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Age of Sigmar General

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Thread images: 39

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>resources
pastebin.com/6y3WjKs6

Order take all edition

>General's Handbook is up
Who can convert it in pdf with hyperlink function?
Rough version is up, still waiting that kat uploader version.
https://mega.nz/#!DxJhhQRa!ObBJiQp43LJK2gC22ioeyXsMNU1_BjwyAR-sjeAoHJg

>OP image album
imgur.com/gallery/12eeL

Old thread:
>>48825078

The best rule of AoS is...
>"if both players can carry out abilities at the same time, the player whose turn is taking place use their abilities first"

Discuss.

And the resources supply link/ring is kinda broken atm, we have no WD131 and Everwinter epub, and don't expect any resources in near future.
>>
first for assmad order players pissed that destruction has two good factions
>>
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Friendly reminder that these are perfectly fair, balanced, and historically inspired lists.

980 points:
100: Freeguild General
200: Freeguild Handgunners x20
200: Freeguild Handgunners x20
200: Freeguild Handgunners x20
160: Freeguild Greatswords x10
120: State Troop Detachment

1960 points:
100: Freeguild General
200: Freeguild Handgunners x20
200: Freeguild Handgunners x20
200: Freeguild Handgunners x20
160: Freeguild Greatswords x10
120: State Troop Detachment
100: Freeguild General
200: Freeguild Handgunners x20
200: Freeguild Handgunners x20
200: Freeguild Handgunners x20
160: Freeguild Greatswords x10
120: State Troop Detachment
>>
>>48838877
I'm the guy from the last one who squabbled with you, I meant nothing by it, in fact I like the list, I meant people will get butthurt because of your focus on shooting
>>
>>48838914
>focus on shooting
>and shooting for free in response to charges
>autistic
>>
>>48838877

1000 points
Spellweaver 100
Waywatcher 100
Glade Guard x20 240
Glade Guard x20 240
Glade Guard x20 240
Eternal Guard 80

1960 points
Spellweaver 100
Waywatcher 100
Glade Guard x20 240
Glade Guard x20 240
Glade Guard x20 240
Glade Guard x20 240
Glade Guard x20 240
Glade Guard x20 240
Glade Guard x20 240
Eternal Guard 80
>>
>>48839131
what the fuck are we arguing about? If you are the original poster of the list I have no quarrel with you.
you have clearly misinterpreted my original comment, my apologies friend.
>>
>>48839153
Holy shit. Anon posted a WE list.

These are great, but what's your strategy behind these?
>>
>>48839287
>What's your strategy
>60/140 archers with 6" move and 22" range
>>
>>48839334
Okay, thanks anon. Just asking. Let us know how it works.
>>
>>48839334
Still can't hold a candle to State Troop Detachments.
>>
>>48838730
How the FUCK do I make slaves to Darknesss work? I mean, im spamming Daemonic power as hard as possible, im running my guys with Marks of Slaanesh so that they can run and charge. The only thing im not using is the Chaos Warshrine, and thats because its a truck ton of money. The fuck do I do here? No matter who I play, I get my ass reamed. So far, I've played and lost to:
>Stormcast
>BloodBound
>DeathRattle
>Seraphon
>Bonesplittaz

What do I need to add to get these guys to work?
>>
>>48839379

Honestly, I have no idea if it would work at all. I haven't played AoS yet, but I have enough archers for the first list.

That being said, I am 100% going Sylvaneth unless the allegiance book does something wanderful for my old Wood Elves.

I've even got fluff ideas for my trees.
>>
>>48839395
Other mortal Chaos factions. Your choice. You'll get buffs aplenty.
>>
>>48839153
Go play 40k if you want to spam shooting you faggot.
>>
>>48839395
Why do you get reamed? Can you post some lists you've played?
>>
>>48839469

I do play 40k, but I've always liked Fantasy better. I used to love playing with MSU archers in a world of mega units of 40+.

As I said here >>48839428 I am going with Sylvaneth, so chill your shit.
>>
>>48839428
Oh. Okay, well I'm glad you told me, because I have played a few games with large units of GG, and it doesn't work without at least one heavy damage unit that can go way outfield and keep the opponent off your archers. I played against a small starter army of Stormcasts and his Protectors (?) teleported long and wiped out my Glade Guards.

Dryads are alright, if you have enough of them. I'm trying to add Treelords and maybe even a Forest Dragon. I teleported a Treelord through a Wyldwood into my opponent's line, and that messed him up. Though, you can't bring Treelords into every fight of course. Especially against Skaven w/flamethrowers. Maybe consider some Sisters of the Watch, or Kurnoth Hunters. The latter got some serious range.

Also, take advantage of the terrain rules. Read up on them and link your units up to them whenever you can. Choose Lords and Heroes that can hang back and augment your Glade Guards to their fullest.
>>
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>>48838877
OP. don't be surprised if you're sitting alone in the corner at your FLGS... im taking 80 plaguebearers against you btw... then 160 against your second list, lol
>>
As long as where posting lists, How does my 1k and 2k look?

Lord Celestant 100
Knight Vexillor 200 with Pennant of the Stormbringer
Judicators with skybolt bow and shockbolt bow 160
Liberators with shield and warhammer and grandhammer 100
Retributors 220
Paladin 200

Total: 980
Knight Heraldor 120
Knight Vexillor 200 with Pennant of the Stormbringer
Lord Celestant 100
Knight Venator 120
Judicators with skybolt bow and shockbolt bow 160
Judicators with skybolt bow and shockbolt bow 160
Liberators with shield and warhammer and grandhammer 100
Liberators with shield and warhammer and grandhammer 100
Decimators 200
Protectors 200
Retributors 220
Prosecutors with Stormcall Javelins 80
Prosecutors with Stormcall Javelins 80

The Skyborne Slayers 140


Total:1980
>>
>>48839428
Branchwraiths are next to useless. Just FYI.
>>
>>48839561
>autists getting mad at classic shooting lists
Why so serious?
>>
>>48839442
I mean, I suppose its not a hard choice, but it seems so limited; Either I roll with Blightkings or I roll woth Skullreapers, or in other words, Khorne or Nurgle. Are Tzneetch and Slaanesh even playable?

>>48839485
My last game, against Stormcast, looked like this:
1 Chaos Lord/w Mark of Slaanesh-100
-Dark Avenger
-Chaos Talisman
2 Sorcerers-280
2 Familiars-40
10 WoC/w Mark of Slaanesh-180
10 WoC/w Mark of Slaanesh-180
5 Chaos Knights/w Mark of Slaanesh-200

So about 980 points in total. Meanwhile, he ran Three squads of Liberators, the Retributors, the Celestant, the Prosectors and the Relictor for 920. All in all, he simply out damaged me, and was able to disrupt my Sorcerers with his Prosectors while critting my Lord to death with his Retributors and Storms from the relictors.
>>
>>48839395
the greatest weakness of Slaves is their lack of shooting and ability to dole out mortal wounds, to truly make them work well I suggest 2-3 units of chosen with chaos warriors acting as a moving iron bubble around them, and if you're not limiting yourself to matched play, I also suggest kitbashing yourself a hellcannon, those things cause some real damage from a good range
>>
>>48839683
what's stopping him from using a hellcannon in matched play? all he loses is knights as battleline
>>
>>48839641
Min marauders, drown them in chosen. I hate it, but it works better.
>>
>>48839683
what would you use as a hellcannon? I was thinking of just getting a skull cannon and calling it a hellcannon. Either that, or use a forgefiend
>>
Need some Slaanesh love up in this bitch. Could a list like this work?

-Herald on Exalted Seeker Chariot - 160
-Herald on Seeker Chariot - 100
-Herald on Seeker Chariot - 100
-Herald of Slaanesh on Mount - 60

-Daemonettes x10 - 120
-Daemonettes x10 - 120
-Daemonettes x10 - 120
-Seekers of Slaanesh x10 - 240
-Hellflayers of Slaanesh x3 - 240
-Hellflayers of Slaanesh x3 - 240
-Seeker Chariots of Slaanesh x3 - 240
-Seeker Chariots of Slaanesh x3 - 240

Total - 1980

Also, it's kinda bullshit that Tzeentch can have Burning Chariots of Tzeentch as battleline but Slaanesh can't take any of their chariots as battleline.
>>
>>48839557

I have a considerable amount of Dryads because the battle boxes came with them, which I had at least 2, plus another box. Some of them are converted treekin, but I have a lot.

With the new Sylvaneth rules, I don't want to include non Sylvaneth units because trees eat them.

>>48839585
Why's that? Wych just better? Summoning seems good.
>>
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>>48839695
there aren't points for it yet, matched play needs points, are you thinking of the khorne skullcannon?
>>
So, everytning is split between the 8 realms, right? What's the reason for armies fighting now if everything is separate except for the gates or whatever?
>>
>>48839777
hellcannon is in the general's handbook, along with the rest of the warrios of chaos. 300 points for it and crew
>>
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>>48839710
you could do that and be fine as long as the other player isn't a wysiwig nazi, but you could get creative and use a skaven lightning cannon or some empire cannons and mod them up with green stuff putty and some leftover chaos warrior shields
>>
>>48839788
I feel blind or foolish what page are you seeing this?
>>
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Rate my list nerds.
1000pt marauder/barbarian themed.
X1 Exalted deathbringer with spear (General)
X1 exalted deathbringer with great axe
X1 bloodsecrator
X1 bloodstoker
X20 bloodreavers with 2weapons and full command
X20 blood reavers great axes full command
X10 khorne marauder horsemen with javelins and command
X1 khorne warshrine.
>>
>>48839872
Page 151, first entry under warriors of chaos
>>
>>48839730
Wow, that's a lot of chariots
>>
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>>48839886
by Slaanesh's sixth nipple ring, how the hell did I miss this section of the book?!

you are awesome!
>>
>>48839897
Gotta go fast to find their god, no what I'm sayin?
>>
Ironjawz list:

Megaboss - 140
Megaboss - 140
Warchanter - 80
Warchanter - 80
Weirdnob Shaman - 120
Brutes (10, mixed weapons) - 360
Brutes (10, mixed weapons) - 360
Brutes (10, mixed weapons) - 360
Gore Gruntas (3, pig iron choppas) - 180
Gore Gruntas (3, pig iron choppas) - 180

2000 points.

The general idea is to plant each Megaboss and Warchanter between two units of Brutes and truck across the field to smash while Gore Gruntas screen the heavy hitters or flank/annoy. Weirdnob is mainly there to shield whatever is taking the heaviest fire until they reach combat and then the Foot can be attempted. Probably wouldn't work as well against super-shooty armies but there's not hardly any of those in my local meta so no big deal.

I have a Maw-Krusha but I was curious if a list would be viable without it. Ideally the Rampaging trait would be used to help move up or take objectives ever so slightly faster.

Thoughts/feedback welcome.
>>
>>48839972
I love archaon on a horse: cheaper, easier to transport, and still with his wargear and command ability
>>
>>48839734
>because trees eat them

You mean in your fluff?

>Why's that? Wych just better? Summoning seems good.

Yes, but only if you're looking for a 40K style deepstrike, and even then if the spell actually goes off and is not unbound by your opponent. It's usually better to take the unit of dryads along with your standard loadout, rather than try summoning later. Summoning is completely different from the old WFB rules.
>>
>>48839979
know*

jesus
>>
>>48839994
niiiice, I've always loved the model and this incarnation of dorgar is so much better aesthetically. It's also good to know that my throgg and trolls aren't made useless
>>
>>48839979
Indeed.
I pretty much spam seekers instead.
KoS into double attacks, and then throw the seekers where it hurts.
Also, far more daemonettes. They become good at 20+, so i make 2 squads of 30 just to be sure.

I'll add some chariots in the near future, but they seems like a pain to paint.
>>
>>48840042

>your fluff
No, I mean as per the rules of the Wyldwood.

>summoning
How does summoning work, then?

Also, what's the "standard" loadout?

Also, why the shit is the citadel wild wood 80 fucking dollars for some plastic trees?
>>
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>Shine Castellant lantern on Celestant on StarDrake
>that feel when I reroll a one on a save, rerolls as a 6
>all enemy units within 3" take a mortal wound and I get healed for one wound

It's magical
>>
>>48840192
It's a lot of plastic trees actually. Sylvaneth just need a retarded amount of them. I mean it's fun to drown everything in forests, but stuff like that belongs in a videogame and not in 28mm tabletop.
>>
>>48840150
This is assuming the guy is still here.

To the guy that made that list with Archaon, 2x Aspiring Deathbringers and 2x Bloodsecrators to give everyone +4 attacks with their weapons.

It doesn't work because the Aspiring Deathbringer's command ability states that he needs to be the general of the army.

>"If this model is your general and uses this ability..."

And yes, there are Command Abilities that either state the model has to be your general and some that don't state it at all like the Chaos Lord on Manticore, Thanquol on Boneripper, Beastlord, etc.
>>
>>48840566
>>48840150
Not sure why it replied to you. Sorry bout that.
>>
>>48840431
It's in the OP pastebin for free. I'd rate the Drycha story best and Durthu worst.
>>
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Sorry for the so-so picture. I have terribad lighting in my apartment.

These are my converted treekin. I tried making them appear just kinda big and used branches for arms as well as adding more branches to the back.

Would could these be used for in AoS? I'm thinking they could probably pass as Spite Revenants.

>>48840437

Idk, I loved Tree singing back in the day.
>>
>>48838877

>Bonesplitters players with more than 10 arrowboyz should kill themselves, they're literally killing the game

>This list of 90% handgunners is fine :^)
but
>It's fine :^)
but
>it's fine you waac pissbaby umad?
>>
Just found a nice counter to thundertusks - trebuchets.
Longer range, arching shot, 2 shots at -2 rend d6 dmg. Yes, you'd have to roll to hit unless you get a 1 on the 'hard to miss' rule.
How do I best represent it with GW stuff? There are some good 3rd party types, but I play at a GW. Maybe the LotR one? What could I crew it with?
>>
>>48838877

>2k points
80 Nomad Prince
80 Waystrider
100 Waywatcher
100 Wayfinder

240 Sisters of the Watch x10 this
240 Sisters of the Watch x10 isn't
240 Sisters of the Watch x10 spam
240 Sisters of the Watch x10 fucking
240 Sisters of the Watch x10 4chan
240 Sisters of the Watch x10

Battalion: 140 Waystone Pathfinders

Would completely massacre the Free People list you posted, possibly tabelling them by turn 2. Now what?
>>
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>>48840713
Can't you deal with some handgunners and pipers, man?
>>
>>48839561

The fun thing to do is to find a spam lister like that who has a limited time frame to play in. Take as few models as possible and let them blow their load, then immediately find a game with someone else and set up within like 30 seconds while he's still packing up his 100+ hand gunners.

People always said I was a fool for taking all-dread lists in 40k, but I sure as fuck got a lot more games in, often times more memorable and fun too, especially in team games or Apocalypse.
>>
>>48840757
>Battalion: 140 Waystone Pathfinders

What's this do?

>tfw no Grand Alliance: Order
>>
>>48839395

Give them marks of Khorne or Nurgle, take Bloodbound heroes or Glotkin, Plaguebearers, etc. Slaves to Darkness were built to be used with god-aligned factions, not so much by themselves. I get a lot of mileage out of a Bloodsecrator and Bloodstoker.

Also going to repeat what everyone else is saying about Chosen. I feel that the Lord of Chaos is very slept on, as well, his post death or general slaying ability is surprisingly handy with missions that need a Hero sitting on a point forever.
>>
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>>48840757
Uh, you don't qualify for Waystone Pathfinders.
>>
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Because nobody else will

Battletome : Beastclaw Raiders

http://www.mediafire.com/download/zjftjk3e5257zak/Winter_is_Coming.epub
>>
>>48839561
Oi! I see you, anon, you little shit.

Fuck you and fuck your forced meme model.
>>
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>>48839883
Blood/10, good to see more of Khorne's followers fighting the good fight and I like the marauder theme, solid themed list.

Blood for the Blood God brother!
>>
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>>48840809
Kills everything on turn 1 is what it does with that list.
>>
>>48840973
A wild anon appear!!!
>>
>>48841103
>>48840973
I mean I love you.
>>
>>48840713

Thinking on adding some Arrowboyz to my mix of Ironjawz, mainly to get some ranged game, but also because I refuse to play the ugly-as-fuck Ardboyz models to fill out my ranks.

Are they as good as people claim? Only thing I really dislike about them are some of the poses. Sure, I get it, wave around with the bow like a melee weapon, shouting and screaming, its "savage" enough. But would it be to much to ask to have at least one or two models actually looking as if they are firing their bows?

I'm also interested in taking the big spear and converting it with some other parts I have lying around (half a scraplauncher for example), to make a bolt thrower conversion.
>>
2000/2000
Beastmen

Leaders:
1:Malagor, The Dark Omen[120](G)
2:Beastlord[80](Weapon:Crown of Conquest)
3:Wargor Standard Bearer[80]
4:Great Bray-Shaman[100]

Battleline:
1:Gors[240](30)
2:Gors[160](20)
3:Ungor Raiders[320](40)
4:Ungors[60](10)

Other:
1:Bestigors[420](30)
2:Bestigors[420](30)

Just wondering how this list would do? Any tips? Anything to change? I plan to death star this up with the standard bearer.
>>
>>48840973
You are a godly gentle-anon
>>
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Been following Age of Sigmar for a few months now that the grognard rage inside of me has had time to cool off.

I won't lie, General's Handbook had a huge part in convincing me it was time to give AoS a second chance.

Got the app. Got a mod for VASSAL. Convinced my fiancé to play it with me.

We basically ran the Start Collecting boxes against one another. I went with Flesh-Eaters and she went with Sylvaneth. She kicked my ass, but we had a great time. Just bought the Sylvaneth ebook. Reading it now.

It's going to be a few months before we can save up for the models and supplies (currently saving up for a new apartment and furniture and wedding), but I'm really looking forward to it, and really enjoying the Sylvaneth book so far.

I'm considering picking up the Starter Kit and expanding both armies as well as getting her started with a Sylvaneth army that I'm going to teach her how to paint and assemble.

I can honestly say I was wrong about Age of Sigmar. The simplicity of the rule set just means I can focus on the synergies and abilities of individual units rather than having to autistically memorize every damn rule in the game.
>>
>>48839561
You can't paint your army looks like shit
>>
>>48841093

Jesus fuck wat

What book is that?
>>
>>48841619
Grand Alliance: Order
>>
>>48841647

Alright, thanks
>>
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Slowly getting there. Only 2 models left and I got a 1000 pts painted and finished!
Just thought Id post it up there to show my progress so far for anyone interested.
This here is the boss, and these guys are fuckhuge! Makes my brutes looks like grots when comparing them.
>>
>>48838877

Easy to defeat with my ironjawz.
>>
Could they give Thanquol and Boneripper the Skryre keyword already? K, thanks, bye.
>>
>>48839985

You cannot mix weapons with brutes except the gore choppa and the boss weapon.
>>
>>48841739

He's a grey seer stupid.
>>
>>48841868
He has Moulder in his keywords but Boneripper looks just like a bigger Stormfiend.
>>
>>48838877
i dont see how this is hard to beat with the 2 turn system. just stay outside range until you are last and then hope you get prio.

never get into range if you are first and are outside 8 inch charge range

also why no units of 30 instead of 20. that would give you way more shots.
>>
ogre list 1000

6 ironguts 440
3 ogres 120
3 ogres 120
bruiser standard bearer 140
tyrant 160
980
>>
>>48841892

Boneripper is a custom rat ogre that Thanquol gets from Clan Moulder. Skyre wasn't involved in its creation as far as I know.
>>
>>48838914
Now I kind of a new to AoS, but shouldn't shoting be the focus of every army? With the chance to get 2 turns back to back, an army with good shoting could decimate an opposing army.
>>
>>48842133
Shooting heavy armies are never fun for your opponent unless he has the same.

At that point might as well go and play 40k.
>>
>>48842051
Other than Boneripper's weaponry
>>
>>48839994
there anywhere you can still get it?
>>
>>48842133
Both what >>48842172 said and that it's a fantasy game. Fantasy doesn't do ranged combat, melee is the usual focus of fights.
>>
>>48842133

T. waacfag?

There is more to the game than just 'woah you could win better/faster/harder'.

If you wanna be a raging sperlord though, I suppose you can use one of the above shooty lists. If nobody rightfully wants to play against you though...
>>
Shooting spam armies just reminds me of getting my ass kicked playing Nids against all those cunt Tau and Eldar players.

Thank god for AoS.
>>
Do we have any Azogorhians/ Chaos Dwarfs? Which units do you recommend? Also, which artillery do you rate? To me, it seems Iron Daemons and Deathshriekers are the only worthwhile choices. Also, pure Ba'Hal, how do they perform?
>>
>>48842329
Infernal Guard and Fireglaives are utter shit, but at least they're cheap.
Bull Centaurs and their ilk strike a nice balance between speed, brawn and durability.
All cannons are decent, with the Magmacannon being the best of the lot.
Heroes in general are pretty good, especially the named ones.
>>
>>48841971
Toss the BSB, get Leadbelchers. Seriously, he's awful in melee and his buffs suck. Either get Leadbelchers, a Butcher or a Firebelly.

>>48842283
You had more dedication than I had, I'm impressed. I gave Nids up two years before 6th Ed Tau dropped. They're my first 40k army and I will always love their aesthetic and playstyle, but fuck are they underpowered and all because one codex writer with a hate-on for them was allowed to write their codex two times in a row.
>>
so how's the fluff? Thinking of trying AoS out but tend not to stick with games that have shit settings. How does it stand on its own? not compared to old fantasy.
>>
>>48841471
Congratulations and welcome to the hobby.

The Start Collecting boxes are exceptionally good value and tend to come with a free formation rulesheet for using each miniature from the box.

Don't forget to check out the archive links at the top of each thread to get rules, painting guides, PDF's and other useful links.
>>
>>48842460
It's a metal/10 setting.

I love it.
>>
>>48842449
>They're my first 40k army and I will always love their aesthetic and playstyle, but fuck are they underpowered

Same here brother. Same here...

Even with FMC spam they were hilariously shit by 7th edition to the point that the only way you could win was with unfluffy ranged-attack armies of dakkafexes and flyrants.

I still keep them in my loft in the hope of an AoS style 40k reboot one day...

#MakeTyranidsGreatAgain
>>
>>48842419
Ah right. So bull centaurs guarding artillery trains as they roll up the field would be a favourable tactic and amry build?
>>
>>48842519
I'm still hoping for them to take pity on us and transplant Nids to AoS as inter-galactic horrors that have come to devour the mortal realms, but I guess waiting for Age of the Emperor to save them is more likely.
>>
>>48842449
I'm eagerly waiting for their new codex.

Speaking of, when ARE they getting a new Codex anyway?
>>
Daily reminder that there is only so much fun to be had in the prisoners' dilemma that is gaming and that the only logical choice is to make sure you have all of it.

>tfw you hate rolling 400+ dice a turn, contrary to how Bonesplittaz should work, but tournament level faggotry demands it
>>
>>48842611
Fun is subjective.
>>
>>48842460
Honestly it's shit. I guess it will take GW another 2 years to make it halfway decent. BUT the game is pretty good and you can expect GW to expand the fluff and actually make something good.
>>
>>48842449
would a standard be good in 1500 points ?
>>
>>48841471
All is forgiven. Welcome brother
>>
>>48842722
The fluff is better when it's not about Sigmarines, Chaos, or Nagash and Mannfred.
>>
>>48842460
The ground work is ok. Its more nebulous like 40k. There won't be hundreds of named cities with long histories like in warhammer, likely only a few very important locations like in 40k i.e Terra , eye of terror, Maelstrom etc. AOS has Sigmarion, Varanspire... Other places I forgot likely as well
>>
>>48842778
Oh shut up, Nagash was great in the last book.
>>
>Pestilens Plague Claw

Range: 6-31
To Hit: 3+
To Hit: 3+
Rend: -2
Damage: D6 (2D6 if unit is >= 10)

Am I missing something or is this ludicrously powerful ?
>>
/AoSG/, what's your army's theme song?

Hard mode: Songs from Disney movies only.
>>
>>48842778
Yes that might be the case. I actually like the ironjawz fluff I gathered from the thread. But all in all the setting has little to offer so far. That said it's easier to make up your own stuff than it was in the old world. Sooner or later I'll do some rouge Sigmarines, but right now I'm rebasing and overhauling my VC and my only reasoning for them is wonky shit.
>>
>>48842840
Is that spooky scary skeletons song from disney?
>>
>>48842840

>I Just Can't Wait to Be King

Death Army led by Mannfred
>>
>>48842849
Yeah, I did like the previous setting a whole lot because it had real geography and locations with context. Now my hypothetical Free People is just 'somewhere, and other hypothetical Free People are located 'somewhere else' because scale doesn't exist anymore.

If they would have bothered with making proper maps of locations in the mortal realms this would be less of an issue.
>>
>>48842795
And he will probably become shit again in the next book.
>>
>>48842856
The Animation is but the song is from some guy called Andre Gold.

>>48842858
Nice.
>>
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>>48842830
YES IT IS.
>First matched play game
>1k, bring 15 hounds, 10 blood letters, 6 crushers, 1 Thirster
>He brings 2 in a formation that let him shoot twice a turn
>Mfw my entire army was decimated before anything could reach combat
>>
>>48842589
Well, I have no clue. They are kinda due for a new one, but so are CSM. I just know that over the last several months, just about the only 40k releases were Space Marine crap and Imperium-style terrain pieces.

>>48842731
I wouldn't take their BSB at all. Some of the old BSBs are amazing like Skaven and Beastmen, but the Ogre BSB just is not worth it.
>>
>>48842840
A whole new world
Chaos Daemons
>>
>>48842914
I hope that GW will flesh out that stuff some more in the upcoming releases. I guess for the former imperials it's the worst right now, as imho their old weapons/equipment/models/aesthetic make little to no sense in AoS, if you don't resort to some bullshit like 'piece of the old world that just stuck around and didn't change whatsoever'. Also Sigmarines will outshine them in every way...
>>
>>48842943
40k players must be pretty pissed from all the AoS attention lol.
>>
>>48843047
Not really no.

We are more pissed off about who's getting the attention inside 40k more than anything else.

We could even have twice as many stuff, but if Tau and Space Marines are the only ones getting anything it's still useless.
>>
>>48839734
>Why's that? Wych just better? Summoning seems good.

Wych is just better, and if you are playing a pitched battle with the pitched battle summoning rules, her spell becomes almost pointless, since she can only summon Dryads, and the Sylvaneth have other rules to spawn units (any unit) in Wyldwoods anyway.
>>
>>48842840
For my bonezone: friends on the other side from princess and the frog
>>
>>48843150
If it was up to me the next armies would be Nids and CSM.

Since I used to play them.
>>
>>48843047
Nope, 40k has too much shit already.
I'm waiting for a new edition to clean house.
>>
>>48842830
It's good, but it has weaknesses. First, 3+/3+, while good, is still only a 44% chance of successfully wounding. Sure you get a hit bonus against bigger units, but that just means its less accurate than it could be against single models (i.e. anything you'd really want ranged weapons against in the first place) and some things are tough to get through even with -2 Rend.

I know mathhammer is just mathhammer, but bear with me.
If we compare a WLC and a Plagueclaw, we have an average of 3 Mortal Wounds per shot on the WLC and an average of 3.88 Wounds on the Plagueclaw at its peak efficiency. Without its size bonus damage, it's merely 1.55 Wounds. Keep in mind, it still doesn't fire mortal wounds (though I will admit -2 Rend is nice).

Let me put it this way: On average, the WLC has a more reliable damage output, though it isn't as damaging as a Plagueclaw at peak efficiency, but the likelihood of getting to fire it at peak efficiency every turn is basically zero.
It just feels like the Plagueclaw is stronger because every time it doesn't fail at hitting and wounding it'll do much more damage.
>>
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>>48843192
muh shadowman.
>>
>>48843209
I quit 40k because I'm a CSM.
There is only so much a man can take.

I had some deamons as allies, i tried AoS and now I'm stuck here.
>>
>>48840713
Orks shooting mostly instead of getting stuck in like Gorkamorka intended is a little out of character for orks.

Empire standing still and shooting the fuck out of shit for the glory of the empire makes perfect lore sense. That's why those lists are fluffy as hell. It's just being considered a problem because they are very powerful right now with the hand gunners.
>>
>>48842795
>one good book redeems a lot of shitty books
>>
>>48843319
That one book implies he'd been acting like a retard because he had a plan that needed that.
>>
I don't really want to start a new thread to ask this, so here goes:
I'm going to be building some Mordheim terrain, but with the styling of AoS (think floating rocks, deep gullies of corpses, living branches etc...). The only problem is, I'm not sure how to base it all. What do you all find best to play on? A fixed board, tiles, seperate buildings with bases, seperate buildings without bases, other stuff I haven't thought of? Any advise is appreciated.
>>
>>48843242
Shooting armies of doom have always been a problem in fantasy because they are boring as fuck to play and play against. Fuck off with that retarded shit and stop justifying them in anything but a highly competitive context where you actively try to break the gane anyway. Also it's perfectly fine for a bunch of wildlings to have half their army equipped with bows imo. Decency and an engaging game should always be considered though. I'd refuse to play full handgunner or archer spam, but my group isn't shit so I never need to.
>>
>>48843333
So Nagash is now the God of "I was just pretending to be retarded"?
>>
>>48843211

Well, if rumors are to be believed, I guess you could scope up 40k, cut everything that doesn't sell, and ad some fluff in a si-fi novel of some sort. Cut the cake down to a few main alliances, just as in AoS, having all the good guys (who, again, would greatly outnumber the rest of the teams), Chaos and Daemons in one team,Necrons, Nids and Orks in a Destruction/death theme,

This way, they get to keep all the "good models" that actually sells, throw the rest in the trash, same goes with the community. And in true GW fashion, fuck all critique, "if your not a buyer, we don't care" attitude.

Hell, they could even save the trouble of creating new rules, just slap on a si-fi background on the AoS rule set and its golden. Fuck, the 40k community would break down completely. I kind of wish they hadn't introduced points at all when I think about the possibility of this happening, that way all the waac faggot players in 40k would really break down and cry!
>>
>>48842840
https://www.youtube.com/watch?v=whnn9ReUV04

Hard mode was kinda easy.
>>
>>48843369
Regular dorfs?
>>
>>48843348
Seperate buildings with bases is the most convenient imo. Small terrain sections on CDs as bases is my favourite, but your limited to smaller stuff then
>>
>>48843365
If it ends up working, was it really retarded?
>>
>>48843365
It was a pretty good plan, really. Keep yourself in the background with loyal servant Arkhan, let Neffy schmooze up and be all friendly and let Mannfredo be a giant dick, so they can say that Mortarchs are their own, that they still can have hope of a friendship from Nagash because Neffy wants to buddy up, maybe she can sway him, and when bad shit goes down they'll say that Nagash took bad counsel from evilbad Mannfredo.
>>
>>48843242

>Justifying WAAC lists with fluff

You sir are the worst kind of players. Yes, I agree, an Empire list should have some form of gun-line, and yes, an Empire list should have a few artillery pieces. But that doesn't, and shouldn't, be the bulk of an entire army! You could easily get a few good ranged units, an artillery piece and back this up with close combat soldiers and knights. This is "fluffy as hell" just the same, but it also brings in the aspect of "fun" to the games. Not just for your opponent, but to you as well, now you actually get to move stuff, and think of what your doing instead of just standing at the back of your deployment shooting away.
>>
>>48843378
Regular dorfs indeed.

I am looking forward to the rumoured dorf release next month, but at the same time I doubt they will keep the same charm that makes the current range so great.
>>
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>>48838877
Ready the foulrain congregation!!!
>>
What's best of a Trebuchet or Luminark for brets? Both would fit my fluff.
>>
>>48843319
>>48842795
>>48842922
>>48843365

Nagash is in the limbo of being potentially interesting. When he becomes relevant he can really become important to the setting, he's the god of the dead in a setting where everything is dying for crying out loud. Without that real push he really is just off on the side.

They could totally do a full year and summer campaign with him as the major antagonist finishing the black pyramid and beginning to steal the souls of Stormcast and Chaos alike and the potential for awesome shit is all there.

But he isn't that potent until GW puts the effort in. I doubt he will really act for another year or so, we need more foundation for the death faction and how they function before Nagash should make any major moves.

The first half of the year was Sigmar and the realm of life, we know that coming up is realm of metal with dwarves and Tzeentch and something about Slaanesh in the winter/early spring. Nagash being relevant is a ways off.
>>
>>48843439
>>48843357

>Fluffy armies are bad

k
>>
>>48840195
You still fail saves of 1 you smug order dumbass
>>
>>48843460
Season 2 will feature Nagash personally attacking the Allgate in Shyish where he might face Archaon again for a rematch.

Just wait.
>>
>>48843391
Sounds like a good idea, the only issue I really have with bases is the thickness of them and using CDs should solve that problem. Do you have any pictures?
>>
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>>48841038
Fuck-shag Khorne. THE HORNED RAT RULE-DOMINATES!!!
>>
>>48843460
He certainly has plans of his own for Gothizzar, and didn't want Sigmar in it. We'll have to wait and see though, the Beast gate also has pretty good stuff to draw on now that neither Order or Chaos holds it. My money is on Ulgu and Hysh being next.
>>
>>48841022
Took me a moment :----D fug
>>
>>48843532
Tzeentch sees all and knows all.

Everyone is a pawn in his grand game, you can't win, Khornate, Rat or even Sigmar.
>>
>>48842840
ogres
https://www.youtube.com/watch?v=UoJxBEQRLd0
>>
>>48839883
I would try to fit another Bloodsecrator into the list. They are way too important to the blood reavers. Also switch an exalted deathbringer with an Aspiring Deathbringer to be the general for even more attacks. Keep the spear deathbringer though, because his model is manly as fuck.

Besides that its looking awesome as shit!
>>
>>48839994
>>48840109

Not only that but horse archaon is almost required to make Varanguard work in chaos armies as he fills every requirement for the Varanguard. Plus he can actually ride with them and lead from the front which looks pimping as shit on the table.

>>48842208
Unfortunately not unless you go through china or ebay, he is no longer sold through GW.
>>
how long were u building/painting your army before u actually played a game, im been building my khorne bloodbound for about 3-4 months. not yet painted and have around 1000points worth on minis and a total virgin to wargames
>>
>>48843708
>a total virgin to wargames

Something tells me that's not the only thing.
>>
>>48843750
zing
>>
>>48841747
That's easily solved by taking two units of Brutes and place them behind one another.
>>
>>48842172
So in AoS people pick bad armies, because I can't find anything in the rules that would make the army illegal.
>>48842224
I read some of the empire fluff, and they feel like euro german merc army etc. elfs are always about mass bows legolas style. No idea about dwarfs in AoS, but they are offten shown with guns or crossbows too.
Plus it looks like range combat is superior to melee. When you range you aren't hit back and with the way stats seem to work in AoS, it seems like something big is easier to kill from range, then in melee.
Also are people realy expecting an army of humans to do melee vs something like demons or orcs?
>>
>>48843504
Great reading comprehension. He normally has a 3+. With a Castellant that's 2+. The Stardrake Celestant's shield lets him reroll 1s. Thus, 2+ rerollable and any natural dice rolls of 6 heals him and every successful reroll deals damage to the guys who attack him.

>>48843047
Remember that guy who came in here a few months ago before the Tau codex dropped frogposting "where are my tau fuck your sigmarines reeeee"? Been chuckling about that for weeks after because it so succinctly summed up 40k for me.

>>48843681
Been wondering, isn't Horsey-Archaon a fair bit smaller than the Varanguard? Because then you'd run into the same Lord-of-Plague-is-less-impressive-than-his-Blightking-flunkies problem all over again.

>>48843708
Took about four months because with AoS I wanted to start a new chapter and actually have everything painted up before I started playing
>>
>>48843848
>Also are people realy expecting an army of humans to do melee vs something like demons or orcs?

Yes, because they have done in fantasy and AoS.

>So in AoS people pick bad armies, because I can't find anything in the rules that would make the army illegal.

You can do it, but no one's going to like playing you. AoS isn't meant to be played competitively, but you can if you want.

It is in no way, shape or form about if your army is the best and unbeatable. And if that's what you want from Age of Sigmar, it's not for you.

Go play 40k or better yet, warmahordes.
>>
>>48843848
>So in AoS people pick bad armies, because I can't find anything in the rules that would make the army illegal.

And here we are at the RAW dilemma again.
No, you genius, the rules allow it, but good luck finding someone who wants to play against a pure shooting army. I mean, if you WANT to be the guy sitting in the corner not playing and complaining that everyone else is just being a bunch of pussies, be my guest, but if you ignore the social component of the game, then enjoy never finding opponents.
>>
>>48843848

>So in AoS people pick bad armies, because I can't find anything in the rules that would make the army illegal.

That's not the point and you know it.
>>
>>48843884
>>48843681
You could convert a new archaon from a varanguard perhaps?
>>
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Morning Bitches>>48843708


>>48840566
Fuck I didn't even notice that myself. Good catch anon as I was going to try that list out myself. I would probably sub out the Aspiring deathbringers then for an addition Bloodsecrator or Valkia the Bloody.

I was crafting a Nurgle themed Varanguard list last night, I'll see if I can get it up here. Its interesting to say the least.

>>48839395
Slaves only have ONE good battalion, the Fatesworn warband. HOLY SHIT things get crazy once your entire army is walking around with rend -1 weapons. Marauders become potent as fuck for their points and warriors of chaos become the best battleline in the game.

Outside of that one build its important to realize that Slaves are all about becoming the God you need for various buffs. They are made to be mixed with other forces to bring out their talents. on their own they struggle to keep up with anything and are average at best.

Only Bloodbound is the faction that really doesn't NEED slaves, because blood warriors are just better warriors of chaos for only a slight points increase. But Chaos Knights work fantastically when thrown into bloodbound with the secrators buffing their attacks.

Also Hellcannons... yeah they aren't as reliable as they once were but when they hit... shit they hit hard.

>>48843884
Horse Archaon is about the same size as the varanguard as he was huge compared to knights. He is less flashy though so its really the painting job that needs to give him his perspective. But make his base impressive enough and give him a glorious paint job and he stands out perfectly from the rest of the Varanguard.
>>
>>48843946
Do not trust this man, he is an Order spy.

Good Chaos players should ignore this man.

He is a phony.
>>
Empire General
30 state troopers (swords)
30 handgunners
Steamtank

Is this 1000 pts list any good? It's supposed to be fun but also not just get ripped apart
>>
>>48843964
Oh gee, what a varied and interesting list you have.
>>
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>>48843941
Sure, but since Matched Play makes you play Varanguard in increments of 3, if you convert one to Archaon, you either waste 80 points by playing an under-strength Varanguard unit or you wasted a Varanguard box. I mean sure, you could convert them into Chaos Lords on Daemonic Mounts like pic related, but I mean Varanguard boxes are fucking expensive.
Though if you were to not glue Archy into the new Dorghar's saddle, you might make him fit onto a Varanguard steed, so it should be possible..
>>
>>48843964
It works out I guess, but a 30-strong block of Handgunners is one hell of a piece of work. You could take out 10 Handgunners and add something not quite as cheesy, like a Battlemage.
>>
>>48843923
Well either something is illegal in a game or it is legal. If it is legal, but you still can't play certain armies or certain combinations, then people would have a problem starting the game. What if you find a combination that is efficient and cheap enough to buy, but have to live in fear that any opponent will say they wont play it? You would have to make a buyer list with all or at least most opponents, and have them ok every option. And lets face it people would be able to make other people army lose more, they would. So you would more or less have cliques of people playing only each other, and the only "normal" games being those played at grand tournaments, because local tournaments would always be skewed in favor of the biggest local group.

I played a few table top games in my life, but I never heard about one where you have to ask other people, if they are ok with you playing this or that option as long as it is legal. But then again I never played GW games.
>>
>>48843978
>battleline is effective when used in large units
>freeguild/empire is all about big, disciplined blocks of soldiers
>playing them like that is wrong
>>
>>48844046
It's just boring, is all. To play against and to play.
>>
>>48843946
Forgot to respond to you bud! >>48843708
I have a group that has a "play and paint" philosophy, where people are encouraged to play and paint as they do it. Progress is better then nothing. You can even play unpainted stuff, we just mock you openly for it when we feel like it.

But I once built and painted 2000pts of Pre Heresy World Eaters before even playing them. It took up my last year at college and totally worth the effort.

>>48843941
The Horse Archaon is considered one of the best miniatures GW has ever produced, I wouldn't trade that out for the world.

>>48843963
I play every faction except death... I still shed blood for khorne though no matter which faction I play! It also helps being able to play multiple factions at game nights to even out teams.

>>48844003
Fuck that looks sexy as hell!
>>
>>48843884
Ohhh, dont play Sigmarines (for good reason), so I don't know their rules
>>
>>48844033
>and add something not quite as cheesy
The thing is, I really like handgunners independently from their rules but I want to have at least something to deal damage to fucking wood elf faggots for example and at 20 strong they lose some effectiveness once a single one gets killed

>>48844062
>>48844033
Maybe I could take out 10 handgunners and add 6 demigryph knights?
Their models are absolutely gorgeous
>>
>>48844099
>Maybe I could take out 10 handgunners and add 6 demigryph knights?

Sounds good.

Keep your swords, whatever you cut, half strength isn't going to hold much.
>>
>>48844062
So playing the way an army should be played is not ok, because it is bad for other people. Going by that logic every army is bad, because an orc army has those boring orc, and elfs have those boring elfs etc. Or is just the my army is a super fun snowflake, because I would never play a boring army, and it is always fun, specialy for me?
>>
>>48844115
He posted his army to be critiqued, and that's what I did. Up to them to take the advice or not.

Besides, if your army is boring to play against, no one will want to.

And I'm pretty sure you're the same anon as earlier, so I'll say again, leave AoS, it's not the game for you.
>>
>>48844099
10 handgunners are 100. 6 demigryphs are 400.
>>
>>48844045
You've played other tabletop games, and yet you've never heard of a cheesy list? It's all rules legal for sure, but good luck finding anyone that's willing to stand there and intentionally lose to you. Maybe you should go back to those other games.
>>
>>48844045
>>48844046
>>48844062
>>48844099
>>48844046
>>48844164


All of these arguments come down to the following: The social contracts in your personal playgroup.

None of the rest matters.

Sure 90 handgunners is legal, so is 4-6 Stonehorns, 80 Longbeards, and the entire wood elf nonsense. No questions there, no arguments.

BUT different stores have different perspectives on the power levels and meta in their stores.

I have three stores I know personally that have 10+ players of Sigmar each in my area.

One store has players that build the narrative every game. Armies are agreed upon before beginning and if a list is too cheesy they don't play it but change it.

Another has a slight discouragement from taking more then 2-3 of the same unit, especially power units. They like variety in their games.

My personal store doesn't care as much about soft bans and shit, they are open to play anything the points allow. Its just known that the minute you bring a hard list like that every guy in the store will be gunning to tear you down and will plan accordingly.

That handgunner list would destroy my bloodbound and Everchoses but would be drowned in dwarven pissery the next week as my local dwarves flood the table with Longbeards to tank your shit and cannons to strip gunners of their over 20 bonuses. Its the nature of the beast here. Winning a lot just brings out the claws.

But that is the point, the store and players you play with simply matter more and make these conversations impossible to resolve, because your all right in your own ways. Arguing is just you all being cheeky cunts.
>>
>>48844230
That's the true age of sigmar spirit. If someone gets funny, drown them in longbeards
>>
>>48844230
I should also mention that we play multiplayer matches and free-for-all games.

Being the guy on everyone's bad side never works out for them when 3-4 people turn on you for the glory of humbling you.
>>
>>48844230
>>48844327
whats so great about longbeards ?
>>
>>48843460
There is just too much horseshit on the way to greatness to be worth it.
>>
>>48843452
I think you mean a different battalion.
>>
>>48844651
You're a beardling. I can just tell, asking things like that.
>>
>>48844651
>>48844771
I really don't see how 1000pts of longbeards are supposed to go up against 1000pts of >>48838877 and NOT get eaten alive as they slowly move and get gunned down.

Even when they charge, lolpipers.
>>
>>48844230
>Sure 90 handgunners is legal, so is 4-6 Stonehorns, 80 Longbeards, and the entire wood elf nonsense. No questions there, no arguments.

The wood elves in >>48840757 aren't legal because they don't qualify for Waystone Pathfinders.
>>
>>48844796
Gromril Shields + Great weapons, plus half battleshock losses.
>>
>>48844115
>Going by that logic every army is bad

How does it feel to be utterly retarded and miss the point this hard?
>>
>>48838730
Everwinter = Beastclaw right?
Beastclaw epub is up but still no WD131 True
>>
>>48844846
The problem with handgunners isn't battleshock, it's having your models murdered.
>>
>>48844846
How do gromril shields help? They only work in the combat phase.

Irondrakes might be able to go toe-to-toe with the handgunners, if they stand still they shoot twice so they're firing 20 shots for 220 points vs the handgunners' 20 shots for 200 points, and they have a 4+ save against the handgunners' fire. Hit them with the torpedo to make them come to you so you can stand still. Not battleline though, obviously.
>>
>>48845083
I don't think you understand just how good the to-hit, wound, and rend of a list like >>48838877 is.

To hit 1+, wound 2+, rend -1.

They're also basically immune to battleshock with standard bearers and a general with a standard.
>>
>>48844201
Is cheezy a very good list? Then yes I have seen, played and heard of good lists, but I never heard someone say that list X is bad, because it is good, and there for no one will play it. Right now this seems like FLGS owners pipe dream, that wants to sell of all bad units, that never get bought by anyone.
Also if bad list are the ones with a higher win ratio, then how do people build armies? Buy one of everything and then randomly roll to create a list or something like that?
>>48844858
What point, up till now no one explained to me how lists are made, other then saying that lists that are good are bad, because no one will play against them, and that is it.
>>
>>48842778
The audio books did a lot to redeem Mannfred for me. He's still a backstabbing cunt, but the voice actor actually manages to sell him as an interesting backstabbing cunt.
>>
>>48844383

I would literally cheese list just to see people do this. Not all the time mind you, I like to forget the narrative as much as anybody else. But just to get people to power list me so I could really test the limits of what my armies could do.
>>
>>48845220
I would rather just see him permakilled at this point.
>>
>>48844796
If we really want to talk dwarves then the Handgunners are fucked entirely. Your entire army is 16in range with shit saves. Dwarves just bombard the shit out of you.

For 1000 pts

LEADERS
Dwarf Engineer (80)

UNITS
Dwarf Warriors x 10 (100)
Dwarf Warriors x 10 (100)
Thunderers x 20 (240)
Thunderers x 10 (120)

WAR MACHINES
Grudge Thrower (180)
Grudge Thrower (180)

for the 2000pts

LEADERS
Dwarf Engineer (80)
Dwarf Engineer (80)

UNITS
Dwarf Warriors x 10 (100)
Dwarf Warriors x 10 (100)
Dwarf Warriors x 10 (100)
Dwarf Warriors x 10 (100)
Thunderers x 20 (240)
Thunderers x 20 (240)
Thunderers x 20 (240)

WAR MACHINES
Grudge Thrower (180)
Grudge Thrower (180)
Grudge Thrower (180)
Grudge Thrower (180)

Each Grudge Thrower picks a different unit of handgunners to grudge against, or your general. With 3+ rerollables to hit and wound, rend -2 meaning you get no save even in cover, no line of sight needed, engineers to double their fire and 3 damage guaranteed a shot your losing 6 handgunners each time they fire before you battleshock for which any roll but a one adds 3+ more casualties for each squad due to their bravery 5.

On average the 20 man units will be crippled/ dead by the third volley of the grudge throwers as they average conservative number of 6, 2 turns if we assume your not making those battleshock 1 rolls. At 1000pts that means 2 of your 20 man units are dead by turn two-three at 40 inch range.

That is JUST the grudge throwers as well, there is an entire dwarf army here.

So now you have to move towards this dwarf army, that is just waiting for you and they play the long game infinitely better then you. 3 turns of 4 Grudge throwers is easily 80-96 handgunners dead before battleshock, that is 4 of your handgunner units entirely. It only gets worse from there when you get in range of the thunderers.

This isn't even a gimmick army, this is just dwarves in AoS, sometimes they take 1 thrower and 10 gunners to make the warriors longbeards
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what are the current oas rumours ?
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>>48844846
>only works in the combat fase if standing still
you can't take great weapons with shields i would assume ? even if you could it would make them stronger but still not an instant win
>>48844771
new to dwarves i'll admit , only 1 battleline unit away from having a legal army
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>>48842840
Slaaneshi warband/daemons mix, as they move deeper on the path to damnation.

https://www.youtube.com/watch?v=-NP-RsRGzVo
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>>48845343
Any other good war machine (not Warmachine, lel) lists?
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>>48842840
Only one option really:
https://www.youtube.com/watch?v=pguMUFyJ3_U
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First color scheme test. What do you think?
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>>48845343
>Such elegant and thought out bombardment strategy
>So many beautiful grudges being avenged
>Empire shooting BTFO as usual
>Dwarf ingenuity at its finest

Well played my bearded friend!
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>>48845343

Pretty scary lol. I play with a small group of close friends and always try to field formations though so with my Dwarfs at 1k I put down this.
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>>48845553

2k
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>>48838877
I SHALL TAKE THIS CHALLENGE!

100: Cogsmith
180: Cannon
140: Longbeards
140: Longbeards
160: Ironbreakers
220: Irondrakes

Massed shooting is scary to anyone, but at least the cannon forces you to move. The idea is to get you to move into the Irondrakes, since even with the detachment rules 20 handgunners isn't beating 10 Irondrakes, even if that unit hasn't taken any casualties from the cannon.

Longbeards are making sure nobody is running and the Greatswords will be made for chumps when they get close enough to actually fight.
Ironbreakers are there for some tactical flexibility, depending on how well the Cannon and Irondrakes do. It should do well, since it is re-rolls both its hit and wound rolls because of the Handgunners unit size.
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>>48845639

>not grumbling about grots being weedier these days
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>>48845509
any melee heavy list (see most armies) will destroy that though
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>>48845706
The warriors/ Longbeards will happily hold the line while the thunderers and Grudge Throwers eliminate key targets. Its actually insanely solid against everything except Stonehorn spam, at which it curls up and dies like every other artillery list. There are few nuts that 4 grudge throwers can crack in a few turns. I've seen Archaon torn down in two turns easily. Beastmen get fucked, bloodbound lose their units before the flags get planted, Stormcast have difficulty holding the line as their liberators are worn down, Treemen get squashed. Its a nasty list for sure.
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>>48838877


Only one of those generals can use him command ability, so only three would actually have their 2+ damage. Snipe him and put one damage on the rest and they're stuck doing 4+/3+ or 3+/3+ if they move. Not undefeatable by any means.
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>>48845834
>Stonehorn spam, at which it curls up and dies like every other artillery list
Can't the handgunners kill the stonehorns while they charge?
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>>48845955
We are talking dwarves, they don't mass fire like that.
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>>48845476
Looks nice, like it's made of crystal or perhaps some kind of ethereal ghost.

Make sure you paint the sword like a power weapon, and i mean paint it rather than just use washes so it stands out bold
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>>48845955
As long as it is below 10 wounds, and a full unit of 20 handgunners hit every single shot, and it fails every single save, yes.
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>>48845144
How do they get to hit up to 1+, is that what the battalion does?

Anyway, kill 1 model from each handgunners unit to reduce hit rolls by 1, then try your level best to snipe the general. Oh, and irondrakes don't give a fuck about handgunners' rend.

Not saying it's easy, but really getting tired of people playing theoryhammer.
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>>48845955


30 handgunners have to shoot it in their own shooting phase and then have it charge them for them to alpha it. 20 can't do it.
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>>48846056
It is the formation ability. They get +1 to hit rolls if they are within 6 inches of another unit in the detachment. This means that all the handgunners need to be fairly close, and if one has to move, it could force others to move, then another +1 to hit and wound from the generals command ability, but that of course stops them from moving.

Basically if your shooting is longer than their theirs, then their plan starts to crack a little, since for the handgunners to reach their maximum potential, they need to:
Have 20 models in the unit (+1 to hit)
General command ability (which forces them to remain still). (+1 to hit and wound)
Stay Still (+1 to hit).


If they are confronted with longer range shooting, they either have to sit tight and hope you go into their range, and lose +1 from their numbers for the rest of the game, or move up into range, and lose +2 to hit and +1 to wound for that turn, and hope they don't get hit before their next shooting phase.

Technically, a single cannon can shoot two different units per turn. So that is a 180 point model pressuring 400 points of models into moving.
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>all of these gunline lists

Delicious fodder for my Skyborne Slayers and Retributor bomb.
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>>48846318


Skyborne slayers is probably the best solution but 20 buffed handgunners will do 9.25 unsaved wounds to charging retributors, so soften them up a bit with your judicators first or hit the retributors with the Castellant buff first
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>>48846388
Actually, I'm beginning to think that Fulminators may be just as good or better for teleporting. 3+ reroll 1s, charge bonuses, shooting before the charge.
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>>48846446

Remember fulminators are 2+ save during the shooting phase and 1+ with Castellant buff.

If they charge with Castellant buff and get shot, they have a greater chance of being healed than they do of being wounded.

And actually the Fulminators + Tempestors battalion could work great for this scenario, since it gives the Tempestors the same +1 to save in the shooting phase, plus some decent ability to pick off their 20 man bonus plus inflict a further -1 to hit.
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>>48846529
Except then you have to bring 2 units of Tempestors. If it was a 2500+ game sure, but I'd rather not if I'm caring about points.

Still, the theory is sound.
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>>48846446
Sylvaneth lists have a few options if the wyldwood set up is good enough as well. Even if it isn't, Kurnoth Hunters have 30" range and do 2 D3 damage with their bows, and they fit into any Sylvaneth list nicely anyway.
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>All this talk about handgunners
That's a nice gunline you have there. It would be a...shame if someone filled it with arrows and then ran away.
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>>48841702
Thank you for making awesome models. Beautiful job well done, anon.
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>>48846446
>>48846529


Yeah this would be a pretty brutal counter pick

If I have arcane shield and the Castellant buff on, you could shoot those fulminators with all 120 handgunners (assuming the general buff affects them all, which it won't, it only affects 3 units) at 2+/2+ and you'll do a whopping....2.31 unsaved wounds.

I'll also heal 13.88 wounds on the saves because of the Castellant buff, so it's about as hard of a counter pick that could possibly exist.
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>range spamming

https://www.youtube.com/watch?v=SoV8hBKUdYQ#t=59s
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>>48846718
skip to 59 seconds
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What do you guys think of the new age of nigmar?
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>>48846566


Yeah I'd rather just take more fulminators.

Fuck I'm tempted to run an unironic 6 fulminator unit. I recently got the chance to use their Dracoth shooting attack and it was absolutely brutal
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So with the fatesworn warband battalion, one of the effects is allowing all heroes to cast arcane bolt and wizards to cast it twice. Now does that override the "rule of one", or even with this can it only be attempted once.
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>>48846781


Kinda overpriced but frankly Stormcast have a lot of 40 point gaps so he's better than a knight Questor + gryph hound.
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>>48845148
Okay, you seem very new, so most is forgiven.

Cheese is the term for not just powerful but "powerful and very much unpleasant to fight".

Basically, massed shooting is just point-and-click. You don't get to use your ingenious buff networks and melee strategies against a list like that. The only thing you can do against that sort of list is sit there, let the other guy measure, roll some dice and then you have to remove entire units, then move your units forward a bit, go through the same shit AGAIN and then pray that you still have enough dudes left to tear the asshole shooting at you a new asshole. This is not fun. I wouldn't even find it fun to play a list like that, because seeing the other guy's face fall a bit more each turn is not my kind of fun.

So basically there are two types of play when using points:
1) ultra-competitive, aka the stuff you do at tournaments. Think, I dunno, professional LoL teams. They will use every dirty trick in the book because everyone around them does the same.
2) casual players just using the points to get a semblance of balance.

What you did was, accidentally or not, create an army for the first type of play but you showed it to a community that (currently) frowns upon that first type and mostly just wants to have fun *together* with the other player.

Now, what makes a cheesy, hyper-competitive list:
>anything point-and-click, like Handgunners, Savage Orruk archers, war machines etc.
>anything with a ridiculous save value like for example tricked-out Saurus Guard with their infamous 1+ rerollable

I am not saying these units cannot be used. In point of fact, not including any Handgunners would have made people ridicule you, too. But what is absolutely frowned upon is to use too many of them.

Aside from that, aside from being boring to play them or against them, it is a fucking chore to paint fifty of the same models.

Basically when playing Empire, change things up! They have enough fun units.
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>>48845476
ocular cancer/10

>>48846318
Which is why, should I ever play a gunline, I'd take Sisters of the Watch and Glade Guard and thickly bubble-wrap them with Eternal Guard to prevent just those shenanigans.
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>>48846781
go away /pol/
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GA books upload when? I want those battalions.
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Still new to AoS. Is it true that units can shoot while in combat? Why did anyone think that was a good idea if so?
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>>48845391
Birbman, Aelfs, Slaanesh.
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>>48846964
I find it hilarious to be honest. Bloodreavers box comes out and some sample models are painted with dark skin
>hurr das racist, black Chaos followers
then a Sigmarine is shown with dark skin
>hurr remove Nigmarines

The only thing I will admit is that the dark skin on that model is poorly chosen since the dude's bone structure and hair look anything BUT African. And yes, you can tell because the Excelsior Warpriest was obviously modeled to be black.
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>>48841971
Try taking grots in 1000 point lists. Tyrant using Bully on a 40 grot unit is stupid good.
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>>48847078
I've seen black guys that look like him. black people don't all have the same bone structure.
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>>48847078
The Realm of Fire is a realm of constant flame and heat. Volcano and livings suns are all over the place. Even if you had white features, you would have developed a healthy tan in that realm.

Thousands upon thousands of years living in that hellish realm, means that humans have enough time to evolve a new skin colour.
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>>48842840
https://www.youtube.com/watch?v=L_jWHffIx5E
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>>48847024
Because it's no problem at all. Most ranged units are so utterly shit in melee that even the shooting doesn't really help them. It also lets them simplify the rules because now they don't have to distinguish between shooting attacks that can be used in melee (like breath attacks) and shooting attacks that cannot be used in melee.

They weren't going for realism, they were going for simple, easy to understand rules. And that's what you're looking at there.
And if you're worried that this somehow makes ranged units overpowered, well, it doesn't. I mean, ranged units ARE overpowered in AoS, but that isn't a part of the reason why.

>>48847033
You forgot blimp and jetpack Dorfs.
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>>48847213
was there something about a new kind of book coming out like the general handbook ?
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>>48846796

General's Handbook FAQ specifically mentions Fatesworn Warbands as not being able to override the rules of 1.
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>>48847119
Reminds me of a southern Indian guy rather than a black man
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>>48847235

Supposedly there's going to be a book with allegiance abilities and artifacts for the factions that don't have them yet. I don't know if this includes factions like Gutbusters and Dispossessed that haven't been updated yet or just those like Fyreslayer and Flesh Eaters Courts that have.
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>>48847397
where was this rumored? seems like pretty wishful thinking.
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>>48847439


That's an actual thing, Allegiances of the Realms or something.
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>>48847397
>Supposedly there's going to be a book with allegiance abilities and artifacts for the factions that don't have them yet.

They had better or it's a serious fuck you to anyone who's purchased the books and now the newest battle-tomes have more in them

They could have just thrown this into a white dwarf or a website pdf. though.
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>>48844199
Sorry for the late answer, but I'd replace the steamtank too of course
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>>48843946
Thanks for the advice Everdank, but I do have a few questions; Do you have the Warscroll for the Fatesworn Warband? That way I can check what I'll need to get for it.

Now, on the top of gods, how would I go about adding Slaanesh buffs to my warband? As far as I can tell, there's not all that much I can add to my faction to help them out; or at least, not as many as the Bloodbound's buffers.

Also, in your opinion, is it worth branching out into Skaven Warmachines? I am extremely tempted by the Ratling gun, thanks to the sheer amount of Rend -1 shots it can crank out.

Also, Chosen, yay or nay, and why? I really dont want to rely too much on them, since they so expensive mini wise.
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>>48845144
The to hit and to wound are a pain, but Irondrakes don't give a fuck about rend -1 with their Forge Proven Gromril.
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>>48847631
see
>>48846796

Just remember that you can use *any* 9 Tzeentch Mortal units, even other Heroes or single Chaos Spawns.
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>>48846781
It feels like your bait is weak and that you have to be at least 18 to post on 4chan.
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>>48846918

I could rape this desu
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>>48847386
Yep, and yet people are claiming he doesn't look "black enough".

Turns out black people all around the world don't all look the same.
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>>48846615
Kek. Also skull catapults with necrotect would do well. 8 dmg and -2 bravery would wreak havoc.
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>>48847862
Okay, why would you use a Waywatcher as Hero if you have more than enough Glade Guard not to need the Sisters as Battleline, as a Nomad Prince would buff this whole army and cost less.
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>>48846091
>>48846050
dwarves can't overwatch
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>>48848223


>handgunners
>dwarves


>>48848207

Yeah that's fair. Would still rape it.
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>>48848087

Describing someone as black =/= dark skinned and you know it.

The Errant Questor is not a black male, he is not modeled on a male of sub-saharan african descent. - The Silver Tower Warpriest is a black male.

The Questor has caucasoid features, and a skin tone of roughly South Indian (Tamil)
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>>48848253
this chain started with a dwarven list anon
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>>48848279

And yet nobody was talking about thunderers, the topic of handgunners pertaining to the general theme of this thread
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>>48838730
Warhammer looks cool as fuck. Sometimes I spend hours just reading and watching videos about it. I'm so jealous of all of you that play this game. I can't afford any of this shit and even if I could I don't have the attention span or skillz to paint those small ass pieces. They look so badass in pictures online but I know if I got anywhere near them they'd look like they gained 3 extra chromosomes and then got nickelodeon slimed with random colors.

You people really are the master race for just being able to engage in this epic but extremely inaccessible hobby. And also for having the balls to actually go to one of those gaming stores and interact with those long haired fat fucks with the shitty beards I see in all the pictures. I'm gay and hot so I don't really associate myself with those sort of creatures. Maybe I could get them to worship me? That would be fun. They kind of remind me of the ogre kingdom army units.

Anyway, with Age of Sigmar being released, I heard its supposed to be an easier hobby to get into now? Is this true? Could I build and paint a playable army of some sort for under $100?
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>>48848268
>Describing someone as black =/= dark skinned and you know it.

That came out of nowhere, I'm not sure what you meant by saying that.

People above saying that his "bone structure" doesn't fit their idea of how black people should look is ignorant of anthropology at best and racist at worst.
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>>48848223

If I use the Dwarf Formation my Quarrelers/Thunderers(and everything else) reroll hits of 1(Battalion), wounds of 1(Longbeards), have -1/-2 rend (Forgefire) and are +1 to wound rolls against one unit (Ancestral Grudge. If I have 20+ they're also +1 attack (Q's) or +1 to hit(T's). They also ignore battleshock on a roll of 1, 2 or 3, as does my entire force.
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>>48848409
post 1
>this (dwarven) list can't take on the stonehorn spam
post 2
>can't the (dwarven) handgunners kill the stonehorns while they charge
the the 2 posts i replied to

so it was just you have reading comprehension problems okay dude
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>>48848485
yeah that formation is pretty great
what size games do you run it in ?
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>>48848498


There's exactly one unit in the game called handgunners and everyone else was talking about them. The conversation had left the dwarf list behind.
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>>48848547

I can run that one in 2k+. And I can run this one in 1k.
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>>48848443
Depends on what you want to play, and who you have to play with. Any armies catch your eye?
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>>48848443
Definitely under 100 is possible but a bit limiting. Around 100 is perfectly possible. A Start Collecting box has all the models you need to play your first several games for 85 bucks. You could also split the 125 bucks starter set with a mate, so each of you pays half and both of you get a functioning army.

Add glue and a couple paints and you're golden. If you have an actual GW store near you, they'll totally let you use their paints to some extent as well.

After that, you have your functioning army that is totally playable. If you want to buy more afterwards, you can add it at your own pace.
Buying books is unnecessary.

And painting is really less intimidating than it looks. Try out a model or two and find out how good your fine control is. After that, dumb your techniques down until you can do it reasonably well and continually try to improve.
WarhammerTV on YouTube is incredibly helpful and has a lot of great tips for you.
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>>48848443
Under $100? Maybe. The Start Collecting boxes are $85 and some of them are enough to field a decent starting force, with maybe one addition. Seraphon box in particular plus one Skink character is good.

However, then there's the overhead cost of supplies - crafting gear, paint, etc to add on to that.
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>>48848443

We're not all fat, greasy, annoying neckbeards lol. I'm an attractive, in shape guy that has a social life. I'm a combat veteran and I like fresh air and sunlight.

You can "play" with any number of models. You dont have to have some huge professionally painted army. You can have a decent little starter force by picking up one of the Start Collecting boxes for a faction you like for 85$. Hell you can usually get them for 20-25% off as well if you know where to buy from. You can also get stuff cheap off of eBay if you're slick.
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>>48848443

>extremely inaccessible hobby

Jesus christ, go read about actual hobbies. The amount of money i've seen people waste on their car they never drive or fishing supplies and boats is fucking retarded and that is their 'hobby'.

Same with guitars and shit. Games Workshop stuff is a pittance, the real problem is how much time the hobby aspect eats up. Sucks when you have real adult responsibilities and makes the whole 'hurr i only play against painted armies' shit (probably said by people who don't even play the fucking game) really insulting.
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>>48848443
buy 2 starter boxes from the race you want at 130 buck and you have a pretty big army
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Could someone please take a pic of the Artillery Detachment from Grand Alliance: Order?
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What does it mean when a war machine has a range of 8"-40"?

I am looking at the dwarves' grudge thrower, and no explanation is given for such a range.
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>>48848821
> Games Workshop stuff is a pittance, the real problem is how much time the hobby aspect eats up.
Even then you can just adjust your pace. I paint about once a week at my local club, but when you do it every week your army starts to build over time.
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>>48848821


Eh, I'll restart this flame war.


>Sucks when you have real adult responsibilities and makes the whole 'hurr i only play against painted armies' shit (probably said by people who don't even play the fucking game) really insulting.

I work 11 and a half hours a day, live with my gf and have actual responsibilities outside of my job and I still manage to paint one unit and play a game per week. Get some discipline
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>>48848905
The distance between your unit and your target has to be a minimum 8 inch away, and a maximum of 40.
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What GW paints should I use for green fire?

I want to use that for my Pink Horrors instead of regular looking fire.
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>>48848821
>'hurr i only play against painted armies' shit (probably said by people who don't even play the fucking game)
I'm of two minds about this.
On the one hand, I'm not enough of a sperg to deny anyone a game because they didn't paint their stuff.
On the other hand, I've seen dozens of people at out store who spend all their fucking time either buying or playing new stuff but in over 10 years have yet to paint more than 5 models, which grinds my gears.

"I don't have time to paint because I'm a functioning member of society" is a legitimate explanation.
"I can't paint" is not. Nobody is as good as Based Duncan from the day they're born.
"I dislike painting" is also not an argument, as there are enough games and hobbies out there you don't need to paint for.

I mean, I can't paint for shit. I can't paint tiny details and if I edge highlight I end up with wonky lines. But I still paint my AoS armies. I dumb my techniques down until the results don't look like shit and just about everyone else at our store is so lazy that my army still ends up looking the best because the others are either all grey or done in three paints that are poorly applied.

Which quite frankly feels like they have no respect for the hobby, their own models and you know, their opponent.
So I'd like to be more anal about painted armies, but I'm not enough of a sperg to scare off literally everyone at my store.
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>>48846781
Bait aside, I still think he's overcosted, but I used a kitbash of him in a game on Monday and he's fairly decent as a bodyguard and allwos you to use your buff-dispenser LC in a very aggressive manner. While handing out Reckless and Furious Retribution the Lord-Celestant could also wade into the thick of it with little to fear, while the Errant-Questor would suck up wounds and add more punch.
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>>48848975
Paint Ceramite White, glaze Waywatcher Green. Done. Incredibly simple color scheme but looks quite decent.
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>>48848906

That's what I do, its the pervasive attitude of 'full painted army only or no game' that needs to die. Especially people expecting it of a newbie or someone starting up a new army.
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>>48849022
Sounds good, I'll try that, thanks.
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>>48849062

What you can also do is keep applyingthe shade in layers. Each layer do a smaller area, towards the top. That way the flames are darkest near the top where they're coolest.
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>>48849024
Agree BUT effort must be made. If you are slow at painting or have limited time but show progress in getting things beyond assembled and primed then that is all that matters.
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>>48849022
>>48849062
Maybe do a light drybrush of white and a second wash for some easy highlights.
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>>48849024
>>48849321
Agreed. Slow progress works though. armies grow every other week with a freshly painted unit has its own charms. Makes for fun chatter too, as you discuss the painting side while you roll dice.
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>>48847631
No problem. Tzeentch is due for an update sometime over the winter according to the rumor mill, hopefully that will lead to new models or at least points and rules for the new Silver tower models. which will be fantastic. But until then the Fatesworn is the best they have. The rend-1 makes all of those high attack units, like chariots, knights, and marauders actually fantastic and Warriors become great. Then just buff with a sorcerer lord and chaos lord when needed and you should out clear most basic dudes.

Slannesh is in a bit of the pits right now. Slannesh really only has one mortal gimmick with the Exalted Lord on demon mount, the one that lets you pile in and attack twice, but the Keeper of Secrets has a similar ability for demons, and that is usually the better option.

The real power of Slannesh are the demons, the chariots hit like a bitch and the deamonettes are the best deamon battleline because of the crazy amount of attacks they make. Again they are waiting for an upgrade in the coming year so I would wait and see before heavy investment out side of the deamons.

Chosen are actually really good, very killy for their points. The problem is your opponent will know that so make sure they are protected when they go in or at least have support.

I haven't made a list with them yet but when I do I will probably throw either a 10 man as a center line breaker or two 5 man units to charge into combats, kill a dude and turn on the buffs for a bunch of units.

Either way they are fantastic.
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>>48849367

I get maybe 5-6 hours a week in on painting, tops. Not nearly as much as i'd like but I found if I plan out everything before hand, like exactly what paints i'm going to use, brushes, washes, etc. and what steps i'm using them in, I make decent progress when it comes time to actually paint things.
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>>48849024


I have never ever encountered this anywhere besides bait posts on 4chan
>>
>>48848996
Tell me in which part of the rules does it say that the models have to be painted? Plus why would anyone who doesn't paint master class, paint their models and lower the resell value of their army, when painted or not painted armies add nothing to the game. The whole paint your models thing, seems like a studio/FLGS scam to force people to buy paints/brushs and have a lower chance to resell their armies.
>>
>>48849802


7/10, vaguely creative
>>
>>48849802
The fuckingest bait
>>
>>48849802
>The whole paint your models thing, seems like a studio/FLGS scam to force people to buy paints/brushs and have a lower chance to resell their armies.

Top kek

I am stealing this line and you'll get no credit when i use it in future.
>>
>>48850009
It is not bait. In my country the only people who have fully painted armies are those who work in paint studios, everyone else uses models only to game.
>>
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>>48849802
>>
>>48850125

So the scam is the $40 of paint and brushes they sell you to paint your models and not the $500 you spent on 20 ounces of plastic?


Europoors, Jesus.
>>
Gorebeast or vanilla chaos chariot?
>>
>>48850503
If you can choose freely, always Gorebeast. If you have a Bloodstoker, even more so.
I mean, you basically get a Chariot that's pulled by a freaking Ogre and that can double said Ogre's attacks on charge rolls of 8+ (so natural 5+ if a Bloodstoker is whipping it into shape)
>>
>>48850300
Where did you read that he is from Europe?
>>
>>48850698


He's either subhuman Eastern European or subhuman South American. Either way.
>>
>>48850300
>arbitrarily complains about some perceived shortcoming of a continent someone may or may not be from
>while using a unit of measurement so antiquated only savages even know how much is meant by it
I mean I agree he's talking bullshit, but keep your prejudices to your damn self. If I can refrain from telling you to keep the burger grease off your miniatures, you can refrain from "hurr yuropoor"
>>
>>48850722
Calling him europoor would apply even to the UK, the centre of GW hobbies
Just say slavshit or something
>>
>>48850813
That's right. Europoor would apply to Brits and Germans too, but slav is perfectly appropriate.
>>
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>>48850775
>>48850813
>>48850838

Isn't it bedtime?
>>
>>48850879
Always remember, Ameriburger, whenever you go to sleep on Fridays, we're already awake and can buy the new GW Saturday releases.
>>
>>48849389
...I didn't get past your first paragraph as points and rules for silver tower have been out for a while
>>
>>48849533
I tend to buy a box and paint a box. The few times I've bought lots of things in advance, I've lost interest before I got anywhere due to the size of what I have to do.

I know it's just psychology stuff, but getting a box and painting it works better for me. Easier on the wallet, too.
>>
>>48850125
Wow...your country sounds horrible, please tell me where it is so I never visit such a stingy, uncreative, grey, and colourless cesspool
>>
>>48851036
Yeah, thank god for those points. I can now play my sweet Tzaangors! As Bestigors. And I can play my Kairic Acolytes! As even shittier Marauders. And Blue and Brimstone Horrors, thank god I can now play those as other Pink Horrors and Chaos Familiars, with a tiny note that if maybe possibly at a later date potentially some actual boxes for them might come out, they may even possibly be bothered to maybe give their actual warscrolls points to make them playable.
>>
>>48851085
It's obviously Doesntexistististan, where even the sky is an unpainted grey.
>>
>>48851178
Don;t forget that the economy is propped up by the painting studios, which are numerous enough that most gaming stores will have a couple of people that work in one.
>>
>>48841218
Blatent and shamefur bump.
>>
>>48851230
I mean, if the painting studios have to paint everything in the entire country because everyone else it too scared to paint anything, it's no wonder they're very numerous.
>>
>>48851355
And the squatting of tk and brets was obviously a conspiracy by the illumipainti
>>
>>48850125
Sounds like a shithole.

40k and AoS are not good enough ganes to just buy into without some sort of desire to do the hobby. I've spent thousands across multiple armies, and if I only played unpainted and didn't do conversions and hobby time I'd fucking kill myself. This is not a $1000+ worthy game, it's a good hobby with an alright game attached.
>>
>>48851354
Didn't even see that one.

Okay, couple things:
>Why make Malagor the General? You lose out on the Beastlord's Command and a Command Trait
>Why use Malagor at all? He doesn't provide the same buff a normal Bray Shaman does and his Viletide spell frankly sucks, doing terrible damage AND triggering anti-magic defenses

Other than that, it's perfectly workable. You'll rush forward and catch everything off-guard and between the BSB and the Bestigors, everything that survives the Gors and arrows dies.
I would think about using the Wyldstalker Brayherd Battalion though, as it's very powerful, adding a lot of damage and ambush setup rules to your army of goats.
>>
>>48851590
>This is not a $1000+ worthy game, it's a good hobby with an alright game attached.
Words to live by, right there.
>>
I take it the newer armies, or atleast iron jawz brutes dont have access to the musician, and standard bearer like the old wfb armies do? I never played wfb but i dont see any option for it.
>>
>>48852311


It depends on the units specifically and musicians/standard bearers all have different rules depending on their specific unit
>>
New thread
>>48852561
>>48852561
>>48852561
Thread posts: 335
Thread images: 39


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