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Pathfinder General

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Pathfinder General /pfg/

Familiars and Psycrystals Edition

How useful can you make your little pets, /pfg/? Have you made homebrews based around them?

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here: http://web.archive.org/web/*/http://www.d20pfsrd.com/

Old thread: >>47712129
>>
>>47719503
BAB and feats are not effects. Stuff like detect evil is.
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>>47719513
Reminder a big fuck you and fuck off to any homebrewers who aren't DSP or Paizo
>>
An interesting question came up at my table tonight, /pfg/.

What is your favorite of the 6 Ability Scores?
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>>47719531
Be the change you want to see, anon.
Review people's homebrew and make homebrew worth talking about.
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>>47719531
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>>47719513
Never underestimate the power of a one-expendability/day psicrystal to round corners for you at low levels, or callously act as a targeting beacon...

Never underestimate the power of a Psi-Core to give Call-Weaponry a new lease on life past low levels (for those of us not building for it with certain archetypes of course)

Never, EVER forget that it's an extra set of every skill you have, and has a set of actions. Even in your pocket it could be helping you.
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>>47719503
They aren't effects at all any more than gear is an effect.

>>47719531
So about the nolifes I've been seeing acting salty as fuck. Is that all you doing a bad job of shitposting or did you start a gay little club?
>>
>>47719532
I like Wisdom.

Governs Perception and Will Saves, and it's the casting stat for the Druid and Inquisitor, two of my favorite classes. What's not to like?
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>>47719558
I'm still gleeful at the anon who's making that Stregone warlock.
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>>47719513
>Puss in Boots
>Cat Sidhe
>Familiar

Puss would be an awesome familiar considering how he singlehandedly made his master a fucking King.
Did DSP ever throw a bone to this smug kitten in Gareth's Fae Book?
>>
>>47719565
People at a gay club don't have the time to write such long diatribes on the internet.

Trust me.
I knew the owner of one club.
>>
>>47719532
Dex is the physical god stat.
>Reflex, AC, attack, damage and stealth.

Wis is the mental god stat.
>Will, AC, attack, damage, and very vital skills (perception and survival)
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>>47719565
Really? You don't think getting feats for having more hit dice isn't an effect of hit dice. I guess someone with 3 hit dice doesn't get 2 feats for having 3 hit dice? Do you realize how stupid and ludicrous that sounds?
>>
>>47719578

I don't thikn it's even out yet...

Quite frankly, I haven't heard much from the Psionics Occult and fae playtests in a while.
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>>47719591
>Survival
>vital
>create water
>create food and water
>ring of sustenance

>>47719592
The feats are a result of an effect, not an actual effect, you mongoloid. The same way having gold at chargen is the result of an effect and not an effect. Gold is gold and feats are feats.
>>
>>47719532
Cha/int/dex masterrace

Str doesn't show any skill of the character - it just means you spent a lot of time lifting.
Wis is useful but also boring - lots of interesting things happen when your character can make questionable decisions.
I've played a kineticist and there aren't that many interesting ways you can spin being con-based.
>>
>>47719577
I'm still trying to get some followup on the one bit of feedback I got on my Spherelock conversion. I got one bit of feedback saying its damage was still shit, but her never really explained it further than that when I asked for clarification.
>>
>>47719606

Don't knock Survival. Having a leader who's good at it is great for not getting lost in the wilderness and auto-avoiding a ton of natural hazards.
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>>47719592
Since I'm inexplicably awake right now, may as well answer. Psicrystals don't have Hit Dice.

>>47719605
PsiAug Occult's been slightly on hold thanks to getting some other projects handled and life stuff on various peoples' ends. It still exists though, and we're still watching feedback and playtesting.
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>>47719609
>there aren't that many interesting ways you can spin being con-based.
Agreed. You're pretty much that kid in elementary school who could eat worms and pine cones on the playground with no ill effects
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>>47719619
Oh, sure, it's handy, and I usually grab some of it myself if I have ranks free, but hardly vital given how cheaply spells can replicate its effects. Particularly since magical food/water or rings of sustenance are guaranteed not to be poison or some bullshit if you're in Hell or somewhere inhospitable.
>>
>"For the purpose of effects related to number of Hit Dice, use the master’s total level in psionic classes."
>It's a hard sell to try and argue feats and BAB aren't effects related to number of hit dice.

...huh. Now that I look at it...anybody know if the above means DSP psicrystals DO get BAB and feats and skills and things? I mean on the one hand it seems like that would be more well-known but on the other hand anon is right, there's an argument there.

Failing that they're just fucking useless. Which is a shame because I love them. Fingers crossed for companion psicrystals in the Augmented expansion. :(

Someone asked about psicrysmals: they were from an obscure very tiny supplement called High Psionics: Psicrystals Expanded by DSP back in 2007. You basically made your psicrystal into a Diminutive Elemental (3.5 stats, so 3/4th BAB) animal companion that could burrow and eventually grow up to Small size.
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>>47719623
They do not. They are treated as having the same number of hit dice as their owner for effects related to hit dice, same as familiars. Which have had feats off of that same clause since 2001.
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>>47719626
>>47719609
>they never saw Flex Mentallo
He's more Str-based, but you can refluff it to Con easily enough.
>>
>>47719638
>>47719623
I'm assuming effects related to Hit Dice don't include BAB or feats either. :\

Unrelated: Maddening Fear, a Dread Terror, applies an untyped -2 penalty to a target's Wisdom score. That's really all it says. Should there be a duration? Or I guess I know there should, does anyone know what it IS? Is it stackable?
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>>47719513
In the last session I played, my (Celestial, Protector) familiar was a fucking hero.
While I was being tortured in a complex a mile away, she teleported herself and my weapon using Guardian's Return, and cut my bindings.
We fought for our lives awaiting our rescue by the party.
Familiars are great.
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>>47719640
...what? Familiars get feats in Pathfinder?!
>>
I know Gardens are supposedly the best buildings/rooms you can get with Downtime rules, but is there any reason not to upgrade them to Greenhouses if you have the resources to spare?
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>>47719671
They received feats from the exact same rule (which psicrystals also have now) in 3.x. Paizo doesn't agree, but since when did we give a fuck what Paizo thinks?
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>>47719636
if you think that's the only way Survival works, you don't deserve your name. Or you have a shitty DM who does not know how to throw environment into the combat scenario.

>Tracking
>Avoiding getting lost
>Discerning whether that overgrowth you're passing through is poisonous or not
>Checking if the swamp water is safe to cross or will swallow you whole, etc.
>Trying to survive through a sandstorm or a blizzard
>>
>>47719513
Tattoo familiars are fun and flavorful, and I want to try tumor familiars on my alchemist, though I have a feeling my GM might hit me across the head if I stack too many companion creatures at once. I also, sooner or later, want to get a caster to a high enough level to use Polymorph Any Object to turn an ordinary Sage familiar into a true companion.
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>>47719707
>locate person/object
>find the path
>detect poison
>not being dangerously overconfident for free exp and !!!FUN!!!
>endure elements
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>>47719640
If that's correct, then there's a break in the rules from the RAI. Psicrystals are not supposed to get their own BAB, feats, or skill ranks (barring Perception and Stealth).

Do you have a citation on that, though? I'm genuinely interested, because the general consensus in the 3.5 community had always been that familiars don't get feats beyond their first one (since they don't increase their Hit Dice, while Psicrystals explicitly did in 3.5). As far as I was aware, Pathfinder familiars were no different. Now I'm curious but can't find any dev posts or discussion threads that conclusively state it one way or another.

>>47719662
Re: Hit Dice - correct.

Maddening Fear: I've got no idea, there. It probably should have a duration listed but doesn't. I'll ask.
>>
>>47719723
If survival is useless because spells can replicate its effects, then why the fuck do we have skills at all since spells can do pretty much everything skills can?
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>>47719741
Wizards have to have something to feel superior towards :^)

Skills are also cheaper, generally speaking. I keep telling you Survival is legitimately useful, just not vital like Perception is.
>>
>>47719723
>locate person/object
Won't work if you don't know what it is you're hunting down
>find the path
Won't work unless you know the next town destination
>detect poison
The bush isn't 'poisonous' its got stinging nettles or whatever.
>not being dangerously overconfident for free exp and !!!FUN!!!
Your DM is running a liberal daycare. We get it.
>endure elements
Won't save you from a sandstorm or a blizzard.
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>>47719754
>ad hominem and situational problems
Expected.
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>>47719762
That's... not ad hominem, bruh.
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>>47719577
And I'm still amazed people are enjoying it so much, though I do feel a bit bad for >>47719614

I have a feeling none of the archetypes I'm most excited to make are going to be nearly as hyped as the initiating or psychic ones that get made.
>>
Man, I can never not hate the idea of Psicrystals, I can barely tolerate familiars if only because they have some basis in folklore. I hate them slightly less than I do the idea of permanent Psionic items. Though I do hate Psionic items less if I imagine them as being less of a "magic" item and more like a "mundane object that requires Psionics to use properly".

Dorjes, Psycrystals, Psionic Planeshift, Genesis, and 99.9% of 7th Path leave a bad taste in my mouth because it tries too hard make Psionics "arcane casting with a coat of paint" instead of it's own interesting thing.

Does anyone else feel this way?
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>>47719779
NOTHING will exceed /pfg/'s insatiable thirst for initiating. Ever.

They could be drowning in it and they'll still act like they're in the Sahara.
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>>47719762
>dismissive blurb instead of an argument
Expected.
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>>47719787
No, because I'm much more interested in a useful set of mechanics I can fluff into my own thing than something that tries too hard to be distinct. Psionics doesn't have to be bald guys touching their temple to read your mind, it can be use for magical ninjas, mage traditions that focus on torrents of fire, lightning, and ice, powers resulting from supernaturally tainted blood, or whatever the fuck else you want to use it for. Which means it needs to provide mechanical solutions to the problems you're expected to face as an adventurer, same as any other power source.
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>>47719787
Our Psionics is futurepast technology powered by a divine source. Vid related.
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>>47719819
Not that guy, but I feel like it cheapens things when everything has to have a solution to every problem, as opposed to different things having different areas of strength.
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>>47719787
No. Psicrystals are great. The only thing I dislike is that they are not INHERENTLY STATED to look like little aberrations and psionic beasts, so you have to clarify that to the DM. I love having little friendly things to play with and bounce off as roleplaying aides. Psicrystals, familiars, Endeca's gregarious gravity slime, animal companions, I basically want one of these things on every fucking character.

My dream is a martial that has an eidolon but no spellcasting but they're never gonna let us have it, I guess it probably would be stupid. But I keep thinking how great it would be to do with a zealot.
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>>47719836
I'm that guy and I feel the same way.
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>>47719836
That's a division by class and character, same as magic. Not every psionic character can solve every problem.
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>>47719614
I'd have to read it.
BUT
If it's based on destruction sphere, then the feedback is correct.

The biggest problem with many "blaster" attempts is the idea that one big hit worth maybe two normal ones but its-own-standard and/or otherwise incompatible with most ways of upping damage is worth the same as a full-attack.

For example, Even if by level 20 you can get an eldritch blast's damage to 30d6, which sounds huge compared to a 10d6 fireball....

That's 180 maximized. That means assuming it's maximized *AND* devoid of total-failure-states such as "against normal dragon and balor AC on BAB 15 with no enchantments" or "Reflex Half, lol", it doesn't even deal half a CR 20's average estimated health *before* common defenses such as immunities(OW), resistances(still ow) or DR+hardness.

So the big "this is all about damage" class/archetype/build turns out too be giving up fucktons of potential in exchange for being barely half (and that's assuming the maximized is resourceless and automatic here!!!!!) of what a damage dealer for the party should be capable of doing for his party at that level.
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>>47719787
Psi-drones you toss around a corner like a camera don't do it for you?
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>>47719869
They don't, especially when they're supposed to be intelligent.
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>>47719879
smartphones are intelligent.

that doesn't mean they're not expendable.
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>>47719869
It's what I do with my familiar every now and again: Move action to let him out, let him have his entire round of actions moving and scouting, then caster uses a move action to pull the sucker back as a tattoo.
Tattoo familiars are neat like that.
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>>47719889
Snartphones aren't sapient.
>>
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Your favorite build for a kobold, fluff / mechanics-wise?
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>>47719904
Psicrystals respawn.
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>>47719852
Yes, but what's the point in having them be different then? What's the difference in being a magic user as opposed to a psionicist if they can all do the same things anyway?

Incidentally, the whole thing with ectoplasm bugs the hell out of me. Ectoplasm is ghosts, darnit.

>>47719859
It can full attack with its blasts. The damage scales up from 1d6 to 5d6 at level 17. You can apply Blast Types to them, so you could make them D8s if you want, or apply Crafted Blast to never roll under 3 on the damage rolls. They can TWF them, and have a Vigilante Talent to get TWF, and use their casting stat instead of dex to qualify for further twf feats. They can get Destructive Focus weapons to get enhancement bonuses on their blasts.
>>
>>47719614
I already shared some feedback about your spherelock before.

Warlocks in 3e are or decent as damage-dealers, but what made them better than martials is because of Blast Shapes and Blast Infusions.

A Martial can full attack and do more damage than a warlock. Sure, that's fair and expected.

But the warlock can shape his blast into a cone, a chain, a burst or a wall and infuse it with acid to melt AC, fire to do DPR, cold to slow and other abilities that does blindness, fatigue, fear, etc. making them MUCH more valuable in a fight because those debuffs benefit the party as well.

And that's how I think you should proceed with your spherelock. A crowd-control blaster. Not great at damage and not as gamebreaking as a wizard, but somewhere in that middle.
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>>47719905
Dragonwrought loredrake, desu
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>>47719905
NOW, it's Chimera Soul Warlord, the brave little kobold who will eventually gain access to permanent Form of the Dragon II as a stance.

PREVIOUSLY, synthesis summoner just feels really appropriate. Mesmerist is fun too, for a cobra-like serpentfolk-style kobold.
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>>47719920
Their mechanics are meaningfully different. Psionics models casting with a mana bar instead of a spell-revolver. That's the single most important distinction between psionics and spellcasting.
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>>47719920
show it and Ill see what I can do in the morning.
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>>47719513
>How useful can you make your little pets, /pfg/?

SHARE PAIN WITH PSYCRYSTAL.

There, you now have 1.5x more HP than you're normally expected to have at your level.
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>>47719904
For the drone example, it could have some limited AI or something. I find it hard to put a psicrystal with most of my characters, too.
>>
>>47719936
Power effects are also mechanics, and mechanics DO have an impact on how a character will act.
>>
>>47719951
I'm just not big on the idea period.
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>>47719924
Sound like Kineticist
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>>47719963
A kineticist that doesn't suck Bhulman balls.
>>
>>47719924
See, here's the thing. Spheres can DO all those things already. Everything people tell me that warlocks could do, Spheres can already do.

And people's biggest disappointment with the Warlock Vigilante (As far as I can tell) was that mystic bolts damage was shit on cheesy biscuits.

People were hyped about Kineticist, because all day magic attacks made them think of warlocks. Then it was a kineticist.

Then Warlock Vigilante made them think of Warlocks, since it too could do all day magic attacks, they were just shit.

I'm not sure what I can really do here.
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>>47719938
Here ya go.

https://docs.google.com/document/d/1jNC6Z3p7AA-tjkBsp0lDuBT3YRoJQzOeqr9fuyF0QAk/edit?usp=sharing
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>>47719962
Let me guess, you don't like deep focus either? I think we've gone down this path before. Fake it until you make it, I guess.
>>
>>47719989
Sorry anon. Warlocks revolve around two main class features: Eldritch Blasts and Invocations.

And yeah, that pretty close to a Spherecaster as any.
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>>47720017
I'm actually fine with deep focus, my only complaint is that you get a lot less bang for your buck than psi crystal containment.
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Anyone got any good Harrow or Card-based Caster homebrews?
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>>47720047
Would a Spherecaster with Skilled Casting using Perform: Tarot scratch that itch?
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>>47719924
Warlocks weren't good damage dealers by default, you had to use the Hellfire Warlock prestige class at mid-level and lock yourself into very specific fluff.

I usually houserule-merged it into the base class in a smooth progression:
>Consuming Blast: You can add 1/2 your level in d6s to your Eldritch Blast until the next turn at the cost of 1 Con damage. This special Con damage can be restored by 2 at a time with a full-round action.
The mandatory Hellfire is gone and integrated, and the mandatory wand of lesser restoration/Binder dip is gone and integrated too. Now that I look at it, it's funny how close the Kineticist got to this simple shit, before hijacking it and flying into a major landmark.
>>
>>47720035
At least Awakened Blades get Deep Focus for free, and Goetics, aberrant aegi, and mythic squeeze a little extra from Psionic Body.
>>
>>47720068
Hellfire wasn't even good by itself. You needed Claws, Glaive, or Grappling Blast to not be still shit since it was only one attack per round.
>>
>>47720077
Yeah, but it sucks for every body else.
>>
>>47720096
Then try, try, try until you find a fluff for psicrystals that works for you, or ask your DM to up the benefits for Psi-Body/Deep Focus.
>>
Nightmare Constructor Dread...

...or just Nightmare Dread, the Path of War variant?
>>
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>Join group of randoms at LGS
>Everyone begins to talk about what kind of character they want to play
>Every player other than myself is playing as some form of the lone swordsman who can be found in the darkest corner of the tavern with a scarred eye.
How would one go about making this glorious bastard in Pathfinder? We need someone to lighten the mood and I'll be damned if it isn't my calling.
>>
>>47720140
Bard for Illusions and Disguises
Lots of Bags of Holding
A Sorc bloodline that gives you an odd anatomy like Abberant
Craft Wondrous Items for random comedic items like Ring Gates, Dust of Dryness, Campfire Bead, Snapleaf, etc.
>>
>>47720140
Hm.

That's a good question.

Part of me wants to say Alchemist almost, due to the shit you can pull with Discoveries. Not to mention the Mask has pulled bombs from nowhere at least once. Not sure.

I think the Nameless One feat is almost a necessity though.
>>
>>47720115
Honestly, unless I'm fine with it unless I'm in a gestalt, where you NEED super high optimization. Otherwise, I can hold off on getting another focus and not really feel it. It's just kinda unfair that a trap otiin like that isn't going to get addressed.
>>
>>47720140
In personality it puts me in mind of a nega-Bard. The jester that fucks with everyone and whose performances are making fun of people for reversed inspiration effects that target enemies. It was literally called the Jester when Paizo made it in 3.5, I don't know what the nega-Bard in PF is called. I'm positive there must be one.
>>
>>47720210
Prankster and Court Bard
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>>47720210
I kind of feel like Street Performer might do good, if only for Madcap Prank.

I can also see Hoaxer maybe working, or potentially Wit, if only for Cutting Remark.
>>
I am having a very hard time pinning down Downtime Rules.

One part says that you can get Capital by just spending a day of downtime and the Earned Cost of however much you need, but then immediately afterward the sections for Unskilled and Skilled Work seem to contradict that, saying you have to roll checks to get the Capital.

pls to halp /pfg/
>>
>Using roll20's token library for player characters

WHY?
>>
>>47720292

Downtime rules are shit

Find another game with a better system for it and port it over to Pathflounder if you still wanna play pfrpg
>>
>>47720388
Do you have these all in a folder you could upload conveniently?
>>
>>47720388
Because I'm lazy to look for one, I'm busy working on the map and you didn't send me your clean background character art.
>>
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>>47720437
http://g.e-hentai.org/g/857194/6fad3850a2/
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>>47720080
This. Steady damage is worthless in a game that's decided by rocket tag, you need to be able to output high damage to matter if you're a damage class.
>>
>>47720455
Thanks anon!
>>
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How much of a write up/players guide should I make if I want to GM a game?

How much of an impact does it make? What have you, or other GMs done?
>>
I have a session tomorrow that I haven't planned for, I'm such a lazy GM. Stuff happened last time when I didn't plan and my campaign ended up going off the rails, and I don't even railroad.

My party have ended up in a capital and are trying to break a prisoner out of the holdings of a church that is... neutral at best. He has information the church probably shouldn't get their hands on and they are in the process of figuring it out. My question to any GMs out there would be:what kind if encounters would you find in the prison of an evil church's regional headquarters? They are going in stealthily and will probably get some information on layout before going in.
>>
>>47720504
Players should understand the way the setting feels and have enough cultural information on however many populated places are relevant to build characters that feel like they come from the world rather than through a random portal looking for quests to go on, unless that's the plot.

Take the place the game starts in and two other relevant places. Nations preferably. Players should understand the cultural inspiration (Vikings, but with Egyptian aesthetics / Irish party, but in Ancient Sumer / et cetera), the important religions across the region, and some basics of the social structure (X has two queens chosen from the nobility and a king elected by the arcane collegiate, Y is served by randomly-chosen seasonal shamans who lead based on advice from a mysterious council of demon-possessed animals) for those places.

A short few sentences on THEME (what the story is about, very broadly) and MOOD (what genre the story takes place in) are also good ideas.
>>
>>47719513
>How useful can you make your little pets, /pfg/? Have you made homebrews based around them?
I houseruled that both Psicrystals and Familiars gain feats.
>>
Anyone from DSP here?
>>
>>47720662
Hello

the answer is maybe but I definitely am
>>
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>>47720692
>Pretends to be DSP, despite always claiming that their stuff is overpowered tripe

Gooooooo fuck yourself, BUILDPOSTER~!
>>
>>47720704
>what is reading comprehension
>>
Fuck. Can you use Psychic Reformation if you're immune to mind-affecting?
I'm undead and I'm just realising how much this fucks myself over.
>>
>>47720738
no ^;^
>>
>>47720738
If you're in a collective, powers manifested through that ignore immunities.
Ie get a vitalist to do it for you
>>
>>47720830
And what if I don't have a friendly neighbourhood Vitalist?
>>
Can Greenhouses get the Fortification Augmentation?
>>
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Hey /pfg/, I'd like to ask a favor.

I'm a player, and my DM has asked me to help build a hostile NPC for a drow encounter. I've decided on an abberant aegis, fluffing it as a fleshcrafted super soldier. He doesn't want me to use more than one archetype, and to avoid PoW. Using 20 point buy, and the Throne of night variant stats for +2 strength and con, -2 wis. Is there any way to build this other than a grapple machine? Or am I locked into that path if I don't want him to be gibbed in one round?
>>
>>47720738
Are you undead? Because Lords of the Night has a feat for that.
>>
>>47720884
That is exactly what I'm looking for. Thanks.
>>
>>47720880

Fuck, forgot the level. Somewhere between 7 and 10. Not sure exactly were yet, so let's assume 7.
>>
>>47720884
Um, what feat would that be? I can't find it.
>>
>>47720880
Just make sure not to build it like a PC, rocket tag isn't fun or interesting.
>>
>>47720140
Ipkiss is a low level commoner or maybe expert. The mask is a divine artifact infused with powers of Loki.
>>
Hey you cockmongling cumstains, what's next on Paizo's release schedule and which ones are you looking foward to, you colossal turbotards?
>>
Hey /pfg/, I'm starting a new campaign with some friends and I want to run a build by you guys. We've agreed that my character will be the "leader" and primary melee character, with the others being a skill monkey, arcane magic user, and healslut/face.

Our DM tends to include a lot of straight, simple combat so I need to be sturdy and take some hits, but don't feel like playing a paladin when we already have a cleric (healslut).

Here's my build:

Human, Armour Master - Lvl 5

Abilities (15 pt-buy)
Str - 17 (+2 racial included)
Dex - 13
Con - 16 (+1 bonus included)
Int - 9
Wis - 7
Cha - 13

Feats:
Power attack
Shield Focus
Improved Shield Bash
Cleave
Improved Initiative
Great Cleave
Exotic Weapon Proficiency(Bastard Sword)

I plan to buy a set of Mithral Full-plate and a masterwork cold-iron bastard sword to start the game with as well

So what completely stupid things have I done pfg?
>>
>>47721052
>Armour Master
Completely stupid.
>>
>>47721059
Then suggest an alternative
>>
>>47721052
I would switch the Int and Wis scores. Being a human will help with skill points, but your Will save is important
>>
>>47720891
>>47720901
>Ghaarzon Telepathy [Psionic]
>You have learned to affect sapient undead with your telepathic abilities.
>Prerequisites: 2 or more powers known from the telepathy discipline, one of which must be 2nd level or higher
>Benefit: Your powers, psi-like abilities, and supernatural abilities ignore the immunity to mind-affecting abilities enjoyed by undead creatures; such creatures benefit from a +2 circumstance bonus to their saving throws vs. your mind-affecting abilities. Mindless undead retain their immunity.
>>
>>47721062
If you insist on being a Fighter, Mutation Warrior is a good choice
>>
>>47721062
Weapon Master.
Or Mutation Warrior.

>>47721067
Not present in my .pdf of Lord of the Night. Where did you take that from? Playtest or?
>>
>>47721062
In my experience, Mutation Warrior combines very well with Drill Sergeant
>>
>>47721052
Sword and Board is a trap option. Just use a Greatsword or Earth Breaker
>>
>>47721075
From my pdf. Page 35 bottom right, just after Fang and Fury but before Grave's Embrace.
>>
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>>47721117
>>
>>47721074
>>47721075
Well I don't want to play a paladin when we already have a cleric and we had 2 different barbarians in our last campaign, so I decided fighter. I'm not a fan of Drill sergeants, but mutation warrior sounds interesting for CON buffs.
>>47721105
What's wrong with shield? (genuinely asking, I usually play rogues or wizards) I'm supposed to be a meat shield primarily so it just seemed to make sense to have more AC
>>
>>47721137
>filename
What?
>>
>>47721147
>What's wrong with shield?
Gives very little.
Going THF is just more efficient.
>>
>>47721052
It's a lot of mistakes: Thinking you can be relevant to anything as a 'tank' type character, thinking a small handful of AC bonuses will even make you a 'tank' character to begin with, thinking you can be relevant as a Fighter at all, thinking the Fighter is for anything but damage, splitting your feats between mediocre offense, bad defense and pure garbage (most notably the EWP: Bastard Sword but also the two Cleaves that were pointlessly nerfed into the trashbin in the transition from 3.5).

Your caster friends will be more durable, drastically more powerful, and can contribute anything at all (which is more than you) outside of a fight. This is basically an NPC build you might see Paizo put in to job against the PCs in a module - a guy made to look tough but not really BE tough, has scatterbrained build choices in a system that doesn't reward doing that EVER, and made with the assumption that picking their specialization options for martials actually works at making you good at those specializations (for the most part they don't, *especially* for Fighters).
>>
>>47721147
>don't want to play a paladin when we already have a cleric
What? Why? Cleric/paladin duos are the best. The BEST!
>>
>>47721151
Show me your copy of Lords of the Night, anon.
>>
>>47721137
>posting a page from the old version
There's your problem anon
>>
>>47721147
AC dies out as the best defense surprisingly fast. It doesn't matter how high you pump it with Armor/Shields when things use touch attacks or target saves.
The best defense in this game is a good offense, and the best offense (for melee) is a two handed weapon.

As for Mutation Warrior, it's better for Str buffs than Con. Con buffs will only give you a bit of temporary hp for enemies to eat through, while Str buffs will help you tear through enemies that much faster.
>>
>>47721173
Where do I find the new version?
>>
>>47721160
>>47721161
>>47721177
So what do you guys suggest for a 'tank' build then? I primarily play Rogues and skillmonkeys and have dabbled in casters but never played a straight up combat character before
>>
>>47721197
Unless 3pp is available, "tanking" is not really a thing.
>>
>>47721197
Tanking doesn't work in 3.PF unless you go with the 3pp class that the rest of pfg will inevitably recommend
>>
>>47721197
Tanking will never be a good idea in this game. The best tank build is to not be a tank, but instead a ruthless killing machine that kills whatever you point at in one full attack action
>>
>>47721212
W A R D E R
A R D E R W
R D E R W A
D E R W A R
E R W A R D
R W A R D E
>>
>>47721208
>>47721212
>>47721215
Alright... so basically just build a dude with a big fucking ax, cleave and high STR?
>>
>>47721241
Pretty much.
>>
>>47721222
thank you pfg I knew you wouldn't let me down
>>
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>>47721137
Wait what.
>>
>>47721241
Cleave sure, but don't go for Great Cleave or anything else that lists Cleave as a prerequisite, because you should really retrain Cleave into something better when you hit level 8.
>>
>>47721241
Greatsword > Greataxe
>>
>>47721244
Well that's kinda disappointing... Thanks anyway guys, I'm going to go attempt to pawn my "tank" role off on my friend now
>>
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>>47719762
>generic "I don't have a response" response
>>
>>47721261

My homebrew rules that I've posted here before but /pfg/ seems to hate for some reason, intended to make things like cleave more useful:

Everyone gets vital strike at BAB +1 for free
2x vital strike ("improved vital strike") at BAB +6
3x at BAB +11
4x at BAB +16
5x at BAB +20

(You can't use vital strike to improve damage until BAB +6, when you would normally be able to take the vital strike feat)

You can lose a 1x multiplier to add the effects of a combat maneuver and/or any feat/class ability that requires a standard action or special attack action to use (such as cleave or spring attack)
>>
>>47721320
How would you use it before +6?
>>
>>47721333

Combat Maneuvers mostly
>>
>>47719905
In 3.5 (not PF, I know, but the only real kobold experiences I had) I decided to make the "Littlest dragon". Claws, Bite, Tail Slap, Breath weapon on the proper dragon cooldown, wings and flight. It was lots of fun. The only problem was, I could 't get wing slap attacks
>>
>>47721352
3.5 kobolds were better than the pf piece of shit.
>>
>>47720140
I'd say a bard, or some kind of Bard/Sorcerer mix
Don't forget your Perform: Dance and Perform: Sing, and your Cuban Pete costume
>>
Is there a Psionic equivalent of Dimensional Agility for Fold Space?
>>
>>47721477
Soulknives have a blade skill at 4th for a Close range teleport and at 10th to just cast Fold Space, both of which explicitly work with Dimensional Agility.

Otherwise nope, sorry. But see if your DM will waive it on account of Fold Space being written before Dimensional Agility was a thing.
>>
Let's say I was a giant weeabo fagget and I wanted to make a character that resembles Hanzo from Overwatch.

Is the Zen Archer the best option for that? Or should I look into some ranger or Fighter archetypes too?
>>
>>47722042
Eldritch Archer Magus maybe? Maybe also go Kensai and ask your DM if you can choose longbow as your chosen weapon.
>>
Assuming that a Pistol of the Infinite Sky and a custom item of Abundant Ammunition are NOT an option, but that Dreamscarred Press material is allowed, what are my best options for having unlimited firearm ammunition?
>>
>>47722112
Two feats into Martial Training: Solar Wind to get the first stance

Hope you didn't want to use that stance slot for anything else
>>
>>47722112
http://www.d20pfsrd.com/psionics-unleashed/equipment/psionic-items/psionic-weapons
Energy weapons.
>>
How does one calculate the total CR of a dungeon? Would it be the total XP values of every hazard in it? If so, what is a good number to aim for relative to the party's APL?

I was thinking that to design the dungeon for a total of APL+4 would work well, but that seems to give vastly different results depending on what level you're designing for.

Any suggestions?
>>
>>47722180
Why would you WANT a CR total for a dungeon? Unless by "dungeon" you mean everything is going to attack the players at once.
>>
>>47719532
Intelligence. I love the clever characters, the tacticians and planners, the quick-witted tricksters, and the scholars who always have that one crucial piece of information at just the right moment, so I generally love playing characters that can make good use of Intelligence. I've grown especially fond of the Investigator lately.
>>
>>47722196
I mean in terms of being able to gauge whether or not I should tweak the difficulty to make it a bit harder or easier on the party.

Not everything would be attacking at once, but I don't have a huge amount of experience with DMing and I'm not sure just how much to put in a dungeon, and CR is the only way I know of to quantify whether or not a party can take my encounters.

Do you have a better way or a general rule on how to determine dungeon design with regard to how much stuff to fill the place with?
>>
>>47722226
Investigators are fantastic
>>
>>47719787
No man, I love psicrystals.

One of my favorite characters is basically a soulknife who was granted his powers by a psicrystal.
>>
>>47719592
In games like D&D and Pathfinder, terminology is very important (except D&D 5e's "natural language", which as we all know has caused tons of issues already). In Pathfinder, an "effect" doesn't just mean "anything related to X", it's an actual term for something. In this case, "effect" means an actual in-game effect, like from a spell or other ability. Something like sleep is "an effect based on hit dice". Feats and base attack are not effects in game terminology, they're features.
>>
>>47719532
Con. Get huge. Get really huge. Keep getting huge.

There need to be more Con-based options outside of friggin' Kineticist.
>>
>>47722233
You have no idea how happy the Polymath has made me. I've actually got a gestalt game coming up (only three players), and I've got a Magus (Bladebound, Kensai)//Investigator (Polymath) in the works. I'm gonna see how well he does, I love the versatility of having spells, extracts, and maneuvers all on the same character.

Although his maneuvers will mostly be counters and boosts, since I don't want to cut into my spell combat actions too often. I'm thinking of traiting/ordering into Elemental Flux (no Animus to power it, but damned if those stances aren't amazing) and/or Riven Hourglass. Aside from the aforementioned stances, they've also got some really nice counters and boosts.

Basically, I'm building him as a professional adventurer, with a smattering of things he's learned from all sorts of travels around the world. He's the kind of guy that, no matter the situation, he'll have some way to contribute. I'm really looking forward to this one.
>>
>>47722180
>>47722196
>>47722227
For example, I have a dungeon planned for a party at level 5 that consists of (Separated into lines for ease to read):

2 CR3 Traps

3 CR4 Encounters; one of which is designed to be completely optional

1 CR5 Encounter

2 CR6 Encounters; one of which is designed to be optional

1 CR7 Boss Fight encounter

Taking on the optional encounters will increase the treasure available when they bring down the boss.

Does this seem like too much for a level 5 party to take on with all of their daily resources?
>>
>>47722278
But anon, there used to be!

Then Paizo made the scarred witchdoctor int-based and orcs count as 2 INT higher for the purposes of the class.

Because fuck having interesting options.
>>
>>47722347
"This lets people have a spellcaster that doesn't die in one hit, but they lose out on..."
"Wait, they can take more than one hit? That's way too powerful, we can't have that now can we?"
"But they lose out on a lot of the very important things that Intelli..."
"Nope, too powerful, kill it."
>>
>>47719591
dex to damage is the dumbest shit ever.
>>
>>47722453
As opposed to what? Strength to damage for everything?

Oh, I know, how about a mental stat to damage? That'd be pretty dumb, right?
>guided
Oh, right.

Dex vs Str to damage is easily fluffed as skill vs. force, and if you think that's dumb then you should go play WHF.
>>
>>47720652
I find it funny GMs are willing to due this but won't allow Leadership.
>>
>>47722538
>Thinking feats compare to class levels

By this logic, the fighter is one of the most versatile and useful classes with all those extra feats, right?
>>
>>47721197
As you can see, none of the responses you got actually helped you at all. I hope you learned your lesson in regard to asking /pfg/ for advice one what you want to play.

All you'll get is bullshit like >>47721160 and >>47721105.
>>
>>47722109
He'll probably want to actually be able to hit things.
>>
>>47722560
Sometimes the best help is advising someone to give up.
Tanks in the MMO sense can't exist in 1pp pf because there's no way to stop an enemy from ignoring you and mauling the squishies instead, apart from the threat of a single AoO which barely scratches them because you invested all your build resources on defense.
Spells can also do the job, of course

If you just want to be 'hard to kill', acknowledging it's very different from being able to protect the party, just go invulnerable rager barbarian with superstition and the FCBs that boost it.
>>
>>47721197
Paladin is the only thing that can really 'tank', and that's because it can swift-action heal itself.

Even then, you're mostly playing a two-handed Str pally who just happens to be really hardy thanks to swift-action heals and strong saves all around.
>>
>>47722346
Sounds right to me.
I would probably divide one of those CR3 traps into a couple of CR 1 traps. Incorporate them into some of the encounters and such.

Remember the greatest impact of traps is that they always punish the PCs. They should have to choose between taking the hit or losing time disarming them (fucking up buff durations etc).

Be sure to have a bit of everything from crowd control, poisons, diseases, magic dispels, rust, etc. An maybe one of those CR4 encounters could just be mooks who fuck with them only when they try to rest.
>>
Something came up in my group's Curse of the Crimson Throne campaign that I figured I should ask you guys about. For those who don't know, there's a pseudodragon companion you can pick up fairly early on, named Majenko. The DM let me take him on as a familiar, despite playing a PoW class, and agreed to let me convert him into a cohort at level 7 once I get Leadership.

How would you guys recommend I build him? Obviously wands are going to be important, and I'm already stockpiling some of them, but what else? I'm thinking Rogue would work well for a pseudodragon, but I know Rogue isn't one of the more powerful classes, so it would mostly be for sneak attack. I know there's probably a more efficient class out there for him, but this is actually my first PF campaign in a long time, so I'm not even totally familiar with the stuff that's been released recently.

What do you guys think?
>>
>>47722606
One of them specifically targets a certain race according to its entry. I can't get too specific in case some of them get on here, but the fragile arcane caster in the group is that race.
>>
>>47722511
that's exactly why it's dumb, it invalidates str entirely. fluffing it as skill vs. force should work in the favor of str as well. In that there should be options to x to y any stat really.
>>
>>47722555
Could be? I think a Combat Patrol cohort would be pretty neat. I mean compared to a familiar you can already buff to all hell it's hardly any more or less broken. Don't even get me started on Animal Companions.
>>
>>47722641
This debate comes up every now and then and the answer is that if you know what you're doing, str builds are still the king of damage.

Want to dump str? Sure, but you're not going to be hitting as hard as someone who didn't.
>>
>>47722641
It wouldn't invalidate str if you kept close track of carried weight and encumbrance, but I can guess your response to that is "those are too hard to monitor/it's a dumb system/why would I put that much effort into a game".

>there should be options to "x to y" any stat
Correction. You should go play Scion.
>>
>>47722641
The way I like to deal with Dex to damage is to add the dex modifier, but also include the Str modifier if their Str is below 10 to represent that they have the skill to hit the right spot, but not the force to hit it as hard as they could otherwise
>>
>>47722680
Not that anon (in fact I love dex to dmg), but even so, the encumbrance argument falls apart because you'll only ever need around 10-12 strength and a handy haversack.
>>
>>47722680
>It wouldn't invalidate str if you kept close track of carried weight and encumbrance

Only matters at early levels or if you COMPLETELY dump strength.
>>
>>47722595
Not in this case, at all.
Your argument is based entirely on theory and assumption.

There are plenty of ways to punish/stop those who try to go past you to get to your friends. And is an effortless task in most dungeons.
>>
>>47722705
>>47722728
>not playing 10pb to torment the loothoarders

In all seriousness, though, my sum thought on the matter is that if someone wants whatever stat to damage, and there's a way to do that, I couldn't give a fuck. One class or set of options that focuses around one stat doesn't invalidate someone's choice to use a different trail of choices that focus around a different stat, and the only people who are genuinely concerned with some ability score being thrown out the window don't get into enough actual games.
>>
>>47722741
List them.
Especially ones that stay relevant at higher levels.
>>
>>47722628
Assuming you have someone who can disarm the traps it likely won't be an issue for him.

Hazards are probably the best way to punish casters, like a very long corridor full of a gaseous poison forcing them to run through it with a spell or get poisoned. And of course with the poor visibility and them running they may n not see the subtle tripwire or pressure plate, etc.
>>
>>47722820
Not one of the traps, I mean one of the creatures says in its entry that it specifically targets a certain race.

Also, the party doesn't have a trapfinder, so I tried to find traps that would hurt, but wouldn't be too punishing if they don't see them.
>>
>>47722799
I would recommend you start with the PSRD.
>>
>>47722896
Yes, I saw the path of war section there too.
But we're talking 1pp.
>>
I want to give all a high five


In the face
With a chair
With extreme force
>>
>>47722978
http://www.d20pfsrd.com/feats/combat-feats/catch-off-guard-combat
http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final
http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final
http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/calledShots.html

Never say /pfg/ isn't helpful!
>>
>>47722978
LAEL XD THAT WAS SO FUNNY AND ORIGINAL!!!!!1!!! XD XD
>>
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>>47722896
>complains about /pfg/ suggesting 3pp
>says there are other options
>doesnt give them
>chose to complain
You're just doing this for the (You)s arent you?
>>
>>47722994
Took me a second, but I keked
>>
AntiPoWladin fucking when?
>>
>>47722994
What the goddamn fuck are you blathering on about
>>
>>47723028
It's the feat chain and optional ruleset you would need to hit someone as hard as you can in the face with a chair
>>
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>>47722994
>>
>>47723039
Goddamn, that should be one feat!
>>
>>47723012
Not any time soon, and quite possibly never.
>>
>>47719995
Change it so the mystic bolts increase in base damage. 1d6, +1d6 at levels... reads as "extra damage dice" like pattern disruptors.

A disturbing majority of blast talents in Destruction require a spell point; the daily-limits have always grated on everyone seeing the word Warlock on these classes. It reeks of the paizo-standard "lol per day". Most of the remaining talents tank the damage dice "to compensate", or will make it elemental.

While getting maybe 4 attacks (5 hasted) by 20th isn't terrible at first glance, being 6d6 with that +5CL staff, there's no stat to damage, you were smart enough to remember you're fucked without feats and added compatibility there, but we're still looking at a not TRULY enchantable weapon: It's a swift (locking out many many other options one might want to have used, from Reactor Knight Overdrives to Swashbuckler abilities to Quickened Spells to Initiator boosts to anything that needed an immediate before it) action to only get +5 damage and are treated as magic.

That means the mystic bolts are inaccurate (+15 base chassis, multiple attacks without a +5 weapon) and prone to multiple applications of resistance and/or hardness (remember "clustered shots" only works against DR).

Since things with save won't be all that great on a mid-caster, and your output isn't all that impressive either, the results will be mediocre in the end. You gave many things up to get an okay backup weapon
>>
>>47720834
Well then you're just going to have to suck it up.
>>
>>47723069
Yay, you're finally here. I've been trying to catch you for a while.
There's this problem. Aegis Greater Extra Arms mention this:
>Each arm can now wield or use a light or one-handed weapon, shield, or any other item that he could normally use. Alternatively, the aegis can use one or both arms when wielding a two-handed weapon, possibly allowing him to wield a pair of two-handed weapons.

Two-handed weapons deal 1.5x damage. Off-hands deal 0.5x damage.
Multiplying rules are as thus:
>When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.

Applying them RAW gives 1x damage on the two-handed off-hand. Is this interpretation correct or not? If not, please explain why.
>>
>>47722112
The energy enchant, the level 1 solar wind stance, faking it with a warsoul.
>>
>>47723069
Couldn't they just grab black seraph tradition on the paladin one or something anyways?
>>
>>47723042
WTH
>>
>>47723112
>aura of good
>losing powers for being evil
>>
>>47723093
Brah, I'm phone posting while I handle my morning routine before I spend more time with my son and/or finish completely rearranging my entire house. I do not have the time or energy to fight with Pathfinder's half-assed multi arm rules. I'm sorry.
>>
>>47723122
Oh well.
Whom should I ask anyway? Who of the DSP people visiting /pfg/ is the most familiar with Aegis?
>>
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/pfg/ threads
>>
>>47723132
To be frank, this isn't an Aegis problem. This is a multiple arms problem. Ask Paizo, my friend.
>>
>>47723171
Greater Extra Arms are a customisation written by DSP, not Paizo.
>>
>>47723069

I hate this response. It's almost equivacible to saying 'Just play an Evil Ordained Defender with Black Seraph' but then you have the Paladin archetype right there.

C'mon now. I can understand that something like that is not a priority but I do not see any reason for it not to exist especially when it is a huge staple Dungeons & Dragons style fantasy.

I am also saying this because Fiendbound is way too specific to the point of sounding like someone's original character (based on a certain Black Knight from a fighting game, the one about Nights and Mares, you know the one?)
>>
>>47723171
>>47723178
And it explicitly mentions a two-handed off-hand weapon:
>the aegis can use one or both arms when wielding a two-handed weapon, possibly allowing him to wield a pair of two-handed weapons
>>
>>47723178
And it refers to the rules for multiple arms, which are written by Paizo, not DSP.
>>
>>47723188
The issue is they aren't written by Paizo. Therefore, DSP, which explicitly called it out in an ability, should be the one to elaborate.
There are no stated rules for two-handing an off-hand weapon, at all.
>>
>>47723186
Anon.
By following the multiplication order, you are getting 1x.

How is that not correct?

Your main two-hander gets x1.5, and your off-two-hander gets x1.

This keeps the offhand .5x below the main-hand, whether it's two big weapons or two small ones.

It's that simple.
>>
>>47723197
I mean, it seems pretty obvious that it would cease to be an off-hand weapon the moment you started holding it in two hands.
>>
>>47723218
The thing is that my DM has been asking me to find any confirmation of that a lot of times and constantly reminding me about it.
I've scoured half the internet to no avail.
Though Gareth's "I do not have the time or energy to fight with Pathfinder's half-assed multi arm rules" seems to have satisfied him as an answer.

Thanks, Gareth.
>>
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>>47723160
>>
>>47723230
The multi-arm rules make it two-handed
But it's still an off-hand.

So the multiplication rule kicks in, give you have two multipliers applying.
>>
How would one best go about building a pseudodragon character? Three class levels to work with right now. Thinking Rogue, but I'd like to hear your guys' thoughts and ideas. Probably going to be using plenty of wands, but that isn't set in stone.
>>
Just play FantasyCraft, it'd give less head- and heartache
>>
>>47723280
Why?
>>
>>47723294
Because I've been told by my DM that I'm going to be getting a pseudodragon cohort sometime in the near future, and I'm looking for ideas on hi to build him.
>>
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Hey /pfg/, I'm joining a Pathfinder game for the first time at 7th level, and I've decided to roll up a tiefling inquisitor dedicated to Asmodeous.
The core handbook says 23,500 gold for starting at 7th level, and the DM seems to be sticking with as much to the rules as possible, particularly the two core handbooks.
What can/should I buy with all that?
I realize that prices can get wonky as fuck once you get into magical items, and I'm normally a pretty spartan kinda guy on items in most games, so looking at all this is kinda over my head a bit.
Getting a +2 armor, weapon, and shield sets me back 16k, plus whatever basic adventuring supplies I need shouldn't cost more than 1k, but I can't imagine that's the ideal way to spend my cash.
>>
>>47723306
Oh cool, thought you meant for your own character.
>>
>>47723183
We didn't do archetypes for Ninja or Samurai either, anon. No one on the team has any inspiration for antipaladin, and to be frank none of us have the slightest interest in it either, even leaving aside the... incident...with one of our testers passing off his homebrew as official.

The idea of a warrior in the service to evil is classic, but antipaladin is not. It's the mirror of another class that's already a distortion of its own thematic archetype.

If it happens, it happens, but I figured you'd prefer an honest answer over getting fobbed off.
>>
What two handed weapon would be recommended for a Paladin?
>>
>>47723329
That's actually not a bad way to do it at all if you're playing a martial character. You could throw down another 4k to get a belt or headband to improve one of your ability scores by 2 points as well
>>
>>47723332
>even leaving aside the... incident...with one of our testers passing off his homebrew as official.

You can't just post that and not give any deets
>>
>>47723342
Greatsword, same as with anyone using a two handed weapon.

Maybe an Earth Breaker if you know you'll be fighting skeletons a lot
>>
>>47723329
As an Inquisitor you're probably better off with a Reach weapon than a one handed + shield, plus you will save money on the shield by using a two-hander.
>>
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>>47723072
While I'm not the spherelock anon, I'd like to point out that
A: That shit's a touch attack. Being inaccurate compared to a bow is kind of moot when most enemies have far less touch AC than normal. Even stacking every possible negative modifier (TWF, Rapid Shot, Deadly Aim, etc) you're still likely to hit most of your bolts.
B: Arcane Strike is written as being "always on for mystic bolts". It's a bandaid fix, but it's a good bandaid fix that I shamelessly stole
C: At level 8 a warlock would have 4-5 attacks with the right feats, later levels could be anywhere from 5-8.

The rest of your points are perfectly valid, especially the stuff about spheres since I know jack shit about spheres.
>>
>>47719741
Welcome to Caster Edition, noob.
>>
>>47723351
Thank you.
>>
>>47723332

Ninja and Samurai Arnot Staples that are roughly within or, close to core, D&D and PF products. They are a given and assumed aspect of the type of fantasy you are writing material for.

Now what you say about them being what they are is accurate however I feel like what you have provided for material as far as 'martial champion of evil' is not presented or contained well within any of the archetypes or classes produced by DSP thus far. As I said before, the Fiendbound Mauler is too specific, the Ordained Champion too vague (and still Defender oriented), the Harbinger also too specific in its own identity abd imagery, and so on.

Mostly what I'm looking for is a Str/Cha focused martial with heavy armor and a bent toward offense and a side dish of debuffing.

And now that I'm done complaining about it I think I am going to write my own archetype or class for this.

... any suggestions?
>>
>>47723332

>We didn't do archetypes for Ninja or Samurai either, anon. No one on the team has any inspiration for antipaladin, and to be frank none of us have the slightest interest in it either, even leaving aside the... incident...with one of our testers passing off his homebrew as official.

How does the zealot have stronger themes and more of an identity then what you just said, a warrior in service to evil? To be honest some of your own classes feel like a distorted mess. Harbinger as well, which is why I haven't tried to make one. One of the players in a game I'm in has expressed his frustration with the Harbinger as well and eventually switched to a Stalker.
>>
>>47723343
It's actually not bad? huh, thought it was a shitty way of thinking, cool.
>>47723363
>reach weapon
>two-hander
Unless I ditch asmodeus and pick a super special diety, that's pretty much just a longspear for reach, yeah?

Inquisitors only getting simple weapons+ a couple ranged martial/exotic is depressing. I don't mind ranged weapons, but I want to purge shit up close with this first character.
>>
>>47723387

>the evil champion/antipaladin concept is an assumed

Gah, stupid phone is butchering my posts.
>>
>>47723434
There's nothing at all wrong with using a Longspear. Grab Combat Reflexes with 14 Dex and you can take 3 Attacks of Opportunity per round with a 10 foot reach. Bam. Instant combat support/flanking buddy
>>
>>47723331
Nope, but I like being able to design my cohort. Hence why I'm looking for class/build ideas.
>>
Which are your personal favorite classes and why?
1pp and 3pp
>>
>>47723476
Druid and Inquisitor. I like versatility and Wis-based classes, and I don't like Clerics
>>
>>47723349
The poster now known as TheAltruistOrc put up a Google doc with his own archetypes during the early parts of the Expanded playtest, which was in no way labeled. Rather than do this in various homebrew forums, he did this in our threads, where he fielded critique on them as if he and they were official. After repeated requests that he not do that, things went quiet...until another poster asked about archetypes for the alternate classes.

We told them that we had no plans to support those, which we didn't, and TAO appeared like fucking magic to push his antipaladin archetype. When we turned him down, again, we got a nice long lecture about how we're not adult and courageous enough to handle evil, which is why he so nobly wrote it for us.

More than two years later, I'm still angry.
>>
>>47723427
Zealot's themes are just Psionic's themes extended - self-enlightenment granting power, and then that power being manifest (in this case, by asskicking) It's also, notably, the developers' least favorite class and one that required heavy editing from its original concept.

Harbinger has an incredibly clear identity both fluff-wise and mechanically, so not sure what you're on about there.
>>
>>47723427
I'm not sure how to parse this. Rephrase?
>>
>>47723460
I'm not saying there's anything wrong with it, I just don't want to explicitly have to use one type of weapon, especially something so specific.
>>
>>47723505
Hahaha, holy shit
That's definitely a publisher's worst nightmare, right there
Fucker should be blacklisted or sent over to LPJ Jr productions
>>
>>47723528
Fair enough, carrying around magic weapons is too expensive to really have more than one.

I'll say though, to hopefully spare some nasty surprises down the line, that your d8 hit die and medium armor will make you a bit fragile on the front line even with a shield unless you take time to buff yourself before every fight.
>>
>>47723505
Giantitp forums?
>>
>>47723476

1pp: Druid, Archetyped Barbarian, Sacred Servant Paladin, Hunter, Magus.

Druids are tier 1, sure, but they feel the most focused in their there's out of Codzilla and I love hulking out into a murder beast or being a better version of a werewolf. I like the Barbarian for the same reason I just wish it didn't suffer like all of the martial classes do. Sacred Servant Paladin is my favorite entirely for being a paladin with better spell casting and being able to summon a kick-ass Celestial ally to smite along side with, I love (strong) melee classes with pets. Which brings me to the Hunter. Cool, can actually melee, isn't a potential Gane ruining douchebag like Summoner and less paperwork than an eidolon. Fibally, the Magus might be simple but I love high burst damage classes and it's a flavorful gish. I enjoyed similar builds in 3.5 and playing a Dusk blade back in the day.

3pp: Warlord (Steelfist Commando), Warder

I like the warlord not only for fulfilling the role of a leader like in 4e, handing out sweet buffs and melee synergy, but also because the archetype I listed allows you to be a cocky pugolist or charismatic martial artist and basically play Godhand. Sometimes I do not want to be a dumb burly brawler or some zen hippie shaolin parody. Warder is on the list simply for being so versatile at being the big guy and heavy armor with a big fucking sword, or two swords, or a big fucking axe or a big fucking spear or...

Even has not!paladin, samurai and so on flavors.

Yeah.
>>
>>47723505
TheAltruistOrc: "Okay, as the default expert on Antipaladins in the playground"


Nice
>>
>>47723505
Writes a good guide though, maybe you should've given him a chance
Links to the threads where he was posting as part of your crew?
>>
>>47723370
NEVER FORGET that touch attacks have a few defenses (since it's standard and not "normal attack resolved against touch AC") against them, but more importantly, their own 'accuracy' is merely a one of the factors in their DPR. This is why guns are considered subpar despite their accuracy; your expected output might be 95% on the 3rd iterative onwards still, instead of 90/85/80, but because of what they do on those hits, the result is not that impressive.

Arcane Strike, okay if it's perma-on I misread, though it's still slightly inferior to a true enchantment.

Consider what... eight? attacks at level 20 would mean with Arcane Strike and Deadly Aim: 6d8+17? We're looking at about 44 per hit, potentially 352 damage.

Which is average, but not impressive for a primary damage dealer.
>>
>>47723602
>>47723691
They were on our old forums. They're dead and gone. You can see him try to pull the same shit in the Arcforge thread but that was handled before it got too far.
>>
>>47723522

>Harbinger has an incredibly clear identity both fluff-wise and mechanically
>mechanically

Yeah, no. I will go ask my player to surmise his experiences as he can put it in much more succinct wording than myself, but the Harbinger has Issues.

>>47723525

Path of War has classes that I have noticed have weird or weak semantic elements vet seem less iconic more important to the type of fantasy game you are writing for it then something like the anti Paladin or other evil dark Knight-esque characters.

And just to clear the water I do not post on gitp nor was I aware of someone working with your team and doing things like that. I can understand your frustration and you have my condolences. I am not trying to be antagonistic I just think this is an element that could be expanded on more with Path of War. It does not need to be a literal antipaladin, put the offering so far for that concept of heavily armored charismatic dark Knight focused on offense/debuffing isn't represented well short of trying to force the concept through other classes that really want to be and do different, if slightly similar, things. I'm trying to cut this off at the pass before someone says 'Just play a Warder or Harbinger!' Because that is really not the same thing as what I am expressing.
>>
>>47723734

>semantic

THEMATIC*

I need to stop trying to post from my phone, I apologize.
>>
>>47723732
Found some shit, brah
"I have been writing content for Dreamscarred Press since December (under the username TheMalfeasantBladesman) and I have had a variety of ideas in regards to various classes, particularly for Path of War. Wanting to improve, I have decided to show you guys what I have been recently working on and analyze what you have to say. I want to improve these archetypes (built for the next PoW book) in whatever way I can, and would appreciate your help."

http://www.giantitp.com/forums/showthread.php?379057-Proposed-Path-of-War-2-Archetypes
>>
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>>47723329
So, I'm looking through the Weapon table, and dagger is B or P, that makes sense, same with halbered and Scythe being S or P
But why/how is a morningstar B -and- P?
How does that work?
>>
>>47723734
Warlord. Seraph, Razor, done.
>>
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>>47723756
It's a spiked ball, anon, you tell me
>>
In other news, the PDF for Expanded has been updated to match the print file. The nightmare is almost over!
>>
>>47723758

Class features and themes, and how they interact, still matter. You cannoy just list off Styles and say 'this works'. At the very least that is an extremely half-assed approach.
>>
>>47723732
He wanted to add his antipaladins to arcforge?!?
>>
>>47723734
As someone playing one Harbinger and preparing to play another Harbinger in another game... it's pretty clear what Harbinger's gimmick is. It's good at landing a single Strike each round with a high save DC, and it wants to pick ones that 1. don't need Boosts, so it's free to Claim as often as possible and 2. are fairly debilitating.

Its movement abilities help it be in the best possible position to land that strike.

It's not a damage striker, it's a battlefield controller with some damage capability through full-attack strikes (for example, the one that I played until the game ended recently was using Veiled Moon as his discipline focus, but also striking with Cursed Veil and Shattered Mirror) Consistently, I was able to debuff large opponents while Striking down chaff in order to regain maneuvers.

Harbinger is a pretty tight package. I'd say it's one of the most coherent PoW classes, along with the Warder.
>>
>>47723793
yeah I realize what a Morningstar is
(#3 a best, of your pic), but how does that translate into actual damage?
if something would resist bludgeoning do you just go "nah" or since it always does both do are you just fucked?
Hell, aren't skellies or certain types of monsters weak to bludgeoning and pretty fucking resistant to slashing/puncture?
how the fuck would that work.
>>
>>47723835
You say nah because it does both. If something has DR/Bludgeoning and you deal both Bludgeoning and Piercing, you're still dealing Bludgeoning and therefore bypassing their DR.
>>
>>47723835
If you already know what it is, why are you asking? It's not rocket science. You're hitting them with a heavy as fuck spiked ball. If they're immune to getting stabbed, they're still getting beaten upside the heavy by a heavy object. If they're immune to being bludgeoned they're still getting stabbed by the pointy bits.
>>
>>47723756
AND is what you want.
B or P means you get to choose when you swing it which you'll use. That's decent enough.

But B AND P means you don't even need to bother think about it. It applies whichever is most favorable. If the guy has DR 10/Slashing and DR 10/Piercing, your attack goes against the Piercing one, and, being piercing, ignores it.

The *worst* variant is thankfully very rare: "Half X and Half Y", such as the tech plasma weapons. This applies everything against all of it. So even though you did 4d6 damage, it's actually 2d6 and 2d6, each lowered by resists, hardness, immunities, etc individually.

By the time you can afford such weapons that usually means you've at the *very least* doubled all resistances you'll go against.
>>
>>47723819
Well, yes, but iirc his actual submission was something else.
>>
>>47723877
>>47723871
>>47723861
Alright, thanks friends.
>>
What mercies do you typically take on a Paladin?
>>
>>47723880
Seems like a guy who's overly passionate about the game
>>
>>47723913
don't mean he's not a total assburger
>>
>>47723880

Gareth I asked before but, if I was going to design an archetype or class that was the dark or evil knight/champion type, emphasis on Str and Cha, would you have any suggestions?
>>
>>47723956
Where do you think you are, we're all assburgers here
>>
>>47723983
Right now? No. And I'll be offline soon to start my busy-ass day. Ask again later, either sometime after ten PM EST or after my son goes back home.
>>
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How badly have you been sequence-breaking premade adventures and adventure paths?

My Kingmaker group (the one with the faerie foxboy/girl transformation gimmick from here: https://archive.4plebs.org/tg/thread/47280805/#47280911 ) is into its second session. We had gone straight from the trading post to the riverside bandit encampment, infiltrated it, eliminated all of the bandits there, beelined for the Stag Lord's Fort, infiltrated that as well, and then clobbered a drunken and sleeping Stag Lord into subconsciousness. We repeated the same process for the remaining bandits until the entire fort was clear.

We managed to kill not a single creature along the way, since we had a Path of War initiator with a healing maneuver along for the ride. During the second session, one player was unavailable, so we pushed through with only three 1st-level PCs rather than four and swept up the Stag Lord's Fort all the same.
>>
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>>47724010
Did somebody say sequence-breaking?
>>
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>>47723799
>Most annoying thing about last PDF was that the individual disciplines didn't have bookmarks
>Now everything has bookmarks
>EVERYTHING
>Every individual maneuver, racial favored class option, everything

Jesus christ.
But this is good.
Thanks for saying it's out.
>>
>>47724022
No one cares
Stop fucking shilling
>>
>>47723332
You can just call the Antipaladin archetype CHAbinger.
>>
>>47724048
I care.
>>
>>47724119
I laughed, you fucker.
>>
>>47719835
>That video which is posted nearly every day.

So does she like... transmute the asphalt into something stronger? Because concrete or asphalt would do nothing but crumble against combat-strengthen-future-metal. In-fact forgetting science, and using just in-world facts: it crumbles in that very video when the mecha is pushing her into the street, showing it's brittle brittle stuff.

Why not just use any of the thousand better martials in the background?
>>
>>47724124
You're a big guy, literally

Seriously, that was some fucking blatant shilling
>>
>>47724048
Having actual bookmarks is a pretty big deal.

Makes building characters a mile easier.
>>
>>47724022
Turns out that it's not that hard to add bookmarks if you're determined or bored enough.

It's basically just matching how Paizo did their bookmarks desu. I've found it quite useful with looking stuff up. Glad that it's finally public.
>>
>>47724193
Has the pdf been updated with fixes for mistakes on the first version? Such as Harbinger's insight bonuses stacking or his lack of Autohyp as class skill, or the Zealot missing Acrobatics?
>>
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>>47723724
This is making me look at my own iteration of mystic bolts more closely, and I realize I come out to about the same, if not less, damage than the spherelock anon's version for the most part, possibly less. Admittedly, I also made a stipulation that it was possible to make a magic item that lets you gain an enhancement bonus

>maximum of 5d6+10+(Int Modifier), one element ignores 30 resist and treats immunity as 40 resist
>BUT ALSO deals damage in an AoE as a splash weapon around the main target, and then slap a status effect on the main target

But at level 20 you could totally be making 11 ranged attacks with the capstone.
>>
>>47723756
Spikes brah, spikes.
>>
>>47724212
Checked the pdf:
>Such as Harbinger's insight bonuses stacking
Fixed
>or his lack of Autohyp as class skill
Fixed
>or the Zealot missing Acrobatics?
...Not fixed.
Oh nooooo
>>
Did Path of War release any magic items?
I'm specifically hoping to find a wondrous item that allows me to ready more maneuvers.
>>
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>>47724267
Looks like that got missed. That is greatly embarrassing. They still have it as a class skill per Systems and Use but augh.
>>
>>47724298
>unpopularopinionpenguin.jpg
>all initiators should only have discipline skills through systems & use, so swapping a discipline also means swapping that skill out
>>
>>47724289
It did not.
>>
>>47724309
That's a mess.
I mean,
>Decide you want tempest gale and trade solar wind for it
>Lose perception as a class skill
>>
Oi, DSP guys!
Two questions:

1) Any new details on the system you're cookin' up? Last I heard was "Our PF stuff will not be compatible with it." like two months ago.

2) What's up with the baneposting content? I think PsyBomb was working on it, yeah? Anywhere I could check on progress reports or somethin'? I actually don't know what it'll be. I'm hoping it's Planar Crash, but I've heard that it might be a class template or somethin'?
>>
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Why does the desperado archetype for the warlord keep Tactical Flanker and receive so much at 5th level, making 4th a somewhat dead level and 5th an extremely loaded level?
>>
>>47724341
That's a shame.
Any plans to rectify that in the future?
>>
There's no need to shit the cover up with your names
>>
>>47724367
1. Not that I can share

2. Work proceeds but may be delayed by Psybomb having to move his residence.
>>
Gunslinger Warpriest poster from earlier. Spoke with my DM, Trench Fighter is a no go, but she is allowing a homebrew feat chain, basically Weapon Finesse into Greater Weapon Finesse, which would grant me dex to damage. The benefit of this is that it means I don't need another Fighter dip, but it is pushing some things back, so this is what I've got now...

1 Gunslinger 1 - PBS, Precise Shot
2 Warpriest 1
3 Warpriest 2 - Deadly Aim
4 Fighter 1 - Rapid Shot
5 Fighter 2 - Weapon Finesse, Greater Weapon Finesse
6 Warpriest 3 - Rapid Reload
7 Warpriest 4 - Clustered Shots

I figure if I'm using a revolver then reloading is only a move action anyway, so I should be able to push back Rapid Reload to level 6 in this case, which is when I'd be getting a second (third with rapid shot) attack anyway.
>>
>>47724377
>rectify
K E K, of course the overPOWered player is demanding more gimmes
>>
>>47723280
Nobody's got any suggestions? That's genuinely surprising. I figured this would spark an interesting discussion.
>>
>>47724377
PoW-related items are slated for later Steelforge releases and will be added to the playtest once they're actually written.
>>
>>47724518
We've already discussed your fucking pseudodragon you faggot, there's nothing new to say
>>
>>47724519
>New things are actually getting written

Huh, that's cool news to me.

(Potions of maneuvers are weird though, make them scrolls that temporarily burn the maneuver into a creature's memory, or magic trinkets you attach to your weapon or around your arm that have one charge, or something)
>>
>>47724579
I think that instead of potions they should be some kind of small translucent object, perhaps glass beads, with a little flavorful flourish inside of them to mark which discipline's maneuver it is. And these small objects then socket into a larger object - perhaps a gauntlet or a necklace or whatever you want and get consumed as you use them.
Hey, if you don't like the idea, oh well. But that's how I'll refluff the potions when they enter my games.
>>
>>47724362
>implying perception is common as a class skill

Not really that much of a mess, to be honest.
>>
>>47724228
Splash is generally bad.
It's minimum damage which doesn't add that much and may in fact be detrimental (guess who ELSE is probably in melee with the enemy) but the worst is the versions that offer reflex.
>>
>>47724550
Well, my bad, then. I didn't see the posts where that was discussed.
>>
>>47724228
Let's say you get +10 by 20th from INT.

That's 17.5+20; 37 per hit on average.Ignoring resistances and immunities is not a boon in this case, it's a requirement, but luckily they're added together instead of individual hits vs res.

now 11 attacks won't be 11 hits. It's probably more around 9 hits.

A level 20 character doing 333 DPR proper is doing okay if it's adding a debilitator effect and splash, but will definitely want an item.

At this point, basically all that's missing is a couple of optimization options/paths, so that that 333 isn't actually its ceiling.

deadly aim helps, an item helps.
>>
What would a unified Paladin-Antipaladin class look like? Good idea or bad idea?
>>
>>47724795
Horrible idea.
>>
>>47724795
Cognitive dissonance
>>
>>47724795
Schizophrenic
A fighter without feats
>>
>>47724795
Don't they just annihilate in a massive explosion of untyped energy?
>>
>>47724795
Pretty bland
>>
>>47724814
I'd like some numbers on that detonation.
...
for reasons.
>>
>>47722042
Zen Archer and Sohei Monk are both great choices
>>
>>47724831
30ft radius 1d6/level tada
>>
>>47724831
100d4, reflex save for half (DC=10+1/2 level+Con modifier)
>>
>>47724795
Just pick which kinds of specialties you want for your own damn character concept instead of having it forced on you? Make fear on martials non-exclusive to a 10-year-old's idea of evil? What kind of game do you think this is?
>>
>>47724872
autistic
>>
>>47724795
I like the 'opposing energies' schtick when it's like Rift's Elementalists, or taken as a "with the two oppsites you can deal with most things" technical consideration; you'd have to teach them to deal with the opposite energy anyways, so it's less work than teaching a third element as well.
>>
>>47720738
I recall there's an example of elves being able to drop their immunity to sleep effects, so yes, yes you can.
>>
>>47722377
Were I to undo scarred witch doctor for a campaign, would I just remove int and replace it with Con?
>>
>>47724686
A fair point. It's not the most well-designed knack, but since it's something for lower levels I figured it could just get upgraded further down the line to something more worthwhile. You have made me realize I should probably put in a note that the splash effect can be disabled, just so you aren't fucking over your allies in melee.

>>47724768
Well damn, someone went and did some of the basic math for me. Making the bolts usable with deadly aim/power attack is definitely something I've been considering. Though flipping the all the switches at once from "nothing works with mystic bolts" to "basically everything works with mystic bolts" might cause a headache.

I have a crit-fishing "style knack" line in mind, but I'm still iffy on the whether it's worth it. My immense lust towards 15-20/2x crit demands it though.
>>
>>47722112
Shadow Shooting works, and fixes the 'can't reload without a hand free' problem too.
>>
>>47724948
And remove the +2 Int part so you don't end up with +2 Con
>>
>>47722377
What do they lose out on, other than skills?
>>
>>47724971
Both were same guy.

I'll say this, crit-focused mystic bolts would be very different from the grand majority of "blaster abilities" generally seen.

Splash isn't all bad, it's just bad when those offering it pretend it's like you're tossing five 20ft-radius fireballs a round (look at the paizo forums talking about alchemist bombs sometimes...) or when people forget that it's got its own drawbacks.
>>
>>47719762
>>47719800
>Being a shitposter
Expected.
>>
So, I'm about to play a level 6 aerokineticist.

I know, I know, I have heard all the arguments against it, but I'm a ForeverGM and I'm going to put up with any of the class's inadequacies if I get to play for a bit by being one.

Anyone have any advice besides "don't play a kineticist?"

As everyone should specify when asking advice in these threads, no 3pp.
>>
>>47725293
Use DSP's arche--
>no 3pp
oh god

Okay. Try and get 3pp available. It really is worth it. Otherwise, try and get houserules to get burn to manageable levels instead of raping you in the ass.
>>
>>47725293
>no 3pp.
But Kineticists are suffering without 3pp.
Either Kineticists of Porphyra or DSP archetypes are necessary to salvage the class, it's literally unplayable without either of those.
>>
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>>47724809
Or multiple personality disorder
>>
Does anyone have the Havoc bloodline mutation?
>>
>>47724465
Why don't you just play Savage Technologist or something?

Weapon Finesse doesn't work with ranged weapon, so how is this "greater" version going to work with it?

Use Shadowcraft weapon or Shadowshooting to eliminate reloading.
>>
>>47725293
Oh gods.
It's one thing if you can porphyra or avant-garde your aero...

Okay, be as cheap as it gets. you will grab that flight, you will NEVER. EVER allow yourself to be in enemy reach, you WILL be dealing your blasts through a conductive weapon, and you abuse everything you can that isn't burning you as much as possible.

And yes. The term here is ABUSE. Your best bet, being limited to 1pp, is to eeke out every single advantage you can.
>>
>>47725293
Aerokineticist is pretty much a straight build. You don't really have options.

Infusion:
L1: Extended Range
L3: Kinetic Blade
L5: Pushing Infusion / Gusting Infusion / Thundering Infusion (depend on which blast you pick up first)

Wild Talent
L2: Air's Reach
L4: Air Cushion

Feat:
Point-blank,Precise,Weapon Finesse
>>
>>47724465
On average, fights in pathfinder are 2-4 rounds, 3 of course the standard.

Consider that when dealing with "do I need reload yet".

6th should be fine.
>>
>>47725593
> Blast through conductive weapon
Why? You can't use gather power with conductive weapon, which mean no Empowered, Furious spell and other stuff like that. Conductive got nerf to once per round ever. There is no way around it anymore.
>>
>>47725695
in many cases you'll do more through a properly upgraded weapon's damage and that weaker blast than just the blast though.
>>
>>47725581

Don't ask me, it's homebrew shit the DM made up, so if she says it works, it works.

Because Savage Technologist would still require 5 levels and I don't get much out of it besides a rage?

>>47725652

Exactly what I figured. Even with Rapid Shot it's still 3 turns before needing to reload.
>>
>>47725823
> Rage
> Rage power for more damage,accuracy or utility
> Free Dex-to-damage
> Free weapon proficiency
> Ability to shoot without provoking AoO
>>
>>47726051
>shoot without provoking AoO

Only while twfing with something in my other hand. Which just isn't what I want.

The fighter dips gets me up and running quicker too thanks to the bonus feats.
>>
New thread where?
>>
New thread:
>>47726215
>>47726215
>>47726215
>>
>>47724465
Hey, I'm the anon that helped you earlier.

I'd modify your build as follows:
1 Gunslinger 1 - PBS, Precise Shot
2 Warpriest 1
3 Fighter 1 - Weapon Finesse, Greater Weapon Finesse
4 Warpriest 2
5 Warpriest 3 - Rapid Shot, Deadly Aim
6 Warpriest 4
7 Warpriest 5 - Rapid Reload
8 Warpriest 6 - Clustered Shots

Dex to Damage is more important than anything else. This build grabs it ASAP, and maximizes your Warpriest levels. You get Clustered Shots 1 level later, but overall this build is wayyyy stronger.
>>
>>47722112
Why is everyone trolling you?

Gunsmoke Mystic or the akashic Hashasheen Gunslinger. Both have easy-breezy-beautiful-covergirl options for all the ammunition you could ever want.
>>
>>47724995
Well, I was gonna say Knowledge and Craft (which the mage of the group is usually in charge of), but I guess that's still technically under "skills". Still, especially on a 2+Int. class, those skills are incredibly important.
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