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Pathfinder General

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Pathfinder General - /pfg/

Sexually Harassing the Casters Edition

Unified /pfg/ link repository:
http://pastebin.com/YhdxTQS6

Previous thread: >>46948277
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>>46959056
We're only on page 7 you baka.
>>
Is the harbinger the ONLY tier 3 class with no daily abilities at all?

Why does the harbinger have a Charisma-based SLA (Magic Aura, allows save) on an Intelligence-based class?
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>>46959132
> Why does the harbinger have a Charisma-based SLA (Magic Aura, allows save) on an Intelligence-based class?

Because it's a goddamn filler ability and I couldn't be assed to make an exception to the normal SLA rules.

Next question.
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So, I created some homebrew, an archetype for the Brawler, but I want to get your opinions /pfg/. Mind taking a look?

http://pastebin.com/ESpf5Dk1

Is it too powerful? Too weak? Any other comments of note?
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>>46959162
>I couldn't be assed to make an exception to the normal SLA rules.
But you did that anyway in Bloodforge.
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>>46959201
Yeah. I said I couldn't be assed, not that it shouldn't be done. The SLAs in Bloodforge also had a vastly different role. Sorcerous Deception is quite literally there to fill in a line on the table because I was told "no dead levels". It's a ribbon.
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>>46959132
Read the text.
There's no save unless they cast identify on it.

So a low save DC /only if they use a specific spell/ is a far cry from crippling it as an at-will ability.
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>>46959215
Would a constant Undetectable Alignment work as a replacement ability in houserules, or in an archetype?
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>>46959162
>Next question.

If I took the Beaming enchantment using Personalized Trick trait, could I potentially have 50(d8) orbs of searing light surrounding on my character?

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/beaming

I want to be a beamspamming mahou shoujo!
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>>46959162

Why can't I hold all these maneuvers?
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>>46959232
Quick gut check says Undetectable Alignment might be more useful but I honestly don't know. With how item-dependant humanoids in general are, giving a false impression of your shit is also pretty handy, so...

I guess? But don't take it as gospel.
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>>46959232
Why not just make the Magic Aura Int-based?
>>
Repostan from other thread

>>46958646
>or various dojos/sword styles are starkly different. Ie. having techniques or abilities specifically kept as clan secrets.

http://www.youtube.com/watch?v=PdHX6WAfG9A&t=16m50s [Embed]

Two men of the Kogan style of swordsmanship are sent to kill the heirs of Funaki style swordsmanship, to determine who will become heir to the sword style and marry their sensei's daughter.

The Funaki style specializes in 'helmet splitting' (eg an extreme school bonus to sunder) so they cannot block their opponents otherwise their sword would be cut through.

Kogan style specializes in a swing that ends up gripping the sword with only the thumb and first two fingers which basically amounts to a small initiative / range boost.

Their respective masters fucking hate each other (having been ordered to duel before their lord once). The Kogan style won, chopping off the jaw of the Funaki sensei, however the lord was displeased and mutilated the Kogan sensei in some form, which has caused him to hate the funaki man.

Funaki has only warned his heir's "If a kogan man ever raises his sword above his shoulder, beware".

the manga of shigurui is much better than the show.
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>>46959056
>Sexually Harassing the Casters Edition

Don't mind if I do.
Everyone ready for KonoSuba Victim Girls and Megumin as109 doujins?
>>
>>46959280
Because they don't need it.
It usually gives no save.

Enemies having difficulty seeing through your Magic Auras is in no way fundamental to how the class works.
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>>46959305
Just seems weird for it to be Cha-based (so basically, they make the save) if they think to use Identify.
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>>46959215
>ribbon

>Edge Lord archetype trades it in for 2 bonus feats

Herp herp herp.
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>>46959285
I recognize that manga. It was rather fun.
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>>46959285
Holy shit, this is absolutely how you fluff power attack & improved sunder & greater sunder vs improved initiative & lunge & vital strike as school oriented feats.
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>>46959361
A ribbon, but a useful ribbon.

Meanwhile, the feats it gives you
>Mixed Combat
Feat tax to even use one of your main disciplines properly
>Weapon Focus
Do you seriously think this is a huge benefit, when Edge Lord loses the ability to get half int to hit?

I'm not saying it's a perfectly even trade, but it doesn't raise any eyebrows.
>>
How do I fluff something like Fear Eating Technique without making myself look like a creepy devil worshiper?
>>
>>46959162
Gareth, would you be delving more into the Tuatha/Irish/Celtic myths for more Pathfinder material like new classes and what-not?
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>>46959454
Once I get back into the swing of Lords of the Mists, yes. I...kinda hit a low point in my life right after starting that playtest and dropped the ball on it. I need to get the reworks in on Rose Enforcer and prod Bean Sidhe more...
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>>46959474

Hey man, do what you need to do. No pressure!

We'll always be here to say inappropriate things to you!
>>
>>46959454
>>46959474
Plz make feat that allows for dual wieldan of 'long' spear(6ft) and shortspear(4ft) for martial.

I want to be the diarmuid ua duibhe

But no really it was an actual style used sometimes for dueling and it was awesome. Attacks of opportunity hooooooooooooo
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>>46959238
Blaster Armorist.
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>>46959516

It's the Twin Thunder Stance from Piercing Thunder from the Path of War: Expanded book.
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>>46959474
Lords of the Mists is focused more on celtic interpretation of fae like the Seelie Courts, right?

Any plans on extending your research to other fairies from other folklore like Russian, Japanese (Yossei, Zashiki Warashi), Chinese, African, Philippine, etc?
>>
>According to Paizo Dhampir adult age is about 20
>'trained' age is about 10d6
are they just really stupid and learn slowly or something?
>>
>>46959535
Only problem - it becomes inactive if I ever choose to use a different stance, which is shit.
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>>46959516
>I want to be the diarmuid ua duibhe
Easy, just take -10 to HP
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>>46959516
Twin Thunder Stance Zwei Sent.

It's how I'd Diarmuid.
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>>46959599
IIRC they don't have a 'maximum age' or die of old age so they can probably just take their sweet fucking time doing anything.
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>>46959599
They aren't, but Paizo are.
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>>46959603
It's a pretty good stance for TWF. If you need to take another stance, just drop the shortspear. You can kick it back into your hands as a free action when you go back into TTS.

>>46959596
Slavic myth book when? I want my Rusalka.
>>
>>46959599
PLUS 10d6, I add. And it says they're middle aged at 35 and venerable at 70. Do they just age to an old shit, then just live another 300 or so years?

>>46959616
Wouldn't it make sense for any race that matures in about the same amount of time as humans to have roughly the same amount of 'training' time? It's not as if elves can just sit around doing nothing for 100 years with nothing bad happening, considering all the spooky shit that happens on Golarion

>>46959626
Yeah, seems like a pretty glaring inconsistency
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>>46959516
>Not rolling Scathach
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>>46959632
>It's a pretty good stance for TWF. If you need to take another stance, just drop the shortspear. You can kick it back into your hands as a free action when you go back into TTS.

... you do have a point I guess. what type of check would you need for that?

>>46959643
>Wouldn't it make sense for any race that matures in about the same amount of time as humans to have roughly the same amount of 'training' time? It's not as if elves can just sit around doing nothing for 100 years with nothing bad happening, considering all the spooky shit that happens on Golarion

Basically just imagine how long it would take to get anything done if you decided to take 20 on *everything*. That's what it's like to be a dhampir during training.
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>>46959669
Dropping a weapon is a free action. Retrieving a dropped weapon is a free action if you're in either a Tempest Gale or Piercing Thunder stance. No check, and I'm pretty sure it doesn't even provoke AoOs. Go Zwei Sent so you're encouraged to two-hand your longspear anyway.
>>
>>46959669
That doesn't make sense though, so they just learn slower? What if they're trying to fit into human society, or are enrolled within a unit? Do they gain experience at a much lesser rate? It's silly unless you account for those things, and it isn't
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>>46959056
>Sexually Harassing the Casters Edition
Here's some Lewd Clerics

>>46959632
>Slavic myth book when?
Koschei the Deathless would be an excellent BBEG
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>>46959446

A bastion of iron will, the mere sight of the fear in your opponents eyes is enough to tell you that victory is, just, within reach.
>>
>TFW my players are so shit, I actively don't want them to try and waifu any NPCs because it will be painful to roleplay

Someone save me.
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>>46959696
>get jabbed through the chest
>large gaping wound you can see behind me through
>just closes up from the sight of enemies shitting their pants
I like it
>>
>>46959690
>Koschei the Deathless runs into Baba Yaga

What happens /pfg/?
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>>46959721
We know what happens. She tears out his mortality and turns him into a demon lord for shits and giggles.
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>>46959721
Didn't Baba Yaga fuck him up several times with ease
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>>46959690
>Koschei the Deathless would be an excellent BBEG
Not really. He's your archetypical lich. His phylactery is a needle, hidden in an egg, hidden in a bird, hidden in a hare, hidden in a ram, hidden in a chest, hidden on an island, hidden within his secret demiplane.
>>
>>46959683
>they just learn slower?

No. Instead of doing something and saying 'good enough' (ie rolling) they go "I have all the time in the world, I'm going to make sure I get this perfect" and take 20 - on almost every action.

>What if they're trying to fit into human society, or are enrolled within a unit? Do they gain experience at a much lesser rate? It's silly unless you account for those things, and it isn't
>It's silly unless you account for those things, and it isn't

Welcome to D&D, enjoy their stay.

Races which don't provide their own HD *must have a class level* to 'be' - you may be a half-trained fighter, but you still have fighter 1. I certainly can't find any rules about 0th level characters, so lets just say it's the process of switching from commoner 1 to [class] 1

To make an abstraction the 'average age' is where they decide to become an adventurer.
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>>46959792
enjoy your* stay.

Tired.
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>>46959682
>Retrieving a dropped weapon is a free action if you're in either a Tempest Gale or Piercing Thunder stance.

Where the hell is that ruling at because I've never seen it.
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>>46959792
Doesn't that seem a bit ugh stereotypical or something to have? I mean surely not all of them would be like that. And wouldn't the whole taking 20 thing not really make sense if, say it's an elf and they're in an area where they don't have time to muck about all day?
I can't fucking stand these inconsistencies. Just have all the fuckers train the same speed if they've the same intelligence and call it a day
And even then, a long lived race taking 20 on everything, wouldn't they be a better fighter or whatever, assuming equal-ish level, since they've trained a lot more? Or are the long lived races just shit at training?
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>>46959836

Short lived races are better at learning new things, Drastically better when you factor in gnomish and human ingenuity.

Longer Lived races tend to be OCD to the point where they have to learn things in a particular step by step manner to get anywhere, and more often then not, all they learn is the steps to do the thing instead of the reasoning behind the steps.
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>>46959835
Special note at the beginning of longtext for each of those disciplines.

PoWE pg 128 and 157
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>>46959872
What if they're raised by humans though?
And to get back to the start of this, why do sources say their adulthood is at different ages? I see one at 20, the other at 110
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>>46959711

Ignoring injuries by the sheer power of not giving a fuck, The fact that this causes your opponents to shit their pants is a side effect.
>>
Campaign based on darkest dungeon how and when?
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>>46960122

You got a fucking town. Get some fucking adventurers and go crawl in the fucking depths full of fuck. If somehow you don't die, go back to town, heal, level up, and dig fucking deeper.
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>>46959941
>Different ages
Because Paizo is retarded and retconned them, and missed a bunch of shit. They changed it from the original starting age, without changing the training times, so they have human-like age categories, but much larger starting ages.
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>>46960175

Now with fucking images
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>>46959941
Elves grow at a slightly slower rate than humans, but aren't considered "adults" until around a century. The concept of adulthood is a cultural thing.

Keep in mind the Baldur's Gate protagonist is in his early 20s regardless of his race.
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>>46960122
D&D 4e with a sanity rule. Perhaps with a stripped-down version of 13th Age's movement rules.
>>
>>46959056
So I don't have the book "Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes" Anyone with it: I am looking for an image of the Warcat, and would be very happy if I could see what it looked like for a reference point, even a Cellphone-Camera Pic of the book would do.

Thank you for your time.
>>
>>46960122
>>46960175
>>46960210
I imagine it'll get boring quickly
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>>46960175
sound like Emerald Spire
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>>46960241
This thing..?
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Hey, /pfg/, there's another campaign on the horizon. It's a Rise of the Runelords campaign, and it's one of those Pathfinder Society-rules kinds of campaigns at that. I'm not here for build advice, though-- I'm pretty settled with the mechanics and all that. Half-elf Bramble Brewer/Chirurgeon Alchemist, not the best of builds, but I'm happy enough to be playing support.

Problem is, I've been having trouble deciding on a name. I'd like it to be evocative of her craft and race, something easy to remember, and perhaps something that also rolls off the tongue well (or has a nickname version that does the same).

With a focus on flora and healing, I'm thinking something like an herb or spice? I can imagine an elven parent would name their child something plant-like, like Mint or Jasmine. Rose is a little too common for my taste. It's nothing crucial or urgent, but I thought a couple of you would want to weigh in on the decision. Any suggestions?
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>>46960399
Lavender?
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>>46960399
Calandrinia?
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>>46960353
That'd be it, thank you very much, kind anon
>>
>>46960399
Kudzu
>>
>>46960399
>Cinnamon
>Hazel
>Pepper
>Paprika
>Anise
>Ginger
>Sage
>Juniper
>Lavender
>Maple
>Marjoram
>Rosemary
>Piri
>Saffron
Personally I would say go for Hazel, Saffron, or Anise.
>>
>>46960399
Sequoia
>>
>>46960399
Adding onto >>46960526 because elven names get complicated so it seemed fitting.

Kudzu (translation: "Arrowroot") Pueraria, of the House Fabaceae, and the Faboideae family. And yes, you have to say the whole thing when your elven dad is around or he'll get insulted.
>>
>>46960635
>Half-Elf
>Raised by Elves
>Will be nearly dead before recognized as an adult
>Not being raised by superior humans.
Never trust an elf to raise your children remember you were just a passing fling to them.
>>
One thing I'm trying to work out is why NPC's don't gain XP for skill challenges. Think about it; if the DM grants a small amount of XP for non combat encounters, why shouldn't the NPC's get it from day to day life?

One option I've thought about is that anyone gains XP up to level 3, but beyond that point the rate is infinitesimal unless you have a small amount of a divine spark (the PC's), or are being trained (soldiers, etc). One of the villains in my setting thus has it as his endgame to bestow this divine spark upon everyone in the world - this would lead to anarchy as people have their natural limits unlocked and have less of a need for protection by the government. They also are more able to challenge the individuals enforcing the law.

Thoughts? I'm trying to come up with ideas for villains who have aims that will help people in some ways, but ultimately lead to arguably negative consequences.
>>
>>46960746
Simply put, they sort of already do that. It's the main reason why there are NPCs above first level in the first place. It's just that, because the campaign spotlight isn't on them like it is on the PCs, their level is determined by whatever the GM thinks is appropriate given their real-world experience, instead of by how much XP they've mechanically gained. That's why Commoner is a class, with class levels, instead of an entry in the bestiary.

Old farmers who have been working on their craft all their lives aren't supposed to be level 1.
>>
http://pathfinderwiki.com/wiki/Vernal_Carpentry_Court

Can somebody elucidate what the fuck kind of holiday this is? It goes on for 15 whole days? What the is a carpentry court, and why does Andoran care? Why is the spring part important enough to merit mention in the holiday's name?
>>
>>46961297
Nevermind, the vernal part is to differentiate it from the autumnal one. Which just raises the question, "why are there TWO of these?"

Which just raises the question of why you would have two of these.
>>
>>46961297
No, we can't really elucidate, because it's a single bullet point in the wildly-outdated Campaign Setting book. It's not in either of the actual Andoran books, so I'm guessing it doesn't really exist anymore.

If it did exist, though, I can pretty well guess it would be the day set aside for Andoran's lumber industry to negotiate with the oodles of local fey. Said lumber industry was converted into an LE antagonistic force later on, which is probably why they dropped the reference.
>>
>>46959739
baba yaga can fuck anybody up
she is canonically stronger than some gods
>>
>>46962244
Wat
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>>46962328
He's not joking. Literally the only reason Baba Yaga isn't already a deity is because she didn't care enough to ignite her divine spark, or to deal with the worship that'd obviously follow.
>>
What kind of weapon can I added to my Construct Mount? Can my Construct Horse reload a crossbow? a bow? a cannon??
>>
>>46960122
May sound good in theory but horror and fear and stress just can't translate well, hell the actual game doesn't do good job of it either.
>>
>>46962391
Then again I think it could kinda work if you run one of those old school tomb of horrors game a high death rate. Like players should have like 4 characters at a time because of high fast they die, get afflicted, and bad quirks.
>>
>>46962244
>>46962328
>>46962352
But gods in pf are beyond stats
>>
>>46962426
They are only beyond stats to dissuade people from building builds that can kill them.
One of the big problems with 3.5 deities was once they were stated people found ways to kill them reliably.
>>
>>46962244
>>46962328
Well, correction, she can fuck up demigods.

The standard progression is that CR 25 is the highest attainable by mortals (level 20 with 10 mythic ranks), following which you have to transition to a CR 25+ unique outsider, which is demigod tier. CR 30 caps out the demigods, and those who have reached that level (like Nocticula, Pazuzu, and Cernunnos) are ready for full ascension and need only acquire a portfolio. That's confirmed as the path Aroden took, by the way.

But Baba Yaga said fuck all that, and after achieving CR as a human witch, just kept on accumulating powers and abilities without ever becoming an outsider. She adds Charisma to everything like a paladin/ghost hybrid, she has unstoppable regeneration powered by her artifact familiar hut, she's immune to fucking everything as an Ex ability...

And she's still human despite all that. The most type change she's gone through is acquiring mythic as a subtype, which makes her the only officially Mythic Human in existence (in the same sense that Tar-Baphon is a Mythic Lich, as opposed to Arazni being a lich with mythic ranks).
>>
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>>46962465
Yeah, this is why I feel they shouldn't have filled the Bestiary 4 with eldritch critters, and why Strange Aeons apparently being a combat heavy campaign irks me mightily.
>>
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>>46959690
You know that Kostchtchie is already a thing, right?
>>
>>46962502
Yeah but at least most the big eldritch critters are beyond being able to be killed, sure you can 'kill it' but it doesn't actually kill it at most it puts it out of action for like a year, really similar to how the tarrassque is.
>>
>>46959132
>class tiers
Oh god the Pathfinder community is like fractal autism, every time I look closer there's just more and more of it with no end in sight.
>>
>>46962502
Fuck that's autistic
>>
>>46962689
>Recognizing that this game is fundamentally broken and imbalanced is autistic
>>
>>46962748
>playing tabletop games and posting on /tg/ is autistic
>>
>>46962776
Can't argue with that
>>
>>46962367
As per craft construct rules, you can equip crossbows, cannons, siege weapons, indirect fire weapons, and firearms to your construct mount.

But you're gonna have to spend several thousands of gold slapping the 'force ammunition' or 'endless ammunition' weapon enchantments to them because your constructs can't reload by themselves. (unless you upgraded them with additional arms.)

As for siege weapons, you can either dip into Siege Mage so you can reload them telekinetically. OR use your craft construct feat to build yourself a group of 2HD medium sized clockwork servants to serve as a cheap loading crew.

That's what I did.
I got myself a T-Rex construct with DM's permission
Slapped Ballistae, Cannons and upgraded the T-Rex's jaws to hurt like an absolute motherfucker (If you can Vital Strike with his Jaws, you can also Vital Strike with its Siege Weapons by the way - very recommended)
I bought a wagon, upgraded it, enchanted it with the Ironwood spell and armored it until it was a fucking tank, outfitted 2 mortars on the roof (one launched smoke to help with escaping, the other launched my bombs)
I also upgraded the wagon's interiors - it had a smithy, wizard's workshop, alchemists' lab, a tiny kitchen and still had room for a party of 5
Finally I built 4 mechanical servants to perform maintenance of the wagon, reloaded my mortars, reloaded the T-Rex's weapons, repaired mundane damaged objects, scouted enemy locations, acted as couriers and suicide bombers and generally just handy little minions.

So yes, I had a Metal Gear Rex pulling around an Artillery Tank manned by robots.

Think big, anon.
>>
>>46961437

REMEMBER LADS.

CORPORATIONS ARE EVIL BECAUSE SUITS ARE EVIL, YOU'RE NEVER GOING TO MAKE ME WEAR ONE, MOM!
>>
I don't get it.
In a setting where people -know- for a fact that hell exists, why would any smart person be evil unless they planned to become a lich and never die?

I'm having a hard enough time justifying a smart character being neutral when they know it's denying them an eternal afterlife in Heaven or Elysium.
The neutral afterlives aren't so bad, but it's still a choice between 'a pretty decent place' and 'a paradise of joy and pleasure' for the rest of time.
>>
>>46962963
Bargaining/banking on getting a better position in the devil hierarchy is a pretty common motivation for "smart" people.

The other thing is, even if you're smart that doesn't mean you know how the afterlife /actually/ works. You might have a better idea than most but even smart people make poor decisions when given bad information.
>>
>>46962963
>eternal afterlife
Eternal afterlife isn't a thing in Golarion. You either just sort of merge with the planar fabric or lose your sense of self and become an outside. As for other settings, you're not rewarded or punished according to your alignment, but according to how faithful and useful you were to your god. Becoming an imp and being given a shot at becoming a pit fiend if you're competent(not to mention eternal life) is a different kind of reward from just kind of hanging out in elysium or where-ever your god resides(unless you get drafted to fight in the eternal war against fiends), but it's still ultimately a reward, not punishment.
>>
>>46962963
>The neutral afterlives aren't so bad, but it's still a choice between 'a pretty decent place' and 'a paradise of joy and pleasure' for the rest of time.

The soul of a mortal has no memories of life, they don't even share the same experiences or personality. Your soul is, for all intents and purposes, a completely different person from you.

So when a devil comes up to you and offers *you* a chance for immeasurable wealth, simply at the cost of your soul, why would you refuse?
>>
>>46963076
>Eternal afterlife isn't a thing in Golarion.

It is if you touch the Soul Anchor!
>>
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All right lads and the lasses (or lads passing for lasses) in /pfg/.

I'm interested in running a dark themed game for my group, and want to keep the system roughly PoW centric so my group (who has grown disinfranchised with paizo exclusive pf) interested and revitalized with new mechanics and gimmicks to make our game nights more interesting and invested again.

What are some ways to make monsters and encounters for all PoW party? Has anyone played in an all PoW party? How did it work?

What books or splats should I refer too? I'm already taking influences from horror, supernatural horror, dark souls, etc, but anything else would be welcome.

Starting level around 3-4.
>>
>>46963112
>horror
>Pathfinder

You're looking at the wrong system, mate. 3.x really can't do horror well. That said, you might want to look at Ravenloft material for inspiration.
>>
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>>46963084
>>46963076
Mahathallah here, Pharasma a shit.
>>
>>46963112
>What are some ways to make monsters and encounters for all PoW party? Has anyone played in an all PoW party? How did it work?

When you're not throwing an initiator at the party, multiply the number of enemies they'll be fighting by 3x. This means for every level 1 Zweihander Sentinel Orc they should be fighting three level 1 Barbarian Orcs.

When you're throwing an initiator at the party, make sure to designate them as being a Big Deal - a guardsman will not be an initiator, the Captain of the Guard will. A Bandit will not be an initiator, but the Deserters might. Initiating denotes a degree of competency beyond common skill, so they'll have to have an education that is not common.
>>
>>46962963
Well, to start with, recall that most evil people don't believe themselves to be evil. And before you start in on the 'objective evil is a thing you can detect with magic!' bit, recall that that spell doesn't work on anyone with less than 4 HD, and counts 'creatures with evil intents' exactly the same as an actual evil person.

Then remember that for everyone not scholastically trained, the entire concept of the afterlife is gonna be a Knowledge check well out of their reach. The main source of information is going to be churches or outsiders, and while the Iomedaens will preach about how bad Hell is, the Asmodeans will counter with their own equally convincing rhetoric. The actual outsiders don't exactly spend their time whining about how awful it is down there (because they've been reforged into tools of the plane, but who has that knowledge?).

When you get to the people actually powerful and knowledgeable enough to know what's up, the general expectation among evil folks is either "I won't ever die with the powers I'm being granted" or "I'll die and get promoted into a high office immediately". Which isn't all that unreasonable, as high-ranking outsiders do tend to have been badasses in their mortal lives as well.
>>
>>46963084

DON'T TOUCH THE SOUL ANCHOR, YOU'RE DISRUPTING THE SOUL RIVER BY DOING IT.

STOP IT. STOP IT. STOP IT.

REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>46963076
That clears things up a bit, thanks.

>according to how faithful and useful you were to your god

Even if they're a different alignment? Even clerics can be a step away, like a CE cleric of a CN god. Does your CN god pull some strings to get you a good position in The Abyss?

>>46963079
Would you accept a deal for loads of cash on the condition that in 50 years they completely wipe your memories and then torture the new you?
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>>46963138
>everyone still uses that random picture I grabbed off sankaku to represent Mahathallah
>my Church of Mahathallah copypasta still dwells in the hard drives of dozens of anons, dozens!
>>
>>46963169
>Would you accept a deal for loads of cash on the condition that in 50 years they completely wipe your memories and then torture the new you?

They're going to do that anyway.
>>
>>46963137
Not horror game, horror elememts. I'm looking not to scare my players because I said "boo" I just wanted the theme to be more grim than our current flower frolicking bullshit.
at my own embarrassment, influences include dark souls or berserk for setting theme. Things get bad, not better, and spookiness is irreverent to the fear of the danger of the next encounter

My group agrees. Hence my peaked interest in running this kind of game

>>46963140
Thank you. I'll keep that in mind. My first step is to ease them into the mechanics so I'll use enemy initiators sparingly in the beginning, until they're more acclimated to how their own class work.
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>>46959056
>Sexually Harassing the Casters Edition
>Took long enough to fart out a scribble of the captive Pirate King
>>
>>46963186
Not if you don't accept the cash. (Ie don't be evil)

Well you'll still get mindwiped but with the assurance you'll still be treated decently after.
>>
>>46963169
When you're a cleric, I think your afterlife is determined by your deity, not your alignment. After all, you can't really be THAT far from them alignment-wise if you're really faithful.
>>
>>46963169
Deity takes preference over alignment for your afterlife destination.

If you're a CE worshipper of Calistria, but still appropriately faithful and loyal, then you'll have one of her minions on hand to lawyer for you in the Boneyard courts.

Unless someone from the Abyss has a better claim (say, you specifically sold your soul to Nocticula), then you'll be off to Calistria's holdings regardless of your overall alignment.
>>
>>46963208

Yo, when are they gonna fuck?
>>
>>46963208
Lewds of Elsbeth when?


Its been a long time since I demanded pic related as request image.
>>
>>46962796
> T-rex
> Not humanoid
> Not pilebunker
> Not aerial claymore

Do you even bet on so-so odd?
>>
>>46963112
More information on your setting needed
>>
>>46963252
>Its been a long time since I demanded pic related as request image.

We've already seen Elsbeth in a bikini, you'd have to request a bra-less version.
>>
>>46963267
I'm inspiration hunting, that's sort of the gist at this point.

My mind has it that the gods are currently at war with themselves after a coup d'etat in the heavens when a guild kills a god for the benefit of another and the kingdoms and magic users below are attempting to profit off of this greatly. Many god slayer guilds have climbed the ladder of power in the employ of powerful Mages and other rival gods.

The players are members of a guild currently employed to track and hunt leaders of opposing guilds, but that's all entirely up to the players.

That's the gist anyways. I didn't want too much caster influence just yet, though I'm spit balling with some members on what they would be comfortable in having.

But I wanted a dark themed insanity campaign that opened up several doors for the players to go in several directions from the get go.
>>
>>46963291
I wanted the pose of Elsbeth uplifting her bra to expose her arcane bonds in the style of the pic related.
>>
>>46962502

>A Tanker that's flying ~1.2CX10^8 only does 968 damage under ideal circumstances.
>>
Hey, so if anyone from DSP are around, I have a question about Seventh Path, the Death Pact power in particular.

The augments from this power allow the creation of creatures like Banshees and Spectres, but do these creatures retain their class levels or do they just become standard monsters?
I am assuming the intent is that Death Pacted creatures gain the properties and abilities of the creature they become but replace their racial HD with their class levels. Is this assumption correct?
>>
>>46963362
Oh, in addition, are you allowed to use this power on yourself?
>>
>>46963362
They just become the standard monsters, losing any class levels in the process.

>>46963374
From the text of the power, last sentence before the augment:
>You may not manifest this power on yourself
>>
>>46963457
>They just become the standard monsters, losing any class levels in the process.
Oh, well that sucks a bit. Also, my bad on the last line. I am a fool.
Welp, I guess this means that the augments of the power are just straight up worse than the base version.
>>
>>46963329

Elsbeth probably has fat ugly pepperoni nips.
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>>46963544
You're probably right.
>>
>>46963112
I feel like I'm looking at a picture of the biggest Aeon ever. Is this the Monad?
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>>46963112
>(or lads passing for lasses)
S-senpai noticed me.
>>
>>46963663
>People with mild mental disorders
>>
>>46963663
No love for lasses passing as lads though, apparently.
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>want to play a Magus
>party needs a bigger, beefier class that with an earlier "start" and makes me pick a d10-d12 martial
>actually have the option to play a magus
>the party DESPERATELY needs at least five different things I can't do as a Magus
>things that something like an Oracle or summoner can both provide in excess
>FINALLY get to make a Magus, party is well rounded
>group dies after chargen

The worst part about the charge minigame is getting attached to so many concepts.
>>
>>46963700

>TPK so soon

Was it dice fuckery or asshole gm?
>>
What is the difference between evil gods and demon lords?
>>
>>46963790
Gods are more powerful.
>>
>>46963786
It sounds like the group fell apart, rather than a TPK.
>>
>>46962495
This badassery seems out of character for Paizo. Who's responsible for Baba Yaga?
>>
>>46963700

My advice, stop caring what the party needs and make what you want. If they really want that thing so badly, they can roll their own.
>>
>>46963802
Not more?
>>
>>46963790
Demon lords are just unique CR 25+ outsiders. There's dozens, maybe hundreds of them out there, they come and go all the time. Nocticula's one of the top demon lords, and her realm is literally made out of the corpses of all the other demon lords she killed to get to the top.

Evil gods are statless eternal fixtures. Lamashtu's a relatively recent ascension, but Camazotz and Droskar have both been around the Abyss likely longer than demons have existed.
>>
>>46963700
>>46963848
IMO this is another example of why you should never generate a character with input from the other players. Advice from them? That can be fine, if you're asking for it. Input from the GM? Yeah, of course. But input from other players, nah, keep them out of the loop for what you're planning and don't let them give you ideas about what you "need" to bring in. In-game, it doesn't make sense that the party would ALWAYS happen to find someone that perfectly fills whatever role needed filling.
>>
>>46962495

I want to meet the Mythic Human Paladin known as King Arthur!
>>
>>46963839
Adam Daigle wrote the big article on her at the end of Reign of Winter, so safe to say he's got the say on all matters concerning her. He mostly does bestiary work, he invented the divs back when he was freelance.
>>
>>46963904
You will end up with a group for Fighter,Rogue,Monk and Swashbuckler.

It will be a bad day for everyone including the GM.
>>
>>46962963
>how can anyone be Neutral if they're denying themselves Heaven or Elysium?

They just don't care enough. Being Good is hard and requires a significant time investment. Time that could be spent planting crops or selling textiles.
>>
>>46963976
Why would you think that would happen? If it's a group of all new players, sure, that could happen, but new players might also happen to pick useful classes. More experienced players can be trusted to pick useful classes even without knowledge of what the rest of the party is making, unless they're only experienced with low-OP games (in which case, they're probably playing a low-OP game now and it's fine). The more likely issue seems like you'd end up with something like wizard, magus, sorcerer, and oracle.

But this is why I said you take input from the GM. You don't need to be totally in the dark about what would be good to play, because the GM can guide his players along and make sure you don't have everyone playing the same class or being deadweight without making the player feel like all the other players are telling him what he needs to do.
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>>46963138
Priesthood of Anubis here, you think you're real clever don't you, you cheeky gits.

There is an order to life and death that must be maintained if the Outer Planes are to function properly. Mortal vendettas played out in the cosmic wars would kickstart a conflict that risked not only devastating everything from the highest tiers of Heaven to the depths of the Abyss, but would also risk some idiot deciding to steal Asmodeus' key or perform some other action to release Rovagug as a means of one-upmanship.

All of this complaining about how the current order of things hurts your feelings because your mortal ambitions will be shed is annoying in the extreme. You triggered ephemerals don't know the first thing about how reality works.

You lack the Wisdom to understand that there are some things you cannot and SHOULD NOT change, for the sake of our continued existence.

You want to know who else fights for their "feelings" over what is sensible, and has low Wisdom?

You already know.
>>
>>46964097
Yeah, except that Egyptian mythology did allow for the continuation of mortal existence in the afterlife, complete with memories and desires.

Apples and Oranges.
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>>46964127
>yfw Paizo ported gods without porting cosmology
>>
>>46964159

You're implying Paizo actually practices what they preach.

It's only important to adhere to social justice when it's for the gays, trans or feminists.
>>
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>>46964097
Yeah, we can't have personal grudges almost igniting cosmic wars. Like that time Desna almost started a Blood War by running into the Abyss to shank some demon lord and caused the rest to close ranks for mutual protection.
>>
>>46964228
Exactly. The erasure of mortal grudges helps to prevent such situations from evolving from one-off crises into a constant, neverending nightmare.

Desna's Chaotic impulses and MY PARENTS ARE DEEEAD mentality are unfortunately something the Outer Planes will need to deal with on their own time.
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>>46963544
>>46963574
>spoilers

Maybe you're right, maybe not.
>>
>>46964275
As long as her nipples are at least a half inch long, I'm fucking gold
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>>46964275
Maybe you draw us a sketch and obliterate the rumors once and for all

Expect Gareth treatment until you do....pic related
>>
>>46964308
Unless I'm mistaken, y'all promised gareth some lewds or something and never delivered.
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>>46963848
>>46963904
The biggest thing is that I'm a spoiled little shit from playing half-elf skill monkey 6th casters all the fucking time, so between traits and being allowed to take Fey Thoughts, I can cover half the skill list and still be good at whatever else I wanted to do. Hell, even the times I played sorcerers, I would take tattooed sorcerer with a Sage familiar, and dip a few points into Int during character creation. Even knowing how redundant skills can tend to be, the tiny little autist inside me demands I always have 5+ skill points and being able to cover a shitton of bases, because I know nobody else will remember to take any knowledge skills, let alone shit like disable device, sense motive, handle animal, or bluff.

I don't care how stupid it sounds, if I ever get to gestalt, I'm sorely tempted to do Magus||U. Rogue, maybe Magus||Slayer, and STILL GRAB A SAGE FAMILIAR. Assuming there's no PoW, at least.
>>
>>46963976
>Fighter,Rogue,Monk and Swashbuckler

hardmode on!
>>
So on the pfsrd it says that a monster summoned by a character has the celestial, entropic, fiendish, or resolute template depending on the summoner's alignment. Do I apply two if I'm, say, CG?
>>
>>46964842
Nope. Just one.
>>
After looking over some Path of War, Is it supposed to be so insanely strong? like if i have 12 levels in something else, and then grab one level in an initiator, i just get a whole bunch of stuff for free? did i miss some basic rules or does it just let me become a level 7 initiator off the bat?
>>
>>46964097
Oh look, it's Parasma's lapdog. How goes, Pooch?

See, the trouble with getting mortals to accept the fate of being unmade is that we were made to be individuals, with goals, hopes, dreams... and an eternslly burning desire to survive. That drive serves us well in the dangerous worlds we inhabit, and goes right along to the afterlife, where the very concept of having our identity, our Self, wiped away is far worse than the mere death of flesh. We are all we have, and unlike some obedient slave of an angel or unthinking demon brute, we don't plan to follow the orders of a universe that runs on our erasure. We keep trying, and maybe one day in the far future, we'll even find a way to fix the whole mess of this recycling center you call a universe.
>>
>>46965010

Well, note that there are prerequisites for higher-level maneuvers, and that a lot of maneuvers don't scale. It's useful to dip into them, but it's not the end-all and be-all.

Good for martials, bad for casters.
>>
>>46965010
Yes, it's a very strong method for raising weaker martial classes up.
However, if you're a caster, you really don't want to lose the spell level progression, and if you're already an initiator, dipping into a new class won't be a strength upgrade, just a versatility upgrade, as all the stuff you'll get won't be stronger than what you already have.
>>
>>46965010
You count as a level one initiator if you dip into an initiator.
>>
>>46965260
No, your IL in a class is equal to the levels in the class + 1/2 the levels in other classes.
>>
>>46965271
Only if you take the feat for it. He doesnt mention the feat at all so im assuming its multiclassing.
>>
>>46965306
Do you actually need to take the feat?
>>
>>46965010
It's not really THAT strong. Imagine that you could get a 4th level spell by dipping into a full caster at level 13. Yes, it's likely an upgrade over a straight fighter . But actual casters were doing that 6 levels ago(and are now using 7th level spells), so it's just not that big of a deal compared to actual level-appropriate abilities.
>>
>>46965306
Uh. No.

That's just how IL works. It's worked like that since 3.5.

>If you are a multiclass martial disciple, and you learn a new maneuver by attaining a new level in a martial disciple class, determine your initiator level by adding together your level in that class + 1/2 your levels in all other classes.
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>>46964387
Actually, scratch that. If I ever get to gestalt meaning never, Magus||Investigator (Empiricist).

>Int to everything, access to ALL the skills
>talents to make inspiration work for everything without needing points
>Studied combat in general
>A L C H E M Y

Hell, even an ungestalted empiricist looks really fun. I know what class I'm gonna add to my list.
>>
>>46963696
Yeah, well, they've always been invisible. It's actually kind of frustrating.

That's life though. I guess it's marginally better than being actively hated?

So how about them dice games. I'm trying to find a game that would allow a Shattered Mind Occultist, I really like the look of some of the school powers for psionics, like Metacreativity and Psychoportation.
>>
>>46960399
Well, considering she's centered around Flora and Healing.... why not Flora?
>>
>>46965010
You get IL7, but that doesn't mean you get all the maneuvers a 7th-level initiator would, it just means you can select up to 4th level maneuvers.

But most of those require you have at least a handful of lower-level maneuvers known, so you'll actually have, like, ONE level 4 maneuver.

Still good, but not incroyable.
>>
>>46962495
Its actually been unconfirmed again that's how Aroden did it.
Since the guy that wrote Aroden took one look at Mythic Adventures, backhanded the shit out of Jacobs and shook him like a rattle for being a sack of retards.
And so it was declared un-Canon.
>>
>>46965324
Not him and I don't know PoW that well, but also a lot of maneuvers seem to have a prerequisite of some number of lower level maneuvers of the same discipline. So, even if you gain access to 4th level maneuvers with a single-level dip at 13th level, it seems that you're cut of from some of the choicest options because you wouldn't be able to meet those prereqs.
>>
>>46965684
Well looking at it, couldnt you at level 10 or 11, get 1 level 2, 1 level 4, and 3 level 5 manuevers?
>>
I just noticed that the elusive wildling beguiler's animal companion got an upgrade, would any of these new magical beast ACs make them more relevant into higher level play?
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We’ve talked pretty recently about NPCs that don’t deserve the CR they have, but what about some examples whose CR is far too low for what they represent?

In my opinion, the Solar is more than a CR 22 threat. Two good saves, 22 hit dice, full BAB (though I haven’t done the full calculations), two +5 weapons, +5 full plate, SR 34, Regen 15, DR 15.

Add on that they’re a level 20 cleric (so they have miracle), and they have wish as a spell-like, on top of some other decent spell-likes.
>>
>>46965771
No, because maneuvers later on require you to have lower level maneuvers to access them.
You would need 3 maneuvers (which includes stance) for most level 5 maneuvers, while a few level 4 ones only require 1. So you could have say, a level 2, a 3, a 4 and a 5, but the thing is, at that point, higher level maneuvers aren't always better. Like say, a level 2 and 3 maneuvers offer counters or boosts, but there are no counters or boots in the level 4 or 5 maneuvers.
As was said, you get versatility, not raw power, which makes a dip good to expand what you can do, but will not be a combat multiplier alone.
>>
>>46965969
I don't know why my addendum was deleted, but I was saying that I forgot to mention that it's a +9 equivalent greatsword with dancing, and the bow creates free slaying arrows, which is great for how slaying arrows work.
>>
>>46965861
The avian chimera is probably the most powerful of the bunch, but the fact that it's poison doesn't scale with HD means it's not going to be relevant for too much longer than a normal druid's pet. That said, I'd be pumped to get something fun like a blink wolf or frenzied badger just for flavor's sake.
>>
>>46966035
>which is great for how slaying arrows work.

This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target).

Slaying arrows don't even necessarily slay their target on a failed save.
>>
So how would Greta react to someone who literally worshipped Winter Wolves because one accidentally saved his life when he was five years old?
>>
>>46966070
Yeah, it functions like bane, where each arrow is tied to a type of creature.

This means that they can produce a free arrow worth over 2k gp every time they pull the bow. And that arrow can be 'keyed' to whatever they're aiming at.
>>
Is the Steelfist Commando actually any good?

If you were in a campaign that was truly sandbox, with Downtime and Kingdom Building in effect, what would you become?

I'm torn between the founder of Not!France, the leader of a Militant Order, a landowner famous for his wine or a much-beloved blacksmith.
>>
>>46966146
My Point
--------------
Your Head

It's only an extra 50 points of damage, presuming they fail a DC 20 Fort save. It's barely worth bothering with.
>>
>>46966112
Probably not respect him and push him around like the sad little nerd he is, possibly by stealing his lunch money.

And remember, Greta prefers Human form, so she wouldn't care much for someone going Space Wolf levels of Wolf fetishism
>>
>>46966157
>Is the Steelfist Commando actually any good?
Yes, very good. Especially if you have PoW:E on the table, not just PoW.

>If you were in a campaign that was truly sandbox, with Downtime and Kingdom Building in effect, what would you become?

That depends a whole lot more on the individual character than anything else. Warlords are CHA based though, so I'd be inclined to pursue something that allowed me to capitalize on that.
>>
>>46966173
I was more referring to them having both wish and miracle, being a full caster and a full martial.

Sure, the fort save isn't impressive, but it is loads a monie
>>
>>46966112

It would probably freak her out.

If you want to make that endearing, just replace worship with "has an extremely sympathetic opinion of winter wolves."
>>
>>46966193

You could always appreciate the wolf form for some doggy style.
>>
>>46966211

That's the problem Elric-kun, I can't figure out what I want to play!

Because right now I can go anywhere from being a Steelfist Commando merchant to a Piercing Thunder/Elementsl Flux Dragonslayer to an Oracle Scholar with points in Calligraphy!
>>
Is there any way that an alchemist can make a power armor?
>>
>>46966254

Jokes aside, it's worth mentioning Greta is NE, and from a society that values strength, brutality and domination.

Odds are she probably gets off on those types of positions, and views things like missionary and hand-holding as lewd.
>>
>>46966280
Well, why not let the dice decide? Write down your top 10 choices and roll for it.
>>
>>46966326

Good idea, thanks!

I can even give extra numbers to ones I'm feeling hotter about.
>>
>>46966326
Elric no that's even worse than rolling for stats

>>46966280
Earlier on a bunch of anons were complaining about how you shouldn't let the rest of your party stop you from playing what you want, but in this case: look at what the rest of the party is playing and then decide which of your existing choices balances them out best.
>>
They are coming. What are you gonna do when they descend?
>>
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>>46966323

>Those spoilers

Christ, dude, this is a SFW board.
>>
>>46966412
Toot toot motherfucker
>>
>>46966404
>I can even give extra numbers to ones I'm feeling hotter about

If there are ones you like better than others then why are you even considering the ones you like less?
>>
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>>46966412
Be a plant on all levels including physical, obviously.
>>
>>46966290
Like, the technological artifact?

There are no rules for making those, even with access to a crafting lab.
>>
>>46966411
As one of those Anons, I just want to stress that there's a difference between choosing to look at the roles the party doesn't have filled and then picking one you're interest in, and being forced to play something you might not even want to play or being told you can't play the thing you want to because you need to play this other thing.

But, that's obvious and this post is probably a waste of time.
>>
So I made a 1000 year old loli wizard npc. Currently I have her as having been corrupted by overexposure to magic, giving her a functional form of immortality, but what could be some possible downsides to that? As far as plot goes she is directly linked to the goddess of magic in the setting, so anything too drastic would probably be mitigated, but I'm having a hard time coming up with flaws that aren't meaningless, mary sue type shit.
>>
>>46966411
I've got upwards of a dozen characters that I want to play at any given time. If none of them stand out particularly well for the game, it saves me a lot of time to narrow it down that way.
>>
>>46966481
>1000 year old wizard loli

You're already into the meaningless, mary sue type shit.

Why worry? She can already shape shift out of any real downsides.
>>
>>46966481
Her wisdom is effected by childish impulses, sevearly impacting her spell casting ability and her decision making skills
>>
>>46966471
Fuck. I think i had to be an inevitable synthesist summoner and replicate my eidolon as a power armor. Sob
>>
>>46966427

Because "hotter" in my case usually means it's something I'm familiar with, and while I prefer familiarity I'm keen on also trying new things. I've played plenty of knight-captains and princes before, but never a landowning wine maker or introspective philosopher that writes luminous texts.

>>46966411

It's a living campaign, the makeup of the party is irrelevant as there's like 70 people in the group. The vast majority of them are non-PoW, though I cannot say how many casters there are, nor Paladins or well-built martials.
>>
>>46966412
>Great Old ones
>Descend anytime

That delusion is cute, you little false gods prayer
>>
>>46966412

Don't we have a mythic dude armed with a +5 Seeking Supertanker on hand for this kind of thing?
>>
>>46966290
Construct Rider with that one construct trait that makes it into armor.
>>
>>46966481
She literally has to cast spells to keep the mana flowing in her body properly. If she doesn't, she starts taking CON damage as it stagnates or dissipates or builds up to toxic levels or however you'd like to fluff that. It's 1 point of CON damage every hour, but the damage is delayed for 10 minutes per spell level each time she casts a spell. Adjust the numbers as appropriate.

Anyway, it basically means that she has to sometimes waste spells just to avoid damage and if she's cut off from being able to use magic she's in some real actual danger.

Alternatively, look up primal magic and see if that gives you some ideas.
>>
>>46966584
What the heck is a supertanker?
>>
>>46966522
That's pretty doable/given, she's a divination specialist with forbidden schools as necromancy/evocation so that can lend easily to a "doesn't really bother to prepare useful spells" or use any of the divination tricks. She's lazy and has spent most of her life hanging out in libraries and dungeoncrawling only as necessary to grab tomes and scrolls, so her wizard levels are basically only from being carried by various adventurers she's bullied into helping her.
>>46966596
I like that idea, forced to sit there and spam utility spells or risk passing out. Probably not con damage, since as a wizard that's incredibly easy to just deal with, but maybe random small magical effects that escalate if mana isn't bled off in some way.
>>
>>46966585
Any idea what the name of that trait is, for reference?
>>
>>46966654

It's a bigass boat, chosen specifically for conking Great Old Ones on the noggin.
>>
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>>46964303
>>46963252
>>46964308

Don't make me regret this. http://i.imgur.com/1aE4bNR.png
>>
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>>46966696
N I C E
I
C
E
>>
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>>46966696
>>
>>46966683
Okay, I was familiar with what a normal supertanker was, I just wasn't sure how you arm someone with one, or making it seeking, or a weapon.
>>
>>46966696
>http://i.imgur.com/1aE4bNR.png
Too thick.
>>
>>46966737

Mythic rules, son. They're bullshit.
>>
>>46966545
>living campaigns

How do those even work

If you bring a decently optimised PoW in do you just punch everyone apart or something
>>
>>46966806
Well, he does have Fool's Errand for punching everyone apart now. On that note, how long until people complain about the mobility and convince DSP to nerf the discipline, you think?
>>
>>46966829
10 gold on no
>>
>>46966829
Fool's Errand is in a very good conceptual place. It still needs some tweaking but it's got a firm idea of what it wants to be mechanically, in contrast with Chimera Soul which is just kind of a grab-bag of different things.

Biggest problem I can see is that it might be hard selling Grasp to people who are fans of or used to Grappling.
Grasp itself might need a few small changes as well.
>>
>>46966829
It literally happened within five posts of Fool's Errand being dropped in /pfg/. Although, DSp hasn't nerfed yet, so I guess you're not wrong.
>>
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>>46966696
Bruh.... noice
>>
>>46966903
>>46966905
I still believe Grasp is far too powerful of an ability. Using a skill vs. CMD makes it essentially impossible to defend against because of competency items. If someone with Fool's Errand gets near you then you're gonna be pulled around.

For PCs this means easy separation of enemies, not too bad because enemies are generally expected to die. Still not the best in my opinion but possibly acceptable.

However for NPCs with fool's errand that means a PC is gonna die. Grasp the wizard and simply toss him over your shoulder. He's not coming back.
>>
>>46966696
I like that embarrassed looking picture attached to your post probably more than the actual lewds even, but that's more a matter of my tastes than the quality of the picture, it looks pretty good. Is that one new too?
>>
>>46966903
Given what Forrest has said in irc chats, I'm pretty sure Grasp is here to stay. She's a fan of 5e grappling, and Grasp is almost literally that.
>>
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>>46966696
U M P H
M
P
H
>>
>>46966696

>Inverted nipples

Huh, never thought she'd have those.
>>
>>46966696
nice but .gif when?
>>
>>46966696

>All nipple
>No areola

Dorian pls.
>>
>>46966949
Maybe they should make it a PC-only mechanic.
>>
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>>46966829
I personally love it.

People underestimate how good movement, positioning and control is in a fight because it doesn't have status-effects or big numbers associated with it.

And it'll be very ineffective against some enemies, which makes it difficult to balance, because it's already offset by being weak against someone with accurate teleporting (demons/archons have Greater Teleport at will) or incorporeal creatures can't be physically manipulated, but those are minorities and against most enemies it is deceptively good.

That said, I love grapplers, so I won't be too mad if it's not tweaked down.
>>
>>46966949
The strongest competence item of Climb is +10. Though it still gets high, that's to be expected of skill maneuvers.
>>
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>>46966696
The time has come
And so have I
>>
>>46966806

They work by hiring on extra DMs who host scheduled sessions, with solo missions being something you talk over with them. You assume like 50% of players are going to forget they even joined, and another 30% are just there for ERP.

It's a very high-maintenance but functional type of campaign. The DMs tend to be megalomaniacs but this one is surprisingly reasonable. Hell, I'm trying to introduce a deity to him for homebrew, which he's willing to take into consideration if I'm able to sell him on the concept...

... Speaking of which, what are some TOP TIPS when creating homebrew deities? Things that will win me over with the DM?
>>
>>46966964
Biggest thing I think that needs to be changed is making grasp a bit easier to escape - make Escape Artist also work for escaping instead of just Climb, for one thing.

At the moment since grasp can be used in place of any grapple, any half-BAB character that really doesn't want to get locked down needs to invest in both escape artist and climb because their enemies could pull out either of them.
This is borderline okay on INT casters but not so much for the ones without many skill points to spare.
>>
>>46967055
That's the thing: I think Fool's Errand exaggerates the Skill check thing even more because the very first Fool's Errand Style feat gives you a climb speed: which includes a +8 racial bonus on climb checks that will stack with your +10 item.

From level 3 onwards you're pretty much never going to fail a grasp attempt.
>>
>>46967102
Escaping a grast is done with combat maneuver checks vs cmd though. Climb only comes in because you can use ranks in climb instead of your BAB for those.

I could see escape artist working against it. I'd like to see that rollable to dodge the initial grasp too.

And I mean, if grasp is being used in place of grapples, are you gonna think that the caster would escape that ANYWAY? Their CMDs are shit.
>>
>>46967140
I've been assuming that that was intended. If you get the +10 item and a climb speed (style feat or racial), it lets you always be able to start a grasp to drag people.

Seems OP for NPCs. Good for PCs though.
>>
I'm Homebrewing a class. This is one of their core features.

Honestly I am unsure if it is too strong. I would like opinions on it:


Anatomical Study (Ex): The Agent’s research into the anatomy and weaknesses of creatures has allowed him to pass on this knowledge to others. Using either a willing creature or a corpse an Agent may spend one hour studying it. For the next 24 hours the Agent may give a lecture on the findings of his study, taking ten minutes. The agent may effect a number of creatures up to his initiator modifier with this lecture, and for a number of hours equal to his initiator level after this he provides the following bonuses:

+2 Bonus to Attack & Damage against Similar Creatures
+2 Knowledge Checks to Identify Similar Creatures
+2 to Survival Checks to Track Similar Creatures
+2 to Initiative Checks against Similar Creatures

All bonuses provided by Anatomical Study are Insight. These bonuses apply to creatures of the same type, using types as they are defined by the Ranger Favored Enemy class feature. An Agent may only perform one lecture and study per corpse, as further study of the same corpse does not reveal any further information. An individual may only be gaining the benefits of a single Anatomical Study at a time.

At 5th level and every 5 levels thereafter (10th, 15th, 20th) the bonuses given from Anatomical Study increase by 1.


Honestly the limitation that it requires an hour of set up becomes far less important at high levels at it will last hours/level. I am thinking of changing it to 10 min/level. As well the bonuses imparted simply are BETTER than inspire courage. It gives similar numbers but scales more slowly.

I have toyed with the idea of taking away the bonus to attack and doing it as just damage or removing initiative.

Thoughts?
>>
>>46967150
Yeah, so if you want to maximise your chance of escaping grasps, you need full ranks in Climb. Not even a climb boosting item will help you there, you have to spend skill point resources.
>>
>>46967055
Gaining a climb speed gives a +8 racial bonus to climb.

>>46967168
See, you need to be able to think though. If this seems OP for NPCs why is it not so for PCs? Because enemies are expected to die? That does not seem like a fit explanation, but a lot of the arguments boil down to that. It provides enormous power for repositioning, and repositioning is one of the strongest things you can do. Battlefield control used for good involuntary movement can wreck enemies.
>>
>>46967176
No I am wrong, it gives better numbers than inspire courage across the board except when highly optimized.

I believe this may be fixed by me simply backing off on the numbers and changing the initial bonus to +1.
>>
Folks seemed to blow up pretty hard last thread when discussion on the subject of skill check-substitutions in maneuvers were pretty hard. As someone not super familiar with PoW (but familiar enough to understand the system) could some people actually explain the reasoning for being in favor of them? It's easy for me to see why it could be a bad thing, but no one ever tried to explain how they justify them as good things.
>>
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Hey guys, I'm going to be playing in a 3.0 campaign over the summer and I'd like some advice.

Right now, I'm thinking about playing a Bard, but I don't know much about the spells and things I'll have access to. So I'd just like to ask, does anybody in here have experience playing as a Bard in this system? What's it like? Ideally, I'd like my abilities to strike a balance between martial abilities and a sort of support role for the rest of the party. Is Bard a good class for this? I'm only familiar with it through other settings, so I'm not sure how similar the 3.0 Bard is to the other editions'.

Setting is gonna be Dragonlance, if that's relevant.
>>
So, you know how Warder can change from Int to Wis with Ordained Defender?
Is there a DSP class that can switch their main stat to Int?
>>
>>46967208
That's the explanation, yeah. It's like how plenty of DMs are fine with the PCs using save or dies or save or loses, but don't throw them at the PCs every fight.

true, full transparency between NPCs and PCs causes the game to end in tears, because of how rocket tag PCs are.

At the same time, if they made it easy to dodge, it'd be pretty worthless to use since you can generally only get one shot at them per maneuver (or an extra if you've got a stance).
>>
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>>46966959
>spoiler
Eh, same here. Has more character to it. And it's a little older; been debating whether or not I should post it.
>>46966988
Well if you ever wondered why she never poked through her blouse, there ya' go.
>>46966991
Maybe as soon as I figure out how to get the animation function for Clip Studio to work with me.
Could make for a silly project to work on when I get my Patreon back up and running.
>>
>>46967243
The reasoning behind it being good is it allows one to be able to pick and choose what spells/attacks effect them. Proponents of skill check-substitute maneuvers say this is on par with things full casters can do. There is an argument for this, however I believe that it not justify it, as well I do not believe it requires the kind of investment a caster requires to get a similar effect (heavy investment in counterspelling using feats).

As well the level 8 Eternal Guardian maneuver effectively makes a creature such as a dragon impotent.
>>
>>46967260
Vigilante archetype for the stalker goes from WIS to INT.
>>
>>46967243
Skill check substitution is designed to generally have a respectably high chance of success.
In that respect saying 'roll sense motive instead of attack' is a more flavorful way of just saying 'roll attack with a +4~+10 bonus'.

The second thing though, is that to be good at these maneuvers, you actually have to invest more character resources in. You choose to max out certain skills, but skill boosting items, and everything like that: you earn your effectiveness with skill check maneuvers by making actual choices, in contrast to the way your BAB just automatically goes up with your level.
>>
>>46967309
Oh, fuck! Sick! That fits my character idea so well!! Thanks!
>>
>>46967315
However it is a relatively low investment. A +10 competency item costs 10kgp, a paltry sum in the grand scheme of the game.

As well because of things such as class skills and various bonuses to skills (cheap ioun stones that one should own for other reasons for example) it changes from a fairly good chance to a near certain (or certain) one.

One would likely invest in useful skills like Intimidate, Sense Motive, or Craft anyway as these are most often your discipline skills.
>>
>>46967309
Hey, speaking of which, and I suppose Class Templates in general - can you have a Vigilante Privateer Stalker? It seems like it'd work, but can you actually do that? Like, does it stack like normal archetypes would, or can you not?
>>
>>46967001
She's an elf.

>>46967353
Yeah, but Climb?

I mean, when you want it, you REALLY want it, but it's not something you normally need a lot of.
>>
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>>46967276
Bro your stuff has come a long way.

Keep up the good work Also keep up the lewds... they're a nice treat time to time

Also this would be the second time you've used one of my reference pics for Elsbeth, the first being the koala face (related).
>>
>>46967276
Does elsbeth have husbando?
are you her husbando
>>
>>46967369
Vigilante and Privateer do not stack, because they both alter the stalker's maneuver recovery. However, in general, the same rules for stacking archetypes applies to class templates.
>>
>>46967378

Half-elf! They should have small areola, but areola nonetheless!

>>46967276

They'd poke when she's aroused, cold or excited, though.
>>
>>46967407
Damn, you're right, I didn't notice that mishap. My bad. Good to know that class templates stack with archetypes, though!
>>
>>46967353
>A +10 competency item costs 10kgp, a paltry sum in the grand scheme of the game.

By the time you're at the stage where 10k is pocket change, what's more valuable is the slot you're wearing the item on.
Custom slotless items are subject to GM approval and pricey.

Also
>Craft
>Useful skill
>>
>>46967378
If someone told me that Climb could also allow me to move an opponent up to half my speed I would put a billion ranks into it.

Optimizing movement speed is relatively easy. Let's say I have Cheetah's Sprint on an item. I grasp an opponent, an the next round drag him 150ft away from his allies if I have no other movement speed increases. A Cheetah's Sprint magic item by rules is relatively cheap, or simply scrolls of it are negligible in cost.
>>
>>46967436
Yes, that was always intended. I'm a fan of stacking archetypes on builds, so if I can find a way to make them stack, I attempt to do so.

There was even a brief time where you could stack all three class templates on a Warlord (Bushi, Privateer, and Hussar) but I don't think that is the case anymore.
>>
>>46967477
So basically

>DSP makes another useless mechanic worth using

Something something Forrest kineticists
>>
>>46967470
>By the time you're at the stage where 10k is pocket change, what's more valuable is the slot you're wearing the item on.
Adding things to slots in addition to the item there merely multiplies their cost by 1.5. However you are correct this is a custom item and subject entirely to approval. However this still does not address existing skill bonus items that simply apply to everything (ioun stones) or a racial bonus to climb (+8).
>>
How retarded of an idea is it to Gestalt a caster with an initiator?
I understand the concept of "passive/active" Gestalt blends, but I REALLY want this combo.
>>
>>46967302
Casters don't need tons of investment to be able to get their own "auto-nope" options. There are plenty of spells like Windy Escape, Wind Wall, Emergency Force Sphere, and Spell Turning. Admittedly, most of these spells much be used proactively in advance rather than reactively in response to the situation coming up, but it's still a little dishonest to say a caster needs to put feats into being able to just say no to what their opponent is doing.

As an aside, this whole discussion reminds me slightly of the big storm that surrounded the Crane Style nerf a while back, which previously allowed you to automatically negate one melee attack each round if you were fighting defensively. Only slightly though- it's not quite analogous.

>>46967353
Just because the pricing guidelines tell you what an item would cost, doesn't mean the DM will always allow you to make said custom item. Nothing stops you from piling on bonuses from other sources (which are abundant in their own right), but still.
>>
>>46967528
It's pretty much the most solid combo there is.
Dominate the battlefield with maneuvers and dominate every other type of encounter with utility magic.
>>
>>46967528

Strong. Caster gives you buffs with decent duration and noncombat stuff, initiator gives you combat stuff.

That or you use the initiator side for mobility, counters, and boosts, and then use spells for offense.
>>
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>>46967379
Many thank, boss! I would hope I'm getting better, if only little bit by little bit. And it could be fun. Not too sure how sterling a reputation it would garner, however.
>>46967402
Nope. She kind of doesn't really care enough. Pic related
>spoiler
Do you think I'm that sad, anon? I'll be honest, yes. Yes I am. But a husbando I do not make.
>>46967415
>spoiler
Dense linen. But true all the same.
>>
>>46967528
Bro.... most initiators are perfect for gestalting.
>>
>>46967243
Skill check substitutions are, effectively, a way of establishing with mechanics "if you are invested in this, you are almost guaranteed (or in some cases, always guaranteed) to succeed." Not all characters can invest fully in all skills, so it's also a method of making you pick and choose which skill substitutions you're good at. It's a build and BAB-agnostic method of getting this result, since everyone can always invest in skills.

The maneuvers are written with this in mind. They're designed around the idea that if someone is using them, they are invested enough in a skill (and at higher levels, that means that they have a +5 or +10 item, to keep up with CMD's scaling) to be able to expect success. Overall, the reasons we did them the way we did is because the skill system, ability scores, and item costs or slots impose a soft limit on how many disciplines you can afford to be amazing at, and also because in writing, playing, and playtesing Path of War (and playing with the Tome of Battle before it), both feedback and our own experiences overwhelmingly said that skill check substitutions are a feelgood mechanic.

Being able to use skills in nonstandard ways feels good in a way that a lot of combat mechanics don't. Kinda like you're getting something extra out of the system, even when that system is built around the assumption that you'll be going at it full-tilt.
>>
>>46967507
Yes, grasp is extremely strong, so strong that I would argue against it. They add grasp as something Climb can simply do then add a large number of skill replacement maneuvers to the discipline on top of that.

Due to climb speeds adding a +8 you will be acting as if you are full BaB at a +11 from your normal due to class skill & climb speed (You get climb as a class skill for taking Fool's Errand). This is without a competency item.

Looking through fool's errand I see tripping, negating attacks, temporary hit points (this one just seems silly), disarm, throw 30ft, fly?, throw even farther, and throw REALLY far.
>>
I'm sure this has been answered before, but why, exactly, is Stalker not a full BAB class?
>>
>>46967608
Humans have the pretty neat advantage of Focused Study for initiators, though. +6 to three skills for a single feat is a good investment.
>>
>>46967563
>Windy Escape, Wind Wall, Emergency Force Sphere, and Spell Turning
Wind Wall and similar effect have a simple counter with a +1 enchantment.

Windy Escape becomes less than important once you have a magic weapon, with is early enough to be negligible.

Force Sphere is lauded as an ultimate NOPE button, but the issue I have with that is that all it does it put you in a bubble. You no longer have line of effect to do anything. You have simply paused the fight, not stopped it. It also limits your options nearly to only Running Away once you pop out of the bubble.

Spell Turning is for caster vs caster, something I am less concerned about.
>>
>>46967608
Then your math is wrong. They do not seem to be designed with their relative scaling to other abilities.

For intelligence based initiators it makes them essentially free because their skill point related opportunity cost is low.
>>
Any archetype for Harbingers to use CHA?
>>
>>46966290
Oh man this sounds great, gave me some ideas
thanks anon
>>
>>46967702
Don't get this argument started again.
>>
>>46967626
Believe it or not, it doesn't really need to be. The class design heavily supports flanking, charging and other attack roll boosting modifiers. When you add in the ease with which PoW allows for targeting Flat-footed or Touch AC, establishing flanks and getting other attack boosts from spending Ki or using maneuvers, the class's accuracy is actually pretty solid.
>>
>>46967702
Daring Hero.
>>
>>46967702
>>46967722
It's already ended - take a level in Daring Hero.
>>
>Want to play a Summoner
>Can't find good art for the Eidolon or the summons
>Don't want to play a Summoner anymore
what the fuck is wrong with me
>>
>>46967722
What argument?
>>
>>46967753

What do you want your eidolon to be?
>>
>>46967369
Class templates are basically just archetypes for multiple classes, so they stack according to normal stacking rules.
>>
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>>46967753
What? Anything can be an Eidolon, a butterfly or an huge titan, an innocent kitty or the most bizarre nightmare, anything any piece of fantasy art can be an idolon

>Pic related
>>
>>46967753
I was going to post a picture of SMT's Mara and suggest using that for your Eidolon, but honestly I'm not sure if I can on a blue board like this.
>>
>>46967832

I feel like a weeb for knowing what you're talking about, and I completely understand your hesitation.
>>
>>46967779
I wanted a flying pirate ship with a crew of little ghost people.

>>46967798
>>46967832
The problem isn't that there ISN'T art, it's that none of it meets my unreasonably high demands. I've spent a lot of time looking for art, and I've found stuff that's quite close, but none of it is exactly what I'm looking for. I'm too anal about this, and it's killing me.
>>
>>46967712
okay I have an idea for this
Snobby shit who has incredible disdain for spellcasters and their silly hand movements, and martials for not harnessing the ultimate unstoppable power of technology
Get him in power armor and with a ray gun and watch him prove his superiority while stomping on the skulls of mages and martials alike
Alchemist would be the best class to do this, right?
>>
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>>46967753
What about stands?
>>
>>46959162
Why is one of the iconics a tranny? Why tacitly endorse those delusional freaks?
>>
>>46967887
Anon pls.
There are plenty trans people in the community and, if I recall correctly, Forrest is one of us.
>>
>>46967887
Does DSP have a transgender iconic?
>>
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>>46967887
I'm not even a fan of that movement, but you're retarded
>>
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>>46967887
>>
>>46967887
Besides being obvious bait, which one even would be one? I assume you're talking about one of the DSP iconics, because if you're talking about the Shaman, you're more of an idiot than you sound like if you're asking Gareth.
>>
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>>46967887
>>
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>>46967753
Take anything cool and turn it into an eidolon.
>>
>>46967887
Anon, I really have to ask - what are you talking about?
>>
>>46968012
Don't respond. Instead, respond to chabingers
>>
>>46967587
I'm gonna come right out and say it: Porn has like no effect on your reputation as an artist. I guarantee every famous artist you idealize has drawn porn of his own characters and other characters.

It's just a thing artists do, man. No need to be repressed. Don't stick it front and center in your portfolio, but if you get challenged on it? 'Anatomy practice'.
>>
>>46968034
Whoa there anon, do you want Gareth to get Liver Cirrhosis?
>>
>>46968009
>ssss
Fantastic taste
>>
>>46968107
I'm honestly curious about what Gareth thinks about Forrest making a Chabinger enabler.
>>
>>46968034
>>46968135
I think I gotta go be Gainfully Employed. Ask me again when I get home, yeah?
>>
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>>46966524
Could take tumor familiar with the protector archetype and Extra Item Slot: Hands so you can give it some poisoner gloves, and then refluff it. That gives you a scaling pool of ablative hp that can you give you buffs using it's own actions.

I'm doing this in my game, only keeping it all biomechanical and tumor-y.
>>
>>46962963

I imagine that evil people see hell or the abyss the same way a navy seal or other elite military person looks at their initial training. Sure, it's horrible to go through and most people won't make it, but whoever gets through is stronger, tougher, faster, smarter and generally better than anyone who didn't. Most evil people who pop up on Baator are probably never going to be a pit fiend but the ones that do probably are proud of what they endured to get to that position as proof they deserved it.
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>>46967528
caster//initiator is actually a very strong combo, since initiator can be either active or passive, depending on whether you focus on strikes or counters and boosts.
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>>46968043
Fair 'nuff
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>>46968195
Well this could work too, im gonna ask my GM if i could make some slightly changes on the PC, but i find rather strange that the "mad scientist" class couldnt even make a robot armor. I suppose there's always some ways for reffluf things into some sort of biological armor like your example
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>>46968244

If it helps any, the people who did Rugrats used to make all sorts of fucked up shit with the cast, almost entire episodes of seeing how far they can push the envelope of what's acceptable.

It's implied every artist does it.
>>
>>46968215

Well, most of them won't have any memory of or even be aware there was a time they were human by the time they're done. Unless they went through with demonic transformation while still living, but that has its own hoops to jump through.
>>
>>46968244
Truth be told, I'm more interested in what's going on with her left arm in that pic. I admit, I'm not too familiar with Elsbeth, so it's probably a very clearly centered character piece, but she always seems to have a gauntlet on that arm, and now there appears to be some scarring under that.
>>
>>46968301

Childhood magical accident, if I recall. Blew her arm into a fine red mist, and still looked gnarly after it was regrown. It made her want to learn magic even more (a true wizard).
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>>46968263
Should be able to switch mutagen out for something like power armor
Dammit, I want to be medieval Technocracy so bad now
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>>46963079
Well, at least souls in heaven have a fair majority of their memories intact at first, they just tend to fade. Usually when they're completely gone, they become an archon.

Other places, not as much. Also, there's a lot of misinformation going around. It's not like everyone knows how much is true about the various afterlives, or isn't flagrantly being lied to.
>>
How do I get non-enhancement boosts to land speed? Say, as a bard.
No mythic stuff.
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>>46968263
True.. It's just a silly naive stigma I need to get over sooner or later, and I think this might've been a step forward.

>>46968301
>>46968327
Something like that: It's because she was playing around with magic beyond her control when she was a child and the mishap blew her arm to bits up to the elbow. Her mother was able to stop the bleeding in time and 'stitch' her arm back together with a few frantic Cure spells, but it took several surgeries before it was functional again. The scarring could never be healed though. It's how she ended up learning how to cast without the need for cheap material components (since her mother hid them to discourage practicing while she healed).

The reason why she wears a gauntlet today is not for any aggressive reason, but as some line of defense against future mishaps.
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>>46968328
I have an elven wizard who prestiged into technomancer and has replaced significant portions of his body with cybernetics at this point.

The power armor is rigged with explosives to avoid other races getting a hold of it (he works tentatively with the dwarven mechanists), but the armor has been modified to read his brain activity and forces the servos to perform somatic signs for 0% ASF. It's pretty fun to mix settings.

>>46968362
Two cybernetic legs
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>>46968328
I always flavored my Bramble Brewer's mutagen as basically plant-power-armor. She's got plants growing in her flesh, and when she mutagens up, she's just dosing the plants instead of herself so they grow into artificial musculature around her. Feral mutagen is a venus flytrap attachment and thorns on the arms, her tentacle is a single permanently-mutated vine...
>>
>>46968417
Oh, I figured it was just to hide the scarring, but I suppose a glove/sleeve could've done that. I suppose she does somatics with her right hand, then? I imagine a gauntlet would interfere otherwise.

I would be pretty touchy about my arm (or any other parts) that had been blown off and re-attached, so I can't blame her.
>>
>>46968362
Travel Domain, Barbarian Fast Movement, Monk Movement, Cinder Dance Revelation, Boots of Springing & Striding, Fleet.
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>>46968426
It could work so well too, just have the power armor mix up chemicals and launch the bombs at people
rocket jets and all sorts of other goodies

>>46968433
Yeah but I want purely mechanical. If it's bio stuff I won't be able to rub it in the face of dweeby mages and martials
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>>46968461
The boots are enhancement.
Fleet is okay.
The other don't work on a bard, unfortunately.
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>>46967587
>She kind of doesn't really care enough
Is she asexual?

I guess I can't blame someone for focusing on godlike power rather than romance.
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>>46968634
I never really settled on her sexuality, honestly. Mostly because it doesn't really pertain to her task at hand nor how she goes about solving it.
>>
>>46968771
What I mean to say is, it doesn't really define her/give her some other facet in any real way. Granted that's how I think such a character trait should be implemented (their actions in the world and the people around them define them, not what they do in bed), but I think leaving her sexuality ambiguous would be the wiser option maybe.
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>>46968034
Take a level in Daring Hero, voila chabinger.
>>
>>46966677
It's called Construct Armor
http://www.d20pfsrd.com/magic/building-and-modifying-constructs
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>>46968880
wow thank you so much, this is almost what i was searching for. Its almost perfect thank you again
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>>46968850
That's perfectly fair, I sometimes find extraneous details add to their realism and fleshing out as a character.

I often decide on the status of my character's family, their names, jobs and my character's favourite colour and food, just to help remind myself of what he/she is, and that's a person.

Just as you said, the people around them define them, but just as much, their relations with those people define them.

For example, I have only not decided on the sexuality of one character, who is a paladin of the Empyreal Lord of Chastity, so it is so far down his list of priorities it may as well not be in his vocabulary.
>>
>>46968920
Shame you can't use it from level 1 or something
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>>46968921
Exactly. However, I think leaving some ambiguity to sexuality might add a little flavor than take any away. Usually when a sexuality is attached to a character, someone may expect something out of that; and if that isn't fulfilled in some way, then some might find it to be a wasted opportunity. With ambiguity, it lets others freely play with the idea with no implied promises to be ruined in some way.
>>
For homebrewing I need some advice.

My class has two different features where they choose from a list of possible abilities (much like an alchemist's discoveries or a magus's arcana).

He six of one and seven of the other. I am considering how many choices there need to be to provide reasonable variety.

Would twenty of each be enough? I am unsure.
>>
>>46967150
>caster escaping a grasp
They don't need to, grasping gives no penalties to casting. They can just cast defensively without a problem and still do their thing just fine, while it completely fucks over your melee combatants. It actually makes casters more powerful than martials in that sense since they don't get completely fucked by something with reach and grasp, while a guy focused on melee combat is going to do exactly jack and shit on his turn apart from maybe try to escape the grasp, which results in him just being grasped again on the enemy's next turn because it's easy as fuck to succeed at and technically bypasses freedom of movement effects.
>>
Ok, a gripe with Fool's Errand.

This is such a fucking janky weird stance. It doesn't seem to be supernatural either as I can not find anything that says Fool's Errand things are supernatural. I have another maneuver I am not liking, will post it next.

Lesson IV: The Ladder
Discipline: Fool's Errand (Stance)
Level: 5
Prerequisites: Two Fool’s Errand maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Your first lesson was how to fall; your fourth lesson is how to not. Your intense training has given you the ability to climb the very air, grasping the world with your hands and kicking off with your feet. While you maintain this stance, you become immune to falling damage and gain a special mode of movement.
By spending a move action, you gain the ability to make a number of leaps through the air this turn equal to 1/2 your ranks in the Climb skill. Making a leap is a free action, and each leap moves you up to 10 feet in any direction (you neither gain nor lose distance for moving vertically). You need not jump off of a physical object; you can leap off air through sheer power and skill. If you end your turn with leaps remaining, these leaps are expended, and you remain hovering in the air until your next turn (at which point you fall unless you must spend another move action to gain leaps). Otherwise, you fall. This movement provokes attacks of opportunity as normal.
If you initiate a maneuver or use an ability that would allow you to move a distance equal to or greater than your movement speed (such as windmill waltz flurry or a strike that includes a charge attack), you may gain leaps as if you had spent a move action rather than making that movement. You still gain any other benefits or penalties from the ability in question (such as a charge attack’s bonus on attack rolls and penalty to AC).
>>
>>46969096
Assert Existence
Discipline: Fool's Errand (Counter)
Level: 7
Prerequisites: Two Fool’s Errand maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: 1 round
Through dangerous and foolhardy training, you have learned to center your focus in order to gain the ability to shrug off hostile magic. You can initiate this counter at any time. For one round, you cannot be affected by magical effects (including psionic powers, psi-like abilities, spells, spell-like abilities, and supernatural abilities, as well as effects from magic items) that do not originate from yourself. Your own abilities and items function normally.

For anyone who can reasonably regain maneuvers as part of their turn (zealots do it as a move actions) this is essentially a personal antimagic field that doesn't shut off your own abilities. This is STUPIDLY strong. Like holy shit.
>>
>>46969073
Freedom of Movement gives you an open-ended immunity to anything that impedes your movement, including grasp. I've just added a clause in grasp to make that explicit.
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>>46968328
Not going to lie, I kind of reflavored one of my Alchemists as entering a Kamen Rider/Power Rangers transformation sequence when they drink their mutagen, with extracts being the extra bits they add on to sell toys.
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>>46969096
>Fly speed that doesn't care about maneuverability, turning, or vertical stuff
>Better version of Flyby Attack

How is that janky? Weird, but it's pretty great.
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>>46969096
That reminds me a lot of the Rule of Cool publications for very high DC acrobatics/climb checks, where you can jump off snowflakes, or kick the air.

I personally have no problem with this, it's functionally a fly that scales speed with level, but is more flavourful, though requires a little more remembering for how it works.
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>>46969162
That's what I'm saying. It's really weird and needless complex for something that could be made to do the same thing in a simpler fashion.
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>>46969191
I don't know. I like it, it's unique and lets me do stuff like split up even more movement between attacks in a the "move and attack" strikes in Fool's Errand.
>>
So I have a problem with the 3.x rules: the aberration type is ill-defined. There's not really much to distinguish it from, say, magical beast or monstrous humanoid. Every aberration is either a random mutant, a freak experiment, an extraplanar alien, or a space alien. It's just a grab bag of vastly dissimilar monsters.

I need some kind of explanation or rules patch to justify why "aberration" is a type. Some way that it is easily distinguished from the other types, like oozes and plants are. The best explanation I ever found was (which requires minor rule changes) is that aberrations are creatures from utterly alien universes: entering our universe cloaks their mind-blowing true nature in crude fleshy bodies (mechanically characterized by immunities similar to those of elementals, oozes and plants). If anyone has better ideas I would like to hear it.
>>
>>46969191
I actually think it's simpler, I guarantee you 90% of people don't care about 'turning speeds' or maneuverability. This is, you get half your level x 10 in feet of movement in the air in exchange for a move action per turn.

>>46969112
Enjoy stripping yourself of half your action economy each turn (half at best) in order to keep that up.
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>>46969096
It's just wuxia lightfoot dude.

It's not even weird. It's basically a pseudo-fly where you have to either give up 10ft speed or land at the end of your move.

>>46969112
Okay. Burn your Move/Swift every turn turning off enemy magic. That's cool. I hope your Standard is REALLY GOOD.
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>>46969265
>Enjoy stripping yourself of half your action economy each turn (half at best) in order to keep that up.
You don't even have to use it every turn, just any turn you're targeted by anything magical.

For an initiator with a ranged maneuver set (tempest gale or solar wind) I wouldn't really care. I keep using standard action strikes to shoot while being immune to anything magical. Makes anyone who relies on magic entirely impotent except for summons.

It's silly levels strong.

I mean, just imagine if you were playing a caster and you had an anti-magic field that only effected other people.
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>>46969265
To be fair most strikes are standard actions so that's not an issue. Plus there's a bunch of movement strikes that exist, so you don't even need your move action to reposition yourself.
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>>46969326
Casters actually do have that, at higher levels, iirc.
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>>46969318
>Okay. Burn your Move/Swift every turn turning off enemy magic. That's cool. I hope your Standard is REALLY GOOD.
If you have a ranged maneuver set then it is, or a buffing maneuver set like golden lion. You don't even use it every turn so half the time you still have your move action to do other things (because likely the caster is gonna stop targeting you once he realizes you're immune to magic).
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>>46969339
There is technically a spell that either turns off all divine or all arcane magic, but I have never seen it not banned.

There is another that turns off one spell you specify when you casted it.
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>>46969339
The only one like that is Spellbane, which is an AMF that only affects up to 4 spells and that's it. This is arguably an upgrade to a 9th level spell.
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>>46969096
The concept of supernatural vs non-supernatural is an inherently nonsensical concept invented by Gygaxian autism that leads to mind-numbingly stupid problems like martials not having nice things. The only time I have ever seen it make sense at all is in Amethyst and only because "magic" is explained as a fifth fundamental force antithetical to electric circuits.
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>>46969112
Zealots can't recover a maneuver the same turn they use it.

Sleeping goddess style can, though. Warlords too, in this case.

Though now that I remember how many entire discipline schools count as supernatural abilities, it is a bit strong, yeah.
>This kills the soulknife
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>>46969401
Not arguably, it is definitely an upgrade.
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>>46969401
>>46969412

>An upgrade to mage's disjunction

Oh wow, you are butt bothered by this, aren't you?
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>>46969383
>a spell that either turns off all divine or all arcane magic
What spell is this?
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>>46969409
>Zealots can't recover a maneuver the same turn they use it.
You used the counter last round, you recover it using your move actions of the next round, then repeat.

>Though now that I remember how many entire discipline schools count as supernatural abilities, it is a bit strong, yeah.

This as well. Someone with Fool's Errand once they get this just laugh at anyone who didn't invest in one of the like 4 Ex only disciplines.
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>>46969423
>mage's disjunction
>uber dispel magic
>the same as amf
What?
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>>46969112
You didn't even post the full version though, did you? Or has it already been nerfed down from what it was the first time someone brought it up, where you could us it to block spells targeting other people and it gave a bonus to saves to the rest of your party for 1 round?
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>>46969444
What spell are they talking about then?
>>
Synthesist is tier 2 right?
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>>46969429
I don't remember. I am trying to find it but Archives of Nethys' search seems to be broken.
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>>46969467
http://www.d20pfsrd.com/magic/all-spells/s/aroden-s-spellbane
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>>46969465
That's a different maneuver, that one is from Sleeping Goddess and requires a skill check.

>>46969467
Spellbane. You choose a number of spells when you cast it and become immune to those spells.
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>>46969409
>a bit
More like completely broken.
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>>46969476
Tier 3. They sacrifice a large chunk of their action economy and are unable to summon aide because your Eidolon will be active and you'll want your Eidolon active because the Summoner himself will probably as durable as a wet tissue without it. However, they're reasonably effective in combat on their own and can make due well enough with their spell list.
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>>46969405
I am asking how he is managing to hang in midair while in an anti-magic field. If it is Ex there are a lot of implications as to what can and can not effect it.
>>
>>46969495
>>46969498
That's pretty shit for a 9th level spell with a 1,000gp focus in all fairness.
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>>46969435
>>46969516
Solution: Don't have it make you immune, have it give you high spell resistance. More in line with what some of the immediate action psionic powers can do.
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>>46969533
Alright cool. I think I'll go with that then for the power armor thing and fluff it as him teleporting his suit in, and give him a load of blasting spells
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>>46969538
Yeah, and it's the closest thing to this maneuver and much weaker than it. This maneuver blowing 90% of characters out of the water.

Any initiator that did not invest in an Ex discipline, casters, manifesters, or anyone with Su class features. Only pure martials are uneffected, but they're not going to win against an initiator.
>>
>>46969556
I also recommend armiger's panoply
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>>46969260
Aberrations are just that - aberrations from the natural order. Aliens not native to and thus not natural to the planet. Mutant creatures with no place in the natural order. Experiments gone wrong with no place in the natural order. Things that SHOULD NOT BE.

Even Outsiders have a place in the natural order of the Planes. Magical Beasts are like Animals, but with explicitly supernatural abilities - or, like Owlbears, were likely once Aberrations but have since found a niche in the natural world that doesn't involve "kills everything in sight." Naturalized citizens of nature, so to speak.
>>
>>46969555
But Spell resistance is shit...
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>>46969536
...The same way a BIRD can fly in an antimagic field?
It's not a completely impossible concept.

Just think of it as being able to emulate the beating of wings with the kicks of your feet, generating enough air resistance and lift with sheer technique to make up for the lack of surface area.
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>>46969555
I would have a few suggestions.

Make you immune to effects originating from one target would be fine (though also may be too strong because it invalidates encounters with a single caster or ones with relatively little casters). High SR may work (though Su effects are not effected by SR). Possibly removing it entirely might be the best option.
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>>46969577
But I'd be wearing the eidolon as the armor, wouldn't it not work?
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>>46969605
It's shit because it's a standard action to turn off and gets in the way of friendly spells.

Immediate action to turn on, and automatically goes off in a round, that's pretty decent.
>>
>>46969260
Aberration is intentionally the catch-all category, dude. Animals and humanoids are baselines, magical beasts and monstrous humanoids diverge sufficiently from those two categories to be separated, but are still basically recognizable as such. Plants and vermin and dragons and oozes are all clearly defined. Aberrations are 'other'.

It's just like in real taxonomy where Kingdom Protista is defined as "if a eukaryote but not an animal, a plant, or a fungus, then toss it here". Aberrations are natural creatures of the Material Plane that are not any of the other types.
>>
The commentary on Assert Existence has been noted (wall, was noted the first time it happened), and the maneuver itself is being rehashed for when we go to a public playtest.

The reason that it hasn't been rewritten and posted up already is that, as noted in the post to Patreon backers with the early look at Fool's Errand, there's still a couple tweaks to be made before the discipline is officially announced and put into public playtesting.
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>>46969606
>...The same way a BIRD can fly in an antimagic field?
He isn't flying with wings, he is by the stance's description grabbing onto the air and holding. That is not flight and could not be accomplished without magic. It being a Su would make sense, along with half the things in Fool's Errand.
>>
>>46969476
It's whatever tier the Summoner is (people can't decide between 2 and 3 sometimes). The loss in overall effectiveness and action economy is just a round-by-round choice; they can still just choose to summon regular things and cast spells, neither of which they're impaired at, and won't suffer at those.
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>>46969498
Oh. The post that stirred up a shitstorm about this maneuver last time seemed to be phrased in a way that made it seem like they were two parts of the same maneuver, but you're right. I guess I must have misread that first post.

>>46969555
Last time /pfg/ argued about this, I wasn't sure whether the maneuver should be nerfed or not but my suggestion was that if it was to be nerfed do so by allowing it to only function against things that allow spell resistance. I'm repeating that now just because I still think it's the appropriate fix.
>>
>>46969641
Adding to that, they don't have a *different* potential in ability to break the game. It's shittier but they do pretty much the same things as unarchetyped Summoners.
>>
>>46969627
Honestly I am seeing a number of issues with it. Grasp as a concept is extremely strong but invalidated by a single spell. There are a large number of climb using maneuvers, making climb extremely strong (and with racial climb speeds a nearly perfect chance of success). Assert Existence existing. The 9th level maneuver is not flavorful in the slightest, and with recovery mechanics too strong because it means one no longer cares what they have readied. Clarification on what is Ex and what is Su is also needed.

There needs to be a lot of tweaks.
>>
Whenever you grasp and drag someone, does the dragged creatures movement provoke attacks of opportunity from any allies you happen to drag them through? Soft yes?
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>>46969630
It's ki bullshit man.

It's wuxia as fuck, just let it be.

>>46969673
>The 9th isn't flavorful in the slightest

It absolutely fits the flavor of 'improvising a working style from unrelated techniques'

It fits the flavor of Initiating better than Initiator's Soul did.
>>
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>>46966696
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>>46969673
>Clarification on what is Ex and what is Su is also needed.

Isn't it all Ex? It all fits into wuxia bullshit, and is less needing of Su than plenty of already Ex abilities.
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>>46969624
Maybe if its like an Iron Golem's Immunity to Magic(ex), eg If it has to deal with Spell Resistance its negated.
>>
>>46969695
>It's ki bullshit man.
Ki is Su buddy.

>It fits the flavor of Initiating better than Initiator's Soul did.
Except that's not what Fool's Errand is acting like at all. It's entirely based around involuntary movement and the use of the climb skill for odd movement types & incapacitating.
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>>46969096
Personally, my big problem with this maneuver is that it sounds fucking stupid.

Like, just try and picture someone moving around by climbing on invisible handholds like a weird spider-mime. That is a silly mental image and I would feel silly trying to describe my character moving like that.

If not being explicitly supernatural, I'd prefer if it were something like launching yourself parallel to any existing surface by just grabbing hold and launching yourself with MASSIVE MUSCLE STRENGTH. No need for all this dumb double-jump turn-in-midair stuff.

Pic related, it's what mimes deserve.
>>
>>46969744
>What is the level 4 counter
>What is the level 8 stance
>What is the general fluff
>What is working with any weapon
>>
>>46969536
Extraordinary abilities are explicitly stated to be able to violate the laws of physics. Supernatural and Spell-Like Abilities differ only in terms of attacks of opportunity and antimagic fields.

The whole concept of "antimagic" just makes no sense to me. In terms of how fundamental magic is implied to reality, It's analogous to canceling out a fundamental force like gravity or electromagnetism. In which case everything inside the effect is instantly disintegrated.
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>>46969739
Flying by grabbing the air should not be Ex.
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>>46969757
It's lightfoot. Watch a damn wuxia movie. You can walk on things that you shouldn't be able to because you're just THAT good.

In this case, that includes air.

>>46969776
Not fly. Jump good.
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>>46969769
>Extraordinary abilities are explicitly stated to be able to violate the laws of physics
Where?
>>
>>46969786
>Not fly. Jump good.
They can grab onto and jump off of air. This should not be Ex.
>>
>>46969620
Oh, I thought you were going with the construct armor thing.
>>
>>46969815
Think the Air Step power in One Piece. People fly by kicking off air purely using training and willpower. That's what the Ladder seems to be trying to emulate to me.
>>
>>46969815
Why not? You kick hard enough to compress air and use the resultant air pressure to buoy yourself.

Sure, it's unrealistic, but you're swordfighting a sixty foot fire breathing lizard and attempting to suplex it.
>>
>>46969793
>>46969815

>Extraordinary Abilities: These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field. Indeed, extraordinary abilities do not qualify as magical, though they may break the laws of physics.

CRB p. 221

Dragons wouldn't be able to fly with physics either. Giants would collapse under their own weight. Level 1 barbarians can outsprint the peak human runner in full gear. Just because someone gets a little wuxia doesn't make it require capital-M Magic.
>>
What I am getting here is that after a certain level, muscles are actually Su, enabling you to do freakish shit as Ex.
>>
>>46969852
>>46969860
This is explicitly not running on air. Running on air would be cool. This is climbing on air, with the Climb skill, with your hands. That's silly and stupid and should be replaced with something cool.
>>
>>46969894
>grasping the world with your hands and kicking off with your feet

I am reading this as "you kick off the air and use your hands to stablize as needed."

Sometimes you might throw a hand out to slam against the air when you need to stop, or if you need to make a quick turn. Otherwise it does include kicking.
>>
>>46969815
>They can grab onto and jump off of air. This should not be Ex.

>Grabbing onto air
It's called Parachutes.

>Jumping off air
Essentially what wings do.
>>
>>46967691
Gonna have to side with Forrest and DSP on this one. You being buttmad about skill check maneuvers doesn't mean they aren't working as intended.
>>
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>>46967753
>>
New thread where?
>>
>>46970079
Never.

>>46970068
PROTEANS GET OUT

REEEEEEEEEEEEEEEEEE
>>
So it says the synthesist gains the eidolon's armor bonuses
Does that mean it adds on to his AC, or he uses the eidolon's one instead?
>>
>>46970079
>>46970103

NOW, SAYS I

New thread >>46970099
New thread >>46970099
New thread >>46970099
New thread >>46970099
New thread >>46970099
>>
>>46969582
What defines "natural order" in this situation? Appealing to nature is fallacious because everything created by nature is inherently natural. Tons of things that aren't aberrations can be argued to defy the natural order. Plenty of monsters taken from the Cthulhu mythos were placed in types other than aberration because Paizo writers wrote it that way. How is a gug or starspawn of Cthulhu any less natural than a shoggoth or hound of Tindalos?

>>46969625
You can easily argue that every aberration may be placed in another type. There's three basic types of body symmetry: bilaterial (vertebrates, arthropods, mollusks), radial (cnidarians), and none (sponges); none of those disqualify from being non-aberration.

Using Lovecraft as a basis: The shoggoth is an ooze; The nightgaunt is a monstrous humanoid. The leng spider is a magical beast. The hound of tindalos and denizen of leng are outsiders.

The aberration type is completely arbitrary and has nothing to set it apart from the other fantastic types. The outsider type, as misused and redundant as it is (e.g. urdefhan are native outsiders, but are native to Abaddon rather than the material plane), at least implies some undefined nonsense about spirits (the 3.x rules are so horrible that the spirit shaman class has a sidebar defining what a "spirit" is mechanically, despite being a universal concept, and the definition didn't include outsiders for no apparent reason).
>>
>>46969533
Synthesist is still T2, if low T2. Tiers measure versatility, and the fact that he still has his summons as a full summoner, even means he's still versatile as fuck.
>>
>>46959616
>>46959643
Dhampir maximum age is 70+2d20 years, so average of 91 years old.
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