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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion

Devourer Edition

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>Old thread >>48383880
>>
What D&D monsters do you want to see in Volo’s Guide to Monsters?
>>
>tfw one player in your group makes stupid meme characters but he RPs them perfectly
>>
First for sorcerers are cool but you should buff them slightly in your games.
>>
>>48397361
I'm already hyped for vargouilles being confirmed.
>>
>>48397361
More dragons.
>>
>>48397361

5e is my first edition, so I have no idea. I do, however, love the idea of Slaad control gems and Shield Guardian control amulets, so I hope there's a lot more like that.
>>
>>48397382
with 3-4 pages dedicated to each individual dragon type?
Or should there be more?
>>
>>48397361
Anything that is distinctly NOT Forgotten Realms. Eberron, Ravenloft, Dark Sun, whatever.

Knowing that's not going to happen...

Things that haven't really been explored all that heavily in previous editions.

Far Realms monsters.

New monsters.

Interesting new playable races that will preferably be allowed in the Adventurers League.
>>
>>48397419
>Interesting new playable races that will preferably be allowed in the Adventurers League.
Oh man. Imagine the sudden influence of catfolk, goblin, and kobold characters in AL games come December if they make it AL-legal. It'll be glorious.
>>
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>>48397361
There's probably no chance of it, but a back-section full of Dire/Pleistocene-type beasts.
>>
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>>48397445
And sea serpents!
Basically, mid-to-high range non-magical monsters.
Fuck adding more Dragons and Giants, they already eat up too much of the MM, and are simple enough to homebrew.
>>
>>48397440
I will immediately go Kobold if they are allowed in the AL.

>>48397445
I love caveman type stuff.
>>
>>48397404
Sounds about right. Draconomicon style just for the base dragons. Or else they could give us more dragon types (tartarian, radiant, chaos, oceanic etc) with about as much info as the current dragons in the MM.
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>>48397476
Lots of creatures like the Pheonix got left out in favor of retarded Fiend Folio shit like the Flumph and the Grell.
Some smaller and massive Elemental types would be nice too,
>>
>>48397494
I was being sarcastic, they pissed away too many pages on the Dragons in the MM, and we really don't need to start getting lazy-mode with variants like Fog Giants and Cloud Dragons at this point.
>>
>>48397557
I don't know why you'd object to more descriptive entries to the DRAGONS of Dungeons and DRAGONS.
The MM still has a fuck ton of shit.
>>
I might be overlooking it, but is there a limit to how many times per day a halfling can use the Lucky racial trait? I can't seem to find anything that lists a limit.
>>
>>48397361
>Volo’s Guide to Monsters
An explanation for why they would do this instead of accompanying Curse of Strahd with a Van Richten's Guide.
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>>48397589
That's because there is no limit
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>>48397589
there's no limit
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>>48397577
Giving full-sized stat entries to each age category of each type of dragon as a poor use of space.
But that's my opinion. Unless you are running Dragonlance, there's probably a limit to the sheer number of times the party is going to fight dragons by mid-level.
>>
>>48397615
>>48397624
Nice. Thanks anons.
>>
>>48397661
you're welcome bud
>>
>>48397639
Since age categories is more relevant to dragons than to almost all other monsters, I would disagree with not wanting their stat blocks listed.
A 40-year-old dragon is far different than a 200 year old dragon is far different from a 1000 year old dragon. A goblin is essentially at age to be a combatant and thus warrant a stat block or it's not.
>>
That is some ballin' devourer art.
>>
Alright /5eg/, I got an issue. I'm whipping up a conversion for Star Wars, and I have hit a roadblock at races. Specifically, there's FUCKING THOUSANDS of them.

Do I just make some generic/broad racial bonuses and such and call it a day?
>>
>>48397732
Make stuff for the most iconic ones (twi'lek, wookies, etc.) and if a player has a more "out there" request, whip it up for them.
>>
>>48397681
you could just have a statline progression by age chart that you apply ontop of each dragon type.

I mean, sure a 40-year old dragon is different from a 200 year old one. And a white is different from a red. But how a 40 year old white changes into a 200 year old white, is basically the same to how a 40 year old red changes into a 200 year old red.
Minus a few special powers to each type that don't need a full stat entry, just a couple lines under each dragon type.
>>
>>48397751
That would've made using the MM as a reference a pain in the ass for DMs when it comes to dragons.
>>
>>48397751
>>48397775
^
>>
>>48397775
IMHO, an encounter with a dragon above the very young stage, which would be the stateline they start with, should be a significant thing.
And Gm should know to actually take a bit of paper and write out the details on any significant encounter. So you use the table in the MM to write out the stats, then quick consult the paper.

Having 5+ different stat blocks per dragon type in the MM would also be a pain in the ass, because you'd inevitably lose track of which of those blocks you're suppose to be looking at mid fight, or flipping through 15 pages to find the right dragon and age category.
>>
I have a player that's insisting that everyone gets a bonus action every turn, but I can't find anything to corroborate that and he hasn't either. He's wrong, right?
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>>48397867
you have a bonus action each turn, but you don't automatically have a thing you can use that bonus action for.
>>
>>48397867
You have a limit of one bonus action per turn (and one action, and one reaction). You don't 'get' one for free though, you have to have some ability that is used with a bonus action.
>>
>>48397861
>Having 5+ different stat blocks per dragon type in the MM would also be a pain in the ass
It's not. It doesn't take a genius to remember "young black dragon" is what you wanted to show up rather than "wyrmling black dragon".
>15 pages
All of the age stat blocks are 3 pages.
>>
>>48397739
Alright. Which ones are considered the most iconic? I know there are some I personally call iconic, but I don't know what other people think.
>>
>>48397732
Characters get +2/+1 to any stat. Each race has unique traits rather than attribute bonuses. Come up with the traits for the most common races first, then develop more exotic races as needed.
>>
>>48397906
>It's not. It doesn't take a genius to remember "young black dragon" is what you wanted to show up rather than "wyrmling black dragon".
half way through the fight you look at the wrong block, because there are 5 of them.
If you don't think this will happen, i don't believe you've actually GMed ever.

>All of the age stat blocks are 3 pages.
for every dragon type?
Or are you basically doing the reverse, of having age stat blocks, then applying dragon type on top of that.
Which I'll admit might actually be easier than what I suggested, but basic idea of one section of stat blocks then applying types onto of is better than a full stat block for every type and age.
>>
>>48397944
>Characters get +2/+1
Mountain dwarves and half-elves laugh at you.
>>
>>48397965
That's a really pathetically weak objection.
>If you don't think this will happen, i don't believe you've actually GMed ever.
Because I haven't DM'd thousands of hours over a decade and a half. Yeah.
>>
Are they going to make a 6th Edition any time soon? I'm interested in buying 5th but was worried they'd make some sort of new edition right after I spend money or something.

Sorry, I'm not very familiar with how they make new editions for D&D.
>>
>>48397987
>>48397987
and you haven't had two very similar stat blocks in front of you and accidentally used one when you meant to use the other in all that time?
>>
>>48398004
New editions happen about once a decade, and this edition is pretty young. I'd guess at least 5 years until 6e.
>>
>>48397867
Everyone gets a bonus action, but only certain abilities, spells, and attacks can be done during a bonus action. For example, a fighter wielding a shield takes the shield master feat. Each turn, they can use their bonus action to shove a creature as long as they wield a shield. that fighter also has the option to use their bonus action to second wind once per short rest, but can't shove a creature the same turn they use second wind.
>>
>>48398004
There were eight years between 3rd and 4th, and six years between 4th and 5th. It's only been two years since 5th, and it's been well received as opposed to 4th which was widely disliked, so it'll still be around for several years to come.

Also, it's not like you need to buy the books immediately if you're wanting to try the game out, you can find them all as .pdf's in the mega in the OP
>>
>>48397972
Then do +2/+1/+1. Or +2/+2. Or give races with more powerful racial traits +2/+1 and races with weaker traits +2/+1/+1.

>>48398004
There is currently no indication that we will see a 6th Edition within the next three years at least.
>>
>>48398027
Nope, since they have very obvious and distinctive titles.
5e is literally the easiest MM to work with out between 3.5, Pathfinder, and itself.
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>>48398050
Or give +1/+1.
>>
>>48398050
>>48398046
>>48398039
Thanks you very much. I'll check out the .pdf files.
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>>48398061
While now I believe you.
Because in 10 years I've certainly never left my character sheet at home, or accidently drawn an extra card off the deck, or mistook a 6 on the die for the 9 (there's a clear little dot to indicate which is which, no one could ever miss that).

And you clearly have never looked at 3 pages full of stat blocks in the course of a long fight, and forgot that you were supposed to use the middle one on that page not the top one, and clearly read the title for the stat block every single time you look at it.
>>
>>48398004
I can't see them making a new edition for at least 4 more years.
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>>48398181
>my experience as a forgetful/chronically tired stoner's must be the same as everyone else's
Neat.
>>
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>>48397361
I wanna see one of these guys in it. There is precious little lore on them, and I would like more.
>>
>>48398201
where you are perfection incarnate, never tempted, never tired, never mistaken.
>>
>>48397867
It's a bad name for it. Bonus actions are granted by different spells and abilities. It doesn't work the same way as Action Surge. Your player is either wrong or just trying to fuck you.
>>
>>48398232

>Perfection is not bothering to keep your shit from spilling into the rest of your shit

I'm not even very organized, but making such a fuckup is just lazy.
>>
>>48398287
>looking at the wrong stat block on a page, after a long night of gaming, even once over decades.
>impossibly lazy
sure mister perfection.
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>>48398336

I ain't perfect, I just print out different sheets. That's all there is to it.
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>>48398360
>I ain't perfect, I just print out different sheets.
GASP.
WOW, IMPOSSIBLE.
I never would have suggested doing something like that.

>>48397861
>take a bit of paper and write out the details on any significant encounter.
>>
Debating taking resilience (Wis) at level 8 on my monk so I can use the Gulthias staff whenever I need to more or less. It will also bump me to a +3 in Wis and make me sturdier against mind shit in general. But I need to ask my DM how he rules Stillness of Mind interacting with the madness effects.
>>
>>48398437
Is your campaign going to end up going to at least 14?
>>
>>48398437
Keep in mind that at a higher level you get proficiency in ALL saves, making that Feat a simple +1 WIS. I'd just take +2 wisdom.
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>>48398410
Are you this cringy irl too?
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Stat him
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>>48398437
Or take Observant and never be snuck up on again, and take the +1 Wisdom with it.
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>>48398493
His creator is a 16th level pedophile, sadly.
To the detriment of the comic, which has officially become complete shit.
>>
>>48398494
Depends on whether your DM actually uses passive perception at all in their games. It feels like only about half of them actually do.
>>
>>48398493
Berserker Barbarian with Great Weapon Master and a greatsword.
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>>48398534
>becomes exhausted after raging
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>>48397339
Are scandinavians bad RPers? Would you want one at your table? Tell me the story of that time with the scandinavian
>>
>>48398533
How could you NOT use the PP score as the Stealth DC for monsters sneaking up on/ambushing the party? Is everyone assumed to be staring into their Medieval Smartphone if they aren't constantly rolling Perception?
>>
>>48398480
do you try to come off as superior to people for using the exact techniques they do irl too?
>>
>>48398493
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
20 (+5) DEX
12 (+1) CON
17 (+3) INT
3 (-4) WIS
12 (+1) CHA
7 (-2)
Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge 3 (700 XP)
Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
ACTIONS
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
>>
>>48398469
>>48398479

It's an open question if we're going that far - it's Adventurer's League but we have decided to finish out Ravenloft in a home game because, well, Ravenloft. That won't take me to 14 so it depends on if I use this character in future AL games. The level 14 thing is indeed bothering me but as I see it, 1) the +1 wis will be enough to bump me to 16 and get a +3 while +2 wis won't make much of a mechanical difference since I will still be at a +3, and 2) being extra tough against will stuff and being able to use the staff's healing much more frequently will make me much tougher on that long road to 14.

I already have mobility so really I'm deciding between +2 dex (taking me to 20) or tweaking my build to use this magic item much more safely since right now it's more or less just a magic quarterstaff.


>>48398494

The wis is just a nice bonus, my concern is being able to use the Gulthias staff for healing more safely. Right now it's 50/50 on failing the will save.
>>
>>48398565
Seconding this.
>>
>>48398552
As long as their English is good.

>>48398555
I've had about half my DMs since 5e release do rolls for everything. I prefer passive perception while the challenger rolls stealth, but hey.

>>48398568
If you think you're going to reach 14, I wouldn't do it. If you think you're not, I would.

>>48398563
You've been talking to multiple people who think you're dumb dude.
>>
>>48398594
Would you get mad if the scandi had a heavy accent and made a viking character?
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>>48398615
Not at all. Why would I?
>>
>>48398615
As long as they're comprehensible and play well
>>
>>48398615
That's like asking if I'd mind if a Scottish player ran a dwarf.
>>
>>48398642
>That's be like asking if I'd mind if a Jewish player ran a dwarf.
FTFY
>>
>>48398679
With jews, you lose.
The nose knows.
>>
>>48398594
>If you think you're going to reach 14, I wouldn't do it. If you think you're not, I would.

That's fair, I'll mull it over.
>>
>>48398565
>Guts
>3 INT
>>
>>48398779
>Not recognizing Owlbear Statblock pasta
>>>/out/
>>
>>48398273
I don't think he wrote out the same thing you read there. He's right that you have one available each turn,he didn't say anything about trying to get other extra actions in its place
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>>48398779
>It even says "The owlbear..." multiple times in the statblock.
>>
>>48398763
You might be able to make the case for retraining it if you get that far, but losing a stat point is a hard sell. Just swapping it by getting an extra stat point (as if you chose an ASI to begin with) should be reasonable however.
>>
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Is there a 5th Edition version of the Tomb of Horrors yet? Since they've made it for -every other- edition.
>>
>>48398888

Yea true. I'll talk it over with my DM, we won't hit 8 before we leave the AL so my "AL legal" monk will be able to make the choice a second time anyways if I play her again.
>>
http://homebrewery.naturalcrit.com/share/HyZSUQBWw

My DM just decided we're going to be using this rewrite instead of PHB ranger. I'm looking it over now and my opinion is "eh."

What does /5eg/ think?
>>
>>48399035
Just remember if you have any Ravenloft adventures on your log for the AL, you have to find an exit from Barovia before you can run that character in non-Ravenloft AL adventures.
>>
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>>48397339
July UA when?
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>>48399096
Monday.
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>>48398794
You hurt his feelings. He'll start anime avatar posting now
>>
>>48399068

I thought your characters were 'released' from Barovia for other AL adventures when the season ended? It wouldn't make much sense for Wizards to lock a bunch of characters made by new people away in an alternate dimension.
>>
repost from last thread since i never got an answer

/5eg/ I've been looking for a LANDSCAPE 5e character sheet for like a thousand years, preferably in the same style as the basic D&D sheet

does such a thing exist, or am I shit out of luck?
>>
>>48399128
>anime avatar posting
Is this a thing or do you not recognized what getting smugged is?
>>
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Here's my Lvl. 5 Fiend Blade Pact Warlock.

Her name is Gwen Vegelbud (could you guess I've been playing Witcher 3)?

Background as a Noble.

STR: 10
DEX: 16
CON: 12
INT: 12
WIS: 11
CHA: 16

Proficient skills: History, Deception, Intimidation, Persuasion.

Invocations: Agonizing Blast, Devil's Sight, Thirsting Blade

Perks: Alert

Spell Slot (2): 3rd level

Cantrips:
Blade Ward
Eldritch Blast
Friends
Prestidigitation

1st level:
Burning Hands
Charm Person
Hex

2nd level:
Darkness
Suggestion

3rd level:
Fireball

Speaks Common, Elvish, and Dwarven. (I always see them as the big three, like english spanish french).

Inventory:
Studded Leather Armor
Light Crossbow
Two Daggers

Pact weapon: Rapier

Good character?
>>
>>48397361
Draconians. PHB mentions they exist, as variant Dragonborn with "unique magical abilities" in place of breath weapons, but doesn't stat them. I need 'em.
>>
>>48399176
human? or half-elf?
>>
>>48399045
I don't like it at all really. It's really messy and doesn't fit in with 5e class design goals at all.
>>
>>48399176
Not a shot at you at all, but goddamn I wish I would see any warlock other than blade pact in my games. I've seen nine blade pact warlocks and one tome with 0 chain. What the fuck. People have hard-ons for melee locks or what?
>>
>>48399186
It's a Forgotten Realms book, anon. Draconians are strictly Dragonlance--which we're unlikely to get anything for.
>>
>>48399045
desu I kinda like it senpai. maybe its just me though but it seems like they get an awful lot of abilities
>>
>>48399244
That and little inclinations to minmax, it seems. I wouldn't choose it without a significant boost, myself.
>>
>>48399045
Haven't crunched the balance but it seems a bit busy. 5e design goes against having lots of fiddly bits. Why not go with the consensus ranger? Someone around here has it handy I'm sure.
>>
>>48399266
Yeah - it's not even that great. Not being in melee and just eldritch blasting is so much better I'd think. Other people seem to not mind that much though.
>>
>>48397361
Dracohydra
Hybrids, crossbreeds and the like in general
>>
>>48399045
it's better than the one some guy posted from gianttitpenis
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>>48399290
Get warcaster and being in melee eldritch blasting is also better. Seriously blade pact needs like, an extra hit point per level or something.
>>
>>48399305
Being in melee blasting is better than being at range blasting?
>>
>>48399322
Better than using a weapon, I meant
>>
>>48399330
Yup
>>
>>48399203
Shit whoops.

Human.
>>
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>>48399300
>>48399045
Speaking about homebrews
I wanted to allow stuff from middle finger of vecna, Looked at some of their stuff and seems alright, even if it's mostly 3.5 ports.
How's their homebrew in general? good, bad, op? which particular stuff should I avoid?
>>
>>48399305
>Warcaster
>Polearm Master
>Repelling Blast
>always wield a quarterstaff (as an arcane focus even, depending on the DM)
>every time something gets close to you, reaction EB them and blast them away from you
>>
>>48399244
Blade pact warlocks are fucking sick

>summon a melee weapon whenever you want and kick ass with it
>still get super powerful cantrip to cast in the middle of combat if you want
>get cool invocations to blend into the shadows and see in the dark
>Fiend pact gives temp hp for ever kill which is sick
>spells like Armor of Agyths are pretty much designed for bladelocks

The way I see it, Bladelocks are pretty much the token adventurer -- they're good with blades, magic, and have crazy special powers.

I find that people don't play tomelocks or chainlocks because if you want a straight caster, sorcerer or wizard do it better. Plus more spells and more spell slots. And both get familiars anyways.

Hell, Tomelock can get a familiar too. Chainlocks are... special people.
>>
>>48399250
On the one hand, true. On the other hand, SCAG has an entire section in the back on how to port things to other settings. I can hold out hope that they devote a single sidebar to "Draconians are a variant of Dragonborn with the following abilities in place of breath weapons".
>>
>>48399353
*checks*
Hmm yes, intredasting
>>
>>48399346
No. God no. MFoV is second only to THAT wiki in level of absolute dogshit.

I can't believe I'm going to say this, but the best resource for good homebrew is the BoH5e subreddit. You can trust anything rated 8 or over.
>>
>>48399374
Problem is you can do all but one of that without the weapon pact and be as or more effective
>>
>>48399346
>trusting 3.5 ports
Anon, you already know the answers to your questions.
>>
>>48399353
Only once per turn though, and 10 ft. I dunno - having to take polearm master to do that seems a little underwhelming. I'd rather increase my charisma I think.
>>
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>>48399397
alright what's so bad about it exactly?
>>
>>48399353
>...and must target only that creature
Not sure EB qualifies, senpai.
>>
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>>48399414
Yeah I know I know, but what about the non 3.5 port homebrews?
>>
>>48399374
I get why someone might find the idea neat. It's just being in melee is infinitely worse than not being in melee.
>>
>>48399437
http://www.sageadvice.eu/2016/05/08/can-warcaster-use-a-lvl-5-eldritch-blast-using-all-rays-against-the-provoking-creature/

It's not like Twinned, where the requirement is that it can only ever target one creature--it just has to only target one creature, for the purposes of warcaster.
>>
>>48399426
It's a pile of grognards who skimmed the rulebook once or twice whose balance point and design sensibilities are strictly 3.5.
>>
>>48399421
As a variant human you can get it by 4th level, and one level later you can fire to EB bolts for 10ft of push each. That means that, so long as you hit, anything with less than 40 feet of movement is going to provoke and be pushed back every turn.

But yeah, it is a silly combo that requires a bit too many resources to be worth it. It's just one of those weird rules interactions in 5e that actually works.
>>
>>48399446
Well then, I stand corrected. Subtle grammar differences go a long way, it seems.
>>
>>48399479
I'd do it for a cowardly sort of warlock. It'd be fun whenever it comes up, though when you have repelling blast it shouldn't do so often.
>>
>>48399479
Yeah, I think I'd rather just be ranged and have the feat for something else - alert or resilient maybe if I wasn't going warcaster. Melee is not a nice place to be most of the time in 5e.
>>
>>48399444

Sure, the perfect party is a carefully crafted group of wizards.

But who wants to say "I hit him with magic missile" over and over again when there's so much cool shit you can describe with a sword?

"I use a kick to drop him to one knee, and cleave his head right from his neck!"

"I run my sword through his chest armor, blood spilling down the blade as I twist it out!"

"I parry the blow with the butt of my quarterstaff, twirling it around my head and jamming it into his side!"

"Dodging to the left, I sink the point of my dagger into his neck!"

"I feint right, but quickly uppercut with the point of my sword, scarring his left eye!"

"I cast fireball."
>>
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>>48399479
I loved the idea of this rule interaction, and for the longest time wanted to run a halberd/glaive bladelock that shot Eldritch Blasts from their weapon.
Then Sage Advice ruled against it, and while it's just advice, and I could easily have far worse bullshit put through my group since I'm the go-to rules and balance guy, it discouraged me by having be "officially" unsupported.
>>
>>48399530
We'll if your dm doesn't mind you taking some liberties with the fluff I'm sure you can add a little flavor to it.
>"I send a bead of flame at his exposed face, searing off his skin and enveloping his allies."

Granted there's less options but you aren't completely hamstrung. Proper descriptions come after the results of rolling, in any case.
>>
>>48399530
If you want those kinds of melees, just play a fighter/barbarian/paladin though.
If you're attached to the melee+magic thing, I find paladins better for melee/caster mix. Or eldritch knights even. Or bards if they must. Or hell even arcane tricksters.
>>
Should I give players the XP value of all the monsters in the encounter, or the adjusted XP value of the encounter itself? Divided evenly in either case, of course.
>>
>>48399532
>>48399353
Found it. http://www.sageadvice.eu/2015/03/27/war-caster-feat/

RAW it works, but RAI it's not supposed to. It's not one of those Crossbow Expert situations where the interaction is intended.
>>
>>48399532
Kind of MAD-inducing too to build into polearm. Unless you'd literally just use it for reaction procs, in which case lol @thinking of the blade lock who never *actually* uses his blade. That's a funny image.
>>
>>48399573
None of them get 4 fifth level spell slots that can be restored with a short rest, though.

Or mage armor at will.

Or darkvision 120 feet magical or unmagical.

Or permanent true sight.

Or conjure elemental one a day.

Or the ability to summon any magical weapon form they want and be proficient with it.
>>
>>48399587
>Divided evenly in either case, of course.
>of course
You shouldn't be even considering adding monster XP then.
>>
>>48399600
You can wear light armor. Mage armor isn't exactly much of a boon lol.
>>
>>48399595
They should have worded "a hostile creatures movement" more carefully, then.
>>
>>48399530
You: "I use a kick to drop him to one knee, and cleave his head right from his neck!"

DM: "Okay, roll to hit."

You: "6."
>>
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Could your current party beat Knight Artorias?
>>
>>48399652
He would dunk us into infinity and beyond.
>>
>>48399621
"other creatures provoke an opportunity attack from you WITH YOUR WEAPON when they enter your reach." is a better fix.
>>
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I'm DMing the Curse of Strahd for my family soon, and I'm feeling awful nervous. None of us have ever played before. Is the DM guide really helpful? I just have the Player's Handbook and Monster Manual so far.
>>
>>48399649
>Implying that doesn't make it funnier when the DM describes you fail

also if you don't like it describe it AFTER the dice roll, idiot.
>>
>>48399702
You don't need the DMG for any of the 5e modules I don't think. That said the DMG is great and you should read it.
Also FOR THE LOVE OF GOD START YOUR PARTY AT LEVEL 2.
>>
>>48399652
Before or after the Abyss crippled him?
>>
>>48399702

The DM's guide can be handy for running stuff but I think you should just relax. The #1 thing you can do for yourself is prepare ahead of time with the sections your family will be tackling so you don't have to look things up. Writing monsters down on notecards is a great way to cut out having to search back and forth through the books.

As for DM'ing itself it's really not that hard. Think about what the consequences of an action would be in real life and apply them to the game. Try to make it fun for everyone, cut people some slack. You might want to tone Death House down a little (particularly the shadows/spectre) since, well, it's called Death House for a reason. Overall though have fun, Ravenloft is a fucking classic adventure and a good stating point into D&D.
>>
>>48399731
After, since it's implied a full party of 20s wouldn't stand a chance against him at his prime.
>>
>>48399702
>None of us have ever played before.
Pick up the DMG definitely, the pdf if you're poor. You don't have to read it right away since you're running an adventure.

Just make sure to hand wave some shit if you're not sure about a rule. Make a note, and move on, reference it later because DMs flipping through books is fucking annoying.
>>
Is level 4 to 5 the biggest leap in power in the game? Martials get an extra attack and casters get access to 3rd level spells. I can't think of any other level up that's as impactful
>>
>>48399749
To be fair, magic in dark souls is not nearly on par with magic in D&D. Maybe if the 20's were all martials, but when you suddenly find yourself floating in the air without a save I don't know what it is you think you're gonna do.
>>
>>48399762
I was gonna say "bladelocks get access to thirsting blade" but that's literally martials getting an extra attack. Same with 3rd level spells.

Man, I love being a bladelock.
>>
>>48399762
Probably relatively it is, yes.
Level 14 is common for decent spikes too, since alot of classes get one if their best if not the best of their archetype features.
>>
>>48397339
So fighters are good this edition, yeah? What's a cool fighter archetype? A friend of mine is running a small game to level 10 and I want to make some cool sword guy.
>>
>>48399136
That may be true, I'm not sure.

>>48399186
We won't see them until we see a Dragonlance AL season. Same reason we won't get Warforged/Shifters/Changlings until Eberron.
>>
>>48399799
We have warforged and shifters already though from UA. Neither of them are very good though.
>>
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>>48399790

Battle masters are really cool. I played one that was based off of the fire nation swordmaster from Avatar.

Just play yourself as really composed, tactical, and also basically worship your sword. Always be cleaning it, oiling it, especially after you kill disgusting creatures like goblins or orcs.
>>
>>48399790
I think Battlemaster is really cool. If you want to make a classic duelist sword guy, the superiority dice system lets you parry and riposte attacks
>>
>>48399799
And changeling actually. They all aren't great mechanically.
>>
>>48399702
>Wineglass reflection has no hand holding it.
Man that artist knew what he was doing.

>>48399813
UA is essentially homebrew or playtest material. Not allowed in the AL.
>>
>>48399790
Battlemaster seems to be the favorite. Champion is fine and simple, if you're into that. EK has some interesting options, like hasting oneself and having superior defenses.
>>
>>48399786
I ask because my players just reached level 5, and I feel like I can throw way tougher shit at them now and they can take it. i don't want to undertune this next session
>>
>>48399826
I didn't know we were talking about AL. I don't do it or have any interest in it, so if that's important to you go for it senpai.
>>
>>48397459
>And sea serpents!
Overall, a lot more stuff for ocean encounters would be appreciated, for running a more ocean exploration themed campaign.
>>
>>48399826
I let a player play a Order of the Immortal Mystic from UA. Felt extremely powerful. In contrast, just glancing over the other Mystic archetype it looks super terrible. Anyone have experience with it?
>>
>>48399832
They can definitely take tougher things with extra attack and 3rd level spells, yes. But I'd still keep relatively similar strength things that you've had and just throw *more* of those at them to start with. 5e is all about da hordes.
>>
>>48397366
What about favored soul
>>
>>48399853
Do you do group initiative for hordes? I tend to group monsters into 3-5 for when there's a bunch of them otherwise initiative is a nightmare
>>
>>48399861

my DM usually just does a 'monster turn' for all the monsters involved in a combat, keeps things streamlined.
>>
>>48399855
Favored soul isn't quite as good as draconic or storm. People waaaaay overvalue the domain spells. Even with the domain spells wizards still utterly dunk you on spells.
>>
>>48399841
>>48399848
UA material is not balanced, it's just concept. If you use it out of the box, tell the player using it that it will need adjustment as play goes on.
>>
>>48399861
I'll group same-type enemies. So say I have 12 goblins 2 hobgoblins and a bugbear. I'll have an init for goblins, hobgblins, and the bugbear respectively.
>>
>>48399790
Check the MEGA in the OP, in the Unearthed Arcana folder you'll find Kits of Old, and Gothic Heroes. The first has the Chevalier and Scout archetypes, the latter having the Monster Hunter.

They all use the same core mechanics as the Battlemaster that everyone else is touting, but have some unique qualities to them that might make them more appealing depending on the campaign you're playing in.

Personally I love the Monster Hunter as it provides the mechanical basis for a witchhunter character one of my players is having a blast with.
>>
>>48399872
There's some of it that is balanced. Most of the stuff is balanced if you take things feature-by-feature actually.
There are some stupid things like the shadow dire wolf of the shadow sorcerer or tunnel fighting style, but most of the shit is actually pretty fine.
>>
>>48399848
the level 1-5 version or the level 1-10 version?

Because the 2nd pass at it fixed the balance issues that most testers had with the class.
>>
>>48399894
2nd pass. Immortal seemed very strong in the session I allowed it to be played. Luckily, it was a temporary character, we were just interested in seeing how it played. Just from reading the Awakened, they seem shitty but maybe they have some use I'm not seeing
>>
>>48399702
>for my family
nigga this sounds maximum cute
>>
>>48400004
>curse of strahd
Yikes.
Not too cute.
>>
>>48399923
Honestly I don't feel you, man. Both archetypes have access to all the same Disciplines, the only difference being the HP recover when below 1/2 health not happening if you use an off-order discipline.

As far as the Order features themselves, it's about the difference between a Knowledge Cleric and a War cleric.
>>
>>48399725
>>48399734
>>48399759
Thanks guys. Hopefully it'll go well.

>>48400004
<3

>>48400030
I'll draw anime sparkles on Strahd's portrait so things don't get too tense.
>>
>>48400000
>>
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Why do White Dragons have to be so ugly? The crest just looks so fucking retarded. At least the other chromatic guys look cool.
>>
>>48400202
>scalies aren't hot enough
do you work for wotc
>>
So, I'm playing a character outside of Adventurers League for the first time and it's also my first multiclassed character. The DM allows the use of rules from the Unearthed Arcana. I have to make a 6th level character (two levels lower than the rest of the party) to join in the campaign.

So I created a character whose a Gold Dwarf 3rd Level Paladin/3rd Level Warlock. His Oath is the Oath of the Crown from Sword Coast Adventurer's Guide and his Pact is The Undying Light from Unearthed Arcana: Light, Dark and Underdark. For his Fighting Style, I took Tunnel Fighter from the same Unearthed Arcana as his Pact. For his Pact Boon, I took the Tome. For his Invocations, I took Agonizing Blast and Book of Ancient Secrets.

Now, if I did everything correctly, he gets 2 Warlock Cantrips, 4 Warlock Spells, 5 Paladin Spells, 2 Cantrips from his Pact's Radiant Soul feature (Sacred Flame and Light), 3 Cantrips from his Tome and 2 First Level Spells (Which can only be cast as Rituals) from Book of Ancient Secrets.

Since he's a multiclassed, I use the table on page 165 of the PHB to determine his Spellslots, which gives him 4 1st Level Slots and 3 2nd Level Slots.

So I got two questions.
1. Did I get the number of Spell Slots and Spells right? Just seems like a lot for his particular classes.

2. Since I have access to 2nd Level Spell Slots, does that mean I can pick 2nd Level Spells from my Paladin and/or Warlock spell lists?
>>
>>48400228
If I did I'd make them look better, maybe 2 crests instead of one. Also weren't they originally neutral or something like that?
>>
>>48400263
Also, do I get Ability Modifiers/Feats at 4th TOTAL level or only when my individual classes hit 4th level?
>>
>>48400271
Individual classes hitting levels.
>>
>>48400202
Because White Dragons are the literal retards of the dragon world. It's like how downies have stupid faces.
>>
>>48400263
1 not at all, not even right if you added them together which you dont do
2. you dont

PG164 in the phb is how you multiclass spells
>>
>>48400202
I like the white dragon's crest. The blue dragon's horn looks stupid though.
>>
>>48400263
this>>48400353
it kinda sounds like you just looked at the chart, not read the text
your spellcasting capabilities and spells known are seperate for classes
your total spellcasting is the chart, meaning say sorc5/wizard5/cleric5/druid5 would be a full spellcaster (level 20 on page 165) but only level 5 in each class (not knowing any spells higher than 3rd level)
that and paladins dont "know" spells, they just prepare spells per day. you cant prepare spells from other lists when actually preparing spells anyway, but you can smite since it just consumes A spell, not paladin spells
>>
Can the Darkness spell cover up the sunlight created by the sun blade?
>>
>>48400414
maybe
>>
>>48400425
Could you ask Crawford for me?
>>
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Holy shit! Just noticed this (pic related).

In the pally's description it does not explicitly say that he will die from old age (like in the monk's description).

DAZ THIS MEAN THAT AT 15TH LEVEL AN OATH OF THE ANCIENTS PALLADIN BECOMES IMMORTAL???
>>
>>48400430
>Undying Sentinel
>Undying
>Guys I think this might let you live forever!
>>
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>>48400430
In fact, none of the classes except for monk say anything about dying of old age. Therefore, if you take any class levels except for fifteen levels of monk, you are immortal.

t. knower
>>
>>48400429
>>48400425
>>48400414
Just checked sage advice, Darkness spell overrides light emitted by a magical item
>>
>>48400444
>Timeless Body
>Timeless
>Runs out of time
>>
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>>48400456
So either all classes except monk are immortal or only this is. What option is more possible.

>undying sentinel
> undying

hmm...
>>
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>>48400430
> have read the Players Handbook a million times
> never noticed this

I 'm definitely asking my DM to make pallys immortal.
>>
>>48400481
>>48400494
Pretty sue "Undying" is just symbolic due to the fact that you get knocked down, and then get up again, you're never gonna keep me down

You can still die of diseases and curses and bullets etc
>>
>>48400532
>paladins are immune to disease
>>
>>48400057
Just a note, you NEED access to the dmg for some magic items and dungeon hazards mentioned in CoS, as it doesn't tell you everything about them in the module. As has been mentioned, pdfs are available above.
>>
>>48400532
Undying sentinel explicitly states that the paladin suffers none of the drawbacks of old age.

One can extrapolate from that that "dying of old age" is one of said drawbacks.
>>
>>48400430
If that doesn't work, there's a trick that really will keep you young forever: get to 15th level paladin for undying sentinel and at least one level of wild magic sorcerer. Keep spamming magic for surges, you'll eventually get the reduce age effect but the age increasing one will never work on you.
>>
>>48400599
Forgot to add that timeless body will work too, but you'll have a lot less slots to work with, and it's harder to multiclass.
>>
>>48400637
Doh, meant to link to >>48400623
>>
>>48400623
>>48400637
Actually now that I think about it there's a problem here: that effect can reduce you to a one year old. So maybe lay off magic unless you're uncomfortably old.
>>
>>48397339

Hi. I think I have a little bit of a problem.

I'm DMing a group which is pretty damn large: We have 7 players. Half of the players like to spend time RPing, and the other half like combat a lot. We were meant to have 5, but a couple of the original players who had to bow out of the group unexpectedly came back.

But since we have so many players, it means that the story takes forever to progress, and it means that each round of combat takes forever to end, meaning everyone has to wait a long time to take their turn.

To top it off, we've just started Out of the Abyss, which has the potential for a lot of unique NPCs, which means that between the entire party, at least one person is going to want to talk to each of them every session, and it will likely add even more characters to take turns during combat.

Any suggestions? Especially for speeding up combat? I've already started rolling for groups of enemies of one type (say, 6 goblins roll for init as one and all take their turn at the same time) which has helped quite a lot.
>>
>>48400777
Split into an rp heavy group and a combat heavy group.
>>
>>48397361

I'd like a WotC-published Elder Brain. I'm wanting to have my illithid campaign culminate with something other than homebrew.
>>
There is this town that is all in on breaking the law, I am a Paladin LN with a vengeance oath. So would it be justified if I just kill everyone?
>>
>>48400730
Thinking even more on it: Aarakocras. They get the most out of de-aging themselves due to their short lifespan, and they mature by three years old so even a one year old aarakocra should be able to take care of themselves. Plus an ancients paladin makes sense for them.
>>
>>48397919
When I was trying to do the same thing, my plan was to do it all sort of ad-hoc based on what players wanted to play. You could grab the races from the Saga edition core book and whip up stats for all the ones you recognize.

How're you doing jedi?
>>
Gustav Herrenghast is mentioned CoS Chapter 4 pg 57. Was he in a previous version? Why even mention him by name?
>>
>>48400823
Against whom did you swear vengeance? Naughty townspeople are small-fry
>>
>>48400823
No, unless they were all complicit in a crime so vile it warrants death. A crucial part of justice is a punishment that fits the crime.
>>
>>48400430
That's what I assumed
>>
>>48400874
Well vengeance pallys aren't necessarily known for their moderation. Still there would be some doubt that every man woman and child was fully complicit in some wicked deed, and would more likely search for a root of all this evil.
>>
>>48400790

Yeah, I would like that idea except that everyone in the group are good friends and they'd likely not like the idea of not playing with some of them anymore.

That, and it would mean a lot more time and effort on my behalf, doubling the amount of time I'd have to spend DMing, and probably increasing the amount of pre-planning time as well.

Thanks for the reply, though! Appreciated.
>>
>>48400988
Yeah I figured it'd be like that. Anyways not too experienced with large groups, but I know you need to be careful with large numbers of intelligent enemies who might sensibly gang up on one enemy at a time. Same with the party, individuals can drop to zero quickly, messing with battle and ending characters too soon. Not really a fix for that outside of avoiding the situation due to circumstances or npc stupidity.
>>
>>48400777
for the players: memorize attack and damage bonuses, plan your turn out ahead and be ready
for you: have enemy stats in front of you, minimize flipping through pages, if a player can't think of what to do quickly ask if they want to delay their turn and go to the next dude, have more glass-cannon enemies
>>
>>48400823
maybe you should question why that law is still in effect if literally every single person is breaking it
>>
>>48400823
What law is this, exactly?
>>
>>48400823
No. You root out the source of evil in the town. No town is just naturally 100% evil outside of the lower planes. Find the corruptor.
>>
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>>48399176
>playing a female

You are just like the other degenerates in my group. They play both female and male characters even when the players are male. Makes me sick.
>>
>>
>>48399532
I home rule bladelocks only being able to use weapons with the light or versatile property but they get more attacks with it I.e. they gain extra attack 1 at lvl 6 and extra attack 2 at lvl 11.

They also can make a melee weapon attack as part of the bonus action when casting hex.
>>
>>48401332
And what's wrong with playing a woman? It's a fantasy game that is made for having fun. That just seams really stupid.
>>
What are some good campaign/settings for some casual DnD players? We just finished up HotDQ/RoT, so hopefully something without so many cults.
>>
>>48401569
Well congratulations, you've put the worst behind you

I'd recommend PotA, but you've already said you don't want cults - so OotA is probably what you're looking for
>>
>>48401663
They're going in deep with the cult shit huh?
>>
>>48399882
I love all three of those classes. They synergize well with the Martial Adept Feat; its practically like multiclassing into Battle-master because you get two real maneuvers and an extra superiority dice.
>>
>>48399923
They are practically the same since they can both take any Discipline.

That said I have a player who has been focusing heavily on the Awakened side (somewhat against my advice) and he's pretty mediocre in combat (compared to the Battlemaster and Fire-Dragon Sorc) but he is crazy OP in exploration stuff.

So the disciplines depend on how your DM works, if they only use combat then sure Immortal disciplines (which, I repeat, the Awakened can still use) are really good, but if they actually know how to make a well rounded campaign the Awakened can be just as good (but in other ways)
>>
>>48401686
Well, a cult is a pretty easy, obviously hierarchal organisation to construct, which gives you clear enemy progression. You have affiliated/paid off thugs, then low ranking acolytes, then higher level members with more powerful thematic abilities, then the cult leaders and finally whatever they were worshipping as the final boss. It also lets you do mystery plots with conspirators and cult members masquerading in high society as well as dungeon delves into their lair, gives a clear theme for the antagonists and provides urgency for the players in the time limit before the cultists summon whatever it is they're planning to summon.
>>
>>48401804
>compared to the Battlemaster and Fire-Dragon Sorc
Should've been more specific, these are the other two PCs in that game
>>
>>48397445
I want the Horrid template from Eberron to go with this. Because the only thing more fucked up than a Dire Hippopotamus is one with bone plates growing off it that and dripping acid from its teeth.
>>
>>48398679
Anyone else run their dwarves as Jews? I can't do a Scottish accent, and Eberron dwarves run the banks.
>>
>>48401899
well considering thats what their racial analogy would be in some settings, its not that weird
>>
>>48401223

Yeah, good advice man. Cheers!

I reckon I'll definitely have to go for more glass cannon enemies.
>>
The DM just pitted our party of 6 or so level 3 characters against an NPC statted out to level 11. Discuss.
>>
>>48402215
>Discuss.
No.
>>
>>48402215
3x6=18>11, don't know what you're complaining about!

How did it go? Did you die? Were you tricked into the fight without knowing he was tough? More info please
>>
>>48402263
DM told us over chat room. We've yet to see the results of the first round. All we knew was that he was the end boss of a seemingly level-appropriate dungeon.

I'm guessing it's because we managed to beat a deadly encounter planned for the whole party when half of us were innawoods but I think it was just us getting lucky.
>>
>>48402298
If the NPC is a Cleric, Druid, Paladin, or Eldritch Knight you're likely fucked.

Other casters are squishy enough that if your big meat gets in their face hard and early you'll be able to take them down fairly quickly.

If they're a level 11 Barb, Monk, or non-magical Fighter, you're in for a hell of a fight, but you're not straight boned.
>>
>>48397595
According to CoS, didn't Richten learn from Volo before breaking off on his own?
>>
>>48402334
>if your big meat gets in their face hard and early
>>
>>48399111
>Not thinking it will be released Monday 8/1
>>
>>48399725
Start them at level 3 and don't use the Death House.

That's much, much better.
>>
>>48402215
It might go long based on which class, but your action economy will win. Bounded accuracy keeps lower level characters in the fight.
>>
>>48400464
Timeless means that it is preserved - not immortal.
>>
>Rolled really well on the loot -> magic item table
>This is what we get

Staff of the Python
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet
of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard
a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

Were only level 3 and our party has a druid and a cleric
>>
>>48402659

It's a strong item for level 3. You should be able to get plenty of mileage out of it.
>>
>>48399176
You should replace burning hands when you get fireball. I like armor of agathys on a bladelock but there's plenty of options.
>>
I need to name an ooze that takes on characteristics of creature that it has dissolved. The specific one I'm planning to use slowly engulfed a dying tyrannosaurus as well as a pteranodon after an encounter a few sessions ago.
>>
>>48399678
Or add "wieding a weapon means using that weapon to make a weapon attack.
>>
>>48399762
Level 10 to 11 can be big too, but not as much relatively.
>>
>>48399853
This. They got a lot more dangerous but only a little tougher after all.
>>
>>48402897
Neat. On a similar note, I had an idea for a gelatinous cube that engulfed and became controlled by an irate intelligent magical item. Basically a belt that housed the soul of a monk, resulting in a gelatinous cube with monk levels.
>>
>>48403376
A gelatinous cube wth deflect missiles?
>>
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I made some not shit crafting rules.
>>
>>48397361
Playable thri-kreen.
Playable goblins.
Playable carrion crawlers.
>>
>>48399244
I really want to play a chain warlock just because I like fairies and want a sprite, but now that I'm finally playing a warlock it doesn't fit my character at all.
>>
>>48397476

I play a kobold by essentially claiming a reskinned baby dragon born
>>
What's the adventurer's league?
>>
>>48404554
D&D 5e organized play. Pick-up games with randos at game stores.
>>
>>48403401
I pictured it as bending and condensing it's body into a thick, flailing acidic mass. Arrows would probably get slurped in slighty then shot back out.
>>
>>48404559
They seem real easy to ease my group into 5e. We haven't played together since 3e and are looking to get back into it all.
>>
>>48400392
>>48400353
Page 164 says you only add half of the level of a Paladin if the Paladin is multiclassed, rounded down. So half of 3 would be one. So I'd look at the 5th level line when determining total slots. Right?
>>
>>48404619
You would be, if the other class weren't warlock. They have a completely different track and don't count as spellcasting levels at all. They recharge on a short rest while your paladin slots are per day.
>>
>>48404618
Take a look at the starter set adventure, Lost Mines of Phandelver, it's a real tidy little story and opens up at the end to do whatever you want with the story
>>
So what are some shenanigns i could pull as a gnome wizard with
0
Prestigation
Shape Water
Minor Illusion
Mage Hand

1
Grease
Sleep
Mage Armor
Shield
Slient Image
Find Familiar

Im thinking use the familar to flyby and help allies for advantage on attacks. Shaping water into ball bearings and caltrops sounds fun too.
Would i be able to shape water tp catch an enemies sword? I cant freeze it around a creature but it doesnt say around an object that is being carried.
I also think im going to use minor illusion to cover my space with a stump/desk/chair/barrel during combt/stealth missions
>>
>>48404554
Basically games that are open to anybody, and somewhat organized by wotc, but have a lot of rules that kill the fun of the hobby.
>>
>>48404619
Warlock casting doesn't change the progression of any other spellcaster. You literally have exactly what your paladin level would give you and what your warlock level would give you. You just get to use the spells from either class in either slots.
>>
What is the most fun Wizard school?
>>
>>48401569

Curse of Strahd isn't a bad choice.
>>
>>48398900

I've got about half done in my Google Drive right now-- straight trying to convert from the original module.

I recall Chris Perkins tweeting that it honestly wouldn't be that difficult to just use the statblocks as presented in the original module but that sounds lazy as fuckall.
>>
I have an issue with communicating monster difficulty, not personally but how it happens game-wide. Take a Hydra, a legendary monster the players are sure to have heard of, and the Kraken which you can say the same about. They both look very dangerous, and if you haven't read the book or fought either before you might think they're about as strong, while they are CR 8 and 23 respectively.

And yeah, that's a legendary monster so there will be soft warnings if it's a planned encounter (e.g. the Kraken is munching on a couple of Hydras). But with random encounters and more even things (without having encountered them or read their stats, who is more powerful out of a hobgoblin captain and a harpy? Assuming there is not soft warnings). Is there anything to do other than encounter the monster and remember how powerful it was (doesn't work with homebrew/refluffed monsters, and up to this point it would still be a problem)?

I know you can ask for a skill roll to determine strength but that breaks immersion hard and feels metagamy. You could also say it isn't a problem and adventurers wouldn't know how strong these things are in relation to each other/themselves either, but I don't buy that.
>>
>>48403427

>not shit
Hate to break it to you, anon...
>>
>>48404810
Transmutation.
It allows so much fun.
Just beware dm fiat ruining it like illusions or conjurations.
>>
>>48404619
Try reading the whole book before posting, kohai.
>>
>>48405075
Do elaborate.
>>
>>48404957
There's a difference between "a hydra" and "The Hydra".
>>
So is Volo's Guide probably going to be a straight Buff for Moon Druids? I can only imagine how many Beasts it might add.
>>
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>>48403427
It's the same as the default crafting rules except it costs less gold, can potentially go faster, and has an extreme amount of randomness and GM begging fuckery.
The current problems with crafting are that 5 gold increments takes too long and most of the items you're allowed to craft by default are either so cheap you might as well buy them, or useless overpriced trash nobody wants to bother with in the first place and takes a month to craft, like a vial of Poison. There's also nothing for customizing item stats or making high-quality equipment.

Good crafting rules can be accomplished by speeding up crafting time (without all the baggage you've added on) and opening up the crafting of common and maybe uncommon magic items for everyone, so you don't need special secret formulae to make them.
>>
>>48405393
We'll have to respectfully disagree then.

There are several problems with crafting, but what the system I've proposed does is tie it to a neat system that scales with both circumstance and skill.

The GM begging I'll take as legitimate criticism. The system needs to have more robust rules for what qualifies as an advantage or disadvantage, and I'll work those out.
>>
>>48405309
That doesn't necessarily mean they'll be usable or the best form available.
But yeah, you're probably right.
>>
How can I be the best necromancer that I can be?
>>
>>48405522
>the supposed practice of communicating with the dead, especially in order to predict the future.

Warlock, invocation that lets you cast Speak with Dead at will. Take every divination spell.
>>
>>48400430
NO.

The Frailty of Old age.

and

Drawbacks of Old age -> essentially frailty.

Neither is immortality.
>>
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>>48405695
A drawback of old age is dying because of it. Unless you are saying dying of something isn't a drawback. But you aren't retarded, are you anon?
>>
>>48400810
>Not writing your own monsters
5e seems to make you people come out of the woodwork. I wish I understood you.
>>
Hey /5eg/ I have a bit of a problem here.Me and my mates decided we want to start plain DnD so I bought the 5e starter kit but I find the game a bit complicated like movement and combat seems odd. This our first playing table top dog so there any videos or guides to teaches better than the rule book?
>>
>>48397867
He's right, everyone has a bonus action. Whether they can use that bonus action is a different story.
>>
>>48405940
Sorry about all the typos I forgot about autocorrect
>>
>>48405940
>>48405986

5E isn't actually that hard to get a handle on once you're familiar with the basics, it's a pretty streamlined system. Setting aside magic for a moment, combat is overall pretty simple. What exactly are you confused about?
>>
>>48405940
What's complicated about movement?
>>
>>48405940
What are you finding complicated specifically?

As for videos, there's plenty of groups that stream including a lot of semi-famous people. Other people could probably recommend specifics, my only advice for that part is avoid Wil Wheaton.
>>
>>48405127
This, transmutation is best school.
>>
>>48405127
huh? Why would transmutation be fun? All its powers are so weak, limited, and completely outshined by a conjuration level 2 feature.
>>
>>48406153
>raise dead
>party buffs
>free silver weapons
>>
>>48406153
- The stuff you get from the wizard school class features are more fun with transmutation.

- The spell school itself has all the best spells with the most varied uses.
>>
>>48406320
Still doesn't beat minor conjuration if your DM is a retard who lets you summon bombs.
>>
>>48406487
You don't even have to be a retarded DM for minor conjuration to be busted. But really, RAW, you can summon bombs, alchemist fire, etc. The feature is designed to be that.
>>
>>48406596
bomb takes damage when it explodes, alchemist fire vessel takes damage when you break it, breaking your conjuration
>>
>>48406672
Nothing in RAW supports that.
>>
Alchemist's fire is weaker than a cantrip.

You're only going to be able to conjure a bomb if gunpowder exists in the setting (rules in the DMG under firearms)... and is not more powerful than a cantrip since it takes two turns to conjure and then use it.
>>
Would a Tiefling Bard make for a terrible multiclass with Swordsage?
>>
>>48406865
What is a swordsage you goddamn mongoloid.
>>
>>48406949
There's probably some shitty homebrew floating around
>>
>>48406949

I meant bladesinger.
>>
>>48407026
Is a Tiefling an Elf?
>>
>>48407026
Then yes? If you pump cha, int, and dex you won't have anything left over for con.

If you aren't using pointbuy and instead have some rolled monstrosity with 6 20's then it doesn't matter what you do.
>>
>>48407126

It's not race-locked in the home campaign I'm in.
>>
>>48404957
The downside of having a system with levels is that you have to communicate monster difficulty in a metagamey way, or restrict conflict to level appropriate monsters
>>
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Okay /5eg, I need some advice. I'm doing a Star wars conversion, and it's come time to decide what to do with the Force User concept.

Should it be one class with multiple archetypes, or multiple classes with a few (Lightside, Darkside, etc) archetypes?
>>
>>48404801
>>48404650
Found it. Didn't notice the section specifically about Pact Magic.

So, I know 2 Cantrips and 4 Spells from being a 3rd Level Warlock, plus three more Cantrips from Pact of the Tome and two more, 1st Level, spells from the Book of Ancient Secrets invocation. My Radiant Soul feature from Pact of the Undying Light (Unearthed Arcan: Light, Dark and Underdark) gives me the Sacred Flame and Light Cantrips. I have 2 Warlock Spell Slots.

From Paladin, I have 3 1st Level Spell Slots and can prepare 5 spells (CHA Mod of 4 + Half my Paladin levels rounded down, which is 1).

So my character has access to 7 Cantrips and 9 1st Level Spells but can only cast a total of 5 Spells?
>>
>>48407327
Your warlock slots refresh after a short rest. That is a huge boon for for every caster class except, ironically, warlocks
>>
>>48407356
And the two spells I get from Book of Ancient Secrets can only be cast as Rituals, so that means they don't use Spell Slots, right?

Also, do Cantrips work the way they do in Pathfinder? Not requiring Spell Slots to cast?
>>
>>48407402
Yes and yes. Ritual spellcasting means +10 min casting time and no spell slot.
>>
>>48399587
Nom-adjusted, so the true XP value of each monster.
>>
>>48406779
I know right? People see these creative but inefficient uses of features, and think "holy cow, moot ban this", and all I can do is think "Well, that's less powerful than create bonfire"

People need to stop stifling creativity to appeal to their notions of balance, partially because their notions of balance are completely retarded.
>>
>>48407420
So I can cast a total of 14 spells, assuming I can get a 10 minute reprieve to cast the rituals?

3 Paladin Spell Slots + 2 Warlock Spell Slots + 2 Ritual Spells + 7 Cantrips = 14.
>>
>>48407206
>>48404957
well one way is obviously, numbers
sure you cant metagame against it, but in those two examples, a party going around encountering greek (and "greek") monsters isn't going to realistically fight a kracken.
its not perfect, but say encounters with, 2 goblin bosses and 9 goblins and a separate encounter with a bugbear chief and 2 regular bugbears
both are relatively the same difficulty encounter, and COULD be on the same random encounter table, and in those examples, bugbears are clearly stronger than gobbo bosses, and bugbears in general are stronger than goblins

that being said, most likely through actions per turn, the goblins are mathmatically the stronger fight.

random encounter wise, you're never going to run into a table or chart, or even make your own unless you're satan, where there is one hydra, and one kracken, and planned encounters where a party capable of fighting one hydra (even an easy fight) would never logically encounter a kracken.

its just a game of numbers, and honestly, given monster size, and monster party size, adventurers are realistically going to know what is and isn't difficult. Harder things, there are less of, weaker things, there are more of
>>
>>48407309
One class, multiple archetypes, and a set of invocation like powers. The archetypes should roughly correspond to "battlefield spells (force push/lightning), physical enhancement, and social diplomacy.

Jedi powers are just invocations that you can learn, and use at will.

You could probably do some sort of alignment type system, but that's almost better left to the players to handle.
>>
>>48407461
Spells don't stop being prepared after casting, I think that's what you're assuming. AKA cantrips are at-will, forever, as many times as you wish, same with rituals. So you have unlimited cantrips and ritual spells, on top of 3 pally slots and 2 WL slots.
>>
>>48407461
well, you're not going to add it up like that, and since you were the guy askin about spells last night im just going to break it down
all your spell shit is seperate, you're not going to add it up like that.

your paladin levels can cast three spells, and prepares 5 spells. thats it, warlock doesn't effect that at all. if you know a cantrip or not from specialization, thats nothing. its a "spell" but it never gets consumed, you just know it and can cast it whenever

being a third level warlock, you know 4 warlock spells, and can cast 2 spells. cantrips once again are their own thing, no matter how many you know.

those two lists dont cross over, you cant "know" paladin spells from warlock levels, if it came up, sacred flame isn't a "warlock" cantrip

if you really needed to break it down like you did there
3 paladin spell slots
2 warlock spell slots, which regenerate on short rest
7 cantrips cast at will whenever you want
2 rituals cast at will with 10 minutes of prep

thats it, known spells are their own thing, and their own list
>>
>>48407471
I meant for smaller differences as well, say the party has fought a lot and are trying to sleep, and then I throw some harpies at them. If they haven't fought them before and haven't read the book, they have no idea if this is an impossible encounter as they are now, even assuming a scaling world where every encounter is balanced so that the party can defeat it, or if it's a really easy encounter. Harpies can look terrifying, they can fly and have sharp claws, the players surely know them, so they may decide that it seems too dangerous when in reality they are CR 1.

I get that if there are 50 goblins in an area that the players feel like they should be able to get through (unavoidable metagaming) they will think of goblins as really weak, and if there are 3 of them blocking the way they will seem individually stronger. But that doesn't help identify exactly how strong a monster is.
>>
>>48407474
I could also go with a Guardian/Sentinel/Consular archetype breakdown. That was the original plan if I went for a single class.

>Invocations
I'm thinking spells would also work, though I have a spell-point system to use for that purpose that's less-fucked than the DMG one.

>Alignment
Thought of that. You can draw on the Darkside to gain Advantage for a check, but you earn a Darkside point. If they build up to and surpass your Wisdom score, you become Darkside and an NPC. Obviously flavor to taste.
>>
>>48407557
Page 164 of PHB under Pact Magic:
If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain fram the Spellcasting class feature to cast warlock spells you know.

So yes, the spell slots are total and not separate.
>>
>>48407573
thats the thing though, it pairs up alot
a random wakeup encounter, your party AND the players arnt going to instantly run, unless its blatantly obvious its a terrible thing. at that point, they're going to fight for a few rounds, and its going to go pear shaped. if a party is encountering terrible things that surround them AND can party wipe/down a single member in very short time, they realistically shouldn't have been introduced to it, without fluff, like the kraken eating hydras example
>>
>>48407557
Also, I never claimed I could take spells from other lists for my Warlock's known spells and Paladin's prepared spells. That is, besides, the 3 Cantrips I get from Pact of the Tome and 2 1st Level Ritual Spells I get from Book of Ancient Secrets. Those can be from any spell list of my choosing.
>>
>>48407636
yeah, but he's clearly having trouble hammering it out, i didn't want to add another layer on it. Because he can cast those spells using either kind of spell slot, but his paladin spells cast as a warlock, follow warlock rules, and vice versa
im trying to separate known spells, and spell slots, since he was adding them together there, clearly it could have been worded better
>>
>>48399284
Would this happen to be it? inb4 tumblr, I just did a quick google search

http://dnd-5e-homebrew.tumblr.com/post/144096692369/consensus-ranger-by-zipperondisney

Genuinely curious about ranger reworks, because I'm about to DM a group with two of them.
>>
>>48407707
Um, the guy 'having trouble hammering it out' is me. I'm also the same guy who posted the quote from the PHB that you replied to.
>>
>>48406711
>Explosions don't do damage RAW!
Anon, I...
>>
>>48399176
>thirsting blade when thirsting blade requires level 12
>no multi-attack which you get at level 5
>fuck why would you get multi-attack, why the fuck don't you have booming blade or green flame blade

Bladelocks are best played with strength instead of dexterity, with heavy armour and shillelagh from pact of the tome, along with... Well, what the hell am I saying. Blade locks are simply inferior without using non-standard stuff.
>>
>>48407903
>weapons take damage by being used RAW
Anon, I...
>>
>>48407440
If the only thing that comes to mind when playing with infinitly summonable equipment is the DPR, then you need to step outside your autism box. This game is more than just the numbers.
>>
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>>48407933
No one can be this stupid, this has to be some shit baiting..
>>
>>48407969
DnD is largely a combat game. Useful out of combat features should not be nerfed because muh bombs or muh alchemist fire being used as shitty cantrips.

Nobody ever complains about the creative uses of minor conjuration. Everyone always mentions muh bombs, and muh alchemist fire.

So go on, show me a use of minor conjuration that is so incredibly overpowered outside of combat that DMs should police it.
>>
>>48408013
>minor conjuration
?
>>
>>48407709
this homebrew actually doesnt seem all that bad. it doesn't touch hunter at all (except for the one whirlwind change really)
but honestly, it just combines all the good changes from various homebrews, which is clearly what it wanted to be
that being said, its pretty alright, it leave out all the op ones, and for the most part, the changes are done to the base class, which is what needed changes
other than the variant (which is kinda weird to be honest) it feels pretty good, and relatively balanced. nothing all that weird, other than your beast using your own HD pool to heal (which makes sense fluff wise, but overall lowers your self healing massively) and the fact that your beast can be replaced for a better one OR "just use the dmg HD advance nigga" which doesn't really need a homebrew to tell you

im hesitant to say its the best fix iv seen, but if its not, theres a short list of better ones
>>
>>48407933
What is wear you mongoloid? I any case comparing an ax swing to literally exploding is... well dumb.
>>
>>48408052
Starting at 2nd leveI when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be
no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 fee!. The object disappears after 1 hour, when you use this feature again, or if it takes any damage.

>>48408097
Bombs explode. That is their function. To say the bomb takes damage from fulfilling its explosion is retarded.
>>
>>48397339
Is the Blood Hunter class broke?

I love the idea of playing something out of Bloodborne, but it's homebrew, so I'd like a second opinion.

http://www.dmsguild.com/product/170777/Blood-Hunter-Class
>>
>>48408127
Sorry mistook you for somebody with an it above room temp. If you don't see the myriad uses of minor conjugaration outside of "muh dps" and think a bomb isn't damaged when it explodes then you are either a poor troll or quite frankly stupid.
>>
>>48408222
There are tons of uses of minor conjuration.

Now post one that's overpowered.

Post the rule that provides bombs take damage when they explode.

Right now you're just using RAI to nerf a fun and fair feature.
>>
>>48407709
>>48408094
Is there a way to download it as a PDF? I must be retarded.
>>
>>48408370
not to my knowledge, but theres a shitton of "make this into a pdf" programs for free if you google em and save the images
>>
>>48408370
https://www.reddit.com/r/UnearthedArcana/comments/4cq6jq/consensus_ranger/

The author of that tumblr is retarded or lazy and doesn't link to source as far as I can tell. They just tell you who the author is, leaving you to google it. Here's the original post on reddit, with a printer friendly pdf.
>>
>>48408370
OK I got it

I can't believe the guy actually finally did a decent job. His first versions were absolute garbage.
>>
>>48407161
Oh, sorry, you didn't mention your DM HATES BALANCE
>>
>>48408094
>>48408370
>>48407709
>weird hd option in the variant
>having to use your own hd to heal your pokemon
it doesn't specifically say in the rules there, but im pretty sure thats WHY your pet uses your dice, and why you would pick the variant.
you have twice as many of a smaller dice, but you add your con each time you heal, thus doubling your healing from con during short rests
at least thats what im inferring
>>
>>48408504
The SCAG straight up suggests that DMs say "fuck that noise" to the racial restriction outside Forgotten Realms games, brocephalopod.
>>
>session last night
>two players are affected by psychotropic plants, have dreams where they relive the worst moments of their backstories as interpreted and expounded by the GM

>Player one is a demoted mercenary leader who is being sent on a suicide mission with few men
>player and GM are creating names and characters on the spot as the narrative goes, taking it in stride
>when one has a different idea than the other about how a certain aspect would go, there's skill checks or dialogue to sway the flow of the story, etc
>basically, goes so well it may as well have been scripted

>player two is back in cleric school, where he is living up to a family name but is a screw up
>immediately demands a check to see if he's in a dream, spends the rest of the scene loudly proclaiming to the characters and the group that he shouldn't be here, things are weird, I can't use my abilities, I try to wake up, tell me the exact rules of dreams, etc etc

Goddamn
>>
>>48408127
Fulfilling it's function can cause wear, like eating food.
>>
>>48408504
It is not a balance element, it's a fluff one
>>
>>48408673
wear isn't Damage anon.
>>
>>48408504

How the ever-living fuck is it balanced to restrict a class to Elves unless it's an OP class and you want Elves to be OP? Fuck that shit, stuff like that is the reason why people hate Elves, and Elves deserve to be loved and petted rather than hated and spurned.
>>
>>48408720
They restricted another class to dwarves, so elves aren't getting exceptional treatment in that regard
>>
>>48408765

who the fuck wants to play a battlerager seriously
>>
Speaking of Minor Conjuration, what drugs would be good to make with it? Something that contains damaging substances and when it disappears after the time limit you won't have any of the ill effects.

Actually LSD doesn't rely on the acid to still be there, so you could make that, suck on it, throw it out and when it disappears it doesn't matter?
>>
>>48408791
There are TWO in my party.

They're actually awesome.
>>
I want to make a melee caster, should I stick with eldritch knight/paladin or do some funky multiclassing?
>>
>>48408791
>not wanting to cover your armor and helmet in spikes and blades and hug drow to death.

Fucking pleb.
>>
>>48408827
How fighty and how casty do you want to be, each on a scale of 10.
>>
>>48408827
Arcane Tricksters are the most fun gishes. Take 2 levels in wizard for minor conjuration, and always have a magical utility belt with you!
>>
>>48408827
paladin for the most part is pretty fuckin legit support on its own, unless you really WANT a funky multiclass, theres nothing wrong with with solo it
>>
>>48407309
I've brainstormed about this before, and decided on
>initial levels are basic features, probably similar to a combination of fighter/monk
>archetypes are a saber-focused quarter caster (EK)
>some saber half caster (paladin?)
>fully force focused full caster (wizard, etc)

Powers would be spells, of course. Light and dark side could function like wizard schools, so you pick a pre-set list of spells.

I was doing this with a single player, KOTOR style computer rpg in mind, so I was giving them fighter tier ASIs, but for pnp group play you might want a different route.
>>
>>48408827
Paladin's fine. Battlemaster/wizards are better than EKs
>>
Going to be in a lord of the rings campaign in a while and going to be a rogue pirate. So what archetype would yall think work best in a low magic setting like that?

I'm going between thief or assassin but since I've never played a rogue I don't know how well they play in practice. Also arcane tricksters isn't an option.
>>
>>48407309
Reflavor the UA Mystic. They are great for making Jedi with.
>>
>>48408844
melee 6 casty 4? slight focus on melee
>>
>>48408864
Swashbuckler from SCAG
>>
>>48408936
the base classes are fine then, paladin is arguably the most magical "still melee" of the options
>>
>>48404957
Just have some monsters job to it that the characters are familiar with, if not the players.

If the party has been fighting ____ all session, they'll know how strong ____ is. Up ahead they see a whole group of ____s, when suddenly a monster emerges that wipes the ____s out in one turn. That gives them information without having to roll or use the BM ability or whatever.
>>
>>48408936
Half caster classes generally only get to go up to level 4 spells.

The only exception is the bladelock, which gets up to 9.

So you'll still probably want to choose a half caster.

How useful outside of combat do you want to be?
>>
>>48408936
Paladin, especially Oath of Vengeance.

Alternative, Fighter, especially Battlemaster or Monster Hunter, multiclassed into Warlock.

Also Alternative, Open Hand Monk multiclassed into War Cleric.
>>
>>48408986
I don't mind being kinda shit out of combat
>>
>>48409009
See >>48409002 then.
>>
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What are the pros and cons of a Dex Fighter/Dex Paladin instead of a Strength-based one?
>>
>>48409021
>>48409021
>>48409021

Migration time.
>>
>>48409009
Well, the fighter or paladin are for you you tasteless fag.
>>
>>48408827
Go Paladin 2 and Sorcerer X if you want to be a Gish. Divine Smite everything all day. Bonus points if your DM lets you use FS.
>>
>>48409041
str 2hand
dex less MAD
theres more, but it breaks down to that really
>>
>>48409041
No STR means no great weapon master, which is a pretty big deal for fighters
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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