>49112909
Yeah like, the whole city. All of new Orleans.
>>
>>49112326
Honestly I'd be happy with anything except fighting the God-Machine. Fuck that shit. But a few exemples of crossover events could be:

-The city's citizens are slowly turning into a hivemind
-Supernatural powers are starting to weaken
-An alliance has been formed between two "antagonist" factions (Seers, Pure, Strix, Alchemists, Angels, car salesman)
-A new Super is in town and it doesn't give a fuck about any kind of Masquerade
>>
>>49113150

>A new Super is in town and it doesn't give a fuck about any kind of Masquerade

A new supernatural type wasn't involved, but this was the plot of Falling Scales, which was supposed to be a big crossover adventure. A cult wanted to bring down the Masquerade through the use of an memetic virus.
>>
>>49113273
>>49113150
That might be cool with a sort of shapeshifter (in the basic sense of the word) that preys on fears of monsters. So it keeps looking like whatever people expect, which is a problem since people dying of vampire bites and magical mutilation without anyone knowing to clean it up is causing a problem.
>>
>>49113150
You forget the greatest monster: Man!
>>
>>49111969
That still doesn't excuse the sheer laziness of just taking the Long Night and the Talbot Group and giving them a new coat of paint.
>>
>>49112988
I'm wondering why the fuck Heroes warrant Compact hunting them at all. They are so mechanically weak, combined with their inexplicable psychological/spiritual aversion to cooperating with other Heroes, they simply don't constitute any significant threat. *That* should have been what a Beast antagonist supplement should have addressed.
>>
>>49113993
Slayers weren't that strong either, and they have compacts.
>>
>>49113993
I agree. How does the compact even distinguish between Heroes and Hunters? My hopes for the supplement went down when I saw how much slack Beasts are getting. The Merrick Group (best Compact) has Beasts shoddily tacked on a much better conflict.
>>
>>49114074
I think I'm behind. Slayers?
>>
>>49114318
>My hopes for the supplement went down when I saw how much slack Beasts are getting

Between the hunters thinking they're just fine and the ones wanting to help them be better monsters, I must say that I have zero interest in this supplement now.
>>
>>49114344

EvilHunters based on movie serial killers, ranging from "mundane just crazy" to "actually has a supernatural ability" (e.g. Jason's unkillability)
>>
>>49114487
You mean *SLASHERS*.
>>
>>49114074
That's a ridiculous comparison. Sure, slashers have VASCU, which also hunts other things (the Hunt Club is basically a compact of slashers), but that's it. They are also a far bigger threat for hunters than heroes in terms of power and actively kill normal people instead of causing of collateral damage.
>>
Are there any fans of these Compacts that want to chip in? The whole thing is getting rather one-sided.
>>
>>49114344
I meant slashers, sorry
>>
>>49114563
I can't care about them because I don't care about what they hunt
>>
>>49114318
Well, at least the Merrick Institute will make a decent antagonist for Mage and Changeling games.
>>
>>49114629
This anon said it best.
>>
>>49114563
The Merrick Institute seems pretty cool.
>>
>>49113993
What powers do heroes have? Something like dread powers?
>>
>>49114701
If they manage to kill a Beast they get 1 minor supernatural thing like a +1 sword or permanent armor against Beasts...

Also, if the Beast decides he's weak the Hero can force it to act in a certain way, but that's pretty much a decision of the Beast player to be stupid.
>>
>>49114733
Wait what? They have to decide they are weak?
>>
>>49114772
Bad wording: if the Beast decides to play like a 5 years old, the Hero can force certain behaviours on it
>>
>>49114637
People always forget Goetia, Incubi and Acamoth.

...Acamoths? Acamoi?
>>
>>49114772
>>49114800
Beast have Satiety, which pulls double duty as a Morality stat and power pool. Low value means you are hungry and focused. High value means you're full and giddy. Middle value means you're lukewarm and Heroes can slap weaknesses on you. You can spend Satiety willy nilly, so there's no point in having a middling value.
>>
>>49114733
That's some shite, matey
>>
>>49113150
I think a powerful Inferno demon would be a good choice for something like that. Balehounds and Belial's Brood could have teamed up with a mortal cult and summoned a really powerful one. Maybe even Rank 6. The Idigam in Colorado was Rank 6 if I remember right, so it could work.
>>
>>49115365
Does the inferno even exist anymore? They were in pandemonium right?
>>
>>49115463
Abaddon I believe, but it still exists. It got mentioned in one of the Mage prerelease articles about the Lower Depths.

Why wouldn't it?
>>
>>49115463

Yes, the Inferno/Abaddon and its inhabitants (demons/Akathartoi/Maeljin) still exists. It gets mentioned offhandedly in both Werewolf 2e and Mage 2e
>>
>>49115861
>>49116245
Because Inferno was shit?
>>
>>49116245
That's why I've always thought they were the perfect crossover antagonist. Multiple supernaturals deal with them, but none focus one them. Their power to make deals also allows them to gain servants and grant them weird abilities.
>>
>>49099635
>Which splat is the edgiest?
Beast. Unquestionably

"The world doesn't understand me so I'm gonna scare the shit out of it in an self righteous manner! Heroes are all just bullies who want attention, definitely not people who have reasonable grievances with me for being a major asshat!"
>>
>>49112121
>>49112030
>>49111994
The thing about Utopia Now is that people who want to do that without the God-Machine nonsense exist now.

Also, I want to do a game where they succeed and there's an actual God-Machine Rapture. Though, honestly I'd rather go for a cyberpunk Columbia.
>>
>>49117676
Well with the G-M you could totally have a city or whatever fall into a parallel universe where it has rapture going on. Could be cool.
>>
>>49117676

Thing is, those people aren't Hunters.

They're Vampires. Peter Theil is the most Ventrue-y Ventrue to ever Ventrue.
>>
>>49112239
>I love the idea of a prepper millitia but this sounds retarded and is the antithesis on what hunters are.
Beasts are punishing angels and Heroes are subverting God's will. Also, a Hero wrecked their Waco, so they're still butthurt.
>Thats like rape victims trying to go out of their way to rehabilitate rapists. Makes no sense.
They're compassionate antiwar activists. Rehabilitating the bad people is a very noble goal. Also, I don't think they're actual survivors, so much as the support group staff.
>Sounds like some nightmare on elmstreet stuff. Good shit.
Literally what it is.

>>49113741
That's not really what they are.
The Long Night want to avert the apocalypse, the Reckoning don't.
Talbot Group kidnaps werewolves and wants to cure them, Yuki's Group fights monsters and at least sometimes tries to make them realize they're being shitty (that usually doesn't work).

>>49114701
>>49114318
>>49113993
>>49114074
The Reckoning's backstory has some badass wreck their entire compound because he knew a Beast was there. "Heroes are mechanically weak!" doesn't mean anything. It's not like 1e Vampires were that badass and they still had Hunters. Hell, the Reckoning doesn't even focus on the more dangerous aspect of a Hero, which is that they mentally sway people to join their mob.

>>49114664
>>49114629
>>49114563
>The whole thing is getting rather one-sided.
Of course it is. Most of the questions asked are answered in the write ups that no one seems to have read.
>>
>>49117810
If we were expected to read the write up, the text would have been posted here instead of just a link.
>>
>>49117676

I still want to do a plot where a Angel masquerading as a Chinese investor tries to buy out Utopia Now.
>>
>>49117722
I want a city hidden in a Lagrange point.

>>49117845
I'm sorry that you're lazy as fuck and can't follow a link.

>>49117855
Why? Utopia Now is obviously part of the God-Machine's plans.
>>
So what exactly are beasts? Been out of the loop since geist.
>>
>>49117885
Oh shit, here we go again
>>
>>49117874

Utopia Now also tears apart Infrastructure and Angels, in addition to Demons.
>>
>>49117874
Don't be sorry. Just don't expect me to discuss it. You're forgiven though.
>>
>>49117810
For fuck's sake Aspel, just put on a trip already.
>>
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>>49117910
are they that bad?
>>
>>49117885
Humans whose soul has been devoured by a nightmare spirit from the Primordial Dream. They cause nightmares and feed from people's fear. They're also metaphysically linked to every other splats and consider them family.

They try to forge their legend and find their own place and family in the world of darkness, usually by sticking their nose in everyone else's business
>>
>>49117885
They're Sin-eaters, but with nightmares instead of Geists
The nightmares have a secret nightmare lair in the dreamworld
And actual rules
They need to be fed by scaring people
They believe they're related to all the other monsters
They can feed by watching other supers regain their juice
They make new powers by watching other supers do things
There's even less social splats than Geist
They have nightmare afflicted badguys who think killing Beasts will get them laid
They don't have a Morality stat, it's their energy stat instead
There's nothing to do except feed your Horror by spooking people
Or you can join up with other supers and tag along and feed your Horror by watching them

>>49117944
Re-purposing.

>>49117955
Then don't try to join in on a discussion and ask questions that are easily answered by following the link. You can't expect people to post a huge forum post in here. It'd be too much to put in a post.

>>49117966
No
>>
>>49117885

Beasts are hungry incarnate nightmares who have kinship with all the other monsters out there. You also missed Mummy and Demon, both of which were awesome.
>>
>>49117676
Why's there no Compact of Stimagtics who don't see (or choose not to see) a difference between Demons and Angels?
Also, Utopia Now is too boring in my opinion. I'd want a Conspiracy who believes in the G-M, but wants to hijack it one cog at a time, either for world domination or to control reality enough to edit out supernaturals. Endowments come from occult matrices that the conspiracy is using.
>>
>>49118018

You're literally describing what Utopia Now is building up to.
>>
>>49117977
So then stop talking about it. We aren't the OP forums, so stop pretending we have crossover there.

You think you would have learned by now. We're having a discussion off of what we've been told. If that isn't enough info, post more, don't expect everyone to go do independent research. You aren't new, don't be dumb.
>>
>>49117944
Per their write-up, Utopia Now is almost exclusively focused on dismantling Infrastucture, and barely have any idea that Angels and Unchained exist.
>>
>>49117977
Most of that sounds really lame but
>The nightmares have a secret nightmare lair in the dreamworld
sounds cool as fuck
>>49117995
Neat, I'll have to check those out as well
>>
>>49118063

Mummy is about amnesiac immortal demigods from an empire lost to time who awaken from death to serve their alien gods and run their cults, and Demon is a spy game where you play renegade programs in the Matrix that is the false Gnostic world.
>>
>>49118063
The Lair seems to be considered the best part of Beast. Even people who hate Beast seem to think it's wasted on it.
>>
Beast 2e is gonna be dope
>>
>>49118034
Nah, Utopia Now doesn't have any crunch to it. Plus, I'm not talking about "take apart demons and Angels and infrastructure", I'm talking "we found some infrastructure, let's crudely hack it". Utopia Now is about building California Rapture.
I like the idea of a Demon Ring coming to take it or Angels coming to investigate and being met by a bunch of Hunters who have holed up in it, like rats in the walls chewing through wires.
Shit, make them a cult who wants to destroy the world by killing God and think by breaking and short circuiting enough occult matrices, they'll cause Armageddon. Give them Endowments that let them glitch the world out.
I mean, the third tier G-M chronicles deal with the G-M saying "fuck it" and basically killing humanity, so if somehow some humans got wind of the possibility, they could take up the Vigil to stop that from happening.
>>
So i was tossing around ideas with a guy at work and we were thinking of doing a cold war setting with changeling operatives blackmailed into serving their countries by powerful members of their countries intelligence agencies who were actually part of hunter conspiracies and therefore knew of the supernatural and decided to try and use it to get one up on the other agency. Thoughts?
>>
>>49118126
Been toying with the idea of taking a modified Lair system and bolting it on to DtD as an expansion to Boltholes, or maybe use it to model Unchained creating their personal Hell.
>>
>>49118221

Why not use the published Cold War setting for Demon?
>>
>>49118160

A Beast 2e that explicitly leaned on being Onyx Path Presents The John Gardner's Grendel Simulator would be pretty rad. It was what I was hoping Beast itself was going to be.
>>
>>49106218
It'd be officially 5e (Paradox said they consider V20 as 4e in an interview), and likely. If Dracula's not too drunk or too fucked up from the SUPAR LARP he's running.
>>
>>49118018
Deva Corporation and Luminous Labs are a thing anon.
>>
>>49118684

Barely. They get like, what, one sidebar's worth of mention in the Demon corebook?
>>
>>49118866

Here's hoping Demon gets a Night Horrors book that gives them a full chapter.

And let's give Mummy one too, while we're at it.
>>
>>49118937
I hope Demon gets a full book for Stigmatics and Angels, eventually, instead of being left to the same Supernatural Merits that EVERYBODY ELSE has and a small handful of Angel-specific Numina
>>
>>49118986

Demon Storyteller's Guide has a ton of new mechanical toys for Angels. That book in general is a goddamn goldmine.
>>
>>49119125
HEY, ATAM. Gracchus speaks highly of you and I'm down a player. You up for a Promethean 2e oneshot(or maybe a full campaign if all goes well)?
>>
>>49118937

A Mummy Night Horror book would be amazing, even if it was only giving the Ahmkhat system more options.
>>
>>49119158

Scheduling is something of a nightmare for me (the joys of working luxury retail going into the holidays), but sure; my skype is the same as my username anywhere else.

Who speaks highly of me?
>>
>>49118018
There's no Compact of Stigmatics because that would be a Conspiracy, and it's more fitting for an actual Demon game. stigmatics are usually slaves of the Machine.

>>49118046
>Stop talking about the games
No. And we have plenty of crossover there. Just because you don't want to go read the previews doesn't mean they don't exist.

>>49118266
>>49118126
>>49118063
My problem with Lairs is that it will always be tacked on to have a base building system, since most of the time you won't be in your base.

>>49119207
Oh, you'll join his game but not my game?
>>
>>49117966
Just start reporting his constant shitposting.
>>
>>49119206
>one chapter for rival Arisen, everything from greedy assholes who steal Relics to hardcore orthodox Scribes that consider everyone a heretic to crazy fucks who've lost so much Memory that they honestly think they're Aztec blood gods
>one chapter for mortal cultists (sample cults!!!!!), sorcerers, tomb robbers, and Last Dynasty International
>one chapter for Shuankhsen and other, stranger servants of Ammut
>one chapter for Amkhat with a bonanza of new pieces to build them out of, up to Godzilla-level kaiju
>maybe one chapter for the Deceived, if we're okay with them leaving their book
>the last chapter for weird shit, everything from the knife-wielding demons of Duat to elder vampires to whatever the fuck is native to Twilight

Dream project right there.

>>49119221

Were you the one who asked me to play Pathfinder?

I don't say yes to most online games because they tend to fold quickly and I also have both a difficult schedule and hella anxiety. Pity me.
>>
>>49119207

Clearly it's Graachus, Lord High Farwayer of the Twelve Golden Moons. A very prestigious honor, I assume.
>>
>>49119292

Man that would the coolest dang book. Whoever gets to develop Mummy 2e will have a lot to pitch, I'm sure.
>>
>>49119326

I'm dying to get hired on for /something/ so that I can be there for Mummy 2e. The line also needs Book of Going Westward and ideally a dedicated cults and cultists book.
>>
>>49119355

Here's hoping! I made sure to put Mummy own my own submission, so hopefully we'll all be in the pile after the Gen Con developer knife fight selects a Mummy dev.
>>
>>49119292
No, it's Aspel. I asked if you wanted to play Promethean on F-list or Discord.
>>
>>49119394

I'm happy to let CAS, Malcolm, and my lord and savior Greg Stolze still do the shiny important parts. Just let me fiddle with the Cult stuff and get my name in the credits.

>>49119403

Ah, sorry! Though you can't blame me for being scared of F-List, especially after that one anon got mad at me for not freaking out over his cute satyr there. But my schedule really does make all of this real tough.
>>
Can anyone post a screencap of the 2e Gnosis chart? My pdf is not at hand atm
>>
fursona gameline when
>>
>>49119489
That was also me, and I didn't freak out, I was teasing you. :I

>>49119497
I'm not going to save it, but here's a screencap
https://vgy.me/LnOwtM.png
>>
>>49119571
We did that already
>>
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>>49119571

Hopefully never.

>>49119591

Don't get me wrong, he was very cute. You should be proud of yourself.
>>
>>49119125
Yeah, but there's still not a whole lot of mechanical coolness to Angels that doesn't also apply to ghosts or spirits of the right sort(granted, the STG numina are neat, and precepts are a cool concept), and Stigmatics are still just 'people with supernatural merits and also a brand of some sort'
>>
How does Gnosis affect Nimbus again?
>>
can a Supernal Being have Gnosis and Arcana? I imagine a game where a Supernal Entity impregnates a woman and she gives birth to a Gnosis 10 being that looks and acts humans and the PCs "raise" her to learn the Arcana
>>
>>49119694
Your nimbus tilt can give a total of bonus/penalty points equal to half your Gnosis, rounded up
Also every time your Gnosis increases, you can change your tilt completely(So, say, an Acanthus whose G1 Nimbus gives a -1 to Dex and is fluffed as time moving slower around them could end up with a G10 Nimbus of a +5 to Dex that's fluffed as time syncing up around them).
>>
>>49119747
Fuck you Guardian, never gonna happen.
Stop waiting for the Hieromagus, and actually try and make a positive change yourself.
>>
>>49119747
the sad part is the mother is only a Sleepwalker temporarily and she loses her memory of her immaculate child after giving birth. She'll forget the PCs who took care of her too..
>>
>>49119967
>not running strenuous cults where the most promising members are branded with Prime runes that grant them Mage Sight in the hopes of shocking them into Awakening

it's like you're not even trying!
>>
A friend tol me in the grand masquerade you get fucked up and then fuck drunk vampire goth chicks
>>
>>49120128
That's the idea, yes.
>>
what's the difference between a slutty Daeva and a Slutty Gangrel?

Playing a Gangrel who in her life was raised by a shitbag single mom who switched from one abusive relationship to the next.

PC also fucked in her early teens and like her mom went from one abusive relationship to the next.

She even seduced the husband of the kind young woman who gave her shelter.
>>
>>49120128

That sounds pretty great, to be perfectly honest with you.
>>
>>49120266
One's an animal in bed.
The other's an animal, in bed.
>>
>>49120128
Conventions like that are full of random sex. I've worked on security, do you know how many stairwell fucks I've had to interrupt? Enough that a number of cons, opening announcements included 'Your hotel room has a shower, FUCKING USE IT' and 'Do not diddle in places that are not your rooms'.
>>
>>49120402

I'd lament that I've been to tons of cons and have never gotten laid, but I just really like going to panels. I like it more than cruising for hook ups, so really it's all my fault.
>>
>>49120439
LOL. Nah, it's not that. Vampire cons are weird. The vampire LARP groups are very... open with their drink and love to drink and party. And so hookups happen. It happens more at vampire-specific cons, especially the large groups like Mind's Eye Society, than general cons.
>>
>>49120603

Huh, OK. I was only ever in a Vampire LARP once, and that was an out of town troupe doing something for a larger convention, so I never really knew that.
>>
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I wanna go to the grand masquerade now
>>
what the fuck does the CA stand for in CA Suleiman
>>
>>49120266
One is a dirty subhuman degenerate filth bag. The other is a Gangrel.
>>
Is there a trove with 20th anniversary editions anywhere?
>>
>>49118299

We don't much care for demon, but i may look at that.
>>
>>49121702

For discussion's sake, can I ask why you dislike it?
>>
>Running a chronicle set in the city we're in
>PC's insist on going to the LGS we're currently playing in
>Find five people playing Vampire the Requiem inside

What a waste of half an hour.
>>
Is a death raging Werewolf a valid object to be thrown for the purposes of Titan's Throw?
>>
Any other sources of free reach other than Arcanum dots
>>
>>49121769
not that anon, but it is a big shift from biblical judeo-christian demons to something thats... different.

I find it cool, but it's different.
>>
>>49122061
The fuck did they do there?
>>
>>49122354

DtF already nailed that, and the CofD games suffered when they tried to be like the similar WoD lines. Plus the Gnostic fallen angel thing is perfectly mythological with just a thin sci-fi coat of paint.
>>
>>49122400
They started up an l5r campaign.

I've gotta have it ready by Saturday.
>>
>>49122430
So the rabbit hole is the players playing vampires who find the players and are now playing L5R, which the players playing vampires are going to play. Having to handle two levels of character abstraction?
>>
Can spirits interact meaningfully with the Strix?

Could a hawk spirit just prey on one?
>>
>>49122430
Tell them to fuck off if they don't actually want to play Vampire
>>
>>49122580

Probbly on a different Twilight wavelength, as the Strix are from a Lower Depth rather than the Shadow.
>>
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>>49122854
On the other hand they clearly do want to play L5R. Just change campaign?
>>
>>49122925
The Strix can't even enter Twilight. They aren't even Ephemeral!
They're just shadow-monsters!
>>
>>49122988

Ah, shit. I haven't read VtR 2e since release, that's my bad.
>>
>>49121769
Not the anon, but I just hate de GM with a burning passion. It makes the game impossible to play to me
>>
>>49123128
Stop getting mad at tabletop games.
>>
>>49123233
Fine, you win. You're my new ST. Meet me tomorrow at 5 by the café down the street. I'll try and have a character ready by then
>>
>>49123319
Deal. Order me that treat I like before I get there, I might be five or so minutes late.
>>
>>49122988
Can I my character be a shadow monster too?
>>
>>49122854
Pretty sure that was a joke, fampai.
>>
>>49122061
>>49122430
What
>>49123128
That didn't actually answer the question.
>>
Anyone got the pilgrimage sheet that one boy was working on?
>>
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>>49124477

GOTCHU SENPAI
>>
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>>49124477
>that one boy
It's not finished. Unless it's good enough.
>>
Maybe Mage should have steps to Ascension?
>>
>>49124514
It's pretty good as is. I just wish it had fillable fields but I think I can deal.
>>
>>49124547

Nah. Ascension isn't really the same thing as the Pilgrimage.
>>
>>49124562
If I knew how to make them, it would. But I couldn't get them to work in OpenOffice or FoxitPhantom.
>>
>>49124514

You could use a clearer font for the text, but other than that it's ready to go.
>>
>>49124547
I think Mages should have a pilgrimage too
>>
>>49121769

Sorry i was so late to reply. Personally i don't think i would have a problem with it, i admit i haven't looked at it closely, but a few of my players dislike it with a passion because of bad experience with other groups. Since those two are pretty much my best players, and since the other guys don't really care either way, we avoid demon and everything to do with demon. Essentially they feel its a game for fedora tipping ass holes.
>>
>>49123559
If you're a Changeling, or a Mage with Life and Death 4(Because "shadows" are Death, and you'd need 4 in both arcana to turn yourself into one)
Alternatively, if you're a Lasombra in VtM

There's a lot of ways to become a shadow in wod/cofd.
>>
>>49125041

Darkling? I mean any changeling can take three dots in contracts of smoke and grab shadowmeld, but if you want a shadow Darkling makes the most sense. Or maybe homebrew some sorta Elemental of darkness. Speaking of changeling, whats everyone think of what their doing for 2e?
>>
I finally found the source of that fucking webm!
https://www.instagram.com/p/BGwhZRbqyt-/
It's from Radiohead.

>>49124660
I used that font because its The Alchemist.
I also actually really like it for legible handwriting, though Phaeton John is probably better.
>>
>>49125192

It's not a terrible font choice or anything, it just gets a little hard to read when it's used for the bottom summary info.
>>
>>49125122
It's shit
>>
>>49124999

I'm sorry to hear that. Try and give it a read sometime; it's a really fresh take on the concept, and one of the best spy RPGs on the market.
>>
>>49125478

In many ways I agree, but that may just be my attachment to what I know and love. If I may what are your grievances?
>>
>>49125754

Forgive my ignorance, but why are demons caught up in espionage? I mean I was just kicking around ideas with a guy at work, and I thought to myself you know you could pull some serious shit as a spy if you were a mirrorskin with a few dots in contracts of forge. And then I thought about clear eyes, and the shinanigans possible there, and I said to myself you know changeling could make really good operatives.
>>
>>49125122

I had some beef with it becausechange is scary and also because I was misled by a freelancer, but a brief talk with David won me over. I'm really hype. Court creation looks super fun.

Though I think my favorite Changeling would be a different Seeming now?
>>
>>49124999
>Essentially they feel its a game for fedora tipping ass holes.
How are they able to breathe?

>>49125833
Demon is essentially a game about being a robotic angel of the God-Machine that got too attached to being human and defected. It's one part Vertigo's Lucifer, one part Person of Interest, one part James Bond/Jason Bourne.
>>
>>49125833

Demons are basically on the run from the God(-Machine) that they Fell out of the service of. It makes sense; if your enemy is literally everywhere, then the whole world is technically hostile territory.
>>
>>49125887

Huh? Why would their (possibly flawed) opinion interfere with their resperatory systems?
>>
>>49125941
I'm saying they're stupid, and as such I find it hard to understand how they can go about their daily lives without consciously making an effort to breathe.
>>
>>49126008

Figured as much. Like i said, bad experiences with other groups, and I get that. I generally avoid vampire for a somewhat similar reason.
>>
what's the best splat for a brand new role player? One of the guys in my game is brand spanking new and I don't wanna throw him in the deep end to soon
>>
>>49126337
Vampire is babbies first WoD

Everyone already knows all the vampire themes, the game doesn't divert too far from them, and it's almost internally balanced.

Plus it's great if you want to bang one of your players because being dead = DTF apparently
>>
>>49126337

I've heard many say Hunter, though personally I don't agree with that. I wouldn't pick changeling, too much variety. Go for vamp or wolf depending g on what your players like, those are pretty damn vanilla for wod.
>>
>>49126337

Hunter is nice and easy. "What woukd a nirmal person like you do if a vampire are your boyfriend?"
>>
>>49126372
>>49126382
>>49126386
I'm gonna run it as Mortals for a month and have them choose but I'm thankful for the input. I'm probably gonna tell them that wolf and vamp might be the best thing to look at.

I personally would love to run Giest. I have this climax I wanna use in a game where the living world gets melted into the afterlife unless the players stop the hidden cultish church that's trying to do it
>>
>>49126456

Geist is not a great game. I love it to pieces and ot was my introduction to the CofD, but I'd really suggest steering clear until 2e drops.
>>
>>49126337
Hunter is best, though you don't need to be a murder obsessed killer to be a Hunter. Hunter is more about playing people clued into and capable of dealing with the supernatural.

>>49126382
Why do you disagree that Hunter is good?
>>
>>49126479

What objections have you? I've found it to be fairly enjoyable. I mean its not the best, but they all have flaws to be certain, and genrally those are pretty quick fixes.
>>
>>49126506
Personally I have so many good memories of abusing the "make you bleed anywhere" power by choking dudes with wounds in their neck and mugging them. I was a very angry child
>>
>>49126506
>What objections have you?

"It's not Mummy", I assume.

Also the powers are borked, and it's a weird concept.
>>
>>49126484

Don't get me wrong, hunter is great, I love hunter, I just don't think it's best for new playes personally. See thing is in hunter, at least in my experience, you gotta be really crafty. If you can't play it smart, then you die. Period. Plain Jane mortal dies quickly and easily unless they are careful and crafty. Thing is new players, even if they are intelligent people, generally aren't used to that type of play. They'll make rambo, and then they'll die, and when they die that's not fun. If you play a supernatural, then they have some sorta gimick that makes it easier for them to know what to do, and they are a lot harder to kill.
>>
>>49126548

Ok yeah, some of the powers are kinda useless, and some can be broken, but I thought the concept was interesting personally.
>>
>>49126506

The powers can be hilariously broken (the Boneyard that lets you drown people at range, or the one that lets you do agg to ghosts) and there's not a lot of direction beyond Persona meets Ghostbusters. I love the game and think 2e should be awesome.
>>
>>49126548

You realize I like pretty much every CofD line, right?
>>
>>49126456
New players to a game need something to do.

Geist has nothing to do, no big bad and no endgame. The most interesting thing in your story has happened already - you died and were saved by a quasi-friendly ghost creature.

The rest of the 1e game is just faffing around using your powers to just do whatever.
>>
>>49126632
What about Mage?
>>
>>49126506
>>49126543
>>49126623
The problem isn't even that the powers are strong. The problem is that the game is poorly made in terms of the actual powers and there's zero actual focus.

>>49126574
I don't know. It certainly can be played that way, but it's also the kind of game where traditional "do the thing and kill the thing" gameplay is most common. Hunter suffers from a bit of lack of focus as well, but because it's got pop cultural touchstones and all the rest of the gamelines to dig into, it works for it. Hunter doesn't have to be about being crafty if the group doesn't want to do that. It could be as simple as finding the monster's Bane and going in guns blazing. It could be a game where killing the monster isn't the *real* game, it's just the context for the character interactions. Buffy, Supernatural--hell, even things like Big Wolf on Campus--all give ideas for Hunter games that aren't *just* about being crafty and acting like a domestic terrorist to kill a vampire.

>>49126659
I think dealing with ghosts is interesting, but not a lot of people seem to want to do the Ghostwhisperer thing, and the book gives zero incentive for it, *and* nothing else.

>>49126680
He's liked it since reading To The Strongest and 2e
>>
>>49126484
>Hunter is more about playing people clued into and capable of dealing with the supernatural.

Clued into the supernatural, yes, definitely.

Capable of dealing with it, only in theory. The monsters represented by the Hunter monster creation system are generally much weaker than any of the splats represented by the CofD gamelines (and beasties contained within).

In Hunter 2e, either Hunters will be more explicitly identified as much more fragile human underdogs, or they will receive a *significant* power boost, and for all intent and purposes, will really not be human any more.
>>
Is Hunter a main splat or a sub splat?
>>
>>49126680

It took until Mage Noir and Dark Eras for me to like it, but yeah!
>>
>>49126740

It's a full gameline, thus technically a main splat.
>>
>>49126747

It took until Dave Brookshaw became heavily involved in the writing Mage, and then developer, for you to like Mage.

Thanks, ok, you're not alone.
>>
>>49126752
what even is the difference?
>>
>>49126740
It's a gameline.

>>49126719
I don't agree with this assessment. And it's important to keep in mind that even in 1e, Hunter is designed not to face off against the big bad super duper player character types, they're more for playing against homebrewed build-a-monsters, with playing against real PC style antagonists as an option for people who are fond of that kind of play.

Hunter is not really one game. It's the most toolboxy of toolboxes.

>>49126772
It gets books with its name on the cover?
There are Hunter: The Vigil supplements. As in, books specifically for that gameline.
It's not something like Inferno or Second Sight, where they just sort of exist.
>>
>>49126740

Are you asking if it's a Major Template?
>>
>>49122156
I'll ask again:
Are there other sources of free reach besides Arcanum Dots and Exceptional Success on a spell?
>>
>>49126795

I don't think so, though there's a houserule on the forums that suggests Left-Handed yantras right provide it.
>>
>>49126795

Rotes also provide free Reach.

However, besides Arcanum dots and Rotes, no other sources of Reach are mentioned in the corebook. Signs of Sorcery, the supernal sourcebook, might certainly provide new sources.
>>
>>49126839
So One free reach for Making and Unmaking then. Guarantees that they'll be done as a ritual in a Demense
>>
How would you spec out a mage who specializes in Ritual Casting?
>>
how would you transition from Mortals to Promethean?
>>
>>49126916

They die and Created is made from their corpse?
>>
>>49126893

A mage from any Path, Order or background can ritual cast with equal efficacy.

You best bet would be to choose merits that potentially add Yantras or bonuses to rituals, such as Shadow Name, Cabal theme, Egregore and Techne, and focus on them narratively when casting spells.
>>
>>49126916
according to wikipedia
>The characters are individuals created by first dismembering and reassembling a human corpse in most cases or multiple corpses in others to form a human body, then animating the body with Pyros, the Divine Fire.
>>
>>49126740
It's a main splat, in that it's a complete game rather than Core Humans+

But it's not a major template, meaning it can be given or taken away easily
>>
>>49126916
You have that backwards, you go from Promethean to mortal (then to Geist because the Principle is a dick)
>>
>>49119292
It's beautiful, Jakki.
>>
>>49127286

My ideal project is a dedicated Cult book, with it split into thirds for example Cults, new mechanics, and then a chapter full of goodies for mortal player characters that makes playing a Pyramid chronicle fun.
>>
File: 1470292951714.jpg (171KB, 1920x1080px) Image search: [Google]
1470292951714.jpg
171KB, 1920x1080px
KINO
I
N
O

LASOMBRA BTFÕ
TZIMISCE BTFFÒ
SABBATCUX BTFO

https://m.youtube.com/watch?v=dvN_Q_sek7g
>>
>>49126795
Didn't Demesnes and Supernal Summonings give some leeway it that area? I don't remember and can't check right now.
>>
>>49099635
I'm trying to make an obese character in NWOD, is there a flaw that might simulate obesity?
>>
>>49128202
>not playing those fat ass ventrue
>>
>>49128202
nWoD got rid of the flaws, just describe your char as being fat as a whale
>>
>>49128308
>nWoD got rid of the flaws,
that sucks, there should be penalties to being fat.
>>
>>49128202
If they're fat AND unfit, just make them physical tertiary.
>>
>>49126893
Buy a lot of Grimoires. have a Demesne.
>>
>>49128320
Or you could just stat your character in a way that fits what you want them to be like, instead of minmaxing to get as many bonus chargen points as you can.

Also, Flaws exist in 1e, and you can use a Persistent Condition in 2e.
>>
>>49129211
I am a bit of a realism fag I guess.
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