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Warmachine & Hordes General

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WarmaHordes thread: We Should Really Switch Over to Wikia Instead of Lexicanum Since Nobody Updates that Lexicanum Edition.

Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
List building at
https://www.forwardkommander.com
http://schlaf.github.io/whac_online/whac.html
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj

Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page
>>
>This Is How War Begins
Pretty sure its should be "This Is How War Continues To Happen"
>>
You will never make love to a beautiful troll and feel her heaving bosom on your face as she recovers from a bone shaking orgasm with your seed inside her.
>>
>>47271167
Wonder what they'll give Cephalyx
>>
>>47271260
As a troll player I am most assuredly repulsed
>>
>>47271260
Good.
>>
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>>47271167
so Wrath of the dragonfather pdf out yet??
>>
what factions do you play, not just own but actually play?

http://www.strawpoll.me/10138678
>>
>>47271406
I miss the option for "none", we hiatus until Mk III
>>
>>47271406
Aww sheeit my polls still being posted

What's some decent Warmachine podcasts?
>>
>>47271542
Beermachine is great, and I've recently been digging on this death clock has 60 minutes
>>
>>47271542
Handcannon online is always good for a laugh. Except Thrall Lifee is actually good, I wish they would start up again
>>
There was a new picture of what was either a new trollblood caster or solo or something, he looked old and gnarled, anyone have that picture?
>>
>>47272519

this one? >>47242594
>>
>>47272519
This one? >>47242594

It's probably not a new caster, I don't imagine they'd start hyping new ones when the new BB casters are still a month and a half from release.
>>
>>47272593
While true, they also talked about caine3 in the same primecast they first teased us about the BB casters.
>>
>>47271220

>This Is How War Begins

Think they are referring to its crying audience when the nerf-bat hits.
>>
Primecast when?
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>>47272960
The nerf bat has barely tickled so far.
>>
>>47273056

>inb4 Skorne
>>
Are Gators worth a damn?

I have a small problem and I think it could make an interesting discussion so throwing it out there.

When I was younger I was less blunt, I enjoyed figuring shit out and was more of an assassination who liked Retribution as a faction. They did what I wanted to do in my early 20s. Now I'm in my early 30s and I'm far more blunt and direct, I don't want an army of 30 elves with crossbows, I want something hard hitting and smash facing. Not Khador slow and heavy armour then smash but smashy and fast. Has any one else found as they grew as a person it completely changed their wargaming?
>>
>>47271167
is mkIII a good time to start playing?

will the game be more warjack focused?
>>
re: the Menoth v Morrow discussion in the last thread.

I thought that worshippers of Morrow in Urcaen all went to the City of Man anyway, Menoth's domain? Only Thamarites go somewhere else.
>>
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>>47273093
>>47273056
>>
>>47273146

>Are Gators worth a damn?

Well, as far as MK2 goes, the Posse is some of the best infantry in the game, and Blindwater is a blast to play (I play them). However, this is subject to change, and desu aside from being relatively tough to kill, they really don't very hard.

This is subject to change in a month of course. If you like their aesthetics though, I say go for it.
>>
>>47272866
They mentioned stuff was happening in fluff with Caine we now know that to be in Blood of Kings. They never actually said or implied he's getting another version.

>>47273279
Nah Morrow has his own Domain. Each god has their own seat of power in Urcaen. Except Dhunia, her followers do the whole reincarnation type thing iirc.
>>
>>47273234

yes and yes

>>47273146

with the guys I play with it's mostly the younger guys that are 'charge each other let the dice sort it out' while the older ones are more strategic
>>
>>47273464
I'm not saying don't use strategy, I'm saying I now prefer simpler tools.

Lets say I have a car, I could have a turbo installed, a custom stereo system, air conditioning and all the fancy gadgets and gizmos. Or I could just have a land rover that works and if anything breaks is simple to repair in my driveway requiring minimal upkeep and it just does it's job.

As I get older I appreciate the later a lot more.
>>
No Quarter when
>>
>>47273692
May 25.
>>
The fuck is this on page 10?
>>
>>47276014

Dead game, etc.
I don't know man, there's no new spoilers to bitch over.
>>
>>47273234
Yes and maybe but I dont have much faith in PP
>>
>>47276152
>maybe

warjack points going from around 1/6 or 1/8th of your army to around 3/5 or 3/8 means it has to
>>
>>47276762
This.

Standard game in Mk2 is 50 pts with anywhere from 5 - 12 jack/beast pts. If we take 10 as an average (to make the math easier) we see that jacks/beasts make up a minimum of 1/6 of your army.

In Mk3 we're supposed to be having 75 pts games standard with 25 - 30 jack/beast pts. If we have an average of 25 pts as standard jack/beast pts then we're looking at a minimum of 1/4 of our armies as jacks/beasts.
>>
>>47276952
5-12?

I'd say the average is 6. Just glancing through my Khador, virtually everything is +5 or +6, except for Old Witch at +3 and Butcher 3 at +4. In my Skorne, everything is 5 or 6 except for 1 at +7 and 1 at +3. Who the hell is +12?

Jack points are around 10% in Mk2. In Mk3 it's closer to 30%.
>>
>>47277012
Nobody is +12. I just skimmed all currently released casters in Warroom, highest is +7. Average is +5 or +6, lowest is +1.

I mistakenly thought Vayl was +10. I do not play her and was wrong.
>>
>>47276762
>>47276952
>I have to play more jacks in a game called Warmachine
Aboo hoo hoo
>>
>>47277369
As a khador player, yeah Aboo Hoo hoo
>>
>>47277376
You're not even being forced to feil that many jacks. 30ish WJ points is 2 heavies. There's literally nothing to bitch about.
>Play 75 point game
>get 2 free heavies.
>75 points to spend on whatever the fuck you want. That's minimum 2-3 units with attachements and 3+ solos/Artillery.
But by all means keep crying and add to the Skorne salt river.
>>
Holy shit, a Khador player whining about the new warjack points? That seems wrong. It seems like half the Khador players I see got into the faction for the robots and the man o wars, which are both supposed to become more accessible.
>>
>>47277160

I mean you're kinda right assuming eVayl tier, where you're running at least 5 bonus points worth of beasts.
>>
>>47277369
Hey, I ain't crying a bit. I just like numbers.
>>
>>47277547
That's because they are dumb.

I got into the game because of Irusk and Old Witch and spent months seeing the games. I knew what I was getting into. I do think that being able to run 2 is good and dandy, but Khador has deeper issues with their inability to run jacks that go beyond points. Until we get new models, Khador paradigm cannot shift.

I'm also very concerned about the status of infantry in the game. They have upped the anti infantry hate considerably and there hasn't been any previews to merit actually taking infantry other than to combat other infantry.
>>
>>47271167

I really like... pretty much all Conquest art. There's just something about that thing that translates really well to the page. Khador's take on the Pacific Rim style.
>>
>>47277369

how could you possibly take that as crying about it, you stupid faggot? I gave him the numbers that show it necessarily has to be more jack focused
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>>47277621
It's rectangular and pages are rectangles. it fits in the rectangles.
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>>47277632
>yeah Aboo Hoo hoo
>how could you possibly take that as crying about it
Gee... I dunno
>>
>>47277719
Are you literally retarded
>>
>>47277719

I posted

>warjack points going from around 1/6 or 1/8th of your army to around 3/5 or 3/8 means it has to

and then that dumb fuck's medically diagnosable autism caused him to misread it as being sad about it somehow
>>
>>47276762
>>47276952
Just because we have to take more jacks, doesn't mean they will be any better. However, power up and 1" reach is *something*
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>>47277754
people in these threads are fucking illiterate. Now you know my pain
>>
>>47277881

having jacks make up a higher percentage of an army means the game will be more jack focused just by the fact there's more of them on the table, you're right that it doesn't mean they will be better but those mandatory extra jacks can still do stuff like get in the way even if they're not that great
>>
>>47277644
Hm. You might be on to something.

Regarding jacks, MK3 jacks are definitely going to be better than MK2 jacks, which were better than MK1 jacks. It's been a long work in progress. They'll be better now for a variety of reasons.

I don't think we've seen the end of infantrymachine, but we might be seeing the beginning of 2-3 jack lists ( outside of PoM ) barring everyone just dumping their WJ pts into Colossals.
>>
>>47278113
Im going to be p pissed off if the seether has some random charge determinant. I get the feeling collossals may still be a better investment than multiple heavies
>>
>>47278984
They'll probably be like MK1 and have a sort of frenzy mechanic.
>>
>>47278984

I'm undecided. I think Colossals can be better, but I think there will be a lot of Rocks/Paper/Scissors style play. Colossals probably won't be as survivable as a handful of jacks once you factor in stuff like the new weapon crews. Eating a bunch of POW 18 catapult shots from behind a forest seems... bad.
>>
Any knowledge on when new info on menoth is coming out? I was thinking about getting into the game with Skorne or Menoth, but it's looking like with Skorne being nerfed, that might not be a good idea
>>
>>47279579
Sometime before June.

And take everything with a grain of salt. There's a lot we don't know about Mk3, and it feels like the devs are doing an absolute shit job of explaining themselves about how the factions have changed.
>>
>>47279579
Don't listen to the Skorne salt merchants, we still don't know what 90% of the stuff in the game does, which includes big chunks of the core rules. Check back in a month when people aren't trying to fit their extremely limited information into what they know about Mk2.
>>
>>47279594
They're explaining things fine, you just have to realize that we're still almost a month out from the actual rules release date, but people want their info NOW NOW NOW.

It's like a teaser trailer for a movie at this point, you can't judge the plot of the movie based on a 15-second eyecatch trailer, trying to do so is dumb, and being mad that you can't is even dumber.
>>
>>47279629
They're really not.

To beat a dead horse, take the Mammoth, for example. They straight up left out info about it's animus, and didn't talk at all about if it's RAT changed, which can have a huge impact on how good the model actually is.

And there's stuff like pHexxy, where their reveal for him is that he traded two of his spells for two worse spells.
>>
>>47279655
No, that's just you being greedy for an infodump. You're basically saying they should release all the rules right now because somehow them not telling you everything about the rules you won't be using until next month anyway is inconveniencing you.
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>>47279674
I mean, it's not like they've kept quiet about what other warbeasts have picked up, animi wise.
>>
>>47279655
So what are you gonna do, panic and sell your Mammoth when you know full well you don't know everything about it?

Why does it even matter? They could let you stew in your own impotent juices and give you nothing for a month, but they're feeding out pieces of the puzzle and you're throwing a tantrum because you can't solve it yet.
>>
>>47279691
I'm not a Skorne player, and I'm not saying it's been nerfed.

I'm saying they've handled the spoilers poorly.

And honestly, that might have been better.

Or at least put our more general discussion spoilers that deal with changes to base mechanics and the like, instead of giving us specific models with little context.
>>
>>47279579
>Skorne being nerfed

people are overstating this, I really wouldn't let some balancing keep you from playing skorne if you think you'd enjoy them most. protectorate should be in the next week or two though
>>
>>47279703
You're suffering from a severe case of Joyless Faggot syndrome.

I recommend you just avoid all news for the next month, while everyone else acts like sensible people and enjoys the buildup.
>>
>>47279819
Yes, because people are enjoying the buildup.
>>
>>47279999
Yes, people are. Not enjoying it is the same as when a kid throws a tantrum because he knows his parents bought him a Christmas present and he doesn't understand that he needs to wait until fucking Christmas and HOLY SHIT JIMMY STOP LOOKING IN THE BROOM CLOSET YOUR PRESENT ISN'T IN THERE YOU LITTLE FUCK.
>>
>>47277547
It's just because current Khador has no way to run more than one jack efficiently on any of its casters except maybe Karchev.

Saying that, this applies to Mk2 Khador, I'm sure they'll have fixed stuff up a bit in Mk3, the changes to Power Boost have made Koldun Lord's a bit more attractive as a jack support tool. Maybe he'll get refocused to be more dedicated.

There are also apparently big changes to Jack Marshal, which is something Khador has a lot of.
>>
>>47280128

Power Boost does a lot to help Khador.

There are a lot of Ranged jacks that can do decently with only 1-2 focus.

Honestly, it feels like Ranged Jacks got a huge boost in general this edition. Which makes the Sloan player in me happy.

I'd love to see every faction be able to run Jack heavy lists (If not all doing it the same way). Especially since I know so many people who went for Khador because they wanted to run Big Heavy Stompy Jacks.
>>
>>47280128

I wonder if Khador will ever get a warcaster who's dedicated to running jacks.

Maybe some badass engineer with a heap of those lovely Khador warjack buffs and an ability that says 'You may treat Man Of War models as if they were warjacks for the purpose of spells and Repair'
>>
>>47280153
I agree Power Boost helps a lot, but I think casters still need a bit of tweaking to make them able to run two jacks effectively. Was just trying to work out how power boost works with Old Witch running all upkeeps with Behemoth and Scrapjack

>2 for upkeeps
>2 for Unseen Path
>Behemoth 1(+1) for Bombard

That still only leaves 2 focus. If I want to run a big Scrapjack Avatar Of Slaughter train (assuming it stays the same) I'll be giving the remaining focus to him and camping nothing, which is dangerous, even with the new changes of damage reduction instead of armor.

And that's not even considering I might need to cast Gallows on something to pull it closer to Behemoth in case I want to charge a heavy with him instead.

I recognize that this is really an Old Witch problem with having too many upkeeps and no real threat extension for jacks, but she also seems like a reason a lot of people get into Khador, has a lot of good upkeepsyou generally want on and it's a good example of how focus hungry Khador casters are.
>>
>>47280169
>I wonder if Khador will ever get a warcaster who's dedicated to running jacks.

But they've got those already. Karchev and Harkevich are both ALL JACKS ALL THE TIME, they just weren't good because Mk2 was hell for 'jack casters.
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>>47280274
Maybe he should have said GOOD at running warjacks.
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>>47276762
i still hope warjacks will actually be better overall then infantry.
>>
>>47280542
Well thanks to Mk3 being a thing they shouldn't need a new caster to fill that niche.
>>
>>47280631
In an ideal world they won't be better, but will simply fill a different necessary role. If they're outright better then what the fuck is the point of owning Infantry just bring 75+30pts of warjacks you fucking scrub, and we're right back to the Mk2 problem but mirrored.
>>
I'm trying to decide which faction to focus on with the launch of Mk3. I have a bunch of Cygnar, Ret and Cryx and I'd prefer to choose between them rather than pick up a new faction.

I like warjacks, but running fewer elite with lots of support more than spamming a bunch of cheap ones, elite infantry over any kind of massed, and warcasters that earn their own pay by being in the thick of things.
>>
>>47280665
which i dont mind, i want to play "WARMACHINES"

anyway infantry will still be better, why else would you need a rule that make warmachines a requirement.
>>
>>47280671
>I like warjacks, but running fewer elite with lots of support more than spamming a bunch of cheap ones

Ret or Cygnar.

>elite infantry over any kind of massed

Ret or Cygnar. Ret more so.

>warcasters that earn their own pay by being in the thick of things

Cryx.

Well, kinda. It sort of depends what you mean by "in the thick of things." Do you mean wading around in melee? If so, that's not the specialty of any of these factions. If you mean 'casters that contribute personally to what's going on, all three armies have that. Ret probably has the least, though Rahn counts as two wizzards on his own in this respect.

They're not hugely into melee when it comes to 'casters. Though it looks like the new Cygnar gal is melee focused, and Ret has Garryth/Thyron/Vyros1/theoretically Ravyn if her playstyle changes to accommodate Vortex of Destruction. Cryx has powerful warcasters in general, at least right now.
>>
>>47271260

/d/ pls go
>>
>>47280721
I mean, if you just want to play Rock Em Sock Em Robots there are other games for that, Warmachine hasn't been warjack rugby since the early days of Mk1 where nobody knew what the fuck they were doing, and it probably never will be that because the game is more than just it's name.
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>>47279674
>Start to discuss Warmachine spoilers
>People assume focus camping still works the old way
>Make judgements based on old system
>Consider jacks using old system
>Retribution article comes out and says the old system is dead. Have to reconsider every single thing they have told us in this new light.

How retarded are you to defend them on this? The first insider article should of explained the system changes, not waited until we're half done to throw them out there.
>>
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>>47280840
>if you just want to play Rock Em Sock Em Robots there are other games for that

With steampunk flavour? Witch one?

I dont mind infantry, Mangled metal+1 always sounded nice to me. But most chaster dont suit very well in this format.
>>
>>47277620
It's likely that you'll be getting a lot of stuff changed to let you run more warjacks. Better support, most likely. One thing nobody seems to have considered yet is that, seeing as focus is now in greater supply, the journeyman warcasters are more effective and will probably be getting buffed so that they do a little more. And Khador already had one of the best ones.

And your troops will be fine. You have the best infantry support in the game.
>>
>Mak3da can grant Overtake
So her + Trainwreck can turn Molik Karn into a tool of hilarity. Got it.
>>
>>47280840
The game never said it was all Jacks all the time either. It's a handful of Jacks and infantry in all the art and fluff.

The games balance isn't even that bad, it's mostly weapon masters that screw it up. No infantry should be hitting with an extra dice. 4 dice should of been warcaster and jacks only except in niche cases (this solo gets booster attack damage against Undead for example)
>>
>>47279655

The Mammoth can be as good as ever now, with the mindset of the current Skorne state, they will still bitch about it.
The insider lit a fire, and with each passing moment and rumor it fuels the fire.

Personally I think your right, but in the end its all about sales. They know people will stop buying things if they don't spill the beans, but on the their hand, if they spill it on certain spots, they can increase the sales of certain models/units. Take Skorne for instance, they left rumors on how good their cavalry will be, mentioning that they will be quite good now. This opens up the door for more sales on those models, while lowering the sales on the recently nerfed once.

The same apply on the core rules. For instance, I think we will have to wait until the Khador rules to see how good Jack Marshal gets, but thats just a hunch.

>>47279703

It hasn't, it has simply changed play style. It will be a close combat specialist with range capability. Before it was only one of the good once because you could stand in the back with farstrike and spam 3, 4" AoE on the enemy lines. This went against what they wanted this beast to do, cowering away in a corner. Now that you have to change play style with it, its automatically rubbish according to Skorne, only having but a few playstyles, they are incapable of wrapping around the concept they might actually have to play a different game play in mk3....
>>
>>47281766
I'd be totally okay with weaponmaster being warcasters, solos and character units only.
>>
>>47281817
Same here. Feels like weapon master infantry are far too much of a no-brainer choice for list building.
>>
>>47281817
It's not like weapon master is any kind of buff. It just means the weapon's P+S is 3.5 higher than written on average, with more variance in the damage output. Molik Karn's P+S is 16.5 in reality. Really fucking annoying when a charging Bane rolls 4x6 on your heavy though.
>>
>>47281817
if they changed a heap of the buffs from "model/unit" you'd get massive shifts in force composition.
>so i can buff my one warjack to have a single super attack or instead; these ten dudes will smash your collossal in the face
which one do you pick?

have some support for units, have some support for warnouns - including casters.
>>
>>47281851
Thing is, if you have a squad of twelve of these guys, suddenly your chances you getting a serious dice spike like that is increased massively.

Practically speaking, three or four charging Banes or Sents will usually shit on a heavy warjack.
>>
>>47279691
Yes. I would rather they not tell us anything about the mammoth, than tell us bad things about it and let you wait a month to find out if there are good things. The gun becoming aoe3 when other guns like the ravagore are getting bigger is a dumb thing to lead with.
>>
>>47282125
>Cannoneer's gun shoots bigger balls than the Mammoth's guns
Best part is the Cannoneer's model clearly shows the cannonballs and they're pretty small.
>>
I'm trying to come up with a simple but effective basing scheme and failing miserably. I was doing snow over brown earth and it looked decent but pondering something a bit easier.
>>
>>47279674
They should reveal the rules. At least then the spoilers woulnt be fucking useless. I dont understand the PPID'sL defense, dont they realise that we still know p much next to nothing because we have next to no context?
>>
>>47281766
>The game never said it was all Jacks all the time either.

God would the game suck if it was only jacks all the time. All infantry is problematic too.

Mixed lists best lists.
>>
>>47281817
>>47281845
>>47281851
Part of the problem in MK2 is that weaponmaster often also means reach.

P+S 11 + reach + weaponmaster = can easily get enough models in melee to threaten damage spikes.

For point cost that combination was too cheap in MK2. (just like vanilla CRA was too expensive)
>>
>>47282714
We got less then a month to go and then we get the full rules. Hell the only reason the argument has moved to "Just give it to us now" is that they are giving the rules away for free.
>>
>>47280788
How is that /d/?
>>
>>47282789
The issue is that, ideally, Warjacks would be good enough that we would choose to take them without having to be forced to use them via Warjack Points. Infantry and Solos should play a key role in supporting them, but PP should have worked out a way of making WJ's inherently attractive enough to pop up in people's lists.
>>
>>47282924
The free focus maybe enough to do that. A couple of chargers dropping boosted shots at things will drastically change the land scape.
>>
http://privateerpress.com/community/privateer-insider/insider-05-16-2016
>>
>>47283131
>faction
>>
>>47283225
Eat shit faggot
>>
>>47283131
>http://privateerpress.com/community/privateer-insider/insider-05-16-2016

Constance Blaize getsthe Repudiate spell, which removes upkeeps on target model/unit hit AND deals d3 to the warcaster upkeeping the spell.

Prepare for more ;_; on Protectorate forums.
>>
Madhammer looks fucking stupid.

He can take some cheap spammable unit, prime them and shove them up someone's asshole. Either you take pow 14 blasts or you let them munch on you.
>>
Of note: Madhammer now sets shit on fire.

>>47283404
Everyone suspected people would be picking up targeting upkeep removal, it's entire army removal that becomes a big deal.

Anyways, her new Transference style spell seems stupid until you realize that A. It doesn't say warrior model, so Gallant can pull focus off of her as much as he wants, and B. It doesn't say melee, so Versh can boost his Quadgun shots.

>>47283415
Yea, he could do that in Mk2 as well.
>>
>>47283435
Didn't the merc contracts stop him taking something super disposable though?
>>
>>47283512
Steelheads were a 4/6 unit with reach that he loved to jam with.

He usually took Kayazy Assassins for it though, died to incidental damage anyways, fast enough to get up there, mini feat meant they could be in your shit for Primed's effect.
>>
Sturdy now means "can't be pushed"?
>>
>>47283579
Sturdy is a new rule, I think.
>>
>>47283435
>A. It doesn't say warrior model, so Gallant can pull focus off of her as much as he wants,

AHAHAHAHA YOUR RIGHT!

I spotted the ranged attack part already.

>>47283512
Risen, Kayazy, Steelheads. It's mercs. He had plenty of options. It's the dwarf units with prime that where not great.
>>
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> mfw gun mage questions still not answered in official mercs thread
>>
>>47282835
Wait are you implying that Banes are P+S11 with reach and weaponmaster? I'll admit I don't know the specifics of the unit, but if that's the case then PP just plain fucked up when making them.
>>
>>47284178
that's just 14.5 with reach

That's not that bad
>>
>>47284178
I admit to not double checking before posting that. IIRC that's the standard stateline for weaponmasters in MK2 though.

Double checking banes.

Mk2 Bane Thralls do not have reach but have dark shroud (-2 arm). P+S 11 weaponmaster.
Mk2 Bane Knights do have reach and P+S 11 weaponmaster.
>>
>>47283512
Alexia and risen were a thing. You made the garbage risen not garbage and they got everywhere.
>>
>>47282835

This. Pow 11 weaponmasters work better in smaller elite units too, where your less likely to get the whole unit there in one piece and they cost more for their numbers.

If you need to give a 10 man unit weaponmaster, base pow should be 9 or so, and preferably non reach.
>>
>>47284178
>>47284265
Yeah, in mkii both were ps11, thralls did not have reach but had dark shroud.

Now bane knights "lost" weapon master but were bumped up to ps12 w/ brutal charge meaning they'll statistically do the same ammount of damage on the charge as their mkii counter parts.

Bane thwarriors retained weaponmaster and gained 1"reach. Lost stealth for ghostly
>>
Kiss of Lyliss (Attack) - Kiss of Lyliss is a RNG 10 magic attack. When a friendly Faction model makes a damage roll against a model/unit hit by Kiss of Lyliss, add +2 to the roll. Kiss of Lyliss lasts for one turn.

Assault Corps picked up tough, Assault, 1" Reach and are 16 points.

Avalancher got Quake on the gun and Shield Guard

Forge Guard are still Weaponmasters.

Coup de Main is only Pirate models.
>>
Hey, I can't find the thread where questions are asked. Can anyone give me a link or at least what to Google?
>>
>>47284565
http://privateerpressforums.com/showthread.php?251023-OFFICIAL-Insider-05-16-William-Hungerford-Mercenaries-Overview/page5
>>
Any news on Magnus? Feels weird there was no mention of him in the Insider.
>>
>>47284509
So I wonder if all ogren are picking up tough
>>
>>47284610
Magnus is likely getting spoiled in the Cyngar spoiler.

Or at least after the whole Cyngar storyline shit plays out.
>>
>>47284610
>Any news on Magnus? Feels weird there was no mention of him in the Insider.

Not yet. I was expecting the classic casters as well, meaning magnus, gorten and ahlynn.
>>
>>47284624
Seems like it. Blighted Ogrun got it and so did Assault Corps. A number of Ogrun already had tough in MK2 so...
>>
I spent the day magentising my warjacks.

I now have 2 heavies
1 Vyre heavy
1 Chimera/Gorgon (pin supports the arc nodes, so I can plug them in and our)
1 Griffon
Discordia

Anything else I should be picking up?
>>
>>47284652
I did but Constance needed to be in there for the Partisan confirmation.
>>
>>47284658
That just leaves Black Ogren. I really hope they picked up the ability to CRA drag a large base
>>
>>47284582
>Avalancher has Quake on cannon and Shield Guard.
>Assault Corps got Assault, Tough, & Melee rng 1.
That is great news for Dwarves.
>>
>>47284759
The piano.
>>
Magnus 1 saw a variety of change. I won't mention them all here but some things I really like is that he picked up Scourge (amazing with his arc nodes, as any Deneghra player knows) and he also has Repair d3+1 now. Makes sense that the guy who custom builds warjacks would know how to fix them.

Magnus 2? Well I've got three words for you. Field Marshal [Unyielding]. It's brutal.
>>
>>47284759
Given his Mk3 rules get Hypnos. Moros is also pretty nifty.
>>
>>47284829
If you're not a troll could you answer me a question please.

Are minions going to be forced to run their own species warbeasts or can I have a robopig with a croc warlock?
>>
>>47284870
I can't find the specific quote from Hungerford but yes, models are still restricted.
>>
>>47284870
http://privateerpressforums.com/showthread.php?251023-OFFICIAL-Insider-05-16-William-Hungerford-Mercenaries-Overview&p=3517519&viewfull=1#post3517519
>>
>>47285011
Well fuck. I was wanting to do Gators but with the robopig. I have no real interest in farrow.
>>
Renegades are Magnus only still.
>>
>tfw when no news on Orin Midwinter
Come on I need my main negro to not get changed.
>>
>>47285743
Fuck orin, what about my bottom bitch Madelyn?
>>
>>47285938
I don't give a shit I'm just sick of your spellcasting bullshit.
>>
>>47280274
>But they've got those already. Karchev and Harkevich are both ALL JACKS ALL THE TIME, they just weren't good because Mk2 was hell for 'jack casters.
They weren't good for other reasons.

>Karchev
No way to make the jacks more efficient, they all still suffered from Khador jacks being focus hungry

It also felt like a prank. "You want a warjack caster in Khador? Well here's a caster that is literally a warjack. Oh, did you mean one that could run warjacks well?"

>Harkevich
Specialized in ranged jacks. Khador jacks are rat 4. That kind of spells it out.
>>
>>47284796
>gunbunnies kept powerful shot
It's time for the ocean of free boosted attack and damage rolls hand cannons
>>
>>47286668
>pNemo feats
>Lightning Death Murder Storm happens
>>
>>47284078


There's almost certainly going to be a highborne covenant theme force that includes them and the usual suspects for Highborne
>>
>>47286742
Chargers are chumps compared to gunbunnies
>>
>>47286833
pNemo. Not eNemo.
>>
>>47286339
If you haven't noticed, the focus hungry problem is being given a lot of attention generally. That +1 focus is a pretty big deal. Expect better support to go along with it, that's what seems to be happening everywhere.

Harkevich just needs a way of mitigating blast scatter or upping RAT.
>>
>>47287472
Khador doesn't have jack support outside of Bad Santa. Which is boggling to me since in the fluff they hold their jacks in high esteem and try to get the most out of them due to lack of cortexes.
>>
renegades are still Magnus only, still same except they're 10 points and the saw has 1" reach
>>
>>47287515
>Battle Mechaniks don't exist

Like I said, expect better support. It's likely there will be more stuff with the ability to allocate focus.
>>
>>47273427
morrows domain is a part of menoths (praise be unto Him) city of man iirc. like a ghetto for all the filthy people who picked wrong, but not wrong enough to throw them out to die like the thamarites.
>>
Ashlynn virtually unchanged except for 1" on sword and WJ points. Inherently buffed by the Power Up changes though
>>
>>47287585
Currently Battle Mechaniks simply repair.

Hopefully they'll get a tune-up like ability or something. Especially since the Assist Repair ability they have will be unneeded in MK3.
>>
>>47287673
Battle mechanic UA should do it since he's kinda pointless
>>
Tune up is nerfed, now only effects the first attack made.
>>
>>47284870


That quote is straight from Hungerford in the thread

>hey you know what Magnus needs in addition to more renegades?
>the same ability as a spell but AOE 3
>>
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Magnus 2 has field marshal unyielding

>Galleon reels someone in for an armor buff while wailing on some other Jack
>>
>>47286775
Then why are they dodging that question? It has been asked like 15 times already on the official forum thread.

I think mercs are going to loose non-partisan models form other factions as part of becoming a "true faction" (e.g. without placeholders).
>>
>>47287861
Good
>>
>>47287861
I don't mean literally tune up.

I just mean a buff of some sort. Like +2 STR, MAT, or SPD. Something little that still makes a difference.

Kind of like how the Arcanist can give a focus, give +2 STR, or repair.
>>
>>47287652
Would be nice to run kayazy with her. Shoulkd be possible with them being partisan (khador) instead of ture khador, right?
>>
merc Jack stuff

Freebooter
>1.) His melee RNG went up to 1" (all heavies have at least RNG 1 on melee now.) Jury Rigged no longer costs a focus. Oh, and he's only 9 points.

Vanguard
>2.) Mostly the same, but he hits harder in melee these days.

Nomad
>3.) Dirt cheap face breaker. 11 points, and his sword went up to P+S 18, still RNG 2. He also picked up a new ability that many Merc jacks have called Tried & True, which reads: When this model is affected by a Repair special action, remove 1 additional damage point from it.

Talon
>4.) Hits harder in melee, costs next to nothing (7 points), and Stall now just makes a warjack hit by it go stationary for one round.

Fucking stationary

>>47288004

Yes kayazi, idrians and precursors are all Mercs now and can be in the same army as each other
>>
>>47288082
Holy shit, nomad with text on the back of the card
>>
People in this thread care about the fluff of warmachine? I really would love to learn more about the Hogs.
>>
>>47288082
I bet the whole Nomad line has Tried & True. Noimad, Rover, & Mule.
>>
>>47288194
>>47288152


It puts Magnuses new repair in context when he can auto repair between 3-5 damage on either Jack in his battle box every turn
>>
>>47288176
They are big pigs. Arkadius pump them full of drugs and put engines to drive their limbs.

They are pretty basic
>>
>>47288247


> for you
>>
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>Another example of their increased efficiency and strength is that all non-warcaster Cephalyx models (not the mindless drudges but the Cephalyx themselves) traded the more situational Sacrificial Pawn ability for Stealth—a fantastic upgrade that will make taking out key models very difficult.
>>
>>47288176
Carver was a mercenary who learned humans are shitbag weaklings with their castles and cities n shit. He decided that he deserves all the titles so he gave himself as many as he could think of. Then he got to thinking that if he united the scattered farrow tribes under one banner he could kick the asses of pretty much anyone. Arkadius came up to him and offered to help him with his scheme provided he can use feral pigs as test subjects. Carver agreed and the Thornfall Alliance was born!
>>
>>47288393
It's a pretty fair trade. It feels like spell slinging is going to get better, and stealth helps with that.

Plus, with the new focus rules, making them immune to all guns would have been pretty stupid.

Now you have a reason to take your dirt cheap shield guard
>>
>>47288393
Yeah, I dont know how to feel about that. I guess it works against magic...yaaay
>>
>>47288213
We still don't know anything about Mangler or Rover. Though that's okay we got a ton of cool spoilers.

>>47288082
Oh god fuck yes FUCK YES. My dick could cut glass right now.
>>
>>47288501


Rover will assumably get the +1 repair trait and the mangler definitely should although it's not guaranteed.

But yeah POW 18 nomad, god tier
>>
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>>47288082


>crusader is pow 18 1" reach speed 4 mat 6 arm 18, 10 points

>nomad is pow 18 2" reach speed 5 mat 6 Arm 19 from front, 11 points

ITS NOT FAIR
>>
>>47288547
Choir.
>>
>>47288393
One of the angles on this that doesn't seem to be getting noticed is that without Sac Pawn the Cephalyx can be much further back from their drudges.
>>
>>47288176
Farrow are a humanoid beast race suspected to have been created by a wizard a long time ago. They're as savage as any of the other beast races common to Immorem, but they're surprisingly savvy when it comes to technology, with many of them being able to keep rifles and other weapons in good working order.

They had warlocks, though the beasts they could bind too were generally much smaller than most, they got big hogs and the occasional giant walking hog.

Carver comes to bear at some point, a merc with ambition to turn his people, rather than humans, into the dominant race. He's powerful and driven, but struggles with the fact that Farrow are generally pretty lazy.

Arkidas is one of the reasons Carver has gotten as far as he has, a scientist interested in the Farrow. Farrow are surprisingly receptive to genetic and mechanical modification, which interests the man greatly. He works with Carver supplying him his monsters in return for getting to work, which is all he's after. This gives Carver and his warlocks a huge advantage in the form of heavy warbeasts, something Farrow never had before.

In recent fluff before the time skip, Carver was trying to form an alliance with Helga, a female Farrow. Helga's biggest thing is that she's actually able to make Farrow work hard and function like real soldiers, something that would make Carver's army far, far more dangerous.
>>
If I were trying to get into the game for mk3 with Skorne, would this be a decent start (or should I not even plan until all of mk3 is revealed?). I really like the warbeasts, so I was trying to make a pretty heavy list for them.

Battlegroup box (Tormentor Morghoul, 2 Cyclops Savage, Titan Gladiator)
Nihilators
Cyclops Brute
Bronzeback Titan
Paingivers
Mortitheurge Willbreaker
>>
Today's Insider and forum thread was a masterful display of not answering any questions anyone actually cared about.

Guess I get to put off my $400 of purchasing decisions until more info is available, but if they wait too long I might just say fuck it and buy a PS4 instead. Their loss.
>>
>>47288655


What are you whining about you gigantic baby? They spoiled loads more in the thread, merc jacks got enormously buffed.
>>
>>47288613
I'd say don't bother with the Brute, get an Extoller Soulward to soak up those Nihilator souls and Molik Karn instead. I don't even know if I'd recommend the battlethough to be honest. pMorghoul isn't all that great, and a second Savage is basically useless. Hell, the first isn't great either. Consider buying pMakeda, a Gladiator, and a Savage alone if it works out cheaper. Sure pMakeda can't buff P+S, but giving all your shit +2 to attack rolls is pretty huge. And she has a relevant defensive spell. And can bring your squad of Nihilators back.
>>
>>47288416
>>47288586
I love how Carver is a third egocentric African/Germanic/Steppe nomad warlord, one third idealist and another third practical pig men. The pig culture seems pretty cool too, all the butchering magic is neat, shame they don't seem to care for they history a lil bit. We do know anything about they religion?
>>
>>47288714
>merc jacks got enormously buffed.
We already knew that was going to happen, or anyone this even slight critical thinking skills did. It's a non-reveal.
>>
>>47288719
>the battlethough to be honest
*the battlebox though to be honest. I'd say my phone ate the text but I'm at my desktop so I have no excuse.
>>
>>47288581
That's never been a issue.
>>
>>47288721
Dhuniana worship, same as most beast races.

Likely some Devourer worship as well for the same reason.
>>
>>47288730
Someone is ungrateful about their playable journeyman content
>>
>>47288416

That's not exactly what I toon from it. I remember reading that as carver being upset and jealous that humans don't waller in their own refuse. He hates humanity yet at the same time wishes he could be human. He's been working hard at establishing world domination. Dr. Arkadius is human and is twisting the pugs into abominations, but it's what carver has to do to win and so he's letting it slide.
>>
FUCKING FINALLY

>


The two largest open questions remaining in this regard seem to be the Highborn Covenant and Magnus' Bad Seeds theme force. The Highborn Covenant is evolving into the Llaelese Resistance theme force that will allow players to include up to one non-character Cygnaran or Protectorate unit in their Resistance armies. That unit will be considered to be a friendly Mercenary unit instead of a Cygnar or Protectorate unit and can include attachments.
>>
>>47288730


Did you know Constance was going to go from shit tier to breddy gud tier or that Le explodey dorf man would get buffed?

Seriously what the fuck is it with you people? You know what, go buy your PS4 and don't come back
>>
>>47288830
Why are you so angry? Do you work for PP?
>>
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>>47288813


>Ashlynn with Errants


It was a good day
>>
>>47288655


Hungerford spoiled a ridiculous amount in the PP thread, including shit like >>47288813 that no one saw coming.


Like legit, what was it you were hoping to hear?
>>
>>47288847
Because the merc guy's a little whiny cunt. It's a better insider than the troll and skorne one for sure and definitely more interesting than convergence
>>
>>47288865


Knights exemplar with quicken and Ashlynn feat
>>
>>47288865
I'm puking so hard that I became a ravagore. Tfg with UA would've been my choice
>>
>>47288958


If that paladin unit comes true, it'd be thematic as fuck. Run them + precursors and Constance, deus fucking vult
>>
>>47288719
So, you're saying something more like:
pMakeda (that's Archdomina Makeda, right?)
Nihilators
Molik Karn
Gladiator
Bronzeback
Extoller Soulward
Paingivers
>>
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>>47288813


>Damiano buffs and feat

>with fucking Exemplars

>or TFG
>>
>>47288830
>Did you know Constance was going to go from shit tier to breddy gud tier
Are you reading the same card as me?

Now Transference is limited to Morrowans only, which is 100% dependent of whether the three other Morrowan models in the game get buffed, as it stands now it's just bad. Repudiate is slightly better than Banishing Ward but she's still a FOC6 caster with no arc node. Outside of that she's got all the problems she's always had, unless Gallant, Versh, and Precursors see massive buffs she'll still be unplayable.
>>
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>>47289150


Her new transference isn't limited to warrior models anymore and isn't limited to melee. gallant can boost all his rolls with her focus while buying with his own focus and Versh can boost his gunshots.


Also for anyone wondering about Bad Seeds:

>The concept of the Bad Seeds theme force has also gone through some changes in the new edition. We no longer are producing theme forces for only one warcaster. Instead they have been opened up for use by a range of warcasters. In this case, Magnus' theme force has become the The Kingmaker's Army, which is a reflection of Magnus' ongoing storyline as his plots and reach some degree of fruition in Doug Seacat's Blood of Kings novel. The Kingmaker's Army is open to those warcasters who work most closely with Magnus along with the outlaws in his employ. It also allows players playing a Kingmaker's Army to include Cygnar Long Gunner, Ranger, and Trencher Infantry units. These units are considered to be friendly Mercenary units when included in the army instead of being Cygnar units and can include attachments. With Mercenary (and Cygnaran) forces continuing to evolve in the future it simply did not make sense to leave Bad Seeds with all of its open ended options... And the inclusion of additional warcasters made balance all the more difficult

So he might not be a partisan, at least not until Magnus3
>>
>>47288813
Soles saves Hungerford from his own incompetence, and with style.

I'm re-hyped.
>>
>>47288586
> Helga's biggest thing is that she's actually able to make Farrow work hard and function like real soldiers, something that would make Carver's army far, far more dangerous.

He also wants a waifu. Almost everything he does in the last Hordes book is done in the hopes that it'll impress her enough that she'll sleep with him.
>>
>>47288865
>errants
>not the Choir
>>
>>47289185


So who are the warcasters aligned with Magnus? Fiona and Bart are hanging out with him, so probably those two. Could there be more Cygnar casters who will throw in with Julius early enough?
>>
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>>47289294
>Magnus1 with Choir

The time has come.
>>
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>>47289294
Wait why the Choir only buffs friend-
>treated as Mercs

.....HOLY SHIT!
>>
>>47289324
From PPS_MrSoles: "Captain Bartolo Montador, Captain Damiano, and Drake MacBain in addition to both of the Magnusi."
>>
>>47289335
Would Magnus be allowed in that theme though?
>>
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>>47289361


Holy shit this is everything I could have asked for

Just take my favorite theme list and add my favorite casters to it
>>
>>47289365
I'd assume so, isn't current start-of-Mk3-fluff him and Stryker teaming up to push Khador's shit out of Llael?

Then again maybe not, since that has him attached to the Cygnar army. I'd give it 50/50 odds.

Ashlynn and Connie are obviously in, but who else? Some dwarves or something, or Damiano?
>>
>>47289419


Damiano is 100% Highborne, in fact there aren't apparently many theme lists that won't include him besides Cephalyx and Pirates
>>
>>47289294
>>47289335
Officially, the line is "wait for the final wording, the Theme is still being playtested".
>>
>>47289419
Highborne casters (my guesses)
>Magnus
>Ashlynn
>Constance
>Damiano
>MacBaine simply because he's willing to work for basically anyone with money.
I almost think MacBain will be in every non-cephalyx Merc theme.
>>
>>47288813

Welp, I might be playing a Llaelese resistance army. Already own Menoth, Ashlyn and a unit of Gun Mages. Can't be much else I need.
>>
>>47288547

Drusader is Arm 19. Plus whatever Choir, and Vassal buffs it has.

I am pretty alright it this.
>>
>>47289191
More like Soles realizing that he's best left in the faq and never see the light of day.

I was so happy that Soles didn't write the insider
>>
I'm pretty sure he misspoke when he said only trenchers, Rangers and long gunners. Sword Knights are even present in the new excerpt from BoK as being in the 4th army. Same goes for the trencher solos.

Fuckin sperg giving out bad info
>>
any other press gangers pissed the new pg guy hasn't shipped their shit from last order cycle? god damn its taking forever
>>
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>all the cephalyx babbies crying about "invalidated purchase"
Haha. Bitches.
>>
>>47290854
What are they bitching about now?
>>
>>47290977
muh bloat thralls
>>
>>47290977

they aren't allowed to use cryx stuff anymore, so guys that bought the bile thrall ua a couple months ago are upset
>>
>>47290977
they can't use the cryx shit anymore
>>
>>47290977
Probably due to pistol wraiths and bloat thralls not part of cephalyx tier anymore.

Fucking babies
>>
Meanwhile all the regular Merc players just shrug their shoulders and move on...
>>
>>47290854
Sure, they can't use Cryx shit anymore.

But the Cephalyx gaining stealth is super good and a huge buff.
>>
>>47291084

It is, but it doesn't negate they put money into stuff they aren't allowed to use anymore.
>>
>>47291128
Sure they can use them. Just play some Cryx.
>>
>>47291014
>>47291026
>>47291178
PP shills pls go
>>
>>47291374
>CoC or Cephalyx sub humans thinking they have a right to anything
fuck off with your shitty not-factions
>>
>>47291374
Whiny bitch please GTFO.
>>
Bloody Barnabus gains Death March.
An interesting spell. Though I'm not too sure what I'd want it on.
>>
It's the age of rhul

I only have 4 gun bunnies, a driller, a basher, thor, forge guard, and gorten. I clearly have some work to do. God damn at the rockram and avalancher.
>>
>>47291643
>It's the age of rhul
sort of.
I'm really not convinced that highshields and OAC will be worth taking.
Especially now that steelheads are just over 3/5 (~4/7 for riflemen)
>>
>>47291643
I recently sold my Earthbreaker because I'm tired of colossals. Good to see the dwarf jacks got buffs. Crazy that powerful attack still exists. 6 point boosted pow 12s every turn is pretty awesome.
>>
Just finished assembling a gremlin swarm.

Marking an arc on this just feels strange since it's 5 little dudes all facing different directions.
>>
I've long wanted to get a Warmachine army (I play Hordes) but I've never really been gung-ho on any one faction. Is Mercs a good jumping in point?

I know about Mk3 and yadda yadda, but I can't make heads or tails about these changes because 1) I'm terrible and 2) I don't play with robots.
>>
Spyglass (Action) - Target an enemy model in this model’s LOS. That model loses Stealth for one round.

Also, Barnabas got Death march.
>>
>>47292179
Honestly you are asking about a faction that's about to go the biggest fundamental structural change. Seriously, just wait a month
>>
>>47292272
But I wanna get hyped noooooooow!
>>
Where are the faction deck scans that we all know are out there - I know one of you SoBs has a link to them
>>
>>47292179

the thing with mercs is we can't really tell you anything at all until there's exact details about the theme forces, which probably won't happen until release, whereas with the other factions people still have a good idea of how they will work. really all I can say is it's probably less of a good jumping in point than the rest of the wm factions
>>
>>47292295
So get hyped about all the factions.

Then at mk3 release pick the one you're most hyped about.
>>
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>>47292295
You non colossals jacks appear to be not shit anymore.
>>
>>47291756
>oac buffs
What more do you fucking want?
>>
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>>
>>47292649
Everytime I see the new Skorne caster I just hear "It feels like I'm whipping nothing at all!" in Ned Flander's voice.
>>
>>47292649
Omega DEstroyer!!!
>>
I hope high shields become worth a damn now.
>>
>>47292649
>first Beth fights insane not!Cathslamic torture enthusiasts
>now Beth fights insane not!Japersian torture enthusiasts

What's next? Insane not!Cenolithid torture enthusiasts?
>>
>>47293061
Are there any not!Russian torture enthusiasts?
>>
>>47293124

Well, if you count what is done to Doomreavers, I guess so.
>>
Anyone know when the two player starter boxes are coming out?
>>
>>47293124
You mean not!Tsarlinists?

I guess there's Zerkova maybe? Considering her performance for most of her career she strikes me as more of a sub, though. She certainly got punished pretty hard by Kaelyssa's whiplash.
>>
>>47292649
>Skorne guy's hands are scorpion tail whips

This guy is such a villain of the week, I half expect He-Man or Sailor Moon to blunder into that image and lop his head off before the Swan warcaster gets a chance to.
>>
>>47292993
Highshields cost 10/16 now and gained CMA, that's it. So either they're still total garbage or they kept their old jack marshal and shield wall abilities but they're very different. And he didn't mention the UA.


Also, driller is now P+S 18 and ready to fuck worlds.
>>
>>47293357
highshields confirmed trash tier still? Bummer.
>>
>>47293357
>>47293413
We don't know JM rules yet. Ask for more Highshields stuff when JM insider happens.
>>
>>47283579
>>47283588
Steady is the can't be knocked down rule in Mk. II.
>>
>>47293453
There is no amount of JM rules that are going to make highshields viable with their mk2 stats. CMA is barely even a goddamn blip. And they're the same relative cost as mk2.
>>
>>47293497
Well, I take that back.

If they got some Gun Mage officer tier bullshit going on, maybe that'd do it.
>>
>>47286873
One day, I hope to Pmo feat on an eThagrosh Shredder Swarm.
>>
>>47293505
I can't think of a lot of situations where I'd rather take highshields than just take steelhead riflemen and a jack marshal solo, if marshaling is really improving that much.
>>
>>47293497
They gave Power Up to almost everything. CoC got unrestricted induction. Monstrosities got pissed off focus boosts. Hordes still has fury.

If the basic rules for JM are the same as MK2 then all JM rules are fucking worthless because it's easy to run it on your caster for the same benefit. You'd only be getting a drive in exchange for never being able to allocate full focus.

So yes there can easily be something significant enough to JM to warrant consideration.

As for CMA. It is really not what any of us wanted to see on highshields but their MAT and RAT are the same. So accuracy wise meleeing is the same as shooting. Hell with CMA they do more damage on a charge then shooting. The Pow of their axes is 9 and the guns are 10. They are also infinitely better at dealing with something running up and engaging them then they where before.

I'm also dissapointed they didn't get more and I'm not expecting to be able to call them a good unit in MK3. However, it is literally more then nothing and we do need more information for final judgement.
>>
>>47293163
I dunno, she runs around in domme gear and has two gimps now.
>>
>>47293592
I'm willing to bet that highshields get reposition instead of double time, which will also be a huge improvement
>>
Does anyone have a link or the PDF of the new legion caster short story? I am retarded and cannot find it anywhere.
>>
>>47293151

nothing's been solicited, and solicitations come 3 months before arrival, so longer than 3 months
>>
>>47293623
That's a bet I would make. They'd be able to shield wall and move run distance in a turn.

idk Highshields and OAC feel so close to good. With OAC getting tough, assault, and a PC reduction they may work fine now. Highshields still feel shy though.
>>
>>47293628
>I am retarded and cannot find it anywhere.

cuz it's not out yet
>>
>>47293787
Well, I did mention that I was retarded.
>>
>>47293800

this should have it when it does comes out

http://privateerpressforums.com/showthread.php?250428-BattleBox-Caster-Fluff
>>
>>47293709
Oac are perfect for their cost
What more do they need?
>>
>>47288990
Yeah I'd say that's much better for a new starter.
>>
Now that I've been seeing starter sets going for 50% off would it be worth getting?
>>
>>47294235
Hmm not sure I need anything. Which was my point.
>>
>>47294275
Oh ok just the wording in the first part of your post made it seem like it is all
Too bad high shields weren't looked at more unless shield wall and jack marshal improve
>>
>>47294309
Yeah I'm not super positive about OAC either. I'm chewing on it. I think I need to see them in play to get it.
>>
OAC threats 20 inches with pow 12 CRA aoe 3s. That seems pretty legit to me.
>>
>>47294360
hmmm I do remember a Cygnar friend of mine saying they played fine with that RO that gave them assault.

Thing I can't quite eyeball is if the 1" lets you get all 5 on a single target.
>>
>>47294254
Where?
>>
>>47294387
Grabbed some models to test. Yes you can. It's a bit tight though. May be some debate on one model no matter how you do it. That'd let you get a P+S 17 with MAT 11. According to MK2 CMA rules.

Looking over their stat card again. I think my big complaint was they are P+S 12. I kinda wish they where 13 or 14s.
>>
Hungerford:

>I don't have the stats in front of me since I'm not in the office at the moment, and since I've got like 5 versions of each model in my head I'll have to pass on stating exactly what the UA does. CMA on the Highshields is actually really nice. That was always kind of their soft spot, getting tied up in melee, and now they've got a decent answer to having a high DEF unit run right into their face.

>I've run Madhammer lists that didn't have a single unit in it, just lots of jacks and solos. Everything was on fire and dead. It was delightful.
>>
>>47294534
>>I've run Madhammer lists that didn't have a single unit in it, just lots of jacks and solos. Everything was on fire and dead. It was delightful.
That's because powerful attack still exists. Jesus Christ.
>>
Does any one have pictures of the official Retribution alternative colour schemes? Mine were silver, ruby and teal but I'm considering repainting the entire army since I want to redo the jacks at least.
>>
>>47294555
I have a suspicion there where more Avalanchers and other heavies in that list then you'd expect. Auto fire on a long range AoE is awesome. Even if it's 3" aoe.
>>
>>47294556
apparently No quarter 34 has one. Does any one has a scan or a copy they wouldn't mind snapping a photo of the alternative colours please?
>>
>>47294676
I bet the OP does, in the link in every thread that says "all nq issues"
>>
File: TAC.jpg (506KB, 1280x960px) Image search: [Google]
TAC.jpg
506KB, 1280x960px
>>47294633
>tfw your avalancher will finally be good
Too bad I've only got one. I wonder what the fate of these guys will be
>>
>>47294472
Just my lgs in San diego
>>
>>47294727
OAC where good but not gamebreaking in MK2. I'd be shocked if they changed too much. Smokebomb is almost certainly becoming self (like trenchers). Other then that...what needs to change with them?

I also happen to own an Avalancher. Quite a redemption isn't it? Thor + Avalancher may be a good combo for Fiona to get some KD off before unloading with the rest of the army.
>>
>>47290754
Have you emailed him about it?

He's no Hungerford, that's for sure, but he should respond if you bug him.
>>
>>47294758
They got assault, tough, and 1 inch range.
>>
>>47294758
There are plenty of models that weren't bad nor broken that have been changed so far.
>>
>>47294758
Derp. Not OAC. TAC. Stupid acronyms...DWARVES THAT HAVE MAGIC FIRE!
>>
Thank god I bought lots of Assault Kommandos for the Black Operations theme force.

Suck it, continues fire fgts! :D
>>
>>47294832
>metaing against mercs
kek
>>
Why can't they just spoil full cards? That way people won't have half an image of a model/unit. Every day just spoil one card or so. This shit is making Magic set spoilers look good.
>>
>>47294889
they like to lord over the fact that only they have the big picture
>>
>>47294889
Because then they can't lord it over the peasants that we just don't get the full picture.
>>
>>47294908
Even if they spoiled a full card we still wouldn't have anything vaguely close to the big picture, Warmachine is based so heavily on synergy that we'd need to know the stats of every caster and support model in the army before we could make a true informed judgement of most things.
>>
>>47294889

this way they get people arguing over whether stuff will be good or not, provoking discussion
>>
>>47294934
The same is true for Magic though.
>>
>>47294867
>making POM aoe jack spam fire dmg cry

Feels good Khadorbros
>>
>>47294908
>>47294916
Lordmind
>>
>>47295021
If only it wasn't still $90 to buy them with their WA. Fuck metal units.
>>
>>47290497
me too
>>
We know that Soles is writing the Jack Marshal insider unfortunately

So expect to see very little positive information out of it, and what information is given will be a scattershot of bullshit with only a tiny amount said about any given model or mechanic.
>>
>>47295091
>one of 5 posters on the PP forums who shits a brick over ever Soles insider

Soles probably has a bit of autism like DC. He explains things in a very critical fashion. Instead of crying about Soles insiders you should learn to recognize that shit he doesn't talk about is either good enough or got better.
>>
>>47295153
It's not simply him talking about nerfs, it's the way he writes the articles

>Trolls are a buff faction, so lets talk about how we removed all their buffs

>Skorne is a super melee faction, so let's talk about how all best melee options got nerfed.
>>
>>47295188
nihilators got nerfed?
>>
>>47293668
Fuck. I was hoping the 2 player stuff would be out for journeyman league
>>
>>47295188
>all their buffs

The stone stayed basically the same, Rage went SELF which is more in line with new changes like Spiny Growth. Blitzer got a new SELF animus invaluable to Warlocks that stops KD, stationary, movement, etc.

You're on crack if you think a lack of PS buffs on warders/champs = "removed all their buffs". Trolls are more in line with what they want the MK3 game state to be. The heavies are still strong, but there's less emphasis on just spamming Warders or Runes of War/EE.
>>
>>47295218
Probably not. They got half a point cheaper.
>>
>>47294889
Somewhere there is a scan of all the decks - it was leaked last night or this morning - i can't find it, but if I do, I will post it here.
>>
>>47295188

to be fair schick did that with legion too
>faction that strikes hard and strikes fast
>your heavy chasis is slower now

>>47295304

that pretty much has to be the reason it's delayed, releasing it at the same time would cannibalize battlebox sales
>>
>>47286873
That's dice minus four. Avg three damage on the 18 box jacks with spread out systems.
>>
>>47295336

Actually, Rage ISN'T self, it's Warbeast only now.

So basically it's fine.

Really, what seems to be going on is that infantry is getting toned way down in the armor cracking department with the exception of the units specifically built for it (I.E. Champs and Bane Warriors).

So infantry isn't going to hit as hard and Heavy infantry is going to be easier to kill which, might honestly just take them back out of the meta honestly. Meh.

So now Beasts/Jacks are the armor crackers again.

As for Skorne, I actually am a bit confused by the Def nerf on elephants. Mainly because it would make more sense if they got the Def nerf but an arm buff. If they were 10/20 it would make more sense to me considering they are loosing Paralytic Aura (which, meh, whatever).

Basically, Skorne heavies are easier to shoot to death. Not sure why unless there is something we haven't seen that helps that out. It's not like Titans were super hard to kill before.

People were bitching about the Fury/DMG output nerfs like loosing free charges but, really, Titans are still going to stomp any heavy they come across. They just aren't going to smash colossals singlehandedly with a 10 point model.

I do really hope this means that Skorne infantry are going to be getting buffs though. Immortals are already looking baller. Of at least Skorne casters get some love. Loosing some of the punch and survivability in our battlegroup wont hurt if our casters themselves get some cooler spells that compensate.
>>
>>47295346

From all reports they are exactly the same actually.
>>
>>47295407
>to be fair schick did that with legion too
>faction that strikes hard and strikes fast
>your heavy chasis is slower now

But Carnivean heavies are still the fastest mdoels we've seen so far and winged beasts are even faster.

So while everything was taken down a notch, Legion does remain the a fast and hard hitting faction.

While Molik Karn was nerfed and some ranged elements (among others) buffed, Skorne remains melee centric.

While everything is taking a hit in terms of its more crazy and powerful options, they're all remaining the best at their factions' strengths compared to other factions.
>>
>>47295461
Right right. Beasties only.

I for one am glad to see warmachine coming around, to shut down infantrymachine. Let's hope it actually works out this time better than MK2 did.

I do generally agree that elephants could be 10/20. It probably wouldn't break the game. Then again, your average Titan gets a lot more out of itself than your average 10/20 Khador heavy.
>>
>>47295461
>Heavy infantry is going to be easier to kill which, might honestly just take them back out of the meta honestly. Meh.
I feel as if heavy infantry were never supposed to replace jacks/beasts as wound sponges to hold positions. Rather, they were meant to be infantry that were resilient to most anti infantry tech
>>
>>47295461
Regarding Titans, you can heal the fuck out of them with Paingivers so actually killing them with just guns will be fairly hard, one-rounding even a squishy heavy at range is mostly the domain of specialized lists. Then you've got the Agonizer's -2STR bubble, which is a functional +2ARM against melee.

12/19 was probably the best generic heavy defensive statline in the game, except for maybe the Angelius' 14/17 no-knockdown.
>>
>>47295572
In Khador though, manowar are explicitly light jack replacements. They've just never worked that way.
>>
>>47295555

we were just talking about the articles I thought? you're right about the rest
>>
>>47295461
12/19 was a pretty fucking amazing stateline for how powerful in melee those beasts were.
>>
>>47295188
Also dont forget:

>Cryx is all about magic, dirty tricks and swarms of cheap dudes. So heres some nerfed magic, no tricks and you know your dudes arent going to be under 15 for a max unit.
>>
>>47295784
Don't forget

>Oh, and do you guys remember influence? Because we fucking LOVE that spell, and it's going everywhere.
>>
>>47295888
Yeah, I don't understand that at all

>dork seduction was too stronk, thats why this cost 2 or 3 spell you would probably use in 1 out of 5 games is now cost 4 and will never be cast.
>>
>>47295928
Dark Seduction at the very least is a scenario spell to let you move shit out of zones.

But if you count the Mist Caller, the spell is showing up fucking everywhere.
>>
>>47295951
I'm irritated they removed voodoo doll from wrong eye, but kept influence
>>
>>47296039
I'm telling you, they fucking love that spell for some reason.

I need to sit down and figure out how many times the spell has shown up in Mk3 spoilers.
>>
>>47296039
wonder how good star crossed will be on him
>>
>>47296039
Voodoo doll was cool but niche, Star Crossed is a straight upgrade.
>>
>>47296112
He's talking about losing Doll instead of Influence.
>>
Man o Wars are a light warjack "pack", same thing is happening to Skinwalkers becoming a pack.
>>
>>47294832
>>47294867
>>47295021
Funny thing about the new Durgen, his jacks gain continuous fire but not damage type fire, so they can still hurt things immune to fire
>>
>>47296124
Eh, I'd almost make the same argument, now that Influence is ranged attacks too.
>>
>>47296213

I think it was ruled continuous fire is also damage type fire
>>
>>47296213
We dont know how those rules interract in mkiii. For refrence, we spent the last month assuming Focus would be the same :P
>>
>>47296182
what?
>>
>>47296230
He's talking about the jack guns itself not being fire typed. so a pyre troll isn't immune to Durgen's jack shooting at it
>>
>>47296275

oh shit okay yeah that is nice
>>
>>47296240
I don't see basic interactions like that changing. They still have the damage type: fire, and immunity to fire, they would have written that they get damage type fire and continuous fire if they wanted them to work that way. They're not rewriting all the rules. Focus stayed the same, are you talking about Reinforcing? Or Power Up? They were changed to bring focus more in line with Fury.
>>
New thread

>>47296552
Thread posts: 353
Thread images: 18


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