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Pathfinder General /pfg/

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Thread images: 17

Pathfinder General /pfg/

>not playing a merfolk bard
Why?
>daily reminder that Gareth's bean sidhe bard sucks and gives up armor and Inspire Courage for basically nothing

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!
Unified /pfg/ link repository:
http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here:
http://web.archive.org/web/
http://www.d20pfsrd.com/

Old Thread: >>47785867
>>
>>47794537
If it helps he can do most of that without any extra input on your part, he's just being lazy.
>>
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The party is a stalker (vigilante) and an inquisitor (warpath follower), both 4th-level. I am creating the inquisitor.

Should the inquisitor keep Solo Tactics and the bonus teamwork feat for something amazing I am missing, or should they drop it for the Preacher archetype and gain two attack rerolls each day?

Are there any good inquisitor archetypes that stack with Warpath Follower?
>>
>>47794536
>not playing a merfolk bard

Lets be fair, with those stats, they're better off as Oracles.
>>
>>47793393
Oh almighty shareanon we praise thee.....and ask for stuff from the hellknight and spymasters book.
>>
Is it okay to have a fighter cohort if my PC is already a fullcaster?
>>
>>47794564
I'm probably ok with allowing the hair to work like a normal prehensile hair hex, and honestly even the monk scaling on the hair damage (its like what, an average of +3-4 damage per strike? Whatever)

I'm not gonna give him the multiple grapple thing on further thought, there's a feat line for that and he can damn well take it if he wants it.

I'm pretty sure i'm ok with forcing him to deal with the STR limit on the constrict feats too. Those are more powerful
>>
>>47794609
Not shareanon, just a guy who bought the AP subscription for Hell's Vengeance. And maybe Strange Aeons, I'm on the fence about keeping it on for that one.
>>
>>47794623
>I'm pretty sure i'm ok with forcing him to deal with the STR limit on the constrict feats too

I'd let him base it off Int at the cost of a feat or something, similar to Prodigious Two Weapon Fighting.
>>
>>47794654
I like this.
>>
>>47794564
More specifically "trying not to have to spend any abilities or feats"
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So /pfg/, what's your favorite gestalt combo and why?
>>
>>47794610
Why would it not be?
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>>47794675
Wizard/Arcanist
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>>47794668
yeah you guys are right

thnx friends its good to be able to check and make sure i'm not crazy
>>
>>47794675
Binder//Dragonfire Adept A L L D A Y casting.
>>
Hey, /pfg/, I'm kind of a scrub as far as Pathfinder goes, as my old mentor and DM passed away a few years back. I'm trying to get back into the game, and want to pick up a campaign that I could suggest to my group of friends that we play.

Any suggestions?
>>
>>47794610
Why don't you ask your GM?
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>>47794675
Mystic//Augmented Blade War Soul

You're a fantastic initiator on both sides with access to things Mystic loves like Sleeping Goddess Style built in. You've got the usual Soulknife 'save a bunch of WBL on magic weapons' but without being restricted as to what KIND of weapon - just glue on the magic rock. You count as a fighter, so if you want it, the WMH is your oyster. You're ALSO a shockingly flexible pseudo-artificer, thanks to Psicrystal Power Source, a bladeskill that lets you glue your fancy crystal friend to wands or other spell-trigger items and spend a pittance in PP to activate the spell *as if it were being cast at your level*.

So you can craft bottom-barrel wands and get full scaling out of them for a few PP. It's a really neat trick.
>>
>>47794742
First, don't pay for anything. If you want to get your feet wet run a smaller adventure like We Be Goblins or a module (all of which are available in the pastebin). That gives the benefit of being free and not locking you into a year-long adventure with a system you're unfamiliar with or might not even like.
>>
>>47794742
Rise of the Runelords is decent and pretty noob friendly, given that it's Paizo's first AP.
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>>47794675
Barbarian//Alchemist. It's so simple but so good.
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>>47794675
Warsoul // Aegis
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>>47794692
because /pfg/ make it sound like any martial character is a sin that must be purge.
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>>47794675
Paladin/Sorcerer with 3.5 sources thrown in.
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>>47794675
Negotiator bard and anything that can get the Sin inquisition. Diplomancy and bluff all over, you don't even need spells to make everyone your puppets.
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>>47794888
Although I suppose that now the Seduction inquisition is pretty nice for that sort of thing too.
>>
>>47794868
Literally huh?
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>>47794868
kek
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>>47794675
Monk/Sorcerer, with spells known being flashy moves like Thunderstomp for the ultimate wuxia fighter.
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>>47794868
Well if the shoe fits...
>>
Anyone else have a class that they just can't get away from? Like you'll have an idea for a character and as you work out the details you gravitate towards a favored class?

I somehow always end up with an alchemist or a bard.
>>
>>47794868
>listening to /pfg/

Are you a retard?
>>
I wanted to do Soulknife/Aegis into Awakened Blade but it looks like my GM isn't going to allow Gifted Blade and War Soul at the same time. Is it still worth going into?
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>>47795048
That's not a nice word, we've moved onto more appropriate words now. It's "I bet you like martial classes?"
>>
>>47795061
Tell your mom Tyrone and the boys been waitin
>>
I have a thing that lets me choose a combat feat at the start of every day.
What happens if I then pick a feat, through natural progression, that needs it as a prerequisite, then switch the prereq. feat to something else?
Does the second feat cease to function?

For example, let's say I have it as Dodge.
Then I take Mobility.
Then I swap Dodge with, like, Power Attack or whatever.
What happens to Mobility?
>>
Story time

>Pathfinder group finishes a multi-years long dungeon crawl with no RP opportunities in the adventure as written
>Group decides to play Kingmaker, emphasizing starting a nice RP-heavy campaign
>Talk about not playing the adventure as written, customizing everything to what we would find fun; basically a freeform sandbox kingdom-builder hexploration with heavy intrigue and the skeleton of the Kingmaker plot to prop it all up
>Hell yeah.jpg
>Imagining the group all debating philosophy in character to make kingdom decisions, all with differing pictures of an ideal society
>Play paladin of Abadar born in Galt (a land of eternal french revolution Reign of Terror, )
>His god/faith in free markets conflict with his belief that the people need aristocrats to make wise decisions for them because commoner autonomy leads to mob rule
>Falling would lead to becoming a full-blown fascist
>Have great character
>Nobody wants to DM so we agree to take turns, I take book 1 because fuck high level PF stat blocks
>Show up to first session
>Small number of the characters are good for Kingmaker, the rest are typical adventurers including a straight up C/N gnome stereotype and a rogue who lies to the party about finding loot
>My character is now a DMPC and I play him as such, not saying much and only using a crossbow or disarm maneuvers in combat
>Let the players make all the decisions because that's how the game fucking works
>Flirt with my girlfriend's character a couple times as an NPC, don't make it take up any time, just once every couple sessions
>Get to Book 2, the new DM will be DMing for much of the rest of the campaign
>>
I remember seeing a feat that let you use your INT to meet DEX requirements on other feats.
Anyone know what that might be?
>>
>>47795095
You lose it, same way you would lose it if you took Dex damage and no longer had at least 13.
>>
>>47795095
The feat ceases to function until you meet the pre-requisites. Same thing as if you were using a +2 Belt of Dex to get a 13 for TWF and the belt got removed.
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>>47795109 (cont.)

>New DM hits on my gf as that npc
>He is morbidly obese and married
>Her: nothanks.jpg
>It's 100% in character and I know he's not trying anything but he's too autistic to realize it's awkward, no one has said anything to this day just hoping he'll stop
>Our characters are given the charter to start the kingdom
>A couple NPCs are in the charter as well
>Time for us to vote on who gets what role
>DM "By the way, we're going to use the Relationship rules to make it easier to track which NPCs like who"
>He is the only one familiar with those rules
>Built my stats and concept around being in one of the leadership roles
>Everyone votes in character, my paladin doesn't get a leader role because nobody could see him as a leader, he doesn't take charge or give much input on anything
>tfw you suffer for playing a DMPC well
>DM's character (now DMPC) is voted Ruler
>My paladin is the fucking Treasurer
>nobody really got what they wanted (except for the DM) so we decide to re-vote for everything keeping in mind what everyone wanted out-of-character
>My paladin and DMPC are tied for Ruler so we have a tiebreaker vote
>DMPC wins by one vote of an NPC because of Relationship points gained from off-screen rp interactions
>mfw
>DMPC frequently steals the spotlight such as by 1shotting a boss monster
>Other nonsense such as a nymph charms/rapes my character and spending an entire session filling out spreadsheets
>We're not playing the adventure I thought we would be playing
>Want to switch to a goof-off character like everyone else but the DM has said that if anyone wants to switch characters they won't be in the charter so they'll have no say in the kingdom
>If I bring anything up he reminds us that he didn't want to DM in the first place and nobody else will step up
>Stuck with a character in an adventure where he doesn't belong
I have said I'd DM 5e but they don't want to learn new rules. It's a shame because I like these guys.
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>>47795123
>>47795120
Thanks guys.
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>>47795113
Artful Dodge.
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>>47795142
Thanks!
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>>47795129
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>>47795129
Why do you like these guys again? Pretty much all of the problems there have nothing to do with the game itself.
>>
>>47795129
>DMPCs being pieces of shit
Ugh, god, that shit's the worst.
I was in a campaign once that felt like our party was an escort quest that got passed around, as the DM kept introducing these super cool NPCs using classes we've never heard of, using spells and maneuvers we couldn't identify.
It's like, we had a caster and three initiators and the NPCs kept outdoing all of us. Eventually, one of us got fed up and decided to have a 1 on 1 duel with one of these DMPCs. The DM kept pulling new abilities out of his ass and artificially inflating the NPC's stats (one time a roll of 24 was enough to hit, but later on, with no buffing or changes whatsoever, a 29 couldn't hit anymore, stuff like that) so our poor Barb lost the duel. The DMPC of course explained to him that he needs to become stronger before he can take him on. We were level 7.
It's just the worst, the absolute worst.
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How would you build the Mystic Knight from Dragon's Dogma?
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>>47794675
Honestly, some form of Magus||Investigator (Empiricist) is probably my favorite, simple gestalt. It's two 3/4th BaB, 6th level "casting" classes, but it just covers all the possible bases.

In terms of favorite overall? I'd have to say Synthesist Summoner||Promethean/Preservationist Alchemist
>>
How would you justify a Good Vivisectionist? I noticed it stacks with Chirurgeon, and I was going to take that anyway, but the archetypes didn't seem to mesh very well.
>>
>>47795215
>>47795129
I dont get it.
As the DM, the only DMPC I ever had was essentially a plot-point escort character that was level 3 (with the party being level 8) whose only ability was knowledge skills because no one took any of them.
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>>47795236
i'd start by playing a better game.
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>>47795263
A surgeon? You just focus less on the whole transforming animals into manimals aspect.
>>
>>47794675
Living Legend//Warder
SAD with Focused Offense, all in on INT.

God, it's just the best. I love it.
>>
>>47795267
What don't you get, exactly?
GM's quite commonly don't understand or don't care about the idea that player characters are meant to be the heroes of the story and not some other guy's fuccbois. Yeah, it can be like that for a while for plot reasons, but not all the fucking time.
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>>47795285
I do like that. The backstory involves having a backwoods medic for a mother, so it makes sense that the character would have learned more about practicing medicine than just how to make Cure extracts.
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>>47795313
Why be the DM then? Just roll a wizard and fuck over everyone else.

A DM should draw enjoyment from having created a living breathing world and having said world explored and interacted with by the players.
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>>47795346
Preaching to the choir, buddy.
Couldn't agree more.
>>
>>47795263
>>47795285

>"Ordinarily, I would honor the oath and do no harm...but, given the circumstances, I'm afraid it would be irresponsible of me not to."
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>>47794536
> That reminder

Should note that Mists is on hold during my son's visit and while I wrap up the other thing.
>>
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>>47794675

What's the best gestalt combination if I want to be the sexiest, most dashing man alive?

Who may or may not seek out the Runelord of Lust's longsword and Sin Shard.
>>
>>47795359
Stealing this
>>
>>47795364
Gaareeeth!
I have a question.
Can you counter a counter?
I'm pretty sure you can do so with stuff like Bloody Riposte, but there are also plenty of counters that require an attack roll to negate an attack - could you counter such counters to prevent them from coming out?
>>
>>47795368
Some kind of enchantment/illusion caster, obviously.
Don't even need to be CHA based.
Or attractive.
Or fit.
Just magic it up!
>>
>>47795368
Maybe Sorcerer into Enchanting Courtesan//Unchained Phantom Thief Rogue?
>>
>>47795437
>A bushi and a warder countering each other for 5 consecutive maneuvers
So weeb, yet so good
>>
>>47795437
If you can counter a counter, what happens if two warders use Extended Defense to infinitely counter each other?
>>
Any good way for a bard to get greatsword proficiency without any crappy dips? Asking for a friend.
>>
>>47795368

Bard and Paladin, obviously.

Paladin of Lymnieris or Arshea or Shelyn and Enchanting Courtesan Bard.

You have now become the ultimate fuckbuddy, THE ULTIMATE.
>>
Are there any "elven" weapons besides the elven branched spear and the elven curve blade?
>>
>>47795368

Antipaladin (Insinuator)/oracle

Get that Charisma boosted as high as it will go, and be Prince Charming from Fables plus magic.
>>
>>47795486
They keep going until one fails.
I mean, in Dragon Ball, they managed to have a conversation and play rock paper scissors in less than a second.
I'm sure a 6 second round can support like 50 counters.
This IS Path of Anime, here.
>>
>>47795364
Hey Gareth, a couple questions for you.

One, what >>47795437 asked.

Two, how many counters should I give to monsters that should stand against four to six initiators for at least six rounds? Per round I mean, limiting them to one counter a round is about as effective as not having counters at all.
>>
>>47795511

I'd advocate concealment. 20% or so it plenty. No need to counter if the PC's can't hit in the first place.
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>>47794675
Reptoid Cult Leader Mesmer || Heavens oracle

Color spray all the things! Healing and temp HP for days!
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>>47794595
Not an archetype, but check this prestige class out for Inquisitor. You flat-out break the game. At level 7 I was doing 3d6+1d10+8 or so damage. 1d6 sneak attack, 2d6 bane, 1d10 for a curved elven blade (counts as a scimitar if you follow Sarenrae, have to play an elf though), and a bunch of bonuses from strength/dex, bane, judgement, etc.

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/gray-warden
>>
>>47795129
Bequeath your part of the charter to your next character. Die publicly.
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>>47795571
Shit prestige class.
>>
>>47795571
Also, take whatever spells you can use for buffs and spells. Basically, you become an unstoppable solo force. You'll have invisibility and shield of faith at this point.
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>>47795571
How is it any better than a normal inquisitor?
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>>47795629
What makes you think so? I'm genuinly curious. I was pretty much unstoppable with this prestige class. However, the campaign I played in was urban (took place in Absalom) and we only had 3 players. I'm wondering if it isn't as good in a traditional campaign. I had a friend tell me inquisitor and all of it's linked classes sucked hard, but I've had the opposite experience.
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>>47795665
Get sneak attack. Retain other bonus dice. Lol all the way to the bank. Also, your intimidate and sense motive get really good bonuses and eventually your judgement becomes really strong. Basically gets you a lot of dice (potential damage), but you have to use almost all your spells as buff spells instead of utility or you'll be too easy to hit/kill. But if you can dart in and out quick and get your sneak attack dice whenever possible, you can be really strong.
>>
>>47795670
3d6+1d10+8 isn't a lot at 7
>>
>>47795129
Why are you friends with them?
>>
>>47795705
the fucking skill requirements, loss in spell progression, and playing a prestige class in general feels fairly bad though.
>>
>>47795670
36 max damage at level 7
>>
Can't really field questions, will see if someone's on.
>>
If you take a 5 foot step out of someone's reach, then perform a standard action, can you move farther away from that person that round?
>>
>>47795739
I agree that most prestige classes aren't as good as their base classes. However, depending on play style, they can be just as good or better. If you focus on buffing yourself, stealthing, and flanking, Grey Warden can be much more powerful than an inquisitor. On average, you will do 24 damage per attack at level 7, like I mentioned earlier. There are other classes that do more, there are other classes that do less. Grey wardens can melt single targets and have pretty good social skills (intimidate, diplomacy, sense motive), so they can be the party face as well. I really enjoyed playing mine, but it was an urban campaign. I traditional campaign might have turned out differently.
>>
>>47795747
It still averages at 24 and the opponents don't get any saves. You just have to beat their AC. And if you get your sneak attack dice; that means that you are against their flat footed AC, which is usually super easy to beat. The class trades mid-range guaranteed damage and limited utility for a lot of damage or a lot of utility. I mean, a mage would only do 7d6 damage with a fireball at level 7 and they only get a few a day. This is just the base attack for a Grey Warden; they can do it at any time. It's definitely different.
>>
What's a build that I can use to singlehandedly ruin a game?
>>
>>47795787
You cannot move and take a 5ft in the same round.
>>
Anybody know of any way to get more arms outside of being an alchemist or summoner?
>>
>>47795825
I've got a party of level sixes right now consistently pumping out 40+ damage a round.

>Mage
>Casting offensive spells
Step the fuck up, senpai.
>>
>>47795827
Define "ruin"
>>
>>47795791
Any particular reason to go Grey Gardener over Sanctified Slayer?
>>
Recommendations for getting high AC?
>>
>>47795829
Ah, good to know. Thanks
>>
>>47795827
>ruin a game
Just be yourself. I'm sure your winning personality will do the game in sooner or later.
>>
>>47795827
A wizard who uses the feat "preferred spell: fireball" and then prepares all battlefield control spells like pits and webs and whatnot. You can memorize a fuckton of battlefield control and just shoot off a fireball whenver you need to. Not to mention you get overland flight at level 7, which basically gives you all day flight (an adventuring day is considered 8 hours long).
>>
>>47795861
Heavy Armor and a Tower Shield
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>>47795825
>level 7 mage
>fireball
>>
>>47795849

I was looking at this exact thing, they seem pretty similar. You'd get your judgments back though and improve your sneak attack.
>>
>>47795880
Any good recommendations?
>>
>>47795889
Varies case by case. What's your race/class/level?
>>
>>47794675
White-haired Witch//Lore Warden Fighter
Dear god the sheer damage + debuff you can inflict in one round with that hair grapple is absolutely absurd.
>>
>>47795861
Do this:

https://drive.google.com/open?id=0B0CVzOYB4FY-UzlpY1VFOTRNUkE

Dwarf Ranger with all shield feats. Not only do you get a high AC, but you use your shield as a primary weapon. Every attack gets you a free action for a bull rush using your attack roll as the bull rush attempt.

>attack enemy
>knock back enemy into wall
>enemy falls over
>get free movement to stand over him
>he stands and provokes another knockdown from you
>lol
>>
>>47795487
Heirloom weapon trait.
Be half-elf.
Be human.
Be Tengu.
>>
>>47795487
VMC oracle or that one trait.
>>
>>47795791
Everything you mentioned, a competantly built Inquisitor can already do. The only thing the Grey Warden gets is a bonus to interrogation, and a crappily scaling sneak attack, all at the expense of losing BAB (unless using 1/2 on 0 optional rule), casting, and forcing you to spread out you skill points on some unimportant junk. and SA is not even that good and less you divert your build for purely flanking.

really, it makes you a less versitile and competant Inquisitor, especially since you'd also be losing out on Inquisition stuff or goodies granted late level by an archetype.

if you wanted to be a sneak attack mage, just go UC Eldritch Scoundrel or something. if you wanted to shit out consistent damage, then a Magus would have been a better choice since you aren't as limited as you would be by relying on precision damage.

And this is coming from someone who is actually playing a Grey Warden in a game of Giantslayer.
>>
>>47795849
Grey Warden gives you a few options for you bonuses (judgement can do more things than the slayer ability can), but besides that, they're pretty similar.
>>
>>47795825
Probably because you are in Urban area fighting humanoid. In most campaign, where you are fighting actual monster, the different between normal AC and flatfloot AC is 1 or 0.

And at level 7, my Inquisitor can do around 105 average damage. by standard action summon 1d3+1 Smiting Leopard
>>
Other than a Lance on a mounted charge, are there any one-handed reach weapons?
>>
>>47796020

Small-sized longspear
>>
>>47796020
Unless you custom made it via weapon creation rule, no.

Doesn't really matter anyway, with shield brace you can cover both melee and reach, while you still get benefit from two-handed goodies.
>>
>>47795868
Oh yes, certainly. I just want to speed up the process.

>>47795877
Thank you.
>>
>>47795827
ERP build.
>>
>>47796073
Follow-up question: Does a Sash of the War Champion let me ignore the Shield Focus prerequisite of Shield Brace, since I count as a 4th level Fighter, who would get Armor Training?
>>
>>47796092
You're welcome. And I meant overland flight at level 9 (5th level spell), not level 7. But same concept. Basically just pit and trap every single enemy and use fireballs if you have to.
>>
>>47796115
Kitsune... bard then?
>>
>>47795825
> Using fireball at level 7
> Not doing (10d6+30)*1.5 damage
>>
>>47796141
No
>>
>>47796163
Worth a shot. Is there a published reason why it wouldn't in a group that has a precedent of allowing the Sash to grant Armor Training to non-Fighters?
>>
>>47796146
PrC into Enchanting courtesan.
>>
>>47796156
Explain? I've never heard of anything like that.
>>
>>47796187
Because the Sash doesn't grant you the class feature. Even if you are a fighter, if you trade away your armor training via archetype, the sash won't grant then back.
>>
>>47796233
Ah I see. So in my group it would probably work because of our old house rule, but it wouldn't legitimately. Good to know
>>
>>47796206
What? Are you new in here?
Crossed Blood Orc/Draconic with Sorcerer with Blooded Havok using metamagic rod Empower spell.

It's the new stadard of blaster mage.
>>
>>47794675
Hawkguard//Aegis

Flying guardian of the whole group by 5th level, not to mention the extra stat boosts, DR, and other goodies aegis gives while ranged warder-ing it up.
>>
>>47795437
If a counter is a valid situation to be countered (such as an attack being made against you, but not necessarily an attack roll opposing your own attack roll, since that's not an attack targeting you), then yeah, you can counter a counter.

Most won't have that happen though.

>>47795486
Depends on the counter. Mithral Current "negate then attack back" counters could loop back and forth until someone fails.

>>47795511
I'm not Gareth, but from a completely non-official, personal standpoint, I tend to give important monsters a counter equivalent of Wings of Cover from 3.5, and then give boss fights PoW counters on top of that 1-2 times per round. Depends on who I'm DMing for (got several groups of different op levels) and what their characters do, though.
>>
>>47796263

what is blooded havok?
>>
I finalyl found a PF game accepting path of war stuff, 15 point point buy. Do I make a melee warlord or an archer stalker?
>>
>>47796263
wut
>>
>>47796263
nigga what
>>
>>47796331
>Depends on the counter. Mithral Current "negate then attack back" counters could loop back and forth until someone fails.

This is some absolute weeaboo right here.
>>
>>47796263
Don't forget this.

Elemental Boost
Spells of your chosen element are infused with extra power.
Prerequisite: Spell Focus (evocation)
Benefit: Choose one of the energy descriptors (acid, cold,
electricity, fire, force, light, negative, positive, or sonic).
When casting spells or using supernatural abilities with your
chosen descriptor, you inflict +1 damage/die rolled.
Special: With the GM’s agreement, you can choose a
descriptor not in this list. Elemental Boost may be taken
multiple times, each time choosing a different energy
descriptor. The damage bonus can only be applied 1/dice of
damage even if the damage is of multiple energy types for
which you have Elemental Boost.

Get a Goblin Fire Drum too, and see if you can get it swapped to your element.
>>
>>47796334
Wizard
>>
>>47796331
>Mithral Current "negate then attack back" counters could loop back and forth until someone fails.

GenjiTennis.jpg
>>
>>47796263
*Bloodline Havok
>>
>>47796333
>>47796341

Bloodline Mutation. You can choose to trade away 1st level Bloodline power to get +1 damage per dice from bloodline spell or spell from school with spell focus.

It's from Magic Tactic Toolbox. lurk more?
>>
>>47796334
> 15 point buy
Only fullcaster allow. Not even PoW can fix that shit.
>>
I've heard Greatsword Paladins are a bit feat heavy. What do they really need beyond Power Attack and Furious Focus for combat?
>>
>>47796418
That's a new kind of broken that I didn't even know existed.
>>
>>47796476
Only Power Attack, and not really until level 3 or 5.
>>
>>47796433
that bad huh? Maybe I should renege on that group then.
>>
>>47796502
Generally, less than 20pb is pretty much unplayable for martials, and 20pb is still pretty rough.

at least it wasn't a fuckin 10pb. i need to ditch that group but so many of the people are new and i'm the goddamn spellcaster.
>>
>>47796476


1 Fey Foundling
3 Power Attack

... that's it. That's all you need as a Paladin.
>>
>>47796418
>buying splatbooks
>>
>>47796525
I mean, you could theoretically grab both at 1st level, but I understand if you don't like playing humans...
>>
>>47796486
> Doing damage
> Broken
No.

It's optimizing for bloodline with weak 1st level power (but you can already trade those with bloodline familiar, which is better than damage).
>>
>>47796555

I honestly see little reason to take Power Attack at level 1. That -1 to hit is pretty massive at low levels, and you'll typically 1 shot whatever you're hitting without it anyway.
>>
>>47796534
> buying
> not here when shareanon giving us the scan for free, together with Inner Sea Intrigue

So you are really a new fag.
>>
>>47796433
>>47796523
It's adorable how you guys think a net difference of +2 to +3 in non-primary modifiers makes a significant difference to characters beyond the beginning of the game. The best you get out of high point buys is casters that are less fragile, while everyone else's saves remain mostly static.
>>
>>47796525
> All Paladin were raise by Fey
I think we could make a campaign out of this.
>>
>>47796602
Can you reup it so trove anon can add it?
>>
>>47796602
Gosh, you're cock is so thick and hot
I don't think it'll fit inside me!~~
>>
>>47796607
That +2 or +3 HP per level can make a world of difference, especially when your GM likes to dump APL+2 encounters on the party at first level.

For that matter
>beyond the beginning of the game
You must not play very many games that start at low levels, if it's that laughable to you.
>>
>>47796618

Are there even any Lawful Good Fey out there? I know there's a bunch of NG or CG ones...

Also, WOW Fey Foundling is a lot more powerful than Fast Healer. Just embarrassingly so.
>>
>>47796607
So, you like having character with multiple stats at 7, AKA "You are legitimately retarded in this aspect", just in order to make a functional martial, meanwhile any full casters are just throwing a max of 16 or 18 in their main stat and laughing at you?
>>
>>47796020
Whip, technically. But it doesn't threaten or deal much damage unless you take feats.
>>
>>47796660
Well the Fey generally aren't very lawful in their lore.
>>
>>47796621
Didn't our neighbor 3 house down has them now? I think they uploaded it on sunday?
>>
>>47796661
First off, that's not really necessary, secondly, a 7 means a -2 modifier, which is a far cry from "legitimately retarded" (which would require you to create new conditions to actually represent in any reasonable fashion). Which means you are 10 percentile points down the RNG from the average person on rolls using that modifier, assuming no skill points or anything else. Amazing.
>>
>>47796660
Brownie from ToH aaaaand that's it.
>>
>>47796713

Eh, that depends. Their morals weren't exactly how humans see 'em and they were pretty universally mischievous but the Seelie fey did value honor highly and always repaid their debts (both helping those who did them a good turn and getting even with those who did them a bad one).
>>
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What's something good to gestalt with a scarred mourner beguiler lock-down build?
>>
Help me /pfg/! I can't decide what Sleeping Goddess maneuver to pick up with the trait. Is call the souls blade good if I'm a soul knife, a lot of the +1 enhancements aren't really impressive.
>>
>>47796713
>>47796775

Aren't Erlkings and Hamadryads Lawful?

They're literally the Fae royalty, above nymphs.
>>
>>47796721
Having a 7 means that you're a full 3 points lower than even a low-average baseline human commoner. 10-15PB means that you just are not, at all, getting shit higher than a 16, probably even after racials. It NECESSITATES that you dump stats to 7, just to get even baseline competence levels of Str, Dex, and Con. You're going to have shit Int and Wis, which means you're shit at skills, which means you have no utility almost at all.

It renders classes like Monks, Paladins, and other MAD classes all but literally unplayable due to how weak you'd be.
>>
>>47796720
Am I high right now?
>>
>>47796824

Hamadryads are CG, Erlkings are CN.

Admittedly maybe the Paladins are just picking up the Good part and relearning Law in civilization.
>>
Hey /tg/ my friday PF game died recently and now i need to make a new character for a new game, got any suggestions for what will essentially be an time-displaced caveman possessed by the idea of wrestling and/or lucha
>>
>>47796846
I might be.
>>
threadly reminder that not killing your players is for cucks and if you like low lethality you are subhuman
>>
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>>47796898
I agree, but.
>
>>
>>47796898
Hello Dan
>>
>>47796807
Something along the lines of the Nope-Zone Warder discussed above would work well.
>>
>>47796881
There's a homebrew luchador class floating around.

Other than that, a schizo Brawler that adopts a new wrestling character every time he uses martial flexibility.
>>
>>47796898
>>47796909
s-so how do you guys hide the bodies?
>>
Does Greater Mercy work on yourself?
>>
>>47796953
no but Ultimate Mercy does. bit trucky actually ising it, though.
>>
>>47794536
What's some good scenes you've played, ran, or thought of? A cool place or event, or even a cool character.
>>
I'm Homebrewing a discipline based on the concept of growth and natures wrath against the unnatural utilizing primal forces in the form of grasping, reaching, exploding phantom plants.

Is Verdurous Tendency too on the nose as a name?
Also making a harbinger archetype with access to it called the Verdurer.
>>
>>47796953
>>47796967
Why do you think it wouldn't? Do you constantly have a condition removed by one of your mercies at all times or something?
>>
>>47796990
verdurous is not a word, sir
you are thinking of verdant
>>
>>47797017
https://en.wiktionary.org/wiki/verdurous
kys cuck
>>
>>47797031
google dictionary says it's not a word, you must therefore be wrong
>>
>>47796953

Why wouldn't it?
>>
>>47796990
Ignoring Shitpost McGee
Verderous tendency sounds fine. It's the kinda cheeky thing that shows up occasionally, especially in 3pp.

>exploding phantom plants
>>
>>47797004
>>47797062
I would think it would, but I was wondering if there was a clause somewhere obscure that said it doesn't
>>
How do I Dragoon Fighter?

Should I invest in Animal Ally? Should I ignore all the mounted combat aspect and go melee?

Would Trained Grace give spear training +4 damage bonus?
>>
>>47796607
Actually not only does Pb15 mean lower probable primary modifier (in particular for non fullcasters, meaning even PoWs lose out on output another time from "add initiator bonus" and on save DCs) but also significantly modifiers survivability; for example someone who went from 5% chance to be hit to 10% would be doubling the expected incoming DPR, and this is compounded by the lower HP modifiers as well from lower CON.

So you're looking at a character who hits less often, hits less hard, is hit more often, and proportionately is hit harder. You're ALSO looking at a character with lower and less skills to play with.

All of these combine and compound to make you just THAT MUCH LESS capable than a fullcaster whose every factor affected above is either overridden, replaced, enhanced or otherwise compensated for by spells.
>>
>>47797100
Mounted combat is absolutely awful. Avoid it at all costs, it's clunky at best and flatly nonfunctional at worst.
>>
>>47796819
All of them make you psionic, so any are good. The best one in my opinion is Flash of Insight as that lets you give everyone +1 save against all non-instantaneous effects.
>>
>>47796819
it's pretty shit honestly.
can't you grab another discipline's maneuver?

If not the harmony-strike increases every hit by your allies by +1d6, which at least grows nicely as they do later on.
>>
>>47797116
If you're only getting hit 5% of the time at levels 1-3 you've min/maxed like a shitter, that's a very poor example.
>>
>>47797084
Like explosive vegetation in MTG, but phantom plants so they don't need fertile soil or whatever to burst from the loam they rise from is the initiator's primal acumen.
>>
>>47796819
Call the Soul's Blade is good for the versatility it offers, but the Body Delusion or w/e the counter is has amazing staying power; ignoring half damage early on and later all damage entirely for a 1st-level maneuver is fantastic, especially with an easily-boosted skill like Autohypnosis. Granted, it'd be better for Psywars for the WIS synergy, but you can get a lot of mileage out of it, especially considering you can get a good +6 to Autohypnosis easily just by taking a rank in it and working out a masterwork tool of it with your GM.
>>
>>47797143
Taking Sleeping Goddess will also net me Psionic Talent at level 1, for a total of +6 bonus HP for my Soulknife. Right now I'm torn between call the soul's blade and body of delusion. The DC for the strikes are a little low.
>>
Is there anyway for Fighter to get Mirror Image and Haste on the first round like Arcane Bloodrager?

If they can't... are there anything that fighter can do better than Bloodrager..? Other than playing around with shit build bloating with feats.
>>
>>47797236
No to both
>>
>>47797236
KEK no
>>
>>47797158
That's not how the example worked, it was an explanation of the varying value of what a change in AC actually indicates.

Go back to telling everyone how guns are strong on the paizo forums or something.
>>
>>47797236
Fighter has the Myrmidon archetype, giving it initiating, which is better than Mirror Image and Haste anyway, and Armor Training lets them maintain full speed in fullplate from rather early on.

Bloodrager does neither of these things.
>>
>>47797275
If you're expecting to get hit 25% of the time and you drop to 30% you aren't taking double DPR. The only way you're taking double DPR is if the enemy can only hit you on a 20, but suddenly can also hit you on a 19.

Guns are shit and you are too, fuck off.
>>
What's the neatest build you could make using only feats, as many feats as you wanted, and no other class features?
>>
Melee inquisitor at 20 point buy, good or bad idea?
>>
Has there ever been a good reason to wear Stoneplate Armor?
>>
>>47797318
Most Fighter builds.

Unlimited Veilweaving and PoW usage.
>>
>>47797206
call the soul's blade is TRASH for a soulknife.

+1. Oh, +1. Isn't +1 great?

FUCK NO it isn't great. Your other abilities are way better. Fuck you can't even augment it. You want more damage, other options are just better. You want utility, other options are just better. Call the Soul's Blade is the worst of the sleeping goddess maneuvers, period.

Shit man at least like, learn the "it becomes walk on air and spiderclimb" stance or something.
>>
>>47797324
Not terrible, but not good.
>>
>>47797340
Trait doesn't grant you stances.
>>
>>47797318

Infinite feats at level 1 would equal to kitsunes casting dominate person at level 1
>>
>>47797340
Trait doesn't grant stances
>>
>>47797353
Any way to make it work? Or am I just gonna be hosed?
>>
>>47797372
Are you committed to a race? If not, any preferences? There may be a way to force it to work
>>
>>47797402
Human, i'd prefer not to dip any stat below 10 because I don't want to RP an idiot/boor/etc. I guess thats double plus gimping myself so I imagine it would be hard.
>>
>>47797411
Well, being as MAD as a Melee Inquisitor, you'll need a stat below 10, but you don't necessarily have to be an uncultured bastard because of it.

Have you already chosen an Inquisition? If not, Conversion allows you to run Bluff, Diplomacy, and Intimidate on Wis instead of Cha.

With that in mind, your Human array can be Str 16 Dex 12 Con 14 Int 12 Wis 14 Cha 7 with next to no repercussions for low Cha.

That said, a Dwarf works just as well, but with Str 16 Dex 12 Con 16 Int 12 Wis 16 Cha 5, giving you three 16s without any real issues.
>>
>>47797486
It's skulls and shackles so I just the drunk hero good for the liberation/freedom of movement domain, but I am open to others. Conversion isn't quite in his domain, but I could tinker around and give him a different god.
>>
>>47797411
>>47797486 (me)
Also, the Conversion Inquisition gives you a 1/day Dominate Person at 8th level, which is fantastic. It only lasts 1 minute, but that is more than enough.
>>
>>47797297
yes almost as if varying numbers meant varying percentages, indicating that a +1 is not always 5%, and that it can in fact go all the way up to +100% for certain things. 5% taken to 10% taken, or a 100% increase.
25% taken to 30% taken is a 20% increase.

By the way, someone starting with a hide armor and a heavy shield that had, say, 16 dex because he's not stuck on 15 pointbuy would have AC 19 without any real effort whatsoever at level 1. Depending on his class or race, that could easily be a 20 AC.

CR1 "high attack" averages a +1 to hit. I do hope you don't consider needing a 19 or better to hit that character "min/maxing like a shitter" too?
>>
>>47797509
Domains on Inquisitors are generally not a good idea. They already aren't good, and Inquisitors don't get as much benefit out of them as Clerics.
>>
>>47797543
I might change his deity or at least inquisition to something better, then.
>>
>>47797554
If you don't like the idea of Conversion, Reformation gives you Diplo, Intimidate, and Perform (Oratory) with Wis instead of Cha, so if you won't be bluffing much, it would work great.

It also gives the ability to roll twice and take the better result on those skills, and gives a [wis modifier]/day Charm Person effect
>>
>>47797589
I'll see if my DM will allow that, i'm playing an inquisitor of cayden cailean who kind of became one by accident? So, the thought of him being able to use wisdom for guile stuff and charisma would certainly help.
>>
>>47797617
Diplo/Intimidate are all you actually need in S&S.

The only time you need to bluff, can be easily worked around with a good intimidate check or a really good diplomacy check.

Or, you know, Charm/Dominate Person.
>>
>>47794610
If you just need someone to carry your stuff and fan you with a cool breeze, I don't see why not.

Or you could have a gish cohort, who can do all the above except you actually have stuff in common to talk about.

Don't get a fullcaster cohort though, they'll act all easy-to-please but secretly be jealous of your level lead.
>>
I've got 6 bonus languages. What should I pick to talk with everyone?
>>
>>47794675
Bard-a-dins

Sonic Thrust / Smite and the image of a holy warrior singing inspiring tunes as they go into battle are doubly awesome.
>>
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Maybe not the best place to ask this, but my next game will feature warships and eventually some naval combat but i'm having trouble finding good information on what medieval naval battles and warships were like. Are there any good resources for this?

And are there any good rules for naval battles in PF or am I going to have to make shit up?
>>
>>47797644
I am thinking of taking stern gaze to make myself a bigger intimidate beast, I admit. I don't really think anyone else is powergaming so far, but I just want to not suck at the least while hitting shit with a big sword and being a semi religious pirate.
>>
How would one convert 3.5e's Radiant Servant of Pelor PrC to PF?
>>
>>47797682
http://paizo.com/products/btpy89m6?Pathfinder-Roleplaying-Game-Conversion-Guide
>>
>>47797675
Stern Gaze it up, man. Intimidate is how you become pirate.

Any ideas as to who's gonna be captain? Because you gotta know that's coming.
>>
>>47797696
That really doesn't cover the specifics of how to translate Greater Turning in, what with channeled energy replacing turn attempts.
>>
>>47797699
So far the captain seems like it's an NPC, butno one really has the chutzpah to be captain yet. I'm rocking +12 cha at level 3 (lol as if that's a lot) and if nothing else my inquisitor could make a decent shot at it if necessary.
>>
>>47797668
There are rules for naval combat in PF, but they're not good.

http://www.d20pfsrd.com/gamemastering/other-rules/ship-combat
>>
>>47797706
"Extra Greater Turning: The radiant servant of Pelor can perform a greater turning (the granted power of the Sun domain) a number of times per day equal to 3 + her Charisma modifier."

Seems pretty clear to me
>>
>>47797713
+12 or just 12? Because there is a very big difference there.
>>
>>47797717
>there are rules in PF but they're not good
ftfy
>>
>>47797728
As in it's 1d20+12 on the roll.
>>
>>47797717
The general siege rules are much, much better for naval combat.

>>47797713
Being captain is pretty easy. You just point and shout and demand other captains/crews surrender or die.

Another plus to having intimidate. Make sure your first mate is a decent treasurer, btw. They've gotta have /something/ to do to go with that title.
>>
>>47797738
How did you manage that? That would be 34 Charisma
>>
>>47797752
I-it's just my intimidate rank+bonuses in total. Maybe I just explained shit badly.
>>
Are any feats particularly relevant for the Halberd?
>>
>>47797774
Power Attack.
>>
>>47797772
Yeah, you said +12 cha when you meant +12 intimidate.
>>
>>47797772
Oh I see, I thought you meant raw Charisma. I may need some sleep.

+12 Intimidate at level 3 seems about right.
>>
>>47797774

furious focus
>>
>>47797784
Sorry, I meant +12intimidate

>>47797786
No, the other anon was right and i'm a dip.
>>
>>47797325
Druid-friendly? No electricity getting bonuses to hit you? No rust monsters? Being Havel?
>>
>>47797774

As with most reach weapons, Combat Reflexes is your friend.
>>
? it's a "no combat for the 6th session in a row" episode
>>
>>47797871
Halberds aren't reach weapons
>>
>>47797898

ok
>>
>>47797898
>Its another "really easy combat played off as big deal in RP" episode
>>
>>47797905

Huh, shit. Wow, I did not notice that before. My bad.
>>
>>47796020
any small-sized reach weapon
whip
ratfolk tail thing
>>
>>47797925
Easy to miss considering it's one of the only non-reach polearms.
>>
Alright, /tg/, I'm looking for suggestions to name my hunter's giant mantis femmebro. Who's got good names? [Spoiler]HER NAME IS NOT DONGS! [/spoiler]
>>
>>47797955
So's a nodachi
>>
>>47797993
Hot Stuff.
>>
>>47797993
Cutiebug.
>>
>>47797993
qtp2t
>>
>>47797993
NOT THE HEAD BITE!!
>>
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If someone was playing an (archetyped) Fighter with no other shenanigans in a party with at least tier 3's present or better, with the character based around being a battlefield commander or knight, would you let them take the Leadership feat?
>>
>>47798354
Leadership is cancer.
>>
>>47797278
> he doesn't know shit about bloodrager
>>
If I want to enlarge a non-humanoid, is researching a purpose-built spell my best bet?
>>
>>47798507
what are you trying to enlarge
>>
>>47798545

Construct PC bloodrager.
>>
>>47798581
Sounds autistic as fuck.
>>
>>47798590

It seemed like a good idea at the time.
>>
>>47798633
its not

constructs don't have blood how can they even have bloodlines
>>
Do Druids have a must-have feat for 1st level?
>>
>>47798660
no they're druids do whatever you want
>>
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Does Familiar Archetypes apply to Improved Familiar?

I intend to get a Shikigami with the Protector Archetype, since it has Hardness 8, DR 5/Cold Iron, and Fast Healing 2.

Its for my Magus.
>>
>>47798712
don't think so but fuck who cares
>>
Can Paladins take Greatsword Battler? It seems fairly locked to CN characters.
>>
So I talked about how I did some fighter changes last thread. I have them here.

https://docs.google.com/document/d/1twEab3PBHvzMLTrx_UJak4P9g5avkvVaZfrBiMPI-6s/edit?usp=sharing

I had to write them in the last half an hour or so, transferring them from paper. I'm going to transfer the other equipment tricks tomorrow (I added more so that fighters could get variety). Here is the list of them:
>Disguise Kit Tricks
>Alchemist Lab Tricks
>Alchemist Fire Tricks
>Tanglefoot Bag Tricks
>Potion Tricks
>Scroll Tricks
>Bow Tricks
>Artisan's Tools Tricks
>Forgery Kit Tricks
>Healer's Kit Tricks

Is anyone interested in this, if so I'll try and transfer them all tomorrow.

Basically the change gave fighters A LOT more defenses than they had previously. I always envisioned fighters as the most defensive martial class, the one who could weather the storm. Their bonus equipment tricks are meant to give them things they can both do in and out of combat, allowing them little tricks brought on my improvisation. I added new tricks to existing items, and new items with tricks to give more options. In addition I changed how Advanced Weapon & Armor Training work, while adding new ones for both.

Check it out! I'd love feedback!
>>
>>47798712
Yes they do, but improved familiar gives us speak with creatures of its kind, so Familiar Archetypes that replace it can no longer be used.
>>
>>47798822
Given that you have to have a CN alignment to take it I'd say odds aren't good.
>>
>>47798822
Paladin VMC Oracle with the Unchained Curse can. It allows you to bypass alignment restrictions.
>>
On a scale of mildly rustled to russian slat mine,

How angry would a DM be if I took both the Magical Lineage and the Metamagic Master Trait?
>>
>>47798950
Are you a magus?
>>
>>47798981
Spellslinger Wizard / Hexcrafter Eldritch Archer Magus
>>
>>47798994
Well then is he's halfway decent then no, but if thinks damage output is scary then he'll no doubt sperg out.
>>
>>47798994
>Spellslinger Wizard / Hexcrafter Eldritch Archer Magus

>Slumber Hex to sleep
>CdG with a x4 Spellgun
>Spellstrike for x2 intensfied spell damage

>Slumber fails
>Named Bullet
>Autocrit with a x4 Spellgun
>Spellstrike Disintegrate for x2 intensified spell damage

I'd be fucking saltier than the dead sea if you brought that to my table, anon.
>>
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Hi /pfg/ I am nearly done with the Luchador homebrew I have been working on and I have you guys to thank for that. All that is left is to finish the personas, there are a few already done and they are heavily based on sorcerer bloodlines. I want to have at least a handful of viable personas done before I playtest it. Here is a link to the class
https://docs.google.com/document/d/1PuHwR9uNL9zL2AGqUhYzOd47IJb22l1IK4aU1GxyYuU/edit?usp=sharing

I also need to make more Finisher and Submission level techniques. These are supposed to be more devastating and mystical, while the normal techniques are mundane. The technique list is here:

https://docs.google.com/document/d/1ipxvQejtKTPkXRZjualQKDqn4V39qmoY4skZVaaW2TE/edit?usp=sharing
>>
How high should you raise your Wisdom to on a battle cleric? Just enough to quality for 9th level spells?
>>
>>47799391

You don't actually need more than 14 starting wisdom

If you expect to get a +wis item fairly soonish you can even skimp below that
>>
>>47794675
Alchemist/Witch
>>
oy vey

One of my players really wants to create his own race, and he wants to take one of these RP traits that gives dr 5/silver

is it just me or is that totally insane for a low level character to have.
>>
>>47799479
DR is useless, so not really. He dies just as easy as anything else to Sleep+Coup, or literally any disables.
>>
>>47799507
DR 5/silver is definitely not useless at low levels, that means you're essentially invulnerable to all the rusty shanks and rusty dagger shanktown.
>>
>>47799479
DR is laughable. Especially in later levels when PF becomes either Rocket-Tag or Save-or-Suck.
>>
>>47799542
I agree

The problem is DR at lower levels, where it gives invulnerability to damage.
>>
>>47799511
Silver bludgeoning weapons are neither expensive or rare, and are entirely reasonable to have occur. There's also Weapon Blanches, and spells that change the DR. It doesn't apply to elemental damage, doesn't affect negative conditions, it's ignored by creatures with DR/Silver.
>>
>>47799479
While this SEEMS (to him anyways and for some strange reason to you right now?) like a powerful ability, giving him amazing protection against the desperate rusty goblin shanktown, it very quickly becomes a non-issue, and then a drawback for the cost he spent in obtaining such an ability that no longer aids in his survival.
>>
>>47799573
i'm just feeling 5 is a bit much

Like i'd be totally ok with 3.
>>
>>47799573
Silver Bludgeoning weapons might not be expensive, but how often are npcs going to have them? Or for all monsters you fight to have DR/silver so they can bypass it?
>>
>>47799589
5 is honestly not bad. If you're gonna do 3, at least have it scale up to 5 at like level 3.
>>
>>47799565
Street Wizards with Magic Missile, Color Spray, Grease
Alchemists with Adhesive Spittle, Web, etc.
Dire Rats with disease DC16 (hard to overcome at early levels)

Its a... humbling experience.
>>
>>47799590
With how cheap silver bludgeoning weapons are, I am surprised that any guy who knows his shit doesn't have one.
>>
>>47799590
Not often.
Again, this WILL help him greatly against desperate goblins. DR 5 is pretty huge at level 1-2.... so long as it's small things with not-good weapons that aren't power-attacking nor get a crit on you.

By the time there's +3 weapons (or the equivalents from powerful monster HD) it's become permanently obsolete, and until then anything made of Silver, Mithral, integrated to anything with DR/Silver or the various blanches/coatings.

by level 2-3, a "captain" or the like might have a silvered or mithral main weapon as a mark of prestige instead of a magicweapon.

There's also magic and ENERGY DAMAGE (all of it) that hasn't even HEARD of this "DR", as well as untyped, etc.

Only Slashing, Piercing and Bludgeoning that have none of the bypass-conditions at all must deal against DR.

Those and only those.
>>
>>47799590
>>47799613
Not to say that I think every town guard would have one. But I would expect ones that know werewolves and vampires are local nuisances, or elite guards would always have one handy. Any boss type character too would have one, or arm their champion with one.
>>
>>47799479
>RP traits that gives dr 5/silver
>RP

Have that bite him in the ass.
The adventure begins in some backwater village where feral lycans roam the deep woods and many villagers carry a set of silver weapons against such a threat.
>>
>>47799621
A silvered two handed weapon is just 180 gold more. One handed is +90 gold. Super cheap. I expect every captain would have one as long as they aren't in a poor area.
>>
I fully expect cold iron weapons to be more common than silver weapons personally.

Cold Iron basically means mundane untreated iron ore smelted to a sword.
>>
>>47799649
180 gold is fucking expensive man. Also, don't silver weapons have a -1 damage penalty anyway? So they're not the kind of thing someone would carry around unless they're crazy prepared or expect to fight something that needs it.

And even if they're using silver weapons, at level 1 that's still 1 damage you're NOT taking, since that damage penalty doesn't go anywhere.
>>
>>47799658
You'd be right. Cold iron is usually cheaper than the already cheap silvering. Its just double weapon cost. 2 gold for 20 cold iron arrows. 26 gold for a cold iron bardiche.
>>
>>47799674
180 is not that much, and bludgeoning ones don't get a penalty.
>>
>>47799658
Eh. Depends on setting.

Sometimes its normal iron smelted a certain way, sometimes it's some special, rare type of iron, and in the actual old fey myths it was ANY iron, since iron is specifically a massive fuck you to fey.

I think golarion is 'it's a special kind of iron, smelted a special way so it stays special'
>>
>>47799689
Weapon Blanch

>These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.
>>
>>47799674
They have a -1 penalty to piercing and slashing damage. Its why silver was first mentioned with bludgeoning weapons here: >>47799613

And I did say "As long as they aren't in a poor area." You are the one that said they would have a silvered weapon instead of a magic weapon. No reason they wouldn't have both, if not enchant the silver weapon.
>>
>>47799658
Actually no, for the exact reason you stated.

Well, traditionally "cold iron" was just an older version of saying "cold steel" because they didn't have much of the latter yet at all. Something being weak to "cold iron" was just a poetic way of saying you can just stab it in the fucking face, not a particular mystical metal.

To anyone from the olden days, if they knew what was happening as you heat-treated, tempered and annealed a weapon, you can be certain that they'd view shit as the opposite of shadowrun: The more worked a material is obviously the more mystical!

Today we'd say they're vulnerable to hot lead, or DU.

Now then, under Pathfinder rules, Cold Iron is only found in particular deep ore veins and has to be carefully forged at low temperatures. Also +2000gp if you ever want it enchanted.

Everything made with it costs double, which is less than, say, mithral, but most regions won't necessarily have it available.
>>
Newfag DM here trying to run a module for my friends. When totalling XP, do I add it up and then divide it among all the players? Or everyone gets that XP amount for the CR listed?

Dividing it seems to result in really slow leveling with 4 players, even on the Fast progression..
>>
>>47799737
You do indeed divide it. What level are they, and what enemies are they facing in the example?
>>
>>47799737
better idea, though up to you:

Modular Level Up

You level up based off the party completing a "chapter" or an "achievement" or a "benchmark"

Wiping out a bandit camp, Successfully bartering against a wily merchant, Escorting a caravan safely to another town, etc.

This is more narrative based style of handling player growth.
>>
>>47799760
its what i do, its a little hard to do the first time you run an AP but once you sorta figure out how its supposed to go it works out pretty well.
>>
Will DSP ever release a big, nice refluffing package for Psionics that makes it sound not like jarring pseudoscience bullshit that isn't fitting with medieval fantasy? Fluff issues are the biggest gripe of my players with Psionics.
>>
>>47799938
It's crystal based arcane magic. Tada.
>>
>>47799938
Its not even hard to do it yourself. Though didnt the psionics book have something about using it as rune magic?
>>
>>47800083
It's a half-assed one-page description that makes no sense.
If anything, Vancian magic is more runeish in theme.
>>
Is there a working non-virus-infested keygen for Hero Lab anywhere?
>>
>>47800399
There's the SRD, Trove, and Myth-Weavers. If you can't be fucked to use them, then you don't deserve a game.
>>
>>47800416
I used Myth-Weavers for a long while already, but it's clunky and I somewhat dislike it.
>>
>>47800418
It's a hell of a lot better than Hero Labs. Do you use Experimental or non-Experimental?
>>
>>47800436
Experimental.
>>
>>47800443
Dear god no. Try the other one, man. It's less shit.
>>
>>47800453
Experimental looks prettier, though. I can't stand the ugliness of non-experimental.
>>
>>47800467
Form>Function, anon.
>>
>>47800473
Did you mean function>form?
>>
>>47800478
I'm tired as shit and multitasking, so yes, I did.
>>
Also, non-experimental doesn't tally gear cost. Doing that shit manually is a chore.
>>
>>47800585
Just use a calculator... you don't need to know how much it's worth once you have it.
>>
>>47800610
It's very convenient when you often build characters above level 1 with gear up to their WBL.

Like, look at this shit:
http://www.myth-weavers.com/sheet.html#id=840926

It's my PC for an upcoming campaign. It'd be a hell of a pain to select gear up to WBL manually.
>>
>>47800626
Open Calculator
Input WBL amount into calculator
Subtract gold for items when you purchase them from calculator
Continue to do until you have all you can afford
Congrats, you now did it
>>
>>47800653
You do realise selecting optimal gear may take hours of switching around items?
That character here has around 20 Ioun Stones alone.

With a calculator, that's fucking hell.
>>
>>47800662
What? Are you retarded or just a shill?
>>
>>47800693
I linked you a character above.
Carefully selecting the items for that character up to WBL took me several hours.
I'd rather kill myself than do it with a calculator, while the experimental sheet made it simple enough.
>>
>>47800662
Notepad is a thing, you know.

I just mark down what I'm buying with the prices, and when I'm done, tally it up.

Or if it's a lot, do it in batches. So I buy a few items, count how much I got, mark it down, do another batch, so on.
>>
>>47800705
Congratulations, you're dumb.
>>
>>47800716
And that is much slower and less convenient than just having it automatic and on the fly.
So, to each their own.
>>
>>47800721
>I want this functionality on my character sheet as it makes life simpler
>HURR YOU'RE RETARDED
Classic.
>>
>>47800722
Excel.
>>
>>47800790
And I don't want to create two sheets every time I make a character.
Why would I?
>>
>>47800730
>I want this unnecessary function that does nothing added, because I'm incapable of using simple addition and subtraction
>I'm too stupid to just write down the costs of my gear on the same line
>Bitches about the sheet not being good
>Gets recommended a better sheet
>Nuuuuuuh it doesn't have this one particular feature that nobody needs because I'm a dumb whore :((((((((((
>>
>>47800800
Look at that fucking example above, anon.
It has 40 lines of gear, each carefully cherrypicked.
Handling all that manually is a fucking nightmare.
>>
>>47800797
>>47800805
Because you get a better sheet overall. If you're working on the inventory already is it really that hard to open up Excel and then just close it when you're done?
>>
>>47800805
You
Literally
Had to type it in
Manually
The only function it does automatically is add/subtract it, which is literally as simple as putting numbers into a calculator

If you seriously cannot accomplish this, yet you still bitch about wanting a better sheet, then quit the hobby
>>
>>47800830
I guess that is an option.
>>
>>47800857
I keep my Excel sheet at the end, but that's because I also have the weights in there.
>>
Are there any other ways beyond a MoMS dip to be in two styles at the same time?
>>
>>47800887
http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Weapon%20Style%20Mastery

Technically, yes.

Are you talking about the Stregone?
>>
>>47800887
There's a Weapon Mastery feat for it, but it's exclusively for a Weapon Style+another style; not two any styles.
>>
>>47800910
>>47800914

Shit. I wanted to go Dragon/Pummeling without having to dip MoMS but I guess there's no way to do that
>>
>>47800830
To be fair, I kinda fail to see how is it better:
http://www.myth-weavers.com/sheet.html#id=847888
The functionality outside of equipment is pretty much the same as far as I can see (with a neat small benefit of automatically calculating PP), except it looks worse.
>>
>>47800953
Ask your GM for houserules
>>
>>47800981

My GM is an uptight cunt who makes us play by PFS rules
>>
>>47800963
Personally I feel the opposite - I like the look of the non-experimental better.
>>
>>47800887
I think there are archetypes for some other classes with that.

>>47800984
Fuck that DM and bail.
>>
>>47800984
Leave the game then and find a better one
>>
>>47800988
Well, then it boils down to only personal preference and taste.
>>
>>47799938
Let me get this straight: you're asking if we'll ever put forth a ton of work, with no actual mechanical changes, into a refluffing supplement whose scope is so great that we'd have to charge money for it while somehow looking people in the eyes?

That's gonna be a "no," friend anon.
>>
>>47801683
What about at least just alternate names for the disciplines so they don't sound as bullshit pseudosciency?
That's, like, one page at most.
>>
>>47801703
Outlook grim. Not gonna say that won't happen, will say that I can't envision the team bothering.
>>
>>47801737
Oh well.
>>
>>47801760
Why don't you do it yourself?
>>
>>47801778
I already did a major refluffing of Psionics for my games. (otherwise one of the players would even refuse to play with Psionics, despite admitting he finds the mechanics awesome - literally his only issue was and still is the fluff)
But it still feels off (I also dislike Psionic fluff even after my attempts at refluffing it) and I dunno what to do with it.
>>
>>47801791
Fix it.
>>
>>47801801
If only I knew how, anon, if only.
>>
>>47801805
Make attempts, fail, try again. Post it in the thread and ask for advice. Give an idea of what fluff you DO want for it.
>>
>>47801818
I want it to feel like medieval-ish magic. The kind you'd imagine Merlin doing. Definitely not 19th century weirdness.

What was my attempt at refluffing it:
Disciplines are renamed into the closest corresponding schools of magic (e.g. clairsentience is renamed into divination), psionic-magic transparency is taken even further than prescribed, and psionics are, in-universe, seen as merely an advanced form of magic (most psionic classes representing advanced arcane magic, while Vitalists represent advanced divine magic).
That is, it's the same fucking kind of magic, they're just more talented and thus access it in a flashier way than usual spellcasters, not needing the usual chanting and fingerwiggling to achieve the same effects, and being more flexible in what they can do.

This was easier to swallow for my players than how psionics are supposed to work, but it still feels wrong.
>>
>>47801861
Why do they have to be more talented, necessarily? Just have it be a different tradition of it, but utilizing the same basic energy.
>>
>>47801886
>Why do they have to be more talented, necessarily?
That's what first came to my mind on how to explain them not needing the chanting and fingerwiggling.
>>
>>47801889
>>47801889
>>47801889

New Thread
>>
>>47801896
The thread isn't even dead yet, fucker.
>>
>>47801909
It's page ten you horse fucker.
>>
Trained Grace (Ex)
Source Weapon Master's Handbook pg. 18
When the fighter uses Weapon Finesse to make a melee attack with a weapon, using his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, he doubles his weapon training bonus on damage rolls. The fighter must have Weapon Finesse in order to choose this option.


What does this mean and how does it work?
>>
>>47801949
You get a Weapon Training bonus on damage rolls if you're a Fighter with Weapon Training.

If you have Weapon Finesse, then you double the bonus to damage rolls if you're using a finessable weapon and have Trained Grace + Weapon Training for that weapon.
Thread posts: 382
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