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Pathfinder General /pfg/

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Pathfinder General /pfg/

Courtesan Edition

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47185775
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What race makes the best Courtesan, mechanically?
>>
>>47193514
Ethumions

Heal from minor damage and never get tired
>>
>>47193470
>>47193514
>being a courtesan
>not being so pure they need a whole legion to contain your purity
>>
Which is the best and most interesting Vigilante archetype and why?
>>
>>47193470

Wasn't Fall-From-Grace the type of succubus that seduced you just by being an excellent conversationalist?

Shit, I think Wrath of the Righteous had that, where the succubus got you addicted to them simply by the wonderful conversations she has with you.

Why don't more succubi do that? Take a charming, scholarly intellectual route to get men falling for them?
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Reminder that Magical Child Vigilantes can get Companion to the Lonely and have a lesbian OTP / harem.
>>
>>47193592
Nah man. Falls-From-Grace gave up being evil to become a Sensate, which was a faction dedicated to experiencing all sensations/emotions. So you could pop into their HQ and hook up to a memory of someone coming home to find their children dead, or make an appointment to have an interesting conversation with a worldly (planarly?) traveler. Far as I remember FFG didn't do much seducing at all.

Unlike that saucy Tiefling rogue.
Fuck I love her.
>>
>>47193514
>PrC triggering on Wis with Cha-based skill synergies
The Aasimar are knocking, will you answer?
>>
>>47193514
Something tell me Catfolk for some reason, but I can't quite put my finger on it.
>>
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>>47193646

It's their nyack for getting into trouble!
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>>47193606
But Anon, what if I play a male Magical Child?
>>
>>47193670

You become the teenage heartthrob every lonely house mom wants to ruin!
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>>47193670
You posted a bard / rubato and you know it!
>>
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>>47193592

>http://torment.wikia.com/wiki/Fall-from-Grace

Some succubi do seduce intellectually, but that's boring and no one wants to hear about it.
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>>47193666
But anon, my preferred flavor of Catfolk is Thunder
Thunder!
Thundercats!
HOOOOOOOOOOOOOOOOOOOOOO!
>>
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Good day, /pfg/

This is my 13th iteration of the fighter fix I am working on.

I call it the FIghter's Focus.
http://pastebin.com/vBhCrpVj

Please tell me what you think.
>>
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>>47193700
>implying
>>
>>47193700
>Some succubi do seduce intellectually, but that's boring and no one wants to hear about it.

Nigga it's the single most effective way for a succubus to actually steal the soul of a wizard, alchemist, or some other worthless autist robot-tier intellectual type.
>>
Reposting from the last thread for good measure; the Fool's Errand discipline is now live for playtesting.

The GitP thread for it can be found here:
http://www.giantitp.com/forums/showthread.php?487641-Dreamscarred-Press-Path-of-War-Fool-s-Errand&p=20764683

And the disc itself here:
https://docs.google.com/document/d/1jWw7bVMARxrXfRuOW20NlRqXEnS_XGLPT6LHTbz2qME/edit?usp=sharing
>>
>>47193783
Still not sold on grasp existing at all
>>
>>47193646
That's because you're a fujo and fujos love catboys.
>>
Stat me, /pfg/
>>
>>47193836

It looks like a Kitsune.
>>
>>47193836
Looks like an Onmyoji Spiritualist to me.
>>
>>47193781
>wizard
>being swayed by a succubus
>not making several backdoor deals with the rulers of hell, heaven and entrophy itself to learn the secrets of the cosmos.
>>
>>47193836

Psychic armory, perhaps prestiged into elocater.
>>
>>47193836
When in doubt - PsyArm.
>>
>>47193836
I think there was a Telekinesis themed Armorist or something similar n the Telekinesis handbook. Otherwise, I think a Psychic Armory Soulknife could work as well.
>>
>>47193836
refluffed Summoner
>>
>>47193810
Especially when they get a maneuver later that ignores effects that would render a target immune to it.
>>
>>47193700
A shame that Polymorph Any Object probably can't remove the succubus's drain touch. Or specify whether you can turn a creature into a half-version without gm-fiat.

Because that's the kind of shit a wizard would do.
>>
I am a level 5 wizard with Craft Wand. I need some suggestions for wands I should make.
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>>47193876
>>47193878
>>47193886
>we've reached the pinnacle of a character class that can be rolled and refluffed into anything ever.
>>
>>47193783

I like it. There's a nice mix of battlefield control, movement, damage dealing, and throwing a motherfucker between all the maneuvers. The Fool's Errand style and the Mithral Current/Fool's Errand style feats both look interesting and useful enough but the Elemental Flux feat seems really situational.
Grasp as a condition is kind of cool. It seems like, when facing enemies of roughly your size, you're always going to be able to Grasp them, but it's just as easy to break out of as a Grapple from someone not specialized in it so I don't see many enemies staying in it for long. Take all of this with a grain of salt though as I am very tired.
>>
>>47193781
>robot tier
>have 50int as an alchemist for 20 hours each day
>literally so intelligent that you're 18 above "unfathomable"
at some point you've level robot and turned into some kind of GodAutist.
>>
>>47193916
CLW
Vanish/Invisibility
Bull's Strength / Cat's Grace / Bear's Endurance/ etc.
basically anything you know will be casted several times in a day, but not worth wasting a spell slot over.
>>
>>47193923
The biggest issue is how it's pretty much guaranteed to Grasp, and you can't do anything to escape until your turn. So you've already been dragged away, and probably killed.
>>
>>47193954
>You

It looks like he removed the stuff that game grapplers the ability to grasp.

If your DM is using grasp AGAINST you, that's on them, not the PC mechanic. It's like being annoyed that the DM's using save or dies.

They have to custom-build a monster or enemy to be using Fool's Errand in order for that situation to happen.
>>
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>>47193948
>Wizard
>CLW
>>
>>47193954
Right. Especially if you take the Fool's Errand Style chain which gives you the +8 to Climb on top of whatever else you stack onto it. I guess what I meant to say was that I think it's cool conceptually but that mechanically I saw issues.
>>
>>47193992
I'm pretty sure that's the intended result. I trust DSP to have run the math on it.
>>
>>47193972
>It looks like he removed the stuff that game grapplers the ability to grasp.

Like... Grasp existing?
It's easy. Use a move that will Grasp, drag them up to half your move.
And of course the enemies are initiators, they have to be if they're going to represent any form of challenge or threat at all.
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>>47193781
Or the succubus could pretend to be interested by whatever the wizard/alchemist/nerd is specializing in, without actually talking about it.
>>
>>47193783
It's probably almost definitely just me, but I think there's some pretty neat things you could do with "grasping" that might involve chokeholds and the like.

Personally I see the difference between grasp and grapple like the difference between judo and jiyu-jutsu. Judo is about 'grasping', choking and throwing. Whereas jiyu-jutsu is more about pinning, restraining and breaking. A judo-ka is an almost perfect example of a "grip" character, their hands are terrifying, it's near impossible to break their grip on anything and they can choke you to death with your own clothing (makoto from street fighter 3 / 4 actually has a 'throw' based off of this, where she lifts her opponent straight up and off the ground).

I kind of think back to the assassins Celia and Lede in original translation of FFT: they had an ability called 'stop bracelet' (which was a really bad translation of 'stop breath') where they could basically just choke the life out of someone. Maybe some chokeholds that leave a person in various states of fatigued or exhausted?

On the ability 'to the skies' I think it would probably work better when keyed off of initiator level / modifier rather than 'climb skill', because there's a lot of ways to boost climb (natural climb speed is +8, trained class skill is +3, + ranks, +skill items, +feats like skill focus) it becomes very easy to launch things potentially hundreds of feet in the air. Same problem with sky shattering throw... 100 ft per rank is *insane* when you can do stuff like dip 1 level of aegis to get a climb speed for 2 customization points thus allowing you to throw a target somewhere in the realm of a whole fucking kilometer (3280.84ft) into the air when combined with various feats, items and high skill ranks.
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>>47194009

Enemies being initiators is on the DM. I tend to give my monsters counters and that's it.
>>
>Trinia Sabor
>Ameiko Kaijitsu

Which one is *actually* the cutest?
>>
>>47194008
Unfortunately, the math on all of the Skill vs Whatever DC is that it doesn't take long before the skills can't fail anymore.

I know that some people enjoy it that way, but I personally feel nothing from winning a fight with a class and powers that basically cannot fail.
>>
>>47194023
Stop coddling your PCs.

It's the only way they'll learn to play smarter at medium or high levels.
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>>47194022
Anon, RANK

Not points of bonus. It caps at 20 ranks. One per level.
>>
>>47194029
Laori Vaus
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>>47194029

Our Kitsune beguiler is the cutest! THE CUTEST!
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>>47194038
>
Again.

I'm pretty sure that's the intended result. "You always grasp them, but they can escape on their turn."
>>
>>47194029

Well, neither of them is a stronk !notRussian Awoo, so I couldn't say.
>>
>>47194053

But the spikes tho.

She's an adorable sunbeam but she's applying it in all the wrong ways.
>>
>>47194023
Counters can extend a combat, only giving the whole package will it be interesting.

Counters = it took longer to beat down the guards
Initiators = Shit, we actually got a little dinged up and might need healing later if this keeps up!
>>
>>47194029
Ameiko's shyer little sister Amaya.
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>>47194085

Greta is sexy, she's not cute.
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>>47193921
PsyArm and Aegis, literally the only two classes you ever need again.
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>>47194097
Amaya is also a higher level and (slightly) better built, by which I mean she doesn't have useless NPC or Rogue levels. Straight Bard (Investigator archetype).
>>
>>47194022
Boosts that allow you to inflict damage (either choke or pain holds, maybe even 'limb breaks' that reduce mobility / attack) could be pretty cool. Initiate a strike to grasp, then use a boost to choke.
>>
>>47194090
>But the spikes tho.
The ones outside the armor, or inside? And you just have to work to get her to apply it in other ways. Helps if you're up for stuff that might require a Regenerate spell later though.
>>
>>47194069
But who's the most handsome?
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>>47194093
If it keeps up, you might need healing in the middle of battle.
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>>47194079
>"You always grasp them, and your allies kill them before their turn."
Fixed
>>
>>47193606
Wait Im confused I know Leadership gets you companions but waht is the Lonely?
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>>47194111

Amaya is awkward? I thought she had the same Kaijitsu charm as her sister.
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>>47194131
Ah good, I don't need to hold back then. Prepare for the Scarlet Throne strike teams!
>>
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>>47194155
>>
>>47194155
It's a vigilante talent to have sex and get a pool of re-rolls for Will and Cha skills. No cohort needed, any hobo will do.
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>>47194161
>Amaya knows what it is to feel alone and afraid in a crowded world, and while she has trouble expressing that empathy, she hates for anyone else to experience it.
>She is less personable and more studious than her half-sister Ameiko—whom she has met only twice—but the two still share their father’s passion and good looks. But while Ameiko prefers to flaunt both, Amaya keeps them as cherished tools to only bring out when needed. Still, among friends her dry wit comes out, often unintentionally enhanced by her own literalism.
>Amaya once entertained suitors at her mother’s insistence, but romance makes her deeply uncomfortable. Her difficulty reading the emotions and intentions of others further stymies her interest in sharing the most intimate moments of her life with another. While she treasures her friends and allies, the presence of other people forces her to wear a mask and dance an unfamiliar dance—all exhausting tasks she can leave behind while shaping glass, reading books, and hunting the beasts of the night.

She's got a bit of it, but she's definitely shyer.
>>
So i'm interested in retiring a character that no longer fits into the party paradigm by rp or mechanics, and i'm interested in making a warlord to replace her. Was a full build ever posted for the nuclear warlord that was around a few weeks ago?
If not, is it the standard 2 level dip into paladin for smite/lay on hands/cha to saves, or does it go deeper?
>>
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>>47194106

You don't find her cute?
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>>47194172
... God I miss pathfinder craziness after coming back from 5e!
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>>47194209

... Wait, is Amaya autistic? Some of those sound like real strong indicators of autism.
>>
>>47194186
!!!

Physical intimacy! It does not have to be the sexual! It could be holding the hands or the cuddling!

Companion of the lonely does not have to into sexual

!!!
>>
>>47194220

Wizards may have put 5e on the furthest of their backburners, but here at /pfg/, we're getting new meido cosplay and Will save butt stuff every day!
>>
>>47193514
Changeling?
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>>47194219

No? She's tough and sexy, cute is something totally different.
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>>47194257
Does not have to, but the RAI is obvious from the fluff text.
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>>47194167
Try the Cursed Razor strike teams.

>>47194217
Can you describe the nuclear Warlord?

>>47194220
How was 5e? Were there any seduction mechanics?
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>>47193836
Kitsune Spiritualist?
>>
>>47194247
Crappy childhood.

She spent it shuffled back and forth between parents but with almost all the raising done by nannies and tutors, was forced to play the role of a neice or distant cousin, and was very removed from her family, so she never got a chance to develop social skills. She also spent most of her time in Westcrown, which is very gloomy, and was ostracised among the nobility for her illegitimate status.

I suppose you could say she might be mildly autistic, but it's very strongly aligned with nurture rather than nature.
>>
>>47194257
>Calistria approved
>acts of physical pleasure
>not sexual

What next, you claim that handholding isn't the worst form of deviancy out there?
>>
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>>47193921
I'm still not sure what a PsyArm is. I'm like 99% certain it's DSP but it's not on the SRD so I'm at a loss.
>>
>>47194283
5e was ok as a "back to basics" sort of thing... Basically we played for the 4 new people we got and it was ok.... Problem is if your not new 5e is just DREADFULLY dull in terms of options and capabilities

Also no seduction mechanics.... honestly their were barely any mechanics in the first place
>>
>>47194292
She's also Chaotic Good but with WIS 12, so she DIDN'T DUMP WISDOM like her sister.
>>
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>>47194029
Out of those two? Always Trinia.
>>
>>47194313
DSP its from the newest Soulknife expansion. It's pretty dope.
>>
What if we just give pseudo-maneuvers to each creature type based on their racial hit dice? Isn't that way easier than custom-making every damn monster with PoW shit?
>>
>>47194292

Suddenly it seems like a better idea to let Ameiko become empress, rather than see her "accidentally" die and take Amaya over to Tian Xia.
>>
>>47194283
Looks to be a charge based warlord, stacking flat damage bonuses with vital strike to roll buckets of dice with some shenanigans. Looking to adapt it to be a little less dangerously cheesy and more viable for a lower end party, but that would require actually seeing what the full thing is supposed to be.
>>
>>47194283
I enjoyed 5e, though partially because it was the only game around. The lack of all the options ever isn't so bad and the general level of balance meant no one was left out. It crashed and burned but that is more a failing of my group than any system we play (though Shadowrun's d6 system was specifically blamed when we gave up on that).
>>
>>47193722
You...I like you.
>>
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>>47194270
Why not both?
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>>47194355

That's partially what the Martial Training line is for. Just replace one or more feats, choose only the maneuvers that are readied (and stances), and that should be that.
>>
>>47194313
Its DSP, its from Psionics Augmented: Soulknife
Its on pathminder with the relevant stuff here
https://pathminder.github.io/base-classes/soulknife-high-psionics-psychic-armory/
The Playtest doc is here
https://docs.google.com/document/d/1XZ7YUgvH7vgDqJvJs8vaQYCPV6K6wh8YAbW_ElFUHX4/view

Its awesome.
>>
>>47194313
Don't worry anon, the same shit happened to me when I first asked about something similar. Once you finally start cobbling together where to go to find stuff, it's a whole new world.
>>
>>47194257
> Carnal desire
nope. It has to be sex. Even handholding wouldn't work.
>>
>>47194355
When I was running a 3pp game I built rank and file enemies with a couple thematically appropriate maneuvers, but when it came to major villains they all got their own homebrewed stances and maneuvers and ways to recover them. I'd say it worked out pretty well but we stopped playing before the party could interact with any of them.
>>
>>47194487
*OR* for.

It does not have to into.
>>
Best race for Warlock in flavour terms?
I'm thinking /pfg/'s felyne but my DM doesnt like it, and while he suggested kitsune I never liked the race (due to it being mechanically weak).
>>
So I'm trying to design a back-up character, and I'm not sure what would do best in the campaign I'm in.

Consider all 3pp available (GM loves DSP). It's a mythic campaign, high power, very high risk. Top priority is being very, very difficult to kill (or comes back), particularly against magic and with good saving throws.

I'd probably be starting at Mythic 3, Level 13. Don't worry about cheese either.
>>
>>47194594
Tiefling?
>>
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>>47194594
Archon-blooded Aasimar with scion of humanity warlock archetype vigilante.

not playing as literally the son of light
>>
>>47194506
Speaking of, I'm planning to rebuild all the crappy Russian soldiers in Rasputin Must Die using PoW. Should I go whole hog Desperado Warlord/Gunsmoke Mystic or just give them some maneuvers? Group is lv.10 with a synthesist and arcanist as standouts.
>>
>>47194697
>Scion of Humanity

THERE ARE NO HEROES LEFT IN MAN
>>
>>47194697
avenger* specialization

>>47194730
Wrong one.
>>
Can I make a scroll or wand of a spell I don't have? It just increases the DC by 5, right?
>>
>>47194734
Fair enough.

Now if your Warlock Vigilante had a Tiefling rival with that Pass For Human trait...
>>
I am playing a magical child vigilante. However my two personas are a decrepit old man and the famous gladiator The Iron Age. Does anyone have any gifs that would go with this?
>>
>>47194727
I guess that depends on how much time you're willing to put into it. If they're just fodder, which I assume they are since Russia, just giving them a couple Solar Wind or Tempest Gale maneuvers and a stance or two would be more than enough. If you want to make them dangerous then yeah I'd say rebuild them entirely.
>>
>>47194749
Lost Promise: While many view aasimars' beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts' gifts. As long as the aasimar retains an evil alignment, she gains the maw or claw tiefling alternate racial trait. This racial trait replaces the spell-like ability racial trait.

proto took the 2 claw attacks
>>
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>>47194752
>>
I'm thinking of using Pathfinder to run a "Not-Japan" campaign. Has anyone done this/played in this? How did it turn out?

The only thing I'm worried about is party composition. How do I merge the stories of things like Samurai, Ninja, monks, and the like when they feel so faction oriented?
>>
>>47194778
he also retains scion of humanity, he's just terribly disillusioned after the fact that *no one* stood with him.
>>
>>47194805
NotJapan isn't Japan. Things are as faction oriented as you, the DM, want them to be.
>>
>>47194805
They only feel so faction oriented when you're trying to run actual Japan instead of not!Japan

Samurai just means a guy with a sword, maybe some code of honour.
Ninja just means a stealth guy, he can be a peasant freedom fighter or a knife for hire.
Monks are just people good at hand to hand fighting and mastering internal energies. They can be trained in monasteries, or they can be really good pit fighters.

Don't think of them as historical or baseline classes, but as umbrellas that can cover all sorts of character concepts.
>>
>>47194814
There are no heroes. Mankind is doomed.
>>
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>>47194844
You are doomed, little man.
You shan't drag the rest of us down with you.
>>
>>47194805
My DM did it best.

Kingmaker. Run a Sengoku Jidai meets Three Kingdoms War set during the Mongol Invasion. Its a 3 nation war free for all, with you the adventurers doing jobs left, right and middle either to unite the three nations or conquer them.

You will meet many great NPCs like Not!Date Masamune, Not!Lu Bu, Not!Ganghis Khan and many others.

Hope you brushed up on your asian history, anon.
>>
>>47194805
Japan actually had priests. Buddhism wouldn't get too far if it was 100% monks meditating and practicing karate in their monasteries while waiting for some Bodhisattva to tell them to go out on an adventure or something. Also exorcists, shrine maidens, non-casting groups like geisha, hunters, thieves/yakuza filth... Throw in bandits and pirates for good measure and you're well on your way to a diverse group of "class" options while still holding true more or less to the culture.
>>
>>47194737
>In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.

So no.
>>
>>47194844
The world does not need heroes, heroes die as their candle blazes brightly, flame lost again into the night. It is an easy way out, a cheap way. The world needs a torch bearer, someone who can carry the fire forward towards tomorrow.
>>
>>47194928
Ah I see. Does having the formula as an alchemist count? I am Alchemist 1/Wizard 5.
>>
>>47194939
For potions, yes; for anything else, no, since Alchemists are not considered casters, so their extracts are not considered spells.
>>
>>47194930
They say a hero is just a man... who knows he's free
>>
>>47194930
Heroes are remembered, but legends never die.
>>
>>47194930
Even now there is hope for Man.
>>47194972
I actually just saw The Protomen recently. So glad they started touring again. Those guys are fuckin' amazing.
>>
>>47194974
>but legends never die
You can say that again!
>>
>>47194697
Even now there is hope for man
>>
>>47194805
Force all the party member to be BAKAGAIJIN DESU.

Bonus point, if you make them into Cowboy cavalier.
>>
>>47193921
Psyarm a shit and you know it.

Stealth-fixing soulknives with archetypes, okay.

Making one better than all the others even WITH that? Nah.

>>47194045
>Coddling

Yeah, because playing for fun is a shit. People should only play so they can get BETTER.
>>
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>>47195082
They can do way better than that.
>>
>>47194697
Megaman's a Blaster Armorist, bruh.
>>
I have found myself in a game with an unusual premise: doppelganger PCs with 10 class levels in Absalom. A very strange version of Absalom where such high-leveled characters are, in the GM's words, "small fry."

We will be focusing on stealth missions, heists, assassinations, and whatever the GM thinks "political intrigue" is like, possibly even using the verbal dueling rules from Ultimate Intrigue.

We have the genuine doppelganger race to work with, with the 4 monstrous humanoid HD, the racial ability score bonuses, and the Charisma-based Detect Thoughts at-will. We have 25 point buy, and we can use only Paizo options.

We are using the rules for background skills, and we are using the automatic bonus progression rules (counted as two levels higher, so we are effectively 16th-level for those rules). We have 31,000 gp, magic items are very rare, and we can have a single magic item (I will be taking a Ring of Mind Shielding).

What are some must-have options I should invest in for such a game? I am somewhat reluctant to be a spellcaster due to the 4 monstrous humanoid HD, even with Magical Knack, though I may be able to get away with relying solely on utility spells that are not particularly reliant on caster level or saving throw DCs.
>>
>>47193992
>>47194008
You know its easy to just play a Grippli and start with a climb speed?
>>
>>47195154
Yeah, and there's no way they don't know that. They're not THAT incompetent.
>>
>>47195154
Yeah there are a couple races that net you a climb speed. Not every campaign will include them though.
>>
>>47195166
Hence, the feat granting it, I guess?
>>
>>47195172
I mean I do hate to assume, but...
>>
>>47195101
Being as I can't find that, I'm going to say 'nah'. In 3.5 megaman was best represented by warlock, and vigilante works to do that as well. Vigilante also helps handle the side of him that did a lot of human interactions.

Soulknife w/ soulboult archetype could work too, as it works to represent other characters in the same franchise (like zero - who is ABSOLUTELY a soulknife).
>>
So I am designing a PoW class that is essentially a mystical scholar/researcher. I am hung up on its capstones. Do either of these sound cool.


Grand Theorem (Su):As a full round action expend any number of Research Material to begin the construction of your Grand Theorem. The Research Material must be taken from the creature you are reconstructing. This Theorem takes the form of gossamer strands as the Research Material is consumed, coalesce into a figure of the creature you are reconstructing. The being is transparent but visible, and as a free action you may instruct it to move using the same movement types as the constructed creature. The effect of the Grand Theorem is dependent on how many Research Material you spend, the effects of which are the following:
1-2: The image helps allies understand the creature's anatomy, and weak points. The effects of Anatomical Study increase against the creature by a number equal to half the amount of Research Material spent (minimum 1) for all allies within 30ft of the Theorem.
3-4:The image of itself is terrifying to behold, all parts of the creature dissected. It must make a will saving throw (equal to 10+1/2 level+initiation mod) or become Frightened.
5-6: The image becomes more real, the strands denser. The area around the image is effected as if by Daylight. In addition all hostile creatures within 30ft must make a will save (equal to 10+1/2 Agent level+initiation mod) or become fascinated.
7-8: Information floods into the Agent's mind, allowing him to discern what would previously have thought impossible to grasp. The Agent may ask a number of yes or no questions equal to the Research Material spent about the creature, as if using Commune.
9+: The image is a near perfect copy of the creature, acting as a Simulacrum of that creature for a number of minute equal to your initiation modifier.

And Agent may only have one Grand Theorem at a time and may make no more than one Grand Theorem of a creature per day.
>>
>>47195220
As you can see it is way too long and way too complicated. Should I instead make it JUST the simulacrum?
>>
>>47195164
>>47195166
I was mentioning races having climb speeds as justification for the feat having it. If you can choose decent races with climb speeds already, I dont feel that a feat granting it is a big deal.
>>
>>47195088
>Yeah, because playing for fun is a shit. People should only play so they can get BETTER.
I think the game should be challenging in all honesty. I force players to think strategically and punish players for engaging without thinking first.

I have enemies that use tactics (as long as they have the int to make use of tactics), doing so raises the CR by 1-3 because players are a bunch of retards.
>>
>>47195188
How would you incorporate megaman and zero's ability to learn new attacks?

PoW's E. Flux comes to mind. As does spheres.
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Anons, please rate my homebrew.
http://pastebin.com/vBhCrpVj
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I heard there was a new blaster sorc archetype.
Can anyone please share the page.
>>
>>47195143
Dear lord that sounds garbage.

You need to be able to hide yourself beyond reproach. You should be a Cabalist, grab Bold Spot as your level 6 vigilante talent. You should have enough spells to use invisibility/negate aroma/fly and such on yourself. You should invest hard in stealth so you can hide from even blindsight.

After that you should do the cheesy coup de gras in 1 round build. It allows you to go from surprising someone to them being dead in one round.

Easy.
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>>47195322
There's a blaster Witch, if that's what you mean.
>>
>>47195355
Neat they fixed burn somewhat.
But muh fucking gawd. Why is it a fucking witch archetype instead of a sorc? FUCK!
Thanks, Paizo!
>>
>>47195279
DSP tends to include ways for characters from whatever they've put out to access other stuff. IIRC soulknives can get some access to initiation.

But for zero, his big iconic abilities are flame blade, ice blade, lightning blade and spinning strike... and those are all blade talents already. Occasionally he pulls a new weapon out - but those are typically just magic items.

Learning new attacks for megaman is slightly more complex, but then you remember they all tend to follow a pattern. "shield" ability, multi-direction ability, 'object destroying' ability, various flavors of elemental attacks (ice & fire are the big common ones). upwards/downwards arcing attacks and you're covered.
>>
>>47195279
Megaman's would be better portrayed by RESTRICTING a warsoul.

>Start with just one discipline, and soubolts
>Discipline Blade shapes, WGA:Heavy or at least tech. On getting it, Unlock one weapon (probably one of the heavies) and discipline.
>All of that discipline's abilities auto-switch (without needing the swift) and use THAT weapon for their maneuvers
>every new blade skill unlocks another one of the disciplines and a new weapon type.
>Extras such as human FCB or the feat apply to all weapons of course, but don't unlock a discipline.

Zero
>Regular initiator really.
>>
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>>47195332

What is my best option for foiling True Seeing, assuming that the GM rules that Nondetection is insufficient?
>>
>>47195509
Mundane disguises
>>
>>47195526

Thereby defeating the point of being a doppelganger in the first place?
>>
>>47195551
No, you have doppelganger stuff for everything else, and then use mundane disguises for the wizards.
>>
>>47195551
That's the best part about being a doppelganger: no one will expect you to use just a regular disguise
>>
>>47195453
Zero can work as a regular 2h soulknife or a 2h war soul soulknife that also goes into primal fury. Personally I think psychic strikes represent him charging his shit up fairly well.
>>
>>47195188
They're an Armorist archetype, so they can summon their own armor as a move action.

They get a literal arm cannon which they can use to fire any number of Destruction Blast types, and in a multitude of forms.

And they can take the exclusive Charge Shot arsenal trick

And for all his 'social stuff', yes, Megaman did socialize. But he wasn't particularly GOOD at it. No more than any other person. He wasn't particularly diplomatic, or suave, or anything like that. He was just a kid in that regard.
>>
Hey so, can eidolons use wands? Im trying to make a pixie that can use cure wounds wand, and just wondering if its even possible.
>>
>>47193783
I like how you don't post the Paizo boards here, we all know the shenanigans that happen with 4chan denizens make their way to that Gestapo infested place.

You should also post that in the GitP PoW:E thread so those faggots know about it, unless you're planning to dump those worthless playtesters.
>>
>>47195389
What you may be thinking of is the Bloodline Mutations.

You can take them in exchange of bloodline powers or bloodline feats. One gives you extra damage/die rolled, one gives you free Intensify, except the dice increased is your cha mod rather than 5, and one gives you Piercing, for fucking spell resistance.
>>
I need a long term goal for my Samsan Psychic.

You guys got any cool ideas?
>>
>>47195389
Nah. You sacrificed 7th level spell for a weak fireball or 4th level for a weak flaming sphere.

Definately not worth it.
>>
>>47195797
>They're an Armorist archetype

Yeah, I understood that, however they're not on the SRD. So my opinion is still 'nah'. Soulbolt works just fine.
>>
>>47195848
I said it fixed Burn. I didn't say it made the Kineticist any better.

Now, if somebody were to make a Magus with a Kineticist archetype that uses his arcane pool for Burn and allowed him to add spellstrike to his infusions, now THAT would be a great Kineticist fix.
>>
>>47195872
The Gambler's Burn is a pretty good way of having it, as it actually becomes fuel for powers (the effects of overflow linger for a round, so you can easily keep it cycled for full bonuses).

However, it only has the one (though variable) simple blast, and must rely entirely on its psi power list to do anything else. Damage isn't great (might be able to hit about 90DPR proper by 10th) though the ability to spam everything including heals and ability-score-repair all day should help make up for it.

As does the area. Kineticists aren't all that great without fire usually, but the Gambler can let the PP flow.
>>
>>47195872
>>47195389
>>47195848
>>47195951
Wouldn't replacing Burn with an equal amount of Stamina being spent be a viable replacement?
>>
>>47195872
>Now, if somebody were to make a Magus with a Kineticist archetype that uses his arcane pool for Burn and allowed him to add spellstrike to his infusions, now THAT would be a great Kineticist fix.

sounds like a good archetype. let me try working a homebrew for it.
>>
Can someone please tell me the differences between Pathfinder and 5e? Which one is easier to get into?
>>
>>47195951
Aye, the Gambler got hit pretty hard when the playtest update added Metapsionic skill replacing Metakinesis. Before that, comboing Fell Shot+Double or Nothing+Elemental Roulette/Raise the Stakes+Metakinesis did some decent damage, especially if you managed to land a brutalize wounds cast on the target the turn before.
>>
>>47196057
5e:
>More streamlined
>Less options

Pf:
>Less streamlined
>More options

>Which one is easier to get into?
5e.
>>
>>47196147
>5e:
>>More streamlined
>>Less options

For now. But much like every d20 game, bloat will soon follow as long as they need money and churn out more and more content for money before the bloat chokes their game to death.
>>
>>47196057
5e is a videgoame in tabletop form, kind of designed to appeal to the WoW crowd.

Pf is a slightly simplified version of the much reviled 3.5e, its imbalanced, autistic and bloated with expansions. Neckbeards love this for the very same reason that they loved 3.5.
>>
>>47196153
5e's system is inherently more streamlined, and it does that by taking away choices compared to PF. This might be a good or bad thing, but it's true.

Also, 5e material is coming out at a glacial pace, even compared to 4e.
>>
>>47195833
Separate his Ego from his soul.

After he dies, his soul reincarnates into a new body while his Ego keeps possessing new bodies.

After he meets himself in the future, he will finally be able to cure his virginity.
>>
>>47196102
Double or Nothing on Energy Ray can still toss out a critical hit'd empowered augmented beam for 2*leveld6*1.5.
>>
Guess he couldn't handle our feedback and retreated to pazio.
http://paizo.com/threads/rzs2tnjp?Drop-Dead-Studios-Spheres-of-Power
>>
>>47196282
That thread got posted at the same time as the GitP thread and him visiting us.

Maybe he has retreated but that link ain't evidence.
>>
>>47196170
>5e is a videgoame in tabletop form, kind of designed to appeal to the WoW crowd.
Oh for fuck's sake
>>
>>47196153
3e wasn't "choked to death by bloat." It died of birth defects, it was far, far worse in core only. We're talking nonfunctionally bad fighters.
>>
>>47196170
>5e is a videgoame in tabletop form, kind of designed to appeal to the WoW crowd.
What does this even fucking mean.
>>
>>47196326

It's what people said about 4e. I think it generally refers to more simple rules, and maybe differences in art style?
>>
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Give me your insight, /pfg/

>Quaking
>Price +2 bonus; Aura faint evocation; CL 6th
>Restriction This ability can be placed only on melee bludgeoning weapons.
>The wielder of a quaking weapon can strike the ground as a standard action to perform a trip combat maneuver that applies to all foes within a 5-foot-radius spread, a 10- foot cone, or a 20-foot line along the ground. The wielder can trip creatures of any size this way. This trip maneuver attempt provokes attacks of opportunity unless the wielder has some feat or ability that prevents it, and the wielder can never be knocked prone as a result of failing this special trip combat maneuver check.

Is this a good weapon enchantment or not?
I want to surprise my group by building something like pic related.
>>
>>47196437
Do it with an orc battering ram.
>>
>>47196001
hm... it wouldn't quite work right; stamina is like PP but recovers at 1/minute, while burn has "current value" dependent effects.

Rather, if the temp HP loss of burn was an accumulated thing in battle; burn effectively causes you to quickly overheat. That could work.

Every round after the first you take your level in nonlethal, until you reach the full burn value. You can't heal the nonlethal in combat, but you'll cool down over a few minutes.

>>47196269
Double or nothing is nothing but a blast only now. Free action, yes, but if you wanted to energy ray it you'd have to raise the stakes and fire the double-or-nothing that way.
>>
So what happen when Psychic Duelist use "Thought made real" to create thought-form creature?

Since it's a phantasm effect, enemy can't even damage it right?
>>
>>47196510
So raise the stakes/roulette an energy ray, fire a (level/2 + Con) + (leveld6*1.5) blast with Double or Nothing, and crit both of those things.
>>
>>47196437
Well.
>Note that while it will provoke, unless an enemy has reach that will often mean jack.
>This lets you apply all your your Trip feats and abilities in an AoE. If I didn't think combat maneuvers were already pretty shafted I'd be screaming OP, but I do so it might just be your GM who'd object.
>Naturally, this ability will get less useful when Fly comes in. Since this is a +2 bonus weapon, this might have happened already.
>Yeah. As a +2 bonus, chances are by this point, melee enemies already have high CMD or flight. And caster enemies don't care about being prone.
>Then again, this only costs a standard so if you can't full-attack this could be a nice way of affecting the action economy.

Seems alright.
>>
>>47196299
Better or worse than PF? Monks and Rogues got somewhat shafted.
>>
>>47196687
Monk was effectively a 2-level prestige class. Fighter too, if I recall.
>>
>>47196629
Does this mean I have an invincible creature that also made me invincible while doing damage to my enemy every round?
>>
>>47196713
Unless you went dungeon crasher, then fighter was 6 levels long. Monk was pretty much straight up terrible though.

Rogues could at least go flask-sneak attack, for damage and UMD for utility. For some reason Paizo had a super raging hateboner for flask rogues, and changed several of the things that made them work for some ungodly reason. Which is funny, because a fast bombs alchemist works pretty much identically.

The biggest different imo is that the 3.5 writers got better at it as time went by. The last books of the line (Tome of Battle, the psionics handbook, complete champ, 1/3 of Tome of Magic) were some of the most balanced, most fun things they put out of the entire edition. Where as everything paizo puts out seems to be 90% shit, even now.
>>
Question about mounts, For a player to ride another creature as a mount, the creature has to be their size or greater right?
>>
>>47196925
No. You take -5 Ride check for riding an unsuitable mount. That's pretty much it.
>>
Are there any first party playable races that are tiny or large? Most playable character races that I know of are mostly medium or small.
>>
>>47196949
Centaur, Drider, Ogre, whatever.
>>
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>>47196925
Greater than their size, but there is a way around this.

>http://www.d20pfsrd.com/feats/combat-feats/undersized-mount-combat
>Prerequisite(s): Ride 1 rank.

>Benefit: You can ride creatures of your size category, although encumbrance or other factors might limit how you can use this ability.

>Normal: Typically a mount suited for you is at least one size category larger than you.
>>
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>>47196949
>>47196925
I asked these 2 question cause I want to try and create pic related.
>>
>>47196998
Isn't that just a riding dog and halfling
>>
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So what's going on in this thread?
Lend me your ears?
>>
>>47197051
Half-halfling azatablooded aasimar, you mean.
>>
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So, I want to run a modern-world urban fantasy game where the players put-down supernatural threats (pic related) before they can become too visible.

I want to make it deadly but the players are meant to "beat these threats" as well.
PoW is definitely allowed as all the other classes as well; this'll all be combined with modern firearms

Will it work? How do I go about doing this?
>>
>>47196958
Ride in the CRB only stipulates that "mounts unfit for riding" only invoke a -4 penalty anyway IIRC, so you don't really need the feat.
>>
>>47193514
Doppelganger. Can be anything and is tough enough to beat up the customer if he refuses to pay.
>>
So my DM allows homebrew/not-official stuff if it's decently balanced or flavorful/not stupid.

Any cool level 0 spells you'd suggest?
>>
>>47197288
B E G U I L E R
E
G
U
I
L
E
R
>>
>>47197389
Sorry, that looks like an awesome class but I'm a sorcerer. I was just looking for cool spells that might be useful.
>>
>>47197399
http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/conceal-thoughts
Call this a cantrip instead of a talent and you're set.
>>
>>47197179
> modern world
Try a different system brah.
>>
>>47197179
Run Shadowrun instead.
>>
Any advice on shutting down an Arcane Trickster with the Dampen Presence feat and a penchant for staying invisible?
>>
>>47197426
>>47197429
Thanks bros, unfortunately PF is the system of choice, I just gotta make the most of it
>>
>>47196336
People said that about 4e because everything that wasn't combat was hugely simplified and combat itself was a tactics miniature game full of cooldown-based abilities, not unlike something you'd find in a CRPG.

I don't know why >>47196170 is saying that about 5e, that one at least looks like it's back to being a TTRPG.
>>
>>47197543
>People said that about 4e because everything that wasn't combat was hugely simplified

Not really? If anything there was more support for non-combat than 3e ever got. Seriously, page for page there is more non-combat support for GMs.
>>
>>47197543
>that one at least looks like it's back to being a TTRPG.

You mean the one that ALSO has 'Encounter' and 'Daily' powers like 4e?
>>
>>47195848

As I see it, it is decent at granting witches some blasting powers, but forget about infusions except in some very specific cases. You do lose a fair bit, though. Sorcerers don't much care for at-will blasting since they can do it for extremely long time anyway.

>>47196001
Ehm define viable? Stamina is a level + con score (kineticists laugh) pool that gets replaced for minutes after battle and that fatigues you after you are done, so when it comes to availabilty and affects after use they aren't even close. Several point of stamina per point of burn would be an ok trade for a kineticist, 1:1 would make them spam like there is no tomorrow at highr levels. Personally, I am of the opinion that half the problems with kineticist would be fixed with having your buffer start full and getting composite specialization earlier, and the others have to do with it needing more support (and Paizo not freaking out at "at will" abilities).
>>
>>47197469
Tremorsense.
>>
>>47197515
Stop sucking dicks and either run a pathfinder game or use another system.
>>
>>47195819

Oooh, that is sweet. Is there an "extra ..." feat that allows you to take more of these?
>>
>>47197752
And if trickster is flying?
>>
>>47197778
There's only three of them and you can take them in place of either bloodline powers or bloodline feats.
>>
>>47197772
What the fuck are you blathering about, he was planning on running pf you mong
>>
>>47197886
No, he's planning on running a modern game using Pathfinder as the system. One is what Pathfinder is meant to do and can do enjoyably if not well. The other is something 3.x and its derivatives universally suck dicks at.
>>
>>47197839
See invisibility, invisibility purge, glitterdust, faerie fire, wandering star motes, whatever.
>>
>>47197839
Thunderstorms and other situations where flight is ill-advised, scent (particularly in combo with a breath weapon or other AoE attack, check hell hounds for an example), true sight, glitterdust, thoughtsense, see invisibility, invisibility purge, seeking weapons and some way to deduce the correct square (scent, for example), any of the various ways to get the previously mentioned spells through items, and discretely slipping him a buffoon's sword (a cursed weapon that gives a -10 penalty on stealth).
>>
>>47197956
>>47197925
I think you can auto-assume that the trickster will be using nondetection all day long. Glitterdust would require you to already be noticing him (probably after he Dazing Sneak attack Fireball at your party).
>>
>>47197989
If hes got Nondetection on constantly, that should have been mentioned. In any case, That won't work at all against Invisibility Purge, and depending on your interpretation it may not work against things like See Invisibility/True Sight or may work if the caster passes a caster check (which I bet they could set themselves up to easily pass if they're high enough level).
>>
>>47197989
>>47198046
Hasn't gotten around to keeping up Nondetection yet. Yet. Just invested in stealth ranks and items, invisibilty and that feat to make stealth apply against senses that would otherwise bypass it. Mostly using fly in dungeons to avoid tremorsense and pressure plate traps.

Even under invisibility purge that stealth score is pretty good, around +35 or so at tenth level.
>>
>>47198104
A good stealth score doesn't mean shit without Hide in Plain Sight.
>>
>>47198104
If he's not invisible, he need something like Hide in Plain Sight or actual mundane hiding places in order to use Stealth. Does he has Hide in Plain Sight? It would be odd for him to invest in getting it if he was planning on always being invisible anyway.

Also, here's a strange one: taiga giants. They're immune to illusions, and so should see straight through his invisibility, Nondetection or not.
>>
>>47198140
>>47198149
I'll check but sneaky is his thing and he has basically everything stealth related he can get.

Taiga giants sounds hilarious though.
>>
>>47195509
Use a Shawl of Shadowy Disguise. http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/shawl-of-shadowy-disguise
It is based on the spell Penumbral Disguise which is a Conjuration(Shadow) spell so True Seeing doesn't beat it.
You just need to grab the everburning torch from Blood of Shadows that shines dim light in normally lit areas.
>>
The unquiet grave discipline seemed to miss out on the treatment other disciplines got with feats and such from the Path of war expanded book.

Is there any homebrew sitting around that fills the gap? Things like unquiet grave style and the feats that let you combine discipline effects (like flowing mithral fist or related)?
>>
>>47198181
Hide in Plain Sight isn't an easy thing to get. You typically have to invest several levels in certain classes to get it.

But just remember, don't start messing up his thing every time it could be relevant. Not only would it be really hamfisted to see the same one or two things that stop him suddenly showing up everywhere, but he also deserves to be good at the thing he's invested himself in.

Fuck with a PC's shtick just enough to remind them that it's not 100% foolproof, so that they never forget that their favored method of handling problems isn't infallible and sometimes they have to try something else. That's the other thing- always make sure there's something else. If their main trick won't work in a given fight, try to make sure there's some other way they can contribute (even if not as effectively as they normally do). And when you're applying this logic, make sure that it happens to every PC from time to time, not just one guy. The latter makes that PC feel inadequate compared to his fellow PCs. The former makes every in the party remember why they have the other PCs as allies.
>>
>>47195551
Mundane disguise, murder anyone with True Seeing, shed the disguise, change your form, disappear into the night.
>>
>>47198188
>be Rumia
>>
>>47197772
>>47197886
>>47197901
You're a cunt; so planning on sticking to the chassis of PF in the end because the players are in a high fantasy setting of sorts
It'd just have modern trappings, so should be interesting
>>
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>>47198293
Make magic lethal as fuck
>>
>>47198255

Fucking this. I've seen too many GMs take a character getting something nice as carte blanche to completely shut them down. Let them enjoy the thing they spent seven levels working towards, for fuck's sake.
>>
>>47198255
>>47198358
Don't worry, no plans to fuck up everything for him, I just want a few tricks around so he doesn't solo a mission because no one can find him to stop him.
>>
>>47198188
>everburning torch from Blood of Shadows
Palelight Torch 250gp, shines dim light in 40ft radius and reduces normal light to dim?
>>
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>>47198293
>>
>>47198255
Is DSP stuff allowed? War Soul's can get Hide in Plain Sight at lvl 8 via Veiled Moon mystery blade skill.
To beat stuff that lets people ignore stealth checks take Lurker in Darkness from Path of War: Expanded so things with blindsight, tremor sense, etc still need to make perception checks.
>>
>>47198342
Personally, I'd just bring thirty copies of the same character sheet with the first letter of the name changed.
>>
>>47198255
Hide in Plain Sight also isn't very good. You can hide while being observed, but you still need cover or concealment.
>>
>>47198467
Not this shit again.
>Being Observed: If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth.
Cover and concealment are only applicable as means to negate being observed, you don't need either with Hide in Plain Sight or anything else that allows Stealth while observed.
>>
>>47198467
The reason you need cover or concealment is to stop enemy from observing you in the first place.
>>
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>>47198293
>>
>>47198342
You know what the worst part about that table is?

"Once per encounter, THE solution or total SoL spell" tier 1 users handle it with ease... while Blasters get fucked triple-hard.
>>
>>47198615
Unless sanity is easily recoverable, ANY amount of san loss from your primary class abilities will fuck you up, it's only a question of how quickly.
>>
>>47198717
True, but it's still pretty sad that "so he cast magic missile three times" will fuck you up more than "color spray ends the fight"
>>
Did we hear back from the anon who was interviewing Kobold Press last night? I'm curious if they actually got the message about how people perceive them or if they just brushed it off.
>>
>>47198804
I think that was the last we heard of it.
There may have been some discussion of it on the IRC but I'm not on there.
>>
>>47196437
Love it, especially because it's not limited by size.
Is there any feats, powers or magic ability (general, mythic or whatever, even psionic) for ignoring size restrictions on trip or at least making the character count as a greater size for the sake of tripping larger creatures?
>>
>>47199326
The Ki Throw feat lets you move an opponent one space when you successfully trip them, and if you're a monk it also allows you to spend ki to trip people larger than you. It's a steep cost though- one point per size category difference.
>>
>>47199326
http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Belt%20of%20Impossible%20Action%20(Vudrani)
>The wearer can perform combat maneuvers against foes that would normally be immune due to being too large for the wearer to affect.
>>
>>47193740
Needs a focus where you lead a band of specialists. Warlord focus or something. So you can have small unit tactics.
>>
>>47195872
WHY DOES EVERYONE HATE USING HP AS A RESOURCE?
>>
>>47199479
Your words make me think of teamwork feats, and how much better they would be if rather than "both of you need this feat", "teamwork" simply were feats that used allies situations/conditions rather than your own.
>>
>>47199567
I don't think people really hate using HP as a resource. Not most people, at least. They hate having to use it as a resource to accomplish what should be standard for a character of their level. If you normally function at an acceptable-but-not-amazing level, but have the ability to spend HP on novaing hard, more people might like it. It becomes an interesting risk mechanic, instead of a tax to be paid at the start of each day.
>>
>>47199567
We don't.
However Pathfinder is rocket tag, and has difficulty handling it.

Worse: Burn doesn't DO that. It's not using HP as a resource at all. You don't use up HP, regain it, in a cycle of power-fueling. This isn't the Lennus SNES RPG series.

Rather, Burn simply removes maximum HP, almost entirely in a "at the start of the day, for the whole day" fashion, with the remainder of it being nothing but action economy work to keep things at 0 so you don't become vulnerable to rusty dagger shanktown mooks despite being fucking level 20.

We hate burn because it does not provide the mechanical system it advertises and claims it does, and because what it does do it does badly, while still inflicting penalties as an additional cost above and beyond opportunity/levelling (if one looks at one's build; feats, stats, class levels as a 'resource' one spends to make the character).

As is Elemental Overflow and Defense could simply be set to their maximum level based values, and the costs of powers determining if you can cast a wild talent or need to gather power first, because that's basically EXACTLY how it's now made to work.
>>
>>47199567
If burn didn't scale with level it would be fine. But it does scale with level, making it more equivalent to Con damage.

Would you use an only decently strong class feature if everytime you used it you lost 2+ constitution?
>>
>>47199567
We don't, heck I personally love getting Overchannel on my Psionics.

The issue is using HP and unhealable damage to accomplish being actually functional at your job
>>
>>47199624
A good example of someone using HP as a resource were Hackmaster Blood Mages.

You were, in almost all ways, a standard magic-user. You certainly didn't get *LESS* than a standard magic user (this is a critical difference with kineticist), but instead one of your abilities (whereas another gets, say, "simulcaasting') was blood sacrifice for greater power or to fuel some seriously sick firepower.

But that's basically like the Psionic Overchannel, whereas Burn doesn't just eat up "a feat slot", it's being paid for over and over in every class ability.
>>
>>47199624
>>47199629
>>47199658
>>47199674
So how would you balance burn given that out-of-combat healing is functionally free?

If you just take normal HP damage then it ether needs to be a lot of HP damage or you don't care.
>>
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Reminder that the quickest way to fix Kineticist, without even looking beyond Occult Adventures, is to simply copy-paste the Occultist's mental focus over burn.

>pool of points to spend on magical abilities
>points are distributed among schools/elements at the start of the day
>gain passive powers for having points in a school/element
>spend points out of a school/element to activate abilities

It's the simplest thing to make burn the same way. Level+Con is the pool size, then you assign points to each element or to a generic category. Defense talents run on the number of points the element is currently holding, taking burn now equates to spending points out of the element. Elemental overflow would run on the generic category's current total, with burn being spent out of that at a 2-for-1 ratio like the occultist's generic focus.
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>>47195355
>kinetic blast, focusing primarily on attack rolls
>class with 1/2 BaB
>>
>>47199728
Or just replace burn with stamina.
>>
>>47199699
Well first off most of the burn abilities aren't even all that impressive. The only difference is they cost burn.

This is important to note as step 1, because one of the problems with the burn system is that what it's powering isn't any better than shit that costs no burn in the first place. If you insist on keeping the cost even in places where it should not have been added, you will be starting any fixes from an erroneous position.

OoC healing is not 'free'. Even sleeping it off is time paid. Paizo has a disturbingly acute phobia of anything being at-will; make no mistake if they weren't worried about lynchings and never eating again, when they put Pathfinder out, weapons would have had a limited number of uses just like in old Fire Emblem games. "At Will" sickens and angers them, and causes the shrivelled touched-by-elders brains within their vancian cages to screech and howl in outrage and eternal bloodlust.
>>
>>47199771
Except that you might want to use your stamina on... actual stamina tricks, like every other martial in a game using stamina. That's like making a caster who has to spend extra spell slots to use the same metamagic the wizard gets for free.

Also, level+Con > BAB+Con.
>>
>>47199826
honestly, kineticist should probably have +1 BaB anyway
>>
>>47199826
Except stamina doesn't kill you and you regain it between all encounters.
It's a massive improvement for kineticists.
>>
>>47199840
And neither does mental focus? Did you actually read what this conversation was about?
>>
>>47199771
>>47199826
>>47199840
Yeah, let's not keep pretending universal features can be subbed for class-specific features. Kineticists using stamina is the same trap as fighters using feats and rogues using skills. They need a separate pool.
>>
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>>47199792
>weapons would have had a limited number of uses just like in old Fire Emblem games.

Wait they... Don't have a limited number of uses in the newer ones?

To stay on topic, healing is never "free" since it always costs SOME kind of resource, however small... You do, however, get to the point that the cost is so negligible that it /might as well be/ free. That's probably what anon is going for, as dumb as his argument is.
>>
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>>47199981
They removed weapon durability in Fates, unfortunately
>>
>>47194261
come for the 3.5, stay for the butt stuff.
>>
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>>47199792
>>47199981
>>47200005
Don't spellbooks and holy symbols have limited uses in FE, too? Seems like a bad comparison.
>>
>>47194730
EVEN NOW THERE IS HOPE FOR MAN
>>
>>47199981
Well, I mean... TECHNICALLY if you're using consumables to heal, once those consumables are used up you're not behind on WBL and should be given gold/items to replace them, which can then be used to get more healing. So you could just go back-to-back on CLW wands forever.

But in practice few people play adhering THAT tightly to WBL ("My wand's outta charges now DM, make sure the next encounter has 750 extra GP for me!") or even know it's suppose to work like that, and even if they did, you can't always go buy a replacement wand.
>>
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>>47200005
>They removed weapon durability in Fates, unfortunately

W H Y
H
Y

>>47200021
Offhand I can only think of like... Two, maybe three items that weren't limited-use. One was the pegasus knight shield to protect from archers, the other was the crit-proofing seal you could slap on anyone. Everything else had limited uses. I think Marth's Falchion in Shadow Dragon had unlimited use for some reason, but I haven't touched that game after my initial playthrough.

I'm only just now playing Radiant Dawn thanks to emulators, I am so far behind.
>>
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>>47200129
Apparently the Fates devs thought that having weapon durability would make the game too hard even though an armory is available at all times between chapters

>spoiler
Radiant Dawn best Dawn
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>>47200168
>One of the few bits of resource management in the Fire Emblem series
>"lol let's remove it, it makes the game too hard"

So in addition to being retarded dating-sim playing waifufags, the devs are also massive shitters who are bad at their own game? This has to be a new wave of devs.

Actually I'm retarded and meant Path of Radiance. I don't know why I keep mixing them up. Still intend to play Radiant Dawn after PoR though.
Someone please make Ike calm down, he keeps soloing entire chapters.
>>
>>47200129
I think Ragnell in Path of Radiance had unlimited durability too. One more way it was better than all the legendary swords in 6-7.
>>
>>47199567

Honestly, I don't even think it is so omghorrible. The class needed some tweaks so burn doesn't punish you quite as hard or support that you could take more. For example, having the buffer start full every day instead of dedicating points the previous day and hoping something kills you while you are sleeping, or being able to otherwise mitigate points of burn i.e. through items or feats that extend the buffer, feats that let you for example lose 2 HP/die for 2 points of burn (or 2 for 3), or something that lets you shed burn the way for example propitiation sheds influence for the mediums (medii).

I still think the kineticist is a playable T4 class and people are more disapointed and frustrated it isn't as good as it should be than anything else.
>>
>>47200168
>>47200245
Although you do have to admit
>This legendary sword has uh, 20 swings left. That's it
>And then it's around a few games later even though it broke
got kinda ridiculous sometimes.
>>
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>>47200245
>Someone please make Ike calm down, he keeps soloing entire chapters.

I had a similar problem but with someone more cute.
>>
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I want my character to have an heir, are there any rules for pregnancy in pathfinder?
>>
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>>47200292
Yeah, but it gets cheap when you /start the game/ with legendary weapons

>>47200306
>spoiler
mah nigga
>>
>>47200316
There's Book of Erotic Fantasy for 3.5e. Just make the necessary conversions.
>>
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>>47200245
>Someone please make Ike calm down, he keeps soloing entire chapters.

Ike calms down for no one
>>
>>47200051
Well yea. A wand of CLW means that each HP costs you .36 gold. That is basically negligible once enemies start having +1 swords.
>>
Say I was building a human warpreist. Apart from going the archery route, how do I spend all of these feats?
>>
>>47200316
>Pregnancy weight is 100% towards encumbrance. It fucks with your balance, it increases cardiovascular workload, it is 'work'. Need it for species to survive, but it's got drawbacks.

>while not all women are affected by it, the nausea can last for hours a day, for several weeks if you're affected

>the fatigue is near universal. you'd have to be flat out immune to fatigue to avoid it.

>health, weight, hormonal balance are all severely affected. IMMUNITY to pretty much any changes other than the fatigue would likely mean the baby cannot survive. If it dies past the embryonic stage, then you risk not suffering a miscarriage (which is bad) and instead being in an emergency situation due to a rotting poisonous corpse inside you linked to your bloodstream.

>it will change your mind. the changes from a first pregnancy do in fact rewire your brain to an extent. this is often where some marital problems can begin; while it's scummy to leave your wife and kids, one must understand that sometimes, the changes end up being so pronounced that... it really isn't the woman you'd fallen for and married anymore.

Overall:
By middle of the first trimester, fatigue should start being constant. It'll turn to exhaustion in the last month or so

Nausea does not affect everyone; but if it hits, well, nausea condition

ALL gained weight counts against your encumbrance. If the woman has STR 18, it won't be an issue, but if she's a STR 8 bookworm, she'll probably be staying home after the first few months.

Skills should be affected in relation to things being good or bad for baby. A mother either has strong instincts or not enough to be affected here: Those with strong instincts gain bonuses to things like sense motive and perception. HOWEVER, these same bonuses can be flipped, either gained against them instead, or turned into penalties, if someone knows they are pregnant or have a young infant, because "your baby could be in danger" turns brains right off into panic mode.
>>
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Okay fa/tg/uys of Pathfinder general.
This is my character, what I am doing wrong and what I am doing right?
http://www.myth-weavers.com/sheet.html#id=542690
>>
>>47200637
However you want. That's sort of the point
>>
>>47200652
fuck off furry
>>
>>47200652
You know, I wouldn't mind the art except for the anatomy being all over the fucking place.
>>
>>47200663
well yea but i mean something not shit...

Should I go for the reach/aoo build or just focus on dealing a lot of damage with a greatsword and charging? The 3/4th BAB means that I don't get as much out of full attacks as some others.
>>
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>>47200647
I can attest to the panic thing. My sister was not one to get panicky until she had her first child, at which point all those
>Tonight, on 20/20: YOUR CHILD COULD BE IN DANGER
had her ordering all sorts of stupid shit from TV and calling anything from the hospital to poison control at least once a week, usually in relation to some headline or magazine article.

Companies literally make their billions off the intensity and ease-of-induction of these fears.
>>
So...

My players are conspiring behind my back toward all showing up to my next campaign with Magical Children. I kind of want to let them so I can use it as an excuse to inflict suffering...but I don't know just yet.

I was thinking of throwing them a genre curveball. Thoughts? Suggestions? Rage?
>>
>>47200696
The artist at least tried to show her mixed inheritance. She is a kitsune with ulfen blood and since she is a third generation
immigrant in Varisia she shows more ulfen elements that minkaian ones fashion wise.
>>
>>47200702
Reach AoO works really well for 3/4 BAB classes (except Magus for obvious reasons), but Greatsword will get you better DPR, especially in areas where you can't take advantage of Combat Reflexes. Really it depends on party composition. If you already have a strong front liner, reach all the way; if you need someone to get up close and personal, go for greatsword.
>>
>>47200725
Don't go dark, that's the low-hanging fruit for suffering. Let them be magical girls and then make it a sentai story.
>>
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>>47200725
Pretty sure they were joking.
>>
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>>47200768
Just like when people play Black Crusade!
Except on purpose instead of it just somehow happening!
>>
>>47200245
Eh, to be honest, Armsthrift was ludicrously easy to get to 100% in Awakening. (and 90% was close enough already)
>>
>>47200768
Sir, I like the way you think. That was in fact among my planned genre curveballs.

>>47200779
No. They are not.
>>
>>47200768
But Magical Child is awful for that! Does anybody actually look at the archetype?
>>
>>47200168

Gold can get pretty tight in Conquest as it is if you're not cheating with DLC, although I don't see how it'd be an issue in Birthright where you're swimming in the stuff.

I didn't really miss weapon durability. The only aspect of it I had a problem with was that there's basically no reason for some of the lords to ever use anything but their signature weapon, which is kinda a give and take thing because I fucking hated that I was still using iron weaponry at the endgame of most games because wasting precious legendary durability never seemed worth it.
>>
>>47200818
Aegis is much better yes.
>>
>>47200818
Its more likely going to be an all vigilante party.
>>
>>47200820
I always liked using Iron and Steel at the end; it was like I was insulting the enemy by telling them I didn't need legendary weapons to murder them.
>>
>>47200832
Let's not go into Aegis and stick to what else Paizo peddled out. There's the Chosen One Paladin and Synthesist Summoner off the top of my head.
>>
Bladecaster wasn't clear. When I take levels in it (after being sorcerer), on the levels where I gain caster level, spells known, and spells per day, do I also gain bloodline powers and feats too?
>>
>>47200855
Tell me more about Chosen One Paladins.
>>
>>47200873
No, sorc bloodline powers and bonus feats don't advance with most PrCs. Dragon Disciple is one exception.
>>
>>47200652

Well, can't say I'm impressed with your choice of image, but that's not for me to judge. Your Fort save seems painfully low for someone of your level, your skill list seems a bit haphazard, you don't have any of the good defensive spells available to you, and quite frankly, sound striker never struck me as a particularly good trade.

But that's just my impression. I don't really know much about bards, so take all that with a grain of salt.
>>
>>47200884
Bleh.
You lose divine bond for an Emissary type familiar, whose main claim to fame is it has ... knowledge religion as a skill, but the paladin doesn't get knowledge religion in exchange.

You gain divine grace and smite evil a level later than usual.

The familiar can use lay on hands, but it doing so eats two of your daily uses. It can channel energy for four uses. It eventually gets a "true form" at level 7, which is just an improved familiar. At 11th it benefits from smite when you smite.

Rather unimpressive overall.
>>
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>>47201183
Which suggestions do you have for the spells and skill ranks distribution?
>>
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>>47200652
>character art is entirely breasts and thighs
>pose makes it that much worse by ONLY showing her head, breasts, and thighs

-1/10 the hair is the best part, everything else is awful, tone that shit back and/or tell your artist to practice proportions.
Just because Elsbeth made it work somehow doesn't mean you can too.

The rest of the character sheet is passable. I don't know why you're using silken ceremonial when a Mithral Shirt would probably do about as well, if not better, with your stat alignment. You have an lot of Int for a bard, yet your skill distribution is more eclectic than mine and actually gives me a headache. You have a -1 str mod and a shortbow. Your spell list is passable but the lack of formatting for ease-of-use is triggering my autism.

>that fucking character description
4/10 apply yourself, if this is an ERP game, 2/10 start over, you are why everyone hates furries.
>>
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>>47200652

> Her silk-like hair is white as a snow and her big eyes irises seem to be made of amber, her delicate face features seem to come straight from a sculpture attempting to imitate the blinding beauty of nymphs.

*vomiting intensifies*
>>
>>47200652
Your description reads like something out of Corruption of Champions or those other really shitty text porn games, most of them overwhelmingly furry and focused almost entirely on "herms". If what I just said right now sounds like praise, seek some fucking help.

We have no idea what sort of person this is, but we HAVE learned precisely what sort of person you are reading that description, most particularly in relation to where your magical realm lies on the autism spectrum.

The character overall seems rather limited in utility which isn't great for someone whose combat capability is nothing impressive.
>>
If you're not a rogue/investigator/stalker/etc
Are there any feats that can give you even just ONE talent choice from those guys?
>>
>>47201310
Well, to start off, pick some not shit spells...

1st level:
Saving Finale
Grease
Feather Fall
Liberating Command
Unbreakable Heart

All of these are great party-wide buff spells, maybe swap Grease/Unbreakable Heart for Charm Person, Unnatural Lust, or some other enchantment spell.

2nd
Glitterdust
Suggestion
Invisibility
Heroism
OPEN SLOT

Like the first level list, this is a good mixture of buffing and control spells. By 10th level, you should have a rod of Extend, so Heroism will have a near 100% uptime, allowing you to make up for your shittastic fort save. Glitter Dust is damn near required, just because of how useful it is, and Suggestion lets you continue your enchantment theme.

3rd
HASTE
Jester's Jaunt
Dispel Magic
Confusion

More buffs. Jester's Jaunt is great for getting an ally next to an enemy, or getting yourself out of a bad situation. Dispel Magic is just so damn good, you need it.

4th
Freedom of Movement
Dimension Door

FoM is damn near required in mid-upper levels. There is no reason not to have it. Dimension Door is one of the best spells in the game, period.

There. Now your spell list doesn't make me cry blood. Unfortunately you're still terminally furry and a terrible writer, but nothing can cure that, short of a bullet.
>>
>>47193569
Cabalist. Has the 'mixed' spell list of the Witch, can take the Tattoo Storage talent, and has that weird-but-lovely blood-themed flavor. It's fun.
>>
Hey lads, I have a question.

What started the meme that Irabeth's sword was actually a dormant holy avenger, when it actually *was* just a standard enchanted longsword and Radiance (the holy avenger on crack) is a completely unrelated weapon?
>>
I need advice from someone who has run Reign of Winter before. Not played it, but actually DMed it.

It's pretty safe to say that 100% of the encounters on the way to the portal from the beginning of the book, including the stupid captured noblewoman and the house full of bandits, are all just wasted page space that are useless to the plot, right? Because at least 80% of this book is given over to combat that I cannot for the life of me identify a purpose for other than XP tracks.

So I need to replace this with something that makes sense.
>>
>>47201860
Why not just try to chain it all together in a way that makes sense?
>>
>>47201908
Because I have a very limited time in which to complete the first book. If I was running this in my normal style, which is "We'll take as long as is necessary to give these NPCs proper development and tell this story", then maybe. But even then, I'd replace a lot of this combat with...something that isn't just encounter after encounter with tiny-sized ice fey and a random house full of bandits.

I just haven't really decided what I want to put in it's place.
>>
>>47201934
Chop it all away.
>>
>>47201860
>>47201934
The first book is the "holy shit these PCs are level two and can't acomplish anything interesting but killing large rats" phase of the adventure. I recommend starting in the middle of book 2 myself.
>>
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So i am playing in a group that has several campaigns running, and im the GM of one of those. The other campaigns have been kind of depressing and demotivating, since the other GM really likes Grimdark stories and i want to have a bit of Fun.
I was thinking about introducing a GMPC , disguised a standard NPC (if thats a thing). so my question is, what do i have to to not become THAT GM with THAT GMPC, what things do i have to consider what to avoid?

tl;dr: how to GMPC without beeing a Cunt
>>
>>47202109
>what do i have to to not become THAT GM with THAT GMPC, what things do i have to consider what to avoid?
Avoid having a GMPC at all even a little bit holy fuck what are you thinking?
>>
>>47202109
First of all, NEVER even come close to being the party face.
A GM talking to themselves is fucking annoying for everyone involved.
So, unless you're talking to the PC's, your GMPC should be essentially mute.

Second, don't try to steal the spotlight in combat. You have all the spotlight you need through NPC's. If you want a GMPC, make it a purely supporting character who only makes allies (PC's) kick ass harder, but can't kick ass on their own.
>>
>>47202109
What in your mind makes a GMPC and an NPC different. After we address that we can give you better advice.
>>
>>47202109
>GMPC

Fucking don't
>>
>>47202109
Relax and play them like you would a PC. Avoid optimizing them too much, don't use meta knowledge, but be aware that the mere presence of a GMPC influences player behavior - in my own experience, they paid excessive attention to offhand character-establishing statements I had them make.
>>
>>47202109
>>47202180
A decent example of a GMPC would be a socially anxious Vitalist who is too afraid of talking to strangers and barely even talks to PC's.
>>
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>>47193569
>>47201728
Cabalist is the shittiest of the caster archetypes, being that it's dependent on bleed, which is an easily defeated and ineffective mechanic.

Psychometrist is the best Vigilante archetype, though not the most powerful, because it:
>lends itself easily to many flavorful builds (It's magic, or it's tech gadgets, or it's bound kami, or...)
>loses very little of the base class (keeps specialization unlike anything else, so you can still have full BAB or sneak attack, and will have full pick of talents)
>plays notably different from even the parent class (focus per power instead of per school, no need to reserve points to keep resonant powers)
>has the best at-will fluff ability in the game (object reading)
>is possibly the only first-party T3 non-caster by virtue of the sheer spread of abilities (level to social skills, bane (anything) weapons at 1st level, summons, access to all familiar archetypes on the fly...)
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I am level 6, my defenses are as follows:

HP:82
AC: 22
Fort: +8
Ref: +5
Will: +9

When buffed these go to:
HP: 111
AC: 30
Fort: +11
Ref: +5
Will: +11

Are these too low? Do any of you have suggestions for getting these just a big higher?
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>>47202212
>socially anxious
Wrong move. You're making the players pay attention to your GMPC by giving them a trait like that. A better example is actually the archetypical edgelord. You know, the brooder who rarely talks?
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>>47202221
Aim for 23 AC and +9 saves before any buffs. Reflex being deficient is probably fine, it's the least meaningful save anyway.

Beyond that, just make sure you aren't sabotaging your ability to actually fighter: what's your attack and/or DPR?
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>>47202221
It 100% depends on your class. Those are way overkill for a sorcerer or whatever, and a bit low for a barbarian.
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>>47202150
i was thinking that the last 6 months of playing have been so depressing that i just want to have somthing not complete shit for a character of mine....
>>47202185
well, they had NPCs sticking around with them, i admit they sometimes succumbed to the npc freezing syndrome. basically its about giving the npc more life than what i'd usually do for npcs. and not telling them i see that particular cahracter as a GMPC.
>>47202180
i thought about using a casting focused cleric. problem is most of the characters are in character are rather anti social but keeping arty npc's a bit in the background hasnt been a problem so far. got an evil drow wizard , a dhampir slayer and a Human monk.
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>>47202252
I actually have a socially anxious Vitalist GMPC in the game I'm currently running, the players seem to like her.
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>>47202254
I'm not a fighter, I'm a wizard.

Unbuffed I do 1d12+9 with a +4 to hit. With "minimum buffs" (what I buff the party with at the beginning of combat) I do 1d12+10 on two hits with a +6 to hit. If I am allowed to buff up I do 1d12+19 twice with a +13 to hit.

>>47202256
Wizard 5/Alchemist 1

I do only have 18 int at level 6.
>>
>>47202283
Don't misuse spoilers for some stupid surprise box thing, thanks. Sure they're going to like them, never said otherwise. That's the wrong move. Like I said, it encourages the players to pay attention to them and care about them, but the fact they're a GMPC is already an interest multiplier. For your sake and theirs, you can't afford to have a character with a trait like that.
>>
>>47202280
well when you are the DM you don't have "characters of yours" You aren't a player while you are the dm.

>>47202310
Interesting...ok: Honestly it seems fine. Confusing as fuck, but fine.
>>
>>47202208
i actually thought about giving them a bit of meta knowledge using this character. They are currently trapped in a mgic book (some kind of interdimensional/intertemporal atlas) and the book has been hunting them for the paper they brought into it. they've been cmentioning that they cant figure things out (well one player did with a previous character that fled the book without the others and thankfully doesnt metagame that knowledge) the book hunts them because of the paper becuase the paper can alter all of the realities in the book if used in the right way and it so happens that its also their way out
>>
>>47202357
The moment you turn your GMPC into a hint station, they'll never think things through for themselves again.
>>
>>47202377
i originally planned to have that character beeing killed by the book after having dropped some hints before thinking about having it as a GMPC...
i guess you are right, maybe i should look for another then.
>>
>>47202325
But what harm is there if noone minds her?
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>>47202377
i had just planned to drop a hint about how the paper is used to alter the pages in the book. but the cahracter himself not having figured it ou completely
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>>47202414
>i don't think anyone minds
>no one minds
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>>47202402
Then go with that. Just remember to never use an out-and-out GMPC as a hint station, at that point you're better off outright using them to steer the plot (like asking the question you were waiting for the face to say to the boss character for them).

>>47202414
Aside from what >>47202457 already pointed out, this is about what's seen vs the unseen. Your players may not mind; they may even fondly recall it as an example of a so-called "good GMPC". This has to do with you commanding a certain share of their attention at all times with a oh-so-cutesy mascot like a shy healer.
>>
>>47202474
>This has to do with you commanding a certain share of their attention at all times with a oh-so-cutesy mascot like a shy healer.
I give her the bare minimum of screen time, though.
The only thing she does in combat is heals (not using any other Vitalist abilities) and nearly the only times she's mentioned out of combat is when PC's want to talk to her.
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>>47202519
>the PC's want to talk to her
Bad move, bad move. PCs should never really want to talk to them.
>>
>>47202562
But why?
What is it detrimental to if it's a part of the game that they like?
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>>47202585
Because of its nature. A GMPC should essentially be invisible. You're doing a disservice to your players.
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>>47202357
Holy shit that campaign sounds awful.

Do the world a favor and stop DMing.

And shame on you, everyone in this thread for encouraging this fuckstick to do the DMPC thing. Jesus christ, it's like you all don't understand the basic concepts of how to run a game, and if your players aren't rioting, it means you're doing a good job. Fuck that shit.

If you can't understand why bad practices are bad and you feel the need to defend your ideas, THEY ARE SHIT IDEAS.
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>>47202613
I'm doing them a disservice by providing a part of the game that they like and give positive feedback about?
I don't think I follow your logic.
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>>47202668
I give up.
see
>>47202615
>>
I just realized that the player in my game who was "keeping track of the loot" for the last 2+ years was basically just rounding gold values to the nearest 1k and not keeping track of consumables almost at all.

It wasn't a huge deal. He never did the "lol 50 potions of cure serious" stuff, but there were times when he had things like a scroll of cure blindness ready so the party didn't have to wait a day for the cleric to cure it.

At first i was really bothered by this, but now I'm not so sure. I DO understand how much pointless bookkeeping is involved in basic loot recording, and that is before you start buying utility items/consumables.
>>
So I want to make a School Familiar of the Enhancement Transmutation subschool. What would be balanced in your guy's opinions?
>>
>>47202585
Look faggot;

You're not a player. You don't get to be a player. That's not your job. No one wants you cramming a character that you want to play into the plotline just because you never got a chance to use that character as a PC in other games. No one wants to watch you take an extra round in every combat to describe what your shitty Mary Sue does. No one wants to have this dumb character follow them around all the time for no reason, just because they're not an NPC, they're YOUR NPC, which means no matter what happens in the plot they'll always be there because they're part of the party, all because you can't stomach the idea of this character not being crammed down their throats.

You know why a DMPC is bad? Because players CHOOSE to work together. But they don't have the ability to choose to leave your shitty self-insert character at home or say "Hey idiot, we don't want you anymore.".

Fuck off.
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>>47202679
But I'm a different person, anon.
I'm not the dude with a magical book and a metagaming GMPC.
I'm a completely different GM with an almost-invisible shy GMPC.
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>GM advertised game as a text game
>lets slip he wants to turn it into a voice game later
What the hell? No way am I sticking around if a guy's going to be two-faced like that.
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>>47202712
To be fair, you should be shot for playing text games at all.
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>>47202732
Oh boy, voicefag trash baiting, as per usual.
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ITT: People bitch about other people having badwrong fun

New thread when?
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>>47202680
Most bookkeeping and purchasing basic supplies is tedium and should be skipped all together.
>>
>>47202701
I know exactly who you are. It's just as applicable.
>>
>>47202748
>Conflating shit DMing practices with "badwrongfun"

The mating call of someone who makes excuses for why they're not allowed to be criticized for shit ideas they asked for input on.
>>
>>47202748
>my erotically charged sex-venture is totally great guys!
>if you don't like it than you are just badworngfun
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>>47202615
i simplified in the summary but my players really enjoy it. it enables me as gm to switch settings whenever i like without beeing bound to offical lore(that i dont necessarily know). the players are hunted by a mysterious BBEG (the book) that can be quite threatening and they always have fresh thing to discover and explore because they dont know where and when they landed, i stick to versions of the classical fantasy setting though. no crazy homebrew or sci-fi stuff
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>>47202795
>This whole post

Translation: I'm really fucking bad at writing, so I just created a shitty story where I can pull random maps off Google and improv anything and no one will ever know the difference because it's just a dungeon-of-the-week episodic shitshow.
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>>47202830
well you got me there in pretty much every point. not too much dungeon of the week since there are rarely fights, i dont like to gm but i do it to give our usual dm a bit of a breather and as long as the players have fun i guess its alright.
>>
>Weapon cord nerfed
>Minotaur double crossbow not allowed

How do I cheese my Bolt Ace?
>>
Making /pfg/ an eternal general was a mistake.
Can we not have a new thread immediately, at least? Let this one die and have a new thread pop up spontaneously?
>>
NEW THREAD:
>>47202941
>>47202941
>>47202941

>>47202901
NOPE
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>>47202955
This is just plain sad.
>>
>>47202768
>>47202697
Nah dude, you're being pretty hostile. GMPC's can work out just fine, though I do agree they *should* be second fiddle to the players and should even be rotated out.
Thread posts: 386
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