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>Official /5eg/ Mega Trove v3: https://mega.nz/#F!BUdBDAB

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
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Old Thread
>>48136631

The anon who runs the Mega has a second trove for community DMs Guild title submissions. Any and all are welcome to submit via email, all anonymously. No promise of quality, though.

What's your opinion on Intelligence as a stat?

Also, casters>martials
>>
Here's how to fix the bladelock:

>your pact weapon can be any weapon or tool as well. While wielding your pact weapon or tool, you have proficiency in it. Bonus action to switch the form of your pact weapon/tool.

Then toss in a few feats for weapon mastery that open up interesting options, like Polearm Mastery does for polearms, and you've got a fun class that works by switching weapons and tools constantly to fit the situation.
>>
>>48151467
I think its pretty neat that illusions are now an Int save to disbelieve. Makes illusions that much stronger now that Int is next to useless for everybody except wizards.
>>
I'm reading a pre-made player sheet and it lists a shortsword doing "1d6+3(5)" I get the 1d6+3, what does the 5 represent though?
Yes i am incredibly new.
>>
>>48151601
Assuming it's a level 1 character with +3 for their attack relevant stat, probably the to-hit bonus.
>>
>>48151601
That is probably just the attack bonus but I can't say 100% without seeing it first.
>>
>>48151646
That can't be right, hit bonuses are usually iin a separate block to the left.
That seems to indicate there are circumstances where the character's damage bonus with the shortsword is raised to +5.
>>
>>48151601

Average damage?
>>
>>48151601
Is it a barbarian?
>>
>>48151601
which character
>>
>>48151505
>bonus action to be proficient in any weapon/tool

You're getting awfully close to being as stupid as the Mystic.

Also, was this really a problem bladelocks had? That they can't morph their pact weapon? I have never, ever heard anyone complain about that, nor do I see how it makes sense flavor-wise.
>>
>>48151505
>fixing the bladelock
>2016
>>
>>48151601
Does he have the Dueling Fighting Style? If so, then your damage is 1d6+5 when not dual wielding.
>>
>>48151781
Bladelocks problem is damage, but you don't want to reduce them to just being as good at damage as eldritch blast. That's boring. So they need more utility.

Having access to all the juicy weapon feats would give them utility in a way that isn't typical for characters now, thus breaking new ground with minimal impact.
>>
Anyone seen a decent set of elemental domains for cleric? For fucks sake I have no idea why these are not a standard thing since there are tons of gods that those apply to.
>>
>>48151467
Yo 5eg, my normal group is just starting a new game at level 3, considering going Monster Hunter fighter. Not as versatile as the bm, I know but it fits the tone of the campaign and the dm is mildly weeby so I want to play to that. Am I shooting myself in the foot?
>>
>>48151841
The problem I see with the instant morph is that it makes magical weapons you find somewhat obsolete since they can't be morphed into other weapons.
>>
>>48151734
>>48151721
>>48151712
>>48151660
>>48151826
Level 3 rogue
https://mega.nz/#!ZNghBCyR!-_scfnSB18-qOE8nazyzUGs3n1OhNy-kP4YrhVrYVfg
>>
>>48151906
The fuck are you talking about?

There's no official monster hunter fighter archetype. Nor is there a homebrew based off of the games.

What?
>>
>>48151906
It should be fine. Any fighter can be fine, the archetype just gives them more.
>>
>>48151924
UA Gothic heroes
>>
>>48151781
>as stupid as the Mystic.
I've played a Mystic. I'm a dirty optimizer, and they're mid-tier. They have some theoretically ridiculous powers but they don't do that well in combat.
>>
>>48151916
Hmm. That's a good point.

I guess I see three fixes: letting you morph magical weapons, which could give a host of balance issues.

Adding a magical progression to the pact weapon (considered +1 at level 6, +2 at level 12, and +3 at level 18, or something like that.)

Or letting you add magical weapons to the available morphs to a pact weapon. So you could absorb a magical bow and always be ready to morph it out.
>>
>>48151924
It's from one of the Unearthed Arcana.
>>
>>48151916
I really like the idea of a cache of magical weapons but then you would get complaints about the warlocks being massive loot whores.
>>
>>48151922
I have no idea
>>
>>48151467
>Also, casters>martials
>No thread title edition.
I see our shitposters are also morons.
>>
>>48151922
That is one fat manlet.
>>
>>48151841
So you mean they also get the feats for free? Still fixes nothing when those feats aren't utility based either. You use Polearm Master because it makes you deal more damage, for example.
>>
Is there a 5e version of the spell "Break Enchantment"? What removes the charmed, frightened or possessed conditions?
>>
>>48152126

calm emotions
>>
>>48152113
My intent would be throwing in the feats for anyone to use. The bladelock still has to take them.

Finally, letting the bladelock's bonus to hit or use the tools be charisma. That's one bit that needs to be added, so they aren't so fucking MAD.
>>
>>48151922
A level 3 Rogue would not gain a static 2 or 5 damage for anything. It looks like a mistake.

Speaking of mistakes, you should replace the +3 passive perception with a 13.

I also want to see a picture of these 1000 ball bearings.
>>
>>48152126

Break Enchantment is part of the spell "Dispel Evil and Good".

There's not really a 'possesed' condition, but other spells off the top of my head, for charmed and frightened:
Calm Emotions, Dispel Magic, Heroism.
>>
>>48152162
Ah badass. Thank you kindly.
>>
>>48151980
Personally, I see three better fixes:

Add something to pact of the blade so it's not just proficiency in one weapon. Like some kind of boon you can activate for killing a creature with the weapon. It doesn't need to deal more damage, but it needs to do something for you.

Add something to Thirsting Blade so it's not just Extra Attack (but worse). Like some kind of benefit for hitting a creature with your weapon. It doesn't need to deal more damage, but this would be a good time to encourage the warlock to stick with melee.

Add something to Lifedrinker so it's not just improved divine smite (but worse). You're getting more spell slots now, so maybe add another way to use them. It probably needs to deal more damage.

Add something at level 17+ so Eldritch Blast doesn't automatically become your best weapon all the time. It definitely needs to deal more damage.

And I should learn how to count.
>>
>>48151906
It's mechanically super powerful damage-wise and the bonuses are based on extremely useful skills.
>>
>>48152215
>I also want to see a picture of these 1000 ball bearings.
That's one bag. Says so in the PHB. Crazy, right?
>>
>>48152211
>Finally, letting the bladelock's bonus to hit or use the tools be charisma. That's one bit that needs to be added, so they aren't so fucking MAD.
If you want. I prefer changing Lifedrinker to 1d8 Necrotic, so they have a build that's less reliant on Charisma altogether.
>>
>>48151971
As a bonus action, they can be proficient in anything. That alone is stupid. Even if the rest of the class is shit. Which it's not. It's a mash-up of Warlock and Cleric fluffed as Jedis, except Warlocks and Clerics can't be good at everything while Mystics can.

I want to like Mystic but it just looks like a munchkin class. Tell me why you'd ever play an Awakened Mystic over a Jedi Master or whatever they're called? Tell me why you'd ever choose to be natively proficient in non-time sensitive skills when you can just get them with a bonus action and no other cost?

Wizard knows Arcana? Hold on... Me, too. Need to stabilize a dying friend? Before my Medicine check, just let me learn medicine with a bonus action. Need to stand up to a guard? Bonus action to put on my scary face. Now I'm more intimidating than our Barbarian.

Cool class design.
>>
>>48151601
Typically, when damage values are written that way, such as in the monster manual, it signifies an average amount you can use in lieu of rolling, which can be a nice thing for a DM to have during annoyingly large combat situations.

Not sure why it would be 5 though.
>>
>>48152456
>Not sure why it would be 5 though.
Probably just the player making an error.
>>
>>48152241
I just give Thirsting Blade for free at level 6.

>>48152357
I wanna like Mystic, too...but, there's just not enough there to be usable right now.

There's a Mystic homebrew that I use in my games, but the one game I get to play in rather than DM, the DM does not allow homebrew of any kind.
>>
>>48152510
>10 levels isn't usable in the vast majority of campaigns
>>
>>48152534
No, it would be...if there were enough Disciplines for each archetype. IIRC, you'd end up taking every Discipline in the writeup as you level.
>>
>>48152357
I'm not trying to make it mystic levels of utility. The big thing this proposed change would let the bladelock do is have proficiency in thieves tools and other things. They wouldn't be able to gain proficiency in arcana or intimidation.
>>
>>48152357
Sure, it's stupid. But it's not overpowered.
>>
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So guys I was playing Curse of Strahd in AL and there's this part where we are going for a winery to liberate it from these needly plant monsters.

So basically I've been trying to kill off this other player's character for a few sessions now but I was waiting for my chance. So I've taken to the habit of going outside the play room and sneakily looking through the Curse of Strahd book when we find a new encounter.

So I did it this time and I found that apparently like a shitton of needlefolk fuckers burst out of the front doors the second or third round?

So basically I convinced this girl to place her druid near the door so that she had her back to the wall so I could cover her.

Needless the say the fuckers broke out of the door as the adventure called for, and surrounded her. She was level three but she went down after three hits (she had shit AC and shit Con).

So she was starting to do death saves and actually failed all three. But then the DM pulls this bullshit where she came back to life with gills? I was PISSED. I was like what the FUCK, and I am really angry right now. What is this pussy-ass shit? Just because she's a girl she gets to come back from the dead? I spent WEEKS plotting her fucking death, and I am enraged at this shit.
>>
>>48152882
>trying to kill off this other player's character for a few sessions
>sneakily looking through the Curse of Strahd book
>mad at the DM
You're be That Guy
>>
>>48152882
>Secretly read the adventure
>Forgot to read the AL rules for the adventure.
It would be really funny if this were true.
>>
>>48152882

please use spoilers when talking about modules
>>
>>48152882
Do you come on to the Internet just to tell lies, anon?
>>
>>48152948
Not even the guy you're mad at, but really? You're getting triggered over CoS spoilers?
>>
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>>48152882
Terrible work, anon.
>>
>>48153072

Why do you think I'm mad? I haven't played the module yet and I assume everyone who hasn't doesn't want to get spoiled too.
>>
>>48153072
The rest is just a fake story, but he spoiled some decent surprise moments in the campaign.
>>
>>48153125
>enemies burst out from behind door
>major spoilers

Rule #1 of adventuring, trust nothing.
Rule #2 of adventuring, use your goddamn 10' pole.
>>
>>48152882
This is going to become a running joke at this rate.
5/10 for effort.
>>
>>48152910

Why am I that guy? It's a GAME, get over it, I can do what I want.

>>48152944

What do you mean, AL rules? Dude, no one had fucking died yet, how was I supposed to know the DM was going to pull this BULLshit?

Please explain why the DM has a right to asspull to save a female character just because he's probably a fucking white knight and wants to fuck her.

>>48153452
>>48153090
>>48153051

FUCK OFF, it's not a joke

Please explain how the FUCK i can get past this bullshit. I am seriously considering trying to subtly damage the DM's mateirals at this point. I am so pissed. An accidentaly drink spill would not go amiss......

>>48152948

Please go fuck yourself.
>>
>>48153480
>It's a GAME, get over it, I can do what I want.
That makes you That Guy.
>>
>>48153480
Consider being an hero.
>>
>>48152882
>>48153480

You're a right proper faggot, ain't ya? Neck yourself my man.
>>
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>>48152882
>>48153480
>>
>>48153531
As an actual faggot, I take offense to the association with that prick
>>
>>48153328
Knowing what enemies are going to burst through what door at what time is a pretty big spoiler.
>>
>>48153480
> I am seriously considering trying to subtly damage the DM's mateirals at this point.

> It's a GAME, get over it
>>
>>48153555

You can be a dick-suckin' queer without bein' a faggot Anon.
>>
I just noticed that the Darkness spell can be cast on an object and that it will move with that object. Am I reading that right? I finally get why everyone jerks off to Devil's Sight if that's the case.
>>
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>>48153480
>All this quality discourse
>>
>>48153591
Yes.
>>
So whats your ideal 4 person party?

Hardmode
>all casters

Super Hardmode
>all martials
>>
>>48153480
>What do you mean, AL rules?
The Dark Powers offer free resurrection, if you'll accept their dark gift. It's in the AL DM's packet for the Ravenloft season.
>>
>>48153602
So with just 3 warlock levels, or 2 if I have level 2 spells from another class, I can keep darkness on my staff and cast attack roll spells with advantage against anything that can't see through magical darkness.

I guess they won't be able to pinpoint me RAW but anything with enough intelligence to figure out what spell I cast would have a clue to aim for the center.
>>
Maybe I'm blind, but what happened to the charsheets that charsheet anon made?
>>
>>48153622
All beastmaster Rangers.
>>
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>>48153595
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What's a good formula for running mysteries for players? Of course, nothing vital behind a skill check wall that couldn't be found otherwise. A few solid leads, slight red herrings, always backup plans so that if they totally flounder the plot catches up with them? Assuming they're still trying to solve it but just totally failing. Obviously forcing them back if they just wanted out of a mystery scenario is asinine.
>>
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>>48153480
>codified rules for the module
>bullshit DM whiteknight cuck REEEEEEE women
No one is surprised your playing in AL
>>
>>48153622
2 Paladins, 2 Clerics. They're on a mission from god
>>
>>48153622
Where do paladins fall into the caster/martial divide?
>>
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>>48153669
>>
>>48153655
Petsim survialsim.
Id play it.
Especially if everyone took wolves.
We starks now
>>
>>48153562

Dude you can literally read the books to find out, okay? It's not a "spoiler." You want a surprising D&D moment? Play in a REAL campaign run by a REAL DM.


>>48153512

> That makes you That Guy.

Why.

> inb4 "lol if you don't know that makes you that guy even more lololol" circular logic

>>48153531

Why?

>>48153555

No one cares. Orlando was a good thing.
>>
>>48153622
Fighter, Fighter, Bard, Warlock
>>
>>48153711
if you look through a gms materials you are automatically That Guy
>>
>>48153480
I recommend you leave the group and find another one, you don't seem to be a good fit with them and I don't think you'll have much fun.
>>
>>48153692
I think theyre technically half casters. But id consider them mostly martial because most of their magic is to hit harder.
>>
>>48153711
Only That Guy doesn't know the game is pretty good
>>
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>>48153669

Okay guys fine let me explain what happened

> few months ago
> start playing AL
> ask out attractive girl who plays there
> she is single
> we exchange numbers
> she turns down a date
> decide I want to kill off her character
> PvP is banned in AL because they are pussies
> have to think of clever way to kill her off by manipulating her into doing something stupid
> ask this general multiple times but they are NO fucking help

So I finally managed to get her killed off after WEEKS of planning and hurrying over to read out of the book once or twice a session to keep things from getting suspicious.

And you people have the nerve to mock me for achieving my dream?
>>
>>48153676
I like you
>>
>>48153765
Your dream was petty and deserves to be mocked. You are a shitty-bitty little twat, and also deserve mockery.
>>
>>48153765
I remember you, we mocked you then too.
>>
>>48153756

I didn't say AL wasn't pretty good, it's just okay for what I wanted. But I wanted to kill another PC which I finally succeeded at tonight. Except she got to come back to life which pisses me the fuck off.

Is it possible to achieve permadeath? Because apparently this "dark gifts" shit happens every time you die?

So ITS NOT EVEN A REAL CAMPAIGN

IT IS LITERAL GARBAGE

For fucks sake I had been playing this game thinking there was actual risk to dying.

So why don't I just charge into combat repeatedly so I die over and over and just keep coming back getting these beneficial dark gifts that are honestly good for me in the end, because there is no fucking permadeath.

That completely destroys any illusion of danger which adds half of the tension to D&D anyway. The other half involves NPC survival / plot points but I bet the faggot-ass AL rules say that you have to bring all the NPCs back from the dead with fucking magical batwings that let you cast Fireball out of your arsehole, so that nothing can actually fucking die!!!!
>>
>>48153765
> she turns down a date
> decide I want to kill off her character

Did it hurt when Solomon looked back and God turned you into a pillar of salt?
>>
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>>48153765
>you people have the nerve to mock me for achieving my dream?
Yes. Your dream was shit and you are shit. Go away.
>>
this is like midrange bait
>>
>>48153827
I thought midrange bate was attacking with a 3/3 into two untapped plains.
>>
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>>48151467
>What's your opinion on Intelligence as a stat?
There was literally no reason to not allow int to grant bonus languages
>>
>>48153797

Yeah well guess what, I am going to make it my goddamn mission to bring that game store down by shitting on it on Yelp, Facebook, Google Reviews, wherever the fuck else, and talk about how shit the employees and events are, and how the GM fucking cheats at the game. If we hve to follow rules at a store sanctioned event, so should he. None of this Wizards of the Coast cuckery where nothing can die.

Seriously what is the fucking point? I wanted an easy low-effort drop in campaign where I could try the new edition without buying the books (because honestly, 5th edition sucks) but the result is that the game is so pussified you can't even die. That is fucking bullshit for fucking cowards who are literally scared of dying in a fucking game. Pathetic.

Is this part of the core rules as well? Did I miss this when I was reading through them? This pisses me off so much, did they seriously pussify D&D to the point where you can't even die in it anymore, so your actions have no fucking consequences?

>>48153805

Yeah you mocked me like a pathetic bully does. But unlike real life I will emerge triumphant in the end, and your mockery will fall on deaf ears when I triumph and drive this girl from playing RPGs forever.
>>
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>>48153872
>>
>>48153865
There was no real reason to keep it in, either. It's not even a sacred cow. It's like a piece of ground beef that the pope kind of looked at once sort of.
>>
>>48153667
>mysteries

My rule is the rule of three: three clues at each location, three red herrings throughout the entire mystery, and three helpers who provide more clues.

In cases like this, the more details you provide, the better.
>>
>>48153865
That was my first houserule.
>>
>>48153765
>>48153480
Use a fucking tripcode so I don't have to see your bullshit, there are enough manchildren on 4chan and we don't need the autist king of them shitting up the board.
>>
>>48153930
You could even allow it a mix of languages/tool proficiencies and the other "skills" learnable with gold. Equal to your INT bonus.
Wouldn't unbalance a single thing.
>>
>>48151906
I prefer the Scout and Monster Hunter to the Battlemaster since they get bonus skills which helps their out of combat ability. Their dice uses are pretty barebones but it's the stuff you would be wanting to spend your superiority dice on anyway.
>>
Long term, how much do I lose for dropping paladin after getting aura of protection? I'm thinking four levels of fighter for battlemaster, and then filling the rest with warlock.
>>
>>48154028

I'm actually a big fan of the Monster Hunter. I feel like that archtype was pretty solid as is in the UA, though I won't be disappointed if they make it a wee bit stronger or something when they print it.

I just hope it's not like Storm Sorcerer were they make it worse in the printed version than in the UA.
>>
>>48154002
That...is actually a great idea. I might include that.
>>
>>48153765
Nigga that's not a dream. I'll tell you about a dream
> I had a dream where I had to bring Hulk Hogan's sextape to his manager, militant Paparazzi found out what I was carrying and hounded me in a high speed car chase
That's a motherfucking dream
>>
>>48154028
Take Martial Adept and you'll solve a lot of the inflexibility in combat too.
>>
>>48154164

I think the biggest thing is the 1d8 damage from the level 11 feature on every swing. The capstone is a big deal too, of course.
>>
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>>48153910
I posted in the last thread, I'm about to run a game where the players are members of a startup freelance Inquisitive agency in Sharn. Eberron if it wasn't apparent. The first one I have planned involves tracking down a professor from Morgrave who went missing the day before. It isn't much time, but he was friends with the agency and last night a different professor was murdered in the street. (The events of the sample starting adventure from the back of the 3e Eberron Campaign Guide, I'm having them unfold with an NPC in the background) I suppose that's herring number one, that it's a separate occurrence.
He's missing because he bought some egg off a smuggler from Xen'Drik for a giant wasp, he planned to raise it to hunt the giant spiders in the undercity. Unfortunately for our enthusiast, the seller didn't tell him (or didn't know) that the bugs reproduce on their own, so eventually momma needed extra food for her babies and attacked him.
As far as leads, for the upper city I have a rival startup group that, despite being antagonizing and spiteful, may drop a useful hint. Also planning to leave crumbs at a butcher's where he was getting food for the beast and somewhere he was starting to market the idea of the wasps to hunt spiders to.
For the undercity, I was going to give them a chance run-in with a gang of finger-snapping goblins, which could redirect them to a shrewd item and information dealer in the goblin market. As it happens, this is the same one mentioned in the sample adventure, and they happen to be directed down the same path before the NPC doing that investigation is. They get ambushed by warforged seeking the journal, which I guess is another herring. After that, they take a turn down the tunnel slightly off of the book's path.
They find some more clues and fight the swarms of baby wasps, then the mother. After this, they are confronted with an obnoxious NPC doing the book quest, and can mug him for it if they choose.
>>
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>>48154212

Yeah my thing is a dream too bitch. Taking one of these uppity "nurd gurls" down a notch is a perfectly respectful goal. They are constantly high on havnig a bunch of beta bitch boy orbiters who do anything for them; buy them dice, buy them snacks, buy them minis. And her character died tonight, after my weeks of scheming, and she gets REWARDED for it?

No. No, this will not go unpunnished.
>>
>>48154260
Yeah; more red herrings, a lot more hints.

I actually find mysteries to be the hardest thing to write as a DM, because you must think them out beforehand; you've got to figure out motive, opportunity, means, everything.

A good rule of thumb, then, is your red herrings will have one or two of the three: means, motive, and opportunity.

Means is obvious: The ability to do what is necessary, which includes both physical ability and wealth/resources.

Motive is equally obvious: Its the Why; I'm not a fan of the "random killer" mysteries, because, as twisted as they may be, I've yet to read an account of a killer who didn't have a reason. It may be hidden--sometimes very well hidden--but it will be there; uncovering that motive is often the crux of any mystery.

Opportunity is, of course, obvious. It's also the easiest to determine, simply by asking NPCs where they were when whatever the mystery is occurred. This can be both interesting and fun, if you're an evil DM like I am. Your red herrings could have other reasons for refusing to provide information on there whereabouts; these hints can lead them to follow these red herrings.

If you want to get truly evil, your red herring (I wouldn't recommend more than one) will have all three; its important, though, to remember that this red herring has to, eventually, be shown to be innocent of the mystery in question.

Finally, for a mystery to be really good, it has to have a twist, and then an answer. A true, logical answer. It may not be a fun or nice answer, but a resolution.
>>
>>48152882
>>48153480
>>48153711
>>48153765
>>48154348
This is legitimately the best bait I've ever seen. Bravo.
>>
>>48154348

Next time, instead of reading ahead in the book for spoilers, read the part about the dark gifts you dumb fucking cunt.

By the way, the negative, obsessive attention you're giving her still makes you a beta orbiter you spineless coward.
>>
Thanks to two anons who contributed via the new email account, the DMs Guild trove has expanded by about 16? new titles, some of which are hard-priced. Big thanks to you two, especially the one who sent in the big zip dump! They're cleaned, sorted, and uploaded.
>>
>>48154449

Next time maybe you should give me some actual advice about how to fuck up her life. Instead of this useless shit.

> read the part about the dark gifts you dumb fucking cunt.

How the fuck was I supposed to expect that, faggot? Dude, it is literally part of the basic RPG social contract that your character can die. Without that, there is no danger, and thus NO POINT TO THE GAME
>>
>>48154166
The only thing I can really imagine them dropping Iso the optional tool proficiency
>>
>>48154993

I can see them dropping stuff if they add something else to it. I don't know what that'd be though.

I really like it though. I think it's a cool take on a monster hunter.

My GF is big into supernatural. I'm gonna show her that next time she plays a game and see if it's up her alley; it kinda reminds me of a 'supernatural'-esque monster hunter in a lot of ways.
>>
>>48154985
The dm saw that you were being a shitter and foiled your plan. Boo the fuck hoo.

Why don't you find a big boy group to play with, since you clearly can't emotionally handle Adventure League.
>>
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Some of the shit in the DM's Guild mega is retarded. Shouldn't there be some kind of quality control?
>>
>>48155255
It's a repository, not an advice column.
>>
>>48154222
As far as I'm aware, we're just going to level 15, and the Crown capstone seems kind of underwhelming anyway.
>>
>>48154348
I remember you posting this bait some time ago. I really should applaud your dedication.
>>
>>48155335

>advantage on death saving throws
>resistance to non-magical weapon damage

seems like a nice oh shit button I guess, but it's not as strong as the other ones for sure, I suppose. You'll still miss out on the nice extra 1d8 damage every hit though.
>>
>>48152882
Oh god it's you again.
Fuck off.
>>
>>48151467
hey guys, I won't even make an attempt at hiding how autistic this request is going to be so here goes

In every game, from video games to tabletop I always model myself on an enemy, I like being able to say in my head "i'm as powerful as X" for example I based my last character a fighter on the bandit captain and it was marvellous. But now i've hit a wall, I simply cannot find an enemy inspiration for the warlock!

My first thought was to try and be like one of the demon princes, but they are so immensely powerful that I will never come close and most caster enemies are wizards

please give me a recommendation so I can satisfy my autismo
>>
>>48152882
>>48153480
>>48153711
>>48153765
>>48153809
>>48153872
I really wish you were real

thanks for the laff, I appreciate you following up on your old posts/taking the mantle of that anon

>>48155335
Just do what you think would be the most fun

maybe that capstone and the 1d8 per attack would be mechanically more effective. But I'd bet gaining action surge and maneuvers and shit would be more fun.

imagine taking a -5 for +10 GWM attack and ensuring that it'd hit on most rolls with precision attack, then smiting with your highest level spell slot
>>
>>48155424
>>48155335

Also Cleansing Touch is a pretty god damn big deal, Unyielding Spirit is pretty situational but always great when you need it, and if you do go beyond 15 then you're also locking yourself out of improved auras, which blows for everyone outside of 10 feet of you.
>>
>>48155467
Cultist of some sort

>>48155476
>imagine taking a -5 for +10 GWM attack and ensuring that it'd hit on most rolls with precision attack, then smiting with your highest level spell slot

*and then taking your action surge and doing it again
>>
How much work is it going to take me to run Pota ? I read a bit of the beginning and rescuing a bunch of dignitaries doesnt sound like a great hook for a party. Whats your guys experience with the adventure?
>>
Playing a NE bard that specializes in forgery. Any swell cjarcter ideas around forgery?
>>
>>48155255
Why would anyone trust a fifth edition discussion group to recognize good things. If they could recognize good things, odds are they wouldn't be discussing 5e.

In all honesty, 5e is fine as an entry into the hobby, but there are other systems that do things a lot better, and I wish I could get my group to play them. I'm stuck with DnD for now.
>>
>>48155540
A fence for a gang, making sure money and valuables get laundered.

The underhanded spy of a noble family, doing his best for the family--and himself.
>>
>>48155591
>there are other systems that do things a lot better, and I wish I could get my group to play them. I'm stuck with DnD for now.

Dealing with the same shit right now. My buddies haven't even read 5e's fucking rules and still don't know how to make characters without me holding their hands despite playing for half a year.
>>
So I just got the last character sheet in (player took forever) for my "Morally ambiguous shenanigans" game I am running.
>First PC that got turned in is water genasi rogue who has a really good grapple check and likes to drown people that piss her off
>Second PC is a halfling beast master ranger with a giant wolf spider pet/mount that is a proud member of "cannibal nation" and views any meat as food regardless of where it came from
>Third PC is a feral illiterate green dragonborn totem barbarian aptly named "Rapetar" that I am sure is just some sort of scaly fetish fuel for the player.
>Fourth PC is a halfling warlock (with lucky of course) who is trying to replicate some sort of character from Jojo's bizzare adventure (have never watched it but I know what a "stand" is) that is some sort of soul gambler?

Final PC is oddly enough the weird one out of the group
>Human death cleric/necromancer that is obsessed with the idea of "marrying a princess" but doesn't want to deal with all the drama so he is on a personal mission to find and/or make a princess corpse, then animate it, then marry it while it travels with him as some sort of shambling bride thing.
His character sheet reads like some fucked up personals add.
>Likes: Princesses, corpses, long walks in the moonlight, human sacrifices, sex with human sacrifices, and fresh picked berries
>Dislikes: Kings, constables, princes, lawmen of any sort, peasants, cheap wine, and paladins

Oh god am I excited for this game. It is going to be a barrel of laughs.
>>
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>>48155843
I know it, anon.
>Group: "Wow anon, it's like you've practically memorized all of the classes and character creation"
>I literally throw a paper folder I have full of 20+ character sheets in various stages of completion, only 2 I've used, never for more than a couple sessions
>"Practically?"
>>
>>48155885
The astounding adventures of Rapetar and Simon the necrophiliac!
>>
>>48155885
This sounds like it's either going to be hilarious or a trainwreck.
>>
>>48156687
No one said it couldn't be both. Henderson was both.
>>
Anybody have that pdf with character options and sourcebooks listed out? Id appreciate if you posted it.
>>
>>48155885

>soul gambler

That was a pretty good "fight". If you want to understand it better look up D'arby; that's who the character is based off of.
>>
>>48156747
>>
>>48153622
Human Male sword and shield battlemaster fighter
Human Male Greatsword champion fighter
Human Male dual battleaxe wielding battlemaster fighter
Human Male Pike wielding champion fighter
>>
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>>48157488
memes
>>
>>48154403
I hope it's bait, and if it is he did a damn good job. The fucker's been building up the narrative for weeks.
>>
>>48155255
Quality control is reviews and sales.
>>
>>48154403
I don't think this is bait, anon. I think we're dealing with a level 15 wizard here.
>>
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I'm a half-elf druid who lives on the coast and an apprentice to a elderly druid. My mom is a fisherman who caught my mer-elf father in a net. They fell in love and father lived together with mother. When I was 3 father had to leave because of something urgent. He hasn't come back yet for 12 years. Mother drowned in an accident when I was 6 and Druid raised me. I've come of age and in a quest to find my father.
>>
>>48158726
dat image name tho
>>
>>48158709
does level 15 in this context mean hes 15 years old?
>>
July UA?
>>
>>48158817
Never ever

Also it will be more goddamn DM's guild shit so dont get hyped for it.
>>
>>48158797
Very much so, Anon.
>>
What are some cute ocean crutters my druid can turn to. I can only think of dolphins orcas and Seahorse.
>>
Is it just me, or is Spare the Dying a bad cantrip? I mean, why cast it instead of a heal spell? oh out of heal spells? why not use the heal skill then? its touch range, so thats already pretty shitty, and it still has both somatic and verbal components.
>>
>>48159175
You can fail a medicine check, you can't fail a Spare the Dying. Plus all the cantrips a typical cleric needs is Sacred Flame and Guidance. From then on Spare the Dying means you don't need s medicine check, which means you don't even need a medical proficiency.
>>
How does a Constitution save sound to get a short rest while traveling for an hour? 15 and you can regain short rest abilities?
>>
>>48159166
Octopodes and cuttlefish are adorable, as are sea slugs, if you wanted something less typical. Turtles are also pretty great choices,
>>
What kind of familiar shenanigans can you get up to, especially with Pact of the Chain familiars?

I know you can send them to scout and to use the help action to get some dank sneak attacks for the Rogue, but do you ever actually use their attacks? Also, is Voice of the Chain Master worth the invocation or is that only good when sending them on suicide missions?

I also wish I could get lil babby shoggoths or whatever as a familiar for my GOOlock, imps and sprites don't exactly fit the flavor.
>>
>>48159247
Depends.
On mounts, no check, it's easy and nonstrenuous for you.
Travel pace also counts. Slow pace = lower or no dc. Fast = higher.
>>
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>>48159282
Sea Slug a cute
>>
>>48159316
In terms of shenanigans, it's technically possible for invisible Imps and Sprites to use the Help action on a distant target to give you advantage without turning visible so permanent advantage that the enemies can't stop is one thing. Likewise, you can cast touch spells through them without breaking invisibility, although that's more iffy because some spells require attack rolls which might break invisibility.

Shoggoths and weird far-realm creatures are perfectly possible, just use the stats of one of the other things and say it's an amorphous blob creature or else that creature but with slight mutations.
>>
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>>48159166
Not even the most chaotic evil bad guy would kill one of these.
>>
>>48151505
I don't think that a blade lock should be able to compete with a martial and get 9th level spells. When I find a warlock homebrew that gets rid of 6th 7th 8th and 9th spells then I am open to hearing about weapon proficiency and all that.

But until then yes bladelocks are meant to be a change of flavor not meant to fucking overhaul the entire class and allow them into martial damage land.
>>
>>48159408
Maybe I can reflavor the Sprite to be a baby Illithid that feeds off of the mind energy coming from my GOO patron (feeling the great race of Yith but I could also go with Hastur for the artistic angle).

Give it the ability to read emotions and maybe lull an opponent to sleep with a physical attack with a CON save (like the sprite arrows) and that'd be a pretty neato familiar!
>>
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>>48159351
They are.
>>
>>48159223
except medical prof is incredibly worthwhile and cantrips are limited choices. medical prof keeps paying off huuuuge dividends with a healers kit and not taking spare the dying means you can take one of the other more useful cantrips or flavorful ones, or just things that you cant already do with another spell like cure light wounds.
>>
>>48159569
The healers kit only stabilizes a creature that has 0 health. You don't even need a medicine proficiency then if you have a healers kit. In the campaigns I have done a medicine check is almost only when I am stabilizing a creature.

In some campaigns a medicine check can be used more often in gritty campaigns but my typical campaigns only use it to stabilize a creature and I'd rather take a healers kit.
>>
>>48159316
If your group has non retarded crafting rules (ie not vanilla), then they can double your downtime output

They can help you reuse equipment such as ball bearings.

They can deliver bombs.

They can pick pocket things. They can deliver messages, evening perfect coordination.
>>
>>48159491
Sounds good to me
>>
>>48159638
>dont need medicine proficiency
even less of a reason to have spare the dying then.
>>
>>48159721
Yeah, but I'd rather pick spare the dying then medical proficiency, if you are talking healers kits though then I'll even take that over spare the dying.
>>
>>48159816
you dont *need* medicine proficiency. you can still make the check without it and the DC to stabilize is easy as fuck.
>>
>>48159426
Those are freshwater critters, anon.
>>
>>48159841
But would you pick medicine over insight? Or would you pick it over persuasion? I'd rather buy a healers kit and tell when I'm being lied to rather than take medicine proficiency. Or id take persuasion and a healers kit and haggle prices or not get or asses handed to us.
>>
>>48159316
Shoggoths are giant shapeshifting oozes. I don't think there are "lil babby" shoggoths.
>>
>>48159888
thats exactly what im saying. no need for spare the dying or medicine proficiency. buy a healers kit and take thaumaturgy or light or whatever the fuck. spare the dying sucks.
>>
>>48159484
I don't want them to be martial damage land. Just caster utility in martial form.

Think about it this way:

Pact of the Chain gives you a super familiar that is better than the Ranger's beast companion, and opens up tons of new gameplay.

Pact of the Tome lets you take ritual casting and gives you 3 cantrips from any list.

Both offer incredible utility.

Pact of the Blade gives you a subpar damage option complete with invocation taxes to even sort of compete.

If we're going to keep it subpar damage (which is fine), then at least give it the same level of utility as the other pacts.
>>
Where do people play text DND? Roll20?
>>
>>48160290
roll20, forums, gchat plugins, etc.

Find a lfg thread.
>>
>>48160290
Overwhelming majority of groups on roll20 play via voice. Some special brand of retards enforce video links.
>>
>>48160275
Well then if you want martial utility then I got you senpai.

Path of The Blade gives you your pact weapon, and you may select one maneuver from the Battlemaster Maneuvers list. You gain one superiority dice, which is a d6. Saving throws with Maneurvers use your Charisma score.

Then you can throw another maneuver in as a 5th Level invocation. This also increases how much of a short rest hero you are.
>>
I had this idea for Out of the Abyss to make the half-orc barbarian duel the orc prisoner due to various reasons. Any good tip to make things exciting other than just rolling to beat AC?
>>
>>48153865
>throwing more social/exploration benefits onto mental stats, further improving the already lopsided contribution of mental-dominate classes (casters) in those areas
Are you the kind of DM that says all the barmaids swoon over the 16 Cha Bard by default, instead of the ripped-as-fuck Barbarian and his glistening bronze 18Str/18Con pecs just because his Cha is 10?
>rogue comes up with a cunning plan
>DM checks a sheet
>Sorry, Dave, it says here Black Leaf only has 10 Int. I don't think he'd be clever enough to think of something like that. Stop being a shit roleplayer and mind your stats.
>>
Anyone know of any good elemental or fire based barbarian archetypes?
>>
>>48151467
I like intelligence but I wish you could make intelligence checks to learn things faster.

Study a language for a few days. Make a few checks. If I make the checks I can speak in broken language, everyone can tell I just started learning it, but at least I can say things like danger, help, and where is the train station
>>
>>48160470
Make a Fire totem. Praise Kossuth.
>>
>>48160414
not OP, but I like it! please sir, may I have another?
>>
What are some puzzles, traps, or non-combat encounters you'd find in a plague rat infested sewer?
>>
>>48160506
The path leading forward leads through a waterfall of shit. No way around it, just you are about to be drenched in human feces.

Last year my party had to do this, the sorcerer literally castes shield so he did get covered in shit like the rest of us.
>>
>>48160537
>magic shitsile
>>
>>48160506
I got told afterwards about some non-trap that was down a sewer-like area that was missed out on by some of our group (a few others and I were somewhere else).

A greenish pool of acid with a skeleton inside it down a small rocky incline with drips of acid coming from the roof. The skeleton has something nice on it that's survived the acid bath but fucking with the room triggers the roof to cave in and flood the place with acid. It's a trap built to mess with overly cautious players.
>>
>>48160502
Maybe I should take out the maneuver idea and try this though.

Depending on your pact, on weapon hit you can force a creature to make a save once per short rest.

Archfey: On a hit, the enemy must make a strength saving throw or be grappled by vines springing from the ground. (Remember all this does is make something not able to move, not advantage or disadvantage)

Fiend: On a hit the enemy must make a strength save or be knocked prone.

Old One: On a hit the enemy must make a wisdom save or be feared till the end of their next turn.
>>
>>48160640
I once played in a Dickass Dungeon with a similar trap. There was a key inside a hole in the wall, with other tiny holes inside the cavity. Everyone thought it was going to shoot fire or spikes or something if you stuck your arm in there. So we contrived a giant grabby arm pole thing to lift the key from a safe distance, but all doing that triggered was ceiling tiles to come crashing down on us.

When the dust settled, it was evident that if you were standing close enough to the wall to stick your arm in and grab the key personally, none of the tiles would have hit you.

Everything was like that in there.
Swing across the chasm on the already-present ceiling rope? Fine. Try to launch a grappling hook across the way and anchor it to the other side? Everything over there is purposefully loose.
Poorly hidden magic sigil on the floor in front of the door? Actually triggers a spell that cures you of the negative effects from an invisible gas that filled the room.
Unnaturally well-defined and clear path to the exit halfway through the room of Sharp Junk Piles? Totally safe, actually, and avoiding it just means you cut yourself up more.
>>
>>48160640
>>48160537
>>48160766
Interesting ideas! I particularly like the idea of a skeleton in a pool of acid (or maybe an ooze that looks like a pool of acid).
>>
>>48160726
Actually make the fiend one a Con save.

And give an invocation requiring Pact of the Blade that lets you pick a maneuver. Then that should be more than enough possibly utility.
>>
>>48159484
>allow them into martial damage land.
They're already in martial damage land shooting glaives at 120 feet with their eldritch blast. They're competent ranged damage dealers anyway.
>>
>>48161028
Yes eldritch blast already does d10 plus possibly charisma so there is no need to give them weapon damage AND caster damage.
>>
>>48161202
They can just Eldritch Blast in melee range, no reason not to be able to fluff it like they're blasting through their pact weapon.
>>
>>48161234
Except it's a ranged attack, ranged attacks have disadvantage within 5 feet.
>>
>>48161274
So their pact weapon has reach and they're attacking at 10ft.

>oh no the sky is falling down, warlocks are meleeing!111
>>
>>48161286
Don't think I'm complaining about a warlock meleeing if they want to do that go right ahead. But being able to do great damage with a weapon should not be in the list of things a warlock can do.
>>
>>48161359
>dealing "great" damage with EB is fine
>doing the same thing with a weapon is somehow not fine because fuck anyone who wants to play a certain character concept
>>
>>48161415
Its not a question of flavor hut a question of balance. No one can be everything.

Would it be easier to refluff a Paladin or Eldritch Knight as being powered by an otherworldly patron?

Or maybe just create some invocation/feat to use Eldritch blast in melee without disadvantage fluffed as whatever weapon you like.
>>
>>48161493
So a variant human warlock with crossbow expert is unbalanced from level 1. Gotcha. Fucking retard.
>>
>>48161513
No cause you are spending a whole feat just so you can do d10 damage up close and personal with less than 15 AC. Go right ahead.
>>
>>48161601
You are contradicting yourself.

>no one can be everything
>except if they use a feat, then it's completely balanced :^)
>>
What's your opinion on creating custom magic items tailored to the PCs? I dislike the +x weapons, armor and so on.

I have a paladin/warlock PC and I'm thinking of making a maul for him with a magic property something like "When you cast Thundering Smite or Wrathful Smite with a pact magic slot, the spells deal 1d6 extra damage for each level above 1st." It creates a little extra synergy with the multiclass and encourages him to use smites that have some group utility.
>>
>>48161286
But now they've got great AoO potential and no vulnerability to counterspelling, silencing, etc.

Are you gonna let my greatsword Barbarian fluff his swings as barehanded chops? Can I throw a javelin and fluff it as a lightning bolt that somehow does physical damage?
>>
>>48161697
>great AO (welcome to 5e you retarded 3.5 babby, there is nothing called AoO here) potential
Same as anyone else with a 2h (reach) weapon.

>no vulnerability to counterspelling, silencing
Oh, I forgot that other melee users are vulnerable to silence and counterspelling, my bad.

>hurr durr muh barbarian shits lightning
If it helps your concept, sure, but it will NEVER have an impact on the game (outside of your own downs-tier imagination); you won't be able to scare commoners with your lightning bolts or whatever.
>>
>>48151467
Im looking for a group, should I try adventurers league or something else?
>>
>>48161601
>>48161513
Warlock with Xbow Xpert for Melee Blasting and Moderately Armored for Shields can have 20 Cha, 14 Dex, and 20 Con for decent Survivability at 19 AC and 203 HP at Level 20 and still output 4d10+Cha damage at any range.

Plus full Warlock spell casting of course.
>>
Where do you go to get dungeon maps, /tg/?
>>
>>48161792
>HOW DARE YOU SAY ATTACK OF OPPORTUNITY, IT'S OPPORTUNITY ATTACK, BABBY
Did you fail a Wis check to maintain your composure
>>
>>48161854
Your usage of outdated terminology shows where you're from, babby.
>>
>>48161841
myth-weavers have a pretty nice one that I usually use.

http://www.myth-weavers.com/generate_dungeon.php?
I like it a lot.
>>
>>48161650
It's balanced cause you are spending a feat instead of getting tough, moderately armored, magic initiate, or warcaster, spells that could really help a lot, and you are just getting to do d10 damage up close. You don't get rage damage better crits maneuvers smites or sneak attack. You don't reroll 1s and 2s, you don't get +2 from dueling. You get none of the bonuses that weapon users get. You do d10 scaling plus charisma and that's it, and if you wanna do that all campaign long then eldritch blast till the cows come home m8
>>
>>48161954
>EBing in melee range is not unbalanced

That's my fucking point you blithering moron.
>>
]>>48160275
You've got the right idea, but the problem is that pact boons shouldn't be on a short rest. They are features you always have access too.
>>
>>48161792
>I forgot that other melee users are vulnerable to silence and counterspelling
That's the point. If the class was created or balanced around having ranged spell attacks which are not buffed by certain melee- or even weapon-oriented abilities (Commander's Strike, other things that trigger on [melee] weapon attacks, AoOs without War Caster) and have limitations that you've just eliminated (close range disadvantage, silencing, counterspelling, anti-magic fields, magic resistance, damage type resistance/immunity), you're fucking with a Jenga tower of balance and class design and can't just poke out whatever brick you want because "it's close enough to this damage".

Why not do the reverse? My Fighter doesn't care if you disarm him now because we decided to fluff his sword thrusts as long-range energy bolts firing out of his palms; I mean, it's equivalent in damage, so what's the fucking problem? And if I want to attack with my greataxe at 60 feet, who are you to stop me, since it's the same as a crossbow. Equipped item and draw limitations? Fuck 'em.

And if we're fluffing Eldritch Blast as Pact Weapon hits, what happens when the Pact Weapon is a magical item that has other on-hit effects? Are we ignoring those effects because "it's just eldritch blast", or adding them because "he's physically striking with the weapon"?

>it will NEVER have an impact on the game (outside of your own downs-tier imagination)
So how about you play the game as the rules and common sense dictate and keep your eldritch blast pact weapon blade warlock shenanigans in your head where they belong, instead of dragging the entire table into this fever dream of bad decisions with you?
>>
>>48162045
>being this upset about a warlock not being complete ass in melee
>>
>>48161974
Yeah but the rules are disadvantage on ranged attacks in melee ranged. So you need the feat if you want to do that.

But if your warlock wants to hit stuff hard and and be within 5 feet of them then they should be giving something up.

Before there is anymore fighting over the internet I will say i don't care if a warlock does d10+ charisma within 5 feet, but it shouldn't be eldritch blast as the thing that's doing it without something solving for the disadvantage.
>>
>>48162078
So they lose the ranged EB in favor of the melee EB, who gives a shit.
>>
>>48162074
The guy hurling insults and flipping his shit over the phrase "attack of opportunity" thinks other people are upset?
>>
>>48162106
Fuck off and kill yourself.
>>
>>48162097
Yeah that exists already it's called Pact of the Blade.
>>
>>48162097
Are they casting it or actually hitting with a magical weapon
>>
>>48162074
No more ass than anyone else who doesn't have Extra Attack.
>>
>pact of the blade weapon is brass knuckles
>Multiclass monk
>4x brass knuckles damage

?
>>
>>48162120
Melee spell attack? Idk, I've never played a warlock and I never will.
>>
>>48162154
>Lockadins now Smiting off EB
what could go wrong
>>
>>48162178
>multiclassing munchkins
what could go wrong
>>
>>48161792
is it just a little bit ironic that a guy getting mad about saying attack of opportunity because 3.5 is terrible is also arguing for a class to do things the way it did back in 3.5
>>
>>48162178
Nothing. Lockadins are awesome flavor wise.

You know you want extremely evangelical cultists in your party. Don't lie.
>>
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Didn't want to make a thread, so I'll ask here.

How do I stop my PCs from talking over each other and arguing? 8 out of 10 times I give them a hook they spend a solid minute talking over each other and arguing about what to do next.

>Me: "The Kobold says there's a wizard selling discount spells and disrupting the economy"
>PC1: "Leave him alone! Let him keep his business!"
>PC2: "Take him to the mages guild!"
>PC3: "Nah, we call the guards! His spells are dangerous!"
>PC4: "Lets sneak into his shop and find more info!"
>[Indecipherable arguing]
>In the cacophony of sounds I can't keep track of, the players reach some kind of decision no one likes.
>"OK, fine. DM, lets do that."
>"..."
>Me: "Wait, what did you decide?"
>"We're burning his shop."
>mfw

What are some ways I can reward the players for working together and clearly stating their goals, and discourage this shouting match?
>>
>>48162234
I am the extremely evangelical cultist, though. PRAISE KOSSUTH
>>
>>48160435
>Salty low Cha martial detected.
Laughingbards.jpeg
>>
>>48162245
Explain to them what you want, and then institute policies to encourage it.

I like a carrot: inspiration cards.

I also like a stick: fumble cards for the most egregious offenders.
>>
>>48162260
>you attempt to woo the maiden with an enchanting ballad
>your lute-playing is masterful, as always, but your lyrics are childish and off-putting owing to your low vocabulary and Intelligence, and your knowledge of conventional songwriting is subpar
>your puny arms also get tired halfway through the song
>overall, the performance does not put her in the mood
>due to your low Wisdom, you also failed to register that her father is at the bar and is reaching for his gnomish shotgun
>>
>>48151505
Here's a better Option.
When casting hex as a bonus action you can make a melee weapon attack as part of the same bonus action.

It nets them a limited 3 melee attacks per round which is balanced.
>>
>>48162245
They are coming to a conclusion though, that's important. Even though there is arguing that means they are weighing their options. I would rather have a party being difficult to come up with decisions than one that just kind of moseys on foreword not doing much.

If you really want them to cut back give them a 2-3 minute timer. And say they need a decision by then. Don't have a threat but tell them you want to keep the story going and 20 minutes of banter will not progress the story.
>>
>>48162307
Doesn't solve the lack of utility.

Also I find it funny that the martial option for warlock is designed to offer significantly less out of combat utility that the "caster"options.

Circles within circles.
>>
>>48162245
>8 out of 10 times I give them a hook they spend a solid minute talking over each other and arguing about what to do next
A whole minute? I don't think you actually have a problem. Shit, even if it were five.

Meanwhile, I'm over here with a group that can't take any action for half a fucking hour. Arguing between themselves is the only thing they can do, but when it comes time to interact with NPCs or the world, they shuffle their feet as if they're unsure of whether or not they are allowed to ask questions or do things, even as I repeatedly ask them if they'd like to do either.

>there's a fight in the streets
>party stands around and watches
>Bard: I'LL TAKE CARE OF THIS
>Bard doesn't say or do anything more
>fight continues with the party just watching
>Cleric: We should do something
>Bard: I'VE GOT THIS
>Bard continues to not do anything
>Hey, Bard, what exactly would you like to do?
>Bard: Dunno.
>fight continues
>Fighter: I go around to the other side of the fight for a better view.
>fight finally concludes
>everyone walks away
>party shrugs and stands in the center of town
>So... where would guys like to go? There's [places].
>Party: Dunno.
I can't get them to do anything unless A MAN KICKS DOWN THE DOOR WITH A LOADED CROSSBOW AND STARTS SHOOTING AT YOU. Because if he kicked down the door with a loaded crossbow and said "oh god there's a rabid bear out there we need help", the party would sit there.
>>
>>48162277
A quick google and a search in the DMG doesn't say anything about fumble cards. Is that just a roll on some negative status, or would that be the opposite of inspiration (I.E. disadvantage?)
>>48162314
I'm fine with them coming up with decisions, but it's mostly the method. No one seems to be having fun coming up with these decisions. Not to mention I can't keep track of where the argument is going when they're all talking at the same time and that gives me less time to react and plan ahead.
>>
>>48162245

It’s simple, give them a reason to work together. Give them a reward for it. Gold, inspiration, experience. Really it could be anything.
I found simply having that they gain something at all from it is enough.
>>
>>48162413
People who argue constantly actually enjoy arguing. You should be worried when half of them start going "ugh fine" or "I don't care".
>>
>>48162383
The idea of weapon usage gives out of combat utility isn't really the point of the pact. The other two pacts have great out of combat utility but the whole core of this pact is using a weapon. You can't use a weapon out of combat in any effective manner.

The only possible out of combat utility you can have is make it a sentient weapon that is knowledgeable in certain aspects.

Fey Patron Pact of Blade Weapon is proficiency in Nature and Survival Checks. You can use their roll instead of your own.

Fiend Patron Weapon is proficient in Religion and Perception

Old One Weapon is proficient in Arcana and History.

Other than those out of combat utility doesn't seem to be a theme with the pact of the blade.
>>
>>48162245
With a minute you really have nothing to worry about. Whenever I say something my PCs argue about it for up to an hour.
>>
>>48162383

Lift the ranged weapon restriction and letting them summon their weapon as a bonus action (this would make throwing weapons a great option).

You could let them get an AC boost equal to half their proficiency bonus while wielding their pact weapon.
>>
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>>48162429
>>48162441
I don't think I have a problem with the characters working together or caring about something, they keep telling me how much the love X NPC or Y story. I think I'm gonna put a soft time limit on the 'debates' while keep trying to delegate when people start to talk over each other. Inspiration and treasure and junk for the people that make their goals and methods clearer.

Hopefully with these methods will lead to a point where the party comes together and clearly, succinctly, and unanimously tell me "We attempt to seduce the children of the forest." and I don't have to spend a moment wrapping my head around how they came to that conclusion.

>>48162385
>>48162561
I guess I should be grateful.
>>
>>48162471
It, as originally stated, you let the pact weapon be a pact tool. It's still thematically appropriate, and opens up tons of utility.
>>
>>48162653
Yeah but tools aren't applicable in most situations I encounter while playing my games.

You could possibly make it like minor conjuration where it becomes anything. A portable ram, a telescope, a microscope, a compass. It wouldn't be pact of the blade though it would be pact of summoning spectral shit.
>>
>>48162590
A thing my DM does is that he has a timer if he feel like we’re taking to long. Basically imagine that things are happening in real time. if we don’t do anything / say anything ect. Then that’s that. We just stood around arguing, or said nothing.

Having things be real time makes stuff feel more real. But the main thing is that the arguing should be in character. If it isn’t then then all the PCs just stood around doing nothing. And it makes the response more real. It would be what the character would say (if the player is a good RPer).

I like it and all the other players like it. Maybe you should try it out. Just be sure that they know it will happen and what it means.
>>
Tell me about Ritual Casting and why it is good.
>>
>>48162750
It's using a spell without a spell slot. Detect magic is cash for figuring out what shit is going on. Identify can recognize what somethings is enchanted with. Animal Friendship can get you a spy.

It's good shit cause the clever and the patient can use it well.
>>
>>48162750
cast spells without wasting a spell slot if the party waits 10 mins. Def not bad.
>>
>>48162750
Out of combat utillity mostly and no spell slot dependency.

It's also the best option for some classes to cast without going MAD and multiclass crap.

Monks for example become so much more versatile with cleric rituals.
>>
>>48162750

It also doesnt require memorization which is great with how situational spells like Commune or Identify can be.

Heck its pretty much what makes Tomelocks the standout choice of the Warlock class
>>
>>48153765
I remember you. And that's not a good thing.
>>
Does anyone have some personal favorite homebrew feats? Or revamped original feats?
>>
>>48162303
You gata stop writing fanfics, Grog. This is why most barbarians are illiterate...
>>
What are some classes that have a lot of social firepower?
>>
>>48163733
Bard, rogue, and warlock
>>
>>48163733
Enchantment wizard is good too. Go halfelf get 16 int and 16 Cha with starting stats.
>>
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>>48151467
Proposed changes to Sorcerer:
>Add Light armor and simple weapons proficiency
>Make Sorcerous Restoration a 5th or 6th level feature, maybe make it scale (1/4th level sorcery points return on short rest?)

What would be a dope enough Capstone to replace Sorcerous Restoration and not suck? Straight up access to their whole spell list? Do they just become a Dragon/Chaos-God/Storm-Elemental/etc?
>>
>>48163733
Bard, any other full caster, Rogue.
>>
>>48163764
>>48163844
>>48163957
I ask because I've been wanting to make a decent social butterfly but it's hard to decide on what exactly I want, and what synergizes with what. Lots of options here.
>>
>>48163982
I would personally recommend either Bard or Rogue. Especially College of Lore our the Swashbuckler archetype.
>>
>>48163982
The warlock and enchanter options let you fuck with people. Imagine being a GOO warlock and telepathically whispering death threats to someone at the same time you're openly being as nice as possible. Then if they react to the telepathy, act shocked or hurt as appropriate to make that NPC look like an ass and get a crowd of people on your side.

Enchanters eventually get to rewrite the memories of the people they charm. I don't have as creative a scenario available for them but it shouldn't be too hard to figure out what you can do with that.

Bard and rogue just let you roll well when the DM calls for deception, intimidation, or persuasion as necessary.
>>
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Stat me
>>
>>48153622
STR Fighter or Barb or Paladin
DEX Fighter
Bard Healer
Bard/Rogue who priorities skills and other non-combat abilities.
>>
>>48160435
>Black Leaf
nice reference
>>
>>48164397
Bard.
>>
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>>48164445
If playing playing D&D gave you real powers, what would having a character of different classes do for you? Obviously, playing a spellcaster would let you use magic. But what does being a fucking Fighter get you?
>can use action surge to eat TWO hotdogs at once
>>
>>48164497
You'd probably start kicking ass in full combat larps.
>>
>>48163733
The only subclass that really specializes in social skills is the mastermind rogue. Casters can brute-force social encounters with enchantment spells, but that often ends poorly and has none of the artistry of a well-laid plot.
>>
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>>48153667
>Ulrikka
>>
Wait a minute how many rituals can a Tomelock have?
>>
>>48164780
With the invocation... As many as they fucking want and can pay for, of any class, up to half (Rounded up) of their warlock level.
Yes, even level 10 spells, which do not exist.
>>
>>48164824
My cock is incredibly hard right now.
>>
>>48164824
There are barely any relevant rituals above third level.
>>
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>>48152882
https://www.youtube.com/watch?v=0xeGE_5kSI0
>>
>>48164898
yeah but they can learn up to 10th
>>
>>48165023
There will never be a tenth level spell outside of dubious homebrew.
>>
>>48165023
But they can't learn up to 11th so it is pretty much useless.
>>
>>48164898
Still a very good choice if you don't have, say, a wizard.
>>
>>48163926

Not a fan of the first change. Both capstone ideas don't seem that great either, though I'm not sure what to replace it with. Probably something metamagic related.
>>
How does sending people money work in the forgotten realms? How would one go about sending currency to someone by mail?
>>
>>48164497
This is the real reason for caster supremacy
>>
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>>48165166
you hire adventurers
>>
>>48165166
Moneygram.
>>
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I needed this thanks op.

I DM for the first time last weekend and was fucking awesome. I had the gift of great players.

I have been distancing myself from Forgotten realms lately and I want to run a Greyhawk campaign in 5ed. Been reading a lot of, and love the classic feel and its slightly less high fantasy than FR.

What are the best adventures, and easier to adapt?
>>
>>48165166
Step 1: Cast Demiplane an 8th level spell.
Step 2: Put the desired amount of money into the demiplane.
Step 3: Close the demiplane.
Step 4: Use Sending a level 3 spell to tell the receiver about the demiplane and the gold.
Step 5: Have them use their 8th level spell slot to cast demiplane and load up that plane.
Step 6: they take the gold and there you have it, simple.
>>
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>>48165161
>Not a fan of the first change
Why, might I ask? Sorcerer needs more of an identity, and I think they suffer enough from WotC's (understandable) Wizard Bias. Also, I like the Elder Scrolls Sorcerer (high armor and high magic combo).

>Both capstone ideas don't seem that great either
Honestly off the top of my head. Just to get discussion going. I figured a little atavism back into their bloodlines' source of power would be neat though.
>>
>>48165166
I'm sure that the classier banks in the Realms have a system where they have wizards on retainer in each major city who can send each other Sendings, thus allowing instant transfer of credit.
>>
>>48165438
Giving them simple weapon proficiency is enough. They can pick up Mage Armor if they want some kind of armor.
>>
>>48164497
This is the real reason for caster supremacy
>>
>>48165376
>bankers control the real world
>wizards make the best bankers
>wizards control the D&D world
>>
>>48165438
Not that guy.
I have always found that having more than 1 or on the outside 2 classes devoted specifically to Arcane magic pointless and redundant.

Want to sneak and cast? There's a rogue archetype.
Want to stab and cast? there's a fighter archetype.

I don't have an issue with a world of Sorcerors instead of Wizards. Hell, I don't have a problem with a world with Psionicists instead of Arcane casters.

I just have never seen the point at all for a world with Arcane class X,Y and Z.
>>
>>48165490
>>48165222
>tfw you double post several minutes apart
Sorry chaps
>>48165496
Was there ever any doubt?
>>
>>48165535
Well, in original D&D, Fighting Men controlled the world because Magic Users weren't allowed to have people who liked them.
>>
How do I build a bardarian?

Pic related
>>
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>>48165477
>Mage Armor
I suppose that makes sense. Though a Warlock is better for that with their invocations like Shadow Armor. Personally, I'd like to keep multiclassing to the minimum for fixing issues like this.

>>48165519
I mean, in a perfect world I'd like to see Divine, Arcane, Innate, Nature, and suchlike as magical divisions, but I gotta work with what I got.

But I get your point. I suppose just removing Wizard is a possibility, though I hate removing options for players. As much as I adore this edition, it has something of a derth of mechanical options at the moment.
>>
I'm going to run a setting where magic user is illegal. Should I carve out an exception for divine magic and monks?
>>
>>48165629
No. Divine magic no longer necessarily comes from Gods so there's nothing to make a distinction with. All magic is for fuckers.
>>
>>48165629
Depends on why it's banned. Do you know why it's banned?
>>
>>48165629
Just have a blanket ban on all adventurers.
>>
>>48165656
itll be called The Great Mistake, everybody will allude to it as the reason why magic is banned, but cannot outright tell you, as if by magic.
>>
>>48165619
Splash books are more of a distraction for GMs and players than a useful resource.
And they generally muddy the fuck out of game balance.
Wizards have schools with abilities tied to them, Clerics have Domains, I have a homebrewed Travel Doman a friend is playing in my campaign.

Even Druids are a speshul snowflake Cleric loosely based on a specific historical religious cult. Druids are unnecessary errata.

Mechanical options have never made a dull player even a little bit better.
>>
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>DMing my first campaign throughout the past few months.
>finally approaching confrontation with BBEG
>have designed full backstory and motivation for them
>mfw I realize the backstory is actually pretty depressing, and the party might just feel bad for killing them at the end of the campaign, instead of feeling like they succeeded in their first adventure

On one hand, I genuinely think the backstory / motivation adds to the character, and would make them more memorable, but my party already felt bad for one other NPC villian that they ended up sparing and just capturing instead, so I'm not sure how they'd deal with the BBEG fighting to the death.
>>
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Planning out a Steel Ball Run-like campaign for two PCs. Toss me some ideas for fun recurring NPCs and rivals.
>>
>>48165691
shiiet, they'll even keep track of the calendar year based on how long its been since The Great Mistake. truth is, a wizard accidentally the whole world, and now magic is banned.
>>
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>>48165696
It's still nice for variety's sake. I agree with everything you said otherwise.

Druids (hell, Rangers) really have no place in the latest edition since so many of their abilities and fluff have been co-opted by other, better classes.
>>
>>48165700
play it straight, but make the villain irredeemably evil somehow. As if the trials and tribulations they went through changed them to their core.
>>
>>48165728
make sure you describe everyone's clothes as resembling transsexual male fashion models/strippers
Put the BBEG in bondage gear
>>
>>48165674
>authoritative police state bans all independent adventurers
>PCs start as commoners and have to work their way into becoming true lvl 1 characters
>all the while avoiding the anti-adventurer gestapo

mite b cool
>>
>>48165696
Also, 5e Rangers are a classic example of a class that's been ruined by trying to be all things to all players. It's trying to accommodate everything players have used as a Ranger for the last 40 years, and cover the bases for everything from Robin Hood to Drizz't to Aragorn.
>>
>>48165747
Yeah man, there are so many classes in 5e that shapeshift, it's insane how Druids have no niche.
>>
>>48165728
>Black Bill, the meanest cuss you ever did see
>Jack McCullough, an honest gunslinger looking for a wife
>Mr Jim, former slave now cowboy, disturbingly good at knives
>Burning Crow, the scariest fucking injun to ever walk out of the reservation, almost perpetually covered in a light dusting of dust and other people's blood
>>
>>48165783

They're being retards, just ignore them.
>>
>>48165700

Me? I'd run it as-is and if possible make it even sadder. Their triumph will be equal parts saving the world and helping a fallen man* complete his last self-destructive act.

And for season 2 we're going after the bastards that caused it.

*replace as appropriate.
>>
>>48165747
Variety isn't necessarily a virtue unto itself, and there's such a thing as too much of it.
A really good backstory and having defined character quirks and motivations >>>>>>>>> "my own peculiar little class mechanics".
>>
>>48165756
obv

>>48165788
I should have mentioned that it will still be a fantasy setting, but I can adapt these, they're great. I like the spooky indian.
>>
>>48165700
>the backstory is actually pretty depressing, and the party might just feel bad for killing them
STOP
MAKING
TRAGIC
VILLAINS
We have all been beaten over the head by bad guys who think they're justified in their world-ending evil because they grew up in a broken home, their wife/daughter got killed, someone punted their puppy, or the state failed them somehow. This shit happens to millions of people and none of them become mass murderers. The party, as with all protagonists in stories where this shit happens, will gleefully kill this guy's henchmen (oblivious to the fact that they have their own families and problems) but relent when it comes to taking out the Big Bad whose decisions have actually ruined or ended the lives of multitudes of innocents, all because "life dealt him a bad hand".

This kind of writing isn't a modern invention. It wasn't even a novel concept a hundred years ago. But in recent times, it's apparently been taken as gospel that you can't have a "good" story or a "good" antagonist unless they have tragic backstory that requires both reader and protagonist to play favorites with morality and judge someone differently because they get a speaking role.

You don't need a criminally insane villain, or a guy who kills because he's an orc and all orcs want to do is kill, but he should at least be aware that he's the fucking baddie and not try to sob story his way over the players. That makes him a sad sack, pathetic, weak, not "pitiable" and deserving of mercy. If you want a bad guy who can argue his way out from under the players, give him a secretly noble cause but too-extreme methods (and not "I will end war by ending all warmongers via the war to end all wars").
>>
>>48165783
Wizards can shapeshift with spells.
Making it a class mechanic has made it awkward to balance, and it ends up being less than satisfactory to players.
It would have been better to make a Shifter class, or even a shapechanging archetype to a class, than to make a less armored nature cleric who can turn into animals.

But that's just my opinion.
>>
>>48165844
Oh, you're just memeing. Carry on then.
>>
>>48165868
Oh, you're just shitposting. You can stop any time.
>>
>>48165775
>go to a bar
>hear rumors of rats in the cellar or a barmaid being blackmailed by the town crier
>promise to investigate, head on over to the scene of the problem
>WELL WELL WELL, THOUGHT YOU WERE GOING TO HAVE A LITTLE ADVENTURE, EH?

>subplot where a few members of the anti-adventurer gestapo realize that by cracking down on all would-be adventurers they have inadvertantly become adventurers themselves
>>
>>48165875

Ha, that's amusing. The shitposter calls the person calling him out on his bait-shitting a shitposter.

Seriously, fuck off. "Boo hoo I h8 tuu much variety."
>>
>>48165788
>want to run a western campaign
>all my friends are either too busy or interested in another setting
i just wanna have a train robbery
>>
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>>48165776
>5E Ranger tries to cover everything, gets nothing
That sounds about right. They need a little more focus, a little more fluffy, and probably a new method of breaking up the archetypes. Beastmaster and Hunter can surely be expanded or added to.

>>48165783
>Yeah man, there are so many classes in 5e that shapeshift, it's insane how Druids have no niche.
Nature Cleric honestly does the "Nature Wizard" thing better. You're right that no one else has shapeshifting, but I've never found shapeshifting to be all that great at higher levels. I suppose it's just a difference in playstyles at different levels.

>>48165794
>Retarded
Yes, we are. Doesn't mean we're wrong.

>>48165801
>Variety isn't necessarily a virtue unto itself
>good backstory+good quirk >>>>>> peculiar mechanics
Both true, to an extent. But my group is a good one. No matter how mechanical and powergaming they all are, they never lose sight of their character and always roleplay the hell out of it. I'd just like to add more good mechanical options to keep their interest in my favorite system (and delay their grumblings about Pathfinder's crunchiness they like and I hate).

>>48165816
>I like the spooky indian
Glad you like it!
>>
>>48151467
Why do most of my mega downloads get stuck at 99%? This is the most aggravating shit.
>>
>>48165438

The reason I don' t like the first one is because I just think it's unnecessary.

I stand by my point that the capstone should be related to meta magics. Maybe the ability to enhance a meta magic?
>>
>>48165887
>ignore me!
>>48165910
The Ranger should have been a mid-point between the Barbarian and the Rogue, a lightly armored scout who's a bit hardier than rogues, extra skillful in his favored terrains.

The spellcasting should be an archetype, not a class feature. The exotic fighting manuevers another archetype and the beastmaster archetype would both be improved upon, since you don't have to balance them against a Class that can cast spells on top of that.

Really, how many fictional Rangers go around spellcasting? Is this trope a nod to Forgotten Realms or something?
>>
>>48165839
Thanks for the reply, but that's kind of the point of my problem. I don't want them to be able to relate too much and end up pitying her and not killing her, or feeling bad for killing her. But at the same time, I want them to respect and understand the path that led them to where they are. I want them to feel like this character was maybe someone they could have respected and worked with, had they met them in a different life.

Also, sob story is the opposite of what I want with this villian. This isn't someone who's crying about life being hard to them, but more so getting angry, and determined, while using the wrong / extreme methods to rise above their trials. I still find the overall story depressing though, just not to say that the character itself is.

>>48165799
I would love to do something like that, but unfortunately I'm swapping DM roll with someone else who wants to give it a try after this ends.

>>48165752
definitely part of the plan, thanks
>>
>>48165615
>1. Choose a Race
>2. Choose a Class
>3. Determine Ability Scores
>4. Describe Your Character
>5. Choose Equipment
>6. Come Together
other than that you need 13 Strength, 13 Constitution, and 13 Charisma to multiclass into and out of Bard and Barbarian.
Good luck!
>>
>>48165992
Or is it a nod to all the girl gamers who have to play Woodland Magical Princess Archer like pic related?

"Woodland Paladin" just isn't enough of a justification, IMO.
>>
>>48165910
hunters tools are the best magic
>>
>>48159166
Sea pigs
https://www.youtube.com/watch?v=_y4DbZivHCY
>>
>>48165615
Rage does not allow spellcasting or allow you to concentrate on spells. So...

1. Go for long-lasting effect spells that do not have concentration. For example, 'Mirror image'.
2. Do not pick berserker. It uses up bonus actions. You can inspire people while raging, and that needs bonus actions.
3. For maximum stronk, get expertise in athletics. While raging, you will have advantage on athletics checks plus ridiculous grapple/shove modifiers.
4. Unless you are going for valor bard, choose your first level in barbarian to get armour proficiencies. You'll probably want medium armour.
5. As just said, you NEED 13 strength and 13 charisma.
6. You'll want to fight with strength if you want most of the barbarian bonuses, not dexterity. Str/Cha>con>dex>wis>int I'd say.

I'm not sure how good it is, but there are a few things as above you have to watch out for.
>>
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>>48165949
>The reason I don' t like the first one is because I just think it's unnecessary.
>I stand by my point that the capstone should be related to meta magics. Maybe the ability to enhance a meta magic?
Perhaps something like, "At level 20, select one metamagic option. This metamagic option no longer requires sorcery points to be used"?

>>48165992
>Ranger
That's...a great way to go about it. If it weren't cancer to post ranger fixes I'd do one based on this concept.

>>48166062
Do you mean fluffing ranger spells as just tools of the ranger's craft? Or something else my brain is derping on?
>>
>>48166301

That's not a bad idea at all honestly. My idea was more along the lines of having a once per long rest use of a more powerful metamagic, but I like that capstone A LOT.
>>
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>>48166301
>Do you mean fluffing ranger spells as just tools of the ranger's craft? Or something else my brain is derping on?
oh your picture appears to be bloodborne fan art. hunter's tools are what hunters in that game use to "cast" "spells"
>>
>>48166356
Oh! I see. I didn't mean to confuse. Cool idea anyway.
>>
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Has anyone ever roleplayed a different gender without it getting into magical realm stuff? I have an idea for a divination wizard, but I always picture her as a woman since she's based on Cassandra from greek myth. Pic related
>>
>>48166417
I've played a girl twice and it was fine.
The secret is to play them like you play a man, i.e., make no references to their gender whatsoever.
>>
>>48166417
It's not impossible, but most people who think they can play the opposite gender actually end up playing a dude with tits or a girl an adam's apple. The less emphasis you put on the character's gender, the more believable it will be.
>>
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Are the Magic item crafting rules from the DMG actually good? I've never seen anyone use them. Ever been able to craft magic items under other rules?
>>
>>48166582
They are too long to be feasible in an action-oriented campaign. If you plan to do little adventures that cover years of a character's life, maybe they would be ok.

Magic item crafting is left hand-wavy as fuck so that DMs who actually want to put up with it can set terms they're ok with, IMO.
>>
>>48166029
Never heard of that, what's the synergy with Barbarian and Bard?
>>
>>48166631
They both start with "B A R", so there's that.
>>
>>48166166
Thank you, friend.
>>
No new UA yet?
>>
>>48167006
Delayed due to the 4th of July, and it's going to be a DMs Guild spotlight anyway.
>>
>>48165992
The reason that rangers have spells is because it was a kludge way to mechanise their abilities. There's no fluff reason for them to be spellcasters. It was genuinely just someone being kind of lazy in their their design.
>>
>>48166417
I've actually played more female characters than males.

Cause I'm a huge faggot

And I play them like a normal human being, so pretty much like a guy. Except for my characters they are usually huge prudes to make sure this doesn't go anywhere towards magical realm.

It also helps if your character is a lesbian, a virgin, or someone who just isn't into sex.
>>
>>48167134

I'm also a huge faggot, but nobody would tell by looking at me. I want to play female characters, but I'm too much of a pussy to do so.
>>
>>48167092
Because they sucked and they'd suck more without them. Spellcasting, or at least that whole system, is an easy way to give classes and characters a wealth of abilities without giving them too much to do at all times (since they can only memorize a limited number of spells) or having too few chances to utilize them (since if you're going to give spell abilities to a class as mechanical features, you have to say these things are recharging on a Long / Short rest, which can be either too few and far between to be useful or so often that it's overpowering; any way around this like SP/PP/ki is just a spells memorized list of another sort).

Rangers are the Druid-Fighter the way a Paladin was originally envisioned as a Cleric-Fighter (after growing out of Cavalier).
>>
Has anyone here played with the When Armies Clash rules as of yet? Conceptually they seem pretty interesting, but I'm not as familiar with wargames as I am D&D. How would you suggest running it based on what you've done?
>>
>>48167165
To clarify I play female characters on roll20, it would be a whole different level to play a female character at my IRL game. But I'll do it anyway
>>
>>48167220

Oh well fuck, if it's Roll20 then who cares? I spent six months trying to find a Roll20 game before someone in one of my groups split off and formed another group that I could join. I'm a part of three games right now and might start DMing my own before the year is over, don't really have time to join a Roll20 game any more.
>>
>>48167199
Like I said, lazy design.
>>
>>48154002
Dmg already outlines something like this, some amount of time and maybe money during downtime to learn a language, same for skills
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