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EDH/Commander general

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Thread replies: 341
Thread images: 46

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Cool Golgari Party guys edition

>RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface
http://www.magiccards.info
>>
I wanna get a Khamal edited to look like Mike Ditka for my Bear Tribal EDH deck. Anyone know a place to get some good edits?
>>
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>>47540097
>Cool Golgari Party guys edition
That's me! Golgari is my shit.
>>
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Why do people play this? Thanks for speeding me up and making that assfaggot even more of a threat.
>>
Is Mazirek insect tribal guy around? I'm curious as to how your build turned out.
>>
>>47540270
Just play Omen Machine or Spirit of the Labyrinth and shut him out

E Z P Z
>>
Is it a bad idea to replace a land slot with Sol Ring? It's a mono color deck if that changes anything.
>>
>>47540561
This is probably bait but I'll bite

No, Sol Ring is always a good idea, puts you ahead on mana every time it drops
>>
>>47540561
I count any nonland mana source as 1/2 of a land. This rule has not led me wrong thus far.
>>
>>47540583
I'm not asking if Sol Ring is good, I'm asking if it's a good idea to replace a land slot in the deck with one.
>>
>>47540561
Rule of thumb is that two rocks can replace a land.

Sol Ring is better than your average rock, so just use it as an evaluation rule.
>>
>>47540270
I wanted to build him as an alternate winconn in casual metas. Could be neat if people don't really have threatening decks and if you constantly make them dump their hand with a Jin or a Sire of Insanity. Windfall and that dimir version with cipher could also be fun.
>>
>>47540097
I was very close to trading for this fucker and giving it another go. he's very appealing to me yet I don't know what to build, I guess you voltron him?
>>
>>47540600
>>47540598
Why has no one told me this? I always felt kind of blind balancing rocks to lands. How do you balance rocks to lands to average cmc and color ratios? Is there some formula I can use?
>>
>>47540650
Idk, if I was going to do a Voltron style BG deck, Varolz looks more fun, but then, I don't really play Voltron.
>>
>>47540270
One of the guys in my group plays Nekusar. He is typically the lowest threat since his deck isn't particularly lethal. He can ping us for damage, but he doesn't have anything that will actually let him defeat any opponent. I suggested more wheel effects, but that suggestion hasn't been taken seriously yet.

---

After building a jank Omnath, Locus of Rage deck I really want to make a land-based EDH deck. I'm planning on making the deck interchangeable with Borborygmos Enraged; Omnath, Locus of Rage; and Mina and Denn, Wildborn I'm trying to build it on a budget, so it won't end up being as super-lethal as it probably needs to be in my meta, but it'll appease my inner Timmy and Johnny.
>>
>>47540561
do it, it's not such a big deal in mono colored decks, unless your land count is already low, I don't play one in my mono g decks because ezuri, and Omnath both og version. in all other decks it depends more on the other 99 for sure.
>>
>>47540660
Not that I'm aware of. I tend to start with 40 lands as default and normally adjust down as I develop the deck, normally somewhere between 38-35. As for color ratios I use Tappedout.net to get a visual and work from there.
>>
>>47540660
I see 'two rocks:one land' kicked around /tg/ a lot, I'm not use where it comes from.

I always count mana symbols and use the ratio to balance land colors.
I've recently been counting double of a color as three, however, since that hasn't been working quite as well as I've hoped.
>>
>>47540660
That Which Was Taken and Proliferate stuff might be a good fit for him
>>
>>47540713
I just built Omnath and I was so pleasantly surprised of how it turned out its quickly beciming one of my favorites, pretty budget friendly as well I wish I had a list.
all I can say is that crop rotation is a top star of the deck. Alternatively I mill for a win with altar if dementia.
>>
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Why is this allowed?
>>
>>47540725
>>47540723
Lately I've been looking at tappedout's colour wheel, and I've tried to balance the symbols accordingly. It seems to work pretty well, but it still feels kind of sub-optimal. Maybe one day some nice anon will develop a formula and create a handy calculator app.
>>
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>>47540810
Why is this allowed?
>>
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I didn't get any feedback in the last thread, so I figured I'd post again here.

I'm trying to make a sydri esper artifact deck, any constructive criticism or suggestions would be appreciated.

I'm trying to keep the price around $200.
>>
>>47541020
Put lots of artifacts in it
>>
>>47541020
You forgot your tappedout anon. Otherwise, just run lots of jank for zero cost, like that indestructible zero cost artifact.
>>
>>47541020
You can find some inspiration here, anon.
http://www.mtggoldfish.com/articles/budget-commander-sydri-galvanic-genius
>>
>>47541020
I recommend artifacts
>>
>>47541020
this card
>>47540810
>>
>>47540810
Truly the greatest mystery surrounding this format.
>>
>>47541020
Caltrops.

Turn that fucker into a artifact creature and give deathtouch and life link
>>
Who else is excited for the 4 color pre-cons coming out? Any speculation about what would make a good 4 color commander?
>>
>>47541734
I want the WBRG one to have a commander that says "Opponents can't cast blue spells or use activated abilities of blue permanents. At the beginning of each player's upkeep, that player sacrifices all blue permanents he or she controls.
T: Destroy all islands."

Would that be balanced?
>>
>>47541020
I'm a dumbass, I forgot my tappedout

http://tappedout.net/mtg-decks/budget-sydri-artifacts-edh-1/
>>
>>47541768
I'd play it
>>
>>47541768
That would be awesome. I'm just hoping for the WGBR to have some +1/+1 counter hydra-related shenanigans. Something like:

"Remove a +1/+1 counter from a permenant you control: deal 1 damage to target creature or player."
>>
>>47541734
I have no idea. The last deck I wanted to make that was four color was everything but U and was based on lifegain.
>>
>>47541734
I'm not particularly excited. I don't like 5-colour decks to begin with in any format.
>>
>>47542135
I'll assume you mistyped 5. At the minimum, there should be lots of new lands and 2-3 color reprints. They'd have to throw really good stuff in to convince people that the fourth color is worth it.
>>
>>47542289
I did not.

4 colour might as well be 5.
>>
>>47542289
>They'd have to throw really good stuff in to convince people that the fourth color is worth it.
This is what I'm hoping for, but I'm also afraid of it. 4 colours offers a lot of diversity, but why not just play five, right? So they're going to throw in some 4cmc bombs capable of changing a game, and at least 3 commanders per colour, which will be neat, but inevitably there will be something like "Exile all creatures. Put a 6/6 lifelink death touch wurm token onto the battlefield with "Sacrifice this creature to counter target spell."
>>
>>47540600
>>47540598
I run 38 lands and 12 rocks, ie 46 'lands' as a rule in most decks

So why the fuck am I mana screwed every second game?
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>>47542416

not enough cantrips and turn 1 and 2 plays that get you more lands?

i run 35 lands in all my decks, regardless of the number of mana rocks and ramp

that said i run lots of ramp in all my decks

i get mana screwed sometimes too but i dont worry about it, it evens out with the mana flooding
>>
>>47541734
feels unnecessarily limiting. just play 5. the mana base is going to be so wonky either way. now I have to build these too if I want one of each combination. I really hope they all have chromatic lanterns.
>>
Guys why does my Meren deck suck ass?

http://deckstats.net/deck-10221144-0e433419cfead404510159299d861564.html
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>>47542350
That may be the most retarded thing I've heard this month.
>>
>>47542538

idk looks fine to me

what goes wrong in game?
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>>47542482
Hopefully they'll forgo the Sol Rings that have been in every set for something like chromatic lanterns and coalition relics
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>>47542634
Random anon here. What your quoting is a pretty common opinion. At 4 colour all meaningful colour identity stuff seems to break down, and its hard to come up with meaningful gaps in the capabilities of the deck. It might as well be 5 colour in that case
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>>47542634
Well, given that it's only about 5 hours into June in Australia, I'm hardly surprised.
>>
>>47542667

this opinion is a trap

everybody who has it is just a crotchety fuck who is actively decreasing their own happiness

but thats fine with me, those people deserve to be unhappy, and they would find a way no matter what the commander product was
>>
>>47542717
Quite a few crotchety unhappy fucks playing magic then I guess.
>>
>>47542788

quite a few crotchety unhappy fucks on 4chan you mean
>>
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What are some fun creatures to throw with Stoutarm? I already have the obvious ones

http://tappedout.net/mtg-decks/hopeville-2077/
>>
Man I hope my cards get here before the weekend
>>
>>47540097
Always fun to give this guy -1/-1 counters or bribe counters or whatever.
>>
>>47542538
>http://deckstats.net/deck-10221144-0e433419cfead404510159299d861564.html
It doesn't. You might suck ass, but it looks pretty good to me.
>>
>>47540599
No, because Sol Ring is a good idea. A typical land isn't.
>>
>>47542416
That's Lands + (Rocks/2), so you're at 44.

What's your average mana cost, what's your mana symbol density, what number of colors are you working with?
>>
>>47542799
>http://tappedout.net/mtg-decks/hopeville-2077/
Thunderblust? 7/2 haste with persist and gains trample with a -1/-1 counter isn't bad.

Flamerush Rider could be neat too. Get a token of something good, duplicates etb effects, then sac it with Stoutarm. Sounds win/win to me.
>>
Why the fuck is gitrog so fun to play?
I don't even have to win, I still have loads o fun.
>>
>>47542799
Yosei is pretty damn good. You seem to run really small amount of creatures compared to most Stoutarm builds.
>>
>>47542828
Wouldn't -1/-1 and +1/+1 counters just negate each other
>>
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Monoblack Landfall, demon tribal sub theme

Updated a bit (namely with some improved card draw)

http://tappedout.net/mtg-decks/ob-nigz/
>>
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>mfw I just swapped out my Boros Signet for a Hellkite Tyrant
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>>47543792
But why
>>
How long does SCG usually take to process orders with first class shipping? I ordered a bunch of stuff around 1130 last night and haven't heard anything since then
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>>47540810
>nigger playing Maelstrom Wanderer
>turn 1 mana crypt, sol ring, izzet signet, coldsteel heart
>pass :^)
SHELDOOON
>>
>>47543572
Yes but if he is killed with -1/-1 counters he can never come back because they'll always be there
>>
>>47543858
Right, unless you tuck him or pull him to your hand

Easy enough to tutor him back out in GB anyway
>>
>>47543827
Already had a gilded lotus, darksteel ingot, and sol ring so I wanted a fatty
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>>47543850
I WISH SHELDON DIDN'T RUN THE EDH BANNED LIST
>>
>blinking Gilded Drake AND Reflector Mage with Deadeye Navigator
God damn this card is wide-open busted, I can see why people hate it
>>
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>>47543933
You rang?
>>
>>47543941
>Blinking Venser, Shaper Savant with Deadeye Nagigator
>>
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>>47542799
SCUTTLING DOOM ENGINE
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>>47542799
Can't forget ignition team bra
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>>47544039
ooo that's a spicy tech right there.
>>
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So I just picked up one of these motherfuckers, what are some fun cards to run with it.

I don't know R or W very well, but I'm working on it. I was planning on making a R artifacts deck with W/G support filled with plea for guidance, rancor, herald of the pantheon and all that other goodstuff. Any neat combos with him that I should be aware of?
>>
>>47540270
I play him and I love it.
It's the most fun deck I built so far (maybe on par with braids) and actually pretty strong though it isn't optimal yet.
II run a few wombo combos that let me win instantly but I avoid using them as long as I can win otherwise.
I can only encourage everyone who is looking for fun rather than the most competetive general to build him.
>>
>>47544218
i'd be able to help you if you didn't have a thumbnail
>>
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>>47544445
Sorry anon, stupid google images.
>>
>>47544218
I used to run an uril deck, 1v1 it was horrific to play against, it would go over the top so fast that most decks didn't stand a chance to even set up a blocker

group settings were hell though, you'd set up the perfect 21 commander damage uril that could shotgun anyone you want, but since you only have one or two dorks to defend with, he just becomes a liability since once you swing at someone for the guarenteed kill everyone will gun it for you because they'll be so afraid of losing

honestly if you want a voltron commander go with Atarka, World Rederer

she does pretty much the same thing sans the hexproof and you can always just swarm the board with dragons if needbe
>>
>>47544468
With Uril, you want to run a ton of auras

important ones are shield of the oversoul, bear umbra, and runes of the deus

in all honesty, uril wants to play RGW enchantress but instead of making your boardstate difficult for others you just voltron uril until you're just oneshotting everything

whispersilk cloak would also be pretty good so you can't be blocked but shroud makes it a little more difficult
>>
>>47544518
See I was actually making Uril for 1v1 with a particular gentleman. Have you seen any succesful variant? I'm almost tempted to build a xenagos deck, slap some nifty white auras in it, and tutor xenagos before swinging with Uril.

>>47544559
Thanks for the suggestions! Those auras look awesome. What kind of build should you put around him? Something focusing on spot removal and wraths?
>>
>>47544777
oh for 1v1 it's super easy

just slap alpha authority and madcap skills on him, then an ethereal armor/battle mastery and go sideways
>>
>>47544815
That does sound pretty easy, particularly since I've been fucking around with a complicated ass mimeoplasm deck for almost 2 months now. I was thinking about making interchangeable fatties for when Uril inevitably gets wrathed or returned to my hand.

Question: My friend's best deck is either a trostani populate or a white anafenza weenies warrior tribal. What could I throw in there to make him cry when he inevitably tries to set up a control scheme with 10,000 trump blockers?
>>
>>47544877
Deadly Tempest, Toxic Deluge, Cyclonic Rift, stop letting your weenie players get loose.
>>
>>47540270
I had to tell my friend to use mind over matter and temple bell.
No response yet.
Never won a game
>>
>>47544877

uril shouldnt ever be stopped by chump blockers, you should have spirit mantle and similar effects, or at least flying, and you should have trample
>>
>>47545486
>deadly tempest
That's spicy, I'll pick up one of those real soon.

>toxic deluge
Extra spicy, is that getting a EM reprint?

I usually run cyclonic rift, but Uril can't.

>>47545556
Fair enough, I've never played Uril, I was just wondering if there was anything I should be aware of. It looks to me that I'm just going to be out-valueing him, there's no way he'll do 40 damage by the time I do 21 in 2 turns.
>>
>>47545601

uril's weakness isnt chump blockers its fog
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>>47545654
>chump
Is it chump or trump? I thought it was trump, as in the Bauer is the trump card in euchre, meaning that despite all my fancy creature shenanigans, it's trumped by a little blocker and fizzles.
>>
>>47545726

a chump blocker is just a creature that is expected to die as a blocker for no other gain than to prevent the damage

this is opposed to blocking a young pyromancer with a 1/1, for instance, where you get to prevent 2 damage and trade with the pyromancer, or blocking with a deathtouch creature

the opposite of a chump block is a trade

never heard the term "trump block" in my life
>>
>>47545769
Fair enough, I understood the other context and I get the principle, as well as shadow blocking and whatnot, I just thought it was the other way for some reason.
>>
>>47545815

>shadow blocking

never heard of that in my life either
>>
>>47540599
You realise you need to riffle 11 times for true randomization in a 99 card deck?

Or pile shuffle 12-15 times.

I can garuntee you're just a lazy shuffler.
>>
>>47542667
If the nephilim are any indication, 4 colour basically just means:

Some fucking weirdass ability that doesn't trod on the toes of the missing colour. I think the missing colour in each of the 4 colour combinations is the defining factor.
>>
>>47545930
>Or pile shuffle 12-15 times
Pile shuffling doesn't actually increase randomness.
>>
>>47545833

Not that guy, but old creatures with shadow can only be blocked by other creatures with shadow.
>>
>>47545833
Wow, I guess I just played with weird people. It's when an attacking creature would be blocked by a destroyed creature's "shadow" due to the speed of resolution on the stack.

>opponent attacks with a fuckload of things
>block with a fuckload of things and xenagos
>opponent casts an instant, destroying something and reducing my devotion below xenagos' threshold
>since the attack was declared when xenagos was a legal blocker, and blockers were assigned, the attack would be blocked as if xenagos was a blocker, except when the attack resolves, xenagos isn't eligible to block because he's no longer a creature
>xenagos' shadow blocked the attack because the attacking creature didn't have trample

I guess the same thing with blink too:
>opponent declares an attack
>assign blockers
>blink out Ghost Council
>attack would resolve with the attacker being blocked by Ghost Council, Ghost Council blinking out, the attack fizzling on Ghost Council's "shadow" and Ghost Council returning to the battlefield unharmed

If that makes sense.
>>
>>47546071

i definitely understand the situation but had never heard anybody use a specific term to describe it other than just calling it blocking

but i can see that being a good way of explaining to somebody who is new why the damage doesnt go through even if the blocker leaves the battlefield
>>
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Who you going to your LGS this week with /EDHG/?

Going hard this week
>>
>>47546174
with this week* fuck
>>
>>47546174
>>47546194
>going hard this week
That syntactically makes sense, albeit it's not grammatically correct.
>Going hard with this week
What in the fuck are you talking about? Also, you can delete points if typos make you self conscious.
>>
>>47546162
I shit my pants when I googled it and nothing came up. I thought I was taught by real dickfaces, but I play with a judge semi-regularly, so I thought I would have been called out if that wasn't a real thing.
>>
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>>47543920
But surely you had something else to swap, not mana rocks.
>>47543941
I don't think you can abuse Navigator with Gilded Drake though.
>>47546067
Aside from certain exceptions like pic related yeah.
>>
>>47543941

gilded drake doesnt work with deadeye navigator

reflector mage is great with it though for sure

personally i dont think deadeye navigator is broken because you can respond to the soulbond ability with instant speed removal
>>
>>47546174
Uh.. what? Now the same in English, please
>>
>>47546213
>he doesn't go hard every week
STEP UP NIGGA
>>
>>47546174
Zirilan and Gwafa Hazid
>>
>>47546071
That's actually a great way to describe a tricky scenario. Neat.
>>
>>47546349
(This ability only works on unblockable creatures)

well that's fucking lame
>>
>>47546634

read it again you dingus
>>
>>47546466
Do you have a Gwafa decklist? I'd like to take a peak at what you're running.
>>
>>47546634
What? The ability works on any creature. It's just that it's used after blockers are declared.
>>
>>47546174
Hanna and Ghave, Stoutarm and Memnarch, Skittles and GitFrog. For super casual games I have Wrexial and maybe Bladewing. Also I still gotta buy a pair of sleeve packs for Sedris and Rith.
>>
>>47546859
Sure, but it's pretty bad

http://tappedout.net/mtg-decks/gwafa-hazid-your-rich-uncle-with-mob-ties/

I think it needs more counters and spot removal but I can squeak by in my meta, it's pretty low-power. Maybe a bit of group hug to make me less of a target
>>
>>47540810
Because this format is designed to be insane
>>
>>47547314
Wrong. It's only because of the RC's incompetence about bannings and now it's too late to ban it.
>>
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>Panglacial Wurm in Karametra

So much value
>>
>>47547653

you realize you have to pay the mana cost right?

everytime somebody tells me panglacial wurm is amazing i have to ask
>>
>>47547653
I used to play it in Selvala just so that I could pay for it with selvala's ability :^)
>>
>>47547653
your 7 mana 9/5 isn't impressing anyone
>>
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>>47540097
>Tfw the pieces of my Skullbriar deck came in today.
>>
>>47547829
lemme see dat list nigga
>>
>>47547718
Cast cheap creature with Kara out, search for land, cast panglacial, search for another land

VALUE
>>
>>47547880
I'm on my phone right now, and the tappedout link I have only has the pieces I was missing unfortunately. When I get home I can post the whole list.
>>
>>47547921
Thanks, I've wanted to build him for a while but never really use Golgari colors
>>
>>47547918
It's not much value to be honest. It's a 7 mana creature that doesn't do anything relevant aside from a cute ability that's remotely funny. If you want more lands to be nuked, you can always get them more easily, such as that one lion, which interacts like Shrieking Drake with Animar.
>>
This probably has been discussed before, but with Mana Crypt being in EMA, think it's going to be enough to get Mana Crypt banned? From what I've heard, the only reason why its not already is because of super low availability.
>>
>>47547653
I just thought that if I were to play Selvala and wanted to cast Panglacial Wurm while searching, and notice that it's the top card of my library. If I activate selvala for it, do I draw the thing or the one under it?
>>
>>47548081
Sure, if they ban ring too.
>>
>>47548081
Nah. Probably not going to be banned.
>>
>>47548081
why would they ban it?
>>
>>47548081
>anyone who starts with ring or crypt probably runs away with the game
>suddenly everyone has ring AND crypt
>odds of someone starting with one or the other has drastically increased
>>
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And with this, Gisa is finally finished.

If only I had people to play with anymore. It's been over a month.
>>
>>47548354
List?
I've been working on tribal Zombies myself but I just can't convince myself to cut pieces to make room for other spells.
>>
>>47548354
Where do you live then?
>>
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post em
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Here's my Liliana reanimator with a slight demonic theme going. Used to be demon stompy, but after I saw Chainer, I immediately switched up. Thoughts?
http://tappedout.net/mtg-decks/liliana-and-her-demons/
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zurgo or zedruu?
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>>47548888
Zurgo all day, er'ryday.
>>
ULASHT BOYS

http://tappedout.net/mtg-decks/coolasht-the-mature-adult-seed/

Not complete, but I don't feel like working on it for the rest of the night. What you think?
>>
>>47548888
zurgo because he smashes good.
they are both sitting on my binders and thinking about building zedru gives me the jawns, buying all those cards that are useless outside of it.
>>
>>47549011
I'm assuming that you're missing Mana Echoes?
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>>47549081
Yeah, don't own it. Deck has enough explosive combos anyway.
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According to this board, an archenemy game where the archenemy has this as their first scheme is already completely decided, even if the archenemy never gets another useful scheme for the rest of the game. Just one scheme is needed to completely stomp the 1v3 and the other three players mifght as well just pick up their cards.
>>
>>47549133
You only have only 1 infinite though, which is not easy to set up anyway.
>>
>>47549391
Altars, Doubling Season, Food Chain, and Earthcraft all lead to pseudo-infinites that at least give me my deck
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>>47549372
I get that this is supposed to be a retarded Sol Ring analogy, but yes, Realms Befitting is insane in archenemy.
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>>47548796
>>
>>47549372

>getting sol ring on turn 1 makes the game archenemy

oh wait no, it doesnt, you're just retarded

also

>playing sol ring turn 1 without a plan to take advantage of the acceleration
>>
Several /edh/ ago, there was an anon that posted this image of several cards that shared a similar ability, triggered I think, which fit neatly into a potential four-color combo. Was curious if anyone knew what I was talking about, I wanted to look further into those cards but forgot what any of them or the ability itself were.
>>
>>47549653
I probably wouldn't enjoy playing with you

Also kind of pot calling the kettle black with saying Nephalia is a tryhard
>>
>>47549653
Your playgroup seems ok, nothing special
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>>47549673

>t1 sol ring doesn't make the game archenemy
>t1 sol ring takes over the game

Pick one. If a player is truly going to dominate the game from a t1 sol ring, then the players would quickly learn that a t1 sol ring results in de facto archenemy. The only scenario where a t1 sol ring does not take over the game is a game where the players know the ring doesn't need to result in archenemy.

The sol ring is very strong and has the potential to put a player far ahead. The argument that it "runs away" with the game does a great disservice to both sides of the debate.
>>
>>47548461

I can throw it on tapped out when I get home (currently at work, hence the delay).

What were you trying to put in/take out?

>>47548532

I am in Southeast PA between Reading and Philly, closer to reading.

There are 2 shops around. One is my home base, and our group is the main group there. The other is in a newer shop, and the people who do play there don't play the same EDH we do.

My friend and I played there one Friday and I felt bad for the other two guys. They were at that cocky casual level where they think their decks are unbeatable, but the truth is far from it. Meanwhile, our meta is pretty streamlined. I don't like using the word competitive in EDH, but we're not afraid to play hard and fast. The games there went poorly for them, and I could see that they weren't too thrilled. I kinda miss the days when EDH was new and wondrous like it is for them.
>>
>>47550176
putting stopgaps for yourselves is good for the environment, making a pauper decks only night, or tiny commander day. a flavor deck gauntlet or making a deck roulette are all ways to challenge your friends. I remember when I was in college my friends and I would brew a deck a week or so. it would keep it interesting and rewarding when that thing you thought of worked or it didn't. after a few weeks of that going back and playing with optimized decks feels better too. it revitalizes the meta usually.
>>
>>47548846

You are missing some big things here champ.

For starters, you call it reanimator with almost 0 reanimation. How exactly do you plan on reanimating things? You want things like Animate Dead, Necromancy, Beacon of Immortality, ect. One that works exceptionally well with Liliana is Doomed Necromancer.

Rise of the Dark Realms is a good finisher if you hit a Lili emblem.

If you're going with the demon theme, grab a Blood Speaker, which also fits the reanimator plan.

You have 33 lands with an average cmc of 4.48. This needs to change. Bump yourself to at least 36 lands, but I personally like 37.

More Card Draw can't hurt. Get a Skull Clamp.

Phage will kill you.

There's a lot of improvement needed. As someone who played Liliana, she might not be the best choice to lead this deck.
>>
Anyone willing to help me out, I'm a semi competitive modern player and I want my first edh deck to have Jin-gitaxias as commander, although I'm open to tons of ideas (my main 2 decks in modern are living end and grixis control). I have no idea where to start for edh
>>
>>47550393
Jin is viable, but he's going to be expansive, money-wise, if you want him to be playable. Your whole package will basically be ramp and counters.
>fuckton of efficient mana rocks
>counter spells
>high tide effects, Caged Sun, Gauntlet of Might, Extraplanar Lens
Anything to land an early Jin.
>>
>>47550278

Not sure what you're replying to here.
>>
>>47550439
making edh wondrous again. it works. Maybe I read too much into your post.
>>
>>47550393
If you're fixated on running Jin then you need to make your deck really strong to deal with being targeted. He's one of the commanders that people will sit down and say "Oh fuck he's running _____ we need to kill him as quickly as possible."

Just follow what >>47550431 said and play primarily a lot of mana ramp, card draw, and control cards to deal with the table.
>>
>>47550431
Gauntlet of power, what about the creature that let's u blow up a land and search for 2 more basics. Anything else in particular? I was also thinking about using dream salvage for raw card advantage after Jin is down.
>>
>>47550549

Oh. My group wouldn't go for that. Me and one guy have pauper, and another guy is trying to get "Standard EDH" going, which is not what you think. It's just bad. You can only. Use cards printed from the current commander set onward, including supplemental sets like. Eternal Masters, which ruins the whole thing imho.

The home shop played Standard EDH, but now at Ultra Modern EDH, which is new card frame standard sets only. They only play 1v1 though, so I haven't made a deck yet. That, and I can't get out there on Fridays because of work, and Saturdays are frequently dead.

I wanted to say that I still enjoy EDH, but I don't know anymore. Recently, I took apart all 14 decks I had in order to shake things up. I worked really hard on a few of them and had them tweaked to the point where I didn't even want to play them anymore because in felt bad using them. In a way, it felt good that I had basically climbed to the top of my pretty Cutthroat group, but... Man I don't know. One guy said he hated playing against one of my favorite decks. It was Liliana. No infinite combo, no stax, just pure grindy value with a smooth curve and a low average CMC. It sucks when people don't like playing against you.

I think I'm just rambling at this point. Idk.
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>>47540810
>playing U/G
>turn 1
>Forest + Sol Ring + Silver Myr(gives 1 blue mana)
>turn 2
>Island + Kruphix


Probably my best play ever made.
>>
>>47546349
http://tappedout.net/mtg-decks/kalemne-sitter-of-faces/
>>
>>47551090

Got you beat.

T1
Mountain, Ring, Dimir Signet
T2
Island Jeleva
Time Walk and some removal flipped
No Removal
T3
Steam Vents
Swing, Cast Walk, Bounce Jeleva, Cast Jeleva
Time Stretch, Enter the Infinite Boundless, and other neat stuff
Extra Turn 1
Swamp, Stretch, Sins of the Past Stretch
Extra turn 2
Coffers, Boundless Realms
Extra Turn 3
Enter the Infinite, Urborg, dump mana rocks
Extra Turn 4
Drop Tower, Liliana Vess, and Library of Leng, discard to top of library
Extra turn 5
Land, Never Ending Torment + Radiate + Fork and exile everyone's Library

That was the best the deck ever did, which is basically what it was supposed to do.
>>
>>47550393
>>47550393
EDH is a slower format but Jin is going to eat removal or a counter once he hits the table or is cast
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>>47551302
>group lets you play Time Walk
I don't want to think about what the other decks look like
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>>47551330
Time WARP. Sorry. Habit. We refer to them as time walks.
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>>47551362
Alright that makes more sense

That's a crazy series of plays
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>>47548796
>>
>>47551382

Yes it was.

Everything just fell into place perfectly. I had designed the deck to get Jeleva out as soon as possible, so it wasn't the first time I got her out on T2. However, it was the first time I struck gold like that. Usually, she was out an average of T3 because of Signets/Talismans.

Really, I got lucky there was no spot removal, but then again, it was T3 when I started to go nuts. Two people had only taken their second turn.
>>
>>47551008
na brother, it's a tough place to be, currently my strongest deck (pimpiest too) is a Rafiq of the many, super value, no one hit convo or anything. I too feel bad and only bust it out against mono u turbo counters. idk I feel like even beating autismo kids is not good enough anymore, I even let a little shit cheat on me the other day a couple of times. I thought: you and i know that this is not how this happens, but it just felt pointless to expose him. I just kinda decided I won't play with him anymore. it's kinda fucked because my current group is not really optimal but they run a bunch of infinites. feels bad to just bash them for 7 turns untill they feel like they have it just to not let them resolve it, and the little cunts can't conceive an original play to save their lives. games go on for hours. not too bad because edh, but every single game that I'm not in goes on and on and on like 3 or 4 hours. and it's not even like they are enjoying it half the time. I just really don't know.
>>
>>47551678

I just want to say that I'm not against infinite combos. Some of the anti-climactic ones rub me the wrong way like Mike/Trike, but infinites end them. I had a few non-infinite decks that I built on purpose for myself, and for those players who froth at the mouth when someone goes infinite. Thankfully, we don't see them much; we accept and move on (mostly). Games go long, though. It happens. Sometimes they're bore fests wrath after wrath, and sometimes they're slugfests of constant haymakers. It depends on what decks are on the table.

My best deck was actually Saffi, and I didn't realize it until my friend brought it to my attention. It was just consistent as hell and very resilient. RiP/Leyline didn't matter much because of the colors, and it could combo out of nowhere from a seemingly innocent board state. Generally, you needed to hit me with multiple answers at once to stop me.

I am generally the rules lawyer of the group, but I am fair about it. As in, I will enforce rules against myself when they happen, even if it fucks me. However, I let things slide all the time. Our view is "If you want to cheat, congrats, you won a game of EDH." It helps keep things down to earth.

Still, I'm the kind of guy that feels bad for winning, and I don't know why. Even if I'm fighting an uphill win and decidedly earn a victory, I still feel bad about it.
>>
>>47551426
>Ruhan
>Nekusar and Scion of the Hermit Druid
>5c superfriends and elfball
Your playgroup sounds a little miserable.
>>
>>47552703
Not really. We usually play together because we enjoy each others company and we play very casually all the time.
>>
>>47541734
I'm intrigued, but not excited. I don't know how they'll get it to work since a 4 color manabase seems pretty screwy. However, I'll likely pick up the WUBR or WURG depending on how they look.

Might be good opportunity to print some new Sunburst cards, or get some kind of additional benefit for casting spells with 4 different colors of mana.

>>47544008
Oh man, I remember using him when I played Standard. Fun times. Nothing quite like swinging at a guy for 6, but killing them with 17 burst damage.

>>47545726
>trump
Does anyone have a screencap of an anon's "trump" rule? I guess this anon and his playgroup had a rule regarding certain colors "trumping" others (random example: green beats white).

>>47548888
Zurgo. If anything, a majority of the cards needed for Zurgo can be reused in other decks.

>>47548796
No image. Quick text breakdown:
>Me: Shu Yun, Angry Omnath (WIP)
>C: Kozilek (butcher), Kaalia, Karador, Grenzo, Ghave
>J: Mikaeus Unhallowed, Zurgo Helmsmasher, Oloro (WIP)
>D: Nekusar, Angry Omnath, Newzuri, Marath (WIP)
>T: Has infinite decks. See new Avacyn, Dromoka Eternal, and Narset thus far.
>>
>>47548796
There were 13-14 people playing EDH at my LGS last night, no way I'll do a meta breakdown of that. I can do a tiny breakdown of my 3 games though.

Game 1: Surrak Dragonclaw (Me), Basandra, Meren, Freyalise, Grimgrin
Game 2: Daxos the Returned (Me), Jori En, Basandra, Ezuri (Claw)
Game 3: Surrak Dragonclaw (Me), Nissa (Vastwood), Mizzix, Archangel Avacyn

I feel pretty lucky to play in a huge meta with a lot of different commanders and decks. It would be pretty boring playing the same decks every week.
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>>47553492
I have lots of people who I play with infrequently and didn't include in the picture
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>>47551426
That looks exactly like the Child of Alara deck I want to build.
Do you have the decklist you could share?
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>>47548796
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>>47540270
I've built it, it was fun, then just got boring after awhile. I think people play it simply cuz it's a do-nothing-then-win commander.
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>>47540810
>Turn 1 Watery Grave into Sol Ring into Dimir Signet.
>Turn 2 Swamp into Grimgrin into Gravecrawler and Diegraf Captain
>Turn 3 Island Rooftopstorm and win.
About the silliest thing I've done with this card. But to answer your question, because ramp into retarded combos because...fun?
>>
>>47552018
I think infinites are fine as long as you can actually sustain a game while working to achieve them.
I'm talking more like
t1 land, go.
t2 land, mana rock, go.
t3 land, ramp, go.
t4 combo piece, don't attack me I ain't doing nothing.
t5 land, tutor, ramp, why are you hitting me I got no board state.
t6 wombo combo, my deck is the best.
t7 win (maybe)

not even a blocker, incesant complaining rather than just playing some defence.

they also get incredibly butt hurt of you take advantage of this because they were literally doing nothing other than digging for the combo.

I have been trying to introduce some aggro to change the meta but is rough.

the cheating was just leading to a silly argument about how blocking works and who chose how damage is dealt. this basic thing that people should know, and do know. I just couldn't muster up the patience it would take to explain this to a veteran player with a shitty attitude about learning.
I'm going to stop complaining now. time to make a LD deck and go wreck house untill this fuckers are jaded and crushed. Maybe jolt them out of abusing decks that rely on the social norm to exploit self piloting decks.
>>
>>47554374
>turn 6 womb combo my deck da best
Reminds me of a Wanderer player I know. He hates the format so excited built Wanderer just to combo out turn 5/6 and then play another game.
>>
>>47554432
*so he just built Wanderer
Damn autocorrect
>>
>>47554374

There are people like that, and I caught myself doing it in the past. Now, I make sure I have tons of interactivity.

If, you want an aggro deck for that shit, give Kalemne a try. Seriously. If you want to kill a Durtlemiester quickly, she's your sledge hammer. I loved that deck. It was so quick to put pressure on anyone not ready for it. No combo. No hidden agenda. Just an angry double strike ready to spank your shit.
>>
>>47553955
Got that Geth deck list senpai?
>>
>>47554432
I can respect that.
>>
>5-player night
>guy playing BUG Sidisi making shitloads of zombie tokens
>swings at me literally every turn, unless my board state is stronger than his
How do I deal with this shit? Outside of boardwipes, because I wasn't drawing into them. He played the same deck all night and just swung his token army lumber at me all night, unless he was scared of my board state or couldn't
>>
>>47555020
>dying to zombie beats
I dunno...play a good deck, maybe?
>>
>>47555072
I said nothing about dying. I was just annoyed that he was devoting all his combat to me when there were bigger threats on the board
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>>47555100
Oh. Play Skithyrx.

You'll never lose, but you can definitely kill him.
>>
>>47555020
ghost prison effects, make him pay to swing at you.
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>>47555112
>You'll never lose
Oh boy!
>but you can definitely kill him
Double oh boy!

How do you build him? Big mana and mono-Black aggro? How fast do you get hated off the table because of an Infect general?
>>
>>47555326
Suicide that shit. Bunch of pay life effects.

Hatred and Butcher's Glee are MVP with him
>>
>>47553492
My lgs barely hosts edh events. We have grand melee once a month and every other friday afternoon ist Edh though barely any players show up.
Any tips on how i can extend my playgroup?
>>
>>47551090
T1
Land, Sol Ring, Mana Vault
T2
Land, Gilded Lotus, Nekusar
>>
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>>47542828
>Putting fate counters on him with Oblivion Stone
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>>47552703
What's wrong with ruhan?
>>
>>47556138
I don't really think there's anything wrong with Ruhan in a multiplayer setting, necessarily. People can get grumpy that he comes down on turn 4 (turn 3 with a signet or Sol Ring in the first two turns) and kills in 3 unaided swings, but the random attacking helps with that. He can be pretty irritating in 1v1, but my understanding is that there's way more busted shit than "I kill you in 3 swings starting on turn 3 with a god hand" in Duel.

>>47555484
Find out why nobody's showing up. Address that.
>>
>>47548888
zurgo. Zedruu is so unique that she actually ends up being relatively boring
>>
So, I have a Mizzix deck that I've done a good amount of tweaking to. I tried to avoid the obvious Storm build and just focus on slinging fun spells, but I've realized I'm actually pretty short on win-cons. Usually I end up bleeding everyone out by drawing a shitload of cards with one or more Psychosis Crawlers on board, or powering out a really big Comet Storm (often off the top of my library via Melek). I have a lot of draw power and a lot of utility spells, but not a lot in the way of actual kill. Would I be a total dick for slapping in a singleton Grapeshot or something? Failing that, what's a decent non-cheesy wincon or two I can slap into the deck?
>>
>>47556247
Guttersnipe does good work. Eye of the Storm lets you get crazy value unless you're running X-cost tribal. Sphinx Bone Wand works too, albeit being quite expensive to cast. Also, what is cheesy to you?
>>
>>47554336
I have
>T1: Swamp, Sol Ring, Plague Myr
>T2: Swamp, Unspeakable Symbol and swing
>>
>>47556299
I actually trimmed out almost all of the X spells because they played terribly with Epic Experiment and Mizzix's Mastery and the only Storm spell in the deck, Mind's Desire.
>>
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Good Evening /EDH/

I have heard of mtg but never really wanted to start it due to hearing about the sheer cost of the cards to make a viable deck with multiple copies of the same cards, however after giving the EDH a shot(A friend's precon deck versus other precon deck) i can safely say i'm intrigued so much so i'm willing to get a deck of my own.

That said, i have no idea where to actually start. The precons are alright but the only one that i'm interested in is sadly out of print(Zedruu) and i don't want to shell out hundreds for a game that i might only have a passing interest in. What are some unique and if possibly budget builds that you would recommend?
>>
>>47556572
What sort of play style are you looking for?
>>
>>47556667

Everything seems fun to be honest right now but i dislike being the target of everybody's ire even if i enjoy stirring the shit pot.

A group hug/arms dealer type of deck i suppose.
>>
>>47556572
If none of the 'current' precons interest you (since you can easily snag those for retail still), I would recommend one of two things. First, figure out what about Zedruu interests you. If it's just the playstyle, you can probably throw together a budget Zedruu deck instead of buying the expensive precon. Failing that, you can figure out what playstyle seems fun and build that.

The other option is to wait until this fall when the new Commander set is released.
>>
>>47540930
I now have a new deck I want to build. Thank you anon.
>>
Anyone know any BUG cards for dealing with graveyard hate?

I guess Bow of Nylea will put specific cards into my graveyard to tutor again, but is there anything else?
>>
>>47557072
There's several cards that'll put your graveyard (or chunks of it) back into your library, but I'm assuming you specifically want things you can pop in response to grave hate?

Feldon's Cane, Elixir of Immortality, Psychic Spiral, Mnemonic Nexus, Cranial Archive, Learn from the Past, Thran Foundry
>>
>>47555100
maybe he likes you.
>>
Hey guys I don't know if this is the right thread, but how is magic nowadays? I stopped playing like 5 years ago, but recently I've seen they introduced things like cards with levels, which I am not much big of a fan.

Has MTG changed a lot? I remember having lots of fun with combo and elf spamming decks, dunno if fun things like that are still around.
>>
>>47557166
See that's not really what I want, but I didn't really know what was available. What I'm looking for is something targeted to return specific cards to my graveyard or library from exile. My deck is pretty nice, but The Mimeoplasm requires goodstuff in the graveyard and I'm pretty sure my FLGS is going to slot in Tormod's Crypt after I cast a Jin Mimeoplasm with 10 additional +1/+1 while corpsejack menance was on the field. Popping an elixir sounds like a good idea in response if there really isn't anything like what I'm looking for.
>>
>>47557242
>Cards with levels
25. There are 25 fucking cards with Level Up out of some 14000 total cards.

Anyway. Legacy hasn't changed a ton in 5 years, though it has a couple of new decks like Miracles. Extended is dead, Modern replaced it, blocks have two sets instead of 3 and they rotate faster, damage doesn't use the stack, there's no core sets anymore, and the Judge levels only go to 3. Also, a 1500 person GP is now seen as small instead of enormous.

>>47557255
So you want something to save SPECIFIC cards from targeted hate? Because something like Tormod's Crypt is going to exile your whole graveyard anyway, why not save the whole thing instead of 3 cards?

Anyway, not a lot of options there. Most of the 'shuffle target cards' spells are Sorceries. Your options are (off the top of my head) Krosan Reclamation, Memory's Journey, Stream of Consciousness. Can't think of any others.
>>
>>47556773
>dislike being the target of everybody's ire
>group hug
I dunno, man. Some groups are very much against group hug. But if you think it will float I recommend getting Zedruu as a single and then adding all sorts of budget donate and switch effects. Alternative commander would be Phelddagrif. Not sure which is cheaper, though.
>>
>>47557327
>Damage doesn't use the stack

wew really?
>>
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These are all my decks. But I want to build more. What color combination should I do? I can't seem to make a three color deck work ever since I took apart my bant deck.

I have a lot of red decks.
>>
>>47541734
If each deck doesn't come with a commander that says "fuck the one color we don't have", I'm out
>>
>>47557449
Really. They changed that back in 2009, though, that was before you quit. That's also when "In play" became "The Battlefield", "removed from game" became "Exiled", deathtouch and lifelink stopped being triggered abilities, and a few other things.

>>47557452
Why can't you make them work? Lack of landbase, or do the decks just feel unfocused/not interesting?

I see 3W, 3U, 4B, 5R, 5G. I'd recommend a white blue deck. Maybe a Flying Tribal?
>>
>>47557486
Thanks for the clarifications friend. It's my first time on /tg/, and seeing all this discussion makes my magic bug tingling. My main problem was getting new cards, but now I have a stable source of income. I have around 300 cards and 2 or 3 decks, but really outdated stuff (like a Merfolk deck). What do you think of getting one of those huge collections people usually sell on ebay? Are those worth it as a new startup point?
>>
>>47557327
>So you want something to save SPECIFIC cards from targeted hate? Because something like Tormod's Crypt is going to exile your whole graveyard anyway, why not save the whole thing instead of 3 cards?
I have a bad habit of strategically over-extending myself, which means I'm going to get hit with some hate without being able to play an answer. I wanted something I could play retroactively in response to pull things from exile and put them in preferably my yard, the library is fine too.

I see what you mean, it would be better to have cards cards to dump my whole yard into my deck and just start over with field advantage. Thanks!
>>
>>47557486
A bit of both. I've gotten a lot more picky about my manabases since then and they have too many options for cards, so the mechanical theme ends up a mess.

Plus, three color generals don't have a lot of interesting options that haven't been done to death.

As for UW, I have a "wacky combat" deck list for Geist based on effects like Banding, Drelnoch, Courtly Provacateur, etc.

I could build that. It is a pretty cute and fun list. I also have Ojutai controlly vigilancey thing. It is a bit more goodstuffy though.
>>
>>47540810
>Turn 1: Ancient Tomb, Helm of Awakening, Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Mox Opal, Kozilek, Butcher of Truth (general)
>Turn 2: Everyone else concedes.
It's bretty gud card. Seems fair.
>>
>>47557724
Forgot, Turn 1 also included a Lightning Greaves. Helm of Awakening is a real good magic card.
>>
>>47557584
Not that anon but it depends on what you want to play. I would say go with commander or modern since standard rotates so fast. Commander (100 card singleton and you can play anything not on the small banlist) is a casual format and you could either buy a preconstructed deck that wizards sells or look at gatherer and see what legends make you want to build around them or what kind of deck you like and find a legendary that fits that style. Modern is more competitive and most like what you played before you left (60 card deck and you can have 4 of any card that isnt banned or in the old card format.) since you already have a merfolk deck you could probably build that deck cheaper depending on what cards you actualy have for it. That said modern is a more expensive format to play competitively.
>>
>>47557630
Pull from Eternity
Riftsweeper
>>
>>47557584
different anon. i can't really recommend those grab boxes unless you already have a good base, buying singles is always the best option, participating in drafts of you have time is optimal. drafting will spark interest in you for newer sets and mechanics even though is randomised.

I'm extremely old school in that I like to go exploring in common boxes for hidden gems and inspiration. I've been playing for about 18 years and this is still what I prefer doing. something about it seems right to me.

in order I would recommend
1. buying singles. common, uncommon, and rares.
2. Game days, limited, Release and pre release games.
3. Drafting. Trading. right about here is where I would place a precons for commander and duel decks, for beginners.
4. Specialty products, limited release sets.
5. Fat packs, sealed boxes.
6. Boosters and other grab bags.
>>
>>47556247
Rise from the tides
Taking extra turn cards, archeomancers
>>
>>47557255
Rift Sweeper and Pull From Eternity
>>
>>47558409
Oh man, how did I not put Rise from the Tides in there? I put in the "whenever you cast an instant/sorcery, investigate" thing and Geistblast to test out. I'll have to slot that in.
>>
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>playing Grenzo yesterday
>I'm empty handed, have 10 mana, Reito Lantern, Grenzo and a Overseer of the Damned in my graveyard
>opponent ponders for a while, asks "Now what could he do if I attack", I tell him all that information's in the open, he's seen the deck before
>he ends up attacking me with two dragons, letting my reanimate Overseer, blow up one, trade with the other
>in the process, explain how every step works to make sure they understand I can do that again
>next player starts thinking about attacking me, claiming he's still scared of what I could do because I have 5 more open mana
>suddenly lights up, goes "You have no more cards in hand? Cool, I attack with my humongous fatty"
>I reito lantern and Grenzo the Overseer again, he looks surprised
>"What the fuck can you do that at will? You had no cards left!"
Why do I bother explaining how things work?
>>
>>47558522
lol don't.
I was having trouble with maze of ith and mystifying maze.

p1 I should swing at you,
me I have two mazes I can stop that.
p1 swing with my fatty
me maze it?
p1 what the fuck how did you do that.

this happened more than once.
>>
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Most budget deck for this?
the less i can spend, the better
>>
>>47558587
>>47558522
My personal metric is just "never lie". I won't explain a situation unless it's directly asked of me.
>>
>>47558587
Try this when you have a Seedborn Muse and a Maze or two. I once even Vesuva'd my own Maze of Ith with a Seedborn, just to ensure no creatures would ever connect. People still fell for it.
>>
>>47558615
My favorite is using Maze for pseudo-vigilance.
>>
So finally got into this nightmare and grabbed the Riku of Two Reflections prebuilt. Im actually 200% in love with this dude and Im curious if theres any MUST HAVE cards that go with him I can slowly improve this deck with?
>>
>>47558644
>pseudo-vigilance
Did you not want to deal damage?
>>
>>47558684
Just use the maze in the Combat Damage Step or the End of Combat Step.
>>
>>47558664
It pains me to tell you, but Time Warp effects, Turnabout, Reiterate, anything with an ETB effect of a good sac effect (Sakura Tribe Elder, Yavimaya Elder), protection, since in most groups Riku is kill on sight(Swiftfoot Boots, Lightning Greaves)
>>
Went to Wal-Mart today to get stuff
Look at there mtg stuff saw 3 packs for 11.98 theros return to ravnica and khans of tarkir.
Only good pull is chromatic lantern
This the second time i bought this promo bundle before and pulled chromatic lantern
Anyone else have similar things when drafting or something
Also making a bruna decks should i put my extra lantern in it
>>
>>47558522
End of that game
>I have an army of zombies and ate up their whole boards
>now have Urabrask in play, on my turn play a Zealous Conscripts, steal a Mogis, start calculating if I can kill everyone
>I'm like 2 damage short
>do a blind Grenzo activation to get any other hasty threat
>it's a Kiki-Jiki, that works, make infinite Conscripts and attack with that
>"Oh there he goes anon's winning with a bullshit combo again, always with the combos"
I... I could have just attacked with Kiki instead. But now they're not going to look at what they did wrong in that game, they're just going to remember it as "wooooow he got his combo again, literally nothing I could do"
>>
>>47558736
I mean, you might as well. Lantern's not nearly as great in a 2 color deck, but fixing is fixing.
>>
>>47558698
Not him but for some reason I thought Maze of Ith had a "use this only before the combat damage step" restriction in its Oracle text, like they tried to give Reconnaissance for a while. Surprised to see it doesn't.
>>
>>47558749
Can I see your deck list? You're doing a lot of neat things and I've wanted to build a RB deck with Urabask and a Kiki-Jiki that I have kicking around.
>>
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>>47548796
heres my meta
>>
>>47559087
>If you have a shit deck you'll smash him
Boy do I know that feeling. I had to switch my Clone deck to being one I bring out occasionally instead of my bread-and-butter because everyone figured out that to beat it you just attack me with mediocre creatures.
>>
>>47559118
That guy literally wins once every 10 or so games, his wincond is quite literally use bribery on me and I let it resolve or steal my monsters and all in. He plays really shit cards he thinks are good and slows down the game for everyone. Games can last 1h30+ if he ends up being the last one standing due to how slow his deck plays.

These days I usually take him out first or second just to not deal with that shit
>>
>>47559204
Yeesh.

I don't run Bribery or any steal effects in mine- it's just a shitload of Clones. I like to copy all the fun stuff everyone else is using, which can lead to some really crazy boardstates, but when it was my 'main' deck people would just resolve creatures that were synergy-dependent (IE, way better for them than for me) and force me to waste clones on what were effectively bears and Grey Ogres.
>>
Question: Can you Morph commander? I just found my Akroma of Fury and am super curious.
>>
>>47559240
Yes, but the morph cost is still affected by commander tax.
>>
>>47559240
Yes. You still have to pay the Commander tax though, and even while face-down it's your Commander, so it deals Commander damage.
>>
>>47559261
>>47559271
Following that up, I assume spells that forcibly flip morphed creatures would still work as well?
>>
>>47559306
Yep.
>>
>>47559306
Things like Skirk Alarmist or Break Open? Absolutely.
>>
what do you guys think?
http://tappedout.net/mtg-decks/fun-with-sharuum/
>>
>>47554752
My buddy's Geth list. Pretty heavily budgeted, his cheapest deck by a wide margin, largely just the black cards he had around. Still potent in our meta, but we're moderately low-key.

Note to the title, it was originally planned as a Phage deck, but his cravings for reanimator control could not be denied.

http://tappedout.net/mtg-decks/phage-nah-geth/
>>
Here's my eternally updated Mimeoplasm deck.

Changes from the last list:
>-1 isolation cell
>-1 grimoire of the dead
>-1 Gaea's Revenge

>+1 Reaper From The Abyss
>+1 Massacre Wurm
>+1 Whip of Erebos
>>
>>47559546
And like a smarty-pants I forget my tappedout link. I'm pretty embarrassed.

http://tappedout.net/mtg-decks/assembled-from-the-grave/
>>
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>>47556773
Gahiji is the MAN for arms dealer shenanigans. Not a durdle commander, and can be most inexpensive.

I have a cheap decklist here, + a few planeswalkers and Council's Judgment, all of which are baller but a bit less budget.

http://tappedout.net/mtg-decks/gahiji-and-the-cheap-dudesboth-kinds/
>>
>>47559024
It's been a very long time since I updated the list on tappedout so it has some weird subpar stuff in it and it's missing my most recent additions, but it should give you a general idea of how I built the deck.
http://tappedout.net/mtg-decks/grenzo-the-value-warden/

Every Grenzo list has more or less the same basic structure and the main difference is what threats you run. I went with as many nekrataals as I could because I want to be able to grind out my opponents and not win exclusively through combo.
>>
>>47559490
Thanks anon, I can work with this as a base
>>
>>47559445
>fun
>sharuum
>>
>>47559616
Toss in those aura's that boost opponents creatures but also make it so they can't attack you, maybe a curse to prioritize attacking an opponent you don't like.
>>
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>>47558522
Some people just suck at reading cards, or even paying attention to other players' games on top of their own.

>Someone attacks me instead of someone else
>I have Darien + Auriok Champion + Soul Warden on the board (this actually happened a couple days ago, I shit you not)
>I let it through, take 21 damage (only 7 from their commander), get 21 tokens and gain 42 life
>cast True Conviction on my turn
>"woah, fucking goddamn anon, at it again with the bullshit combos"
>>
>>47559721
If you're willing to spend $8 on a land, forbidden orchard is the cutest Gahiji tech. Perfect color fixing, and you give people a 1/1 flyer if swung at you or a 3/1 flyer if they swing at someone else.
>>
Weeners
>>
>>47559863
But anon, I already do have the vows.

Most curses suck. Curse of bloodletting is ok-ish, kinda bullying.
>>
>>47560077
Nothing wrong with that anon. I mean if that person tries to attack you then they die on the crackback.
>>
>>47560128
Curse of the nightly hunt might be nice to force some extra Aggro at the table.
>>
>>47558608
http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=97870

here ya go anon
>>
>>47556175
Ruhan is also just a vanilla 7/7 with a drawback for multiplayer. Affordably costed, yes, but he has no evasion, no haste, and no protection on his own. Compared to other Voltron commanders that come down around the same time (Jenara is a 3 drop with evasion who gets bigger, for example), the extra P/T is not enough to cover his weaknesses. He can be chumped and killed.

I think he's a fun commander but not the best.
>>
Does anyone have that Isperia Clairvoyance tribal image? I want to take a shot at it.
>>
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>>47548796
>>
>>47558698
Oh fuck I didn't know you could do that

Kickass
>>
>>47561263
>plays without sleeves

...is that a bad thing? Unless I think a deck is 100% complete I don't sleeve it.

Mind you I don't tend to run $$$ decks though.
>>
>>47561721
I always double sleeve my shit since all my decks are above 1000$ in worth.

It shuffles better and keeps your card perfect.
>>
Give me a single reason not to rip Ezuri's Predation in half.

I have never seen a biggest waste of space on a card.
>>
>>47561766
>all my decks are above 1000$ in worth
Sheesh
>>
>>47561881
Run it in a big dumb green token deck with a way to give them a fun keyword like deathtouch, lifelink, or indestructible.
>>
>>47540097
this deck is pretty much makes no one want to play with you but it kills people stupid fast.
http://tappedout.net/mtg-deckpaste/valroz-edh-2/
any suggestions to make this more dickish?
>>
>>47562168
A decklist would be helpful
>>
>>47561766
>I always double sleeve my shit since all my decks are above 1000$ in worth.
I know that feel
>>
>>47561881
don't run it, it's a bad card
>>
>>47562168
>>47562326
http://tappedout.net/mtg-decks/01-06-16-varolz-edh/
sorry here is list
>>
>>47542053
Pls no more counters
>>
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>>47562734
but I LOVE counters.
>>
>>47561881
>MaRo cries about Ezuri's Predation being a badwrongcard that's like a green wrath and lets green do something it should never be able to do, thus undermining the color pie and throwing everything off balance. Green can now wrath, it's overpowered, stop the presses and ban the card!
>players try the card and find out they don't fucking want it
>>
>>47562840
He didn't say it was overpowered he just felt that it undermined the uniqueness of each color
>>
>>47562868
Yes, I know, because making beast tokens and making stuff fight is a blue mechanic.
>>
>>47562931
Nice meme. The problem maro had with the card is that it functioned too similarly to a wrath/clasm effect which undermines the individuality of each color.
>>
>>47562953
But even then it does it in about as green of a way possible by using 4/4s, and it's not like this card's going to become a defining feature for green at 8 mana. At best it's a less reliable Languish.
>>
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>>47562931
hey
blue can already bounce, flicker, and exile creatures. It has plenty of room for fight
>>
>>47562979
He felt that giving them this effect in any capacity was against the color pie and he isn't wrong
>>
>>47562989
>>47562931
If it was a blue card, it would just exile all your opponents' creatures, put a 4/4 sphinx with flying into play for all creatures destroyed this way, then have you gain control of all creatures that entered the battlefield this turn. And MaRo wouldn't complain about it breaking the color pie.
>>
>>47563043
niceme.me
>>
>>47563059
Blue can do that though.
>>
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>>47563023
I know where he's coming from and I'll usually agree with him, but I think he gets too damn touchy when green steps out of big stompy.
Hornet Queen and Hornet Sting are a whole different realm of bending green than Ezuri's Predation.

>>47563059
>>47563077
Most of that's already a red card, surprisingly.
>>
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>>47563091
I wish red would stop treading on blue's share of the color pie.

All joking aside, Hour of Need does bother me, I don't think blue should get an exile spell with Strive.
>>
>>47563134
but it isn't actually an exile spell, it's just another variant of the normal blue polymorph spell. Pongify, Rapid Hybridization, Gift of Tusks, Reality Shift, etc
>>
>>47542053
I can play all the pod pieces and mike's trike? Sign me the fuck up.
>>
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>>47563159
>but it isn't actually an exile spell
It's a spell and it exiles.
>>
>>47563195
It exiles and gives them a token. It's quite a few steps away from swords to plowshares
>>
>>47562953
>The problem maro had with the card is that it functioned too similarly to a wrath/clasm effect which undermines the individuality of each color.

Funny how Maro only has that problem with colors that aren't blue. When it's blue cards in question, all of a sudden color pie stops mattering worth shit.
>>
>>47563159
>>47563195
It's blue, the problem is the damage it can do to good creatures for low low costs. U at instant speed to turn almost anything into a 3/3 that can just get bounced when convenient isn't exactly a balanced trade.
>>
>>47563216
give me a recent example of his exempting blue from the color pie
>>47563222
These cards aren't designed for EDH, they're hardly a problem when you're giving them a creature bigger than what they started with
>>
>>47563211
Of course it's a lot worse than swords to plowshares for a fucking plethora of reasons but it's still an exile spell with strive that gives something in return.

We know blue can destroy / exile a creature and give a creature token in return. Just like we know green can make creatures that fight on ETB. However, here, we have a spell that lets blue exile many things while giving tokens in return, which is perfectly fucking fine apparently, but somehow it's a problem when green has a spell that makes many creatures that fight on ETB.

Blue can do anything it wants because there's always a precedent for it and even if the precedent isn't strong, it gets handwaved away as "it's just like a polymorph, it has the correct flavor, blue can do that", but the other colors don't get the same leeway.
>>
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What would you change in my fungus deck?

http://tappedout.net/mtg-decks/mushroom-madness-1/
>>
>>47563269
Except they're literally being printed in precons.
>recent
Oh, so hypocrisy has a statute of limitations?
>>
>>47563477
>statute of limitations
they changed their policy on blue years ago so if you give me old ass examples you're not proving your point and just because it's being printed in a precon doesn't mean it was designed for edh. Rapid hybridization was originally printed gatecrash, and pongify was from planar chaos
>>
>>47563401
>fungus deck?
Not a god damn thing, anybody who builds a fungus deck is a cool guy in my book hombre.

Aura shards and Mirari's Wake
>>
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>>47551221
Does anyone have a suggestion for what to take out for pic related
>>
>>47563521
>2013
Ah yes, the early days of Magic.
Move them goalposts harder, faggot.
>>
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what do you guys think?
>>
>>47563713
I think I want that Wydwen list.
>>
Who's the better general for Morph tribal: Newzuri or Room?
>>
>>47563769
I have a sweet Ixidor deck, I don't know why you would run anyone else.
>>
>>47563769
>Morph tribal
don't
>>
>>47563874
>He's never looped Weaver of Lies and Master of the Veil flipping them with Ixidor alongside a myriad of morph creatures for value.

>He's never been Stasis'd with Vesuvan Shapeshifter and Brine Elemental

>He's never watch his opponent squirm trying to figure out if it's safe to block a field of morphs.
>>
>>47563769
Roon is dank, actually started building one today, I don't think it's mlg good though
>>
>>47563767
Sorry but I don't have the list on any site. But it's main theme is, of course, faeries. The main strat is to control what can and cannot enter the board (with counterspells/discard/ removal) while I try to 21dmg my oponnents with wydwen+equips (jitte/sofaf/sofai/etc)

For creatures: Glen Elendra Archmage, Vendillion Clique, Scion of Oona etc But since wyd is also a Wizard, I run Venser, Snapcaster and creature Jace
For the counterspells, dircard, removal: I don't really care about power level, as long as there is a faerie or something ludical or fey-like in the art, I'm in.
>>
>>47560162
Thank you sir
>>
>>47563525
Thanks! Will put in those two instead of bramblecruch and creeping mold (they were mostly placeholders)
>>
>>47563938
>>47563793
deck lists?
>>
>>47553955
jhoira deck list?
>>
>>47563769
I have a question: if Roon blinks a Morph creature and turns it face-up, do you get the triggered ability on the "when [creature] is turned face-up"?
>>
>>47564019
See, this is awkward because these are both me shitposting about a deck I've played online for about a week, it's really fun though. I'll post list when I get home from work, on my phone atm.
>>
>>47564219
It enters face up, the game doesnt remember it was exiled face down.
>>
>>47564257
No trigger, bummer

What about Manifest? Is that even legal to blink it in face up if it's not a creature?
>>
>>47564298
manifest is a 2/2 creature with no types or abilities.
>>
just getting into commander, i would like to do a +1/1 counters deck that use thigs like predator ooze, kalonian, hardened scales and shit like that, what would you suggest for a commander? anafenza?
>>
>>47564476
>>47564476
>>47564476
New thread
>>
>>47564298
so t3 you manifest x off the top then you blink him. and get the etb. plus whatever the fatty is, or you bounce it you your hand and get that spell you needed.
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