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Warhammer 40k General

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Thread replies: 386
Thread images: 48

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0% sanctity for General Header edition


>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's okay at best fanwork
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).png?dl=0
>>
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If anyone could review this, and give any tips, that'd be awesome! Also any sisters of battle units or Ecclessiarchy units/rules to add!
>>
Warhammer is for faggots.

/thread.
>>
I've got a couple of quick questions:

Are the new Space Marine bits compatible with the 4e ones, or are the new models (the 32mm based ones) larger?

Would it make more sense to cut the bits off the sprue and organize them in a bits box before building, or keep them on the sprue and cut them out as I go?
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>i2 orks melee meme
>>
>>48248583
>taustartcollectingbox.png
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>>48248553
Someone plays 2much overwatch.
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>>48248610
>D Va not in bottom right frame
ONE JOB!
>>
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>This guy slaps your waifu's ass
What do?
>>
https://discord.gg/FpVfNKp
>>
>>48248655
AAAAAAAAAAAAAAAA?
>>
>>48248655
cry, because my waifu is obliterated
>>
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>>48248583
>>
>>48248563
through dick unity and peace for mankind.jpeg

>>48246606
a mass of priests might work, the models are alright but for some reason i feel like i could make an easy conversion for them using whfb Flagellants

>>48248655
remind him he lacks rules and watch as he fails a morale check to run off the board
>>
>>48248553
There was a sisters fandex attempt a week or two back, my contribution was incens cherids that improve cover saves (the guy making it went with concealment).
>>
>>48248731
Sounds like a good upgrade for HQ units and sergeants, or possibly vehicles?
>>
>>48248773
Repentia was why I came up with it but any unit could benefit.
>>
>>48248655
How would I notice him slapping my gf's ass?
>>
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I've heard 40k goes full retard past 1000 points. I've also heard that it's more balanced at 500 points.
How true are these statements?
>>
>>48248872
1 combined arms detachment per side, no allies, no formations. Amazing how a simple house rule fixes the entire game.
>>
>>48248872
Both are true.
>>
>>48248890
That fixes nothing.
>>
>>48248890
Excuse me if I'm wrong señor, but can't some armies still pull off some serious cheese within those limitations?
>>
>>48248872

True to some extent. It isn't balanced in 500 though.
>>
>>48248967
All the best armies can while bad armies are denied basic, fluffy formations like nemesis strike force, Ork horde or real space raiders.
>>
>>48249012
and skitarri don't get to play since they have no hq and must rely on their maniple formation
>>
>>48249037
good. fuck skitarri
>>
>>48249064
wow, rude.
>>
>>48248872
At 500 points, most armies can get a nice HQ, some bread & butter Troops, some sauce, (Fast Attack, Elites et al) and maybe a vehicle or two. Past 1k, you already have plenty of that, so shit starts to get bloated.
>>
>>48249064
you're just mad your waifu isn't loved by the machine god
>>
>>48249086
>being cucked by a robot
the machine god is a faggot
>>
>>48248569
The models themselves are not larger
They simply now package power armor Marines with 32mm bases

Your conversion potential is unharmed
>>
>>48249064
Skiwho? We're talking about 40K here, not Star Wars.
>>
>>48249122
https://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294965776&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
>>
>>48249130
>https://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294965776&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat

Oh I see, one of those mini-armies like the harlequins and the stormtroopers. Look at their little starfox mechanical legs!
>>
>>48249161
No, they're a full army, they just can't use a CAD.
>>
>>48249179
so they arent a real army?
>>
>>48248872
Point values worth playing are #>501, 1000, 1500, 2000, 2500. 1850 is the most cancerous of point values.
>>
>>48249161
Mini Armies? Like the Star Wars Battle Droi- ...I mean Cult Mechanicus?
>>
>>48249179
Full armies have leaders and characters.
>>
>>48249189
>Le funny
>Le Look at me
>Le I'm funny right guys?
>Le is funny to add, right guys?
>Le fake army
Literally consider suicide you monumental faggot.
>>
>>48249205
As someone who just got into AdMech, this hurts me.
>>
>>48249189

Wow. This much butthurt in one person. I suddenly remembered why I don't come here that often anymore.
>>
>>48249209
>he plays an 'army' with no characters
kek at least tempestus scions have rules in the 'astra militarum' book
>>
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>>48249241
For now. There is no characters.
>>
If I have a question about Dark heresy should I ask here?
>>
>>48249307

Imagine if FW makes a new Mechanicum Magos SC for Cyraxus, bearing a bizarre relic scepter dating back to the Horus Heresy, the meaning of the word Vodian engraved upon it lost to the ages...
>>
>>48249347


Here you go
>>48241064
>>
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Describe Space Alaska.
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>>48249353
>TFW Adeptus Mechanicus would be the army I'd want to collect next, but holy shit painting them
>>
arent skitarri pretty much monopose?
>>
>>48249443
Just one guy who's been holding it for 10,000 years.
>>
>>48249462
He did it as a joke one day and didn't believe it when mother-servitor said he would get stuck like that.
>>
>>48249424
They're actually not that hard to paint, the wires and cables are fairly easy to get, the real issue is how long it takes to paint every single fucking detail
>>
I just think it's important for fans to know the difference between the real armies and the fake ones. Otherwise we could end up with another debacle like the Squats or the Sisters of Battle.
>>
>>48249502
I mean, I'm getting back in to just paint at this point, rather than play since I'm not sure how active AoS is versus 40k. I just want something challenging and fun that isn't fucking Tyranid muscles
>>
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>fake armies
>formations are why the game isn't balanced
>specific point values good, other specific point values bad
The more butthurt 40k general is, the more I'm convinced that the game is headed in the right direction.

And then I try to play a game with my Speed Freeks and die a little inside
>>
So i just got Corpuscarri Electo Priests as an present from someone(it was his failed Cult Mech army) but from what i know they are pretty bad, do they have an actual good use?
And i just got an Kastelan Robot box what are there best equipment choice?
>>
>>48249113
Danke
>>
Can termie captains be used in any detachment that lists a captain, or only in ones that specify terminator captain?
>>
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>tfw it's 3 in the morning and i'm reading the 40k wiki
I started with one tab on the Drop Site Massacre and now I'm on 20+ and I haven't even started on 1d4chan. Grim darkness aside I fucking love Warhammer (Fantasy Battles slightly less but Dark Omen was kickass so it's cool) even though I probably don't belong in the fandom. I've played most of the games and painted miniatures with my dad when I was younger but there were no tabletops near me so I never played it. Fascinating world though, like metal with actual metal on top and covered in blood. I kinda feel bad for the Emperor though, Horus was a dick. Also a slightly inflammatory question is Warhammer dying? It seems that whenever I see it talked about it's mostly negative about prices and people etc.
>>
>>48249809
I have never seen a single SkitMech player field them.
>>
>>48249809
Phosphor cannons all the way. 6 shots, 3 of them TL. Go full phosphor or leave the bots at home.

As for the priests, they're just something to spend extra points on in a war convocation.
>>
>>48249815
Terminator Captain is a separate list entry from Captain, so I'd say only ones that specify Terminator Captain.

Since Captains can take Terminator armor as an option, this mostly just stops you from running a Cataphractii captain in your fancy detachments.
>>
>>48249906
I wouldn't say it's dying, but a lot of customers are fairly disgruntled with the way GW treats them, i.e. as ATM's with legs, though there are some signs of improvement
>>
https://mega.nz/#!dop3DCbC

Rules, for the Rules God!

Here is Stormcloud Attack if anyone is interested.
>>
>>48249195
2000 and 2500 are both worse than 1850. Anything over 750 is going to be stupid. Kill Team and Zone Mortalis are the best ways to play right now. But even at 200 and 250 points, you still see bullshit - there just isnt a lot of it.

The only way to truly cheese using HoR at 250 is with Eldar, Tau, and Mechanicum. The other armies, and cool lists like Rogue Traders, and Kroot - just add flavor and afford cool modeling opportunities. And kill team bros generally dont cheese anyway, thats why a lot of us play kill team.
>>
>>48250007
It's dying in the US FLGS scene because there are games that are easier and more profitable to sell and because GW treats independent retailers like criminals. The lack of marketing and insular, xenophobic gaming scene makes it hard to find players outside of tournaments. I think it's doing better in AUS/NZ and Britbong land though.
>>
>>48250041
>2000 and 2500 are both worse than 1850
>Making uniformed statements

If you have the models to do 2000 and 2500, they are way more worth playing then 1850 friendo. They actually sport double CAD and allow for more well rounded lists that can counter most cheese lists that appear at 1850.
>>
>>48250023
>https://mega.nz/#!dop3DCbC

Troll shitposting password-locked bullshit. Go die in a fire.
>>
>>48249809
well 1d4 has this idea

>Take grey knights if you plan to take a lot of these guys as sanctuary can take the 3++ to a 2++, and hammerhand with invocation of machine might means you get 3 s10 attacks per priest. (aka: hey titan/land raider/ any vehicle! Bye!)

>>48250041
>zone mortalis

what makes this game type so special?
>>
>>48250041
>Only play the game at low point values

You can't just tell people that the game isnt worth playing at higher point values just because you've had two bad games. 40k is a scaling game that has ways to be fun at any point value. If you are worried about cheese mongering asshats, then you probably are playing at the wrong store then.
>>
>>48250066
Agreed, 2000 point lists are the ultimate hard counter for an 1850 point list. Of course if you're playing Gladius or War Convo you'll have 2500 points in an 1850 point game.
>>
>>48250094
>>48250066
Most of /those/ guys at my store for some reason don't want to play at other point values then 1850. 2000 points of Armoured company suddenly becomes too cheesy for 40k and forgeworld is suddenly the most op shit just because their fluffy formation couldn't win turn 2
>>
>>48249906
>is warhammer dying

The playerbase where I play (Phoenix and San Diego) has shrunk by well over 50% in the past 3 years. The first big exodus was around the time 6th ed., Escalation, and flyers were added to the game. All three of these were met with extreme disdain by a lot of regulars. Especially Escalation.

The next big hit was Age of Sigmar. A lot of people just straight up said 'fuck GW', and in Phoenix especially, this is when the scene just died.

Then 7th edition, formations, and finally the Eldar codex killed what small groups remained.

For a while I rarely saw anyone playing 40k at all in Phoenix. There were ITC tournaments that would bring 25-30 people out. Or the random new face with a grey plastic Eldar or Tau army, but it was looking like a dead game.

In the past 6 months or so, Ive seen it reappearing. Theres an Escalation league at Odyssey in Scottsdale, and a small group of regulars there on weekends. But its like 50% Eldar, and there are more than a few tards there.

But the old schoolers, hobbyists, enthusiasts, and guys that help bring in new players - theyre gone for the most part. So idk what the future of 40k is, butit doesnt look good around here.
>>
>>48250090
>2 bad games

How did you even get that impression?
Anyway, I replied with my opinion. Nice to see a bunch of retards telling me its wrong.
>>
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>>48250208
>>
>>48250090
>pretending cheesemongering asshats isnt dominating 99% of local metas worldwide

Im guessing you dont actually play pick up games at an lgs or GW.
>>
>>48250233
He didnt attack you, asshat.
>>
>>48250233
you still dont know what any of those words mean, you fucking retard.
>>
>>48250250
>Oh no, he fell for the 90% of players are cheesemongers meme.

I'm guessing you don't leave your house.
>>
>>48250311
Welcome to the 40k scene!
>>
>>48250250
My store goes too hard the other way, they're so obsessed with 'that guyism' it's turned in to some crazy hug box where you have to apologise before rolling on telepathy.
>>
>>48250396
I mean, I play strong-ish lists for my meta, but what the fuck man, that's autism at its finest
>>
>>48250429
But all factions don't have psykers. If you have something your opponent doesn't have access to, you're being cheesy. You should just bring the exact same army as your opponent.
>>
I had an idea for an Exorcists force. Basically it'd be two ML2 Lib Conclaves with Jump Packs, some in each conclave rolling on bio, telekinesis and telepathy. They'd be paired with a Nemesis Strike Force of ML 3 Librarian + Termies, and the conclaves themselves would hang out with Interceptor Squads, perhaps deep striking in after the Interceptors shunted. Maybe some DKs on the side too.

Does that sound like it'd be effective?
>>
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>>48249205
>Characters
FW, please update my chapter.
>>
>>48250396
that sounds even worse than a cut throat waac meta
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>>48250458
They should merge Exorcists and Red Hunters (probably just getting rid of the RH name since it's less common), and then buff Silas Alberec while keeping the Hunter's tactics.
>>
>>48250447
>mirror match

that'd be pretty boring for everyone but 2 daemon players
>>
>>48250476
Or, actually, make Red Hunters an Exorcist successor (so GK progenitor), and then the whole "Emperor as a God" thing can kinda make sense since they're his third-generation children.
>>
>>48250447
It's just an example. They're generally distrustful of the psychic phase and I remember one guy got told off for using a mechanised guard list against a 'fluffy' salamanders army.
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>>48248553
FANDEX GO HOME ALREADY NO ONE GIVES A FUCK
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>>48248598
Kek
>>
>>48250396
I mean invisibility is a fucked up power but the house rule of 'attacks against the target are resolved at bs and ws 1.' solves most of that
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>>48250510
but wouldn't the mechanized guard list get raped by the salamander army? ya know the army that loves flamers and meltas?
>>
>>48248655
Think my paint
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>>48250581
*Thin
>>
>>48250567
They would house rule that no body is allowed to roll on divination, daemonology, telekinesis or telepathy if they got their way.

They really don't like the psychic phase.
I play daemons, pity me.
>>
>>48249906
Horus wasn't always a dick. He was Super Dad before Chaos got its claws into him.
>>
>>48250580
His fluffy list was foot-slogging tacticals with flamers, assault marines with flamers, deep striking terminators with heavy flamers, that one land raider variant with flamers and a squad of missle launcher devistator a for anti-tank.

You can imagine how it went.
>>
>>48250311
Of course I leave my house. I work 40+ hours a week, travel between Phoenix, LA, and San Diego once a month, and manage to get some form of tabletop game in at least once a month. Everywhere I play, I see Eldar Scatbikes and Tau suits more than anything else. Including marines.

I know you are claiming that 40k is full of reasonable people that dont cheese and are bro tier opponents - and they do exist. But here in the real world (my part of it at least) they are vastly outnumbered by waac mongloids.

What I have noticed though, is within the waac playertype, there is are a lot of variants. The friendly waac guy, the full-blown retard who spams scatbikes and warp spiders at 750, and loses to blob guard (just saw this on sunday), the aggressive waac guy, the unapologetic waac guy, the 'if you cant beat em join em, and more Im sure.
>>
>>48250916
It sounds like you need to find a different setting.
>>
1000 point snakebite list
>HQ
Warboss, eavy armour, power klaw, thinkin cap
>Troops
20 slugga boys with nob bosspole pk
20 slugga boys with nob bosspole pk
20 slugga boys with nob bosspole pk
17 Gretchen with runtherd with squig hound
10 Gretchen with runtherd
>fast attack
10 boarboys (warbikers) with nob bs pk
>heavy support
5 kannon mek guns with 5 ammo runts

17 grots act as meatshield,pray I roll on reroll moral warlord trait.
Thoughts? For casual and semi competitive play.
>>
So when is the AdMech and Skitarii going to to merge into one codex?
>>
>>48251046
Honestly, I would replace your 10 boarboys and 20 slugga boys for a fully upgraded nob unit of 6 with a dedicated Gorkonaut.
>>
>>48249241
skitarri have charcters. just mot HQ choices.
>>
>>48250075
>>48250023
Calm down, didn't check the right box... Jeez, try to do something nice for /tg/... I put too much work into it to just troll people.

Heads up for the overly entitled, because this was pulled from the app, all of the 'datasheets' have been typed out to show the entire power chart. This does make it easier to just print one page and have all the rules for each flyer.

https://mega.nz/#!dop3DCbC!Z67Rt8No1TKLeVFY98EN5JV9PuEEHe3iJuTfTzBBlw0
>>
>>48251071
no idea, we're suppose to get a 30k/forgeworld supplement or some units (expensive transports) within the the year.
>>
>>48251073
The Gorkanaut never fails to send me into a fury.

Why would GW write a book that bad?
>>
>>48251142
I know about that.
>>
>>48251071
there's been rumours of that since their release.
but really it strikes me as baseless speculation. I mean what would be the point? you can already make a merged army of them with formations and allies.
>>
>>48251033
I can only work with whats available to me. Im not going to relocate to gain access to a casual meta.
>>
>>48251073
Fuck your memes.
Snakebites wouldn't touch the trash that is a gorkanaut with a 12 Metre pole
>>
>>48251319
Because that's how they should have been in the first place?
>>
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Is the War Convocation the most viable way to run Mechanicus/Skitarii? The free wargear is delicious, but having to run shitty Sicarans when I could be running more Vanguard is fucking dildos.

Alternately, post your Admech/Skit lists.
>>
>>48251533
Kill yourself.
>>
>>48251533
+++ VoidFangs (2500pts) +++

++ Mechanicum: Taghmata Army List (Age of Darkness) (2500pts) ++

+ HQ (315pts) +

Anacharis Scoria (315pts) [Xanathite Abeyant (40pts)]

+ Troops (1310pts) +

Castellax Class Battle-Automata Maniple (280pts) [Enhanced Targeting Array (30pts)]
··Castellax class Battle-automata (125pts) [Darkfire Cannon (20pts)]
··Castellax class Battle-automata (125pts) [Darkfire Cannon (20pts)]

Castellax Class Battle-Automata Maniple (280pts) [Enhanced Targeting Array (30pts), Frag Grenades (10pts)]
··Castellax class Battle-automata (125pts) [Siege Wrecker (20pts)]
··Castellax class Battle-automata (115pts) [Two Power Blades (10pts)]

Thallax Cohort (375pts) [9x Thallax (360pts)]

Thallax Cohort (375pts) [9x Thallax (360pts)]

+ Fast Attack (560pts) +

Arlatax Class Battle-automata Maniple (560pts) [Arlatax (175pts), Arlatax (175pts), Arlatax (175pts), Paragon of Metal (35pts)]

+ Heavy Support (315pts) +

Krios Battle Tank Squadron (315pts)
··Krios Venator Tank Destroyer (155pts) [Extra Armour (5pts)]
··Krios Venator Tank Destroyer (160pts) [Extra Armour (5pts), Smoke launchers (5pts)]

+ Legion +

Legio [Legio Cybernetica]
>>
Guys,
I've been taking a break from 40k for a while. I just stepped away for a while to focus on some other stuff and it's like I'm hitting a cement wall trying to get motivated again.

Once I stepped away, all of the problems inherent to 40k overtook all of the good and I'm looking at a bunch of partially painted marines I'm struggling to find the motivation for. Games run too long where I play, people cheese even when they claim they aren't, the awkward balance of power, the useless units, the cost (and seem to see a lot of people with problems RE: proxies) for units that may be regulated to the bookshelf once the newest ruleset or codex hits. It all just seems like more a headache than it's worth at the moment.

How do you fight off feeling blue about the hobby? I want to get that feeling of elation when I work on stuff again, but right now I'd rather just let them collect dust.
>>
>>48251641
I paint my models.

Painting is fun.
>>
>>48248872
My preference is 1000-1250. 1250 allows for some good special choices, but doesn't make them the showstopper. 1k is great for a quick battle with the basics (and therefore makes the game so much easier.)

I used to aim everything for 1500-1850 because that was the only point value the clubs in my old city played at and it sucked so much. Couldn't try to vary the units or lists very much because you were spending all night playing so you had to go in with a shitty WAAC attitude or otherwise everyone felt like their time was wasted.
>>
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>>48248711
>Not using the most OP formation
>>
>>48251073
>dem old maymays
Kek
>>
>>48251073
Only if you want to lose friends.
>>
>>48251845
>tfw just started a linebreaker army but i cant even play CAD since they have no HQs
my friend keep complaining about the formation been op. wat do?
>>
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>>48251073
For the laughs
>>
>>48250916
>LA

What stores do you play at there? My GW in the area is actually pretty good (the only super-duper WAAC fag is this one guy that spams his knight army).
>>
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>>48251641
have fun with it

>>48251586
so what does the 40k admech bring to the 30k mechanicum? what is 40k admech lacking that 30k has?
>>
>>48249906
I last played in 3rd edition, late 90's, and back then everyone complained about how expensive it was and how it was being dumbed down for kids. It seems everyone still says that but it's still around...


On the other hand I live in Chicago and still can't find a single local store that has 40k tables so I don't know if I want to go to a gw store or just give up on getting back into the game.
>>
>>48252016
>what is 40k admech lacking that 30k has?
Literally everything. Especially transports.
>>
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>>48251533
Just for fun, this is the list I'm working with.

Suggestions for improvement? It's my go-to list for shitting on pubs in Tabletop Simulator.
>>
>>48251641
Play 4e. If you can find a group it's a lot better.
>>
>>48252098
Started in 7e here. What do you like more about 4e?
>>
So, question for you guys. I play CSM, but only really play friendly/casual games with my buddy. Our homebrew rules allow for Unbound Armies, so long as they fit in normal Force Org. Chart. All of that said, I have a Vindicare Assassin I'd like to start taking with the army.

Lore-wise, the Vindicare would stalking the HQ (My Daemon Prince), collecting information on the target's movements and motives while waiting for a command to fire. The target needs to be kept alive until sufficient information has been gathered, so he kills enemies of the CSM from afar, even soldiers of the Imperium if necessary.

My question is: Does that lore sound any good? Does it make you cringe and/or suddenly hate my army? I like to get pretty fluffy with my army, so some feedback would be awesome.
>>
>>48252120
An assassin wouldn't wait for the command, he'd already have it from the High Lords of Terra (or more likely, a bunch of Inquisitors or the Assassin Temple itself that forged their signatures).
>>
>>48252016
30k has a full army with HQs and special characters, transports, and a unified codex
>>
>>48252120
sure, though you could also have a daemon assassin instead
>>
>>48252146
So, maybe he was given a list of information to gather before performing the assassination?
>>
>>48252120
youd be better off just saying hes a traitor
>>
>>48252202
Wouldn't an Inquisitor be doing something like that?

Just say he's a traitor, it happens from time to time.
>>
>>48252120
I wouldn't think that would be completely plausible unless Ordos Malleus or Xanthites from the Inquisition were personally trying to find something out about this Daemon prince.
>>
>>48250094
>>48250090
>>48250041

I just keep lists for all the major point values: 500, 1000, 1500, 1750, 1850, 2000. Still need to build a 1250 point list but I doubt I'll go further than 2000.

My point of pride is having a lists that use formations, but if a game calls for CAD only I can still play because the units in the formations can fit into the CAD without changing the unit composition. Makes it so much easier to play against both grouchy old players and cheesy new players.
>>
>>48252236
what if you run into cheesy old players and grouchy new players?
>>
>>48252112
Plays faster and smoother, codecies are better balanced (not by any means perfect, but the gap between the best codex and worst is much smaller), more diverse army options (Ork clans, feral guard, Tsons all have rules for armies). Use codecies before (not including) Dark Angels in 4e.
>>
>>48252236
>>48252260
What if you run into Cheesy, Grouchy Old people who are new to the hobby?
>>
>>48252207
That's fair. Just seems a bit cliche to me, I guess.
>>
>>48252276
what if you run into a new hobby that's cheesy old grouchy people?
>>
Proptip: Play 40k in 1500 or less point values and 30k in 2000+ point values if you want to make the most out of the game in its current state. Even if you dont have a 30k army or play xenos, just proxy your models for a legion, solar auxilia, or mechanicum army. If you still want to play xenos, there is a 1d4chan page on fielding xenos in 30k which add additional units which are fluff wise in that time period
>>
>>48252260
Well Cheesy old players are going to kick my ass because they freaking breath this game. But that was going to happen no matter what list I use.
Grouchy New Players need to go home and take a nap.
>>48252276
Grandad? What are you doing here? I thought you liked Flames of War!
>>
>>48252303
What if you hobby new cheese for old people grouchily.
>>
>>48252336
you win, i can't top that and the mental image is hilarious
>>
>>48250233
>ad hominem
I guess you missed the last thread
>>
>>48248553
I'm the guy who formatted that homebrew SoB codex a couple weeks back. If you want any of the art or graphics I used in that, just let me know and I'll send you a link. I like this codex, although it looks more like a standalone Frateris Militia dataslate or "ally" codex kinda like the Inquisition or Legion of the Damned codexes so far. I would recommend taking Shield of Faith away from any units that are not actual Battle Sisters. In every edition of 40k at least so far as I'm aware, SoB are the only units with access to the Shield of Faith, with the justification being that they're all on a level of holiness and faithfulness that few others in the Ecclesiarchy can match (Jacoubus and Kyrinov being the only two I'm aware of).

>Faith Points
I'm not opposed to using Faith Powers in the psychic phase (it certainly consolidates them nicely), but I'd recommend coming up with a different way to do Unwavering Faith points. The first reason for this is that if a SoB army is allied with an army containing psykers, it could become confusing keeping track of the Warp charges and Faith points seperately. Also, and this is more of a nitpick, but I wouldn't describe the SoB as "ignorant." The reason SoB are more-or-less immune to daemonic corruption and stuff isn't due to ignorance of it, the average Battle Sister is fully aware of what Chaos and the Warp are, but rather that their faith in the Emperor is so strong that it protects them from corruption.

>Acts of Faith
I'm not sure I would say that AoF are pseudo-psychic powers just because, simply put, they're not psychic powers, and they've never been treated as such in any edition of 40k, any of the roleplaying games, or any of the fluff. It has always functioned differently. Also, we are again faced with the problem of keeping track of both faith points and warp charges if SoB ally with any psykers.

>Shield of Faith
This is an interesting way to do it. I like it.

(pt 1/2)
>>
>>48248553
>>48252468
(pt 2/2)

>St. Morgiana
That's actually a pretty cool idea for a LS. I like it.

>Zealots
I would recommend making Zealots WS 2, since, based on the description, they sound like they'd be about on the same level as conscripts.

>Litany Engine
I'm assuming this is basically an open-topped Rhino? Also, it seems to be very well armored and has a lot of hitpoints for a non-tank civilian vehicle.

>Emperor's Repentant
I would reccommend changing the Melta Vest so that it's not a blast. Make it an Assault 1/Melee Armorbane weapon instead. Also, following RAW, couldn't one of these guys pass a Shield of Faith test when they explode, allowing them to survive their own explosion?

>Crucifiers
While the concept for Ogryn Frateris Militia are cool, I'm not sure they should be crucifiers. As far as I'm aware, the crucifix is not a symbol associated with the Imperial Creed. Additionally, I could be reading this wrong, but are they actually grabbing enemies and crucifying them in the middle of a battlefield? Crucifixion is a fairly lengthy and involved process, it's not the kind of thing you could really pull off in the middle of an active warzone (or worse, in the middle of a melee battle). This being said, they could be equipped with some other kind of torture weapon.
>>
>>48252090
>kataphrons without grav cannons
but why
>plasma culverins in rangers
arc rifles are a better bet for them
>>
>>48252508
no gets hot in war convo
>>
>>48252552
they suck though, grav cannons are infinitely better
>>
>>48252508
>>48252552
Just like the man said. Two plasma blasts apiece on destroyers with no drawbacks, assault 3 plasma with also no drawbacks.
>>
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For any DE players in this thread, I've just started collecting, and I'm having a little trouble deciding where to branch out at higher point values.

I've got a decent 1000 point list right now consisting of an Archon, Two Raiders, and a blasterborn venom (occasionally swapping in and out scourges and reavers for FA). I'm pretty much fine with playing lower point games with DEldar, that seems to be where they excel, but I'm still looking at least making one or two larger lists.

My problem is that I'm not sure if I should go for hardcore raider/venom spam, or try to get some bulkier units like beastmaster squads or Talos/chronos squads to draw fire from the squishy paper boats.

How would you guys progress a DE list passed 1000 points?
Is it even viable to run higher point DE lists?
>>
>>48252575
grav cannons make you 'that guy" and there's little doubt that they're the best gun in the game
>>
>>48252616
What about the Turbo Double Barrel Destructor cannon?
>>
Does anyone have the chart which has all the start collecting boxes and color codes good units and tax units?
>>
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>>48252575
Mfw grav does nothing to either of my armies.
>>
>>48252616
playing warconvo makes you 'that guy'
>>
>>48252659
That's why Gravbikes have TL Heavy Bolters and Skyhammer Gravcannons get 5 shots rerolling to wound comrade )))
>>
Since vehicle squadrons can shoot through each other could I set it up so one sits in front to give the rear tank good cover or obscure it completely?

Curious since I play on tables with a ton of cover and LOS breaking terrain so there are choke points (where objectives usually are) that is tall enough to hide a Leman Russ tank. Direct fire is usually by anything in front or behind you.
>>
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>>48252847
>Gravcannons get 5 shots rerolling to wound comrade )))
Ok, they literally cannot hurt any unit I field.
>>
>>48252894
Grav wounds on 6's if they don't have a save.
>>
>>48252894
What army do you play?
>>
>>48252913
Warmahordes
>>
>>48252921
40kids on suicide watch
>>
>>48252906
Oh well losing 20+ models a turn isn't that big of a deal for me anyways.
>>
>>48252913
Daemons(Tzeentch) and Renegades and heretics.
>>
>>48252491
Yea, I found it strange the Zealots had nearly equal stats to guardsmen. Sure, guardsmen are just regular army soldiers in a world of superbeings, but they're still soldiers! They should still be a cut above an angry mob. But I'll accept it if we need to eschew fluff for game balance.
>>
>>48252980
I have posted this before and I shall post it again.

There is only so much you can scale in a system based off a six sided dice.
>>
>>48252468
It's not called Shield of Faith, but Black Templars have a history of getting a 6++ due to their faith.
>>
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>>48252179
>>
>>48251457
why? they are actually different organisations. Like the echlesiarchy and the IG.
>>
>>48251997
I used to play Zombicide and other stuff at Games Empire in Pasadena, no 40k there.
>>
Anyone tried using massed skull cannons? They have all of the hallmarks of a smashing unit, since they can move 12, fire their cannon, then charge and they get d6 s7 hammer of wrath and 4 s5 ap3 attacks.
>>
>>48253136
formation or bust, apoc template s8 ap3 ignore cover
>>
>>48249906
40K definitely isn't dead, although the game has never been this wildly imbalanced before, and the game has been losing market share to competitors in the US. GW has been covering for falling sales for a while now by cutting costs
and licensing.

They've made baby-steps towards improving things, but all indications are that they're still a pack of incompetent gerbils. The FAQ's cause just as many problems as they solve, and all of their recent rule releases have been utter shit coupled with a continued inability to balance for shit.
>>
>>48249961
Incorrect.
>>48249815
Check out the sidebox on page 53 of Angels of Death, in the Section "Forces of the Space Marines."
>>
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I don't suppose anyone could help me with this? How do you resolve a psychic power that manifest in the opponent's turn? The rulebook says that all warp charge dice are lost if unspent at the end of your own psychic phase, so how do you get charge dice for this?
>>
>>48248494
Are there any mention of thermobaric weapons in 40k? I feel like there ought to be, given how brutal they are, but I feel like I also have never seen it.
>>
>>48253383
I haven't seen any.
>>
>>48253374
I'm 90% sure that you would use the dice that you would normally use to deny the witch.
>>
>>48253226
Yeah, I was thinking of using that but it does not help me. I was thinking of running 6-9 cannons with 2-3 blood thrones as a base as they blank small arms fire, are fast and good at both shooting and in melee. Aa a further plus they have a 5++ for being daemons.
>>
>>48253028
That's a good point. Although, I would point out that BT are basically SoB if they were Space Marines and obsessed with melee instead of fire. Actually BT came first, so I guess its more like SoB are female-human-fire-obsessed versions of them.
>>
>>48253407
Huh. I guess they weren't really a well known thing when the primary weapons of the setting were being devised. Plus there's plasma and such, but fuel-air explosions are just really hardcore.
>>
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>>48253456
sisters can be traced back to rouge trader
>>
>>48253497
Probably is used by the Aeronautica forces of the Imperium. Maybe its one of the types of bombs used by the Murader Bomber Hellstorm Bombs.
>>
>>48253497
It's ok you can always pretend that your explosions are ripping people's lungs out through their throats.
>>
>>48253374
You're using an out of date version. They just use the regular Sanctic powers now.
>>
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>>48253543

Ok, do you know where the update was given? I don't see it in the FAQ
>>
>>48253564
It's Sanctuary from the BRB.
>>
>>48253440
i mean, maybe for 1k or so but above that you'll need some footmen and bloodthristers
>>
>>48253600

I know, but where has GW said that the rules for this power were changed to the one you are referring to?
>>
>>48253616
In the newest edition the Inquisition codex?
>>
>>48253655

Ok, I didn't realize there was one newer than this one. That kinda sucks, since this was the only decent download I could get
>>
>>48253694
anon, you are so far out of date it's not funny
>>
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>>48253711

I'm trying to catch back up, but there is a lot to go through
>>
Anyone got any new pics from their latest games? Any good stories about your games?
>>
>>48253526
Yeah, but nowhere in there does it state "Only Sisters of Battle are allowed to gain a 6+ Invulnerable Save due to their faithfulness."
>>
>>48253792

nothing recent and won't be able to get games again until August, but here's one from my last game 12 months ago...

Christ I miss this hobby. Business school is a bitch.
>>
>>48253771
honestly it's impossible to read everything. i would start with your chosen faction, glance at whatever your locals are playing then the top books

>>48253810
i was talking more about the age, but hey giving 6++ to a few armies here or there is OK in my book
>>
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I recently decided on a paint scheme (pic related; yes, I know they look like the Storm Wardens and Astral Claws had a baby, a baby delivered by a pre-Heresy World Eater) for my marines, but before I start assembling the army proper I need to choose which codex I'll be using, not to mention writing up an army list.

I'm stuck between three options:

Space Wolves
>Pros: emphasis on individuality (kinda), great customization for "sergeants" and terminators, Curse of the Wulfen boosts (legendary Great Companies and such) add considerable flavor for different types of lists, stormwolf transport flyer is the only non-FW SM flyer I could see myself fielding, badass scouts. No centurions.
>Cons: no sternguard or rules for Cataphractii terminators, no apothecaries (which are fun to model), low W/BS on units I like (everything Blood Claw related), taking Ragnar's Company (I like drop pods) would force me to take Rangar.

Dark Angels
>Pros: Shooty marines, bonuses to overwatch, fun toys (especially for techmarines), terminators almost as customization as SW termies, Interrogator Chaplains and brain-destruction psychic discipline are fun, apothecary terminators and bikers, no real reason to take named characters. No centurions.
>Cons: no sternguard or rules for Cataphractii terminators, ugly ass flyers

Vanilla Marines:
>Pros: sternguard are kinda cool, rules for Cataphractii captains and terminator squads, many options for flavor (different chapters), I'd actually be able to use the grav weapons I have (more of a meh than pro), scouts have a transport, no real reason to take named characters. Some of the FW chapters look interesting.
>Cons: centurions exist, not much chance of customization for sergeants, boring as fuck terminators (mitigated somewhat by Cataphractii), ugly ass flyers

I don't like using named characters. I do like customization.
I'm not obsessed with winning; I'm mostly looking for rules that have good flavor (Carcharodons?)
>>
>>48253526
I meant in the timeline of 40k, the BTs were founded before the SoB.

>>48253810
The Shield of Faith rule specifically refers to SoB: "The Sisters of Battle are taught that faith is a shield stronger than any armour. Such is the power of their belief that the Emperor will protect them that the Adepta Sororitas can shrug off the most severe of wounds and resist the witchcraft of enemy sorcerers."
>>
>>48252289
Not for an assassin. You can make up a cool story of how he fell to Chaos during one of his missions.
>>
>>48253835

Those are only the books relevant to IG / AM and their prospective allies, really. I'm just exploring all options to shore up my Steel Legion
>>
>>48253886
>options
You can just run detachments of all three.

Go with whatever fits your dudes best.
>>
>>48253886
What kind of army do you want to run? Shooty, choppy, stealthy, big/loud, etc.?
>>
>>48253886
Sounds like you're better off just making up your own Chapter from the Vanilla Marines dex. Nice scheme btw.
>>
How many nob gorkanauts can I take at 1250 without being that guy?
>>
>>48254046
I think you can have 3 nauts with nobs maximum at that point value
>>
>>48253886
I'm getting the impression you want Sternguard.
Make your chapter an Imperial Fist successor, then take 1st company task force with as many nearly twinlinked sternguard as you want.
>>
>>48254046
>without being that guy
You're playing as Orks, it's impossible for you to be that guy
>>
>>48253933
There's no need to have multiple special rules all designed to do the same thing for the same reasons. Sister's don't have a monopoly on being protected by their faith, so there's no reason not to standardize SoF as the rule to represent that.
>>
>>48254081
It was a joke
>>
>>48254081
except when your post ends with

>Actually, I play orks :^)
>>
How to play Orks: pick up unrelated codex and use Orks to proxy it. Profit.
>>
>>48254138
>Riptides aren't overpowered
>scatbikes are really easy to beat
>War convocation is completely balanced, stop complaining
>There's literally nothing wrong with 3+ Resurrection protocols
>Also I play orks :^)
>>
>>48254159
I picked up CSM, now what:
>>
>>48254171
>implying Daemon Princes aren't the ultimate Warboss.
>>
>>48254001
>Go with whatever fits your dudes best.
Good advice, but I'm still working that out.

>>48254015
>What kind of army do you want to run?
Balanced, I guess? I'm not entirely sure. Going full shooty or choppy both sound like fun. One of the things I like about Wolves, beside the terminator sergeants and fun customization, is how varied their rules are now that the Wulfen book is out. Drop pod assault, assault crazy, tank-heavy, etc. It's nice to have options.

>>48254076
That... is actually a good argument. Also just noticed their Angels of Death detachment let's you reroll ALL misses with bolter-weapons, not just 1s. Damn.
Might be a bit too cheesy, though.

>>48254037
>you're better off just making up your own Chapter from the Vanilla Marines dex.
I thought I WAS doing that.
>Nice scheme btw.
Thank you. Still trying to come up with a name.
>>
>>48254171
Your Warthirsters and Daemonbosses will the toast of the town.

Also Belakrork.
>>
>>48254202
If you want to run a balanced army, go Vanilla Marines or Space Wolves, they're the most versatile of the bunch.
>>
>>48254202
go vanilla marines. since you're using a custom color scheme and (assumably) have an unknown progenitor, you can use whatever tactics and detachments you like to try them out.
>>
>>48254232
Note: if you play Space Wolves everyone will laugh at you and call you a furfag. Also your entire army will revolve around one massive unit that includes a dog sled.
>>
Is your seize the initiative better if the enemy has a super heavy or a gargant
>>
>>48254232
Space Wolves can be pretty broken. Had to fight a guy with two thunderwolf cavalry and the wulfen formation. Rolled a 6 on their table so the wolves got to move TWICE. So I had two squads of five thunderwolves with HQ choices get a turn one charge. And I didn't even go first.
>>
>>48254081
>impossible for you to be that guy
Not really. It is a lot about the attitude, and some Ork players are either impossibly ignorant of their own rules, or straight up cheaters. That is That Guy by definition.

Instead of being reasonable human beings, and ask if they can use some kind of homebrewed codex, they would rather just cheat. It is pathetic, and it sucks out all fun of the game. I stopped playing both of the local Ork players because I was sick and tired of them breaking the rules all the fucking time. We even suggested the Odin Ork codex, but they would rather use GW rules and cheat, for some reason.
>>
>>48252976
unless you play summoner spam, he has nothing to fear
>>
>>48252090
a TP with the autocladus is 135, not 105
battle scribe a shit
>>
>>48254368
Yes. You also get access to an awesome warlord table.
>>
Hey guys, would you play against an opponent that used orks on hoverboards as deff kopters?
>>
>>48254429
...yes? why would i not?
>>
>>48254429
Aslong as its around the same size and height, you could use a grot riding a detached Turbo lazer destructor firing off for all I care.
>>
>>48254455
>>48254457
Same general size, yea. However I don't think I could make a propeller blade for the "Top".
Anyway, I find surfing orks hilarious.
>>
>>48254423
isn't that just from escalation?
>>
>>48254457
Has to be on a proper deffkopta base though. No substituting smaller bases to make it harder to CC you.
>>
>>48254429
yeah I would, because I care more about cool looking unique shit than waac. And anyone using hoverboarding orks probably does too.
>>
>>48254478
Thanks.
I'm going to be making a ork warbiker army, using plasticard hoverboards for deffkoptas, and surf boards for regular bikers.
>>
>>48254232
>>48254321
So use them with any rules I think may fit until I find the one that does.
I kind of feel like an idiot for not thinking of that myself.

Thanks everybody.
>>
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>>48250676
Thats not fluffy 'manders, its retarded 'manders
>>
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>>48254535
We're here to help, anon.
>>
>>48254167
>There's literally nothing wrong with 3+ Resurrection protocols
Legit what the fuck are you talking about
Rules as written in the cron codex are incredibly clear saying and I quote "The required dice roll can never be improved to be better than a 4+"

Tell me, why are you lying?
>>
Khorne Daemonkin or Slaaneshi Crimson Slaughter?
>>
>>48254688
This just further proves that I play Orks :^)
>>
>>48254342
>not wanting dog sled: the army

Get a load of this guy.
>>
>>48254699
Daemonkin. CSMs are terrible, blood tithe helps out a lot and you get daemons.
>>
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>>48254701
>>
Tell me about your army, regiment, chapter, sept, etc? I'm curious on what you guys have for your dudes.
>>
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>>48253824
Show me more of yer dudes.
>>
What are the girl pilot models this guy uses on his knights?

I've never been that guy before, but I kinda wanna.
>>
How am I supposed to get the bits for 4 haywire blasters for my scourges or am I just going to have to go blaster/heat lance?

And don't say bits sellers because everyone is buying up these bits like crazy, is there a kit somewhere with cheap extra haywire bits?
>>
>>48254466
No, it is whenever someone brings a super heavy against someone who doesn't, aka. when someone is being faggot against an unsuspecting player who was looking forward to a fun game.

Denying anyone the use of it is That Guy supreme, since it shows off your high levels of WAAC faggotry.
>>
>>48254857
might be one of the infinity bootleg models, but thats a wild guess
>>
>>48254470
? Don't deffkoptas have the small flying base anyway?
>>
Any sign of a Vedros pdf yet, good Bol/tg/unners?
>>
>>48255014
nope they're on the large flying base.
at least thats what they came with in black reach.
>>
>>48255070
The big 40k uploading circle has STILL become invite only, so not unless you feel like buying and uploading it yourself...
>>
>>48250676
How the hell did he expect that to work?
He's just focused his entire list on anti infantry and people chew out the guard player for bringing tanks. Something is seriously fucked.
>>
>>48255108
Unfortunately, the boxes have not landed outside the US and the mailing costs double the cost of the box 8-/
>>
>>48254419
The formation gives free wargear nigga.
>>
>>48248890
Your house rule is called 5e force org chart.
>>
>>48248890
So limiting them to
2 farseers
3 units of D-scythe wraithguards
6 units of scatbikes
3 units of Warp Spiders
3 squadrons of Lynx'es and one Wraithknight will make the game more balanced?

Oh wait, that's what they are already dominating with.
>>
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HQ:
>Pask (Punisher) - 210
>[Leman Russ Executioner - 155]

>CCS (4x Meltagun, Astropath) - 115 (In Vendetta)

>Techpriest Enginseer - 40

Troops:
>Veteran Squad (2x Meltagun) - 80
>[Chimera (Autocannon) - 70]

>Veteran Squad (2x Meltagun) - 80
>[Chimera (Autocannon) - 70]

Fast Attack:
>Vendetta - 170

>Hellhound - 125

Heavy Support:

>2x Wyvern (Camo Netting) - 160

>Manticore (Camo Netting) - 185

Total: 1500

Will it blend?
>>
>>48255304
Might just be me but those two Russes feels out of place in a fairly...skirmish-like army.

That said, it seems OK, not much in the AP 2/3 department though.

Also have you considered taking the two wyverns, the manticore, enginseer and CCS and making them an Emperors Wrath Artillery Company formation?

Lets one vox caster unit within 18" an enemy paint them to make all the formation guns twin-linked against it, and the CCS can give Precision shots, Pinning or Split fire orders to the artillery.
>>
Rate my Ork list?

>inb4 melee race, initiative 2

CAD 1:

+++ HQ +++
1 Warboss w/ Warbike, Power Klaw, Bosspole, Lucky Stick: 140 Points

+++ ELITES +++
5 Nobz w/ Warbikes, 2 Power Klaws: 275 Points

+++ TROOPS +++
12 Slugga Boyz w/ Nob, PK, Bosspole: 112 Points

12 Slugga Boyz w/ Nob, PK, Bosspole: 112 Points

+++ HEAVY SUPPORT +++
1 Looted Wagon w/ Killkannon, 2 Rokkit Launchas: 77 Points

1 Looted Wagon w/ Killkannon, 2 Rokkit Launchas: 77 Points

+++ DEDICATED TRANSPORTS +++
2 Trukks: 60 Points

CAD 2:

+++ HQ +++
1 Grukk Face Rippa: 130 Points

+++ TROOPS +++
12 Slugga Boyz w/ Nob, PK, Bosspole: 112 Points

12 Slugga Boyz w/ Nob, PK, Bosspole: 112 Points

+++ ELITES +++
6 Nobz w/ ‘Eavy Armour, Waaagh! Banner, 2 PK’s, 2 Combi Skorchas: 202 Points

10 Tankbustas w/ Nob, PK, Bosspole, 2 Bombsquigs: 180 Points

10 Tankbustas w/ Nob, PK, Bosspole, 2 Bombsquigs: 180 Points

+++ DEDICATED TRANSPORTS +++
2 Trukks: 60 Points

1 Battlewagon w/ Killcannon, Reinforced Ram, Boardin’ Plank: 160 Points
>>
>>48255395
the CCS can give the manticore ignores cover. its the only decent formation guard have that fits in standard games, and is very very good, and yes people will complain when you start dropping ignores cover str 10, (or strength 9 ap 2 if you prefer the old manticore missiles)
>>
>>48255425
Grukk is mainly a budget boss for small point games.

I won't tell you not to use bikernobs because everyone will tell you that, but have you considered big choppas on the ones without PKs?
It's S6 hits for 5 points each.
>>
So how good are genestealer cults?
I looked at their rules and they seem really good.
>>
>>48255425
Also, 2000 Points
>>
>>48255436
Ah right mixed up Take aim and Fire on my target.

>str 10, (or strength 9 ap 2 if you prefer the old manticore missiles)

Man how did i get that wrong, for some reason i had an entirely different statline in my head when i though of them, to many fights against Skyrays i guess.
>>
>>48255461
They are better at assault than normal small nids, but they have no big guns, no fast flying/jump and their only Anti tank/MC is on squishy infatry platforms.
>>
>>48254867
So in other words I'm fucked if I don't want shitty, janky conversions from the heat lance/splinter cannon?
>>
How bad are chaos space marines at the moment ?
>>
>>48255602

In competitive play, they are pretty rubbish at the moment. If you are just playing fun game with friends, they do just fine. They are still one of the best looking armies out there.
>>
>>48255602
https://www.youtube.com/watch?v=dsUXAEzaC3Q
>>
>>48255602
Terrible, even in just for fun games you'll find people have to tone down their list just so they don't stomp them.

It doesn't help that most people build their lists to combat their more popular, superior loyalist cousins.
>>
What army do you fellow /tg/uys suggest then for a beginner that doesn't want to lose all the time?
>>
>>48255681
The one you think look the coolest for you.
>>
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Building a small SoB army, so for starters it will be limited to sisters in transports with special weapons. No murdermechs, rocketboxes or warbands yet. Just battle squads and dominions for starters.

But do I do 10 SoB with either two meltas or a flamer and heavy flamer in a rhino, or do I put 5 SoB in an immolator and give two meltas or flamer and heavy flamer? The latter is both cheaper and has more firepower and I'm pretty sure both options fold like wet paper the escond they hit CC, but for some reason I like the idea of 10 sisters in a rhino, almost as if making and army entirely of immolators packed full of special weapons and as little troop tax as possible seems cheap.

Halp
>>
Doing some last adjustments, need cover advice. Camo Netting Y/N? If I don't need to worry about Ignores Cover weapons and 4+ cover is everywhere already, do I need to spend 15 more points a tank for that boost to 3+?

>1245/1250 IG
Pask, Leman Russ Punisher +2 Heavy Bolters, Camo Netting
Leman Russ Eradicator +2 Heavy Bolters, Camo Netting
Veterans (Chimera) +2 Meltaguns
Veterans (Chimera) +2 Meltaguns
Veterans (Chimera) +2 Meltaguns
Leman Russ Exterminator +2 Heavy Bolters, Camo Netting
Leman Russ Exterminator +2 Heavy Bolters, Camo Netting
Wyvern, Camo Netting

Without Camo Nets I can make the Eradicator into an Exterminator, take a second Wyvern or make it a Hydra to help me with AV10-12 skimmers, or I could just slap Lascannons/Multi-meltas on all the tanks like a mad man. Normally I want my tanks to have high ground among ruins to back up my objective hunting Vets.
>>
>>48255681
Space marines, but honestly >>48255691 is better advice. Pick the cool ones, makes building the army itself more fun and you're gonna be more motivated to both build and play. Also, not having the most face rolling codex forces you to be creative, which is also great fun.
>>
>>48255691
The one that i think is cool for me is chaos marines but i am reading and seeing in the local shop that they are getting stomped everywhere.. Should i go tau or eldar?
>>
>>48255720
>Tau
No. Never. Don't even think about it.

>Eldar
Don't do this one either.
>>
>>48248494
4chum bans are so funny
>>
>>48255681
Space Marines. Great beginners army that can also function in a more competitive scene.
>>
>>48248890
>don't play with shitlords
It's amazing how a simple rule of thumb fixes the entire hobby
>>
>>48255734
Why not ?
>>
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>>48255720
Get CSM then.

Who knows, maybe by the time you've gotten your army up and going, we have moved to the next edition and CSM somehow got stronk. Or mix CSM parts with SM parts and play renegades using the SM codex, or mix parts and play CSM codex.

Also keep in mind, CSM go well with daemon allies.
>>
>>48255759
Don't be a WAACfag.

Play Tau or Eldar if you look at them and think they look rad, if not, fuck 'em and pick an army you like.
>>
>>48255784
I just want to win
>>
>>48248890
Thank god now Tau can only get 9 riptides and 3 stormsurges.
>>
>>48255759
You will get hounded by people screeching WAAC FAG BURN for one.
Also it won't be hard to win at all. That may result in a scewed sense of power level when you pick a second army.
>>
>>48255720
Buy CSM but use the normal marine codex, don't even bother buying the CSM codex unless it's updated.
>>
>>48255790
>I just want to win
Play CSM, you'll have tons of victories then. All of the reviews and such saying they suck are false and are said to help drieve away those who would try and abuse their power, y'know.
>>
>>48255720
You cal always try Renegades and heretics from FW. They are super fun to build and play!
>>
>>48255831
Sure mate i believe you :^)
>>
>>48255790
>I just want to win
Kinda the wrong attitude if you care at all about having fun.
>>
>>48255790
If you just want to win then yes, go Taudar. But don't be surprised when people call you a faggot and you find it difficult to get a casual game.
>>
>>48255855
People have fun in different ways. Some people like fluffy battles, or close fights that come down to the roll of a die. Other's like to be faggots.
>>
Calm your tits fa/tg/uys i am a KAOS BRO AND YOU ALL TOOK THE BAIT.
>>
>>48255878
And I play orks :^)
>>
>>48255790
Then play a game. 40K is a model collecting/building/painting hobby. Basically a model train set with half-assed untested rules arbitrarily attached to it. You want a gamey game that you can game until you win the game, go play Magic or something.
>>
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>when you play orks but your friends aren't cheesy dicks so you win 46% of your games
>>
>>48255930
>Play against Orks for the first time ever
>Dude brings 8 walkers in a 750 pt game
>Think I'm comprehensively screwed since I've only got 4 meltas and a chainfist
>End up trashing his walkers, literally kill two from behind with a bolter, chainfist terminator kills two walkers in one combat phase.
>Only lose 5 models to the enemy, l lose almost that many on dangerous terrain tests
>legit feel bad

I knew Orks had it bad but wow.
>>
>>48255792
>Thank god now Tau can only get 9 riptides and 3 stormsurges.
Put a limit on max 1 Riptide model, increased to 2 models + 1 Superheavy OR +1 Riptide as soon as Superheavies are being used.

I always field 1 riptide (but we never play below 1500 points, if we did, I'd remove it solely because I actually want more than 30 bodies in my lists) as my centerpiece, or a Tau'nar +2 riptides once we get to superheavy levels (we only include superheavies in armies of 3000 or more, because fuck faggots bringing superheavies in 2k games.)

Literally no one minds in my local area, but I also use the R'varna Riptide pre-apoc levels, so that probably gets me a few points over using the standard Riptide.
>>
>>48255954
And you actually brought generic SM terminators, one of the absolute worst units in the game. Still better than the Orks' best options.
>>
>>48255856
>You either play dogshit armies or taudar
>there is no middle ground
At least give him a few real options before you push space marines unwanted cousins on him.
>>
>>48255979
>things I never said
>>
>>48255969
I don't know, I really like Terminators. But then I use them more as a problem solving and distraction unit rather than a "win their points back" unit.
>>
You don't have to play Tau or Elfdar to win. You could play Admech (if you use War Convocation) or Daemons instead. They win more often than Tau in tournaments anyway.
>>
>>48256026
As long as you're not playing Orks, Chaos, Dark Eldar or non-flyrant spam Tyranids you should be able to pull off a few victories with whatever army you choose.
>>
>>48256092
Chaos marines vs chaos daemons
and Chaos marines vs dark eldar

Who would win based on statistics ?
>>
>>48255878
I always though the forgefirnd was a pretty good unit, 8s8 shots with 5++, IWND and 1 round of rerolling Penetration/wound.
>>
>>48256113
Demons.
Last is a coin flip based largely on specific army comp.
>>
>>48256124
It's let down by being 175 points, BS3 and armor 12.
>>
>>48256124
The problem is it gets shot to pieces in the first round of shooting..
>>
>>48256113
Chaos marines are equal to chaos marines, obviously.

Dark Eldar can swiss cheese chaos marines easy but that won't help them if they die to a stiff breeze so whoever shoots first wins, chaos has the advantage of a psychic phase at least.

Daemons dominate chaos with ease and dark eldar shit themselves when daemons close in, it would be suicide for either of them to get close to daemons.
While it's true dark eldar have a ton of poison what poison that do have has shit AP and what good AP guns they do have is single shot. They lack ignores cover other than their S3 flamer, which will do little more than tickle a daemon prince or greater daemon.

Chaos marines and daemons would win, they have much more synergy too as daemons lack ranged fire. Deamons can summon waves of infantry and stomp all over the board while their chaos friends provide fire support.
>>
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>>48255395
>>48255436

How about this?

+ + +CAD+ + +

HQ:
>Pask (Punisher) - 210
>[Leman Russ Executioner - 155]

Troops:
>Veteran Squad (2x Meltagun) - 80
>[Chimera (Autocannon) - 70]

>Veteran Squad (3x Meltagun) - 90 (In Valkyrie)

>Veteran Squad (Forward Sentries, 2x Sniper Rifle, Vox) - 79

Fast Attack:
>Valkyrie - 125

>Hellhound - 125

Fortifications:

>Aegis Defence Line - 50

+ + +Emperor's Wrath Artillery Platoon+ + +

>CCS (Volkov's Cane) - 65
>[Chimera (Autocannon) - 70]

>Techpriest Enginseer - 40

>2x Wyvern - 130

>Manticore - 170

Total: 1499
>>
>>48256151
>>48256152
I figure the 33% chance of just ignoring a hit would help.
>>
>>48256202
Never pay for sniper rifles, the only units that should ever use them come with them by default or are Kroot.
>>
>>48256219
But for 4 points they get to do slightly more than sit on their ass and do fuck all but provide twin-linked for the formation.
>>
>>48256219

Even on Kroot... Dubious. I've tried Kroot out a few times, and they tend to just be overpriced mobile cover.
>>
Just getting into Warhammer 40k recently, have no experience playing tabletop wargames. I like the mobile infrantry that the Eldar have but I don't like the models, Harlequins have no options, and I hear the Dark Eldar are a tough army to learn. Are there any other factions that have mobile infantry? The closest thing I've seen to it is the Skitarii's Dunestrider rule.
>>
>>48256300
Imperial guard with many chimeras could work.
>>
>>48256300
Mobile.. melee? gunners? on their feet? In transports?
>>
>>48256300
you can use jump infantry from space marines, they're not the greatest and are heavily close-assault oriented but do have fast covered, alternately you can go full white scars and roll nothing but bikes.
>>
>>48256319
Gunners preferably, I'd like them to go on foot, I just like quick hard hitting units.

>>48256332
White scars have been something I've considered but I've read that Ravenwing also have great bikes, does one chapter outperform the other in certain things?
>>
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Should I finish a army to 2000pts before starting a new one?

I have about 1750 pts of imperial guard(mostly infantry but also 4 sentinels and a demolisher) and I was thinking of buying a start collecting box of guard to finish my army BUT I have finally seen some of the skitarii models in person and they are cool as fuck. I have also heard that they are pretty good too.

So my question is Should I buy a start collecting box of Guard and complete my army or should I start making a skitarii army to go with my guard?
>>
>>48256354
At risk of rage, Tau's your best bet, loads of mobile infantry (hell they are pretty much Heinlein style Mobile Infantry.)
>>
>>48256354
ravenwing are slightly sturdier, but miss out on a lot of flexible options the white scars get from being vanilla marines.
>>
>>48254081

Bullshit. Being WAAC or just plain unpleasant has nothing to do with your faction. Many Ork players are back patting, self congratulatory fags that actually DO care a lot about winning rather than just rolling dice and having a beer.
>>
>>48256392
if you're doing imperial, I'd say no, as allies are always an option and are fun, allowing you to experience your new units without as much room for catastrophic error.
>>
>>48256392
As long as you paint them ads you go, do whatever.

Never let your army become a grey horde.
>>
>>48256300
Blood Angels get fast transports and lots of jump pack units. But everyone in this thread will tell you they're shit. Hint: they're not shit, they're just not up to par with tier 1 vanilla marines
>>
>>48256395
>>48256396
Alright I guess I got a bit more research to do then, thanks though.
>>
>>48256241
twin linked is nothing to be coughed at

>>48256262
kroot are mobile cover for your MC/GCs, but giving them snipers makes them a credible threat to enemy MCs, wounding on 4+ instead of 6+ when you have up to 20 kroot shouldnt really be ignored
>>
>>48256476
But why would you need mobile cover when all you need is your base to be in a ruin for a 4+?
>>
>>48256524
>when all you need is your base to be in a ruin for a 4+?

its mobile and also stop people assaulting your GCs to stop them firing, ruins cant do that
>>
>>48256524
>>48256556
You'd need both, it's pretty easy to shoot over kroot at a riptide, to avoid intervening models.
>>
>>48256568
sure, but riptides dont really need them due to having JSJ, they are more suited to surrounding an anchored stormsurge, they are tanky to dakka already but assaults shut them own entirely
>>
>>48256450
>vanilla marines
Considering that only certain formations for some armies, and Tau/Eldar are at the same level as Marines, that is not really enough to call them "shit".

Most call them shit in comparison vanilla only, but that applies to almost all armies not part of the OP trinity.
>>
>>48255790
Tau will be nerfed next codex so it's not worth taking them unless you want to buy a new army down the line. SMs will always be high teir but everyone will have experience facing them.
>>
>>48256859
>Tau will be nerfed next codex
They were strong in 6th and so GW went ahead and made them EVEN STRONGER

What makes you so sure they'll actually be nerfed this time?
>>
>>48256859
>next codex

thats a long way away anon, eldar and tau are gonna be in 7th ed for a long time

also question, what the fuck is the point in twin linking flamers if they autohit anyway?
>>
>>48252289
>ChaosIsOneHellOfADrug.gif
>>
>>48256873
They become salamander flamers.
>>
>>48256873
You re-roll wounds instead
>>
When do the FAQ's normally go up?
>>
>>48252491
>RAW, couldn't one of these guys pass a Shield of Faith test when they explode, allowing them to survive their own explosion?

The Emperor is pleased with your willingness to sacrifice yourself... so he saves you so you can sacrifice yourself again later.

>The Emperor is the best Warp God.
>>
>>48256906
Wednesday between 13 and 18 GMT it seems.
>>
>>48256867
They can't be stupid enough to let them stay on top forever. Tau munchkins need a reason to buy a new army.
>>
>>48256949
Or just a new set of models.
>>
>>48256873
>also question, what the fuck is the point in twin linking flamers if they autohit anyway?
Instead of sounding like a faggot with a dick up his ass, try reading the fucking book, which fucking explains it.
>>
>>48255699
I play a lot of SOB, but not competively, so take my advice with a grain of salt.

I suggest running them with flamer/flamer, or heavy flamer/melta. Flamer/flamer permits you to place both weapon at the same time following weapon wound allocation, which flamer/heavy flamer doesn't permit. And melta/heavy flamer is an effective all-around tool that can be more than effective against MEC if you are lucky (reroll and stuff). For me Meltas = dominion (ignore cover is gold) in Repressors or my Immolators /w twinlinked multimelta. That's how I roll and it's effective. I prefer to spam Immolators /w TLMM with double flamer SOB inside and let the real anti-tank be dealth with by my Dominions (and the Exorcist for smaller vehicle/transport).
>>
>>48256965
>try reading the fucking book, which fucking explains it.
But that would go against the 40KG ethos: "Never open a book yourself, never play actual games and never ever go below full retard"
>>
>>48256965
>gets mad at someone asking a question in a 40k thread

wew lad did it not occur to you i might not tote my rule book around with me everywhere i go? if it was such a simple question you are the one that sounds like a faggot for taking offence at it
>>
>>48255790
war convocation
>>
>>48256949
They'll nerf Riptides and introduce the RIPTIDE MK2
>>
>>48249809
If you can get off Invisibilty on them, they get a lot better. The 5+ T3 I3 means they're still ass, but Invisible ass that can do decent damage to blobs.d
>>
>>48253066
They are servants of the Machine God.
>>
>>48252607
Scourges are good if you can find/make spare haywire blasters or maybe heat lances.

There is a good formation for a talso, chronos and homunculi in the supplement that makes them very good.
>>
>>48256092
flyrant spam isnt very good in most stuations
Its kinda the best out of a worst scenario thing.

They will win, but have serious problems holding objectives and with general board control.
Everytime I play them I'm basically looking for a tableing, and they will never table an army
except maybe DE because open-topped transports and ESG
>>
>>48256182
Tzeench screamers, nurgle calvary, or KDK are all good list types
I kinda like playing deathstars, I know I know

but we don't play with many restrictions.
usually players kinda nerf themselves in regular (non-league) games

but I like playing against superheavies and stuff under 2000.
I won a 1250 tourney with flyrants and crones,
my last game was against 3 knights and I won like 16-3 or some shit
honestly I had the most trouble with a chaos army hahaha
>>
>>48256392
Its too bad that in the end Cult Mech/Skittles don't mix that well with IG
Unless you just take IG formations with main force cult/skit
or play main IG and Cohort Cybernetica or something
>>
>>48256300
White scars stormlance battle demi-company
that and a hunting pack or some shit

hit and run all around and outflankin bikes
>>
>>48256993
Did it occur to you that you can open the links in the OP and read it yourself. You're already treading a fine line by being a namefag and playing Tau. :^)
>>
>>48252607
DE suffer. but at eery point level. Consider ravagers. Either with nightshield and 3 disintegrators for 9 S5 AP2 or 3 dark lances
>>
>>48257268
I could and then spend time looking through it instead of doing my job

or, considering it was likely a simple question with a simple answer, I asked it in here, which paid off because i instantly got 2 replies to my answer followed later by someone who gets triggered by questions and namefags it seems
>>
>>48257321
Two different people to be fair, I'm mostly just triggered by the heresy of using Imperial units in Tau armies.
>>
>>48257354
New thread
>>48257354
>>
>>48257342
>I'm mostly just triggered by the heresy of using Imperial units in Tau armies.

I agree its pretty retarded that we are allowed to get chummy with anyone we want now, but he's only used against eldar so i'm sure i'll be forgiven
>>
>>48256993
Let me quote your question again:
>what the fuck is the point in twin linking flamers
This sounds like a retard who thinks the rules doesn't make any sense. Which it does, if you spent literally 5 minutes checking the pdf in the OP, your rulebook, or fucking googling it. You have tons of easily accessible options, and not only did you choose the worst one, you also decided to phrase it in the most ignorant and dumbest way possible.
>>
>>48257616
>This sounds like a retard who thinks the rules doesn't make any sense

no, this was someone who only knows of the twin linked rule letting you reroll to-hit rolls

i had multiple options to figure it out
1: read the book when i get home from work
2: spend time downloading the pdf in the thread which takes ages because of the god awful internet at work, then spend time
3: google it, which is almost the fastest except for
4: add it into my post that i was already typing as a simple question in a thread, 2 birds with one stone

and my question was answered when i came back to the thread and check it, shit that was much faster than the first 2 options and more efficient than the 3rd option

> you also decided to phrase it in the most ignorant and dumbest way possible.

well yeah, of course im going to sound ignorant if im admitting that i dont know what the rule is, thats pretty self evident
>>
>>48257616
Can you guys tone it down? You're ruining the thread's mojo.
>>
Quick question from someone on a phone.

When does strikedown take effect? after hit/wound or do you have to have failed a save against it?
>>
>>48257759
after any wound, even if you save against it
>>
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>>48256949
You're presuming greed where it's probably just incompetence.
>>
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>>48257825
Noice.

My knight actully has a chance against wraithknights then.
>>
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>>48258399
just take 2
>>
>>48256212
Most walkers can get 5+ cover ridiculously easily, if you're playing with the proper amount of terrain.

Daemon saves on CSM vehicles are hugely overpriced and overestimated.
>>
>>48258835
Which is the problem with how Cover Saves work. It's just a discount save that makes models that pay for an invul save overpriced.
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