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Pathfinder General /pfg/

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Pathfinder General /pfg/

Homebrew edition. Post yours.

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here: http://web.archive.org/web/*/http://www.d20pfsrd.com/

Old thread: >>47701250
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>>47712129
>>47711935
I've been playing in such a game for years. The game itself has been mostly amazing, far from perfect mind, but yeah, far better than the hell of flakey dms or groups that just don't stick together. I've seen some dms even get a group together designed to fail just to troll a known lolcow in an irc chatroom. I'm sure there are great games out there. But I have great games I feel are worth my money right here in front of me. It's worthwhile to me to spend that money. Not only do I get to have my fun now, I don't have to search for the right group anymore.

I'm honestly not interested in switching systems, mostly because I have a back log of character concepts I like I already know how to build in the system. As for taking a break, I am in 3 consistent games and mostly having a blast, so I don't see why I need to take a break. It's not like I'm actively looking for more games. I also don't see why people try to use the argument that I could get it for free or at the very least less than I already put in. I can also get food for less than If I went out to eat. But sometimes I would prefer to have the experience of eating food with my friends without making it myself. Sometimes they too wish for this experience. So how then are we to get that experience if none of us wishes to cook? It's pretty simple. You go to a restaurant.
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>>47712129
Could people actually go back to making a new threat around page 8-9, rather than bitching "it's too early we're still on 10" or something?
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I need a one shot module for a few level 5 players. Any recommendation for good modules? 3pp, 3.5, paizo are all acceptable.
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>>47712164
Rappun Athuk
>>
What the hell, Psybomb?
You told me you'll reply quickly. I'm waiting here in anticipation for over an hour already.
>>
http://pastebin.com/dmZCwrrH

Here senpaitachi
>>
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>>47711957
>swinging at shadows
No moron, the fact that you are acting like a monkey makes me superior to you, not the fact that I put more effort into my posts. It never ceases to amaze me how conceited groups of people who have the conceited scorn of others continues to behave holier than though. All you have to do to stop being inferior to me is no longer presume you are above others for having a different kind of fun.

>>47711985
>autistic rage
I provided a ballroom full of problems roll20 has, more than just image resolution.
The fact that you think the quickness of my reply has anything to do with me being angry or chomping at the bit is hilarious. It doesn't take much to reply to what is literally a couple retards laughing and acting smug and superior to hid the fact that when it came time to defend their ideas, they had nothing to say.
>>
>>47712027
You're right, I'm not, but I do know them, and Earth Seraph Edna is their skype/google docs nick.
>>
https://docs.google.com/document/d/1rPYx3_YxYdxq8-1MgHKbIipg7o8b8hxDVRM6zz7liqw/edit?usp=sharing

Need opinions on this character. The last bit can be ignored (the mask is something the GM wants to give me). Also Beadth of Experience is approved despite being human.

But general thoughts? Really not sure on magic mouth.
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>>47712129
>homebrew edition

Well shit, I need to make a ton more changes to the one I'm working on before I actually let it loose again. I do have that old Soulbound Doll construct companion alternative that never got much attention, though.
https://docs.google.com/document/d/19nO-febXa076vteES5CnpJIzxrPiR8Q0JrBbcKx2Nq4/edit?usp=sharing

I do have an important question related to what I'm brewing right now, though. How does /pfg/ like their magical girls, and what was the biggest disappointment of the Magical Child archetype?
Also, what would you want from a half-caster racial class/archetype for kitsune?
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>>47712159
I respect your views on the subject, I disagree, but at least you aren't the other autist who was crying over models.
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>>47712197
Holy shit anon your not helping yourself
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>>47712246
haha, wow. Is this bait?

>>47712255
Keep laughing, you belong in that cage.
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>>47712245
thanks for allowing suggestions, now i can correct all your oppressive shitlord binary pronouns
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>>47712245
>How does /pfg/ like their magical girls
With a decent spell list instead of a piece of shit.
>>
CHA-based Magical Girl Harbinger archetype fucking when?
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>>47712280
Anon now your picking posts at random did my apathy towards models seriously make you this angry?
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>>47712323
n e v e r
e v e r n
v e r n e
e r n e v
r n e v e
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>>47712245
>>47712293
The fact that they made homura and then simultaneously gave her the worst spell list causes a seething hatred in me.

Even eldritch scoundrel is better than this shit. The only reason to be a magical girl is to BECOME FAMOUS. If you don't give a shit about that oracle is still the best magical girl class. unless you like lightning damage.
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>>47712318
Tell us?
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>>47712329
I'm not picking posts at random.
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>>47712318
>doxing someone over internet autism
Jesus christ just delete this post and go get a drink anon.
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>>47712196

Cool story bro. You didn't have to allow all of that to happen though. You let an autist control you and your group and then got butthurt enough to share your uninteresting story with /pfg/.
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>>47712361
I enjoy how specific that answer was
>>47712378
Neato
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>>47712388
This was from a story i found from back in 2013 offsite
>>
Sword and board Antipaladin here again, did more thinking and decided Dazzing Display was just too feat intensive. I'd of been more comfortable if I was using at least a high crit weapon, but it just wasn't going to happen, so here we are now.

Antipaladin X/Lore Warden Fighter 1
Noble Scion of War
Power Attack
Shield Focus
1B Cornugon Smash
Hurtful
Furious Focus
Dreadful Carnage

The Fighter dip at 6 gets me "early" access to Cornugon Smash which seems beneficial. The inclusion of Furious Focus and Dreadful Carnage so far seems kind of up in the air since I don't particularly expect to be getting killing blows to take advantage of Dreadful Carnage, but, I should still be able to kill a mook or two to trigger the aoe demoralize.

Still accepting advice besides "use a 2h weapon". I've considered Quick Draw since then I could always 2h with my warhammer then since it's a free action to equip and uneqip my quick draw light shield, but it feels like such a wasted feat...
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>>47712232
proof pls?
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>>47712390
Was there information you were expecting that I wasn't providing m8?

Should I be more general about how you are flailing wildly? You seem to be having a giggle but lay off the bubbly, it's making you a little uncoordinated pal.
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>>47712245
>How does /pfg/ like their magical girls

Neutral evil with fluffy tails.
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>>47712293

Really, I don't understand where the summoner comes into it at all.

Even with a passing knowledge of the genre, magical girls either

>A. Fight hand-to-hand with their adversaries (play an Avenger)
>B. Are blaster-casters (play a Warlock)
>C. Use emotion or illusion-based magic (ie, WHY THE FUCK DIDN'T YOU JUST GIVE IT THE BARD LIST?)

It's like yes, Magical Girls usually have a mascot animal, but Luna, Kero, Kyubey and most of those guys aren't battle companions, so they'd just be normal familiars with maybe a special ability or two, not the focal point of the class's fighting style.

Honestly they probably would have been better off making "magical change" a feat or a talent.
>>
>>47712197
"Olelele! Olelele!!"
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>>47712420
I'm quite honestly not sure if your expecting that calling me a drunk on this of all sites it an insult but ok. Now let's both crawl back into our respective holes before some tells us to fuck.
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>>47712409
It is not especially secret. They partake in the IRC channel under the name Agata and add people to Skype fairly freely. I am unsure how I could sufficiently "prove" that to you in a way that would not also expose my own identity and make me a potential target for their autistic rage.
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>>47712464
just fug alreagy :DDDDDDDDDDD
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>>47712443
>Really, I don't understand where the summoner comes into it at all.
Card Captor Sakura is pretty much a Conjuration specialist Wizard, Paizo decided it should be a Summoner instead.
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>>47712443
as far as I know evolution surge doesn't benefit familiars even in that archtype as well yes?

Honestly Most magical girls are full casters with high BAB and high physical stats. There was never a class that was going to do them justice, but the summoner list is honestly the jokest of jokes.

Synth summoner is ironically a better archtype to be a magical girl than a magical girl. Sure you don't get batman powers, but now most of your spells aren't shit because they do marginally help you, and you actually have a transformation sequence that is meaningful. Throw in some eldritch heritage for a familiar and you are golden.

Even if you hate synth, a dip is good enough and there are other abilities that are similar, like elemental body, or other transumation effects.
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>>47712464
It's your conduct while drinking that is the problem, not alcohol. I don't have a hate boner for booze. It's one of the few things left I can smell while cooking with.
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So /pfg/ what's the best way to use your undead besides combat, which is a given. I need some creative ideas, as I'm currently a fuckin idiot and can't think of any.

I am currently using the large sided necrocraft as combination storage/transportation(playing as a ratfolk), but seeing as I recently picked up an easy way to make undead(wand of animate dead) I wanted to see if you all had any ideas.
>>
okay faggots I need to win a bet with a friend, how many of you ERP?
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>>47712494
>conjuration wizard
nah, Sakura is at least 3/4ths bab, and is some kind of card based archtype or prc.
theres like a million of them now so I'm not sure which one would be best for her anymore, but yeah, Harrow caster of some kind.
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>>47712529
Now we're just getting off topic
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>>47712438

>>47712564
Yo.
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>>47712564
is this in game or out of game?
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>>47712591
either
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>>47712555

As backup dancers for a villain song.
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>>47712596
>>47712564
Well I do for one. you might have an easier time just posting a straw poll or something though.
>>
https://docs.google.com/document/d/11ASaUE8N7KJo-atrXOPU-stFMDn6V5OaP1ZXG1w3koM/edit

I made this like a month ago, posted it once and stopped bothering. I might as well post it again.
>>
I have a custom-weapon creation system, where you use points to make a weapon. Still need to work on the pricing, but the math is good.

This system makes slings, crossbows and firearms viable like bows, and you can make weapons like the old spiked chain.

Basically you pick a weapon type (Simple, Normal or Exotic), a Weapon Group and spend the points on it. If you pick more that two 0 Point modifications, the third onwards cost 1 Point.

https://docs.google.com/spreadsheets/d/1ar3Xxh8HcbI8WMCQD3CRB1LtOYF7cspYVy9GXV5_b4M/
>>
Can Emergency Force Shield be used while flying?

The wording is kind of strange but since wall of force doesnt need to be anchored to the ground, my guess is that It does offer the same benefit
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>>47712197
I am lovin' your autism.
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>>47712609
http://www.strawpoll.me/10449640
ok
>>
Anyone know where that crow warrior fae creature came from? I can't find it on the pfsrd.
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>>47712344
>The fact that they made homura and then simultaneously gave her the worst spell list causes a seething hatred in me.

Why? She only ever spammed one spell in battle, used another exactly once to repair her vision, and then otherwise relied 100% on modern weaponry she burgled with that one spell she spams. She deserves a bad spell list because she's a bad magic user. Mami was the only decent caster of the group.
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>>47712634
>If you pick more that two 0 Point modifications, the third onwards cost 1 Point.
Totally not stolen from Lemmy. :^)
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>>47712671
Bestiary 4, iirc.
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>>47712686
5, actually.
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>>47712634
Oh, and I forget to say that Simple Weapons have 2 points to expend, Martial have 4 and Exotic 6.

The original idea is from Lemmy, I just expanded it. paizo.com/threads/rzs2szvc?Lemmys-Custom-Weapon-Generation-System
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>>47712680
?
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>>47712564

I do with my boyfriend.
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>>47712711
https://docs.google.com/document/d/1VJNynrpwteY3NLoXRMrPXkEdUZMJJxZokWidA16ef_w/edit#
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>>47712680

Yeah, his idea is awesome! See >>47712705
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>>47712555
My character uses undead to pull chariots, carry her palanquin, digging, moving heavy loads, rowing, probing for traps, or making a good impression. People listen when you climb a staircase of skeletons to address them.
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>>47712652
BLOWN THE FUCK OUT
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>>47712734
Ah, ok.
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>>47712740
What.
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>>47712671
You mean the Vilderavn.

Do you guys know if there are classes and builds to make a cool magical cook?
So far I can only think of a few combinations using brew potions and a few instances of craft wondrous items, using classes like witch or artisan. Anything to expand the range of effects beyond 'i prepare stuff you gargle down to heal and buff yourself?'
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>>47712782
I read that as cock and was about to suggest an unarmed strike build.
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>>47712782
>>47712686
Thanks, are the bestiary's all on pfsrd, or are the books in the pastebin? And anyone else got good ideas for tough fae warriors?
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>>47712737
>>47712606
All excellent ideas, thank you, I was think of making wheel skeletons for transportation, so a chariot/skelecart will be perfect
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>>47712624
linebreaker is a half orc spell
Blood scent is an orc spell
savage maw is a half orc spell
heart of metal is probably gorum but not sure
unsure if mask from detection is a pathfinder spell but seers bane is mephistopholes and that seems to be the closest equivelant.
sacred space is aasimar.
windy escape is sylph.

there may be more but those stood out of to me as all spells that cannot be cast without a line authorizing their use. Just because these are on your spell list doesn't mean you can cast them without meeting the prerequisites.
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>>47712837
All 5 bestiaries can be found on both the SRD and the PRD.
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>>47712240
So any thoughts?
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>>47712837
How tough are we talking, and how fae? I like Dullahans a lot myself, though they are technically undead they're also considered a type of fairy in folklore. Nuckelavees make good "mounted" enemies as well, and Redcaps are classic killers. None of them is as strong as the Vilderavn, though. He's like end boss-tier.
>>
>>47712644
>durr I'm a keep laughing
k.
>>47712677
She used a force missle effect, burst of wind or dispel magic to disperse gass. She also has inhuman strength and abilitity (as shown by being a cripple with a golf club wrecking a steel drum)

Mami also uses ribbons as her special ability, she turned those into guns. Theres no reason homura cant do the same. At the end of the series without her shield she had a bow and feather fall, She does otherwise rely on a 9th level spell at all times though, so I guess that makes her a weak caster.
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>>47712192
Finally got the response, hard to get references in work computer. Anyway, the Greater Extra Arms example has the offhand only getting 0.5x Str. Prodigious TWF would bring that up, but base is reduced
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>>47712652
>http://www.strawpoll.me/10449640
>ok
this isn't what I said yes to, so I'm going to vote no one this.
If you don't want skewed results, you probably shouldn't stick your dick into the experiment. I'm sure it makes your fee fees feel good but acting condescending to one side of the vote tally isn't going to make them want to tell you anything.
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>>47712949
>Anyway, the Greater Extra Arms example has the offhand only getting 0.5x Str.
Why the fuck?
You can just as well wield two off-hand weapons to get 0.5x on each.
And by core rules of multiplying and additive stacking, it's +0.5x and -0.5x, resulting in 1x total.

Moreover, Prodigious TWF doesn't mention that anywhere.
Literally quoting that feat for your blindness:
>Benefit: You may fight with a one-handed weapon in your offhand as if it were a light weapon. In addition, you may use your Strength score instead of your Dexterity score for the purpose of qualifying for Two-Weapon Fighting and any feats with Two-Weapon Fighting as a prerequisite.
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>>47712922
small eidolon is ass.
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>>47712990
>dev how does this work????
>NO THAT'S WRONG THIS IS HOW IT WORKS
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>>47713022
He referenced an entirely unrelated feat.
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>>47713006
Need it for stealth. He isn't a combat eidolon so he only gets summoned when it's espionage time.
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>>47713035
then be another class instead, and pick up a familiar. theyre tiny, don't lose hit points the further away from you they get, will have the support of familiar effects that can teleport them back to you if shit goes wrong, can fit in a familiar pouch.

just no.
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>>47712990
It's not +0.5x and -0.5x. Wielding a weapon two-handed lets you add 1.5x your Strength to your damage. Off-hand attacks (made using Two-Weapon Fighting) add 0.5x your Strength to damage. Depending on order of operations, you either deal 1.5x Strength damage, or 0.5x Strength damage.

Prodigious Two-weapon Fighting has nothing to do with that.
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>>47712949
Wrong feat, meant Double Slice
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>>47713085
http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Multiplying
As per core rules, that translates into +0.5 -0.5.
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>>47712939
I'm thinking for mooks, like something kinda tough. I can use fae ish elves for most multi-purpose things, but I want some signature heavy infantry sort of things.
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>>47713089
Then why would Double Slice reduce the damage of the primary weapon (as you said explicitly)?
That doesn't make any sense.
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>>47713105
It's not multiplication in this case, it's just doing 1/2 of a modifier or 1-1/2 of a modifier. That's different from something doubling or tripling damage.
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>>47712652
>only ERP with my girlfriend
So.. No, then.
>>
>>47713055
No. Small Skill-dolon is incredibly effective at winning at skills.

Just use your summon monster ability in combat.

You better have a full list of all the monsters you can summon, as well as adjusted stat blocks of them already printed out and ready to go otherwise you will make the game incredibly slow and boring.

You also can't really be the main damage dealer with your summon monsters, but move-blocking, tripping, etc will seriously help your team.
>>
>>47713130
Well, Power Attack is explicitly worded as multiplication:
>This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.
>This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
>>
>>47713126
Then maybe he's wrong and someone needs to cite a correct answer. As he said, he's posting from his work computer. Devs are not infallible.

Get the real rules so everyone can be right.
>>
>Trying to build a paladin on 20 point buy without dumping

This is a lot harder than I thought it'd be. What's a good array if I want to still be a good paladin but also have decent dex, wis, and int?
>>
>>47713105
There is no multiplication happening. A value is being set to either 1.5, or 0.5.

>>47713143
That's not relevant to figuring out how much of your Strength you add to your damage. Like, at all. The fuck?
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>>47713162
>I need to have literally every stat high
K E K
>>
>>47713162
>i want to have a high str and cha
>and still have a high dex, wiz and int
um...you can't. Unless you think 12 is high.
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>>47713162
Don't? If you want your character to be above average at literally everything, they're not going to be especially good at anything. That's how this works.
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>>47713162
Dump STR and build DEX.
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>>47713162
You can't, you fucking mongoloid.
>>
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>>47713162
>>
>>47713233
>cuck
Please return to /pol/ and stay there.
>>
>>47713233
>not taking an Aasimar to get more of those 14's
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>>47713162
Depends on what archtype, but assuming vanilla, You'll want 14 13 14 13 12 12
Thats the best you'll get. this is why low point buy is bullshit and only helps classes that are already amazing and shits on anything that's not that great.
>>
>>47713162
You don't? Jesus nigger what kind of question is that.
>>
>>47713153
I phrased badly. "Base" I meant just TWF. I'm backing off of posts for a bit, off my normal rules game. Sorry for the confusion.
>>
>>47713233
>this shit array
please don't put a 13 in con like this idiot
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>>47713248
>20pb
>low
It is literally called High Fantasy.
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>>47713269
Given the sort of person who tries to get every stat high, I thought it fit the guy.
>>
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>>47712293
>>47712344
>>47712443
>>47712500
This is about what I expected, honestly. Using the basic sorcerer/wizard spell list and putting less emphasis on the familiar is kind of a given, really.

>B. Are blaster-casters (play a Warlock)
This kind that I was looking at for now. Figured I'd see if there were any other things /pfg/ could think of to use as potential abilities, so it isn't just "charisma based bolt-slinger with a special familiar guide".

I'm also realizing that the kitsune racial archetype I had in mind is overlapping heavily with the magical girl one. Fancy that.
>>
>>47713273
It is literally wrong, and any class that isn't a SAD fullcaster suffers hard in it.
>>
>>47713022
We've been doing this for Paizo FAQs and errata forever, why stop now?
>>
>>47713273

The developers have sort of admitted they lied/were stupid when they said 15 PB was the baseline assumption of the game, if I recall.
>>
>>47713273
>durr the devs know what theyre doing. just trust them
no. it's called dick anyone in the ass who isn't the wizard. The more point buy you offer the greater the chance of someone playing a lower tier character. the lower the point buy, the more valuable spells become.
>>
>>47713287
>Figured I'd see if there were any other things /pfg/ could think of to use as potential abilities
Companion to the lonely, lesbian-only, as a class feature with increased stats.
>>
>>47713287
Honestly if you are a kitsune the best thing to do is go oracle for the sweet curse ability. then you can roll around in tail magics. Depending on your dms interpretation of how revelation spells work, you might even be able to PRC out and combine your tail progression with something else.
>>
>>47713322
>companion to the lesbian only class feature with increased stats
sorry, what?
>>
>>47713309
source?

>>47713310
>muh character will be useless if I do two less damage per hit and have 1 lower will save
Shhh...

Adults are taking.
>>
>>47713388
Companion to the Lonely is a lewd Vigilante Talent introduced in Inner Sea Intrigue.
>>
>>47713280
It's not stupid to spread out your stats, but the key to it is to remember which stats you will require more often than others.

Con is one of them, Normally strength is not but front line fighters usually have power attack. They could drop str to 12 on my array and leave it there if they didn't plan on picking up power attack. Same with wisdom, Wisdom is not important to a paladin. It adds to some skills and saves, charisma will do more. Int and Dex both are required for certain feats.

With ability point added in after the fact you are looking at
14 13 14 13 12 14.
which is pretty respectable. its not good, and infact is kind of ass all things considered, but the alternative isn't much better
16 10 14 14 10 14
this is your optimized drop the other scores array.
You really don't get much more out of that extra +1 to strength. you do get more skill points, but other than that, It's not much of a change.
>>
>>47713394
>what are feat chain requirements.
adults are talking dumbfuck.
most people don't want their builds to break on a dispel magic so why don't you sit down until you have some basic system mastery
>>
>>47713512
...oh no...there might one day be a monster that wasts it's turn casting dispell magic on my character. Therefore I will be useless unless I have 16+ in most of my stats.

If you want to just write down 30 for each attribute no one is stopping you. Just don't pretend that you aren't a god mode-ing child.
>>
>>47713394

Nope, looks like I misremembered, Jacobs just mentions that he prefers to run 20 PB games but stands by 15 PB as the standard. I coulda sworn I saw Mark Seifter say that 20 PB really should be the standard at some point but I can't find it.
>>
>>47713489
Also depends on the level you are aiming for
1-3 even stats
4-7 one odd stat
8-11 even stats
12-15 one odd stat
16-19 even stats
20 one odd stat
That is assuming you are using one primary stat, you could do multiple odds equal to your number of stat enhancements as well.
But in pf all the stat bonus items, spells, ect give multiples of 2 bonuses so having an odd stat is not useful unless you are getting stat drained.
>>
>>47713562
who cares what these morons think

>>47713556
>I don't know shit about the game
good for you. see >>47713512
>>
>>47713602
like I said, 13 was for requirements, dex 13 and int 13 are both common requirements. it's really not useful beyond that though. a 13 in strength could be enough as well, since power attack is at that level and you have the additional carrying capacity.
>>
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>>47713322
Nice double dubs, anon, but that isn't going to get put in as a class feature for that archetype. It may be basically "the magical girl archetype", but it's not going to have an age or gender restriction on it.
You'll still be able to just use a knack to pick up two vigilante social talents, though, so you can have your ridiculous lesbian fun time if you have to.

>>47713369
A fair point, and I do like oracles, and that "curse", for 1pp, but I'm talking about a potential archetype for a homebrew class in this case. I also honestly think magical tail should not be /eight separate feats/ normally, but that's more whining about paizo's shitty design than anything.

I admit the reason for the archetype just slapping a bandaid over how stupid I think Paizo's version of kitsune is. Level 1 Fox Shape and you can still speak and cast in it patches part of the problem for me.
>>
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Quick question, is a Hellknight's Fearsomeness discipline an ability that requires use, and as such limited to being used 2/3 times a day, or is it a constant one, and not limited to uses/day?
>>
>>47713162
Be an angel kin assimar, it'll make your life easier.
>>
>>47713622

Those 13 [stat you don't use] gates can get very annoying at times. At least they've started to get less anal about Combat fucking Expertise.

Still see 0 reason for Improved Bravery to have a 13 CHA requirement, though. It's already investing a feat to make Bravery not ass while not quite as good as Armed Bravery.
>>
>>47712408
There is a magic shield that lets you cast, Claw Hand Shield or something? It's flavor would probably match your antipaladin.

Also consider the Bone Flail as well, magic one handed flail with reach
>>
>>47713604
>if i get hit with dispel magic and ONE of my items are disabled my feat-pre req's mean my build doesn't work!
>therefore I need a 40 point buy to be effective.

If you weren't a god modeing child you wold have characters that still functioned when they lost a feat or two.

That is also completely separate form the monster manual having...3%? of it's monsters capable of casting dispel magic.

You have no friends, are a child, and play pathfinder for the power fantasy wish fulfillment. That is all fine and you can live how you want. You don't get to pretend that the game only works if we all follow your particular brand of degeneracy.
>>
>>47713653

It's limited.

The Hell knight can use any one discipline a number of times per day equal to the total number of disciplines he has access to, so at 3rd level he may use his discipline once per day. At 6th level, he may use both disciplines twice per day each. At 9th level, he may use all three of his disciplines three times per day.
>>
>>47713653
...why are his legs 2/3rds of his height?
>>
>>47713698
Like I said, see >>47713512
>projecting this hard
I won't grace these fantasies with a description.
>>
>>47713720
He didn't skip leg day
>>
>>47713720
ver. ka
>>
Looking at making a mystic. What's the best way to build one? They seem to want to build dex as they only get light armor and some abilities that only function in them, but archery seems rather strong too. Would it be a bad idea to go the route of psyarm 3 with the feat+trait to get +6 to blade level and practiced initiator? The wis stacking seems nice, but I wonder if it's worth it.
>>
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Finally got banned from the Paizo boards.

In my tenure there I called out Lisa Stevens, Jason Buhlman, SKR, Stephen, Chris, that ninja avatar person, and Vic Wertz on their shit whenever I saw them deflecting questions or attempting to derail a topic.

Vic was the only one butthurt enough to get me banned for it.
>>
>>47714241
Who the fuck is Vic Wertz?
>>
>>47714379
http://paizo.com/people/VicWertz

A guy who has nothing to do with actual game rules, further raising the question of why he was derailing a thread on errata practices.
>>
>>47713648

Magical tail being 8 feats is awful, yes. I mean, what were they thinking?
>>
>>47714241
>>47714418
Hahaha, wow. Link to Wertz being a faggot?
>>
>>47714480
>>47714241
>randoms badmouthing Paizo
>no evidence given
Expected.
>>
>>47714574
They delete the posts. Scorched earth man
>>
>>47714574
You gotta give people time for these things.
Trudging back through forum search functions can take a while.

You think you'll have a screencap in two minutes, and next thing you know you've been in there half an hour trying to find the right spot in a 70 page thread.

>IT WAS PAGE 39, I'M FUCKING SURE OF IT! WHERE IS IT! WHERE?
>>
>>47713832
any help on this one?
>>
>>47714609
This is also true, forgot about that.
One often only finds out they got a rise out of them when the thread is suddenly two pages shorter and someone's saying "you all need to be nicer"
>>
Have any new archetypes for Vigilante been published since Ultimate Intrigue?
>>
>>47713832
Decide what you want to use, there's few wrong ways of building any initiator.

We'll have different advice if you want archery, vs if you want a two-hander, vs if you want firearms.
>>
>>47714480
>>47714480
http://paizo.com/threads/rzs2tobn&page=5?Paizo-Errata-Missed-Opportunities#220

You see the wall of text explaining how and why the ACG got the Adventure Path logo printed on it? That was in a thread about how Paizo Errata needs to be revamped.

Also I'm pretty sure they banned me because I keep telling people to watch this video
https://youtu.be/0KMGm_9TcIQ?t=1h22m45s
(if the time stamp doesn't work click to 1 hour 22 minutes)
>>
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>>47714674
I forgot to mention to
>>47714574
>>47714480

Vic himself didn't respond back. He just got Chris to come in and delete shit then send me an email telling me I'm banned.
>>
I have 30 charisma as a 10th level kineticist (not an overwhelming soul)
What the hell do I even do with this?
I got a +25 enhancement bonus due to some campaign related thing.
>>
>>47714746

>+25 enhancement bonus due to some campaign related thing.

lol wtf
>>
>>47714746
Fuck bitches, I guess. Or retrain into a Cha-caster/overwhelming soul.
>>
>>47714674
So, the reason the harrow medium is dead is because Mark is a pussy.
>>
>>47714816
I wouldn't say it's because he's a pussy, more because he was hired less than a year ago and Jason is a huge cock that hates his job.
>>
>>47713287
I'm like, half to 3/4 done with my Spheres archetype.

My gist was that they still get a choice between specialization, either Equipment or Companion, and can spend a vigilante talent to get the other at half level.

Basically, Equipment Magical Girls get an Armorist's Bound Equipment, and they can summon all of it at once in conjunction with their transformation.
>>
What is the best blasting spell that can kill the biggest amount of tightly-packed non-undead enemies BUT has to deal ~70 damage at its caster level cap?
>>
>>47715036
Average or maximum damage? Are you asking because you urgently have to AoE an area with PCs in it? Any particular level or class?

An empowered fireball deals an average of 60 damage. Intensified empowered fireball does 78.75.
>>
>>47714640
Would you recommend the psyarm dip or is that too much?

and which combat style would work best with knight chandler?
>>
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>>47712129
Eh, sure

https://docs.google.com/document/d/1T6SL20wo1p98czHNie7QPvyMk1r9VeRyxmEnAOk0xmY/edit?usp=sharing

Comments are enabled in case someone has more feedback to add to the doc.
>>
>>47715036
If you can slap Maximize Spell on whatever it is, Detonate is guaranteed to do 80 damage. Fireball and Diamond Spray both do 60 damage.
>>
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>>47715036
fireball with goblin drum gets 65. if we're talking 4th level spells theres intensify. This assumes you dipped into cross blooded for the damage boost arcanas. otherwise you have to pretty much wait for 5-6th level spells. cold is probably the most range and damage, with freezing sphere and cold ice strike in a single turn. If you don't otherwise mind the limitations though oracle gets flame strike which is 50% sacred damage for less range, bypassing immunities at minimum.

15d6+30 damage sphere 40' radius, then 60' line
or
Move and standard action cast flame strike for one type '10 radius fire that deals 15d6+40 damage, half of which cannot be resisted. Firesnake is also fairly effecient if you can get ahold of it.
>>
>>47715216
I have bad news about the goblin fire drum, Anon...

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/goblin-fire-drum
>>
>>47715239
>http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/goblin-fire-drum
>implying I play in pfs
>>
>>47715153
Psy-Armory, like any soulknife, is not something you just dip. Other classes are things you consider dipping to go WITH it. If you can't have maximum or near-maximum enhancement for it you're better off using normal weapons.

Knight Chandler isn't particularly rooted to weapon types; rather you usually want to be within the range of your light, and get your friends in it as well. However, whether that's a clump of mages and archers or a pack of melees doesn't really matter much. You have several options for votive effects anyways.

It does get bonuses with Strikes, though, so you may want to focus on big hits rather than TWF.

Figure out who you wanna stick with, it will support whatever you choose.
>>
So did that DSP module/AP ever get made? The Opened Mind or something?
>>
Horror Adventures info from Seifter's facebook

Mini-facts about Horror Adventures I heard at Paizocon Part 1: The Corruptions
As some of you know, I don't like to spoil things about books here that are "never before seen", but I do keep note of everything anybody has already revealed, including at preview panels, which might lead, like in Intrigue, to my collecting some pretty awesome facts to share with you guys. I'll be posting them in a series. Here's some tidbits I overheard (or said) at panels about corruptions.
There are 11 Corruptions, and each corruption has one of the core iconics to illustrate it. The match-ups are as follows
Accursed Seoni has lost herself to the twisted vengeful magic of hags and the fey.
Deep One Harsk is even losing patches of his beard.
Ghoul Sajan hungers for the flesh of the living and the dead.
Hellbound Seelah fell to the service of Mephistopheles and is now probably a tyrant antipaladin.
Hive Merisiel was infected by a race of creatures known as the Hive.
Lich Ezren decided to take the jump to lichdom.
Lycanthrope Lini is now a werewolf.
Possessed Amiri has been possessed by the spirit of the frost giant who once owned her sword.
Promethean Valeros's liver failed and he started to have Damiel replace his parts with iron golem parts
Shadow Lem has lost the joy and color from his life, so he broke his flute and carved the symbol of Zon Kuthon into his flesh with the jagged shards.
Vampire Kyra nows worships Zura
>>
>>47715376
>Deep One Harsk is even losing patches of his beard.

Truly a tragic day.
>>
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>>47715376
>Valeros is turning himself into a golem bit by bit.

VALEROS CONTINUES TO BE BEST ICONIC. SOMEHOW.

How does one's liver fail when you're regularly subjected to healing magics?
>>
>>47715431
I respect Valeros' tenacity despite getting the absolute shit kicked out if him in an amazingly large portion of Pathfinder art.
>>
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>>47715376
Hmm? Ghoul?
>>
>>47715329
Yes it did.
>>
>>47715452
In a curious way, he's empowered by how low on the totem pole Fighters are.

I mean for one, people in control have the delusion that Fighters and Wizards are in any way equal, so despite mechanics, he has plot-power on his side to be equal to Ezren. This is also what makes Ezren such a shit wizard. They meet in the middle.

Plus, even as basic as his build is, a TWF Fighter is still more or less competent at killing shit fucking dead, which is more than can be said for Harsk and some of the others
>>
I'm considering using some kind of gun using character. My DM is open to 3pp on a case by case basis, but I am highly doubtful my DM will allow anything with such a major new addition like maneuvers.

So any advice?
>>
>>47715562
Use the Marksman archetype that allows them to haul around a culverin.
>>
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Need some help with ideas for a gimmicky but fun character. I need to make a non-ironic clown hero. Chaotic Good protector of children, who strikes at the evil and corrupt and gives his plunder to orphanages and children.

I'm not sure what's best to make the clown class-wise. needs to be somethign weird, but playable. Card-caster magus looks kind of fun, but I'm not sure if they actually work. Bard's almost too obvious a choice, so unless there's a weird bard variant I'm not aware of, I'll stray away. Rogue might be interesting, but from what I recall rogues suck.

Any ideas?
>>
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>>47715376
>werewolf Lini
>>
>>47715431
Kyra, Seelah and Lini started refusing their healing services when more than 50% of his bodily harm came from drinking instead of fighting monsters.
>>
>>47715605

Marksman archetype for what?
>>
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>>47715376
>Lycanthrope Lini is now a werewolf.
>Shortstack with dem hips now has animal instincts and very low self-control
>>
>>47715623

>Gnome werewolf
>Fearsome, yet adorable
>>
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>>47715707
>>
>>47715623
She has that one trait which allows her to only morph parts of her body if she wants.
>>
>>47715733
Which trait is that?
>>
>>47715562
Well, if your GM allows it, the far and away best option is Gunsmoke Mystic from PoW:E.

Otherwise... well, you're kinda screwed. Using a gun effectively requires 5 levels of Gunslinger, which is far too much to dip and still play another class.

However, there are some options to make your character, if not optimal, at least semi-enjoyable.
1. Inquisitor - Both this class and Gunslinger are wisdom based, so you're not MAD, the two classes shore up each others' weak save, the Inquisitor skill-list kicks ass, domains/inquisitions let you do things like substitute wisdom for charisma in social skills, letting you be a competent face, you get wisdom to knowledge skills so you can identify shit, and all the Inquisitor's class features/spells are dedicated to turning enemies into fine mist. All things the Gunslinger would love to do.

2. Warpriest - Same bonus as Inquisitor, except instead of skills, you get the ability to quicken your buffs. Less utility, more focus on murderizing. Really a toss up between this and Inquisitor

3. Hunter - Wisdom based half-caster, gets an animal companion who you can pump up through Boon Companion. Has an excellent spell list, and animal foci rock.

4. Investigator - Unfortunately this is Int based, which means you're splitting between wisdom and int. But Investigator's phenomenal self-buffs allows you to output serious DPR, while also being incredibly tanky. Plus, you can replace the Rogue, so no one is stuck playing a tier 6 class!
>>
>>47715562
>>47715793
Eldritch Archer Magus seems like it might be decent. Either play a Tiefling with Prehensile Tail or go Hexcrafter for Prehensile Hair, go TWF and pew pew.

Will probably take a while to come online with all the feats you need to sink into it, though. And probably still does less than just using a bow.
>>
>>47715754
Metamorph (7-pt Merit)
Shapechanging for you is as easy as breathing. You do not need to roll to change forms, nor is spending a Rage point necessary for an instantaneous shift. You make your changes as if you scored five successes on your roll to shift forms. If you lose consciousness from wounds or from some other reason, you may roll Wits + Primal-Urge (difficulty 8) to choose which form you assume rather than reverting to breed form.
>>
>>47715793

As said, I'm doubtful my DM would allow something from DSP as maneuvers are just a giant can of worms she probably isn't gonna wanna deal with.

With regards to the other classes, how would I manage to use a gun with them? Are these implying dips into Gunslinger 5? What about Savage Technologist, or Trench Fighter?
>>
>>47715888
You understand this is PF and not WoD?
>>
>>47716014
Wait... is it?
>>
>>47715893
Yeah, most of those classes were assuming a progression of Gunslinger/Other Class/Gunslinger x4/Other Class the rest.

Savage Technologist is something I keep forgetting about, but yes, that could absolutely work. The three problems are that you don't have the Gunslinger's quick clear, so misfires bend you over a rail, you can't cast spells or use any abilities while getting Dex to Damage (which significantly lowers the usefuleness of these dips), and you don't start with a gun... so you're stuck buying it. Amateur Gunslinger can fix the first issue, and a non-combative GM can fix the third.

Trench Fighter also rarely gets looked at, since it's designed for a "guns everywhere" campaign. The biggest problems are the misfires, and a lack of proficiency (plus you're taking 3 levels in Fighter, which sucks.)
>>
>>47715893

Shit, forgot to mention here. >>47716043

Eldritch Archer Magus is also a fantastic option. Arcane Bonding your gun kicks ass, and with the Magus's DPS, you may not even need Dex-to-Damage.
>>
>>47712164

Carrion Hill isn't bad, and with an expedient group you can make it work for one (longer) session.

>>47712443

Yeah, I think the magical girlchild would work quite serviceably with the bard list and talents giving you access to the lower-level bard performances. Congrats, you are now an okay buffer with a sidekick.

I really do not like the unchained summoner spell list. Sure, the old one was chock full of underleved gems and it felt a bit like playing a 9-level caster with the serial numbers filed off, but the new one is just so bland.

>>47715623
Eh, I had pegged her as more of a cat girl
>>
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So! Who all's looking forward to their weekend session?

Don't worry, it probably won't get canceled.
>>
>>47716103
Well according to /pfg/ canon she fucks her leopard, so she's a cat girl in that sense.
>>
Is there any way of making spells good aligned in Pathfinder, whether by metamagic, items, or other feats?

First party preferably, though 3rd party is of interest.
>>
The material plane has a night sky, but does outer space exist in pathfinder? How does it interact with planes? Do the various planes have their own outer spaces?
>>
>>47716109
My session was yesterday. That said, I'm looking forward to next week's, so there's that.
>>
>>47715562
Depends what level your party plays at. If advanced firearms are in, all you really need is deadly aim and shoot shoot shoot. Get shadow-shooting to solve ammo costs/reloading if those are an issue, then gunslinger all the way.

So what's the party composition at the moment?
>>
>>47716234
In order:
It does
Black holes are portals to the negative energy plane, and wormholes form when they're cauterised via positive energy. Beyond that it doesn't really, though a lot of creatures native to the plane of fire live on suns.
No idea.
>>
>>47716234
Outer space does exist in Pathfinder; in game it's called the Dark Tapestry. It's probably exclusive to the Material plane and planes that mirror it (Shadow, ethereal)
>>
>>47715562
Trench Fighter level 3 gets you gun training (dex to damage), and two feats to go with it. The right archetype combos can also give you weapon training 1 with that I think.

If you want high-tech, your primary option is Warsoul. If you're not gonna be able to get an initiator class, well, forget it. Otherwise it's the only real way to field a beam cannon.

Consider the automatics, like the Madsen. Not only are they less retardedly expensive per-shot to feed (metal cartridge + 40 round drum) but they can be surprisingly feat-light, since NONE of the damage-boosting feats we usually apply work with them. Go instead for the "weapon counts as bigger" and/or something that lets you wield bigger weapons (preferably both). lower damage than usual, but attacks hit every AC equal or below your roll in a line, and a nat 20 becomes hilarious down a corridor.

The Gunslinger class isn't actually good: the grit and deed stuff isn't great (well, more initiative ain't bad) and it's mostly a class built around reducing the penalties guns have for not being longbows. Some say the best gunslinger is the bolt-ace; the crossbow archetype!
>>
>>47715729
I don't get it
>>
>>47716333
Techslingers can field beam cannons.
>>
>>47716093
>>47716043
>>47715881
>>47716262

This is a lot of stuff to consider.

We are starting at level 1, and I know we already have a Magus in the party, I think he's going Mindblade. I think we also have a Flame Dancer Bard. Not sure what the other player is doing.

As for the firearms level, I don't know, but I'd guess advanced firearms will be usable past say level 5 or so.
>>
>>47715617

It really depends on what you want your character to be able to do. As long as you have some skill points (which becomes easier if the DM allows background skill points from unchained), this is fairly simple. From then on...

- Rogue - the unchained version is ok,not great but ok.
- Bard - some of the more street-oriented archetypes are okay. Consider the court bard as a sort of court jester - your music is now debuff-oriented and you are really good at dealing with nobles.
- Skald - pseudo-bard who inspires rage instead of courage. Could work,but too epic imo.
- Vigilante - if you want to have a secondary persona,the class is great for you. Very modular class, good options for fighty, sneaky or sorta magical (6-level) styles. Probably my secondary choice after the bard.
- Slayer - plenty of skill points, good at fighting dirty - sort of a ranger/rogue hybrid. Pure ranger (i.e.urban ranger) can work too, if you fit the spells and the companion in your repertoir.
- Inquisitor - the divine version of the bard. If you do not mind having a zealous streak and being very good at ferreting out people's secrets (and scaring them),this is great.
- Investigator - not directly tied to the jester thing, but you get to be a savvy type with a lot of smarts and some alchemy. Pure alchemist is doable as well (if you go for slapstick, you can have explosive pie-bombs or have a crazy clown persona with master chymist). Alchemist clowns can be rather...weird.
- Swashbuckler - eh, it isn't great,but you are a nimble,decent warrior with some charisma synergy. Daring champion cavaliers are sort of the same (though possibly better).
- Brawler - this is getting a bit thin, but if you want to be a bare knucklers fighter when the chips are down, the brawler is decent at it, a bit like a monk without the ki stuff. Their mutable styles may work for a sort of trick combatant.

I would probably go with a bard or a vigilante, desu.
>>
>>47716378
Only in single-fire mode
And they have to pay for it (the cheapest are 40k)

They'd eat a charge if they so much as wanted to use semi-auto or a full attack, as signature deed's just 1/round
>>
>>47716093

Speaking of the Eldritch Archer, does it really have a "go-to" ranged spell in the first couple levels like Shocking Grasp/Frostbite? Because looking at it it seems like you're gonna be waiting a while if you go for the old Shocking Grasp standby.

I imagine Scorching Ray is the archetype's big go-to spell?
>>
>>47716420
Vital Strike it then.

Or ignore shitty paizo errata.
>>
>>47716485
Snowball
>>
>>47716485
Snowball.

Snowball is like Shocking Grasp, except it has the potential to stagger people and you can apply Rime spell to it.
>>
>>47716507
>>47716514

Cripes, I keep forgetting about that spell. Stupid PRD.

I find it vaguely hilarious you can have an option that sounds even stupider than the boxing glove arrow and yet it's ridiculously more effective.
>>
>>47716499
If you want to homebrew that's fine, and the tech stuff certainly deserves it, but we have to at least give our advice here using the standards of "what's written" to a degree.

Vital Strike can work but is better used on an X-Laser (unfortunately that one eats a ton of charges every shot).

Even an x4 (12d6) greater vital strike isn't great by the time you can get it. A better vital-strike option's the old double-hackbut
>>
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>>47716109
Game was last night. Kinda pissed because my internet was shut off a week before the bill was due; but managed to get things fixed this morning. That said, because my internet decided to fuck off, we had to end it early; so now we have the very last few rounds of the last fight of this story arc before we start enjoying our 3-4 year downtime in-game. I kinda don't want to recap too much until this chapter is finally fuckin' d o n e.
>>
>>47716544
The hackbut needs setup prior to firing though.

And still needs ammunition.
>>
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>>47716109
I'm looking forward to it, but I seriously hope we quit needing to stop early because someone's "tired". If this was an in-person game I'd bring a pot of coffee with me and force people to drink it so they would quit being so tired all the time.

Hopefully the fact that overwatch has been out for a while means we can have full sessions again.
>>
>>47716617
Yes, but the ammunition is fucktons cheaper.
>>
I'm building a lunar Oracle around using beast shape 4 to become a catoblepas. I intend to use a combination of the stench feature a combination of that with amplify stench and the poison breath from that form, to absolutely destroy the saves of anything I come across compiling that with smells like blindness / deafness and bestow curse I'm trying to build this in such a way as to make actions Impossible for enemies. I start at level 9, what else should I have in order to make this build work better?
>>
>>47716410
Also, there are some options in occult. The mesmerist could work pretty well, and you could probably manage to reskin a medium or psychic for it.
>>
>>47716293
>>47716300

Cool, thanks anons.
>>
>>47716109
I am so ready to hit level two in one game, and play my level two character in another. I am also very excited for my commoner session starting in an hour.
>>
>>47716721
Other fun fact, the center of stars is a gateway to the positive, and the deep negative has upgraded spheres of annihilation, which don't have that stupid atmos-shielding preventing it from doing its damn job against hostile worlds/oceans/etc.

So even total-fire-immunes have to be careful: the center of a star is ALSO perfectly capable of annihilation through Positive-Energy-Overflow.
>>
>>47716689
Vitalstriking Techslingers don't NEED ammunition, is the point. Even with paizo errata, a Techslinger can fire a 1 charge tech gun once per round for zero cost whatsoever.
>>
>>47716293
So if I were to use a Gate spell to open a gate to the negative energy plane, I'd create a black hole?
>>
Pick one senpaitachi

http://www.strawpoll.me/10452023
>>
>>47716880
No, the gate spell just lets things go through, not force-pull the two environments.
>>
>>47716880
Don't think so. Gate's are controlled portals, while black holes are more uncontrolled tears in reality. Also they can be other things, like the prisons of deities.
>>
>>47714784
Already fucking bitches. My 30 Cha would give me 3 bonus 1st level spells for a dip into a casting class. I'm was thinking wild blooded tattooed sorcerer for a boost to my electric blast damage and a familiar.
I feel like there is some better dip to pick up that I'm just not thinking of though. Archeologist bard maybe?

>>47714774
My hideous 5 charisma character asked for "a makeover" as a boon from a demon lord. All the other characters in the party are charisma based. So much salt when they figured out the appearance change wasn't illusory. I didn't even have to sell my soul. It does have downsides though.
>>
Does someone have Inner Sea Intrigue? I'm looking for info on the Perfect Scholar Monk
>>
>>47716966

>Asking a demon lord for a "makeover"
>Not being more specific than that

Hoo, boy.
>>
test
>>
>>47716977
I guess the demon lord was just pleased to not get a another big list of legalese. It's not like he's a devil or anything.
>>
>>47715617
You could go the 'class packages' thing put out by third party and drop the spell casting from bard and instead pick up something like rogue sneak attacking?

Play like a less grim dark jester from darkest dungeon.
>>
>>47716392
>>47716333

Just heard back from DM. Guns are Emerging, however I have permission to use a revolver.

I kind of like both Warpriest and Inquisitor so I may play around with them both.

So the recommendation of a general build would likely be:

1 Gunslinger
1 Warpriest
2 Gunslinger
3 Gunslinger
4 Gunslinger
5 Gunslinger
2 Warpriest

?
>>
Megalodon
"Don't go into the water..."

Colossal Animal (Aquatic, Dire)
Hit Dice: 24d8+168 (360 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 100 ft. (20 squares)
Armor Class: 26 (-8 size, +4 Dex, +20 natural), touch 6, flat-footed 22
Base Attack/Grapple: +24/+54
Attack: Bite +40 melee (6d8+22)
Full Attack: Bite +40 melee (6d8+22)
Space/Reach: 30 ft./20 ft.
Special Attacks: Engulfing maw, frenzy, frightful presence, improved grab, rend
Special Qualities: Blindsense, hyper-carnivore, keen scent, low-light vision
Saves: Fort +21, Ref +18, Will +18
Abilities: Str 38, Dex 18, Con 24, Int 8, Wis 14, Cha 7
Skills: Listen +20, Spot +20, Swim +25
Feats: Dodge, Improved Initiative, Improved Natural Attack (bite), Improved Swimby Attack, Iron Will, Mobility, Power Attack, Swimby Attack, Weapon Focus (bite)
Environment: Aquatic
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always neutral
Advancement: 25 - 72 HD (Colossal+)
Level Adjustment: —

The primeval oceans were once reeking charnel houses; the exquisiteness of terror was the natural state of all. This was the dominion of the megalodon, Nature's ultimate predator; these were the killing fields of all others.

The megalodon's monstrous visage and powerful form hides a cold, calculating intellect, the instincts of a hunter, the strategy of a tactician; an intelligence unbowed by the coldness of the water, and undaunted by its primal savagery. Its maw hides eight rows of viciously serrated teeth, the graveyard of countless.

A full 67 feet in length, its sleek length is so finely designed and crafted that it propels itself through the oceans with an offensive ease. Its jaws alone could hide 16 fully grown adults.

It is a tireless, some would disparagingly say soulless, predator, but reality is much more complex.

Combat

Blindsense (Ex): A megalodon can locate creatures underwater within a 100-foot radius. This ability works only when the shark is underwater.
>>
>>47717186

Engulfing Maw (Ex): A megalodon can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark's digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 35 points of damage to the shark's digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A megalodon's gullet can hold 2 Gargantuan, 8 Huge or Large, 32 Medium or Small, 128 Small, 512 Diminutive, or 896 Fine or smaller opponents.
>>
Question:
Living Legend Soulknife "Secret Techniques" says:
"When the living legend completes a seance, he chooses a combat feat he meets the prerequisites for and gains the benefits of that feat while he remains inhabited by his roles. In addition, if one of his roles is the champion, the living legend can change the feat selected by performing weapon drills for ten minutes."
Advanced Study is marked as a Combat feat.
Would Secret Techniques allow me to change the selections for Advanced Study each time? Or would it only allow me to make the decision once, and forever lock the Advanced Study choice to those maneuvers/stance?
>>
>>47717186
>>
>>47717205
Given the precedent of the Aegis and things like Brawler, you get to pick each time.
>>
>>47717186
>Treasure: None
This is unacceptable.
Add dead adventurers with loot inside it's stomach.
>>
>>47717186
>CR 14
>no ranged attacks
cuckish
>>
>>47717186
A megalodon's crushing bite exerts such tremendous pressure and power that it bites with the force of adamantine. It benefits from a free Improved Natural Attack (bite) feat and also ignores the hardness of objects, always penetrating their touch armour class. Its crushing bite provides a further +1 natural bonus on attack rolls and damage.

Frenzy (Ex): Any time the meglodon scents blood in the water, it flies into an uncontrollable frenzy. In its frenzy, the megalodon temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but it takes a -2 penalty to Armor Class. The increase in Constitution increases the megalodon's hit points by 2 points per level, but these hit points go away at the end of the frenzy when its Constitution score drops back to normal. The frenzy lasts for 12 rounds. The megalodon cannot prematurely or voluntarily end its frenzy, though the shark is not fatigued at the end of its frenzy.

Frightful Presence (Ex): A megalodon can unsettle prey (anything that is not itself) with its mere presence. The ability takes effect automatically whenever the shark attacks, charges or swims near. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than the shark. A potentially affected creature that succeeds on a Will DC 20 save remains immune to the shark's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
>>
>>47717186

Hyper-carnivore (Ex): The meglodon exists as the peak of predatory evolution. It is Nature's ultimate killing machine. Its monstrous form hides tremendous power, speed and endurance. Its intellect is unrivalled in one so animalistic and singularly focused.
The megalodon benefits from the following.
It receives maximum hit points for its Hit Dice.
It receives a base attack bonus equal to its Hit Dice.
Its primary movement mode increases by 20 feet.
It benefits from an additional +4 to Natural Armor.
Its Intelligence increases to 8 while retaining its Animal type.

Improved Grab (Ex): To use this ability, a megalodon must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to engulf the foe in its maw in the following round.

Keen Scent (Ex): A megalodon can notice creatures by scent in a 360-foot radius and detect blood in the water at ranges of up to ten miles.

Rend (Ex): A megalodon that hits with the full force of bite with its vicious rows of serrated teeth, hooks onto the opponent's body and shakes violently, both gorging itself and disgorging chunks of flesh. This attack automatically deals an extra 4d6+21 points of damage.

Skills: A megalodon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
>>
>>47712245
>4chan fucks up
>lose my post because of it

Fug.

Well, it's not finished, but I made a bunch of tweaks to things and gave it a capstone. It's not fleshed out, but I'm comfortable enough with it to say it's in a playable state now! Maybe by the time the weekend is over I'll have most of the archetypes done too!

The Stregone!
https://docs.google.com/document/d/1GVTXsAAdkxpLjQFfvYzuME3lVyuhAU2chxXrK46vlbA/edit?usp=sharing
>>
>>47717312
>>47717336
ok tbqh you just seem super autistic now

it's a big shark and that's about it
>>
>>47717164
Gunslinger 5 will give you dex to damage (this is IMPORTANT). A revolver isn't actually all that great, *but* at least allows you to go against touch-AC further than fucking 20ft.

When you get the chance, get a source of Abundant Ammunition.
>>
Would you say it's fair to make Soulknife's Focused Offense also substitute STR for the purposes of CMB?
So long as you use the mindblade, of course.
>>
>>47717348
Do you even have a sense of humor, holy shit
>>
>>47717365
of course not have you seen my name

t. real BUILDPOSTER
>>
>>47717336
>can detect blood in the water at ranges of up to ten miles.
> Any time the meglodon scents blood in the water, it flies into an uncontrollable frenzy.
How do they get anything done?
>>
>>47717361
doesn't anything affecting your attack already affect CMB?
>>
>>47717349
Bruh, a revolver is SUPER good over a fucking flintlock.

Move-action full-reloads, or free action with just rapid reload.
>>
>>47717361
uh m8 it already does, shit that affects your attack rolls does the same for CMB
>>
>>47717383
Not that I'm aware of.
Have I been missing something?
When it comes to Focused Offense, it simply states "attack and damage rolls."
>>
Found something else


Chili Holy Hand Grenade
Impressed with the potential "stopping power" of chilies, a mad linguist pooled his resources together to invent something the world had never before seen and will always henceforth be subject to. The Chili Holy Hand Grenade.
What is seen cannot be unseen.

Produced from the distilled essences of some of the multiverse's most potent chilies, the Chili Holy Hand Grenade adds further insult to injury, literally, by being overloaded with ball bearings.

Globular in shape, surmounted by an odd tilting cross, the clearness of the crystal used in its make invites a clear and agonising description of the fates awaiting victims. Its circularity also hides a bag of holding.

Once thrown, the Chilli Holy Hand Grenade explodes into hundreds and thousands; of ball bearings zooming away at tremendous speed and force.
Each is hard enough to cause actual lethal damage, some even manage to embed themselves in objects, or unfortunates.
Each exploded ball bearing deals 1d3 + 1 Con damage.

Splash damage from the chili water itself is akin to being ON FIRE; in effect, it duplicates the damage caused by a burning hands spell. Each round that the water is present upon the victim causes additive damage to the score of +1.
This water also acts as an accelerant, subjecting the victim to an even greater possibility of being ON FIRE. This damage, rather than overlapping, stacks.
For example, pouring oil upon the victim with the excuse of making salsa is not actually helpful, and the person responsible should be slapped, it deals an additional 1d3 points of damage.
>>
>>47717376
t. real milledboaster
>>
>>47717402
>lel LE MONTY PYTHON!!!!!
leave
>>
>>47717398
What, even Power Attack?
>>
>>47717401
It totally does. Anything that adds to your attack, adds to your CMB, provided the bonus is applicable for the weapon you're using.

If you're doing one of the maneuvers you can do with a weapon, then YES. Focused Offense does replace str for CMB. CMB checks are attack rolls.
>>
>>47717421
Yes.

"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll."

http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus
>>
>>47717421
If for some bizarre reason you're using power attack for a combat maneuver...
>>
>>47717402
>what is syntax
>>
>>47717421
Yes. If you Power Attack you're shittier at tripping people or whatever that round too.
>>
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>>47712129
>Homebrew edition. Post yours.

I made three:

Mutation Master Alchemist Archetype:
http://pastebin.com/dwqJfWjx

Illusory Veil Martial Discipline:
https://docs.google.com/document/d/1EtAfFqS8MEY1riV9MgCjHkoYY_ZWQ-rpLPQlrt1oB-E/edit?usp=sharing

Camazotz Race:
http://pastebin.com/pEvEZsSV
>>
>>47717452
Your mom?
>>
>>47717397
It's also magic-weapon priced.
>>
>>47717439
>>47717435
Huh. I never knew.
It's mostly because I never bothered before - combat maneuvers are normally pretty shitty, I've found.
But this game, the GM is using feat tax houserules and I've got a couple sweet Warsoul things, so...
Anyway, thanks for educating me!
>>
>>47712344
>The fact that they made homura and then simultaneously gave her the worst spell list causes a seething hatred in me.

Good. Homu a worst girl.
>>
>>47717484
It's always worth remembering your bonuses.

On a related note, SOME, but not ALL bonuses to AC also boost your CMD. Circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC can bump up your CMD.

Also, ALL penalties to attacks or AC also apply to CMB and CMD respectively.
>>
More syntax butchering, the fucking horror


...]Of that nighted, penguin-fringed abyss"

Killer Penguins!

Medium Aberration (Aquatic)
Hit Dice: 12d8+84 (138 hp)
Initiative: +8
Speed: 50 ft. (10 squares), fly 90 ft. (perfect), swim 100 ft.
Armor Class: 27 (+4 Dex, +13 natural), touch 14, flat-footed 23
Base Attack/Grapple: +9/+16
Attack: Tentacle +16 melee (1d8+7 + 1 Con + rotting caress)
Full Attack: 4 tentacles +16 melee (1d8+7 + 1 Con + rotting caress)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cacophonous dirge, flatulent propulsion, rotting caress, shivering touch
Special Qualities: Aquatic subtype, damage reduction 5/-, darkvision 60 ft., low-light vision, immunity to cold and petrification, uncanny dodge, unraveling visage
Saves: Fort +13, Ref +9, Will +13
Abilities: Str 24, Dex 16, Con 24, Int 16, Wis 16, Cha 20
Skills: TBA
Feats: Cleave, Great Cleave, Great Fortitude, Improved Initiative, Lightning Reflexes
Environment: That penguin-fringed abyss
Organization: Solitary, pair, or (3-5)
Challenge Rating: 16
Treasure: No coins; double goods; standard items
Alignment: Always evil (any)
Advancement: 13-18 HD (Medium); 19-36 HD (Large)
>>
>>47717468
Are you okay? Do you need an adult?
>>
>>47717530

It is a curious oddity; the superficial appearance that of a normal penguin. Yet the similarities end there. The very length of its body is smeared with offensive faeces and piss; hanging at its side are twin sets of tentacles, their tips glowing with malefic viridian. Its feet are bloody claws; heavyset and simian.
Its face is hidden behind a blank expressionless mask, but you see the beginnings of tentacles. A vile screech sounds as its mask slowly opens.
You scream, a neverending wail that stops as soon as your heart erupts from your chest

Who can fathom the infinite depths of madness?
Some knowingly venture into the yawning chasm unprepared; so that the edifying waters of deleterious sanity may wash over them, bringing clarity and loathing in equal measure.

Others vomit forth from their enlightenment as gibbering husks; their lucidity becoming ever unhinged as they seek to claw the very brains from their skulls.

Injurious whispers claim such boundless aberrance is encapsulated in the very form of killer penguins.

Combat

Cacophonous Dirge (Ex): The killer penguin may sing a dirge of such utter regret and unspeakable cacophony that all who hear it go irrevocably insane. 3/day, the very air around the killer penguin erupts in a combined dissonance of hideous laughter and symbol of insanity. All who hear it within a 60-foot radius must additionally succeed on a DC 21 Will save or be stunned for 1d6 rounds. The save DC is Charisma-based. Furthermore, all who hear the penguin sing are depressed, taking a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks.
>>
>>47717530
Flatulent Propulsion (Ex): The killer penguin propels itself through offensive flatulence. Those under its odorous attentions are affected as if by the cloudkill spell. The killer penguin can use its flatulence to fly, hover, take off from a vertical position or negate the scent ability of creatures. All with scent have the ability rendered temporarily ineffective. Creatures with scent must succeed against a DC 23 Fort save or forever lose their ability. The save DC is Constitution-based.
Rotting Caress (Ex): Each caress of the killer penguin's tentacles induces ineffable rot in its victims; its very touch ravaging flesh. All multilated by the killer penguin take 1d6 points of Str and Dex ability damage.
Such physical scarring is tenacious; all damage dealt by the killer penguin is vile damage.
Additionally, the killer penguin may choose to forego damage to force a hideous transformation upon the victim. A creature so hit by the killer penguin must succeed on a DC 23 Fortitude save or begin to physically transmute into another killer penguin.The save DC is Constitution-based.

Shivering Touch (Sp): The killer penguin may cast shivering touch as an at will spell-like ability; at caster level 12th.

Unraveling Visage (Ex): The very presence of the killer penguin is anathema to reality; its very being, injurious. All who look upon the unmasked killer penguin must succeed on a DC 23 Fortitude save or die as their heart flees their chest. Success causes the victim to violently seek to gouge their eyes out, taking 1d6 Con damage in the process.

Uncanny Dodge (Ex): A killer penguin retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue
>>
>>47717540
You need to be over 18 to post her
>>
>>47717571
>Insinuating others are underage
>Posting literal fart jokes in homebrew
>>
>>47717597
Not the original brewer but found that shit

Were you born with a stick shoved up your ass or did that come later
>>
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http://www.myth-weavers.com/sheet.html#id=835933

I rolled utterly shite health and stats (literally 6 point buy) and decided to roll with it. Made a fugitive not!nazi scientist/war criminal.

I know that poisons are shit and my stats are shit. But tell me senpaitachi, is there ANYTHING that can be done to make it at least remotely playable?
>>
>>47717645
You could try not focusing on poisons
>>
>>47717645
Why play vivesectionist with those stats? A normal bomber would be better off, touch AC is easy to hit.
>>
>>47717377
Feed-attack-kill is the only thought it thinks, except for when it mates.
>>
>>47717700
Flavour, really. Nothing else.

>>47717693
I could if the consensus here is that it's virtually unplayable. I already played a normal bomber/mutagen alchemist a while ago and remember it being powerful so I just wanted to go for something different, even with shit stats.
>>
>>47717341
Looking nice, anon! Would you mind if in a future game I gave this a playtest-run?
>>
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>>47717778
I think another anon said they wanted to try it too, and I have no problem with it, since that's the point of making it!

My only condition is that you both tell me how it goes!
>>
CTHULHU
Great Cthulhu, Dread Cthulhu
Avatar
Cosmic Rank 5 CR 39
C (morally unaligned) Colossal aberration (advanced, cosmic, water)
Init +12; Senses cosmic awareness
Aura frightful presence (500 ft., DC 57), maddening presence (500 ft., DC 57)
DEFENSE
AC 60, touch 19, flat-footed 57 (+5 cosmic, +9 deflection, +3 Dex, +41 natural, –8 size)
hp 912 (38d8+608); regeneration 40
Fort +36, Ref +23, Will +44
Defensive Abilities immortality; DR 30/epic and steamboat; Immune ability damage, ability drain, cold, death effects, disease, fire, form-altering effects, mind-affecting effects, paralysis, petrification, poison, pressure, stunning, vacuum; Resist acid 30, electricity 30, sonic 30; SR 51
OFFENSE
Speed 80 ft., fly 120 ft. (average), swim 80 ft.
Melee 2 claws +46 (4d6+26/19–20), 12 tentacles +41 (3d6+13/19–20 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks horrid constriction (3d6+13 + rot)
Spell-Like Abilities (CL 28th)
Constant—mind blank
At will—cloak of dreams, confusion, cone of cold, control weather, dream, fog cloud, greater planeshift, horrid wilting, ice storm, insanity, lesser confusion, moonstruck, nightmare, obscuring mist, phantasmal killer, phantasmal web, rage, scintillating pattern, sending, touch of idiocy, water breathing, weird
3/day—demand, gate
>>
>>47717937
STATISTICS
Str 49, Dex 17, Con 42, Int 34, Wis 33, Cha 29
Base Atk +28; CMB +55 (+59 grapple); CMD 69
Feats Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (claws), Improved Critical (tentacles), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Lunge, Magical Aptitude, Power Attack, Sickening Critical, Staggering Critical, Vital Strike
Epic Feats Epic Will, Superior Initative
Skills
Languages Aklo, telepathy
SQ limited starflight, no breath
Salient Abilities Alter Reality, Call Star-Spawn, Dreams of R'lyeh, Increased Damage Reduction, Noxious Form
>>
>>47717937
That's both completely unusable AND inaccurate to the source material. Why fucking bother?
>>
>>47717937
fugg man how do you get to 954 damage with a steamboat? Someone post that guy's build
>>
>>47717937
SPECIAL ABILITIES
Cosmic Awareness: Even in its sleep, Cthulhu senses everything within one mile around the mentioning of its cultists, holy sites, sacred objects, any location where someone has spoken its name or title within the last hour.
Dreams of R'lyeh: Cthulhu's mind overwhelms all lesser creatures with dreams of madness, horror and loss. The first time a non-divine creature makes mental contact with Cthulhu, it must make a DC 45 Will save to avoid being panicked for 2d4 rounds and is dealt 6 points of Wis damage. On a successful save, the creature is stunned for 1d4 rounds and is dealt in 4 points of Wis damage. This effect can occur whether Cthulhu initiates mental contact (such as via a dream, nightmare, sending, or demand spell-like ability, or merely by telepathic communication) or another creature attempts to do so (as if via detect thoughts or dominate monster). The wisdom loss can be healed by magical means. At will, Cthulhu may suppress the Wisdom loss effect. This is a cosmic mind-affecting effect.
Horrific Visage: Creatures who look upon Cthulhu's horrific visage and fail a DC 45 Will save are driven insane (acquiring an insanity) and permanently blinded as they gouge their eyes out.
Horrid Constriction: Cthulhu can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). Cthulhu also inflicts rotting damage when constricting an opponent, dealing 1d6 Str, 1d6 Dex, and 1d6 Con damage.
>>
>>47717937
Immortality (Ex): Cthulhu does not age, nor does it need to feed or breathe. Even death has no hold. If Cthulhu is reduced to 0 or fewer hit points, it instead enters into a deathless slumber, only awakening from somnolence once the stars align.
Limited Starflight (Ex): Cthulhu can survive in the void of outer space, and its wings allow it to use its fly speed in outer space despite the lack of air. When it wishes to fly to another world, Cthulhu relies entirely upon its immortality and otherworldly patience to complete the journey. When speed is required, it instead uses its gate ability to make the journey quickly.
Maddening Presence: The repugnant presence of Cthulhu forces madness and insanity upon all lesser creatures in a baleful 500-foot aura of insanity. Enemies within this aura are affected by confusion and an insanity (amnesia, mania/phobia, multiple personality disorder, paranoia, psychosis or schizophrenia) unless they make a 45 DC Will save. The confusion effect ends immediately when the creature leaves the area.
No Breath (Ex): Cthulhu does not breathe, and is immune to effects that require breathing (such as inhaled poison).
Noxious Form: At will, Cthulhu renders his base form into a noxious green vapour. In its gaseous form, Cthulhu's regeneration is doubled. Enemies entering this vapour are affected by stench and are blinded unless they make a DC 52 Fort save.
>>
>>47717964
How do figure?
>>
>>47718010
How do you* figure you fuck
>>
>>47718027
How figure?
>>
>>47717164
Original Anon here,

Warpriest actually doesn't get the most powerful effects until it gets Fervor (which lets you quicken your buff spells) at 2nd level.

You may want to go:
Gunslinger 1
Warpriest 1
Warpriest 2
Gunslinger 2
...
Gunslinger 5
Warpriest 3
>>
The most powerful of the Blade Lords, the Blade Lord of Swords is a terrifying opponent. More than one challenger has been lain low by the relentless might and terrible fury of the eldest Blade Lord. With its magical abilities, it has been known to pursue opponents across the world, and even the heavens themselves.

Blade Lord of Swords CR 25
Genderless Blade Lord
TN Medium Outsider
Init +8 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 48, touch 33, flat-footed 40
(+8 Dex, +15 natural armor, +15 Battlelord’s Plate)
Miss Chance 50%
HP 575 (25d8+375, always has max HP); DR 20/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, calling and binding effects
Resist fire/cold/acid/electric 40; SR 43
Fort +35, Ref +28, Will +25
Speed 50 ft
Melee Blade Lord’s Sword +55/+55/+55/+50/+45/+40 (2d12+35+5 collision+4 master of blades, 13-20/x2, on crits +1d6 damage and DC 51 Fort save or die and 1 negative level)
Space 5 ft Reach 5 ft
Base Atk +23/+18/+13/+8; Grp +50
Atk Options Power Attack, Weapon Supremacy, annihilating strike, flurry of swords
Spell-Like Abilities (DCs are based on Strength, caster level 25th)
At-will: heal, fly, haste, dimension hop, scintillating scales (as an immediate action against one attack only)
3/day: teleport without error, plane shift, swordwall (as blade barrier, but the Blade Lord is immune to it, and the damage is uncapped)
>>
>>47718065
>More than one challenger has been lain low
Ooh look out, this one's killed more than one person.
>>
>>47718065

Abilities Str 64, Dex 26, Con 40, Int 20, Wis 20, Cha 20
Special Attacks annihilating strike, flurry of swords
Special Qualities master of swords, fundamental element
Feats Power Attack, Cleave, Great Cleave, Improved Critical (swords), Blind-Fight, Slashing Flurry, Weapon Supremacy (swords)
Epic Feats Overwhelming Critical, Devastating Critical
Skills Balance +36, Climb +55, Intimidate +33, Jump +55, Listen +33, Search +33, Spot +33, Swim +55, Tumble +36, Use Magic Device +33
Advancement by hit dice or class level; Favored Class anything with full BAB
Possessions Blade Lord’s Sword, Battlelord’s Plate
>>
>>47718065

Annihilating Strike (Ex) Once per day, the Blade Lord may attempt to perform an annihilating strike. To do so requires a full-round action. The Blade Lord makes a single melee attack at its highest attack bonus (attack +60). If the attack hits, the target must make a Fortitude save (DC=twice the damage dealt) or be instantly removed from the multiverse as the Blade Lord hits them with such fervor that the multiverse rejects the target entirely. This is not a death effect, though it is a plane shift-esque ability. If the Blade Lord misses, the attempt is not consumed for the day, though its turn is.

Flurry of Swords (Ex) Three times per day, the Blade Lord may call upon the Sword to multiply itself into a massive conflagration of blades. As a standard action Blade Lord makes a melee attack, and all targets in a 500 ft long cone emanating out from the Blade Lord must make a Reflex save (DC=the Blade Lord’s attack roll) or suffer an automatic critical hit from the Blade Lord. If a creature makes the save, they suffer only normal damage from the Blade Lord (not a critical hit).
>>
>>47718083
He doesn't seem to meet the prerequisites for Weapon Supremacy
>>
>>47718065
Master of Swords (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Swords has such mastery over sword weapons that it is treated as having the entire Weapon Focus tree of feats for all sword weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all sword weapons.

The Blade Lord may make a full-attack as a standard action. It gains nothing from taking a full attack action.

Further, it is the only being who may use the artifacts known as the Blade Lord’s Sword and the Battlelord’s Plate, since these artifacts are in fact an extension of its essence.

Additionally, the Blade Lord of Swords possesses the ability to grant all swords it can see the dancing property (activated instantly) as it sees fit. The blades attack as if their owners activated the magic property, but follow the Blade Lord’s commands. There is no save against this effect.

Finally, the Blade Lord can impair or enhance the use of all sword weapons brought to bear against it or wielded within 1 mile of its location. It may add or subtract a value up to its HD on any attack roll made with a sword weapon by another being. This takes no action on its part, save a mental choice to aid or impair, as this is its very essence enhancing the swords.

For the purposes of Master of Swords, any weapon that is visually described as being a sword or sword-like counts as a sword for the purposes of this ability. Examples include the Long Sword, Bastard Sword, Greatsword, Fullblade, Dagger, Kukri, Scimitar, Falchion, Two-Bladed Sword, Sickle, Short Sword, Butterfly Sword, Khopesh, Katana, Wakizashi, Nagamaki, Ninja-To, and Double Scimitar. These are not the only swords or sword-like weapons. It is worthy of note that the Gyrspike is NOT included in the domain of the Blade Lord of Swords.
>>
>>47718065

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Swords is a fundamental part of the multiverse, the physical incarnation of sword fighting styles and of sword weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Blade Lord’s Sword: This unique artifact is a +8 collision speed enervating weapon which has a base damage of 2d12 and a base critical range of 17-20/x2, which ignores all miss chance and which counts as all alignments and materials for the purpose of overcoming DR. The Sword appears as an insubstantial misty sword-like shape, it’s precise form ever flowing and shifting. As a move action, the Blade Lord of Swords may focus the weapon into an exact shape, granting it a +20 insight bonus to its attack and a +20 insight bonus to the damage if its next attack connects. The Sword may do this an unlimited number of times each day. The Blade Lord’s Sword does not function for any other creature.

Battlelord’s Plate: This is a unique suit of artifact armor. It grants the Blade Lord a +15 bonus to its AC, which applies to touch attacks, and a +6 resistance bonus to the Blade Lord’s saves. It also grants it a miss chance of 50%, as the Plate phases back and forth between our plane and the home plane of the Blade Lords erratically. Finally, the Plate may be used to summon a hecatoncheires to the Blade Lord as per a gate effect. The hecatoncheires obeys the commands of the Blade Lord without question. The Blade Lord only uses this ability if it is sorely pressed in combat, for though it is immortal and will return to life in one week, it has a quirky sense of pride and does not like to lose fights.
>>
What the HELL is happening? Why are terrible statblocks for random bullshit NPCs shitting up the board?
>>
>>47718130 (me)
>>47718134
Oh my mistake, it just has dumb bullshit so it doesn't have to obey rules.
>>
>>47718146
>>47718153
Colossal turbotards, you can just ignore them
>>
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>>47718144
>>47718134
>>47718116
>>47718083
>>47718065
>>47717988
>>47717974
>>47717955
>>47717937
>>47717560
>>47717545
>>47717530
>>47717402

Anon, can you please put these in a pastebin or something? You're clogging up the thread for no real reason.
>>
>>47718062

Hmm, if I DM to allows Trench Fighter would it be better to replace 2-5 Gunslinger levels with 3 Trench Fighter so I get to dex to damage quicker?

Also feat recs?
>>
>>47718178
Ignore thr fucker
>>
>>47718178
I second this
>>
Someone needed me earlier?
>>
>>47718193
>Puts literally pages worth of text no one cares about into individual posts
>lel just ignore it and stop crushing my fragile ego and individuality!!1!
>>
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>>47718144
>>47718146
>>47718153
>>47718173
>>47718178
>>47718193
>>
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>>47718230
Why does that image so disconcerting?
>>
>>47718225
I keked
Okay you blithering cocksleeve
>>
>>47718256
More than one person is trying to get you to stop this
>>
>>47718266
I'm not that poster posting though, but yeah I agree you're all fucking fragile pieces of fucking glass
>>
>>47718256
>>47718266
>>47718298
Fucking go outside you goddamn colossal turbotards
>>
>mah ego, proceed to obscenely shitpost
>no muh ego
>no, fuck you my ego
>fuck yourself, my ego

Goddamn you fucking pieces of shit cumstains
>>
>>47714241
Ya did it
>>
>>47718367
>i know you are but what am i
>>
How do you fucks manage to be this salty? I haven't even been shitposting about builds and Paizo hasn't done anything.
>>
>>47718499
Friday night and games are getting cancelled
>>
>>47718499
Do you even know where you are?
No one has friends here
>>
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>>47718556
I do, anon-kun.
>>
>>47718556
I'm here if you want to talk, anon. There's no need to lie to yourself, plenty of people have friends. I even have a girlfriend, although I know how dubious that sounds and I'm not really willing to go to any effort to prove it.
>>
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>>47718556
We're all friends here!
>>
>>47718191
Very Yes
>>
>>47718191
Probably. Your saves, skill points, AC, and Init go down a bit, but if your other class is Warpriest, you probably don't give a fuck about skills, the AC isn't important, and your init can be made up by using the bonus feat to take Improved Init

>Also feat recs?

Assuming the GM lets you start with a Revolver...

Gunslinger 5:
1 - Point Blank Shot
1 - Human Bonus Feat - Precise Shot (oh yeah, btw. You're going to be a human. It's just required.)
3 - Deadly Aim
5 - Rapid Shot
Bonus feat at Gunslinger 4th - Rapid Reload

Gunslinger 1/Trench Fighter 3:
GS - 1 - PBS
GS - 1 - Human Bonus - Precise
TF - 2 - Fighter Bonus Feat - Deadly Aim
TF - 3 - Fighter Bonus Feat - Rapid Shot
TF - 3 - Rapid Reload
>>
>>47718572
>>47718583
>>47718590
That's a lie and you know it
>>
Alright /pfg/

While I'm not Stregone-Anon, I did fiddle about with a Spherecasting version of the Warlock, with more viable Mystic Bolts.

When I posted it before, someone mentioned it had the same problem as normal Warlocks, in that they just didn't do enough damage to be viable, but they never got back to me exactly how.

https://docs.google.com/document/d/1jNC6Z3p7AA-tjkBsp0lDuBT3YRoJQzOeqr9fuyF0QAk/edit?usp=sharing

Any feedback? Particularly on the Mystic Bolts? They're adapted from Blaster Armorist's Arm Cannon.
>>
>>47718556
This is literally a thread about a game that doesn't work without friends
>>
>>47718706
Anon, this is a social hobby. What's wrong?
>>
>>47718144
+8 Collision Speed Enervating?
>Collision is a psionic ability
>Speed is a +3
>Enervating does not exist, but if it DID, it would be an Enervating Shadowcraft Weapon, which means its damage tanks if you can make the will save, which you can. The enervating then fails against that.

UMD is all about pretending you're the true wielder... If they can't, I've not heard of parties that don't turn that shit to their advantage; I've seen artifact spearheads get used as the hammer in big guns...

Battlelord's plate should from the looks of it fail catastrophically against any phase-locking weapon, given its description.

Either way, Touch 33 and 575HP, Since you wanna wave your dick around I'll point out my party has a level 12 character who could've two-rounded it two levels ago(unless of course he crit) and now probably has an attack or two left for other targets. Knowing him such low init won't go first, and the miss chance literally will not be an issue. Flatfooted vs Touch at a couple of thousand feet.

I'll admit this though: that character was purpose-built to deal with exactly that kind of cockflagging.
>>
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My new DM bans 19-20 to any stat, post-racials

She says its too 'power-gaming'.
Whats a good class that is slightly MAD?
>>
>>47718787
Arcanist can technically use Charisma, I guess. Or you could go with pretty much any PoW class.
>>
>>47718787
A vigilante using Lethal Grace?
>>
>>47718787
Paladin. Good luck getting above an 18 anyway
>>
>>47718787
Magus does just fine on an endgame natural INT of 18-20 post-racial, as does Inquisitor with WIS. Brawlers can make do with a 16/14/14/10/10/10 spread too.
>>
>>47718787
That's a pretty innocuous rule unless you're playing a race with a +4 to something. 18 is a great score and I'd generally prefer to take a 16 boosted to 18 post-racials than pour all my points into the full 20 because other stats really are nice to have.
>>
>>47718787
Actually quite a few.
Many of the initiators are happy to split shit up, and the partial-manifesters as well.

An Aegis for example doesn't even care about his INT all that much; put a 14 in there and you're golden. My Hawkguard was like a fish in water with 'medium' stats, just don't bother with the "save DC" based maneuvers.

Gunslingers can split it up a bit, and monks are forced to in the first place. Investigators, Inquisitors and Alchemists... maybe?

'course we're talking about getting these guys an 18 if need be, not like we're dumping stats.
>>
>>47718787
>Path of War classes. The Guru. Inquisitors, maguses, psychic warriors, cryptics (why do people think Cryptic is bad? Pattern Wielder Brutal Disruptors are amazing).
>>
>>47718787
>My new DM bans 19-20 to any stat, post-racials

Leave the table. Shit DM shitting on poor casters who NEED a 20 on their casting stats to be good.
>>
>>47718646
>>47718629

Alright, looks good. I like the idea right now of taking 2 levels of Warpriest to get Fervor quickly, it pushes Dex to damage back to level 6, but I think with Divine Favor/Fate's Favored I'll be alright.

Any other feat recs after the main ones?
>>
>>47718821
Magus shouldn't bother putting Int that high at character creation unless it's like 35 point buy or higher. They don't use it for much more than qualifying for spells and getting bonus slots; their save DCs are not competitive no matter what because of the slow progression of spell levels.
>>
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>>47718843
>>
>>47718843
I hate you
>>
>>47718846
Not REALLY. Depends what you're allowed, etc at that point. Like, if you had a prehensile source of reloads, a shield (probably light mithral to not have ACP if untrained due to class picks) would not be a loss; better a +3 shield and +3 armor than just +5 armor when you can spare the hand.

Once you've got those critical feats, whatever man. Consider improved critical and whatever else is fun, handy, or improves your character in ways you will enjoy.
>>
>>47718866
Do you just really like that .webm or are you too autistic to recognize a joke?
>>
>>47718787
>Any martial, 18 in Str or Dex post-racials is just fine
>Most casters can probably get away with only 18 in their casting stat, even though it's lame as fuck.
>pretty much any Gish.
>ALCHEMISTS MOTHERFUCKER

Pretty much anything is workable with that. It's still a stupid rule though.
>>
>>47718891
>A gif is a webm
>Jokes can't be shitposts.
>>
>>47718846
You need Clustered Shots.

Hammer the Gap, and Improved Critical are both good.
>>
>>47718904
I'm sorry for not recognizing the .mp2.
>>
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>>47718843
This has got to be obvious bait, but I'll bite.

Only wizards need a 20 to INT. Most other pure classes like druid and cleric would benefit putting points in strength since they can also frontline in an encounter
>>
>>47718828
Cryptic isn't... bad.
But, it wasn't what many people hoped for.

Tis no warlock. Disrupt is kinda unimpressive for most, especially at range.

The class is overall a good psionic 'thief', but has difficulty carving a niche for itself or having a chance to truly shine. It's, whatever direction you wanted to take it, you probably would've done better a different way.

Which is annoying, because it's not the kind of overshadowed we see in bad classes. It's good. You'll never be fucked taking it... Which is why it's so frustrating that you'll probably feel a slightly bored tinge of regret.
>>
>>47718923
Would you say Sorcerers need 20 Cha?
>>
>>47718920
Just stop posting. You've never been good at it.
>>
>>47718966
No.
>>
>>47718733
>>47718744
Nein, fuck off
>>
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Trying to recreate this guy in pathfinder, but I am having a bit of an issue figuring out what would be the best way to do so, I was intialy thinking packmaster, but druids cant wear metal armor so even with feats I could not get the plate to go with the wolfs....

Does any one have any better sugestions?
>>
>>47718828
Cryptic feels saddest when you get around to reading the Cypher Dragon.

Cypher Dragons are everything Cryptics want to be, except cooler and stronger. Where the other Psi-Dragons make you think "wow, that's certainly a big-boss type of that class", the Cypher ones make you think "man this is nothing like my cryptic"
>>
>>47718958
Depends really. I think there are several bloodline powers which grants a special touch attack so they'll obviously need to boost dex as much as charisma.
>>
>>47718984
Just train them normally with animal handling?
>>
>>47718989
If you mean the first level 1d6+whatever powers, those are not good enough to justify setting aside ability scores for them. As for ranged touch attacks with spells, they only really need Dex for that as much as a Wizard does.
>>
>>47718986
I. Okay, as the writer of said dragon, can I get you to elaborate on that?
>>
>>47718984
I think there's a Ranger archetype that acts similarly to the Packmaster, but the Ranger's Combat Style feats only work in Light or Medium armor
>>
>>47718920
Ironically shitposting is still shitposting.
>>
>>47718923
>>47718958
They do not need a 20 Int at all, that's hyper-specialization but they'll still outperform any T1 without needing anything higher than a starting 16 POST-racials..
>>
>>47719056
They need that 20 if they want anything to fail their saves
>>
>>47719045
I know.

>>47719065
18 is 1 lower on the DC than 20. That's a 5%. It's not nothing, but don't exaggerate.
>>
>>47719056
Looks like I'll just have to roll conjurers then, because every school is fucked if I can't use a 20 due to DCs.
>>
>>47719065
They don't even need to target saves while still being ridiculously OP.
>>
>>47719039
Beastmaster ranger is close enough, I can probaly get my GM to let me use heavy with it, thanks for the help :)
>>
>>47719086
Or transmuters.
>>
>>47719090
As you advance in level, it becomes harder to find good spells that don't target saves unless you're a conjurer, transmuter, or abjurer.
>>
>>47719106
Might be worth looking into Hunter as well.
>>
>>47719107
Transmutation has several good save-or-suck spells too.
>>
>>47719111
oh no

you only get three schools, two of which are the best schools

OH NO
>>
>>47719121
It's not limited to those in any way.
>>
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>>47719122
>Illusion
>Not the best school
>>
>>47719131
>is only good because it can use other schools
>best school
>>
>>47719147
>Implying using other schools doesn't easily make it the best.
>>
>>47719119
Okay, that is even better, double thanks. :D
>>
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>>47718843
I hope you're happy with yourself
>>
>>47719158
True enough, but it shouldn't be able to do that, same as conjuration shouldn't be able to steal evocation's stuff.

It does anyway, but there are principles.
>>
>>47719111
So you can spend your actions on buffs, summons, RTA spells, saveless AoE lockdown, and literally carving the shape of the battlefield as you see fit, in addition to the out-of-combat utility that is left totally unaffected. You have such a ridiculous array of options it's not even a handicap to limit yourself to this, it's just a trivial difference.
>>
>>47719026
Understand first that this was not disparaging of the Cypher Dragon, rather, it's about the Cryptic's flaws, so I'll run a quick comparison. It's a matter of "how far above" the class it emulates it is. How "better".

Breath Weapon is Untyped and doesn't need feats or Insights to start actually dealing damage. It starts solid and gets better.
Disrupt Pattern can be made good, but has a gunslinger-like bump of "but first it'll cost you".
>And then the dragon loads insights on the bloody thing. BADASS.

The planar travel abilities are a pretty solid start, no complaints there. By the time they reach Old, Border Mastery is an excellent escape or utility ability.
>However the Cryptic never gains planar travel abilities. The 'utility guy' in the party can't handle ALL the travel, so we'll need a second travel guy who... will end up being better at it.

Cypher Dragons actually get more insights
>This compounds with needing less for base functionality

Obfuscated Pattern is something a Cryptic can only wish to combine their many powers and abilities to...
>Can't even come close, actually

Pattern Adaptation is just AMAZING

Resilient Pattern HOLY FUCKBALLS
>these balls are holy, and made of fuck alloyed with adamantine

Scour Patterns. A top-class anti-caster measure, the kind of thing that turns a fight against a dragon into ACTUALLY A FIGHT AGAINST A DRAGON

Every aspect of a Cypher Dragon just makes me kinda sigh a bit, seeing what a Cryptic coulda, shoulda been.

Meanwhile, a Lorican Dragon, as brutally nasty as that is capable of being (For one thing the sonofabitch probably has a couple of Broken Blade maneuvers readied!) You never feel like your Aegis is a pale shadow of a dream. It's "holy shit dragon aegis, oh shit oh shit", but never "what happened to my class?"
>>
>>47719276
I see. Thank you for the feedback; I'll keep this in mind for future Cryptic options. I love the little bastards but their potential is not fulfilled.

I'm also welcoming thoughts on the other dragons, as I need to write a new one soon. They were my first and only.
>>
Downtime rules seem slightly unclear to me on this. Do a building's upgrade's earnings stack with the base form of the building, or does the output change to that of the upgraded version?

I ask because Mystic Greenhouses seem worse than greenhouses for anything but Magic production
>>
>>47718890
>>47718907

Thanks for the help folks. I think this may turn out pretty well. Let me know if you think of anything else.
>>
Alright. PSICRYSTALS.

The fuck can you do with them now? In 3.5 you could snap them over your knee, tell the shards to go fuck themselves, and get yourself a psicrysmal (tiny little elemental crystal spider that got hit dice as was PROPER) instead.

In Pathfinder, you...it just holds a focus for an extra feat? Minor utility? I want to be a zealot with a psicrystal companion. I'd settle for refluffing an animal companion, honestly, but that's so many goddamn feats. So I've got a psicrystal from Conviction instead. How do I battle crystal, guys?
>>
>>47719329
Okay, well the Imagos feels a little ill-defined. It's... sorta-obviously a Wilder, But if it didn't say Dragon every other sentence it could have been some high-CR reverse thought-eater amplifier. It's good, don't get me wrong, but something just feels lacking in the feel of it. Almost like it was in the ability descriptions rather than its statblocks.

Is a Kreis dragon based on anything in particular? It's like a Good (but we had to write N) tiamat descendent or something? A Blaster Psion maybe? It's solid, and a certain ability of it would make it the best friend of SEVERAL classes/builds (including the new elemental-blade-PRC soulknives, beam cannon warsouls that couldn't figure out how to get an effective growth scaling to their weapon already, and most kineticists especially gamblers) ...

The Lorican induces fear. The more system mastery one has, the scarier it is to even think about. We have... *done things* with the Aegis system, and this level 20 Aegis Dragon with Planar-Overrides must never be allowed near an appropriately sized Maxim.

By the way, what's the stacking value for Aegis Flight and Dragon (or... mech, actually, or several other sources) Flight? Do you just add the speed? Take the better or worse of the two maneuverabilities? Does it count as already being had for the astral suit, so you only pay the 1pt speed boosters on it not the 2pt initial gain?

Don't know dread combos quite well enough to talk much about the Scourge, but it looks like it should prove rather devastating if used right.
>>
This thread is full of pieces of colossal cumstained turbotards fuckers
>>
>>47719436
Unlike in 3.5, psicrystals do not have hit dice, and are not capable of being combat minions. DSP's patreon has Psionics Agmented: Psicrystals listed on it, which I'd imagine will have options for that.

Baseline 3.5 psicrystals did get proper hit dice; I often gave mine Martial Study for use with self-propulsion form. What's the psicrysmal stuff from, out of curiosity?
>>
>>47719436
It's always been a little scout.
Having it near you gives you the Alertness feat, which isn't horrible.

The Psi-Core feat (may stop being a feat later on, we'll see what happens with arcforge) turns it into a weapon-booster, a set of masterwork ALL TOOLKITS YOU COULD EVER WANT, and/or a computer database that can become the primary mainframe of a mech.

They're also good at mundane crafting, and a second set of all your skills, because they HAVE all your skill ranks, just not your stats as much.
>>
>>47719460
It can be a cruddy Autoturret for a Crystal Warrior Aegis (it'll do okay with the ranged touch version), and the Core can "interface with any technology", and as such could easily use its actions to fire a beam cannon it was connected to or the like.
>>
>>47719460
>DSP's patreon has Psionics Agmented: Psicrystals listed on it, which I'd imagine will have options for that.

Man, I WISH they gave psycrystals the Ioun Wyrd stats. Those things were awesome little guys for a Magus due to Ioun Stone sharing and +1 to Nat. Armor bonus.
>>
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>>47719475
er, one warning:
It probably wouldn't hit much of anything nor have any damage feats.

But sometimes, a rocket just needs launching thataway.
>>
When do we get modern fantasy rules?
>>
>>47719460
"For the purpose of effects related to number of Hit Dice, use the master’s total level in psionic classes."

It's a hard sell to try and argue feats and BAB aren't effects related to number of hit dice.
>>
New Thread
>>47719513
>>47719513
>>47719513
Thread posts: 400
Thread images: 49


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